Sure it belongs in a high level language. Doesn't mean it should be used by everyone, but it should be there for people who actually know what their program is doing.
The earlier poster was implying there should be no inheritance at all because the kids getting the money did't put in any effort to earn it.
The parent who earned that money did (presumably) pay their taxes on it, and the kid receiving it will (presumably) pay tax on anything they do with the money.
And fwiw, here in Socialist Canada where they'd tax breathing for people earning over $50,000year if they could, we don't have an inheritance tax.
You said that it's a bad thing that his kids should inherit the wealth without having done any effort. Why should it matter if we're talking about $1,000,000 or $78,000,000,000?
What is the point of having anything if you can't pass it to your kids without them doing any effort? One of the perks of owning my own home is that someday it's going to help my kids out a whole lot even though they don't earn that help or do anything to deserve it. By your logic, I should be more selfish, and get a reverse mortgage or sell the place and rent when I retire so I can spend all the equity.
Yeah, what a travesty of civilization that children can inherit from their parents. All America's problems could be solved if we had a 100% inheritance tax and only let people spend what they "earn"*
* Earn for this definition means gets handed out by the government, because there is far more virtue in sitting on your ass collecting welfare than in creating world changing technology and passing the profits on to your children.
Except that the $10/month price is for 1 year for people with a prior license. So on the subscription you'd have paid $20/month or $1120 and still counting since Oct 2008 vs a 1 time $700 payment.
I have a legit copy of CS5 and I had no interest in 6, and if my only choice is this subscription crap I'm going to be using CS5 for a long, long, long time before I migrate to a different product.
Yes, I'm aware this is slashdot, but not everyone is happy living in their parents basement. For your own sake, try to stay off the internet for a little while and see what the world is really like.
I forgot to add that in Genesis 19:32, that same righteous man tricks is daughters into thinking he's the last man on earth so he can knock up his own daughters.
This is the same Lot that is such a wonderful person god goes out of his way to spare him from the burning of soddom. Yet god kills his wife just for looking back at the city where her friends and relatives are dying and screaming.
One can prove, without leaving room for doubt, that the halting problem is undecidable,
A really ignorant programming teacher at a local community collage her has found a way to decide the halting problem. A student asked her what sort of things you could validate with an asp.net validator. She said anything. He gave an example of a halting problem and she said yes.
In the words of one of her colleagues, "she's as dumb as a brick", so if she can decide the halting problem, can't someone smarter come up with a general solution?
Re:What does the hell does NP Hard mean?
on
Pac-Man Is NP-Hard
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· Score: 1
Mostly wrong, and even the parts that a right, you make far more confusing than the need to be. I think you're using your maze example to try and represent branching within the algorithm and only confusing yourself. How would the maze for multiplying two numbers together (a P algorithm) look different from the maze for the satisfiability problem (an NP-complete algorithm)? I really can't picture your maze for either of them.
As far as your nondeterminism allowing you to simultaneously try each path, make copies of yourself, etc. It's just confusing, it makes NP harder to understand, and really clouds what's actually going on. Look at it this way. Nondeterminism allows you to always choose the correct path. Every branch you come to, you have the magic ability to pick the correct path on the first try. I call it a magic ability, you call it a super power. Forget about trying to understand how you're trying all paths; the whole concept is a mathematical model, so why inflate it with bloat trying to explain something that need not be explained?
Re:What does the hell does NP Hard mean?
on
Pac-Man Is NP-Hard
·
· Score: 2
Totally wrong. First, as the previous response said NP-hard is a separate set from NP. The intersection of the two sets is called NP-complete. NP-hard are the "hardest" problems in this class is axiomatically wrong because NP-hard is not a subset of NP.
Second, by definition of NP-hard, given a polynomial-time solution to any NP-hard problem, you can solve *every* NP problem in polynomial time, so what you meant to say is The question of "P==NP?" really amounts to "is there a polynomial-time solution to any problem that has been rigorously proven to be NP-hard?
That's what I'd prefer. A Nikon coolscan 9000 is *only* about $2000 and should give you about 120 megapixels from a 6x6 frame. IMO that setup gives the best of both worlds and much better image quality than the 39-50 megapixel backs.
