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Farewell to SNK

pliew writes: "There's a good article over at classic gaming with a reader's digest version of the history of SNK. I'm sure all readers here have at one point experienced video games on the neogeo console."

161 comments

  1. Shobu Owari! by czardonic · · Score: 1

    I must have bought versions of Samurai Spirits for half a dozen platforms. It has been really sad watching SNK fall into obscurity over the last few years. Especially with the comparatively shallow games of Capcom continuing to rake in the bucks.

    --
    Takahashi Rumiko made beats! DON, taku, DON, taku. . .
    1. Re:Shobu Owari! by b_pretender · · Score: 2
      NeoGeo? Samurai Spirits?


      My favorite SNK product was a NES game called 'Athena'. I used to call their customer support line and get tips for the game.

    2. Re:Shobu Owari! by AgentUmino · · Score: 1
      My favorite SNK product was a NES game called 'Athena'

      Ah yes Athena, the game that gave us the Athena (albiet a bit better clothed) that would appear in lots of SNK fighting games. That NES game was my first exposure to SNK.
      My theory on why Capcom is more popular is because their games appeal to scrubs, especially arcade scrubs more than anything. (Though they can be played on a high level.)
      Man I'm going to miss SNK, they tried to innovate in fighting games and produced some of the greatest 2d fighting games I've ever played. Too bad it wasn't enough to save the company.

      --
      It's not "there's always someone better than you", it's "there's alway someone more HARDCORE than you."
    3. Re:Shobu Owari! by number+one+duck · · Score: 1

      Crystalis!

    4. Re:Shobu Owari! by 13Echo · · Score: 1

      I was always really fond of the NES game, Crystalis. I believe that they ported it to the Game Boy a year or so ago.

  2. Farewell. by dimator · · Score: 2
    --
    python -c "x='python -c %sx=%s; print x%%(chr(34),repr(x),chr(34))%s'; print x%(chr(34),repr(x),chr(34))"
  3. SNK for life by MalcalypseTheYounger · · Score: 1

    I think I like Penny Arcade's response too it more, though.

    1. Re:SNK for life by Anonymous Coward · · Score: 0

      i know i will be getting an SNK tatoo for sure.
      Long live SF, KoF, DD, IJ, and MF, the best years
      of my teens :-(

  4. History of NeoGeo by Anonymous Coward · · Score: 0

    Clunky box. Cartridges too large. Price too high. Game selection very limited.

    Who is really surprised that it died?

    As for SNK, they will truly be missed. Even if you didn't enjoy their arcade games, there is no doubting their impact in the gaming industry.

    1. Re:History of NeoGeo by Anonymous Coward · · Score: 0

      I'm sure all readers here have at one point experienced video games on the neogeo console.

      Ummm, no. Some of us are out of diapers.

      Hell, although I've heard of NeoGeo, I have yet to figure out what the hell it was. Way after my time.

    2. Re:History of NeoGeo by Craig+Maloney · · Score: 2

      Actually, there's more to it than that. Home console with actual arcade hardware, full arcade perfect versions of arcade games, and a relatively 1:1 relationship between home games and arcade games (most of the home games were actual arcade releases, save for a few RPGs). What's not to like about that? True, they were pricey, but no other company has offered the arcade experience for the home like SNK did. Add to that the very cool and hugely overlooked Neo Geo Pocket, and you can see why many gamers are saddened that the great SNK has faltered. (Of couse their management left too much to be desired, so perhas this is a good thing).

  5. These guys must be psychic.... by snake_dad · · Score: 2, Funny

    I mean... Osama wars???

    --
    karma capped .sig seeking available Slashdot poster for long-term relationship.
    1. Re:These guys must be psychic.... by Mr.+Gus · · Score: 1

      Click on the link. Then click on the picture.

      It takes you... back to slashdot? WTF?

      Really, when I'm thinking to myself, "Gee, I have this picture so people can look at it. I wonder where it should link to?", slashdot really isn't the first thing that pops into my head, nor is it the 4167th.

      Anyway...

    2. Re:These guys must be psychic.... by FunkSoulBrother · · Score: 1

      Its genius.. they are redundantly Slashdotting Slashdot. It will cause some sort of infinite loop and crash the whole internet. Obviously.

  6. Somehow.. by Axe · · Score: 1
    ..somehow I do not feel like crying - companies come and go what is TBFD?

    Change is good. (evil grin of survivor of 70% layoffs :)

    --
    <^>_<(ô ô)>_<^>
    1. Re:Somehow.. by czardonic · · Score: 2, Interesting

      what is TBFD?

      This is just one more nail in the coffin of quality, hand-drawn, 2D arcarde style games. Many generes have benefited or even spawned from the switch to 3D, but I'll take Samurai Spirits (2-4) over Soul Caliber any day of the week.

      --
      Takahashi Rumiko made beats! DON, taku, DON, taku. . .
    2. Re:Somehow.. by Axe · · Score: 1
      This is just one more nail in the coffin of quality, hand-drawn, 2D arcarde style games.

      You know, when something is in the coffin, somehow I do not mind few nails to close it down.. Will even throw a handful of dirt into the ditch.. ;-)

      Dead is dead.

      --
      <^>_<(ô ô)>_<^>
    3. Re:Somehow.. by Winged+Cat · · Score: 5, Insightful

      what is TBFD?

      Sure, all companies - like all organizations, teams, governments, clans, and so forth - are ultimately temporary, no matter how long they do last. It is sad to see the good ones go, but like (current) people, they do eventually die. But that does not mean their lives must be in vain.

      Support the ones you like. Let the lessons they demonstrated be applied to new forms. Find out why they died, and if you are ever in a similar position, learn from their mistakes and their sucesses.

      Celebrate the dead, perhaps. Does anyone know the legal status of SNK's games now? If they are now abandonware, then play those and encourage others to do likewise instead of playing the worst of what's new, such that SNK's products may set an eternal minimum quality bar for all future games of that nature. (No, I'm not advocating ripping them off to drive them out of business, just saying what we should do now that they are. If they were still in business, they could keep improving. It's kind of like harvesting fruit and wood from a tree that has been knocked down.)

      Death is a part of the cycle of life. But make sure it is a cycle, and not just a one-shot: recycle its bits into new births; don't let its death erase the good in it from existance. The degree to which it can live on is the degree to which it will have mattered, and the degree to which it is immortal...

    4. Re:Somehow.. by czardonic · · Score: 1

      You know, when something is in the coffin, somehow I do not mind few nails to close it down.

      It's a figure of speech. There is no reason why 2D games should be dead OR buried, other than lazy programmers and shallow gamers.

      --
      Takahashi Rumiko made beats! DON, taku, DON, taku. . .
    5. Re:Somehow.. by Cuthalion · · Score: 1

      I still have more fun with a neogeo than I have with any other console.

      --
      Trees can't go dancing
      So do them a big favor
      Pretend dancing stinks!
    6. Re:Somehow.. by scumdamn · · Score: 2

      Personally, I couldn't stand any of the SNK games I've ever played. I played a lot at a place called "Gamer's Heaven" that had the console and you paid by the hour to play in the back room on their consoles. I used to try the NeoGeo every once in a while and it was just dull. I hated the colors and the games were not fun for me.

