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PS2 Linux Kit Shipping in May

subharmonic writes: "Sony announced through an e-mail that the Linux PS2 kits were available for pre-order. The kits should be shipped May 22nd. There's a FAQ and a order site."

280 comments

  1. I wonder... by Confessed+Geek · · Score: 2, Funny


    Could I write this off on my taxes for my home office ;)

    1. Re:I wonder... by mccalli · · Score: 3, Informative
      Could I write this off on my taxes for my home office

      Then wonder no more, because that's exactly what I'm going to do when buying the kit.

      I run a one-man contracting business in the UK, and anything computerish that isn't a game is quite definitely treated as investment cash. Having Linux available on another machine fits into that.

      Now...anyone know of a way to use 802.11b with it?

      Cheers, Ian

    2. Re:I wonder... by steve_bryan · · Score: 1

      You might want to wait for someone with personal experience with it but I've read there are 802.11 bridge products that allow any ethernet enabled product to gain wireless access. They tend to be more expensive than the cards but the price is going down as competition increases. They are finally available from more than one source. Sorry, I don't have any handy links but that is the name of the product category.

    3. Re:I wonder... by O_Sleep · · Score: 1

      doesn't the ps2 have usb ports? usb to wireless cards (sub $100) are cheaper than ethernet to wireless bridges (~200)

  2. Linux on PS2?? by KanSer · · Score: 2, Insightful

    What's the point? Would you use it to do stuff other then games? Or is it strictly a BOO microsoft kinda thing.

    --
    • MOD PARENT UP by Anonymous Coward Wednesday April 20, @4:20
    1. Re:Linux on PS2?? by icebeing · · Score: 1

      I see a point...it has gcc, which means someone who wants to do something on a PS2 (w/o having to shell out 20,000 USD for a dev console) actually CAN!

      Non-game applications: firewall, router. But if you're not into programming of that nature, then don't buy it...and it's not a BOO M$ kinda thing either.

    2. Re:Linux on PS2?? by Phiu-x · · Score: 0

      Sure you can but your games will only be playable by those who bought the Linux kit too. In fact, Sony arranged things so you can't burn a cd and distribute your games to your friends, relative, etc. Its a nice toy for hobbyst(sp?) who want to play with the PS2 hardware (hell I might get one myself) it might teach you a thing or two, but it is not the equivalent nor an alternative to the real developpement kit. Read the faq because too much people think like you and bitch and whine to Sony because of that.

      --
      This is a stolen sig.
    3. Re:Linux on PS2?? by Anonymous Coward · · Score: 2, Funny

      It's kind of a Zen thing: If you have to ask, you'll never understand the answer.

    4. Re:Linux on PS2?? by pinkyMice · · Score: 1

      I would think the main use would be to learn how to program parts of the PS2, without spending $18K for a full-on dev kit. The tricky part about PS2 programming is learning the microcode for the vector units, graphics synthesiszer, etc. If you are a game developer, it is worth spending $199 just for the PDFs of the manuals for the EE, VU0, VU1, and the GS.

    5. Re:Linux on PS2?? by morcheeba · · Score: 2
      Actually, that's a good idea -- they may have recogonized that the manuals alone may be a primary selling point:

      From the FAQ:
      Where can I get hold of the hardware system manuals ?
      There are 6 system manuals describing the Emotion Engine, Vector Units and Graphics Synthesizer which are provided with the Linux kit on the "DISC 1" DVD ROM in PDF format (both English and Japanese language). These manuals are Copyright of Sony Computer Entertainment. Once you have bought the kit, you can use the manuals and the information contained in them for your own development of software. However, you may not re-produce or copy the manuals or re-distribute them without prior permission from Sony Computer Entertainment. For the avoidance of doubt, that means that the PDFs may not be posted on public web sites and may not be copied for friends.

      We recognize that many people visiting this site would like to read these PDFs right now - even before they get the kit. We're investigating some possible solutions to this, but for the time being, please be patient and we'll get the kits out as soon as we can.
    6. Re:Linux on PS2?? by owlicks58 · · Score: 2, Interesting

      I'm buying the kit because it will turn my PS2 into the ULTIMATE media device. I plan on using it to run MAME, SNES, and Atari emulators on my TV and being able to use my PS2 controllers. Also I will be playing my music videos (350+ of em) I have collected on my comp, on my TV. The emulation and videos alone are worth it for me. Yes I know I can get a USB video output to my TV thing, but then again, that just wouldn't be as cool as having my PS2 on my LAN, now would it? :)

      --
      -Alex
    7. Re:Linux on PS2?? by icebeing · · Score: 1

      Yeah, I know you can't burn CD's...and? You can tar up your app, and FTP it. Well, for the lucky that get access to a dev console, all the pwr to them. I did not mean to say the Kit is a replacement for a dev console, but it's an avenue for the ppl who want to become game devs.

      But w/o this kit, I have to get into the games industry to program a PS-2...yet I need 10 years experience programming the thing!

      Nice catch-22, eh?

    8. Re:Linux on PS2?? by Razor+Sex · · Score: 1, Funny

      I plan on using it to run MAME, SNES, and Atari emulators on my TV and being able to use my PS2 controllers.

      YES! KARNOV WILL RISE AGAIN!

    9. Re:Linux on PS2?? by Anonymous Coward · · Score: 0
      It's kind of a Zen thing: If you have to ask, you'll never understand the answer.

      Oh boy! You are one pretentions asshole!

    10. Re:Linux on PS2?? by Anonymous Coward · · Score: 0

      I think you meant 'pretentious' but I'll forgive you the typo 'cause he surely is.

    11. Re:Linux on PS2?? by undercanopy · · Score: 1

      On top of all that, it'd make quite the convenient mp3(pro)/ogg/whatever player.. big on-screen display, remote (if you work in controller functionality), and generally located right near the stereo =)

      -jerm

      --
      -- D-23994, Muff#2613
    12. Re:Linux on PS2?? by aghman · · Score: 1

      Unfortunately, at least as your TV is concerned, there is no easy way to get the output on the TV with the Linux kit. It comes with a video output for a monitor, but it won't display on a TV as packaged.

  3. Good good by darketernal · · Score: 1

    It's good to finally hear that a big mega-company like Sony is embracing an open-source OS like Linux.

    1. Re:Good good by ehiris · · Score: 2, Interesting

      IBM is been embracing Linux for a while now.

      It's good to hear that linux is being embraced by a more consumer level oriented company.

    2. Re:Good good by darketernal · · Score: 1

      exactly...i guess that's what i meant.

    3. Re:Good good by gnarf37 · · Score: 0

      Actually, the PS2 Developers kit is basically a linux box with a full PS2 built in. I've been working with one for quite some time now

  4. copy of email by hajmola · · Score: 3, Informative

    for anyone who cares...

    Many thanks for expressing your interest in Linux(for PlayStation 2) on
    our website (http://www.technology.scee.net/).

    We're happy to announce that Linux will be released in May in both the
    USA (SCEA) and PAL territories (including Europe and Australia), with
    full information and screenshots now to be found on our site.

    In addition, a joint website for interested users has been set up at
    http://playstation2-linux.com, which includes discussion and bulletin
    boards.

    Finally, although sales haven't yet started, if you send an e-mail with
    the message "subscribe" to ps2linux-request@technology.scee.net we'll
    let you know when pre-ordering starts.

    Many thanks again,

    Sony Computer Entertainment Europe

    1. Re:copy of email by Anonymous Coward · · Score: 0

      This might as well mean the end of the pc.
      If our web surfing, video gaming, instant messaging
      and e-mailing is done through handhelds(sharp
      zaurus) and consoles (just like ps2), then what
      is the point of having a new pc? except ofcorse
      for office uses.

    2. Re:copy of email by ocip · · Score: 1

      Sony makes it sound like Linux for PlayStation 2 is Linux (full stop). I can imagine a press conference where they announce "Linux" and then quickly, and quitely, whisper "for PlayStation 2" off to the side.

    3. Re:copy of email by Dakisha · · Score: 1

      Okay, now I just rip the lid off this thing, and hrm... No space for the new 120Gb hdd I just got, ARG! NO AGP SLOT?! My new GF4 can't be installed?!?! Where'd I.. Sod it, I'm going back to a desktop!

  5. yes, so.. by prizzznecious · · Score: 4, Insightful

    What exactly is the point of this? I know we've gone over this before in previous Linux PS2 articles, but it never really seems to add up. If you want to play games, you buy a console. If you are the type of person who wants to run Linux (and has a broadband connection to use the PS2's ethernet adapter), then you already have a computer (and you probably consider it and its brothers/sisters members of your family). If you don't, then you're probably experiencing phantom pains.

    The problem I see is that the PS2 + Linux kit isn't really cheap enough to justify itself, except for the nerd-factor. It's a lot of money, and for what? So your lazy ass doesn't have to walk to the other room to check Slashdot during a break in your gaming?

    It certainly isn't for the wealth of Linux gaming software. So what gives? Is this another "just because I can" deal? Doesn't building your own box appeal more to people who think that way?

    --

    visit the hwky website for a lyrical genius infusion.
    1. Re:yes, so.. by SilentStrike · · Score: 1

      What other console dev kits can you get for $500? Sure, you can't really distribute what you make (other than to other geeks who have bought the kit), but it's still gotta be a good way to get some hands on experience with game programming for a console.

    2. Re:yes, so.. by prizzznecious · · Score: 0

      Perhaps my question is naive, as I am not a computer programmer, but if you are running Linux, how does that qualify as game programming for a console? Isn't that game programming for Linux that you just happened to do on a console?

      I'm serious, you've confused me.

      --

      visit the hwky website for a lyrical genius infusion.
    3. Re:yes, so.. by icebeing · · Score: 1


      What exactly is the point of this? I know we've gone over this before in previous Linux PS2 articles, but it never really seems to add up. If you want to play games, you buy a console. If you are the type of person who wants to run Linux (and has a broadband connection to use the PS2's ethernet adapter), then you already have a computer (and you probably consider it and its brothers/sisters members of your family). If you don't, then you're probably experiencing phantom pains

      Consoles are computers as well..they just don't allow the user to write programs, or use the platform beyond what it was designed to: to play games. Which is a bit of a waste in terms of potential computing possibilities, IMO.

      Now, the PS2 Kit essentially creates another type of VAIO computer.

      The problem I see is that the PS2 + Linux kit isn't really cheap enough to justify itself, except for the nerd-factor. It's a lot of money, and for what? So your lazy ass doesn't have to walk to the other room to check Slashdot during a break in your gaming?

      Not cheap?? Considering an actual PS2 game development station costs 400x MORE, that's a bargain! Oh, and you'd have to reboot the machine to switch between reading /. and playing GTA3

      And yes, I'd want it because "I can!". Whether u want it, is another matter.

      Peace, Ice.

    4. Re:yes, so.. by prizzznecious · · Score: 1

      Yes, I know you'd have to reboot the machine. That's part of why I think this is stupid. Another part is that it's not cheap. It is about $600. And I would like it if someone could explain to me what this has to do with developing PS2 console games; I don't see what good this would be without the PS2 APIs.

      Anyway, I'm glad you have money to burn, but I'd rather buy something that is useful and not redundant.

      --

      visit the hwky website for a lyrical genius infusion.
    5. Re:yes, so.. by icebeing · · Score: 1

      You can create PS2 games WITHOUT using those magical PS2 api's...u use a different set of api's...OpenGL for example.

      As for the booting part, it's the same problem with Win/Linux multi-boot systems...I'd like to see the ability to switch from Linux/Windows in a keypress, a massive context-switch, but I haven't seen that so far. Hence, that's why I hate multi-boot systems. More often that not, if I want to work in Linux, I have some other tasks that make me want to switch to Windows...

      I seriously doubt it costs 600 bucks, too...that's not what was said in the original press releases...but you're w/in your rights to not buy it if you find you won't make good use of it...your choice.

    6. Re:yes, so.. by prizzznecious · · Score: 0

      It's around $600 for the PS2 + the Linux kit (someone else quoted the exact component prices somewhere above). I don't get this OpenGL business (and I'm genuinely curious), so humor me. Can't you develop for OpenGL on any system? Would they really be PS2 games if they didn't use the PS2 APIs?

      --

      visit the hwky website for a lyrical genius infusion.
    7. Re:yes, so.. by icebeing · · Score: 1

      We'll see on the price...colour me skeptical.

      The Linux kernel that'll ship w/ the PS2 will have Mesa support. Mesa is an open-source open GL initiative. Check it out on sourceforge.net.

      Now, what I DIDN'T know was it ships with an Alpha version of OpenGL...which means it's probably incomplete/buggy. YMMV there.

      OpenGL is a platform-independent graphics api, so yes, I can program a game/graphics demo on a PS/2 just as easily as I could on a PC, or a Mac, or a Sun box using this API. If the program you're writing compiles on a PS-2, it's a PS2 game. Simple as that.

    8. Re:yes, so.. by seann · · Score: 1

      If you wrote an emulator, and proceeded to write software for that emulator, would you not be writing software for that emulated system?

      If you wrote software for a PC, running Linux would you be writing software for Windows if it happened to compile? (Or was ran under a Virtual Machine).

      If you write software for the PS2, using the Linux enviroment and the EE chip, would you not be writing software for the PS2?

      It's all about the benjamins.

      --
      I'm a big retard who forgot to log out of Slashdot on Mike's computer! LOOK AT ME.
    9. Re:yes, so.. by Linux+Freak · · Score: 2

      I bought a Japanese PS/2 the moment they started selling -- and realized, I do not have the time or really the inclination to play games. So my PS/2 hasn't been turned on in almost a year. Rather than sell it 2nd hand or toss it away, I am getting the kit primarily so I can:

      - enjoy 40 Gb of networked secondary storage
      - have "yet another box" working on SETI (hey, I'm a stats whore)
      - watch downloaded "Enterprise" eps on my TV (won't start playing that series in Japan for another year or two, if ever)
      - maybe see if MAME runs, or play the occasional FlightGear game, if/when I feel I have time for it

      The extra networked storage is the big factor for me -- I already have 4 drives in my PC so it's not like I can cram in another one. :-D

    10. Re:yes, so.. by Afrosheen · · Score: 2

      I'd like to see the ability to switch from Linux/Windows in a keypress, a massive context-switch, but I haven't seen that so far

      Well, I've seen that for the past two years, and it's called vmware. You would be doing yourself a big favor to go download it and get emailed a serial for the 30 day trial. If your computer has the strength, you can run windows under linux or vice-versa, or beos, or freebsd, or whatever toots your whistle.

      Believe it or not, I have an HP usb scanner that uses some crazy scsi over usb protocol. It doesn't work in linux. BUT if I run win98 on vmware in linux, it's detected, bridged, and available without complaint. Simply incredible.

    11. Re:yes, so.. by ragnarok · · Score: 1

      The price is $199 for the linux kit.