This is slashdot, why talk to someone when there's a perfectly stupid, immoral, anti-social solution that really shows what a pathetic person you are? Don't you have a tv-b-gone so you can shut someone's TV without having to ask them to turn it down?
There's 8 color groups in the game, so unless you're playing a 2-player game (in which case there is no reason to ever trade unless your opponent is making a stupidly bad play), have 3 color groups at all makes your victory a foregone conclusion.
Not to mention, how do you get the first 3 color groups? luck, luck, luck.
The "good" board games tend to take under an hour to play, and where Monopoly lags for about 2 hours after the winner is a foregone conclusion, the "good" games come to a sudden end just as it becomes clear who will win.
By "good" game, take a look at classics like Catan, Carcassonne and Puerto Rico (which are all about the same complexity as Monopoly yet have a lot more strategy involved than luck) or less well known ones like Power Grid, and Ticket to Ride.
If you want a light little party game with lots of social interaction and bartering, take a look at Bohnaza. And if you like rolling dice, Formula De is hard to beat.
Bright out Monopoly if you want to spoil an evening.
If you conservatively play, you just slowly loose your money to the guy with all the buildings!
Actaully...wow that is insightful. Ford "played" conservatively and so had a much smaller but more stable position. GM "played" agressively, was much larger and more powerful -- and unstable. And then when the economy hit a little bump, Ford won -- well actually the "bank" slapped Ford in the face and emptied the coffers in front of GM.
It may mirror real life, but as a game, it's just a horrible design.
You say it right in your strategy...you take a chance...you hope you can survive a few rounds.
Why not have everyone roll the dice, whoever rolls highest wins the came. There's an equal amount of strategy and luck in that "variant". (And fwiw, I usually win because I'm more stubborn and people get bored and make stupid trades just to move things along -- what a great game mechanic).
The NSA and about 2 dozen other TLA's have every word of that conversation recorded, transcribed, and analyzed.
Sure it belongs in a high level language. Doesn't mean it should be used by everyone, but it should be there for people who actually know what their program is doing.
Hardware drivers.
The earlier poster was implying there should be no inheritance at all because the kids getting the money did't put in any effort to earn it. The parent who earned that money did (presumably) pay their taxes on it, and the kid receiving it will (presumably) pay tax on anything they do with the money. And fwiw, here in Socialist Canada where they'd tax breathing for people earning over $50,000year if they could, we don't have an inheritance tax.
You said that it's a bad thing that his kids should inherit the wealth without having done any effort. Why should it matter if we're talking about $1,000,000 or $78,000,000,000? What is the point of having anything if you can't pass it to your kids without them doing any effort? One of the perks of owning my own home is that someday it's going to help my kids out a whole lot even though they don't earn that help or do anything to deserve it. By your logic, I should be more selfish, and get a reverse mortgage or sell the place and rent when I retire so I can spend all the equity.
Yeah, what a travesty of civilization that children can inherit from their parents. All America's problems could be solved if we had a 100% inheritance tax and only let people spend what they "earn"* * Earn for this definition means gets handed out by the government, because there is far more virtue in sitting on your ass collecting welfare than in creating world changing technology and passing the profits on to your children.
I'll buy 4 of these for $99 each on black Friday 2021 and put them in a RAID.
The problem is that Apple is now aiming all it's products at kids who think the iPad is a computer and never learned to touch type.
Why even have it web-based? Usenet used to fill the niche quite well and wasn't subject to the whims of a single for-profit company.
Except that the $10/month price is for 1 year for people with a prior license. So on the subscription you'd have paid $20/month or $1120 and still counting since Oct 2008 vs a 1 time $700 payment.
I have a legit copy of CS5 and I had no interest in 6, and if my only choice is this subscription crap I'm going to be using CS5 for a long, long, long time before I migrate to a different product.
Yes, I'm aware this is slashdot, but not everyone is happy living in their parents basement. For your own sake, try to stay off the internet for a little while and see what the world is really like.
Same AC here...
I forgot to add that in Genesis 19:32, that same righteous man tricks is daughters into thinking he's the last man on earth so he can knock up his own daughters.
