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Was Videogaming Better Back in the Day?

An anonymous reader writes "Sean Sands at Gamers With Jobs looks back at the dawn of videogaming, when we were all kids just typing in our games, one line of BASIC at a time. And he finds the present lacking: 'The dreamers became assets instead of leaders, and the rockstar designers became, well, Rockstar ... or Blizzard, or Valve. Publishers with cash-rich money to spend bought the creative process, and the minds of marketing professionals replaced four guys hopped up on sugar doughnuts and generic cola. So, how dare I be surprised that the price of today's gaming blitz is a little piece of last generation's soul?' Do you agree? Was simple gaming better, or are you a story in games fan?"

381 comments

  1. Meanwhile, beyond the land of False Dichotomies... by Quiet_Desperation · · Score: 5, Insightful

    Why does it have to be either or? Can't both types of gaming be good? We have complex games now, but simpler stuff is available on things like XBox Arcade. Just relax and enjoy.

  2. No, it wasn't by stratjakt · · Score: 1, Interesting

    Were cars better "back in the day"? Guess it depends what point of view you take.

    It was certainly easier to be impressed, back in the day.

    99% of the titles I played on C64 were shit, and the Atari 2600 or NES could only dream of a good/bad title ratio like that.

    Gaming today is as it's always been. If you prefer the older titles (and to a certain extent, I do), go ahead and play them.

    --
    I don't need no instructions to know how to rock!!!!
    1. Re:No, it wasn't by ivan256 · · Score: 4, Insightful

      Certain genres are lacking today though. Try and find a good adventure game, or a good turn-based strategy game. 10-15 years ago there were plenty of quality options to choose from, and today there are few, if any. Platformers have also suffered, but to a lesser extent. Enough, though, that re-releases of old Castlevania and Super Mario Brothers games are best sellers *now*.

    2. Re:No, it wasn't by Zelos · · Score: 2, Informative

      There are quite a few turn based strategy games: Advance wars (GBA, DS), fire emblem(GBA, GC and Wii), field commander(PSP), Disagea(PS2), final fantasy tactics 2 is on the way

    3. Re:No, it wasn't by ivan256 · · Score: 1

      That's a good point....

      Those aren't the type of turn based strategy I was thinking about though... It's like they took just the combat from the big empire-building turn based strategy games of the past and wrapped them in either RPG or weak plot. Don't get me wrong, I loves Advance Wars and Tactics, but they're not the same. They're like part of a game. Heroes of Might and Magic 5 did come out recently, but it was *terrible*. Ever since Starcraft, all the futuristic straegy-sims have been real-time instead of turn based.

    4. Re:No, it wasn't by brkello · · Score: 1

      Sam and Max - adventure. Civ IV - turn based strategy. :)

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    5. Re:No, it wasn't by LDoggg_ · · Score: 3, Informative

      If you like turn based games you've probably already heard of it, but in case you haven't check out: Battle of Wesnoth Lots of fun, and it's free.

      --

      "If they have both, tell them we use Linux. And if they have that, tell them the computers are down." -Dave Chapelle
    6. Re:No, it wasn't by MMC+Monster · · Score: 1

      I would love a game like M.U.L.E. for linux.

      --
      Help! I'm a slashdot refugee.
    7. Re:No, it wasn't by ivan256 · · Score: 1

      I am meaning to check out Sam & Max now that you don't need to join gamefly to download them... Civ 4 was good, but that was two years ago. One game in two years. Two actually because of HoMM5, but not exactly a ringing endorsement of the genre.

    8. Re:No, it wasn't by ivan256 · · Score: 1

      I hadn't heard of it. Thanks for the link.

    9. Re:No, it wasn't by meringuoid · · Score: 1
      Platformers have also suffered, but to a lesser extent.

      New Super- Enough, though, that re-releases of old Castlevania and Super Mario Brothers games are best sellers *now*.

      - ... OK, fair enough.

      --
      Real Daleks don't climb stairs - they level the building.
    10. Re:No, it wasn't by grumbel · · Score: 1

      ### There are quite a few turn based strategy games: Advance wars (GBA, DS), fire emblem(GBA, GC and Wii),

      One thing to keep in mind is that Advance Wars and Fire Emblem are *old*, they started in 1988 and 1990. So there are literally right out of the "good old times". I think this is one of the biggest issues today, those games that provide old-school gameplay are often right from those good old days, they just managed to somehow survive sequel by sequel till today.

      I for example love platformers, but if all there is available is yet another Castlevania, yet another Mario and maybe yet another Metroid it just starts to get a little bit boring, I simply had enough of those games for the last 20 or so years and I would welcome to finally see new heroes, enemies, universes and such.

    11. Re:No, it wasn't by MeanderingMind · · Score: 1

      You might be interested in Age of Wonders. It's a very good game, and even now as I look at the logo again I remember the hours I spent upon it. My WoW addiction quakes in fear that I might take this game up once more.

      --
      Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    12. Re:No, it wasn't by Anonymous Coward · · Score: 0

      civilization iv + warlords is pretty good......

    13. Re:No, it wasn't by ivan256 · · Score: 1

      The Age of Wonders series has had its ups and downs... I've played it quite a bit (Though there had to be about 8 months of patches before Shadow Magic would even run). It's four years old now though, and there aren't any more sequels or expansions planned...

      My wife still plays it at least once a week. I preferred the original. The latest installment started to move towards real-time with the implementation of simultaneous turns, etc...

    14. Re:No, it wasn't by xero314 · · Score: 1

      I for example love platformers... I would welcome to finally see new heroes, enemies, universes and such. I didn't become interested in platformers until recently (I've been playing platformers since Rush 'N Attack, just didn't find them interesting) and you didn't mention any of my favorites, Like Jak and Daxter and Ratchet and Clank. So it seems that it's not that there are not new franchises being created, but more that either you aren't playing them, or they are so different that they don't interest you. If it is the former then you might need to move away from Nintendo, and if it is the later then you probably aren't actually interested in something new. Honestly the first 3 Ratchet and Clanks are some of my favorite games, even though they are certainly not in my preferred genres.
    15. Re:No, it wasn't by Jaysyn · · Score: 1

      Galactic Civilizations I
      Galactic Civilizations II
      Alpha Centauri & Alien Crossfire (ok they are a little old)
      Master of Orion III (heard great things about it after you patched & modded it)
      Space Rangers 2 (Seriously one of the most fun games I've ever played even with the bad Russian translations. Just make sure you get it from Stardock to avoid the crappy Starforce DRM.)

      --
      There is a war going on for your mind.
    16. Re:No, it wasn't by grumbel · · Score: 1

      ### Like Jak and Daxter and Ratchet and Clank.

      I should have been a bit more specific, when referring to platformers, I really meant 2D platformers and when you look around on the DS there really isn't much new in that direction, you got Megamans, Sonics, Marios, Castlevanias and Kirbies, but nothing new beside maybe some lackluster movie tie-ins. On the big consoles 2D platformers are even more dead, there you get pretty much nothing and even the "new" stuff like Alien Hominid, is basically just an old game in a new skin (i.e. MetalSlug).

      When it comes to 3D platformers you are right, there is a bit more happening in that genre, but I never really got all that interesting in 3D platformers beside Mario64, since they more often then not turn into a boring item-collect/puzzle kind of thing instead of a compact fun jump'n run. The joy with platformers for me is that they have obvious goals and always something to do, with the 3D ones more often then not I end up running in circles for hours, since I have to find some item/switch/trigger that lets me continue to where actually the gameplay happens. And another issue that really annoys me with them is the double-jump, the single most stupid invention ever. Mario64 did it right, it had tons of different jumps, but all of them obeyed to the laws of physics (well, to a small degree), while in almost everything else you can jump again when already in the air. That already annoyed when I saw it in Ghost'n Ghouls and didn't get better over the years.

    17. Re:No, it wasn't by Anonymous Coward · · Score: 0

      What he said. Wesnoth is probably the only piece of free/open computer game software that has a) reasonably good graphics b) music that doesn't make you want to strangle the composer c) official levels/campaigns that you can actually play, instead of getting "sorry, this isn't implemented yet!" after 2 minutes of play.

    18. Re:No, it wasn't by xero314 · · Score: 1

      Sorry I am willing to be that you are not going to find anything new in the 2D run and jump without item collection or puzzles genre. I'm not sure how you even expect there to be anything new in such a narrowly defined genre. Other than graphical and map layout there real are no possible changes. Personally I find running, jumping and the occasional use of the single attack option to be down right boring, and why I never really got into platform games until Odd World, But it's also why I have no grown bored with the modern platformer, since they can at the very least have new items to find, weapons to use and most importantly puzzles to solve. To play the same run and jump game over and over again would be like playing FPSes, which also bore the piss out of me.
      On the other hand I too would like to see some new 2D games, be them platformers or whatever, but I'm not going to suggest the new 2D games be pigeon holed into the run, jump, etc. mini genre.

      As for your dislike of the double jump, I think you need to realize that you are playing a game, and with as unrealistic as it is for an ex-plumber to be jumping on on turtles and saving princesses the idea of being able to do a higher than usual jump shouldn't be so hard to understand. As a game it has rules that only apply to it, and the fact that those rules happen to translate on screen to the character pushing off in mid air really should detract from the level of enjoyment you get from it. I just don't get how the double jump irritates you because it doesn't "obey the last of physics", but using a raccoon tail to fly doesn't seem to bother you much at all.

    19. Re:No, it wasn't by Turn-X+Alphonse · · Score: 1

      turn-based strategy game

      Super robot taisen Original generation 1 and 2 on the GBA will do you just fine.

      The problem is they don't get translated from Japan, where they are quire popular and are often released.

      --
      I like muppets.
    20. Re:No, it wasn't by moosesocks · · Score: 1

      If you look hard enough, decent story-based games DO still exist.

      I'm pretty sure the Monkey Island franchise is still going on, and pretty much every game in that series has been fun and enjoyable.

      Likewise, there are a handful of adventure games still floating around. The best one I can remember in recent memory was The Longest Journey. I haven't played the sequal, Dreamfall, but I believe that it was consiered to be pretty good (although it was completely panned in reviews due to the unfamiliar genre).

      RPGs with good stories exist as well. Although it's a few years old now, Planescape: Torment is arguably amongst the best RPGs I've ever played. Although the gameplay wasn't the best, the story kept you hooked. Basically the opposite of Neverwinter Nights, which basically achieved CRPG Nirvana at the expense of a good story.

      --
      -- If you try to fail and succeed, which have you done? - Uli's moose
    21. Re:No, it wasn't by grumbel · · Score: 2, Interesting

      ### I'm not sure how you even expect there to be anything new in such a narrowly defined genre.

      Look at Gish, LittleBigPlanet or YoshisIsland, there is a lot you can do with physics that you couldn't do in any of the earlier Marios. The jump'n run genre is far from being out of ideas, it just happens that few care to but them into action.

      ### As for your dislike of the double jump,

      Double jump simply isn't fun, its a stupid low cost workaround for bad camera work, so that I can correct a jump mid-air when it doesn't turn out as intended. Its just lazyness on the side of the developer, proper game balancing such as seen in Mario64 wouldn't need a double jump. The presence of a doubte jump simply is a clear signal that somebody didn't care enough, and well, most platformers have them these days, even the few 2D ones.

      To elaborate some more, the fun in jump'n runs comes in large part from the speed and chaining of actions, the double jumps however destroys both, since it takes the speed out of a jump and it also makes chaining rather boring, since hitting an enemy just is way easier with a double jump instead of a single one. Double jumps simply destroys the single most important element: the jumping.

    22. Re:No, it wasn't by xero314 · · Score: 1
      So as examples of good new run and jump games you mention 3 games. 1 that doesn't yet exist and one that is just a rehash of a worn out formula just like you have been complaining about, and I'm not sure what to say about Gish. But I can say that LittleBigPlanet is anything but a run and jump game. I mean right in IGNs blurb they say "There are obstacles to explore, bits and pieces to collect and puzzles to solve..." three things you complained about already. But you did evetually clear up why you don't like platformers and have stuck to the run and jump sub genre when you said:

      ...the single most important element: the jumping. Personally I find jumping to be a consequential side effect of the level design of platform games and certainly not the central aspect facilitating the enjoyment of the game.

      Sadly you will probably be finding your self highly disappointed in the future of corporate gaming, but if you look around at emulation or home brew gaming you might just be able to get your fix. luckily for you 2D run and jump games are relatively simple to design and program so you could probably start making your own if need be.
    23. Re:No, it wasn't by grumbel · · Score: 1

      ### 1 that doesn't yet exist and one that is just a rehash of a worn out formula

      YoshiIsland is among the very best jump'n runs ever created and it did add a ton of stuff that no other game ever did before or after that. Sure, LittleBigPlanet could turn out boring or buggy or whatever, its not released yet, but it clearly shows that 2D (well 2.5D or whatever) jump'n runs are not dead and out of ideas and it also shows that all that computing power of a PS3 can be put to some good use beside beside just more realistic blood and gore.

      ### three things you complained about already.

      The problem isn't when there are things to collect, the problem is when collecting things is the primary or only thing you ever do in a game and with many jump'n runs these days it sadly is.

      ### not the central aspect facilitating the enjoyment of the game.

      How important jumping is becomes apparent when you look at Mario64. That game is just brilliant in that aspect, the best I have seen to date. You don't need a level to have fun with that game, all you need is the garden right in front of the castle at the very beginning, you can easily spend an hour there just exploring all the different kinds of jumps, how you can chain them and such. There is a ton of fun just in moving Mario around, because there are a ton of different ways to actually move him around.

      If developers see jumping just as a needed thing to move to a higher platform, then they already have failed to understand why jump'n runs are fun in the first place. No amount of level design can help fix up broken jump mechanics.

      ### so you could probably start making your own if need be.

      I already did.

  3. It all depends... by PyroMosh · · Score: 3, Interesting

    "Was simple gaming better?"

    Depends. There's games that are compelx and terrible, and there are games that are complex and amazing (Supreme Commander, hopefully Spore)
    there were also simple games that were and are amazing (Tetris) and simple games that were just horrible (Amagon, Super Mario Bros. 1 by today's standards (I'll elaborate if anyone cares))

    "Are you a story in games fan?"

    Yes I am. But it depends on the story, and the game. I just picked up Wing Island last night for the Wii. If I had known about the story, I would probably have thought twice. Gameplay is okay, but it's no Pilotwings (what I was hoping for). On the other hand, I absolutly love Hotel Dusk. Maniac Mansion continues to be one of my all time favorites, and the Half-Life series are great because of not only the story, but how that story is told. Wing Commander showed that cinematic games can be fun, if done right.

    There's lots of examples of good story driven games. Not all of them new. And there's lots of examples of games that are fun without much story (Super Mario Bros. 3 continues to be a favorite of mine) and even some examples of decent games *dammaged* by the inclusion of a story (Super Monkey Ball, Bomberman, Wario Ware, etc, etc.)

    1. Re:It all depends... by Attrition_cp · · Score: 1

      Out of interest, what where the reasons that made Super Mario Bros 1 a bad game? [I have no slant either way, but am curious].

      --
      Touched By His Noodley Appendage.
    2. Re:It all depends... by CastrTroy · · Score: 1, Interesting

      I would love for you to elaborate on why you think SMB 1 was a terrible game.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    3. Re:It all depends... by voice_of_all_reason · · Score: 2, Interesting

      Poor control, repetitious play, no save feature. Basically, think of "what made Super Mario World very fun" and notice it is missing here. I mean, we didn't know better back then, but I wouldn't put any serious time into the original any more.

    4. Re:It all depends... by PyroMosh · · Score: 4, Insightful

      It's not that it was bad. It's that it's become bad by today's standards. Hell, by the standards set a few years later.

      Super Mario Bros. was an amazing, huge game at the time. But it was buggy at times, and glitchy, and the control wasn't very well rounded out. You couldn't go backwards, etc, etc. You can make the argument that the lack of left scrolling was an artistic decision, but it wasn't. It was a technical limitation given the game's scope at that early era of the NES's lifetime.

      Compare it to SMB 2 (USA) or SMB3. It's not just that you can do more (you can). It's not just that you can move more freely (you can). It's not just easier to see what's going on on screen (it is). It's that the game controls well on the newer ones. You really can't improve much over the level of control you had on SMB 2 & 3. That's why New Super Mario Bros controls like Mario 3 in most ways that matter. SMB1 was a great prototype. My problem is that it didn't age well. Other games have stood the test of time. I can still pick up Zelda 1 and play through it without feeling like something is missing. I can do that with SMB3. I cant' do it with SMB1, a game I adored when I got my NES.

      I would say the same about Doom 1&2. Both helped to usher in a new era in gameplay (the FPS). But play anything released after Unreal or Quake, and then play Doom. Lack of a z axis, no mouse integration to speak of, and other factors make it an important historical footnote, but an unfun game once you play something a bit more evolved.

      Super Mario Bros 1 suffers the same problem. Gaming history is littered with titles that broke new ground, and were later eclipsed by what would be considered mediocre titles a year later.

    5. Re:It all depends... by PyroMosh · · Score: 2, Insightful

      That's not it either. Lack of a save game is not a bad thing in my mind given the type of game it was. SMB3 had no save feature, and it played fine (still does).

      I can still put serious time into SMB3, but not SMB1. I think the control is the biggest thing for me at least.

    6. Re:It all depends... by foog · · Score: 1

      Funny, I found Doom I, II, Ultimate, etc. totally engrossing and addictive, but I could never get into Quake or any of it successors.

      Wolfenstein 3D would be a better analogy. Even though it was a pretty amazing achievement on a 286, it lost its charm for me quickly after a few levels.

    7. Re:It all depends... by MeanderingMind · · Score: 2, Insightful

      People should consider art in both the "Now" and "Then" capacities. Otherwise we'd slam a lot of books such as Uncle Tom's Cabin and Huckleberry Fin for racist content.

      Compared to games today, SMB is certainly archaic and even lacking in features. However, examining it against its competition at the time reveals a game that was head and shoulders above the competition. To my knowledge, side-scrolling platformers hadn't been done before that point.

      It's also rather telling when children today are often found enjoying games that are sport even fewer features, worse graphics, and horrific control on flash portals.

      --
      Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    8. Re:It all depends... by Hatta · · Score: 1

      I can still pick up Zelda 1 and play through it without feeling like something is missing. I can do that with SMB3. I cant' do it with SMB1, a game I adored when I got my NES.

      That's your problem, not SMB's. I'm able to appreciate SMB1 for what it is, and still have fun playing it. More often than SMB3 actually. I never liked SMB2 at all, but of course it's not a real SMB title.

      I would say the same about Doom 1&2. Both helped to usher in a new era in gameplay (the FPS). But play anything released after Unreal or Quake, and then play Doom. Lack of a z axis, no mouse integration to speak of, and other factors make it an important historical footnote, but an unfun game once you play something a bit more evolved.

      I still enjoy playing doom as well. Quake was cool, but it was kind of short and the level design just isn't appealing to play on over and over. Between Doom and Doom2 there are dozens of levels to play through. Of course I use a source port that's enabled features like mouselook, but it's still doom.

      --
      Give me Classic Slashdot or give me death!
    9. Re:It all depends... by Anonymous Coward · · Score: 0
      That's your problem, not SMB's. I'm able to appreciate SMB1 for what it is, and still have fun playing it.

      Precisely. Quirks are the hallmark of classic gaming, and knowing them put you in a secret club. Knowing the minus world, small fiery mario, the coin loop, having symbols instead of numbers for your remaining lives - those things were magic handshakes. now kids just google for the walkthrough & complete cheats. Games draw you into their world and make you work within their rules. Can't scroll left?. don't cry about it, kid. Instead use it to your advantage; scroll just enough to get a column of blocks on the left edge of the screen, break one & use it like a chimney to climb up to the top & run to the end of the level.

    10. Re:It all depends... by grumbel · · Score: 1

      I agree that SMB3 is a better Mario then SMB1. Even by todays standards SMB3 is still very close to perfection and there haven't been any 2D platformers that where better then it (even so some got very close such as YoshisIsland), while SMB1 was, obviously, surpassed by SMB3. However I don't think SMB1 suffers from it. What SMB1 does it still does brilliantly. It has a smaller world then SMB3, less enemies, less extras, no backscrolling, etc., but overall its still a pretty good game today, just a smaller, more linear interpretation of Mario. I would pick it over that lackluster borefest that NSMB was any day. And lets not forget all those awful flash games and movie tie-ins that are around these days, very very few get anywhere near the level of quality gaming that SMB1 was.

      SMB1 was and is still very good, SMB3 just happens to be better.

      Speaking about Zelda1, I am sure that lack of a proper overworld map could get pretty annoying by todays standards, lack of diagonal walking is also rather sucky. Still a decent game overall, but I can point out quite a few more points that are bad about it then I could in SMB1.

    11. Re:It all depends... by PyroMosh · · Score: 1

      If that's still Doom, let me ask you this?

      If I published a ROM hack of Super Mario Bros 3 that was nothing but the levels and characters from SMB1 (In other words, SMB1 using the SMB3 engine), would that still be SMB1?

      Serious question, I suspect different people would have different answers.

      On the other hand in regard to "That's my problem, not SMB's" I don't agree. And I'll tell you why.

      Every major genre goes through an evolution.

      1) Inseption - The first game of it's kind is released. (For our purposes, I'll use SMB1 here, although I don't know if it was *relaly* first it was the first I played though. Let's call this genre the run-n-jump side scroller to distinguish it from other dissimilar side scrollers like R-Type and Golgo 13.)
      2) Copycats - Everyone sees the success of this new style of gameplay and rushes to copy it. For the purposes of side scrollers, where do we begin? Alex Kid, Adventure Island, Amagon, lots of others were early side scroller copycats. These copycats sell somewhat well on the strength of the origional.
      3) Development - Copycats, sequels, and spin-offs start to surpass the origional. Graphics are improved, control, technical limitations are squashed. Complexity increases (inventory, powerups, extra characters were added in our genre example) some improvements will become standard, others will be present or not depending on the game. The genre is perfected to a certain formula. The formula can be strayed from, but not too far for most successful games. SMB2 & 3, Megaman, Sonic, and hosts of others are examples. During this phase, copycats are still being produced, but do not sell as well as before.
      4) Saturation - Truely classic AAA games are released. As are 40,000 other titles per month. The AAA titles are easy to find, they really *do* stand out. But they have stopped innovating much. Now innovation will occur with new genres.
      5) Death. Yes, it happens. The AAA games from the past few stages shine so brightly, and outshine the newer titles so much, that eventually newer titles stop coming. The genre has reached it's pinnacle. For side scrollers, it will vary where you think this is. Mario 3? (I think so) Super Metroid? Sonic? Super Mario World? Yoshi's Island? It doesn't matter. The point is that any new games are very little more than variations on a theme. so much so that they're largely unwanted, and unproduced. You will still see the occasional trickle of titles, (Viewtiful Joe, New SMB, etc) but not much progress will happen to the genre from this point.

      It's not just side scrollers. What's the last great shmup you played since R-Type ruled the scene? (Ikaruga is the exception that proves the rule). I'm sure someone will reply with a few titles, but what weight did those titles have on gaming as a whole? Generations don't remember also rans like AstroAvenger. They remember R-Type and Galaga.

      Same with beat-em-ups. Where are the Double Dragon and Bad Dudes games now?

      I guess what I'm saying is that Super Mario 3 can not be improved upon. Only changed. It's as tuned and polished as it's going to be for what it is. Super Mario 1 can't say the same thing.

      As an aside - Before someone mentions something about one, I don't think simulations follow this rule. There will probably always be a new Maden game for the foresable future. There will always be new versions of MS Flight simulator. There will always be new relaistic racing games. These are technology based, and not subject to the rules above, as they're chacing a pre-defined target.

    12. Re:It all depends... by witwerg · · Score: 1

      Doom, Hardest difficultly, Fast monsters, monsters respawn, 4 players, and co-op or deathmatch (but honestly didn't matter, we killed each other just as much and it was hard enough that we had to co-op to survive). This is fun STILL fun. Embrace the insanity! >=]

      I did quake too, but specifically quakeworld/team fortess, CTF, fort5. I played this on occasion even a few years ago as a Grenade jumping medic with "love" for the enemy snipers.

    13. Re:It all depends... by Hatta · · Score: 1

      Same with beat-em-ups. Where are the Double Dragon and Bad Dudes games now?

      I just started playing The Warriors. It seems to be a natural extension of the 8 bit beat-em-up games.

      I guess what I'm saying is that Super Mario 3 can not be improved upon. Only changed. It's as tuned and polished as it's going to be for what it is. Super Mario 1 can't say the same thing.

      Well that's fair. SMB1 does have its flaws, but even allowing those, it's still a great game.

      --
      Give me Classic Slashdot or give me death!
    14. Re:It all depends... by Sigma+7 · · Score: 1

      What's the last great shmup you played since R-Type ruled the scene?


      Haven't played R-type, but I just downloaded a large quantity of shumps just recently. Out of all of these games, it's hard to select one as the one great shump... As a result, I decided to like them all.

      In any case, derailing a game such as R-Type is a matter of chance and time. I don't know whether or not Starfox 64 is better than R-type, but it has it's own merits and traits that attract it's own crowd.
    15. Re:It all depends... by meringuoid · · Score: 1
      I guess what I'm saying is that Super Mario 3 can not be improved upon. Only changed. It's as tuned and polished as it's going to be for what it is. Super Mario 1 can't say the same thing.

      I would probably agree with this. Between them, Super Mario Bros. 3 and Super Mario World pretty much achieve the pinnacle of what it is possible for a 2D platform game to be. Maybe they killed the whole genre with those games, just because nothing would ever be as good.

      Meanwhile, going back to Super Mario 1, yeah, there's room for improvement, and it's called New Super Mario Bros.

      --
      Real Daleks don't climb stairs - they level the building.
    16. Re:It all depends... by Psych0_Jack · · Score: 1

      I disagree with you about Doom 1, it's one of my favorite 'relax' games because its simple and fun to just blow through. Ports like zDoom and others fix things like screen resolution and add use of the mouse (which I use + WASD). So no, its certainly not a new game, and yes it is simple, but it runs on almost all hardware I can still find, and most importantly its just plain FUN. Which is what really matters.

    17. Re:It all depends... by Zixia · · Score: 1

      Sure, you couldn't go backwards and Mario was sluggish to turn, but the design of SMB was simply incredible. I could play the first SMB time and again still, because of the level design. It seems that most of the levels were hand-crafted, not just thrown together with a few platforms and enemies here and there. Get Mario up to speed and, if you were well-practiced, you could pretty much run at top speed through most levels, bounding from one platform to the next, jumping over or on enemies as they appeared on screen.

      And my favourite aspect: if you were running at top speed and reached the end of the platform with just empty space in front of you, you could jump at the end of it, as a leap of faith, and the moving platform that was off-screen would be there waiting for you. Even if you didn't know this, you could wait and it would scroll on-screen. But you could jump and know that you would land somewhere safe. The game lent itself to fast and fluid gameplay. That is its genius.

      Okay, I was, and still am, a Nintendo fan. To be honest, SMB, and its sequels (up to the sadly poor Super Mario Sunshine), have kept me a fan. I won an NES with my leet SMB skillorz, as well as impressing women. Well, one woman, and I kid you not. But I see design in SMB that I haven't seen elsewhere. I hated Sonic when he appeared, mostly because he was from Sega, but I tried to suppress that irrational side of me, and I gave one of the games a go. I got to a point in the level where I was on a ledge and had no visible platform to land on. I waited, and nothing floated in to view. I took the SMB approach, took a run up, went as fast as I could, and jumped. I landed on a spike. I stopped playing and never looked back.

      Play SMB again, or find someone who remembers the levels and can play at full-speed, and look at the level design as the game flashes past. It still is a wonder to behold.

  4. Indie Games by Jarjarthejedi · · Score: 4, Interesting

    That's the answer to his complaints right there. You want to see good creative games that didn't cost multi-millions and may have been made by a single person go look at indie game areas. I for one am very glad that gaming has moved past the point where a 12 year old could build games that matched the game industry, if such a day ever existed. Modern games are sometimes uncreative but that doesn't mean the old days were somehow better. The difference is that nowadays more creativity is required to make a creative game as all the genres have pretty much filled up.

    This guy really needs to see my sig. And by the way, I'm one of the people he doesn't believe in anymore. A gamer who wants to make games. Am I discouraged by the big money games? No, because I don't want to make those.

    --
    There are two kinds of fool One says 'This is old therefore good' Another says 'This is new therefore better'- Dean Ing
    1. Re:Indie Games by MrWhitefolkz · · Score: 1

      I think the lack of games made by small shops is the problem now days. Back when we all used to buy tapes to get software, or type them in, or download them off of BBS's, it was easier to make a game. If it was easier to make a game, more people could create games with their unique ideas. Games, even small ones, are much more harder to create now. I know when I was a kid I made text games in BASIC, but now I have no desire to even attempt to create anything like that.
      Let us also not forget that we have a tendency to forget about a lot of the bad games out there. Just like with movies, we tend to forget about the movies we didn't think were any good. As humans (and I'm speculating here), I believe we have a tendency to block the bad out of our lives in general. So when we turn around and and see stuff we don't like now, we are obviously going to compare it to stuff we liked in the past.

  5. Was it better? Yes and no. by Demon-Xanth · · Score: 4, Insightful

    Pick up an old game, and you'll realize two major facts:

    #1 The game is hard. VERY hard.
    #2 The control sucks.

    Yup, #2 is sad but true. The old school games do have a completely different feel to them, and adding in the physics that came around during the 8 bit era lead to "slippery" feeling games. But #1 was because games weren't MEANT to be beaten by most people. When you beat a game, that was because you were a hard core badass gamer. They were meant to be played over and over and enjoyed. By comparison, most games today are play though once, move on to the next.

    Does that make them better? You can argue both ways. Pick up Ikaruga and you'll be able to appreciate how getting level three is an accomplishment all over again.

    --
    If you think education is expensive, you should try ignorance -- Derek Bok, president of Harvard
    1. Re:Was it better? Yes and no. by CastrTroy · · Score: 1

      I guess i'm a hard core badass gamer. Apart from some games like the original Teenage Mutant Ninja Turtles for NES, I beat a lot of games. Ok, I may have played a lot back then, but that doesn't really explain why I can pick up the same game, 10 years later, and still beat it, easily. Meanwhile there's a lot of games made now that are next to impossible, although usually not because they are designed to be hard, but because they make them artificially hard by making the computer unbeatable.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    2. Re:Was it better? Yes and no. by meringuoid · · Score: 1
      I guess i'm a hard core badass gamer. Apart from some games like the original Teenage Mutant Ninja Turtles for NES, I beat a lot of games.

