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User: Enocasiones

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  1. Re:Self-contradictory. on First Warcraft 3 Reviews Trickle In · · Score: 1
    It plays nicely on 166 Mhz P1s (although non-MMX ones aren't really up to it).

    After 400+ games on a P166 without MMX, I can tell you it runs fine there, too. The loading time was a bit long (other players usually had to wait for me at the beginning), but it was playable, even with 8 players.

  2. Satire is beatiful on Legalizing Attacks on P2P Networks · · Score: 1

    But it seems not to reach the moderators around here. A pity, its a nice derivative work which has been modded down instead of up.

  3. Re:heinlein's take on near-weightlessness... on Long-Term Effects of Weightlessness · · Score: 1
    I think you have an advantage over RAH when he wrote TMIAHM: we already know some of the effects of zero gravity, and they arent good, to say the least.

    The heart would actually be weaker, since it shouldnt have to pull against gravity and it would exercise less. Muscles atrophiate when they dont work, they dont get better. Just like the muscular mass loss discussed here.

    We have adapted over millions of years to the Earths conditions. One of these, gravity, remains fairly constant all over the globe, unlike air pressure, humidity or temperature. Our bodies are designed for 1g, thats their working point, and we probably function best at or around it. Oh, of course we can dream, but what we now know doesnt point at all towards increased longevity under low grav. You (and I) have a huge knowledge advantage over H, nothing to do with smartness.

    (psst, the strong ones in SciFi are the ones living under 2g, not the selenites!)

  4. Re:Choosen Candidates. on Long-Term Effects of Weightlessness · · Score: 1
    Excuse me, sir, but "simulating" gravity can be anything from impossible to trivial, depending on the meaning of "simulating".

    If you want to "create" actual gravity, its easy. Just get a big enough mass. Of course then you have to move it around, which can cost quite a bit of fuel. It would be somehow impractical to use the moon for example as a spaceship. Besides youd only get a sixth of Earths gravity and youd lose an important romantic icon. You could also use a micro-black hole, but thats stuff for Sci-Fi (see ...whatwasit, Greg Bear and his short stories about a math genius?)

    If you just want the acceleration exerted on a mass, which is what really matters (physics dont give a damn where accelerations come from, gravitys acceleration is indistiguishable from the one a motor provides), you can try the rotating spaceship thing, but if we havent managed to build a craft which can house more than a handful of people yet, that is probably a long way off. Moreover, if the ship isnt big enough youll have the problem of tidal forces: youd be subjected to different gravities at your head and at your feet. The human body doesnt like that.

    Oh, and theres the real, genuine, best-transport-means anti-g, which with our current knowledge of how things work can be relegated to pulp Sci-Fi. Or to bad Sci-Fi.

    --

    Trooled...

  5. Re:This doesn't seem like a well designed study on Long-Term Effects of Weightlessness · · Score: 1
    Its not a bad study. You can only get a few people "out there", so this is the only way to have more than a handful for comparison.

    They also study the effect of zero-G on actual astronauts with results that can be beneficial for normal people.

  6. Re:heinlein's take on near-weightlessness... on Long-Term Effects of Weightlessness · · Score: 1

    The moon is a harsh mistress was published in 1966. Heinlein had no idea what weightlessness could result in. Your guts are right.

  7. Re:The price. on Long-Term Effects of Weightlessness · · Score: 1

    in bed you still have to exert effort to lift things with your hands Last time I checked, absence of gravity didnt mean absence of mass. In order to move a mass you need a force. Inertia is still there. But taking things up in zero-G can be tricky, though. Wheres up??

  8. Re:About goddamn time on Greenbacks No More · · Score: 1
    I do. Duh. Or Duff. Doh.

    Enoc

    -Sign, not sig.

  9. Re:Huh? on Greenbacks No More · · Score: 1
    Have you considered the possibility that returning to what was known to you played a role when you went back to Canada? Things get in there while you grow up, and they stick.

    I think the "what youve grown up with is the best" factor is what matters in the size and colour issues. Maybe the best point in the whole discussion of how cash should be is the one about the cost of coins vs bills. That can be discussed somehow objectively. But it doesnt belong in this thread... (not that it would matter much).

