The Making of Black & White
Chris writes "GameSpot has posted a feature story that details the entire development process for Peter Molyneux's new PC game Black & White. There are a lot of quotes from Molyneux as he takes you through the whole three years they spent making the game. A lot of interesting stuff about the philosophical underpinnings of how the game judges you good or evil."
For proof you've got to read the save-and-load game feature here
so remember populous? the game black and white copies...anyways, in that game it was even worse all you did was flatten the ground...that's it, make the ground flat, then people build on the flat ground, you get more power, make more ground flat, get more power make more ground flat, do this for many mind numbing hours, then call armageddon and have a big war, guy with most flat land wins...it was thrilling, glad to see the designers changed the flat land thing into wood. I consider this to be like populous 3 i guess, i think the last one was 2...ok i guess pull a simcity and call it "Populous 2001: now with magical forest instead of flat land!".
The biggest problem is that I don't have the desk space for a mouse, I've got a trackball. I have yet to be able to do the heal gesture with it; downright impossible.
However, the game's so damn addicting I'm thinking of going and buying one of those touchsense mouses today and somehow making space on my desk. =)
WWJD? JWRTFM!!!
I haven't gotten to play Black & White yet, (I'd be surprised if it worked under Wine) but it sounds like an old concept. Actually, it reminds me a lot of Populous.
What I'd really like to see is a good remake of Masters of Magic. Now *there* was an innovative game. What a wonderful magic system!
---
pb Reply or e-mail; don't vaguely moderate.
pb Reply or e-mail; don't vaguely moderate.
With a population of 126000 I'm not sure Guildford qualifies for the description "tiny village".
(Oops.)
I've played it for 17 hours without a single crash.
Sort your system out first, blame the game later..
~Cederic
Sorry to say that there isn't a linux port yet. I played it on a friend's computer, and it really was a good time to play. Truly one of the few orgianl titles you'll see in the US game market that's just plasterd with dumb FPS and RTS games.
:-)
Hope if gets open-sorced too, or to have someone port it and publish commercially. As soon as it's avalible. I'm all over it like flies one poop.
Just so I say it publiclly though, great game, and I'll be the first, or probably on of the first few hundred thousand, that will get it when it's for my favorite os
Can't wait to see either a Playstation 2 or Linux port. I was almost tempted to install Windows on one of my machines just to play but decided no game could possibly be worth doing that. If it went opensource that'd be really awesome. This game looks very impressive and looks as if it'll have a high hack value. :)
At what price learning? At what cost wisdom? The price is a man's peace of mind, and the cost is his life.
I used to call quake3 a game until the 1.27 patches where released
Well, this game truely is a test of hardware. I'm running it at high detail on a 1.2GHz Athlon T-bird with 256MB of RAM and a GeForce 2 GTS 32MB DDR, and it still bumps occasionally. On the flip side, the graphics look so friggin incredible that I don't care :)
Read the article. It said in the end, there were 2M lines of code. That's an awful lot of code, and the final build took 50 minutes to complete on a fast P3. Even if it went open source, I think that like Mozilla, there would be a black hole where little could be done with the source except read and try desperately to understand it.
errr.... what about populous 3? That's only a year or 2 old.
25fps average means that he's going to run into many places where the framerates fall to unplayable numbers. As well, remember that movies have nifty real-life things like motion blur that compensate somewhate for the low framerates.
<rant>
The simple fact of the matter is that the human eye needs roughly 60fps to see non-jerky motion (NTSC is 30Hz interlaced for an effective 60Hz, PAL is 25Hz interlaced. movies are 24fps, and there's noticeable flicker and jerkiness during long pans). Higher framerates are necessary for games to produce lifelike motion, since motion blur is still expensive in CPU terms (and isn't supported by any graphics accelerator I know of). So, the "insanely high" framerates of 150+ fps are averages which means you should pretty much always have framerates that look smooth. As well, when you see such "ridiculus" numbers, you would also do well to remember that they're usually measured at the lowest resolution, bit depth, and image complexity level as possible.
</rant>
You can feed it it's own poo.
Doh. I should stop skimming.
Well, for those of us on Windows (don't kill me), there's Sensiva. Designed for a mouse, but works great with a Wacom tablet, too.
remember, B&W is no high twitch game.
In response to 3:
;)
Tigers in that game are as dumb as dirt. Try a monkey if you don't have the patience to train your tiger. On the other hand, the tiger is pretty good in battle.