      I got to near the end of the Technodrome; the message is 'PREPARE FOR THE FIGHT, SHREDDER IS NEAR' and all, but there were just too many laser-toting jetpack guys to get past.

      But the games we're thinking of here are older even than that. Think Bubble Bobble for the kind of thing. These were games that you'd play for a high score, more than for completion, and which you'd go to with a big bag of 10p coins if you meant to seriously challenge for the ending. You were meant to die and have to CONTINUE; that was how the arcade owner made his money!

      --
      Real Daleks don't climb stairs - they level the building.
    3. Re:Was it better? Yes and no. by Kelbear · · Score: 1

      I agree with parent, I'd also like to add that part of the difficulty in some of the older games has a very different nature than difficulty in today's games.

      Less rigorous inspection(smaller teams, smaller budget, smaller dev cycles) allowed situations to occur in gameplay that lacked playtesting and feedback. Difficulty in today's games are supposed to be a challenge, but due to player fallibility rather than wrestling with fate. Players hate feeling helpless.

      For example, when gameplay revolves around luck conditions and the CPU gets a huge bonus to their luck. Players like to win based on their manipulation of the game, rather than leaving their fate to random chance. Randomness is good when it provides unpredictability in the gameplay as a challenge, but it is BAD when the outcome is predictable, because the outcome is against you the majority of the time.

      Even the perception is important. A frustration about a recent game "Lost Planet" was that players felt like they had no control, a feature that the japanese developers implemented intentionally. The large monsters cause the player to be stunned or stumble about, even knocked down. This upset players because they were put into these helpless positions even with an already sluggish movement speed against lightning-fast monsters. However, the developers accounted for all this, and every stun-situation that resulted in a player being hit was avoidable. Every stun-situation that was not avoidable, had the boss monster wait and give the player time to recover and have a split-second to dodge. The problem was that the stun masked this and made it appear as though the damage was inevitable and that the player was helpless. Those who finish the game realize this thin but important difference, but many become discouraged and upset early on since it appeared as though there was nothing they could have done to improve.

    4. Re:Was it better? Yes and no. by Opportunist · · Score: 1

      Blame the "casual gamer".

      Back in the 80s, there was no such thing. Who played computer games? It was almost invariably either kids (who do have a ton of spare time) or that handful of adults that were hooked. It was anything but mainstream.

      Of course the market had to cater to its audience: Badass hardcore gamers. Would you have bought a game you could've beaten in less than 2 weeks?

      Today, the market consists mostly of "casual gamers". People who want to "enjoy" a game without having to do too much for it. I mean, let's be honest here, games in the 80s were more often than not hard "work" to get through. Most gamers today don't want that. They want to enjoy nice graphics and play through a story, not prove that they can beat something 99% of the other players cannot.

      I think the focus changed. People today would be fed up with games that doesn't "let" them win and keep them stuck in the first few levels, over and over. Instead of an encouragement to keep trying and improving, it would seem to them as a waste of time.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    5. Re:Was it better? Yes and no. by eln · · Score: 1

      You're probably right that they were meant to be played over and over, but I think you are missing an important factor: One of the primary reasons #1 was true of most older games was BECAUSE of #2. Games were very difficult because they involved things like jumping at precisely the right moment with a flaky control scheme where you could do what felt like exactly the same thing at exactly the same time and get different results each time you did it. You mastered a game by playing it enough that the idiosyncrasies of the controls were committed to muscle memory.

      A good example of this is Ghosts n Goblins. This is widely regarded as one of the most difficult games made for the NES. We had it at my office a few years back (one of my coworkers brought in his old NES from home, and it became our primary form of entertainment during breaks), and it made even our hardcore twitch gamers frustrated. One of the big reasons it's so difficult is because the controls are so flaky, and the game depends on precision movements. One of my coworkers spent weeks getting through the game, finally getting past the last level. Then, of course, he found out that you have to play the entire game through again in order to really beat it. He never looked at that game again, and I'm pretty sure the experience completely broke his spirit.

    6. Re:Was it better? Yes and no. by Anonymous Coward · · Score: 1, Funny

      max out scrolls with 3 of the characters and max out boomerangs with 1 character, I picked michelangelo for my boomerangs

      use mike for the trash before shredder then nuke the hell out of shredder with the scrolls on the other 3

      that was the only way I could beat him

    7. Re:Was it better? Yes and no. by basscomm · · Score: 1

      Pick up an old game, and you'll realize two major facts:

      #1 The game is hard. VERY hard.
      #2 The control sucks.



      Often #1 is a direct result of #2. A game like Ghosts 'n' Goblins wouldn't be quite as hard it is if you had a finer degree of control of your character. I'm also not completely sure that the brutal difficulty of most of those old games wasn't put there to increase the longevity of the title. Most of those old games weren't very long, and if you could breeze through it in an hour or so, your dollars would have felt wasted.
      --
      http://crummysocks.com
    8. Re:Was it better? Yes and no. by drinkypoo · · Score: 1

      Apart from some games like the original Teenage Mutant Ninja Turtles for NES, I beat a lot of games.

      That's one I beat (with teamwork.) I put it right up there with Metal Gear. Fantastic game. My best friend and I spent hours and hours with that game when it was new.

      Meanwhile there's a lot of games made now that are next to impossible, although usually not because they are designed to be hard, but because they make them artificially hard by making the computer unbeatable.

      The thing that always pisses me off is when they make the computer cheat perceptibly, like when you're doing the air races in Crimson Skies (PC) and the enemy planes are pretty much sucked through the obstacles, they're on a fixed path, while I have to actually fly through the hole.

      Or of course when the "I want a quarter" code kicks in, and a fighting game that has been working with you nicely suddenly pours on the cheap and obliterates you. That's bullshit too.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    9. Re:Was it better? Yes and no. by Sebastopol · · Score: 1

      AMEN!

      Remember when dying actually meant something in an RPG?

      Remember how in Wizardry, you could lose a character that you spent weeks leveling... PERMANENTLY?

      Or how it took literally a week of gameplay just to get a party of 6 players to survive to level 5 in The Bard's Tale?

      Or how there were no cheat codes or spoilers online, because THERE WAS NO ONLINE! (Just BBS's, and they weren't much help.)

      I dunno, I agree with previous posters that 90% was crap and we fondly remember the 10% because the experiences are intermixed with childhood fun (e.g. A snow day in 7th grade == extra hours of playing Conan or Stellar 7 on the A//e to the tune of "Moving Pictures".)

      But I also think it is an industry out to make money, so a lot of resources will be spent catering to the lowest common denominator.

      There are games out there that resemble old-school creativity with new-school tech (I just played some Myst-like flash game that had a lot of detail, forgot the name...), but they are just harder to find. I think our shorter attention spans and disposition to expect instant gratification prevent us from finding these games when there's a quicker fix to be had via WoW or GTA...

      --
      https://www.accountkiller.com/removal-requested
    10. Re:Was it better? Yes and no. by Mr.+Hankey · · Score: 1

      This doesn't seem to account for Pac-Man or Tetris, two games which had broad appeal despite not really being able to "win" the game. Most casual gamers like a good puzzle game, note the success of Popcap games (particularly Bejeweled.) I think it's more an issue of gameplay balance, ramping the difficulty level up appropriately such that average players aren't frustrated immediately and the "hardcore" still have something to look forward to in the later levels.

      --
      GPL: Free as in will
    11. Re:Was it better? Yes and no. by king-manic · · Score: 1

      By comparison, most games today are play though once, move on to the next.

      I'd agrue the replay value of the top titles can be just as good (Disgea 1&2, FF tactics, Oblivion, or Gods of War) but there is just so many more games out there that we move on instead of completeing each game fully. The hard stuff is now optional and the bosses are easy. See the FF series.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    12. Re:Was it better? Yes and no. by rhakka · · Score: 1

      Games like Pac man and Tetris don't evolve as you play deeper, they just get harder. YOu have the same tools and abilitys on stage one that you have on stage 101. And in fact, not much changes other than the difficulty

      Not so for most games. Most of the time, you are improving equipment, or gaining abilities or what have you, so the "avatar" you are controlling is significantly different by the end of the game.

      This changes the game from "how can you interact" to "how can you get all the goodies". Once you get all the goodies, you play with them for awhile and move on. Mission accomplished.

      I think there is something to both, but wouldn't it be interesting to, say, play a Tony Hawk type game where the focus wasn't improving your skater, you just had one big level, and you had, say, less time to get certain scores to go to the next level, or the scores needed increased, or the cops chasing you got faster ;)

    13. Re:Was it better? Yes and no. by Mr.+Hankey · · Score: 1

      Games like Pac man and Tetris don't evolve as you play deeper, they just get harder. YOu have the same tools and abilitys on stage one that you have on stage 101. And in fact, not much changes other than the difficulty

      Exactly, and there isn't anything wrong with that if the basic gameplay is good. My wife and I can both play Tetris for hours on end even now, with little changing but that elusive high score. The same goes for Bejeweled.

      --
      GPL: Free as in will
    14. Re:Was it better? Yes and no. by foog · · Score: 1

      The controls of the best arcade games of the eighties are unparalleled IMO, and many of the console and home computer games of that era are comparable. Not nearly all.

      I've found many emulators to be only good enough to give you an idea of what a game was like, incidentally. I don't know if you've played old games on the hardware they were meant to run on.

    15. Re:Was it better? Yes and no. by Alzheimers · · Score: 3, Insightful

      The reason for the advanced degree of difficulty back in the 80's has nothing to do with technical limitations or artistic decisions. As with gaming today, it was primarily a financial decision.

      Remember that back then most games originated in the Arcade, where each time you started a game it cost a quarter. Some games gave you the benefit of a few extra lives, which usually extended your playtime another minute or so. But the whole idea was to get you *off* the game as fast as possible, to let the next poor schlub drop their coin down the chute. People that could play games for minutes at a time without paying were considered Gods by the ordinary arcade dweller, and were rewarded by the games by proudly displaying the names of those high scorers.

      Remember when games had *Scores*? Getting the high score was something worth bragging about. Seeing your initials at the top justified the hundreds of dollars spent in practice and the pursuit of glory. Unless you were one of those punks that entered A-S-S.

    16. Re:Was it better? Yes and no. by Arthur+Scott+Smith · · Score: 5, Funny

      Seeing your initials at the top justified the hundreds of dollars spent in practice and the pursuit of glory. Unless you were one of those punks that entered A-S-S.
      Calling me a punk? Jerk.
    17. Re:Was it better? Yes and no. by Mister+Whirly · · Score: 2, Funny

      "Or how there were no cheat codes or spoilers online, because THERE WAS NO ONLINE! (Just BBS's, and they weren't much help.)"

      Speak for yourself. I learned how to phreak because I needed to call a BBS or two that was located 1200 miles away from me (and as a 14 year old I couldn't afford long distance charges) for the SOLE purpose of getting help with games... So let that be a lesson to all of you - don't say video games don't teach kids anything, they taught me how to commit felonies!

      --
      "But this one goes to 11!"
    18. Re:Was it better? Yes and no. by xalres · · Score: 1

      I'm starting to realize this going back and playing some of my old favorites from the arcades; Ghosts and Goblins, Joust, Gradius, Beer Tapper, Tempest, Lifeforce, etc. Most of the old arcade games were pretty damn hard*. Lifeforce especially, 1 credit, 3 lives, no continues. It was a good 2 or 3 hour shooter too, and it didn't pull any punches. I never got past level 2. That still didn't stop me from pumping quarters into the thing. It provided enough fun for the casual gamer to goof off for 10 minutes while providing a challenge for the hardcore gamer. I find that lacking in a lot of today's games, where the only barrier to victory is time. Just keep at it and eventually you will beat it, if you die, it's okay, there's savepoints every five feet.

      Thinking back to the arcade hayday, I remember a few instances where a crowd would form around a cabinet when someone was doing exceptionally well or getting close to beating the game. Kinda like that scene in The Last Starfighter. I can't picture that happening anymore, mostly because arcades are almost non-existant but also because it's just not an acomplishment anymore.

      *The absolute worst was Ghouls n' Ghosts. Not only was it rediculously difficult, but you'd fight to the end and kill Loki only to find out that you need a special weapon that's hidden somewhere in the levels you just trudged through. Then, IT SENDS YOU BACK TO THE FUCKING BEGINNING OF THE GAME TO START OVER!!! AAAARRRGH!! *rips out hair*

      --
      If whales learn how to use weapons we're all screwed!
    19. Re:Was it better? Yes and no. by Anonymous Coward · · Score: 0

      Might have had slightly more impact if you hadn't just registered.

    20. Re:Was it better? Yes and no. by Jackmn · · Score: 1

      Yup, #2 is sad but true.
      I'm playing through Megaman 4 right now and the controls are perfect. Absolutely perfect. As far as difficulty goes, the game is a touch on the easy side (unlike MM1 & 2 which were pretty vicious).
    21. Re:Was it better? Yes and no. by Tofystedeth · · Score: 1

      As a person with the name Andrew Samuel Schmidt I resent that remark.

      --
      "A little knowledge is a dangerous thing. Drink deeply or not at all."
    22. Re:Was it better? Yes and no. by Petrushka · · Score: 1

      Still, after all these years, the phrase "hard core badass gamer" calls to my mind the image of someone effortlessly ripping through levels 20-30 of Defender with more lives than will fit on the screen, and blowing the planet up just to get more points from the mutants. It's hard to say why, as these days I find that style of game almost completely un-fun; I know back in the early 80s I remember gaping awestruck at the m4d sk1llz of people who played like that in arcades.

      I think, on the whole, I personally prefer the approach in modern gaming that allows players to experience the whole game. If I wanted a sense of achievement I'd get around to finish writing a book. :-) For me gaming is more an alternative to TV, so I guess narrative experience is important. Interesting how one's own perspectives shift over time.

    23. Re:Was it better? Yes and no. by F.J.Allison · · Score: 1

      games weren't MEANT to be beaten by most people.
      Was that elitism a good thing, do you think? I suppose in an arcade setting it encouraged fanatical replay by the relative few who were into games (compared to the mass audience games have today), but it shut out an awful lot of people who would have liked games if they weren't so hostile. For example, the great majority of girls could never get into most old games, not because the games weren't pink and pony-filled, but because they were so ruthlessly competitive. Even though I've played video games for hours every day since pre-adolescence, I could never call myself a hardcore gamer; I don't have that fanatical, masochistic stubborn streak that leads true gameheads to play something over and over until they are M4D 1337. I enjoy playing games, not beating them. If something gets too hard, I'll reach for a walkthrough. But I believe I should never be completely stumped by a game that I paid for. I'll never get the latest Ninja Gaiden because I'll probably only ever see 10% of it, despite paying 100% of the price. And most people are like me - especially the female/older/non-gamer audiences with whom we'd love to share our hobby, and who would love to share it with us, if only they could get their heads around it. It's hard enough for a new gamer to learn to relate precision button-mashing controls with on-screen action without the games themselves being so $#&%!@ difficult sometimes. Sure, there will always be a hardcore market for hard games. But to say in general "games aren't hard enough these days" isn't nostalgia, it's snobbery.
    24. Re:Was it better? Yes and no. by Criterion · · Score: 1

      Right on. Someone who "gets it". :D

      --
      We have enough youth, how about a fountain of SMART?
    25. Re:Was it better? Yes and no. by Deliveranc3 · · Score: 1

      On-line Ranks still exist, but, once people found out that there were professional arcade leagues, (And Professional PC leagues) accomplishments within the local sphere lost meaning :( More imporantly being good at games isn't really fun anymore. I enjoy games I suck at more than ones I'm good at :( My roomate bought an atari 2600 clone, it's pretty fun but the lack of story and the crude control scheme really hurt it. It sits next to my modded Xbox which has emulators and roms from my NES SNES and Sega systems. She thinks the Atari brings something unique and old fashioned but me and our other roomates don't agree. As far as old school gaming goes websites like popcap games and smack the penguin bring back the old style with pretty graphics and low dev budgets. Best of the graphics and classic worlds. Stories in games, games with stories are old school. They were really cool when we could pretend the computer couldn't always win but now they can emulate realism and have to pretend to be stupid. I guess it bothers me to know the computer is both emulating something and holding back... I like that skill based games have been replaced by games that allow you to compete against other people, I think there are elements of human competition that old school arcade games were never able to fully realize.

    26. Re:Was it better? Yes and no. by Demon-Xanth · · Score: 1

      It's not elitism. It is simply the nature of the game. As other replies have said, they were in an arcade where you'd be plunking down quarters when you died rather than sitting at home. There were very few games I ever beat in an arcade. I think MvC2 and Roadwarriors were the only two.

      --
      If you think education is expensive, you should try ignorance -- Derek Bok, president of Harvard
    27. Re:Was it better? Yes and no. by slapout · · Score: 1


      #1 The game is hard. VERY hard.
      #2 The control sucks.


      That's strange. Because those are the two things I usually think when I try to play a modern console game. They seem to be geared toward hardcore gamers and make it hard for someone to just pick it up and start playing.

      I think this is one reason that the Wii is so popular--it's easy to just start playing.

      --
      Coder's Stone: The programming language quick ref for iPad
    28. Re:Was it better? Yes and no. by RobertB-DC · · Score: 1

      by Alzheimers: Seeing your initials at the top justified the hundreds of dollars spent in practice and the pursuit of glory. Unless you were one of those punks that entered A-S-S.

      by Arthur Scott Smith: Calling me a punk? Jerk.

      Wow. The legendary "A.S.S." It's great meeting you after all these years. You absolutely ROCKED on Galaga. And Dig Dug. And Crystal Castles. Heck, I think I saw you on EVERY game in town! And the crazy thing is, you must have been running from Tulsa to Dallas, because when I'd go visit relatives in Big D, you had already been to the mall there, too!

      I think you even made it to the huge arcade at the 1982 World's Fair. Wasn't that AWESOME? Wish I could have seen you play.

      --
      Stressed? Me? Of course not. Stress is what a rubber band feels before it breaks, silly.
  6. Don't be silly. by seebs · · Score: 2, Informative

    Things change. I don't think games today necessarily have less soul than games before.

    On average, maybe, but that's not because indy developers can't make small and fun games; it's because games that they couldn't make are dominating the visible industry, with huge budgets and little soul. There's still indy developers writing neat stuff, they just don't get as much of a share of the market... But the market's bigger. Fine by me.

    --
    My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
    1. Re:Don't be silly. by Anonymous Coward · · Score: 0

      Yeah, cause there's a lot of soul in Ms. pacman, you pretentious cock-sucker.

    2. Re:Don't be silly. by seebs · · Score: 1

      Good to know Slashdot will always have a rich supply of name-calling from people who didn't even understand the point, let alone respond to it.

      --
      My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
  7. What? by drinkypoo · · Score: 3, Insightful

    Was simple gaming better, or are you a story in games fan?"

    Logical fallacy: False dichotomy. Simple games can have a story, and old games aren't all simple. Unless you plan to go back before, say, the NES. And I don't think anyone can claim that in video game terms/technology lifespans the NES is not old school. Anyone who says it ain't has a date with me with a NES controller cord wrapped around my wrist in a dark alleyway.

    But it looks like he really is talking about the 2600 and prior. And then he says the following on page 2 of TFA: "Were the games actually better? Well, no, of course not."

    Is it a slownewsday already?

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    1. Re:What? by meringuoid · · Score: 1
      And I don't think anyone can claim that in video game terms/technology lifespans the NES is not old school. Anyone who says it ain't has a date with me with a NES controller cord wrapped around my wrist in a dark alleyway.

      The NES is the first of the modern machines, post-Crash of 1984. Before that were the Atari and Coleco and such in America, and the Spectrum and BBC Micros in the UK - a very different world.

      And I have no fear of your NES controller cord. Nintendo have seen fit to provide me with a better weapon now, suitable for bludgeoning, strangling, or throwing straight through the TV screen... ;-)

      --
      Real Daleks don't climb stairs - they level the building.
    2. Re:What? by drinkypoo · · Score: 1

      And I have no fear of your NES controller cord.

      I think you missed something. If the cord is wrapped around my hand then the controller can be swung through the air. Anyone who played, say, Ninja Gaiden 2 knows that the NES controller is made out of the hardest substance known to man and can survive amazing impacts. I'm betting that it's sturdier than nunchakau(sp?).

      As an offtopic aside, the person who modded my GP comment down as a troll is an idiot. There's no troll there. Maybe flamebait, but only if you're a puss.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    3. Re:What? by Akaihiryuu · · Score: 1

      In some ways, the old way was better, in some ways not. You'd get the story by reading the manual, then with little dialog or cut scenes in the game, filling in the story was left up to the imagination. They're just different styles...compare it to reading a book vs. watching a movie. There are very good and very bad examples of both...and they can't really even be compared. Think of something like Zork that has no graphics at all...and yet when I played it I visualized these incredible environments in my head. Playing something like Half-Life the imagination isn't there, but it's more immersive in its own way. If a game presents the story directly in such a way that there isn't anything left up to the imagination, it had better be damn good and very well presented. Games like Half-Life get this right, others don't. It's not that old games are more creative than new games...good games (whether old or new) are creative regardless, just in different ways. Look at something like WOW, where there is an in-game story but the majority of the story is backstory from many many different sources (a lot of which are books).

  8. Tag article: getoffmylawn by GoodbyeBlueSky1 · · Score: 1, Insightful

    Honestly, these crotchety articles looking at the past with rose-colored glasses are really getting old.

    --
    why? forty-two.
  9. Re:Meanwhile, beyond the land of False Dichotomies by Bieeanda · · Score: 5, Insightful

    No kidding. "Was simple gaming better, or are you a story in games fan?" What the Hell kind of question is that? Story-wise, something like Unreal Tournament Foo has about as much story as the booklet that came with a Berzerk cartridge, while games like Ultima V (playable on Apple II, CGA-equipped PC and other beyond-elderly hardware) kick the unholy Hell out of cliched fantasy crap like Neverwinter Nights' original campaign.

  10. I don't know about 'better', but it was different. by EvilCabbage · · Score: 4, Interesting

    I know when I was gaming on my C64 I never had to listen to spoiled pre-teens fling insults at one another or had to rely on an ever growing list of ignored players just to try and enjoy the experience I'd forked out for.

    The games might have been garbage, but I recall the experiences with more fondness than anything I've picked up recently.

    I don't even need to go back that far, the 90's had a lot of fantastic games that I still play and have a lot more fun with than running another damn WoW instance, or another round of Countersrike: OMGSNIPERFAGZ!!LAWLZ Edition.

  11. Less shared culture by metroid+composite · · Score: 4, Interesting

    One thing I will note is that...about 15 years ago a friend of mine polled his classmates about "Super Mario Bros 2 or Super Mario Bros 3" and everyone, everyone in the class (male and female) had an oppinion.

    Nowadays games have become very audience-specialized. For instance, the two top-selling franchises right now are Grand Theft Auto and Pokemon--how many people can you find that play and enjoy both? Off the top of my head I'm actually struggling to think of a single accquaintance who enjoys one and doesn't turn up their nose at the other.

    1. Re:Less shared culture by Broken+scope · · Score: 1

      I might be a freak but I frequently break out the game boy color and play poke'mon(blue). After relaxing I go back to playing GTA. Maybe thats why my classes aren't going that well this semester.

      --
      You mad
    2. Re:Less shared culture by MagusSlurpy · · Score: 2, Interesting

      I, for one, love both franchises. GTA for it's open universe, and, oddly enough, the driving: it beats the hell out of Gran Turismo any day, the only driving games I like better are Burnout and Mario Kart (and Carmageddon, I guess). I greatly enjoy flying through a city, splatting people, crashing into other cars, and eluding police. Plus, you get to shoot people! And Pokémon, because it's an awesome old-school turn-based RPG series (minus Dungeon), like the good old Final Fantasy games were. I never pay any attention to the story; I'm just collecting items (pokémon) and exploring dungeons. It's the kind of game I grew up on, even if it is being marketed to seven-year-olds.

      --
      My sister opened a computer store in Hawaii. She sells C shells by the seashore.
    3. Re:Less shared culture by LWATCDR · · Score: 1

      I bet if you ask about GBA and DS games you will see that kind of cross over. That is also what the Wii is all about, broad based fun games.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    4. Re:Less shared culture by Hatta · · Score: 1

      I've recently gotten into Flat Out 2, you might like it if you like racing and mayhem. Reminds me a lot of Road Rash.

      --
      Give me Classic Slashdot or give me death!
    5. Re:Less shared culture by MagusSlurpy · · Score: 1

      I didn't really like the first one; but then again, I did love Road Rash back in the day. I may have to try it!

      --
      My sister opened a computer store in Hawaii. She sells C shells by the seashore.
    6. Re:Less shared culture by Jon+A.+Mbeki,+Esq. · · Score: 1

      he only driving games I like better Trackmania!
    7. Re:Less shared culture by blibbler · · Score: 1

      I think it is more a sign of the maturity of the game industry. There were a relatively low number of genre of games, and there were only a few "blockbuster" games of each genre. Today there are dozens of game genres and each one has a number of leading games. It is impossible to have a game that appeals to FPS gamers, RTS gamers, RPG gamers etc.

      An comparison can be drawn to the early rock era. There are no bands from the last 20 years that have come close to the popularity of the Beatles in their day (with the possible exception of Michael Jackson). The Beatles were good, but today, with hundreds of genres and subgenres of "rock" music, it would be virtually impossible for a band to have the cross-the-population popularity that the Beatles enjoyed.

    8. Re:Less shared culture by Turn-X+Alphonse · · Score: 1

      I play both quite happily, because I understand games are about fun (be it monster collecting or leaping off buildings on a bike while shooting people). Why would I turn my nose up at a good fun game with a lot of entertainment value?

      --
      I like muppets.
    9. Re:Less shared culture by Blakey+Rat · · Score: 1

      I played Crackdown and Viva Pinata back to back this weekend. I guess I'm a freak. ;)

      The important thing is that I like plain good games. If that means I play, say, Prince of Persia one minute and Spyro: Enter the Dragon the next, well, there you go. I'm not a snob.

    10. Re:Less shared culture by Criterion · · Score: 1

      I play and enjoy both. I am also female, and prob as old as a lot of your moms.

      I am a freak, a geek and a gamer and proud of it.

      --
      We have enough youth, how about a fountain of SMART?
    11. Re:Less shared culture by Vacardo · · Score: 0

      Nowadays games have become very audience-specialized. For instance, the two top-selling franchises right now are Grand Theft Auto and Pokemon--how many people can you find that play and enjoy both? Off the top of my head I'm actually struggling to think of a single accquaintance who enjoys one and doesn't turn up their nose at the other.

      I like both, you insensitive clod...

  12. Too meny games now days are the same from year to. by Joe+The+Dragon · · Score: 2, Insightful

    Too many games now days are the same from year to like the sport games that are mainly just roster updates.
    There are a few games that do get better over time like Heroes of Might & Magic, RTS games, Sim City games, other sim games, TBS games, a lot driving games now let you drive any where, and 3d shooter have been adding cool things to them but now days many of ones out right are the same. Pc pinball games still can't beat the free visual pinball + vpinmame and when they try they are way off in the rom part as well not giving you all of settings that are in the real games settings / test menu Pro pinball did do a good job with that.

    I did miss the non looping path in need for speed one.

    Side scrollers where fun back in the day but too many of them relied on spike abuse like the mega man games.

  13. How bout no? by cowscows · · Score: 3, Informative

    There's more choices today, tons of games coming out, and a huge backlog of old games to entertain yourself with if you feel so inclined. Big budget publishers allow for the creation of games way bigger and more complex than ever before, and we also get lots of neat things like shiny graphics, more realistic physics, and hopefully some better AI in the future.

    Meanwhile, if you and your buddy want to lock yourselves in a basement for a week and hammer out a crazy game idea that you have, you can certainly do that. And there's this neat little invention called "The Internet", which you can use to distribute and even sell your game, without even needing to get a publisher involved. There are many people who have done very well this way.

    The rise of big gaming companies has not killed the small group or individual game developers. It's just that now they're only a part of a much bigger ocean of games. If anything, new things like the Xbox Live marketplace could make that method of game development even more lucrative, by opening it up to the huge world of living room consoles.

    I guess that maybe back in the atari days, small developer teams were making games for the home consoles, but that was such a small industry back then, the opportunities now are much more interesting.

    --

    One time I threw a brick at a duck.

    1. Re:How bout no? by Anonymous Coward · · Score: 0

      There's more choices today, tons of games coming out, and a huge backlog of old games to entertain yourself with if you feel so inclined.

      That's actually one of the problems with games these days: they are a dime a dozen. Sure, there are tons of games, but virtually all are cookie-cutter copies of each other. How many more first-person shooters and World War II games will the industry produce? Lots, apparently. Change the character models and weapons, slap it in a box, and sell it seems to be the limit of creativity these days. Games are treated as just boxed products now, not fun entertainment like they used to be.

      Big budget publishers allow for the creation of games way bigger and more complex than ever before, and we also get lots of neat things like shiny graphics, more realistic physics, and hopefully some better AI in the future.

      Again, that's another problem these days. It's all about pretty screenshots now. Noone says in their advertisements how fun and unique the game is anymore. They just plaster websites with fancy screenshots (typically doctored) with settings maxed out, taken on a computer the average person couldn't even begin to afford. I bought Nintendo games because they were fun to play, not because they had pixel shader 3.0 support. "Buy our game now! It has the Einstein 2.0 physics engine and monsters with a billion polygons!" What a crock, especially if you try to play it and it crashes all the time. Or you have to turn down every setting to even get it to run. Or the monsters just run in circles, or into the walls or fall through the floor.

      I guess that maybe back in the atari days, small developer teams were making games for the home consoles, but that was such a small industry back then, the opportunities now are much more interesting.

      Back then, game companies competed by making better and better games and trying to out-do each other with the next big idea. Game companies are like any other company now. If anything, there are far fewer opportunities to get a piece of the pie. Big companies muscle out or buy the little guys, or just rip off their ideas because they have enough money to through at lawyers until the smaller company gives up or can't afford to fight. Want to make a killer game? Better pony up some dough, because if you want to compete with the big guys it's going to cost you. The Unreal 2 engine, for example, will set you back $350,000 + 3% royalties (just an example of the numbers involved in popular games these days).

      And no, you don't need the Unreal 2 engine to make a great game. But the point is if you want your game in a box on the store shelf, it's going to take a hell of a lot more money (primarily), time, and effort than it used to. There's far more risk now, and fewer people are willing or able to make the plunge. Consider what players expect out of a game they have to pay for these days, and it should be obvious why. I asked my nephew to try Doom (the original). He didn't even make it past the title screen before saying "This game is crap! You mean people paid for this?"

    2. Re:How bout no? by mqduck · · Score: 1

      I take exception to your sig.

