Slashdot Mirror


Nintendo Announces Wireless GBA Adapter

Thanks to an anonymous reader for pointing to the Yahoo press release announcing Nintendo is using Motorola technology to produce a wireless adapter for the GameBoy Advance. According to the release, "The 2.4GHz radio frequency (RF) chipset enables up to five players to play each other wirelessly, allowing for flexible, mobile game playing", and it "...will be launched in Japan first half of 2004." Motorola is also hosting a picture of the device, showing how it connects to the GBA.

164 comments

  1. Data port speed by acxr+is+wasted · · Score: 4, Interesting

    technology offers robust performance with a high-speed data rate

    I thought that the GBAs data port was limited to an extremely slow transfer rate. (2kb/s?) Is it faster on the sp? Does anyone have info on this?

    --
    "Come on, let's go drink till we can't feel feelings anymore."
    1. Re:Data port speed by rabbit994 · · Score: 4, Insightful

      Real question is does it matter? If 2k is all you need then your good. Before anyone pulls out Bill Gates 640K quote this isn't a computer, it's a gameboy which can't be upgraded by your common person and like consoles, developers are used to working within requirements. I'm sure the data port is fast enough for all GBA games here and future.

    2. Re:Data port speed by Anonymous+Freak · · Score: 2, Interesting

      The GBA-SP has a second 'accessory' type port, so I'm guessing it's higher speed than the original GBA's... The press release claims it's compatible with the original GBA, so it may have a 'low speed' mode, as well.

      I'm wondering (like most others here, I'm sure,) if it's Bluetooth.

      --
      Another non-functioning site was "uncertainty.microsoft.com."
      The purpose of that site was not known.
    3. Re:Data port speed by Rolman · · Score: 4, Informative

      IIRC, the GBA's port is 115kbps maximum. Of course that's slow by today's standards, but it still is quite useful for multiplayer.

      Also, for those hoping this technology would be compatible with Wi-Fi because it's on the 2.4GHz range, forget it, the GBA has a minuscule 256KB System RAM, which is just fine when the cartridge's ROM is within the CPU's addressable space, but not enough for anything useful beyond gaming. Keep also in mind this wireless technology needs to have low power consumption.

      --
      - Otaku no naka no otaku, otaking da!!!
    4. Re:Data port speed by Moofie · · Score: 1

      Nintendo supporting an industry standard? Yeah, right.

      They may not have invented the "not-invented-here" syndrome, but they sure perfected it.

      --
      Why yes, I AM a rocket scientist!
    5. Re:Data port speed by Anonymous Coward · · Score: 0

      Also, for those hoping this technology would be compatible with Wi-Fi because it's on the 2.4GHz range, forget it

      Or, wait ten minutes and someone will hack it.

    6. Re:Data port speed by SamBC · · Score: 1

      It's TDMA, I believe. So yes, it is a standard, just not Bluetooth.

    7. Re:Data port speed by Dwedit · · Score: 1
      gameboy which can't be upgraded by your common person

      What about the Afterburner?
    8. Re:Data port speed by tuffy · · Score: 1
      What about the Afterburner?

      Sadly, most "common people" don't have the soldering skills required to install an Afterburner nor the patience to go through the eighteen steps required; they'd much rather buy an SP.

      --

      Ita erat quando hic adveni.

    9. Re:Data port speed by SuperDuperMan · · Score: 1

      You get far better results from the SP than Afterburner. I was one of the first people to buy an afterburner and I can tell you it was no easy job installing and getting acceptable results. At it's very best the afterburner still pales in comparison to the SP. The price difference between an SP and a gameboy advance is insignificant if you want a lighted display.

    10. Re:Data port speed by Chewie · · Score: 2, Interesting

      Obligatory Penny Arcade response to the Afterburner.

      --
      49 20 68 61 76 65 20 74 6F 6F 20 6D 75 63 68 20 66 72 65 65 20 74 69 6D 65 2E
    11. Re:Data port speed by aTMsA · · Score: 1
      I have to disagree. For one, the SP is too small for my hands(which I'd admit are pretty big), and the shoulder buttons are badly positioned. I've used it for some time(switched it with a friend to give it a try) and after 20 min playing my hands hurt, and it seems I can't learn to use them properly.

      Two. The afterburner(with the dimmer chip, no way i'm going to carve a hole in my GBA) gives you an important choice, because in many situations you don't need full light, and dimming the afterburner gives you a measurable boost in battery time.

      However i like the way the screen is protected in the SP. i have to change the front cover everytime i drop the GBA in the same pocket where i have my keys :(

    12. Re:Data port speed by Shadarr · · Score: 1

      I disagree. I had mine professionally installed, so that wasn't an issue. I also got a digital dimmer, which means instead of just off and on like the SP, my light can be adjusted by holding down select and hitting A or B. Compared to my friend's SP, I would say they're about equal. The main difference (other than the headphone jack, which I almost never use) is that you can get an SP right now, whereas getting an original GBA modded takes some time and may end up costing more. But to say the Afterburner "pales in comparison" is disingenuous. The actual screen quality is virtually identical.

    13. Re:Data port speed by Directrix1 · · Score: 1

      Has anyone noticed that this thing looks exactly like the GBA->Gamecube linkup. And if it is the same (physically) than that means its going to be perpetually pushing in the L+R buttons on my GBA-SP. Pisses me off. (Side note the problem is not present in the original GBA).

      --
      Occam's razor is the blind faith in the natural selection of least resistance and in universal oversimplification. -- EF
    14. Re:Data port speed by BigRedPimp · · Score: 1

      Actually, the second port is not a comms port. It's a charger/headphone port b/c Nintendo ran out of room (sure, I believe THAT one) on the case for an actual headphone jack.

    15. Re:Data port speed by Anonymous+Freak · · Score: 1

      TDMA is a scheme for physically transmitting data. It's one layer. It's not the whole protocol. Bluetooth uses TDMA technology, as does 802.11b, as does the cell phone technology commonly called "TDMA". (Likewise, "CDMA" isn't a whole protocol, it's just a name for one part of a transmission scheme. Yet one whole transmission scheme for cell phones has adopted "CDMA" as the name for its entire scheme.)

      TDMA means 'Time Division Multiple Access'. It defines a method of dividing a signal (or data stream) up into small chunks, and using a complex algorithm to decide when to transmit, so as to not step on other transmitters on the same frequency. The algorithm varies with the exact implementation, as does the frequency it operates on, and the data rate. 802.11b and Bluetooth both operate on the same frequency, they both use TDMA for their signaling schemes, yet they are *NOT* compatible with each other. And "TDMA" cell phones use a completely different frequency.

      It's like saying that railroad tracks are made of steel, so they're all standard. Yes, but in different countries, tracks are different distances apart. That doesn't make them 'compatible', or even 'standard', it just means that they use a 'standard' base component.

      So, we still don't know if it's Bluetooth or not, as Bluetooth *DOES* use TDMA signaling. We haven't found out for sure that it is BT, but we haven't ruled it out, either.

      --
      Another non-functioning site was "uncertainty.microsoft.com."
      The purpose of that site was not known.
  2. So, how long... by Anonymous Coward · · Score: 4, Funny

    Until I can start doing Gameboy Warchalking?

    1. Re:So, how long... by identity0 · · Score: 1

      Um, if you have friends, I think you'll be too busy playing games to warchalk...

      Who am I kidding, this is Slashdot.

    2. Re:So, how long... by cehbab · · Score: 1

      seriously.. I agree. ;) thatd be cool.

    3. Re:So, how long... by Anonymous Coward · · Score: 0

      How long 'til I can get the killer game CopyCat: Cheating On Tests Has Never Been This Much Fun!

  3. Cool. by JonStewart · · Score: 3, Interesting

    How long do you think it will be before GBA emulators use Wi-Fi cards to do the same thing?

    1. Re:Cool. by PurpleFloyd · · Score: 4, Informative
      A long time. While 802.11b and the GBA wireless adaptor work on a similar frequency, that doesn't mean that they're using the same underlying protocols. In fact, this is almost certainly closer to Bluetooth than anything, although I haven't seen any tech details other than those provided in the article.

      While GBA emulators can certainly communicate with each other (via any sort of TCP/IP network, including one over 802.11x), it's going to take some time and some brilliant hacking and RF geekery to get GBAs and PCs talking wirelessly (without special hardware from Nintendo intended for developers).

      In the mean time, it would almost certainly be cheaper and easier to interface to the GBA's wired link port - hacking up a USB interface, while not exactly easy, would be child's play compared to getting a 2.4 GHz wireless link with a proprietary protocol working between a GBA and a PC.

      --

      That's it. I'm no longer part of Team Sanity.
  4. tetris? by narkotix · · Score: 1, Funny

    So when can i play tetris against someone else simultaneously?

    --
    We played dungeons and dragons for 3 hours.....then i was slain by an elf
    1. Re:tetris? by Guppy06 · · Score: 2, Funny

      "So when can i play tetris against someone else simultaneously?"