    7. Re:Somehow.. by Some+Dumbass... · · Score: 1

      Celebrate the dead, perhaps. Does anyone know the legal status of SNK's games now? If they are now abandonware, then play those and encourage others to do likewise instead of playing the worst of what's new, such that SNK's products may set an eternal minimum quality bar for all future games of that nature.

      Even better, what if we could get the source code for their games and start hacking it? Fans of Samurai Shodown 2 (as it was called in the U.S.) surely know that it could have been one of the greatest fighting games of all time, if SNK had just done a better job with the character balance. Likewise, the AI for Mizuki (the main boss of that game) should be studied by future game designers -- aside from one little bug, that character was probably the best at being "hard to beat without being cheap or overpowered" of any boss character I've ever seen.

  7. NeoGeo Arcades by pen · · Score: 1

    I remember playing their arcade games a few years ago. Though most of the games were pretty crappy, IMHO, I really liked the idea of having several different games in one machine. Anyone know if these multi-game arcades caught on with any other companies?

    1. Re:NeoGeo Arcades by vicviper · · Score: 1

      Didn't Nintedo have (or still has) their multi-game arcade machine? You know, the one where you put so many quarters (or ugh, tokens) for a set amount of seconds. Then you could play what ever game you wanted on the machine for as long as the seconds lasted. I believe Capcom also tried their hand at a 3 in one game systme (was it called "3 Wonder"?) but it didn't go very far...

    2. Re:NeoGeo Arcades by Anonymous Coward · · Score: 0

      3 Wonders was actually just one game that had three different play modes. In two of the modes, the flying and platform ones (I forget their names) the characters were even the same and the story somewhat tied into each other.

    3. Re:NeoGeo Arcades by strictnein · · Score: 1

      A current arcade example: NBA 2000 + NFL Blitz are frequently packaged together in the same machine.

  8. What happens to the games? by kilroy_hau · · Score: 2, Funny

    Will all the SNK games be public domain, legally emulated on M.A.M.E?

    Will we be seeing more Mai Shiranui Hentai ?

    YESSS!!

    Oh, I meant, how sad!, no really!

    --


    Kilroy was here!
    1. Re:What happens to the games? by Anonymous Coward · · Score: 0
      Will all the SNK games be public domain, legally emulated on M.A.M.E?

      No, most or all the franchise licenses were sold off to some third parties to develop future games on. The King of Fighters 2001 game is being completed now or are already in Japanese arcades. A Korean firm was contracted to help finish it after SNK declared bankruptcy.

      Will we be seeing more Mai Shiranui Hentai ?

      Probably not, unless you buy the various fan-created derivatives. Depends on how restrictive the new license holders are about their IP.

  9. I 3 SNK by wevah · · Score: 1

    I still find it interesting how the NeoGeo still has games coming out for it (how long this will last, I am not sure), like The King of Fighters 2001...

    [Ok. I didn't really have anything to say, but SNK meant a lot to me as far as video game companies go. I still prefer fighting games with 2-D sprites over newfangled 3-D ones...]

    1. Re:I 3 SNK by Anonymous Coward · · Score: 0

      Mark of the Wolves, one of SNK's best and last fighting games, makes any 2D Capcom fighter alpha beta rehash X look bad.
      SNK put their heart and soul into character graphics and animation.

      Here's hoping Capcom buys SNK's talent to replace their sorry ass Street Fighter team!

  10. Both SNK *and* George Harrison?? by jbuilder · · Score: 1

    This has been a lousy day.

    Since I can't speak much about George (tho I loved his Wilbury's and Beatles work) I *do* have this to say about my first time - with the Neo Geo that is... ;)

    The first time I saw the Neo Geo was actually in a 'mom and pop' type store in the early 1990's. The two things I first thought where:

    - WOW look at the graphics, features and gameplay!!!(and)
    - HOLY $**7! Look at the price tag!

    There it was.. US$750 and the games were going for US$150 each. This was *not* my idea of what to pay for a console gaming system. But it was a very impressive system, nonetheless...

    When I heard about their pocket game system that would work with the Dreamcast I *hoped* this would save them.. I knew they were in trouble when the Dreamcast was cancelled.

    Now.. they're just a footnote in Game Console History.. *snif*.

    I suppose for both George and SNK I can say the same thing...

    Still my guitar gently weeps...

    --
    Polymorphism -- It's what you make of it.
    1. Re:Both SNK *and* George Harrison?? by czardonic · · Score: 1

      This was *not* my idea of what to pay for a console gaming system.

      It was out of my price range too (way out). But, strictly speaking, you were paying for an exact replica of a state of the art arcade machine, designed for home use. For what it was, it wasn't such a bad deal. It just wasn't a deal many people were able to take them up on.

      --
      Takahashi Rumiko made beats! DON, taku, DON, taku. . .
    2. Re:Both SNK *and* George Harrison?? by DA_MAN_DA_MYTH · · Score: 1

      SNK Has been gone for a little while...

      But more important to Science than George Harrison, (Not that Beatlemania wasn't cool) Robert Tools, the man with the first artifical heart has passed today..

      Lousy day indeed... But Cheer up cause it's Friday.

      --
      "It takes many nails to build a crib, but one screw to fill it."
  11. SNK games rule by dsinner · · Score: 0

    I still play Samurai Shodown 2 in mame, probably the only way SNK will ever live on. Support your local MAMER today.

  12. Who is SNK? by Doppler00 · · Score: 1, Interesting

    Why is it that I have been playing video games since the Atari and have never heard of the company SNK? I've never heard of any of those games before. It's amazing that their company could survive that long being that unpopular.

    They should have done what Sega did to survive. Switch to game development only.

    1. Re:Who is SNK? by vicviper · · Score: 4, Funny

      If you had actually played games *other than* the ones on your Atari, you may have heard of them. :)

    2. Re:Who is SNK? by strictnein · · Score: 1

      Why is it that I have been playing video games since the Atari and have never heard of the company SNK? I've never heard of any of those games before. It's amazing that their company could survive that long being that unpopular.

      It's amazing you could have been alive so long and still have such a self-centralized view of the world. Amazing fact: there's actually stuff that's extremely popular out there, that neither you, nor I, have heard of!

  13. Bomber Man by flollywebfrog · · Score: 2, Informative

    Neo Geo came out with the first version of the famous Bomber Man. I will miss that game.

    --


    ________________
    All my sig are fjdklafjkldafjkldafdaklf
    1. Re:Bomber Man by Anonymous Coward · · Score: 1, Insightful

      Bomberman is quite possibly the most interesting, fun game ever created. Its power and lure are in its simplicity. No fancy graphics, no confusing storyline, no lags in action. Just pure gameplay.

      That's what a game should strive for.

    2. Re:Bomber Man by Cheese+Metal+Rulez!! · · Score: 1

      Mod above comment down.

      BomberMan helped make the PCEngine a much sought after item and some of the best versions of it exist on the Genesis and SNES.

      You've had your head in a very boring hole for a very long time not to have noticed this.

    3. Re:Bomber Man by CmdrSanity · · Score: 2, Informative

      I though the first version was on the NES? I remember playing it when it was first released.

    4. Re:Bomber Man by Anonymous Coward · · Score: 0

      Bomberman is quite possibly the most interesting, fun game ever created. Its power and lure are in its simplicity. No fancy graphics, no confusing storyline, no lags in action. Just pure gameplay.

