1) During 10 years my CFLs have lost maybe 10% of their brightness (really can't tell, they still are bright enough), during the same time all my incandescent bulbs have lost 100% their brightness (burnt out)
2) Philips CFLs I use are instantly on at 90+% brightness, cheap ones have couple second delay and only get up to 50% or so and take couple minutes to reach 100% brightness. So here quality matters, good CFLs don't suffer from this.
3) Probably true, though my toilet CFLs are still working fine after 5 years of use and that is the only place where I have constant sub 15 minute use case.
4) I've used them outdoors at -25C temperatures (and have survived days of -38C, just don't recall if they were on then) and I have CFLs in my sauna working at 80C.
5) Maybe, haven't noticed anything like this.
6) I have small CFLs in my chandelier that uses E14 type of bulbs
7) Maybe, never had a dimmer so don't know
8) Only some of the cheapest ones I have buzz
9) I recycle them, or will recycle them, so far, all CFLs I've bought still work.
1. I have two types of CFLs, dirt cheap ones that light up with 5 sec delay to 50% brightness and reach 100% after couple minutes. Those I use in places where that doesn't matter. The better ones (do cost more but are not expensive) light up to 90+% instantly.
2. Probably true, standard marketing BS. I just buy ones with highest wattage.
3. Philips CFLs do seem to work in outdoor lights at -20C temperatures, though there is a couple second delay.
4. I have dirt cheap CFLs in my sauna and they seem to work.
5. Not really a problem and as others have said, using the saved wattage to heatpump is more efficient.
6. You missed one.
7. Incandescent bulbs seem to last about a year, two if I am lucky. Outdoors they last one winter. So far not one of the CFLs I've bought has failed, oldest ones are over 10 years old.
8. Might be true, I'd like to see a study on this (CFL compared to incandescent).
9. Never had a dimmer, I prefer binary lighting.
10. Why wouldn't they work with motion sensors?
Hey, I have no idea what incandescent bulbs cost. Good CFLs cost over 20-30 times more, but they still make sense to me, especially as I do value my time and don't want to keep replacing broken bulbs all the time.
What kind of configuring does VLC require? Only thing I've ever had to do was to change the default file buffer size to make it work better on Samba mounts over WIFI. And movies play just by double clicking them and pressing apple-f to fullscreen them.
Grrr.. wrote the message, saw that the formula was missing due to use of > < and meant to press edit, pressed submit instead:
And do you know how much that software costs? Back in the day, there was only couple vendors offering such thing, and it has an annual license fee using formula of [basefee] * [messages per second] * [message queue size] + [profit] so it got very expensive very soon, especially as the telco had to buy longer message queue lengths to survive xmas and other occasions when the whole country would me SMSing themselves. I don't know if today there are multiple vendors selling these things, if there are, then perhaps the price has gone down.
And do you know how much that software costs? Back in the day, there was only couple vendors offering such thing, and it has an annual license fee using formula of * * * so it got very expensive very soon, especially as the telco had to buy longer message queue lengths to survive xmas and other occasions when the whole country would me SMSing themselves. I don't know if today there are multiple vendors selling these things, if there are, then perhaps the price has gone down.
Lossless doesn't mean that. It means that when both FLAC and ALE are decoded they produce identical bitstreams. The compressed stream most likely is not identical as they use different compression algorithms and different file container formats. And for audiophile there shouldn't be any difference as he should be (in theory) able to decompress ALE and recompress it to FLAC and vice versa without any loss of quality. An audiophile would use a format that his most expensive player supports:)
I have yet to find a MP3-player that cannot blow my ears off. There is plenty of amplification to run my in-the-ear-headphones. And I have no trouble at hearing the silent parts of songs.
Atleast the first Max Payne was developed for PC by Remedy and it was then ported to consoles by Rockstar Games. Usually when you have a title that is simultaneously developed for PC and consoles, you end up with PC game that is designed for console controls, if it is FPS, it is way too easy to play with mouse aiming, and texture & graphics quality often tends to be low.
I would assume that EXT4 actually is very good with thousands of tiny files as it doesn't have to hit the disks after 5 secs. And about the god-awful slow rewritten apps, you don't have to call sync after every write, every 5 secs after writing some data would be good enough to match EXT3 behaviour.
Depending on your local laws, you might have trouble defending yourself if you buy knowingly a gift certificate worth of 100USD with 2USD, goes in the category of, common sense says that must be illegal goods.
Yup, and as it is the worst case scenario, the flash drive should last much longer. Also I am pretty sure that a normal HDD might die quite fast under similar load.
I did calculate the worst case scenario once, gonna try it again on 128GB flash-drive.