As for 1, the kiddie voices make it all the more fun when you throw them on the alter to gain the power to feed the other worshippers!
-ben.c
No question. I just wish it would still run on my current systems. That game was a great time sink, and I loved it more than Civ!
-- When cryptography is outlawed, bayl bhgynjf jvyy unir cevinpl.
x = a, y = b
y = xy
x = y/x
y = y/x
so you have:
y = ab
x = y/x = ab/a = b
y = y/x = ab/b = a
I'm sure there's better ways to do it, but this was the first one I thought of.
Frogs are primitive animals - so the occasional extra toe is not that unusual. But this is very unusual.
I have the game. I mentioned somewhere above that it's buggy as all hell, that I've had it for just about 17 hours now, and that it crashes my game machine continuously (on startup, when I try to save, when I read a scroll, when I move the cursor). I can't even finish the introductory tutorial with the game in its present state.
I've decided I want my money back. There's no way in hell that this is a finished product.
Don't buy it.
-- I wanna decide who lives and who dies - Crow T. Robot, MST3K
I belive the official word is that if the game sells enough then Lionhead Studios plans to make it 100% open source
Source: This (60 meg MPEG4 encoded) interview with Peter Molyneux from a german TV station.
Nevermind that that neither the Supreme Court, nor the high courts of other countries, nor the greatest pontiffs on pontificators known to walk the earth can judge between good and evil 100%.
Nevermind that the judgement of even single acts in specific settings can be overturned as either acts of heroism or heinous atrocity by sane, objective, wise men and women purely by a shift of perspective.
Nevermind that we can't even decide for ourselves whether there is a god or not...we're going to allow some herd of programmers to attempt to judge us as either righteous or unholy souls? Why? I already know the answer. I'm counting on a higher power to forgive me, because I couldn't even be a perfect failure if I wanted to.
My judgement is pretty well set, but I have it on good authority that I will be forgiven, no matter what some koderz might say about me.
When I tried it at home my first though was: Oh no, not yet another RTS game, and after 5 minutes I quit.
Reading the comments here I guess I should give it a closer look, it seems it is more a mixture of genres, or a new kind of game.
Wow. I have been owned. Here's your recipt...
Thanks...
"All I do is eat and poop!" -- Bean
If you are going to give away a chunk of the plot (the 2 out of 5 lands creature thing), at least have the decency to put *SPOILER* in the subject.
Thanks.
First off check the patches over at www.planetblackandwhite.com. They've got the Defroster program that gets rid of lots of the problems, and also links to fixes for people running Athlon/GeForce/Win2K combinations. If you don't want to do that, just wait until they officially bring out the patches :-)
(btw, have people seen what they're going to add (over the coming weeks)? There are plans for soccer (for relaxing villagers), a LAN Spawn game so you don't need the CD in for multiplayer, level editors, skin editors, and all sorts of cool stuff)
MikeJ
Mikesroom.org
What kind of pc did you buy three months ago that won't play it? It runs perfect on a Celeron 500 with 256 mb of ram.
I jsut bought this game and it hooked me within a few minutes. The game play is excellent and the graphics are outstanding.
How's the gesture recognition interface in the game? Is it intuitive? How many gestures does it support? Anyone know what techniques they use, or if there are any open source resources for gesture recognition?
well, the point of the game isn't to beat it as fast as possible. i've spent the past 5 days on land 1. sure i could have beaten it in that time if i wanted to, but for me it's a lot more fun to try everything
My monkey took out a beach ball, but had some adverse affects...
I think the general consensus of the article was that it was simply unconfirmed rumors. Nothing new.
bleh
Having checked sensiva's site the other day, They now have a Beta Linux Version. I haven't played with it yet, as my wacom is not currently set up in linux... But I'm going to some time soon. Sensiva is a great product.
get 0wned. irc.w30wnzj00.com
i waited for 3 years for this game, bought it the day it came out, found out they weren't joking about the 3D accelerator requirements and that my six year old PC has no chance whatsoever of running the game, ever.
The REAL sam_at_caveman_dot_org is user ID 13833.
I've seen lots of rumours that Black and White will eventually be open source. Is there any evidence on the web, from interviews, etc, that this might actually happen? I do recall reading that Lionhead wants to port the game to lots of platforms, including Linux and BeOS, but I don't know where the open source rumour started.
I have a shotgun, a shovel and 30 acres behind the barn.