      --
      Property is theft.
  14. At the time... Yes, but not anymore. by vertinox · · Score: 3, Insightful

    I hate to say this, but every time I bring out a classic on an emulator or old DOS Box I am sorely disappointed and now I won't even try to keep from ruining the nostalgia of games like Populous, Syndicate, or even Castles II.

    When I played this games, I was amazed and they sucked hours out of my life.

    But now... I realize how clunky game play was back then and that I put up with a lot more to play a game. Maybe the new games (and my DS) have spoiled me. I remember going through boot disks and extensive 100 page manuals just to get by and I liked it.

    Now... The controls seem unintuitive and the game play lacking in a sense that it isn't bad, but it isn't how I remember playing it in high school.

    To be fair, I will pull out a SNES emulator or the old DOS War In Russia (Hex Games are clunky no matter how good of a GUI you put on them) and play them for a bit.

    Again... Maybe I'm getting old, spoiled, or the novelty of old technology is wearing off (I remember when I felt I was like a movie hacker the first time I sent someone a BBS message on a 1200 baud modem), but I won't play old games mostly to keep the nostalgia from being ruined.

    --
    "I am the king of the Romans, and am superior to rules of grammar!"
    -Sigismund, Holy Roman Emperor (1368-1437)
    1. Re:At the time... Yes, but not anymore. by Aladrin · · Score: 1

      I have also tried to play some of my old favorites and been disappointed. There's been a few that have stayed fun, though. Off the top of my head:

      Super Mario Bros 3
      F-Zero

      I bought F-Zero for the Wii's VC the other day out of nostalgia. I was amazed to find it was actually still a fun racing game! I was almost sure I'd wasted my money before I tried it.

      But the ratio of classics to crap is about the same these days. I'm going to look back and think: Man, I loved playing Prey and Samurai Warriors, but they are so clunky now. And I'm sure there'll be a few (Oblivion perhaps?) that I can pick up in 10 years and still enjoy. But the vast majority will pale in comparison to the new games on the market.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    2. Re:At the time... Yes, but not anymore. by Maul · · Score: 2, Insightful

      Most of Nintendo's great first party titles from back in the day are still great. Original Zelda, Super Mario World, Yoshi's Island, Super Metroid... these are still great games.

      Some of the other ones I remember being great... aren't so much anymore. I fired up NBA Jam for the SNES in an emulator and boggled at how I spent hours playing this game with my friends. The slam dunks and cheezy ball on fire effect weren't as impressive as I remember. The announcer I remember being totally awesome was instead fuzzy and completely corny when he yelled out, "Boomshakalaka!" The on-screen characters didn't even seem to resemble their NBA counterparts.

      --

      "You spoony bard!" -Tellah

    3. Re:At the time... Yes, but not anymore. by YodaYid · · Score: 1

      Super Metroid and Zelda 3 (both SNES) have also stayed fun, but they feel much smaller than they did when I was playing them. The sheer size of today's game worlds is incredible and I'm definitely spoiled :-)

    4. Re:At the time... Yes, but not anymore. by grumbel · · Score: 1

      ### I hate to say this, but every time I bring out a classic on an emulator or old DOS Box I am sorely disappointed

      For me its actually the other way around, even for those games I never touched back in the day. There is of course always a little hurdle to overcome, a game like Dune2 or Warcraft just doesn't play half as smooth as a current generation RTS game, 3D graphics in 320x200 can also get rather ugly and slow framerates also can be problematic. But when it comes to something like Syndicate, XCom:UFO, StrikeCommander or anything like that I am actually amazed at how good they are. I mean what current day games allow me to walk freely around a huge city with my troop of four armed man, lets me enter taxis, trains, buildings, lets me do research on new weapons, let me recruit new men, equip my them individually, pick up weapons from the ground, etc.? There simply aren't any. When I play something like FinalFantasyTacticsAdvance its just sad to see how flat an primitive it is when compared to XCom:UFO, when playing any kind of air combat game today I am amazed had how void of personality they are compared to a Strike Commander and when playing any kind of tactics shooter its limitations are also way to obvious.

      Of course not all games today are bad, we still have a DeusEx or a OperationFlashpoint, which provide similar amounts of freedom and personality like many games back in the good old days, but I pick a good game from yesterday over a random one from today any day. This is especially true when it comes to handhelds, while they might provide smoother gameplay, they simply don't provide games that interest me. A DS might be capable of doing a X-Wing or a StrikeCommander game, but those games are simply not there, they don't exist. Neither exist there anything like Syndicate or XCom:UFO or Indianapolis500, Warcraft or Dune2 aren't there either. Instead we got yet another watered down Mario jump'n run, yet another sequel to AdvancedWars, some remake of FinalFantasy and a lot of stuff that I just don't care about. I am actually quite disappointed by the DS since it just doesn't provide much at all with depth. All the new innovative games on the DS are more often then not nothing but glorified junk that I can get as a Flash game for free.

    5. Re:At the time... Yes, but not anymore. by Stoffel67 · · Score: 1

      I recently downloaded & tried to install Supreme Commander but I didn't meet minimum system specs. I briefly considered $3k for a new rig, then decided to download a Genesis emulator in a fit of rebellion.

      Populous is STILL great. I'm much better now too, I think because I'm more aggressive about pausing to take a look at the map or move to points of interest.

      However, I also downloaded the first CRPG I ever played--Drakkhen--and I can't believe how frustratingly bad it is. 50 yards from where you start there's a glowing road of insta-death where you get whomped by a level 73 dragon (you start at level 1, with none of your starting equipment actually equipped).

      I remember very well getting out the graph paper and mapping out the whole area, which was really tough since it was 3D-ish. Now I'm wondering why I bothered. Game is ridiculously difficult, and I remember it being about 1/4th the speed (286 days).

      Actually I think this was the 2nd CRPG I played. The 1st was Bard's Tale, which I remember playing in CGA on a Compaq portable (40 lbs). Drakkhen was the first I knew of in VGA, which my friend had but I didn't. Bastard.

  15. I sort of agree... by methodic · · Score: 1

    I admit it's a task keeping up with the latest news in video gaming because of how commercialized it's become. I was just thinking the other day how/why Sony decided to get into the video game market, other than the obvious all might dollar and market-share. I find it hard to believe they actually CARE about the art-form of video games.

    If I had my choice, I would like to go back to a simpler time when only Nintendo and Sega dominated the console market, and you had a few weeks to properly digest a new game, instead of new titles coming out literally every day. Even if I quit my job I wouldn't have enough time to play all the games coming out. "Bring me back to a golden time, from 85 to 89" -- Anthrax

    1. Re:I sort of agree... by Lectoid · · Score: 1

      I'm right there with you. I have a DS, Wii, and xbox 360. I barely get started on a game before a new one comes out. I can't remember the last time I 100% finished a game. Sure I might have beaten the last boss, but I didn't do everything.

      --
      Is it just me, or do you hate it when people say "Is it just me..."?
    2. Re:I sort of agree... by methodic · · Score: 1

      Im seriously considering getting rid of all my consoles and using that money to build a MAME arcade. There was nothing like 8/16 bit video games.

    3. Re:I sort of agree... by Lectoid · · Score: 1
      Especially when you have "unlimited" quarters.

      I was extremely fortunate enough to have been given 3 old arcades cabinets (centipede, haunted castle, and guzzler), one of which I am converting into a MAME cabinet.

      --
      Is it just me, or do you hate it when people say "Is it just me..."?
  16. It is the 90% rule. by LWATCDR · · Score: 4, Insightful

    90% of everything is crap. As time passes you remember the good 10%. It is doesn't matter if it is movies, cars, TV, or video games. So yes the old games we remember are better than most of the video games on the market today.

    --
    See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    1. Re:It is the 90% rule. by daigu · · Score: 1

      I still call it the 90% rule too but thought it was worth pointing out that the "official name" is Sturgeon's Law.

    2. Re:It is the 90% rule. by LWATCDR · · Score: 1

      Well could you call this LWATCDR's extension of Sturgeon's Law.
      90% of everything is crud but after 10 years you only remember the 10% that is actually good.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
  17. Yes, it was. by Teddy+Beartuzzi · · Score: 5, Insightful

    First of all, 99% of stuff now is also shit, so toss out that argument.

    The packaging was better. Real effort and imagination were put into it. Does anything come with a microscopic space fleet now?

    The manuals were better. I've still got glossy, 300+ page manuals on my shelf that are practically history books, that came with Secret Weapons of the Luftwaffe, Red Baron, etc.

    But most important, the game play was better. Go down any list of "Best Games Ever", and it's freakin' dominated by old titles. Railroad Tycoon, Civ, Wasteland, Zork, X-Com, Monkey Island, Wizardy, Ultima...

    The graphics have gotten better, yes. But the story and gameplay suffered along the way, as more time and effort were put into the graphics. Sadly, it seems like it was treated as an either/or by most developers.

    1. Re:Yes, it was. by toleraen · · Score: 1

      As pretty as the packaging was, I rather like the DVD size case of today. Those huge boxes, while slick looking, ended up getting thrown out (except for some favorites) because they were unstackable and took up way too much space. Some games today still use fancy packaging, but they're usually the collectors editions. I think Everquest 2 was the last CE I purchased, and the metal case w/ velvety lining was pretty slick looking.

      Spot on with the rest though, manuals especially.

    2. Re:Yes, it was. by cowscows · · Score: 2, Insightful

      I'm not trying to dump on those older games, but it's not always that simple. I think that nostalgia not only tints things in a positive light, but the experience that you may have had the first time you played a really great game might wane as time goes on, and you've "been around the block" so to speak. The first time I saw the northern lights, it was so incredibly amazing and awesome. The second time I saw them, it was still very cool, but the shock and amazement and surprise had already died down a bit.

      Civ IV might be a significantly better game than the original Civ, but it'll always be a sequel, and never perceived as the same sort of innovative new experience that the early Civ games were. But I think that were it to have come out when it did, but none of the other Civ games had existed, it would have been heralded as one of the greatest things ever.

      I guess we just have much higher expectations for games these days.

      --

      One time I threw a brick at a duck.

    3. Re:Yes, it was. by meringuoid · · Score: 4, Insightful
      But most important, the game play was better. Go down any list of "Best Games Ever", and it's freakin' dominated by old titles. Railroad Tycoon, Civ, Wasteland, Zork, X-Com, Monkey Island, Wizardy, Ultima...

      Your range of 'old' runs from the late seventies to the mid nineties. Assuming we mean by 'new' anything since then, well, GTA: San Andreas, Knights of the Old Republic, Wii Sports, Deus Ex, Ocarina of Time, Pokémon, Half-Life, Resident Evil...

      Of course the 'best games ever' are going to be old if your definition of 'old' encompasses the majority of games ever made. And was the gameplay really better? Or have we just managed to forget the countless crappy games there were back then too?

      --
      Real Daleks don't climb stairs - they level the building.
    4. Re:Yes, it was. by Anonymous Coward · · Score: 1, Funny

      The packaging was better.

      You obviously have never seen the Megaman 2 box art.

    5. Re:Yes, it was. by Cctoide · · Score: 1

      But most important, the game play was better. Go down any list of "Best Games Ever", and it's freakin' dominated by old titles. Railroad Tycoon, Civ, Wasteland, Zork, X-Com, Monkey Island, Wizardy, Ultima...

      Well, yes, because it's been long enough since their release for one to notice that people are still playing them "after all those years". Get back to me in ten years or so, see what games from 2007 we're still playing, and then you'll have a fair "Best Games Ever" list.

      That aside, nobody's stopping you from playing Pac-Man or whatever game you were in love with when you were younger. If you liked it, why not play it? Even then, if you want something newer, somewhere among the immense range of games made today, there's got to be one you're bound to like.

      --
      "Let's face it, it's a good story. Accuracy would kill it."
    6. Re:Yes, it was. by GroeFaZ · · Score: 2, Insightful

      First of all, 99% of stuff now is also shit, so toss out that argument.

      90% of everything is crud, including games in the past.

      The packaging was better.

      Depends on anyone's taste and strength of nostalgia. I leave it to you to go to any gaming site that has a "the n worst covers of all time". If anything, these bad covers are evenly distributed over the past 20 years.

      The manuals were better.

      Possibly. My favourite manual of all time is that of Alpha Centauri, which also spans 200+ pages if memory serves. But the trend to the contrary can be explained by several factors.

      First, cutting costs. That only directly benefits the developers/publishers, of course. It may serve the gamers by constant pricing, but it's a handwaving argument without hard, unbiased and undisputed numbers.

      Second, explicit or implicit in-game tutorials in most modern games reduce the manual's function as a tutorial. They're usually far more informative than any manual could be, and as HL2 demonstrated, can be more fun than other games in total if done right.

      Third, the Internet. That's a big one: 3a) Crucial info in the manual can change along with game patches (PC, since recently even consoles) or can just be wrong from the beginning which is nothing unusual at all. No practical way to update that except over the Net. 3b) Game forums. If you ever need help in a particular situation (gameplay or technical), if it's not covered in the manual, you're screwed. In my ca. 13 years of PC gaming I, for one, have not had a single technical problem also covered in or solved by the manual.

      The graphics have gotten better, yes. But the story and gameplay suffered along the way, as more time and effort were put into the graphics.

      Graphics have always gotten better. There have always been games that broke the current PC hardware, and every console generation has had better graphics than the one before. To a degree, I share the sentiment that "the graphics are good enough" as expressed by some well-known game designers, but it's my firm conviction nevertheless that nothing will stop the advance of graphics and gaming technology in general, short of the invention of the holo deck/direct neural feed or the complete end of digital game development.

      It's also my conviction that people will always discuss this very question, just as they discuss whether or not movies/books/music/paintings/whatever have been "better" in the past. And the answer remains the same: As soon as art or other unquantifiable measures of quality (e.g. fun, replayability for games) are involved in significant proportion in a work (where "significant" is itself open to debate), then the discussion basically turns into the question who connects the fondest memories to representatives of a particular era of that art. So don't hold your breath for an authorative answer which era was "best".

      --
      The grass is always greener on the other side of the light cone.
    7. Re:Yes, it was. by Anonymous Coward · · Score: 0

      The bottom line is that there is no innovation in gaming anymore and it has become all about the bottom line. Seriously, I can't think of a single game in the last 3 years that has done anything new or interesting. It's just the same ol' shit but with better graphics and sound.

    8. Re:Yes, it was. by Anonymous Coward · · Score: 0

      Give me a break. Pick a genre, and we have recent games that compete with the best in it, depending on your taste. Here's a nice small partial list based on recent games I have played

      Adventure? Zelda TP, Metroid Prime 1 & 2, Kingom Hearts.
      Strategy? Warcraft 3, Starcraft, Civ III and IV.
      Role-playing? World of Warcraft, KOTOR, Final Fantasy 12, Baldur's Gate 2.
      FPS? Deus Ex, Unreal 2, UT2004, Halo.
      Puzzle? Myst #whatever.
      Arcade? Super Smash Brothers, GTA.

      There are two main reasons these games do not make best-of charts. They generally are not old enough to even be considered (context and all that), and there are SO MANY solid games these days that it is harder to stand out. I mean, seriously, take games like Zelda I or Ultima I. Why are these remembered? They were pretty good games that beat the living crap out of their current competition. Yes, yes, they "invented" a genre, but do we still remember who invented rock and roll? We don't even remember Elvis Presley much any more, let alone the black singers he ripped off. Its the Beatles, the Stones, etc. - the people who started perfecting the genre that are the true greats.

      Anyway, the fact that you claim the story was better back is totally ridiculous. We are in a golden age of story now. In every genre, people really try to do well. Warcraft, Deus Ex, Zelda TP, BG2, etc. Your average NES game or old-school CPU game had one page of story in the manual and that was it. Yes, there are some older games that pass every test, like Ultima V, but there are many many more these days.

      As for the packaging, whatever. I'll take a shorter manual with 100 hours of gameplay over a long manual with 10 hours of gameplay any day.

    9. Re:Yes, it was. by toolie · · Score: 1

      The packaging was better. Real effort and imagination were put into it. Does anything come with a microscopic space fleet now?

      The manuals were better. I've still got glossy, 300+ page manuals on my shelf that are practically history books, that came with Secret Weapons of the Luftwaffe, Red Baron, etc.


      It's tough to beat the Peril-Sensitive Sunglasses. Another favorite was the AutoDuel toolkit.

      I was thinking about the packaging and documentation the other day. I bought Flight Simulator X and was excited to open it up and see what it came with. It was the first one I bothered with since I bought the original way back on the //c. The original came with Nav Maps that showed approach vectors and frequencies of all kinds of airports. It was awesome looking up the frequency to tune the VOR to continue my flight. The documentation had a 'tutorial' of sorts on how planes fly.

      Flight Sim X comes with a DVD and a manual. The manual is mostly how to install it and fun things to do (take off from which airports and fly in which directions to see famous landmarks). Meh.

      --
      -- toolie
    10. Re:Yes, it was. by Reservoir+Penguin · · Score: 1

      Don't get me wring, I believe in technological progress and I'm amazed at how much graphical and computing power is available now at consumer level, hell I play moo in basilisk2 on my macbook because the mac68k port just looks better than the dos version! Ditto for the Amiga XCOM version. But I also believe in such thing as "Golden age", you can see analogies running through any form of art whether paining, music, film or video games, Time after time we can trace how depth of form and creativity has been replaced by lushness and shallownesses. The golden age of video games lasted through mid 90s and it was the time when a creative team could produce a financially succesful game on a relatively small budget.

      --
      US-UK-Israel: The real Axis of Evil
    11. Re:Yes, it was. by feepness · · Score: 2, Funny

      The first time I saw the northern lights, it was so incredibly amazing and awesome. The second time I saw them, it was still very cool, but the shock and amazement and surprise had already died down a bit.

      Northern Lights? Is that an RPG? Sounds kinda of cool.... which platform?

    12. Re:Yes, it was. by PaganRitual · · Score: 1

      Of course the 'best games ever' are going to be old if your definition of 'old' encompasses the majority of games ever made.

      Yes, except the 'new' ones. That how we differentiate old from new. FYI.

      Also, you might wanna check your clipboard contents. I think it has 'Wii Sports' in it and you accidentally hit ctrl-v while typing this out. Just in case you put it in something more important later in the day.

    13. Re:Yes, it was. by Criterion · · Score: 1

      "Of course the 'best games ever' are going to be old if your definition of 'old' encompasses the majority of games ever made. And was the gameplay really better? Or have we just managed to forget the countless crappy games there were back then too?"

      Do what? Huh? I do not believe any best games ever list would include the countless crappy game back then (or now) so your inquiry about gamplay being better would have exactly nothing to do with the crappy games and everything to do with the great games. And yes, gameplay really was at least as good, and better depending on the game as the best of today. Don't forget all the crappy games today if you're gonna be painting everything with that big ol' brush you got there.

      Don't go pointing at me either, my fave game is X-Com followed closely by Star Control 2, Civ, Settlers, GTA-SA, Halo, Project Gotham Racing.. just to name a few so you can see that my interests and game types are varied. I am not "stuck in the past" in any way shape or form (eagerly awaiting GTA4 and Halo3).. but wow.. I sure wish a new game would come out that was as good as X-Com.

      --
      We have enough youth, how about a fountain of SMART?
  18. Easier: yes; Better: maybe by El_Muerte_TDS · · Score: 1

    'Better' is to vague to answer.
    It was easier and was easier because technology wasn't that far that a lot of skill was needed to produce something acceptable. Everybody can mess around with a "paint" program and create something that doesn't look half bad. But for 3D modeling applications you need way more skill to even create something remotely usable.
    Quality standards were low back then due toch lack of technology, now with the technology the standards are much higher and skilled people are needed to create base assets. With some `wit' you can use those base assets to create the rest of your world. Not every characters has to be uniquely modeled, just some change in color and resizing can be enough to fool the player.

  19. maybe? the game type changed by dAzED1 · · Score: 1

    Problem is that I'm not interested in a driving game (GTA or whatever) nor a first-person-shooter (ala Quake). What's left in modern stuff?

    My favorite games are still Master of Magic, Starcraft, and XCom: Terror from the Deep. I like the MMORPGs, but not enough to have played one in the last couple years. They end up being more of a chore than a game, and I'd rather go running.

    I guess the issue is that the market changed, and people now buy games I'm not really interested in. Civ2 was better game-play-wise than Civ4, and was certainly less preachy. The only game company that has seemed to stick to the "control-large-armies" style of play has been Microsoft, and I just can't bring myself to buy anything from them. Fortunately, I still find MoM to be fun (despite the constant crashing).

  20. The answer is no: Nostalgia by Blakey+Rat · · Score: 5, Insightful

    The answer to almost all nostalgia-motivated questions like this is no, things were not better in the past. The human mind has an amazing capability to remember good things and forget bad things, so while there were many good games in the past, there were also many terrible games in the past and the percentage of good games is a constant.

    1. Re:The answer is no: Nostalgia by rhennigan · · Score: 1

      For those that have forgotten some of the atrocious games of the NES days, I give you "The Angry Nintendo Nerd" http://youtube.com/results?search_query=angry+nint endo+nerd

    2. Re:The answer is no: Nostalgia by writermike · · Score: 1

      The answer to almost all nostalgia-motivated questions like this is no, things were not better in the past. The human mind has an amazing capability to remember good things and forget bad things, so while there were many good games in the past, there were also many terrible games in the past and the percentage of good games is a constant. Right. Ultimately I think this is all very simple. For whatever reason, you've crafted sense of wonder when it comes to your past. Maybe you really had a sense of wonder. Maybe you've forgotten all the bad stuff from that time. Either way, you've got this memory of feeling great that you won't be able to recapture, no matter how hard you try. (Well, except if you take some drugs, I suppose.) :-D

      m

      --
      If Nalgene water bottles are outlawed, only outlaws will have Nalgene water bottles.
    3. Re:The answer is no: Nostalgia by Das+Modell · · Score: 1

      When I was little there were no "bad" games. Even the most simple game could entertain me for hours, and the quality of the game didn't seem to be much of a factor. When I got older I started complaining about game balance, mechanics, controls and the interface and level design.

      I think some people just want to look like they're somehow oldskool and hardcore by complaining that today's games are shit and things were so much better twenty years ago when the games were created in a few months by one or two people.

      Ancient games are, generally speaking, only valuable to those who played them when they first appeared. I sometimes play some of the games I had when I was little (C-64, NES, Amiga), but something very old like VIC-20 games don't interest me at all. They're just oudated relics to me. I can appreciate their historical value but I have no desire to play them. Unlike movies, games simply get outdated.

  21. I've never been pulled in like Starflight did by Shivetya · · Score: 1

    but does that mean games were better back in the age? What about asking the question, who are we today that we were not then?

    Memories are great, just don't try and find out if they are accurate. I remember shows I loved when I was younger and purchased many on DVD only realizing that what I remembered wasn't what was. In other words, I am a little more critical and fail to always see the magic anymore that once caught my eye.

    Plus back then there wasn't much choice so the good games really did stand out. There are many games these days that are good but its hard for them to stand out, especially considering the platform choices as well

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
    1. Re:I've never been pulled in like Starflight did by ubercam · · Score: 1

      A perfect example of memories not being perfect:

      I was over at my friend's place a month or two ago and we were talking about the cartoons we used to watch in our children. Turns out we ended up watching mostly the same things, except a couple shows, one of which was, Saber Rider & the Star Sheriffs (he's German, so watched it in German). He had such good memories of it that he even bought the DVD set of the first season (also in German). He has since rewatched the first season, still enjoyed it and actually understood what was going on a lot better than as a child. Since I had never heard of it, we decided to watch the first episode. I quickly caught on that the horse's name was Steed, yet my friend thought as a child, and up to the second I pointed it out to him, that the horse's name was Steve. I had to explain that steed is a synonym of horse and he immediately accused me of ruining his childhood memories of the show... not seriously though, but he did feel pretty stupid.

      Now this begs the question, do memories need to be perfect? No, I don't think they do. If it makes you happy as a memory, who cares if it's accurate. In most fish stories, the fish gets bigger the further away from the water you get. Also most people embellish or exaggerate stories to make them better. I guess like movies and books, if it's slightly unbelievable it makes for a better story.

  22. Re:I don't know about 'better', but it was differe by brkello · · Score: 2, Insightful

    You are comparing a single player experience with multiplayer. Your post has nothing to do with new and old as you would get the same difference if you weren't playing online.

    And if you hate WoW instances and morons in CS...why are you playing them?

    --
    Support a great indie game: http://www.abaddon360.com
  23. Nostalgia ... by Anonymous Coward · · Score: 2, Insightful

    You're not comparing the games of today with the games of yesterday, you're comparing the you of today with the you of yesterday and, big surprise, you liked being young.

    There were some good games out at the beginning of the epoch, henceforth known as 'the Dawning'. I haven't seen anyone mention Karateka, or the original Prince of Persia. Some good games.

    There are some good games out now, henceforth known as 'the Nowening'. God of War 2, Fight Night Round 3, etc. Some good games.

    But most, and I'd spew out a highly unreliable 70%, of the games are crap. Just like everything else mankind produces.

    Don't give in to nostalgia, it makes you sound even older than you are.

    1. Re:Nostalgia ... by cluke · · Score: 5, Insightful

      You really nailed it there! I have started playing Oblivion and though it is a great game, I still feel only a fraction of the wonderment I felt when I was a boy playing something like Eye of the Beholder or Legends of Valour on the Amiga. Back then I would have practically shit myself at the thought of a game as open-ended and free as Oblivion, now the cynicism of age has taken the shine off it somewhat. It's easier to get "into" a game when you are young, I think. The suspension of disbelief is that much stronger. Now all I see are 3D engines and scripting back-ends.

      Gigabytes of lovingly crafted art assets just wash over me, whereas back in the 8-bit days I was excited by a level that had a different background colour.

      (As an aside, there is still an outlet for simpler 8-bit style games, on mobile phones. And man, is it one ocean of crap.)

    2. Re:Nostalgia ... by Anonymous Coward · · Score: 0

      Oblivion is not a great game. I did the arena, the mage's guild quests, a few side quests here and there... and quit because the game is simply too boring. After putting Oblivion aside, I still wanted to play with a first person RPG, so I downloaded Ultima Underworld, and played it with Dosbox... and it was a lot more fun than Oblivion. After Ultima Underworld, I played with Gothic III and, although too easy to be a great game, it was still far better than Oblivion.

      It's certainly easier to be impressed with a game when you are young, but it doesn't change the fact that some old games are simply better than most new games from a pure gameplay point of view. The Sentinel, Annals of Rome, Speedball (the first one as I think Speedball 2 was slower and less interesting), Mission:Impossible... are some of the games I still play, from time to time, after 20 years. I played with Oblivion for only a few hours.

  24. Re:Meanwhile, beyond the land of False Dichotomies by Rob+T+Firefly · · Score: 2, Insightful

    Excellent point. New games aren't replacing existing games, they're adding to the body of games out there. Anyone with an old console, a Java-enabled phone or PDA, a service such as XBox Arcade, a "greatest hits" modern console port, or the wherewithal to grab an emulator and some ROMs will find it at least as easy to get hold of an old classic as it is to buy the latest console or PC game.

  25. Whitelists rock for games by SanityInAnarchy · · Score: 1

    Get some friends to play, and add them to your friends list (if that's ever been fixed -- fscking Valve). Set up your own server, or find one which is typically filled with decent players who don't act like pre-teens, and bookmark that.

    Or play games like Natural Selection, where the OMGSNIPERFAGZ do not stand a chance at actually learning the game, and get a mic (because you really do need a mic to play NS well).

    --
    Don't thank God, thank a doctor!
  26. Hard to tell... by misleb · · Score: 4, Insightful

    You might as well ask an old man if music was better when he was younger. :-)

    I'm going to have to fight the nostalgia and say, "hell yea gaming is better now." I spent my fair share of time typing in games in BASIC line by line from a book. And you know what? Those games sucked ass. The ONLY reason I spent any time playing them was because I didn't want to feel like the time I spent typing was wasted.

    I don't really see anything special about games "back in the day." Sure, you can say that programmers were forced to be creative with limited resources, but I am not sure that is necessarily a bonus for the end user. Really, most games 15, 20 years ago were just plain simple. Maybe they had a good idea that could keep people hooked, but really, they were extremely repetitive (I'm looking at you, Atari). They just have nothing on some of the depth you can get in games today. Even overlooking tge fancy graphics (which is a bonus in and of itself, IMO), you can spend a fair amount of time just learning how a modern game works... learning strategy, etc. It is much more than hand-eye coordination these days.

    That said, I don't play many games any more even though I could. The really old game just plain bore the crap out of me within 5 seconds and the modern games just take about a couple hours longer to bore me. But that is just me getting older. I don't think it should reflect on the quality of gaming.

    -matthew

    --
    "THERE IS NO JUSTICE, THERE IS ONLY ME." -Death
  27. Short answer by brakett · · Score: 1

    Short answer: Yes!

  28. Development costs and imagination by gilesjuk · · Score: 1

    Back in the 8-bit days you frequently saw games written by one or two programmers, maybe a third would write sound routines and the music.

    The costs were low, the ideas were much broader and you would very rarely see a sequel.

    Games were often created by youngsters, geeky types, hippy types or just people who loved creating something.

    These days games are developed in huge teams, each game is a large IT project requiring project management, meetings etc. A failed project can finish off a games company.

    Control methods for games are too complex, Nintendo has the right idea. How many more buttons can you fit on a controller?

    People play older games using emulators for many reasons, however they were fun and the learning curve was pretty much non existant.

    1. Re:Development costs and imagination by soft_guy · · Score: 1

      I have to agree with this. However, I also think that playing on an emulator is just not as good.

      For one thing, you aren't using the same controller.

      Case in point, probably my favorite game of all times is a shareware game made for the Atari 800 computer called Gauntlet (not the arcade gauntlet - this is totally differrent).

      Playing it on my Mac using an iShock controller, I find that the ship is almost impossible to control. It is not as much fun as playing it on the original hardware. Unfortunately while I can download the game from the internet, I have no idea how to transfer it to an Atari floppy disk :-(

      Also, there is nothing like Infocom these days.

      --
      Avoid Missing Ball for High Score
    2. Re:Development costs and imagination by XxtraLarGe · · Score: 1

      Control methods for games are too complex, Nintendo has the right idea. How many more buttons can you fit on a controller? How about this many?
      --
      Taking guns away from the 99% gives the 1% 100% of the power.
  29. Re:I don't know about 'better', but it was differe by cowscows · · Score: 1

    Online multiplayer can be a great thing, and not only really fits some gametypes, it also makes a lot of new gametypes possible. But it takes much of the experience out of the hands of the designer, which can be dangerous to the quality of the game. I do find it mildly frustrating that online gaming has sorta become the new "fad" , to the point where it gets applied even to games that don't really need it, and especially when it's substituted for something else. It blows my mind that Motorstorm for the PS3 has online multiplayer, but two people cannot race against each other sitting on the same couch and watching the same TV. Is the ability to play online with random people so compelling that it's worth trading away the ability to play against your friends, or your brother, or your kid?

