They could also burn money and give stuff away for free.
Loss leaders are not generally a good idea if you want to make progress in business.
I think this race to the bottom with prices is really foolish. It forces the gadget maker to cut corners and quality and do all sorts of silly stuff. Competing on rock bottom prices is for suckers.
LCDs generally have become a lot cheaper, but most of the cheap ones nowadays use crappy TN film panels, which means mediocre or average image quality.
I guess it depends how picky you are about these things. After seeing and using my first S-IPS based LCDs (Apple Cinema Display and EIZO L997), I haven't looked back. The difference is night and day,
I think what killed most of those people was panic, and lack of automotive knowledge. I don't think there has ever been a roadworthy car made where its brakes could not overpower the engine, regardless of the power involved.
A lot of people seem to have no idea that you can shift into neutral either.
From my reading, pushing the brakes (yes, even real hard) does not cause the electronics to cut the gas in Toyotas -- this is one of the usability problems in Toyotas, so to speak. However, in all tests, the brakes in Toyotas are able to overpower the engine, although it might take a bit longer to stop than normal.
I believe in the future Toyota plan to introduce an engine cut-off feature when the brakes are applied hard.
From my observations, it's because the majority of working professionals are essentially incompetent. It makes my heart bleed to see how many people can't even do their basic job properly: greedy, unethical and lazy pricks who masquerade as "professionals".
Throw a couple of dozen or more of these incompetents into the perfect storm of a major project, and you'll see why projects fail so much, even with one or two competent (or even brilliant) people thrown in. And this is especially true for the upper echelon of personnel in the project -- if they are incompetent, then you have absolutely no hope.
To use a bad Web analogy: drawing up webpages in WYSIWYG using Microsoft Word or Frontpage and then selling that as-is to your client, a Fortune 500 company for their corporate, public-facing website.
I don't see what your problem is. They're telling their stories, what's wrong with that? You didn't expect them to solve all the world's problems in a 15-minute talk did you?
It's pretty hard to make really long games (that aren't boring grindfests) because of the attention to detail that would be required from the development team. It would make the game insanely expensive -- even more so than they already are.
Heavy Rain sure sounds great but I doubt it would last longer than 10-15 hours.
I've always felt that the basic combat in the Half-Life games sucks badly -- it just doesn't feel compelling. It's the characters, overall story and other gameplay elements that make the HL series great.
Games like Call of Duty 4 and Modern Warfare 2 on the other hand have great, satisfying combat systems, but awful storylines.
They're "reversing" the collapse? It's more like they're digging themselves into a deeper grave even as we speak. The double-dip recession and pending Depression are still to come...
I think it's outrageous that courses are designed with such an obvious lack of safety precautions. If the wall had been higher, he wouldn't have slammed into the pillars. In every other industry such a lack of OHS would be damning, yet it's acceptable here for some reason.
I suggest you read "On Killing" and "On Combat" by Dave Grossman. Distance from killing definitely makes killing less traumatic, and much more palatable or sometimes even desirable. These days, infantry training is designed to densensitise you enough that even pulling the trigger and seeing a man drop from your shots is not as traumatic as it once was.
And now you have killing from the comfort of a computer screen, from halfway around the world. This is no coincidence or accident -- the military wants it this way. This is ideal. Those pilots sleep soundly at night, they do not have tortured souls or consciences (and I would not necessarily suggest that they should, either).
How would you "mimick" native iPhone/iPad UI using Flash?
The web apps vs. native apps thing has been rehashed over and over in any case -- web apps are rarely a good or even acceptable replacement for well written native apps.
It's attention-whoring... like phoning the police hotline during the DC Beltway sniper attacks and dropping a hot tip, then seeing the police and media react.
Damn, I just realised I could sign up as a buyer for Google Checkout, but for sellers it's still not available here in Australia. Hurry up, Google!
They could also burn money and give stuff away for free.
Loss leaders are not generally a good idea if you want to make progress in business.
I think this race to the bottom with prices is really foolish. It forces the gadget maker to cut corners and quality and do all sorts of silly stuff. Competing on rock bottom prices is for suckers.
LCDs generally have become a lot cheaper, but most of the cheap ones nowadays use crappy TN film panels, which means mediocre or average image quality.