This is the same Lot that is such a wonderful person god goes out of his way to spare him from the burning of soddom. Yet god kills his wife just for looking back at the city where her friends and relatives are dying and screaming.
Lot is really god's kind of fellow.
One can prove, without leaving room for doubt, that the halting problem is undecidable,
A really ignorant programming teacher at a local community collage her has found a way to decide the halting problem. A student asked her what sort of things you could validate with an asp.net validator. She said anything. He gave an example of a halting problem and she said yes.
In the words of one of her colleagues, "she's as dumb as a brick", so if she can decide the halting problem, can't someone smarter come up with a general solution?
Mostly wrong, and even the parts that a right, you make far more confusing than the need to be. I think you're using your maze example to try and represent branching within the algorithm and only confusing yourself. How would the maze for multiplying two numbers together (a P algorithm) look different from the maze for the satisfiability problem (an NP-complete algorithm)? I really can't picture your maze for either of them.
As far as your nondeterminism allowing you to simultaneously try each path, make copies of yourself, etc. It's just confusing, it makes NP harder to understand, and really clouds what's actually going on. Look at it this way. Nondeterminism allows you to always choose the correct path. Every branch you come to, you have the magic ability to pick the correct path on the first try. I call it a magic ability, you call it a super power. Forget about trying to understand how you're trying all paths; the whole concept is a mathematical model, so why inflate it with bloat trying to explain something that need not be explained?
Totally wrong. First, as the previous response said NP-hard is a separate set from NP. The intersection of the two sets is called NP-complete. NP-hard are the "hardest" problems in this class is axiomatically wrong because NP-hard is not a subset of NP.
Second, by definition of NP-hard, given a polynomial-time solution to any NP-hard problem, you can solve *every* NP problem in polynomial time, so what you meant to say is The question of "P==NP?" really amounts to "is there a polynomial-time solution to any problem that has been rigorously proven to be NP-hard?
It's not that the display resolution is too low, it's that Apple's marketing department is near-sighted.
That's what I'd prefer. A Nikon coolscan 9000 is *only* about $2000 and should give you about 120 megapixels from a 6x6 frame. IMO that setup gives the best of both worlds and much better image quality than the 39-50 megapixel backs.
Wow...where can I buy a Turing-complete microcontroller?
Until he installs an infitite tape, this is computationaly equivalent to a Finite Automata.
This is slashdot, why talk to someone when there's a perfectly stupid, immoral, anti-social solution that really shows what a pathetic person you are? Don't you have a tv-b-gone so you can shut someone's TV without having to ask them to turn it down?
Weren't they also all named George?
There's 8 color groups in the game, so unless you're playing a 2-player game (in which case there is no reason to ever trade unless your opponent is making a stupidly bad play), have 3 color groups at all makes your victory a foregone conclusion.
Not to mention, how do you get the first 3 color groups? luck, luck, luck.
The "good" board games tend to take under an hour to play, and where Monopoly lags for about 2 hours after the winner is a foregone conclusion, the "good" games come to a sudden end just as it becomes clear who will win.
By "good" game, take a look at classics like Catan, Carcassonne and Puerto Rico (which are all about the same complexity as Monopoly yet have a lot more strategy involved than luck) or less well known ones like Power Grid, and Ticket to Ride.
If you want a light little party game with lots of social interaction and bartering, take a look at Bohnaza. And if you like rolling dice, Formula De is hard to beat.
Bright out Monopoly if you want to spoil an evening.
If you conservatively play, you just slowly loose your money to the guy with all the buildings!
Actaully...wow that is insightful. Ford "played" conservatively and so had a much smaller but more stable position. GM "played" agressively, was much larger and more powerful -- and unstable. And then when the economy hit a little bump, Ford won -- well actually the "bank" slapped Ford in the face and emptied the coffers in front of GM.
It may mirror real life, but as a game, it's just a horrible design.
You say it right in your strategy...you take a chance...you hope you can survive a few rounds.
Why not have everyone roll the dice, whoever rolls highest wins the came. There's an equal amount of strategy and luck in that "variant". (And fwiw, I usually win because I'm more stubborn and people get bored and make stupid trades just to move things along -- what a great game mechanic).