So, 128GB SSD has 128GiB flash but user gets usually 128GB or 120GB so that there are cells that can be used for wear leveling and also for badblocks so they get better yields (SSDs can ship with several broken cells). Lets assume a 128GB SSD, thus it has: 8.79GiB reserved for wear leveling.
First we need to fill up the drive, otherwise it can use the unused cells for wear leveling. So, first we need to write 119GiB.
Now we can began killing the drive, we write 1 byte to random sectors, assuming Intel SSD, each 1 byte write requires the SSD to erase 512KiB block (erase always erases multiple pages, on Intel SSDs, it is 512KiB). There are 18+ million blocks to wear level on.
MLC can handle 10k writes, SLC 100k writes. Thus we get minimum amount to write in 1byte random writes to kill a flash is:
This ofcourse assumes a brain-dead write leveling algorithm where as eg. the Intel SSD will wait until it has 512KiB of pages in the cache before commiting them on disk so the drive will last even longer.
And ofcourse the OS will cache writes and when compiling apps you rarely write 1 byte blocks as files usually are much larger than that, just assuming couple KiB files created by the compilation you would have to write 2671TiB to the drive before it fails, and even at continous advertised 130MB/s speeds it would take 249days to kill the drive (at random 2KiB writes).
Puuh, I hope I rememberer it all correctly and didn't make any math errors.
All the games I have since the directive have been in single-thick DVD cases that are about 7mm thick. It can hold two DVDs stacked on the right side and a small manual on left side.
Assuming on the illness he has, there must have been a phase of degrading vision I think, thus he has either been "blind" for 30+ years, or 30 years ago he did see little... I just find the number 30 too round to be true.
Steam did once suprise me positively. I had years ago bought Half-Life2 and hadn't since used my Steam account. I now bought The Orange Box and Steam notice that I now had two copies of HL2 and asked if I want to give the extra one to a friend.
1) During 10 years my CFLs have lost maybe 10% of their brightness (really can't tell, they still are bright enough), during the same time all my incandescent bulbs have lost 100% their brightness (burnt out)
2) Philips CFLs I use are instantly on at 90+% brightness, cheap ones have couple second delay and only get up to 50% or so and take couple minutes to reach 100% brightness. So here quality matters, good CFLs don't suffer from this.
3) Probably true, though my toilet CFLs are still working fine after 5 years of use and that is the only place where I have constant sub 15 minute use case.
4) I've used them outdoors at -25C temperatures (and have survived days of -38C, just don't recall if they were on then) and I have CFLs in my sauna working at 80C.
5) Maybe, haven't noticed anything like this.
6) I have small CFLs in my chandelier that uses E14 type of bulbs
7) Maybe, never had a dimmer so don't know
8) Only some of the cheapest ones I have buzz
9) I recycle them, or will recycle them, so far, all CFLs I've bought still work.
1. I have two types of CFLs, dirt cheap ones that light up with 5 sec delay to 50% brightness and reach 100% after couple minutes. Those I use in places where that doesn't matter. The better ones (do cost more but are not expensive) light up to 90+% instantly.
2. Probably true, standard marketing BS. I just buy ones with highest wattage.
3. Philips CFLs do seem to work in outdoor lights at -20C temperatures, though there is a couple second delay.
4. I have dirt cheap CFLs in my sauna and they seem to work.
5. Not really a problem and as others have said, using the saved wattage to heatpump is more efficient.
6. You missed one.
7. Incandescent bulbs seem to last about a year, two if I am lucky. Outdoors they last one winter. So far not one of the CFLs I've bought has failed, oldest ones are over 10 years old.
8. Might be true, I'd like to see a study on this (CFL compared to incandescent).
9. Never had a dimmer, I prefer binary lighting.
10. Why wouldn't they work with motion sensors?
Hey, I have no idea what incandescent bulbs cost. Good CFLs cost over 20-30 times more, but they still make sense to me, especially as I do value my time and don't want to keep replacing broken bulbs all the time.
What kind of configuring does VLC require? Only thing I've ever had to do was to change the default file buffer size to make it work better on Samba mounts over WIFI. And movies play just by double clicking them and pressing apple-f to fullscreen them.
Grrr.. wrote the message, saw that the formula was missing due to use of > < and meant to press edit, pressed submit instead:
And do you know how much that software costs? Back in the day, there was only couple vendors offering such thing, and it has an annual license fee using formula of [basefee] * [messages per second] * [message queue size] + [profit] so it got very expensive very soon, especially as the telco had to buy longer message queue lengths to survive xmas and other occasions when the whole country would me SMSing themselves. I don't know if today there are multiple vendors selling these things, if there are, then perhaps the price has gone down.
And do you know how much that software costs? Back in the day, there was only couple vendors offering such thing, and it has an annual license fee using formula of * * * so it got very expensive very soon, especially as the telco had to buy longer message queue lengths to survive xmas and other occasions when the whole country would me SMSing themselves. I don't know if today there are multiple vendors selling these things, if there are, then perhaps the price has gone down.