1q2w3e4r5t6y7u8i9o0pqawsedrftgthyjukilo;p'azsxdcf
what the fuck?! goatse.cx makes more sense than that picture.
Linux doens't have shit for games, but i don't really give a fuck, fuck games, it's not really that fun after a while.
Whaddya mean???? Quake2. Quake3. What more do you need for god's sake?
Hoarycripple
--
What exactly do you mean? My friend was playing it 4 days ago. And it is quite good.
Yeah, it's been out for about a week and a half or so in the US. It came out April 6 here in Europe. Mine shipped yesterday, and I'm drooling until I get it....
Er... Well, y'know. You can't make an omelette without um... destroying a forest. Or something.
My only political goal is to see to it that no political party achieves its goals.
Er... Well, y'know. You can't make an omelette without um... destroying a forest. Or something.
My only political goal is to see to it that no political party achieves its goals.
Everyone in this thread is saying things like "this game is great" or "My system can't handle it", and saying this like they HAVE it.
Is B&W actually OUT, or are these people just talking out their asses? Or, perhaps, a beta test is out, or it is only available in the UK yet, or what? (in the US here)
-Kasreyn
Kasreyn: Cheerfully playing the part of Devil's Advocate to hairtrigger
Not to mention that because of the space requirements to store x*y, you are actually doubling the amount of space needed, not just adding 50% more as one temporary variable would.
---
Know someone who is stealing cable? Report them!
Hey come on, at least he spelt it right. with an education system that bad a nine letter word is no mean feat.
grab your ankles bitch
His first game, the incredibly successful (for the time) Populous was rejected out of hand by many publishers because he couldn't describe the genre to them in one word.
Now though he can just call it a "God game" because he spent more than a decade personally creating the genre.
Incidentally EA was the publisher that eventually took on Populous which is ironic as they are now known for nothing but pumping out sports game sequels that get easier every year.
grab your ankles bitch
considering every single game that came out in the last 12 months had incomplete gameplay AS WELL AS buggy code I think that Black and White is exceptional in being released with complete game mechanics.
grab your ankles bitch
"It's cool until you realize that you only really have the creature for 2 of the 5 lands, since you don't really use him on the first" what?! I spent about 7 hours on the first level, mostly playing with my creature. The 2nd land however, is a bit too much micromanagement for me, however there is a way to create a sort of "sandbox" level, and that's a lot of fun so far. This can be done by placing this file ( http://www.geocities.com/nukebillgates/BW/Box-o-sa nd.txt ) into your playgrounds directory and starting a skirmish game in the Box-o-Sand level.
Man, I wish I'd seen that last night. I think I wore out about a dozen woodcutters, and was reduced to stealing wood from adjacent villages before I took them over. Thanks for a seriously useful RTFM. My only excuse is I only just started playing yesterday, so I was kinda stuck on 'Gesture this way to retrieve your creature' kinda stuff.
I've had the game since the release date and I haven't crashed a single time...
to sum it up: be good, be evil, be a GOD!
Just Another Pagan Shedding Light in this Dark Age~ JAPSLDA
.sig under construction
Doesn't suck? What, the fact that the world physically morphs as you move around? That doesn't suck? Sheesh. Given advancements in terrain algos, (tribes 2 et al), as well as the hardware reqs of the game already, this should have been -trivial- to fix. And yet it wasn't. The gesture system is great in practice, but the more villagers you have, the slower the game runs, the fewer fps you have, the slower it is to manipulate the mouse in a specific pattern. Personally, I would've liked icons. What would have been the difference? They show me the pictures on the bottom of the screen, why shouldn't I be able to just click on them? It's not like there's really -that- many spells. The bugs in the game/gameplay are also astounding. Check out the faq written on it. "Even if you finish the game, your creature stays cursed.". Brilliant. No, really. Combine things like that with the forced tutorial every time I restart make it a rather silly game to play. To sum up: Playing and finishing in story mode screws your creature permanently. Playing in 'skirmish' mode means converting the game into an RTS, for which it was clearly not designed. Good stuff. That said, some of the story elements aren't bad, and the creatures are pretty nifty. But why oh why does 'number of poos' need to be a statistic, and does it need to incorporate fart jokes? ...
Nietzsche is dead. - God
It sounds like a really cool game, but original? It is really just a remake of Populous, isn't it? Granted, the time has come for a remake. Ater the success of Populous there were lots of clones (like Megalomania), but nothing similar has been made for five or six years.