      As the inventor, I thank you for the compliment!

    5. Re:Bomber Man by retrogmr · · Score: 1

      Actually, the first version of Bomberman was released on the PC-Engine in Japan.... either in 1988 or 1989. WELL before the Neo-Geo console or MVS came out.

      That being saide, the Neo-Geo version DID rock :)

    6. Re:Bomber Man by Anonymous Coward · · Score: 0

      we still today sit with my turbo duo and play 5 player bomberman (original)

  14. The Neo Geo by dmuth · · Score: 2
    What a great system that was for its time. My only question is "What were they thinking?!", at ~$600 a system, that put it out of the reach of most consumers.

    Had it been priced at a more reasonable price, say $200, they would have taken a huge financial loss on the systems, but more than made up for it by beating the SNES and Genesis in the market at the time.

    My $.02.

    1. Re:The Neo Geo by czardonic · · Score: 2, Interesting

      Neo-Geo was never meant to be a mass-market system, at least not the cartridge version. It was a replica of the arcade, for those willing to pay for the priviledge. SNK would have gone out of business years earlier if they had tried to compete with SNES and Genesis.

      --
      Takahashi Rumiko made beats! DON, taku, DON, taku. . .
    2. Re:The Neo Geo by Cuthalion · · Score: 3, Informative

      The Neogeo wasn't intended to be owned by consumers. Originally it was only a coin-op platform. When demand.. demanded it, they released hte home version, but even that was intended to be rented out to consumers rather than sold to them. $600 is not so much for a rental place. Unfortunately who the hell wants to do that, so they would up just selling them.

      It amazes me that as of 2000 people were still making new games (KOF2000, for instance) for this 10 year old hardware. And that they didn't look all that dated!

      Though I have to say my favorite game for the neogeo (and really any platform) is Money Puzzle Exchanger. Such bliss!

      --
      Trees can't go dancing
      So do them a big favor
      Pretend dancing stinks!
  15. Memories of SNK by parliboy · · Score: 1

    My first memories of the NEO-GEO were as a prize given away on "Video Power" (boy do I miss that show). My next memories were that of having World Heroes at our convenience store (boy, do I hate that game).

    It was really such a bittersweet thing. Bless with a solid platform that put more games into the arcade than any other in history, but (with some exception) cursed with a cart system that drove prices through the roof for anyone but try uber-gamers)

    It will be missed.

    --
    "You're never ready, just less unprepared."
  16. Crystalis by infiniti99 · · Score: 3, Insightful

    No mention of Crystalis, one of the best (only?) action RPGs for the NES. Zelda was good, but Crystalis was different in that it actually had a storyline with dialogue, something USA gamers wouldn't really see again until Final Fantasy 2 for SNES. At the time, it was surprising to see the game coming from SNK, whose past games were nothing like it (read: Ikari Warriors).

    I was always hoping SNK might do a follow-up version for Neo-geo.. oh well.

    1. Re:Crystalis by sabinm · · Score: 1

      that was chrysalis, and yes, that game rocked

      --
      http://cincyboys.blogspot.com/ Everything Cincinnati. Including the word 'Finnih'
    2. Re:Crystalis by Sludge · · Score: 2
      I second this. Crystalis is one of the reasons I aspired to be a game programmer. I bought it on Ebay last year during one of my original Nintendo collecting binges, and it's the only 3+ hour game that I've played through so far.

      I must have been in grade three when that game was new and I played it for the first time.

      The programming team at Threewave idly debated doing a Crystalis type game for the gameboy advance for a while. :)

    3. Re:Crystalis by krmt · · Score: 2

      Nope, it was Crystalis, laterported faithfully to the Game Boy Color.

      --

      "I may not have morals, but I have standards."

    4. Re:Crystalis by Graymalkin · · Score: 2

      I agree with you there, Crystalis was a weird game coming from SNK but it was alot of fun. I kept renting Crystalis but we ended up getting Faxanadu for some odd reason. I think they are comparable in genre but Crystalis was definitely a better game. I think Zelda holds the top spot for me because it was the first game I ever beat on my own. My uncle had to go finish a whole fricken section in Metroid!

      --
      I'm a loner Dottie, a Rebel.
  17. So sad by jkavanau · · Score: 1

    I remember my younger years in arcades playing Fatal Fury and Samurai Showdown. I even remember playing Ikari Warriors on C64. I always thought the NeoGeo was expensive though... from the way this article sounds SNK wasn't exactly the best run business.

  18. So long by rho · · Score: 0, Troll
    I'll miss your Johnny-come-lately, me-too games and expensive consoles, your cheap-ass arcade hardware that tended to snap off in my hands (or saved me the trouble by eating my quarters).

    Pfft... they're gone because they sucked and they were stupid. Cry me some crocodile tears...

    --
    Potato chips are a by-yourself food.
    1. Re:So long by czardonic · · Score: 2, Funny

      cheap-ass arcade hardware that tended to snap off in my hands

      Maybe you are just a ham-handed oaf. I bet you threw your controllers around in frustration when you couldn't beat E. Honda in the home version of SF-II.

      --
      Takahashi Rumiko made beats! DON, taku, DON, taku. . .
    2. Re:So long by FunkSoulBrother · · Score: 1

      I did, damn it, freaking hundred hand slap!

      But SNES controllers, being the peak of controller design, kept on working just fine.

  19. NeoGeo, the system everyone pined for by rebelcool · · Score: 2

    Back when I was 10 or so, everytime I was in the local game store which had a NeoGeo on display we'd always oogle the thing. It was the system every kid wanted, but could never afford. Sometimes there would be that rich kid in school who you would hear rumors like "I hear he's got a NeoGeo"..

    --

    -

  20. Exit: SNK Enter: Sega by HanzoSan · · Score: 3, Interesting



    SNK survived mostly because of their arcade business. With the fall of the arcades, companies whos business relies on the arcades are dying.

    SNK made very good arcade games, but good games arent enough to by profitable when you compete with Sonys and Microsofts.

    Sega seems to be in the same situation SNK was in, and that Atari was in before SNK.

    Can Sega survive on games alone? SNK couldnt do it, Atari managed to do it just barely, while Sega has good games, will people buy them?

    IF people didnt buy them for Dreamcast Segas own system, will they buy them for PSX, Xbox, or Gamecube?

    I dont know

    --
    If you use Linux, please help development of Autopac
    1. Re:Exit: SNK Enter: Sega by Bitmanhome · · Score: 1

      Sure they can ... just look at Electronic Arts.

      -B

      --
      Not that this wasn't entirely predictable.
    2. Re:Exit: SNK Enter: Sega by Anonymous Coward · · Score: 0

      Sure hope they don't suck donkey balls like EA does. You think Microsoft is bad? EA is fucking evil.

  21. Baseball Superstars by Anonymous Coward · · Score: 0

    What is a wren?

    A bird.

    1. Re:Baseball Superstars by PyroMosh · · Score: 1

      LOL. I remember that! But (unless it was diffrent in arcades or something) the game was called 'Baseball Stars'.

      When isn't it?
      When it is.

  22. Are you kidding? by Anonymous Coward · · Score: 0
    I experienced the Neo Geo at the arcade, it was basically the same thing as the console. The console was like 700 bucks and the games 100 bucks, which was a lot of money back in the early 90s.