      --
      Search first, ask questions later.
    12. Re:yes, so.. by bobKali · · Score: 1

      A friend of mine without a compouter has a PS/2, and while she certainly doesn't have the additional $800 to shell out for a new PC or the additional space another electronic device would take up, she would be able to afford $200 for this kit.

      Of course she wants to use AOL, and that can't under Linux, but if it were ported (or could run under WINE.)

    13. Re:yes, so.. by Anonymous Coward · · Score: 1
      > (or could run under WINE.)

      There's just one little problem with that. Wine runs executables for their native processors, wrapping Win function calls to X.

      Any AOL software you could get your hands on would likely need an x86 or PPC processor to run. Wine would only work on a PS2 if you could somehow get your hands on AOL client software compiled for the Emotion Engine CPU. Pretty unlikely.

    14. Re:yes, so.. by icebeing · · Score: 1

      I've looked at vmware before...but it doesn't do what I suggested. VM gives you access to the Win OS, but you're still w/in Linux. Lindows does something similar. But, what I'd want is the equivalent of a "hot" boot. Both OS contexts are still available, but I'd like to switch from one more to the other.

      But this is OT, anyway.

    15. Re:yes, so.. by HeUnique · · Score: 2

      Actually it is - take a look at www.xsane.org and look at supported scanners - you might be surprised...

      --
      Hetz (Heunique)
    16. Re:yes, so.. by deinol · · Score: 1

      What exactly is the point of this?

      I can't believe someone hasn't said this yet, but come on, you could make a Beowuld cluster out of these! Ducks for cover.

      Although since it has support for the PS2 controller, it might be worth using the thing to emulate all my favorite NES games... For the first time ever, all the Final Fantasy games on one console!

      --
      Got Apathy?
    17. Re:yes, so.. by Anonymous Coward · · Score: 0

      "Doesn't building your own box appeal more to people who think that way?"

      I have and will continue to build my own machines, and I will also be running Linux on one of my PS/2's to try my hand at game development - something I've been doing for awhile on my PC. The appeal to me is that this is a console - it's closed, the hardware is known and everyone has the extact same stuff under the hood.

      Another side-bar is that I'm hoping (probably foolishly), that this type of thing may bring back a bit of the C64 'good-ole days', when I could play games made by other people like me - games that would *never* get published.

      Some of the coolest games I've played we're not made by huge corporations but rather a dude in his basement.

    18. Re:yes, so.. by NuShrike · · Score: 1

      More like RC5-64. There's no source for SETI so "THEY" have to port it. It would be pointless too because they won't optimize it for the extra hardware. But, it'll be cool to optimize RC5-64 to use those vector/matrix processors to crunch even faster! Forget the Dreamcast farm; how about a PS2 Beowulf farm. :)

    19. Re:yes, so.. by martyn+s · · Score: 1

      I thought it just has to be compiled for Linux. Doesn't this PS2 + Linux kit run all linux software, not just stuff compiled for the Emotion Engine? I'm just asking...

    20. Re:yes, so.. by GreenBugsBunny · · Score: 0

      One of the big reasons I'm planning on ordering one of these kits is so I can listen to my mp3 collection in the living room without having an ugly PC sitting beside the TV or having to buy some other equipment. I already have a PS2, I already have a home LAN but it is contained to the basement.

      With this, I can plug my PS2 into the LAN and have an instant jukebox.

      Have you ever heard the sound from the PS2 throught the digital-optical connection. It's amazing!

    21. Re:yes, so.. by BayAreaRefugee · · Score: 1

      One thing that I'd like see happen that I really think would make things viable in this sense is to get a more "deluxe" version of the disk/network card to be 802.11b wireless instead of just straight twisted pair ethernet connection. I hate the prospect of having to string an ugly wire from my living room to my study just to connect in an extra hub off of my wireless gateway, since all of my three direct ports on it are already tied up. It seems to defeat the whole purpose of having a wireless hub. I suppose if I'd started with a LinkSys hub, I could of used it's bridging features to have an extra LinkSys access point bridged to it in the living room, which would allow the direct connection into it. But alas, I'd have to throw out my old SMC Barricade and replace with Linksys. I suppose I could get a USB wireless network adaptor to connect to the PS2's USB port, but:
      a) it's not clear how well suited PS2's Linux device support for USB is to allow appropriate bandwidth, etc. for an extra network card to be attached.
      b) you tie up your USB ports with bandwidth you might want to use for other things.
      c) if you ever get next gen PS2 games that will try to make use of the network capabilities of the expansion card, they most likely will try to go through the provided network connection, not a USB one (which would therefore relegate it to just native Linux usage, not game usage).

      Anyone else have other suggestions? I suppose I could try calling SMC to see if and when they might have some way to upgrade my Barricade in the future with new code to support bridging.

      Oh well, it still sounds like fun, and I guess temporarily I can live with a lot of extra wirez.

  6. Re:What a ripoff by VALinux · · Score: 0
    Your comments make sense, but let's think in new retail product terms:

    -VGA Monitor cable from Sony - $30
    -Decent USB Keyboard - $25
    -Linux Distro with 2 DVD's - $60
    -PS2 Network Adapter - $50 (I bet it will sell for more, actually).
    -40 Gig Harddisk - $100

    $30+$25+$60+$50+$100=$265. Now, you don't really expect Sony to sell *new* products for the same price as *used* stuff on eBay do you? Also, when you figure that if I want SuSE Linux Pro or MDK Linux ProPack (the two distros that come on DVD's) I'm looking at between $50-$140 depending on what type of deal I get.
    Also you talk about a used 20 gig hard disk, this is a new 40 gig hard disk, that comes in a nice little case to make it easier to slip in and install. Finally, Sony has been working on this thing for over a year now, and they probably won't sell more than ten or twenty thousand of them, so going by the profit margins a company the size of Sony is use to, this thing isn't worth it at all.
    I'm just glad they are interested in Linux...

  7. why by kriebz · · Score: 1

    This really fits the Japanese model of the home computer (the console, versus our IBM decendents). Linux is ideal for its power and versitility, easily modified by sony and free to distrubute. And the PS/2 is a sweet machine. I wonder if there is a license requirement from Sony to distribute Linux user app binaries?
    I would cry that the price of the kit is prohibitive, but for me the price of teh unit is prohibitive.

    1. Re:why by eswan · · Score: 1
      Hmmm... from the eula on the pre-order site

      (emphasis mine):

      NON COMMERCIAL USE ONLY. You may install and use the Software only with a PlayStation 2 Computer Entertainment System. You may not copy, modify or transfer the Software and its accompanying manual. Nor may you sell, rent, lease, or otherwise transfer the Software, its supporting documentation, or works derived from the Software, and except as otherwise provided by law, you may not reverse engineer, decompile, distribute, or disassemble the Software.


      Not allowed to modify? Does this mean no kernel recompile?

      No disassemble! No disassemble!
    2. Re:why by jomynow · · Score: 1

      johnny 5 alive!

      --
      http://omgwtfmedia.blogspot.com/
    3. Re:why by phyxeld · · Score: 1

      No, that liscense is for the sony software, which has been carefully kept seperate from the GPL'd code.

      --
      __
      Choose mnemonic identifiers. If you can't remember what mnemonic means, you've got a problem. - Larry Wall
    4. Re:why by Yakko · · Score: 1
      Not allowed to modify? Does this mean no kernel recompile?

      The "Software" refers to the proprietary stuff on the first platter. The kernel and everything else is referred to by this EULA as "Third Party Software," so unless you somehow derive from the runtime or the system docs, you can use the licenses that the software normally comes with (in this case, the GPL)

      So go right ahead and make menuconfig

      --

      --
      Me spell chucker work grate. Need grandma chicken.
  8. Woah DUDE!!! by josh+crawley · · Score: 2, Funny

    SWEET!!!

    Sony's NOW supporting PS/2 for Linux!! YES, now I can use all those mice and keyboard's that didn't work in Linux!!!!

    What? It's the Console Playstation 2? Shit! What have I been saving all these fscking keyboards and mice? NOW YOU TELL ME.

    1. Re:Woah DUDE!!! by DemiKnute · · Score: 1
      Sony's NOW supporting PS/2 for Linux!! YES, now I can use all those mice and keyboard's that didn't work in Linux!!!!

      What? It's the Console Playstation 2? Shit! What have I been saving all these fscking keyboards and mice? NOW YOU TELL ME.

      I don't know about you, but I only need one mouse and keyboard for a playstation. You tell ME why you need so many.

      -David
      --
      .
    2. Re:Woah DUDE!!! by BlowCat · · Score: 3, Informative
      From the order page:

      USB Keyboard & USB Mouse (for PlayStation 2)

      Your are making fun of those who post here without having read the story. Too bad you sound just like one of them.
    3. Re:Woah DUDE!!! by Anonymous Coward · · Score: 0

      Your comment would be impressive if you were actually referring to the IBM PS/2 system, and not just mice and keyboard compatible with it's interface.

      Or were you not aware that there was a family of IBM PC's called the PS/2?

      And anyway, there's been support for the PS/2 line and it's Microchannel slots for a few years now in Linux. There wasn't for a long time, though. Maybe you're too new to Linux to remember such trivia. It sure seems like it.

    4. Re:Woah DUDE!!! by josh+crawley · · Score: 1

      Oh, I'm aware of "those systems". Some of the best hardware like mice and keyboards were made back then. None of that flashy stuff like optical mice, but they stood a good beating. My IBM PS/2 keyboard is still being used. There's been no changes to the PS/2 bus structure since... they created it.

      Oh, and about that Micro-Channel. I hoped it would have caught on. That's some of the sweetest tech for the day. Micro-channel Bus Arbritration allowed pretty much SMP for that day. Add whatever (upto 15 devices) you want. Hardware priority will take care of the rest.

      So when do you want the schema for the pin-outs? I still have those old books...

    5. Re:Woah DUDE!!! by Anonymous Coward · · Score: 0

      FOR THE LOVE OF GOD, HE'S KIDDING! PS/2 is a older type of connector for mice and keyboards.

  9. Slashdot 2.0 by Anonymous Coward · · Score: 0

    In response to slashdot making their service pay only I have established my own news site. We will truely bring you STUFF THAT MATTERS. We have our finger on the PULSE of the INTERNET COMMUNITY and we will BRING IT TO YOU FOR REAL DAWG. And best of all it is 100% free! No hidden charges! go now slashdot 2.0!

    1. Re:Slashdot 2.0 by SupremeSpod · · Score: 0, Offtopic

      Yeah, and you couldn't even get the link correct!!

      L4mer

  10. AOL? by prizzznecious · · Score: 0

    Didn't we see a demo of an AOL client for PS2 Linux last time this topic came up? If so, are we looking at a future where Microsoft faces a consortium of Linux-supporting companies?

    While on one hand we might enjoy seeing Linux get an opportunity to properly take on Microsoft, this will only lead to grief for the greather Linux community. This is the beginning of the end, methinks, or perhaps the end of pupation.

    --

    visit the hwky website for a lyrical genius infusion.
    1. Re:AOL? by Anonymous Coward · · Score: 0

      Great. Then AOL can spam us with a new coaster. The bootable PS/2 AOL Linux Browser.

      Will it fuck up the PS/2 the way their other coasters have a tendency of doing with the machines they run on?

  11. I'd like to see by CmdrTaco+(editor) · · Score: 0, Offtopic
    I really admire the fact that Sony decided to include support for PS1 games in the PS2, I think it's a major reason why it has been so successful (not to mention that fact that it is vastly superior to the competition). Once the Linux kit starts shipping, people will be able to port their own emulation kits for various console systems to the PS2. Then it would surely be worth the $299 plus whatevever the kit costs. I know the dreamcast took off with the Linux kit, with people writing emulators for MAME, SNES, etc. With this option the PS2 would become a virtual home entertainment center.

    I bought a Nintendo as soon as I had earned enough money (paper routes, drug dealing, and all those other fun childhood fundraising activities). But, the system only lasted for a couple years before the cartridges got dirty. The playstation would allow me to play those old games that I legitatemately bought on a real console system, not on those lame PC emulation programs.

    Then, around 1992, the same thing happened, I eventually saved up enough money to buy a Super Nintendo. I remember the price, it was exactly $216.25, because of the 8.25% sales tax in California those days. I bought it at Target and I had about $50 in nickels and the rest in ones and fives. I've never seen a cashier so unhappy about their job! It took about 20 minutes for her to count it all, but soon after I was on my way toward bliss..until the cartridges died that is.

    That's one thing that makes me skeptical of this whole CD based console system trend. I know CD's have become the standard, there's no denying that, but I believe they are a lot more fragile than carts. Yeah, I know carts don't like magnets (what electronics do?), but CD's are scratched so damn easily, not to mention the fact that they fly so far when I throw them in anger because of my latest loss. I'd rather see the console systems move toward a more proprietary standard like magneto-optical disks with protective caddies.

    The first thing I sold on ebay was a magneto-optical drive, if my memory serves me correctly it had 250 MB disks and sold for a little over $150. Look at the progress we've made! Of course, m.o. has become quite out of fashion what with the increasing speed of CD-R drives and cheapness of media. Soon, at least if Sony has their way, we'll have DVD+RW drives in every machine, enabling us to store up to 4.7 GB of pure pleasure per disk at a cost of only $3.99. Oh joy, imagine running RedHat 7.2 with all packages installed from CD (assuming you have enough memory)!

    1. Re:I'd like to see by kaosrain · · Score: 2, Funny

      And for a split second Slashdot users everywhere rejoiced, thinking that the subscription income actually had persuaded editors to actually post comments...but then they saw his grammar was good, typos weren't everywhere...and noticed his UID.

      At least, that's what happened to me.

    2. Re:I'd like to see by Deltan · · Score: 2

      Are you really gonna store all of these mame titles on CD or DVD though? Wouldn't it be wonderful to have a nice little gui to load your mame titles off the local HDD or off your local network shares somewhere. You can back them up your own way so that you'll have them forever.

      As far as retail titles go, I share the same concerns, what do the manufacturers do if your CD ends up scratched or something else? Are you SOL? Are you able to send it back and get a new one?

    3. Re:I'd like to see by josh+crawley · · Score: 2


      CmdrTaco said:
      "I really admire the fact that Sony decided to include support for PS1 games in the PS2, I think it's a major reason why it has been so successful (not to mention that fact that it is vastly superior to the competition). Once the Linux kit starts shipping, people will be able to port their own emulation kits for various console systems to the PS2. Then it would surely be worth the $299 plus whatevever the kit costs. I know the dreamcast took off with the Linux kit, with people writing emulators for MAME, SNES, etc. With this option the PS2 would become a virtual home entertainment center."

      Well, considering that Nintendo slit thier own throats by NOT being able to play DVD's, they had to challenge Microsoft somehow. MS could play DVD's and thier software ports to the xBox easily. MS had no holding in the console side of stuff until xBox, however they had PC games. However, PC's are known to easily crash (under Windows). Sony had no choice BUT to support PS1 games. Since they did, people still buy PS1 games and buy the newer PS2 games made for that console.

