Although it hasn't been updated for a while now, they've got a large archive of talks, lectures, interviews, etc. on various computer-related topics. Featured speakers include Bill Joy, Rob Pike, Marvin Minsky, Knuth, Larry Wall, Linus, Eric Raymond, and many others.
Anybody ever play C&G's Mission Thunderbolt? It's an old graphical rogue-like with a strong science-fiction theme. The graphics, sound, and descriptions really gave it a chilling atmosphere. Highly addictive if you're into games like nethack.
I was really hoping C&G (or MegaCorp?) would freely release the game since they called it quits (kind of like how Glider was freely released). I'm particularly interested in getting my hands on the rare sequel, Mission Firestorm. I've never seen a copy of it even on those legacy Macintosh gaming sites. Anybody got a copy they're willing to share?
I know a lot of people (including myself) who are clinging to Chimera because of the tabbed browsing interface. At its current (non-leaked) state, Safari is just not economical in regard to RAM when you're browsing multiple sites simultaneously. I'd imagine most people set their browser windows to be fairly large. And when you have 2 or 3 of these double-buffered partially transparent windows taking up roughly 75% of your screen estate, I feel like I've gone back to the pre-OSX days when I'd manually cascade several browser's titlebars down my screen. Apple might as well just make Quartz Extreme a pre-requisite to use Safari if that's the direction they want to take. So 'up yours' to all the tab naysayers (Twirlip of the Mists in particular) and hopefully they'll follow through with tabs in Safari.
I think however you look at it, virtual cases like this shouldn't be dealt with as strictly as real-world 'equivalents'; even if they were dealing with real money. Anybody that's purchasing a virtual house with real money must have a little too much time and money on their hands. It seems to me that real lawsuits and cases should take precedent and perhaps be more strict, than virtual ones where the victims seem somewhat luxurious (this -is- a game afterall).
This kind of "expansion" upon the meta-data model has been implemented (including the user level interface to interact and manipulate files based on those extra file properties). A simple example could be ID3 tags within MP3 files allowing an MP3 software application such as iTunes to dynamically manipulate smart playlists.
Surely, for this expansion upon the HFS paradigm to flourish and be healthy, it's going to be colossally important to standardize the actual meta-data "tags" (similar to how ID3 tags slowly becoming standardized). Without some standard for people to follow, there's going to be a tremendous amount of fragmentation between implementations.
Standardization of something like this might seem like it's once again moving away from allowing people to fully organize things the way they absolutely want, but like file formats and protocols, people are going to want their data to work across as many software applications/file systems/architectures/etc. as possible. If it's necessary, a higher level abstraction can always be designed to allow people to be even more anal about organization.
Sokoban in Nethack
on
SedSokoban
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· Score: 5, Informative
I'd just like to point out that sokoban can be played inside nethack. It's actually a series of levels in the game called The Sokoban Tower. For those that don't know, nethack is an ASCII-based graphical RPG with movement controls inspired by vi.
> It's like taking 50% of the source code from Windows (although why anyone would want to use it is beyond me) and mixing it with 50% of Solaris.
No. I don't agree with this. What you're doing is taking a scientific example and applying it to an aesthetic situation. Source code (and programming in general) may well be considered an art form, but I don't think it's comparable to composing or remixing music (which is the focus of Overclocked Remixes). Taking your example, I could wrongly say that virtually every representation of art up to this point has been illegal because it has been inspired (or more explicitly - "copied") from something that came before it.
Looks like this tube is clogged. Pass the plunger.
...2ch.
FAPS.
I was behind you all the way man. Thinking back to how Twirlip strongly claimed Apple would NEVER implement tabbed browsing makes me grin.
I highly recommend:
http://technetcast.ddj.com/
Although it hasn't been updated for a while now, they've got a large archive of talks, lectures, interviews, etc. on various computer-related topics. Featured speakers include Bill Joy, Rob Pike, Marvin Minsky, Knuth, Larry Wall, Linus, Eric Raymond, and many others.
I really wish they'd update.
Thanks, John Madden.
Anybody ever play C&G's Mission Thunderbolt? It's an old graphical rogue-like with a strong science-fiction theme. The graphics, sound, and descriptions really gave it a chilling atmosphere. Highly addictive if you're into games like nethack.
I was really hoping C&G (or MegaCorp?) would freely release the game since they called it quits (kind of like how Glider was freely released). I'm particularly interested in getting my hands on the rare sequel, Mission Firestorm. I've never seen a copy of it even on those legacy Macintosh gaming sites. Anybody got a copy they're willing to share?
I know a lot of people (including myself) who are clinging to Chimera because of the tabbed browsing interface. At its current (non-leaked) state, Safari is just not economical in regard to RAM when you're browsing multiple sites simultaneously. I'd imagine most people set their browser windows to be fairly large. And when you have 2 or 3 of these double-buffered partially transparent windows taking up roughly 75% of your screen estate, I feel like I've gone back to the pre-OSX days when I'd manually cascade several browser's titlebars down my screen. Apple might as well just make Quartz Extreme a pre-requisite to use Safari if that's the direction they want to take. So 'up yours' to all the tab naysayers (Twirlip of the Mists in particular) and hopefully they'll follow through with tabs in Safari.
I think however you look at it, virtual cases like this shouldn't be dealt with as strictly as real-world 'equivalents'; even if they were dealing with real money. Anybody that's purchasing a virtual house with real money must have a little too much time and money on their hands. It seems to me that real lawsuits and cases should take precedent and perhaps be more strict, than virtual ones where the victims seem somewhat luxurious (this -is- a game afterall).
As far as I can tell they WAY overdid it. The french frys smelled like rotting carcasses to me (or something). They were way too "flavored".
Just wondering, but how the -fuck- do you know what rotting carcasses taste like.
This kind of "expansion" upon the meta-data model has been implemented (including the user level interface to interact and manipulate files based on those extra file properties). A simple example could be ID3 tags within MP3 files allowing an MP3 software application such as iTunes to dynamically manipulate smart playlists.
Surely, for this expansion upon the HFS paradigm to flourish and be healthy, it's going to be colossally important to standardize the actual meta-data "tags" (similar to how ID3 tags slowly becoming standardized). Without some standard for people to follow, there's going to be a tremendous amount of fragmentation between implementations.
Standardization of something like this might seem like it's once again moving away from allowing people to fully organize things the way they absolutely want, but like file formats and protocols, people are going to want their data to work across as many software applications/file systems/architectures/etc. as possible. If it's necessary, a higher level abstraction can always be designed to allow people to be even more anal about organization.
I'd just like to point out that sokoban can be played inside nethack. It's actually a series of levels in the game called The Sokoban Tower. For those that don't know, nethack is an ASCII-based graphical RPG with movement controls inspired by vi.
> It's like taking 50% of the source code from Windows (although why anyone would want to use it is beyond me) and mixing it with 50% of Solaris.
No. I don't agree with this. What you're doing is taking a scientific example and applying it to an aesthetic situation.
Source code (and programming in general) may well be considered an art form, but I don't think it's comparable to composing or remixing music (which is the focus of Overclocked Remixes). Taking your example, I could wrongly say that virtually every representation of art up to this point has been illegal because it has been inspired (or more explicitly - "copied") from something that came before it.
They click the mouse with their index finger; and the next finger over is reserved for when people tell them they should be using Windows.