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User: Criterion

Criterion's activity in the archive.

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  1. Re:How does this work? on Is Virtual Rape a Crime? · · Score: 1

    The main area I frequent has no prob with anyone saying ass... though we do tend to stay rather civil in tounge as that is our preference (sims are mature). Most others seem to appreciate the environment as well... guess this is why we've grown from 2 sims to 8 in the last couple of months ;). Not to mention physically connecting up with another community of over a dozen other sims to form almost a mini-continent. Seems that once people find the area, they tend not to wander too far because they enjoy it so much... and no, I'm not gonna advertise it, we get enough traffic and are growing fast enough.. it certainly doesn't need to be slashdotted.

    There are also technical reasons why the pelvic attachment point is also the choice for prim skirts, if this was not obvious enough as it was. Attaching to the belly, for example, can be a funny learning experience. The point of the point (lol) is that it is most suitable for anything that needs to be centered at the hips. I guess from a guys perspective this would mean only one thing, but I am not a guy, nor has my av ever worn a prim penis, yet I have many attachments (no, not those either, I am *not* into SL sex) that work just fine worn on the pelvis... and don't tell me.. you're furry/scaley-phobic. Non-human is so much more fun that the only too common barbie/ken dolls that are everywhere, not to mention that the standard av mesh is seriously showing it's age and prim av parts help that considerably. Many non-human av's are controlled by some of the most creative, artistic and talented people in SL. The av's are nothing less than masterful works themselves, not to mention most being too cute for words. :)

    Case in point.. http://youtube.com/watch?v=2c2fhKazocA
    for old-school gamers... http://youtube.com/watch?v=1LlMZjCBJhE
    and what the hell.. just because I can... http://youtube.com/watch?v=pnB29zlWLCE

  2. Re:Eye contact shouldn't matter on The Elevator Effect In Second Life · · Score: 1

    "Given the state of gaming and how most of them don't even have properly animated eyes, let alone properly player controlled ones, I really doubt that eye contact matters at all currently, especially not in third person camera."

    Just on this portion of your comment.. when you look around in SL, you usually alt-mouse your camera around. You can put the cursor on another av (or object), then alt mouse to zoom there and your av does indeed look where your camera is pointed, and the eyes do properly look where your camera is looking. Same in mouselook (1st person view) so you do indeed have player controlled eyes. If you see someone looking at you, usually that means they are *looking at you* though there is the possibility that they are cammed across the room (or across the sim) looking at something behind you, it can be freaky all the same. Also you have options on the fly of 3rd person, 1st person or your zoomed camera view, so you never know what you end up seeing from different perspectives. Some people run in 3rd person all the time, some in 1st.. it's all up to the individual.

  3. Re:Ya know, I'd care if there was a Linux client.. on The Elevator Effect In Second Life · · Score: 1

    Fact of the matter is that he started a thread called "Ya know, I'd care if there was a Linux client.." which you would think someone would only do if they had at least looked to see if there was one. Most people that use SL are well aware of the Linux client. It's certainly no secret and if he'd done any looking *at all* it would have been painfully obvious that SL is not a "windows centric" platform.

    Hmm.. "game"... please do tell what qualifies something to be called a game? All the games I've played had things like points, goals, quests, levels.. things like that. I'm sorry, but I can't seem to find anything like that in SL (though there are several games available within SL, but they are most certainly *not* SL)... just let me know how I can level my character up to beat the end boss and you'll be my hero forever. ;)

  4. Re:Second LIfe? *yawn* on The Elevator Effect In Second Life · · Score: 1

    "There's nothing to do except chat and buy crap."

    Well, unless you like to create, build, script.. that kind of thing... make your own games, explore cool areas, take ballon ride tours of nice areas, skydive and base jump, participate in some of the sci-fi or medieval (or etc..) rpg sims, or racing games (yeah, snail races are a blast :D ), do photo shoots of gorgeous builds, navigate a sailboat through the waterways, explore a sim with historic rocket models and info, own your own gigantic sci-fi battle cruiser. All I can say is, if you've not found anything to do except chat and buy crap then you haven't looked very hard.

  5. Re:Real Life on The Elevator Effect In Second Life · · Score: 1

    Just as there is a hell of a lot more in SL than casinos, brothels and strip malls. Maybe you need to look somewhere other than the popular places (aka a joke to residents) list?