      Now on to the question of Devel tools... I highly doubt that they will release any medium or high power devel tools on this platform. Their boot code is highly secret. Do you think they'll let ANYBODY except themselves even look at a dead listing of it? Don't think so. They'll probably find a way to get fairly powerful tools, but no accessable kernel drivers. They would have to totally restrict kernel accesses.

      CmdrTaco said:
      "I bought a Nintendo as soon as I had earned enough money (paper routes, drug dealing, and all those other fun childhood fundraising activities). But, the system only lasted for a couple years before the cartridges got dirty. The playstation would allow me to play those old games that I legitatemately bought on a real console system, not on those lame PC emulation programs."

      Simple, Ignore the warnings on the back of the carts and use alcohol and q-tips to clean the connectors. The only reason for that "disclaimer" is so they can rip you off on thier over-priced cartridge cleaner kits. And last, please explain why "Emulation programs" are lame? Is it because you don't understand how they work? Many emulators are open source, so you can see how that idiot-game-box truly works. Many papers on emulation also contain pin-outs so you can MAKE your own devices.

      CmdrTaco said:
      "Then, around 1992, the same thing happened, I eventually saved up enough money to buy a Super Nintendo. I remember the price, it was exactly $216.25, because of the 8.25% sales tax in California those days. I bought it at Target and I had about $50 in nickels and the rest in ones and fives. I've never seen a cashier so unhappy about their job! It took about 20 minutes for her to count it all, but soon after I was on my way toward bliss..until the cartridges died that is."

      That implementation of a Apple 2 GS processor 658(c)16 encouraged some of the best programming praticies ever made. If you rebind the sound (or just turn it off), these programs will run on the apple. But wait, emulation is lame. Oh, right. the Apple 2 gs was the native hardware, with exception of a 8 channel sound card (Sony spc700 processor) vs the standard 32 channel (was it GUS ?). The only 2 games to have 48 mBit carts had voice in parts of them, and one had a whole song, with full singing (Tales of Phantasia). With emulation, it was translated to English by DeJap. Even the vocal tracs are being worked on to a 100% English version. Now Thats Lame.

      CmdrTaco said:
      "That's one thing that makes me skeptical of this whole CD based console system trend. I know CD's have become the standard, there's no denying that, but I believe they are a lot more fragile than carts. Yeah, I know carts don't like magnets (what electronics do?), but CD's are scratched so damn easily, not to mention the fact that they fly so far when I throw them in anger because of my latest loss. I'd rather see the console systems move toward a more proprietary standard like magneto-optical disks with protective caddies."

      You're right, CD's are more fragile. However, carts are not hurt by normal magnetic fields. The RAM can be disrupted by mildly weak EMP. Still, I can't believe you'd actually SUPPORT a proprietary CD caddy!!! If you've used computers fmore than 3 years, you'd know that older CD-ROM drives and Mac drives used this EXACT THING. Except, no idiot has to copyright the shape. Too bad, that nobody sold thier CD's with these caddies. The caddies were the case.

      CmdrTaco said:
      "The first thing I sold on ebay was a magneto-optical drive, if my memory serves me correctly it had 250 MB disks and sold for a little over $150. Look at the progress we've made! Of course, m.o. has become quite out of fashion what with the increasing speed of CD-R drives and cheapness of media. Soon, at least if Sony has their way, we'll have DVD+RW drives in every machine, enabling us to store up to 4.7 GB of pure pleasure per disk at a cost of only $3.99. Oh joy, imagine running RedHat 7.2 with all packages installed from CD (assuming you have enough memory)!"

      Ugh. If Sony had thier way, that DVD+RW will have Public Key crypto with the motherboard. Yeah, right. You seem to forget true alligeances all too easily. Sony is our ENEMY, as they wish to LIMIT our freedom by strong-arming us. This Linux on PS2 is tripe too. The hardware included in the "Linux PS2 kit can easily be had for 100$ US, yet they sell the kit for 200$. I thought the GPL prevented selling its software for -profit-. If Sony actually decides to treat us like customers, insetad of milk cows, I'll support them.

      In thier state of mind though, Screw 'em. Hard.

    4. Re:I'd like to see by dissy · · Score: 1

      Yeah, I know carts don't like magnets (what electronics do?), but CD's are scratched so damn easily,

      Well, as the carts have ROM chips in them, nothing short of physical shock or physically breaking the chip open will damage it.

      A magnet will have no effect on a cart. Your thinking magnetic disks and the like.

      And the contacts on a cart just get dirty. They last alot longer with those dust covers on them, but they still get dirty. You can fix this with a q-tip and a cleaner solution (alcohol works ok too, but is fairly 'dirty' itself so its preferable not to use.)

      I still play metroid on my old NES to this day (Well, to a couple months ago atleast, but its not because it doesnt work!)

    5. Re:I'd like to see by josh+crawley · · Score: 1

      I wonder if the _REAL_ CmdrTaco knows about this. It sure fooled me, as he seems as silly as the real Taco. Never the less, from his few past posts, he does seem to post rather intelligent...

      If you'reading CmdrTaco, can you explain who that is (aka not you?).

    6. Re:I'd like to see by Steveftoth · · Score: 2

      The GPL does not prevent profit! it just says that you have to release the source code if you modify the code.

      BTW, the kits includes hw and sw, some sw is not GPLed and the kit also includes manuals on programming the PS2 low level ( assembly and whatnot) Anyway, you don't care cause you just want to bad mouth companies. Expecting a company to do something that is not in it's best intrest is just naive.

    7. Re:I'd like to see by IainB · · Score: 1

      if i remember right, most cd games have a statement at the back along the lines of 'send us the busted disc along with some covering cash and we'll send a replacement'

      although it might not be the case anymore, i certainly saw this in a few ps1 games years ago.

      iain

    8. Re:I'd like to see by hikeran · · Score: 1

      Actually the kit comes with a 40 gig hard drive that you actually boot to and store your files. 1 Cd contains the linux source code and the other the runtime enviroment and pdf documentation (so you can reinstall linux on the hard drive. Unfortunately while booted into linux you can not read dvd movies, or play music cds so i do not think you could burn a bunch of mp3's to cd and copy them in .. you would have to ftp or share a directory to copy stuff in through your network.

  12. Cost of the system by rufusdufus · · Score: 5, Informative

    Total retail cost of a minimal system is:
    PS/2 -- $299.99
    8MB card -- $29.99
    Linux Kit-- $199.99
    == $529.97

    Monitor not included, however you must have a monitor on hand to install, after install you can use TV.

    Not so cheap, but cool as an *upgrade* to an existing system.

    1. Re:Cost of the system by MikeyNg · · Score: 1, Insightful

      Also, once the HD is formatted for Linux, you won't be able to use it for your PS2 games that use the HD. Oh, and there's STILL no network connectivity with that guy. Linux w/out a network connection is like ummmm.... yeah


      --
      Where the wind blows, the tumbleweed goes.
    2. Re:Cost of the system by ndogg · · Score: 1

      Linux Gaming on a super cool, super fast, very specialized system==priceless.

      --
      // file: mice.h
      #include "frickin_lasers.h"
    3. Re:Cost of the system by BlowCat · · Score: 1

      It should be possible to use a USB Ethernet adaptor. They are supported by Linux, although some platform-specific fixes may be needed.

    4. Re:Cost of the system by Cryptnotic · · Score: 2

      That's assuming that USB on the PS2/Linux is supported through a standard linux USB interface, and not through a weird Sony proprietary closed-source module that only works with the mouse and keyboard.

      Cryptnotic

      --
      My other first post is car post.
    5. Re:Cost of the system by Sodakar · · Score: 2, Insightful

      I... initially thought about the cost, but then realized...
      40GB IDE drive = $80-$120
      proprietary NIC >= generic $20 NIC
      proprietary cable >= generic $15 VGA cable
      USB kb/mouse >= generic $30 USB kb/mouse

      You're looking at $150-$200+ of stuff, but not counting the extra cost that comes with proprietary work and smaller production cycles. For how much? $199? And... that's without consideration to the effort which was required to get Linux to work on the PS2.

      So in that light, $199 is *very* reasonable, IMHO...

    6. Re:Cost of the system by Anonymous Coward · · Score: 0

      Sony unofficially supports the same USB to Ethernet adapters that Linux does. Namely, the pegasus (AN96) chip sets. You can play Tony Hawk 3 over the internet right now if you have the right adapter.

    7. Re:Cost of the system by BlowCat · · Score: 2
      Any reasons to think that's the case? Companies making Linux drivers usually only protect the code that would reveal some trade secrets. I cannot think of anything secret in USB support.

      Besides, they would have to merge the contoller module (UHCI or OHCI or whatever they are using) and the modules for the supported devices. Otherwise it would be easy to replace to high-level parts with the open-source drivers while preserving the closed-source low-level part.

      By the way, the order page does mention an Ethernet adaptor. I cannot see on the picture whether it's USB to Ethernet or something else. But I think, however, that the adaptor can be used for Linux networking. They would not ship useless hardware with Linux.

    8. Re:Cost of the system by Dakisha · · Score: 1

      What is in the kit ? Internal hard disc drive (for PlayStation 2) (HDD) with a 40 GB capacity Network Adaptor (Ethernet) (for PlayStation 2) 10/100 Base-T Ethernet interface Computer Monitor Cable (for PlayStation 2) (with audio connectors) USB Keyboard and Mouse (for PlayStation 2) Linux (for PlayStation 2) version 1.0 software distribution on 2 DVD-ROM Discs - DISC 1 contains the Runtime Environment and the PlayStation 2 System Manuals and is Sony Computer Entertainment Copyright material. - DISC 2 contains the Software Packages to be installed. This is the main Linux distribution. Each software package has its own license. Wakey wakey.. Whats in it? 2nd one down.. Network Adapter..

    9. Re:Cost of the system by ZaMoose · · Score: 2

      Look at pics of the kit. The ethernet adaptor is the little black box with the ethernet jack on it. It plugs into the expansion slot in the back of the PS2,; the HDD plugs into the ehternet unit (i.e., you can't use the HDD w/o the BBA unit, you CAN use the BBA w/o the HDD).

      --
      I wish I had a kryptonite cross, because then you could keep Dracula and Superman away.
  13. Without the keyboard would be more fun by ehiris · · Score: 2, Funny

    Kill proccesses with the X button on the PS2 controller.

    Combine X with L2 and you will have a kill -9

  14. Hype is gone, now it's just a ripoff by evo2kca · · Score: 1

    I'll admit Linux on my PS2 sounded cool, but I'm definately not paying $200 bucks US (or $1million canadian... stupid economy) for a Linux OS that Sony won't allow to do anything but surf the net and compile a few programs. I'll do that on my desktop. Sony won't even allow you to rip music from a CDROM since they won't be recognized. Perhaps this would be a good deal if the harddrive could be used for future PS2 games (FFXI anyone?) but the webpage explicitly says it cannot be used for PS2 games. And I have to buy another $30 memory card? Sony's just trying to sucker in Linux enthusiasts to hand over some cash. Bad deal!

    1. Re:Hype is gone, now it's just a ripoff by amendol · · Score: 1

      No it's not a rip off!

      200 bucks for a 40 Gig HD, keyboard + mouse + network card isn't all that high. Their cost is most likely not much less, considering that the hardware is somewhat custom and low volume.

      Now, the real value is not the hardware, but being able to run linux + develop against fully supported harware accel ps2 graphics on a PS2. This is fantastic!

    2. Re:Hype is gone, now it's just a ripoff by Cryptnotic · · Score: 2

      As far as I know, you don't get to develop against hardware accelerated PS2 graphics. The hardware abstraction layer that is on the boot DVD-ROM works like a BIOS and abstracts all the calls to the hardware. A Linux driver provides an unaccelerated frame buffer, and that's all you get.

      I have a feeling that any low-level stuff is sufficiently prohibited.

      Also, I doubt you'll be able to recompile a new kernel and load it. There is probably some binary signature thing that the boot disc checks.

      There's no reason to get all excited. Sony isn't opening up their system. Some people just think that's what's happening.

      Cryptnotic

      --
      My other first post is car post.
    3. Re:Hype is gone, now it's just a ripoff by W+Parasyte · · Score: 2, Interesting

      Actually, if you read the FAQ, there are detailed manuals included for the Graphics Synthesizer, the Emotion Engine, VU0 and VU1, the DMA controller, and the mpeg2 decoder. Which is pretty damn low-level.

      They say you can compile a new kernel and put it in if you want to port it. The only thing the hardware abstraction layer keeps you from doing is reading anything other than a genuine PSX or PS2 CD or DVD. Which shouldn't be a big problem for anyone other than pirates, given that there's a 10/100 ethernet adaptor and a 40gb hard drive included. You can rip your own music and such on your pc, then transfer it over to the ps2.

      While it's not completely open, I understand Sony's reasons for disabling access to the dvd drive if there's anything other than an official disc in there. It'd be very easy to program a linux software mod otherwise.

      --
      -- Your IP is showing
    4. Re:Hype is gone, now it's just a ripoff by Anonymous Coward · · Score: 0
      Perhaps this would be a good deal if the harddrive could be used for future PS2 games (FFXI anyone?) but the webpage explicitly says it cannot be used for PS2 games.
      Sony doesn't want you to be able to play games _and_ use the HD for linux. It is possible to have a linux partition and use the HD compatible games. The trick is that you need the HD Utility Disc in order to format the HD for the games. Now, Sony doesn't give that to you with the Linux Kit. Only if you buy the "consumer" HDD package (which includes the disc) will you be able to setup the drive to use with games. However, there is one exception. FFX (jpn) works without the disc, but afaik, every other HD compatible game will not install.

      Sony won't give me the disc even though I own the Linux Kit, so the only way is to borrow the disc from someone or buy the consumer version.

    5. Re:Hype is gone, now it's just a ripoff by erasmus_ · · Score: 2

      If only there was a way to get fully supported hardware acceleration for graphics outside of a $200 proprietary hardware kit.. Wait a second, my GeForce2 can run circles around the ancient PS2 jaggies and has a set of open libraries I can code against for game development.

      I really don't understand why anyone would get so excited about this outside of the "geek factor." To me, it is a clear ploy by Sony to increase their hipness status in the tech community and to potentially even increase sales. They're not doing this for the public good, and I don't see useful applications for having a proprietary old console with 32MB RAM running Linux for an extra fee. Perhaps other people on here have higher disposable incomes than I do, I guess, and wish to turn as much of it as possible over to Sony.

      --
      Please subscribe to see the more insightful version of th
  15. I just preordered one by Anonymous Coward · · Score: 0

    If all else fails I can probably sell the box it comes in for $400.

  16. DivX by kyoko21 · · Score: 1

    Download the DivX codec and compile and install it for PS2 LInux...hmmm...would be cool to play my DivX files on the TV...that'd be phat :-)

    1. Re:DivX by ocip · · Score: 1

      $200 for Linux for PlayStation 2.

      $50 for TV output card.