      For that you'll have to wait until some time after 1989.

    2. Re:tetris? by Dwedit · · Score: 1

      You'll have to wait for the upcoming Tengen Tetris for the NES... I hear it's coming out some time in...oh 1988. And by wait I mean pirate it, or wait for the legal tetris mess to settle down in a few hundred years or so.

  5. wireless by Anonymous Coward · · Score: 3, Insightful

    Great. now I have to worry about some students gameboy interfering with our campus' wireless network.
    Like microwaves, and portable phones werent enough.

    1. Re:wireless by TelcusFreshbreeze · · Score: 2, Funny

      Now on sale, Super Hack Bros 4. Help Mario hack your school network as he searches (again) for his missing Princess Peach, rm -rf'ed by the evil Sysadmin B0ws3r. Challenge yourself with 40 levels of security! Available: June 2004 Requires GBA Wireless Link Cable

    2. Re:wireless by timbloid · · Score: 2, Funny

      Wireless link cable?

      hee hee

    3. Re:wireless by Babbster · · Score: 1
      Motorola's chipset also features radio signal interference prevention and low power consumption ensuring users a long battery life for extended game play.

      This combination means that a) the signal is going to be pretty low strength and therefore won't be able to interfere with longer range protocols/signals such as 802.11b/g and b) the device will probably be frequency agile at least along the lines of cordless phones which switch until they find a clean frequency or even potentially like Bluetooth devices which hop around constantly.

      It's far more likely that a wireless PC network would interfere with wireless GBA gaming than the other way around.

  6. In case the page is hosted on a GBA by Anonymous Coward · · Score: 1, Informative

    Motorola and Nintendo Join Forces to Define Wireless Portable Gaming

    Friday September 26, 12:01 am ET

    Wireless Accessory for Game Boy(R) Advance and Game Boy Advance SP Unleashes the Game Playing Experience

    TOKYO, Sept. 26 /PRNewswire-FirstCall/ -- Motorola Inc.'s (NYSE: MOT - News) Semiconductor Products Sector is supplying high-speed, low-power chipsets to enable an advanced wireless adapter accessory for use with Nintendo's Game Boy Advance and Game Boy Advance SP. This fusion of Nintendo's leadership in the portable gaming market and Motorola's own wireless communication technology together create wireless gaming history; enabling a revolutionary portable gaming experience for users. The 2.4GHz radio frequency (RF) chipset enables up to five players to play each other wirelessly, allowing for flexible, mobile game playing. The wireless adapter with the new Game Boy Advance software "Pokemon FireRed" and "Pokemon LeafGreen" will be launched in Japan first half of 2004 (see Note 1).

    The Motorola chipset contains a 32-bit RISC architecture baseband processor and a power-saving RF transceiver in the globally available 2.4GHz Industrial, Scientific and Medical Band spectrum. This technology offers robust performance with a high-speed data rate, utilizing a TDMA (time division multiple access) communication protocol to provide game users a fast receive-and-respond capability similar to a wired experience.

    Motorola's chipset also features radio signal interference prevention and low power consumption ensuring users a long battery life for extended game play. In addition, advanced technology and packaging techniques of the solution allow for integration, reducing the size of the Nintendo wireless adapter accessory for convenient mobility.

    Satoru Okada, general manager, research and engineering department of Nintendo Co., Ltd. stated, "Motorola's wireless chipset realizes high-speed and low-power consumption. This is one of the most important solutions for portable gaming. Furthermore, Motorola's wireless experience, such as, their antenna technology enabled us to develop a new wireless game system. Motorola also provided extensive contribution not only in IC development, but considerable system engineering support. This accomplished a high quality wireless gaming system. Game Boy Advance users will experience a new style of gaming and comfort."

    Scott Anderson, president and chief executive of Motorola's Semiconductor Products Sector commented, "Collaboration with Nintendo, a leader in the consumer entertainment market, allows us to further demonstrate our embedded wireless leadership. We have provided Nintendo a full wireless system solution focused on the end-user. I am confident this will significantly improve the game-playing experience and as a result, attract many veteran and novice game enthusiasts to Nintendo's offerings."

    This is the latest product in Motorola's portfolio for the gaming market and builds on the company's wireless expertise. Motorola provides game device manufacturers hardware, software and accessories that enable the entertainment and gaming market to take products to market quickly and intelligently.

    Documentation
    Wireless Communications Website:
    http://www.motorola.com/wireless-semi

    Adapter Accessory Photo:
    http://www.motorola.com/mediacenter/graphics/detai l/0,,870,00.html

    Game Boy(R) Advance SP and Adapter Accessory Photo:
    http://www.motorola.com/mediacenter/graphics/detai l/0,,869,00.html

    About Motorola, Inc.'s Semiconductor Products Sector

    As the world's #1 producer of embedded processors, Motorola's Semiconductor Products Sector creates DigitalDNA(TM) system-on-chip solutions for a connected world. Our strong focus on wireless communications and networking enables customers to develop smarter, simpler, safer and synchronized products for the person, work team, home and automobile. Mo

  7. Shoulder buttons? by MonaXier · · Score: 2, Interesting

    Great idea, but I'm wondering about the design. From the image, it looks like the edges will be either flush with or slightly overlapping the L and R buttons of the GBA SP. This might make playing some games slightly problematic.
    Otherwise, I'm looking forward to it. Too bad it won't ship in time for the Return of the King premiere line-up.

    1. Re:Shoulder buttons? by Microlith · · Score: 1

      Neither the GBA -> GCN adaptor nor this cover the L & R buttons.

      Anything that did that would be badly designed, and between the GBA -> GCN adapter and the light sensor for "Bokura no Taiyo" there's been plenty of work done on this sort of addon.

    2. Re:Shoulder buttons? by the+darn · · Score: 1

      Yeah, but the width of the adapter keeps your fingers from going much beyond the end of the rear buttons. If you examine the photo closely, it looks like the L and R shoulder buttons are duplicated on the new adapter(the darker, less transparent pointy-out-thingies on either side of the bulge). At first glance, this seems like it might be (excuse the pun-ish usage)handy for those with longer fingers/bigger hands.

      --
      Ceci n'est pas un post.
    3. Re:Shoulder buttons? by Microlith · · Score: 1

      Those pointy things are the clip hinges.

      You squeeze those in to hook and unhook the adapter. Same as on the GBA -> GCN connector.

      The L & R will remain fingertip buttons, as they always have been on the SP.

    4. Re:Shoulder buttons? by the+darn · · Score: 1

      Unless, of course, they're just to open the clasp, in which case I'll make the excuse that I'm just really sleepy...

      --
      Ceci n'est pas un post.
    5. Re:Shoulder buttons? by yerricde · · Score: 1

      What about the headphone jack? This and the GBA->GCN cable seem to cover the GBA SP system's oddly shaped headphone jack.

      --
      Will I retire or break 10K?
    6. Re:Shoulder buttons? by Anonymous Coward · · Score: 0

      Looks like you're out of luck.

      Time to go back to the Gameboy Advance with Afterburner + headphone jack :)

    7. Re:Shoulder buttons? by edwdig · · Score: 1

      If you're playing multiplayer, why would you use headphones? What fun is multiplayer if you can't hear your friends whine when you beat them?

    8. Re:Shoulder buttons? by _xeno_ · · Score: 1
      That's not just the headphone jack - it's also the AC adaptor port. Since wireless usually is a large power drain, I would have hoped that they would have left that port unblocked. Plus, as you mentioned, it's also the headphone port, so you can either play wireless or play with headphones. When playing multiplayer, often headphones are quite nice because they allow you to concentrate on the sounds that effect you and not the other player. Blocking that ability on the SPC would be quite a drawback.

      Of course, I can't be sure it really covers the AC/headphone/whatever port. It definately looks like it does, but it's possible it leaves an openning on the bottom. I can't tell from the picture. But it looks like there will be a tradeoff between the link cable and the wireless port - either headphones and restricted movement, or no headphones but unrestricted movement.

      It seems that no matter what Nintendo does, there's always some really annoying tradeoff to be made with the GBA. First there was built-in headphone jack or backlight. Now it's wireless or headphones. Or wireless and headphones but without a backlight. (Plus if you had the wireless adaptor you'd have to remove most of light accessorys for the system.) It's almost as if there's a conspiracy to try and get people to buy as much random equipment so they can have a combination that's right for any given environment...

      (BTW, you can buy third party GBA-GCN connectors that don't cover the AC/headphone port. I got one, while not expressly because of that, but it did influence the decision.)

      --
      You are in a maze of twisty little relative jumps, all alike.
    9. Re:Shoulder buttons? by wolrahnaes · · Score: 1

      I don't know about you, but I prefer to not be tethered by a power cable. I could save alot of cash and just buy a link cable if I was going to be tethered to one spot while gaming.