  6. Re:How does this work? on Is Virtual Rape a Crime? · · Score: 1

    Then my SL must be blessed, as I am only subject to that sight maybe once a month from some random newb. Maybe the fact that I keep away from the unwashed masses of the "normal human" (lmao) areas helps a bit there.

    Btw.. who said anything about males wearing skirts?... though we won't go there...

  7. Re:In the future or in 2ndL, everyone will be famo on The Elevator Effect In Second Life · · Score: 2, Funny

    It never, EVER fails to amuse me when someone on /. says this...

    "It has been mentioned before many times on slashdot but it always remains worth repeating go: http://www.getafirstlife.com/"

  8. Re:a consent switch on Is Virtual Rape a Crime? · · Score: 1

    Yes, av's can have sex in SL. Yes, there is a mechanism that requires permission to animate anothers av. There was also no description whatsoever about what actually happened so we really don't even know if her av became animated by trickery (Joe wants to give you a hug, will you accept? *Yes* *No* ...this is the most likely suspect in my mind as freebie hug attachments abound) or was simply trapped via the use of physical boundaries. Regardless, it is *VERY* easy to get away from greifers in SL (and yes, this was just griefing, certainly not rape).

  9. Re:/ignore anyone? on Is Virtual Rape a Crime? · · Score: 1

    Yes, the mute button can most certainly be your friend. :)

  10. Re:It can? on Is Virtual Rape a Crime? · · Score: 1

    " "A rape can be simulated in SL just fine,"

    Assuming the programmers allowed such a thing."

    Don't assume. The statement you quoted was 100% correct, no assumptions. SL is not a game in the traditional sense. It is a 3d platform with content creation tools, basically a huge gaming SDK sandbox. Almost everything you see there is created by users... models, animations, textures, sounds, scripts.. basically anything you can imagine you can create given you have the skill to do so.

  11. Re:Virtual Crime in Progress on Is Virtual Rape a Crime? · · Score: 1

    No no... you have it all wrong.. it goes like this...

    Furry A: Give me all your virtual money!
    Furry B: No!
    Furry A: Then I pull a virtual gun.
    Furry B: Then I pull a bigger virtual gun.
    Furry A: Then I pull the biggest virtual gun in the virtual world.
    Furry B: Then I drop a virtual 10 ton Anvil on your head.
    Furry A: /me eeps!

  12. Re:How does this work? on Is Virtual Rape a Crime? · · Score: 1

    "1) Avatars don't come with genitals, but there is a place for "Pelvis Attachments". It has other uses, but they are rare."

    Yes, there is a pelvic attachment point, just as there are belly, chest, upper and lower legs and arms, foot, hands, skull, nose, chin, ears, etc attachment points. It's certainly not the only attachment point, and is not a single purpose point as implied. It is actually more commonly used for attaching prim skirts, belts or tails (just a few off the top of my head but the thought is clear).. all are far from rare in SL.

  13. Re:I had some issues on Microsoft Updates Xbox 360 Back Compat Again · · Score: 1

    Rallisport, the original, not RS2, plays on the 360 just fine.

  14. Where is PGR and Morrowind? on Microsoft Updates Xbox 360 Back Compat Again · · Score: 1

    Waiting.. waiting.. waiting some more..

    I want to play PGR and Morrowind on my 360. I was hoping they would add them soon, but I guess no joy yet. :/

    *quietly fires up the old xbox while the shiny and nice 360 sits idle*

  15. Re:Still missing the most important one on Microsoft Updates Xbox 360 Back Compat Again · · Score: 1

    "And don't tell me it's "only graphics with no gameplay", that's what most games are these days."

    Ok, I won't.. it's only for the bewbies.

    Disclaimer.. I am female of the straight variety but it's kinda hard to miss the bewbies.. any yes, the packages on the males bounce as well ;).

  16. Re:WoW on Was Videogaming Better Back in the Day? · · Score: 1

    Umm, no.

  17. Re:Less shared culture on Was Videogaming Better Back in the Day? · · Score: 1

    I play and enjoy both. I am also female, and prob as old as a lot of your moms.

    I am a freak, a geek and a gamer and proud of it.

  18. Re:Was it better? Yes and no. on Was Videogaming Better Back in the Day? · · Score: 1

    Right on. Someone who "gets it". :D

  19. Re:...play though once, move on to the next. on Was Videogaming Better Back in the Day? · · Score: 1

    OMG!! You just had to make me hear it too. Now I'll never get to sleep.