    I didn't know one kid that owned the console. So unless all slashdotters were rich kids, you can't be expecting many here to have experienced the console.

    1. Re:Are you kidding? by Walter+Bell · · Score: 0, Troll

      Actually, I bought a console for about $30 at a garage sale back in 1997. Must have been a pretty good bargain, considering that my setup is still going for $100+ on ebay.

      ~wally

  23. Goodbye Athena! by Mustang+Matt · · Score: 2

    Do any of you remember the old NES game Athena.
    Was there an end to that game? I could never figure it out. I even tried using the game genie but I couldn't figure out any form of an ending.

    And Ikari Warriors! Wasn't that SNK? ABBA select start or something like that to continue as many times as you wanted. I'd always get a couple hours into the game and get stuck in a wall or something (multiplayer mode).

    They had a lot of great games on both consoles and arcade machines. Most of them can be emulated, but it's sad to see a fun company die.

    Magician lord was one of my first arcade games that I really got into.

    --
    The man who trades freedom for security does not deserve nor will he ever receive either. - Benjamin Franklin
    1. Re:Goodbye Athena! by Anonymous Coward · · Score: 0

      Contra? Hard? Why, last time I played, I used less than half the 90 available lives.

    2. Re:Goodbye Athena! by Cuthalion · · Score: 1

      You got those lives through the Konami code (up up down down left right left right a b start), a clear sign that this game was not made by SNK but by Konami.

      --
      Trees can't go dancing
      So do them a big favor
      Pretend dancing stinks!
    3. Re:Goodbye Athena! by flink · · Score: 1

      Come on dude, I could go into contra with three lives and come out with 7.

  24. King Of The Fighters? by GMOL · · Score: 2, Interesting

    They didn't mention KOF throughout that whole articles, I think this is what SNK was known by in the last few years? I actually didn't like KOF as a game, but the characters, environments, music and general feel are unparalleled in any other fighter....you can feel it in Capcom vs. SNK (although it plays much like a Street Fighter).

    1. Re:King Of The Fighters? by Tofuhead · · Score: 3, Interesting

      Definitely. I've heard that many people didn't like SNK 2-D fighters like KOF because they felt too "Japanese," and because the control of SNK's fighters was not as lenient as Capcom's responsive controls, but I like them a lot. I prefer many games in Capcom's Street Fighter series, but SNK's 2-D fighters were great IMO.

      < tofuhead >

      --
      It is still the dark of night.
  25. Ikari Warriors? *shiver* by X-Dopple · · Score: 3, Interesting

    That game would have to be one of SNK's worst.

    Their port to the NES of this rather classic arcade game was messed up. IIRC, you had a gun, four lives, and baddies ambushing you from everywhere. Sure, you could get into a tank - until it ran out of fuel. It was nearly impossible to dodge the flying bullets and IIRC, you died with one shot.

    You thought CONTRA was hard? Ikari Warriors makes Contra look like Barney's Hide 'n' Seek in terms of difficulty. Levels are ridiculously long, to the point where the music is like sandpaper to your ears. If you didn't know the continue code, the game was IMPOSSIBLE to beat on a normal NES. And, to further insult the player, they made the continue code 'ABBA'

    I actually slogged through this game. I fought through wave after wave of pallet-swapped enemies, entrenched machine guns, grenades..
    I got to the third level, which consisted of cyan platforms and black water or oil. I slogged through it, and as I approached the end, I took a wrong turn and wound up at a dead end. See, SNK's programmers had learned how to make the screen scroll UP, but not how to scroll the screen DOWN.

    so I was stuck there.

    I still have the cartridge. It glows with an evil red aura.

    1. Re:Ikari Warriors? *shiver* by ryepup · · Score: 1

      I had a similar experience, although I see the game through the wonderful filter of nostalgia. I remember playing it with my brother and getting really far, then getting to a point where we couldn't go forward anymore. I think we needed to have some rockets to blow through a wall, but we didn't predict the need, so were stuck.

      That is the ultimate sign of bad game design, when you can just get stuck, with no options but hitting the reset button.

    2. Re:Ikari Warriors? *shiver* by Anonymous Coward · · Score: 0

      I recall two particular spots in the game that you might be talking about (getting stuck, that is.) There's one part in the third level where there are pipes in many places that you can't go past. Well, at one point, the pipes for an upside-down U shape in the middle of the screen, and it's possible that when you die in that part, your next life begins stuck inside the upside-down U, so that when you go farther up you can't get out, and there's nothing to do but hit the reset button.

      The other part was at the end of the third level, when you had to throw grenades to open up the entrance to the last level.

      Not that I think you're still playing this game...

    3. Re:Ikari Warriors? *shiver* by dimator · · Score: 2

      And, to further insult the player, they made the continue code 'ABBA'

      I always thought it was funny that the code was printed INSIDE the manual that came with the game! It's like they realized how badly they screwed up in terms of balance and obscene difficulty in the game, so they thought they'd patch things up by including the code.

      --
      python -c "x='python -c %sx=%s; print x%%(chr(34),repr(x),chr(34))%s'; print x%(chr(34),repr(x),chr(34))"
    4. Re:Ikari Warriors? *shiver* by jerkface · · Score: 1
      I cannot tolerate your slander of Ikari Warriors. First of all, it's your own mistake that you weren't playing the game the proper way: on the arcade machine. SNK is not really to blame for whatever was wrong with he NES version, which was published by K Amusement, and presumably butchered in the translation. I myself had Ikari Warriors for the C64, which was largely ruined in the translation by Data East.

      If you were just no good at the game, that is your fault too. It certainly draws your expertise into question when you describe getting to "the third level," when there are no separate levels in the original game. This discrepancy could be K Amusement's fault, but either way, you cannot be permitted to defile the good name of this truly excellent game, or its benevolent creators at SNK.

    5. Re:Ikari Warriors? *shiver* by Ziviyr · · Score: 1

      That is the ultimate sign of bad game design, when you can just get stuck, with no options but hitting the reset button.

      I don't see what was keeping you from dying.

      Its a very clear option I think. :-)

      --

      Someone set us up the bomb, so shine we are!
    6. Re:Ikari Warriors? *shiver* by Anonymous Coward · · Score: 0

      I hope you didn't think Contra was hard. I could get to the end alien boss without losing a life. I lost three killing it.

    7. Re:Ikari Warriors? *shiver* by flink · · Score: 1

      You mean you never got to the 4th level. Here's the secret: After you kill the squid thing at the end of the thrid level, lob grenades into the shadow where the squid thing was sitting. A ladder will appear. This will take you to the fourth level, which is a more techno looking, black and red version of the third. Also has laser robots near the end, where you fight a big face that spits super grenades. Much harder than the squid.

      For the longest time I thought all you could do at the end of the third level was thrash around helplessly until the missles got you. Yes, I actually liked this game when I was 13 and still beat it with my brother every couple of years for nostalgia's sake.

    8. Re:Ikari Warriors? *shiver* by Anonymous Coward · · Score: 0

      In order to enjoy the game, you must employ the magic phrase "A B B A" whenever you are struck down for the last time. Until you get stuck behind a wall near the end of the game and can't scroll, but what can you do.

