Slashdot Mirror


BioWare Has Neverwinter Publisher

Urthpaw writes: "BioWare (maker of the Baldur's Gate series of games, among others)'s D&D-based 3D, multiplayer uber-RPG, Neverwinter Nights, who's future has been recently cast into doubt by some legal trouble will be released, after all. It is currently scheduled for "Early 2002" release, on Linux, MacOS, and Windows. The press release is here."

165 comments

  1. Re:FP by Anonymous Coward · · Score: 0

    Geek.

  2. focus on quality of RPG's? by wildcard023 · · Score: 2, Insightful

    Is it me or have PC RPG's really gone downhill? I remember back when I was exploring the world in Ultima 6 and it was amazing. This program fit on 6 5+1/4 floppy disks and there was seemingly endless miniquests do and npc's to meet. Granted, no one that was in a recient blockbuster hit did their voices and it wasn't rendered in full 3d but it was a well -written- game.

    It seems that, as technology increase, RPG's are becoming more and more linear. They look like a beautifully rendered movie where I get to play through a few fight scenes and maybe choose from 1 of 3 possible endings.

    Whatever happened to exploring a world and interacting with it, not just watching it go by? Do those not sell anymore? Why not?

    --
    Mike
    Oldsk00l W1z4rdy, b4BY! (sarcasm)

    --
    -- Mike wildcard@illuminatus.org
    1. Re:focus on quality of RPG's? by Champaign · · Score: 2, Interesting

      I also remember the glory days of RPG with games like "Bard's Tale" (which I *NEVER* managed to beat, yanked it out for a couple of days recently). Mapping and wandering the world seemed to be a big part of the experience, which they've streamlined away to make it easier to play through the game.

      Part of me likes it though, I'm somewhat ashamed to admit. It used to really *SUCK* getting stuck at a certain stage in a game and not being able to progress because I had to be in a certain tile when the moon was full, and I needed to piece together clues from 5 towns people in 3 different towns to have figured out that was what I needed to do.

      Its nice to know now that its shouldn't be TOO hard to keep going and I can enjoy the nice art, better battles, watching my characters improve and a storyline which, as you say, isn't much more complicated then a movie.

      Just my two copper pieces...

    2. Re:focus on quality of RPG's? by Drakin · · Score: 5, Insightful

      Hmm. Have you played bioware's games? Have you read about Neverwinter Nights?

      I don't consider BG I or II particuarly liniar, there's plenty of optional mini quests, and some others you can just ignore and explore onward..

      Neverwinter nights is going to be interesting, as it's being relased as a game, but also as a engine for people to make their own campains for it. Some will be bad, but some will be good.

    3. Re:focus on quality of RPG's? by larien · · Score: 2
      Well, I have to agree that Icewind Dale was highly linear; do that dungeon, go to base, go to another dungeon... etc...

      Baldur's Gate I was much better, and BGII follows that vein with various side adventures and other stuff. BGII adds to this with some of the side adventures being class dependant (e.g. my fighter/mage had to take on some apprentices). I dunno how Neverwinter Nights will turn out, but it should be interesting. I know of someone who played BG online and thoroughly enjoyed it.

    4. Re:focus on quality of RPG's? by Arimus · · Score: 1

      I wonder if the trouble with modern RPG's (IE all eye-candy no meat) is down to the marketing types and people funding the development not understanding that part of the fun of rpg's is imagining what the world looks like etc and not having it rendered for you like a movie.

      Look at the number of users who still play text-based mud's... I'm not saying though that we should go back to text but should get the game developers to go back to writing a decent plot and decent game-world then adding the flashy graphics - perhaps with some options to reduce the graphics level for those of us that remember the old days of the Hobbitt on a C64 with fondness (and that was a good RPG that didn't require tons of memory, blistering graphics and cpu -- oh and came on a tape... none of this multi-cd rubbish)

      --
      --- Users are like bacteria -> Each one causing a thousand tiny crises until the host finally gives up and dies.
    5. Re:focus on quality of RPG's? by Thrikreen · · Score: 2, Insightful

      Not just RPG's but most games I find... linear, short, not a lot of replay value, a lot of repetition (read: spending hours leveling up just to pass such and such a monster/boss). Your standard run here, push button, exit to the next level.

      I wouldn't mind some non-linear games, like how in StarControl 2 (still my fav game of all time) you can accomplish certain tasks out of order (ever get the Chmmr Avatar near the beginning of the game? Makes battles REALLY easy =). Not to mention the dialog! Shame SC3 turned out to be such a let-down, you did find out more about the universe, but it lacked that entertainment spark.

    6. Re:focus on quality of RPG's? by mESSDan · · Score: 5, Insightful
      It is just you, my friend.

      The Baldurs Gate series is overflowing with content. The very storyline is shaped by your character (the answers to the questions you are asked, your alignment, your character's class). How is that linear? Granted, there are usually only 2 endings, but how you get there is pretty much up to you.

      Baldurs Gate 2 was an even bigger addition to the Baldurs Gate series, with a huge map of places to go, extended (and interesting!) storyline that never seems to end. I can honestly say that I haven't enjoyed another PC RPG as much as I've enjoyed playing through the Baldurs Gate world.

      Last, Baldurs Gate 2 has probably well over a 500 individual npcs, all with their own likes and dislikes.

      Combine all of that with the beautifully rendered maps, well voiced (and amusing!) dialog, and very easy to use interface, and you will see that Bioware is an industry leader for a reason.

      --

      -- Dan
    7. Re:focus on quality of RPG's? by testuser58 · · Score: 1
      Perhaps they are worried we will put down the controller/mouse/keyboard, leave our homes and get lives if the video games inspire us to explore the real world. That would eat into their profits.

      But seriously, I have been concerned about this phenomenon, but not just on PCs. Nearly 10 years ago, Final Fantasy 3 introduced lots of non-linear play. There were about a million things you could do for fun that were not required to finish the game: Magicite to find, exotic items to be won in the arena. Final Fantasy VII took it further, with mini games (Chocobo Racing, Chocobo Breeding, arcade games, etc.) and even introduced enemies that were more challenging than the final boss (anyone ever beat that giant robotic monster at the bottom of the ocean?), but not essential to finishing the game. Final Fantasy 8 cut a lot of that out, and I think FF9 took another step back. I haven't played FFX yet, in part because I'm worried it will be a big disappointment.

      Can Metal Gear Solid be considered an RPG? If so, it should win an award for the RPG with the most non-linear potential that still managed to doom players to linear gameplay. I swear I spent more time watching the FMV scenes than actually playing the game. I got so frustrated I returned the game to Blockbuster a day early.

    8. Re:focus on quality of RPG's? by saintm · · Score: 1

      As has been said the Baldur's Gate games were great games that allowed limited freedom (much like Ultima).

      Another recent game I'd recommend is Arcanum. I know that it is not yer' classic "Beards 'n Pointy Ears" type RPG, but it has those elements in it too.

    9. Re:focus on quality of RPG's? by thelexx · · Score: 3, Insightful

      I see your point, though BGI & II have helped lately as someone mentioned, but technically you're off topic. Pretty much the entire point of NWN is to create and or participate in user created worlds that will be differentiated mainly by the stories they present. After all, they will all be working with same basic building blocks as far as graphics, sounds, etc. (Last I read anyway) Most will surely suck, some will be beautiful but shallow, and a very few will attract the core players that will make them really shine. Hopefully! :)

      LEXX

      --
      "Gold still represents the ultimate form of payment in the world." - Alan Greenspan, 1999
    10. Re:focus on quality of RPG's? by LadyLucky · · Score: 2, Funny
      oh and came on a tape... none of this multi-cd rubbish)

      I always wanted to write a C64 webserver. Imagine that...

      GET /index.html HTTP/1.0

      receives a...

      100 Continue (Press play on tape)

      The world's only webserver that needs someone full time at the webserver in order to service one request per minute. Baby :-)

      --
      dominionrd.blogspot.com - Restaurants on
    11. Re:focus on quality of RPG's? by Anonymous Coward · · Score: 2, Informative

      Whatever happened to exploring a world and interacting with it, not just watching it go by?

      It came back! Neverwinter Nights!

