Kudos? He said "There is no reason only poor people should be infected" Malaria affects the poor and the rich alike if you get bitten. Gates has been too rich for too long and thinks he's immune.
The attendees are pissed at him, and they have the right. What if someone gets Dengue Fever from this?
If iTMS is blocked, I wonder if prior purchases can be verified. Let me explain. As I understand it (not using iTunes), you're allowed to play your music (and videos?) on up to five different computers, and there's a "report home" requirement to make this happen. Does that requirement now fail if you are abroad, meaning that you can't copy music to a new computer?
I'm sorry. I didn't think that you were accusing me, but my post sure sounds like I did. Apologies. You mentioned posting to AppDB and I want just adding my thoughts.
There's nothing wrong with AppDB. It's a developer thing and it shows. I wanted to focus on non-developers.
He's a Mac developer. The game was developed on a Mac. His older games are for Mac Classic. I'm not confused about that fact. The OP:
How many developers want to put in the extra effort for a 0.1% wider audience?
I merely wanted to point out that your revenue from a game may not be correlated with the market share of the OS it works on. I didn't mention Linux as the motivating factor because it wasn't.
This belongs in a Wine discussion because a) the topic was brought up by the OP, and b) Wine ports (using the binary or Winelib) are significantly easier than porting to a completely new OS. It's more like making sure your game works on XP and Vista. Ask EVE Online if the port was worth it -- I wouldn't know. There are several developers that certify "Works with Wine 1.0."
I've been accused of "duplicating AppDB" before, but I really find AppDB difficult to use when you want to recommend a game which works flawlessly with absolutely no tweaking of Wine (i.e. just install and use). I've submitted some of my tested games to AppDB, too.
I just wanted an easy place to point a friend to and say "anything here works." I also wanted all the games to have some sort of free trial or demo available before purchase.
Wine is always seen as a bridge. Having developers officially support their applications when running under Wine is just another platform available to them, not double-think. Winelib used to be more important than running Windows binaries using Wine, but that changed in the 90s. The hope was that having more commercial applications available would knock down barriers to adoption.
That's happened in some cases, but not in the general case.
Did you even read the link? Maybe my summary? This guy says that targeting Mac and Linux made him a bunch of money -- apparently much more than the cost of porting. He claims it doubled to tripled his sales. His numbers. His game. Not my imagination. This only works for independents, not big name games.
Porting is a lot easier if game devs stick to Windows APIs supported by Winelib. Then it's a re-compile and some tweaking.
Oh, and diet sodas appear to be doing quite well in the market. I don't get your comment at all.
Starport Galactic Empires and Soldat are claimed to work on Wine by the publisher. That's a lot more than "should work." Just because you apparently don't think independent games are important doesn't mean that they aren't. In fact, they're probably the easiest to get on the "officially supports Wine" page because they need the extra market wherever they can get it and will do a little testing (maybe even tweaking) to get that exposure.
If you want everything to be EVE Online, you're going to be disappointed.
Step 1: Get "Officially Supports Wine" backing to increase the number and genres of games available on Linux.
Step 2: Once a beachhead is in place, get devs to do native support ports using winelib.
Step 3: Encourage more high-quality cross-platform games.
I didn't notice the size of the logo until you mentioned it. I'm no web designer, and it's just Blogger.
Anyway, I wish that Wine would be better supported by publishers -- especially the small ones. On that site, I have 80 or so "free trial" games that work well running under Wine. Most of them are the kind that teens or younger would enjoy, and I'm sure that "geek dad" would love to purchase them for his daughter or son just to stop supporting Windows on the kid's computer.
As I said, my original concept for the site was to become a partner with a couple of sites like Reflexive / Tycoon / Big Fish, donate the proceeds to Wine, and get the sites to drop a Wine logo on the games that work. It all fell through.
I also tried to get other "testers" since I don't play much and my gal is obsessed with time management and hidden picture games exclusively. That didn't work out well, either, but I figured I'd try again after I hit 200 games listed on the site.
This game developer claims that making the game available on less-popular platforms increased his sales by over 122%, perhaps significantly over. This was due to getting a lot of exposure for his game on Mac and Linux sites, when the same game probably would have gotten a footnote on Windows' gaming sites.
I've got an "Officially Supported" section in Games That Work which includes Starport Galactic Empires and Soldat running under Wine. I tried to convince Reflexive (since my gal plays hundreds of their website's games) to let me test and certify games so that they could be marked as "Works with Wine 1.0" on the download site. I was snubbed.
For an SMB with no history, there are many more options available for you than for older businesses which need to support legacy stuff.