    --

    One time I threw a brick at a duck.

  30. What killed gaming complexity was 3D by Jerf · · Score: 4, Insightful

    What really killed gaming complexity was 3D. We still haven't entirely recovered from the "need" to have everything in 3D.

    Consider the set of verbs you might have in a late-generation 2D game, like Civilization or Starcraft. You might have tens, or hundreds depending on how you count. (Note modern Civs may use 3D hardware, but they are still fundamentally 2D games. The only effect is that I can't play Civ 4 because I have a laptop, whereas I could probably run tens of instances of the engine itself.)

    Now, compare that to the set of verbs you have in Quake. The movement commands, jump, change weapon, and shoot. That's about it. That's about all you can afford in 3D, especially on a console because that set runs you right out of buttons.

    3D made every feature immensely more complicated, both to create the assets and to implement user control, and as a natural result, we usually lost features in the jump to 3D. Result: Simpler games. Even now, the average blockbuster of today may be far prettier than a 1999 top-ten hit, but the 1999 top-ten hit will be much richer.

    I think this is what actually killed the adventure game genre. Is it that nobody's interested in playing another Day of the Tentacle, or that there isn't a company out there that can afford all the requisite 3D animation work?

    As my canonical example of how hard 3D is, imagine Nethack in 3D, with no compromises (except for anything that may be literally impossible due to being a play on words or something). Every monster, every polymorph, every item, every effect, everything in glorious 3D. Not gonna happen anytime soon.

    I'm not saying all games are crap. They aren't. But we jumped to 3D before we were really ready technologically. Except for FPSs, I still don't think we are; it's all too expensive.

    1. Re:What killed gaming complexity was 3D by soft_guy · · Score: 1

      You are totally right. Also, I find that many 3D games, I cannot play at all. I get nauseated after just a couple of minutes of playing the game or watching someone else play. This isn't the case with all of them, but a lot of them I have this problem.

      --
      Avoid Missing Ball for High Score
    2. Re:What killed gaming complexity was 3D by Anonymous Coward · · Score: 0

      In your case i recommend playing Prey after lunch.

    3. Re:What killed gaming complexity was 3D by Krischi · · Score: 1

      Are you aware that Telltale Games is trying to recreate Sam & Max adventure games in 3D, and so far is doing a fine job of it? The latest episode, "Reality 2.0," is both uproariously funny and fun to play, especially for old-school gamers. The previous epsiode, "Abe Lincoln Must Die!" is also great fun.

    4. Re:What killed gaming complexity was 3D by fishbowl · · Score: 1

      >imagine Nethack in 3D, with no compromises

      I cannot, and here is the reason: Any attempt at representation in graphics is going to be far less detailed, and far more tame, than my imagination makes it.

      This is the reason Nethack, and roguelike games in general, have so much appeal.

      Definitely my imagination makes this game more gory, and the situations the character faces in the game more desperate, than anything mere computer graphics can offer.

      Others are entitled to disagree, but I don't actually consider roguelike games to be "retro" at all, and in many important ways, confer a sense of realism that cinematic graphics can never do.

      And the places where Nethack's realism is weak, has more to do with issues like pathfinding, and range, distance and line of sight computation -- and as a computer scientist, I can recognize the difficulty involved in improving those things.

      The beauty of Nethack is not what happens on the display - it's how you imagine what's happening between turns.

      --
      -fb Everything not expressly forbidden is now mandatory.
    5. Re:What killed gaming complexity was 3D by Abcd1234 · · Score: 1

      I cannot, and here is the reason: Any attempt at representation in graphics is going to be far less detailed, and far more tame, than my imagination makes it.

      It's not just that, though. Nethack has an *immense* number of interactions between items, players, enemies, and so forth. The number of weapons, armor, and items is staggering, and that doesn't begin to cover the interactions between them, which balloons when you consider all the verbs nethack makes available.

      The result is gameplay of amazing depth. The point of the GP is that you'd be very hardpressed to replicate all these interactions in a 3D world, partly due to control limitations, and partly because of all the artwork, sound effects, and so forth, that would be necessary.

      So, yes, Nethack is appealing due to one's imagination. But I think it's appealing, moreso, because of the richness of gameplay that it offers.

    6. Re:What killed gaming complexity was 3D by Jerf · · Score: 1

      The point of the GP is that you'd be very hardpressed to replicate all these interactions in a 3D world, partly due to control limitations, and partly because of all the artwork, sound effects, and so forth, that would be necessary.
      Exactly. If Nethack developers had fallen under the "Must Be 3D" spell, there'd be no nethack. (Yes, I know Nethack basically predates 3D as a practical gaming technology. Humor me. Still true that the project could theoretically have died trying to make the jump.)

      For a more concrete example, see Diablo. Diablo is Angband, in realtime 3D. Angband is substantially simpler than Nethack most ways, yet Diablo still failed to capture the richness of Angband, because even Angband in "glorious 3D" would be a nightmare to create. Let's not even talk about some of the extensions to Angband.
    7. Re:What killed gaming complexity was 3D by Jaysyn · · Score: 1

      ..Nethack in 3d

      It could be done in the Aurora Engine (NWN) by a very dedicated group of people. Most everything could be scripted & you could have all of your different actions through dialogs or radial menus. Digging would be a PITA.

      --
      There is a war going on for your mind.
    8. Re:What killed gaming complexity was 3D by grumbel · · Score: 1

      ### I think this is what actually killed the adventure game genre. Is it that nobody's interested in playing another Day of the Tentacle, or that there isn't a company out there that can afford all the requisite 3D animation work?

      3D animation is actually a lot cheapter then 2D one, which is why you really don't see 2D animation anymore in games, even 2D games often use prerendered 3D models. See also the new Sam'n Max, all 3D. Thats not what killed the genre. What killed the adventure genre is that there was no technical progress. Doom had its 3D environments and fluffy new effects, while the point&click adventures started with 2d backgrounds and never moved beyond that, even today, 20 years after Maniac Mansion they are still build on the very same technical grounding. And well, publishers want to sell the "next big thing" not some nice little story with the same tech as five years ago. Thus the genre died for most part a decade ago.

      However, aside from the adventure games I however agree, 3D killed a lot of gameplay and it might take another 5 years to finally get it back. A little look at XCom:Ufo just makes this all to obvious, in that games I could build bases, level up troops, manage finances, do research for new weapons, intercept UFOs in mid air and search through the wracks that fell to the ground. I could also walk through cities, destroy walls and even level whole buildings to the ground. Today on the other side I can run from A to B and shoot enemies, walls are indestructible, there is no research base building or anything, the games are far more one dimensional. It simply not possible today to combine the gameplay of a Full Spectrum Warrior or Gears of War with the fully destructable environment of a XCom:UFO, physic engines simply are not ready for that and neither are character physics.

    9. Re:What killed gaming complexity was 3D by prichardson · · Score: 1

      To be completely fair, the logic engine behind Civ IV is extremely complicated. In the early members of the Civilization series, the computer would 'cheat' at higher difficulty modes by being omniscient or even giving itself resources. Civilization IV doesn't do that, and the AI required for it to play at the higher difficulty levels is processor intensive. Certainly the graphics compound its high system requirements, but even with the Civ I graphics engine, Civilization IV would still be a recourse hog.

      --
      Help I'm a rock.
    10. Re:What killed gaming complexity was 3D by Acer500 · · Score: 1

      I have exactly the same problem... I can't stand some 3D games. I distinctly recall getting dizzy playing Wolfenstein 3D.

      --
      There are three kinds of lies: lies, damned lies, and statistics.
  31. Was Videogaming Better Back in the Day? by yoprst · · Score: 1

    No.
    Testified by a veteran gamer (started with atari 2600 in the 80s).

  32. Re:I don't know about 'better', but it was differe by Blakey+Rat · · Score: 2, Funny

    When you were playing on a Commodore 64, you didn't even *have* Internet multiplayer. So it seems to me that the fact that the Internet multiplayer feature exists at all makes the game much better than its C-64 equivalent.

    Additionally, you don't *have* to play online now. You choose to. (Sure, there are some games that require online play, like MMORPGs and some FPS games.)

    I don't even need to go back that far, the 90's had a lot of fantastic games that I still play and have a lot more fun with than running another damn WoW instance, or another round of Countersrike: OMGSNIPERFAGZ!!LAWLZ Edition.

    So don't play those type of games. You act as if the entire game industry consists of Counterstrike clones and MMORPGs.

  33. Games today are better... and worse. by Opportunist · · Score: 4, Interesting

    Face it, pushing a game out the door is a risk. Because games are invariably very, very expensive pieces of software.

    This isn't what it was in the 80s, where 2 college students come together and hash out a game over the time of a year in their spare time. If it flies, great, if it doesn't, so what. In the 80s, making a game was "easy". Now, hold your horses, of COURSE it is way "easier" today to code a game with DirectX (which pretty much takes the burden of actually placing the graphics onto the screen off your back, with perfect algorithms that you'd need to study 10 years of advanced maths to get close), but back then the computers sucked so badly that even a hint of graphics was already something that inspired awe in your player. Take the average 80s game. "Pole Position" anyone? With some blocks resembling cars and a "pit stop" that consisted mainly of you moving an unanimated sprite across the screen.

    Doesn't need an "animation artist" to make, does it?

    Sound? Yeah, it squeaked. We have sound. And when the gun fires it makes "taktaktak". Perfekt.

    Story? Yeah, someone of the crew wrote a 10-liner for the manual (since in the game there was no room for story anyway. Remember, 64k is a lot and 640k more than anyone would ever need). Here's your story. Go along the lines of "bad guy hijacks something we think is cool, princess or some gem or something, and you gotta go and get it back. Make it about a page".

    Physics? What for? Gravity is "lower sprite a dot every 2 seconds".

    Of course, a few crafty coders can hack that together in a few months.

    The huge advantage of it is simply that you can take risks that way. You can leave the used and tried paths and try something new. If it blows, well, you tried and you didn't break your neck for it.

    This is no longer possible today, with games that cost a few million USD to make possible. Can you imagine sinking about 10 manyears of highly qualified artists into a bomb? 3 bombs like that and EA is a goner.

    For a small studio, one such bomb is already the torpedo it needs. And I think we all know a few studios that sunk because they couldn't get their wonderful game (which would have been wonderful, most likely) done before they ran out of dough.

    So studios stay with the pathes they know. So we get NHL 200x, Command & Conquer Part 18, Doom 200 and the millionth fantasy MMORPG. Because it works. Because it sells. Because it is no risk.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    1. Re:Games today are better... and worse. by cowscows · · Score: 1

      One person can still make a game today. If it's a good game, that person can sell that game and make decent money. One individual cannot make a huge game like GTA3, but that's not the only type of game that exists.

      The guy who made Snood made a good chunk of change off of that game. It's simple, that graphics have stayed consistently crappy over the years, the sound is weak, and the gameplay is very simple. That gameplay is, however, extremely addictive. And the simple nature of the game made it appeal to a lot of people. Keeping in mind the simplicity of the game, the price tag was low compared to most games. And while he didn't sell 20 million copies at $50 per shot, he apparently sold enough that he made over $100k, and he didn't have to share that money with anybody else (except the government via taxes I guess). Those successes also led to Snood getting picked up by some other publishers who ported it to various consoles.

      There are many other examples of individuals or small teams who are making money producing video games. If all you read is big gaming sites like IGN or 1up, you might miss out on some of that, because the small time developers can't compete in the media circus. But they can still sell games, and make a living. Just because other people have moved on to the gaming "industry" doesn't mean that the indie scene has disappeared.

      --

      One time I threw a brick at a duck.

    2. Re:Games today are better... and worse. by Hatta · · Score: 1

      Face it, pushing a game out the door is a risk. Because games are invariably very, very expensive pieces of software.

      Are they? How much did it cost to make Nethack? A game can be as cheap or as expensive as one wants, it's all up to the developer.

      --
      Give me Classic Slashdot or give me death!
    3. Re:Games today are better... and worse. by Hatta · · Score: 1

      The guy who made Snood made a good chunk of change off of that game.

      And he didn't even come up with an original idea. Snood's a straight up ripoff of Puzzle Bobble. Hmmm, time to start working on a clone of Burger Time.

      --
      Give me Classic Slashdot or give me death!
    4. Re:Games today are better... and worse. by Opportunist · · Score: 1

      How many people you know would pay for Nethack?

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    5. Re:Games today are better... and worse. by Anonymous Coward · · Score: 0
      "Pole Position" anyone? With some blocks resembling cars and a "pit stop" that consisted mainly of you moving an unanimated sprite across the screen.

      There is no pitstop in pole position! The hardware for that game was quite sophisticated for the time (with sprite scaling etc.). It was the hardware showing-off game of the time for Namco, and must have taken them a lot more effort to develop than most of their other games. And the sprites did animate slightly, in that there were several angles of the cars. You could have picked a better example, e.g. "hunchback" or "warp-warp".

    6. Re:Games today are better... and worse. by Analog+Penguin · · Score: 1

      I couldn't believe it when I first played Snood and found that it was the same game as Bust-a-Move (aka Puzzle Bobble). Then you visit the Snood guy's website, and it's filled with stuff about how he invented Snood for his wife or something, and how Snood does outreach programs, and all kinds of sappy crap that really looks stupid when you realize he stole the idea. I have no how idea how he got away with it.

    7. Re:Games today are better... and worse. by Anonymous Coward · · Score: 0

      If you meant "commercial games", you should probably have specified that. Many people enjoy NetHack, and the devteam probably feel that they are working on a successful game, even if it would very much be a niche product if marketed commercially.

      I've devoted much more time to NetHack than many other games that I've paid money to play.

  34. Why not ask Nintendo? by meringuoid · · Score: 1
    I'd say Nintendo are uniquely placed to answer this. How are Virtual Console sales going, compared to new Wii games? How many are they selling of the NES and SNES Zelda games, compared to Twilight Princess? There's a chance for direct comparison here.

    Then again, there's a selection bias; only good games of old get remembered. Same with most culture; the 95% of crap is forgotten, and we end up thinking of a golden age that never really was.

    --
    Real Daleks don't climb stairs - they level the building.
    1. Re:Why not ask Nintendo? by Turn-X+Alphonse · · Score: 1

      I already have a SNES and a NES, I do not already have wii games.

      One I buy, one I can emulate or just boot up my old stuff.

      Not fair to compare

      --
      I like muppets.
  35. No. by Bongo+Bill · · Score: 1

    The average game today is an unintuitive, unoriginal, mindless piece of crap. The average game fifteen or twenty years ago was a cryptic, derivative, frustrating, and unplayable product of madness that only a child could figure out how to play.

    The difference is that the best games of yesteryear were simpler and newer than the best games of today. Back then, as a game developer, you were exploring a concept with very few examples to follow. You had to invent the conventions yourself. A great game developer was able to make absolutely certain that all parts of the game fit together perfectly. Today, I have no doubt that the games are technically better and the design much more refined, but because there's a growing legacy of conventional design decisions, certain parts seem a bit out of place. This makes it easier to be able to pick up any game and figure out what to do with it, but it also encourages the inclusion of elements that may not serve the game as well as a less conventional solution.

    We only remember that the old games are better because back then, we didn't have much choice. There were only a few we cared about and we probably had time for all of them. These days, there are so many that we become indecisive and obsessed with a game's flaws, regretting that the time we end up spending on one is time that another one won't get.

    --
    ...but is it art?
  36. It depends on the target audience by Trevin · · Score: 3, Insightful

    IMHO, the simple BASIC games of the past were better if you were an aspiring computer programmer, because it gave you a fun way to experiment with making the computer do what you want. (Assuming you were paying attention to those lines of code you copied from COMPUTE! or other magazines.)

    The early commercial games for 8-bit computers and 2nd-generation video game consoles were good in their day, and had the advantage of creativity -- limited by CPU and memory capacity, but not by special-purpose hardware, there seemed to be much more variety in game genres. Today by comparison, game consoles provide accelerated 3-D graphics, so most games are 3-D FPV action or adventure games and focus on "realism". They provide much greater detail and depth, but it seems not as much variety. How many simple board games or 2-D puzzles can you find on a modern console? Of course the PC, being a general-purpose machine, still has a decent varienty of games. And the Wii's virtual console gives it the advantage of having both old-style and new-style games.

    1. Re:It depends on the target audience by toxicity69 · · Score: 1

      No I'm sorry, BASIC games sucked balls. Typing meticulously (sp?) for an hour to have a text based question game or, have a few lines run across your screen, was NOT fun. If you could have saved it, maybe, but at the time they put all those games code in the magazines you couldn't IIRC.

  37. Re:Meanwhile, beyond the land of False Dichotomies by iocat · · Score: 5, Insightful
    The other thing that makes this question hard to debate is the age/nostalgia thing. For instance, my favorite sci-fi ever was what I read at 14, vecause it was the FIRST sci-fi I read. So, all the mind-expanding concepts of sci-fi were new to me, and evens what others would have considered as cliched crap seemed brilliant to me, if only becuase I hadn't seen the cliches a thousand times before. So, sure, based on that, the simple games of my youth were brilliant! The story in Ultima was transcendental, the action in Xevious or even Pheonix unparalled.

    So were those old games better? I think it's almost impossible to evaluate through the dewy-eyed nostalgia filter. The closest comparison to old-school (pre-NES) games are probably the "casual games" of today, and certainly Xevious or Galaga compare well with Heavy Weapon or Bejeweled. But comparing Gauntlet or Ultima to KOTOR or Diablo is like comparing a cave painting to a Picasso. They're so different, and so much products of their time, that it's dfficult to say one is better or worse than the other.

    --

    Dude, I think I can see my house from here.

  38. ...play though once, move on to the next. by dpilot · · Score: 4, Insightful

    >They were meant to be played over and over and enjoyed. By comparison, most games today are play though once, move on to the next.

    This is the most insightful point of a highly-moderated post.

    Why on Earth would a game company want you to play over and over, and keep enjoying your single purchase? Of course what they really want is "the next purchase," every time and on a continuing basis.

    It's kind of like movie previews. They used to be a teaser, promising more and better, but now they pretty much show the best bits, and promise only more. Movies used to play longer at theaters, and it wasn't unusual to go to a really good movie more than once. Today they hope to get that once, and maybe the DVD, especially with the "extra" crap. But by all means let's get another movie onto that screen, to get that one sale + DVD on that one, too.

    --
    The living have better things to do than to continue hating the dead.
    1. Re:...play though once, move on to the next. by Sax+Maniac · · Score: 4, Insightful

      Why on Earth would a game company want you to play over and over, and keep enjoying your single purchase?
      Because the original games were consoles in an arcade. You didn't own games, you pumped quarters into ones that other people owned. When the first home units came out, the designers followed that trend. It took them many years to figure it out. At the beginning, it very much a technology exercise: how much game can you fit in 2K? You would put up with the deficiencies in the game, because you enjoyed the technology as much as the game itself. You also wouldn't have to spent lots of money continuously feeding it quarters, or asking Mom for a ride to the mall. That was a big factor.
      --
      I can explanate how to administrate your network. You must configurate and segmentate it, so it can computate.
    2. Re:...play though once, move on to the next. by dpilot · · Score: 1

      Whoooooa, now that you mention it, I remember those.

      My old favorite was the Star Wars game with the vector graphics. Play too many in a row, and it made the drive home a little dicey.

      --
      The living have better things to do than to continue hating the dead.
    3. Re:...play though once, move on to the next. by DocSavage64109 · · Score: 1

      I remember that... I can still hear that machine calling out "Use the force, Luke!"

    4. Re:...play though once, move on to the next. by Mister+Whirly · · Score: 1

      You can get that ROM for M.A.M.E., but without the cool X-Wing controls it isn't very fun to play...

      --
      "But this one goes to 11!"
    5. Re:...play though once, move on to the next. by merikari · · Score: 1

      Why on Earth would a game company want you to play over and over, and keep enjoying your single purchase? Of course what they really want is "the next purchase," every time and on a continuing basis.

      I'm afraid you're right. The mainstream gaming business is billion dollar industry, and it's run like one. Small and independent game developers have been marginalized and have to compete with huge multinational companies and their advertising budgets. At this point the most interesting games come from indie game developers. If only the skilled developers with vision were respected more, in the same way as perhaps people who have created hit tv series (Whedon for example). I think one of the reasons that game developers are not respected is because the corporate bosses see games only as some kids' stuff sold with french fries.

      --
      My other SIG is a Sauer.
    6. Re:...play though once, move on to the next. by Criterion · · Score: 1

      OMG!! You just had to make me hear it too. Now I'll never get to sleep.

      --
      We have enough youth, how about a fountain of SMART?
  39. We tend to remember the classics. by Maul · · Score: 2

    We tend to remember the classics. There were hundreds of horrible NES games that few peopple remember (or at least care to remember).

    One thing that is disappointing to me is how easy many RPGs are. Back in the NES days and early 16-bit (SNES) days, they were fairly difficult. Nowadays they are nearly so easy that you have to go out of your way to even make them a challenge (either by limiting yourself to not using the most powerful abilities that make the games easy, or doing the ridiculously long side quests that don't matter to the main plot).

    --

    "You spoony bard!" -Tellah

    1. Re:We tend to remember the classics. by meringuoid · · Score: 1
      One thing that is disappointing to me is how easy many RPGs are. Back in the NES days and early 16-bit (SNES) days, they were fairly difficult. Nowadays they are nearly so easy that you have to go out of your way to even make them a challenge (either by limiting yourself to not using the most powerful abilities that make the games easy, or doing the ridiculously long side quests that don't matter to the main plot).

      But why were they so difficult? Was it because of endless repetitive pointless random encounters? It was, wasn't it? Difficulty courtesy of flinging endless monsters at you does not make a great game.

      RPGs have moved away from that and I for one am glad of it. Baldur's Gate had it pretty near right, and Planescape: Torment nailed it. Combat should be a part of the game and the player should have to have an eye to tactics in order to get through it, but it shouldn't be the whole challenge of the game. RPG: Role Playing Game. If I just want to kill things I'll play Quake. I want a story, I want plot progression, I do not want meaningless fetch quests through territory with random encounters every five steps.

      --
      Real Daleks don't climb stairs - they level the building.
  40. Not Necessarily ... by morari · · Score: 2, Insightful

    I don't think the majority of games put out today seem as fun because the entire activity is FAR more mainstream now. I can list a helluva lot more great games from the 8, 16 and 32bit eras than I can anything past. I think this is largely due to the general shift towards three dimensional games at that time though. While I have nothing against 3D games per say, the idea now that EVERY game has to be in 3D has ruined quite a bit of what gaming used to be and still could be. It's destroyed entire franchises (like Sonic, and even Mario to some degree) and made fun genres almost entirely obsolete. A nice side-scroller could be great nowadays with high resolution sprites and full-on particles effects. But that's not very marketable, and I'm not sure if it's merely because the industry thinks that way or if the lot of people introduced to gaming through Madden on the Playstation would instantly dismiss such (despite Madden having been 2D at one point)...

    --
    "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
  41. Pfft by hcdejong · · Score: 2, Funny

    ...looks back at the dawn of videogaming, when we were all kids just typing in our games, one line of BASIC at a time

    Why, back in my day, we used to have to enter our games as opcodes in binary, using toggle switches, and our 'screen' was a set of Blinkenlights, and we liked it that way. Whippersnappers.

  42. What has changed is us by J-1000 · · Score: 1

    The games themselves are still there, waiting to be played on an emulator or legacy hardware. Even the communities are still there, albeit in the form of niche fan clubs. What has changed more than anything is ourselves. We have developed an appetite for high-budget creations that weren't previously possible, and that has made it difficult for many of us to look back. And that doesn't even consider the fact that we've grown up, and our lives 10-20 years ago are nothing but one big nostalgic blur.

    Let's not allow nostalgia to blind us from what's being offered up as we speak. There are plenty of great small-scale games being developed and published right under our noses. Just the other week I picked up Puzzle Quest, a fun and deep game that could have easily been created by a small number of people, if not one person alone. Coincidentally I also picked up God of War that week, and the contrast could not have been greater. One had merely serviceable presentation, the other had Hollywood aspirations. And guess what? I've been playing far more Puzzle Quest.

    There are plenty of other examples, even from big companies like Nintendo. The WarioWare games come to mind, and how many people could it have possibly taken to develop Wii Sports? PC development is doing just fine, too. Mod development has created a small-time development explosion. And some smaller games, like Serious Sam, are even sporting custom graphics engines.

    I think we have a tendency to only look at where most of the money is going (large development houses) when considering the state of small-scale gaming. The money is not being distributed the same way it used to be, but the small-scale developers and small-scale games are both still here.

  43. Good games are still around... by grumbel · · Score: 2, Insightful

    No doubt, good games are still around, but what I often miss these days are the experimental games, those that don't really fall into any genre and instead just are what they are, back in the day of the C64 and Amiga there where plenty of them, today on the other side to many games just try way to hard to fit into genre clichés. Games these days are often void of personality and more often then not I end up thinking about games in terms of 'yet-another-FPS', 'yet-another-RTS', etc. instead of thinking about them as uniq games.

    Its kind of the same thing that bothers me with Hollywood movies or TV series, sure technically they might be well done and I am sure a lot of craftsmanship went into them, but often that craftsmanship annoys more then it helps. Shaky cameras can be great for some things, but when every second movies/series does them they start to get annoying very quickly. The effect ends up not helping what the production is trying to do, but the effect stands out on its own, its the trendy thing to do and so everybody does it. In games its basically the same, somebody comes up with a nice new genre (say GTAs open city environment), and a few years later you have ten games that all do the freaking same thing. I wouldn't mind sequels much, but when not only the sequel is repeating past gameplay but half a dozens other games as well, it really becomes annoying and boring. Especially because those new games often don't expand on the gameplay, they simply repeat it. This gets especially scary when games end up looking so much alike that I no longer can tell them apart (Quake4 looks like Doom, Saints Row like GTA, etc.).

    This all wouldn't be so bad if it would be because we already tried everything and are kind of running out of ideas now, but the sad part is that there are still tons of ideas floating around that nobody ever tried or didn't try in quite a lot of years.

    Some might argue that XboxLive and similar services allow experimental games again and to a certain degree they are right, but more often then not those services are abused for rereleasing old classic over and over again instead of actually new games, Nintendos Virtual Console being the worst offender in that direction.

  44. not really. by the+dark+hero · · Score: 1

    Its all about nostalgia. Some games we remember being better than they actually were and some games (for example, FF7) we never really let go of. Also, many games left a lot to the imagination. Sometimes what we fill in for ourselves is what makes the game great. Games today are representations of someone's vision. So much is done for us, but we still get great games from it.

    --
    You constantly struggle for self improvement - and it shows.

    Hooray for bad Engrish on fortune cookies

  45. Arcade vs X360 by jason.hall · · Score: 1

    I have a homemade MAME arcade machine, and an X360 running in 1080i. All I know is when company comes over, the X360 sits idle and the arcade machine doesn't.

    1. Re:Arcade vs X360 by DrEldarion · · Score: 1

      Just the opposite here. I have a modded XBox with just about every NES/SNES/Genesis game ever loaded on it, but that sits dormant while everyone plays Wii Sports or Resistance.

  46. Classic Gaming vs Gaming of Today by MyDixieWrecked · · Score: 1

    I'm a HUGE fan of retro gaming. For me, when I think 'retro,' I think of the NES when it comes to consoles and Police Quest, Space Quest, Leisure Suit Larry, and Prince of Persia for computers. The big thing about old computer games (namely the *Quest games) was that they were very clever. They required more thought than simply walking around the border of every room hitting the action button (think: resident evil), and although they had reading involved, it wasn't overly complex or distracting.

    The big problem I see with many games today is that very few of them are pick-up-and-play style, and when they are, they either require a investing a significant amount of time to play or they're a puzzle game. I find that my most favourite contemporary games are Geometry Wars (which can take me 35-40 minutes to play a single game), Lumines (which I can play for hours, but I have the advantage where I can just turn off my PSP when I'm done), racing games like Burnout Revenge, and Crackdown. These games are great because they all have a very simple premise, and don't require too much thought from game to game. When I've got a lot going on in life, it's difficult to pick up a game that I haven't played for 3 weeks and remember where I was, what I was doing and how to get everywhere (Final Fantasy XII was like this, that's why I stopped playing it).

    What happened to games like Super Mario Brothers 1-3/World, Megaman (the original bunch; namely #2), Q*bert, Centipede, Prince of Persia, etc which had a clearly defined gaming path with clearly defined goals? The original GTA had a feel like that, but it was ruined with all of the sequels.

    The elegance of a great game is in its simplicity. We need to get back to those primitive concepts and apply our current technologies to make them better.

    I could go on and on about how Nintendo and the Wii is on the right track, but is kinda doing it wrong and how many consumers are blind to shitty and redundant gameplay by spectacular graphics. Surely the industry hasn't run out of ideas!! They've got to be able to come up with new non-gimmicky, non-remake, fresh games.

    As a supliment, some additional games that did it right in recent memory: the various Castlevania DS games, Shadow of the Colossus, the original couple Warioware games, Starcraft (when you play a quick zergling rush game, especially), Narutimet Hero (PS2, Japan), Quake3, Counterstrike, and Desktop Tower Defense (handdrawngames.com)

    --



    ...spike
    Ewwwwww, coconut...
  47. OMG LOL by Anonymous Coward · · Score: 0

    "getoffmylawn": Best. Tag. EVER.

  48. Not better... by Pojut · · Score: 1

    ...just different. With all the money and technology that goes into games now, it allows developers to more closely bring their vision to reality. With more advanced tools brings about "better" graphics, more depth, and more detail.

    Back in the day, they weren't better...just different. Gameplay was number one soley because graphics were unable to be number one. It is my firm belief that had the technology and money of today had been available "back then", the gaming industry would have been exactly what it is now.

  49. A temporary fix by igotmybfg · · Score: 4, Funny

    Sometimes I like to play Doom3/Quake4 with a resolution of 800x600, or 640x480, because it gives that pixelated look that I remember so well from the games of yesteryear, when I first started playing (games like Wolfenstein, Doom, and Descent).

  50. Not a yes or no question by hansamurai · · Score: 1

    The simple answer is yes, or maybe it's no. It really depends on if you choose to wear those rose-colored glasses or not.

