There are a number of hardware debates here, but for most people what matters is the software that exists and how well it runs, given that the general VR display and tracking is roughly the same between Rift and Vive. But the Rift software is much better than the Vive software. Blame it on exclusives, but the fact remains. And the Oculus engine is better than Vive and runs smoother and with better detail on any given hardware. This is largely because the Rift has "ASW" and "ATW" and the Vive only has partial ATW on only NVidia. For most users who don't have hardware religion, the Rift is better in practice.
I think while Vive has better tracking for large rooms, it's no better in the "just works out of the box" category. While the SteamVR store is more mature than the Oculus one, the actual runtime software is much better on the Rift. It has ASW and ATW and Vive has only partial ATW support, only for NVidia. As a result, software on Oculus runs smoother for any given machine. This is well known.
Stand back people, we have a rabid Vive fanatic here. The fact that he's provably wrong should validate that.
Vive has better large scale tracking than Rift. Vive has very slightly better FoV than Rift (a couple degrees). Rift has better screen door effect. This is well known. Rift has better audio. Rift has better microphone. This is well known. Rift has a sharper screen to the edges. This is a provable fact. Rift has better ergonomics. Rift has better software, hands down. Some people blame this on exclusives, but it's still a fact. Rift runs better on hardware (smoother, less judder, etc.), because it has Async SpaceWarp (vive doesn't) and has better TimeWarp/Reprojection, which doesn't exist on Vive at all on AMD hardware.
True, and consider that the hard drive too will be damaged by driving it for long periods of time. The situation seems to be a little more gray than simply "any broken speaker is Dell's fault."
How could OS X not be based on an previous Apple OS when it looks and works 90% the same? The primary difference it that tool bar it has that previous Mac OS didn't have.
That's not how the hack worked. The hackers had software on the POS machines that read the RAM of the machines and when the card info was briefly in RAM during the transaction the hackers grabbed it.
A better question is one of why these POS machines don't have a more locked down OS that allows only signed processing from running. XBox, Playstation, and iPhone have been doing this successfully for years, so surely commercial POS machines could.
I've been using that ribbon for three years and still hate it. Every time I need to find something I haven't used in a week I end up spending a minute poking around that ribbon trying to figure out where it is. The menus are far faster to deal with.
VC++ includes nearly all of C++98 and includes pretty much everything that matters to any professional developer. As for being riddled with bugs, you don't know what you are talking about.
I think open source is great for some things (compilers, browsers), but it doesn't work for games. Games require too much of a coordinated development effort and involve multiple disciplines beyond programming.
According to this week's Anandtech's article, the Transformer Prime Tegra 3's CPU outperformans the iPad 3. It's the GPU that falls short of the iPad 3, mostly due to having less GPU transistors and not due to architectural weakness.
In fact most markets are like this and not just games. Most of the food people buy at the supermarket falls under this. Most of the clothes people buy falls under this. Most of the TV people watch falls under this.
That's a deceiving misstatement. The only thing faster than the PS2 was the XBox, which came out far too late to have an effect on the PS2 market.
Also, in the current generation you can't really say that the PS3 is faster hardware than the XBox 360. The XBox has a faster CPU(s) and GPU, whereas the PS3 has only the SPUs (which are less accessible than CPU or GPU).
I find it hard to believe that these death bed efforts by the religious are due to an edict by God to preserve the gift of life. The 'snarky' theory makes a lot more sense.
When I was about 12 years old, the slightly older girl down the street who liked me would attack me and pick fights with me. I remember in particular her pinning me down and spitting 'loogies' down on my face. I didn't find out until a couple years later what her intent was. But in retrospect it made sense because she never hurt me too hard and was always trying to get into physical wrestling positions.
Ironically, Bill Budge interviewed at Maxis for a job working on the Sims family of games around 2002. I know because I was one of the people who interviewed him. I was initially concerned that he might be stuck in old-school ways of thinking, but nope: he is up to date and smart and in fact was a proponent of using C++ in games at a time when a lot of the industry was still hesitant.
There are a number of hardware debates here, but for most people what matters is the software that exists and how well it runs, given that the general VR display and tracking is roughly the same between Rift and Vive. But the Rift software is much better than the Vive software. Blame it on exclusives, but the fact remains. And the Oculus engine is better than Vive and runs smoother and with better detail on any given hardware. This is largely because the Rift has "ASW" and "ATW" and the Vive only has partial ATW on only NVidia. For most users who don't have hardware religion, the Rift is better in practice.
