A7N8X is a nVidia card right? I guess it's like the other mboards where nVidia supported a lot of stuff, ie. score the drivers from nVidia.com and pray that you'll get them to work... If not you're more or less shit out of luck;-). They worked for me though, Slackware-8.1 and nVidia integrated-sound, ethernet and video... after some slight modifications to force them to compile;-).
Should work smoothly under RH though as it's the "supported" distro IIRC...
So in other words, Windowsdrivers for the Hercules and other monochromecards should been perfect? I wouldn't put my money on whether XP boots with a monochrome card;-)...
And windows hasn't really been around for 15 years (not as a usuable system anyway, anything before win 3 was
Hardware change all the time, it all comes down to who has got the money to implement stuff and pay for licences...
When I need to build a house, I'll use a nail gun. Why? Efficiency.
When I need to hang a picture, I'll use a hammer. Why? Simplicity.
'
And perhaps that it's fscking hard to put up a picture with a nailgun, unless you put the nail straight through the picture and forget about ever moving it;-)
Or have several barrels for the weapon and swap barrels after every Xth belt or so, leaving the hot one to cool down while you heat up the second one...
I an even better solution would be to have sendmail revamped and fixed once for all... get rid of those pesky line-noise style configs, all the still latent buffer-overflows, all the trouble with inetd+sendmail and *real* load, and blahblahblah...
I suddenly felt a disturbance in the force, like all my karma suddenly went away... Enough trolling for one day;-)
OpenBSD doesn't have zero-support for SMP... don't you follow kerneltrap ? The SMP team just managed to get OpenBSD to spin up the second CPU the other day, the fact that it doesn't do any work yet is not important...;-)
Or an even bigger set back for SMP under Open is that the SMP-branch is about a year out of sync with the rest of the project. When they eventually get around to implementing SMP they've still to deal with all the problems that NetBSD has (big kernel lock anybody?) as they've copied most of their stuff from Net...
All of these reasons kind of scare me away from Open for good as I'm more or less out of non-MP servers and OpenBSD doesn't really lend it self well to the desktop...
I guess cameras like Canon d-60 and the likes could count as "pro-cameras". They don't sport PC Card HDD's, but most of them support IBMs MicroDrives.
Because the microdrives are slow, can't take much of a beating and pretty expensive, I've still to know a single photographer to use one... They all just get big CFs or loads of smaller CFs...
But I guess if you wanna speak to some of your Al-Qaeda buddies in Afghanistan thru VoIP there aren't many routes your packets could take if you use a public network like the Internet...
If you wanna go private you'd still have to use some sort of public access network unless you've got so much money that you might as well run for president and do your dirty deads legal...
Depends what your software is supposed to protect I guess. If a court could prove that your sloppy coding made the black-hats able to gain access to 2.5M VISA-numbers and you knew about it...
A DRM solution is pretty interesting as it seems like it's more or less being introduced on the x-box (MS bans x-boxes with a mod-chip, or so I've heard). But until open-architectures (like normal PCs, ie. not consoles) get DRM implemented through the whole architecture (most notably in the kernel/CPU) nothing can stop you from tampering with the RAM. I guess this could potentially end up being a showstopper for gaming on OpenSource platforms as they might not be the first ones to implement fullscale DRM-solutions right through the OS...
I guess there must be reason why there's TIA (total information awareness) in multiplayer games, I guess it's a combination of bandwidth and server-processingpowers.
The last FPS game I played seriously was Q2 (or AQ2 to be exact), the server required all players to have a complete copy of the map (.bsp's), afaik this is still normal... I guess a more advanced server-client solution would be feaseable where the client receives map-data on the fly from the server. This way wireframing would still be possible (it would increase your frames per second, but you'd only see what you could with textures switched on as the client wouldn't know anything about non-visible objects...
I guess the point here is dumbing down the clients...
In the future who knows, the turing-test of the 21st century could be playing FPS believably (with all the mistakes humans make...).
I guess the day extreme-broadband (we're talking speed here) is available for joe schmoe, online multiplayer games might take the turn many turn-based or table-based games have taken... Getting rid of client-side processing, which would kind-of eradicate all this lowlevel cheats like wire-frames and stuff. If all the client gets it's a stream of pictures to display and all it sends back is the coordinates of what the state-of-the-art gaming controls are at the time, most cheats as we know them today would be gonzo.
Some of this theory could even be realized today as a lot of cheats (wireframe etc) is based on information that the player isn't able to see, but his client (the game) still gets it from the server. If the server is more selective on who gets to know what (which would increase processing by a 10-fold I guess), a lot of potential cheaters could be kept in the dark about the position of their enemies that are hiding with that sniper-rifle behind the next doorway...
But until real broadband and really powerful CPUs (beowulfs ?) are mainstream, I guess we'll have to put up with some cheating from time to time...
Give it some time and the prices will change to something like NetComs (Norway's second largest telecom) prices. Basically breaks down to same rate to all types of "normal" phonenumbers, including landlines, cellphones from all operators, etc... Hopefully it's just a matter of time before the biggest operator (Telenor) does the same;-)
The next thing will be computer-driveby shootings... Better keep a close eye on your extremepc, if it starts waving gangsigns at you on every reboot, there's a reason to be afraid!