    For the yes crowd, we tend to remember great games from our youth. We remember growing up on franchises (before the term franchise meant ingame ad deals and a yearly roster update) that grew with us. We tend to remember the first time we played a video game, whether it was Pong or Tetris or Super Mario Bros. or Street Fighter 2. We look back at those experiences as good and positive.

    For the no crowd, we tend to remember the utter crap we had to go through. Whether it was dying in Ninja Gaiden or Contra for the thousandth time and throwing the controller at our little sister, or just wasting 15 weeks allowance on an absolute piece of crap. Those moments can linger with us and we don't soon forget.

    Personally, I tend to drift between the two. I can recognize how gaming has changed over the last 20 years because I've been paying attention. I am continually making mental notes about games and the industry and I have the (un?)fortunate aspect of my brain that acts like a database of this knowledge and stores it forever (I can remember quicker the day Ocarina of Time came out in the US than the day I was married). I did a lot of research as a child, reading Nintendo Power and Game Players, etc. so I wasn't exposed to many "very bad games", though I did own a few, so thus, I generally have a wave of nostalgia flow over me when I think of playing Super Mario Bros. 3 for the first time or when I received a Super Nintendo for my birthday.

    But I am still playing games. And I am still doing my research generally before I play them. I have a wide range of interests so I play everything nowadays from Pokemon to GTA to Civ 4 to Okami. And I tend to enjoy them all for what they're worth. I don't waste my time with bad games because I don't have a lot of time to waste. Much like when I was a child and I didn't have the money to waste. So many people here complain about stories in games nowadays, that's great, that's your opinion. But stop playing mainstream crap and branch out a little. Chances are your favorite story-based game as a child was a niche product when it was first released and there were plenty of crappy plot driven games when we were younger too.

    Anyways, I'm starting to digress, but my main point is that I feel bad for people who can clearly say "yes" or "no" to the original question. If you say "yes" I feel bad because there IS a lot of great stuff out there and if you need help finding it, I can help. And if you say "no" I feel bad because there WAS a lot of great stuff out there and if you need help finding it, I can help.

    1. Re:Not a yes or no question by meringuoid · · Score: 1
      I generally have a wave of nostalgia flow over me when I think of playing Super Mario Bros. 3 for the first time

      Christmas Day, 1991.

      On New Year's Eve my parents moved the TV under the stairs to make space in the living room for party visitors to dance and stuff. Suited me just fine. Four hours or so into 1992 I was most of the way through World 4.

      --
      Real Daleks don't climb stairs - they level the building.
  51. Yes, but you can't go back... by merc · · Score: 1

    Back in the early 80's I have no doubt that I wasted countless hours (that turned into weeks) playing Adventure on the ATARI 2600. By the standards of those times it was pretty cutting edge. While the enjoyment I derived playing a game where my character was a blurry pixilated dot (and the dragon-opponent that more resembled a duck) was immeasurable there's no way that I could go back and extract the same amount of pleasure from the same game today. Perhaps I could play about 15 minutes of the game just for the sheer nostalgia alone, but that's about it.

    So how does this answer the question posted by the headline in this article? The answer is both yes, and no. The games of those times were better, for those times.

    --
    It's true no man is an island, but if you take a bunch of dead guys and tie 'em together, they make a good raft.
  52. 3 hours of fun typing this in. by Anonymous Coward · · Score: 0

    30 print tab(30); "LUNAR LANDER"
    31 print
    50 print tab(30); "by Dave Ahl"
    35 print chr$(7)
    40 for i%=1 to 10: print: next i%
    100 input "Do you want instructions",a$
    110 if (left$(a$,1)"Y") and (left$(a$, 1) "y") then 390
    160 print
    200 print"You are landing on the moon and and have taken over manual"
    210 print"control 1000 feet above a good landing spot. You have a down-"
    220 print"ward velocity of 50 feet/sec. 150 units of fuel remain."
    225 print
    230 print"Here are the rules that govern your APOLLO space-craft:": print
    240 print"(1) After each second the height, velocity, and remaining fuel"
    250 print" will be reported via DIGBY your on-board computer."
    260 print"(2) After the report a '?' will appear. Enter the number"
    270 print" of units of fuel you wish to burn during the next"
    280 print" second. Each unit of fuel will slow your descent by"
    290 print" 1 foot/sec."
    310 print"(3) The maximum thrust of your engine is 30 feet/sec/sec"
    320 print" or 30 units of fuel per second."
    330 print"(4) When you contact the lunar surface. your descent engine"
    340 print" will automatically shut down and you will be given a"
    350 print" report of your landing speed and remaining fuel."
    360 print"(5) If you run out of fuel the '?' will no longer appear"
    370 print" but your second by second report will continue until"
    380 print" you contact the lunar surface.":print
    390 print"Beginning landing procedure..........":print
    400 print"DIGBY WISHES YOU GOOD LUCK !!!!!!!"
    420 print:print
    430 print"SEC FEET SPEED FUEL PLOT OF DISTANCE"
    450 print
    455 t=0:h=1000:v=50:f=150
    490 print t;tab(6);h;tab(16);v;tab(26);f;tab(35);"I";tab(h/1 5);"*"
    500 input b
    510 if b30 then b=30
    530 if b>f then b=f
    540 v1=v-b+5
    560 f=f-b
    570 h=h- .5*(v+v1)
    580 if h0 then 490
    615 if b=0 then 640
    620 print"**** OUT OF FUEL ****":print chr$(7)+chr$(7)+chr$(7)+chr$(7)+chr$(7)
    640 print t;tab(6);h;tab(16);v;tab(26);f;tab(35);"I";tab(h/1 5);"*"
    650 b=0
    660 goto 540
    670 print"***** CONTACT *****"
    680 h=h+ .5*(v1+v)
    690 if b=5 then 720
    700 d=(-v+sqr(v*v+h*(10-2*b)))/(5-b)
    710 goto 730
    720 d=h/v
    730 v1=v+(5-b)*d
    760 print"Touchdown at";t+d;"seconds."
    770 print"Landing velocity=";v1;"feet/sec."
    780 print f;"units of fuel remaining."
    790 if v10 then 810
    800 print"Congratulations! A perfect landing!!"
    805 print"Your license will be renewed.............later."
    810 if abs(v1)50 then print "You totalled an entire mountain !!!!!":goto 830
    816 if v1>30 and v110 and v15 and v1"N") and (left$(a$, 1) "n") then 390
    870 print:print"Control out.":print
    900 end

  53. You want M.U.L.E for Linux ? by ccandreva · · Score: 3, Informative
    1. Re:You want M.U.L.E for Linux ? by dzinerman · · Score: 1

      M. U. L. E. ? my friend used to kick my butt on that game all the time on his C64. But no one could beat me at Winter Games II on my apple ][. all 10's on the Hotdog everytime! take that sucka!

  54. Ob. by AlXtreme · · Score: 1

    I'm still playing Super Mario Brothers 3, you insensitive clod!

    Seriously. I never did get past 8-1.

    --
    This sig is intentionally left blank
    1. Re:Ob. by soft_guy · · Score: 1

      Don't tell me how it ends, because I'm still playing Star Raiders!

      --
      Avoid Missing Ball for High Score
  55. Cliché by Anonymous Coward · · Score: 0

    ... the unholy Hell out of cliched fantasy crap like ...

    It's "cliché!"
    "Cliché!"
    "Cliché!"

    BLAM
    1. Re:Cliché by mabinogi · · Score: 1

      English does not have an e-acute, so cliche is a perfectly valid transliteration.

      --
      Advanced users are users too!
    2. Re:Cliché by evilgiu · · Score: 1

      Start Menu => Control Panel => Regional and Language Options => Languages tab

      Change your keyboard layout to US-International - that simple, won't hurt.

      --
      It's not easy being green.
    3. Re:Cliché by paraax · · Score: 1

      Sure, if you want to lose your right alt key in order to type those additional characters. I could also memorize the code if I really cared. The original point was diacritics really aren't part of the English language and will show up in use mainly in imported words. In the above example it is a commonly accepted practice to drop the mark. Check dictionary.com if you care to verify.

    4. Re:Cliché by Anonymous Coward · · Score: 0

      I don't think you understand.

      _English_, the English language, has no e-acute. It does not exist. I don't care whether or not the symbol is available, the language doesn't have it. We don't put japanese characters in a sentence when we use Japanese loanwords, so why should we put French characters in when we use French loanwords.

      It is always acceptable to transliterate loanwords from other languages - particularly once they have become such a part of our own language as "cliche" has.

    5. Re:Cliché by mcvos · · Score: 1

      Start Menu => Control Panel => Regional and Language Options => Languages tab

      Are you crazy? I'm not touching that anymore. I've finally got Windows to not mess up my passwords by putting accents all over the place.

  56. Uh-huh by JohnnyBigodes · · Score: 1

    Videogaming was new and fresh back in the day. Now we're used to it. Next question!

  57. Yes, but thanks to Nintendo it's getting better! by MrP-(at+work) · · Score: 4, Interesting

    I was a big gamer back in the 80s/early 90s. I loved my NES/SNES/Genesis and would play for hours a day and had tons of games.

    Then I lost interest, from Saturn and on games were boring to me. It seemed all about graphics but not fun. Since I had a 200mhz PC up until 2001 I never played any PC games either.

    But for the hell of it I got a Wii a couple weeks ago, I feel like a kid again. These games are fun. Super Paper Mario is a great example. It's a side-scroller yet it has 3D, it's a perfect mesh of all the previous mario games and it's fun.

    The controller is great too, in fact I think it should become a standard for TVs and not just Wii. It makes more sense to point-and-click through your cable box program guide or your tivo menu. It would also be nice just to program your TV with a Wii style remote rather than using the usual volume +/- to navigate (and accidently click channel +/- and have to start over!)

    Yay for Wii

    --
    [an error occurred while processing this directive]
  58. Re:Meanwhile, beyond the land of False Dichotomies by king-manic · · Score: 3, Insightful

    Planescape, Xenogears, Fallout 1&2, FF 4&6&12, Vagrant story, Warcraft III, Starcraft, etc ... all kicked the crap out of what passed for a story back in the day, but these are the gems of their respective eras. Looking back thats all we see. It's easy for nostalgia to cloud our thinking. Ultima underworld was interesting and fun, but it pales to games liek oblivion which basically take the same idea and run with it. There is a lot of crap today, but there was back then too. Except we're comparing the 80% of todays games that are crap to the 20% of the games fromt he past that we remember. It isn't a fair comparison. We should compar ethe top 20% now with the top 20% then or the bottom 80% now with the bottom 80% then.

    --
    "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
  59. Re:Meanwhile, beyond the land of False Dichotomies by Retric · · Score: 5, Insightful

    The problem with comparing old vs. new games is people tend to stretch things.

    Pick the best 5 games of 2006 and compare them to the best 5 games of 1976, 1986, or 1996 but not 1976 though 1996. It's like comparing the music of the 60's (1960 - 1969) with music produced in the last six months.

  60. Article Summary by bigbigbison · · Score: 1

    These damn kids these days! Why back in my day...!

    Wait 20 years and someone will write this same article but instead of talking about old dos games they will be takling about GTA3 and how much better games in the 2000s were than games in the 2020s

    --
    http://www.popularculturegaming.com -- my blog about the culture of videogame players
  61. That's just wistful thinking... by rholland356 · · Score: 2, Insightful

    I miss that period of my life when I killed time playing video games and dreaming and thinking big thoughts.

    I've discovered that my second childhood has come around just as the Wii has been delivered and life has never been better!

    Are the old games better than today's? While there is no accounting for taste, be happy that all the oldies can be played on modern platforms, if you like. Makes it fun to host a retro party.

  62. alas poor xcom by oni · · Score: 3, Insightful

    Try and find a good ... turn-based strategy game.

    that made me think of the first two xcom games. oh god, it's a wonder I graduated college given all the time I spend killing aliens. And when xcomutil came out and suddenly I could create missions where my squad had to battle 50 baddies at a time, oh boy, I was screwed (or not screwed really).

    I'm sure there are good games out there today, and this is just selection bias because I don't have time to play as much anymore, but I have never enjoyed a game as much as I enjoyed xcom.

    (and yeah, I've played laser squad nemesis)

    1. Re:alas poor xcom by Jaysyn · · Score: 1

      If you patch Fallout Tactics: Brotherhood of Steel it's actually a damn fun turn-based strategy game. Almost as good as X-Com or Syndicate Wars.

      --
      There is a war going on for your mind.
    2. Re:alas poor xcom by zitch · · Score: 1

      I was waiting for someone to mention X-Com... :)

      There have been a few recent commercial attempts at recreating the old X-Com feel, like Altair's UFO series (UFO: Afterlight is the most recent one), but I haven't found any that has matched that feel.

      The closest to the original that I've found is the Open Source project UFO: Alien Invasion. It's still a work in progress, so bugs are going to have to be worked out, and they need to setup destructible terrain to really complete the feel. Something about the Quake 2 engine doesn't allow them to easily do this. I mean, some of my favorite moments involved sending in a blaster bomb into a house to wipe out a nest of aliens, blowing out 2-3 walls in the process... :).

    3. Re:alas poor xcom by DeadChobi · · Score: 1

      I liked Brotherhood of Steel. It had a lot of the same character as the older fallout games, but the humor was a bit rougher. It was also a lot more refined in the way the graphics meshed with the gameplay. Things like not crawling under the blinking streetlight at night on the second level, or having to choose which side of a gully you're sneaking through was what gave the game its unique slant on the series. A lot of the changes that die-hard fans wailed about were what made the game so damn fun for me.

      --
      SRSLY.
    4. Re:alas poor xcom by Anonymous Coward · · Score: 0

      Maybe you could search google for UFO:Extraterrestrials it's a new game in the Xcom style that will be availlable 1st may

  63. Hands down...YES by beerdini · · Score: 2, Insightful

    Yes video gaming back in the day was way better. Sure we didn't have the graphics, or the joysticks with 5 buttons for each finger, but the games were fun and challenging. I was a wee lad in my single digit ages when we got our Atari 2600 and I still remember games like Target Fun and Combat! Featherweights by today's standard of shooting games, but we used to make up or own games to make Combat more challenging, like you had to ricochet off of 3 walls before hitting our opponent. Now games are all graphics and special effects, you don't even have the challenge of having to play the game to beat it with all of the cheat codes and mod devices, if it gets too hard just pause, type in a combo and skip the level or become invincible. It wasn't until the minigame in Donkey Kong 64 did I finally sit down and beat the original DK, and that was much harder since they only give you one life. And I had more fun playing the DK mini game than I did playing the N64 game. I love seeing the retro Atari 2600 with the 30 or so games pre-loaded, I haven't gotten one yet, but it did make me dig out my old system and hook it up again. Raiders of the Lost Ark anyone?

  64. Rose colored monitor by DaveCBio · · Score: 3, Insightful

    I am 40 years old. I had a wood-grain pong unit. I have played almost every console out there. Have been PC gaming for years as well. Gaming is better period. We have more options than ever before. I can now play with friends and family remotely. I can download games instead have to go to a B&M store. The quality of games is better now as well. Higher budgets and production values don't automatically mean a better game, but it helps and when a game is well done it's still as much fun to play as any game in the past. The list goes on. I tire of these "things were better when" articles. Even if they were, we live in the present, not the past. Grow up and move on.

  65. the problem of too many buttons by taxman_10m · · Score: 1

    New games use a frustrating amount of buttons and button combos to accomplish things in 3d.

  66. irrelevant by misfit815 · · Score: 1

    It's not the year or the genre or anything generalized. Good games have always been good games. Here's my own personal top ten games. Note that there's simply no pattern. Some are old, some new, some famous, some not. But they all were/are a blast to play. By the way, these are in no particular order.

    1. Ultima V: Warriors of Destiny
    2. Red Storm Rising
    3. Indianapolis 500
    4. Rainbow Six 3: Raven Shield
    5. Baldur's Gate II: Shadows of Amn
    6. Tecmo Super Bowl
    7. SimCity 2000
    8. Microsoft Flight Simulator (whatever the latest version is)
    9. Grand Prix Racing Online (www.gpro.se)
    10. Face Off! by Gamestar

    Now, tell me what these have in common?

    J

    --
    Jesus told him, "I am the way, the truth, and the life. No one can come to the Father except through me. - John 14:6 NLT
    1. Re:irrelevant by Anonymous Coward · · Score: 0

      They are all put on a list made by you?

  67. Not better by Supercooldude · · Score: 2, Insightful

    I think people have a natural tendency to think things were better "back in the good old days". I don't think it was better, we were just more easily amused because we were younger. I remember as a kid in the early 90's on my 386SX20 with 4 mb of ram playing games like Police Quest, King's Quest, The Colonel's Bequest, Leisure Suit Larry, Wolfenstein 3D, Captain Comic, Duke Nukem, etc. I also must've spent thousands of hours on NES games like Super Mario. And back in those days PC and console games weren't quite the same experience as going to the arcade, so I must've spent hundreds of dollars a quarter at a time on games like Street Fighter, Mortal Kombat, Daytona USA, etc. Fun times!

  68. Re:Meanwhile, beyond the land of False Dichotomies by cayenne8 · · Score: 4, Insightful
    "The problem with comparing old vs. new games is people tend to stretch things."

    I dunno. I suppose it is one perspective to be older, in that you've seen firsthand the evolution of video games, but, then again, you are looking at the old ones with more of an adult mind vs the child mindset when you saw the early games.

    Personally...and I'm a bit older, I'm of the opinion that the early game designers had to work more on making gameplay itself FUN since they had so little in the way of tech to work with.

    My personal favorite is the old arcade game Robotron 2084 . A very simple game, but, very intense. Hell, my friends and I still get a bad case of 'tennis elbow' after playing it for too long. I've got a MAME cab. with access to virtually every game made that I'd ever want...and yet, I primarily play that and Tempest (the mame machine is in an old Tempest cab).

    Funny thing is...I've had parties, where friends bring their kids...some of them have been pretty young, but, raised on current PS and Xbox type games. They really freak when they see and play some of the old games. They might not be super interested at first, since the graphics are a bit crude, but, they see us old fellers crowded around playing and see how much fun the game play is...and then they really like playing it.

    Don't get me wrong..I like exciting sound and graphics as much as the next person...I started playing pinball (which is now again on of my favs, currently restoring a 70's Playboy pin)..my first video game system I got was the old Fairchild one..played cousins' Atari 2600..fell in love with Wolfenstein, and Doom and Descent....play a chipped PS 1...etc. So, I've seen games evolve over the years. While many of these games are great, in the past few years, well, my perception is....game designers have seemed to settle on 'safe' gameplay basics, and only seem to generally work on graphics and the like.

    I don't see much innovation on gameplay itself...at least not that much.

    But, what do I know...I'm gettinig to be an old guy. Actually, I just rediscovered Zork and got it to play on my old iBook on an upcoming vacation (great for playing on the plane)...just an old txt game, but, fun.

    --
    Light travels faster than sound. This is why some people appear bright until you hear them speak.........
  69. Re:Meanwhile, beyond the land of False Dichotomies by Overly+Critical+Guy · · Score: 4, Interesting

    It's easy for nostalgia to cloud our thinking. Ultima underworld was interesting and fun, but it pales to games liek oblivion which basically take the same idea and run with it.

    I was with you until this part. Ultima Underworld pales next to Oblivion? Oblivion is one of the most retarded, "streamlined" RPGs ever made. It's an example of the modern-day, marketing-driven tech demos that this article is criticizing. Go play Daggerfall from 10 years ago and remember that it came from the same company!
    --
    "Sufferin' succotash."
  70. Operating Systems and Word Processors by Gogogoch · · Score: 1

    Everything mentioned here could equally apply to a discussion on operating systems and word processors. Has Vista really made anything better with its flashy graphics? Compared to the simplicity (?) of a BASH or C-Shell command line? Or compared with Windows 95? Why has MS Word not improved over the past 10 years? And how would you say it compares to Wordperfect 5.1 for productivity? I don't think there is a clear-cut answer to any of these.

    I know these are age-old questions regularly visited on /. so there's no need to answer those questions here. But the point is that flashy graphics do not necessarily make an improvement.

    Did I really have as much fun playing Hack and Rogue compared to PvE in DAoC or WOW? Probably. But it was the advent of networked play that really stepped things up. That's not to say that I haven't stood and watched sunrises in DAoC, or marvelled at the realism in BF2.

    And what about sound? I can remember hearing stereo from a PC for the first time and being amazed.

  71. Check out the Angry Videogame Nerd. by BitwizeGHC · · Score: 3, Interesting

    http://www.angrynesnerd.com/

    His reviews, while comically over-the-top, put the lie to the notion that the 8-bit era constituted a mythic golden age or edenic period at the dawn of the videogame industry, largely populated by auteur game designers who produced output in line with the bohemian values of truth, beauty, and good gameplay.

    A considerable number of the NES era titles, even those published by major companies like Konami, were utter shite, and would not make it past the comparatively rigorous QA standards of even cynical, moneygrubbing behemoths like Shit-A. Even titles beloved of kids at the time, like Teenage Mutant Ninja Turtles (the first NES game, not the arcade game), contained level-design gaffes approaching Daikatana levels of awful, like "that is so stupid, no freakin' way you'd expect a little kid to figure that out".

    So no, the videogames were not better by any meaningful objective standard way back then. There were the standouts like Pac-Man, Donkey Kong, and later Mario and Zelda, and then there was the long tail of crud. Crud that even managed to earn the Nintendo Seal of Quality by being minimally non-shitty. We just think it's better for the same reason some people think Men Without Hats were better than Nirvana: it's what we grew up with.

    --
    N4st0r, trixx0r h0bb1tz0rz! Th3y st0l3 0ur pr3c10uzz!
    1. Re:Check out the Angry Videogame Nerd. by digitalhermit · · Score: 0, Offtopic

      Look, you can dance if you want to. Leave your friends behind. 'Cos your friends don't dance and if they don't dance, well that's no friend of mine. Men Without Hats

      I need an easy friend. Nirvana

      Every generation throws a hero up the pop charts. Paul Simon (I think)

      MWH was almost Warholian... Throw something ridiculous up to the world and see who prays. That's the joke.

      Nirvana said a similar thing with their ohmygod ponies pop hit "Smells Like Teen Spirit". And they knew it. Throw something ridiculous up to the world and see who prays.

  72. The missing piece by Laldidar · · Score: 1

    Games today look a million times better than they did back in the day. They control a hell of a lot better. They sound absolutely beautiful. While all these things make games today "better" through deeper immersion, they require no imagination.

    There's a reason we all look back at the games of old and have such fond memories. We remember them by how we experienced them then, not how they looked/played compared to today's games. The old games required us to use our imagination to the fullest degree; the graphics sucked. They weren't meant to be realistic, they were meant to merely give us an idea, a place to start.

    All the fancy graphics in the world will never immerse me as much as a deep trip into my imagination and that's what games of old gave us.

  73. Retro gaming in general... by BiscuitTheCat · · Score: 1

    Two of the things I miss the most about the older games were ( a ) the originality of the concepts, and ( b ) the 'game like' feel.

    In the case of ( a ), there are very few games released today with off-the-wall concepts like Skool Daze or Trashman. A possible exception to this would be Bully, and some of the weirder Gamecube titles such as Cubivore. Another thing I liked was that it was easy to dip into a game for a few minutes and not feel like you were being sucked into a story... Not that I mind story games, but with the limited time us aging gamers have these days, I have to ration my time carefully... Games such as Ikaruga and Castle Shikigami (sp?) are such games. While I love playing God of War II (and similar games such as the Prince of Persia series), I often find myself returning to Mutant Storm Reloaded, Jetpac or Geometry Wars simply because I don't have the time to invest in a long game. If I do try, I often find that I have to put it down for so long that I forget where I am when I come back to it, which kind of destroys the continuity of the story for me.
    Having said that, a lot of Wii games do seem to have odd concepts, but for some reason they feel forced, but that may just be due to the maturation of the games industry...

    For point ( b ), I guess I have a preference for games that are unashamedly games, a good example being Moonpod's Mr. Robot, which apart from the updated presentation, almost feels like an old ZX Spectrum game...
    There are other games that exhibit this, of course - including those I mentioned above.

    Frankly, I enjoy both the cream of the modern crop (e.g. Half-life 2, PGR, God of War II, PoP:SoT) and a fair bunch of the best of the older games (e.g. Manic Miner, Quazatron, X-Com etc.)

    I should point out here that I'm pretty biased towards the retro side of things though, having written and edited a couple of "showcase" coffee table books on retro games for the ZX Spectrum and Commodore 64 books...
    (And that's all the pimping I'm going to do here on that - if anyone is interested in looking them up, I would suggest a search for "ZX Spectrum Book" or "C64 Golden Years" in your search engine of choice.)

  74. Videogaming WAS better by guruevi · · Score: 1

    way back, with C64 there were some good games but the stuff was too expensive to share, but I remember best when networked games started to come out for HOURS of fun with each other.

    Everybody had some kind of computer, and we installed our NE2000's, ran a coax to each other, terminated it and installed Red Alert, RA Counterstrike and Aftermath on everybody's computer, fired up our IPX/SPX network and we had tons of fun building and destroying using weapons and techniques everybody thought were possible during the cold war.
    Or Warcraft I, II and Starcraft. We would cry out hell as soon as we heard *pssh* Ghost Reporting from one of the players speakers. Fun for everybody in the family, even the little ones. The games weren't overly complex but they were based on simple mathematic models and they required you to create a little LAN-party in your house, since internet was slow and not available everywhere.

    If you were a single player, you could have fun with Carmageddon, Duke Nukem 3D (also fun multiplayer), Unreal (not the Tournament, although they were also fun), Thief and other such games that had simple yet innovating gameplay. In Unreal for example, we had our first example of 'translucent water' instead of a shocking blue plate, fog as well as 'AI' (monsters would run off, turn off the lights and then attack) and ambient music. Thief had water arrows to darken the places, and with the music up high in a dark room really scary (shackles, guards around the corner).

    Nowadays, I think most developers try to reiterate on past titles but can't get there or focus too much on multiplayer capabilities. They're trying to put all kinds of goodies in to make it look better, but the gameplay isn't the same. Unreal Tournament for example was good multiplayer since it was simple enough to develop extensions, the 2004 version is just the same ol' shoot everybody up, and since the games get more complex, so does creating levels so people don't develop as much.

    What I'm playing now is Wesnoth (open source) and the gameplay is simple enough, there are numerous extension that change everything and add more units (for example Under the Burning Suns has 2 suns and a darkness in rotation like the planet in Pitch Black) and creating levels and extensions is simple enough.

    Still I miss the IPX/SPX functionality where you were forced to get together to play. Now, you just fire up your internet connection and you play against god-knows-who.

    --
    Custom electronics and digital signage for your business: www.evcircuits.com
  75. No. Final answer. by east+coast · · Score: 4, Interesting

    It seems this comes up every 3 weeks or so but...

    My simple answer is no, games were not better. If they were I'd simply play them with an emulator and leave today's offerings behind.

    A while back I downloaded some Atari 2600 emulator with something like 870 games. I thought this was going to be fantastic. My experience with it was lukewarm at best. While I did get into playing some old classics I loved I came to realize that it was more me being 10 or 12 years old that made the game good. Not that they sucked but it just wasn't as good.

    Now the big thrill was playing all the games I never owned but use to ogle over in the catalogs that came with games. Stuff I begged my parents to get me. After spending a few hours going through some of these "classics" I wanted to go an apologize for ever bothering them about it. Again, if I was 10 again and had just gotten BurgerTime it would have surely kicked ass but as a 30-something it was pretty lame.

    Who knows, maybe I'll feel the same about CounterStrike when I'm 50 or 60.

    --
    Dedicated Cthulhu Cultist since 4523 BC.
    1. Re:No. Final answer. by Abel29A · · Score: 2, Insightful

      Agreed. At least from my gaming presepctive, which is simulation and historical games it just gets better and better. Simulations get more and more realistic as computer power increases, and historical games get more and more detailed. I would never trade my current flight sim favourite IL-2 versus European Air War from 1998, or Chuck Yeagers Air Combat from 94. Il2 is superb in terms of flight modelling, realism and the sheer number of aircraft modelled. EAW pales in comparison. Historical games are similar - Fields of Battle, my favorite back in 95 or so, is a mere shadow of the historical battles games of today, like Take Command: Manassas and such. Silent Hunter III is miles ahead Aces of the Deep as a submarine simulator as well. Not just better graphics, sounds and the like, but game companies learn from their predecesors and make better games, including more realism.

      The only games of old I have yet to find a better version of is the UFO/XCOM series - that is the only old game I still play relatively often on DOSBox.

      --
      "If Pac-Man affected us as kids, we'd be running around in dark rooms, munching pills and listening to electronic music"
    2. Re:No. Final answer. by east+coast · · Score: 1, Redundant

      "If Pac-Man affected us as kids, we'd be running around in dark rooms, munching pills and listening to electronic music"

      I take it you've never been to a rave?

      --
      Dedicated Cthulhu Cultist since 4523 BC.
  76. Re:Meanwhile, beyond the land of False Dichotomies by MagikSlinger · · Score: 4, Interesting

    I was with you until this part. Ultima Underworld pales next to Oblivion? Oblivion is one of the most retarded, "streamlined" RPGs ever made. It's an example of the modern-day, marketing-driven tech demos that this article is criticizing. Go play Daggerfall from 10 years ago and remember that it came from the same company!

    I was beginning to think I was the only person on the face of planet Earth who felt that way. As I once quipped on Slashdot: "Oblivion is an RPG for thumb-bashers who want to play an RPG but without all that gay story and s---."

    I mean, come on. You get 30 seconds of dialog then spend 5 hours trying to accomplish the quest, 4 hours of which was spent trying to build up enough cash and/or magic in order to complete the quest. Ultima IV, you had to change the way you played the frakking game to win to stay in synch with the story.

    --
    The bitter lessons of a veteran coder: http://bitterprogrammer.blogspot.com
  77. The market is bigger, but same # of great games by Anonymous Coward · · Score: 0

    The videogame market in the 80s was measured in millions of dollars. Today it's billions of dollars several times over. When you have that kind of money available to be spent on some medium, it means that someone has to produce crap just to keep sales going. Look at movies. There are something like 2,000 movies released a year. How many are actually good? Five? Ten? Yet no one in Hollywood fools themselves into thinking that movies have gotten worse since the heady days of the Great Train Robbery

    What actually happened is that the number of great games has remained relatively constant. In the 80s, say there were 5 great games per year. Today, there are still 5 great games per year, except hundreds/thousands more are released. This is why it seems that games aren't as great today as they were 20 years ago, yet we don't think that about movies -- we've just been around to see that ratio of good-to-crap drop quickly.