    -hope you dont take this as a flame

  10. Re:About Time! on Greenbacks No More · · Score: 1
    Lets nitpick (I actually tend to believe the poster):

    I used to work for target not to long ago and every time I was on the register at least two times an hour someone would hand me 20 instead of a 5 , or even a 100 instead of a one.

    A conservative estimate of what one could get:

    The swaps are for the minimum considered and happen as rarely as possible (twice per hour). That means a net +$30 per hour. Considering 8 hours workdays and 20 working days per month, thats $57600 a year. Quite a nice salary bonus :)

  11. Re:About Time! on Greenbacks No More · · Score: 1
    One quick glance down the Swedish wallet immediately

    ...shows you the EDGES of the bills

    ...not! Since they have different colours and sizes, if you have ordered them more or less properly, you get to see at a glance what youve got. Neat. Of course it can be a bit more bulky, but how thick is your wallet?

    I wonder how I can be discussing this

  12. Re:Is methanol a poison? on Fuel Cell Car Goes Cross-Country · · Score: 1

    However, the way to denaturalize industrial or medical ethanol is by adding a small percentage of ethanol, which means your antidote is probably not a good one. Maybe if you first get drunk...

  13. Re:OT: grammar observation on How Effective are Ergonomic Keyboards? · · Score: 1
    An observation I've made time and again is that the English language seems rather difficult to write even for British/American people, leading to lots of funny/stupid/annoying little typos that foreigners writing English tend not to make.

    This page is a great example of that. Unfortunately, its not good for non-native speakers; as you point out, those are the kind of errors they (native speakers) tend to do. I guess if you speak the language extensively -instead of reading it- you get those things. Regarding the equivalence between written and spoken language, German and Spanish are quite easy to master, French is hell!

  14. I just don�t see it on Resurrecting NEAR · · Score: 1
    I guess the NEAR probe has some kind of propulsion system and that the gravity on Eros is probably minimal, but I just cant picture the satellite ascending to heavens after a landing which was probably rough, although not enough to destroy the probes beacon.

    Does anyone know if they used any kind of airbag like they did for Pathfinder? Do they know all systems are up and working? They havent even connected with it yet...

  15. Nvidia laughs more... on Console Pricing Economics · · Score: 1
  16. So? 3 games don�t make M$ rich on Console Pricing Economics · · Score: 1
    From the article:

    Microsoft makes $5 to $10 on each XBox software title sold, no matter who publishes it

    Being conservative, 3*$10=$30. Aditionally:

    The XBox hardware has been estimated to cost Microsoft $320 to $400 to build in 2001. They have been selling the box for $299

    That means they were losing at least 21$ per unit, with a much bigger loss now that theyve lowered the price. They give a new meaning to "economies of scale".

    I dont see how those 30$ are going to make Micro$oft rich.

  17. AoE2 killer app? on EA Cites MS Bullying, Says No Xbox Online Games · · Score: 1
    The problem with this is that AoE2 is already an online game and has been on the market for a while. So maybe AoE3 would be a killer app, but its predecessor hasnt managed to be one.

    I suppose it depends on what you call a "killer app". I think it is an application awfully desired by the user which leads him to adopt a system just to use that app. A killer app cant possibly be a game which offers nothing radically new to anyone not already interested in online gaming.

    Anyway, in this case you must consider that online gaming caters to a much smaller audience than the whole of the computer users, so even if AoE2 has gotten a place in online gaming, its not going to boost Micro$oft's revenue beyond the expected for a game.

    (Of course you get to kill a lot in the game, but Micro$oft already makes me feel like a killer everytime I use M$ Oriffice.)

  18. What�s the oldest link on the web? on Using Google to Calculate Web Decay · · Score: 1
    Not the oldest, but the first one for something OT. Then theres the oldest link, couldn't be any of these, but could be in here.

    This is a difficult question to answer, but the answer is full of totally unrelated semi-googlewhacks and curious links.

  19. Re:Web Death on Using Google to Calculate Web Decay · · Score: 4, Interesting
    Educators and "link rot".

    In a paper to be published in the June issue of the Journal of Science Education and Technology, Brooks and Markwell likened the rate of link rot to the type of "extinction equation" commonly used to describe natural processes such as radioactive decay. They wrote that the hyperlinks in their study had an expected "half-life" of 55 months."

    Also this, which is just a link from the previous article.

    Easy! :)

    (web's half-life -game -unreal -counter -gamers)