The Google Apps method mentioned by bplipschitz is $50 per user per year, and will offer much of the functionality at a low cost with a limited SLA and no maintenance. If I were starting a new business right now, I'd probably try to make this one work and create a work-flow around it while backing up data locally on a regular basis. Once Google comes out with an Apps version of the Google Mini, it should be a go-to choice for a lot of businesses. Right now, though, the whole system's pretty new and that worries some folks. Don't believe the "Google Beta" FUDders -- the Premium Edition has an SLA and isn't marked "beta" (but it also doesn't have the newest features in the Free "beta" version).
eGroupware is an extremely mature web-server based collab suite with Echange functions plus project management, a wiki a DMS (more limited than Sharepoint), and a knowledge base. The whole thing can use LDAP for auth, meaning that it can tie into an AD or LDAP-Kerberos setup. It uses IMAP and ICAL protocols for client software if you want that. It's free, but you need to admin your own hardware. There are support contracts available.
There's also Citadel, which has been pushed really hard lately in a lot of Open Source press, but which I've never used. People say it's able to work with Outlook directly, is mature, and is feature-complete. It's free, but there doesn't appear to be official paid support on the site.
If you're willing to go the Google Apps method, you should also look into Zoho. It's also $50 per user per year, but the first ten are free. If I had a bunch of users used to MS Office, I think Zoho would be an easier transition to hosted for them than Google Apps would be. I like GA better for its simplicity, though. Zoho is more integrated and pollished, but it doesn't have the real-time collaboratiion.
But, since we're talking about business use, you just need to write for one of the engines and standardize your business on that engine to reach 100%. It's not hard, really, and has been happening for a decade, probably.
What planet are you living on? Outside of Europe and Japan, everyone's at least as screwed as the US when it comes to broadband.
Every time I go into a supermartket, I'm beaten over the head with 100Mb/s service for about USD25 a month with a year contract. No caps. I don't know the upstream and I'm too lazy to switch off of my current service at about 50Mb/s for the same price.
You got modded off-topic for an informative link about a confusing word in the summary, while the whole "English 10/1.5/2.0/3.0" conversation under yours was unmodded and the opinion dissing you (without supporting evidence) gets +5, insightful.
This is not "a client." This is the normal web interface with some help in the background to keep everything sync'ed up and working when the connection goes down, cleaning up when it comes back up. Repeat. This is just the same old web client. Plus.
He lied on the stand and got away with it. That's enough for me.
Kudos? He said "There is no reason only poor people should be infected" Malaria affects the poor and the rich alike if you get bitten. Gates has been too rich for too long and thinks he's immune.
The attendees are pissed at him, and they have the right. What if someone gets Dengue Fever from this?
"The Internet, unless Australia goes Chinese on us."
Ahem. Not that Korea is any better. I've gotten "Internet Police" notices when trying to visit adult sites.
I guess that your "liberty" doesn't include buying Fallout 3, F.E.A.R. 2, or Dead Space.
Nip in the bud. Sorry to correct you on this, but I thought you'd want to know that it wasn't "butt."
If iTMS is blocked, I wonder if prior purchases can be verified. Let me explain. As I understand it (not using iTunes), you're allowed to play your music (and videos?) on up to five different computers, and there's a "report home" requirement to make this happen. Does that requirement now fail if you are abroad, meaning that you can't copy music to a new computer?
I'm sorry. I didn't think that you were accusing me, but my post sure sounds like I did. Apologies. You mentioned posting to AppDB and I want just adding my thoughts.
There's nothing wrong with AppDB. It's a developer thing and it shows. I wanted to focus on non-developers.
He's a Mac developer. The game was developed on a Mac. His older games are for Mac Classic. I'm not confused about that fact. The OP:
How many developers want to put in the extra effort for a 0.1% wider audience?
I merely wanted to point out that your revenue from a game may not be correlated with the market share of the OS it works on. I didn't mention Linux as the motivating factor because it wasn't.
This belongs in a Wine discussion because a) the topic was brought up by the OP, and b) Wine ports (using the binary or Winelib) are significantly easier than porting to a completely new OS. It's more like making sure your game works on XP and Vista. Ask EVE Online if the port was worth it -- I wouldn't know. There are several developers that certify "Works with Wine 1.0."
In this case, you're probably correct -- profit for everyone involved.
I've been accused of "duplicating AppDB" before, but I really find AppDB difficult to use when you want to recommend a game which works flawlessly with absolutely no tweaking of Wine (i.e. just install and use). I've submitted some of my tested games to AppDB, too.
I just wanted an easy place to point a friend to and say "anything here works." I also wanted all the games to have some sort of free trial or demo available before purchase.
Let me introduce you to id Software.
Next, you'll be telling FreeBSD to drop the Linux-compatibility layer.
Wine is always seen as a bridge. Having developers officially support their applications when running under Wine is just another platform available to them, not double-think. Winelib used to be more important than running Windows binaries using Wine, but that changed in the 90s. The hope was that having more commercial applications available would knock down barriers to adoption.