  78. Same as movies. by WillyPete · · Score: 1

    Just as movies began as expensive, time-consuming labors of love and became throw-away money-makers, so too video games. It's pure money-driven economics. A beautiful, handcrafted item is more expensive, but mass produced junk is the key to profit.

    In the early days (I'm talking Oregon Trail on an Apple IIe,) the player was required to extended their imagination into the game. A person who wasn't interested in imagining a fantasy world wouldn't be very interested in text adventures, or rogue-likes. Those that were willing to make that investment created an emotional attachment to games that spoke to them.

    Nowadays, and especially now that consoles are driving the market and graphics are awful pretty, the imagination demand isn't there. Also, the entrance fee has been lowered (with cheaper hardware, with no technical ability required) and the industry must play to the common denominator in the same way that B splatter movies packed the drive-ins.

    Thankfully, some developers do take pride in their craft, and we can expect new gems to come out, though this will come at a reduced pace.

    <what I really think>

    FU you freakin' paddle-slapping monkeys! You suck!

    </what I really think>

    --
    Shaw's Principle: Build a system even a fool could use, and only a fool would want to use it.
  79. Master of Monsters by Anonymous Coward · · Score: 0

    If you remember and liked Master of Monsters from the Sega Genesis then you're likely to enjoy Battle of Wesnoth since it embodies much of the gameplay of MoM. A came across it a few months ago, great game with community support for add-on campaigns.

  80. Big difference between then and now by Junks+Jerzey · · Score: 1

    In the 1980s, there was often a direct path between the vision of the designer and the end result. Jordan Mechner, for example, not only designed Karateka, but he created every single part of the game.

    When you're looking at modern games with 10+ million dollar budgets, teams of 50-100 people including a whole layer of do-nothing management, all the pressure from sales and marketing and various executives to have a mega-hit...that's hardly the same sort of creative process. The way modern games are created is insane.

  81. Nothing used to be better by Dorceon · · Score: 1

    Games aren't worse than they used to be. Neither is anime. (I often hear this one too.) There are two forces at work here: Selection bias: Someone probably introduced you to games, and they showed you the cream of the crop. Once you got more experienced you started noticing the chaff that was always there, but that you didn't always know about. Selective memory: You tend to remember the spectacularly good and the spectacularly bad and forget anything that's just mediocre. Usually the spectacularly bad games are avoidable, with notable exceptions. When you play a mediocre game now, you forget all about the mediocre games you played in the past and compare this lame game to all the classics. Replace game with anime (and verbs as appropriate) and you get an insightful post on another topic too!

    --
    What sound do people on rollercoasters make? Hint: it's not Xbox 360.
    1. Re:Nothing used to be better by mshurpik · · Score: 1

      There's another force at work, which is the loss of creative innocence. A lot of anime used to be screened for theaters. You had 2 hour epics that were well-written and cinematic.

      Then when anime started catching on in America, a lot of anime switched to a straight-to-VHS format. Suddenly the artwork dropped (in a lot of cases) to that of a Saturday morning cartoon, flat, no shadows. You had a lot more campy anime effects, like people falling over when they get insulted or teardrops down the back of the head (in comedy) and in action, cardboard characters and ridiculous drama.

      A good example is Evangelion, which I thought was derivative at the time. I knew from the first couple episodes that I was watching something that was made to fit the *mold* of what people *thought* anime was supposed to be. Looking back, Evangelion is a classic, I guess because anime has gotten worse. The lead character smokes a lot and has a messy apartment. It's funny now, but back then, the joke was *already* old and done many times in other shows. The stressed-out child tank pilot, again, it's an old concept.

      Most anime comes from Japanese TV, so I'm sure there's good stuff I haven't seen. The biggest American source, Adult Swim, doesn't even scratch the surface in the comedy department. But cinematic anime is gone. Likewise, in the gaming industry, RTS is gone. Space shooters are gone. And you'd have to be crazy to play FPS, RPG, or turn-based games because they haven't changed.

      Expectations have gone up, that much I'll agree with. But in games and anime, the industry got too big.

  82. Current generation obsessed with reality by defile · · Score: 1

    As game systems become more powerful developers try ever harder to recreate reality. This is unfortunate.

    One problem with reality is that it's insanely complex and the harder you try to resemble it, the more the human mind can find fault with it. There was an article awhile back about how people relate better to abstract humanoid robots than they do robots that are meant to look human, since the human-looking ones look akin to pale sickly zombies. Same deal goes on with games, no doubt.

    Another problem with reality is that it's boring. Would the cracked-out shit in Legend of Zelda and Super Mario Bros ever have been thought of it the designers didn't have so little to work with? The whole light-world vs. dark-world thing and how they interact is so brilliant a concept that, even given the explosion of the market over 20 years, no other developer seems interested in exploring. Floating bricks that you smash with your hands and a mushroom pops out that makes you 3x bigger? That's retarded. But players accepted it face value.

    Super awesome technology should have made twisted fantasies like Mario and Zelda more vivid, but instead developers are working hard on making reality less vivid. :(

  83. Old style indie videogames are alive and well... by argent · · Score: 1

    They're just not the big expensive productions, they're in flash and java and run in your browser and cellphone.

  84. True. by Cctoide · · Score: 1

    Too bad my points expired yesterday, I wanted to mod this up.

    --
    "Let's face it, it's a good story. Accuracy would kill it."
  85. MUDS by vmantva · · Score: 1

    Although games certaintly haven't gotten any better or worse certain genres are losing players. I was and am a big fan of MUDS. Not all MUDS have lost their fan-base, but in general a particular MUD I liked, usually had around 30 people on and now seldom sees 3. What can we do to repromote these games?

  86. *Raises hand* by wikthemighty · · Score: 1

    Have Played through GTA as well as Pokemons Blue, TCG, Fire Red & Sapphire. I've got a copy of Crystal, but haven't started it yet.

    --
    "There are people who do not love their fellow human being, and I _hate_ people like that!" - Tom Lehrer
  87. Gamers heaven by Jack+Sombra · · Score: 1

    There are probably an equal proportion of good and bad games in both "era's" but without doubt for me the higher proportion of the more memorable and imaginative games (gameplay/originality) for me are the older ones. Todays games seem to focus more on gloss like graphics/sound than actual gameplay while older games focused more on gameplay because the graphics/sound options were rather limited.

    As someone noted in another post with older games you used to play them again and again, even in single player mode (hell most did not have multiplayer) where as todays games single player is, play it though the campaign/storyline once and thats pretty much it, game over because you will never play it again unless you are REALLY bored

    If we could have the designers of yesteryear with their attitudes, imagination and ethos intact and give them the tools of today it would be a gamers heaven

  88. Wait a minute by Groggnrath · · Score: 1

    Can you really compare Pong or Pools of Radiance to something like WoW or CoD? Most early video games relied on your imagination for graphics, and a bit of hand eye coordination. Most modern games rely heavily on hand eye coordination and less on imagination. Dose this make one better than the other? Hell no. You just can't compare the two. I'm blessed enough to have seen the beginnings of this form media (the Internet and video games). Games evolve in lots of ways, eye candy, more adult plots, rudimentary response time. You can take my word for it, games don't get better or worse, they just look better, or play more intuitively. You really can't compare the two.

  89. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  90. I'm going to go with.. by Anonymous Coward · · Score: 0

    Law of Diminishing Returns.

  91. Re:Meanwhile, beyond the land of False Dichotomies by quickbrownfox · · Score: 1

    I don't see much innovation on gameplay itself...at least not that much.

    Katamari Damacy, Guitar Hero, Nintendogs, DDR, Brain Age, Taiko no Tatsujin, Electroplankton, the Wii... These might not all be your cup of tea, but I think we're beginning to see a lot of innovation. If the market has stagnated, it is because developers have been targeting one demographic to the exclusion of all others. With that market nearly saturated, we're seeing some very interesting games again.

    --
    Repo man's always intense.
  92. From a non-gamer who used to be a gamer by TheDarkener · · Score: 1

    I used to play video games *all the time*. Of course, I stopped around the Super Nintendo era.

    Why? I think they got too involved. To me, video games are supposed to be easy to play, not take days/weeks to get accustomed to so you can actually play.

    Double Dragon, Super Contra, Tetris, these are all games that would take you about 2 minutes to figure out, then it's all game. If I tried playing WoW or some intensely complex game, I'd get frustrated in the first 2 minutes and give up. Call me simple minded, but that's how I am - and I suppose I'm not the only one out there like this. I know for a fact that my nephews LOVE the NES emulator on their computer I put on for them...and they've got XBOX and all the other latest, too. Still doesn't stop them from playing Mike Tyson's Punch Out and loving it.

    Video games are for entertainment. A lot of gamers today seem to use them as a complete escape from reality - and the rabbit hole goes deeper each time a new game comes out with it's complexity and involvement.

    Gimme my simple shoot-em-up/beat-em-up or two-button gamepad and I'm good.

    --
    It is pitch black. You are likely to be eaten by a grue.
  93. WoW by 1.000.000 · · Score: 1

    World of Warcraft. Today wins!

    --
    This is a viral signature. You are now infected!
    1. Re:WoW by Criterion · · Score: 1

      Umm, no.

      --
      We have enough youth, how about a fountain of SMART?
  94. Re:Agree novelty is lacking today & too much F by guidryp · · Score: 1

    All the technology is better today (sound/graphics/AI) and even story can have more depth. Most 8 bit games are nostalgia. The were great in there context but today they are something like web/cellphone games.

    But today novelty is somewhat lacking for the reasons you cite. Similar to Hollywood. Big game studios are risk adverse, so we are stuck in sequel hell. The occasional gem does slip through.

    Unfortunately we are also suffering from the hammer owners philosophy of everything looking like a Nail. FPS engines are being used for everything.

    Unfortunately for me, they are ruining one of my favorite genres. RPG - I am big fan of Baldurs Gate (1&2), Planescape Torment, NWN etc... Biowares next game will have First or Third person viewpoint like most new RPGs. I can't play from either perspective because they give me motion sickness (skip your folk remedies, there is no cure except excessive play time, I can no longer manage-getting my FPS legs as it were). I would be buying and playing these games if they didn't make me feel like puking. Instead I will fire up Baldurs Gate 2 again, not out of nostalgia, but because it won't make me ill.

    So my favorite Genres:

    RPG: Ruined (for me) by FP/TP view.
    Adventure: Basically dead.

    Practically nothing left for me. Though it is saving me a lot of money on hardware upgrades. :-)

  95. Re:I don't know about 'better', but it was differe by heraclitus23 · · Score: 1

    Given the current level of investment in gaming, there is real economic pressure to sell and sell well. This is a disincentive to innovate (think of the effects of the comparative economic pressure in the music and movie industries).

  96. Are you kidding by WorseThanNormal · · Score: 1

    I agree with the assertion to a point. There is way too much rehashing and rehashing, I mean, if someone releases another FPS I might just have to shoot someone (ha, ha). But look at games like Okami, Katamari Damaci and Jade Empire. There is not way we could have had games with such rich and interesting storylines and worlds back in the day. What develpoers need to do is take on Atari's old motto for designing games: "Make original games."

  97. Mega Man 2 & Super Punch-Out by Rai · · Score: 1

    My favorite games of all time! I still play them with Nestopia and BSNES emulators. I'm not sure what it is about them that I like so much, but whatever it is, most new games just don't have it.

  98. Why is gravity down? by Anonymous Coward · · Score: 0

    You can do anything in a game, it's one of the few areas where physics can be thrown away and you can let your imagination completely rip. So why is gravity down and 10mps2? Why does everything 'walk' or 'drive'...

    Games are so boring today.

    1. Re:Why is gravity down? by Opportunist · · Score: 1

      My guess is "because that's what people want". Why, though, the majority of gamers wants to play games that mimic reality is beyond me. Reminds me of the "Yard work simulator"...

      Maybe it's not really what gamers want, it's more that the studios want to show off what they can do, how "realistic" they can get and we're getting that as the pinnacle of computer game evolution: The perfectly realistic game. Almost like life.

      Now it starts making sense why computer games are boring today...

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  99. Story isn't everything by twifosp · · Score: 1
    Now I love a good story like anyone. Planescape is still one of my favorite games of all time. Half life, Half life 2... good games, good gameplay, good story. Freespace2... GREAT gameplay and arguably the best story for any space shooter out. Privateer, good gameplay and a story that rivaled Freespace2.

    But other games that completely lack a story can be just as fun. Fun for other reasons, such as open endedness. Or technical gameplay.

    A great example of open ended and technical gameplay would be Gran Turismo. I played GT3 for hours and hours. I like cars and racing a lot, so it was a great game for me. The physics are pleasing. The cars were fun. The modding aspect, while highly unrealistic, was still enjoyable. When I did everything there was to do in the game, I could still continue to play the heck out of that game by thinking up new games to play with it. My roomate and I would play GT for hours, seeing who could make the best replay of drifting or fancy driving instead of time trials. Or we'd race eachother in the crappiest cars we could make or a myriad of other games we made up in that game.

    The point is I guess if you lack a story but have compelling enough gameplay and open ended gameplay, it's just a toy. Toys don't come with stories, you have to make them up yourself. Which can be just as fun as being guided through a wonderful story that someone else wrote.

    Imagination, it is not just for game developers anymore!

  100. Wing Commander Ruled by IamWhoIam · · Score: 1

    Probably most do not remember the original wing commander games. I spent hours flying around the universe killing cats. The series only improved with each episode as more sound and features were added. Then came the Privater series, man what a set of games. To me after these disappeared. The newer genre of games sucked, same old scenario just diffrent scenes. Only bit of brightness recently have been the WW II based fps. Other than that if you have to live vicariously thru a game you really need to get out more.

    --
    IF you can't be famous be infamous. But for GODS sake be something
  101. Too much realism and simulation by phoenix_rizzen · · Score: 1

    The "problem" with gaming nowadays, IMO, is that it is too realistic. Everything is basically a simulation now. There are no sports "games", they're all league simulators. There are no racing "games", they're all driving simulators. For some genres, realism is good (horror, FPS, suspense games). For others, it's not so much.

    Where are the games like Basewars (robot baseball where you have to fight to determine safe/out), Baseball All-Stars (where you get super-powers), all the racing games where you could go full-throttle around the course bouncing off walls with impunity, the aerial combat games like the Tie Fighter series or Secret Weapons Over Normandy, where you could fly without worrying about the laws of physics and whether or not your ailerons are up or down, and the like? Games that did not simulate reality, where you could escape reality, and just have fun for a few hours?

    Simulation games are nice, like the original SimCity, but things have been taken too far to the "uber-realistic" extreme where you end up micro-managing everything.

    Game systems of yore didn't have the CPU/graphics power to simulate reality, so the games were more imaginative, breaking free of reality. IMO/E, that made games a lot more fun to play.

    1. Re:Too much realism and simulation by mshurpik · · Score: 1

      I agree with you that realism is killing games, but there's a difference between graphical realism and simulation. Simulation is moving parts, interacting with each other. In principle, it's not a bad thing. Gran Turismo, a driving simulator, was one of the most interesting games of all.

      Micromanagement is a bad thing. You don't need to micromanage a simulator, that's just how it works out for a game like Sim City. The game knows where it needs police stations, it just refuses to build them.

  102. Re:Meanwhile, beyond the land of False Dichotomies by Seraphim_72 · · Score: 1

    Oblivion lost me at the very beginning when the priest(bishop?) was murdered and I got killed/arrested for getting on the wrong horse afterward. I was starting to get irritated with the game already, but come on.

    --
    Slashdot, where armchair scientists get shouted down and armchair theologians get modded up.
  103. yes, much better (in the arcades, anyway) by Tumbleweed · · Score: 1

    In no particular order:

    Zaxxon (and Super Zaxxon)
    Karate Champ (the one true martial arts control system!)
    Joust
    Rygar
    Sinistar (Run, Coward! I Live...*rawwwwwwwrrrrrr!*)
    Xevious
    Stargate/Defender
    Ghosts n' Goblins (Ghosts n' Ghouls)
    Shinobi (!)
    720 degrees (SKATE OR DIE!)

    There are currently just a few types of games. The downfall of the arcade started with the release of Mortal Kombat, a game designed to hide maneuvers so they could sell books with the 'secret moves' in them. Ugh. If you were stupid enough to memorize all those idiotic button/joystick moves, you're a moron (sorry to the the one to break the news to you). All games now seem to be Mortal Kombat ripoffs, a racing game or a FPS.

    Is it any wonder that people still buy the latest Super Mario whatever games? There's still a market for that kind of stuff, despite how many fight/race/fps games the put out. You'll note that arcades in the U.S. are mostly a thing of the past.

  104. Let's honor our aging video game pioneers by ClosedSource · · Score: 1

    by donating $1 for each game sold to make up for the financial loss they suffered when they lost their jobs in the video game crash.

    As a former Atari 2600 programmer, I'd be happy to handle the distribution of your most welcome contributions.

  105. GalCiv II by Fezmid · · Score: 1

    You also have Galactic Civ II, as well as the expansion pack for Civ IV (Warlords).

    Not a huge number, but they're out there if you look.

    What turn based games were great 10-15 years ago?

    1. Re:GalCiv II by Criterion · · Score: 1

      "What turn based games were great 10-15 years ago?"

      X-COM. The greatest game of all time. :)

      --
      We have enough youth, how about a fountain of SMART?
  106. Friend's Kid's ~1985 gaming experience by billstewart · · Score: 1
    I forget quite which year it was, back when we had to walk uphill both ways through the snow to get to the computer keypunch lab...


    So sometime in the mid-80s, my boss needed to get a mortgage, and he and his wife and 3.5-year-old kid went to the bank. The kid saw a keyboard, went over and typed "BASICA GAMES", and nothing happened! And he couldn't find the screen, either!


    He'd never actually seen a typewriter before, but the concept of 3-year-olds being computer-literate was still fairly radical back then. He mostly liked to play the donkey-crossing-the-street game.


    Back then, it was fairly rare for my coworkers to have IBM PCs at home - we'd use terminals to talk to Unix machines, and some people had C64s or whatever for their kids; a 10-year-old playing games wouldn't have been surprising.

    --

    Bill Stewart
    New Fast-Compression-only CPR http://preview.tinyurl.com/dy575ks
    1. Re:Friend's Kid's ~1985 gaming experience by Teh+Noob+Cheese · · Score: 1

      a 10-year-old playing games wouldn't have been surprising.

      Me and my brother played games when we were five. I played T rated games when I was 6 cause I thought E rated games where generally retarded 3 year old games. I didn't understand, any, of that post, lol.
      --
      I am teh(the) noob(not noob) cheese(human).
  107. It seems... by JustNiz · · Score: 1

    the entire gaming genre has devolved into a first person 3D shoot-em up, with game-storyline and quality of content being the only purchasing criteria.

    Back in the golden age of gaming there were many more games comning out in other genres: platform games, abstract logic puzzles (tetris etc), business games (xxx tycoon), text adventures, dungeon crawlers, space operas, etc etc.

    It seems first person 3D shoot-em ups is the only thing these days because EA has bought everyone else out and can now get away with reusing the same game engine over and over and just changing the artwork/storyline.

    1. Re:It seems... by mshurpik · · Score: 1

      What's worse, FPS was a programming hack to get 3D working before the invention of 3D cards. Even 1980's games like Bard's Tale and Eye of the Beholder had a 3D-ish first person perspective. Likewise, early FPS games like Doom and Duke weren't 3D either. The first fully 3D FPS, as far as I know, was Quake.

      I think you could make the case that 3D was the death knell for gaming. Remember Playstation games like FF7 where the backdrops were all pre-rendered two-dimensional artwork? Or truly 3D games, like Mario64, that were never sequeled? 3D Zeldas that just sucked and were boring?

      I like 3D, but I don't think the game industry likes dealing with it at all.

  108. I disagree by Anonymous Coward · · Score: 0

    Gaming was headed down a slippery slope of mediocrity. EVERYTHING on consoles was a 2D side-scroller. It took games like Mario 64 to finally inject some fresh creative thinking and get the industry out of the 2D side scroller rut.

  109. Re:Meanwhile, beyond the land of False Dichotomies by Anonymous Coward · · Score: 2, Insightful

    Question: Some random slashdot users likes a different game to you do you?

    a) Make no comment as people have different tastes
    b) Politely disagree but realise people have different tastes
    c) Rail on the user using words like 'retarded' and hark back to a mythical golden age of computer gaming that just happens to coincide with when you had the most time to play games.

  110. Yes. by unity100 · · Score: 1

    And its simple as that.

  111. Re:Meanwhile, beyond the land of False Dichotomies by Anonymous Coward · · Score: 0

    I was beginning to think I was the only person on the face of planet Earth who felt that way. As I once quipped on Slashdot: "Oblivion is an RPG for thumb-bashers who want to play an RPG but without all that gay story and shit."

    I mean, come on. You get 30 seconds of dialog then spend 5 hours trying to accomplish the quest, 4 hours of which was spent trying to build up enough cash and/or magic in order to complete the quest. Ultima IV, you had to change the way you played the fucking game to win to stay in synch with the story. Fixed that for ya. I'm not a big fan of profanity and I try to keep it to a minimum. But if you're going to, just do it.
  112. Re:I don't know about 'better', but it was differe by ivan256 · · Score: 1

    When you were playing on a Commodore 64, you didn't even *have* Internet multiplayer. So it seems to me that the fact that the Internet multiplayer feature exists at all makes the game much better than its C-64 equivalent.


    Apparently nobody ever introduced you to BBSs.

    Some of us have been gaming online since before the internet.
  113. Wrong... Confusing dimension with point of view... by cosinezero · · Score: 1

    I think you're confusing 3D with the point of view. You're comparing third-person strategy games with first-person shooters. If anything, in the shooter category, 3D has MORE than extended the verbs for a shooter - think quake versus berzerk. In dimension alone, you have now left, right, up, down, and forward, backward - in 2d that's just l,r,u,d. Then we add Jump. We add fall. Climb. Freelook (!!). In the strategy genre, 3D or 2.5D has added MANY new verbs. Including, but not limited to, strategies using high ground. Walls. Flight. Line of sight. No, we haven't wasted power on 3D where it could be used on more actions. There's just so many actions to take place before the game is awash in 'things to do' and not enough 'things to enjoy'. Micromanagement in a 3D First Person Shooter is a BAD thing.

  114. Re:Meanwhile, beyond the land of False Dichotomies by misleb · · Score: 1

    I mean, come on. You get 30 seconds of dialog then spend 5 hours trying to accomplish the quest, 4 hours of which was spent trying to build up enough cash and/or magic in order to complete the quest.


    What are you talking about? Obvlion was all about letting the player do any quest no matter what level they were. I've played my share of RPGs, and Obvivion is definitly NOT one that you had to build up/grind before going on quests. Though collecting plants for alchemy, to make potions and such, was a bit of a pain. The only thing really wrong with Oblibion IMO was the leveling system. It is the only game I've ever played where I didn't look forward to leveling. What really annoying thing was doing the "exercises" before leveling so you coudl get decent stat gains. Like I'd put on some heavy armor and go tank a crab for 15 minutes to build up strength. Or cast utility spells over and over again to exercise intelligence (ha!). I also didn't really like how the world adapted to you rather than you adapting to you. Otherwise Oblivion was pretty cool. ;->

    -matthew
    --
    "THERE IS NO JUSTICE, THERE IS ONLY ME." -Death
  115. Yes by acvh · · Score: 1

    I have a Wii, PS2 and xbox, and just recently reconnected my SNES play Mario and Zelda again. I like the idea of injecting my imagination into a game. My daughter, 6, commented as i played mario world, "wow, that game is hard".

  116. My wife's experience by ChePibe · · Score: 1

    At present, my wife and I own an XBox (a new addition for us - we generally wait for the new platform to come out and buy the old stuff cheap), a GameCube, and a Nintendo 64.

    We've mostly used the Nintendo 64 and GameCube for fun, social gaming - things like Mario Kart, Smash Brothers, etc. When we first got the GameCube, though, my wife asked me a few questions:

    1) "So, how do I get some gold coins?" - She wanted a simple, side-scrolling, fun game, preferably of the Mario franchise, that she could pick up and play a little without spending much time to learn it or beat it. She didn't want a lengthy RPG - just some fun chucking turtle shells and getting gold coins. Nothing like that exists, to my knowledge.

    2) "Are there any games like Secret of Mana/Zelda a Link to the Past?" - She used to like the occasional RPG when it was a more simple, 2d affair from above (a difference from number 1, I realize). But now the controls are much more complicated and it's all 3d - which, in her opinion, just doesn't really translate well to a flat screen with limited periphery vision (I can't help but share her opinion from time to time). The learning curve is too steep, the games too complex and lengthy, and in many cases form has taken over function.

    So, other than a few social games, my wife is largely out of the video game world. Games became too complex for her, or took on themes she wasn't too interested in - too much violence, too little story, too much story, etc.

    I guess you could say that my wife never really got past the Super Nintendo stage. I still wish for some of that simplicity myself, so we'll be buying one before too long to relive the glory days. What's truly funny is that a used SNES with a bunch of games will cost about as much as the used XBox I just bought - and we'll probably have a better time with it.

    1. Re:My wife's experience by buffer-overflowed · · Score: 1

      Go portable, get a DS. There was and is a sort of renaissance going on in the portable space on the GBA and DS for "older" style games. Side-scrollers, adventures, simple RPGs, and the like. There is a *ton* of SNES-type stuff for the GBA, and some cool quirky things on the DS. For the DS New Super Mario Bros is great, and LoZ: Phantom Hourglass is looking like it's going to be great as well.

      There's also the Wii and the Virtual Console, but imo, the DS is probably the best system out atm, especially if you were a huge SNES fan.

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
  117. Re:Agree novelty is lacking today & too much F by Osty · · Score: 1

    Unfortunately for me, they are ruining one of my favorite genres. RPG - I am big fan of Baldurs Gate (1&2), Planescape Torment, NWN etc...

    If "they" refers to "the gamers who voted with their wallets and didn't buy those games", then you'd be right. If "they" is supposed to be Bioware, keep in mind that they are a company that needs to make money to survive. If nobody's buying a certain type of game, they have no incentive to build another game of that type.

    RPG: Ruined (for me) by FP/TP view.

    Did you try KOTOR or Jade Empire? That's pretty much what Mass Effect should be like. If those gave you motion sickness, then it sucks to be you.

    Adventure: Basically dead.

    They're not quite dead yet. The new Sam & Max games seem to be doing quite well. I was disappointed that the Bone games didn't do better, but SM makes up for it.

  118. Re:I don't know about 'better', but it was differe by Blakey+Rat · · Score: 1

    Nope; I played Tradewars and a bunch of other games on BBSes. I also played MUDs before MMORPGs came out. Thanks for assuming I'm an idiot though.

    The reality is that the Xbox Live real-time voice-comm experience doesn't compare at all with the text-based turn-based communication on BBSes. There's also a limiting factor, in that only a small subset of the population had computers, modems, heard of BBSes at the time, and knew how to connect.

    You're comparing Apples to Oranges. I think the main purpose of your post is to say "wow you young turks are idiots who don't know anything about BBSes, and I'm so cool I do"... since it doesn't really refute the original post.

    Nitpickers corner: Considering how old the Internet is, I seriously doubt anybody was gaming online before it. Before the popularization of the Internet, sure.

  119. It wasn't all good....Outpost anyone? by pcguru19 · · Score: 2, Interesting

    First, a good game is one that draws you into the storyline and doesn't require 30 keys to play the damn thing. Graphics are either enhancements or cat litter to cover the crappy code. Like the original poster, I had Oompute Magazine on my monthly list of purchases in the 70s-80s era and learned more about programming trying to fix the syntax errors to get a game to play than in any classroom since.
                Second, there are some great old games out there. Master of Orion, Panzer General, the Mario franchise, etc. that are timeless and as enjoyable today as before.
                However, there has been a tidal wave of crap over the years nobody wants to remember. My personal list of disappointments is below:

    Outpost - I probably put $40 of long distance calls in to the sierra bbs(pre internet) to download 1.1, 1.2, 1.3, 1.4, 1.5. I never got a monorail built and it never ran for more than 45 minutes without crapping it's pants.

    The Indiana Jones and the Temple of Doom Arcade Game - total crap. Indy frees the little kids, rides down the rail cart, steals a stone from the altar.......then goes back to freeing more kids, going down another rail cart, ......

    PacMan for the 2600 - While the audio is still used whenever anyone on TV is playing a video game, this was probably the most disappointing arcade port of all time.

    ET for the 2600 - Painfully bad

    Indiana Jones for the 2600 - Bad, bad, bad

    The Star Wars Games for the original NES - George Lucas owes me $20 for ep1 & ep2, and $80 for these pieces of crap

    The Coleco Adam - The entire platform and every game

    Master of Orion 3 - WTF! How could you fall so far from grace?

              My point is that what's good is good and what's bad is bad. Nostalgia puts a rosy spin on things, but pull down an emulator and try to play some of the games you loved as a kid. I got the Atari collection to play Star Raiders again and Jesus, Mary, and Joseph did I ever piss away a couple of years of youth on that game.

    --
    STFU & GBTW
    1. Re:It wasn't all good....Outpost anyone? by Anonymous Coward · · Score: 0

      I like the Indiana Jones arcade game.

      I've never played the Outland you're talking about, but there's an old arcade game with a similar name that this reminded me of -- I think a lot of people didn't like it, but I thought it was fun. It has a sci-fi theme, and Ikari Warriors-ish controls. (klov.com isn't responding to give a more authoritative answer.)

  120. Re:Meanwhile, beyond the land of False Dichotomies by king-manic · · Score: 1

    I'm not a huge fan of Oblivion myself either. However it's a comparable game style to Ultima:underwold. Both are first person perspectives with a complex "Reagent" system, food, and dungeon crawls. Both have stories and could be compeling if your into that sort of story. They're both partly hack and slash. Quality wise, Oblivion has 10 years of graphic polish, controls and much better AI. Although Oblivion is much much glitchier and it's expansiveness comes at the expense of pacing and focus. I chose it because of these facts. I suppose you could compare Ultima under world to WOW would also be appripriate for the same features but WOW is a whole different animal.

    --
    "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
  121. Wumpus by sjonke · · Score: 1

    Hunt the Wumpus 3D. Now that's where it's at, baby.

    --
    --- What?
  122. Re:Meanwhile, beyond the land of False Dichotomies by grumpyman · · Score: 1
    ...comparing a cave painting to a Picasso.


    Excellent analogy - both may have great value but from totally different era.

  123. How about watchability as a measuring stick? by justthinkit · · Score: 3, Interesting

    Some commenters have said they like modern high quality graphics. Others have said the old games were hard. We are all different in what we like but how about what we like to watch, and re-watch? Maybe we can be more objective with this kind of question.