I think while Vive has better tracking for large rooms, it's no better in the "just works out of the box" category. While the SteamVR store is more mature than the Oculus one, the actual runtime software is much better on the Rift. It has ASW and ATW and Vive has only partial ATW support, only for NVidia. As a result, software on Oculus runs smoother for any given machine. This is well known.
One person out of a 200 person company is a Trump fan and you associate that with the entire product? Grow up.
Stand back people, we have a rabid Vive fanatic here. The fact that he's provably wrong should validate that.
Vive has better large scale tracking than Rift.
Vive has very slightly better FoV than Rift (a couple degrees).
Rift has better screen door effect. This is well known.
Rift has better audio.
Rift has better microphone. This is well known.
Rift has a sharper screen to the edges. This is a provable fact.
Rift has better ergonomics.
Rift has better software, hands down. Some people blame this on exclusives, but it's still a fact.
Rift runs better on hardware (smoother, less judder, etc.), because it has Async SpaceWarp (vive doesn't) and has better TimeWarp/Reprojection, which doesn't exist on Vive at all on AMD hardware.
I've had mixed luck with CFL bulbs, but good luck with LED bulbs. 10+% failure with CFL, 0% failure with LED so far.
Unless you've tried it, how can you judge it?
FYI: EA strongly suggested that Respawn compress their audio, and offered the engineering to do it, but Respawn said no.
True, and consider that the hard drive too will be damaged by driving it for long periods of time. The situation seems to be a little more gray than simply "any broken speaker is Dell's fault."
How could OS X not be based on an previous Apple OS when it looks and works 90% the same? The primary difference it that tool bar it has that previous Mac OS didn't have.
That's not how the hack worked. The hackers had software on the POS machines that read the RAM of the machines and when the card info was briefly in RAM during the transaction the hackers grabbed it.
A better question is one of why these POS machines don't have a more locked down OS that allows only signed processing from running. XBox, Playstation, and iPhone have been doing this successfully for years, so surely commercial POS machines could.
But there was still a browser exploit involved, right? What version of what browser was being used?
I've been using that ribbon for three years and still hate it. Every time I need to find something I haven't used in a week I end up spending a minute poking around that ribbon trying to figure out where it is. The menus are far faster to deal with.
VC++ includes nearly all of C++98 and includes pretty much everything that matters to any professional developer. As for being riddled with bugs, you don't know what you are talking about.
The fact that John Carmack uses and prefers Visual Studio should prove that you are the noob here.
Your "man up" attitude is why Linux will never succeed.
FWIW, ARM isn't a pure RISC instruction set.
I think open source is great for some things (compilers, browsers), but it doesn't work for games. Games require too much of a coordinated development effort and involve multiple disciplines beyond programming.
According to this week's Anandtech's article, the Transformer Prime Tegra 3's CPU outperformans the iPad 3. It's the GPU that falls short of the iPad 3, mostly due to having less GPU transistors and not due to architectural weakness.
>> b) According to the summary, 36 hours would still be a complete miss (a third of 687 meters is still 229)
It's not linear. Read the paper: http://www.fas.org/spp/starwars/gao/im92026.htm
In fact most markets are like this and not just games.
Most of the food people buy at the supermarket falls under this.
Most of the clothes people buy falls under this.
Most of the TV people watch falls under this.
>> It lost last gen to the slowest (PS2)
That's a deceiving misstatement. The only thing faster than the PS2 was the XBox, which came out far too late to have an effect on the PS2 market.
Also, in the current generation you can't really say that the PS3 is faster hardware than the XBox 360. The XBox has a faster CPU(s) and GPU, whereas the PS3 has only the SPUs (which are less accessible than CPU or GPU).
I find it hard to believe that these death bed efforts by the religious are due to an edict by God to preserve the gift of life. The 'snarky' theory makes a lot more sense.
I'd be angry too if I wasted my time being part of a "study" that includes only 40 people.
When I was about 12 years old, the slightly older girl down the street who liked me would attack me and pick fights with me. I remember in particular her pinning me down and spitting 'loogies' down on my face. I didn't find out until a couple years later what her intent was. But in retrospect it made sense because she never hurt me too hard and was always trying to get into physical wrestling positions.
Ironically, Bill Budge interviewed at Maxis for a job working on the Sims family of games around 2002. I know because I was one of the people who interviewed him. I was initially concerned that he might be stuck in old-school ways of thinking, but nope: he is up to date and smart and in fact was a proponent of using C++ in games at a time when a lot of the industry was still hesitant.