Actually, I have Dawn of War II (the only Windows Live game I have) and recently moved so didn't have an internet connection for a while. I was pleasantly surprised to find that Dawn of War II did not require either an internet connection or the game disc to run.
When you do have an internet connection it does sign in and all that jazz, but if you don't it doesn't. As far as I know I've not done anything special to my account to enable it for offline.
I had this same problem, the doctors were going the medication route - but I also had anxiety, so giving medication with poor documentation and statistics just made things worse. In the end I managed to spend time with a psychologist (not easy, they're either very expensive or very busy) which helped a great deal - although not until some time after the fact when you process and understand what they're saying.
They get you only so far - and at that point you'll eventually get the willpower to 'pick yourself up' and start building your life back. It takes time, but it's really worth it.
I used to have depression, and have only recently (this month) gone back to work. I think these sites are interesting, but use them as an 'extra' to getting proper help. Go and see your doctor, they'll help identify what the best course of action is, and go from there.
Of course, realising that you are depressed isn't easy and realising you need help is even harder. Actually going and getting help is the hardest of all, but you'll never be so glad when you finally do. And remember, your friends and family are there to help too - don't feel embarrassed asking for their help, everyone needs help at sometime in their life
I'd be interested to see what the number of firefox update checks per day is (by firefox itself). I think that's probably your most acurate indication of usage outside of general web logs. Especially as firefox does an update check every time you load the browser (I presume, perhaps once per day or something.. anyone know?)
Obviously it's not ideal, but would be far more interesting than this 50 million thing.
I've spent several years writing various bits of functionality in JavaScript for clients. It is the worst platform to code for I've seen in some time.
I've tried some of the debuggers, and found them to not be very useful at all.
Sadly, you can't beat 'doing it the old way' using either alerts (useful as they're blocking) or setting up a debug layer (div) to output your debug content to.
It sounds more like you're looking for a reference than anything else. I'd highly recommend the DHTML Definitive Reference. It covers everything, along with good structural tips, like creating a platform independent DHTML API.
For those of you that suggested just using XHTML and CSS.. that tends not to be an option in the real world. You would be amazed at how many Companies use version 4 browsers. And anything on the Mac is just a nightmare.
Hope this helps.
Re:You know... things just don't amaze me.
on
Message in a Battle
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· Score: 1
Check out the first short movie on the Animatrix DVD. That's the first time I've been seriously impressed by CG effects in a long time.
If I understand this correctly a public server (probably a public web site) needs to host the Infranet server bit to fetch the actual site the user wants.
What's stopping the 'censor' blocking access to servers that are known to run Infranet? If the user / client software can find out which servers support it, the censor can.
Maybe I'm missing something, but it seems pretty flawed to me.
Developing games for multiple platforms (Win32, Linux, MacOS, etc.) can obviously add a lot of time to development for the return.
What's involved in developing for WINE? Are there things that games developers can do to increase compatibility with WINE? Surely this would be less of a leap than porting to another platform entirely?
Yes, I know good design / code should make porting easy, etc. In reality, it just isn't so (for games in particular). The 'little things' build up massivley.
Does anybody have any details of the levels of performance (frame rate, etc.) of this player on the Zaurus? I've seen DivX players for other PDAs that play at 6fps, which means you only get to see 1/4 of a film!
Is anyone working on putting the adventures from the original D&D sets into Neverwinter Nights? It would be great to go and play them again. I might even try and track down the crazy DM I used to play with!
I think you're missing the point of Web Services completely I'm afraid.
Web Services will have a massive impact on business to business systems. Web Services provide a common language (well, the words..) and medium for systems to talk to each other.
A company, say ACME, sets up all their systems with web services, allowing suppliers and customers to directly integrate with their systems. This will make huge savings on the cost of doing business and provide all concerned with more options.
You would amazed by what's involved with many business to business systems. Often the system that links two businesses together is a FAX machine and someone to do data input. Very costly in time, money, accuracy, etc.