    In other words, are high quality graphics enough to enjoy watching someone else play? Not for me they aren't -- unless they make the game harder to play for the average player (e.g. R-Type or Raiden).

    How about game difficulty -- is it more fun to watch someone ace a game that is very hard than one that is easy? You bet it is. Also, if the player playing is many times better than us (e.g. a great player on Gauntlet, or Mr. Do!, versus myself).

    Modern games are like modern action flicks -- ok the first time, but not worth a re-watch. Old classic games like Defender/Stargate, Tetris, Missile Command, Centipede are interesting to watch when a master is at work -- including when you are the master. On one sales trip I drove "up country", passing through several towns along the way. On the way up I played one game of Arkanoid on a game I had not played before. Before playing I bought an ice cream cone and played one while I ate the other. An hour later the game was done and I left. On the way back down I got another cone and popped in another quarter. As I started to play I heard someone behind say "That's the guy!..."

    Modern games reflect modern life, where the schools don't give out grades any more. At least not the ones our three go to -- they get slashes, hyphens and single letters not in the range from A to F. Just participate, doodle and consume -- growing up to become good consumers and good sheeple.

    One of my most memorable moments was getting a serious score on ST:TNG pin -- 10Billion+. No sooner did I finish the game but the techie came along, turned it off and started to clean it, as clean pins are tougher pins. The ST:TNG pin was so tough, yet so cool, that I surfed the 'net in 1994 to learn more about it (and ended up contributing to the FAQ I found). Today we might look for cheats, or cracks, but just end up like cheaters or crackers when we use them. At that time is was a true mission (to stop the owner from taking this, my very own, quarter until I have played for an hour or two) and success was shared.

    Classic arcade games are meant to be tough coin-suckers. Anyone able to conquer one of them is a hero. Heck, I've even gave one guy a quarter just to see him play a game again after watching him get 9xx,xxx on Centipede.

    Today, thanks to MAME I can watch great replays without leaving the house. And I prefer that to playing any modern console/commercial games. They are not my style and don't interest me. I'd rather throw a football. I should say that some flash games carry on the tradition -- Super Collapse comes to mind.

    Classic games were more physical and that was good. They were tougher and that was good also. They weren't all flash and no substance like modern games. They were truly tough nuts to crack and anyone that did was cool. They made us want to improve ourselves. Modern games are addictive, but not in the way that programming is addictive -- more in the way that TV is, putting us into that coma-like state for hours at a time.

    --
    I come here for the love
    1. Re:How about watchability as a measuring stick? by cowscows · · Score: 1

      For ever classic arcade game that you mention you could spend hours on, how many were created around the same time that nobody even remembers. There were great games and crappy games then, just as there are great games and crappy games now. Even by your own criteria.

      I could spend way more time screwing around in GTA3 than I could in galaga. I wasted hours and hours just cruising around the city in that game, exploring places, doing random stuff. And that doesn't even include playing the storyline that was in that game.

      There will always be developers who just throw out a shiny piece of crap to make a quick buck. There will always be game designers who try really hard to make something great, their idea fails, but their publisher makes them ship it anyways. And there will always be a few, who through either skill or luck, create some great games that we'll all remember. There are a lot more people working on making games today than there were a couple decades ago, so there's probably more good stuff out there than ever before. It's just harder to see sometimes, because there's more of the crap games floating around as well.

      --

      One time I threw a brick at a duck.

    2. Re:How about watchability as a measuring stick? by Anonymous Coward · · Score: 0

      For me, Heretic, Doom, and even Hexen were the ones I had the most fun with. A lot of others must have too, because you now have things like the Doomsday Engine, with it's updated graphics and sound. The updated look of Heretic and the like stands up fairly well with the contemporary stuff, yet it's still the same great gaming I remember.

      Here's hoping more of the older games will get that kind of face-lift.

    3. Re:How about watchability as a measuring stick? by justthinkit · · Score: 1

      You make some good points. One thing I don't see as valuable is the amount of time one can spend "screwing around in %game%". Part of my point is that old arcade games didn't allow that because they were hard. And "screwing around" doesn't accomplish much, if anything. I am into self-improvement, being tested by a game or otherwise, and coming away with some idea of how well I have done. Hanging around in a game does nothing for me.

      --
      I come here for the love
    4. Re:How about watchability as a measuring stick? by cowscows · · Score: 1

      Well, that's an ok argument for why you may or may not like a game, but isn't really a valid way to say definitively whether or not a game has any value.

      Most of my "screwing around" time in GTA3 was task oriented, just random tasks that I came up with on my own. How quickly could I get to 4 wanted stars, and how long could I survive afterwards. Can I figure out a way to pile up cars or something to get my character up onto a ledge where I really shouldn't be walking. One time I find my way over a wall somewhere and there was a texture on the other side that said something to the effect of "You're not supposed to be here".

      I don't know if that's really "self-improvement", but it was entertaining and I felt accomplished when I managed to do something that was difficult. Whether or not it was a task that the game designers had in mind isn't really relevant to me.

      Something like pacman could maybe allow that sort of experimentation on much simpler scale (maybe something like beat this level while only making left turns), but I wouldn't say that that limited ability for a player to expand the scope of the game was a strength. It was more a limitation of the technology and the game world that a designer/artist/programmer could reasonably create within that hardware and with the tools available.

      But I will say that having a "sandbox" game is not a valid excuse to avoid creating meaningful content/gameplay. An example would be the Spiderman 2 game. I played it for maybe an hour and had a great time just slinging around the city and exploring not only the landscape but the capabilities of my character. But beyond that, the story line missions were pretty weak, the initial feel of the city was impressive but it pretty quickly revealed itself to be shallow. Basically, despite having a giant area in which you could move your character, it was difficult to come up with interesting and "meaningful" self-challenges, and the challenges included in the game were not compelling to me.

      --

      One time I threw a brick at a duck.

  124. Re:Wrong... Confusing dimension with point of view by Jerf · · Score: 1

    But we jumped to 3D before we were really ready technologically. Except for FPSs, I still don't think we are
  125. I kind of saw this coming... by Neoncat · · Score: 1

    I have been wondering why new games aren't that good and I think you should blame consoles for simple games. Why?

    Multi platforming! Playing these frigging simplified games on PC is like trying to push cactus into your ass. Some games even don't allow using mouse or mouse support is somewhat retarded. Few more reasons...

    1. Theres only few buttons you can use when playing any console. (Wii goes here too. Mouse + keyboard give more controlling possibilities than wiimote.)
    2. Gaming style on consoles. Most of console games are like for zombies. "Hurr... enemy... shoot... another enemy... shoot... must run through this pipe like game..."
    3. Hardware limitations. Just check the amount of memory on these 'next-gen' consoles. Uh, theres 512MB and its even shared with GPU. You just cannot store enough stuff into 512MB. See oblivion and its 128x128 textures.
    4. Commercial side of console gaming. Only those companies that have money can do games for consoles and when they do have to pay dearly for making games they just cannot take risks.
    5. Censorship... We want sex, nudity and everything in the games! For example see daggerfall. Theres nudity and its logically added into the game. Theres no sex movies like sex or anything like that, but nymphs are nude in game as they should be. In nowadays games, if theres a harpy, it will definitely have bras or something else to cover up sensitive areas. That thing is a game breaker for those who seek out immersion. (This is the one I blame US culture about.)

    Theres even more, but rant is over for now...

  126. Re:Agree novelty is lacking today & too much F by guidryp · · Score: 1

    The next Bioware of interest for me is Dragon Age (not mass effect) which is supposed to be a lot like Baldurs Gate 2 (many consider one of the best RPGs of all time as do I). It sounds like the game will have a top down view when in combat. It probably would have been easy to allow this view while exploring to expand the users, strictly optional of course. This does afflict a significant number of people. Not the FPS crowd of course, but it represents a barrier of entry for many. One of best friends has the same problem. I understand the appeal FPP but it would be nice to keep the option for the motion sickness afflicted.

    No I didn't try Kotor/Jade Empire because they appear to be the type of games that gives me motion sickness. Was there a demo. Dropping $50 to get motion sickness is out of the question.

    All FPS games give me motion sickness. View from behind shoulder, with camera following games like old tomb raider are just as bad, maybe worse. From what I have seen KOTOR is like tomb raider. Classic bioware and NeverWinterNights are both fine). I see a lot more NWN in my future. NWN gives you extensive camera control and this is what keeps it motion sickness free. Once the camera goes into follow mode in 3rd person, or FPS mode, it is puke city.

  127. Re:Meanwhile, beyond the land of False Dichotomies by Anonymous Coward · · Score: 0

    >>The problem with comparing old vs. new games is people tend to stretch things.

    Personally, I had more fun figuring out how the old Beagle Bros. two-line programs did their magic, or typing in fifteen pages of code from the back of Nibble magazine into my Apple ][ than I've had with many new games.

    P.S. the CAPATCHA is "apathy"... how suitable.

  128. Re:maybe? the game type changed by heinousjay · · Score: 1

    First, GTA isn't a driving game.

    I'm not going to list games you would like, necessarily, just titles from my shelf (possibly virtual) that deflate your non-point about modern genres.

    Geometry Wars
    Boom Boom Rocket
    Uno
    Crackdown
    Guitar Hero
    God of War
    Shadow of the Colossus
    Dead Rising
    Katamari Damacy
    Rez
    Warioware: Smooth Moves
    Super Monkey Ball

    Technically, Gears of War also fits the list since it's not an FPS, but too many people who haven't played it will argue about it.

    I'm leaving off a bunch of stuff because I'm lazy. That's just the games I've played recently that I have to reshelve (and new XBLA stuff).

    So, you were saying?

    --
    Slashdot - where whining about luck is the new way to make the world you want.
  129. Re:Meanwhile, beyond the land of False Dichotomies by Rei · · Score: 2, Funny

    Greetings, programmer! You are a female human codemonkey.
    Quaff what [abcjf]? j
    You drink a potion of booze. The world spins and you pass out.
    You wake up. You have a severe headache.
    Identify what [abcfnop] ? f
    f - potion of coffee
    Quaff what [abcf]? f
    You drink a potion of coffee. You feel wide awake!
    You fall down the stairs.
    Drive which direction? l
    Welcome to Initech!
    You hear a faint typing sound.
    You hear a boss screaming orders.
    You hear a water cooler gurgling.
    Commit what code [np]? p
    You summon a boss!
    The boss hits!
    The boss hits!
    The boss yells at you for breaking others' code!
    The boss hits!
    Read what [o]? o
    You read a scroll of taming. Nothing happens.
    The boss hits!
    The boss shouts, "Document your code better!"
    The boss hits!
    Really quit [yn]? y
    Do you want your possessions identified [yn]? n

    You escaped the Offices of Doom with $23.36 in cash and $14k in non-redeemable stock options.

    --
    The big brain am winning again! I am the greetist! Now I am leaving for no particular raisin!
  130. Old gaming SUCKED by supabeast! · · Score: 1

    Gaming was really pretty horrid before the 32-bit days. First, games were buggy as hell. I can't tell you how many screwy NES game bugs I ran into, but it was a lot. Second, the games were short, but most of them were way too hard for the kids playing them, so few people ever beat many of them. Third, if you think tie-in games, sequels, and knockoffs are bad now, go back and look at all the crap from the 1970s, 80s, and early 90s. Long-dead TV shows had games, and any game that sold well was turned into a crap knockoff.

    Sure there were some bright moments, but I could write them all down on one side of sheet of paper. The other ten-thousand plus games were utter turds that today's worst publishers would be ashamed to release. I may not like every game that comes out now, not even the really hot popular ones, but there are still enough great games for me coming out every year that I don't have time to play them all. That sure as hell never happened in the Atari/NES/SuperNES eras.

  131. I just want the damned pixel art back! by yuriks · · Score: 1

    For me, what really makes the DOS oldies great, was that beautiful pixel art most had. That coupled with good gameplay (I want a new The Lost Vikings! =P) was what made the games I playedso great.

  132. not necessarily by WingedEarth · · Score: 1

    Though I was very happy with classic games, like the Sierra suite (King's Quest, Space Quest, Quest For Glory, Police Quest, Leisure Suit Larry, etc.), the Wing Commander games, Civilization I, Master of Orion, Warcraft II, Star Control II, Kung Fu for NES, etc. I wouldn't say modern gaming is any worse. It's true publishers are pouring money into soulless marketing people so there's a lot of crap out on the videogame market (much like the film industry), but some of today's games are truly and unquestioningly amazing, such as Civilization III-IV, World of Warcraft,and Half-Life (I'd say Half-Life 2, but, like any sensible person, I switched to Mac, and stupid Valve is stuck on PC, so I haven't played it yet).

    1. Re:not necessarily by mshurpik · · Score: 1

      Actually I think Civ 4 is a chore once you get 10 or so cities. All the 4X (i.e. management) games have this same problem. The bigger your empire gets, the time it takes to complete a turn goes up to like an hour. I tend to restart 4X games rather than complete them.

      From what I've seen watching people play WOW, most of the game is running forward, attacking, and running backwards. Pretty simplistic. I'm sure the 40-player clan battles are more interesting, but I really don't care.

  133. Re:Meanwhile, beyond the land of False Dichotomies by Anonymous Coward · · Score: 0

    Yes Sir, you totally got the point.

    I can stop reading the other comments from here on. There is nothing more to say.

  134. Not entirely true by Anonymous Coward · · Score: 0

    The games today try to be too realistic. Whenever you find a flaw, it breaks the illusion. In EOB, for instance, the illusion never broke, as the mechanism was the same all the time and dialogs were separated from the gameflow.

    And then there were things like level design, creature design, special abilities, and the weapons, etc., were balanced. Crap you found from the chests was interesting and put in there for a purpose. Each new weapon mattered, etc. Not anymore. Oblivion is so "free" that you'll find exploits very quickly. It's so "free" that nothing in the game world really matters. (Oh wow, I just lockpicked a hevily guarded chest with two gold coins!!!)

    Or probably it recycles all the "collect 8 crystals and line them up at the midnight and the rays of the moon will reveal a hidden passage / summon a daemon / break the curse" shit that was already there in the 80's. Without adding anything.

    I mean, even the NPC are boring and annoying as hell.

    Probably the idea of these games is to simulate a boring and annoying hell where the PC is put into. It's like a fucking paranoiac nightmare, where you are having these simulated conversations with robots without being able to clearly pinpoint the source of the problems. It's immersion alright: If you're MENTALLY ILL.

    Games used to be computer programs telling a story and/or testing your reflexes instead of being a cheap attempt to simulate a boring alternate reality with robotic people.

  135. overly complicated and counterintuitive controls. by plasmacutter · · Score: 1

    modern games have become so increasingly complex they have already started crossing the line into chores rather than games.

    research shows the average human can juggle about 7 or 8 things at once.

    to contrast this, WoW has you juggling between 20 and 40 tactically disperate actions in the heat of battle (and in pve youre dealing with utter mayhem in instances), fighting engines require you to pull off rediculous botton combos to attain any effectiveness.

    the only thing which has not really changed all that much is fps and turn based rpgs.

    the one common thread among the most popular games which ive seen is the simplicity/intuitiveness of control, something many developers have lost sight of, making many games which feel more like a stressful customer service job than actual fun.

    --
    VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
  136. Re:Meanwhile, beyond the land of False Dichotomies by BeansBaxter · · Score: 1

    If the market has stagnated, it is because developers have been targeting one demographic to the exclusion of all others. With that market nearly saturated, we're seeing some very interesting games again. While I agree with you I do think that placing the blame on marketers is fair. Instead game players and game purchasers deserve the blame. If interesting games sold well more of the time we would have more of them. As it is interesting games don't usually sell well.
  137. Even Emulated... by LEX+LETHAL · · Score: 1

    The games that we used to play back in the day won't run on today's top-of-the-line 64-bit OS. To do that, you need an emulator which drags your overclocked, state-of-the-art rig back to the gutter, all to get a glimpse of yesteryear.

    If you want a good example, emulate the C-64 Seven Cities Of Gold and see that crating a world disc takes just as long as it did then.

    It's like a digital Darwin is filtering out the past, making the group of survivors of one computer generation to the next smaller, and smaller, and the survivors more likely to be the most popular.

  138. go ahead, write your own games by spikeham · · Score: 1

    This article is just lame and defeatist. If game developers listened to this kind of argument, no games would ever get written. If you've got a cool game concept, work on it. If it's good, eventually you will take it to the point where it can go commercial. Even if it doesn't get that far, you can enjoy following your vision and learn valuable skills. Many game developers started out playing with a concept for kicks with no hope of ever taking it to market.

    I wrote my first game on a C64 in the late 80s. It was a text based adventure game written in BASIC, a fan tribute to Star Wars. Gave it to a few friends to play, then accidentally formatted the floppy with the source code. Oops. But I enjoyed writing it and it got me started as a programmer.

    For the past 2 years my hobby project has been a Windows arcade style game, Sol, a sort of Galaga 3D. Not only has developing the game helped keep programming fun rather than just being wage-earning drudgery, but also I've learned marketable skills in graphics, interactive design, build systems, coding techniques, etc. After writing a video game from scratch, creating simple 3D GUIs and many other types of apps seems easy.

    As an individual developer, you can write your own games. It would be tough to match the amount of creative content in commercial games: complicated levels and scenarios, large amounts of artistic graphics, hordes of characters, libraries of sound effects, etc. But you can create a game that is playable and fun. You can achieve the same sense of satisfaction as in the old days. If your design and marketing skills are good, you can sell your game and make money. Simple web-based or phone games are still within the reach of one developer. If the type of game you're creating would require a larger team, you can still be a lone wolf: create a playable prototype, then sell or license the concept to a game studio or publisher.

    Check out the current prototype of Sol and some free screensavers at http://www.mounthamill.com/. Feedback welcome.

    - Spike

  139. Bring it... by Gruneun · · Score: 1

    Anyone who says it ain't has a date with me with a NES controller cord wrapped around my wrist in a dark alleyway.

    Have you even seen the controllers for the Colecovision? My younger brothers will attest to the fact that those coiled cords can stretch for miles. When I'm done, you'll be trying to dial 911 on its numeric keypad.

    Hell, you can bring your little Gyrobot, too.

  140. Re:Meanwhile, beyond the land of False Dichotomies by DG · · Score: 2

    Not to put too fine a point on it, but I think you're on crack.

    I played Ultima III (first Apple ][, then C=64, then Ultima IV (C=64) Ultima V (Amiga and PC) and Ultima 6 (PC)

    Great games, all of them. Pinnacle of the art at the time.

    Then the torch was passed to Dungeon Master 1 and 2 (Amiga)

    Then a loooooong dry spell.

    Then Neverwinter Nights (Linux) which, while flawed in some ways, more than made up for it in others; particularly some of the community content.

    And then I tried Oblivion... and I'm still hip-deep in it... and this is easily the best RPG since the Ultima days. There is some absolutely stellar writing in here, more quests than you can shake a stick at, and nearly unbelievable freedom of action. And it is freakin' GORGEOUS.

    It's not perfect; the levelling and experience portions don't come off quite the way I think they were intended. There could be more variety in the voice acting. There could be more individuality in the cave systems etc - but those are minor quibbles for what has been, for me, the most immersive RPG in a very, very long time.

    My wife will sit with me and watch me play - because to her, it's a movie to watch, and the story keeps her sucked in. What better endorsement than that?

    DG

    --
    Want to learn about race cars? Read my Book
  141. Re:Meanwhile, beyond the land of False Dichotomies by elgatozorbas · · Score: 1

    A very simple game, but, very intense. Hell, my friends and I still get a bad case of 'tennis elbow' after playing it for too long.

    Same holds for some Artworx games...

  142. This is a no-brainer by Muad'Dib129 · · Score: 1

    Hmm. Pong vs. World Of Warcrack? (or even super mario bros.) I think I know where I stand on this one....

  143. Re:Meanwhile, beyond the land of False Dichotomies by milkman_matt · · Score: 1

    "I started playing pinball (which is now again on of my favs, currently restoring a 70's Playboy pin)"

    While it may be slightly off topic since I doubt they'd compare in any sense, but one thing I like about pinball is it -forces- you to be absolutely creative to accomplish what you're trying to get through in the game. Kinda like a movie where if you want something to happen, you have to find a way for it to happen, whereas with a cartoon you just make it happen. That's the way I see the difference between games and pinball, somethings are actually impossible in pinball, so it limits what you have to work with, so if you get an outstanding result its due completely to your own skill. In video games you can make anything happen.

    That being said, I was never a real FAN of pinball, more of a console gamer, had a pinball machine at one time which was fun and all, but nothing spectacular. Recently I found (I live in Vegas) a pinball museum/arcade with about 250 games (and old machines, like Robotron you mentioned) which, with being able to play these things, machines from the 40s up to some brand new games, I've really grown to appreciate pinball as more of an art, and it's nice that it's different every time you play it. (oh and not to whore out an advert or anything, but more information is at http://pinballmuseum.org/ hey, it's for charity!)

    And for some ON topic ranting, I love a lot of the new games, they're a lot of fun, but I always loved the old sierra games. Hero's Quest I, Space Quest, LSL. I loved those ones. They were tougher in a sense that you had to really think about stuff to know what to type where "pick up rock" "throw rock at target" "make thieve's guild sign" or whatnot, that and you couldn't just google "qfg1 walkthrough" if you got stuck either. I think the old games and the new games all have a lot of merit, there's a lot of genius in some of the old games, then again, some of the new stuff is a whole lot of fun and some require the same amount of thinking and puzzle solving, I think God of War had a lot of that to it.

  144. Re:I don't know about 'better', but it was differe by ivan256 · · Score: 1

    It's quite the stretch going from me pointing out the inaccuracies of your post, to me being an egotist who's main goal was to advertise how "cool" I am. Who's assuming here? I'd also like to point out that you're the only one of the two of us who has called people who never played MUDs or BBS games 'idiots'. Pot, meet kettle.

    The reality is that XBox Live and the introduction of voice communications to mainstream online gaming along with the profiteering of episodic content has, in my opinion, ruined gaming online. It's completely intolerable. It's AOLers getting access to usenet all over again. I don't understand how comparing interactive online entertainment to newer, higher bandwidth interactive online entertainment is comparing Apples to Oranges.

  145. On behalf of Sigma Draconis, I object! by Cybrex · · Score: 1

    I'm right there with you on every point you made... except with regard to Outpost.

    As far as I can tell, I'm one of three people in the world (I know the other two) who loved Outpost. I didn't just love Outpost- I was consumed by it, and it vacuumed up all of my free time for a year (amazingly, my then-girlfriend still ended up marrying me). I own both hint books for it, and at one time could quote spectral classes and distances to the major star systems in the game.

    Admittedly I also never got the monorail to work, but for me at least that was the extent of my technical issues, and the rest of the game shined for me. In fact, less than a month ago I picked up a copy of the Mac version so I can play around with it on my PowerBook. It's not C&C 3, but given its age I think it's held up well.

    --
    Boundless Expansion, Self-Transformation, Dynamic Optimism, Intelligent Technology, Spontaneous Order- BEST DO IT SO!
    1. Re:On behalf of Sigma Draconis, I object! by pcguru19 · · Score: 1

      My Outpost experience is tarnished by starting with 1.0 and upgrading through 1.5 to get a working program. At the time, it was a big jump in gaming to run inside of windows and not DOS so I admit my feelings are quite personal.

      --
      STFU & GBTW
    2. Re:On behalf of Sigma Draconis, I object! by Cybrex · · Score: 1

      Based on other reactions to the game that I've read over the years, I suspect that more people's experiences were closer to yours than to mine. Also, I'd never heard of the game before I saw it on store shelves (it was an impulse buy), so I was completely unaware of the pre-launch hype, which apparently touted many features that didn't make it to release.

      --
      Boundless Expansion, Self-Transformation, Dynamic Optimism, Intelligent Technology, Spontaneous Order- BEST DO IT SO!
  146. There was a feeling of accomplishment by Unconventional · · Score: 1

    I started in on computer games back in the days of the now-defunct magazine, Creative Computing. We (fellow geeks and I) used a PDP-8 in the high school computer room to enter (converting and modifying) BASIC and Fortran programs, saving them to 8-inch floppies. Some of us learned Assembler, just to speed up the games. We were lucky - some schools were using paper-tape. Anyway, there was always a feeling of accomplishment when we could devise a conversion from one dialect of BASIC into another, and then think of improvements, and implement those. Graphics were just ASCII on a 24x80 monochrome monitor, but it's all we knew, and it was wonderful. We used our minds in games like Wumpus, Adventure, Space Wars, and learned mathematics in programming various search-and-destroy games. What I see seriously lacking today is that the kids are just Users, not Programmers. It's as if the schools and society have lower expectations of youngsters. Many high school curricula on what they call Computer Science is nothing more than learning Microsoft Junk. No logic. No exploration. No accomplishment. Just entertainment.

  147. Re:maybe? the game type changed by dAzED1 · · Score: 1

    you drive a car in GTA, right? so um, yeah.

    I play UNO with cards and real people. I play a real guitar. I haven't heard of the rest of those games.

    What I was saying is that game types have changed. You don't see a thread between Starcraft, Civ, MoM, XCom:TFTD, etc? One that is different than the popular games of today, sans a few games that MS puts out?

    Sorry if you're too busy playing a pretend guitar to understand the difference...?

    To me it's like pretty much everything else. Is "pop" today better/worse than "pop" 20 years ago? Well, it's not apples and apples..."pop" itself has changed. How do you compare Britney to INXS? The type of games we play now are different than the type we played "back in the day" so there's really no good way to compare them. Now, take that statement, and look at the /. article. You might figure out what I was saying, then.

  148. I think the industry has cycles by GWBasic · · Score: 1

    I think the industry has cycles.

    I grew up with NES and SNES. I played Wolfenstein, Doom, and Quake 1. When I picked up the N64, Counterstrike, PS2, ect, I was usually dissapointed. The controls were too difficult to learn, and the games weren't much better then what I grew up with. Even the fighting games didn't seem much better then Street Figher 2 or Mortal Combat.

    Everything changed when I bought Zelda for the Wii. Each level is as immersive as an entire Zelda game on the original NES. It really is a true improvement over what I had when I was younger.

  149. mind manipulation by Anonymous Coward · · Score: 0

    I wouldn't want my kids to play the games of those cash-industry-guys... they manipulate the mind of their players to play on.. instead of making a good story, that makes you play on... they rather calculate the ratio of boringness and stress than creating something that is fun... they'r ill.. as their games are and their players will be....

  150. Old games = good games, maybe, maybe not by theendlessnow · · Score: 1
    I think that what is selling today certainly does support the idea that bad gaming sells. Sad but true. Doesn't mean there aren't some good games out there. But if you ask me to name something recent that was "good", I might not be able to name a single one.

    Easier to be negative...

    For example, the much anticipated Doom 3 was merely a complete rehash of Doom I, which was a marvel because low end boxes could do 3d.... but everyone expected something different gameplay wise with regards to Doom 3, and all it was was a pretty face on Doom I. Very sad.

    Artwork and graphics definitely have taken precedence over gameplay (IMHO).

  151. Hah! by KKlaus · · Score: 1

    Savor those first hours with Oblivion, because it's the best game you've ever played for the first 10-15 hours. I remember when I first blew a goblin across a cave with a lightning staff, and how good that felt.

    But once all the wonderment at the eye candy has worn off, you'll come to some sad realizations (which I won't name because I sincerely hope you enjoy it as long as you can). But by the end, at least if you're like me, you'll spend the last 10 hour's of the game invisible because you're so tired of it.

    And btw on game balance issues, if you're invisible, NOTHING will see you. So you can literally run carefree through most of the "important" parts of the game- i.e. the gates (to no penalty as I might remind you level scaling ensures you don't need anything from them except maybe one good 25 frost damamge on hit stone). That earns Bethesda a big WTF.

    Anyhow, cheers.

    --
    Relax I just want some peanuts.
  152. Atari 2600 was the best... by bigredradio · · Score: 1

    But it does not translate well today. My buddies and I have one set up for nostalgia when we play poker. When someone goes out (runs out of money), they are sent to play Atari. It's fun for about 5 mins, but I find I kept swapping out cartridges hoping for the excitement of my youth. Never happens. I am not a "gamer", so I can only imagine how bored an avid gamer would be with Pac-Man, Combat, or Yars Revenge.

  153. I have time to play the old ones by ^_^x · · Score: 1

    Most "retro" games are somewhat less involved than modern ones, especially in the action genre. You could start it up, play, and put it away. Now most of the games I play are still like that - The Burnout series, the Guitar Hero and Beatmania games, fighting games.

    When I start a game and it goes "ok, now watch the makers' logos for 5 minutes. Now a 10 min opening movie! Now you start a game and... watch a 30 minute opening cutscene. Now walk around in a big empty 3D space looking for a clue. Now do some redundant tutorial bits for 45 minutes... now watch another cutscene! Now beat a boss... AND NOW YOU CAN SAVE YOUR GAME... Well, those games get tossed. I don't have time for that crap, regardless of how "good" the game might be when played in 3 hour sessions. I want gameplay, period. It's not much to ask, but it always gets diluted in the "creator's vision" of the game now. Maybe spending $3-5 million to make the game they figure they'd better pad it with enough filler to make X hours minimum playtime...

    1. Re:I have time to play the old ones by kellererik · · Score: 1

      I'm with you one hundred percent, but, IMHO of course, I don't think the "creators vision" is the culprit here. My best guess would be, that it's the institutionalized idea what a game has to look and / or feel like; a.k.a. "too many cooks ..."

      There is nothing wrong with a game sporting the "creators vision," it just depends on the number of [simultaneous] creators if it works for the gamers.

      Regarding "When I start a game ...", take a look at "Puritan Work-Ethic, How I Loathe Thee" (http://www.gamerswithjobs.com/node/24946) on the same website, it definitely spoke my mind.

      my 2 cents

    2. Re:I have time to play the old ones by ^_^x · · Score: 1

      Nice article...
      I mostly agree with it, though I still see the need for levels in some games, as it just makes logical sense, and provides a framework to progress though the game in a set order.

      On the flipside though, I have such a wide selection of games available now that if I get stuck somewhere and die 50 times in a row in the same place for a week or two, the game gets shelved for "later" play (like, 10 years later for 5 minutes) and I start another because I simply don't have time to waste on a game that only makes me miserable. Even if the only obstacle is in one point in the game, that's where the game ends. :/

    3. Re:I have time to play the old ones by kellererik · · Score: 1
      I see the need for levels as well, but I want to be able to save my game whenever I want to and not just a the end of a level or some other artificial "savepoint." It does not necessarily have to be a "real save," though; I just want to hibernate the game in a way, that I'm able to shut down the console and return to it when I find the time.

