Intel is thinking quite clearly... the marketing meeting which probably decided this "feature" almost certainly discussed this question :
"How many of our customers in 2006 will require or purchase a laptop with more than 2 gig of ram, where the benefits of a 64bit OS start to be a big win?"
Sometime in the 2006 there will be the first benchmarks posted of the IBM Cell Processor running a "distributed" system "benchmark" like protein folding or SETI (RIP) - this will make headline news and I assure you, people will be impresesd.
There is the theory of the Moebius...
A twist in the fabric of space where time becomes a loop...
hmmm.. maybe that explains the feeling of Deja Vu every time I see the name "Xbox 360" in a headline on the front-page.
oh wait... news just in... we've escaped;)
> I'm sick and tired of the sensational headlines here on Slashdot. I prefer my news delivered in the most boring manner possible.
I direct you to www.digg.com
>However, I'm sorry that slashdot hasn't been perfectly tailored to your needs. I'm sure Rob & co will get right on to that!
You sound like an expert - I'd suggest you learn to login.
There was a demo by Sony at GDC 2005 where they had a next generation "eye-toy" that could (essentially) extract a Z buffer with the captured image. they had some very cool demos... the most memorable was a virtual butterfly that flew around the head of the demonstrator and then landed on his arm:)
An Xbox 360 essentially has 4 cores which need access to memory (3 cpu cores and one GPU) - that setup is no accident since it lends itself very nicely to a 4 way "crossbar" type memory controller. The 360's GPU needs high memory bandwidth and low *latency* access in order to reach its full potential (typical high-end PC cards have over twice the memory bandwidth in comparison to the 360's GPU) - the 10meg of embedded dram and 20gig/s DDR3 accessed through an onboard memory controller make for a well balanced system... (IMO)
I think Boss saw this coming - they have a new secret weapon: "Rainbow Mountain Blend" http://www.suntory.co.jp/softdrink/boss/ :)
If my point was "offtopic" maybe I shoud have said "Cowboy 3.60" ...
I'm waiting for Microsoft to rename IIS "Cowboy 1.0" :)
Intel is thinking quite clearly... the marketing meeting which probably decided this "feature" almost certainly discussed this question : "How many of our customers in 2006 will require or purchase a laptop with more than 2 gig of ram, where the benefits of a 64bit OS start to be a big win?"
Sometime in the 2006 there will be the first benchmarks posted of the IBM Cell Processor running a "distributed" system "benchmark" like protein folding or SETI (RIP) - this will make headline news and I assure you, people will be impresesd.
4.1.0 is not out yet - the lastest 4.1 development snapshot was released on the 12th of November - it can be downloaded from ftp://ftp.mirrorservice.org/sites/sources.redhat.c om/pub/gcc/snapshots/4.1-20051112
There is the theory of the Moebius... A twist in the fabric of space where time becomes a loop... hmmm.. maybe that explains the feeling of Deja Vu every time I see the name "Xbox 360" in a headline on the front-page. oh wait... news just in... we've escaped ;)
Actually no, I've been following light field rendering for sometime... I direct you a Stanford paper on the light field camera from 2002 http://graphics.stanford.edu/papers/lfvc/wilburn-l fcamera-spie02.pdf
So, is the press release a "break through" or incremental?
> I'm sick and tired of the sensational headlines here on Slashdot. I prefer my news delivered in the most boring manner possible. I direct you to www.digg.com
>However, I'm sorry that slashdot hasn't been perfectly tailored to your needs. I'm sure Rob & co will get right on to that! You sound like an expert - I'd suggest you learn to login.
There was a demo by Sony at GDC 2005 where they had a next generation "eye-toy" that could (essentially) extract a Z buffer with the captured image. they had some very cool demos... the most memorable was a virtual butterfly that flew around the head of the demonstrator and then landed on his arm :)
http://graphics.stanford.edu/projects/lightfield/ If you've attended siggraph for the last 8 or 9 years you yawn with me.
An Xbox 360 essentially has 4 cores which need access to memory (3 cpu cores and one GPU) - that setup is no accident since it lends itself very nicely to a 4 way "crossbar" type memory controller. ... (IMO)
The 360's GPU needs high memory bandwidth and low *latency* access in order to reach its full potential (typical high-end PC cards have over twice the memory bandwidth in comparison to the 360's GPU) - the 10meg of embedded dram and 20gig/s DDR3 accessed through an onboard memory controller make for a well balanced system