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First Warcraft 3 Reviews Trickle In

Mortin writes "Several reviews of Warcraft 3, set to be released on July 3, are up at Icrontic, Tweakers.com.au, and of course IGN. Looks like Blizzard has yet another killer game on their hands."

362 comments

  1. July 3? by Apreche · · Score: 5, Funny

    Are you sure it's supposed to be released on July 3? I mean everyone I know has it already.

    --
    The GeekNights podcast is going strong. Listen!
    1. Re: July 3? by Andorion · · Score: 4, Insightful

      Even so - people will buy it so they can play on the official battle.net network.

      -Berj

    2. Re: July 3? by ImaLamer · · Score: 1

      On a gaming forum I love we got into a fight over when this game will come out.

      I've seen it stores for a while now.

    3. Re: July 3? by Anonymous Coward · · Score: 0

      XGames3D?

    4. Re: July 3? by mizhi · · Score: 2

      I have a copy, but I also have had a copy reserved for me. The copy was useful for seeing if my old hardware (which was really good 3 years ago!) could handle it... it can... at the low settings. :-) IN any case, you're right, I like blizzard's games. I loved warcraft 2, starcraft, and now wc3. They have fun with their games, which I like. So I want to see them get compensated for their good work. :-)

      --
      Humorless sig goes here.
    5. Re: July 3? by AssFace · · Score: 1

      I'm guessing this is one of those statements that probably gets you laid a lot when it comes up in coversation?
      I have my own set of gems that make the women swoon and generally want in my pants, but this one is also quite excellent and I will have to remember that one if "I just shit my pants" doesn't work out.

      --

      There are some odd things afoot now, in the Villa Straylight.
    6. Re: July 3? by Anonymous Coward · · Score: 0

      Have a question ,
      What type of video card do you have? I have a voodoo 3 and it doesn't seem to like WC3 very much.

      Thanks

    7. Re: July 3? by Anonymous Coward · · Score: 0

      Not much after Quake 2 likes the Voodoo 3.

    8. Re: July 3? by Atlantix · · Score: 1

      You've probably seen the boxes that say Warcraft III on them that don't contain a game but a novel based on the story. They are $10 and are for reserving a copy of the game so you'll get one the day it comes out. The novel is your reward for pre-ordering.

      --Atlantix2000

    9. Re: July 3? by ImaLamer · · Score: 2

      Actually no, I've seen it in the store - someone I know has it, although their serial at this point has been "disabled".

      Works, no online play.

    10. Re: July 3? by Anonymous Coward · · Score: 0

      actually most games play nice with it

    11. Re: July 3? by mobets · · Score: 1

      I feel sorry for the store. They will no longer be able to sell Sierra, Knowledge Adventrure, or blizzard games. That is part of the agreement they would have had to sign to have the game.

      --

      It was me, I did it, I moved your cheese
    12. Re: July 3? by Anonymous Coward · · Score: 0

      uum ok. I have had a copy for what almost 2+ weeks. Its been on a very cool p2p (yea, its on all of them now). No online play b\c the retail is at least 2-3 patches behind the beta, plus what company in their right mind would let a retail play on their network before it was released. Dummies!

      Any way. Damn cool game. Gonna buy it the third.
      Oh yea. The cut scenes rocked my face off when I finished the game. They are a must see!

    13. Re: July 3? by Anonymous Coward · · Score: 0

      Technically the game is SUPPOSED to come out July 3rd.
      But certain stores (Best Buy, KMart, Staples, Wal-Mart) have been selling Warcraft 3: Reign of Chaos AGAINST BLIZZARDS WISHES!
      I understand that automatically puts them last in line for the next Blizzard games :P

    14. Re: July 3? by Bungie · · Score: 1

      I have a Voodoo 3 and WC3 runs pretty well on my system. However, I am also running the AmigaMerlin drivers instead of the standard 3dfx ones, and I have it clocked up to 180Mhz. You might want to try some of the options under your 3dfx tools or get one of those 3dfx hacking/overclocking programs (you can get them from VoodooFiles as well).

      If it is just a performance thing, it might just be RAM (WC3 seems to need a lot of it). I found that performance improved greatly under XP when I shut off a bunch of extra services.

      --
      The clash of honour calls, to stand when others fall.
    15. Re: July 3? by ImaLamer · · Score: 2

      you don't listen.

      over video chat we all witnessed someone's box, cd's and reciept... then watched as he tried to connect to bnetd and saw the thing say "disabled" - the wc3 web site states they are all disabled for now

    16. Re: July 3? by ImaLamer · · Score: 2

      Thank you.

      Sounds like the Eminem fiasco... there were stores selling the game early.

      Plus I saw pics of the box (even video, the fool flashed his serial also...) it was a tiny

    17. Re: July 3? by ImaLamer · · Score: 2

      Sure, you would pull your games from Wal-Mart, Staples, Best Buy ....

      http://slashdot.org/comments.pl?sid=35135&thresh ol d=-1&commentsort=0&tid=127&mode=thread&pid=3797448 #3799170

      Wal-Mart is one place you won't want to loose. Sure make jokes but they are huge and the people that shop there will buy anything (Deer Hunter)

    18. Re: July 3? by mobets · · Score: 1

      I'm sorry I was missinformed. The contract says that next time, they won't get it on the release date.

      --

      It was me, I did it, I moved your cheese
  2. Just Checking by Chillblaine · · Score: 1

    Ummm.... is the boycott still on ?

    --
    You Are Being Lied To.
    1. Re:Just Checking by randyest · · Score: 1

      What boycott? I mean, I boycott these kinds of games myself, but alone and without any fanfare. I just can't get into the RTS thing -- it's just so much click-and-watch.

      I play FPS, only, almost exclusively.

      I assume there are some RTS-types here, and I wonder -- do you play FPS games also?

      --
      everything in moderation
    2. Re:Just Checking by Lonath · · Score: 2

      There's no boycott. However, if you think this company did something that you don't like, then you don't have to give them your money just because they came out with something new that you want. If you don't have a problem with this company's track record and you like the product, then go buy it. People will applaud and mock you no matter what you do, so just make the decision for yourself.

    3. Re:Just Checking by Anonymous Coward · · Score: 0

      Well, I try to play FPS's occasionally... They just aren't fun and I'm horrible at them anyway. I guess FPS types and RTS types are just different:)

      I'll try not to hold your imperfections against you though;)

    4. Re:Just Checking by Anonymous Coward · · Score: 0

      I play both well. They simply don't play the same. Big deal.

      I find that most people that play either are usually bad, with an exceptional group that are simply orders of magnitude better than the rest.

    5. Re:Just Checking by MikeS2k · · Score: 1

      I enjoy both RTS and FPS games, infact they're the only two types of game that I like.

      --
      120 characters should be enough for anybody
    6. Re:Just Checking by Anonymous Coward · · Score: 0

      Slashdot? Leading a boycott? You gotta be kidding me.

      Let's see:
      1) The MPAA is bad! But, we gotta have those new anime DVDs..
      2) The RIAA is bad! But, uh, we'll keep buying CDs.
      3) Blizzard/Vivendi is bad! But oooh oooh gotta drool all over Warcrap 3!

      This is slashdot, home of the hypocrite.

    7. Re:Just Checking by packeteer · · Score: 1

      what im wondering is if this will kill starcraft... i STILL enjopy playing starcraft but if another killer FPS from blizzard comes online i think SC will be abandoned in droves leaving only a few hardcore behind...

      --
      unzip; strip; touch; finger; mount; fsck; more; yes; unmount; sleep
    8. Re:Just Checking by Archfeld · · Score: 2

      what killer FPS has blizzard put out ? They have some very nice realtime strategy games and a click fest called diablo which was fun but neither would qualify as a first person shooter.

      --
      errr....umm...*whooosh* *whoosh* Is this thing on ?
    9. Re:Just Checking by SpryGuy · · Score: 1

      I love them both. I can't imagine not loving them both.

      My favorite games, in no particular order:

      * Return to Castle Wolfenstein

      * StarCraft

      * Max Payne

      * WarCraft II

      * Jedi Knight 2

      * Age of Empires

      * Half-Life

      Oh yeah, and "Roller Coaster Tycoon" and "Diablo 2" :-)

      I've got a legitimate copy of WarCraft III reserved, and will be picking it up bright and early on July 3rd.

      --

      - Spryguy
      There are three kinds of people in this world: those that can count and those that can't
    10. Re:Just Checking by packeteer · · Score: 1

      i meant RTS... sorry if you didn't catch my meaning when i said SC...

      --
      unzip; strip; touch; finger; mount; fsck; more; yes; unmount; sleep
    11. Re:Just Checking by Anonymous Coward · · Score: 0

      I saw one guy at a competition take both the Quake 2 and Starcraft prized in the same day, without any problem (although he said he was exhausted).

    12. Re:Just Checking by joshsisk · · Score: 1

      Or maybe people on here, like everywhere else, have differing opinions.

  3. I'll wait for the demo... by Anonymous Coward · · Score: 0

    after the dissapointment of having pre-ordered Neverwinter Nights I'm going to wait for demos from now on... argh...

  4. Yawn by Anonymous Coward · · Score: 3, Insightful

    The RTS genre is one of those that i found interesting at first, but after playing six to eight quite similar games, i've kind of lost interest in the genre. I had quite a lot of fun with Starcraft and Myth 2 for a short while, but mostly only when i could find someone i knew to play with, like at a LAN party or something. Eventually, i got kind of tired of these. I don't really play these games anymore.

    Give me one reason why i should care about WarCraft 3, given that? Is there any reason that this is different or would catch my attention? I'm reading the reviews. Nothing is particularly catching my eye.

    If no one can come up with a good answer to this question, i think i'm just going to go back to bed, pretend i'm boycotting Blizzard because of their unethical attempts to use barratry to crush people legally reverse-engineering their games' communication protocols, and eagerly await this fall, when the mac release of Neverwinter Nights is out, and i will also be able to play Star Wars Galaxies on my girlfriend's PC :)

    -- super ugly ultraman

    1. Re:Yawn by Jack9 · · Score: 2, Insightful

      The one reason you should care about Warcraft3 is that it's a long-awaited cultural event. Everyone who's anyone on the internet knows about it and for some time people will have an opinion about it. That's not saying YOU should or that it's even a GOOD THING (tm) but it's something you should know. It's coming out July 3rd, a lot of internet savvy people care. Sleeping through this 'event' will be easy and probably wise. Oh yeah, Blizzard is a game company who has an unblemished track record in game varied popular game titles (debateable...Blackthorne?).
      There is no similar company. This is yet another opportunity to prove themselves or fail.

      --

      Often wrong but never in doubt.
      I am Jack9.
      Everyone knows me.
    2. Re:Yawn by Verteiron · · Score: 1

      I don't know about Warcraft 3, but if you want a good RTS game that's bubbling over with originality, try Sacrifice. It's a game from Shiny that unfortunately was met with the market's usual reaction to true creativity and brilliance: it was a total flop. But it's a fantastic, powerful game with unbelievable replay value. Oh, and the music is unbelievably awesome. Snag a copy off Ebay or something and try it.

      --
      End of lesson. You may press the button.
    3. Re:Yawn by Cygnusx12 · · Score: 1

      I couldn't agree more..

      I found myself feeling rather let down, this game is after all.. how many years LATE?

      It makes you wonder what they were doing all this time.

      One of the Blizzard hallmarks, IMHO, had always been their ingame cinematic sequences. They really skimpped out here, You can recognize almost all of their sequences from the trailers they've been leaking over the years. So I ask again.. what were they doing all this time?

      It strikes me as very "thrown together". Then this whole "Gone Gold", then wait deal (then patch??). It makes me wonder if someone's bonus rode on the First Half 2002 release date.

      My opinion only, but it seems to me very much like the Jedi Knight II release.. Put a game out there with a lame storyline, then leave it in the hands of the mod-makers to make your product successful.

    4. Re:Yawn by Anonymous Coward · · Score: 0

      Sadly, you've just described every RTS, ever. The particulars vary, as do the graphics, but the pathetic lack of strategic depth, particularly against the computer AI, remains the same.

      I suppose I'll just have to wait for one of those world-controlling evil AIs to give me an intersting RTS

    5. Re:Yawn by Rogerborg · · Score: 2
      • Sadly, you've just described every RTS, ever

      What's really sad is that I haven't. Ponder Powermonger, a 1990 Amiga title from Bullfrog. It has (substantially) everything that Warcraft III has - peons, resource management, military units, inventions, seaons (which are a lot more significant than the day/night cycle), trading and heroes. Plus it has unit posture, morale and delayed orders (you actually have to dispatch little carrier pigeons to subordinates), which makes combat much more involved than just counting hit points. There's actual strategy involved.

      And all in 512Kb.

      --
      If you were blocking sigs, you wouldn't have to read this.
  5. Make up your mind... by JohnA · · Score: 0, Insightful
    Slashdot (specifically Michael) posts several front page stories talking about how Blizzard is suing the bnetd project, and then they post these reviews.

    Sigh... to be expected... I guess the Slashdot editors are only interested in preserving their rights when it doesn't involve any action on their part.

    1. Re:Make up your mind... by LadyGuardian · · Score: 5, Insightful

      Yes, but isn't it up to the individual to make up their own mind? Being presented with both sides of the issue is the only way to ensure that you have the ability to make an educated decision.

      Conversely, /. isn't the best spot to go for pro-Microsoft/big-corporation news, so I know my point is kind of stepped on that way...

    2. Re:Make up your mind... by Saxerman · · Score: 3, Insightful
      I'll admit I was disappointed that there is no link or mention of the bnetd lawsuit in this story. However, Slashdot is suppose to be a news site. As much as we might like /. to turn into a political activist website I would rather make up my own mind on the issues rather than checking in here on how to think or act.

      As such, I will not be buying WC3 if they continue this lawsuit and have told all my friends why. Unfortunately they seem to think I'm some kind of weird Linux zealot (as opposed to a Protoss one?) and will be buying it anyways. But at least I'm trying to make a difference by not joining in their reindeer games, right?

      "Say, why won't Sax play Warcraft with us?" "I think it's against his religion."

      --

      A steaming cup of soykaf would be real wiz right now.

    3. Re:Make up your mind... by Skirwan · · Score: 4, Insightful
      I guess the Slashdot editors are only interested in preserving their rights when it doesn't involve any action on their part.
      Or maybe they're interested in providing a fair and balanced coverage of news issues.

      Slashdot is a news site. Part of reporting the news is covering both sides of the issues, regardless of personal belief. Would you prefer the editors simply post their opinions, without linking to documentation? Personally I much prefer the current system, wherein information is provided and I form my own opinion. If you are unable to form opinions, either through brain damage or simple lack of cognitive functionality, perhaps we can arrange a 'Slashdot lite' where the editors can simply tell you what to think.

      Again, for the slower readers: This is a news site. It reports the news (for nerds) and stuff that matters.

      --
      Damn the Emperor!
    4. Re:Make up your mind... by Luyseyal · · Score: 3, Funny

      Slashdot lite

      Wouldn't that present a namespace conflict with the current Slashdot 'lite' mode?

      eh...
      -l

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      Help cure AIDS, cancer, and more. Donate your unused computer time to worldcommunitygrid.org. Join Team Slashdot!
    5. Re:Make up your mind... by n3rd · · Score: 1

      If you think this site isn't biased you must have started reading within the last hour.

      Can anyone dig up some stats on the pro-Linux stories verses the number of pro-Microsoft stories? How about stories about Apache bugs vs IIS bugs?

      Personally I much prefer the current system, wherein information is provided and I form my own opinion.

      There are links to 3 positive reviews. Where are the links to the negative ones so you can see both sides?

    6. Re:Make up your mind... by Bartab · · Score: 0, Troll

      So the lack of anything good about MS proves bias? The fact that IS has more exploits, is slower to patch, is installed by default without the users knowledge is evidence of bias?

      Please.

      --
      Any sufficiently advanced technology is indistinguishable from a rigged demo.
    7. Re:Make up your mind... by Moofie · · Score: 1

      I can't find one. Can you?

      --
      Why yes, I AM a rocket scientist!
    8. Re:Make up your mind... by Anonymous Coward · · Score: 0
      Hmm.. there would only be one viewpoint

      Maybe we could call it " Vanilla Slashdot " ?

    9. Re:Make up your mind... by rossz · · Score: 0, Offtopic

      What idiots moderated this? Here's what it got so far:

      Moderation Totals: Offtopic=1, Flamebait=1, Troll=2, Redundant=1, Insightful=4, Overrated=1, Underrated=1,

      For a final score of 1.

      If I were a moderator at the moment, I would give him a point as insightful.

      --
      -- Will program for bandwidth
    10. Re:Make up your mind... by Anonymous Coward · · Score: 0

      Get off your high horse. Last night I installed RedHat 7.2 and it had just as much useless, exploitable stuff running. Worst of all, I needed twice as long to uninstall all of their "bonus" crap because rpm is a flaming piece of trash. Never mind some of the fun stories I could tell you about people running older RH or Mandrake releases.

    11. Re:Make up your mind... by Dalcius · · Score: 1

      I'll bite.

      Last night I installed RedHat 7.2 and it had just as much useless, exploitable stuff running.

      Please, do tell. I'd like to know what these bugs might be. I'm sure they're much worse than bugs in IIS, IE and MWP.

      Note on IE bug: Read: "...special code exploited a vulnerability in [IE] and forced the spyware onto users' computers."

      Worst of all, I needed twice as long to uninstall all of their "bonus" crap...

      Ever check install options? You can select what to install and what not to install. Don't whine because you didn't look.

      ...because rpm is a flaming piece of trash.

      The dependance system is much more efficient -- windows setups typically include every dependancy a program needs, leading to a lot of redundant data and bulk. Use something like up2date or Red Carpet to handle dependancies.

      Never mind some of the fun stories I could tell you about people running older RH or Mandrake releases.

      Care for me to elaborate on the bugs in unpatched versions of (*laugh*) early versions of NT? NT 4? 2000? XP? Regardless, please do tell, I'd be interested to know about these stories.

      --
      ~Dalcius
      Rome wasn't burnt in a day.
    12. Re:Make up your mind... by geekoid · · Score: 2

      I'm in the same boat.
      I just tell them I don't like the way the corporation treats there customers like crimnals.

      they say
      "Isn't that the reason you don't go to fry's"
      "Yes, yes it is."

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  6. My review. by The_Shadows · · Score: 5, Funny

    I've been playing the Beta since Spring. It's wonderful. I've got the Special Edition on order from EB. I've got it ordered for one day delivery. I've got.... I've got no life do I?

    1. Re:My review. by ceejayoz · · Score: 5, Funny

      Not only that, but you came on Slashdot to tell everyone about it.

      Yeah, you're right, you don't have a life. Of course, I don't either, so I prolly shouldn't be talking... ;-)

    2. Re:My review. by Anonymous Coward · · Score: 0

      Nope.