    9. Re:Ikari Warriors? *shiver* by bmoyles · · Score: 1

      IIRC, in Ikari Warriors, you respawned in the same place you died. Wouldn't have helped.
      That game was ass, and its sequels were worse.

    10. Re:Ikari Warriors? *shiver* by dan_bethe · · Score: 1

      Is there anyone here who actually performed the stage select code?

  26. Re:George Harrison, Beatle, dead at 58 by 10+Speed · · Score: 0, Offtopic
  27. Mod parent up something by Anonymous Coward · · Score: 0

    He's spent a lot of time trying to figure out the perfect way to say this tripe. :-)

    1. Re:Mod parent up something by Winged+Cat · · Score: 1

      Actually, it took me all of five minutes. It's usually (not always) not too hard to say stuff from the heart. ^_^;

  28. SNK, here's to the dream by Hunterdvs · · Score: 5, Insightful

    I think SNK was a dream for a lot of people back when it came out late 80s. Unfortunately, 500 bucks for a home system and up to 250 dollars per game was waaay out of many people's budget mine included. However, SNK built the system to last, and last it did. I just bought Mark of the Wolves for DC, one of the greatest, last, and largest of the SNK games. The mvs cartridge will still run on hardware that is 13 years old. I found one of my really old gamepro magazines, and they have a picture of the old home system. (right next to a pic of the 'new' sega genesis) I'll never forget how I felt looking at that machine, and that feeling never went away.
    Goodbye SNK, goodbye terry bogard

    1. Re:SNK, here's to the dream by Tofuhead · · Score: 2
      Goodbye SNK, goodbye terry bogard

      Don't worry. Terry Bogard will live on, as his non-MOTW younger self. Capcom will make sure of that, God bless their souls.

      Go 'Cube. And Capcom, thanks for helping to keep some of SNK's most treasured legacies alive.

      < tofuhead >

      --
      It is still the dark of night.
  29. 3 things I'll always remember... by phillymjs · · Score: 2

    Ikari Warriors- Cool game, until the one time my friend ruined an attempt to finish the game by advancing the screen and trapping me when no enemies were left. :-(

    Samurai Shodown- One of the reasons I bought a 3DO.

    Their ridiculous home system- Way overpriced when it was new (I seem to remember seeing it for sale in a Babbage's, for ~$600-$700), friggin' gigantic cartridges you could kill someone with, and great controllers. Too bad you couldn't make a game last for more than a minute, unless you were normally as twitchy as Beavis on a sugar-high. I kept my Neo Geo system for about 2 months, before re-selling the entire package back on eBay where I bought it from-- the games were just too ridiculously fast-paced to be enjoyable.

    ~Philly

  30. so true by greymond · · Score: 1

    back in the early nineties i saved my allowance for several months just to afford my NES and Zelda - Genesis and Sonic the Hedgehog tried to persuade me otherwise, but NeoGeo didnt even enter my head.

    1. Re:so true by czardonic · · Score: 1

      That's fine, because you clearly weren't part of their target market. Neo-Geo was NOT intended to be an alternative to the mass market 8 or 16-bit consoles.

      --
      Takahashi Rumiko made beats! DON, taku, DON, taku. . .
  31. King of Fighters... by GearheadX · · Score: 1

    Well.. I do know that we haven't seen the very last of the King of Fighters series, yet. Another KOF game called 'King of Fighters EX: Neo Blood'.

    And it looks like a new wrinkle is getting added to the plot, could we possibly see additional games in the future from the same team at a different company like say, Capcom?

  32. Keep in mind SNK died a month ago. This is old by Mustang+Matt · · Score: 2

    http://www.gameshark.com/community/articles/315642 p1.html

    Gameshark reports that they died a month ago, so you may have just found out about it but they've already been dead a while.

    --
    The man who trades freedom for security does not deserve nor will he ever receive either. - Benjamin Franklin
  33. Emulation by zhar · · Score: 0

    One must always remeber that you can still play all the classics on one emulator or the other.

    --


    DRINK DUFF (responsibly) DRINK DUFF (responsibly) DRINK DUFF
  34. Too bad. by Maul · · Score: 1

    SNK made some of the most kickass games ever, and the NeoGeo hardware lasted a long, long time compared with other things in the arcade. Surprisingly enough, SNK was churning out some great games on it, even towards the end.

    Very, very sad to see SNK go down the tubes like this.

    --

    "You spoony bard!" -Tellah

  35. Let us not forget Baseball Stars by invenustus · · Score: 2

    Who can forget Baseball Stars, which took place in "SNK Stadium", featuring the classic scrolling scoreboard cheer "Hooray Hooray!"

    And of course, the bottom feeders of the league were the SNK Crushers. Boy did they ever suck. Even worse than the Lovely Ladies....

    --
    grep -ri 'should work' /usr/src/linux | wc -l
    1. Re:Let us not forget Baseball Stars by Anonymous Coward · · Score: 0

      The Lovely Ladies were the second best team in the league. The Ninjas were the best. I can still hear the woooooooooooooop chaaaaaa of a home run.

    2. Re:Let us not forget Baseball Stars by honkycat · · Score: 1

      Baseball stars... the finest baseball video game *ever* to grace a television. My hat is off...

    3. Re:Let us not forget Baseball Stars by invenustus · · Score: 1

      Hmmm, are you sure? I thought the American Dreams were the best team.

      ....does research to back up his claims about a game he never really liked, to be honest....

      Yes, according to http://www.geocities.com/ziggers86/NES/page184.htm l, the American Dreams are the league leaders, and the Ladies and the Crushers are the bottom feeders.

      --
      grep -ri 'should work' /usr/src/linux | wc -l
    4. Re:Let us not forget Baseball Stars by 13Echo · · Score: 1

      Baseball Stars is a timeless game, much like the Tecmo NES sports games. The sound and graphics in baseball stars is still great. The Neo Geo machines were quite amazing.

  36. neo-geo by cyberbob2010 · · Score: 1

    Ive always wanted one but being 6 or 7 when it was released my rents wouldn't get me one and now thy're gone. sob. anyone got one I can buy? anywhere? I have the emulator with Metal Slug (even now my favorite game, magicians lord, crossed swords, and that monster fighting game (although it always ran slow compared to the others) n-e-one know why?

    --
    We seldom regret saying too little but often regret saying too much.
  37. speaking of rich kids by Anonymous Coward · · Score: 0

    A buddy of mine worked at an EB in Century City (Los Angeles) back in '90 or '91. One night he had to go to Beverly Hills, to deliver seven Neo-Geo systems to the Sultan of Brunei, who had bought them for his kids. True story.

  38. Hmm... by elite+lamer · · Score: 1

    ...I find it interesting that there is just NOW an article about this, because SNK declared bankruptcy and went out of business many months ago. Farewell, SNK. I have a tattoo on my arm that says "SNK 1978-2001"...but it was made with a marker, so it won't last long...

    --
    Oops!
  39. Um, by Anonymous Coward · · Score: 0

    I'm sure all readers here have at one point experienced video games on the neogeo console.

    Are you sure? How can you be sure? What the hell kind of statement is that?

  40. Salude to an old friend (snk) by t0qer · · Score: 2, Interesting

    My friends had nintendo's or sega's. I had a turbografx, then the really really luck ones (rich) got a neo-geo for christmas. Those bastards.

