At the mid-size college I attend, the professors are advanced enough to have an old Sun Ultra and they allow telnet. A few weeks ago they posted a motd that said telnet was not to be used, use ssh but of course they left telnet open... . Also without a fault the CompSci department looks at Unix, but the extent of their classes is how to use vi and ls. I guess that's why they teach instead of work.
just check here http://finance.yahoo.com/q?s=LNUX&d=c&k=c1&a=v&p=s &t=2y&l=on&z=m&q=l where you can see past two years, as some people have pointed out, it has dropped from a 200 dollar high. VA is bleeding cash right now, with no signs of it ever having profitability, the hardware was the only thing they were even making a decent profit on.
For most applications and uses you are perfectly correct that most people don't need more than 600Mhz or so. However for the gamers out there the increased cpu speed does help, just check out benchmarks on someplace like sharkyextreme.com. The same system with a faster CPU gets faster FPS, of course the FPS it is getting are well beyond anything that matters. Scientific modeling and high-end graphics work is really where these cpus come in handy. Even though they are running at those immense speed, remember that some x86 instructions take 4 cycles to complete, some might take more, don't have my reference handy, the inefficiency of x86 helps even out the fact the cpu runs faster than everything else I guess...
I remember my younger years in arcades playing Fatal Fury and Samurai Showdown. I even remember playing Ikari Warriors on C64. I always thought the NeoGeo was expensive though... from the way this article sounds SNK wasn't exactly the best run business.
We have a ton of heavy computer equipment shipped to where I work. We use UPS for pretty much everything. We always insure whatever we ship. This stuff wasn't packed. I have see boxes with routers come in for us that were only held together by the tape UPS used, thankfully the fact that we like our styrofoam peanuts saved the equipment. For some odd reason this only happens when we ship ground.
I started out applying for a job in the application development dept. They didn't have any available but offered me a job in systems, I've loved it ever since.
The problem with the IDE drives is what really turned me off of the whole RLX idea. Until they come up with something better I won't consider them. Maybe something like the option for an external scsi/fibrechannel drive bay?
yaya, so I divided the number of seconds into the 3.5 instead of the number of minutes. No need to make fun of my math skills, I'm sure you make a couple every once in awhile.
80Gb isn't that much music? Let's see, 320Kb per sec is considered archival quality... so
80000000/320 = 4166.67 mins of music, or 69 hours. If you say the average song is 3.5 minutes long, then that is about 71,000 songs. That is a bunch of music at least to me.
At the mid-size college I attend, the professors are advanced enough to have an old Sun Ultra and they allow telnet. A few weeks ago they posted a motd that said telnet was not to be used, use ssh but of course they left telnet open... . Also without a fault the CompSci department looks at Unix, but the extent of their classes is how to use vi and ls. I guess that's why they teach instead of work.
just check here http://finance.yahoo.com/q?s=LNUX&d=c&k=c1&a=v&p=s &t=2y&l=on&z=m&q=l where you can see past two years, as some people have pointed out, it has dropped from a 200 dollar high. VA is bleeding cash right now, with no signs of it ever having profitability, the hardware was the only thing they were even making a decent profit on.
For most applications and uses you are perfectly correct that most people don't need more than 600Mhz or so. However for the gamers out there the increased cpu speed does help, just check out benchmarks on someplace like sharkyextreme.com. The same system with a faster CPU gets faster FPS, of course the FPS it is getting are well beyond anything that matters. Scientific modeling and high-end graphics work is really where these cpus come in handy. Even though they are running at those immense speed, remember that some x86 instructions take 4 cycles to complete, some might take more, don't have my reference handy, the inefficiency of x86 helps even out the fact the cpu runs faster than everything else I guess...
I remember my younger years in arcades playing Fatal Fury and Samurai Showdown. I even remember playing Ikari Warriors on C64. I always thought the NeoGeo was expensive though... from the way this article sounds SNK wasn't exactly the best run business.
We have a ton of heavy computer equipment shipped to where I work. We use UPS for pretty much everything. We always insure whatever we ship. This stuff wasn't packed. I have see boxes with routers come in for us that were only held together by the tape UPS used, thankfully the fact that we like our styrofoam peanuts saved the equipment. For some odd reason this only happens when we ship ground.
I started out applying for a job in the application development dept. They didn't have any available but offered me a job in systems, I've loved it ever since.
The problem with the IDE drives is what really turned me off of the whole RLX idea. Until they come up with something better I won't consider them. Maybe something like the option for an external scsi/fibrechannel drive bay?
yaya, so I divided the number of seconds into the 3.5 instead of the number of minutes. No need to make fun of my math skills, I'm sure you make a couple every once in awhile.
Must have messed up the math some where. 1190 songs is still a whole lot more than I currently own, although I'm sure theres some with more.
80Gb isn't that much music? Let's see, 320Kb per sec is considered archival quality... so
80000000/320 = 4166.67 mins of music, or 69 hours. If you say the average song is 3.5 minutes long, then that is about 71,000 songs. That is a bunch of music at least to me.