  20. Re:Yes, it was. on Was Videogaming Better Back in the Day? · · Score: 1

    "Of course the 'best games ever' are going to be old if your definition of 'old' encompasses the majority of games ever made. And was the gameplay really better? Or have we just managed to forget the countless crappy games there were back then too?"

    Do what? Huh? I do not believe any best games ever list would include the countless crappy game back then (or now) so your inquiry about gamplay being better would have exactly nothing to do with the crappy games and everything to do with the great games. And yes, gameplay really was at least as good, and better depending on the game as the best of today. Don't forget all the crappy games today if you're gonna be painting everything with that big ol' brush you got there.

    Don't go pointing at me either, my fave game is X-Com followed closely by Star Control 2, Civ, Settlers, GTA-SA, Halo, Project Gotham Racing.. just to name a few so you can see that my interests and game types are varied. I am not "stuck in the past" in any way shape or form (eagerly awaiting GTA4 and Halo3).. but wow.. I sure wish a new game would come out that was as good as X-Com.

  21. Re:GalCiv II on Was Videogaming Better Back in the Day? · · Score: 1

    "What turn based games were great 10-15 years ago?"

    X-COM. The greatest game of all time. :)

  22. Re:No evidence for XP key invalidation on Install Vista Upgrade Without Preexisting XP · · Score: 1

    I seem to remember sometime in my past, when I was still working tech support, that while doing OS upgrades we always started from scratch, and it simply asked to see the disk from the prev version. Am I halucinating, or does anyone else remember doing this specific activity?

  23. Re:Stargate: The Ark of Truth on Two Stargate SG1 Films Announced · · Score: 1

    The DOS attack of time. I like it :).

  24. Re:Probably not a good idea just yet on The First HD DVD Movie Hits BitTorrent · · Score: 0, Redundant

    What part of "unencrypted" do you not understand?

  25. Re:Pshaw. on Second Life Mogul Challenges Press Freedom · · Score: 1

    Ok, true that it is a good idea to be familiar with the user experience first. I am 100% sure they are more than painfully aware of their network bottlenecks and are working to get that fixed to stay afloat with the recent crazy growth.

    As for all the little utilities and such, yes. Everybody wants their little piece of the pie. There is a large script library on the forum, and boxes full of scripts and examples just about everywhere you look though. It's really not that hard to find pretty much anything you're looking for. I am not a programmer (though I did take classes some 20 years ago so I'm familiar with logic flow and such) but I can put together just about any kind of script I need just by digging through that codebase so I don't see very much at all as closed. I see a script in a product, and 99% of the time I go "oh, that is such and such script that's modified" and go get it and bend it to my will.

    Also about spending money on your avatar.. I can put together a perfectly respectable and certainly not noob looking av of almost any type from freebies. There are many skins released by the top makers into thet wild to get people interested in their stuff, not to mention many thousands of pieces of clothing and accessories. I could build an av and be 100% certain that nobody would look at me and think, noob freebies. Anything, surfer dudes to stripper, to furry to dragon (other than quads though I could do that myself it would be just a little bit beyond a newcomers skills lol), it's all out there for your discovery. That is what I think SL is all about, discovery. Something new around every corner though it's a little hard to know this when you only spend a very limited amount of time evaluating it. I have spent exactly $3 buying lindens only to verify my payment info. Other than that I have used freebies or created my own stuff, and am sitting on over $200 real dollars in my account right now after making a withdrawal to my paypal right before xmas. I know that's not a whole lot of money, but it's more than $0. I do buy things also, I have no problems whatsoever supporting those content creators I deem worthy of supporting, and they do likewise.

    I think there is terrific freedom in SL. There are sandboxes to support anyones work (and yes, there are griefer free ones if you look just a bit further than the popular places list), yardsales (real ones, not reseller scams) if you want to sell stuff for free.. I really can't think of any activity where you are "forced" to buy anything other than gambling.. and well, that's gambling for ya. Scripting, building and texturing.. there are free resources in abundance. All you have to do is look for them. You can create, display and sell, all for free. Really.. I don't see how it can be any more open and free, people that want to release free stuff can (and do), and people that want to make stuff to sell can (and do). I have made my way to where I am able to support multiple places to sell my wares (and have been careful to avoid lag filled areas), in addition to my own private rented area where I have 1k prims to use for my own private sandbox (my own little luxury), plus pay a bill or two in the real world. I have followed my own advice in that I have learned to use SL within it's constraints and make it work even though I suck at marketing. If I were a marketing genius I'd be paying off my house right now.