      I do think that blocking headphone access is really stupid though. You'll piss off alot of people with repetitive music in public places.

      --
      I used to get high on life, but I developed a tolerance. Now I need something stronger.
  8. But will it work with the GCN by siegesama · · Score: 4, Interesting

    The article only mentions this as usable for GBA/GBA connections. I hope that this will also work with GBA/GCN connections, allowing gamecube games which link with the gameboy to finally be free of cabling.

    The wavebird took care of this on the controller end, and with upcoming games taking more advantage of the GBA as a supplemental or primary controller, a wireless adapter could really rock (FF: Crystal Chronicals, for example). Considering it's the same port, I don't see why they wouldn't offer it...

    --
    what the hell is a 'junk character', anyway?
    1. Re:But will it work with the GCN by Rolman · · Score: 2, Informative

      It is possible, however Nintendo needs to develop a 2.4GHz transceiver adapter specifically for the GCN.

      It would have been a killer idea if the Wavebird RF Receiver could be used because that way there's no need to buy an adapter. But that's impossible because the Wavebird is only one way (GCN receives, never transmits), and it's on the 900MHz band.

      Maybe some third-party will see a market for it and release such an adapter, but I'm willing to say the chances that Nintendo would release it officially are next to null.

      --
      - Otaku no naka no otaku, otaking da!!!
    2. Re:But will it work with the GCN by siegesama · · Score: 1

      Ah, of course. The bi-directional requirements would also double the price, as you'd need the same equipment on both ends, yeesh. Still, we can hope!

      --
      what the hell is a 'junk character', anyway?
    3. Re:But will it work with the GCN by PainKilleR-CE · · Score: 1

      Maybe some third-party will see a market for it and release such an adapter, but I'm willing to say the chances that Nintendo would release it officially are next to null.

      There's always hope with the third-parties, as can be seen by the Pelican rechargable battery pack for the Wavebird (after trying it out on one Wavebird, I now have these in all of my Wavebirds). I'm not going to hold my breath, though.

      --
      -PainKilleR-[CE]
    4. Re:But will it work with the GCN by Anonymous Coward · · Score: 0

      The GCN does send data to the controller. The rumble feature control, plus some other bits, are sent.

    5. Re:But will it work with the GCN by Anonymous Coward · · Score: 0

      http://www.the-console-corner.com/g3_gamecube_wire less_contorller.htm

      (typo is theirs)

      I'm pretty sure Nintendo didn't put a rumble feature in the Wavebird for the sake of battery power. You'll note that the above model is cheaper than the actual Wavebird. (Although maybe not as well-built or designed)

      You also have to consider that the controller port is certainly capable of bidirectional control, or you'd never be able to use the GBA link.

      Of course, if you were specifically meaning the current Wavebird itself, then true. But I'll bet they could update the adapter at some point. Ideally, they'd sell Wavebirds with the plug-in adapter having a toggle switch between controller and GBA link, then they could sell the GBA-side link separately or something. Then your Wavebird adapter could double as your GBA link, and you could have wireless cube/GBA connections as well.

      Hmmm...that's not too bad an idea. Dammit, Nintendo, make this!

    6. Re:But will it work with the GCN by Eccles · · Score: 1

      Ah, of course. The bi-directional requirements would also double the price, as you'd need the same equipment on both ends, yeesh. Still, we can hope!

      The Pelican G3 Controller does bidirectional wireless; that way it can support rumble (handy for games like Zelda.) I just got one to give my son for his birthday (shh!) It's no more expensive than the Wavebird.

      What I want is a device that allows controllers to work with multiple players. I have USB joysticks, gamepads, steering wheels, etc.; give me a device I can plug them into that speaks GameCube and/or PS2 and/or PC.

      --
      Ooh, a sarcasm detector. Oh, that's a real useful invention.
    7. Re:But will it work with the GCN by Anonymous Coward · · Score: 0

      You fail to remember that we are talking about the Wavebird, which does not support rumble.

      A rumbling Wavebird would cost much more to manufacture, since you would need to support wireless transmission from the GameCube to the Wavebird, and you'd have to include a receiver and rumble motors in the Wavebird. This would just lead to more weight and less battery life in the wireless controller.

  9. Well, that's great ... by obsidianpreacher · · Score: 1

    Yeah, that's nice and all ... but can it run Linux?

    --
    topreacher@signature.slashdot.org 1% rm -rf sig
  10. GPS by Sir+Pallas · · Score: 0, Funny

    Now they just need GPS and Gameboy will rule the world, plus he'll know where he's at within 3 ft.

  11. wep? by Anonymous Coward · · Score: 0

    Is somebody going to finally get a clue and support weP? Or is nintendo going to go the route of M$ and put security behind last?

    1. Re:wep? by WegianWarrior · · Score: 3, Insightful

      Frankly, I would believe that I live in a world where even evil terrorist hackers have better things to do than to try and hack into someones handheld game...

      You don't frigging need any security when all you do is trying to outwit your mate in Pokemon. It's not like it's a critical system, or contains personal information. Leave it unsecure, it'll leave bandwidth and CPU power to what matter - the game.

      --
      Everything in the world is controlled by a small, evil group to which, unfortunately, no one you know belongs.
    2. Re:wep? by fr0dicus · · Score: 1

      I agree that WEP is unneccessary on a game link - and it probably doesn't even apply as this isn't using wi-fi. However it won't gobble up CPU power because in this case (and indeed 99% of adaptors 'out there') it's handled by logic on the card itself.

    3. Re:wep? by Anonymous Coward · · Score: 0

      Tell that to the guys who keep producing cheats for every networked game that gets halfway popular. I don't know where they get the time but there's an amazing number of cheats out there.

  12. ISM Bands by Detritus · · Score: 3, Funny

    When you live in the sewer, it's considered rude to complain about the other rats.

    --
    Mea navis aericumbens anguillis abundat
  13. Will this interfere with 802.11 networking? by IM6100 · · Score: 1

    I am no expert at all on wireless networking. Hell, I only switched to twisted pair a few years ago when I finally got rid of all the 10base2 coaxial ethernet on my home LAN. But wouldn't this networking interfere with the 802.11 people? I can see roving gangs of kids with GameBoy Advances encroaching on wireless network users. I see a bandwidth conflict looming, in an area of spectrum where everyone is unlicensed and supposed to cooperate.

    --
    A Good Intro to NetBS
  14. The problem with wep by the+man+with+the+pla · · Score: 2, Insightful

    The real problem with WEP isn't the weak method it uses to generate RC4 keys. I've seen with my own eyes many networks that don't even have encryption enabled. The real problem is that encryption is: A. Optional. B. Difficult to set up. WEP isn't close to being "wire equivalent" because wires are, by default, pretty secure. You don't need to manually enable 'no-public-hub-ports-on-external-walls' mode with a wired Ethernet. A wire isn't just a way to get the bits from A to B - it also acts as a user interface for associating machines with networks. I bet you didn't think of the patch panel in the server room as a user interface, right? Actually, it's a pretty good user interface. It's much more intuitive than any GUI and very reliable (ok, so it's a little messy, but so is my desktop :-) Here's an idea for how WEP could have been much closer to 'wired equivalent': When you set up the device on your machine it scans for available networks and shows a list. You choose one. It then tells you to press a key at the same time as pressing a button on the access point. If you have physical access to the access point you can do it yourself. Otherwise you call the admin on the phone and after checking your identity (usually it's just a matter of recognizing your voice) the admin tells you to press the key '...now!'. That's it. You're on the network, with securely configured strong encryption. This can be much more secure that it appears - the key is exchanged using Diffie-Hellman key exchange so eavesdropping is not possible. Man-in-the-middle attacks are difficult in a shared medium such as wireless where everyone hears everyone else: if the two participants are careful they can detect such attacks. To prevent attempts to 'take a ride' and join the network at the same time as another machine the access point will verify that there are no other attempts to join the network within a certain period before or after the time window for 'simultaneous' button presses (actually within plus or minus a few hundred milliseconds). Now, what are the chances of some company actually implementing this?

    --
    The linux hacker
    1. Re:The problem with wep by Anonymous Coward · · Score: 0

      all good points but...

      isn't part of the point of 802.11 the convenience and easiness of connecting to a network? i have a wireless access point in my house and i use my laptop outdoors a decent amount and around the house a lot. it would be a pain in the ass if i had to go up to my access point and hold down some buttons every time i wanted to connect.

      its an decent idea, but i think it takes away from what wireless is supposed to provide in terms of convenience. however theres no doubt that 802.11 needs better security than in place now

    2. Re:The problem with wep by Anonymous Coward · · Score: 0

      Surely that simultaneous key press thing would only be needed once, and afterwards they would just use the same encryption keys the machines agreed on the first time. On the other hand, I don't think the professional paranoids in the security business would find simultaneous key presses a good idea. For example, an industrial spy could rely on some luser to press the wrong button, then proceed with a very fast automated snoop around the enterprise network while the luser and the admin are figuring out what went wrong.