      You sure talk like someone who hasn't head about Neverwinter, and poster this reply only because of the word RPG in it.
      Read a little about it, specially the articlys on gamespy.com

      Neverwinter is not a game, it is a platform.
      If you are a DM, you can create the adventures (non linear adventures) for your mates to play in. And from what I've read, you can have a game of 16 people playing one adventure -- that the DM created for them.

      Neverwinter is a great game, and I doubt you will dislike it whenever you lay your eyes on it.

    12. Re:focus on quality of RPG's? by Anonymous Coward · · Score: 0

      Yeah, SC2 ruled big time. It is still one of a kind.
      I have seen no more games that would combine

      * Strategy (real time?)
      * Role-playing
      * Arcade
      * Quest/adventure

      And would have such well balanced character (ship?) development. Damn, the game industry REALY went down hill. There were rules how to write good games. Why doesn't anyone read them.

      Check it out here or here
      I think the best games of all time will have mixed categories. f.e. RPG/RTS mix, or RPG/3Dshoot'em up or RTS/3Dshoot'em up. Why there are so few attempts to make such games?

      --Coder

    13. Re:focus on quality of RPG's? by Anonymous Coward · · Score: 0

      Mostly it's you :)

      Take a look at Planescape: Torment, Baldur's Gate 2, Fallout 1 & 2, Arcanum... there are lots of great RPGs out there. I also have high hopes for Neverwinter Nights, especially for the multiplayer game which tries to mimic pen-and-paper RPGs.

      Baldur's Gate 2 is one of the best computer RPGs I've ever played, currently playing it through for the second time. Matter of taste of course, your mileage may vary.

    14. Re:focus on quality of RPG's? by radja · · Score: 2

      Arcanum is pretty cool, and in quests does have a little more to offer than baldur's gate, IMO.. (yes, I've played both). The mix of technology and magic is pretty good, but the game does have a bit more power-balance problems than BG. But I guess using a premade gamesystem that's been in use for more than 10 years makes balance easier between characters.

      //rdj

      --

      No one can understand the truth until he drinks of coffee's frothy goodness.
      --Sheikh Abd-Al-Kadir, 1587
    15. Re:focus on quality of RPG's? by Rogerborg · · Score: 3, Interesting
      • Is it me or have PC RPG's really gone downhill?

      It's just you. The Baldur's Gate series is old school. There are several gating points, but you're more or less free to play it any way you like. Good, bad, indifferent, press on or seek out the sub-quests, chat to the NPC's, whatever. There's a lot in there, and the content is as important as the presentation.

      Maybe you should give them a try. You should be able to get Baldurs Gate 1 and 2 on budget or in a multipack by now. If you're in any doubt about the depth or care put into them, ponder the pantaloons (spoiler).

      Yes, Ultima was wonderful, but so is Baldur's Gate. And Ultima never made me actually shout out loud: "What the...? Is one of my own party stabbing me in the back? He is! Stop it! Stop stabbing me in the back! Bad dwarf! Bad! Aaaaagh!".

      --
      If you were blocking sigs, you wouldn't have to read this.
    16. Re:focus on quality of RPG's? by Squeeze+Truck · · Score: 4, Interesting

      It seems that, as technology increase, RPG's are becoming more and more linear. They look like a beautifully rendered movie where I get to play through a few fight scenes and maybe choose from 1 of 3 possible endings.

      That's because they're mostly made by Japanese companies. Japanese gamers like linear stories. One of my coworkers (I live in Japan) said he didn't like the Ultimas because he "didn't know what he was supposed to do."

      --

      "Reactionaries must be deprived of the right to voice their opinions; only the people have that right." - Mao

    17. Re:focus on quality of RPG's? by Squeeze+Truck · · Score: 2

      I didn't play it (I don't think).

      What the heck ever happened to the Androsynths?

      --

      "Reactionaries must be deprived of the right to voice their opinions; only the people have that right." - Mao

    18. Re:focus on quality of RPG's? by radja · · Score: 2

      indeed, icewind dale was highly linear, and storywise wasn't much. then again, icewind dale was intended to be a dungeoncrawl, with a little story added so it makes some sense. In that respect, I think they succeeded. Just don't think Icewind dale is a good RPG.. it isn't, and wasn't meant to be.

      //rdj

      --

      No one can understand the truth until he drinks of coffee's frothy goodness.
      --Sheikh Abd-Al-Kadir, 1587
    19. Re:focus on quality of RPG's? by Jaysyn · · Score: 1

      Throne of Bhall, the expansion for BG2, is very linear. It's still fun though.

      Jaysyn

      --
      There is a war going on for your mind.
    20. Re:focus on quality of RPG's? by sam_handelman · · Score: 3, Interesting

      How old are you? Classic RPGs seem to me to be more fun because I was a kid when they were around.

      I remember that Might and Magic I seemed really amazing. It seemed big, in terms of land area. It seemed real. I remember getting out of the first town in MMI and thinking - god damn, there's a world in here.

      Well, clouds of Xeen (MM V?), even though it was a lot bigger, seemed smaller. With the newer Ultimas, they seem smaller because the outside world is on the same scale as the cities. This is a problem for me because it interferes with my suspension of disbelief. It makes the world less abstract, but also less real, because the whole Continent is only the size of Monte Carlo.

      As far as non linear plots go, Wizardry 8 is pretty good. The plot could be more convuluted, but there are a fair number of sidequests and adequate NPCs - there aren't 200 NPCs, but each NPC responds realistically to unimportant questions they ought to know the answers to, which is important for suspension of disbelief. Might and Magic never had NPCs or a plot, and has continued in that vein pretty faithfully.

      If you're talking about Final Fantasy - yeah, FF II had more / more interesting side quests than these latest four. FF X, while gorgeous, is a movie.

      --
      The good and new comes from no quarter where it is looked for, and is always something different from what is expected.
    21. Re:focus on quality of RPG's? by Genom · · Score: 2

      Didn't they get eaten by the stilted-english-talking fish guys? (can't remember their name - it's been FOREVER since I've played SC2, and like you, I never played SC3)

    22. Re:focus on quality of RPG's? by Genom · · Score: 2

      Final Fantasy VII took it further, with mini games (Chocobo Racing, Chocobo Breeding, arcade games, etc.)

      Am I the only one who got seriously addicted to the snowboarding game at the Gold Saucer? =)

    23. Re:focus on quality of RPG's? by matthewr84 · · Score: 1

      Have you tried Planescape: Torment? Everything good you just mentioned, Torment has in spades. I personally think it's the best Infinity Engine (i.e. Baldur's Gate Engine) game there is.

    24. Re:focus on quality of RPG's? by Kingfox · · Score: 3, Insightful

      Arcanum is a perfect example of a great non-linear game with a great overarching storyline AND plenty of room to do your own thing. It doesn't suffer from the open-ended chaos of Daggerfall, and doesn't suffer from the hand-holding linear nature of games such as the FF series. It's even more open-ended than the aforementioned Ultima VI. But I'm not surpised by that. Most Black Isle games have been open ended, such as the masterpieces Fallout 1 and 2. Many of the great minds behind the Fallout series left Black Isle, and ended up together working on Arcanum. I was doubtful of the gaming industry hype around 'the team from Fallout makes a new RPG'... visions of Daikatana flashed in my head. But I was pleasantly suprised.

      What I'm most impressed with, regarding Neverwinter Nights, is the ability to create your own world and leave it running on a server. Graphical MUD anyone? With a well-scripted huge world built by a group of friends, they can create their own MMORPG.

    25. Re:focus on quality of RPG's? by matthewr84 · · Score: 1

      What, you never recruited Saduj in Ultima V?

    26. Re:focus on quality of RPG's? by Rogerborg · · Score: 2
        • Ultima never made me actually shout out loud: "What the...? Is one of my own party stabbing me in the back? He is! Stop it! Stop stabbing me in the back! Bad dwarf! Bad! Aaaaagh!".
        What, you never recruited Saduj in Ultima V?

      Read carefully. Ultima never made me shout out loud. To be honest, Baldur's Gate 2 only really made me exclaim "What the...?" to the world, but it did do that, and it does have to be said that pretty graphics and swooshy sounds do have more of an impact. If the content is there as well, which it is, in spades.

      --
      If you were blocking sigs, you wouldn't have to read this.
    27. Re:focus on quality of RPG's? by radja · · Score: 1

      I was quite impressed with Oompa, the amazing exploding ogre :)

      //rdj

      --

      No one can understand the truth until he drinks of coffee's frothy goodness.
      --Sheikh Abd-Al-Kadir, 1587
    28. Re:focus on quality of RPG's? by Drakin · · Score: 1

      Truthfully, I haven't played the expansions. I pretty much swore off buying games soon after I bought BGII until Neverwnter Nights is released.