      Your flipside seems to look like mine. A lot of "games in roation" on the shelf,

      ... because I simply don't have time to waste on a game that only makes me miserable.

      for exactly the same reason. ;-)
  154. Re:Meanwhile, beyond the land of False Dichotomies by blake3737 · · Score: 1

    Were the games actually better? Well, no, of course not. I may be nostalgic, but I'm not stupid.

    RTFA guys..
    Oh. Wait... this is /.

  155. Re:I don't know about 'better', but it was differe by RogerWilco · · Score: 1

    I personally consider World of Warcraft a great game. It's one of the first games I've played for more than a few days in years. I think it's enormous player base is a testament to how good a game it is.

    I think there are just as much good games as there used to be, which means to me that good games average about one per year, maybe a little less. Different people would draw different lists of which titles would be that 1/year game. I don't even get around to playing a new game/year anymore, but there are some I have to pass on that are realy good.

    --
    RogerWilco the Adventurous Janitor
  156. What ruins it for me by WizADSL · · Score: 1

    The biggest complaint I have right now is the new/upcoming games are announced so far in advance of their release, and by the time you but the game, you've seen reviews, screenshots, movies, wallpapers, etc and there really isn't much to look forward too. There aren't any surprises left.

  157. The N64 hit that perfect balance by mushadv · · Score: 1

    I think the N64 drove developers to acheive that balance of next-gen and old school gaming, because at the time it was fairly advanced so games could look good, but the limited cartridge space didn't inspire superfluous FMVs and such. Unfortunately, the high costs associated with cartridge manufacturing prohibited this balance from being used to its full potential and being used beyond a single generation. It's a pretty artificial (and quite possibly unfair) limitation, I know, but the match of high-quality visuals and SNES-style coexistence of complexity yet overall tautness made for some great games.

  158. Cool! A Minnie Driver/Anne Hathaway love scene. by Impy+the+Impiuos+Imp · · Score: 1

    > Was simple gaming better, or are you a story in games fan?"

    When the generation after mine got old enough to reminisce about how great Transformers were, or Micronauts, or god knows what, all stuff I was too old to be "into" when it was hot and original, I realized that nothing ever changed.

    Nostalgia: The veneration of that which formed us.

    There are kids who think of Halo as the hottest game evah! I could never get it, and I love many 3D games, especially online FPS games.

    Sooner or later another will come along, and those kids will look at the Halo lovers and think, sheah right pops, do you start that thing with a crank?

    --
    (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  159. Yes they were by Anonymous Coward · · Score: 0

    Indeed ... fires up Doom. Hmm a thousand wads ... which shall I play???

  160. Re:Meanwhile, beyond the land of False Dichotomies by marcello_dl · · Score: 1

    We can go beyond opinion a little, too.

    Classic arcades (my favs being Asteroids- most fun per megahertz, and a spaceship that behaves like it should, Xevious- most sweat when playing, Joust- best 2 player interaction and silly) needed to hook the player and entertain him for 3-10 minutes- of course champions went on for way longer but were a minority. Gameplay had to be optimized for enjoyment / time spent.

    Nowadays games are kind of interactive movies where graphics kinda make you forget the old taste for playability per se, and they want to keep the player hooked. To justify the initial cost of buying the game or, worse, for the online live stuff. I gave up on them, can't afford three months of free time to finish deus ex.

    They are a different experience anyway (the multiplayer dimension, and accurate 3d are awesome). Their educative potential is untapped. It would be nice to have a driving simulation with "reality mode" where after you crash you gotta go repair the car and have victims' lawyers at the door, a combat simulation where you get on the wheelchair for the rest of your life and so on. Instead of those parent advisory I'd put WARNING: unlike videogames, in life there is no second chance.

    --
    ---- MISSING MISCELLANEOUS DATA SEGMENT --- [sigdash] trolololol
  161. Re: when we were all kids by Paracelcus · · Score: 1

    "when we were all kids just typing in our games, one line of BASIC at a time."

    Sorry, but not all of us were kids when the first video games came out ;-)...

    --
    I killed da wabbit -Elmer Fudd
  162. If new games were better by Frozen+Void · · Score: 1

    People wouldn't store 50+GB rom collections.

  163. I take exception to this remark ... by ScrewMaster · · Score: 1

    and the minds of marketing professionals replaced four guys hopped up on sugar doughnuts and generic cola.

    I was a game programmer, back in the mid-eighties, and we did not subsist on doughnuts and any kind of "generic" cola. We drank only honest-to-God Mountain Dew and Jolt (all the sugar and twice the caffeine) Cola.

    "Generic cola". Ha.

    --
    The higher the technology, the sharper that two-edged sword.
  164. Re:Meanwhile, beyond the land of False Dichotomies by NeilTheStupidHead · · Score: 2, Interesting

    Reminds me of the old Sierra "... Quest" games where one wrong move would get you killed or trapped or otherwise cause you to lose the game for usually some silly, arbitrary reason.

    That aside, I play both modern and classic games all the time. When I want a fun, fast action game, I still dig out Kabuki Quantum Fighter as often as not. I can sit down tonight with my genesis or snes and not see the light of day till I've run through a Phantasy Star or a Shining Force, or any snes Square game. Turn around and I've got God of War or StC running or any of the newer FF games, or a few people are over and it's any one of a slew of new and old multiplayer games: puzzle, sports or misc.

    New or old, a game must be compelling for someone to play it, whether it's story, visuals or gameplay there is always a 'killer app' that draws a player back to a game.

    --
    Lose: misplace or fail || Loose: not bound together
  165. I miss the irreverance by tknn · · Score: 1

    The problem with games is even the humor is programmed and ridiculous. Can you imagine Takeshi's Challenge coming out nowadays?

    Xcom is still far superior to any other game in its genre out there. And Ultima IV was definitely a pinnacle.

    Graphics have their role in story play... but if you can't take a current game and reduce it to blocky animations and find it fun, then the gameplay itself is fundamentally flawed. I would love to see how Gears of War and God of War stand up without the graphics. I think they would do okay. I don't think a lot of the sports games would do as well.

  166. Yes by Dave+Parrish · · Score: 1

    Let me preface this by pointing out the fact that I am 17.

    I started out playing a SNES when I was five years old. I've never had more fun. The SNES was and continues to be my favorite game console.

    Granted, I continue to buy new consoles and handhelds, but, fun though the Wii and DS may be, I really am not having as much fun as I was on the SNES, Genesis, and even the Playstation (not to mention old PC games like Starcraft and Diablo II). And Nintendo is the only company doing anything even CLOSE to beating those old systems.

    I suppose the phrase "they just don't make 'em like they used to" applies here.

  167. conceptual integrity by Anonymous Coward · · Score: 0

    I'm surprised that nobody brought up the problem of "committee think" to this... Having one person control everything resulted in a more artistic effort, in the sense that it was a reflection of the individual. The creator's personality came through the game. The games I've been involved with all suffered from an abundance of compromise. Put 2 smart people together who are close friends and you can get a good team, put 20-50 people who barely know each other on something creative... you get crap. Obviously the good games today still manage to reflect a strong vision, somehow. Combine the lack of conceptual integrity with the broadening target markets and ugh... It's just different now I guess.

  168. MIT's Scratch by Franklin+Brauner · · Score: 1

    Helping my son to write a game on Scratch was one of the funnest things I've done in years. It reminded me of how much fun it all *should* be.
    --
    Franklin Brauner

  169. Video games were better in one department... by blahplusplus · · Score: 1

    ... in that game companies had to focus on making gameplay mechanics interesting becuase they couldn't rely on graphics to sell the games. Most games today unfortunately are really focused on the graphicsal / cinematic angle a little too much. Although games like Gears of War give me a little hope where Cinematic presentation doesn't get in the way of *actual game play mechanics* you dont sacrifice gameplay to cinematic presentation.

    Although at some point I think the game industry is getting dangerously close to boring its audience to death because they've allowed costs and their whole tech-obsessed culture to drive their costs out of control.

    Graphics are ok, gameplay is better.

    The truth is, I'm tired of many modern games. When RPG's evolved into MMO's they lost a whole heap of learned lessons from single player RPG's. Great gaming conventinos like town portal, and other travel-boredom reducing items were purposely broken to extend "the game" in MMO's. Most MMO's are bad singleplayer RPG's wrapped in semi-decent to good graphics. I can barely tolerate World of warcraft as it is. The monsters are too far and in between, the variety is severely lacking and they are for the most part too dispersed for a *game*.

    After playing a game like God of War or God of War 2 and then playing a game like WoW where everything you character does is automatically controlled by the computer and way too much time is spent simply doing nothing but boring navigating. You can see that gaming has taken a step back in major ways...

    I feel the game industry is getting closer to peddling useless merchandise that people buy but never play or really enjoy, then actual games. The expansion packs for Guild wars in my opinion are the two biggest signs that made be even more suspicious of "expansions" to original games.

  170. Re:Meanwhile, beyond the land of False Dichotomies by F.J.Allison · · Score: 1

    ...like comparing a cave painting to a Picasso. They're so different, and so much products of their time, that it's dfficult to say one is better or worse than the other.
    Well, yeah... but Picasso's better. :D
  171. The manual. THE MANUAL! by Opportunist · · Score: 1

    God, yes.

    Back in the days, you got a manual. Some might say now "Because you needed it to understand the friggin' controls", but at least it was a manual worth that name. Pages and pages of content, statistics, background stories, whatever. Especially strategy games (especially the historical kind) often came with tomes, filled with information.

    Today the "manual" is a folded card with installation instructions. If (rarely, but occasionally) they went through the hassle of actually writing a few words, it comes as a PDF on the DVD.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  172. Was It Fun? by w00ten · · Score: 0

    Here's the ultimate question: Was the game fun? That is all that really matters. You can have all the story line you want, the best graphics in the world, but if it isn't fun to play, then it's no god damn good now is it? Ocarina Of Time is PHENOMINAL game with an awsome story line, great graphics(for the time), and was an absolute BLAST to play. Then again, so was the original Super Mario. Both games are a complete blast to play over and over again. But they are nowhere near the same game. The true questions are: Was it fun back in the day? and Is it still fun now? If you can answer "Yes" to both, then it is a great game...

  173. we bought it to help with your homework... by Anonymous Coward · · Score: 0
  174. Re:Meanwhile, beyond the land of False Dichotomies by MagikSlinger · · Score: 1

    And then I tried Oblivion... and I'm still hip-deep in it... and this is easily the best RPG since the Ultima days. There is some absolutely stellar writing in here

    "Stellar writing"...? Where!? Name one scene. After the opening bit it was "go get this, go kill that. Don't bother me until you do it."

    , more quests than you can shake a stick at

    Quantity != quality. What I found playing 50-60 hours of the damned thing (I ended up just playing it to kill time. Great way to kill time is go close a portal which become a sleep-walking affair after awhile) is that 90% of the quests were low-quality filler of the fetch-n-slash variety. No story to figure out an immerse in.

    and nearly unbelievable freedom of action. And it is freakin' GORGEOUS.

    And why does freedom of action == interesting? There's no time pressure in the game. I literally abandoned the main quest for like a year in game time. What's the point? Yeah, pretty graphics, but so do a lot of games. Hell, Assassin's Creed blows the doors of Oblivion. You haven't convinced my of anything.

    It's not perfect; the levelling and experience portions don't come off quite the way I think they were intended.

    And the "conversation" part where you sweet talk characters into telling you things becomes PAINFULLY tedious after about the 10th time you do it. It's so ridiculously simple and automatic that I wonder who had the bright idea to put that into the game. I just got one of the Charm spells and saved myself half an hour of buttering up per character. Also, the weapon system sucks. Magic weapons deplete so damn fast and it's really, really hard to find any kind of non-magic weapon that's useful in the higher quests. You waste so much time doing the Oblivion equivalent of gold farming I just got bored and uninstalled it because I got "Company of Heroes" which actually IS an interesting game to play.

    Did I mention the sheer tedium? The game play is largely doing the same things over and over again until you can do them in your sleep. Need to close a portal? Give me a couple hours and it's as good as done. And the tedium of going from place to place. Not to bad if you've visited there before (the map lets you click on a location and elapse the clock appropriately), but if I have to do another stupid @#$! sweep-n-search mission, I'm gonna HURT someone. I never thought I'd say this, but Diablo II gets pure RPG action right. And the story is a hell of a lot more interesting than Oblivion's so-called story.

    There could be more variety in the voice acting. There could be more individuality in the cave systems etc - but those are minor quibbles for what has been, for me, the most immersive RPG in a very, very long time.

    Immersed in what!? Oooh, a large world I can roam around in! I bet you find Second Life absolutely riviting.

    --
    The bitter lessons of a veteran coder: http://bitterprogrammer.blogspot.com
  175. Everything was better by llzackll · · Score: 1

    Eh, everything was better "Back in the Day".

  176. yes by partowel · · Score: 0

    yes it was better.

    much better.

  177. Re:Meanwhile, beyond the land of False Dichotomies by Negatyfus · · Score: 1

    Settle down, Beavis. Not everybody likes the same games. Nobody is trying to convince you to like Oblivion. For some people it's the best thing since sliced bread. It doesn't mean they're retards.

  178. Re:Meanwhile, beyond the land of False Dichotomies by Zixia · · Score: 1

    I'm of the opinion that the early game designers had to work more on making gameplay itself FUN since they had so little in the way of tech to work with.

    It's an easy argument to make, but I think it's a little misguided. Sure, the technology of the day was less than we have now, but there were plenty of people trying to push it and squeeze the most out of any system they were working on. Whether it was writing better AI routines for enemies (Moebius on the C=64), finding out new ways of improving graphics (Shadow of the Beast on the Amiga was a graphical wankfest of a 'game'), or emulating speech synthesis in systems that had no speech synthesiser (on the Spectrum, I forget the game), there were programmers wanting to do things with the hardware that no one else had managed.

    We still see this today, as it is persistent in the gaming world. It may not seem like it, but that's because everything looks better than it used to on the older platforms. It's 'easier' to create a game that has great graphics and sound, but there are still people who want to push the envelope one way or another, like with Doom 3 for example. There are also people who want to create fun games, like Introversion.

    I think the only thing that has really changed is the technology, which allows developers to create games that are better looking and sounding than their predecessors. The same could, and probably was, said about going from 8-bit to 16-bit gaming platforms, and from the early consoles to the 8-bit computers. There will always be fun games, just as there will always be technology demos presented as games.

  179. Ocarina of Time by Anonymous Coward · · Score: 0

    Ocarina of Time was absolutely amazing. It brought back all of the wonder missing in adventure games that I played as a youngster. My son was three when we started playing it. For his 9th birthday, I bought him an actual ocarina and it was his most favorite present.

    Yes, people get caught up in nostalgia, but it is true that there are not as many wonder-inducing games being created nowadays. How old is Ocarina of time now?

    strike

    (captcha is luxury)

  180. Re:Meanwhile, beyond the land of False Dichotomies by Anonymous Coward · · Score: 0

    Oblivious is the most hyped and crappiest rpg I have ever had the disgrace of playing. Once you go past the candy it starts tasting really really stale. Lots of quests? I imagine people will have to play a bit more games to get tired of the "yet another errand boy game". So what is obvlivion? It is a beautiful landscape where you can walk around and go into really tedious caves (go play Arena: TES and come back) that are all the same, idiotic NPCs (more than a decade later Ultima hasn't been surpassed), "quests" for retards, crappy railroadeded game design that has been attempted to be hidden through open spaces. Lets not forget the insta appearing omniscient guards, or the brilliant GOOD DAY! HOW ABOUT THAT! GOOD DAY! spam dialogue that's supposed to be "inmersive" and a breakthough. Or horses.. I'll stop now, its too painful.

    Oblivious has proven without doubt that a really dumb and broken game can be seen as a brilliant masterpiece by licensing the state of the art eyecandy engine around (the one used to generate the landscape). You only have to look at the game script editor to see the mindnumbing "intelligence". State of the art my ass. This is 2007, not 1990. I can't understand what the programmers have been spending their time on.

  181. Re:Meanwhile, beyond the land of False Dichotomies by AP31R0N · · Score: 1

    Did Ultima V allow players to create their own modules? To have persistent multi-player modules? Could players hack the story or the mechanics of Ultima V? UT wasn't meant to have a story, it's a killfest. Try to compare apples to apples. UT prolly should have LESS story than it did.

    --
    Utilizing the synergization of benchmark e-solutions to pre-workaround action items!
  182. Genres change over time by halr9000 · · Score: 1

    Some genres from "back in the day" hardly exist anymore, and there are some new ones that we didn't have when we were kids. This isn't news. The classics will get improved upon if they are still marketable. Take the "breakout" genre for example. People are still making play-alikes (not clones necessarily) and there are some really high-quality flash-based ones out there. It's funny that the only games we had as kids are now known as "casual games". They live on now with a wider audience than before, really.

    Civilization is an excellent turn-based strategy game and a new one came out recently (Civ IV & Warlords expansion). I'm sure there are several other good ones.

    Whuddayaknow, here's a list of graphic adventure games. :)

    1. Re:Genres change over time by ivan256 · · Score: 1

      There are 98 titles on that list of adventure games from 1984 to 2000, and 16 from 2001 to present. And I significantly undercounted the pre-2000 number because games with sequels were counted as one. The rate of publication has slowed to significantly less than half.

      Adventure games are still marketable. The problem is that they take a lot of effort. Real effort, not the mostly-made-up additional effort that it takes to make a "next generation" game compared to last.... Adventure games are one long special case. Everything has to be scripted. If you do it in 3D, you could write a third-person shooter and you'd be 10% done. Developers prefefer a cash-cow, which is why LucasArts killed their wildly popular adventure gaming division after Escape from Monkey Island and Grim Fandango were finished.

  183. Re:Meanwhile, beyond the land of False Dichotomies by DG · · Score: 1

    Examples of stellar writing?

    OK, how about the quest where buddy sucked himself into his painting, and you have to go in and rescue him - complete with the game world rendered using an oil-painting shader?

    How about the quest where you follow the merchant back to his supplier, and discover he's (unknowingly) buying stuff from a grave robber?

    How about figuring out how to infiltrate the Mythic Dawn stonghold - after which the word goes out and their sleeper cells start activating and hunting you down?

    It's not the *game's* fault if you lack imagination and turned it into just a "timekiller". I've never had to "gold farm" in Oblivion, and once you get the refillable soul gem thingy, keeping magic weapons powered up isn't a problem - just enchant a weapon with a 1 second soul trap on strike in addition to whatever effect you want.

    And you complain about repetition, and then uphold CoH as the antidote? I enjoyed CoH as well, but once I played through the official campaign, there hasn't been been any reason to revisit it - it's just the same old same old capture the point, build the resource grind.

    I'm not claiming that Oblivion is *perfect* but it is very, very good. Me and my wife are enjoying the hell out of it, and it is laying the groundwork for future games in a similar vein the same way Ultima did.

    DG

    --
    Want to learn about race cars? Read my Book
  184. There BE creative gameplay by Lacrymology · · Score: 1

    Katamari Damashii, PS2, the yoshi game for Nintendo DS, "secret code, two memories" for DS, Electroplankton, DS. Animal Crossing, DS. any Wii game. Yes I'm sort of a Nintendo Fan. I still miss Syndicate, Myst, and Doom2 and Monkey Island is still the best game series ever made and to be made

  185. Old Generation VS. New Generation by Rosebud128 · · Score: 1

    Those 2d computer games were based on board games. The 2d console games were based on arcade games.

    The major problem with 3d games is that they tried to become cinematic experiences. The game industry then began to imitate the Hollywood business model (and they complain about skyrocketing costs!?).

    3d gaming was good for the FPS and any game using the first person perspective. But 3d gaming really saved racing games. Before 3d, racing games were in a top down perspective (where you could hardly see the road) or from the back in a 'Pole Position' type view which looked corny.

    But other than that, I agree with you about 3d gaming making games less fun. From observing how young people play 3d gamers, they don't really PLAY them, they prefer to "soak" into them like a hot tub, to immerse themselves in the 'environment' and all. It is entirely a cinematic experience for them.

    We, old schoolers, play games simply TO PLAY. But they, the new schoolers, play to FINISH THE STORY. We used to jump from one game back to another. They just keep one game in their system and tend to play it until they beat it (and then toss it aside for a long while and maynot ever play it again). We loved hard games and bragged, "I got to level 5! I got to level 5!" They love easy games that are LONG and they say, "I have put in 30 hours already!"

    Listen to PS3 and Xbox 360 gamers for a moment. They are obsessed with immersiveness, of creating an electronic bath for them to "soak up". They look at the old school games and shrivel with horror. "How could you be immersed in that!?" To them, games are not meant to be played but only to be *felt*.

  186. Re: Lost in Oblivion by Douglas+Goodall · · Score: 1

    I purchased a copy of Oblivion hoping to enjoy some time in another world. I asked for the advice of people at Best Buy and some other stores and was assured Oblivion was great. I was just getting interested after a few minutes when I was torn apart by rats. After a while it came to me I would have to learn to hack and slash if I wanted to survive long enough to experience the Oblivion world. The thing is, I am not a hack and slash kind of guy. The violence puts me off. Games for me would have to be fun. Losing is OK, dying is bad. Having more fun if you can be more nimble and clever is good. Games intended to be fun should allow for players at all levels of experience and talent. I am really hoping that I haven't made a mistake buying a game console and that I will eventually find games that aren't first person shooters. I purchased two driving games. In one, gangs were after me, and in the other, I scored -1 because I didn't kill anybody. I am still waiting for the "fun" part.

  187. Older generation had more character by Vacardo · · Score: 0

    Don't get me wrong, I play modern and classic games regularly - but it feels like most protagonists you control after in games produced after 1999 don't engage me as much.

    I'll use Half-Life as an example. It's hard to pass off your FPS protagonist as a strong afterthought after you leave a game, but heck, Gordon didn't even speak but he had depth.

    Now, I don't want to state a modern FPS because I don't want to upset anybody, but it feels like companies are just trying to impress too many demographics at once, which gives you Mr. Uber-strong-but-gentle-war&peace-machine-from-the- future(and-also-past).

  188. errrmmm by Joker1980 · · Score: 1

    It wasent better, it was just fresher

    --
    Well, Bart, your uncle Arthur used to have a saying: "Shoot 'em all and let God sort 'em out."
  189. Tempest was great, but N2O was better by sscroggins · · Score: 1

    I'm definitely with you to some extent. Some of the old games are amazing and Tempest is one of the best. The speed of that game is outstanding. However, I played a game a handfull of years ago for the PS1 called N2O that was kind of a modern day version of Tempest with a soundtrack by Crystal Method. I don't think that it ever sold that well but it blew the socks off of Tempest. Sometimes the integration of the higher end graphics and good sound onto an otherwise elegant concept can really add a lot to the experience. The problem is adding lots of flash onto a crap idea doesn't stop the crap from stinking.

  190. My Response by Anonymous Coward · · Score: 0

    Well...I've been going back and playing a lot of old games, and think that games in the 80s and 90s were in general much better than modern games. People keep telling me to chalk it up to childhood innocence...so I went back, and I played them through.

    Action-Adventure. Legend of Zelda vs. Diablo 2: Zelda, hands down. Hell, the opening booklet has more plot than D2 ever will, and play control in D2 is just horrid. People played it because it was The Bandwagon Game. Funny thing is, Zelda was the bandwagon game back in its day, but...it was a lot better. Much can be said for Diablo 2's magic item system, but when you get down to it...everything does the same thing. Items in Zelda always had different and interesting functions, and could do more than just waste bad guys. Diablo in general missed out on that.

    Fighting. Super Street Fighter 2 Turbo vs. Capcom vs SNK 2: Super Turbo. There's a reason there's a remake coming, and that's because it's hands-down the more balanced and more interesting game. CvS2 has a reasonably wide upper tier, but they still put half the characters in the useless bin, and that's with their "best" groove option. Out of over 1000 possible team/groove combination choices, you know how many you see in tournaments? Oh, about a dozen, two dozen tops. Super Turbo...well, go watch what happened at X-Mania last year, when two guys with Old T.Hawk came 4th place...in a 3-player tournament. "Bottom Tier" indeed - Super Turbo prides itself on having such narrow tiers. Newer games don't care, regardless of who made 'em.

    Space Sim. Wing Commander Privateer vs. Freelancer: Priv wins hands down. All Freelancer, with its terrible controls and thrown-together plot has over one of the progenitors of this genre is some flashy graphics and nice meshes, and Wing Commander Universe (a fan-remake using the new Vega Strike engine) is even going to beat it at that.

    Flight Sim. Honestly...I haven't played a modern jet sim, so I can't tell you. Last one I've played was F-19 Stealth Fighter back in the 80s...and I STILL look back fondly on that game, having played it again on my old DOS rig a few years ago. I doubt there's anything that handles aerial stealth missions like that engine did...and if there is, I WANT IT. :p

    Turn-based Strategy. Warlords 2 vs. Fire Emblem 8: Uhmmm...ouch. Warlords 2 wins for combat engine and an excellent system of control and mechanics. Fire Emblem wins on graphics and storyline. Music is a tie. I give it to Warlords because I've never come up with a way to play strip Fire Emblem, and a game that gets my girlfriend naked is a winner for sure.

    Real-Time Strategy. Starcraft vs. Dawn of War: We know where everyone's siding on this one. If you want to go back farther, Red Alert and even the original C&C kick the crap out of DoW...and don't get me started on how fun Z is.

    Raw, brutal ACTION. DOOM vs. Unreal Tournament 2004: Sorry, but UT takes this one. Shooters have come a long way, and nothing's really been pure "classic". I won't put Duke up here, because it's in a category of its own.

    Adventure. Full Throttle vs. Anything: Goodbye, whatever. Full Throttle is the best adventure game ever made, go play it. Arguments for Monkey Island and Grim Fandango will be heard, but we all know pre-1998 Lucasarts rules the world of adventure and probably will for decades to come.

    RPG. The category most of you weeaboos are waiting for me to "huzzah" for Final Fantasy in. Guess what? IT'S NOT HERE.

    Fallout 2 vs. Oblivion: Sorry, but Fallout 2 kicks the shit out of Oblivion by just being cooler story-wise. The engine's not bad in FO2 either, and patches and improvements along the way only made a better game. Oblivion? I don't think anyone's going to give a crap about it in two years, they'll move on to the new shiny thing. Fallout 2? Damn, that game's 10 years old, and it's still kicking ass and chewing bubblegum.

    Oh, and if you want me to mention Final Fantasy, FF6 > FF4 > newer crap. People could ALMOST writ

  191. A lot of games stopped innovating by mshurpik · · Score: 1

    I'm old enough to have grown up with DOS and 8-bit Nintendo, but the reason I stopped playing a lot of games has as much to do with them getting less interesting as it does with me getting older.

    On the FPS front, I played Doom, Wolfenstein, Heretic, and Duke. By the time I got to Doom II, I was getting bored. Run around, shoot stuff, get blown up in a frenzy and come back to life. When Quake came out I was horrified, I thought "the only color this game has is brown." Team Fortress and shopping mall mods kept me going for a while, but ultimately a homemade shopping mall couldn't replace the settings of Duke.

    On the RPG front, the last game I played was FF7. That game was so popular, we talked about it in bars. But after 40-60 hours of collecting orbs and attaching them to weapons, I realized Yuffie was stronger than everyone, and the orbs didn't do jack.

    WOW is nothing more than Ultima VI - that was 15 years ago. People who play WOW are fascinated by the idea that they can level up, grow their stats, carry weapons and armor. No kidding! WOW proves that Ultima in 1992 had the right idea.

    Zelda I, II, and SNES were hardcore action games. You got into fights, and you died. Look how that turned out. In Zelda 64, you wandered around an empty plain and rode a horse.

    The Gamecube doesn't even have a Mario game. It has Super Smash Bros. The best game of all time, Mario 64, never had a sequel. Not even bonus levels. Mario 64 just got dropped, like it never happened.

    The best Castlevania game of all time, SOTN, is still 2-D. A decent 3D Castlevania game never happened. You could see that in the 3D era, the programming was getting much, much harder.

    1. Re:A lot of games stopped innovating by mcvos · · Score: 1

      On the RPG front, the last game I played was FF7. That game was so popular, we talked about it in bars. But after 40-60 hours of collecting orbs and attaching them to weapons, I realized Yuffie was stronger than everyone, and the orbs didn't do jack.

      Have you played Planescape:Torment? If you haven't, you've got no right to complain about lack of innovation. (Ofcourse Torment was released 7 years ago already, so it's another CRPG with that kind of quality is long overdue.)

      WOW is nothing more than Ultima VI - that was 15 years ago.

      Wat Ultima VI massive multiplayer? See, that's something new. Not invented by WoW ofcourse, but according to quite a lot of people, WoW did it better than its predecessors.

      People who play WOW are fascinated by the idea that they can level up, grow their stats, carry weapons and armor. No kidding! WOW proves that Ultima in 1992 had the right idea.

      No. Levels and classes are stupid. They're okay for tactical hack and slash games like nethack and WoW, but not for RPGs.

    2. Re:A lot of games stopped innovating by mshurpik · · Score: 1

      >Ofcourse Torment was released 7 years ago already

      Well if it's 7 years old, that might be the the perfect time for me to try it out. I'm a scabby-edge sorta guy with games nowadays.

      >Wat Ultima VI massive multiplayer? See, that's something new.

      It is something new. There's a lot of 19-20 year old kids on WOW obsessed with leveling up, and I was probably the same age when I attacked FF7 the same way, and for the same reasons (big game, nice graphics).

      But you know, FF7 ruined the RPG (would that be "hack and slash"?) concept for me, and a lot of kids quit WOW too, cuz its a chore. I played Dragon Warrior II and Phantasy Star III in my mid-twenties and had a lot more fun.

  192. Re:Meanwhile, beyond the land of False Dichotomies by jeffasselin · · Score: 1

    Super Mario Bros was a more revolutionary game than anything released in 2005, although Guitar Hero is not a bad contender.

    --
    If he explores all forms and substances Straight homeward to their symbol-essences; He shall not die.
  193. Re:Meanwhile, beyond the land of False Dichotomies by DamienNightbane · · Score: 1

    And what about Tetris? The Oregon Trail? Ghosts and Goblins? Where in the World is Carmen Sandiego? Gauntlet? On the other hand, the vast majority of what was released in 2005 was yet another sequel.

  194. Re:Meanwhile, beyond the land of False Dichotomies by Teh+Noob+Cheese · · Score: 1

    No kidding. "Was simple gaming better, or are you a story in games fan?" What the Hell kind of question is that? Story-wise, something like Unreal Tournament Foo has about as much story as the booklet that came with a Berzerk cartridge

    That part can not be more true, you are 100% right. I do not agree with the other part cause I have never played either...
    --
    I am teh(the) noob(not noob) cheese(human).