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User: Ch_Omega

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Comments · 245

  1. Re:Missing things... on Nokia 3650 Symbian Imaging-phone · · Score: 1

    "I just got a 3410, and to my grief, I shortly figured the only way to transfer apps to the 3xxx series is through WAP. Unlike the 7xxx series or even the 6xxx series. That is a real drawback for us midlet java programmers :(."

    Nokia 3650 is supposed to have both infrared and Bluetooth, as well as gprs, so the options are a bit more open than with the 3x10-series, which dosn't have IR/BLUETOOTH.. :)

  2. Re:Great, but why would I use it when I have a dig on Nokia 3650 Symbian Imaging-phone · · Score: 1

    Yes, but what I commented was your claim that it could only send pictures to other MMS compatible phones, which was wrong. I also commented on your belief that I didn't know the difference between MMS and MMC, and merly misspelled MMS, something I certainly did not.

    When talking about image-quality, I agree with you that 640x480 is not good enough, but the old VGA-resolution seems to be current top resolution among (the few available) imaging phones at the market. Anyway, this phone is probaly not meant as a competitor to dedicated digital cameras, but more as something to have handy, should a interesting/fun situation arise. :)

  3. Re:Great, but why would I use it when I have a dig on Nokia 3650 Symbian Imaging-phone · · Score: 1

    "Why would I want a phone that takes crappy pictures and can only be sent to other people who have an MMS-capable phone?"

    Actually, you are wrong. The pictures(640x480x24bit) can be mailed to any e-mail adress, transfered to your box via bluetooth and more, in .jpg format.

    "(btw it should read MMS not MMC)."

    It should read MMS if it was MMS i was talking about. However, it was not. I was actually talking about a Multi Media Card, a removable memory-chip.

  4. Cloaking device on Cloak of Invisibility Coming Soon? · · Score: 1

    Better not let the Klingons get hold of this technology.

  5. Vis-patches? on Tenebrae Quake · · Score: 1

    I can't seem to be able to download any of the vispatches(for transparent water) from any of the supplied links on the page. Anyone who knows where to get them?

    Without the vis-patches, I get a really interesting and bright effect, but it's definitivly not water. :)

  6. Re:Just the facts, Ma'am on Apple iPhone Rumors Resurface · · Score: 2

    "Think about it, it doesn't make sense to spend time and effort syncing your PDA, your Phone, your iPod, and your desktop. It makes a lot more sense to start putting them into one device, and syncing that to your desktop."

    Well, Sony Ericsson's soon-to-be-released P800, will have both PDA-functionality(using SymbianOS 7.0), big(320x208x12bit) color screen, a built in digital camera, a dedicated mp3-decoderchip, a memorystick slot, and triband cellular functionality all in one device.

  7. Norwegians also spend alot on UFO-Science! on Build Your Own UFO · · Score: 1

    Well, as you can see from this picture of the HeadQuarters of Project Hessdalen, you can see that the Norwegian Government also is also quite eager to spend huge amounts of money on UFO-Science!

  8. Re:It's a slippery slope... on SedSokoban · · Score: 1

    Elite for Emacs? Does EMacs have anything to do with iMacs? Perhaps an Enhanced iMac?

    Like it is hard to make an Elite-clone run on anything as powerfull as an Enchanced iMac!! Nerd!

    ;)

  9. Batch-games. :) on SedSokoban · · Score: 1

    I used to make huge adventuregames in the MS-DOS Batch-language, back in 91-93. Complete with ascii "graphics" and all..
    One of them even had a level-system where your character increased levels, all using the VERY limited batch variable system in connection with the choice.com thingie that became standard in MS-DOS 5 or 6. ...And batch is alot simpler and primitive than Sed. ;)

    Ofcourse, I vouldn't dream of even attempting to make anything like Sokoban in Batch. =)

  10. Hal 91 on Linux on a Floppy: Intro to Mini Linux Distros · · Score: 1

    I have nearly allways with me a disk with Hal 91 so that if I talk to none-belivers or ppl that simply doesn't know about Linux, I can show them the power of Linux!

    ... Well, actually, most ppl seem to think I've booted into Dos anyway, and/or complain about the lack of a GUI and stuff, but I once in a while, there are actually ppl who think I'm some sort of über-hacker when I say to them with a monotone and mystical voice:

    "No, it's not DOS.. It's Leenooks.. It's a superior operationsystem that have now taken over all your hardware.. resistance is futile.."