Three years and a month, thank you very much. And I think you meant John Romero's zombie army of programmers and artists. But bless you for not mentioning Anachronox.
Considering the individual has their keyboard resting on the far side of a 12x18 Wacom tablet, an illustration book left open near what appears to be Hogarth's Dynamic Anatomy and other art books to the left of the monitor, a small stack of artwork on the other side, and is sitting in an area with other similarly equipped desks and concept art tacked to the walls, I must in fact conclude that... it's a very powerful gesture programming system indeed.
In fairness, many programmers' desks look as messy but are liable to include somewhat sensitive materials, so you wouldn't see them photographed as much. And of course, programmers' mess is pseudorandom, not by design.
I had my creature eat a water miracle by mistake once. I wanted to reward him for picking it up, but that caused him to devour it. I was apprehensive about what might happen next, but it was uneventful -- all that really happened was that I lost that miracle. It would be a nice touch if there were an appropriate comedy moment after the creature eats a Miracle.
What do you mean, how are they going to modify it? It's got 3 controls; a right-click, a left-click- and the directional control. OK, put two of the triggers to simulate the wheelmouse functionality, but that's about it, all done. What about the analog stick make it so you can't draw spirals and hearts?
This space for rent. Call 1-800-STEAK4U
You XOR one with the other.
Remembering that (x|y)|x=y for any number, the solution is a[x]=a[y]|a[x];a[y]=a[x]|a[y];a[x]=a[y]|a[x]. Try it, it works.
First of all, Peter Molynoux (I bet he's furious by now that no one can spell his last name right. ;-) created them both. I recon you still can copy an old concept though. But although part of the idea is the same, "You are a God." a lot of new stuff has entered the game which makes it interesting.
;-)
First of all you have this creature. Think of it as a Tamagotchi which can interact with it's enviroment and actually learn. (Not only grow fat and die, it can grow fat, it can't really die though.)
Second you have the people, in B&W you can interact with the people in a way which wasn't possible in any of the Populous games. You can pick them up and put them down to give them some "divine inspiration" or you can hurl them across the land. (Be careful though, your creature has a nasty habit of picking up on what you do and tend to imitate.
And the graphics, yummm, they really did manage to create one of the best looking 3D engines to date. On the topic of FPS btw, my P3-550, 256Mb and Matroc G400Max shugs along at 25 FPS at high detail. I don't know if people with 1GHz computers are having problems with drivers or what, but I don't have any probems.)
And then there's a lot of small things. Like how your creature can learn to dance, it's really a game you should try!
41-year old? I thought he was in his late fifties. Can anyone confirm or deny this?
--- Hot Shot City is particularly good.
I gotta concur...
I got the game last night. I've played for a total of three hours. It took down my system - my normally as stable as you can hope Windows will be - eleven times in those three hours. So far, I've learned that going in the rooms in the temple is the surest way I've ever seen to crash my PC... I think I've spent longer trying to skip the intro than play the game.
Sigh. It is gorgeous, though.
-- I wanna decide who lives and who dies - Crow T. Robot, MST3K
It was written in pascal too. (Use "unp" to unencrypt the .exe)
Here's a link with a bit of history: http://www.starbreeze.com/triton.htm
Unfortunately you'll have to run it under DOS with OUT any 386 memory managers.
The creature will eat the Beachball, Rocks, and if you manage to get to the forth world you may notice that the Skeleton Village is populated with living dead.
My creature cleaned house. I hope I didn't need them skeletons for anything. YES! HE ATE THEM ALL DISPITE PUKING EACH ONE UP IMMEDIATELY AFTER EATING IT!
"Everything you know is wrong. (And stupid.)"
"Everything you know is wrong. (And stupid.)"
Moderation Totals: Wrong=2, Stupid=3, Total=5.
Anyone else get the impression that the game is seriously forest-bound? It seems like all I do is get people self-sufficient food-wise (which takes a RIDICULOUS amount of wood in itself) and then keep throwing down wood or magical forest.
Maybe there's some super 31337 trick I'm missing, but that seriously detracts from the game...
"All I do is eat and poop!" -- Bean
The manual indicates (under miracles: wood and miracles: grain) that repeatedly clicking the mouse button when casting these miracles will increase their production. If you position your hand over the little 'hut' part of the village store and rapidly click the action button, you'll wind up with about 30,000 units of wood per spell (rough estimate). That's enough that I've rarely seen my people cutting down trees, and in fact have only need for a single wood-cutter in a far off town I took over.