    2. Re:DivX by kaadkmakds · · Score: 0

      yeah that would be awesome cuz I can't have a tv output...my computer is like 80 feets away from my TV so the s-video cable + sound cable would cost around $400!!!

    3. Re:DivX by Anonymous Coward · · Score: 0

      Depending on the level of detail provided in the specifications for their MPEG decode assist module, one might be able to map DivX' post processing algorithms (deblocking and deringing) into the PS2 hardware.

      Not only that, with support for 480p, 720p and 1080i, realizing the full potential of HD content on the PS2-Linux package seems plausible, albeit from my POV.

      Alex Shows
      (a.k.a Glossifah)

      What was my password to log in to /. again?

  17. ps2 kits are... by Anonymous Coward · · Score: 0

    ugly bags of mostly water

  18. Can't read cd-r's! by kwishot · · Score: 1

    "Can I read my own CD-R discs using Linux (for PlayStation 2) ?
    No. The PlayStation 2 is designed not to read CD-R "gold" discs. Only PlayStation CD-ROM and PlayStation 2 CD-ROM and DVD-ROM discs are compatible."

    Does anyone else see this as a MAJOR setback?
    For people who might not have a home network, adding software to this system will be a major pain! There is the option of broadband or something...but still... not everyone has that.
    Why on earth would they make it not read cd-r's?
    I can understand that they don't want people to pirate games, but if they're going to release a "full-featured" system, crippling it like that is not a wise thing to do!

    -kwishot

    1. Re:Can't read cd-r's! by Anonymous Coward · · Score: 0
      If you can add a hard drive why not another CD rom that can read CD-R's

      I'm sure there is someone out there that could figure it out or am i missing something?

    2. Re:Can't read cd-r's! by kwishot · · Score: 2

      You think there's a 5 1/4" bay free?

      Also...thinking about this more....not only can it not read cd-r's, but it can't read regular cds either!
      Everything has to be downloaded.... bleh
      Either that or we're all going to have to invest in DVD burners!

      -kwishot

    3. Re:Can't read cd-r's! by edmudama · · Score: 1

      If you think it will take more than a week to have the hardware hacked to read ripped CDs and CD/Rs you're crazy.

      Linux is under the GPL, and we, the consumer, are free to extend it under the same GPL. Once this is out, the 2.4 series of kernels should be on this architecture in a month and other drivers not too long after that, including CD/R capability.

      This thing is going to get hacked like no tomorrow.

      Wonder how a PS/2 emulator would run in linux on a PS/2...

      --
      More data, damnit!
    4. Re:Can't read cd-r's! by ttyRazor · · Score: 1

      They probably crippled it long before they decided to release this linux kit. Also, dvd players have a history of not reading cd-rs without some effort to ensure compatibility, and sony has a history of not going out of its way to fix this, even in their high end dvd players (which sucks for vcd playback). Normally I'd say "that's what remote file systems are for" and use nfs or smb to mount the drive in my desktop (my ultrathin laptop doesn't have an internal cd drive), but in this case its not worth the trouble, with all the other limitations.

    5. Re:Can't read cd-r's! by Dimensio · · Score: 5, Informative

      Somehow I doubt that you could use the Linux dev kit to make the PS2 play copied PS2 games. A PSX emulator, maybe but I don't think that you'll get it to "boot" to play the game natively.

      I think that the warning given is a little misleading. Someone might misread it to think that the PS2 cannot read CD-R media at all to the point where you couldn't mount CD-R discs under Linux -- that's not the case, the system can actually read the media, it just won't boot games from them (without physical modificaiton).

    6. Re:Can't read cd-r's! by ttyRazor · · Score: 2, Informative

      This may be harder than it sounds since the kernel's not directly accessing the hardware, but a "runtime environment" that's designed explicitly to hide the hardware and do only what they'll allow it to. The drive is probably one of those dvd readers that couldn't read cdrs if it tried, and no ammount of tweaking will fix.

    7. Re:Can't read cd-r's! by seann · · Score: 1

      ack..
      think of it
      a ps2 emulator
      running a ps2 emulator
      running a ps2 emulator
      running..
      ..
      ..
      running mplayer with a NFS porn mount.
      /erotic/lesbians

      --
      I'm a big retard who forgot to log out of Slashdot on Mike's computer! LOOK AT ME.
    8. Re:Can't read cd-r's! by Anonymous Coward · · Score: 0

      No I don't think there is a drive bay free. But if this is using a IDE cable to connect the hard drive why not a cdrom.

    9. Re:Can't read cd-r's! by Anonymous Coward · · Score: 1, Informative

      I went out of my way to get a Set-top DVD player that would read CDR and CDRW media. To do this I had to get one that has 'dual laser' support, because the laser 'temperature' for a regular DVD just won't read CDR or CDRW media.

      Give this fact, is anybody really certain the PS/2 would ever be able to read the CDR media? Isn't it possible the limitation is the wavelength of the laser in the drive, like is the case with cheaper (and some rather expensive) DVD players?

    10. Re:Can't read cd-r's! by kwishot · · Score: 2

      But do you want a cd-rom hanging out of the side of your ps2?
      Aesthetics, man. "Hey man I'll bring over my ps2...just hold it straight so all of the parts don't fall out"

      Replacing the existing drive would probably be a futile attempt....I'm sure it's proprietary enough that it just wouldn't work (e.g. reading ps2 discs, etc)

      Another poster also said that the media should be readable if you mount it properly. They make the drive...you think they can't cripple it to see or not to see certain media? It's proprietary, man, they can do whatever the heck they want.

      In short, a cd-rom drive would likely work, but unless you feel like having it hang out the side, or doing some surgery and making it fit in a (probably already tight) ps2 case, go for it.
      But removing native support is just dumb on sonys part.

      -kwishot

    11. Re:Can't read cd-r's! by Anonymous Coward · · Score: 1, Insightful

      Bootable CD's got through a proprietary mastering process that isn't possible with any cd burner.

      The PS2 is totally incapable of reading/booting CD-Rs. Don't you think that those $50 discs would be pirated left and right if it did?

    12. Re:Can't read cd-r's! by ChronosX · · Score: 1

      The internal PS2 drive will not acknowledge anything other than official PS1/PS2 discs. You have two options to mount CDs or DVDs on your PS2 running linux. You can either attach an external USB drive, or you can mount one off another computer (the kit does come with an ethernet adapter).

      To quote mogul, one the SCEA guys who posts on the boards on playstation2-linux.com, when asked about external drives, "Once someone writes or ports drivers for them, yes. Until then you can just cross mount a volume from your PC and do it over the network. You may even be more than satisfied to do it this way."

    13. Re:Can't read cd-r's! by ChronosX · · Score: 3, Interesting
      The DVD drive in PS2 can read all discs that conform to the appropriate CD/DVD standards. The abstraction layer sitting on top of it causes the OS to ignore anything that doesn't contain the proper errors contained inside the table of contents. This code is contained in the native PS1/PS2 operating system, and the tradition is carried on in their port of Linux. The reason is to help dissuade casual copying of playstation games.

      The hardware abstraction layer was put in place to preserve and slightly extend the PS2 copy protection scheme. It wouldn't exactly be a trivial matter to remove that protection, but it is possible. Sony knows this.

      A few of the SCEA dev support people chat on the forums on playstation2-linux.com. Bret Mogilefsky, also known as mogul, posted to this thread, saying:

      We are aiming this kit and this site at smart people... We are trusting them to be curious and capable enough to explore together and support each other in the way the Linux community have proven they can in the past, without demanding that we stop what we're doing to support them. We are trusting them not to take what we're offering and turn around and screw us with it. We're not running a school for game programmers, just trying to provide the means for you to learn on our hardware. If all you want to do is be warez h0zer with it, that sucks and we're unhappy about it; we have no way to stop you but hopefully you'll have the common courtesy not to rip us off using our own site.
    14. Re:Can't read cd-r's! by W+Parasyte · · Score: 1

      Oh, the laser in the ps2 can read burned cds. The hardware abstraction layer that the linux kit runs in won't let linux access any cd/dvd that's not a psx or ps2 official copy, though. Which is presumably to keep people from using the linux kit as a software mod (even though for $20 and one wire you can play everything except dvd-r copies of psx/ps2 games, anyway).

      --
      -- Your IP is showing
    15. Re:Can't read cd-r's! by MjDascombe · · Score: 1

      Whats the problem? It comes with a network adapter, and I'm guessing everyone posting here has a PC with a network adapter. Total outlay = 50pence for a X-over cable....

    16. Re:Can't read cd-r's! by Anonymous Coward · · Score: 0

      The drive in the PS2 can in fact read CD-Rs as far as I can tell. Most of the Audio CDs if burned played flawlessly with the PS2. They've done something in the runtime environement to prevent the reading of CD-Rs as well as DVD and audio CDs.


    17. Re:Can't read cd-r's! by hikeran · · Score: 1

      hell even if it could not read cd-r cds how long do you think it would take someone to get this combo working:

      usb hub + external USB dvd/cdr under linux?

      well we may have found a way to get a ps1/ps2 emu running on the thing afterall...

      Only 1 question? isn't that like buying a jet taking out the engines .. replacing with prop engines and modding it to go just as fast as before??? hehe oh well it's still got a coolness factor..

    18. Re:Can't read cd-r's! by GTRacer · · Score: 2
      Care to tell me what my $20 and a wire would get me?

      Will your item play legal import CD and DVD's without needing a GS/AR?

      GTRacer
      - And here I am waiting on an eBayed Japanese PS2...

      --
      Defending IP by destroying access to it? That makes sense, RIAA/MPAA. Go to the corner until you can play nice!
    19. Re:Can't read cd-r's! by HotSIag · · Score: 1

      So, I wonder, if you do have a mod'ed PS2, will Linux read the CD-R's? OR...is Sony just overgeneralizing this by meaning that it won't play CD-R'ed games.(it actually will read it, just not play it)

  19. Great news for 3D Artists! by hobbes17r · · Score: 1

    I'm not a big gamer (~2hrs/week) outside of keeping up with breakthroughs, but as an animation student and big Maya user, the opportunity to run Linux on a console offers me a great added utility - a render box.

    Only problem is, it's a bit on the expensive side... and I don't think an Xbox Linux kit will be seen anytime soon, though that would certainly be preferable (aside from the hardware advantage, it would be much cheaper - already has HD and network card).

    1. Re:Great news for 3D Artists! by wadetemp · · Score: 2

      For the same price ($300 + $200) you could get a much more powerful headless PC to use as a Linux render box. Even if you already have the PS2, for $200 it's relatively easy to find a decent used PII or Celeron machine that is Mhz for Mhz about the same as a PS2. Of course that doesn't mean too much since we haven't seen the PS2 in action, but do consider it... and you don't have to wait until May for that.

    2. Re:Great news for 3D Artists! by donglekey · · Score: 1

      Good luck finding a version of whatever render you use that was compiled for use with Linux for the PS2. Just because something runs Linux doesn't mean that all software for Linux will automatically run on it. Maya is for Linux - x86, as are Mental Ray, PRman, BMRT, etc. etc.

    3. Re:Great news for 3D Artists! by HypodermicEyes · · Score: 1

      I believe the PS/2 uses a R5x00 cpu, no? If that is related in any way other than name to R5k cpus used in olden time SGIs, then it's highly optimized for single-precision multiply-add instructions. So if your renderer makes heavy use of MADD, it would probably outperform said PII and Celeron.

      As mentioned before, since you can't use Maya (no port to Linux-Mips), you would have to find an open source renderer. You would then have the opportunity to hack it to optimize it for the R5x00. Wheeeeee....

  20. Fuck by Anonymous Coward · · Score: 0

    that.

  21. Sure are thorough... by Tetrad69 · · Score: 5, Informative
    The kit for LINUX (FOR PLAYSTATION 2) includes:

    • Linux (for PlayStation 2) version 1.0 software
    • Monitor Cable Adaptor (for PlayStation 2)
    • Internal Hard Disc Drive (40 GB) (for PlayStation 2)
    • Network Adaptor (Ethernet) (for PlayStation 2)[10/100 Base-T]
    • USB Keyboard & USB Mouse (for PlayStation 2)

    Ah, such is a sign of the times, where the kids don't have enough attention span to realize that all of their items are for the PS2.

    I mean, seriously, do the USB keyboard and mice NOT work on other devices or something?
    1. Re:Sure are thorough... by JabberWokky · · Score: 2
      I mean, seriously, do the USB keyboard and mice NOT work on other devices or something?

      I don't know, but I imagine that they are catalog designations for the USB mouse and keyboard that have the PS logo rather than the Vaio logo on them... I know Sony has several varieties of keyboards and mice in their corporate inventory; they have to be designated somehow.

      Of course, the fact that it carried over to a public document is kinda odd, but you see it all the time. At least they left off the product number.

      --
      Evan

      --
      "$30 for the One True Ring. $10 each additional ring!" -- JRR "Bob" Tolkien
    2. Re:Sure are thorough... by Anonymous Coward · · Score: 0

      That isn't the confusing part. Have you noticed that Every website that is "approved" by sony has the PS2 logo as well as the "PS Family" logo. It is a logo that looks EXACTLY like the PS1 logo.

      I work for a game publisher and noobies always buy the game assuming it works for PS1 because "The PS1 Logo" was on the website.

      What a retarded styleguide Sony has.

      Confused by what I mean? Check out this link...

      Test Drive Off Road: Wide Open (tdorwo.com)

  22. Compared to a new Gateway... by rufusdufus · · Score: 3, Informative

    A new 1.2Ghz PC from Gateway is only $489 without monitor.

    1. Re:Compared to a new Gateway... by dimator · · Score: 3, Interesting

      Does a 1.2Ghz PC have one of THESE for you to play with? :)

      --
      python -c "x='python -c %sx=%s; print x%%(chr(34),repr(x),chr(34))%s'; print x%(chr(34),repr(x),chr(34))"
    2. Re:Compared to a new Gateway... by rufusdufus · · Score: 3, Informative

      Actually, yes, it does come with hardware 3D support. Apples to Oranges, they are probably equivalent in graphics. However, the CPU on the Gateway would smoke the PS/2 at everything else.

    3. Re:Compared to a new Gateway... by Anonymous Coward · · Score: 0

      Nothing with that particular tricked up trademark name. But there are plenty of screaming good graphics options avaialable for the PC.

      What are your other options for the PS/2? Can it be used dual-headed?

    4. Re:Compared to a new Gateway... by Anonymous Coward · · Score: 0

      I hate to break it to you, but the Emotion Engine (hate the name) is not all it's cracked up to be. It's a mediocre CPU with some interesting, gaming-oriented features. It will not really make a good Linux box the way that people seem to be expecting.

      And yes, I do know what I'm talking about, I have one on my desk at work...

    5. Re:Compared to a new Gateway... by macrom · · Score: 2, Informative

      No, but it has the capability to hold more than 32MB of RAM, a faster video card when they come out, a RAID card, a faster DVD drive, a CD-RW, a DVD-RW, more HDD space, etc. The list goes on...

      greg

    6. Re:Compared to a new Gateway... by stripes · · Score: 2

      On the other hand PSX2 Linux will work well on the TV, might be quiet, and probably makes a dandy MP3 player for your TV room (which is where my good stereo is).