  11. Re:Do you believe? on Nokia Set-top Boxes to Ship with AmigaDE · · Score: 1

    What hardware are you speaking about? Are we in the end of the eighties, or at the start of the nineties?

    Ever heard of ShapeShifter? A friend of mine ran that (in 93 or 94 i think) on an Amiga4000/040 with a GFX card(Ie. not AGA-only) , and needed NO extra hardware exept from that to emulate a fullblown color mac(with a 800x600 non-interlaced resolution i seem to recall).

  12. Re:Misconception on Inside Intel · · Score: 1

    "No, it's synonymous with silicom.999999999999

    Heheheh..! I needed that! ;D
    If any of you moderators where around when intel released the first Pentiums around 93, you know what to do with those moderation points! =)

  13. keyword: Raycasting. on Carmack: Lord of the Games · · Score: 1

    "I guess this depends on your definition of "3D" in games. I was under the impression that true 3D meant that passages and rooms could exist on top of each other, creating true multi-layer scenarios. This is something that Doom could not do, but that Bungie's Marathon did. By that definition, Marathon should get the honor of being the "first true 3D" game."

    You are right that Quake wasn't the first true 3D-game, or even the first true 3D-Shooter. If true 3D means objects and world made of filled polygons, games like Driller would surely qualify. It might even qualify as the first FPS.

    Marathon, however, used a technique called Raycasting for the environment, and sprites for the characters/objects, and this is also the case for Doom, Wolf3D, Duke3D etc. Raycasting works by having a two dimensional map(or several maps above eachother, as done in Marathon and Duke3D to create rooms above rooms), and then scan what is within the players field of view from his current position/direction.

    A Very simplyfied explanation:
    Imagine a chessboard where all the black squares exept a small rectangle in the middle of the board are replaced with white squares. You are in one of the corners, and are facing the oposite corner. The engine scans what you can see within your 90 degrees field of vision , and whenever it "hits" a black square or the walls of the chessboard, it stops and put a wall-texture there. White squares are ignored. What you would see from your position in the corner is a square room with a small stonehengeish rectangle in the middle of the room. Ofcourse, the Marathon engine is far more advanced, but the Wolf3D engine actually used squares with either an CLOSED(wall) or OPEN-state.

    I'm not sure, but I think I have read somewhere that John Carmack was the first to use this technique in the game Hovertank (minus textured walls) that was released in May 1991.

    I wish my english was better... This page has working code for a raycasting engine, and explains the consept far deeper than I am able to. :)

  14. Re:Wolf3D the first FPS, don't think so... on Carmack: Lord of the Games · · Score: 1

    "Good point, but do you know who made Catacomb Abyss? That's right, id Software. Seems it all keeps coming back to them. Sp00ky, eh?"

    Emh, no.
    It was not made by ID Software, it was made by a publisher named Softdisk. The only connection between Catacomb Abyss, and ID Software, is the little known fact that the engine used by Catacomb Abyss was made by John Carmack, and is an earlier version of the engine that powers Wolf3D. :)

  15. Re:Wolf3D the first FPS, don't think so... on Carmack: Lord of the Games · · Score: 3, Informative

    "Catacomb Abyss Released: Dec 1991 The first FPS."

    Not really. The game Dark Side for the Commodore 64 was a fully polygonal, first person shooter, that was released in 1988, i think. The only problem was that it had a framerate of about 3 or 4 fps. ;)

    On a sidenote, the engine Catacomb Abyss used was written by John Carmack, and share alot of code with the younger Wolf3D. :)

  16. Re:Obviously a fake script on Episode II Gets Rave Review · · Score: 1

    I understood it as that they where representing their respective cultures.

    The article doesn't say that they represents their respective planets, but that "Queen Amidala is now a senator to her planet and no longer the reigning monarch. Jar Jar Binks represents the Gungans in the Senate.".

  17. Re:Palm vs WinCE devices? on Palm Releases New Wireless Handheld · · Score: 1

    This is getting quite of-topic, but hey, i got some karma to spend on a good cause. :)

    "I was merely referring to the growing trend of citing how many Megabytes of ROM a system has, as though that actually makes it a better system. It may have some bearing. For example, when the Macintosh doubled their ROM size, the OS was certainly better. But in many cases, it just indicates code bloat."