    3. Re:The problem with wep by PainKilleR-CE · · Score: 1

      On the other hand, I don't think the professional paranoids in the security business would find simultaneous key presses a good idea.

      In that case, for the extra paranoid and/or those that really need it, the existing method (or a better one, if there is a better one) could be used.

      Options are what make things work. Making things easy is what works in the home. Making security easy is what makes the home more secure. Not everyone has a home security system in part because shutting off the alarm is an extra step to getting into their homes (I've known plenty of people with home security systems that, after a couple years, no longer get turned on). Similarly, if getting onto the network involves inputting long strings of numbers and letters or enabling security in the first place, it's not likely the home user will bother with it. My parents wouldn't have bothered to change the password on their (wired) cable router if I hadn't stressed that it needed to be done to prevent a virus/worm/attacker from taking over their router and/or their computer.

      --
      -PainKilleR-[CE]
  15. Re:back on the market by jay-be-em · · Score: 0, Funny

    Upgrade to a gig of pc2100 ddr and it's a deal.

    --
    "Orthodoxy means not thinking--not needing to think. Orthodoxy is unconsciousness." --Eric Blair
  16. More to it than that... by Dimensio · · Score: 1

    No GBA emulator will perfectly duplicate the routines of the GBA, so there's very little chance that an emulator writer will be able to write the proper code to support linking between an emulator and a GBA. If it were that easy, you would probably already see setups available with a GBA->PC USB cable.

    1. Re:More to it than that... by Microlith · · Score: 5, Interesting

      That's totally possible.

      It's how the GBA -> GCN link works. GBAs can boot off of the data port, and this lets you have companion programs included on game discs (which is how FF: CC works.)

      It's also how multiplayer, single cart games work. Only limiting factor is that the entire program has to be held in ram.

      This is how, incidentally, all the new flashrom carts from HK work. No cart-writer needed, just a USB -> GBA cable. Boots a writer program, stick the cart in, and you're done.

    2. Re:More to it than that... by Jace+of+Fuse! · · Score: 3, Informative

      GBA->PC USB Cable, You mean like this one?

      http://www.flash2advance.com

      While there hasn't been any Emulator written that will connect up to a GBA for multiplayer linking using a Flash2Advance, there is no reason why theoretically it could not be done.

      The GBA powers on and checks that port, and what it finds there is totally up to the PC on the other side. With some clever software trickery, it should be no major task to fool the GBA into thinking it's connected to another GBA via a link cable.

      --

      "Everything you know is wrong. (And stupid.)"

      Moderation Totals: Wrong=2, Stupid=3, Total=5.
    3. Re:More to it than that... by Dimensio · · Score: 1

      The problem is that GBA game linking requires the platforms to be identical -- running the games in exactly the same way. PC emulators don't work exactly the same way as a GBA, so they're not going to be able to link properly.

      I had seen a very good explanation as to why this was impossible (written by an emu writer, I believe), but I can't find the link.

    4. Re:More to it than that... by Dwedit · · Score: 1
      I had seen a very good explanation as to why this was impossible (written by an emu writer, I believe), but I can't find the link.
      Linky
    5. Re:More to it than that... by Exatron · · Score: 1
      That link only says that creating a link feature between two handheld emulators is incredibly difficult, not that it's impossible. It also didn't mention linking a handheld to an emulator via a PC.

      "Nothing is impossible. Not when you can imagine it. That's what being a scientist is all about." - Hubert J. Farnsworth

      --
      "I think so, Brain, but 'instant karma' always gets so lumpy." - Pinky
      "Decepticons FOREVER!!!" - Ravage
    6. Re:More to it than that... by Dimensio · · Score: 1

      That might have been what I was remembering, but I could have sworn that I saw a detailed explanaiton on why it would never be possible to link a GBA to an emulator via a flash link cable.

  17. US techies unite by Anonymous Coward · · Score: 0

    Did you see the "...will be launched in Japan first half of 2004."
    What happened to the US releasing one of our innovative ideas here...gosh heaven forbid we would build something here.
    Lets get Crackin!

    1. Re:US techies unite by Anonymous Coward · · Score: 2, Insightful

      Usually stuff gets released in Japan
      Commoodre (before it went belly up) liked to release in the UK.

      America is good for inovation but extreamly bad for first release of new technology.

      Commodore did release one thing in the US first...
      The Commodore 128.
      Ops.
      Oh yeah and that CD entertainment thing that was the death of Commoodre.. that was released in the US first.

      Japan is more willing to pay over inflated prices just to get *defective* bleading edge.

      So when are they going to start selling in america first?
      Maybe when we stop recomending that everyone waits untill the price comes down.

      No really let them buy the first generation units and when they get the bugs out and the price down we can get it here.

      If your REALLY that hard up to get it price-no-matter then order one from Japan. Nobodys going to stop you.

  18. Time to buy Duracell stock by nateb · · Score: 1, Funny

    Hey moms and dads,

    Time to start thinking about buying batteries in bulk!

    --
    -- Nate
  19. Already done before? by Menkhaf · · Score: 2, Interesting

    I think (well, I'm not sure) that I was another device like this made by some guys from Norway about a year ago or so. They'd made their own to hook up to a GB, and they used mobile phones for connecting the two GB's.

    Anyone got a link?

    --
    A proud member of the Onion-in-Hand alliance
    1. Re:Already done before? by yerricde · · Score: 1

      That was Mobile System GB, and it was pulled for lack of interest.

      --
      Will I retire or break 10K?
  20. Don't fix the real problem with a GameBoy... by WegianWarrior · · Score: 4, Funny

    While getting rid of the cable is a step in the right direction, my GameBoyAdvance still don't look like a proper PDA when I pull it up during booring meetings...

    --
    Everything in the world is controlled by a small, evil group to which, unfortunately, no one you know belongs.
    1. Re:Don't fix the real problem with a GameBoy... by Anonymous Coward · · Score: 0

      c'mon man, "DOESN'T".

      Nothing makes you look more like a moron than bad grammar.

  21. Re:back on the market by Anonymous Coward · · Score: 0
    Looks like beggars can be choosers.

    Drop the diease-free bit and go have some fun. Everything but AIDS and syphilis won't kill you, and syphilis is curable. Don your rainjacket and go fishing. Always remember, though, to throw the dumb ones back.

  22. Not that it needed it..... by Millbuddah · · Score: 2, Insightful

    but it looks like this is the deathknell for the N-Gage already. The only thing it had going for it as a gaming system was the much touted wireless multiplayer gaming. Now that Nintendo has added the feature to the Game Boy, the only thing that the N-Gage is relegated to is an overpriced cellphone.

  23. N-Gage killer by fr0dicus · · Score: 1

    Now the only advantage the N-Gage has is headache inducing effects. Even this could probably be accomplished using a cheap magnifying attachment from Gamester or someone.

  24. DUH! by Rolman · · Score: 1

    Instead of buying batteries in bulk, just buy an SP...

    --
    - Otaku no naka no otaku, otaking da!!!
    1. Re:DUH! by Shadarr · · Score: 1

      Or, y'know, rechargeable AA batteries. They've only had those for what, 20 years?

  25. Shot over Nokia's Bow by swdunlop · · Score: 3, Insightful

    It looks like Nintendo isn't exactly ignoring the threat of N-Gage and Zodiac to its current market niche. Granted, this thing doesn't give the GBA the potential of N-Gage for multiplayer, since it doesn't tie in to GSM/GPRS, nor does it give the GBA any claim to serious business usability. But if they keep the price down, it should muddy the waters enough to ensure both appliances don't get much market share.

    If Zodiac or N-Gage had some actual first-run games, especially a killer multiplayer game, they might still have a chance, but both platforms have been more interested in licensing tried and true games.. A pity, some competition might produce some better games; the GBA's software has been rife with movie tie-ins, console adaptations and sequels.

    1. Re:Shot over Nokia's Bow by Cpt_Kirks · · Score: 1

      I think you will find, if you look here, that the Zodiac *HAS* first-run games on the way.

      Personally, I would much rather have a gaming PDA with the Zodiacs specs over a 16mhz toy.

      Plus the fact that GBA games will be running on the Zodiac soon...uh, forget I said that, mmmkay?

    2. Re:Shot over Nokia's Bow by swdunlop · · Score: 1

      If the GBA games are running on the Zodiac, that will be great; is Nintendo setting up a licensing arrangement for this, or are we talking about emulation and possible lawsuits. The cost of the item is still going to stop market penetration; $300 for an easily misplaced gizmo is a bit much for the children that tend to drive console sales.

      I have the feeling that the Zodiac is, at best, going to land where the Sega and Atari portables did in the market; beloved, but with only a tiny share.