      Good chance I'll get one just to run w3juke on.

    7. Re:Compared to a new Gateway... by edwazere · · Score: 1

      They aren't that quiet!
      I have watched a couple of DVDs on my friend's and was horrified at how much noise it made...

      I much prefer my (multi region) stand alone dvd player.. Hell it play's VCDs, SVCDs, CDRs and CDRWs, and mp3s, just plug it in and turn it on...

      I'm sure you can build a quieter PC if you make it netbooting... I'm doing that now, as a mp3 jukebox, and maybe a divx player.

      --
      -- You ain't seen me, right?
    8. Re:Compared to a new Gateway... by Anonymous Coward · · Score: 0

      I myself do not care for integrated intel video. The graphics chipset can do very little. The MB on it is ok. and I personally Love gateway but I do not care too much for there 300S.

      Qua

  23. First post, woo hoo! by Anonymous Coward · · Score: 0

    Lucky refresh... ~300 US for a PS/2
    199 for the kit... If the source for the PS/2 Linix is open, would it be posible to use the API's to create an emulator for the PS/2 on Linux?

    1. Re:First post, woo hoo! by Cryptnotic · · Score: 2

      No. PS2/Linux will only run Linux programs. Any PS2/Linux program will run on any other Linux machine with the same device abstraction layer by recompiling (for example to x86/Linux or PPC/Linux).

      Cryptnotic

      --
      My other first post is car post.
  24. hm, a console with supported linux? by bastard01 · · Score: 1

    That almost makes me regret not buying a ps2. That is cool, maybe this could get linux out to a larger mass of people than it would otherwise, because I am sure that there will be games that will require the hard drive that is included in the kit, and that could possibly get more people interested in making linux better. And it definately, as what was said about the XBox here when it was talked about, create some very cheap web servers. Possibly, a sdk or something to go with the linux kit, so that people who want to, can create applications that could run on it, or be able to have bragging rights, "I created a game for my ps2!" that would be cool. And definately worth the $200

  25. Yaroze by 68030 · · Score: 1

    On the subject of game development for PSX
    I'm suprised no one has mentioned the Yaroze
    system on the original console. It was a special
    psx in a sexy blue colour along with a web
    community for the independent development of
    games. As I remember it was right expensive too,
    but none the less had a large enough group of
    supporters to keep it running.

    With the linux infrastructure already out there,
    it would seem to me like this will have the same
    level of success despite what the doomsayers may
    have to say. Sure it's expensive, but there are
    enough people with the money to blow on a toy
    like this that it probably won't be a big
    hype bomb.

    Then again, i think they said things not unlike
    this about the Coleco Adam.

    1. Re:Yaroze by |TheMAN · · Score: 1

      The Net Yaroze system is black (the blue system was the super expensive game developer version) and did cost $750. You had to sign a special agreement including which you agreed not to resell the system. The system was like the original SCPH-1001 system, which meant video output jacks at the back, and 2 black original PSX controllers (non-analog/dual shock). The Net Yaroze system also allowed games (legit ones) from all regions to be played; "backups" could not be played (go figure). More information about this system can be found here Anyway, that BS aside, I'm guessing Sony decided on the PS2 Linux after the success of the Net Yaroze system by yet again testing the waters with the Japanese beta 1 version (that sold out in a day, I think it was 200 copies). With that and the positive feedback from their little poll, I'm glad they came to their senses and finally allowing a larger number of people to play around with this not as expensive (still expensive) toy. :)

  26. Really old kernel, or just their version #? by aredubya74 · · Score: 2, Informative
    For a brand-new product, this seems a little odd:

    What is on the DVD discs ?

    DISC 1

    The PlayStation 2 Runtime Environment
    PlayStation 2 System Manuals

    DISC 2

    The Linux operating system
    Kernel version 2.2.1 (my emphasis)
    Xfree86 X-Windows version 3.3.6 with support for PlayStation 2 Graphics Synthesizer
    GCC 2.95.2 and GLIBC 2.2.2
    An alpha version of Mesa 3D supporting limited graphics acceleration
    PlayStation 2 Development Libraries, device drivers, tools and sample code



    Particularly old kernel, with plenty of known bugs and issues that likely aren't fixed. The other utils are reasonably old as well (gcc 2.95.2, not 2.95.3). Why not at least 2.2.18? Inquiring minds etc.

    --

    RW

    1. Re:Really old kernel, or just their version #? by TurboRoot · · Score: 1

      Because those versions were recent when they started working on this.

      Porting a kernel takes awhile, they probably fixed a lot of bugs on the way. (And this has been out in Japan forever).

    2. Re:Really old kernel, or just their version #? by Anonymous Coward · · Score: 0
      Can you not just upgrade?? I'm sure that as soon as this is available to order there will be newer versions of the kernel ported to the PS2 distro.

      Can I upgrade the kernel ?


      Yes, the Linux (for PlayStation 2) kit does allow
      for kernel upgrades. The engineering work for

      porting a kernel to any new architecture is
      significant. It is not possible to use source code
      or binary kernels for other architectures
      directly. We are confident that newer versions
      of the kernel will become available for download
      from our site in the future. However, we don't
      have any details or release schedules.

      Is this really a PS/2 Distro or what would you call it??

    3. Re:Really old kernel, or just their version #? by ozzmosis · · Score: 1

      Eh, Doesn't matter, you can upgrade it. And anyways 2.2.1 was a great kernel.

    4. Re:Really old kernel, or just their version #? by seann · · Score: 2, Insightful

      2.2.18 was released how long ago?
      now compare that "how long ago" to the release date of the japanese ps2 kit, now take that date, times it by two point 6, then take away approximitly 2% of that answer and now you have the time when they finished the work on porting PS2 to linux. To get the start date, simply times everything by 2 and add 4 years onto that.

      --
      I'm a big retard who forgot to log out of Slashdot on Mike's computer! LOOK AT ME.
    5. Re:Really old kernel, or just their version #? by Anonymous Coward · · Score: 0

      Why would 'newer versions of the kernel' be available on their website for download in the future?

      Can't we just download the source for the kernel they've produced and apply kernel patches to update it ourselves?

      Or are they not providing the kernel source code with the binary?

      Somebody better look into this. Are they violating the GPL??

    6. Re:Really old kernel, or just their version #? by mabinogi · · Score: 3, Insightful

      Because unless the PS2 patches have gone back into the mainstream kernel, it's going to be one hell of a pain for anyone to download 2.4.18, and then attempt to apply Sony's patches against 2.2.1 to it....

      They're going to provide updates as a courtesy....

      why must people see a GPL violation in everything?

      --
      Advanced users are users too!
    7. Re:Really old kernel, or just their version #? by |TheMAN · · Score: 1

      According to the PS2 Linux forums, the moderators (who obviously have their ties with Sony), stated that Sony did in fact started with the 2.2.1 kernel a long time ago. They mentioned that they are porting whatever new version/fixes of stuff back to 2.2.1 compatibility. Whatever.

    8. Re:Really old kernel, or just their version #? by Anonymous Coward · · Score: 0

      It says in the article you can upgrade the kernel....it was probably new when the started dev.

    9. Re:Really old kernel, or just their version #? by QuimKnuckle · · Score: 1
      >>Somebody better look into this. Are they violating the GPL??

      Two clicks and you could have saved yourself some hand-wringing. They provide the source code with the distro on the DVD, as they state on the website.

      --
      Would you like a knuckle sandwich?
    10. Re:Really old kernel, or just their version #? by Anonymous Coward · · Score: 0

      This may be nit-picky, but goddamn, it really pisses me off. You don't "times" something, you MULTIPLY IT! You sound like a wannabe-know-it-all from elementary school. Jesus christ, when are people going to realize that this misuse just makes them sound dumb?

    11. Re:Really old kernel, or just their version #? by Anonymous Coward · · Score: 0

      and hotdogs aren't hotdogs, they are frank furters.

  27. hmmm. by einer · · Score: 2, Funny

    Wonder if they'll port the Doom process manager to it.

    Congratulations! You killed init!

  28. Dev Tools for the end user by debugdave · · Score: 1

    The reason that I am really excited for this kit is because it puts some decent developer tools in peoples hands for a reasonable price. At the software retailer I work for, there are a lot of customers that are interested in game development and don't know how to get started. I imagine a lot of people are going to say that you can get a grey box that will do close to the same thing for less money, but the PS2 has a HUGE installed base as it is, and are a very trusted name.
    I just hope we get this in so I can get an employee discount

    1. Re:Dev Tools for the end user by Bullschmidt · · Score: 2

      The problem is, I doubt the ps2 linux kit will work well for game development at all. I imagine that all the specialized processors will be nearly useless to joe programmer. It won't be easy to access all of them. And to really make the ps2 fly, you have to.

      The other problem, which most people don't realize when they want to program consoles, is how limited these things are. The ps2 has 32 megs of ram. Now that may sound like a fair amount, but remember.. theres no swap memory. On a PC you can get by with 64 because of swap. But on the ps2, you have to not only fit into 32 megs (which isn't much once you get some art!), you have to repeatedly fit, meaning you can't fragment your memory. This is just one of the *minor* problems.

      PS2 programming is considered some of the hardest console programming there is. Not sure I would recommend it to anyone. Plus you'd have to pay sony licensing fees to do it legally (I think). I would recommend just writing games on the PC. Its a lot easier. =)

      --
      "Of all days, the day on which one has not laughed is the most surely the one wasted." -Sebastian Roch Nicol
  29. Intro to Linux by DarkRyder · · Score: 2, Insightful

    I think this is going to be a great opportunity for people wanting to "get into" Linux but who don't want to commit the resources neccessary for converting a normal system to Linux. I myself have been wanting to run a dedicated Linux box for a while, but dual booting my main system is out of the question, and I don't have any spare boxes laying around. Now my PS2 can be a valuable part of my home network between sessions of GTA3 and FFX.

    I hope a lot of other gamer/geeks will take this opportunity as well - it's a good chance to learn more about the PS2 as well as Linux. Now if only I could get it to be my dedicated RtCW server...

    --
    Unless, of course, scissors can't cut rock...
  30. Final Fantasy XI by TurboRoot · · Score: 1

    But if I am going to need the hard drive/keyboard/broadband adaptor to play Final Fantasy XI.. I might as well get it now :)

    I just hope these will work with FFXI or I will be pissed.

    1. Re:Final Fantasy XI by class_A · · Score: 1

      The keyboard and the BBA will, the HD won't.

    2. Re:Final Fantasy XI by blank · · Score: 1

      don't do it! you'll hurt the penguin.

      --

      bah. start over

  31. Something to ponder... by icebeing · · Score: 1

    I know there's a Direct X shim layer for OpenGL on sourceforge...now consider this:

    DX/OGL + PS2 = X-box...with native DVD support!

    I like it ;-)

  32. One major problem by term0r · · Score: 0, Redundant

    Can I read my own CD-R discs using Linux (for PlayStation 2) ?

    No. The PlayStation 2 is designed not to read CD-R "gold" discs. Only PlayStation CD-ROM and PlayStation 2 CD-ROM and DVD-ROM discs are compatible.


    This kinda takes a lot away from the PS2. One of the joys of linux is being able to download a distribution, burn it to cd and try it out. If the PS2 doesn't real burnt cd's this is going to make trying out the latest dists a bit of a pain. Just my $0.02.

  33. Look, a test ad! by KNicolson · · Score: 1

    Oooh, it shows up as "Test ad" browsing with images off in Opera.

    Test post to see if my updated WebWasher filters knock it out.

  34. Re:yes, so.. RTFA by TurboRoot · · Score: 1

    RTFA, it says "Linux (for PlayStation 2) is aimed mainly at the hobbyist home computer enthusiast."

  35. LEGAL LOOPHOLES! (General Purpose Dev and DMCA) by Anonymous Coward · · Score: 4, Interesting

    Sony is screwing itself with this risky legal move!

    Although the legality of archiving copy-protected computer programs under the backup clause of copyright law was established in the 1988 Vault v. Quaid legal dispute, "general purpose" computing devices are permitted lots of special treatment vs. game consoles.

    Regular issue, game console software (N64, Dreamcast, PSX, PS2, Gameboy) is freely rentable at Blockbuster and other rental stores.

    And Sony dislikes this.

    Although ENTERTAINMENT software is rentable under fair use doctrine of cpyright law, and Wintel game titles are freely rentable at some brave stores, pc software straddles the legal line. Utilities are rarely rented.

    Sony hates the chips that allow PS2 to run archived backup copies from CDR and DVD-RAM. Some of these chips are NEO, NEO4, and Messiah. Some solutions require no soldering at all, some require as many as 25 wires. But Sony wants US Customs to strongarm all importer-resellers and private citizens.

    NEO4 plays any region DVD and BOOTs copies including PAL ackups. But most people go for as few a wire solution as possible access backups their valuable game media. Many PS@ backup solutions use a cheap Boot OS such as a GameShark CD or a competitor of GameShark. So a person usually needs to buy a chip, a boot cd, and a PS2.

    And they use DMCA to do it. But the moment they try to restrict Blockbuster by claiming that the PS2 is now functionally a "GENERAL PURPOSE COMPUTING DEVICE" complete with keyboard and Linux-OS they will legally screw themselves.

    Why?

    Because once it runs a general purpose OS, it is no longer treated as a game conole by law and the free sale of archiving software and archiving hardware is 100% legal. US Citizens have legal rights to make backups of their own general purpose software (within reason)

    So to bottle up Blockbuster, Sony's stupid little gambit will open floodgates to allow people to widely have access to software and hardware backup tools.

    I thinks Sony made a huge mistake in their greedy miscalculated rush.

    Sony does pay consultants to log into Remarq (supernews) directly to delete PS2 binaries direclty (or parts, or insert spoffed parts). Other pay-fee usenet servers are mostly immune but post-deletion wars are rampant the last 60 days. But PS2 backups can be found usually all over the place.

    I do not own a PS2 by the way. I only believe in emulations and emulating hardware to run my legally purchased software, including PSX (PS-1).

    sigh....

    People never mod anonymous tipsters regularly anymore so few may read this opinion, but slashdot used to work well and moderators used to read level 0, but so many angry and upset people seem to lash out with trolling to make being anon a sad task.

    -anon

    1. Re:LEGAL LOOPHOLES! (General Purpose Dev and DMCA) by Maul · · Score: 3, Informative

      IANAL, but this one will have to be taken to court.
      I believe, however, that this probably won't change the "legal" status of the PS2. This Linux development kit is an optional add on for the Playstation 2. The PS2 was still designed primarily as a game console, and will always be used primarily
      as a game console. The Linux kit is for hobbyists.
      I'm sure this is what a Sony lawyer would argue
      should the issue come up.