Hope that helps.
Playing God in a popolus environment. Throwing around helpless villagers. Planting trees through the roof of a house. Teching your creature to use a bathroom.
Smuffe.
Yeah right. Going above 31 fps is really important. Not!
The whole point of the game is that they manage something nearly impossible- how many polygons do you think it takes to draw a whole continent anyway? Hint: more than any graphics card can do.
Therefore the game scales back the number of polygons to hit a particular framerate. The designers obviously chose 31 fps because if you go much faster than that the players can't really see it anyway. (Don't bother explaining how YOU can feel the difference- you can't.)
Apart from that you make some very good points. It's a bit overhyped. Basically at the end of the day its similar to Magic Carpet 2 with shades of Dungeon Keeper.
Still, its fun. I've played games that are a LOT worse.
But, I agree in the final analysis its leaping for 10/10 but only making 8/10.
-WolfWithoutAClause
"Gravity is only a theory, not a fact!"There was a topic on here a whie a go about how technology makeith not a game.
Ok, so there's some bugs. Big deal, they're not terribly nasty ones, and if finishing the game in single player mode reduces your critter to slag, well then... just save before you do that.
On the whole this game RULES. It is highly addictive, very interactive, and always good for a laugh. Autosave is a bit of a bitch but you can turn that off.
Black and White, especialy if it goes open source, has the opportunity to be a foundation for strategy games in much the same way that quake and unreal have been foundations for first person shooters. Once the engine exists, there are many programmers who can turn this into hundreds of facinating games. Furthermore, it dosn't look like Lionhead has plans of abandoning htis game.... more stuff is coming, hell... there's even a room for that stuff in the temple!
Bottom line: BUY THIS GAME it is the first thing since Civilization to make it to the 5:00 am zome for me.... that's saying alot.
This has been another useless post from....
Killfile(TGK)
No trees were killed in the creation of this post. However, many electrons were inconvenienced.
Basically my first impressions,
1) The kiddie voices used throughout the game really drive you mad
2) My Geforce on 700 Mhz has trouble with some scenes but I am on highest detail setting
3) Teaching creatures would be more fun if there was more useful things for them to do, currently I can only teach my tiger to throw my villagers into walls and stuff, which makes up for any other short commings in the game, cause it's as funny as anything.
It's turtles all the way down.
All programming is done through their unique Gesture Command(tm) system :)
The only "intuitive" interface is the nipple. After that, it's all learned.
"The question of whether a computer can think is no more interesting than that of whether a submarine can swim" -EWD
Sigma is a game being developed by Relic, the studio that created Homeworld (Game of the Year by some accounts, etc, etc.) Anyway if you dig B&W, you might also dig Sigma (when it's out, late this year?) It involves crazy creatures, a B-movie plot, genetic wackiness, a pretty impressive rendering engine, etc. I'm sure the dev team of Sigma has watched B&W closely (it's been in development for about as long), though the gameplay and objectives seem to be different enough. Homeworld cameras and gameplay were great, so I have high hopes for Sigma!
1 /page2.asp n dex3.shtml d =92&pageid=5 e ws1.asp
In the words of Relic's CEO, Alex Garden, (who has brushed shoulders with Peter Molyneaux)... "We prefer to think of Sigma as what happens when a geneticist smokes far too much crack."
Some links for more info...
http://forums.relicnews.com
http://pc.ign.com/previews/14840.html
http://firingsquad.gamers.com/features/gamestock0
http://www.gameweek.com/features/gamestock01/pc/i
http://gamepen.ugo.com/gamepen/Features.asp?itemi
http://www.gamesmania.com/articles/PC/sigma/previ
How does Relic afford to fund a game that has also been something like 3 years in the making? Microsoft dollars. Sierra funded Homeworld. Not sure why MS is backing this one, and say what you want about the evil empire... but they've got money to risk on crazy games like Sigma. And I think that's pretty goddamn cool...
John Romero, and his army of programmers and artists, took four years to create Daikatana!
Does it have frogs? or robotic mosquitos? a sparking fist? all that green scenery?
Hmm...come to think of it, Duke Nukem (taking) Forever has been worked on for pert-near FIVE years now.