    I remember walking into my 7-11 (yes kids in those days 7-11's had games in them) and seeing the neo geo for the first time. There was 4 games on it, magician lord, King of fighters, Nam75, and Super Baseball. My buds and I loved vids the way some kids loved baseball. We would buy every game magazine out there, hang out at the flea market trading games and then go home to play games. Games games games. We allways reminised about the good old days when America was the console king with Atari and the 2600/5200/7200. The great debate at the time was nintendo's decision to check games content before we here in america got them. We didn't care if there was a cross in the graveyard in castlevania.

    Ok so I proved how deeply emotionally attatched I am to games, let me go on about the neo geo. So there was only 1 kid in the entire east side of san jose that owned one. He never let anyone near it. Our only recourse was to go down to 7-11 to check it out. 4 buttons, cool. Memory card so you could save your place in a game? whats that and where do I get one? Headphone jack? Why were all arcade cabinets built like this one? In terms of sound and graphics, neo geo was top notch.

    For awhile there it seemed the neo-geo was going to die into oblivion, but alas a savior came in the form of metal slug. This side scrolling platform shooter showed just what could be done with the system if the artists were given enough time. The attention to detail is apparent everywhere in the game, especially when it came to animations of the different characters. It wasn't just someones helmet flying off when they got shot, their head, and hair flew back as well.

    For a time after that, the fighting games started getting really popular on the NG with the release of samuri showdown. All of the sudden out of nowhere came neo geo (about mid 90's) with fighting games that were on par with rival fighting game producer capcom. Even sega's entry into the foray with the virtua fighters series did not get nearly as much play as the neo geo fighters.

    15 years later, after being all grown up and looking back.. One of the big dreams me and my buds use to say as kids was, "Wouldn't it be great if we had a game system that could play ALL THE GAMES?!?!!?" I see that mame icon on my taskbar, begging to be clicked.

    Unfortunatly this is the reality for the arcade now. PC's have gotten so fast, and so graphically powerful that any system can be emulated to a near %100 accuracy. What did the arcades do in response? They never really did anything, they went about business the old fashion way thinking that things like game houses and home gaming was just a fad that would pass and soon the children would be coming back eagerly slopping quarters down the chute.

    Neo Geo, even though they never released new hardware outside of that newfangled 64 bit system, did everything they could to make games that were pleasing to look at, and pleasing to play. It didn't take a 32bit processor and 63 channel sound. Games like metal slug were "designed" and not just a copycat of some other game that was immensly popular.

    Well, at least there is one arcade left, I heard King of Fighters 2000 is pretty popular there.

    --toq

    1. Re:Salude to an old friend (snk) by Anonymous Coward · · Score: 0

      d00d.. last time i checked the 68000 is still a 32bit processor.
      the z80 is just for sound you know..

  41. I'll miss SNK a lot... by Tofuhead · · Score: 2

    ...but Fatal Fury being "equal to Street Fighter 2 in playability and character development?" Who knew? First off, "character development?" This was Fatal Fury here, not Warzard/Red Earth. Secondly, it wasn't until Fatal Fury 2 that you could actually perform functional link and cancel combos, two features which were implemented in Street Fighter II from the beginning (although unintended).

    SNK eventually got fighters down pat, but the first Fatal Fury is just not as good as they make it out to be. It was interesting and different at the time, but not good.

    Personally, I will miss them most for Crystalis, Metal Slug, Samurai Spirits/Shodown, and King of Fighters. (Never played Magician Lord, so I can't comment.) I also have to tip my hat to them for getting me hooked on the NeoGeo version of Puzzle Bobble/Bust a Move.

    I propose that everyone go out and buy a copy of Fatal Fury Mark of the Wolves for Dreamcast ($30!) in SNK's honor, and use only SNK characters/grooves in Capcom vs SNK 1, Pro, and 2. ^_^

    < tofuhead >

    --
    It is still the dark of night.
    1. Re:I'll miss SNK a lot... by geezuskryzt · · Score: 1

      I will too miss SNK! Ikari Warriors is one of my earliest memories of videogames! then there is the Samurai Showdown series which is a classic! and they just released Metal Slug 3!!! this is a sad day!

      --
      Nam et ipsa scientia potestas est
    2. Re:I'll miss SNK a lot... by 13Echo · · Score: 1

      I love the SNK->Dreamcast ports. I suggeest that everyone tries Last Blade 2. It's hella cool.

      Unfortunately, the SNK characters don't play quite as well in the Capcom Vs. SNK games as they do in the Neo Geo games. The characters were kinda butchered in the games. Granted, it depends on the groove that you choose that makes them more managable, but it just isn't the same.

  42. snk really dead? by AutoBotz · · Score: 1

    I don't think that article is up to date. SNK america is gone and snk japan is bankrupt but they are stilling making games. Their newest game is King of Fighters 2001. It just came out in the arcades. I also heard that they are making a new king of fighters game called king of fighters ex (someone mentioned this on a post before me) and they are releasing the rom. i took this from madman's cafe http://www.mmcafe.com

    According to Enterbrain Inc's Arcadia magazine, the home version ROM of "The King Of Fighters 2001" is scheduled for release next year by Sun Amusement Co. In addition, Sun Amusement plans to release future MVS titles to the home system as well, depending on the movement of the market.
    Sun Amusement widely became known to the public since its apparance as the distributor for KOF2001 arcade ROMs within domestic Japan. Respectively, Sun Amusement has also announced to service maintenance for MVS machines in place of SNK, and will continue operation of SNK's Arcade franchise, "NeoGeo Land".

    People over here in u.s. may not recognize king of fighters but in asia it is way bigger than any capcom game. Even in Mexico, King of fighters is big. So hopefully they will still be making games in the future.

  43. Is this bad? by Anonymous Coward · · Score: 0

    This isn't exactly a big loss. In many ways, its actually positive, as it shows globally-released consoles and games will prosper over nationally-released ones.

    SNK was always a company one step away from the crasses racism in terms of their business and corporate practices on american soil, priced at outrageous levels nearly unaffordable to any but the hardest-core gamers. Their name says it all, even without the testimonials in the article: SNK's full name, when translated, means 'The Japanese Product', emphasis on the word 'Japanese'.

    Add to this the fact that Nintendo, Sega, Atari, and later Sony and the PC software market could do things faster and a great deal cheaper, and its no wonder why most people never saw a SNK system anywhere but in the arcades.

    SNK's closing should be seen less as a trajedy, and more as a death of a dinosaur.

    1. Re:Is this bad? by Anonymous Coward · · Score: 0

      What the fuck are you smoking? SNK have always sold their stuff in US and Europe aswell as Japan. Neo-Geo was priced like that because of the cost of the hardware. It's pretty much identical to the arcade hardware. ROM chips weren't cheap in those days.

      The Neo-Geo was hardly SNKs problem anyway. I doubt they'd have lasted this long if it was. Their primary business was arcade games. The home cartridge hardware was just something on the side more or less. It was the failure of the Neo Geo Pocket and the Hyper Neo Geo 64 hardware that killed them. Neo Geo Pocket was not "only marketed in Japan". You could buy them in UK highstreet shops, and it was advertised in the UK gaming press. After that, they returned to their core market to try and ride it out, but events have finally caught up with them.

  44. First case of bloatware? by Anonymous Coward · · Score: 0

    When the neo-geo came out, one of the criticisms I read about was how, with so much memory in the cartridges, the programmers didn't bother much with optimizing the code for size.