      --

      "You spoony bard!" -Tellah

    2. Re:LEGAL LOOPHOLES! (General Purpose Dev and DMCA) by Anonymous Coward · · Score: 0

      Microsoft Windows 98 was an "optional" purchase for some hardware sold by mail order shlockers that occasionally allowed selling a computer without an OS installed.

      I think sony will get in very hot water trying to claim it is a console if it sells Linux and ram and keyboards for it.

      It is a general purpose computing device, even if non functional as such until fully equipped and plugged into a power outlet.

    3. Re:LEGAL LOOPHOLES! (General Purpose Dev and DMCA) by ChaosDiscordSimple · · Score: 1
      Because once it runs a general purpose OS, it is no longer treated as a game conole by law and the free sale of archiving software and archiving hardware is 100% legal.

      I would be interested, and I'm sure others would be as well, in where the law specifies that software for game consoles is treated significantly differently from software for general purpose computers. I'm having problems imaging a non-silly definition that would differentiate between the two cases.

      I'm equally curious in why entertainment software can be rented under fair use but utility software isn't equally protected. Apparently I missed the part where entertainment was considered the primary purpose of fair use claims.

    4. Re:LEGAL LOOPHOLES! (General Purpose Dev and DMCA) by filmcritic · · Score: 0

      Heh, why worry about that legalities? Sony has enough money to outlast any challenge. Add to this the fact that they won't sell enough of the kits to cover costs. They're just trying to one-up the Xbox anyway.

  36. Re:One major problem -YOU TROLL by Anonymous Coward · · Score: 0

    Ignore this troll.
    He knows darn well PS2, after being chipped or carded, (neo4, messiah, etc) can run all CDR media and DVD-RAM games.

    *plonk*

  37. Sadam Hussien finds a use for 2000 PS2's he hot! by phunhippy · · Score: 2, Offtopic

    Now with linux available Sadam Hussien can finally find a use for all thise PS's he supposedly got diverted to himself for weapons modeling :) hehe...

    hey I find it amusing!

  38. You'd like to see what? by Luminair · · Score: 1

    What exactly would you like to see?

    Sorry, I missed the point of your babble.

    And Christ, just clean the carts with a cotton swab and some alcohol. People still rent/buy/trade SNES carts these days, you know. Maybe you just lived in a tar pond.

    Oh, and I'm not exactly sure what kind of super bias wagon you're driving, but there is such a thing as the Xbox, which is more than competitive for the PS2, which you so happily call "vastly superior to the competition." PS2 is good because it has GTA3, FF games, GT3 some Capcom stuff... Xbox has DOA3, SC2 on the way, GTA3 on the way, and a ton of great looking games. Regardless of which system you troll for, calling the PS2 "vastly superior" shows how ignorant you actually are to the "competition."

    1. Re:You'd like to see what? by Anonymous Coward · · Score: 0

      I still play SNES games that sat for a semester in orange soda... Just pull them out and reinsert if they don't work the first time
      :)

  39. Re:One major problem -YOU TROLL by seann · · Score: 1
    I shouldn't feed trolls, but..

    I do believe they have hard coded something into the linux system to deny reading of CD-R releated discs, I offer this assumption because of these following lines of text I have read at the faq (Need to kill time for post thingy limiter in alotted minutes, you know?):

    Can I play CD audio discs using Linux (for PlayStation 2)?
    No. The system is only able to read PlayStation and PlayStation 2 CD-ROM and DVD-ROM discs. You may play audio CDs by first shutting down Linux and resetting the console with the audio CD in the drive.

    Now I don't own a PS2, but since it says in the FAQ that Audio cds, can infact be read and played (And I must say, the PS1 games can still be played) It is physicaly possible for you to read normal cds (re: not dvds). With this understood I do sustain that you will be able to read CD's and CD-R's under linux with modifyed/hacked (illegaly or legal) versions of said software provided by Sony.

    However, I may be completly wrong and have no clue what I am talking about so I offer anyone to clear this up for me.
    --
    I'm a big retard who forgot to log out of Slashdot on Mike's computer! LOOK AT ME.
  40. Ignorant people like you... by Anonymous Coward · · Score: 0

    ...are going to be very disappointed with this when you see how the PS2 actually acts when used as a general-purpose CPU.

    (read: really crappy)

    Please take your fantasies of a multi-emulating, DIVX playin', MP3 jukebox and send far far away from Realityland, where the rest of us are living.

    1. Re:Ignorant people like you... by icebeing · · Score: 1

      choose to post as Anonymous Cowards!

      Go play your PS2...and leave us real programmer's do our own playing!

    2. Re:Ignorant people like you... by blank · · Score: 1

      how are we ignorant? we KNOW it'll be slow as hell and twice as useless. but, some of us like to do silly things (like put bsd on a dreamcast for example).

      --

      bah. start over

    3. Re:Ignorant people like you... by Anonymous Coward · · Score: 0

      Obviously you're not ignorant, if you realize all that. But the parent poster had visions of Xbox emulation, which is, to say the least, deluded...

      THAT'S ignorance for ya.

    4. Re:Ignorant people like you... by Anonymous Coward · · Score: 0

      Amusingly enough, I work on PS2 development for a living, so I'm guessing I have a little more background and knowledge here than you thought.

      But don't mind me, go on, 'real programmer'...I got your back.

    5. Re:Ignorant people like you... by icebeing · · Score: 1

      Oh, you do, AC? Coulda fooled me, bud!
      Why should I believe you, Coward?
      But you may be right, you may have 'a little' more knowledge there...congratulations.

    6. Re:Ignorant people like you... by icebeing · · Score: 1

      I know it's emulation! And if you feel it's worth your time to bash my "vision", you're the one who's deluded!

      But keep replying, you amuse me, AC ~P

    7. Re:Ignorant people like you... by Anonymous Coward · · Score: 0

      Amusingly enough, as an AC, you can claim anything, so I'm the President of Mars, and I have a sweet yacht, too.

  41. GPL ? by Anonymous Coward · · Score: 0

    END USER LICENSE AGREEMENT
    (EULA)
    This product contains Sony Computer Entertainment Inc proprietary software ("Software") and third party proprietary software ("Third Party Software") on separate DVD-Roms.

    Use of the Software is subject to the terms and conditions of this EULA as set out below. By opening this sealed product you agree to be bound by these terms. Use of the Third Party Software is subject to the terms set out in the applicable DVD -Rom and any accompanying documentation. In the event that you cannot comply with the terms and conditions of the Third Party Software user agreements you should immediately return, unused, the hardware and software to the Sony Computer Entertainment Company or affiliate you purchased it from for a refund.

    NON COMMERCIAL USE ONLY. You may install and use the Software only with a PlayStation 2 Computer Entertainment System. You may not copy, modify or transfer the Software and its accompanying manual. Nor may you sell, rent, lease, or otherwise transfer the Software, its supporting documentation, or works derived from the Software, and except as otherwise provided by law, you may not reverse engineer, decompile, distribute, or disassemble the Software.

    THE SOFTWARE IS PROVIDED "AS IS" AND, TO THE MAXIMUM EXTENT PERMITTED BY LAW, SONY COMPUTER ENTERTAINMENT INC, DISCLAIMS ALL WARRANTIES OF ANY KIND, WHETHER EXPRESS OR IMPLIED INCLUDING, BUT NOT LIMITED TO, ANY IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. IN THE EVENT THAT THE SOFTWARE IS DEFECTIVE OR OTHERWISE INOPERABLE, SONY COMPUTER ENTERTAINMENT INC AND ANY OF ITS AFFILIATED COMPANIES' ONLY LIABILITY IS TO ACCEPT THE RETURN OF THE SOFTWARE AND ISSUE A REPLACEMENT.

    1. Re:GPL ? by HalifaxPenguin · · Score: 1

      Read the first paragraph of that EULA a few times over before reading the rest.

      "Software" is governed by that EULA, and is Sony's proprietary software. "Third Party Software", as in what Sony doesn't own, as in Linux, GNU utilities, etc, are "subject to the terms set out in the applicable DVD -Rom and any accompanying documentation", as in GPL, BSD, MIT, Apache, or other such licenses.

      Now read the EULA again, taking note of the capitalization of the term Software, as defined in paragraph one. That EULA does not violate the GPL.

      Disclaimer: I am not a lawyer, but I have seen one portrayed on television.

  42. Relatively cheap by haggar · · Score: 1

    At least, from a Finnish point of view: in Finland, a 40 GB disk, USB mouse and keyboard and a 10/100 network adapter would cost more than 200 US$. The USB mouse and keyboard alone, if they are any good, would be around 100 bucks.

    However, I am -sure- that the price will be more than 200 US$ here :o(

    --
    Sigged!
    1. Re:Relatively cheap by Noobie · · Score: 1
      I guess you didn't read that faq. It says "..The price has been set at $199 in the US and 249 Euros in Europe.".

      But what else is new? It's same thing with DVDs, X-Boxs, etc. We don't have one big market (not yet..). Just many small ones, and that's what costs.

    2. Re:Relatively cheap by haggar · · Score: 1

      You are right, I did not read that faq. Thanks for the info.

      I am afraid, however, that the price will be higher. As a matter of fact, 199 US Dollar = 227 Euro, which is close to those 249 Euro... and I just can't believe that a tech product that costs X in US would cost only 1.1*X in Europa. No, that just can't be, that would be too nice.

      --
      Sigged!
  43. It's branding (for PlayStation 2) by Zach+Baker · · Score: 3, Informative
    This is Sony doctrine, presumably to assure consistency of branding. You may have noticed that PS2 games are generally obliged to always refer to a memory card as a "Memory Card (8 MB) (for PlayStation 2)" when displaying even the briefest of messages.

    It's a bit of a running joke (for PlayStation 2). I've even seen a Sony tech who was informally answering a question consistently refer to it as a memory card (8 MB) (for PlayStation 2), so their spellchecker may well be adding it by now.

    1. Re:It's branding (for PlayStation 2) by DireWolf109 · · Score: 1

      Yep, we have to use the Official Approved Terminology (TM), or games don't get through QA. Funnily enough, the US and Japan don't seem to be as strict with this as SCEE. DireWolf

    2. Re:It's branding (for PlayStation 2) by Anonymous Coward · · Score: 0

      Perhaps it's a legal requirement (ie cover your ass) in that Sony does not wish to accept responsibility for the product being inserted into any non PS2 box. Certain companies are like this, they only validate particular hardware configurations and if you wish to use third party gear - tough shit.
      Now on the other hand if it is a mechanism to force users to only buy Sony gear, much like car manufacturers tweak bumpers only to fit on their models then it might be deemed anti-competitive behaviour.
      The thing which is of concern (apart from shrink-wrap license which is legally non-contractual as there is no way for you to communicate back to them your acceptance), is their insistance that Sony stuff remain closed and thus imperfectly compatible with the intent behind GPL. We all understand that the gaming economics (short product cycles, effectively they are selling x hours of entertainment) are different to open-source development (which suits large-scale infrastructure) so I'm left wondering whether there are potential bottlenecks.
      Still, Sony has done a very brave thing in publicly endorsing GPL in the consumer market (they are in the consumer electronics market) and kudos to them for taking this leap of faith.
      LL

    3. Re:It's branding (for PlayStation 2) by xswl0931 · · Score: 1

      At least for the Memory Card case, it was important for them to specify the Playstation 2 version of the memory cards as customers might try to use their existing PS1 memory cards only to find out they are incompatible with those games.

  44. Re:What a ripoff by Linux+Freak · · Score: 2

    Won't sell more than 10 or 20 thousand of them? Are you nutz? Sony Japan has consistently sold out of stock on several occasions the kits are damned near impossible to get. Fortunately, I got in on a preorder back in February and am expecting my kit to arrive on April 24th!

    It will make a great secondary storage server and churn away on SETI while its archiving my files for me. :-D Plus with the SDL port, I might be able to play games like flightgear or watch movies on my 25" TV instead of my 17" LCD monitor.

  45. No sense. by Anonymous Coward · · Score: 0

    Releasing Linux on the PS2 is the pinnacle of bad idea in the whole history of bad idea.

  46. Darn.. by Chicane-UK · · Score: 1

    I knew I shouldnt have sold my PS2 to help with the deposit for my car..

    Admittedly I only every played Gran Turismo 3 on it, but I was really holding out for the Linux kit - but I thought it was just a small Sony gimic, that they were only going to release in Japan. And then they go and bring it out in the US (and possibly Europe?) - doh.

    --
    "Hey! Unless this is a nude love-in, get the hell off my property!!"
  47. Could you setup an FTP Server? by Anonymous Coward · · Score: 0

    I wonder how fast the Sony Broadband network will be.

    Do you project that I could use a Linux FTP Prog to serve files via ann. ftp?

    Perhaps they will cap the upload at 256kbps?

    Anyone know this detail?

  48. WHOA WHOA WHOA WHOA WHOA WHOA.... by Yuioup · · Score: 1

    Erm. You forget one minor detail...

    LINUX IS OPEN SOURCE!!!

    There will be people out there who will find ways to get the PS2 to read CD's and play the games in X-Windows.
    Just wait ..

    Yuioup

    1. Re:WHOA WHOA WHOA WHOA WHOA WHOA.... by erasmus_ · · Score: 2

      Hmm, I bet Sony didn't think of that ONE MINOR DETAIL. I always like it when people think they're individually smarter than hundreds of designers and engineers at multibillion dollar corporations. I'm sure this is disabled in the hardware, and besides, the disks have to be booted off of to play. Also, I'm glad to hear that PS2 games support the same rendering techniques as those required to display graphics in XWindows, b/c I just thought it communicated directly with the hardware. Kudos on optimism, but I'm going to remain skeptical here.

      --
      Please subscribe to see the more insightful version of th
    2. Re:WHOA WHOA WHOA WHOA WHOA WHOA.... by steve_bryan · · Score: 1

      "I always like it when people think they're individually smarter than hundreds of designers and engineers at multibillion dollar corporations."

      How does your world view handle the report that a 15 year old Norwegian was able to write a program to decrypt DVD's? Add to that the fact that a cryptographer, Frank Stevenson (not necessarily employed by a multi-billion dollar corporation), provided an analysis of the algorithm that allowed subsequent decryption programs for DVD's able to extract the right decryption key on the fly.

      Or there is the HDCP scheme for DVI video that was cracked using simple linear algebra before it was even deployed. Again work by multi-billion dollar companies undone by hobbyists.

    3. Re:WHOA WHOA WHOA WHOA WHOA WHOA.... by erasmus_ · · Score: 2

      You're certainly right in that there are individuals who have achieved great things and have broken encryption schemes by many a company. I was certainly not making light of individual effort, but rather of the sense blind sense of optimism that b/c Linux is an open sourced system, surely someone will find a way to get these games to work under XWindows. As I pointed out, not only are the games themselves still encrypted, but also the graphics output here is competely different, and there has never been a completely working PS emulator that looked the same or worked for all games. Therefore, I think you are correct overall, but in this particular case, it's a very uphill struggle. Where's Linux on Xbox again? After all, that's just a standard PC, right? Or so the optimists claimed last year.