L3enc was not the fastest encoder out there.
Lossless doesn't mean that. It means that when both FLAC and ALE are decoded they produce identical bitstreams. The compressed stream most likely is not identical as they use different compression algorithms and different file container formats. And for audiophile there shouldn't be any difference as he should be (in theory) able to decompress ALE and recompress it to FLAC and vice versa without any loss of quality. An audiophile would use a format that his most expensive player supports :)
I have yet to find a MP3-player that cannot blow my ears off. There is plenty of amplification to run my in-the-ear-headphones. And I have no trouble at hearing the silent parts of songs.
Atleast the first Max Payne was developed for PC by Remedy and it was then ported to consoles by Rockstar Games. Usually when you have a title that is simultaneously developed for PC and consoles, you end up with PC game that is designed for console controls, if it is FPS, it is way too easy to play with mouse aiming, and texture & graphics quality often tends to be low.
This Alan Wake seems to be some kind of massive online text adventure game?
Noh, 9,001 is barely over 9.
Yup, either that or warn the user not to use any other FS than EXT3 and specify the correct mount options to be used.
I would fit it by taking the SD-card from the SD-to-CF-card adapter and use it without the adapter in case I needed to put it in a SD slot.
I would assume that EXT4 actually is very good with thousands of tiny files as it doesn't have to hit the disks after 5 secs. And about the god-awful slow rewritten apps, you don't have to call sync after every write, every 5 secs after writing some data would be good enough to match EXT3 behaviour.
Depending on your local laws, you might have trouble defending yourself if you buy knowingly a gift certificate worth of 100USD with 2USD, goes in the category of, common sense says that must be illegal goods.
Yup, and as it is the worst case scenario, the flash drive should last much longer. Also I am pretty sure that a normal HDD might die quite fast under similar load.
I did calculate the worst case scenario once, gonna try it again on 128GB flash-drive.
So, 128GB SSD has 128GiB flash but user gets usually 128GB or 120GB so that there are cells that can be used for wear leveling and also for badblocks so they get better yields (SSDs can ship with several broken cells). Lets assume a 128GB SSD, thus it has: 8.79GiB reserved for wear leveling.
First we need to fill up the drive, otherwise it can use the unused cells for wear leveling. So, first we need to write 119GiB.
Now we can began killing the drive, we write 1 byte to random sectors, assuming Intel SSD, each 1 byte write requires the SSD to erase 512KiB block (erase always erases multiple pages, on Intel SSDs, it is 512KiB). There are 18+ million blocks to wear level on.
MLC can handle 10k writes, SLC 100k writes. Thus we get minimum amount to write in 1byte random writes to kill a flash is:
MLC: 171GiB + initial 119GiB
SLD: 1716GiB + initial 119GiB
For 120GB SSD the write amounts are about twice as much.
Comparing to eg. 50% full drive:
MLC: 13TiB + initial 59GiB
SLD: 130TiB + initial 59GiB
This ofcourse assumes a brain-dead write leveling algorithm where as eg. the Intel SSD will wait until it has 512KiB of pages in the cache before commiting them on disk so the drive will last even longer.
And ofcourse the OS will cache writes and when compiling apps you rarely write 1 byte blocks as files usually are much larger than that, just assuming couple KiB files created by the compilation you would have to write 2671TiB to the drive before it fails, and even at continous advertised 130MB/s speeds it would take 249days to kill the drive (at random 2KiB writes).
Puuh, I hope I rememberer it all correctly and didn't make any math errors.
Also, perhaps the class has too many students if teachers need machines to keep track of them.
All the games I have since the directive have been in single-thick DVD cases that are about 7mm thick. It can hold two DVDs stacked on the right side and a small manual on left side.
You should try couple's games then...
Assuming on the illness he has, there must have been a phase of degrading vision I think, thus he has either been "blind" for 30+ years, or 30 years ago he did see little... I just find the number 30 too round to be true.
Bittorrent does't require uploading though almost all BT-clients by default do upload.
Payment on complition of the game would be more fair. You should be able to choose from:
pay 0USD: the game sucked
pay 1USD: barely playable
pay 5USD: ok game but too short
pay 9USD: very good game
pay 20USD: the best game ever
If the game takes weeks to finish, I would allow small payment (once or twice) during the game, as in:
0USD: not very good
1USD: ok
2USD: loving it so far
Steam did once suprise me positively. I had years ago bought Half-Life2 and hadn't since used my Steam account. I now bought The Orange Box and Steam notice that I now had two copies of HL2 and asked if I want to give the extra one to a friend.
Maps, spell guides etc do add to the gameplay. Too bad games today don't include novels written of the game world like Elite did.