It's pretty much making the UIDs and then running make...
If you want to run a public mailserver I guess that little hurdle shouldn't be too hard... if it puts you of, you're not ready to enter the world of open-relays and dictionary-spammers;-)
I hate those snitching resistors that can't keep their mouths (gates) shut!
If not you're more or less shit out of luck
Should work smoothly under RH though as it's the "supported" distro IIRC...
So in other words, Windowsdrivers for the Hercules and other monochromecards should been perfect?
I wouldn't put my money on whether XP boots with a monochrome card;-)...
And windows hasn't really been around for 15 years (not as a usuable system anyway, anything before win 3 was Hardware change all the time, it all comes down to who has got the money to implement stuff and pay for licences...
Why? Efficiency.
When I need to hang a picture, I'll use a hammer.
Why? Simplicity.
' And perhaps that it's fscking hard to put up a picture with a nailgun, unless you put the nail straight through the picture and forget about ever moving it ;-)
StarOffice 5.2 for Windows had PDF output, haven't used OpenOffice under windows, but I guess they kept it when they moved to OO ?
Or have several barrels for the weapon and swap barrels after every Xth belt or so, leaving the hot one to cool down while you heat up the second one...
I suddenly felt a disturbance in the force, like all my karma suddenly went away... Enough trolling for one day ;-)
The SMP team just managed to get OpenBSD to spin up the second CPU the other day, the fact that it doesn't do any work yet is not important...
Or an even bigger set back for SMP under Open is that the SMP-branch is about a year out of sync with the rest of the project. When they eventually get around to implementing SMP they've still to deal with all the problems that NetBSD has (big kernel lock anybody?) as they've copied most of their stuff from Net...
All of these reasons kind of scare me away from Open for good as I'm more or less out of non-MP servers and OpenBSD doesn't really lend it self well to the desktop...
I can't think of any other popular opensource project having this many security scares in so few months lately...
Because the microdrives are slow, can't take much of a beating and pretty expensive, I've still to know a single photographer to use one... They all just get big CFs or loads of smaller CFs...
Funny, I can't see their server getting slashdotted anytime soon...
But I guess it's great for tracking down those bugs than only appear in RealLife[TM] applications and not on the testbench...
But I guess if you wanna speak to some of your Al-Qaeda buddies in Afghanistan thru VoIP there aren't many routes your packets could take if you use a public network like the Internet...
If you wanna go private you'd still have to use some sort of public access network unless you've got so much money that you might as well run for president and do your dirty deads legal...
;-)
Shit on you!
I guess there must be reason why there's TIA (total information awareness) in multiplayer games, I guess it's a combination of bandwidth and server-processingpowers.
The last FPS game I played seriously was Q2 (or AQ2 to be exact), the server required all players to have a complete copy of the map (.bsp's), afaik this is still normal... I guess a more advanced server-client solution would be feaseable where the client receives map-data on the fly from the server. This way wireframing would still be possible (it would increase your frames per second, but you'd only see what you could with textures switched on as the client wouldn't know anything about non-visible objects...
I guess the point here is dumbing down the clients...
In the future who knows, the turing-test of the 21st century could be playing FPS believably (with all the mistakes humans make...).
I guess priests would make good security-auditors as they are not obliged to disclose anything brought to them in confidence...
Getting rid of client-side processing, which would kind-of eradicate all this lowlevel cheats like wire-frames and stuff. If all the client gets it's a stream of pictures to display and all it sends back is the coordinates of what the state-of-the-art gaming controls are at the time, most cheats as we know them today would be gonzo.
Some of this theory could even be realized today as a lot of cheats (wireframe etc) is based on information that the player isn't able to see, but his client (the game) still gets it from the server. If the server is more selective on who gets to know what (which would increase processing by a 10-fold I guess), a lot of potential cheaters could be kept in the dark about the position of their enemies that are hiding with that sniper-rifle behind the next doorway...
But until real broadband and really powerful CPUs (beowulfs ?) are mainstream, I guess we'll have to put up with some cheating from time to time...
Give it some time and the prices will change to something like NetComs (Norway's second largest telecom) prices. Basically breaks down to same rate to all types of "normal" phonenumbers, including landlines, cellphones from all operators, etc... ;-)
Hopefully it's just a matter of time before the biggest operator (Telenor) does the same
Emulating a Microsoft OS or using a Microsoft OS, both can lead to bad Karma ;-)
The air wouldn't flow as intended if you leave holes where not intended...
The next thing will be computer-driveby shootings...
Better keep a close eye on your extremepc, if it starts waving gangsigns at you on every reboot, there's a reason to be afraid!
If you want to run a public mailserver I guess that little hurdle shouldn't be too hard... if it puts you of, you're not ready to enter the world of open-relays and dictionary-spammers ;-)
IMO far better than Outlook (Express), Netscape and Evolution put together
But not very graphical I guess
Qmail and courier-imap.
Quick and easy, and relatively small footprint and low-cpu usage...