    3. Re:My review. by Anonymous Coward · · Score: 0

      u see theres a difference between having no life and having a geeky lame nerd life, if you have no life you are dead, you see i have no life b/c i am dead, you follow

  7. Warcraft 3 Owns! by Grieveq · · Score: 5, Informative

    Having played for a couple weeks now I must say I am pretty damned impressed with what Blizzard has done with the game. It's not revolutionary or anything like that, but the single player campaign is just pure fun. The storyline is great, the battles are great (Though mostly easy up until the last one), and the cinematics are beautiful. The new hero systems is pretty neat as well, it adds a completely new dimension to the genre. I wasn't impressed with the beta multiplayer on battle.net so I'm looking forward to getting a real copy and seeing how it performs. Now the wait begins for Worlds of Warcraft...

    1. Re:Warcraft 3 Owns! by GigsVT · · Score: 1

      I hope you mean new to blizzard RTS, the hero system has been around for ages in turn based games.

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
    2. Re:Warcraft 3 Owns! by leiz · · Score: 2

      Ah, the World of Warcraft... I saw that at E3 this year, seems to me like Diablo in 3D with Warcraft characters.

    3. Re:Warcraft 3 Owns! by Snaller · · Score: 2

      >I hope you mean new to blizzard RTS, the hero system has been around for ages in turn based games.

      Blizzard says they have invented a new system, A real time roleplaying strategy game. (RTRS?)

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    4. Re:Warcraft 3 Owns! by Rogerborg · · Score: 2
      • the single player campaign [..] is just pure fun [and the] battles are great (Though mostly easy up until the last one)

      They're not just easy, they're insultingly so. I lost one scenario in the entire four race single player campaign, and that's because I got bored and peon rushed an enemy base in sheer frustration at how trivial it was to defeat the laughably incomptent and predictable computer opponents. Warcraft III single player is fun in the same way that flicking snot at the back of a crippled kid's head is fun.

      As for the heroes adding a whole new dimension to the genre, that's true enough, but it's a sucky dimension. Now instead of peon or grunt rushing, you have to (and I mean have to) Hero Rush around the map. Whoever scoops the most levels has pretty much got the game won. Sorry, but I prefer actual strategy in my RTS.

      --
      If you were blocking sigs, you wouldn't have to read this.
    5. Re:Warcraft 3 Owns! by Dalcius · · Score: 1

      Nope.

      Read: Warlords II: Battlecry.

      --
      ~Dalcius
      Rome wasn't burnt in a day.
  8. RUN, DAMNIT by The+Evil+Plush+Toy · · Score: 1

    Sure hope it'll run on my 533... the beta sure as hell didn't.

    --
    chdir("c:\\con\\con");
    1. Re:RUN, DAMNIT by Anonymous Coward · · Score: 0

      On my p3 700, it barely runs....

    2. Re:RUN, DAMNIT by Anonymous Coward · · Score: 0

      > On my p3 700, it barely runs....

      How much memory do you have? I was thinking about buying this for my celeron 433 w/ 256MB of RAM and a 32MB geforce 2mx. From the system requirements on blizzard's page, it sounded like that setup would be ok. If it barely runs on a 700mhz machine I might not buy it though :P

    3. Re:RUN, DAMNIT by Anonymous Coward · · Score: 0

      I'm running it on an Athlon 550 with half a gig of RAM. Matrox G400 Max. 1024 x 768 with everything on medium. Plays fine, with a little stressing in big battles.

  9. How is this different??? by Anonymous Coward · · Score: 0

    ...and am looking forward to a nice long weekend of being a complete dork in front of my computer.

    This is what I do every weekend.

  10. Factual error by asobala · · Score: 1

    Strategically, the undead are very strong. Somewhat akin to the protoss from Starcraft, the undead buildings can only be built on what is known as blight.

    Surely they mean zerg? :=)

    1. Re:Factual error by Smokinn · · Score: 1

      The Undead resemble the protoss because the building are "warped" in, the builder can do something else in the meantime. But it also has to be on blight, like zerg.

      --
      "We must all be alike. Not everyone born free and equal, as the Constitution says, but everyone made equal."
    2. Re:Factual error by Anonymous Coward · · Score: 0

      The Protoss buildings had to be in range an energy pylon, IIRC, but the Zerg would seem to be a better comparison if I read that right.

    3. Re:Factual error by HydroCarbon10 · · Score: 2

      The protoss must build within range of a pylon, and are very strong (see how long it takes a couple zealots to take out a siege tank). While the zerg must build on whatever that purple mess is, they are also very weak and must be used in masses. The original statement that the first poster referred to was correct.

      --
      The best way to accelerate a windows box is at 9.8 meters per second square.
  11. some by zdzichu · · Score: 2, Insightful

    "The cut scenes are movie quality"

    well, right. Blizzard always made best cutscenes. Those in W3 are compressed with DivX, to be more like real movies ;).

    Warcraft is really good game. And the additional scenes after credits - simply rocks. Just to say - there are many short scences, one of them is Warcraft2 intro redone in War3 engine.

    The game was cool, alhrough my mouse wheel didn't worked. Running under wine and winex was unsuccesfull - big minus.

    --
    :wq
    1. Re:some by lurwas · · Score: 0

      Not running under wine heh?

      http://holarse.wue.de/index.php?news=on&submitte di d=447

    2. Re:some by jpmoney · · Score: 1

      And since it not running under wine/wineX is COMPLETELY Blizzards fault...

      uh huh... thats what I thought =).

      --
      unf.
  12. Didn't care for the Beta by Deltan · · Score: 4, Informative

    I was so not impressed with the Beta. Warcraft 2 came out in 1995. So basically they've had 7 years to come up with a third installment worthy of its predecessor. Instead they squander those 7 years, and at the last minute spit out what is basically Warcraft 2 with some new graphics and a couple new races. Most disappointing, there was huge potential for something so much more. GG Blizzard.

    The all time best Real Time Strategy game is and continues to be Total Annihilation. Better luck next time Blizzard.

    I also assume that this week we like Blizzard and next week we're back to hating them for wheeling the DMCA on Bnetd?

    1. Re:Didn't care for the Beta by Anonymous Coward · · Score: 2, Informative

      Instead they squander those 7 years, and at the last minute spit out what is basically Warcraft 2 with some new graphics and a couple new races.

      Umm, except they spent a great deal of that time working on Starcraft, a complicated game that is by some considerations the best RTS ever in terms of both depth of gameplay and complexity&game integration of plot and story...

      Also, they during that seven years managed to completely develop, design, and release both Diablo and Diablo 2, two incredibly innovative networkable games that blended and elevated the RPG and Adventure genres.. and while not quite to the almost unheard-of levels of starcraft, these games both had very well-developed game universes & storylines.. and Diablo 2 was being worked on for some of its development concurrently with WC3, wasn't it?

      Yeah, gee, that's just nothing. They just plain wasted 7 years, didn't they?? What were they doing for all that time?? Just sitting on their asses and getting drunk??
      Umm, no. Blizzard could maybe have done more to rework the basic ideas and assumptions of the RTS with WC3, but it is definitely a significant step forward even if it is not revolutionary. They can experiment some later, for now they just seem to be focusing on making a new, exciting, different, interesting, fun game. I mean, come on. How many game companies can you think of that FOUR TIMES since 1995 have created games with as much stature and popularity as starcraft, broodwars, and diablo 1&2?

    2. Re:Didn't care for the Beta by Anonymous Coward · · Score: 0

      Right, 7 years? what kind of crack are you smoking?
      Blizzard also released such great games as Diablo 2, and Starcraft, in that time.
      Get off your high horse before your fall down and hurt yourself. Damn trolls.

    3. Re:Didn't care for the Beta by Edmund+Blackadder · · Score: 2

      No the all time best Real Time Strategy game continues to be starcraft.

    4. Re:Didn't care for the Beta by bastard01 · · Score: 1

      I think blizzard was probably a little busy to be thinking as much about warcraft 3 during the 7 year period that you describe, for example they made Diablo 2,StarCraft, and gave their treatment of expansion packs. I truely don't like most of the other RTS games because they don't really excite me, but for some reason the ones from blizzard are really good, I have actually played the beta of this game for a little while, and I thought what they had done to it so far was really cool. Granted I won't buy the retail version for a while, but that is more due to my monetary position than my political one. And I really doubt that everyone in the slashdot community has a greater agenda for the entire world, and will boycott X company because they are not supporting the open source community. I use Linux, but that is because I think the product is superior, if Windows was better, I would use it all of the time. Same with games, if the game is good, I will buy it, and then enjoy the fricking game!

    5. Re:Didn't care for the Beta by bentini · · Score: 4, Informative

      Diablo and Diablo 2 are made by Blizzard NORTH. this was formerly a separate company, and Blizzard only was going to distribute Diablo. When they realized, however, how kick-ass Diablo is, they bought up the company cause they knew they could take it places. So, that doesn't really count for those 7 years.

    6. Re:Didn't care for the Beta by Stonehand · · Score: 1

      Feh. Try "The Ancient Art of War".

      - Formations -- configurable, no less.
      - Fog of war, that early, yes.
      - Fatigue and supply actually matter. Ignore logistics? Then you lose. Exhaust an army through battle after battle with no rest? They'll fight much worse until they do get some rest.
      - Terrain matters -- a LOT.
      - Very distinct difficulty levels as set by opponent -- and it's upfront about bonuses and penalties that the AI gets.
      - An AI that actually doesn't appear to use omniscience cheats.
      - Fortresses that you can actually storm.
      - A map that doesn't conflate tactical distance with strategic distance -- battles occur on a tiny part of the map, zoomed-in. Most so-called RTS games nowadays are tactical, at best.
      - Time scales also make more sense. Troop training is slow, and isn't micromanaged; and troop movement across the map is slow compared to battle speed. Fast clicking won't save you if you mismanaged your troops beforehand.
      - Configurable up the wazoo -- (in game, not map) set depth and danger level of water, set density of woods, set recruitment rates, set whether or not forts supply food, et al.
      - Came with a sweet map editor.
      - Allows flags for victory locations.
      - No effort wasted on cut-scenes or other fluff; it's all pure gameplay.
      - Clicking speed never mattered. Strategic thinking did.
      - A manual that actually presented some very basic military theory and history instead of a cheesy storyline about some fantasy land.

      It's was a brilliant game that deserves a remake.

      --
      Only the dead have seen the end of war.
    7. Re:Didn't care for the Beta by scrote-ma-hote · · Score: 1

      I used to love that game on my XT-10. Then we got a 386 and it was too fast. I'd like to see it now on my althon 1600. I don't think it would last very long. But yeah, a remake would be so cool.

    8. Re:Didn't care for the Beta by reverius · · Score: 1

      Does this explain the obvious Diablo influence on Warcraft III (Heroes with experience, skills based on experience, auras, inventories with very similar items, etc)?

      I guess it would... I always thought they simply put some of the Diablo II design team to work on Warcraft III, until I read this post.

    9. Re:Didn't care for the Beta by Jack9 · · Score: 1

      The Ancient Art of War was the best. I cant say it any better. This tripe they are peddling now makes me sick.

      --

      Often wrong but never in doubt.
      I am Jack9.
      Everyone knows me.
    10. Re:Didn't care for the Beta by hkmwbz · · Score: 1
      "at the last minute spit out what is basically Warcraft 2 with some new graphics and a couple new races"
      Yeah, and Starcraft is just Warcraft in space. And all RTS games are basically the same. Yeah.

      Of course, Warcraft 2 has heroes, four vastly different races, a storyline tying all races together (rather than letting the race you are playing win, depending on which you are playing), etc. etc.

      Yeah, Warcraft 3 is just Warcraft 2 in 3D. Like Starcraft was Warcraft in space. Like Total Annihilation is just Command and Conquer with robots. Like every damn RTS game is basically the same game.

      So why bother playing games at all? They are all the same. Same old crap.

      I know, I know. I Have Been Trolled.

      --
      Clever signature text goes here.
    11. Re:Didn't care for the Beta by Anonymous Coward · · Score: 0

      I spotted the Diablo influence as soon as my Hero character picked up a "ring of armouring +2" (or something very similar) in the campaigns.

    12. Re:Didn't care for the Beta by fireklar · · Score: 0

      To me, TA is still probably the single best RTS game ever made. Even now, when newer and "better" RTS games are being made, TA is still pretty damn good and Chris Taylor could have been god if he made TA2 as good :)

  13. Zoom out? by Sir+Frag-A-Lot · · Score: 1
    Does anyone know if it's possible to zoom the camera out?

    I mean, i just get around 3 or 4 buildings on the screen at once.. it's just unbeareable. In the old days you could see much more of the map at once.

    Confining the player with this sort of fixed camera view seems to be a silly move - there's still the fog-of-war (tm) to limit your vision.

    --
    ... crusher[kreaPC] ...
    1. Re:Zoom out? by ddd2k · · Score: 1

      u can manipulate the camera anyway you like in the editor, but i think Blizz is smart enough to realize that panning and rotation around ruins the stragetic element of RTS games. its a good reason why many other 3D rts games failed.

    2. Re:Zoom out? by Anonymous Coward · · Score: 0

      Mouse wheel is default zoom control - zooms in and out quite nicely.

    3. Re:Zoom out? by Sir+Frag-A-Lot · · Score: 1

      >Mouse wheel is default zoom control - zooms in and out quite nicely.

      doesn't zoom out far enough for me...

      --
      ... crusher[kreaPC] ...
  14. Jesus, people by Wind_Walker · · Score: 0, Offtopic
    And the slashbots are at it again. Doublethink at its finest.

    First it was the MPAA. We hate the MPAA because they're taking away our fair use rights, destroying our freedom. But then we go nucking futs over Spider-Man, Lord of the Rings,

    1. Re:Jesus, people by Anonymous Coward · · Score: 1, Insightful

      Thanks for letting me know I hate the MPAA. I must have forgot or something.

      Or maybe I never did and you're retarded. Perhaps you hate the MPAA and you're pissy because I don't.
      Much like Vivendi and the bnetd battle. I don't give a shit, and that probably enrages you. I mean if you think something, surely everyone on a forum of tens of thousands will also!

    2. Re:Jesus, people by RovingSlug · · Score: 4, Insightful
      Eric Flint in Prime Palaver #8 expressed the point best: "Grow up, dammit."

      Since you're probably too unmotivated to read it, let me extract a couple relevant sections:

      Or, to move to American literature, I find the politics of Ernest Hemingway a lot more to my liking than the politics of William Faulkner. Yet, as a rule, I dislike the fiction of Hemingway -- I find his obsession with issues of "manhood" boring ("c'mon, Ernie, I figured this stuff out by the time I was seventeen; grow up, willya?") -- and I adore the fiction of William Faulkner.

      Literature is not politics. The only time I will refuse to read the fiction writings of someone whose political views I strongly disagree with is if their actual writings are simply a thinly-disguised veneer for their political program.

      ...

      Literature -- and popular fiction is no different, there's no Chinese wall separating the two -- is not politics. A writer as a political figure and his or her fiction are not the same thing. Their political and social views will, of course, influence their writings. But the way that influence works its way through can get extremely complex, even contradictory. And since no political viewpoint -- not even mine, as amazing as it may be -- ever captures all of human reality, you will often discover that a writer whose expressed viewpoints on political matters seems stupid or offensive to you still has something to say in his fiction which strikes a chord.

      All points he makes apply directly to the Warcraft 3 / Blizzard situation. Blizzard's politics and the quality of their products are independent -- especially when you consider the people who create the games are a wholly separate group from those who make the political decisions.

      And that applies to the MPAA, too. You can despise their political actions, but still appreciate the work by Sam Raimi, Stan Lee, and company; Peter Jackson, J.R.R. Tolkien, and company; and so on.

      So by no means is it doublethink to say, "We dislike Blizzard's actions toward BNetD. In addition, we like Warcraft 3." Take your head out of that sandbox you've burried it in, and grow up.

    3. Re:Jesus, people by Disevidence · · Score: 2

      Bravo, well said Sir.

      Im sick of people like the grandparent of my post as well.

      --
      Think nothing is impossible? Try slamming a revolving door.
    4. Re:Jesus, people by ceejayoz · · Score: 2

      Write in moderation for you, +10 insightful. Very nicely put :-)

    5. Re:Jesus, people by TH4L35 · · Score: 2

      I would just like to throw one more compliment onto the pile...
      excellent point, and well said

      --
      When Thales was asked what was difficult, he said, "To know one's self." And what was easy, "To advise another."
    6. Re:Jesus, people by schon · · Score: 2

      All points he makes apply directly to the Warcraft 3 / Blizzard situation. Blizzard's politics and the quality of their products are independent -- especially when you consider the people who create the games are a wholly separate group from those who make the political decisions.

      The difference is, of course, that by givng money to Blizzard, you're giving money (and thereby encouraging) BOTH groups. When you give money to Blizzard, you're endorsing the actions of the people who seek to beat innocent people into submission.

      Giving money to an author doesn't necessarily mean you're endorsing his political viewpoints.

      And that applies to the MPAA, too. You can despise their political actions, but still appreciate the work by Sam Raimi, Stan Lee, and company; Peter Jackson, J.R.R. Tolkien, and company; and so on.

      No, it doesn't. The MPAA doesn't make movies - the member companies do. It's a fine line, but there are companies who are part of the MPAA (such as Universal and Disney) who rabidly attempt to curtail others' rights, and there are those who don't.

    7. Re:Jesus, people by Anonymous Coward · · Score: 0

      I bet you won't be giving a shit when your next computer purchase is a dumbed-down media terminal, where every action you wish to perform has to be confirmed by the service provider, in order to "prevent piracy."

    8. Re:Jesus, people by Anonymous Coward · · Score: 0

      As another poster has pointed out, your analogy isn't applicable. I'm sorry, but I'm going to have to take back those honorary mod points.

    9. Re:Jesus, people by RovingSlug · · Score: 2
      In reverse:

      No, it doesn't. The MPAA doesn't make movies - the member companies do. It's a fine line, but there are companies who are part of the MPAA (such as Universal and Disney) who rabidly attempt to curtail others' rights, and there are those who don't.

      You seem to have missed any/every point by Eric Flint's Prime Palaver #8. An author is a single entity. There is no fine line. The assertion is that supporting/enjoying a product of an entity is entirely disjoint from dis-/agreeing with the politics of that entity.

      Giving money to an author doesn't necessarily mean you're endorsing his political viewpoints.

      And by all the same reasoning (did you apply any actual thought? the author is implicitly BOTH of those Blizzard groups...), giving money to Blizzard doesn't necessarily mean you're endorsing their political viewpoints.

      The difference is, of course, that by givng money to Blizzard, you're giving money (and thereby encouraging) BOTH groups. When you give money to Blizzard, you're endorsing the actions of the people who seek to beat innocent people into submission.

      Buying the game gives money to BOTH groups (or one author)? Yes. Buying the game endorses the politics of BOTH groups (or one author)? No.