    3. Re:Shot over Nokia's Bow by Cpt_Kirks · · Score: 1

      You are missing an important point about the Zodiac. It is a Palm PDA with a 200MHZ ARM9 CPU, very good ATI graphics chip, good sound chip and an excellent 480x32 display. It will run the thousands of Palm OS apps already out.

      Oh, it plays games too (with very nice game controls).

      This is a new beast. Take it to meetings, use it for your contacts, play Doom and MAME, listen to MP3s, watch movies, whatever.

  26. Sucks to be Nokia by Kris_J · · Score: 3, Interesting

    Much as Nokia have just released info about some funky-looking products for next year, their foray into portable gaming is probably over before it's really begun. The "N-Gage" (*shudder*) was touting wireless multiplay as a big feature. Now it's no big thing. I have a GBAsp on my desk beside me, I'm not going to buy a whole new phone for a feature the GBA can gain with a small add-on.

    1. Re:Sucks to be Nokia by eatdave13 · · Score: 1

      Not to mention pulling that phone out within 50 miles of anyone guarantees a fist in the teeth.

      --
      "Verbing weirds language." -- Calvin
  27. Bluetooth by harriet+nyborg · · Score: 1
    This technology offers robust performance with a high-speed data rate, utilizing a TDMA (time division multiple access) communication protocol to provide game users a fast receive-and-respond capability similar to a wired experience.

    Bluetooth uses frequency hopping TDMA, but it's a bit odd that the press release doesn't mention Bluetooth.

    Perhaps the Bluetooth hype - the universal wireless link (which no one actually uses) - has become a liability instead of a selling point.

  28. Bluetooth GBA already in the works by Channard · · Score: 1

    If this page is to believed, that is. Granted, this cartridge won't play GBA games over wifi but seems fairly innovative, turning your GBA into a wireless PDA.

  29. Killer app: VNC by alephnull42 · · Score: 4, Funny

    Either Nintendo or some 3rd party hackers should implement a VNC client for this.

    I can just see the sysadmins in the coffee room, feet on the table, busily tapping on their GBAs

    Boss: What the hellare you doing ?!?!

    Admin: Working, what does it look like?

    --
    Not confused enough? http://translate.google.com/translate?u=www.slashdot.jp&hl=en&ie=UTF8&sl=ja&tl=en
  30. Get it off 802.11 freqs!! by Anonymous Coward · · Score: 0

    You had better get it off our 802.11b freqs! Damn gamers, what a waste of perfectly good bandwidth.

  31. this ain't 802.11b, kids. by fuzzeli · · Score: 2, Informative

    This is just a wireless replacement for gba-gba link cables. It won't do anything that a link cable couldn't be used to do. I would like to see a model for the gamecube to eliminate the gba-gcn link cable, or even just an adapter to let you use one of these with your gamecube.

    Triton Labs (makers of the afterburner) announced a product very similar to this called the stealth link several months ago. Maybe they showed their hand a little early.

    It's interesting that the press release says 5 players. I assume that's a typo. The link cables (and the current software) only support 4 players... unless nintendo has something up its sleeve.

    I also don't see this as a reaction to the n-gage at all. Nintendo just sees a market for this add-on. The gameboy's dominance is not remotely threatened, and Nintendo has never been a reactive company.

    1. Re:this ain't 802.11b, kids. by Anonymous Coward · · Score: 0

      Actually, this link:

      http://www.gamespot.com/gba/rpg/pokemongreen/news_ 6075891.html

      ...implies that the games will have to be specifically designed to use the adapter, while Triton Labs' device is basically a wireless replacement for the standard link cable, so everything (should) be able to use it. Mind you, Gamespot may have their information wrong too, but it's at least interesting.

  32. Backwards compatibility...? by shadowcabbit · · Score: 1

    I foresee a minor problem with this. As of right now the most players that a multi-player GBA game can support is 4, through the use of three link cables (or one, if you sprung for the 4-port one). The blurb mentions being able to have five players simultaneously. This raises the question: Will the wireless capability be compatible with pre-existing link games? Will future link games allow the use of wired cables if two wireless adapters are not present? Is it possible to mix wired and wireless play?

    It seems like a good idea, but it would be nice to know all the facts before chucking my link cable in the garbage.

    --
    "Why Subscribe?" Good question...
    1. Re:Backwards compatibility...? by Genom · · Score: 1

      This raises the question: Will the wireless capability be compatible with pre-existing link games? Will future link games allow the use of wired cables if two wireless adapters are not present? Is it possible to mix wired and wireless play?

      I wouldn't think so, as the GBA only has one link port, and thus only one link adapter can be attached (wired or wireless). Unless someone puts out a combo adapter, I'd say the two camps will probably have to play in their own sandboxes.

    2. Re:Backwards compatibility...? by Tech+Paradox · · Score: 1

      Time for a bit of logic here...

      Last I knew the limit on the number of players for multi-link games wasn't imposed by the hardware, but by the software. IIRC, when you're daisy-chaining GBAs together there is always going to be an open port into which another link cable can be connected (provided you're not using the 4-way adapter previously mentioned).

      Example:
      Andy links to Bob.
      Chuck plugs into the port on the Andy-Bob cable.
      Dave plugs into the port on Chuck's cable.
      Four players.
      In theory, Fred could plug in to Dave's cable and that would make it a five-player thing. And you could chain from there. In theory you could have an infinite number of gamers linked, but then you'd run into connection issues. Plus, I don't think there are any games that support more than four players yet.

      So will the pre-existing link-games work with the wireless adapter? We don't know, but Motorola would be shooting themselves in the foot if they didn't make it backwards-compatible. And Nintendo and the game developers would be killing sales if they didn't make sure the new link-games worked on both specs.

      As for mix of wired and wireless... unless Motorola makes some sort of pass-through port on this thing, I would say that it's unlikely. But any GB player who buys this thing is probably already going to have a link cable sitting around, too...

    3. Re:Backwards compatibility...? by 56ksucks · · Score: 1

      "As for mix of wired and wireless... unless Motorola makes some sort of pass-through port on this thing, I would say that it's unlikely. But any GB player who buys this thing is probably already going to have a link cable sitting around, too..."

      Here's a thought, although it probably won't work. Link 2 GBA's with a cable, and then attach the wireless adapter to the port on the cable.

      -----

      --

      ---- "Excuse me. Where's the children's gun section?"

    4. Re:Backwards compatibility...? by Anonymous Coward · · Score: 0

      The 4 player thing is a hardware limit - there are only 4 16-bit ports on the GBA so you can't read more than that number at a time. The 5 player limit on this though (from what i've seen thus far) is a software timing issue that could be resolved with a little care.

  33. Hmmm what about checking email??? :D by arcite · · Score: 1

    Ok that would be rather useless.

  34. slaps forehead... by arcite · · Score: 1

    SCII pRon! Bane and savior of humanity!

  35. Hey, we just MUST... by SharpFang · · Score: 1

    ...port SETI@home to gameboy! Imagine that number-crunching power spread over billions of homes worldwide!

    I'm waiting for a decent Quake port to Gameboy too - with spare CPU power of 4 GBAs extra, it should be able to generate 3d gfx easily. On one of them only, true :)

    And when will Nintendo release a TCP stack for GBA? I want to start a portable pocket webserver!

    --
    45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
  36. Re:back on the market by Anonymous Coward · · Score: 0, Funny

    With specs like that in a machine i can see why your GF left you

  37. Game Boy Forever by Rhodey · · Score: 0

    It simply amazes me the longevity, dominance, inovation, and popularity of the Game Boy / GBA. This thing has been viable and fun for more than ten years. Just as amazing is the fact that after overcoming a wave of early competitors (Remember the Lynx?) it has stood alone, virtually unchallenged, and generally loved, for a decade. The addition of wireless capability brings a smile to my face, but isn't really that surprising considering its history. I can't imagine anyone other than the Game Boy leading the pack, and amazingly this has probably bought them another few years.

  38. 2.4GHz ... again? by damieng · · Score: 1

    I'm really hoping that this is using Bluetooth or WiFi however that press release doesn't mention either.

    If they've come up with something unique that's all we need. My DECT digital cordless phone has already died with the advent of a WiFi installation nearby. In fact we had to switch our WiFi to get ours usable again.

    I recently came close to buying a video sender but at the last moment noticed the dreaded 2.4GHz frequency range again.

    How much more stuff is going to sit on this frequency and not play nice.

    --
    [)amien
  39. The N-Gage comments.... by purrpurrpussy · · Score: 3, Interesting

    Have you tried to use an N-Gage? I played about a dozen or so games at ECTS and IT SUCKS!!!

    I mean... I had high(ish) hopes for the thing and REALLY can't see them battling the Big N on their own territory but this is a terribly designed system and the press keep trying to put a good spin on it but as a games I flat out wouldn't buy one.

    1 - The screen is tiny and vertically mounted - it just doesn't work for games. Sonic was damn annoying as the width of the play area is too wide for the screen. It's clear enough but WAY too small.