  45. All Slashdotters are not the same by Gothmolly · · Score: 2

    I'm sure all readers here have at one point experienced video games on the neogeo console.

    WTF is this?

    --
    I want to delete my account but Slashdot doesn't allow it.
  46. Sega is more like IBM than SNK by Chibi · · Score: 3, Insightful

    Sega is in a slightly different situation in that they are now (arguably) the world's biggest third party game development company (EA being the other candidate). This will be a great financial move for them. There are a lot of parallels to IBM. IBM started to lose it's dominance over the industry, and what saved them was, in effect, giving up on certain things.

    IBM is now a stablizing force in the computer industry. They don't face as many risks as they used to by having all of their eggs in their own baskets. They've got their eggs in various baskets, not siding with the same company all the time. All they have to do is try to make sure no one gains too much power and watch their stock value climb. Let the others take the risks.

    Granted, the rewards for them are smaller this way, but so are the risks, since there is less at stake for them.

    This works the same way for Sega. Before, they had to try to push their own console, and compete with other companies in this arena. They had to compete in hardware and software. Also, if they made software for other consoles, they're simultaneously generating revenue for their direct competitors (through licensing fees) and making the appeal of their own consoles (great Sega games) smaller. And to top it all off, they were starting to get a bad reputation in terms of supporting their own hardware.

    They don't have to worry about any of these things any more. They just have to focus on making great games. Let the other folks sweat that Microsoft is getting into the game industry. Sega's potential user base is huge, now (with all the different consoles they are supporting). As long as one console doesn't win and create a monopoly, they are on a good course. And they can take actions to prevent this from happening.

    --
    If all you have are silver bullets, everything looks like a werewolf.
  47. My favorite games SNK games were for NES... by Junior+J.+Junior+III · · Score: 2

    Not NEO GEO. Baseball Stars and Crystalis were two of the very best titles to come out for that system, and rank highly among my all time favorite video games.

    Thanks, SNK for hours and hours of childhood fun.

    --
    You see? You see? Your stupid minds! Stupid! Stupid!
    1. Re:My favorite games SNK games were for NES... by dakoda · · Score: 1

      Baseball stars! oh my gosh we loved that game.

      for weeks on end, my friends and i would gather round the old nes and play round after round, having one team continually lose so the other team got lots of money for better players.

      man. those were the days =)

      glad someone pointed these games out.

    2. Re:My favorite games SNK games were for NES... by maX_ · · Score: 1

      yes! finally someone mentions Baseball Stars! WE used to play the crap out of that game at the arcade. I'm still looking for a standup console with NeoGeo Baseball for my living room.

  48. gosh....... by the_2nd_coming · · Score: 2

    I remember that neogeo was 32 bit gaming, back when snes and genisis were 16 bit.
    the damn thing was so expensive though.

    --



    I am the Alpha and the Omega-3
    1. Re:gosh....... by Anonymous Coward · · Score: 0

      The home system was 24-bit, I don't know about the arcade version.

    2. Re:gosh....... by the_2nd_coming · · Score: 2

      I remember that there were only 6 or so games for the thing. and there was some gameshow where kids ran around collecting as much game stuff as possable. NeoGeo was one of the cool prizes.

      --



      I am the Alpha and the Omega-3
  49. Capcom style, SNK style by Tofuhead · · Score: 2

    You got it, although in a somewhat demeaning way towards Capcom players.

    You can't really categorize all Capcom fighters together. At the very least, there are the scrub dial-a-games (all flash -- Marvel), the intermediate games (lotsa flash, but mostly meat -- Vampire, Warzard), the upper-intermediate games (lotsa meat, but with some throwbacks like custom combos -- SFZ), the basic games (few gimmicks, awesome gameplay -- SF2, CvS), and the hardcore games (where you are expected to possess moderate to advanced skills in order to enjoy the game, like SF3). I personally have no taste for 3-D fighters of any kind, and I really dislike scrubby 2-D games. According to the categories I used, I pretty much enjoy their upper-intermediate and basic games, and can enjoy the occasional intermediate and hardcore game -- but only in moderation.

    SNK's thing was always upper-intermediate and basic stuff too, always leaning much more towards hardcore than scrubby. Almost all of their 2-D fighters since FF2 rock IMO, because of this.

    < tofuhead >

    --
    It is still the dark of night.
    1. Re:Capcom style, SNK style by scumdamn · · Score: 2

      My single favorite fighting game is the original Street Fighter II. The combos were an accident and required actual knowledge and practice and if you really truly knew how to play you could pop a quarter in and play through the single player version with the amusing interlude of challengers every once in a while.

      I was a faithful SFII player through Champion and Turbo but after that the whole genre was ruined (save for the Virtua Fighter series).

  50. Neo geo CD by Anonymous Coward · · Score: 0

    Did anyone remember how they re-released the neo-geo system as a CD console, I think this was sometime after 3DO, and the thing I remember is that you can plug in the old Controller from the old Neo-Geo the huge one you could kill someone with, those damn thing finally make the system's price within reach of mere mortals, but those damn CD took forever to load....

  51. SNK lives on in Capcom. by Vegan+Pagan · · Score: 2

    Capcom hired SNK's 80 best people and bought their franchises. So SNK's logo may be dead, but their people and franchises live on.

    Capcom hires SNK.

    1. Re:SNK lives on in Capcom. by digitalsushi · · Score: 1

      there's already a street fighter versus SNK characters game out. maybe i'm in a time warp right now though.

      --
      slashdot: where everyone yells sarcastic metaphors to themselves to understand the issue
  52. Nintendo's Boot Print on SNK's ass by Fatal0E · · Score: 2

    It wasnt the decline of arcades that killed em it's their own propietary games. When you release a console that only 10% of American kids can even consider affording you'll never make the money to become a corporate super power. Nintendo's consoles were like pizza stores in NY... fuckin everywhere, and cheap. They also couldnt sell their systems at a loss like MS does cuz you cant sell licenses to your own company (duh). It's not like they got to see any of my quarters either, the owners of those coin ops kept em all.

    When I think of why SNK failed I think of games that were too good to be affordable. Arcades gave their stuff impact but the home market == longevity. They gave it a hell of a go but (IMO) they put their eggs in the wrong basket.

    When I found out that their fantastic home system was gonna cost $600 upfront and $300per game I laughed.

    1. Re:Nintendo's Boot Print on SNK's ass by kopper187 · · Score: 1

      You miss the point of this game system. It was intended to bring arcade quality games into the home; for those who could afford. The idea was not to use an arcade as a marketing tool of the consol but to bring the arcade into the home using a consol system.

  53. Not contra... Ikari Warriors by Mustang+Matt · · Score: 2

    Two totally different games.

    --
    The man who trades freedom for security does not deserve nor will he ever receive either. - Benjamin Franklin
  54. VICTOLY!!! by Anonymous Coward · · Score: 0

    VICTOLY!!!

  55. Exactly, Contra was easy by Anonymous Coward · · Score: 0

    I remember when I first got Contra I would use the 30 man trick to just get to level 6! Then after about a year of playing it I could beat the whole game including the end boss without dieing. It was actually *harder* with a teammate because you would have to wait up for him.