However, industries now need to define their own language with the web services 'words' to make this a reality.
Remember, web services are not only for offering 'web based products'.
I'm amazed nobody has mentioned this book, it was the primary text on my Software Engineering degree. It would have probably helped me pass too if I wasn't drinking so much.
Anyway, anyone that's going to even think about doing any sort of technical project management, system design, progamming, testing, specification, etc. should read the relevant chapters. Its my bible.
Tom Clancy's Rainbow Six series has been pretty damn realistic since day one. The latest game in the series, Ghost Recon, is excellent and, consequently, is damn hard too! I'd recommended it if you want a really good FPS challange.
Err, I don't think so. According to what I've read here today the chances of having one of these accidents on a coaster is around 1 in a million. That's probably wrong, but its a very unlikely event.
The chance that a shuttle fails is 1 in 250 according to NASA, although they used to spout a ridiculous impossible / 1 in 100,000 (although the engineers maintained 1 in 250/300).
I'd feel a lot safer on a coaster! But I'd choose to ride the shuttle any day of the week!:-)
Different versions of browser do, initially, present problems when developing cross-browser DHTML. Its all about how you go about it though.
The best approach to any (well, most) cross-platform development is to create a middle layer of abstraction to provide a common API to the platform.
This API can then be tweaked til your fingers are sore for any browser that happens to be, and all code written using the API will work perfectly / degrade in the only way possible for that browser.
There are not *that* many differences between browsers. However, there are some very odd issues with Netscape 4.x! Sucky browser.
Actually, I have Dawn of War II (the only Windows Live game I have) and recently moved so didn't have an internet connection for a while. I was pleasantly surprised to find that Dawn of War II did not require either an internet connection or the game disc to run.
When you do have an internet connection it does sign in and all that jazz, but if you don't it doesn't. As far as I know I've not done anything special to my account to enable it for offline.
I had this same problem, the doctors were going the medication route - but I also had anxiety, so giving medication with poor documentation and statistics just made things worse. In the end I managed to spend time with a psychologist (not easy, they're either very expensive or very busy) which helped a great deal - although not until some time after the fact when you process and understand what they're saying.
They get you only so far - and at that point you'll eventually get the willpower to 'pick yourself up' and start building your life back. It takes time, but it's really worth it.
- Andy.
I used to have depression, and have only recently (this month) gone back to work. I think these sites are interesting, but use them as an 'extra' to getting proper help. Go and see your doctor, they'll help identify what the best course of action is, and go from there.
Of course, realising that you are depressed isn't easy and realising you need help is even harder. Actually going and getting help is the hardest of all, but you'll never be so glad when you finally do. And remember, your friends and family are there to help too - don't feel embarrassed asking for their help, everyone needs help at sometime in their life
- Andy.
I'd be interested to see what the number of firefox update checks per day is (by firefox itself). I think that's probably your most acurate indication of usage outside of general web logs. Especially as firefox does an update check every time you load the browser (I presume, perhaps once per day or something.. anyone know?)
Obviously it's not ideal, but would be far more interesting than this 50 million thing.
I've spent several years writing various bits of functionality in JavaScript for clients. It is the worst platform to code for I've seen in some time.
I've tried some of the debuggers, and found them to not be very useful at all.
Sadly, you can't beat 'doing it the old way' using either alerts (useful as they're blocking) or setting up a debug layer (div) to output your debug content to.
It sounds more like you're looking for a reference than anything else. I'd highly recommend the DHTML Definitive Reference. It covers everything, along with good structural tips, like creating a platform independent DHTML API.
For those of you that suggested just using XHTML and CSS.. that tends not to be an option in the real world. You would be amazed at how many Companies use version 4 browsers. And anything on the Mac is just a nightmare.
Hope this helps.
Check out the first short movie on the Animatrix DVD. That's the first time I've been seriously impressed by CG effects in a long time.