    2 - The keypad SUCKS!! It's useless for gaming although it could be useful for strategy games. You hit just about every other button on the keypad before you hit the onw you want and the surface is so smooth you really have to concentrate on where your fingers are - and thus not the game. The D-Pad is said to be excellent but I found it too smooth and flat - too easy for a thumb to slip off - too hard to detect any response...

    3 - There are no L and R buttons even though that's exactly where your fingers are.

    4 - There are lots of other buttons on the keypad such as "phone/sms etc" if you accidently push on of these whilst playing a game your gaming experience seems to just stop....

    5 - YOU HAVE TO TAKE THE DAMN THING APART TO CHANGE GAMES!!

    6 - Nokia's marketing monkies are spewing BS everyday talking about the GBA being a "kiddies toy" (they're trying to make there product look "cool" in a PS sort of way. However most people I see playing GBA are 20/30/40 somethings on tubes and trains playing stuff like Advance Wars. IMNSHO Nokia's marketing line is BS.

    7 - THERE ARE LOADING SCREENS!! WTF!! I played a coupla games (some pseudo 3D platformer and a motorbike racer) and there were HUGE (30seconds to a minute) loading screens. DAMN IT! I want to play this on a 10 minute tube journey!!

    8 - WHY DO YOU HAVE TO TAKE IT APART TO CHANGE GAMES!!!

    9 - The frame rates on a lot of the games are just NOT very good at all. Sonic plays at about 10 to 15 and seemed to have some SERIOUS slow down. As did a lot of the other games (esp. the pseudo 3D stuff)

    10 - And this is the one that will kill the N-Gage. People upgrade phones like they change underwear. This thing is going to last 2 years MAX and at that point Nokia have to release an upgrade OR incorporate this functionality into all their phones.

    11 - Don't ever believe the Big N is asleep. The games on the Nokia system just feel unfinished and unpolished - frame rate skipping - cheesey loading screens - by contrast when Nintendo launched the GBA a whole chunk of polished gaming came with it.

    The wireless adapter isn't a bad plan from Nintendo but it is just a peripheral - not everyone will buy it (in fact few will) but it will give Nintendo a little bit more knowledge to prepare for the onslaught of PSP (which I reckon is going to get screwed because any graphically decent games will drain the battery in about 30 minutes.... but we'll see about that!)

    Matthew.

    --
    "None of this shit works" -W.Shatner
    1. Re:The N-Gage comments.... by Anonymous Coward · · Score: 0

      N-Gage is not even in stores, let alone any games for it. I would not guess final quality (and 1st generation of games, they tend to get better codewise after a while) vs. pre production HW and SW quality. I have to admit thou that I'm not aware how final the HW and existing games are atm.

      Game developers can also rely on wireless connectivity on N-Gage but in GBA it's a add-on. And N-Gage does all that wireless stuff much better, and N does the actual gaming part if not much but maybe a little better. So the choice is not which one is better but can you live with the shortcomings or missing features of the platform.

      I'm guessing that there will be some excellent multiplyer games and some mediocre single player games for N-Gage and there will be many more excellent single player games but not so many (wireless) multiplyer games for GBA.

      Also I don't care about taking it apart, I play games on my PC one at a time usually, and I'm not planning to get that many games anyway was my future gaming platform GBA/N-Gage/whatever. Maybe if I buy one I'm going to be annoyed after a while but I doubt it.

    2. Re:The N-Gage comments.... by Anonymous Coward · · Score: 0

      There will (shortly?) be a second version that will allow hot swapping MMC and repositioning of the mic&speaker.

      Dunno what else they are going to change. I think they had pressure to finally release something. The redesing would have pushed the release back juuust a bit too much.

      I can't imagine why can't you hotswap MMC in the first version. I mean.. Nokia knew how to implement that years ago. 9210 communicator has this feature.

    3. Re:The N-Gage comments.... by Anonymous Coward · · Score: 0

      A friend of mine is the manager of the local EB. He was given a final version of the N-Gage at a trade show last week and I as far as I can tell, purrpurrpussy's comments generally seem to match with a finished N-Gage. The loading time really grabbed my attention, it seemed out of place on a 'cartrigge' system. Changing the game isn't nearly as bad as some people make it out to be- a 20 second juggling act. :)

    4. Re:The N-Gage comments.... by yerricde · · Score: 1

      The loading time really grabbed my attention, it seemed out of place on a 'cartrigge' system.

      Some flash card standards such as SmartMedia and MMC aren't designed for high throughput; they trade off throughput to reduce pin count, which reduces the size of the overall card. CompactFlash, on the other hand, is based on ATA and would look and act more like a "real" game cartridge.

      20 second juggling act

      Compare with a 3 second juggling act (I just checked) to take Tetanus On Drugs out of my GBA and put in Puyo Pop.

      --
      Will I retire or break 10K?
    5. Re:The N-Gage comments.... by Trinity-Infinity · · Score: 1

      EGM has a good story on the N-Gage and how much it sucks this month. I didn't realize how you have to take off the front plate and the battery underneath to switch out a game. So much for swapping games out on the fly, especially if you don't have a screwdriver with you.

    6. Re:The N-Gage comments.... by Forkenhoppen · · Score: 1

      Dude, Puyo Pop is the bomb. But getting back on topic..

      What really gets me about this particular wireless adapter is that it'll never be used for what it should be; good P2P games. Instead, it'll be used for stuff like Pokemon, so kids don't have to mess with cords.

      What do I mean by P2P games? I mean, something like, a game where each cartridge has a semi-unique ID number, or something. And each time you pull it out and play it, it scans the surrounding area to see if anyone is around that you haven't played against before.

      Where this'd be really neat would be if you were playing an RPG. Suddenly, you come into contact with someone else playing the same game. Random encounter! And the two of you are fighting. Alternately, if you've met them before, and you're of the same allegiance in the game, you get some sort of bonus.

      Or how about a game where you have to collect as many hashes as possible? Think of a fighting game, where each opponent you beat is a hash you collect that unlocks something. You could go to a convention or something and play against a bunch of other people, each with one of the hashes you need, and try and get all the hashes, all the while meeting new people and just having fun.

      There are tons of ways that you could use this technology, once you realize you aren't always playing the same people in multiplayer games on portable platforms. I'd love to see a paradigm shift in the industry, where instead of meeting friends to play games, you play games to meet friends. GBA can become the next Evercrack, but in a good way, promoting socializing IRL to meet others to advance your progress.

      Cheers

  40. Contiki by Anonymous Coward · · Score: 1, Interesting

    There is already a TCP/IP-enabled operating system with a built-in web server for the GBA: Contiki!

  41. Re:back on the market by Afrosheen · · Score: 1

    If the car was a 1995 Civic Si hatchback, I'd say you're on..

    oh well better luck next time.

  42. Truly? by Absurd+Being · · Score: 1

    I was another device like this made by some guys from Norway about a year ago or so. So you're saying you're some kind of robot? Could you connect my GBA please? Oh, and happy first birthday.

    --
    Karma: Excellent^(-t/Tau), Tau=Wittiness/Trollishness
  43. very pokemon, thnx Nokia by imperator_mundi · · Score: 1

    That just the perfect gadget to be bundled with the next pokemon release...

    and of course it's also a milestone on the road to a GBA SP2 with integrated wireless capabilites, some GP 32 way.

    Well I think we can thank N-Gage for that, even if at Nintendo they will swear that they were in no way inspired by Nokia.

  44. Long Distance Playing by sehryan · · Score: 1

    From a Nintendo Fansite:

    "Iwata also mentioned that events or stores can have special base stations installed and connected to the Internet for players to transfer data from distant locations."

    --
    The world moves for love. It kneels before it in awe.
  45. Now where will I plug my headphones in? by Anonymous Coward · · Score: 0

    Great! So the SP's only real design flaw (the lack of a headphone socket) is going to get worse as it looks like you won't be able to plug the adapter in as well.

  46. Thn sony portable scares Nintendo by cardshark2001 · · Score: 1

    I am surprised no one has mentioned the obvious: the sony portable is going to have wireless lan built in. I have a GBA and love it, but I'm probably going to get the sony portable. It's not a replacement, you can't carry it in your pocket because it's about the size of a walkman, but I expect the technology will be a bit more advanced.

    --
    WWJD? JWRTFA!
    1. Re:Thn sony portable scares Nintendo by purrpurrpussy · · Score: 1

      I doubt it scares them that much!! Probably not as much as PS2 (and PS3). There are going to be several serious advantages Nintendo have.

      1 - A HUGE catalogue of games already out there

      2 - A HUGE number of devoted Nintendo fans

      3 - The price of the PSP is going to be set far higher than the GBA.

      4 - Battery life - a full 3D game running off mechanical optical media is going to eat batteries. Nintendo have always pushed battery life as a key feature and indeed it is.

      5 - Nintendo are not asleep at the wheel. I wonder what they are conjuring up with 1T SRAMs and ATi graphics etc.... Hmmm...