That's happened in some cases, but not in the general case.
Did you even read the link? Maybe my summary? This guy says that targeting Mac and Linux made him a bunch of money -- apparently much more than the cost of porting. He claims it doubled to tripled his sales. His numbers. His game. Not my imagination. This only works for independents, not big name games.
Porting is a lot easier if game devs stick to Windows APIs supported by Winelib. Then it's a re-compile and some tweaking.
Oh, and diet sodas appear to be doing quite well in the market. I don't get your comment at all.
Starport Galactic Empires and Soldat are claimed to work on Wine by the publisher. That's a lot more than "should work." Just because you apparently don't think independent games are important doesn't mean that they aren't. In fact, they're probably the easiest to get on the "officially supports Wine" page because they need the extra market wherever they can get it and will do a little testing (maybe even tweaking) to get that exposure.
If you want everything to be EVE Online, you're going to be disappointed.
I didn't notice the size of the logo until you mentioned it. I'm no web designer, and it's just Blogger.
Anyway, I wish that Wine would be better supported by publishers -- especially the small ones. On that site, I have 80 or so "free trial" games that work well running under Wine. Most of them are the kind that teens or younger would enjoy, and I'm sure that "geek dad" would love to purchase them for his daughter or son just to stop supporting Windows on the kid's computer.
As I said, my original concept for the site was to become a partner with a couple of sites like Reflexive / Tycoon / Big Fish, donate the proceeds to Wine, and get the sites to drop a Wine logo on the games that work. It all fell through.
I also tried to get other "testers" since I don't play much and my gal is obsessed with time management and hidden picture games exclusively. That didn't work out well, either, but I figured I'd try again after I hit 200 games listed on the site.
This game developer claims that making the game available on less-popular platforms increased his sales by over 122%, perhaps significantly over. This was due to getting a lot of exposure for his game on Mac and Linux sites, when the same game probably would have gotten a footnote on Windows' gaming sites.
I've got an "Officially Supported" section in Games That Work which includes Starport Galactic Empires and Soldat running under Wine. I tried to convince Reflexive (since my gal plays hundreds of their website's games) to let me test and certify games so that they could be marked as "Works with Wine 1.0" on the download site. I was snubbed.
You must be new here ....
The Forever War
For an SMB with no history, there are many more options available for you than for older businesses which need to support legacy stuff.
The Google Apps method mentioned by bplipschitz is $50 per user per year, and will offer much of the functionality at a low cost with a limited SLA and no maintenance. If I were starting a new business right now, I'd probably try to make this one work and create a work-flow around it while backing up data locally on a regular basis. Once Google comes out with an Apps version of the Google Mini, it should be a go-to choice for a lot of businesses. Right now, though, the whole system's pretty new and that worries some folks. Don't believe the "Google Beta" FUDders -- the Premium Edition has an SLA and isn't marked "beta" (but it also doesn't have the newest features in the Free "beta" version).
eGroupware is an extremely mature web-server based collab suite with Echange functions plus project management, a wiki a DMS (more limited than Sharepoint), and a knowledge base. The whole thing can use LDAP for auth, meaning that it can tie into an AD or LDAP-Kerberos setup. It uses IMAP and ICAL protocols for client software if you want that. It's free, but you need to admin your own hardware. There are support contracts available.
There's also Citadel, which has been pushed really hard lately in a lot of Open Source press, but which I've never used. People say it's able to work with Outlook directly, is mature, and is feature-complete. It's free, but there doesn't appear to be official paid support on the site.
If you're willing to go the Google Apps method, you should also look into Zoho. It's also $50 per user per year, but the first ten are free. If I had a bunch of users used to MS Office, I think Zoho would be an easier transition to hosted for them than Google Apps would be. I like GA better for its simplicity, though. Zoho is more integrated and pollished, but it doesn't have the real-time collaboratiion.
Right, except for the southern half of the country.
But, since we're talking about business use, you just need to write for one of the engines and standardize your business on that engine to reach 100%. It's not hard, really, and has been happening for a decade, probably.
What planet are you living on? Outside of Europe and Japan, everyone's at least as screwed as the US when it comes to broadband.
Every time I go into a supermartket, I'm beaten over the head with 100Mb/s service for about USD25 a month with a year contract. No caps. I don't know the upstream and I'm too lazy to switch off of my current service at about 50Mb/s for the same price.
XPeed. 100Mb/s. Add Korea to your list.
You got modded off-topic for an informative link about a confusing word in the summary, while the whole "English 10/1.5/2.0/3.0" conversation under yours was unmodded and the opinion dissing you (without supporting evidence) gets +5, insightful.
Sigh.
This is not "a client." This is the normal web interface with some help in the background to keep everything sync'ed up and working when the connection goes down, cleaning up when it comes back up. Repeat. This is just the same old web client. Plus.