    29. Re:focus on quality of RPG's? by the+Man+in+Black · · Score: 2

      Final Fantasy VII took it further, with mini games (Chocobo Racing, Chocobo Breeding, arcade games, etc.) and even introduced enemies that were more challenging than the final boss (anyone ever beat that giant robotic monster at the bottom of the ocean?)

      Emerald Weapon, and yes, I did. Though it's nigh impossible if you haven't bred the Golden Chocobo and gotten the 'Knights of the Round' materia. Emerald was even harder than Ruby, who's ass I also whooped.

      I haven't gamed that hard since. I remember back in the dorms when FFVII came out, you could walk down the hall and everyone with an open door would be playing FFVII. It became like a competition as to who could finish it fastest (then who could finish with the most stuff...like Sephiroth's sword).

      I played FFVIII, but it just didn't have the same magic for me that VII did. Ah well.

    30. Re:focus on quality of RPG's? by the+Man+in+Black · · Score: 2

      I can't believe you still have one of my all-time favorite games in this world on floppy!!!! My copies of BTI,II, and III were destroyed, unfortunately. You want to talk about plot? World immersion? The graphics meant very little to me, that game was kick ass.

      E-mail me, send smoke signals, or SOMETHING and let me know if there's someplace I can get these games. I read that there was a collector's set that had them, but it went out of print (dammit!)

    31. Re:focus on quality of RPG's? by elandal · · Score: 2, Insightful

      BG I and II were good games, but Torment was the best CRPG ever made. Torment had an interesting plot, lots of dialogue, many ways to work through the game, interesting characters.. It had everything. Well, mostly everything.. Only a human GM can handle players who want to do something that hasn't been prepared for.

      Fallout II was great, too. And I was looking forward to Torn until it was cancelled (and tried to be hopeful even after that), as the SPECIAL system of Fallout was IMHO very good.

    32. Re:focus on quality of RPG's? by Drakin · · Score: 1
      Haven't gotten to play Torment actually... never managed to find a copy.


      Only a human GM can handle players who want to do something that hasn't been prepared for.


      And here's where neverwinter nights comes in, the fact that there can be a human GM to script things and give the players a truly non liniar game.
    33. Re:focus on quality of RPG's? by Anonymous Coward · · Score: 0

      You know what else Japanese ppl like?

      Mr. Sparkle soap. You can sell a Mr.Sparkle Soap in a your own local prefecture!

    34. Re:focus on quality of RPG's? by Anonymous Coward · · Score: 0

      I dunno, IIS 4 seemed to require near endless attention.

    35. Re:focus on quality of RPG's? by gmhowell · · Score: 2

      I carried the damned golden pantaloons forever, and followed the saga. But haven't followed the investigation for quite a while.

      Can't believe someone figured it out. Guess it's time to get Throne of Bhaal.

      --
      Jesus was all right but his disciples were thick and ordinary. -John Lennon
    36. Re:focus on quality of RPG's? by Anonymous Coward · · Score: 0

      well, .... this is a test.

    37. Re:focus on quality of RPG's? by GTRacer · · Score: 1
      I've heard similar comments that, during localisation (from Japan to North America), difficulty levels are tweaked upwards because Japanese gamers don't have the patience for frustrating puzzles or levels.

      Seems like a broad generalisation, but, there you go. Makes me wonder how many Japanese Vagrant Story players have replayed just to build ultimate weapons and armour...

      GTRacer
      - I'm not European, I just spell that way...

      --
      Defending IP by destroying access to it? That makes sense, RIAA/MPAA. Go to the corner until you can play nice!
    38. Re:focus on quality of RPG's? by Courageous · · Score: 2

      Um?

      Torment and Fallout, man.

    39. Re:focus on quality of RPG's? by Zara2 · · Score: 2
      Yea but arcanum just sucked. The magic system was no fun to play and the technology system was just downright frustrating even with a walkthrough. Also the inability to make a mixed charachter and the fact that you NPC's would rebel agianst you (I am a different alignment than my other party guy so I wont help him) just made the game unplayable to me. It should have been a great game but Arcanum just wasnt.

      Now for good RPG elements I would reccomend the japanese FF versions (5 in particular). They dont have the dumb-down part to them like the American versions do. I was/am a big fan of the BG series but I do have to admit that the games take a bit too long. I passed one but just couldnt bring myself to pass 2 let alone the add-on packs.

      Well thats my 2 cents. Take it or leave it ;)

      --

      Pithy, yet ultimately meaningless, phrase expressed with gusto!

    40. Re:focus on quality of RPG's? by dbc001 · · Score: 1

      I think this is what youre looking for. It might be available here.

      Forgotten Reals Dual Jewel . has all the old SSI gold box games if you like Pool of Radiance and all those games.

      A lot of other old-school RPGs are available from abandonware sites. Anyone have info on how to get a collection of the old Dragonlance SSI games? I think there was a CD collection published but I could never get a hold of it. Also, anyone have info on Cluebooks? I'd love to have a run through some of these games but I dont have the time to figure them out! I'd be willing to trade scans...

      dbc

    41. Re:focus on quality of RPG's? by Anonymous Coward · · Score: 0

      I think the fish guys were called Orz. They had one of my favorate ships -- with the rotating cannon and the space marines.

    42. Re:focus on quality of RPG's? by Banjonardo · · Score: 1
      Dude, how about you play a little BGII before you comment? It takes, with all quests + NPCs, fully 200 -odd hours to end. Oh, did I mention it has an expansion?

      Worlds to explore is NOT what Bioware RPGs lack.

      --

      -----

      Score 3? For what? Being wrong, at length? - smirkleton

    43. Re:focus on quality of RPG's? by billanderson71 · · Score: 1

      www.cdaccess.com has Planescape Torment for about $20, or Planescape Torment, Fallout 2, and Baldurs Gate together for about $30.

    44. Re:focus on quality of RPG's? by Hellburner · · Score: 1

      Are they still going to have to remove the Forgotten Realms specific stuff?
      Or did the deal make it possible to keep the specific setting?
      Anyone know?

  3. typo by Anonymous Coward · · Score: 0

    it's "über-RPG" , not "uber-RPG"
    watch the two dots on the U
    at least one third of you out there seem to
    struggle with that typo

    1. Re:typo by Anonymous Coward · · Score: 0

      You are new to slashdot, aren't you?
      My 0.02€

      Sincerely, Mike Bouma

  4. I'm so happy -- indirectly by quistas · · Score: 1

    Good news for Neverwinter Nights means higher spirits, more story episodes, and more frequent updates at Megatokyo... at least until it's released.

    -- q

    1. Re:I'm so happy -- indirectly by shadowcabbit · · Score: 1

      Who are you kidding? Largo will be too busy playing it to write, and we'll be stuck with Piro's "sad girls in snow" every two days... Not that that's necessarily a bad thing, but...

      --
      "Why Subscribe?" Good question...
    2. Re:I'm so happy -- indirectly by Defiler · · Score: 1

      Note the "at least until it's released" statement.

  5. With all the bad news about Loki... by antistuff · · Score: 2, Informative

    its really nice to hear somthing like this. All the cynics out there need to relax, gaming on linux is still alive.

  6. More info by Anonymous Coward · · Score: 0

    Here

    Sincerely, Mike Bouma

  7. My book fell apart by Graymalkin · · Score: 2, Insightful

    What would be really cool even though it is stretching the bounds of reality to the breaking point would be releasing all three OS builds of NWN in a single box. It works financially because you don't need to ship and stock three different packages and don't have to print three different sets of CDs. All of the resource data on the CDs in the same the only differences lie in the binaries. It isn't like they're going to somehow cut into their own sales. I don't buy a game I already own for another OS. I didn't buy a second copy of Quake3 for my Powerbook (which barely runs it) because I'd already paid for all their creative work once. I wasn't going to pay another 40$ for a 1% change in the contents of the CD. The only reason I waited to buy D2 was to see if they'd release a multi-OS package which they did. For 20$ I got D2 that runs fine on PCs and Macs. I can play at home on my PC or when I'm out and about on my Powerbook or take it over to my friend's house for some necromancing monster killifying spell casting blasting monster ass into non-existance. I'd also like to be able to import my characters from BG 1&2 and IWD with my Ankheg plate mail and Ol'Withery.