  56. Ozama? by metlin · · Score: 2

    The following year they released simple games such as Ozama Wars

    Umm! The "Ozama Wars - The saga continues..."
    Now I know where Dubya's inspiration came from ;-)

  57. Sad day by strictnein · · Score: 1

    Damn, that sucks. SNK made probably my second favorite game of all time, TNK III, which I still play on my C64 to this day (first favorite is Castle's of Dr. Kreep).

    Blah...

  58. What justified the cost? by Anonymous Coward · · Score: 0

    I never did understand the cost of the hardware. As great as it was, nevertheless the technology was incremental over, say, the SNES. In fact, watch the $10 Super FX chip run rings around the Neo-Geo's 68000 in a well-made SNES cart. (Fast multiplier, yeeha!) Yet the system retailed for several hundred compared to $199.99 (and less) for SNES.

    A Neo-Geo owner once said it was artificially inflated to make the system a status symbol. I, however, thought it was to prevent cannibalism of SNK's main market--the arcade. After all, why visit arcades if everyone can buy the home system and identical games? In retrospect, maybe SNK would've survived had they focused on home users.

    Nevertheless, the cartridge cost was justifiable for quality reasons alone. Great games. Oh, yes, and although Neo-Geo CD has a 1x drive, the massive load time is offset by the 50+ megabit RAM-more than enough for the older games like Ninja Combat. Once you load it, the only interruption is for switching audio tracks. Newer games, though, take so long to load you can eat a sandwich before its done.

    Give me Shock Troopers & KoF '97 over Quake & Tekken 4 any day.

  59. Doesn't anyone proofread these articles?? by NEOGEOman · · Score: 1
    Besides the myriad errors in the article, there's typos and things that barely qualify as english. How does this qualify for slashdotting?

    The system itself was a powerful multiprocessor based system, an ability to display 4096 colors onscreen at once, the miniscule 64k of memory was all that was needed because the games themselves ran directly from the cartridges. Which is also why they reached 330 megabits in size (though in later years reached over 700 megabytes!)


    What language was this originally written in?

    I love seeing games on slashdot, but if any long-winded geek can ignore basic rules of grammar and skip the whole proof-reading process then maybe we shouldn't bother, hmm?
  60. Neo-Geo Pocket by primenerd · · Score: 1

    When I heard SNK of America was going under, I bought as many games as I could. They are in general excellent (Bust-A-Move Pocket has saved me on may long flights). Considering the drought of good games that we had during the Game Boy Color years (Olsen Twins Day Planner etc.) the NGPC was a godsend. It sits next to my Game Boy Advance and I play it often.
    There is an emmulator called RAPE, last time I checked it did not have sound or controller inputs. Still, you could at least see the title screens of the cool little games that were never translated.

    --
    AUGAUUUGCGCACAUAUCUCAGCGAAUGAAAGGGAUUAA
  61. Are they really going? I'm not so sure... by ret · · Score: 1

    Ok, I can't even remember my source (somewhere on the web) so it may not be reliable and I haven't done any research on the subject before posting this, but... I recently read that SNK has a new handheld system coming out and square is going to be porting many of their final fantasy games to it. Assuming this is true, SNK is far from dead.

    ---

  62. Don't you proofread your posts?? by Anonymous Coward · · Score: 0

    You have made several grammatical errors yourself, almost all in your first sentence. A more correctly-constructed first sentence would have been: "Besides the myriad of errors in the article, there are typos and things that barely qualify as English." Note that "myriad" is a noun, not an adjective. The words "typos" and "things" are clearly plural. The "E" in "English" should be capitalized. In your final paragraph, you end the first sentence with a preposition.

    I believe you also misunderstand the term "to slashdot a site," as you appear to be under the impression that it means "to link to a site in a Slashdot story." Actually, in Slashdot lingo, "to slashdot a site" means "to overwhelm a site's webserver with increased traffic caused by being linked in a Slashdot story, causing subsequent attempts to load the linked page to fail." Such servers may be described as having been "slashdotted."

    Last but not least, you should know that it's not considered apropos to comment on another's improper use of English grammar.

    Wait.

    Oh.

    Nevertheless, it may be wise to note that if Slashdot grammar nazis were real Nazis, you'd be Colonel Klink.

  63. Doh! by Anonymous Coward · · Score: 0

    This is what happens when you peddle the same game year in and year out, changing chiefly the backgrounds. People finally get, um, tired of it. Doh!

  64. Re:Don't you proofread your posts revisited! by NEOGEOman · · Score: 1

    Well thanks for pointing out my errors which, while significant, pale in comparison to those made in the article in question.

    A quick check of dictionary.com reveals that "Throughout most of its history in English myriad was used as a noun, as in a myriad of men. In the 19th century it began to be used in poetry as an adjective, as in myriad men. Both usages in English are acceptable..."

    Regarding "english" it should be clear from the context that I was referring to the slight spin given to a ball or other object when struck.

    I have no doubt I'm guilty of something, but I'm far, far superior to the author of that article. So there.

    And your comment - "to slashdot a site" means "to overwhelm a site's webserver" - seems to be rather picked ye olde nits. I'd have to say that both uses are acceptably, as there's no clearly defined usage guidelines. A dictionary.com check reveals no entries for slashdot. Also, since I'm not posting anonymously and you are, I win by default.

  65. Re:Don't you proofread your posts revisited! by NEOGEOman · · Score: 1

    Oh dear god, what happened to that last paragraph's first and second sentence? I shall forever hang my head in shame.

  66. THANK YOU!!! by Anonymous Coward · · Score: 0

    I've been tryign to remember that shows name forever!

  67. ..... =( by Hellasboy · · Score: 1

    Man, I've known that SNK is going to declare bankruptcy for a while now and the news doesn't get any easier.

    Yes, I bought the neo-geo console system with one of my friends 9 years ago back in middle school. The first game we bought was Samurai Spirits. Good times... good times.

    don't get me to gripe on capcom 84 hit combo's that take 25% of a power bar with 3D special effects... that's not what fighting games are about.

    I was really hoping for SNK to release SNK vs Capcom on the neogeo console (which was scheduled)... I think some Korean company bought the licenses for SNK's games whereas Capcom hired plenty of SNK's developers and (i think) characters. I'm not sure, I have all this info typed up somewhere... still kinda depressed about... hehe, that's not healthy, thats for damn sure!

    Too bad most of SNK's best fighters never made it into the arcade circuit in the USA, long live the Fatal Fury: Real Bout(s), FF: MOTW, Art of Fighting (which was incredible for it's time), Samurai Spirits/Shodown, and King of Fighters.

    Capcom may have popularized (and subsequently destroyed) the 2D Fighting genre but SNK made it enjoyable.

    sorry, to waste your time in this segmented and jumpy rant, i just had to say something.

    --

    "Tread softly because you tread on my dreams"
  68. Funny to see SNK remembered for "innovation" by Junks+Jerzey · · Score: 2

    When SNK appeared with the Neo-Geo, they were smack in the middle of the rush to create Street Fighter knockoffs and at the very tail end of the rush to create platform-oriented beat-em-ups that was in full force for the previous five years. Yes, Capcom was doing the same thing, though they get credit for Street Fighter II in the first place. But anyone trying to pick nits about which company was more innovative or original is missing the big picture. Both were just creating the mass market junk of the time.