      Let's break it down:

      • Buying a game send the message, "This game is good."
      • Not buying a game sends the message, "This game is bad."
      • Not buying Warcraft 3 will not send the message, "I disagree with Blizzard's actions toward BNetD and would buy Warcraft 3 otherwise because it looks like it's a good game."
      • Sending Blizzard a letter that says, "I disagree with your treatment of BNetD" will send the message, "I disagree with your treatment of BNetD."
      • Supporting the FSF in the name of BNetD will send the message, "I support legal opposition to Blizzard's actions against BNetD".

      There are two different arenas (product and political), and actions/messages in one don't bleed in any significant way into the other. ... just like the relationship between an author's politics and an author's writing.

    10. Re:Jesus, people by haedesch · · Score: 1

      excellent post... I'm with you all the way

    11. Re:Jesus, people by joshsisk · · Score: 1

      Oh yeah, and /. not posting a review of Warcraft is going to stop that!

    12. Re:Jesus, people by prizzznecious · · Score: 1

      Of course all are welcome to enjoy Warcraft 3 as a product, to recognize that it's a good piece of software. However, it is not logically sound to divorce the products of a software company from the same company's politics. Your purchases of the software pays the salaries of the executives who make the political decisions. Your example regarding literature misses the mark by a wide margin, particularly in this case. Blizzard's politics are directly related to how you may use their products, and there is no reason to believe their politics might change naturally or that they won't in fact become worse and worse still. Also, a writer's fiction is not dependent on making money, unless he lacks all artistic integrity. The purchase of a book has no bearing or influence on the nature of any future works by the author. This is profoundly not so for a software company. So yes, you may admire the quality of the product without hypocrisy. To buy the product is another matter altogether.

      --

      visit the hwky website for a lyrical genius infusion.
    13. Re:Jesus, people by schon · · Score: 2

      You seem to have missed any/every point by Eric Flint's Prime Palaver #8

      No, I haven't - you're the one that's attempting to twist it to meet your viewpoint (if it really is your viewpoint, and not just a clever troll.)

      An author is a single entity. There is no fine line. The assertion is that supporting/enjoying a product of an entity is entirely disjoint from dis-/agreeing with the politics of that entity.

      This very reasoning is flawed. First (in the case of Blizzard), we're not talking about "political views", we're talking about actions. Very different - that's why the Constitution talks about freedom of speech, and not freedom of action.

      But I'm guessing you need to brush up on your reading comprehension.. See, what I said:

      When you give money to Blizzard, you're endorsing the actions of the people who seek to beat innocent people into submission.

      And your reply:

      Buying the game endorses the politics

      Now, I see you're trying to say that they're both the same, but they're not. Actions are VERY different than a political viewpoint.

      Second, by your logic (since you mentioned the MPAA), every American person (including every one that reads slashdot) MUST support the DMCA, and all of the harrassment done by the US government.

      As I said the MPAA does not make movies.

    14. Re:Jesus, people by RovingSlug · · Score: 1
      Well, you're not saying anything constructive. But, yes, you have still failed to show any comprehension of points made by Flint.

      Actions are VERY different than a political viewpoint.

      Irrelevant. You're not even in the same discussion.

      If an author joins certain political groups, enacts in the real world his personal philosophy, mulches babies, rapes mothers, and makes deals with the Devil, should you boycott his or her literature? Well, if the book has something to say, it's still worth reading. THAT'S Eric Flint's point, and by extension my point about Warcraft 3. Clue in.

  15. Kohan by Anonymous Coward · · Score: 0

    Kohan (http://www.timegate.com) is the best RTS ever; I doubt something like Warcraft 3 could ever compete. It's a shame that TransGaming picked up the rights to make a few modifications to the code with Visual C++, modify wine a little, and then call it a "Linux port." 1.3.1 forever, I guess.

  16. The storyline sucks by Anonymous Coward · · Score: 0



    The storyline looks like if was written by a little child.

    1. Re:The storyline sucks by Anonymous Coward · · Score: 0

      I second this; the story is balls.

    2. Re:The storyline sucks by LordLucless · · Score: 1
      I also think Blizzard needs to come up with a new plot device - this is the third time we've seen the good guy in the first campaign turn to evil in the next. To wit:
      1. Diablo/Diablo 2: The Hero in Diablo 1
      2. Starcraft: Kerrigan
      3. Warcraft 3: Arthas
      Really need something new from these guys.
      --
      Just because you're paranoid doesn't mean there isn't an invisible demon about to eat your face
    3. Re:The storyline sucks by Disevidence · · Score: 2

      You're as bad as ChrisD.

      Fuckwit.

      --
      Think nothing is impossible? Try slamming a revolving door.
    4. Re:The storyline sucks by wuHoncho · · Score: 1

      dude, who cares? Read a f#%@ing book if you want interesting plot devices. Besides, games with real plot devices built in as a playable element(and fail to suck) are still quite a way's away. Plot is not that much of an issue with games at this point (i.e. the click-through-the-stupid-movie factor with many games). What matters is that stuff flows coherently so that player has an idea of what's going on, who they are, and why the hell they're in this map they've been plopped on. I think Blizzard does that (and many other things) pretty well in Warcraft 3.

      --


      Just another freak in the freak kingdom.
  17. Warcraft III storyline sucks! by Anonymous Coward · · Score: 0


    The storyline is horrible. It feels like if a little child wrote it. I'm not kidding when I say the storyline is very very bad.

    1. Re:Warcraft III storyline sucks! by ddd2k · · Score: 1

      yup, i agree, SC storyline was much better. this totally lacked character development. the only character that i thought had a future was Arthas, but they seemed to drown him out in the middle of campaigns.

    2. Re:Warcraft III storyline sucks! by Anonymous Coward · · Score: 0

      Huh? The storyline in StarCraft died after the third or fourth Zerg mission.

      WC3's storyline trailled off during the Night Elf campaign. More or less after the Demon Hunter mission. The first three were quite solid. The ending was retarded.

      I think it's quite plausible to assume they were pressured by time. They ran way overtime as it is.

      And of course most of their energies go to polishing the multiplayer, since that's why people buy the game. The million copies sold in Korea won't be for its amazing storyline.

    3. Re:Warcraft III storyline sucks! by Anonymous Coward · · Score: 0

      AndthekoreanswillallplayitinFASTESTFASTESTFASTESTm ode.

      What's that about, anyway?

    4. Re:Warcraft III storyline sucks! by Anonymous Coward · · Score: 0

      Have you ever noticed that all Koreans are hyper as fuck? POTAR POTAR HUK HUK HUK ^_^ ^_^ ^_^ SOJ SOJ RUSH RUSH

      Maybe all of the Ritalin prescribed in the U.S. is replaced by placebo, and all of the real Ritalin is shipped off to Korean game players.

  18. Gamespot Review by Galahad2 · · Score: 1

    There's also an excellent "first impressions" at Gamespot.

  19. Fun? Yes. Blizzard's best? Far from it. by c-town · · Score: 5, Interesting

    The evidence is in the players. All the rts hardcore players have played in the beta and have quit. Why? Cause the game lacks a lot of depth due to a lot of built in "features". Like for instance, creeps. The idea of AI controlled units around the map for you to attack and guard things such as mines and shops might sound good. However, creeps has an adverse side affect. It gives experience to your heros and gives you gold (Heros are another new concept, which is a big buff unit that can gain experience, level and have very powerful abilities and spells) . How is that an adverse side affect you ask? Well, it turns out, early on in the game, you *HAVE* to go creep hunting to give your hero that experience edge. Heros have the ability to turn the tides of the battle and a level 1 hero is much weaker than a level 3 hero. Right now, I rarely engage combat with the opponent until my hero is at least level 3. After creep hunting for a couple hundred games, it gets mundane and boring. Some people brush this off as "another resource" to get. However, this resource takes the first 10 min of the game. Before in previous RTS games, the focus of resource gathering was maybe the first 1-2 min of the game. Another big flaw many players see is upkeep. Upkeep is another new concept by Blizzard which cuts down the amount of gold a peon will bring out of the mine. At 30 units, you enter low upkeep which reduces gold to 7 and at 70 units, you enter high upkeep which reduces gold to 4. Blizzard implemented this because they didnt want 200 zerglings running around on the map. However, many players despise this limit saying low upkeep is annoying and they never really enter into high upkeep, which defeats the purpose. This also affects expanding because the extra peons cuts into your upkeep. Oh, that reminds me, 5 peons *MAX* per mine. These are two of the most controversial ideas that Blizzard has brought in. There are others as well. Many players complain that these limitations limits the depth of the game. IMHO, the game is fun and interesting. The 3D is done pretty well. However, it's not a Starcraft. Starcraft has depth and it's a very strategic game. It captivates players even today (I think it's been out for 4 years?). Will I buy War3? Yes. Will I be playing it after 6-12 months? Prolly not.

  20. Go download it off one of the binary newsgroups... by Anonymous Coward · · Score: 0

    I already downloaded off one of the many binary game groups. Hint: it was a "clonecd" binary game. HEHE

  21. Can We Get Another Game Please? by HomerJ · · Score: 3, Insightful

    I'm going to put this game in the same catagory as Doom 3, and say that this is what's wrong with the American game industry.

    There is too much convergant thinking in PC games anymore. War Craft 3, and Doom 3 being prime examples. Neither game sets off to be a good game in their own right. They want to be the perfect example of what a game in their genre would be. Neither Id nor Blizzard look at a game anymore and go "what would be good for this game?" they go "what would be good for a RTS or FPS?" Instead of trying to give the player a totally new experience, and make it something worth my time to play, I just get new polish on the same games that have been released for years. Most of the "improvements" in WC3 weren't because it would make it a better experience in the world of Warcraft, it's what would make it a more "perfect" RTS. The same can be said for Doom 3, which is going toward what a "perfect" FPS should be. It seems like the companies just seem to say "let's make a RTS, do what would be a perfect RTS, then just theme it with whatever franchise we should have a sequel to. Id being the same way, just so happens the Doom was the next franchise to get an update to approach that "perfect" FPS.

    Is it really that hard anymore to actually try to create a game, and then design an interface to the game that would be best fitted to the experience you wanted to gamer to have? Show me something new before I put down $60 for a game. Or has the US gaming market have become so braindead that if a game doesn't fit perfectly into a given genre, it's "too hard and confusing". Excuse me if I don't want the same game 50 times, and have to have my hand held though a game. Give me something new, and I'll go put $60 to get a copy.

    1. Re:Can We Get Another Game Please? by c-town · · Score: 1
      Doom 3 won 3 awards at E3 this year. Anyone who saw the demo dropped their jaws in awe. ID software does not make bad games (some would debate quake 2 though) and Blizzard has a VERY good track record.

      Most of the "improvements" in WC3 weren't because it would make it a better experience in the world of Warcraft, it's what would make it a more "perfect" RTS.

      Now why the hell would Warcraft 3 make for a better experience in World of Warcraft? So you're saying you want single player rpg game before the mmorpg comes out? How are either of those creating a better experience for the RTS player? If you're thinking of better experience in single experience, you've come to the wrong genre. Majority of RTS customers play online against other human opponents. That's their experience. Blizzard is interested in creating a better experience for the online gamers. People will not move from Starcraft to Warcraft 3 if Warcraft 3 did not provide a better experience.

    2. Re:Can We Get Another Game Please? by Anonymous Coward · · Score: 0

      Watch it, you're going to get flamed by a Slashdot Blizzard fanboy. Repeat the mantra after me, "Blizzard can do no wrong, all their games are perfect, they are the best company in the industry because they listen to their fans (except the fans responsible for bnetd)."

      Never mind that Blizzard has essentially been making the same damn game for years and years now. I agree; I'm sick of it all. RTS was the big "fad" a couple years back, when everyone and their dog was making Warcraft/C&C ripoffs. Hell Bioware even got into the act with their horrid "it's D&D rules, but we want to make it RTS" Infinity Engine. It's stale, just like FPS games.

    3. Re:Can We Get Another Game Please? by Anonymous Coward · · Score: 0

      Why don't you write some innovative games, there, sparky.

      Let's see the meat! Or maybe you'll whine on because millions of copies of this game will be sold by people that will enjoy it. Oh no!

      Surely they're all sheep and only you know what a game is!

    4. Re:Can We Get Another Game Please? by Anonymous Coward · · Score: 0

      Doom 3 won 3 awards [e3awards.com] at E3 this year

      Let me get this straight: the original poster lamented the sorry state of the gaming industry, yet you chose to start your rebuttal by noting that one of the games mentioned won an industry award (or several, whatever)?

    5. Re:Can We Get Another Game Please? by The+Cat · · Score: 2

      Anyone who saw the demo dropped their jaws in awe.

      Sure. It has great graphics. Fine. Spectacular. I have always been amazed by Id's graphics engines.

      However, the *point* was something entirely different.

    6. Re:Can We Get Another Game Please? by The+Cat · · Score: 2

      There is too much convergant thinking in PC games anymore.

      The "clone and sequel" industry is another term for it. Same thing that is happening in Hollywood. Coincidence? :)

      Or has the US gaming

      industry

      become so braindead that if a game doesn't fit perfectly into a given genre, it's "too hard and confusing".

      Bingo. Tell him what he's won, Bob.

      The game "industry," in their money-soaked, stumbling mad rush to become an interactive Hollywood has no tolerance for risk, and no tolerance for moderate success. Creativity is discouraged. Talent is fired. Only the "proven" get funded. It's a numbers industry, not a creative industry, and that is why it fails.

      The game media is the other half of the problem, as they have no tolerance for a moderate budget. Warcraft 3 was every game journalists favorite as soon as the first concept sketches were released (I know this because I read the fawning, fanboy-esque 18-page "previews" in PCGamer, complete with cover feature), because they knew Blizzard would throw umpty million dollars at it.

      Meanwhile, Warcraft 3 will lose to the Sims by a minimum of four million units, and they still don't get it. There are people making $70,000 a year at these companies that cannot explain why the Sims succeeded, but they can ALWAYS explain why THIS new idea WON'T sell.

      Sigh. Another $10 million yawn.

    7. Re:Can We Get Another Game Please? by sandalwood · · Score: 1

      Then, look outside of the US! If you haven't yet tried the games in the made-in-England Total War series (Shogun, and the upcoming Medieval), they're worth a look. Creative Assembly has managed to design a refreshing combination of both real-time and turn-based elements.

    8. Re:Can We Get Another Game Please? by c-town · · Score: 1

      Sure. It has great graphics. Fine. Spectacular. I have always been amazed by Id's graphics engines.
      However, the *point* was something entirely different.

      Sorry I didn't elaborate with ID. When I said everyone dropped their jaws in awe, it was the incredible environment that you experienced. The demo did not just show more lighting effects, polygons, etc etc. Sure those all added to the feel but there were other aspects such as the sounds Trent Reznor put in. The following is a quote from e3awards explaing the award for best of show.

      "Watching programming legend John Carmack manipulate the lone marine through the claustrophobic corridors, it was easy to get caught up in the revolutionary steps embodied by the technology on display. And all of that would do an injustice to the entrancing glimpses of terrifying gameplay"

      If thta's not experience, I'm not sure what is.
    9. Re:Can We Get Another Game Please? by (H)elix1 · · Score: 2

      **Anyone who saw the demo dropped their jaws in awe.

      However, the *point* was something entirely different.


      So you saw the booth babes too?

    10. Re:Can We Get Another Game Please? by joshsisk · · Score: 1

      Has id EVER tried to do anything _but_ make a perfect FPS? I mean, sure, you can say that's a limited goal, but really - that's been their intent since almost the beginning. They make a very specific type of game, and they are good at it.

    11. Re:Can We Get Another Game Please? by Anonymous Coward · · Score: 0

      It's a numbers industry, not a creative industry, and that is why it fails.

      Boy... I'm in the game industry (dev, not exec) and all I can say is "+1 Insightful" :)

  22. MOD parent up to +5 informative!!! by Anonymous Coward · · Score: 0

    mod that bitch up! I hate blizzard for Bnet crap they pulled, so i just downloaded the game for free off my ISPs USENET server in the clonecd group. Thanks to the AC above!!!!!!!

    1. Re:MOD parent up to +5 informative!!! by Anonymous Coward · · Score: 0

      If you hate Blizzard, don't play their games. Sometimes it's better to promote (and pay for, if applicable) the things you support, rather than attempt to subvert the things you dislike. The piracy cry of the Software/Entertainment industry would be unfounded, if people who pirated their software/music/movies instead found Free alternatives, for example. Items like the DMCA would be quite suspicious if their sole purpose was to destroy legitimate practices like "Open Source." Instead, they can use piracy as an excuse.

  23. Nitpick by Nerds · · Score: 1, Offtopic

    The IGN article (didn't even look at the others) is a preview, not a review. Anyway, I'm too busy playing a much better game.

    --
    My other .sig is 'The Art of Computer Programming'
    1. Re:Nitpick by jrs · · Score: 1

      Preach on!

      Eternal Darkness is one of the greatest games I have ever played, and i've been in the game scene since the Atari 2600.

      This game really challenges your mind.

      I havn't finnished it yet, but I believe i'm near the end and its really getting to me, stressing me out a bit. Not because its hard (Which the game is, thankfully not stupid hard) but because of the atmosphere, the music, the noises. And trying to stay alive also :)

      The puzzles are also great. Its not find red key #6 and circle rune (ala Resident Evil).

      I suggest any self respecting gamer out there pick up a GC and Eternal Darkness.

    2. Re:Nitpick by Anonymous Coward · · Score: 0

      Offtopic? It's totally on-topic! The damn thing is about the "reviews" of Warcraft III. Just because someone is jealous that it sucks and Eternal Darkness ownz. Oh well, guess I'm back down to 49...

  24. I played 2000 odd games by CrazyJim0 · · Score: 2, Insightful

    Beat single player in 2 days >:) It plays like a movie... If you had a good movie that lasted 48 hours, it'd be praised :)

    Thing is it lasts multiplayer too, bad ass game... Nothing new, just more of the same, refined better :)

    I write occasional articles in warcraftstrategy.com under the nick crazy jim.

    One of the best parts of battlenet games is that you meet alot of friends on it. I have a clan, so people chill in our channel, and talk about shit and hang. Its a whole lot of fun and even more so if you get involved with the communities.

    The game plays like a new game of chess, there is no way of knowing what will win 100%, and if you know what wins 100%, then we evolve the game by letting Blizzard know about it.

    Blizzard is a great company that respects its players highly. I submitted a ton of bug reports in the beta, and got a free copy of the game because I finished in the top 16 :) Blizzard listens to player suggestions, and changes based on them. I know like several dozen changes in the beta happened on stuff I was suggesting. Might not have been direct, but I felt like I was getting some respect in it.

    I don't know about Vivendi, but I do know all Blizzard's titles have quality behind them. If you don't know what to buy in the store, a Blizzard title isn't gonna suck.

  25. It has been on Kazaa for about 2 weeks by Anonymous Coward · · Score: 1, Interesting

    I just finished the single player campaign and now I'm moving on to FSGS for online play. I'll say that its a good game but it isn't worth $102 (canadian).