    --
    I'm a loner Dottie, a Rebel.
    1. Re:My book fell apart by uXs · · Score: 5, Informative

      The plan has always been and still is to release all 3 versions in the same box. What has fallen through unfortunately is the Linux and Mac version of the toolset - that will be Windows only.
      The actual game however will be for all 3 systems, and in the same box.

      uXs

      --
      What our ancestors would really think, if they were alive today, is: Why is it so dark in here? (Terry Pratchett)
    2. Re:My book fell apart by jgerman · · Score: 2

      Ummm, that kinda sucks. Last time I looked into NN the toolset WAS the game. The video I watched the narrator, I forget who it was, was saying that the great thing about NN was that the toolset was the actual game, that an adventure was being shipped with it and that it was created with the same tools that the gamers were recieving. I was looking forward to a high quality version of the software that let you create SSI Goldbox style games. Not that I'm above booting to Windows to use the toolset, it would be cool to be able to work in Linix though.

      I'm hoping the user base exceeds that of the "Gold Box" creator though. It had a large number of people creating mosules and it wasn't overly popular. I'm expecting to see user created adventures created from old (A)D&D modules pop up all over the place pretty quickly following the release, like the Half-Life mod scene on steroids. I wonder if Bioware plans on setting up a db for use created games so that there's a central place for gamers to d/l them,... CPAN for NN.

      --
      I'm the big fish in the big pond bitch.
    3. Re:My book fell apart by Martigan80 · · Score: 1

      Your partly right. Bioware said they will start working on them after the release.

      --
      This SIG pulled due to lack of funding. (This damn war is costing too much!)
    4. Re:My book fell apart by JanneM · · Score: 1

      They planned to use the Linux version of Borland C++ Builder, which (as you can see on /. main page) has yet to materialize.

      THere is hope that the toolset will run under Wine, though.

      /Janne

      --
      Trust the Computer. The Computer is your friend.
    5. Re:My book fell apart by Burnon · · Score: 1

      For what it's worth, getting the NWN toolset working under WineX is something that has been showing up in Transgaming's polls. It hasn't reached the top of their to-do list - if you want to help to change that, you can buy some votes at Transgaming and spend them on NWN toolset porting.

    6. Re:My book fell apart by Graymalkin · · Score: 2

      I sort of wondered about NN's multi-platform plans because I got so pissed off at what happened with BG1&2. I bought copies of BG1&2 (and ToSC) for the PC but I never had the option of JUST getting Mac binaries if I registered with Bioware or something. I already had the media resources, all I wanted was the binaries to play on my Powerbook. They wanted me to fork over even more money to get CDs that only varied from the ones I had by about 1%. They wouldn't be losing any money by giving me a free binary for Mac because I wasn't about to buy the game a second time. I've given Bioware alot of money over the years because I really like playing their AD&D games and have felt before that they were unappriciative of that fact. That's where my query comes from.

      --
      I'm a loner Dottie, a Rebel.
    7. Re:My book fell apart by Graymalkin · · Score: 2

      To expound on the Half-Life route I think it'd be pretty rad seeing Bioware package the most popular modules/adventures onto CD and sell them to registered users for a couple bucks like how CS and such have been marketed. I always thought a good RPG would send you CDs every couple of months for a few dollars so you could keep playing the game for a really long time. BG2 acted sort of like an expansion for the original BG, you could take your old character you've probably put mass amounts of time into and keep playing with it.

      --
      I'm a loner Dottie, a Rebel.
  8. and in other vaporware news.. by Anonymous Coward · · Score: 0

    Duke Nukem Forever is now reporting a linux release, to be released before the windows version!

  9. foom by Anonymous Coward · · Score: 0

    bingo bango fly by wire
    have my firm leggins shod by nigh on frequent time
    old fashioned legwork serves thee well
    prithee; thou fonicantest with bestial women

  10. Re:You know what is not biodegradable? by Anonymous Coward · · Score: 0

    That klerk.org link doesn't work, IMBECILE!

    Sincerely, Mike Bouma

  11. I have my doubts about the Linux release by boltar · · Score: 0, Offtopic

    So far every "commercial" game I've tried on Linux has required some obscure or non default
    library and/or X windows extension module to be loaded before it'll even give you the time of
    day. In fact the situation is worse than Windows IMO. Game designers seem to assume that can can happily use all those junk libraries shipped by
    RedHat and it'll work on any dist. Unsurprisingly
    this is not the case. I've yet to get a single mainstream game to run on my Slackware dist without having to spend half a day poking around
    the net downloading libCoolGraphics23.34.B and libDoAllThe3dForUsCosWe'reTooLazyToDoItOurselves. Ok , I'm being sarcastic but you get the point.
    Its damn annoying.

    1. Re:I have my doubts about the Linux release by matusa · · Score: 1
      ok let's see.
      1. Re-using (good) code is so nice (example libSDL). It really is a bad move to go reinvent the wheel. and honestly not many commercial game coders want to write games in Xlib (hah)
      2. Uh All games work out of the box here (ok fine recently I had to hack up old school sasteroids to run on svgalib but you get the picture). Basically everyone uses SDL, less use straight Xlib and vga, and a very small number will use hermes or allegro or clanlib or something like that. In either case it's no big deal
      3. Your dist problably by this point has or will have soon some apt-wannabe feature. Personally, apt is the ONLY thing that ever made me use a dists packages, and a healthy chunk of the fact that I'm still so in love with linux.
      4. Oh yeah, see all those posts and stories about
        the linux community being whiny unpaying bitches,
        notice that companies aren't as excited to fund us as they used to be, US gov't likes being nearsighted, um, what else to say other than grow up? were not in any position to act like this

      Xwindows Xtensions? which? DGA? hah, DGA 1 has been standard forever, DGA2 also.

      You'll notice that a big system is very hard to run by volunteer's without good organization. For example debian has lots of stuff automated and running like clockwork, making the human developer tasks (at least somewhat) less annoying. Having good core libraries is what makes a great environment

      really, think about it some
      yeah.
    2. Re:I have my doubts about the Linux release by boltar · · Score: 0

      Whats hard about Xlib? Its easy to program in. People only think its difficult because they've
      never bothered to use it. I mean what is so hard to understand about functions like XDrawLine and
      XFillPolygon? Its not rocket science! And since I've written games in Xlib myself and a 3d system
      (http://www.ogham.demon.co.uk if you're interested) I think I have a vague clue what I'm
      talking about.

      As for "grow up" , what kind of stupid comment is that? If thats the best you can come up with to a
      genuine complaint then you don't merit any more reponse.

    3. Re:I have my doubts about the Linux release by daserver · · Score: 1

      I think it's very positive that a major title like neverwinter nights get released on linux. If only more games would follow this trend linux might have a change on the desktop. But I agree Linux needs some kind of standard, a way so it's easy to install games. A way so every newbie can buy the game from his local discount and installing it without to much hasstle. What linux needs is a common installer and a common game standard, like m$ has direct X

    4. Re:I have my doubts about the Linux release by redbeard_ak · · Score: 1

      Hate to break it to everyone, but NWN comes in two parts (same box): client and server.

      All the graphics are in the client. No graphics are in the server.

      Guess which one is being released in Linux?

      --
      . This sig unintentionally left blank. I meant to put something here, but I'm busy.
    5. Re:I have my doubts about the Linux release by Karhgath · · Score: 1

      Both =)

      Only the toolset won't be released under linux... unless Borland C++ gets released one day for Linux.

    6. Re:I have my doubts about the Linux release by Anonymous Coward · · Score: 0

      Both the client and the server will run on linux and macintosh in addition to windows. Otherwise you wouldn't be able to play the game single-player.

      The toolkit might not work on mac or linux out of box because of limitations to cross-platform support of the Borland compiler, but I suspect the Linux community at least will find a workaround.

    7. Re:I have my doubts about the Linux release by Explo · · Score: 2, Informative

      So far every "commercial" game I've tried on Linux has required some obscure or non default
      library and/or X windows extension module to be loaded before it'll even give you the time of
      day.


      Hmm? I've installed Jagged Alliance 2, Heroes of Might and Magic III and Alpha Centauri/Alien Crossfire to my machine and I didn't notice anything 'nonstandard' as needed.

