An Early Look At Halo: Reach
KatanAlpha writes "Based on all the information coming out about Halo: Reach, it seems that Bungie's basic philosophy has been: 'The sequels to the first Halo sucked. Let's fix that.' We've already seen a little bit of this with Halo: ODST, wherein Bungie returned to some of the core elements of Halo gameplay and ditched many of the changes introduced in Halo 2 and 3. Reach seems to continue this idea while trying to invigorate the franchise by introducing greatly improved graphics and additional gameplay mechanics."
But will it have dynamic terrain?
Some parts were fun, I admit, but mostly the levels were extremely repetitive. I especially remember the Library level - where you had to do the same thing over and over - move through hall after hall which looks exactly the same and enemies which behave the same - I have never felt so bored by an FPS.
I don't think they really did. They just didn't do anything vastly different than the first game. Slight bump in graphics, tweaking mechanics a bit... disappointing, I suppose, if you are expecting massive improvements between games. Maybe more disappointing if multiplayer is your focus, instead of the story and campaign.
Sometimes I think the industry is to quick to rebuild a game from scratch for the sequel, when the players really would be happy with just more story, more levels, more characters. We didn't need the special effects in the Empire Strikes Back to be better than Star Wars; we just wanted to see what would happen next.
No it didn't change anything, it was pretty much a Halo 3 expansion which cost more. It didn't really play much differently (For a non augumented human, an ODST is still strong enough to beat a brute to death with his rifle).
Halo 2 was worse than 3, but they were good games, not great. After the first time round theres not much else to it (unless you hunt easter eggs etc.). The only reason we still play Halo 3 is because its one of the few games that support 4 player spilt screen and LAN at the same time, so with a couple large TVs and 2 consoles we can quickly play 3v3/4v4, or have 2 per screen for co-op. Its odd such games (Im looking at you Call Of Duty) allow 4 player split screen, but as soon as you try a lan game your limited to 1 per console.
"I may be full of crap about this game, and I may be wrong, and that's fine." -Jack Thompson
Bungie has never said the sequels suck. However they are very open about what they did wrong and right in their previous games.
As it stands, Halo 3 is still the best multiplayer experience. Halo 1's multiplayer is a glitchfest with maps that were made by a two man team with a guy that just learned how the extrude tool worked the day before. It is unbalanced and only two of it's maps supported vehicles (so of course, everyone just played those two maps). The maximum amount of Xboxes that can join a LAN is 4 so if you want more than 4 people playing, somebody is gonna have to splitscreen.
Halo 2 was leagues better but it suffered from animation glitches and the ability to escape from maps.
Halo 3 refined the balance of 2 and also fixed all the animation glitches and map escapes. After playing it, there is no reason to ever go back and play Halo 1 multiplayer beyond for a laugh. Single player I play once in a while, but the multiplayer is so bad now it's not even funny.
The removal of dual wielding doesn't even change things that much since people hardly do it in Halo 3 anyway. All it really means is that dual-able weapons will now get a damage buff, like they already did to the Needler (went from dual-capable in 2 to a single weapon in 3)
Reach so far appears to be continuing to build upon Halo 3's multiplayer design and balance. Heck, a Bungie employee is already quoted as saying that the weapons aren't going to be drastically tweaked or anything from their Halo 3 versions.
But then again, I'm probably one of the few people that started with Halo 1 in 2002 and don't worship the broke as hell pistol from 1 (which again, was actually a bug that couldn't be fixed in time for ship).
"We need to get over this notion, that, for Apple to win... Microsoft must lose." - Steve Jobs, 1997
played Marathon?
If you sell out and have to make creative cuts as your running at 640p due to MS hardware 'cost' cutting...what do people expect
Now the 'brand' name wants to tart things up with violence, plot, bestial alien languages and unique battles?
Note the total lack of words pointing to 'world size' or 'more monsters' just more tinkering efforts.
Domestic spying is now "Benign Information Gathering"
<RANT type="no-more-pre-release-marketting" class="big">
Bungie is supposedly going to do yet another Halo, only this time it's supposedly going to be much better than the previous ones and here's an article with what the producer's PR/Marketoids think should be said on what it's supposedly going to be like.
Reminds me of all the articles we used to have a couple of years ago about the latest and greatest new software that was coming out: it usually turned out to be neither that greatest, as ground/breaking or the seamingly flawless experience the software house's Marketing people had described it to be for the preview.
Now we have the same type of bull as game previews in Slashdot, kinda like the almost-paid-for, page filling pap which is the standard fare of the "Previews" section of the large (and mainstream gaming industry fanboy) game sites.
Until we actually have a post by someone with hands-on gaming experience on the game, maybe we should save the space for more interesting news, like say, new developments in the area of waste treatment - more substance and less perfumed s*it.
