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User: Zach+Baker

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Comments · 238

  1. Re:Cool things to try in game. on The Making of Black & White · · Score: 2

    I had my creature eat a water miracle by mistake once. I wanted to reward him for picking it up, but that caused him to devour it. I was apprehensive about what might happen next, but it was uneventful -- all that really happened was that I lost that miracle. It would be a nice touch if there were an appropriate comedy moment after the creature eats a Miracle.

  2. Re:We don't need no steenking keyboards on The Making of Black & White · · Score: 2
    All programming is done through their unique Gesture Command(tm) system :)

    Considering the individual has their keyboard resting on the far side of a 12x18 Wacom tablet, an illustration book left open near what appears to be Hogarth's Dynamic Anatomy and other art books to the left of the monitor, a small stack of artwork on the other side, and is sitting in an area with other similarly equipped desks and concept art tacked to the walls, I must in fact conclude that... it's a very powerful gesture programming system indeed.

    In fairness, many programmers' desks look as messy but are liable to include somewhat sensitive materials, so you wouldn't see them photographed as much. And of course, programmers' mess is pseudorandom, not by design.

  3. Re:Three years? That's nothing! on The Making of Black & White · · Score: 2
    John Romero, and his army of programmers and artists, took four years to create Daikatana!

    Three years and a month, thank you very much. And I think you meant John Romero's zombie army of programmers and artists. But bless you for not mentioning Anachronox.

  4. Re:Shirky is a weak writer on Clay Shirky Defends P2P · · Score: 2
    Careful now, at this rate he'll be a Slashdot author in a month and half of us will have him filtered out the month after that.


    Disclaimer: I really don't know who the heck Clay Shirky is and I haven't read much of his writing. This is just an observation.

  5. Re:Brazil on Hollywood and Hackers · · Score: 2
    There's a great article on Tron's special effects that appeared last year on VFXPro that should hopefully answer your question. It includes a remarkable bit of insight regarding the incredible digital effects resources that were assembled for Tron only to be scattered to the wind after the end of production:

    Ironically, the transition to digital effects begun by "TRON" could have happened much faster. [ Tron effects animator John] Van Vliet, who is currently assembling a book that focuses on the clash of business and art in Hollywood, gave a candid perspective of the import that "TRON" represented to the VFX community in 1982. He recalled that during production, the old regime at Disney essentially had gathered all the major talent who knew how to do CG. "They had a 10-year advantage. They could have been the studio that did 'Terminator 2.' They could have been the first guys there with dinosaurs," Van Vliet said. "They only saw that the show didn't make money and they dumped it. At the end of the production, they flushed everyone away. We, en masse, were amazed. In terms of the moviemaking business, it was one of the dumbest decisions ever made."
  6. Re:LOL! CNN's old review of The Matrix on Hollywood and Hackers · · Score: 2
    It's absolutely hilarious that the reviewer was that stupid.

    Well, not about Keanu Reeves. He's dead-on there.

    Yeah, that's a ridiculously bitter review (even Mr. Cranky didn't get so bent out of shape). But come on, calling him "stupid" because he hated a movie you really liked? On the other hand, Ebert's review touches on many of the same points and is excellently written (as usual).

    Shameless offtopic chatter: I saw Josie and the Pussycats last night and as it turns out, it was actually pretty funny (but it's really, really goofy).

  7. Re:Nooooooooooooooo!!! on Be, Inc. Says Cash Can't Last Past Q2 · · Score: 2
    It's just a shame it was impossible to find software for it.

    The company I worked for a couple of years ago filled out a Be developer app, wanting to evaluate using Be for the next generation of the company's retail kiosk systems. Stuff had been built on DOS initially and migrated to Win3.1, and even in 1997-8, thousands of DOS systems were still out there in dire need of upgrade.

    So what was Be's response to the application - which would have put Be systems in retail stores nationwide?

    "Not interested, but you can buy a copy of BeOS on our website."

    $49.00 smart... chapter-11 stupid.

    Well, uh, yeah. A couple of years ago Be was the classic small, product-focused consumer software company that was trying to make a desktop OS. They were looking for developers to develop applications that were similar to the Mac and Windows' best applications or "killer apps" that would drive adoption of the BeOS. Yes, they were swinging for the fences, but don't fault them for ambition.