      --
      Everyone who makes generalizations should be shot.
  12. Squeaky wheel gets the kick! by 1%warren · · Score: 4, Insightful
    - Minsc.

    Is it me or have PC RPG's really gone downhill?

    Planescape: Torment is what you're after.
    Fallout, Fallout 2, & All of the Baldurs gate series are good too.

    --

    Full plate and packing steel! -Minsc
    1. Re:Squeaky wheel gets the kick! by FatOldGoth · · Score: 2

      To be fair, Torment is a pretty linear game. There are a few locations you can visit in any order, a couple you can skip, but on the whole it's very predetermined.

      It more than makes up for this, though, by having a genuinely compelling storyline, great characters, imaginative locations and a wonderfully sick sense of humour. This all adds up to make it the best RPG I've played to date.

      --

      I would be a paid subscriber if Taco and Hemos weren't such cunts
    2. Re:Squeaky wheel gets the kick! by VikingBerserker · · Score: 1

      The Icewind Dale games were also VERY linear, and not enough gameplay to make them worthwhile in my book.

      The conclusion I draw from this is that if the desire to create a good game is there (BG), good results are likely, but if a quick knockoff game is the goal (IWD), the results are less than satisfactory.

      "Make way, villainy! Hero coming through!" - Minsc

    3. Re:Squeaky wheel gets the kick! by Ringwraith · · Score: 1

      Maybe he is disappointed that what would otherwise be a very good RPG features a character with a seemingly unnatural attachment to a "miniature giant space hamster" ...

      Right, Boo?

      --
      -- Hobbits suck!
    4. Re:Squeaky wheel gets the kick! by Anonymous Coward · · Score: 0
      Ah, Fallout...


      I remember playing Fallout and Fallout 2 over and over again to try and get all the different sub endings. Play once as a wicked, evil bastard who slaughters virtually everything that moves, get one set of endings.


      Play as a good natured wanderer intent on helping, get another. Play as a well intentioned but flawed character, still another set of endings.


      Can't wait for FA3.

    5. Re:Squeaky wheel gets the kick! by startled · · Score: 2

      You must gather your party before venturing forth.

    6. Re:Squeaky wheel gets the kick! by 1%warren · · Score: 1

      Sigh, somebody had a downloadable fix for that - a .wav of silence iirc. The page ( http://members.home.net/mrkevvy/ ) appears to be down though.

      --

      Full plate and packing steel! -Minsc
  13. Late-night props to Mark by Anonymous Coward · · Score: 0

    Sup dude! heh
    Glad you like the dew. I especially liked your dew, its so warm, gooey, and salty. When I was taking you from behind your balls were smaking mine and it felt funny. Next time I'm going to wack you off too! :)
    See ya in bed man, let's try not to keep the neighbors up with our ass reaming.

  14. Re:focus on quality of RPG's? - OT by FastT · · Score: 4, Insightful
    Part of me likes it though, I'm somewhat ashamed to admit. It used to really *SUCK* getting stuck at a certain stage in a game and not being able to progress because I had to be in a certain tile when the moon was full, and I needed to piece together clues from 5 towns people in 3 different towns to have figured out that was what I needed to do.
    These sorts of puzzles were fun when you were a kid and had all the time in the world to mess around figuring them out. But, what toasts my nuts these days is developers like BioWare who build games that take hundreds of hours to complete. BGII was something like 200+ hours, and if you're a careful or slow player (like me), probably more like 300. I'm an adult with a day job and a family, and I can't spend all those hours playing a pointless game, no matter how fun it is.

    I'd much rather see things go the way Serious Sam has, releasing smaller "episodes" that are half the price of other games. I'd like to for once start a game and be able to finish it in a reasonable amount of time (20-30 hours), while the developer cranks out more expansion packs and improvements. It seems like this would be much better for developers too, as they could drastically reduce their time to market.

    --

    The only certainty is entropy.
  15. Medieval American accents... by pubjames · · Score: 1, Offtopic

    Why is the dialog in these games always so embarrasingly crappy? Listening to strong American accents in a pseudo-medieval setting just doesn't do it for me...

    1. Re:Medieval American accents... by jgerman · · Score: 2

      Americans don't have accents, it's the rest of the world that does :)

      Seriously, it is a fantasy game, medieval setting or no, it's not our world so how can you justify any existing accent? All accents are equal in a fantasy game.

      --
      I'm the big fish in the big pond bitch.
    2. Re:Medieval American accents... by Karhgath · · Score: 1

      And beside, Bioware is a canucks developer, so you'll have those awesome canadian accents =)

    3. Re:Medieval American accents... by jgerman · · Score: 3, Funny

      Cool, Bob and Doug Mackenzie do dungeons and dragons, with cameo by Red Green.

      --
      I'm the big fish in the big pond bitch.
    4. Re:Medieval American accents... by Jaysyn · · Score: 0, Offtopic

      You have obviously never been to the southern U.S.

      Jaysyn

      --
      There is a war going on for your mind.
    5. Re:Medieval American accents... by ShavenYak · · Score: 2, Funny

      I'm aboot to take your head off, eh?

      Ye olde hoser.

      --

      Hey kids, there's only 5 days left 'til Yak Shaving Day!
    6. Re:Medieval American accents... by GypC · · Score: 2

      Personally, I find the Pythonesque British accents to be far more annoying. It is not medieval Earth, it is an entirely different universe. There's no need to sound like Oliver-fucking-Twist.

    7. Re:Medieval American accents... by buckeyeguy · · Score: 1
      Haven't you seen any movies on Ancient Rome? All the Romans spoke with British accents back then ;)

      As for this game, I still don't get a feel for how much customization I can (or have to) do to create a game with it... if I could create a character with the voice/accent from 'Minsc' of BG2, I'd do it right off the bat ("Butts will be liberally kicked in good measure!"). The game makers have to produce for the audience that they're selling to, and if the big market is North America, well...

      --
      I'd have a personalized plate on my car, but "toxic bachelor" won't fit into 7 letters.
    8. Re:Medieval American accents... by Anonymous Coward · · Score: 0

      because British accents make me vomit

    9. Re:Medieval American accents... by geekoid · · Score: 2

      I can see it now, games released inperiod accents, and dialog. Talk about painfull. Wan't to play a game that takes plece in rome 1500 years ago? better learn latin. Otherwise it wouldn't be authentic, which is pretty much your "complaint",no?
      How many games would someone sell if they had to understand Elizibethian dialog? about 6.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  16. Arcanum did it far far better by Anonymous Coward · · Score: 1

    As far as NPC interaction and the way your character shapes it at least. I played arcanum first, and then played BGII-TOB after it and found that aspect a bit of a let down.

  17. Re:focus on quality of RPG's? - OT by mESSDan · · Score: 0, Flamebait

    200+ hours to beat Baldurs Gate 2? Are you smoking crack? More like 40 hours if you take your time. I first beat the game in about 2 weeks, in about 3 hours a day (sometimes more, sometimes less).

    And its not like you have to beat it in one session, save your game and get back to it later! It has a journal so you know where you are in the game, lest you forget.

    --

    -- Dan
  18. Re:focus on quality of RPG's? - OT by Mart · · Score: 1

    200+ hours to beat Baldurs Gate 2? Are you smoking crack? More like 40 hours if you take your time. I first beat the game in about 2 weeks, in about 3 hours a day (sometimes more, sometimes less).

    Turn off the flame thrower! Nobody with a day job and a family can play games 3 hours a day (unless they don't like spending time with their family, or want to lose their job). Puzzle oriented games just don't work when played in bite sized chunks. Even if the time required to play them isn't multiplied up by a factor of 5, it certainly feels like it.

  19. Morrowind by Ch_Omega · · Score: 1

    "It seems that, as technology increase, RPG's are becoming more and more linear. They look like a beautifully rendered movie where I get to play through a few fight scenes and maybe choose from 1 of 3 possible endings."