      However Sony have time and money on their side. The Big N aren't going to release anything new in a hurry.

      Matthew.

      --
      "None of this shit works" -W.Shatner
    2. Re:Thn sony portable scares Nintendo by stryck9 · · Score: 1

      Actually the PSP scare the crap out of Nintendo...

      To address your points:

      1 - A HUGE catalogue of games already out there
      -- Of which 90% suck. Most GBA titles are shovel-ware and people know it.

      2 - A HUGE number of devoted Nintendo fans
      -- That may be the case but they will go where the good games are. (note the lack of GC success Nintendo has)

      3 - The price of the PSP is going to be set far higher than the GBA.
      -- Only about 100 more and when people can have PS2 level graphics in a small form factor at that price, they will buy. Also don't forget, the PSP will be able to play movies, have wireless networking built in, etc... Right now gamecubes are cheaper than GBAs and people aren't lining up for them

      4 - Battery life - a full 3D game running off mechanical optical media is going to eat batteries. Nintendo have always pushed battery life as a key feature and indeed it is.
      -- Except for not, the GBASP was a cheap ploy to get people to shell out $100 for a backlit color screen. Battery life was an excuse for them to justify the original GBA. Beside, battery life is stupid argument. If people need to buy new batteries, they will, the success of the afterburner kit demonstrated this. The PSPs battery life will be equally to the GBASP at the very least. Also, while the PSP will have a moveable media, it will also have solid state media.

      5 - Nintendo are not asleep at the wheel. I wonder what they are conjuring up with 1T SRAMs and ATi graphics etc.... Hmmm...
      -- Your only valid point. Nintento does have something big up their sleve.

      However Sony have time and money on their side. The Big N aren't going to release anything in a hurry.
      -- Actually the big N doesn't have time on their side. They need to get something out as fast as possible, as GBA sales are what is keeping their company afloat. If Sony can threaten this revenue stream, Nintendo will enter into a Sega like hardware death spiral.

    3. Re:Thn sony portable scares Nintendo by PainKilleR-CE · · Score: 1

      To address your points:

      1 - A HUGE catalogue of games already out there
      -- Of which 90% suck. Most GBA titles are shovel-ware and people know it.


      Hasn't hurt Sony on the PS1/2 side, has it?

      2 - A HUGE number of devoted Nintendo fans
      -- That may be the case but they will go where the good games are. (note the lack of GC success Nintendo has)


      Notice how well the PS2 vs. GC arguments swap sides with PSP vs. GBA. The GBA's current sales are higher than the PS2's. The GBA has a catalogue (and back catalogue) that will take significant time to reach for any competitor, even if the PSP has a larger percentage of good games (and considering Sony's past and present, that's unlikely).

      3 - The price of the PSP is going to be set far higher than the GBA.
      -- Only about 100 more and when people can have PS2 level graphics in a small form factor at that price, they will buy.


      At $100 more, it's twice as much. Additionally, I've yet to see a planned price for the PSP, though estimates have put it up there with the N-Gage ($300?), which would be more than 100 more.

      Also don't forget, the PSP will be able to play movies, have wireless networking built in, etc... Right now gamecubes are cheaper than GBAs and people aren't lining up for them

      It will play movies in a format that no one has as of yet. No one knows how many movies will be released in this format, nor who would be willing to buy movies they already have in a new format, just to be able to play them on a PSP. Wireless networking is less of a question because of the portable nature of the systems. GameCubes are twice the price of a GBA, or the same price as a GBA-SP, and that only since yesterday.

      4 - Battery life - a full 3D game running off mechanical optical media is going to eat batteries. Nintendo have always pushed battery life as a key feature and indeed it is.
      -- Except for not, the GBASP was a cheap ploy to get people to shell out $100 for a backlit color screen. Battery life was an excuse for them to justify the original GBA. Beside, battery life is stupid argument. If people need to buy new batteries, they will, the success of the afterburner kit demonstrated this. The PSPs battery life will be equally to the GBASP at the very least. Also, while the PSP will have a moveable media, it will also have solid state media.


      I'll wait and see on the PSP's battery life. Just spinning a disc seems like enough reason for battery life to be reduced. Removable media would be necessary with an optical format for one very obvious reason: memory card, to save games (can't save them to an optical ROM format). Battery life is one of the things that caused the original GameBoy to beat out many of it's competitors, despite being technologically inferior. Proper backlit (as opposed to GBA-SP sidelit) screens and 16-bit games were available on most of the original GameBoy's competitors, but battery life was crap (and I still used my Lynx a great deal, thanks to a cigarette lighter adapter and an AC adapter, but 6 AA batteries every couple hours just wasn't happening). I bought battery packs for my Wavebirds despite great battery life because buying batteries is a waste.

      5 - Nintendo are not asleep at the wheel. I wonder what they are conjuring up with 1T SRAMs and ATi graphics etc.... Hmmm...
      -- Your only valid point. Nintento does have something big up their sleve.


      As they should, considering the age of the GBA platform. That being said, it's still doing fairly well, and backwards compatibility is almost definite for whatever they'll announce next year.

      However Sony have time and money on their side. The Big N aren't going to release anything in a hurry.
      -- Actually the big N doesn't have time on their side. They need to get something out as fast as possible, as GBA sales are what is keeping their company afloat. If Sony can threaten this revenue stream, Nintendo will enter into a Sega like hardware death spiral.


      That'll be interesting to see. As he said, Sony has time on their side, though if they wait too long Nintendo's next offering could stall them.

      --
      -PainKilleR-[CE]
    4. Re:Thn sony portable scares Nintendo by stryck9 · · Score: 1

      You bring up some good points... 1 - A HUGE catalogue of games already out there -- Of which 90% suck. Most GBA titles are shovel-ware and people know it. Hasn't hurt Sony on the PS1/2 side, has it? No but there is a critical difference in that good PS1/2 games are sometimes original and of higher quality (graphics, gameplay, etc...). Most of what is good on the GBA is remakes of SNES stuff or sequels to GB games. 2 - A HUGE number of devoted Nintendo fans -- That may be the case but they will go where the good games are. (note the lack of GC success Nintendo has) Notice how well the PS2 vs. GC arguments swap sides with PSP vs. GBA. The GBA's current sales are higher than the PS2's. The GBA has a catalogue (and back catalogue) that will take significant time to reach for any competitor, even if the PSP has a larger percentage of good games (and considering Sony's past and present, that's unlikely). The GBA only has 2 or 3 viable platform franchises at most, other than Pokemon that will drive hardware adoption. All Sony needs is a Metal Gear, GTA, Madden, and that will drive PSP adoptions. It will play movies in a format that no one has as of yet. No one knows how many movies will be released in this format, nor who would be willing to buy movies they already have in a new format, just to be able to play them on a PSP. Sony owns Sony Music, and Sony Pictures / Columbia. Any takers on they won't levarge those assets? Remember that Sony attributed the failure of the Betamax to lack of content and purchased companies accordingly. Battery life is one of the things that caused the original GameBoy to beat out many of it's competitors, despite being technologically inferior. I disagree it was combination of the fact that the GB was significantly more portable, only required 2 x batteries as opposed to 6 x for the Lynx / Sega, and it was targeted at kids. However, once again look at who sony is targetting the PSP to, not GBA owners but PS2 owners who have more disposable income where buying batteries aren't that big a deal. In any event, I 'm sure the PSP will use a Lith-Ion / Lith Polymer rechargeable That being said, it's still doing fairly well, and backwards compatibility is almost definite for whatever they'll announce next year. I don't think we'll see compatibilty with the GBA, but more than likely compatibility with the GC. If Sony is using and optical format, Nintendo can't afford to stick with a cartridge format, as optical is cheaper to produce and distribute.

  47. What about headphones? by Doppler00 · · Score: 1

    Am I the only one to notice that it looks like you can't plug in headphones while using the wireless adapter? That's kind of bad. It would be nice if they added a headphone adapter to the device as well. Sure, gameboy music/sound effects are not that good, but that doesn't mean you should have to choose between wireless and sound.

    I actually think the gameboy advanced SP is too small. It would be nice if they made it just a little bigger and integrated wireless and such into the unit.

    1. Re:What about headphones? by atholbrose · · Score: 1

      Nah, that was the first thing I noticed. "Dammit, there's no headphone jack!" I was already annoyed enough at having to order a headphone adapter from Nintendo because they don't sell them in stores...

      The Gameboy Advance SP is a really neat little thing and I'm glad I got one. (Final Fantasy Tactics Advance is really fun, and I've had a copy of Tactics Ogre: Knight of Lodis lying around for months.) Still, the lack of a built-in headphone jack is annoying. Their FAQ about it says they ran out of space to put it -- and looking at the SP I can believe it. But why not just include the adapter in the box? I can't be the only person who doesn't want to inflict buzzy Nintendo music on those around me when I want to get my fix.