    A few years ago they were focused on a very different market than they are now. I think it would have been a mistake for Be, at any point, to try to target both the embedded/IA market and the desktop OS market. While it's easy to fault a business in hindsight for not taking this or that opportunity, a company like Be needs to have a coherent direction that changes based on the movement of entire markets, not its ability to score contracts.

  8. Howzabout this one? on But You Can Download It For Free, Right? · · Score: 2

    Anyone seen the the hackerlabs/regexp.com site? This site has almost the attitude of the article, but they do still provide anonymous ftp. I guess you could call it grudgeware. They only "strongly encourage" you to donate, er, I mean pay the "Download Fee." They also have self-assessed GNU "GPL Registration" fees in addition to traditional licensing. Huh. At prices like that, though, I'd hope it's both a regex library and a dessert topping.

  9. Dreamcast's PowerVR chip is/was also tile-based on Tile Based Rendering and Accelerated 3D · · Score: 3
    This is PowerVR's third generation. PowerVR's second-generation chip with a similar architecture was in the Dreamcast (and a few videocards in Europe, I think). Their tile-based system was actually very clever and functional on the Dreamcast and the chip in general was reasonable to work with despite its special features. The very efficient PowerVR 2 is still holding its own against many first-generation PS2 games. The Dreamcast in general was a very easy-to-work-with system.

    By the way, did you know you can use the Dreamcast Broadband Adapter to connect to your PC for some do-it-yourself development? Very cool...

  10. Re:Why Pong Succeeded on The History of Pong · · Score: 2
    Wondering why there hasn't been a "breakthrough" game lately?

    Since Conker's Bad Fur Day last Tuesday? Or since Phantasy Star Online in late January? No, I guess I hadn't. But Black & White will be coming out soon enough, so I'm not worried...

  11. Awards? on 2001 Big Brother Awards Announced · · Score: 1
    We should have a different award, the Stalin award or something for entities advancing the destruction of the first ammendment.

    Maybe you should... then you'd finally have something to update the "awards" section with! =^)

  12. Re:OUCH! on Harlan Ellison on Copyright Infringement · · Score: 1

    Point taken. Thanks for replying. The phrase "as close to its original format as I could possibly manage and still have it work on the Web" suggested something else to me (and from the comments here, opinion seems mixed on whether it truly does work on the Web in all caps).

  13. Python vs. Perl, LIVE on Slashdot! on Disney Animation Adopts Python · · Score: 2
    s/Python/Tcl/g if (year == 1994); # ;^)

    No, it's true, there has been a PvP holy war going on for a while now. But I've heard much of it before, back when Tcl was coming on strong (mostly on the strengths of Tk, but nevertheless). However, I don't mean to slight Python by comparing the two languages and I certainly don't think Python is on the road to irrelevancy...

    Personally, I first became uncomfortable with Perl with Perl 5's, er, novel OO implementation. Although objects were made easy-to-use in Perl, I was disappointed in the OO features and how they were integrated. I only use boilerplate OO features in Perl to this day. Then there was the time I tried to read the source. Traumatic. Sure, I'll agree that too many Perl users are a little over-invested in the language for their own objectivity's sake.

    But the primary reason I haven't used Python more is the syntax, and, I even admit, the whole whitespace formatting issue. Tsk tsk, I know... look, I didn't say it was a compelling reason. Same thing with, say, Eiffel. Yet I think Eiffel is a very cool and worthwhile language.

    Yes, I'm being intransigent, perhaps irrational, but syntax matters. It's a user-interface issue. Now if I had to program in Python, I'm sure I could "get over myself" and fully appreciate the language. But otherwise, I reserve the right to follow my personal tastes. =^)

    I have pretty much forsaken Perl for Ruby now, actually, except for the one-liners as I mentioned. I believe most people would be better off using Python rather than Perl on a daily basis...

    I like playing around with Squeak quite a bit, but I can never seem to fit it into my programming tool set, you know? A shame. I really should try harder at that.

  14. Re:Computer Animation/Visual FX doing this for yea on Disney Animation Adopts Python · · Score: 3
    I have been breathing perl for to long of time...
    maybe I should look at this python beast...