    Well, as I see it, the reason PocketPC keeps getting bigger, is because of the applications Micro$oft "bundle" with the OS, i.e. the extra space is consumed by applications giving extra functionality, not the OS itself.

    The reason PalmOS is so compact is because of it's minimalistic aproach. It do only what it is supposed to do. PocketPC is larger because it want to be so much more, however, it can be discussed how usefull it really is. :)

    As a sidenote, I think one version of the Linux-distros for the iPaq have a footprint of over two hundred megs..

    "BTW, how did the upgrade to PocketPC 2002 go for you? I have an iPaq 3650 that I'd like to upgrade. Can you downgrade if you aren't happy with the new version? Also, how do you like the new version?"

    It went painless for me, and you also have the option of backing up the old PocketPC OS to a file on your desktop, which can later be restored. There is however a risk that that os-loader can be destroyed during the actual writing to the flash-rom, f.eks. if a powerbreak occurs or something, but I haven't heard about that happening to anyone I know.

    How I like it? Well, it seems to be more economic with memory, as well as it has become abit easier to manage running tasks, closing them and stuff. It's also a bit easier on the eyes, and now you can actually access network-shares, browse the web, etc, with it once you are synched. In overall, I'm satisfied with the upgrade. :)

  18. Re:Palm vs WinCE devices? on Palm Releases New Wireless Handheld · · Score: 1

    "Although I agree with you and greatly prefer the iPaq to the Palm, I'm not sure that I'd be touting Microsoft's seeming inability to code efficiently enough to keep their handheld operating system in less than 32MB of ROM."

    Exactly what inabillity are you talking about? I got an iPaq 3630 with 16mb ROM which I am running PocketPC 2002 on.
    Yes, I had to install the MediaPlayer and EBook-reader in RAM, but I look at those as aplications, not part of the core OS.

  19. Re:Morrowind on BioWare Has Neverwinter Publisher · · Score: 1

    Yes I have played Daggerfall, bought it in 96(yes, it came out in 96).

    Morrowind is actually the third in the Elder Scrolls series. :)
    The first one was Arena, and Daggerfalls project name was actually Arena 2, something you see when you try to browse the directory-tree of Daggerfall. :)

    ... So that would make Morrowind ... Arena 3? ;)

  20. Morrowind on BioWare Has Neverwinter Publisher · · Score: 1

    "It seems that, as technology increase, RPG's are becoming more and more linear. They look like a beautifully rendered movie where I get to play through a few fight scenes and maybe choose from 1 of 3 possible endings."

    I am surprised no one has mentioned Morrowind yet... :)
    If you want a non-linear rpg with "seemingly endless miniquests", you would want to check it out. :)

  21. Re:Heavily modified on Buy John Romero's Ferrari On EBay · · Score: 1

    "I always find it a bit sad. Like the original creators didn't do a good job. If you spend that much money, why buy a car that you don't agree with?"

    I once bought a really expensive HP-box. It's now heavily modified, and are running my website.

    And you know what? Even though it was really expensive, the creators hadn't actually done a good job with it. After that, I went back to just building my own computers, because my own bad creations don't cost that much.

    ... oh, we are discussing cars... I thought I was writing on Slashdot, my mistake. ;)

  22. Monkeystone Tatoo on Buy John Romero's Ferrari On EBay · · Score: 1

    Let's hope the money he gets from the sale of the Ferrari will help keep Monkeystone alive.

    ... after all, Stevie Case's new tatoo would probably be not be that hot if Monekystone goes the way of Ion Storm. ;)

  23. Ah, my mistake. :) on Major Linux/Athlon CPU bug discovered · · Score: 1

    I thought he meant the fdiv bug in the first generation Pentiums.. :)

    My mistake, I guess. It's still a little early in the morning here. ;)

  24. Not really. on Major Linux/Athlon CPU bug discovered · · Score: 1

    The site with the article is slashdotted to oblivion, so I'm not sure what the problem really consist of, but according to what I have read in comments below, it's not really comparable.

    As far as I remember, the the bug in the original pentium was a floating point flaw that led to wrong calclulations under certain circumstances.

  25. Re:Memories on CompactFlash / IDE Interface for Apple II · · Score: 1

    " I could collect a bunch of pieces, but never managed to finish the Impossible Mission."

    That's why it's called Impossible Mission, stupid! ;)