    1. Re:It has been on Kazaa for about 2 weeks by Anonymous Coward · · Score: 0

      Where in Canada are you at? The copies of warcraft 3 are only $80 in the Electronics Boutique here in Edmonton AB. If it was $100 I wouldn't buy it either!

    2. Re:It has been on Kazaa for about 2 weeks by dadragon · · Score: 1

      Guy, I just bought it last night (July 3) at future shop here in Saskatoon, SK. I got it and a MS sidewinder commander for $80 (Game promo).

      --
      God save our Queen, and Heaven bless The Maple Leaf Forever!
  26. This Game Has Been Avail For Three Weeks by puppetman · · Score: 5, Informative

    if you know where to look. I've uninstalled it, and tossed the disk. Reasons are,

    1) It won't play smoothly on a P3 500 laptop (with 384 meg of RAM and an ATI Rage Mobility). Blizzard usually tries to get the low-end of the market. Not any longer

    2) In the past, Blizzards games were evolutionary (but not revolutionary). This one is not even that. It's just another Real Time Strategy game, but with heros. Warlords Battlecry 2 did the same thing, and I bet there are others.

    3) This thing is selling for $90 Canadian (about $60 US) even in the "no one beats our prices" electonics stores.

    Screw it. If this game had come out 5 years ago, maybe. But Starcraft is better, and so is Age of Empires 2.

    1. Re:This Game Has Been Avail For Three Weeks by Anonymous Coward · · Score: 0

      Why reinvent the wheel? I fully expect the game to be just another Warcraft. That is what I am paying for.

      Oh dear. What we have here is a consumer, short-hand for a semi-educated sheep with $$$.

    2. Re:This Game Has Been Avail For Three Weeks by GutBomb · · Score: 2

      or perhaps a simple warcraft fan maybe?

    3. Re:This Game Has Been Avail For Three Weeks by Anonymous Coward · · Score: 0

      Yeah, why are dumbasses so rich and brilliant folks like you always broke? What a strange world...

    4. Re:This Game Has Been Avail For Three Weeks by Edgewize · · Score: 1

      It won't play smoothly on a P3 500 laptop (with 384 meg of RAM and an ATI Rage Mobility).

      Get the very latest drivers and try modifying the program shortcut to add '-opengl' on the command line. ATI's drivers have some goddamn aweful performance bottlenecks, and their Direct3D support is disasterous in anything pre-Radeon.
      (Warcraft 3's OpenGL mode is not an officially supported option, but it works fine.)

    5. Re:This Game Has Been Avail For Three Weeks by krogoth · · Score: 2

      If this game had come out 5 years ago, it probably would have been starcraft with orcs (assuming they had been working on it for the same amount of time). Is that really what you want?

      --

      They that quote Benjamin Franklin on liberty and safety deserve neither.
    6. Re:This Game Has Been Avail For Three Weeks by GoatPigSheep · · Score: 2

      3) This thing is selling for $90 Canadian (about $60 US) even in the "no one beats our prices" electonics stores.



      Agreed! 90$ canadian for a computer video game is outrageous! Thats even more expensive than many console games.

      Unfortunately, since I am such blizzard fan, I will undoubtably fork over the 100$ it will cost me (including 15% quebec tax) to buy the game. However I must say that raising the price of a game 20-30$ higher than normal is in no way going to PREVENT piracy.

      --
      GoatPigSheep, the 3 most important food groups
    7. Re:This Game Has Been Avail For Three Weeks by puppetman · · Score: 2

      I used to be a huge blizzard fan, but the game market is so much bigger now, and there are more great games.

      I plunked $90 for Neverwinter Nights, no questions asked. NWN for RPG, Tribes 2 for FPS, and Starcraft/AoE 2 for RTS.

      I'm all out of three-letter acronyms.

    8. Re:This Game Has Been Avail For Three Weeks by Anonymous Coward · · Score: 0

      Yeah! but I want both. So they should have released warcraft 2.5 while i was waiting for warcraft3

    9. Re:This Game Has Been Avail For Three Weeks by thebabelfish · · Score: 2, Interesting
      1) It won't play smoothly on a P3 500 laptop (with 384 meg of RAM and an ATI Rage Mobility). Blizzard usually tries to get the low-end of the market. Not any longer
      If anyone else besides me is wondering if Warcraft III will work with their video card, Blizzard has provided a video card tester.
      --
      "I don't trust goats," --To Catch a Spy
  27. Have Your Cake and Eat it too. by Fapestniegd · · Score: 5, Interesting

    These posts (posts involving lawsuits against hackers) are always riddled with persons who want you to boycott these products, be they games, CDs or Movies. Personally I like games, CDs and Movies. However I don't like the tactics being employed by The RIAA, MPAA, or Vivendi any more than the next slashdotter. What I propose is not a boycott, but to give an equal or greater amount to the EFF Whenever you purchase one of these items. That way Every dollar you contribute to Evil is equally matched by one for Good. So At least your not contributing to the net evil.

    Just my $.02

    1. Re:Have Your Cake and Eat it too. by Anonymous Coward · · Score: 0

      Allow me to translate:

      "I'm too lazy to make any kind of a stand, so I won't, and I'll keep throwing my money towards corporates that don't give a rat's ass about my rights. I'll sooth my lazy conscience by believing that others will fight the bad guys for me."

    2. Re:Have Your Cake and Eat it too. by Anonymous Coward · · Score: 0

      Translation:

      "I'm so angst ridden and am gonna fight the world to the bitter end, wearing my Nike shoes, drinking my Coca-Cola products, and using my Intel-based computer running a Microsoft operating system. Corporations don't make millions because they provide what people want at a price that the people are willing to pay but because Satan sprinkles demon dust on their buildings. Even though I personally know less than shit about anything, I expect everyone to be able to interpret and practice corporate law and forego any conveniences developed in order to generate a profit, because they were made by those darned Bad Guys. Oh, and anarchy really would work, it really, really would!"

    3. Re:Have Your Cake and Eat it too. by rmohr02 · · Score: 2

      Should that be $.04?

    4. Re:Have Your Cake and Eat it too. by Disevidence · · Score: 2

      Translation:

      "Im a mummy's boy with nothing better to do than make fun of all the stupid capitalists. I was tormented as a child, i have no money because im a retard and i beieve in everything people tell me. I have nothing better to do with my time then to make fun of people actually buying products i dislike on slashdot."

      And yes, the irony is there for all to see. So skip that part in the flame response.

      --
      Think nothing is impossible? Try slamming a revolving door.
    5. Re:Have Your Cake and Eat it too. by Anonymous Coward · · Score: 0

      But that costs twice as much!

      Plus its not smart. out of the 60 bucks we pay for a video game, at LEAST 20 of it goes to the developer and people who actually worked on the game(I hope!). And I'm sure another 20 goes to marketing the game which is useful since how can we ever play a good game if we dont know about it! AND another 10 goes to the nice people in suits and ties who put up the initial investment to make the game popular. I'm sure less than the remaining 10 bucks goes to the evil RIAA, MPAA and asshole groups with lots of lawyers suing everyone who violates ridiculous laws which they arbitrarily impose.

      So.... just match 5-10 dollars to the EFF. Hell, buy the software from another state so you can say the money you would normally pay in taxes will just go to fight the good fight.

    6. Re:Have Your Cake and Eat it too. by Fapestniegd · · Score: 1

      Yes. I suppose it should. Paying Double: The price of Liberty.

    7. Re:Have Your Cake and Eat it too. by Anonymous Coward · · Score: 0

      Allow me to translate:

      You are an idiot.

  28. I used to like Blizzard, until all the BnetD stuff by danny256 · · Score: 0, Funny

    Now I hate them and I have pirated war 3 and distributed it too all my friends and everyone I know. This will teach blizzard to mess with open source. (Actually it probably won't but at least I got the game for free)

  29. The games are getting better by MoTec · · Score: 1

    The games in the genre are just getting better. I think that War3, with it's hero system and it's group/subgroup system takes a big step forward.

    The way I see it, RTS's come down to:

    Resource management: Getting the resources you need without wasting any resources. Not making too many workers or mining more resources than you need.

    Unit Managment: Moving and fighting your units, controlling them efficently. Making sure your weak units are protected and getting your units where they need to be.

    And...

    Army Building:
    Having the right units and unit combos to offset your oponent and get the job done with the least losses or cost.

    In multiplayer the winner is the one that is better at most of the above. I don't see that changing. War3 adds a bit, tho with the Hero system. In previous games the winner had a large, massive army. Some people killed there workers so they could get more warriors in under the population cap. With the heros you don't have to have as large of an army so it's easier to manage. Unit matchups and other real 'strategic' elements will become more important than being able to control huge armies.

    I've been playing War3 for over a week now and I really like it. I think it's the current 'king' of the RTS's. :)

    1. Re:The games are getting better by Anonymous Coward · · Score: 0

      Have you ever played Warlords Battlecry (the second one came out a couple months ago). It has heroes, ~10 races, and full of nuances like XP gained for troops that survive, the ability to carry over units for future battles).

      In all I've read about "revolutionary" WC3, it's always looked like a warmed over WB2. But what do I know?

  30. You need friends? by Anonymous Coward · · Score: 0


    If you need to play an online game to meet new friends, that's pathetic.

  31. War III is not a strategy, it's a clickfest by EvilBastard · · Score: 5, Insightful

    All they did (showing some of that wonderful Blizzard Creativity) was take the main character from Diablo, and put it in the middle of Warcraft. The trouble is, the heros are so essential to the game, and so hideously overpowered the rest of the characters are reduced to sideshows.

    Warcraft III is designed to be a quick and dirty game where the fights are over in 30 minutes or less. Gone is any hope of a epic back-and-forth fight, it's a lets get the game finished as quick as possible.

    The first person to lose their hero has lost the game in 90% of the cases, because their hero is out of the game for 2 minutes, while the other hero is running around levelling up and getting more items.

    In order to get the game over as quick as possible, the game is exaggerated - if you lose, you come into the next fight at a disadvantage. If you win, you are more likely to win the next time, because the game is adjusting the hero's strengths. Add to that the Upkeep rules and the game is saying "You will play me this way or not at all - I will not let you deviate from the designers vision"

    Strategy games should not do this - It's like playing a game of chess where when you capture the oponents pieces you get to put them on your side. Fun ? Maybe once or twice for the low-attention span crowd, but it's not strategy.

    Personally, I'd look to a company that doesn't have a history of screwing over the open source community, or trying to steal your personal details from your system registry - say Creative Assembly, who will be releasing the latest Total War game in the near future - Medieval Total War which is more a computerised table top wargame then anything else.

    1. Re:War III is not a strategy, it's a clickfest by Anonymous Coward · · Score: 1, Insightful

      You've never played the game I take it? That you you loose alot. Using the hero In multiplayer is completely un-neccasary.

    2. Re:War III is not a strategy, it's a clickfest by Anonymous Coward · · Score: 0

      Strategy in WC3 is increased by Upkeep and the pop limit. It reduces the one-unit retardation of most SC battles. Of course all good SC games don't usually last more than 40 minutes, and don't involve a maxed pop of one unit like you're obviously used to.
      AOE can take longer but usually doesn't (all of those clever cavalry strategies rofl).

      The heroes are central. You can have one or three and their death in a battle may or may not mean the game. I've had one or my only hero die but still won nvn 1..5 and FFAs. An army's fate can be decided by the use of a hero. This doesn't remove strategy, it simply changes it.
      It's not as if you can just play a game with your hero. It's not like you can just build one other unit and use your hero to win. It just doesn't work.

      In short I don't think you've played the game very much. I've played the betas and the retail. I have over 300 hours retail play, now. I can tell you that you really have no idea what you're going on about.

      And as in any strat game, it's "you play however it takes to beat your opponent or lose." It doesn't inflict any abnormal limitations on style, assuming you realize that this isn't Starcraft.

    3. Re:War III is not a strategy, it's a clickfest by Anonymous Coward · · Score: 0
      It's like playing a game of chess where when you capture the oponents pieces you get to put them on your side.

      You mean like Shogi, aka japanese chess?

      I get your point, just you made a poorly-chosen anology. Since in Shogi, you can bring opponent's pieces back into play after they've been captured-- and this actually *adds* to the game's intricacy, as it means that once you corner someone, if they manage to take out one of your important pieces before you kill them, the game goes on. So the game is very open-ended.

      Perhaps a better anology for wc3 would be like a chess that you can bring pieces back into play for your side after capturing them, but only if you are winning?

      Actually, Shogi is also similar in that most/all pieces can be "powered up" by hitting the other end of the board-- kind of like the heroes, who eternally get better and become the most important pieces. Except the difference is in Shogi any piece can become such a "hero" whereas in wc3 you may only focus on that one.

      So maybe a good way of describing warcraft 3 is like shogi, only everything that makes Shogi a balanced, slow game is purposefully offbalanced in order to make wc3 a fast, unbalanced game?

      Either way, good post. I don't like twitch and click games like Quake and Diablo, so thanks for the warning :) Though i think that if Blizzard wants to make something like the Hero setting an option, they might as well. The best games are the ones that give you the options of playing it at multiple levels-- i.e., the ones where the basic concepts, depending on the settings of the specific game you are playing, can accomodate either a very long strategic back-and-forth as in shogi or tribes, or a quick blam-blam exileration like wc3 or q3. So maybe this is just their one chance to make something quick, self-contained, and fun, and WC4 can be a strategy-fest again like Starcraft was.

      Well, maybe we'll get lucky and blizzard can release some "expansion packs" that alter the nature of the game. I mean-- in Starcraft, just the nature of the map customizing tool meant you could make the game play almost any way you wanted. Doesn't WC3 offer something similar? I know someone who created a perfect TheMatrix-style rpg (one person ran around inside the Matrix part of the map and rescued people. the other person drove the ship around the tunnel-sewer part of the map evading squiddies, but they had to also look at the Matrix part of the map and communicate with the person inside, as only the driver could see where the exits were. the person in the matrix was mostly invincible against anyone who wasn't an Agent; if the person driving was caught by a squiddy, the squiddy would get loose inside the ship part of the map, and you had to set off the EMP blast to kill it, but that would kill the person inside the matrix. it was quite complex..) as a StarCraft map, as well as a perfect Pokemon workalike. Has WC3 abandoned that flexibility?

      One question. You have made a good case for what that the offbalanced hero-centric nature of wc3 does to the online play. But what effect do you think that the effects of that playing style has had on the single-player mode? Good or bad?

    4. Re:War III is not a strategy, it's a clickfest by Anonymous Coward · · Score: 0

      Please explain to me why you think Diablo is a twitch game. Maybe if your idea of a non-twistch game is Nethack or Battleship.

    5. Re:War III is not a strategy, it's a clickfest by Anonymous Coward · · Score: 0
      Actually, Shogi, a Japanese variant of chess, does allow players to deploy captured opponent's pieces on the board in their own favor. This is absolutely strategy! I encourage a look at Shogi, it is a fascinating and very well-designed game.


      I agree that Medieval: Total War will probably be way better, though, simply in terms of strategic options and balance. I'm actually rooting for it to be Strategy Game of the Year. :)

    6. Re:War III is not a strategy, it's a clickfest by Anonymous Coward · · Score: 0

      Cuz when i walk away after playing it, my wrist is twitching from all the repetitive motion syndrome? :) I dunno. Actually, i'm joking. I misspoke when i called D2 a twitch game, but there really seem to be an awful lot of (to me) mindless clicking. But, then i haven't played it very much, so i am not really one to be judging it. I'm sure that the game has higher levels to it that i didn't really grasp, but it just didn't seem like it was worth it to work out what those higher levels were.

      I mean-- basically, it seems like a *really* well designed game , and the graphics are so gorgeous i will occationally just watch housemates play the game for a few minutes. But i played it a little and it didn't really engage me, and i just don't think it was particularly my thing. You know? The game impressed me, i just didn't get very much out of playing it.

      Sorry if i offended your sensibilities or somesuch :)

    7. Re:War III is not a strategy, it's a clickfest by Cyberllama · · Score: 2

      Not to flame, but what you say is only true when you're a newbie. As you're skills progress you'll discover that the game has quite a bit more depth than you seem to think it does. And, while heroes are important (one might go as far as to say essential since no good strategy will function without one), they are definately not so dominating as your skills progress.

      Strategy games should not do this - It's like playing a game of chess where when you capture the oponents pieces you get to put them on your side. Fun ? Maybe once or twice for the low-attention span crowd, but it's not strategy.

      If that doesn't involve strategy, then I know a bunch of dissapointed shougi players.

      As for upkeep, I'd argue that it promotes strategy. Conisder Starcraft, because there was a high unit cap and no upkeep, there was really no question about what you would do. You would keep building units constantly until you either won the game or hit the unit cap. There wasn't any "strategy" that involved building fewer units.

      The addition of upkeep rectifies this. It gives players a choice. They can choose to go into high upkeep and use more units, or they can choose to stay in lower upkeep and use fewer units. By creating a choice where there was none, upkeep adds a level of strategy depth that Starcraft did not have.

    8. Re:War III is not a strategy, it's a clickfest by hkmwbz · · Score: 1
      "You will play me this way or not at all - I will not let you deviate from the designers vision"
      With a risk of stating the blatantly obvious, this is exactly what any game is about. The creator of the game creates the limits, and you are stuck within these limits (unless you discover a bug or flaw). If you don't like this, computer games might not be for you...
      --
      Clever signature text goes here.
    9. Re:War III is not a strategy, it's a clickfest by Anonymous Coward · · Score: 0

      Diablo is amazingly mindless, but it really has nothing to do with the games people brush off as "twitch." It's all about following prewritten skill and attribute allocation, duping items, and twinking.

      You didn't insult me, I was just perplexed and wondered if you had actually played the game (or perhaps thought it was some other game). Blizzard has an excellent art department, but for the most part, there's not much complex thought involved in any of their games. All of them are influenced by reflexes, but none of them are in the same "twitch" class as Quake.

    10. Re:War III is not a strategy, it's a clickfest by Skuto · · Score: 1

      >Strategy games should not do this - It's like
      >playing a game of chess where when you capture
      >the oponents pieces you get to put them on your
      >side. Fun ? Maybe once or twice for the low-
      >attention span crowd, but it's not strategy.

      Actually, this is called 'crazyhouse' chess, and it's being played at pretty high level on the chess servers.

      Sure, it's different from chess, but that doesn't make it easy or simple.

      --
      GCP

    11. Re:War III is not a strategy, it's a clickfest by Disevidence · · Score: 2

      I assume your Cyberllama from Warcraftiii.net?

      --
      Think nothing is impossible? Try slamming a revolving door.
    12. Re:War III is not a strategy, it's a clickfest by Anonymous Coward · · Score: 0

      It's like playing a game of chess where when you capture the oponents pieces you get to put them on your side.