    2. Re:What about headphones? by Doppler00 · · Score: 1

      I got the adapter in some kind of accessory kit that included a nice case, headphone adapter, and link cable. Yeah, Nintendo should have known better to not include something that people want.

      Advanced Wars 2 is pretty good if you like strategy games. I play it when I'm on the train and you can't hear the sound without headphones.

  48. Headphones in multiplayer by yerricde · · Score: 1

    If you're playing multiplayer, why would you use headphones?

    To hear the other players' characters' footsteps so I can sneak up behind them. To avoid the din of several slightly-out-of-sync music engines.

    What fun is multiplayer if you can't hear your friends whine when you beat them?

    That's why I take one earpiece off at the end of a round.

    --
    Will I retire or break 10K?
    1. Re:Headphones in multiplayer by snubber1 · · Score: 1

      GBA's linked in multiplayer have perfectly synched music. Its actually quite cool.

      --
      I don't really mind double posts on //..
  49. Already exists. by tetsuji · · Score: 2, Interesting
    A friend of mine has been working on games that use the X-Trafun BlueTooth cards for the GBA for over a year now. The fact that Motorola's doing it will certainly get more attention in the mainstream, but they are by no means the first to develop this technology.

    Of course, X-Trafun's quite a small shop, so they haven't been able to market their product sufficiently to get much real attention. Unfortunately, although they were first, they're now going to be thoroughly stomped out of the market by the power of Motorola.

    1. Re:Already exists. by PainKilleR-CE · · Score: 1

      A PDA/Bluetooth *cartridge* vs. a wireless link cable replacement are two different things. The Motorolla unit will work with existing games that use the link cable for multiplayer (it mounts to the same expansion port that the link cable mounts to), whereas the X-Trafun cartridge is a cartridge, and therefore takes the place of the games.

      In other words, Motorolla and X-Trafun aren't even competing here. If people want PDA functionality and internet access on their GBA, the Motorolla accessory isn't going to give them that (unless someone designs an add-on cartridge to use it for that purpose).

      --
      -PainKilleR-[CE]
    2. Re:Already exists. by PainKilleR-CE · · Score: 1

      err... sorry, it looks like the Motorolla accessory won't work with existing games, either, but will only work with games that support it (though those games will still be normal cartridge games).

      Bleh, that just means it's not as useful any more, though I know my g/f will get one since it'll be bundled with the new Pokemon games.

      --
      -PainKilleR-[CE]
  50. bathroom multiplayer by svallarian · · Score: 1

    Aww yeah, bathroom multiplayer!

    Nothing like playing some mario kart with your "stallmates"

    --
    I patented screwing your mom. But it got revoked for "prior art."
  51. IHBT. by Anonymous Coward · · Score: 0

    false. but thanks for playing.

  52. it's more like a megabit by Anonymous Coward · · Score: 0

    I've downloaded stuff to my GBA over a USB->GBA adapter, which uses this link, and it is more along the lines of 800kbit-1mbit/sec.

  53. Nintendo does it again by Anonymous Coward · · Score: 1, Interesting

    This is really just another attempt to keep control of the gba market. Triton Labs (of afterburner fame) announced a wireless link kit (stealth link) months ago, but i guess it was only a matter of time before nintendo followed suit. Remember Nintendo wasn't in a rush to release a frontlit gba until the afterburner was released and was successfull, just my 2 cents.

  54. NOT backwards compatible by Astin · · Score: 1

    According to this article it's only compatible with games that support the attachment (last paragraph). So any multiplayer games you already have won't have wireless multiplayer. Seems like a big strike against itm especially since I believe there are other wireless adapters for the GBA that DO work with existing games.

    --
    - In hell, treason is the work of angels.
  55. DOOM by Anonymous Coward · · Score: 0

    oh my god, that would be so awesome to walk into a coffee shop, whip out a gameboyadvance and jump in a doom game with other random people.

    and then buy them coffee.

    1. Re:DOOM by Anonymous Coward · · Score: 0

      Kill them first, then buy them coffe...

  56. Only with certain games... by BMonger · · Score: 1

    According to GameSpot
    The Fire Red and Leaf Green Pokemon games are the only two that are currently known to support Nintendo's new wireless GBA multiplayer adapter, but Nintendo has stated that it will announce more compatible titles in the future.
    So this will *only* work with new games... which sorta stinks. The game has to support it. Which I imagine new ones will... but don't jump on the bandwagon yet.

  57. Parent is a troll by Anonymous Coward · · Score: 0
    1 - A HUGE catalogue of games already out there -- Of which 90% suck. Most GBA titles are shovel-ware and people know it.
    Hey, it seemed to help the PS2 and 90% of PS1 games sucked.

    3 - The price of the PSP is going to be set far higher than the GBA. -- Only about 100 more and when people can have PS2 level graphics in a small form factor at that price, they will buy. Also don't forget, the PSP will be able to play movies, have wireless networking built in, etc... Right now gamecubes are cheaper than GBAs and people aren't lining up for them
    Pathetic, you're buying into the hype already. The prez says it will deliver PS2 level graphics and you're kissing his ass already. Lest you forget that they overpromised with the PS2 specs too. GC sales on Amazon went way up as soon as the price cut occurred.

    4 - Battery life - a full 3D game running off mechanical optical media is going to eat batteries. Nintendo have always pushed battery life as a key feature and indeed it is. -- Except for not, the GBASP was a cheap ploy to get people to shell out $100 for a backlit color screen. Battery life was an excuse for them to justify the original GBA. Beside, battery life is stupid argument. If people need to buy new batteries, they will, the success of the afterburner kit demonstrated this. The PSPs battery life will be equally to the GBASP at the very least. Also, while the PSP will have a moveable media, it will also have solid state media.
    The PSP battery life will be equal to the SP? Did you not remember Sony hyping it up to be 3-6 hours? Or realistically half of what they promise.

    However Sony have time and money on their side. The Big N aren't going to release anything in a hurry. -- Actually the big N doesn't have time on their side. They need to get something out as fast as possible, as GBA sales are what is keeping their company afloat. If Sony can threaten this revenue stream, Nintendo will enter into a Sega like hardware death spiral.
    Nintendo isn't bleeding money like Sega was and has BILLIONS in cash reserves.

  58. The real question is... by Anonymous Coward · · Score: 0

    Can I use this on an airplane?

  59. No GBA Classic support? by spideyct · · Score: 1

    The picture shows that the adapter is designed to fit the port connections on the GBA SP. That is pretty frustrating for us GBA "early adopters" that didn't feel like buying the same console twice. Maybe the port connections are the same, but I don't think so.
    Hopefully there will be a model for the many GBA "classic" owners.

    1. Re:No GBA Classic support? by woody188 · · Score: 1

      Article said it will fit both the GBA and GBAsp. So no worries...

      Bad news is Advance Wars probably won't work with it. I love Advance Wars!!!

  60. 2.4 GHz Is Popular Because... by EXTomar · · Score: 1

    ...it is unregulated bandwidth. Microwaves, cordless phones, etc. all generated singal in this area long before Bluetooth.

    Its easy to generate a signal at reasonable powerlevels. Its easy to build antena/reflectors/repeaters because the wavelengths are long enough (or short depending on how you look). It really is the general all purpose low power transmition frequency of choice.

  61. Music sync in Tetris for Game Boy by yerricde · · Score: 1

    Not when they're playing Tetris for Game Boy, one of the original green-screen system's launch titles. I know; I've tried it. The music starts about 100ms out of sync and then falls further out of sync as the music runs faster for a player who is about to die.

    --
    Will I retire or break 10K?
  62. N-Gage, maybe not all that bad? by Anonymous Coward · · Score: 0

    I am by no means a fan of the "construction work" needed to change games on the N-Gage.

    But the N-Gage has several huge advantages over the GBA.

    One that hasn't gotten much attention:
    It is a full SymbianOS system which means lots of free content (including a Gameboy/GameboyColor and a MAME emulator! -> with thousands of ROMs available on the internet). You can even write your own programs and games.

    In my oppinion that is the reason why the N-Gage will have quite a lot of true fans. If it will be a financial sucess for Nokia will be a different matter all together ;)

  63. Re:back on the market by Anonymous Coward · · Score: 0

    rice boy

  64. Re:back on the market by acxr+is+wasted · · Score: 1

    Ok, give me the keys, computer, and the ring... turn around... and count to 30... then it will all be over.

    No peaking!

    --
    "Come on, let's go drink till we can't feel feelings anymore."
  65. GP-32 by Anonymous Coward · · Score: 0

    Anyone ever heard of the GP-32? It's slightly more pricey open-source console with better graphics than the GBA- and it ALREADY HAS an RF addon. try www.lik-sang.com and www.gp32x.com

  66. Re:back on the market by shed · · Score: 1

    this is a test, it is only a test of the emergency comment system. If this were not a test then then actual comments would appear here.

    --
    My cat can eat a whole watermelon