Woah, I stayed up all night gripped by the other behind-the-scenes stories that I guess I had just somehow missed. Check them out:
http://www.gamespot.com/features/btg/
The story of Lionhead studios read like one of a man with 18 Charisma holding together a company by sheer force of will and charm, but you should read the incredible story of tragedy, specifically "Haunted Glory: The Rise and Fall of Trilobyte" and the story of lies and folly, "Knee Deep in a Dream: The Story of Daikatana." I also found the story "Total Annihilation: The Story So Far" fascinating because the game really was so unbelievably good, and it seemed like Chris Taylor had come out of nowhere. The "Eye of the Storm: Behind Closed Doors at Blizzard" story is of course this industry's unbounded success story and was also a fairly interesting read because Blizzard has historically been so secretive and unwilling to discuss its insides with the press.
Having done the indie self-funded game development thing, I have never read a story more inspirational than the one on Peter M. and Black & White. It was thrilling and romantic to hear about the bullpen style open office, the absurdly long hours, frankly the outright suffering, the light and flexible approach to design, the excitement of frantically describing your vision and watching it come together, and through thick and thin Peter's unflappable optimisim and gamemanship.
Although I think the year-long 16+ hour days are tragic and wrong, I think this is otherwise how games should be made. I hope in exchange for funding it himself, Peter and his developers enjoy a tasty return on investment.
I picked up black and white the other day and love it. I've only been waiting for like two years since i saw the preview in PC gamer. sure there are some issues. but the prob with land 5 has been taken care of just check a BW fan site. and otehr issuses are being solved all the time. molyneux has said that even more things will be taken care of in coming weeks. as i recall waiting for the latest version of Doom, quake, unreal, etc... is fine. all of these games were great and were all buggy. then they released a patch and we updated and played on. i think we'll just have to accept buggy games when they come out. its just an economic reality. (btw rolling the rubber ball through town is just fun)
-
Linux info>>> The Linux Pimp
--It's Pimptastic!--
---
Know someone who is stealing cable? Report them!
The game was, in fact, released too soon. Even though it was postponed back and back and took three years, it's still quite buggy. Framerate never goes above 31 fps (with the reccomended system, plus an extra 128 ram on top). The non-traditional interface is great.. At least until you realize you need to get to a main menu instead of being forced to watch the ten minute intro again after a crash corrupted your most recent save and the program assumed that you wanted to start a new game. It's cool until you uninstall and reinstall to replace corrupted files, taking careful checks to ensure you don't lose your saved game, only to find out that you lost all your creature AI. It's cool until you realize that you only really have the creature for 2 of the 5 lands, since you don't really use him on the first, he gets kidnapped in the second, and there's the 'level 5 creature bug' which utterly destroys him in the last level. It's cool until you realize that the villagers can't do anything except deforest and overpopulate, and you have to spend all your time completely micromanaging them. It's cool until the side quests completely disappear the same time the plot does. It's beautiful eye candy, it's completely engrossing for the first several hours, it leaps across traditional boundaries, but it just, unfortunately, didn't quite make the last hurdle.
B&W looks like one of the most original games to come out of any development house in many years. The FPS, RTS, Roleplaying (sometimes just repackaged adventure games) have all been beat to death. Great houses like Looking Glass have fallen off the map. It's good to see something like this be created, I look forward to it being the best seller of 2001 and significant for many years after.
I also wanted to point out the article, it is one of the best written (and longest!) that I have seen on any website or magazine in a long time. We should thank the author Geoff Keighley for taking the time to really interview the people at Lionhead and understand what it took to bring this game to fruition. The article was so interesting there was no way that I could go without reading it until the end.
Many people here post flames when writers and journalists get computers and technology wrong, we should be thankful when they get tech right.
-- Remember: Wherever you go, there you are!
On page one, the article says "three years... team of 25 people" My first thought was to run the numbers: break-even is 273,000 units (conservative estimate). No way this gets funded. No way. This game would have been rejected again in the first meeting when there was no "good" answer to the question "what genre is it?"
Page two explains why the game got made: it was self-funded.
Its really a shame that the "big companies" in the game industry can't support efforts like these. Black and White looks like its going to be an amazing game, and it would have been a great thing for a publisher to have participated in its development.
Good to see that better and better games are being developed.
I've been tring to work out what the most bizarre thing my creature is willing to eat. So far, I've seen my monkey eat people, whole pine trees, live cattle, it's own dung, and a fence.