      Ummmm actually in chess when you win a piece it *does* give you an advantage since you have more pieces. This, without getting to put it on your side. In other words, winning a small "battle" gives you an advantage in the game after the battle is over.

  32. Re:Fun? Yes. Blizzard's best? Far from it. by TheOnlyCoolTim · · Score: 2

    If you want to play Starcraft, Blizzard has announced no plans to discontinue support for it on Battle.net. You should be able to continue playing it indefinitely.

    Tim

    --
    Omnia vestra castrorum habetur nobis.
  33. Re:Fun? Yes. Blizzard's best? Far from it. by MoTec · · Score: 2, Insightful

    The reason I like the 5 peon per mine limit is that it forces everyone to expand early so they can get in more cash flow. War3 isn't the first with this. Empire Earth did the same thing and to me it just seems natural now. You have to explore in a RTS anyway... Why not do it with your hero and a few troops and open the way for a 2nd and 3rd base at the same time?

    I don't know... Maybe my brain has been warped by the hundreds and hundreds of hours I've played War2, C&C, AOE, EE and other games. I just think they are getting better.

  34. they aren't the same issue by gripdamage · · Score: 5, Insightful

    Let me spell this out for you: this article is about Warcraft 3 being a killer game. The bnetd project has nothing to do with it.

    It's obviously possible to think Blizzard's actions against bnetd are wrong, and think Warcraft 3 is a killer game at the same time.

    What you seem to be proposing is that Michael should lie or omit the truth about Warcraft 3, because he disagrees with Blizzard's actions against bnetd.

    1. Re:they aren't the same issue by MadFarmAnimalz · · Score: 2

      I can see where you're coming from, but I must disagree. There's a case to be made that the WCIII release and bnetd thing should be mentioned together.

      I look at it a little like a kind of responsible advertising/reporting. It's like a cigarette advertisement; a full-page spread about how cool you are if you smoke, and then you have some fine print on the bottom telling you that "Oh, and hey, it'll kill you too."

      --
      Blearf. Blearf, I say.
    2. Re:they aren't the same issue by caferace · · Score: 2
      Well, then don't smoke. Simple. Can't you think for yourself? Do you really think the general public should be spoonfed propagandist pablum, from either side of the fence?

      Me? I'll be puffing away on a Marlboro 100 while I enjoy one of your sheep, Mr. MadFarmAnimalz.

    3. Re:they aren't the same issue by MadFarmAnimalz · · Score: 2

      I lose patience fast with your kind of unwarranted aggression.

      And I will, despite this, still concede that you may unwittingly be right; as posted on /. most readers are thoroughly familiar with the bnetd issue; further mention is unnecessary.

      However.

      I do believe the general public needs to be 'spoonfed propagandist pablum'. Such words you choose. This is media, and these are average people; messages come across with repetition and spin. This works.

      I must encourage you, Mr. caferace, not to look at things too simplistically. I say this while puffing on Marlboros myself.

      --
      Blearf. Blearf, I say.
  35. Re:Fun? Yes. Blizzard's best? Far from it. by c-town · · Score: 2, Informative

    But the game penzlizes you for expanding through upkeep. Everytime you expand, it's another 5 towards your upkeep.

  36. Oh, get over it. by Rotten168 · · Score: 1

    You're like the morons in PCU who pick a new pet issue to protest every week. War 3 is reportedly surging to record sales despite your misguided crusade.

    Grow up, get a life, etc. etc.

  37. haha by PhrostyMcByte · · Score: 0, Flamebait

    don't buy the game.. it seriously, utterly, sucks. played it, beat it in a day, threw away the cd. hopefully starcraft 2 will be worth buying unlike this one.

  38. And we care because... by Gravaton · · Score: 3, Interesting

    LOL seeing as it still completely, applies, I'm simply going to repost (with some edits and additions) an earlier post of mine concerning WarCraft 3.

    It seems to me that spending $65 on the "WarCraft 2 Graphics Upgrade Pack" would be like buying an expensive gift for a way-too-spolied child. Let's think about this for a minute. A company offers a product, gives us a date for it, lists a ton of features. Sounds like a good deal. Until they start pushing the date back. Still, no big deal. Then they start cutting features...like mad. Now if this was any other company, we'd all be panning their product and despising him, but for some reason everyone LOVES Blizzard for it

    Countless people have called games like WC3 and SC some of the "greatest games ever". I am standing up right here and preparing to argue it soundly. This is not a troll, it's a statement of belief. Warcraft 2 was a great game; it was innovative for its time and introduced a brand new game setting. Since that point, Starcraft, Diablo 2, and WarCraft 3 (based on my experiances with the beta) have been simply TERRIBLE games. Buggy, unbalanced, uninteresting, lacking strategic or tactical depth (in the cases of StarCraft and WC3), using cheap workarounds to fix fundimental game flaws (i.e. Hey, if we let them only select a limited # of units at once, noone can rush right? right?), and always ALWAYS falling far short of the grand feature-scapes originally planned for them. Why would I want to play StarCraft or WarCraft 3 when I could play larger, richer games with far more depth (ohh...say...Total Annihilation comes to mind).

    Now, to be fair, these comments relate to WarCraft 3 only through my experiance with the beta version. I honestly do not know if the game has changed since then, and if it has my opinions might change as well. But here is what I saw. The game was very pretty, it looks quite nice. However, the game mechanic hasn't changed or evolved at all since WC2. Same extremely limited unit selection, same "rock-paper-scissors" unit balance that makes "strategy" equal to "Just build some of each and run at each other". The "Hero" units were unimpressive and seemed to only be more powerful normal units that could somehow use Town Portal. The "Unaligned NPCs" were just weak units you killed to get at some resources. Games were fast and pointless, the races were unbalanced at that point, there was no strategy at all as you could never have enough units to enact a given strategy.

    Maybe TA has spoiled me. I'm used to massive 2000-unit battles where you actually USE all 9 unit hotkeys, feint and probe, battle across a massive map. Strategy and production were vital tools as you pushed forward to conquer territory. Admittedly, maybe such things aren't everyone's cup of tea. But I don't understand how the RTS genre has remained the exact same game since the original C+C (which, I do know, wasn't even the first RTS). Many people have tried to innovate somewhat, but where's the evolution? Shouldn't we demand MORE instead of eating up what's only vaguely satisfactory?? To put it very plainly, Blizzard's RTS games are no more interesting or complex then playing War or Spit. Sure, those games can be fun sometimes too, but a deck of cards is a lot less then $65, and so is the number of broken promises and lowered expectations.

    1. Re:And we care because... by Anonymous Coward · · Score: 0

      I like how people say they cut a ton of features.
      What features are those?

    2. Re:And we care because... by Gravaton · · Score: 1

      Well...besides any new gameplay features, "More RPG elements", two or three other races, the full-3D world (c'mon, it's still basically flat)....

    3. Re:And we care because... by HydroCarbon10 · · Score: 2

      Starcraft, Diablo 2, and WarCraft 3 (based on my experiances with the beta) have been simply TERRIBLE games. Buggy, unbalanced, uninteresting, lacking strategic or tactical depth (in the cases of StarCraft and WC3), using cheap workarounds to fix fundimental game flaws (i.e. Hey, if we let them only select a limited # of units at once, noone can rush right? right?), and always ALWAYS falling far short of the grand feature-scapes originally planned for them.

      How can you say StarCraft is unbalanced? StarCraft is nearly perfectly balanced. If you believe StarCraft to be unbalanced, then you don't know the units well enough. Here's an example I've seen: the siege tanks are far too powerful and the range is too long. Counter: take three zealots up against a siege tank and see how long it lasts...siege tanks are unable to effectively defend against melee attacks. Many people, unfortunately, fall into the trap of believing they need something big to take out something else big. Also, only being able to select a certain number of units isn't a problem in starcraft. i.e. selecting a large number of zealots and making them attack one thing is counterproductive, stupid, and a really good way to waste resources. Starcraft emphasizes micromanagement of units. In the case of the zerg (a race who can only effectively be used in masses) the limit of simultaneous selection is set high enough to allow the player to select enough zerg to do damage, and low enough to force the player to manage several smaller groupings of zerg (which is what you'd want even if there were no selection limit, otherwise you'd be wasting resources on units that weren't even getting an attack in before getting killed).

      You should play more StarCraft :-).

      --
      The best way to accelerate a windows box is at 9.8 meters per second square.
    4. Re:And we care because... by Gravaton · · Score: 1

      See there's where we disagree. In my opinion, hackneyed "workarounds" are no substitute for actual game balance. Saying that the select-only-a-few-at-a-time decision is a proper way to limit rush tactics (i.e. the Zerg) is just silly, that doesn't balance the Zerg, just throws an obsticle in front of the player and hopes the player finds no way around it to the rotten core. And the "rock-paper-scissors" kind of unit balance you describe with your siege tank vs zealot comparison just seems silly to me...every unit will always have one specific unit it's extremely weak against, and because of that can be as powerful as it wants to be otherwise? That's not balance and thoughtful unit design, that's a bunch of lame excuses for not doing those things.

    5. Re:And we care because... by CoderByBirth · · Score: 1

      "Buggy, unbalanced, uninteresting, lacking strategic or tactical depth (in the cases of StarCraft and WC3), using cheap workarounds to fix fundimental game flaws (i.e. Hey, if we let them only select a limited # of units at once, noone can rush right? right?),..."

      If you're saying StarCraft is buggy and lacking "strategical or tactical depth", you need to start buying your crack somewhere else.

      StarCraft is a game made up of an enormous number of variables, and it is still balanced and plays well; I have yet to play a game as strategically deep as this one. And StarCraft hasn't bugged on me as of yet (and that's about four years of play time).

    6. Re:And we care because... by allenthelee · · Score: 0

      That's not balance and thoughtful unit design, that's a bunch of lame excuses for not doing those things.
      Merely curious, but what are those things? Specifics, please.
      You must be some sort of game design genius. Please enlighten the rest of us with your thoughts.

    7. Re:And we care because... by Gravaton · · Score: 1

      Game balance is the art of making sure that all the facets of your game environment are interesting, worth using in at least a decent amount of situations, yet not overpowered. The best example I can give you for a well-balanced RTS would have to be the venerable and amazingly underappreciated Total Annihilation. I'm not going to wax poetic about the game, just get it and play it for weeks (heh with the expansion of course).

    8. Re:And we care because... by Carpathius · · Score: 1

      I would say (as others have) that you haven't really played the game.

      The siege tank example was just that, an example. Siege tanks are vulnerable to any air unit and to any close up ground unit (such as zerglings and zealots).

      No one unit has a single unit that it is esspecially vulnerable to.

      Siege tanks *are* powerful. Siege tanks backed up by marines or golieths are even more powerful. But there are ways to destroy them as any other race.

      SC *is* well balanced throughout the races. If it were not, then everyone would want to play the strongest race. Personally, I believe terran is the weakest race, but I know people who can wipe me easily when they play terran and I play something else.

      Sean.

    9. Re:And we care because... by boskone · · Score: 1

      I haven't played much SC and definately not WC3 yet, but am I the only one that wishes WC2 would still work OK on a new PC? It's so fast that even with mouse sensitivty turned down, the slightest bump of the mouse on the screen edge takes you to the edge of the map.

      I'd play wc2 today if I could.

      just some pining, move along.

    10. Re:And we care because... by Anonymous Coward · · Score: 0

      It's so fast that even with mouse sensitivty turned down, the slightest bump of the mouse on the screen edge takes you to the edge of the map

      A (not very good) workaround for this problem is to navigate using the minimap. Just hold down the pointer and drag. It's still a bit too fast, but it's much easier than trying to navigate using mouse scrolling. You'll get used to it, and it makes WC2 playable again :-)

  39. My impressions by bonch · · Score: 5, Interesting

    Keep in mind, this is all just opinion. :)

    As a huge fan of the first two games (especially the first one), I'm somewhat disappointed with this one. It actually kind of bores me. At its core, WarCraft 3 seems like just a mixture of StarCraft and Diablo, like they just decided, "Hey, we'll mix our two biggest money-makers to make a mutant third one." StarCraft kept my interest for a while, but Diablo absolutely bores me. And now I'm running around in War3 doing little pointless sidequests and investigating towns and building experience levels and gaining inventory items...whatever happened to the big, massive battles? The game is party-based now!

    Maybe it'll grow on me, who knows. I never really liked the storyline to begin with once I heard it, but playing the single-player campaigns, I'm even more turned off. A large amount of characters just talking, not very many cinematics (as in, stuff not done in the engine itself), and some downright cheesy stuff (for instance, the meeting with Jaina made me roll my eyes...and peasants running up to me, "My lord, legend tells of a *whatever pointless thing you should get that your character will say "Hmm, that could prove useful" about*). I feel like I'm just running around exploring more often than I'm planning attacks or doing any other war strategy. As in WARcraft.

    Worst of all, the graphics retained their cartoonish look of War2. I loved War2 and tolerated the comic book look as just the theme of that particular installment, but the goofy humor and looks still exist in War3, and I'm kind of tired of it. Especially with the Orcs, who used to seem so badass and evil in the first game.

    I miss the building tension of seeing the first few troops of a huge army slowly marching toward your base. Where's Bill Roper's "Yes, my lord" gone to? What about a recognizable war theme instead of the more ambient soundtrack of this game? Stuff like that. Maybe I'm stuck in the past, but it seems like Blizzard was concentrating so much on changing the gameplay and throwing so much stuff into it to make it different (heroes, hiring troops from the huts, running little sidequests, and more) that I miss the old classic simplicity of just two sides building bases and sending troops after each other to win instead of following some story about how the Orcs just happened to have revived themselves as a culture and, oh, by the way, some firey things are suddenly coming down from the sky to kill everyone and the dead are rising and the Night Elves are coming out of the trees. I guess I was hoping for just one last, huge, epic battle of Orcs and Humans, with all the neat little gameplay enhancements but without all the pointless features and unnecessary races to bog it all down. Though I'm sure a bunch of you disagree with me already. :)

    At least there's Red Alert 2. :) And I'll definitely want to see how they do StarCraft 2; I'm hearing rumors of another race that is a mix of Protoss and Zerg...

    I'll go ahead and give War3 another try, promise!

    1. Re:My impressions by Snaller · · Score: 2
      that I miss the old classic simplicity of just two sides building bases and sending troops after each other to win instead of following some story about how the Orcs just happened to have revived themselves as a culture and,



      So, can't you play a skirmish game? :)

      At least there's Red Alert 2. :)


      Bad bad westwood

      And I'll definitely want to see how they do StarCraft 2; I'm hearing rumors of another race that is a mix of Protoss and Zerg...



      The Xel'Naga - yeah, here's hoping they'll come back :)

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    2. Re:My impressions by bonch · · Score: 3, Funny

      Hey, aren't you that Comic Book Guy from the Simpsons?

  40. Too bad... by --daz-- · · Score: 2

    Too bad Blizzard can't come up with a killer Battle.Net =(

    Still can't connect half the time, and when I am connected, all the servers seemed to be desynced and I can't ever see my friends. We can't get a game going. When bnetd was around at least we could play on our private server. And LAN games don't seem to work well when you're 1500 miles apart.

    1. Re:Too bad... by ceejayoz · · Score: 2

      You could setup a virtual VPN. That'd allow you to play a LAN game with friends anywhere. The program I've linked you to is a 30 day trial, $80 to reg, but I'm sure you could *cough*crack it*cough*. There might also be similar software for free / cheaper, do a google search.

    2. Re:Too bad... by Anonymous Coward · · Score: 0

      Or he could use Kali for free.

  41. I don't get it by geek · · Score: 1, Flamebait

    Whats the attraction to blizzard?

    I've had nothing but buggy games and crappy internet service from them. I played Diablo2 a lot (worlds all time most unbalanced game) and I actually counted the number of bnet outages in one month (24 out of 30 days). Now the one side says since it's a free service I shouldn't expect better, but I say if they want me to spend my hard earned money on their product then they need to make a better impression. Don't even get me started on the bugs in their games.

    I could care less about then suing the bnetd folks, that's just business as usual in America, however distributing a shoddy game(s) and tauting lousy service not to mention the complete lack of customer service is in my opinion not acceptable.

    I could write a book about the lousy communities their games create, with people stealing other peopls accounts, kids running around in games telling everyone to fuck off for no particular reason. The rampant pk'ing that goes on. The game hacks that blizzard never does anything about, the cheats etc.....

    Crap company, crap products bloated reputation. I can always tell when a game is gonna suck when the company promoting it uses CG animation trailers instead of in game footage.

    1. Re:I don't get it by Anonymous Coward · · Score: 0

      Sounds like every other online game lately. It's not Blizzard's fault the planet is overrun with morons.

      I played D2 considerably, and other than the apparent lack of power the melee characters possess at the higher levels, the game was quite fun for what it was.

      It's no Planescape:Torment, but then again, it wasn't trying to be.

      Blizzard makes some good games, some mediocre games, and some great games. But for the most part, which category Warcraft III falls into is purely an expression of one person's opinion. They are not "crap" because you couldn't get on Battle.net (which, by your own estimation, is FREE). Ever consider a TCP/IP game? Get your friends together and play that way. Works like a charm for me and my fellow players. Even when Battle.net is up and running, I tend to form my own games outside of Battle.net. But, to each his own. I could understand your fury over a lack of steady service from Battle.net if the game was only online. But since you can play the same game single player, there is no real problem...other than mild inconvenience of you not being able to play your Realm character.

      Pretty much all games show their cutscenes to promote their games....guess everything sucks to you.

  42. The EFF gets my Money by ThoreauHD · · Score: 0

    Blizzard won't see a dime. I just gave $100 to the EFF just to kick Blizzard in the ballz. Have a nice fscking day.

    1. Re:The EFF gets my Money by Anonymous Coward · · Score: 0

      You should have just spent it on beer, it'd do just as much if not more good. When has the EFF's gum-flapping ever accomplished anything? They're useless.

    2. Re:The EFF gets my Money by Anonymous Coward · · Score: 0

      I think you are a stange person.

      I laugh at your silly post. I unclog my nose in your beer. I fart in your general direction.

  43. Penny Arcade by silhouette · · Score: 5, Funny

    I think Penny Arcade said it best - back in 1999!

    --
    Experts agree: everything is fine.
    1. Re:Penny Arcade by ceejayoz · · Score: 2

      Bwahahahahaha...

  44. Re:Jesus, people. by Anonymous Coward · · Score: 0

    That's right, spam your mindless drivel as much as you can! That'll change the fact you're a moron, alright.

    Keep up the crusade, we all care. Really.
    Maybe you should build some more models, fag, you sure don't seem very calm.

  45. Fry's has it. Play it for free today! by neurojab · · Score: 3, Insightful

    I played warcraft 3 at Fry's a bit today in Sunnyvale. They had 4 really nice warcraft 3 setups available for anyone to sit and give a try.