      --
      Please subscribe to see the more insightful version of th
  49. Just in time! by OiBoy · · Score: 1

    May 22nd is my birthday! Who wants to buy me one?

    --
    `fortune -o`
    1. Re:Just in time! by Anonymous Coward · · Score: 0

      sure thing, you and the millions of other people out there that want this thing for their supposed "birthday"

  50. As a owner of a PS2... by powerlinekid · · Score: 1

    I'm looking forward to this. I realize you can't make your own games for greedy reasons, but I'd love to know how that system works. Something like 5 processors: emotion engine, graphics, sound, io and the vectors (this is not meant to be detailed but very general). This seems like a great system to get a feel for parallel processing programming, due to the fact that the entire system I've heard is a bitch to program because its all in parallel. On another note, I find it very pleasing to see how informative their faq was. It basically answered any question I didn't know I had and even covered "If linux is free, why are you selling it". Haha... oh well, back to bed.

    --

    can't sleep slashdot will eat me
  51. Re:What a ripoff by J4 · · Score: 2

    Hey! FlightGear is more than a game! Our next release is really gonna kick ass. There have been
    a lot of cool additions since the last one (just after LWCE), like articulated models and a virtual cockpit. Oh, and FWIW FGFS doesn't use SDL it uses plib so it's not out of the realm of possiblity that you may see some of the other games that use that.

  52. How about just the vga adapter? by Anonymous Coward · · Score: 0

    Then the poor ps2 might come close to the picture quality of the cheapy dreamcast.

    Really glare out the lack of good anti-aliasing.

  53. Re:What a ripoff by Chicane-UK · · Score: 1

    I have to say that the PS2 would be very sweet in a fileserver role! Its quieter than any PC than I have ever heard, so I could just stick it in the cupboard and leave it on all the time.

    In fact, I could see this kit having plenty of uses :)

    Darn, I want my PS2 back! :)

    --
    "Hey! Unless this is a nude love-in, get the hell off my property!!"
  54. (offtopic) Clarification WRT Carts by cgenman · · Score: 2

    Actually, Cartridges have no problem with magnets. They are read-only and cannot be written to. They can also be frozen, thrown off of the roof, and dipped into a rather dirty pool. They like cats. The only thing they don't like is having their contacts worn down, which is apparently what caused all of the old NES problems.

    I can understand your worries about CD's... I lost a copy of Silpheed to a mechanical pencil and a glob of mayo. However, the Playstation shipped with what Sony branded as 10 X oversampling... which is a fancy way of saying that the pits were really deep. While, say, a burned copy of Silent Hill has to be constantly coddled to work with the slightest surface blemish, we've taken pocketknives to copies of Parappa and they still ran just fine (ymmv). While an MO disk with a protective caddy is hardly any safer than a DVD in a caddy, it would be a heck of a lot more expensive, and bulkier.

    If you are worried about your games, keep a modded playstation around and upload your collection to one of the 100 gig drives out there, or back them up to tape. That way, you can re-burn them any time you want to play again. And by the way, Nintendo had a fleeting affair with a MO drive in Japan (the DD or "Bulky Drive"). Yamauchi said they learned a lot from that encounter, and that they would never do that again.

  55. Re:Sadam Hussien finds a use for 2000 PS2's he hot by blank · · Score: 1

    now he can write the clone of the missle command game that he has always wanted!

    hopefully he'll be using the SDL and GPLing the source.

    --

    bah. start over

  56. This Might Be My Excuse by krmt · · Score: 2

    Ok, I don't own a PS/2. I have a PS/1, most of the games for which I haven't beaten (Linux is my toy instead ;-) so this may be my reason to get a PS/2. I can finally play GTA3 and still mess around with Linux. It'd also be a nice way to play with OpenGL stuff too. Wow... I'll have to seriously ponder this one! Sure, my opinion doesn't reflect market forces, but what the hell do I care? It's a PS/2! Plus, I can play stuff like frozen bubble and chromium on it and never leave Linux. Fuck the market and the big picture and Sony's potential revenue. I want one!

    --

    "I may not have morals, but I have standards."

  57. Who said!?! by dalutong · · Score: 1

    Who said a GNU/Linux box couldn't run modern games! I'll show them!

    --

    What comes first, finding a teacher or becoming a student?
  58. Finally... a fairly cheap component MP3 player? by Moe+Yerca · · Score: 1
    If I can use this thing to finally pump MP3's off an NFS or samba mount on a server through my surround sound home theater out the optical 5.1 connector it will be well worth the money. I simply can't wait for decent MP3 playing software that lets you navigate playlists with the Dualshock controller and switches to full screen visualizations with the touch of a button.


    Rather than building a new box that won't match my existing stereo components, using the PS/2 for this will be absolutely perfect... no new hardware required.

    1. Re:Finally... a fairly cheap component MP3 player? by Anonymous Coward · · Score: 0

      Hey since this *is* /. shouldn't it be an ogg player :-p

    2. Re:Finally... a fairly cheap component MP3 player? by mccalli · · Score: 2
      If I can use this thing to finally pump ...I simply can't wait for decent MP3 playing software that lets you navigate playlists with the Dualshock controller and switches to full screen visualizations with the touch of a button.

      I couldn't agree more. This shot through my mind the moment I heard of a Linux kit. 40Gig drive leaves plenty of space available.

      Really looking forward to it...

      Cheers,
      Ian

    3. Re:Finally... a fairly cheap component MP3 player? by Anonymous Coward · · Score: 0

      You know, you can just buy a cheap PC Gamepad and get a plug in for winamp that will do the same thing. And with a little technical wizardry, one can make a remote control for winamp.

    4. Re:Finally... a fairly cheap component MP3 player? by NuShrike · · Score: 1

      Or a portable DiVX player.

  59. FUNNY??! WTF?!?! by Anonymous Coward · · Score: 0

    Yeah, right, the artcle is funny like a car crash. Who assigns this high-quality "moderations"?

    Look, /. guys, nowadays I quit posting many, many times (even when almost finished writing my reply). What is the point in having my message rejected or, likewise, getting a 0 score so that no one will read it?

    Be careful with these moderations stunts -- this could render even the reading non-interesting...

    Oh, btw, to post this I have to paste it into an editor, because if the message could vanish if I just press submit. A royal pain in the ass.

    1. Re:FUNNY??! WTF?!?! by Anonymous Coward · · Score: 0

      Only for windows users such as yourself... who aspire to be script kiddies.

  60. The fine print. by graveytrain · · Score: 1

    Note this paragraph out of the email that went out.

    >While it's exciting to see tremendous interest in this new PlayStation
    >venture, there are a few things for you to note before purchasing. LINUX
    >(FOR PLAYSTATION 2) is a tool for Linux enthusiasts and programming
    >hobbyists. Basic understanding of the Linux operating system is strongly
    >suggested for installation and use. Also, be advised that this accessory
    >will NOT enhance your PlayStation 2 games. The hard disc drive formatted
    >for Linux cannot be used with HDD-compatible PlayStation 2 games, and the
    >included Network Adaptor (Ethernet) does not include a modem, which the
    >upcoming standard Network Adaptor will. Be sure to consider all of these
    >factors before making your decision to purchase.

    Too bad some of the accessories can't be re-used for PS2 games.

    --
    "Just tell him ya did it! That's what he wants to hear anyway..."
    1. Re:The fine print. by Brackney · · Score: 1

      Apparently that's not quite true. Marty Chinn started an interesting thread on the PS2 Linux forum discussing how he set up his harddrive for use by Linux and PS2 games.

      The lack of a MODEM would be a bummer for folks w/ only PPP access.

    2. Re:The fine print. by graveytrain · · Score: 1

      Really? So, based on the fact that this was something Sony said in their official letter, that means that either Marty is doing something that the Sony engineers 1) didn't think he'd be able to do or 2) didn't want him to do. Which is it? :) (Or, maybe the marketing suites just misunderstood something?)

      --
      "Just tell him ya did it! That's what he wants to hear anyway..."
    3. Re:The fine print. by Brackney · · Score: 1

      Unclear whether it was 1, 2 or both. :)

      I'm inclined to believe Marty's claims. There's enough technical depth in his various posts on that forum to make them plausible. He's documented a rather specific procedure involving the Linux install media and the system browser. I'll give it a try when my kit shows up. If it doesn't work, then I guess I'll have to buy another harddrive down the road, but at the moment I'm hopeful.

    4. Re:The fine print. by graveytrain · · Score: 1

      Got a link to this "specific procedure"? Dying to read it...

      --
      "Just tell him ya did it! That's what he wants to hear anyway..."
    5. Re:The fine print. by Brackney · · Score: 1

      Sorry it took me so long to respond. Had the link at home...

      Try this:

      http://playstation2-linux.com/forum/forum.php?th re ad_id=354&forum_id=4

      If the thread link fails, just go to the general discussion forum at http://playstation2-linux.com and look for the "Adventures in HDD Partitioning" thread by Darknight.

  61. No, Quake! by Anonymous Coward · · Score: 0

    With special skins, one could indicate the good and bad processes... A daemon could be that BSD thing, a zombie process would be, erm, a zombie? Word processing could be like an oldman with a feather... Spreadsheets could be little accountants...

    Now that I come to think about it, that would be a nice taskbar, where you just don't click on the task but also have to look for it in a maze of twisting little passages (C).

    Very lame.

  62. Do like me.f by Anonymous Coward · · Score: 0

    I bribed a guy to "arrange" a kit faster to me.

    He promised it will arrive at April 1st. I'm so lucky!

  63. Re:One major problem -YOU TROLL by erasmus_ · · Score: 2

    Their drive and system does not support CDRs without a modchip, it has nothing to do with software. Therefore it is a hardware issue, not software, and no Linux modification had to be done. I hope that clears it up for you.

    --
    Please subscribe to see the more insightful version of th
  64. Congratulations... by Anonymous Coward · · Score: 0

    ...you're apparently the only person on Slashdot with reasonable expectations for what can be done with this.

    Not a single mention of turning the PS2 into a media player, emulator, or other tomfoolery.

    Again, congratulations!

    1. Re:Congratulations... by powerlinekid · · Score: 2

      Of course... sony definitly wants to limit what users can do. Don't forget, this is their system and their rules. Especially due to the fact that their is no system remotely like it. And why the hell would you want to turn it into a media player? Or even an emulator? PS2 is the best system I've seen yet... why would I want to downgrade it? Some people have the strangest ideas.

      --

      can't sleep slashdot will eat me
    2. Re:Congratulations... by Anonymous Coward · · Score: 0

      Ha...have you read the other responses to this thread? Then you see what I mean. People are insane.

      I must say, though, technically speaking, the Xbox is actually quite a bit more capable than the PS2. The pixel and vertex shaders open up quite an interesting array of possibilities graphically, the graphics chip is just fast as hell anyways, and having more RAM is always nice. DirectX and the Intel architecture are well understood, and you don't have to do insane inter-processor communication tricks like on the PS2 to get decent performance.

      The PS2 is an interesting architecture, but I think that 75% of people here will be disappointed with what they can do with it. (because they will treat it like a general purpose CPU)

  65. Diference between "default OS" and Linux? by Anonymous Coward · · Score: 0

    What's the diference between running Linux on your PS2 or the "default OS"?

  66. Justify the cost by Parsa · · Score: 1

    A PS2 costs $300. This kit costs $200. Elementary math..this kit costs $500. Wasn't the reason for getting Linux on a PS2 for the cost of a cheap home computer? I can take that $500 and upgrade my PC. I was looking very forward to Linux coming out but I didn't know it would cost so much.

    It also seems this price is way too high. The PS2 will use standard USB keyboard and mice, so that is unneeded for the average geek. Is any of this stuff going to be sold separately?

    --
    Abiit, excessit, evasit, erupit.
  67. Thin Client for the TV set by BroadbandBradley · · Score: 2

    I'm thinking it'll make a great thin client for my TV set. plus, I'll keep my music on that HD and NFS it to my other systems. there is a digital audio output for connecting to the stereo, I'm hoping it'll be supported under Linux.

    It would've been nice if the keyboard/mouse was a one piece combo unit with wireless and a universal remote built in to control the stereo. Running an Xsession over 100BaseT ethernet should be No problem.

    it's going to be a nice way to get online and interact with TV shows that have live chat with the Picture-in-Picture on the TV set. Lookout Leo, I'm going to be on TechTV Live with a webcam on my PS2 under Linux, then I'll be REALLY COOL.

    1. Re:Thin Client for the TV set by filmcritic · · Score: 0

      Keep dreaming...it isn't going to happen! You won't be able to read hardly anything off that CD drive, much less copy off of it.

    2. Re:Thin Client for the TV set by BroadbandBradley · · Score: 2

      I won't need to. I don't rip music, I just download it, it's easier than messing with keeping stacks of CD's around...I hate clutter. I can't see not being able to save files and run from that hard drive, meaning I could put my music there from another machine on my network or the internet. and also download file sharing tools although I can't imagine they won't include NFS or SAMBA.
      as far as a thin client, it's just a matter of logging into my PC from the playstation, exporting the dislplay to the PS2 and then starting X. This would make the PS2 nothing but a remote terminal on my regular PC, without disrupting anything on that computer in the other room.

  68. Its so Hussein can build his Beowulf Cluster Dummy by racerx509 · · Score: 1

    Everyone keeps saying "Whats the point?" The point is, is that Sony is in a plot to help Saddam Hussein take over the work. By bundling the PS2 with Linux, Hussein can now have a cheap Beowulf Cluster super computer or better yet, an ROV. Were through the looking glass here people.

    --
    13 year old white supremacists are shitty web designers.
  69. CDROM drive useless under Linux?? by gandy909 · · Score: 1

    Am I reading the FAQ wrong, or is the CDROM drive useless under Linux on the PS2?? As I read it Sony is stating that even under Linux the drive will ONLY read PS and PS2 CD's... They specifically state that it won't read CDR's at all under Linux. Geez, just about all I ever use these days is CDR's. If so, does this only hold up for the built-in CD drive, or do they mean even network or USB attached drives can't use CDR's under Linux on the PS2???

    --

    (Stolen sig) Remember: it's a "Microsoft virus", not an "email virus", a "Microsoft worm", not a "computer worm
  70. Interesting ... by stepson · · Score: 2, Interesting

    You need a memory card, and once its formatted for linux, it can't be used for Ps2 games. Also, you can use the hard drive for PS2 games, but i think the network adapter is ok (no dial up on the BBA that comes with the linux kit).

    All in all, i think you'd be better off with a dreamcast. Everything is a lot cheaper, so when you're sick of it in a month, you haven't invested a lot of money into it...

    1. Re:Interesting ... by Anonymous Coward · · Score: 0

      If you read the information at http://playstation2-linux.com you'll see that the memory card is just formatted when Linux is installed, but it can be used to save games after the Linux kernel is installed to it.

      The Japanese Harddrive WAS able to be formatted to allow supporting games along side Linux.