    Can a python play nice with veggies and penguins?

    Sure... Python's a language that seems to get along well with others. =^)

    Personally, though, I've settled on Ruby. It delivers on clean, simple reuse and has a flexible and very object-oriented syntax that agrees with my Perl-addled sensibilities. Have a look at the very nice introductory book which is now available online.

    Of course, I still do one-liners in Perl...

  15. Re:Story from a third party on Bad News from Yahoo · · Score: 2

    Sorry, bad link (I couldn't tell that it was session-based). Here's the right one:
    http://www.nasdaqnews.com/about/rules/4120.html

  16. Re:Somewhat true... but overall wrong on Harlan Ellison on Copyright Infringement · · Score: 1
    Maybe. Or that it was printed in a funky font, he OCR'd it but couldn't "possibly manage" to go through the whole thing and correct the case or to post an image file of the original. Hard to say.

    Regardless, it wasn't Harlan's dumb idea to put something on the web in all caps.

  17. Re:OUCH! on Harlan Ellison on Copyright Infringement · · Score: 1

    Note that Harlan didn't type it in, it appears Kent Brewster, the site's editor did. Although the caps do make it seem even more venom-filled!

  18. Re:Trading halts are routine on Bad News from Yahoo · · Score: 1

    Sorry, I didn't see this comment when I replied. Anyway, ETYS isn't suspended quite yet, just halted. It'll probably be halted until it's delisted. That seems to be the usual course of action.

  19. Re:Story from a third party on Bad News from Yahoo · · Score: 2
    The NASDAQ suspended trading, not Yahoo! themselves. They can halt trading for several reasons, most commonly for "news pending" like they did here (i.e. wait up, something big is about to be announced) or when NASDAQ asks the company for more information.

    "News pending" halts are common -- companies are required to tell NASDAQ before they release any substantial news, and NASDAQ determines whether it merits a trading halt. So maybe you could say Yahoo! suspended trading indirectly, but NASDAQ was the one who actually halted trading.

    The NASDAQ "requesting further information" and halting trading, however, is usually an indication of a substantial irregularity, either in the market or with a company.

  20. Wow, SNES flashback! on Gameboy Advance US Launch Details · · Score: 2
    I wasn't expecting so many games from the SNES era, although I guess it's only natural. Well, it's great that there's apparently a system starting where the SNES left off. And apparently they're even making games that aren't based off of PlayStation games or licensed characters! Hooray!

    Possible slogan: "It's like 1991 again... in your pants!"

  21. Re:I don't think it's fair... on Gameboy Advance US Launch Details · · Score: 1

    I guess not, since Nintendo cancelled their long-held "Game Girl" trademark last year.

  22. Re:Awesome! on Gameboy Advance US Launch Details · · Score: 2

    What, you didn't like the Game Boy Color one?

  23. Re:is it just me? on Gameboy Advance US Launch Details · · Score: 2

    Well, we all laughed at the "fruity" name of the Dreamcast, and assumed they'd have a different name for America and Europe. But that was about the time that the home office in Japan was really putting their foot down, and they thought it was a great name to have worldwide, so Dreamcast it was. But after you hear/see it a couple hundred times, you really don't notice any more.

  24. Re:Wonderful on IBM's Upcoming Linux Ad Campaign · · Score: 2
    There's one thing I want to know: what's so funny 'bout peace, love and Linux? Ohhhh... right. It's lame.

    I don't think many people will get the message behind a giant drawing of a penguin and "Peace, Love, and Linux." They should have Tux shoot Debian CD's out onto 42nd Street. OK, just have an IBM rep in a Tux suit do it.

    Maybe they should have used a stronger message -- like a Zero Wing quote. Because seriously, it's not like IBM has a well-known commitment to peace and love, right? I would have gone with "Linux Opens Your World" if they wanted something warm and fuzzy.

  25. Softimage also coming to Linux! on Linux in 3D · · Score: 3
    Softimage recently announced that they're beta testing Softimage|3D (their original animation package) on Linux and should be releasing it as soon as the end of this month. XSI (their current-generation system) will follow later this year.

    Avid bought the company away from Microsoft two and a half years ago, and although I don't think they started the very next day on a Linux port, I'm sure it wasn't too much later...