    I am surprised no one has mentioned Morrowind yet... :)
    If you want a non-linear rpg with "seemingly endless miniquests", you would want to check it out. :)

    1. Re:Morrowind by Explo · · Score: 2, Informative

      I am surprised no one has mentioned Morrowind [morrowind.com] yet... :)
      If you want a non-linear rpg with "seemingly endless miniquests", you would want to check it out. :)


      Or the Daggerfall (actually Morrowind is its offspring), which was released around 1995/1996. When I saw it a few weeks ago, I was pretty much stunned how game with relatively low requirements (486, 8 megabytes of memory etc.) could have about every feature that most modern games only dream of. The only thing that truly shows its age is less-than-spectacular visuals, although even those aren't too bad. It's also a bit buggy (no doubt to its unbelieveable size; it must've been a nightmare to hunt bugs in something of that size...), but even that doesn't make it bad.

      --
      Everyone who makes generalizations should be shot.
    2. Re:Morrowind by Ch_Omega · · Score: 1

      Yes I have played Daggerfall, bought it in 96(yes, it came out in 96).

      Morrowind is actually the third in the Elder Scrolls series. :)
      The first one was Arena, and Daggerfalls project name was actually Arena 2, something you see when you try to browse the directory-tree of Daggerfall. :)

      ... So that would make Morrowind ... Arena 3? ;)

  20. Allay your fears by joe.langford · · Score: 1

    There are numerous side quests in FFX, but you can't really get to them until late in the game (after the airship). There's a sport that you assemble a team for, managing free agents and competing in leagues and tournaments. The prizes for winning these are often items that can't be obtained elsewhere. The game is DEEP. You can just play right through it and ignore all the extras, but what fun is that?

  21. Registering or buying properly by michaelsimms · · Score: 5, Insightful

    If you want to make sure that, if you buy it for Linux it is registered AS a linux version, please do one of the following:
    REMEMBER to send in your registration card and tick the Linux box (or as is more likely add on a Linux box because they forgot to put one on
    Buy it from a Linux retailer that has pledged to report all sales of the game to the publisher AS Linux sales. We at Tux Games are doing this, and you can preorder here.
    Please do not forget to do one of these things, or the vast majority of Linux sales will just be written off as windows sales, and that will NOT help to get us the greater recognition by game developers that we all need.

    --

    Tux Games. Your complete source for native Linux games.
    1. Re:Registering or buying properly by Saeger · · Score: 1
      Register? Are you kidding me?

      Those not-so-voluntary-looking "registration" cards are nothing more than a marketing scam; an invitation to provide free market research for the opportunity to later be spammed by whoever they sold your info to. No thanks.

      --

      --
      Power to the Peaceful
    2. Re:Registering or buying properly by Erasmus+Darwin · · Score: 1
      "an invitation to provide free market research for the opportunity to later be spammed by whoever they sold your info to."

      So lie about your address but still provide them with the free marketing research that supports Linux.

    3. Re:Registering or buying properly by Saeger · · Score: 1
      Might look a little suspicious with all the linux users living in the the 90210 and 12345 zip codes with addresses that don't match. :)

      (I read somewhere that those were the two most common fake zips given.)

      --

      --
      Power to the Peaceful
    4. Re:Registering or buying properly by Chuck+Milam · · Score: 1

      So use 54022. I'm sure River Falls, WI could use the attention. I can see them changing the signs outside of town now: "The Linux Capitol of Wisconsin".

      Hell, we've got the "Cheese Curd Capitol" and the "Rudabaga (sp?) Capitol" right up the road...so why not a Linux capitol?

    5. Re:Registering or buying properly by theancient2 · · Score: 1

      A perfect example of why nobody should complain about Microsoft employees passing around URLs to online polls featuring its products. :-)

      Besides, if even 1 Linux user sends in their card, that will be surpass the total number of registered Windows users. (I mean, really, who fills those in? A few minutes, a stamp, a drive to the post office, all in exchange for... telemarketing calls :-)

    6. Re:Registering or buying properly by Anonymous Coward · · Score: 0

      That's old news, actually. Today it was Telstra rigging a ZDNet Australia poll.

    7. Re:Registering or buying properly by Kartoffel · · Score: 2

      12345 is a real zipcode in Schenectady, NY. General Electric's Schenectady plant uses that zipcode exclusively. It's not residential, but I doubt the marketroids care.

  22. Can't wait by Diabolical · · Score: 2

    Can't wait to get my hands on Neverwinter for Linux... This would certainly be a game in which i'm interested.

    I also noticed that they were going to release a Star Wars game... would that be coming out on the Linux platform as well? Because that would be great news if it did.. this would mean that there is a good chance that the games industry is getting geared up on Linux. With the demise of Loki this would be a welcoming change...

  23. Re:focus on quality of RPG's? - OT by Anonymous Coward · · Score: 0

    I would agree that nobody with a family can play fro 3 hours a night. But having a day job has nothing to do with playing a game for 3 hours a night. Most people watch TV for more than 3 hours a night.

  24. Let us hope! by Martigan80 · · Score: 1

    Let us hope that this will be a successful release for Bioware and the Linux community. I also hope this will be a good experience for Bioware with game development in the Linux community.

    --
    This SIG pulled due to lack of funding. (This damn war is costing too much!)
  25. Re:focus on quality of RPG's? - OT by FastT · · Score: 2
    Are you smoking crack?
    Not today, but I remember reading that figure on BioWare's site. Of course, that includes doing *all* the quests, and all the little details that make the game immersive.
    --

    The only certainty is entropy.
  26. BG2/ToB was downhill/linear?! by Anonymous+Brave+Guy · · Score: 2

    BG2 was one of the most immersive, enthralling and entertaining games I have ever played. The only part I really question is the "replay value"; since I played most of the optional quests the first time through, there is less appeal to creating a new party with a different make-up, and going through all of it again just to see the few that I missed. Apart from that, the storyline was well thought out, both the main arc and the side quests (particularly the personally relevant ones for NPCs who join your party). The main arc is somewhat linear, but that's only 1/3 or 1/4 of the game time if you go for the side quests as well, and even then, there are some serious branches (like the whole of chapters 2-3). On top of the playability that generates, it also has great graphics and sound, reasonably smart AI and good UI for a game of its day. Throne of Bhaal was more of the same, and an incredible expansion for the cost.

    Comparing this with, say, the Eye of the Beholder series from a few years earlier... Well, there really is no comparison. I liked EotB at the time, but that was the linear story, limited interaction version. BG2/ToB is in a different league. I just can't see where the "downhill" and "linear" ideas you've got are coming from...

    --
    If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
  27. Re:focus on quality of RPG's? - OT by FastT · · Score: 1

    Yeah, *with* their family. Unless your wife or SO is just as big a geek as you, these games tend to be solo affairs.

    --

    The only certainty is entropy.
  28. The only change I see... by shadowcabbit · · Score: 0, Offtopic

    ...is in the wait time before one actually gets to play the game. Look at it from a solely time-oriented standpoint. Before, you had to wait for the Interplay logo to load, then the Bioware logo to load, and then the opening movie (which you can skip). NOW, on the other hand, you add in Infogrames' logo (and depending on if you live outside the US/Canada, the translators' logo as well).
    This may seem like a whiny complaint, but it seems to me like this whole dispute came about because some people didn't have their hands far enough in the cookie jar. I sincerely dread to watch this trend continue, when eventually it takes longer to start playing the game than it does to actually play it and all because some corporate execs wanted to latch onto the "next big thing". Plus, this could wind up affecting "business" software, too. What if the next version of Windows forced you to watch a thirty-second MPEG showing the MS logo fading onto the screen? Not good.
    I'm not saying that developers shouldn't get credit; not at all. In fact, I like to see my favorite groups get the recognition they deserve (eg. BioWare, Blizzard, Sonic Team, KCEJ, etc.). But I'd imagine that there could be some way to let everyone be equally displayed without wasting the player's time. It's eventually going to get ridiculous, and I don't want to see that happen. Just my two cents.

    --
    "Why Subscribe?" Good question...
  29. Re:focus on quality of RPG's? - OT by Jaysyn · · Score: 3, Informative

    And if you would like to add another 30 or so hours to BG2, go to www.teambg.com. They have the best (and only that I know of) Mods for BG1 & BG2, and a resonably full set of editor so that you can make your own. They also have a lot of info on editing Planescape: Torment & Icewind Dale.

    Jaysyn

    --
    There is a war going on for your mind.
  30. LET IT BE KNOWN by AssNose · · Score: 0

    Let it be known that I am duly impressed.

    Please continue the good work.