    My impressions: Graphically, it's amazing. The sound completely rocks. The unit AI is the best I've seen in an RTS yet. For instance, when your peasants are done building, they will go and do something useful like chop lumber or mine gold. This eliminates a great deal of micro management.
    I can't say more than that because I only completed a couple of battles, but it filled my soul with the urge to upgrade my hardware.

    FYI.. Fry's is also selling it an hour before the rest of the west coast... 11PM on the 2nd.

  46. Re:Jesus, people. by ceejayoz · · Score: 2

    In none of those articles you linked to did Slashdot ever take the position that there should be a boycott. They were presented as news, not calls to action.

    The only people calling for a boycott were in the comments. Don't put words in the editors' mouths.

  47. Their good work? by NoMoreNicksLeft · · Score: 2

    Sarcasm mode on.

    You mean like the lawyer stomping that they gave bnetd?

    Keep it up Blizzard legal dept, we love you!!!

    Sarcasm mode off.

    1. Re:Their good work? by Anonymous Coward · · Score: 0

      If it means that little pricks like you who don't seem to understand the concept of spending millions of dollars developing a computer game with a *free* access to a service that lets you play it over the internet don't get to play on battle.net because you're too busy bitching on slashdot/boycotting a GAME DEVELOPER (not a fur trader, not Microsoft, not Enron or anybody that really has a significant impact on the state of humanity), then great. Keep bitching and boycotting. I won't see you on battle.net. Cool.

    2. Re:Their good work? by NoMoreNicksLeft · · Score: 2

      A *free* service? Sounds pretty restrictive to me. Hell, even if you mean free as in $$$, then why are they pulling this shit? It's not like business is being stolen from them.

      So, shut up fucktard. Or at least login, so everyone knows how cretinish you are.

  48. newbie?? by Anonymous Coward · · Score: 0

    You must be really, really new to the internet.

  49. Re:Fun? Yes. Blizzard's best? Far from it. by flonker · · Score: 1

    Of course this wouldn't be as much of an issue if bnet wasn't being sued.

  50. Try Empire Earth... by Mustang+Matt · · Score: 2

    I was a big fan of Total Annihilation, but I finally tried out Empire Earth and was pretty impressed. The first couple games against the computer can last a LONG LONG time. Once you learn some strategy it's not so bad.

    The very first time we played it, it was two of us vs. one computer and it was a 13 hour game. We sucked!

    --
    The man who trades freedom for security does not deserve nor will he ever receive either. - Benjamin Franklin
  51. Re:Fun? Yes. Blizzard's best? Far from it. by MoTec · · Score: 2, Interesting

    Okay, sure. But that just makes it a tradeoff between how much cash flow you want and how much of an army you want. What I tried a couple times against a buddy was to explode at the start and make 8 bases as soon as I can. Well, not bases just gold collection points. I kept my a small army at my main base and used town recall scrolls to jump to any base that was in trouble. After a little while it became a bit too much trouble to defend all of them but by that time I'd sucked most of the gold away anyway. So that when I had to build a larger army to offset my opponent I had more cash to do it with.

    Plus, warping in with an elite army is pretty fun. :)

    I think 'low upkeep' ends at 70 food? That's still a pretty good force. 25 on gold at 5 bases. 5 more on wood maybe? That leaves an army of 40. That's not 40 units because the better units use more than one food, but it's still a sizable force.

  52. critics critics everywhere by Metaldsa · · Score: 3, Interesting

    People here act like this game was supposed to change the world or something.

    Only Warcraft1 was evolutionary. Warcraft2, Starcraft, and Warcraft3 are nothing new. Orcs and humans, grunts and knights vs. orgres and orcs. Its been the same since those old pixalated days. So why when Warcraft3 comes out with the same exact thing does everyone throw their nose in the air condemning it?

    ID software just kept remaking doom. First it was quake1, then quake2, then quake3. Now doom3. No changes there either. Another example of a solid company just doing what they do best.

    Warcraft2 and starcraft proved pure quality even though they didn't evolutionize anything. So why can't warcraft3? Quake1/2/3 showed quality (to a lot of ppl, not everyone) and Doom3 will almost certainly show quality with its engine.

    Just like in the movie industry, its extremely hard to find something new that create a large new base of fans. Ska and techno slightly did it in music recently but its extremely tough.

    I know all the critics will disappear six months from now when its recognized for being a solid game to play over and over. And the single player plays like a good movie offering 2+ days of gaming.

    In conclusion, if you call yourself a gamer and don't hate the rts genre then this is a good buy.

    1. Re:critics critics everywhere by Anonymous Coward · · Score: 1, Insightful

      Just like in the movie industry, its extremely hard to find something new that create a large new base of fans. Ska and techno slightly did it in music recently but its extremely tough.

      Actually you'll find there is very little "new" in popular music. Other than perhaps more modern recording and synthesis technology, but that has nothing to do with the music itself. Also, true ska has its roots in the 1960s and is hardly new.

      Likewise, as you realize, video games have basically congealed into a couple of archetypal categories out of which minimal deviation is allowed. Due to the huge production costs of modern games, no one will fund production of anything different. Now the only dispute is qualitative: should we regard this as negative or positive. You essentially argue that because it is amusing light entertainment, and whether or not it is particularly original or unique, or represents a fundamentally different experience than its predecessors, is moot. Contrarily, I would argue that purchasing this game, or practically any other produced today, amounts to a de-facto endorsement of an industry which has destroyed any shred of creativity and intellectual independence that once might have existed within it in favor, and if I want light meaningless entertainment I had just as well play tetris or fly a kite or something.
    2. Re:critics critics everywhere by Metaldsa · · Score: 1

      Serious mode: This industry was created for one purpose (same as any other industry (meaning 1 billion + US dollars of revenue per year) which is money. It wasn't created for creativity which is more of a good side effect. Kind of like how war can create some cool gizmos, video games can create some cool art. And this dated back to the Atari 2600 (first successful display of video games making money from what I can remember. And if I'm wrong don't point it out b/c my point is not that fact but that gaming has been about money ever since pong carried a large audience).

      Playful mode: You fly kite, I play warcraft 3, we're some happy people.

      (btw, thanks for the interesting reponse anon)

  53. WCIII: Move to Smaller Armies Failed Completely by Salis · · Score: 2, Insightful

    Blizzard had said that they wished to create an RTS where mass producing legions of units and rushing them against the enemy wasn't the primary (and only effective) strategy available. Well, I think, in that regard, that Blizzard has failed to make the combatting armies smaller and tactical decision making more important.

    I say this from playing the WCIII beta for two months. Compared to Starcraft and WCII tactics, WCIII has similarly large armies and tactics, whereby you pump out, as fast as possible, as many units as you can and send them all in one clump towards the enemy. Of course, one produces a diverse type of army to counter any of the enemy's forces, but the resultant tactic still says the same. Push your army into the enemy's base and keep the guys coming.

    With the large amount of hitpoints of most units, it is very hard to employ any effective defensive strategies. No longer can 12 archers (or any long rangers) all target one incoming melee and kill him before he reaches your defensive wall. No longer can cannon towers or other defensive structures play a significant role in actually defending your base. Employing a defensive position and constructing defensive structures along with an appropriate mix of units no longer even remotely effectively defends one's base.

    My experiences come from playing against both skilled and newer players in the WCIII beta. I found that the skilled players employed the all crushing, mass producing rush of 80 guys as soon as possible. Unlike in SC or WCII, attempts to form concentrated defensive kill zones where the enemy would attack completely failed to even remotely repel an attack. Against the newer players, armies meeting midway in the field would often just hack at each other with little strategic input into their actions. It was hard both to control which units attacked another and what spells to fire off in the ensuing melee.

    I look forward to the single player campaign, however, because, without the unescapable lag and the mad rushing, WCIII could be a great game.

    I just wasn't all that impressed with the multiplayer, though. Sigh.

    --
    Favorite /. tagline: "On the eighth day, God created FORTRAN." And it was good.
    1. Re:WCIII: Move to Smaller Armies Failed Completely by Anonymous Coward · · Score: 0

      Lets face it -- Blizzard is never going to produce a Kohan: Immortal Sovereigns type game.

      However, I am a consumer whore of the worst kind and I'll probably be plunking down the $50US for it in a couple of weeks. I'm sure the single player campaign will keep me busy for 15 hours so that works out to paying less than $5/hr for entertainment... pretty damn cheap.

  54. How about Starcraft 2? by KeelSpawn · · Score: 1

    I've been a Blizzard fan since Starcraft came out..now Warcraft III came out already..how about Starcraft 2? Is Blizzard dropping their Starcraft line?

    --
    http://www.palmzone.net
    1. Re:How about Starcraft 2? by Anonymous+DWord · · Score: 2

      If I had to make an (almost) completely uneducated guess, I'd put it next after WoW. 2004 at the earliest, I'd imagine.

      --
      "If he thinks he can hide and run from the United States and our allies, he's sorely mistaken." Bush on bin Laden
  55. It is inferior to SC wrt pure gameplay by pympdaddyc · · Score: 1

    There are a few neat things, and single player has much needed improvements (though it still boils down to plopping a bunch of units on the screen... hero development is ehhhn), but it is not as engaging as StarCraft.

    I don't know what it is about SC, it just seems to have the right, "natural" balance of individual unit power, strategy skill, manual dexterity/reaction skill, and game length.

    No doubt, WarCraft3 is entertaining to play, and having played StarCraft for however many years, its refreshing to have a new game by the same company to play with, but ultimately I think it is forgettable and I fully intend on returning to StarCraft once single player is out of the way.

  56. Re:Fun? Yes. Blizzard's best? Far from it. by Anonymous Coward · · Score: 1, Interesting

    You'd never manage this against a player with skill.

    And this entire thread is retarded. It's harder to effectively utilize resources than it is to obtain them.

    And that whole thing about leveling your hero as boring, all I can say is that in case he hadn't realized the entire start of a game is redundent, as are most in-game strategies. Big surprise! StarCraft is incredibly redundent, especially if you're a top 20 ladder player.

    Also if it takes you ten minutes to level your hero to level three you have no future with this game.

  57. Quicktime Preview by Anonymous Coward · · Score: 0

    Apple have a quicktime movie showing off some game footgage here [ High Bandwidth ]

  58. Actually... by Balinares · · Score: 3, Insightful

    Actually, some companies did try originality. Let's take, say, Looking Glass. Those guys made *EXCELLENT* games. Thief revolutionized the FPS concept. Thief 2 is one of my fav games ever, and one of the very few remotely recent games that I consider worth my time.

    Next thing you know, Looking Glass bites the dust.

    Why?

    My idea is that if you're reaching for the masses (and if you want to make money with a $50 game, you'd better reach for the masses), you'll have to aim for the masses' Lowest Common Denominator. Kind of like McD, if you want: they sell cheap crap that is successful worldwide because it's the lowest common denominator of food. Maybe it goes the same for games, and the suits, whose priority is to make the most money out of the game, will only approve games with the most basic gameplay...

    Sad, indeed. Good thing there are mods...

    --

    -- B.
    This sig does in fact not have the property it claims not to have.
    1. Re:Actually... by Flarelocke · · Score: 1

      No, but that's what the suits think is required to make a game successful. I personally would never have even considered buying Thief if it were not for the rave reviews PC Gamer gave it. From the ads I saw, I got the impression that it was an FPS where you didn't kill people. The sneaking around them instead part never came into play. I didn't know anything about it until I read the PC Gamer article. Compare that to the impression I got about Deus Ex--that there's about 6 ways to complete each mission, and instead of killing, you can hack, bribe, or sneak.

      The ads never told about the cool stuff, just the things it wasn't. They tried to convey that it was unlike any other first person game. They failed to convey what it was instead or why that was cool.

      Or it could be because Thief's box wasn't shiny enough :)

  59. Re:Fun? Yes. Blizzard's best? Far from it. by PanchoV4lkyr · · Score: 1, Troll

    The real reason many hardcore RTS players quit was because they couldn't pull off the rush tactics as well. Everyone knew that the zerg were the best in Starcraft because you could fsck ov3r your opponents with 100 cheap zerglings 5 minutes into the game. The reason they changed some of these things was to stop "hardcore" RTS gamers from degenerating these great games into a simple match of who can build the crappy units faster. That happens with each RTS once people play it long enough.

    To cite precedent, it's a lot like when battle.net first spawned into being with Diablo. At first, everyone played fair and square, and competed in a level playing field. Once people found nuances they could exploit in the game, they fsck3d all the p00r, p00r n00bs that didn't have a chance to defend themselves. It's not quite the same, but the analogy fits. I personally agree with this move and it makes one a bit wiser with the dispersion of resources, making it a better arena to compete in.

  60. Sacrifice rocks! by Anonymous+DWord · · Score: 2

    It looks the way I thought (and hoped) WCIII would look. The lighting is awesome. Warcraft compared to Sacrifice looks like Heavy Metal compared to something like Messiah. The figures look like rough sketches - the arm joints are ugly, the mapping isn't smooth... I'm disappointed.

    --
    "If he thinks he can hide and run from the United States and our allies, he's sorely mistaken." Bush on bin Laden
    1. Re:Sacrifice rocks! by Disevidence · · Score: 2

      Get over yourself. Warcraft series always has, and hopefully always will have a cartoonish look.

      --
      Think nothing is impossible? Try slamming a revolving door.
    2. Re:Sacrifice rocks! by Bungie · · Score: 1

      I too was a little dissapointed in WC3's graphics. After seeing the way Battle Realms looked, and the fact that it was still smooth on a P166, made me think WC3 was going to be so much more. However, I don't find the gameplay of Battle Realms to be even close to as good as Warcraft 3's.

      --
      The clash of honour calls, to stand when others fall.
  61. Re:Go download it off one of the binary newsgroups by RebelTycoon · · Score: 1
    And we wonder why ...

  62. Why Does Everyone Say This? by krmt · · Score: 3, Interesting

    Here it is, I was waiting for the obligatory "Why aren't games these days more original?" post.

    As another poster mentioned, Looking Glass Studios made some incredibly original games (he forgot my personal favorite that even beats out Thief, System Shock 2) and they went out of business.

    Then how about Ion Storm? Daikatana was meant to be original, and it bombed, which just shows how hard it really is to be original and still make a good game. On the other hand, Deus Ex (the same team that's now in charge of the Looking Glass Thief franchise) was very original and clever and did extremely well.

    Neverwinter Nights is redefining what an RPG on the computer can be.

    And then there's Black and White.

    And the Sims.

    And Grand Theft Auto 3.

    And probably a whole host of others that I've forgotten. Your choice of Doom 3 is a poor one, because that game is more of a proof of concept for the engine, which will then be used to make the real games by others. This was done with the Q3 engine and the UT engine and will be done once again.

    There is plenty of innovation happening in the gaming industry. You are just choosing to ignore it.

    --

    "I may not have morals, but I have standards."

  63. Another hit? by Com2Kid · · Score: 1, Flamebait

    What, so it stopped sucking sometime in the last few weeks between when the closed the beta and when the game code was shipped?

    I mean it sucked last time /I/ played it, and even my hard core blizzard buddies agree.

    (I do mean HC though, as in waaaaay to big of fans of the company for sanities sake, really freaky line fans of Blizzard. They say it sucks.)

    You want a review of the game? Ok here you go;

    It Stinks. Period. Tada. End.

    Looks great though. :)

    Actualy it is like enjoyable for the first few days, but it has NO staying powering. Definatly NOT another StarCraft. Blizzard has limited the games playability to the point where they FORCE YOU to play Their Way.

    And it sucks. Period.

    1. Re:Another hit? by DeathPenguin · · Score: 1

      Please explain what "their way" is.

      There is no set method for playing the game. Like Starcraft, once you get a couple of basic units out then it's all up to the player to control their fate. You don't even need a large army to overwhelm your foe if you can manage a few units intelligently.

    2. Re:Another hit? by ceejayoz · · Score: 2

      I've just spent a few hours playing it and pronounce it "SWEEEEEEET". So FU. ;-)

    3. Re:Another hit? by Com2Kid · · Score: 1

      Please explain what "their way" is.

      There is no set method for playing the game. Like Starcraft, once you get a couple of basic units out then it's all up to the player to control their fate. You don't even need a large army to overwhelm your foe if you can manage a few units intelligently.


      I mean as in they have made the game short to medium term only, they have compleatly killed ANY hope of a long term game (resources go away to fast).

      The game is pretty much a forced rush. Either you rush or you run out of resources, oh joy.

  64. My Review by bobdole34 · · Score: 0

    Having already beat the first campaign. I've forgotten that it has yet to be released ;) technically.

    It's truly a fantastic game based on a tried, tested and true model. One feature STILL being forgotten in Blizzard games is the ability to zoom in and out, they have now added perspective (scrolling mouse wheel elevates and tilts the camera). But in 1280x1024 I would like to see more than 640x480 worth of units and buildings.

    Just my 2 cents.

    --
    "Failure of Windows operating systems is extremely rare. If it happens, it is usually due to operating system file c
    1. Re:My review by Anonymous Coward · · Score: 0

      1. The cooldown may end up being adjusted. It's not really a big issue.

      2. Huh? Unless you have no skill at all no one is going to drop a weak hero into your base and destroy all of your base before you can stun them or otherwise have the spell cancelled. So many counters. When it's really useful for getting rid of buildings, you're already dead anyway or you have no idea how to defend structures.

      3. What are you smoking? Towers are way too expensive to waste with frivolous use in "offensive" positions. They're not overly dangerous if there's only one or two, and they're pretty easy to destroy in these small numbers. Undead can't build them without blight (like creep). Humans needs to actually upgrade them to make them useful. If your games are being decided by people putting a tower or two outside of a structure area you should scout the map better.
      Btw, raiders do siege damage but are hardly "siege units."

      4. The unit limit is fine the way it is. Unless you're playing a many player FFA, you're not going to max your pop. At not if you're skilled and/or playing against a skilled player. You don't just sit around building up units and then rush them at each other, if you expect to win. As it is a I see llamas trying to just mass huntresses/archers and then throw a fit when that works for shit and they lose. Same with grunts and knights. Seriously, try managing the units you have. Doing it well can already consume plenty of time in a battle.

  65. My friend has it... by yamcha666 · · Score: 1

    So it is true, Warcraft III is supposed to be released on July 3rd. But oddly enough, my friend already has a fully working, pirated copy of WC III. Maybe he got it from the same people that gave him LoTR and Star Wars EP II on DVD. I had it on my laptop till I had to do a sys recovery - go figure...

  66. Graphics and the move to 3D by Captain_Frisk · · Score: 3, Informative

    Everyone has been going on about how great the graphics are.

    I disagree. I think they suck.

    Due to the number of units on the screen at one time, each unit has to have a relatively low polygon count. This results in having units which don't look very impressive at all.

    I like the lighting. Spell effects are pretty good. Environment looks cool. Units look like ass.

    Here is one case where the move to 3D has really hurt the game. When you went from 2.5D in Doom / Duke Nukem to full 3D for Quake + clones, you incorporated the Z-axis, levels started to take it into account etc. In general, this was a good thing.