I guess it depends how picky you are about these things. After seeing and using my first S-IPS based LCDs (Apple Cinema Display and EIZO L997), I haven't looked back. The difference is night and day,
It's probably all shitty unoptimised spaghetti code. It's what you get when you use Frontpage 97 to generate your code.
I think what killed most of those people was panic, and lack of automotive knowledge. I don't think there has ever been a roadworthy car made where its brakes could not overpower the engine, regardless of the power involved.
A lot of people seem to have no idea that you can shift into neutral either.
This mob actually tested it out for real and claim they were able to shift into neutral:
http://www.caranddriver.com/features/09q4/how_to_deal_with_unintended_acceleration-tech_dept
Who do you believe? I believe the mob who tested it out for themselves.
Oh, and they also managed to apply the brakes too.
From my reading, pushing the brakes (yes, even real hard) does not cause the electronics to cut the gas in Toyotas -- this is one of the usability problems in Toyotas, so to speak. However, in all tests, the brakes in Toyotas are able to overpower the engine, although it might take a bit longer to stop than normal.
I believe in the future Toyota plan to introduce an engine cut-off feature when the brakes are applied hard.
From my observations, it's because the majority of working professionals are essentially incompetent. It makes my heart bleed to see how many people can't even do their basic job properly: greedy, unethical and lazy pricks who masquerade as "professionals".
Throw a couple of dozen or more of these incompetents into the perfect storm of a major project, and you'll see why projects fail so much, even with one or two competent (or even brilliant) people thrown in. And this is especially true for the upper echelon of personnel in the project -- if they are incompetent, then you have absolutely no hope.
Did you actually read the parent post? He mentioned the Business Plot already.
To use a bad Web analogy: drawing up webpages in WYSIWYG using Microsoft Word or Frontpage and then selling that as-is to your client, a Fortune 500 company for their corporate, public-facing website.
Hand coding is still the proper way to do it.
That's "No worries, mate" to you!
Those people aren't going to come forward and apologise because they still believe they're right, and that Sinead O'Connor is evil.
Religious fundamentalists are bad news no matter what religion they're from.
The Clean Feed isn't just a play to right-wing church groups, it was basically invented by these religious fundamentalists.
I don't see what your problem is. They're telling their stories, what's wrong with that? You didn't expect them to solve all the world's problems in a 15-minute talk did you?
That's the problem with anecdotal evidence.
I've never had signal strength problems with my iPhone here in Australia, nor has anyone I know complained about it.
It's pretty hard to make really long games (that aren't boring grindfests) because of the attention to detail that would be required from the development team. It would make the game insanely expensive -- even more so than they already are.
Heavy Rain sure sounds great but I doubt it would last longer than 10-15 hours.
I've always felt that the basic combat in the Half-Life games sucks badly -- it just doesn't feel compelling. It's the characters, overall story and other gameplay elements that make the HL series great.
Games like Call of Duty 4 and Modern Warfare 2 on the other hand have great, satisfying combat systems, but awful storylines.
It's the Jungian shadow. Where there is great light, there is great darkness.
They're "reversing" the collapse? It's more like they're digging themselves into a deeper grave even as we speak. The double-dip recession and pending Depression are still to come...
I think it's outrageous that courses are designed with such an obvious lack of safety precautions. If the wall had been higher, he wouldn't have slammed into the pillars. In every other industry such a lack of OHS would be damning, yet it's acceptable here for some reason.
I suggest you read "On Killing" and "On Combat" by Dave Grossman. Distance from killing definitely makes killing less traumatic, and much more palatable or sometimes even desirable. These days, infantry training is designed to densensitise you enough that even pulling the trigger and seeing a man drop from your shots is not as traumatic as it once was.
And now you have killing from the comfort of a computer screen, from halfway around the world. This is no coincidence or accident -- the military wants it this way. This is ideal. Those pilots sleep soundly at night, they do not have tortured souls or consciences (and I would not necessarily suggest that they should, either).
I think these developments are deeply troubling.
Multiple IE installs are seriously buggy. I would never use it for anything except the occasional web dev browser testing.
How would you "mimick" native iPhone/iPad UI using Flash?
The web apps vs. native apps thing has been rehashed over and over in any case -- web apps are rarely a good or even acceptable replacement for well written native apps.
Trackpads "solved" these problems in a non-intuitive and not very user friendly way. That's the difference.
It's attention-whoring... like phoning the police hotline during the DC Beltway sniper attacks and dropping a hot tip, then seeing the police and media react.