  31. Linux? You're kidding, right? by Joe+MacDonald · · Score: 1

    Okay, so I know it's being released for Linux and I gather it's well-known that it'll be released at the same time as the Windows version, but don't you think it might be a good idea to put this information on the official website somewhere? I just hit nearly every page from the NWN front page and searched for linux and didn't find anything. More over, I didn't find anything about a release date, either. I'm not suggesting there's something funny going on here, I'm just annoyed that this, apparently very cool, game would have gone totally ignored by me if various folks around here hadn't confirmed that it's being released for linux.

    Maybe part of the problem with the linux gaming market is folks like me that will buy the games but lose interest very quickly if it isn't clear it'll be available for linux.

    --
    -Joe
  32. Re:focus on quality of RPG's? - OT by nzhavok · · Score: 2

    I'm an adult with a day job and a family

    I hear you man, sucks when real life gets in the way of your serious gaming doesn't it? And when you finally do get a vacation your wife/girlfriend usually expects you to spent it with them, it would be nice to be unemployed with no friends or family for a couple of weeks per year.

    One of my friends takes two weeks off every 6 months to go camping and fishing alone, he likes the change from city life. Me I'm content with the city so mabye I should take a couple of weeks off for a gaming convention ;-)

    --

    He who defends everything, defends nothing. -- Fredrick The Great
  33. You're playing the wrong games, then. by Anonymous Coward · · Score: 0

    I can name you two excellent PC RPG's that are very non-linear.

    1) Planescape: Torment. This game may be a bit wordy, but it's worth it. It is quite non-linear, and has probably the most unique set of 'party characters' I've ever encountered in an RPG.

    2) Arcanum. This game is extremely non-linear, giving you LOTS of room to explore, grow and change. There are a -lot- of different possible endings for this game, not to mention a bazillion side-quests and side-plots.

    Check these out if you want non-linearity. There are others, but these two come to mind first.

  34. Re:focus on quality of RPG's? - OT by FastT · · Score: 0, Offtopic

    Exactly, man, you grok.

    --

    The only certainty is entropy.
  35. OOO by thesupermikey · · Score: 2, Funny

    This is really good news. Now its going to take about another 4 year before the game comes out. I cant wait! I'm going to start camping out at EB right not! WOOOO!

    --
    Mikey
    I've always been the kinda guy to fall for the girl dressed like an eskimo.
  36. Re:Linux? You're kidding, right? by Bremen24601 · · Score: 1

    Don't rush to judgement too quickly. Remember, Bioware has been embroiled in a legal battle for quite some time. As we all know, when legal issues come up the lawyers invariably tell their clients to clam up. Now that a settlement has been reached expect a gold rush of information.

    --
    Blessed are the young, for they shall inherit the national debt. --Herbert Hoover
  37. Wow by Ashcrow · · Score: 1

    I am very happy to see that they are planning to bring it out on Linux as well! I am going to buy it just for that reason and hope that it is a good game.

  38. cameo by Red Green by Anonymous Coward · · Score: 0

    Just wait until I find the +3 roll of duct tape. Then I shall RULE THE WORLD!!! :)

  39. Re:focus on quality of RPG's? - OT by Archfeld · · Score: 2

    the dark side Mods are awesome, possibly BETTER than the original.

    --
    errr....umm...*whooosh* *whoosh* Is this thing on ?
  40. Old style RPG by arthurh3535 · · Score: 1

    Then you are in luck, as NWN can be played as closely as you can get to Pen and Paper (PnP) as you can get currently from a computer game.

    So get your group of friends together online, have one of them build a 'module' around a story and the player's character and let 'em Dungeon Master it. It'll only be as linear as you DM.

    The true strength will be the toolset (unfortunately released only on Windows) and how easy it is to make loadable modules.

    If I remember a quote by the programmer, he was aiming for something so easy that even his own grandmother could make a module.

    And with the proliferation of people willing to make mods out there (skins, models, etc.) you've got a game that has some serious replay value.

    --
    No! It's a *SIG*. Keep the Special Interest Groups away! (Con joke!)
  41. Saduj by slaker · · Score: 2

    I could never figure out how to advance levels far enough to beat the dungeons and survive the underworld in Ultima V... Demons and Dragons pretty much always kicked my ass.

    And I spent hours trying to find a way to NOT have to kill Saduj. For some reason I was convinced I had done something wrong... then I realized that his name is, well, Saduj.

    Ultima V was one of the great frustrations of my gaming life.

    --
    -- I wanna decide who lives and who dies - Crow T. Robot, MST3K
  42. I use 10110 or something like that... by Anonymous Coward · · Score: 0

    I'm pretty sure it's a NYC zip.

  43. Up to 64 players (so far) by arthurh3535 · · Score: 1

    NWN is going to be limited to "around" 64 players for DSL/Cable Modem type connection.

    --
    No! It's a *SIG*. Keep the Special Interest Groups away! (Con joke!)
  44. Re:Linux? You're kidding, right? by LMCBoy · · Score: 2

    These web stats might explain why Bioware doesn't necessarily feel the need to put "Released for LINUX!!!" on their front page in large, blinking letters...

    eh, maybe the slashdotting this story produced will change their minds :)

    --
    Liberal (adj.): Free from bigotry; open to progress; tolerant of others.
  45. wonder if this delay will improve release quality by Yarn · · Score: 2

    It may actually force them to do proper QA, although I admit that BioWare is one of the better game developers out there....

    --
    -Yarn - Rio Karma: Excellent
  46. CAAN do attitude? by StandardDeviant · · Score: 2
    Centralized Adventure Archive Network? :-) Yes, I can see that as being a rocking project. I don't think that it would be all that hard to build from scratch if need be. Taking the maximal features implementation route, you could provide something like sourceforge for the module creators (homepage, file management, maybe a mailing list, bug tracking, yaddayadda). Taking the minimal features implementation, you could have a categorized listing with links to where-ever the module developer is hosting their stuff (geocities, yahoogroups for mailinglist, sourceforge, whoever) with maybe a local cache of their latest version. The latter route I could build from scratch in a weekend (openbsd, apache, perl, postgresql; those are the ingredients I'd pick).

    I am soooo looking forward to this game. I'll even spend money on hardware to play it if my current desktop isn't brawny enough (celeron 450 with a tnt 1, hehe it was a rocking game machine about three years ago).

    WRT module development that's not on win32, does anyone think that the community could come up with tools? By that I mean, if BW could release the "specs" on how to do this or if it's something more intricate than knowing how to write a particular file...

  47. Neverwinter Nights on AOL? by dready24 · · Score: 1

    Does anybody else remember seeing advertisements for a multi-user AD&D game called "Neverwinter Nights" that was available on AOL included with the old SSI games. Like "Champions of Krynn," "Secrect of the Silver Blades," etc... What is the relationship with this game?

    1. Re:Neverwinter Nights on AOL? by dlur · · Score: 1

      The original Neverwinter Nights was an old AOL game. It was pretty fun, being something along the lines of one of the earliest Graphical MUDs. The new NWN is based somewhat upon this early AOL game from my understanding as far as content goes. Both games are of course based upon the Forgotten Realms campaign setting for AD&D by TSR.

      --
      Duris MUD - The best pkill MUD. Ever.
  48. The Prep Job by The+Spie · · Score: 2, Informative
    I'm very happy that the legal problems have been wrangled out (and I'm even happier I predicted to gamer friends that it'd be Bruno's Bunch Of Happy Fascists who'd get the distro rights; yeah, obvious, since they own the AD&D computer game rights they bought from Hasbro). I'm really, really happy because I'm not wasting my time.

    I decided a couple weeks ago that I'd actually do some prep for Neverwinter Nights by leading a character through BG1 and BG2 and importing it into NWN when I pick it up. So now I'm playing through BG1 with TeamBG's terrific Dark Side of the Sword Coast , and I already have BG2 prepped with The Darkest Day replacing Throne of Bhaal (sorry ending, which David Gaider and some of the other guys at Bioware have redone out of dissatisfaction as the Ascension mod). That should get me through to NWN quite nicely (and get me a damn powerful character from the get-go). My only regret is that I'm going to lose the ability to mutate the pantaloons.

    I have no idea why this series is being knocked. As a role-player of over twenty years' standing, I think that the BG series is an admirable effort to bring a tabletop feel to a CRPG, which is where the Ultima series falls slightly short. And to the guy who said that he finished BG in forty hours, how about doing some of the side quests? Right now, I've put in over forty hours and am still in Chapter Three, with only about half the maps done.