      The Modem isn't currently compatiable with Linux so thats one reason it isn't included.

  71. Re:FUNNY??! WTF?!?! (update) by Anonymous Coward · · Score: 0

    Thanks for changing.

  72. Read the EULA!?! by alanh · · Score: 1
    Did anyone else read the End User License Agreeement that you have to agree to to pre-order? Quoted in part:

    You may install and use the Software only with a PlayStation 2 Computer Entertainment System. You may not copy, modify or transfer the Software and its accompanying manual.

    Seems like it violates the terms of the GPL, doesn't it?
    --
    - AlanH
    1. Re:Read the EULA!?! by Bushipunk · · Score: 1

      Maybe you should read it more carefully... That only applies to the software that's proprietary to Sony. Everything else is covered by a variety of licenses, including the GPL.

      I should know, I read that bugger over pretty carefully before placing my preorder earlier today. ;)

    2. Re:Read the EULA!?! by Anonymous Coward · · Score: 0

      The posting clearly states that only the contents of the second DVD are GPL. The manuals and the bootloader DVD are copyrighted.

  73. kernel and driver source? adding CD-R support? by Anonymous Coward · · Score: 0

    Do you guys think that all source code will be included, including for the kernel and device drivers? Hope so. Then, wouldn't you expect that any crippling deficiencies like the lack of CD-R reading will be overcome as development is done and P/2 Linux evolves?

  74. PS2 linux kit doesn't work for hdr games by Anonymous Coward · · Score: 0

    On the sony site it says that you can only use the hard drive and the NIC for linux. So if your thinking about getting this so you can play tony hawk 3 online fat chance.

    1. Re:PS2 linux kit doesn't work for hdr games by filmcritic · · Score: 0

      What did you expect?? All those games on the market need to be re-coded to be able to use a hard drive. Any fool knows that...HAHAHAHAHA

  75. How fast does it boot? by Anonymous Coward · · Score: 0

    Would anybody venture to make an educated guess on the boot time?

  76. ps2linux kit message board by elskanko · · Score: 1

    there is a new message board for the ps2linux kit at http://www.ps2linuxkit.com .

  77. Added to Troll Library by Anonymous Coward · · Score: 0

    Dear sir,

    Thank you for a most excellent troll, you show high promise.

    This troll has been added to the Troll Library.

    Once again our most sincere congratulations.

  78. Re:Its so Hussein can build his Beowulf Cluster Du by dead_penguin · · Score: 2

    ...can now have a cheap Beowulf Cluster super computer...

    I know this post was a joke, but clustering of PS2s using Linux is something that actally *has* been attempted with some moderate success. Rumor has it that NCSA had a working two-node cluster as a proof of concept. I can't find any links to pictures or anything, but maybe someone else here has more info on it, or was even there for this.

    IIRC, the biggest issues with using PS2s in this sort of an application was the extremely limited bandwidth between them. Having powerful, dedicated graphics processors running in parallel could lead to some interesting things, though!

    --

    It's only software!
  79. Didn't you realize? by deinol · · Score: 1

    I bought a Japanese PS/2 the moment they started selling

    The Japanese PS2 Linux kit has been out for a very long time now, if you don't have a US PS2, the US Linux kit won't do you much good.

    --
    Got Apathy?
  80. not exactly. by Ironfist_ironmined · · Score: 1
    Sony announced through an e-mail that the Linux PS2 kits were available for pre-order. The kits should be shipped May 22nd. There's a FAQ and a order site
    I believe it should have been ``an order site''
    --
    0xC3
  81. market expansion! by Double+A · · Score: 1

    sony's probably (hopefully) looking at linux on the ps2 to be a useful way to introduce further iterations of psx technology as "home stations" (sic) rather exclusively gaming consoles. sure, not many people are going to buy a ps2 just to put linux on it, but the consumer electronics movement is moving towards a One Box solution ... it will provide TV, movies on demand, broadband access, etc.

    microsoft knows this and is trying to further their monopoly with the x-box and the future homestation. they have the advantage of already having an operating system and development platform to put on it ... sony doesn't. they're likely looking to linux to provide competition for microsoft on that front. by porting linux, they allow for a large amount of already-existing software to run on the PS/2 with little or no modification necessary to the existing sources.

    go sony!

  82. I've seen that on a mac by Dikarika · · Score: 1

    but not for linux...

    Its damn sweet though, seeing a user switch from MacOS to Win95 with just a keyboard shortcut. Of course the system basically ran 2 processors, but shared 1 hard drive. Nice setup though.

    --

    Peace, Love, Games
  83. Yeah, you can upgrade...HAHAHAHA by filmcritic · · Score: 0

    You will upgrade when Sony decides you can. HAHAHAHAHA!! Boy that really takes the air out of the sails don't it??

  84. not for a southpaw by cholokoy · · Score: 1

    Since i'm one this machine is not for me.

    And then there's the issue of only 32 MB RAM. Come on, a lot of the geeks here would want to have more than that i'm sure.

    Its pretty much a novelty if I get one maybe to impress the ladies but not much work can be done here.

    --
    Return the bells of Balangiga.
  85. what's with all the by Anonymous Coward · · Score: 0

    (for PlayStation 2)?

    It seems like every other line has either that quote or something else in parentheses. It's highly annoying to read, and definitely takes away from my wanting to purchase this product.

  86. Who knows? by Anonymous Coward · · Score: 0

    Maybe X-Box starts to support windows ;)

  87. Linux is dying by Anonymous Coward · · Score: 0

    Who wants to run *linux on the PS/2 anyway??

  88. I find this mildly disturbing by fishexe · · Score: 1

    First the playstation 2 starts being called ps2. That name is already taken by IBM's line of 386 boxes from way back when. But at least it's spelled differently. (Sony PS2 vs. IBM PS/2) So I can deal. But when you guys start calling the Sony machine the PS/2, then we have a problem.

    --
    "I don't care about the Constitution!" --Bill O'Reilly, November 17, 2009
  89. Not certain if it's worth the $200 by Razorviro · · Score: 1

    I use Linux on my computer and I have a usb device that allows me to use either a N64 or PSX controller in Linux. I can play emulators using it or just play normal Linux games.
    If I bought the PS2 Linux kit, I'm not sure if I would use it very much. Although it would be cool to write a program for the PS2 and acutally run it on a PS2, especially games.
    I was going to buy it untill, I saw that the HDD can't be used with future PS2 releases and that you need a seperate PS2 Memory Card for it.
    Does anybody know if the Ethernet Network adapter that comes with it can be used to play THPS3 online? If it can, then I have another reason for wanting one.
    I have a PS2 already so I would only have to pay the $200 to get it.

  90. Hrmm by Anonymous Coward · · Score: 0

    To bad they didn't have a real unix such as FreeBSD, or openBSD,

  91. Real "OpenGL" features lacking on PS2 by UnknownSoldier · · Score: 2

    > DX/OGL + PS2 = X-box...with native DVD support!

    Not quite. There are some OpenGL features that will *never* be supported on the PS2 (because the hardware doesn't support them *at all*,) and others that are dog-slow. (Check out "ps2gl" if you need more info)
    i.e. lack of blending modes, reading back the frame buffer, faking a stencil buffer via alpha tricks, etc

    I wish the PS2 had better OpenGL support, but the hardware unfortunately wasn't designed for it.

    1. Re:Real "OpenGL" features lacking on PS2 by icebeing · · Score: 1

      That is very possible...but then, the same problem arises whenever we try to run an OGL 1.3 driver on a Rage 128 chipset. Same thing on a G400.

      Now, I took the time to print out the OGL 1.3 spec...unfortunately, I don't know how the PS/2 works. To anybody who does: want to mind-meld with me to give me this info? :^)

      Failing that: any info on VU1,2 assembly primers would be sufficient!

      If the bundled OGL is woefully inadequate, then there's no reason to re-write it and make a better OGL. The Direct X integration can come later.

      Either way, it's an interesting project.

      Cheers, Ice.

    2. Re:Real "OpenGL" features lacking on PS2 by Anonymous Coward · · Score: 0

      OK...let's try recounting the problems with doing something like this again, you fucking nitwit. The PS2 supports strange blend modes, which don't map well to DirectX in particular, and it doesn't support things like single-pass multitexture (although it does support multipass -- not the same thing). If you wanted an Xbox emulator, forget it -- there's nothing fully comparable to the GF3's pixel and vertex shaders. You'd also have to do some pretty interesting voodoo to be able to use decent amounts of texture (b/c after your double buffers, you don't have a lot of vram left over) -- basically a lot of DMA work to move textures while you're munching verts. Not PC-like at all, and definitely not like the UMA architecture of the Xbox. Oh, and also you would have to chop up your data for processing in the VUs, because they don't have a huge amount of memory in each one. This is stuff that's beyond an emulation layer (at least on an underpowered CPU like the EE -- it's a fucking 300 MHz part, for chrissakes), and more on the level of "application transmogrification". Why do you think PS2 ports take forever? Major parts of the game have to be rewritten!

      To go a little further, the sound chip on the PS2 is a completely different beast from PC sound cards -- owing to the fact that the IO processor on the PS2 is basically a PS1. It has a limited amount of RAM, some mixing capabilities, no 3D sound (yet Dolby-capable, in certain configurations), just all kinds of oddities. I can go on and on about the (basically insurmountable) problems that would arise with doing a DX emulation layer. Can't people just let the PS2 be what it is, without trying to do stupid things to it?

      Oh, and this was the anonymous coward who was baiting you before. Hi there.

    3. Re:Real "OpenGL" features lacking on PS2 by icebeing · · Score: 1
      Ok, we didn't even recount these problems, ONCE! You just said it wasn't possible, without explaining yourself. To boot, you did it in a piss-poor way by calling me ignorant. You still did it, but I'm willing to put up with it because you gave some cogent arguments (I do know enough of the PS2 internals, and I've worked on enough embedded systems to know what you're talking about).
      can go on and on about the (basically insurmountable) problems that would arise with doing a DX emulation layer
      Why is that insurmountable? The problem is that the OGL that comes with the kit is under-featured. There is a working model of OGL, so it is possible to improve upon it w/ the existing H/W. I'm not saying it's going to be 100 pct COMPLIANT to the spec (if the h/w can't handle the vertex shaders, fine!). And then, there'd be the DX shim...your peers have taken the time to do a shim layer for Windows, so there must be a reason for it. You don't see the point, and that's fine...but respect other ppl that do!
      Why do you think PS2 ports take forever? Major parts of the game have to be rewritten!
      Whine, whine! Bitch, complain! I knew these "application transmographications" would happen when I realized that PS2 is optimized for raw throughput. I've spoken to alot of devs in the industry, and most of them start out doing something for the PC/X-box and then switch to PS2. Why? Cause they have gobs of memory to store massive textures and internal C++ heirarchies. So they don't show as much restraint as much as they do on a PS2, since it doesn't have 256 MB of ram and 10 Gigs (or 8 now?) of additional V-mem that X-box does. Now, if the game was designed to work in a resource-constrained system, from the beginning, there wouldn't be so much belly-aching about programming for the PS2. I program on these types of sytems all the time, so these issues are old hat to me. So don't give me this BS about DX being "insurmountable"...I didn't say it was EASY though! I seriously think you need some anger management courses...I don't bite your bait as easily as you do mine ;-) I kinda figgered it was you, your id gives u away Hi back ;-) Ice.
  92. Just what me needs by steveoc · · Score: 1

    To hell with games, 3D animation, and multimedia, I want these as the ultimate thin client for 2D business applications.

    I sell linux systems into small businesses / restraunts and pizza bars.

    The systems include a big ugly headless server (based on a codegen 6044 box with an Athlon + DDR), 10/100 ethernet swtich and modem.

    The terminals are LTSP boxes, using AOpen H300 cases, M810LMR Durons, KD5 LCD monitors, LCD POS display and receipt printer. The POS application runs locally on the terminal, and talks postgresql to the server. I spray paint the H300's dark metallic blue so that they look cool .. but it is a lot of work. It is hard to sell things with no brand name, and all those cheap machines with big fans make a fair racket. I assume that the PS2 runs quiet at least, and will be fast enough. The 1GHz Duron chip is total overkill for my application - my Gnome application, complete with antialiased canvases, postgresql client and dozens of glade screens averages 0.5% CPU load when busy.

    I had a play with dedicated thin clients, but they just dont make sense price wise for this application.

    Now, if I can use PS2 Linux boxes with LCD monitors as the terminal devices for this application (requires that libpq, libglade, gnome can be built on that end), at around the same price point, then what a huge hit that will be for my application. A cool, quiet, fast and cheap linux machine with an excellent brand name !!

    It might take some work to get a receipt printer and POS display working though (requires parallel and serial ports), not to mention caller ID hardware (another serial port required). Maybe you can get USB receipt printers and POS displays soon ?

    If it all works reliably, I will be pushing this pretty hard as a huge selling feature. Just imagine your local pizza bar on PS2's ? A lot of small business owners would love the idea I think - having a cheapish, good looking terminal that they can play PS1/PS2 games on at close of business.

    I will get me one of these when they are available in Australia. I am happy to GPL the port of the application when it all works and passes testing. (GPL'ing too early is a big mistake in my experience)

    Also - I will be ditching the homemade servers in favour of brand name SUN intel boxes when they come around later this year (and get the pricing right).

    Ah .. SUN servers and Sony workstations .. I will be in brand name heaven.

  93. Can I use the VGA adapter with PS2 normal games? by Ryu2 · · Score: 2

    If not, Sony is really missing out on a good opportunity here. The DreamCast had such a capability.

    --
    There's 10 types of people in this world, those who understand binary and those who don't.
  94. What is Linux for PS2 by Anonymous Coward · · Score: 0

    I saw the news at PlanetPS2 that Sony will be releasing Linux for Playstation2, that sounds like a great idea. Here's a link if you wanto know What is Linux for PS2? I can use Playstation2 Linux to replace my old PC now instead of upgrading to a new one. If I can get AbiWord to work on it and find a printer that works with it I can write all my papers on it! Imagine the look on my roomate's face when I bring my Playstation2 up with amonitor and start working on a paper. :-o

  95. A perfect inroad for Linux on the "desktop" by Picklzz · · Score: 1

    Isn't it possible to create the ultimate desktop environment using all of the graphics capabilities of this machine? Couldn't one create a turbo-charged version of enlightenment with animated borders and backgrounds? Taking it a step further, one could create a game where a character (representing you) pulls applications out of a leather satchel and executes them. Poof, a galeon browser window opens in front of the game character. You could then close the window by pulling out your trusty 44 mag and blowing the window to pieces (with all the graphics of glass disintegrating and CD quality audio). Next you pull Emacs out of your bag and compose a letter using speech recognition software. Getting this going on the PS2 is just the first step. With the coming of the PS3 in a few years, imagine all of this done with HDTV resolution on big screen. A truly virtual environment in which one could do "work". I have a modest suggestion for the name of this thing: The PS2 (or PS3) NAVI. Is this that far fetched?