</RANT>
I admit to being amused -- in the nicest, gentlest, least-condescending way possible -- by the "video game story people." I'm just not fathoming that folks are playing games like "Halo" or "Bioshock" or whatever for their stories. I know that they *are*, because I read about it here on slashdot, and somebody always hauls out "Planescape: Torment" as if it were "Hamlet," and it all leaves me in head-shaking mode. Comic books have better written stories than these games -- and I mean no slight against comic books. Is it all relative, sliding scale, are folks just happy to playing a game with more of a "plot" then, say, "Duke Nukem" or "Serious Sam?" Or are the game stories actually regarded as being "good" as far as written stories go?
When I want a story, I read a book. When I want to play a game, or venture into some escapism that requires a modicum of physical engagement, I play a videogame. When I want the escapism without the physical component, I'll watch a movie like Star Wars. I'm seeing more and more, however, that that is "just me," and I'm not sure how I feel about that...
- Release a game that becomes very popular (See Halo 3)
- Create new maps as DLC(good thing)
- Remove the ability to play previously playable online multiplayer games without purchasing new maps.
- Charge for said maps
- repeat 3 times
- Overhype a Halo 3 disk with 1 extra campaign and 3-4 new maps and charge $60.00 for it, again removing multiplay online options to current players without purchase of said disk. ONLY, worth the price if you never owned Halo 3. Unfortunately the Majority of ODST owners already owned Halo 3.
Thankfully I took the advice of an honest reviewer about that suckfest ODST was for the price and waited until the 3 extra maps came out as DLC for only 800 MS points.
It is one thing to look towards DLC (Downloadable content) for extra revenue, but to strong arm your customer base into this is just wrong.
...it seems that Bungie's basic philosophy has been: 'The sequels to the first Halo sucked. Let's fix that.'
That's because the L lost a fleck of ink and came out I.
Actually, I really enjoyed the first Halo. I felt extremely ripped off at the end of Halo 2, though, since it felt like I'd only gotten to play half the story. I skipped Halo 3 altogether as a result.
Since I gave up my xbox live gold account I haven't looked back. As a result I don't think I will be bothering with Reach. I played the Halo 3 campaign and that sucked. Move to next room, shoot some bad guys , get some ammo. Rince and repeat. The story didn't make much sense and Master Chief is a fairly unlikable hero.
I have excellent Karma and I am not afraid to Troll it.
Well he spent most of his adult life using coward tactics to confront pirates and crackers (I remember him harrassing the C=64 scene in the 80's). Only fitting he choose the cowards way out when confronted with his own crimes.
So?
This is just more money for slick willies beast. Stop buying anything from them, their subsidiaries, and their partners if you can avoid it.
All these libertarian weasels, say "the market will fix itself!" No it won't; these guys are so bid that when one product is a failure, they will leverage another market segment to snuff out the competition. Then things will go back to normalcy; and back to being garbage.
All my friends who got into the game didn't bother with the halo books... they read what arguably inspired halo. Even an elitist snob might enjoy it.
"Ringworld is a Hugo, Nebula, and Locus award-winning 1970 science fiction novel by Larry Niven, set in his Known Space universe and considered a classic of science fiction literature. It is followed by three sequels, and ties into numerous other books set in Known Space. Ringworld won the Hugo Award in 1970,[1] as well as both the Nebula and Locus Awards in 1971."
Number of copies sold for... Halo 1: 5 million Halo 2: 8 million Halo 3: 8.1 million Halo 3 ODST: 3 million Looking at Halo sales, I can't see how you can assume that Bungie thinks Halo 2 and 3 'sucked' in comparison to the first one. I think you could make a better argument that they broke things by returning to the 'core elements'
Actually, the video linked in the article did address both world size and more monsters directly. They're going for sand box style battles, with more of the feeling of vastness of stepping out of the ship in Halo 1, with more monsters and allies.
If you are implying that the Halo series "sucked", then you probably weren't around to witness the series unfold, or are just suffering from the "its popular, therefore it sucks" syndrome, or a little fanboyism, or all of the above. While Halo 2 may have been the blatant sell out that it was, it was still enjoyable and it pioneered the matchmaking concept as well as provide a platform for competitive gaming to thrive on the console market. The Halo series is a landmark in the first person genre, just the same as say Doom, Quake, and the Half Life series, of course its quite possible, probably guaranteed that without Microsoft's backing, Halo wouldn't have done as half as well as it did in sales. The Halo canon, while it may be a cookie cutter epic, is quite easy to comprehend and paints a fairly enriching struggle between humanity and the covenant. Halo is an advanced form of the "shooter-in-a-tube", it is an improved version of marathon, just as marathon is an improved version of Pathways into Darkness. Implying that it was meant to be more complicated than that only reveals that you weren't there to watch it grow, similar how say an adolescent child today who grew up playing Gears of War will find the first Halo game to be simple or "crappy".