    Bring on Neverwinter Nights.

    --
    If using Linux is about choice, how come people complain when I choose to use Windows?
    1. Re:The Prep Job by SquirrelCrack · · Score: 1

      I believe there's a level cap on the single player game at around 10th level.

    2. Re:The Prep Job by The+Spie · · Score: 1
      I believe there's a level cap on the single player game at around 10th level.

      It's actually an experience point cap, and if memory serves is something like 159000 EXPs with Tales of the Sword Coast installed.

      However, there is a file that will completely disable it that you can throw in the Override folder (in fact, that file has been ported for all Infinity Engine games). It's small enough that I could have posted the exact contents of the BG1 cap remover here for a cut-and-paste job (it's just a standard text file); the problem was that Slashcode's "lameness filter" rejected it as having too many "special characters". Somehow, I knew that Slash was prejudiced against gaming. That's the real reason that, to paraphrase Imoen, Loki's taking the dirt nap.

      That being said, this site does show promise.

      --
      If using Linux is about choice, how come people complain when I choose to use Windows?
  49. Re:focus on quality of RPG's? - OT by MattW · · Score: 2

    I hope you're in the minority, because I'd much rather have BG2 than a bunch of smaller episodes. The game would just lack its epic feel without its enormity -- although it should be added you can complete BG2 in 40 hrs or less if you stick to the core path. In fact, if you picked the right NPCs, you might be able to finish it in a single sitting if you know exactly how to shave time off. (Buy Balduran's shield to decimate the beholder caves, etc, run the trademeet quest to get your gold for the shadow thieves, etc)

    Anyhow, you're in luck -- NWN has an official campaign broken into 4 parts, and then the variety of user-created content is likely to be astonishing. Whether you want a 3-hr vignette or an 80-hr epic quest, you'll get it. It is probably the best idea to hit RPGs EVER, and I hope they continue to release new content/tile sets/etc to keep it fresh.

  50. Re:Old style RPG? Try MUDs by dlur · · Score: 1

    If you're looking for a RPG with an expansive world, thousands of NPCs to interact with, thousands of quests, more items and equipment than you'll probably ever be able to find, and a fully customizable user interface that runs as well(if not better) on Linux as Windows or Mac then you only need try a MUD.

    Sure it's text, but graphics are lame anyways. Command prompt and text is where it's at! Just compile Tintin++ or tinyfuge on your box and point your browser to http://www.mudconnector.com

    There are thousands of MUDs to choose from, and the best part is, they don't cost you $40 for a colorful box with a CD in it--they're mostly free! Some of my favorites can be found at http://www.exilemud.com and http://www.sojourn3.org

    --
    Duris MUD - The best pkill MUD. Ever.
  51. Not related except for the name and D&D by arthurh3535 · · Score: 2, Informative

    That's pretty much it.

    --
    No! It's a *SIG*. Keep the Special Interest Groups away! (Con joke!)
  52. Note about transferring character from BGC I & by arthurh3535 · · Score: 1

    You lose all levels and all characters are conformed to the baselines of the server you are logging in (XP, magic items and stats are configurable based on a progression level that the DM sets up.)

    --
    No! It's a *SIG*. Keep the Special Interest Groups away! (Con joke!)
  53. mmmmmmmm... by Stalcair · · Score: 1
    I am not sure if this is a good thing or not. I really have way too much to do for this game to suck every last bit of time from me. Geez! Had I the will power I would resist, but the call is too strong.

    I am really looking forward to the consumer created modules and campaigns that will pop up eventually. So many people have done so much already before even getting their hands on the actual DM tools. I am not a gambling man, but I will put money down on this one bet... that this method of producing games will become popular. Errr, let me reword that. Rather, this type of scalable multiplayer engine with a very modular design and included design tools will probably catch on. Many other games have already had variations on this, including 'mod' and 'level' editors, but as far as I know this is the first CRPG. Since there are so many planned persistent worlds in the making (just awaiting the software I assume) in addition to the many play session (like in the traditional table top sessions) servers that will be conceived, I wonder how this will impact the "MMORPG" games already in place.

    On a side note/question... Does anyone know if Star Wars: Knights of the [old?] Republic will have a multiplayer capability? (like the Infinity engine provided) I would love to play this with my wife at the very least (so she can not get on me as much :)

    --

    I seek not only to follow in the footsteps of the men of old, I seek the things they sought.

  54. intro movies and logos by Anonymous Coward · · Score: 0

    at least you can skip through them in bioware games... man I have really grown frustrated in the past at games that force you to wade through it. If the game was free, I could understand (add-ware).

  55. true, however... by Anonymous Coward · · Score: 0

    as any anthropologist or palientologist will tell you, there is a good chance that modern accents sound nothing like what they did in the middle ages. Plus, this is fantasy. I think it would be fascinating to hear a Slavic or East Asian accent. (or any other regional accent)

  56. all or nothing? by Anonymous Coward · · Score: 0
    I agree that often registration is just for marketing spam. However, the demographics elements (i.e. the whole topic of this thread) are used regardless of the absence or presence of spammy add-ons.

    On a personal note, I always register and am glad I do. I have received (granted from non entertainment software) special offers that I had to use my product's ID (CD-key or whatever) to get a hold of. Been pretty usefull to me so far. So it is not an issue of "Registration is [always|never] about [insert issue here]"

  57. Re:focus on quality of RPG's? - OT by maxpublic · · Score: 1

    I'm also an adult with a day job and a family, and that means limited time for games (pretty much after everyone else has gone to sleep). And yet I want *longer* games with more paths to be taken and many different outcomes. I don't give a rats ass if I can only play an hour a day three or four times a week and it takes all year to complete the game; that just means less money wasted on the (primarily) trash that sells today.

    So here's a vote from the camp that doesn't want to complete a game in one long weekend.

    Max

    --
    My god carries a hammer. Your god died nailed to a tree. Any questions?
  58. Betrayal at Krondor by maxpublic · · Score: 2, Insightful

    Betcha this game still won't measure up anywhere close to Betrayal at Krondor, either for gameplay or story.

    So far as I can see, the only advance in 11 years has been graphics. Everything else has been dumbed down to the stupidest, most violent player.

    Max

    --
    My god carries a hammer. Your god died nailed to a tree. Any questions?
  59. Nostalgic Crap, skip this by castlan · · Score: 1

    Might and Magic 1 was probably the best game I had on my AppleII GS. I remember jumping out of my seat and gasping when I first encountered a Beholder. "But that giant purple eyeball thing is taking up the entire viewing window!"

    I really haven't played that many RPGs overall, But the Original Gold Box series, AD&D Pool of Radiance was my favorite Commodore 64 game. I really don't think that it could be considered very linear at all. Basically you are free to explore the Area around the town of Phlan, cross a ferry to Sokkal Keep, And then you need to switch to side 7 (on the 4th floppy) which I seem to have lost.... damn, 3 days straight of playing this game, and I'm screwed! I can't hit cancel and go back, I either insert side 7 or... days later, finally turn the damn thing off.

    God I kcked myself when I saw that the damn Floppy had slid down the drawer and was flush with the wall... 5.25" floppies can be quite thin.

    Well, reading about NeverWinterNights got my hopes up for nothing. I was hoping for a bit of nostalgia here. I still have my floppies for Pool of Radiance, Curse of the Azure Bonds, secret of the silver blades. I don't think I ever bought The last in the Gold Box series, Pool(s) of Darkness, which I still Regret. It would have been the $45.99 at Electronics boutique just because those games were so addictive, you didn't need to find anybody willing to be a Dungeon Master after all.

    Image my surprise when one day years later I am exploring AOL (In the Days before Internet Connectivity was available) and I find a reference to the AD&D Gold Box Set. It turns out there is another in the Gold Box series, and this NeverWinter Nights is an online game! I can actually play and chat at the same time, in a shared world with other people! We can Team Up, or turn on each other...

    I ended up spending at least $100 per month for a few months.... I was quite addicted, and still accustomed to unlimited playing on my solo C-64 version. AOL unfortunately didn't offer flat rate yet, and I wasn't one of those lucky few who Signed on for Lifetime subscriptions with Q-link on the C-64, which later changed their name to America Online...

    This is pretty much offtopic, so I'll post under a differnt thread.