    In WC3, its still essentially a 2D game. There are 3 levels of play, just like Starcraft, but the ramps are so large, that for the most part have no strategic value.

    Next, you need a brutal system to play this well, and you have to turn down the details. It may be nice and smooth and pretty when you're starting out, but as soon as you have a battle (and remember that these battles are much smaller now... > 50 enemies is rare) your FPS drops like mad. Wouldn't be a problem, if you didn't need to click on your troops to tell them what to do. End result? Whoever's got the better system wins.

    I love Blizzard. I own WC, WC2, WC2X, SC, Diablo, Diablo II, Diablo II:Lod, and I'm not going to buy WC3 (I played the beta, and it doesn't seem like its changed significantly since I have)

    I could rant about this game for a while, but bottom line... multi play kindof sucks. It won't hold your attention.

    If you are into the whole SP thing, then maybe it will be ok, but don't buy into the hype. Blizzard's games are critic proof, and for good reason... up till now they have made games that were either amazing (Starcraft) or seriously addictive (Diablo).

    I'm waiting for their next personally.

    Captain Frisk out... all this ranting makes me sleepy

    1. Re:Graphics and the move to 3D by Heisenbug · · Score: 3, Insightful

      Blizzard games is they seem quite long-lived. I still know lots of people who play Starcraft and Diablo, years after they were released. Is it possible that they're planning for the game to come into its own performance-wise 6 months or a year from now?

    2. Re:Graphics and the move to 3D by Anonymous Coward · · Score: 1, Insightful

      I have a P4 1.6ghz with a Ge3 TI200 vid card, and I can turn the details up in 1280x1024 res with very little lag. Games are what push ahead the technology, and War3 is another example of technology being driven forward. You can get a system like this for $899 from Dell, and much cheaper building it yourself, so there shouldn't be any excuse for complaining that a game uses more power.

      There's going to be an awful lot of bitching happening when Doom III comes out

    3. Re:Graphics and the move to 3D by Captain_Frisk · · Score: 2

      Even if I did have a system man enough to handle it... (and my system isn't bad btw...) the game just wasn't very fun for me.

    4. Re:Graphics and the move to 3D by stor · · Score: 1

      Hi there. I run it on an old Dell Inspiron 7500 laptop. (256M Ram, 500/600MHz P3) Of course all my video options are on "As low as you can go".

      Anyway I find it playable. Not nice but playable. Of course when there's 5/6 armies in a battle the thing has real problems. Prolly about 5fps, if that.

      Still, I can play the thing.

      >Wouldn't be a problem, if you didn't need to click on your troops to tell them what to do.

      You absolutely *need* to use command-grouping dude IMNSHO. i.e. select troops, ctrl-1. Next time you press 1 it will select the relevant troops. Otherwise you are seriously SOL on a sub-800MHz machine with a GeForce equiv. video card.

      Personally I think the game is great. Me and my rts-playing buds have had a lot of fun with it.

      Cheers
      Stor

      --
      "Yeah well there's a lot of stuff that should be, but isn't"
    5. Re:Graphics and the move to 3D by poptix_work · · Score: 1

      [sni]
      > In WC3, its still essentially a 2D game. There are 3 levels of play, just like Starcraft, but the ramps are so large, that for the most part have no strategic value.

      Have you tried the Insert/Delete Pageup/Pagedown buttons? You can actually move the viewing position all the way around. There's definitely detail there.

      --
      Just because you disagree doesn't make it offtopic or flamebait.
    6. Re:Graphics and the move to 3D by Anonymous Coward · · Score: 0

      You need a beast of a system, like my 900MHz Duron and GF3 Ti200! I play at 1280x1024 with max quality settings and it doesn't lag.

    7. Re:Graphics and the move to 3D by WNight · · Score: 2

      I saw the beta and pretty much dismissed the game based on that.

      There's no use of terrain in the way that Total Annihilation did back in 98 or so. The game still seems balanced towards rushes, and the units are pretty dumb.

      I liked how in TA you could tell your repair units to patrol an area and repair anything that needed it. Anything else makes unit repair/medics a micro-management nightmare.

      Age of Empires 2 is a much more in-depth game, and TA is much more strategically advanced. W3 brings nothing to the table except funny unit sayings and exploding sheep. Star Craft at least pioneered the not-identical races concept.

      Bleh. Blizzard has always been heavy-handed about trying to prevent certain tactics instead of actually trying to balance the game against them. For example, to try to limit rushes they put a limit on the number of units you can control at once. Boring. Part of the fun in TA was bringing a huge army towards your enemy and watching the 100+ unit dust-up. And the SC unit-limit didn't stop rushes, it just made them a bit more annoying to launch and defend against if your enemy did launch them.

      The big thing that made rushes so effective in WC & SC was that there were no useful defenses as in AoE. That's a game where attacking a base is painful if they defend it well. It's also an example of how to encourage diverse armies because ideally you bring infantry for attack power, cavalry to destroy enemy catapults and trebuchets, plus your own trebuchets to destroy walls and towers, etc, etc. The lack of walls (supply depots in a row don't count) in SC meant that you could pretty well ignore everything except melee troops.

    8. Re:Graphics and the move to 3D by Anonymous Coward · · Score: 0

      All worker units in WC3 can auto-repair patrol.

  67. Re:Fun? Yes. Blizzard's best? Far from it. by HydroCarbon10 · · Score: 1, Troll

    Any half-decent starcraft player can easily thwart a zerg rush. Example: Put a couple photon cannons in a strategic location such as a choke point leading into your base, then back those cannons up with 5-10 zealots. Make sure each zealot is attacking a different zergling, don't fall in the trap of assigning all your zealots to a single zergling. The p00r n00b need to get some practice because, rush or no rush, they're going to get trampled quite thoroughly until they do.

    Now, as for the 'features' blizzard implemented; the original poster makes them sound pretty terrible, and since I'm not going to buy war3 for a while anyways I'll just have to wait to find out. NWN will be good for a while.

    --
    The best way to accelerate a windows box is at 9.8 meters per second square.
  68. How about a spoiler, you idiot! by Snaller · · Score: 2

    Ever heard of spoiler space?

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    1. Re:How about a spoiler, you idiot! by Edgewize · · Score: 1

      That was pretty stupid to post a spoiler, but once you play even one or two missions, you'll see it coming a mile away. Blizzard went really heavyhanded with the foreshadowing, which is a little sad because their storytelling is always head-and-shoulders above other games.

    2. Re:How about a spoiler, you idiot! by LordLucless · · Score: 1

      Yeah, sorry that was pretty stupid. I deserved that.

      --
      Just because you're paranoid doesn't mean there isn't an invisible demon about to eat your face
  69. No, now begins the wait for... by Snaller · · Score: 2

    Starcraft 2!

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    1. Re:No, now begins the wait for... by Hallow · · Score: 2

      > Starcraft 2!

      You won't have to wait that long, plus WC3 contains a sneak peak of SC2. Check it out! Orcs and exploding sheep in space! (it's apparently an easter egg in wc3 retial, but the screenshots are pretty cool)

      Starcraft 2 Teaser

  70. Is it fun? by Zed2K · · Score: 1

    Kinda, is it $60 fun? For that high of a price, no, its not $60 fun. Maybe $40, but not $60.

    1. Re:Is it fun? by the+eric+conspiracy · · Score: 1

      well, it's $52 with free shipping at buy.com

  71. Re:Fry's has it. Play it for free today! by rmohr02 · · Score: 2
    For instance, when your peasants are done building, they will go and do something useful like chop lumber or mine gold.
    Aww, I always won games because I could micro-manage better than everyone else. Strategy was sorta important, tactics nonexistent (select guys, tell them to patrol to a specific area of the map, forget about them), but games were won by micro-management. I still remember about ten different War2 opening build orders to about thirty steps--all based on different levels and situations. This'll make it easy for everyone to easily do what I could do so well.
  72. My review by DeathPenguin · · Score: 3, Interesting

    As a beta tester, I've been playing the game for months. The final version was released to the beta testers. So here's my review:

    Great game! Only three things wrong with it:

    1. The human archmage casts blizzard way too fast. It should require more mana to cast, or should take longer to cool down.

    2. Starfall is way too powerful against buildings. It's fine against humans since it's stopped reasonably easily, but it's pretty lame how you can sneak a priestess into an enemy base while they're distracted and completely level it with a single starfall. It would be great if starfall only did half damage to buildings. It would still take out towers, but wouldn't destroy barracks and town halls.

    3. Offensive towers are LAME! In Starcraft, it was a lot more difficult to OT, even with Protoss. At least then you either had to:
    a) build on creep with zerg
    b) fill a bunker with marines
    c) build a pylon first to make canons
    And in Starcraft, 'towers' were much easier to defeat. In Warcraft, however, towers are not only inexpensive, but are extremely difficult to take down without siege units (Which all require upgrading the town center first). They should make it much easier to take down towers without siegecraft. This won't hurt using them for defense since you can place them behind other structures to prevent non-siege units from reaching them early in the game.

    The unit cap in the game should be changable. I suspect they only allow 90 control points because the game is graphically intense and they didn't want to alienate those without extremely fast hardware. However, for those of us fortunate enough to own GHz+ machines with GeForce 2 or better graphics hardware, it would be nice to be able to be able to use more units.

    Other than those four things, it's a very fun game. I highly recommend that everyone interested in the RTS genre try it. As for bnetd, well, we all know that was just their (failed) attempt to curb piracy during the beta test. I'm confident that the suit will be dropped.

  73. Re:Fun? Yes. Blizzard's best? Far from it. by damiam · · Score: 1

    A good Zerg player will rush before you have the chance to build cannons or zealots. Now, there aren't very many really good Zerg players, and it gets very difficult on larger maps. But a really fast Zerg rush is pretty unbeatable, unless you can do a faster one.

    --
    It's hard to be religious when certain people are never incinerated by bolts of lightning.
  74. Re:Fun? Yes. Blizzard's best? Far from it. by c-town · · Score: 1

    Rushing is still rampant in war3, but not in the same form. Hero harass works the same as the zergling rush. If you're a n00b, you're gonna get owned in any RTS from rushing. No RTS to date has prevented rushes.

    Blizzard worked really hard at preventing rushes for war3 but they still cant prevent it. One example of this was creeps at the entrance of every base. They took that out because it detered from the game rather than add value to it.

    To say hardcore players do not play war3 is just plain foolish. Hardcore players will win in any game they play, and they dont need rushes to beat the average player. They just think the game is boring.

  75. zerg by Lord+Omlette · · Score: 2

    Yes, the zerg are in Warcraft III if you know where to look.

    And if anyone's in the mood for strategy with great storytelling, may I humbly suggest Tactics Ogre: the Knight of Lodis for Game Boy Advance?

    --
    [o]_O
  76. Re:Jesus, people. by Disevidence · · Score: 1, Offtopic

    Write in Moderation, +10 funny.

    --
    Think nothing is impossible? Try slamming a revolving door.
  77. Self-contradictory. by Inoshiro · · Score: 4, Insightful

    "1) It won't play smoothly on a P3 500 laptop (with 384 meg of RAM and an ATI Rage Mobility). Blizzard usually tries to get the low-end of the market. Not any longer"

    On my A750s with TNT1s, which are "super-duper" for 3 years ago, the play is acceptable like Starcraft on a P120. It's slower than top-of-the-line, but very playable. If you want to play a game released in 2002, don't have a machine from pre-1999. Is that hard to accept? If so, try console gaming. They can have much larger windows of games (release + n years) than an arbitrary computer configuration.

    Also, a Rage mobility isn't exactly a great 3D card to be using in a 3D game.

    "Screw it. If this game had come out 5 years ago, maybe. But Starcraft is better, and so is Age of Empires 2."

    If it had come out 5 years ago, it wouldn't be Warcraft 3. The Voodoo2s of the time (very high-end for 1997) can't do it acceptably. Starcraft and AOE2 are better for you because you have an old 2D-capable system. Essentially what you're saying (in your own words) is that you wanted something that worked on your old computer, and you're disapointed when it doesn't work like a game released 4 years ago (Starcraft). Again, I have to say, if you want to play games for computers released this year, own a computer with hardware from a maximum of 3 years ago. Try a desktop P3 with a GeForce 2 MX 400, I'm sure it'll do it more than acceptably.

    Or move to console gaming. You sound like you'd enjoy that a lot more.

    --
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    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
    1. Re:Self-contradictory. by puppetman · · Score: 2

      The laptop is only 2 years old. That was the best graphics card you could get at the time. It's only been the last six months or so that the decent cards for laptops have come out. But my point was that Blizzard always made sure the game ran on the lower-end computers. Games for the unwashed masses, so to spead. Warcraft to ran on my 486. Starcraft on a P2 300. They sold alot more games that way (and they had that cool spawn-an-install feature).

      It plays fine on my Athalon 1.2 gig desktop, but I wanted something to play in the office, against the people I work with. We all have laptops, all Dell Inspiron 7500's.

      But my biggest complaint is that the game just isn't that great. I loved Warcraft 2, and Starcraft, and Diablo (never played Diablo 2). Adding a small RPG element doesn't make it a must-have game. A friend in the gaming industry who attends E3 every year said that aside from the cut-scenes, Warcraft 3 excited no one.

      And I hate console gaming. Haven't owned one since the Intellivision, and I doubt I ever will.

    2. Re:Self-contradictory. by Inoshiro · · Score: 2

      A P2 300 was not low-end when Starcraft came out :p It plays nicely on 166 Mhz P1s (although non-MMX ones aren't really up to it).

      If you want to play games at the office, why not just have people bring in computers? I mean, you can't sit down and have a big network game on a short 30 minute lunch break. Not the ones I play, anyways.

      I like the story element and RPG-ishness introduced in War3. It's great for the single player game. I'm less likely to create thousands of units and rushrushrust, as I am to create a small fighting force which I train and nurture to the highest level. It's not quite Myth2 in terms of battle tactics and the like, but it's a nice change from the usual "build everything, throw them at each other" Blizzard RTS :)

      --
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      Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
    3. Re:Self-contradictory. by Enocasiones · · Score: 1
      It plays nicely on 166 Mhz P1s (although non-MMX ones aren't really up to it).

      After 400+ games on a P166 without MMX, I can tell you it runs fine there, too. The loading time was a bit long (other players usually had to wait for me at the beginning), but it was playable, even with 8 players.

      --
      Enoc
    4. Re:Self-contradictory. by jandrese · · Score: 2

      What? My old P90 (non MMX) ran Starcraft at full speed no problem. One thing I'm wondering, will WarIII still have the killer cutscenes like StarCraft? StarCraft was the only game were I've gone back and rewatched the cutscenes.

      --

      I read the internet for the articles.
  78. Warcraft 3 by Anonymous Coward · · Score: 0

    Beetlejuice, beetlejuice, beetlejuice!

    1. Re:Warcraft 3 by Anonymous Coward · · Score: 0

      you, are, gay

  79. No TCP/IP ? WTF Blizzard! by Anonymous Coward · · Score: 0

    And the most horrific thing?

    To quote one reviewer:
    "Whilst on the subject of multiplayer modes, it would be remiss of me to not cry aloud about the lack of TCP/IP play in Warcraft 3. In previous blizzard games, TCP/IP was my favourite method of multiplayer play. You don't have the hassles of battle.net, and you don't have to be connected over a LAN to the person you want to play against. It's perfect, it's simple. That said, I can guess straight away why Blizzard didn't include TCP/IP play: Piracy. On Battle.net Blizzard can track and restrict people not using legitimate copies of the game. Over TCP/IP they can't. By removing TCP/IP play you effectively block a large group of people from playing multiplayer, unless they go out and by the game."

    Oh. Wonderful.

  80. IGN Review? by greatsasuke · · Score: 1

    I don't see any review at that IGN link. It's their first impressions of the final version.

    There is a difference.

  81. Brush your teath by Anonymous Coward · · Score: 0
    at least gnu hippies have pearly white teath, ignoring the fact they smell like ass

  82. A Poor Imitation of Itself by Anonymous Coward · · Score: 0

    Having played WC3 since about the second it was available, I'll add this:

    It is no WC2. It is not worth your 90$ Canuck, 60$ US, or whatever they're gouging you for. Jacking up the price for an anticipated title is nothing new, and people will continue to fall for it, but for the love of *insert diety here*, don't let yourself be a victim!

    Pure and simple, this is a rather confining version of WC2 with updated graphics and little else. Confining, because you're now stuck with Heroes upon whom your game ultimately depends (as plenty of people have griped already), and a food restriction which is limited to 90 units of food. Since the lowliest offensive unit consumes 2 units of food by itself, and others as much as 4 gone is the ability to create a massive army of Ogres, bloodlust them up, and smash your opponent into the pavement. Blizzard's attempt to limit the size of your force basically means you're limited to using raiding parties buttressed with catapults for your offense, and lots of guard towers around your base.

    Which is all fine and well, and Blizzard may have INTENDED forces in WC3 to be on a smaller scale, but IT ISN'T AS MUCH FUN . The entire single player quest is restricted by this food limit. It's not just smaller maps or easier missions. Add in the fact that it relies heavily on heroes as well (good luck getting anywhere without him or her, folks), and you've got two restrictions too many, given the amount of impact they have on gameplay.

    A third restriction comes in the overuse of "missions". Gone is "purge the enemy", here is "chop 15,000 units of lumber", "find this", and "protect that". It's been seen before, but makes up too much of Warcraft 3.

    As for the aforementioned GFX:

    The 3D maps are nice, but bad polygons make on-screen characters look awful. The movies are very well done, but animated cut-scenes look downright horrid. These in-game scenes occur far too frequently, and butcher the pace of the game. I felt, especially in the intro episode and the human campaign, that I was spending more time watching these "cartoons" than actually playing. You can opt out of them, however. Oh, and the voice work isn't up to par in comparison to Blizzard's previous efforts.

    Grolm Hellscream (whose name I'm now using, RIP to WC2's Hellscream), has become a wuss, dejectedly taking orders. When he does show initiative, he comes off looking like an idiot (I see many possible flames stemming from this comment, lets see who's creative enough to come up with one first). The story is predictable in the beginning. Gee, heard of Anakin turning to the darkside?!? Your main character in the human & undead campaigns is annoying (Arthas). You will want to slaughter him yourself. His is the predictable storyline, and it's made all the worse by the lack of reaction it draws (or at least drew from me).

    Now I've griped and griped and expect to hear plenty about my expectations being too high, and that I'm playing the game for free. Well, I buy the games I do play, bought all the classics, WC2, Beyond the Dark Portal, ID stuff, and actually, a lot of small games most people wouldn't (everything from Sheep! to Duck Hunter Pro to Full Strength Challenge). Even when they weren't great games, they were reasonably priced. Honestly, though I've had WC3 for about two weeks, I've played it maybe five days out of that, and am a third of the way through. Enough to know that it's on the way off my hard drive. Probably as soon as I post this, unless the female elvish warriors I'm currently battling offer up some hot elvish lovin'.