I found this article to be a very useful. A nice starting block.
I wonder what the reasons are for this. All big the hardware manufacturers seem to be moving towards helping the big media companies.
Perhaps as the computer and media technology blurs they're trying to not burn bridges before they've set foot on them.
Makes sense. I'm sure someone somewhere is doing well out of all this. Not your average Joe though.
- DamnYouIAmALion
Client-side scripting should check FUNCTIONALITY not BROWSER. You want to do a rollover? Check that the document.images collection exists.
That way, you don't care what browser is viewing your site.. you only do what you're allowed to do.
Of course, there are still annoying differences in the basic html rendering, etc. *sigh*
If I understand this correctly a public server (probably a public web site) needs to host the Infranet server bit to fetch the actual site the user wants.
What's stopping the 'censor' blocking access to servers that are known to run Infranet? If the user / client software can find out which servers support it, the censor can.
Maybe I'm missing something, but it seems pretty flawed to me.
Developing games for multiple platforms (Win32, Linux, MacOS, etc.) can obviously add a lot of time to development for the return.
What's involved in developing for WINE? Are there things that games developers can do to increase compatibility with WINE? Surely this would be less of a leap than porting to another platform entirely?
Yes, I know good design / code should make porting easy, etc. In reality, it just isn't so (for games in particular). The 'little things' build up massivley.
Does anybody have any details of the levels of performance (frame rate, etc.) of this player on the Zaurus? I've seen DivX players for other PDAs that play at 6fps, which means you only get to see 1/4 of a film!
Is anyone working on putting the adventures from the original D&D sets into Neverwinter Nights? It would be great to go and play them again. I might even try and track down the crazy DM I used to play with!
I think you're missing the point of Web Services completely I'm afraid.
Web Services will have a massive impact on business to business systems. Web Services provide a common language (well, the words..) and medium for systems to talk to each other.
A company, say ACME, sets up all their systems with web services, allowing suppliers and customers to directly integrate with their systems. This will make huge savings on the cost of doing business and provide all concerned with more options.
You would amazed by what's involved with many business to business systems. Often the system that links two businesses together is a FAX machine and someone to do data input. Very costly in time, money, accuracy, etc.
However, industries now need to define their own language with the web services 'words' to make this a reality.
Remember, web services are not only for offering 'web based products'.
Software Engineering 6th Edition - Ian Sommerville
I'm amazed nobody has mentioned this book, it was the primary text on my Software Engineering degree. It would have probably helped me pass too if I wasn't drinking so much.
Anyway, anyone that's going to even think about doing any sort of technical project management, system design, progamming, testing, specification, etc. should read the relevant chapters. Its my bible.
"COME ON ENGLAND!!"
Tom Clancy's Rainbow Six series has been pretty damn realistic since day one. The latest game in the series, Ghost Recon, is excellent and, consequently, is damn hard too! I'd recommended it if you want a really good FPS challange.
if you think about it, the astronauts are safer
Err, I don't think so. According to what I've read here today the chances of having one of these accidents on a coaster is around 1 in a million. That's probably wrong, but its a very unlikely event.
The chance that a shuttle fails is 1 in 250 according to NASA, although they used to spout a ridiculous impossible / 1 in 100,000 (although the engineers maintained 1 in 250/300).
I'd feel a lot safer on a coaster! But I'd choose to ride the shuttle any day of the week! :-)
- Damn You I Am A Lion!
Different versions of browser do, initially, present problems when developing cross-browser DHTML. Its all about how you go about it though.
The best approach to any (well, most) cross-platform development is to create a middle layer of abstraction to provide a common API to the platform.
This API can then be tweaked til your fingers are sore for any browser that happens to be, and all code written using the API will work perfectly / degrade in the only way possible for that browser.
There are not *that* many differences between browsers. However, there are some very odd issues with Netscape 4.x! Sucky browser.