    Kidding aside, this game isn't worth the money, isn't as good as WC2, and 4.5 million people or thereabouts are probably going to be disappointed. Actually, really only about .5, most will be happy enough with it, since there's a market willing to buy just about any shoddy game made these days. Compared to shoddy titles (Space Bunnies Must Die, anyone?), WC3 is pure gold, yet compared to its own franchise, its a dismal followup.

    Oh, and all the boycott comments are stemming from http://slashdot.org/article.pl?sid=02/06/13/151022 5&mode=thread&tid=127 "!)." "Update: 06/13 15:16 GMT by M: Please consider the fact that Blizzard is suing people who write software to interoperate with theirs when deciding whether you want to purchase this game."

    If you're going to make a comment like that, expect people to yell boycott. The fact that I'm forced to use battle.net is one of the reasons (aside from the overall lackluster impression I've had thus far) that I won't be buying the game. Lack of choice = lack of money leaving my wallet. I'd love to host my own WC3 server (if Blizzard releases a patch killing off food restrictions and addressing other issues)...

  83. Dynamic detail reduction? by goldfndr · · Score: 1
    It may be nice and smooth and pretty when you're starting out, but as soon as you have a battle (and remember that these battles are much smaller now... > 50 enemies is rare) your FPS drops like mad.
    It sounds like there ought to be a setting to dynamically adjust detail level to try to maintain a near-uniform (settable?) framerate. But I don't know how easy that would be to implement.

    Hey, I wonder if this is a patentable concept?

    --
    Copyrights, Patents, Trademarks: temporary loans from the Public Domain, not real property ("intellectual" or otherwise)
  84. http://www.warlordsbattlecry2.com/ by Anonymous Coward · · Score: 0

    If you think you will like WC3 then do yourself a favor and check out Warlords Battlecry 2. It is a very good fantasy RTS with heros that can go up to 50th level over a 100 units, over a 100 spells, and twelve playable sides. It is just a great RTS. Just doesn't get all the free press of WC3.

    http://www.warlordsbattlecry2.com/
    http://www.s sg.com.au/wbc2/

    SB

  85. Much worst than starcraft by Bothari · · Score: 1

    I mostly agree with the previous poster, though i would be harsher: after the disapointment that Battle for Dune was, i was hoping that wc3 would be at least as good as starcraft...

    It isn't. Not even close. their solution to big armies is a rather more vicious limit to how many units you can build... but the hp's screw that up. Cannon towers (in humans) are quite useless... It's almost impossible to create an effective killing zone...

    Tactics consist of as manny melees and ranged fighters as you can build divided into two main teams... and that's it!

    I got so disapointed i went back to Shogun...

  86. Well no by CrazyJim0 · · Score: 1

    Its an undeniable fringe benefit of the game. You're not gonna sit at home playing final fantasy and have friends that like the game chillin with you.

    With warcraft, you get automagically hooked up with other fans :)

    One of the many reasons the game rules

  87. ooohhh he's wasted his life! by Anonymous Coward · · Score: 0

    But Aquaman +you cannot marry a woman without gills! You're from two different worlds!

  88. I've had it for a week by freaksta · · Score: 1

    Well as i'm sure you all know.. it's been out for some time now.. (bootleg) but i must say.. i am VERY impresses with the game... and ever moreso with the cinema movies that they use to express the game. I have a good monitor and a Gforce4 Ti 4200 and i'll tell ya.. these graphics are fucking killer!

    gameplay is great too.. nice featurs.. interesting plot, etc... it's worth a shot. :)

    --


    Hrrm... I usually just sign my name.
  89. The revolution right out from under your feet... by al3x · · Score: 1, Troll

    Thanks, Slashdot editors (and readers), for simultaneously proferring and undermining any sense of community or worthwhileness amongst those who oppose DMCA-mongers like Vivendi Universal, owner of Blizzard. Oh, sure, editors, you covered it in your FAQ: "You take your yin with your yang," yadda yadda bullshit. The notion of "objective journalism" is inherently false, a logical fallacy. When you pick facts, events, or say GAMES for your readers out of a vast pool of potential content, you're already unobjective from square one. And this material in the FAQ hides behind the same shield as the mainstream newsmedia who take cover under "objectivism." The Slashdot editors are trying to avoid responsibility, something everyone who influences the views of others is cursed with, justify it or not.

    So, editors and readers alike, you DO have a responsibility, and you can't "Have you Cake and Eat it Too" as the most highly modded post for this story suggests. How typically American to think that you can support a corporation that undermines your rights and on the same day support a nonprofit that fights for those rights and expect the karma to all balance out in the mix. We want the instant gratification of getting what we want, and the morally bankrupt ease of not having to answer any hard questions in the process.

    There's no real sacrifice involved here. To boycott this game wouldn't involve an expenditure of money, or effort, or anything. In the grand scheme of things, it's not that dire. You just sit there on your ass like you always do, perhaps playing a game from a company that won't sue you for developing software that support their products. YOU COULD DO NOTHING, AND BE DOING THE RIGHT THING. But every free Slashdot promotion for Big Media output continues to pull a consumer revolution right out from under the feet of the people who started it.

    Big Media isn't scared of the Slashdot crowd. They know they own your geek bitchasses like they own the Britney Spears cheerleader crowd. You're just another target market, willing to gulp it down at a pretty price. Every story like this, littered with comments from drooling otakus ready to fund Vivendi with mommy's Visa, makes that abudently clear.

  90. Moderators on crack? by Anonymous Coward · · Score: 0

    I usually don't complain about mods, but who ever modded this as a troll is a fucking idiot. I can see no portion of this post that could be considered trolling.

    1. Re:Moderators on crack? by benzapp · · Score: 1

      I imagine someone was just abusing their moderation points... especially considering two perfectly decent posts were moderated down consecutively.

      --
      I don't read or respond to AC posts
  91. Don't forget the patches... by dalangalma · · Score: 1

    At least with Starcraft and Diablo 2, I remember tons of patches that kept trying to rebalance units... they didn't have the balance right when the game launched and they never got it right.

  92. Re:Fry's has it. Play it for free today! by dalangalma · · Score: 1

    The unit AI is the best I've seen in an RTS yet. For instance, when your peasants are done building, they will go and do something useful like chop lumber or mine gold. This eliminates a great deal of micro management.

    That's pretty sad if that's actually "impressive AI".

  93. The audio is terrible by dalangalma · · Score: 1

    Among many reasons I dislike Warcraft III, the top has to be the unit voices. I mean, Starcraft/Warcraft was bad anough, but these guys say longer phrases, more annoying phrases, and in more annoying voices. And they say them every time they get clicked. After about a month of it I kicked my roommate out because he wouldn't turn the damn voices off. Why couldn't they leave it a little more subtle?

  94. THEY ARE THE SAME ISSUE!!! by Anonymous Coward · · Score: 0

    Money from W3 purchases funds the lawyers they use to attack the bnetd project!

    1. Re:THEY ARE THE SAME ISSUE!!! by gripdamage · · Score: 2

      Okay spelling it out wasn't good enough for some people.

      Money from W3 purchases funds the lawyers they use to attack the bnetd project!

      Oh gee. What a newsflash. That still doesn't make Warcraft 3 a bad game. It makes Blizzard a bad company. This article is reporting on the former not the latter; if your brain is too small to allow any separation of the two, you have my pity.

      Spelling it out even finer for the garden sloth: "Is Warcraft 3 a 'killer' game?" is one issue. "Does Blizzard suck for what they are doing to Bnetd?" is another. You can answer positively to both these questions, neither of these questions, or one or the other of these questions. Your answer to the first question has no relevence to the second question at all. That's what I meant by "separate issue". Obviously if you believe the answer to the latter question is yes, you should not purchase the game regardless of your answer for the former question. "Should you buy the game?" obviously can relate to either question, but that is a question that was never asked in this article or by the original post. In other words the original post missed the real issue entirely. [Slowly and loudly:] DO...YOU...UNDERSTAND...?

  95. you are dead wrong by Dr+Kool,+PhD · · Score: 0

    Look at the top of the ladder, look at the Korean tournament players. There are a good number of protoss and terran players there. The game is pretty balanced. You can NOT win every time(or even close to every time) against a decent player by following some strategy by the book and not adapting to your opponent's moves. The fact that you think that Zerg are unbeatable shows that you're a starcraft noob.

  96. Re:Jesus, people. by Anonymous Coward · · Score: 0

    No, you won't. You're probably one of those fucking cheap lunix users that pirate their games. Stupid fuckers.

  97. About the price . . . by Chuu · · Score: 1

    If you *REALLY* want this game, but could care less about the fluff around it (packaging, etc.), dragons.ca has the 'small box' edition of the game for $39.99 + Shipping. They already sold out the first three shipments of this edition, however I have not seen anywhere come even close to that price.

    -Chu

  98. The game sucks big time by thunderbee · · Score: 1

    What's new since Warcraft II? Huh? Storytelling? A bunch of new units? A pinch of RPG (heroes with an inventory and levels)? It's the same game. Ah, no, I forgot, 3D! Yeah!

    Honestly, if you remember the RTS genre timeline, after Warcraft II, Total Annihilation came out, and since then no game was ever a match for gameplay, and depth of strategy. Don't even talk about starcraft. If you do it means you never played TA.

    Blizzard is just milking the Warcraft cow. And the buyers of the game that is. Huh.

    --
    In my opinion, Scientology is a cult you should avoid.
  99. Re:The revolution right out from under your feet.. by Anonymous Coward · · Score: 0

    I think I'll order an extra WC3 box to account for you.

    Too bad you're too poor to afford one copy, very much one of each race and a collector's edition.

  100. Killers by tuxedo-steve · · Score: 1

    Looks like Blizzard has yet another killer game on their hands

    It'll go well with their killer lawyers.

    --
    - SMJ - (It's not just a name: it's a bad aftertaste.)
  101. Re:I used to like Blizzard, until all the BnetD st by Anonymous Coward · · Score: 0

    Yes I agree. That's why I'm running so much pirated software right now! yay open source!

  102. Easy way to finish last battle by roady · · Score: 1

    I found a bug in the game that makes it really easy to finish the last battle.

    The AI cannot detect "tree buildings" like "tree of life" when they are uprooted.

    So just put a dozen of uprooted trees in front of the gate, destroy every other building and troop and wait 45 minutes.

    Game finished.

  103. the only thing i didn�t like about WC3 by fabiolrs · · Score: 1

    The game is great but there arent Sea Units... no transports... no battleships... :((( it would be 10/10 if it had it...

    --
    Fabio - Sumare/Sao Paulo/Brazil/South America/Earth/Solar System/Milky Way/Universe
    http://www.morroida.com.br
  104. I Definitely Have To Agree by Lethyos · · Score: 2

    Mind you, I am still very new to WC3. I have barely played the thing as much as some players. (300 hours, cripes!?)

    However, I have played at least 20 games of melee combat (just me versus a computer) on a variety of different maps. I lose every single time. Why? Because no matter what I do, the computer is always there first with more units and a souped up hero that trounces anything I can build. The comp. players are don't have this nuisance of having to click around to build things like we do. But given WC3's interface, it's hard to click around different structures like a hyper 10 year old.

    The end result is that their army is always at least twice the size of my army. And when they attack, and I fight back, they retreat with half their units intact and none of mine. Then they come back in with double the size and I am still trying to build 5 units.

    I have not played against human opponents yet, and from what I read here, I already don't want to. It seems some people have already learned how to trash you in 5 minutes just like SC with zergling rushes. Stupid.

    WarCraft III is a clickfest. It is not a strategy game.

    --
    Why bother.
    1. Re:I Definitely Have To Agree by Chelloveck · · Score: 2
      I lose every single time. Why? Because no matter what I do, the computer is always there first with more units and a souped up hero that trounces anything I can build. The comp. players are don't have this nuisance of having to click around to build things like we do.

      I agree; this is a major flaw in the game. IMHO the skirmish AI is way too powerful. The only way to beat the computer in a skirmish match is to cut off its resources and starve it to death. I can beat the AI about half the time on maps that give you a good, defensible starting position. On the other hand, on open maps you're toast. The AI can manage resources and buildings much more efficiently than a human who has to click everywhere, and the AI can micromanage combat with ease. Take the "sleep" spell, for instance. Puts an enemy unit to sleep until it's attacked. For a human player, hit the hotkey then try to target an enemy unit. Just try to pick him out of the middle of a melee bunch with a slightly sluggish mouse. Oh, and even if you do get him, try to convince your army to stop attacking him and move on to someone else! Ha! They just continue to beat on him, waking him up right away. Gobs o' mana, wasted. The AI, on the other hand, has precision targetting and can simultaneously command the rest of the army to break off and attack something else.

      On maps that actually have you physically separated (by rivers, trees, etc.) the AI is utterly incompetent. It has a hard time establishing a secondary base, and effectively starves itself with another goldmine sitting there just beyond a line of trees.

      In general, I really like some of the changes they've made to the game. I like the concept of heroes, and I really like the "upkeep" penalty for keeping a huge standing army. The variation in races is good (although a bit too reminiscent of Starcraft). I really look forward to playing against other people. But it's not a great single-player game.

      I ought to add some gripes about the game engine as long as I'm here. First, it's dark! I have to crank the gamma way up, to the point where everything looks washed out. This could be a flaw in my video drivers, since the 2D controls look okay. It's just the 3D that's dark. (And, oddly, the 3D seems much better after a cinematic is run. Maybe they're forgetting to set or clear a value for the regular game?) Second, the 3D is not put to good use. You can tilt and rotate the camera, but there's no reason to. Tilting it just makes it hard to play, and the rotation snaps back to normal when you release the button. And there's no zoom! I really want to zoom out to see more on the screen, but I can't. Zoom would have been way more useful than camera tilt. The 3D terrain isn't put to good use, either. I haven't really seen any change in behavior for being on high ground or being down in a valley. It seems to be just eye-candy layered on top of a Starcraft-like elevation system. I think this game would have done better as a traditional 2D RTS.

      CAMPAIGN SPOILER WARNING

      The campaign scenarios are much more fun and well-balanced. Unfortunately, there are no sympathetic characters! In the human campaign you play Prince Arthas. He starts out okay, but then he turns to the dark side, disregards his advisors and friends, slaughters a human town, turns on his mercenaries, and pretty much condemns his own army to death. In the final cinematic he murders his father the king in cold blood. I had absolutely no sympathy for this guy. None. I felt no reason to want him to win. I even to run tried the slaughter-the-town scenario without killing the villagers; just going after the bad guy. Nope, no can do. You have to kill 100 villagers or no cookie.

      Okay, the villagers were infected and were going to turn into undead. Maybe he did have to kill them. But jeez! Make him seem heroic about it! He's a Paladin, for cryin' out loud! He shouldn't be going into this berzerker rage. He should show some compassion even if there's no other way. (I know, that wouldn't mesh with the later storyline, but it would have been a lot more satisfying to play.)

      By the end of the human campaign I was so disgusted with this guy I was really hoping he'd get his ass kicked by the undead in the second campaign. But no, you end up playing him there, too. At least I can revel in treachery and vile deeds when I'm playing an undead. Slaughtering towns of innocents is good, unclean fun! I still want to off Arthas, though.

      The game has its high points, but it has a number of flaws as well. It's a good successor to Warcraft II and Starcraft, but nothing revolutionary.

      --
      Chelloveck
      I give up on debugging. From now on, SIGSEGV is a feature.
  105. Yawn by Rogerborg · · Score: 5, Informative

    Finished the single player last night, although I'm not entirely sure why.

    The maps are effectively all very simple mazes. There's so much blocking terrain that the amount of actual usable space is small, even on the big maps. Defensive towers are so cheap and effective that your "strategy" on most maps is just to build 8-12 towers on each of the two or three very obvious approach routes (that might as well be signposted "Very Obvious Approach Route") and massacre the desultory trickle of understrength AI attacks. A small flying squad of infantry (or flyers) to deal with the token seige engine in some attacking groups, plus a patrolling group of repairing peons, and you're impregnable for all practical purposes.

    And this works on every map. Every single map. The "game" is just wandering your hero around, hoovering up goodies and picking fights until he stops levelling. Then you can pretty much take the enemy down any way you like. Grunt rushes, creeping artillery barrages, suicidal hero charges, it's all good, and it all works, as long as you concentrate on taking out buildings instead of wasting time engaging the enemy.

    The AI is as pathetic as always. It's actually sad watching the small groups of mixed troops going down in the meat grinder of your tower fire, and the sallies are even worse. If you want to know one of the actual "tactics" for a base assault, it involves sending in a couple of units to snipe the enemy base. The enemy sallies everything out to engage them, then you just rush your actual attacking force right past the melee into the heart of their base and smack their town centre. Works. Every. Time.

    On the special quest maps with no construction, it's (if anything) worse. Because your hero regenerates faster than any enemy, and because their AI's are crippled so that they only pursue you for a short distance and then return to their home, you can defeat all opposition with hit and runs. There's no skill involved, only patience. The only troops that are actually beneficial are artillery; the infantry you get gifted (generously) on these maps are largely irrelevant, as your hero can solo them. The plethora of healing wells scattered around just imbalance it further. How come the enemy never uses them?

    Multiplayer isn't a bundle of laughs either. There's none of the StarCraft distinctiveness among the races. They're all fairly generic, and the Night Elves are pretty obviously an "oh yeah" addition that serve no purpose. The single player Night Elf campaign really does seem tacked on and anti-climactic.

    Because of the unit limit, you have to choose between trick supporting units or combat units. Guess what? 10 powered up combat units will beat any combination of combat and support units, because the support units are feeble, and their effects are either underpowered or require too much micromanagement, and they go down before they can make a difference. Sure, that sorceress might polymorph one of your grunts into a sheep, but then your other nine grunts will smack her, both sides have lost a unit, your grunt will recover, and you still have more total hit points. In fact, most battles are just meat grinders where the winner is the side with the most total hit points. "Tactics" means using "attack" rather than "move" to get in some first strikes, and then the old saw of concentrating on one enemy at a time. Forget flanking, forget advantage of terrain, forget posture, it's just grind, grind, grind. Take out the peons and the town centre, and you've won, as always. Heck, if you're human and you're getting bored, ring the alarm bell, turn your peons into pathetic militia, and just make it easier for your opponent to snuff them as they charge mindlessly into combat.

    In other words, we've seen it all before, and better. The graphics aren't even anything to write home about. You'll only ever view the game from one angle anyway, with the units on mostly level ground, and so they might as well be pre-rendered. You'd lose the lighting effects, and that's about it.

    Sorry, I am sadly disappointed in Warcraft III. The engine and gameplay have evolved not one bit from StarCraft, unless you count the multiplayer Hero Rush (either to attack, or to loot and level). All the work has gone into the graphics and the token humorous unit poke-poke responses. To give you an idea of how derivative this is, they even lift sounds straight from Diablo.

    This is a sequel by the numbers. Stick to the same old formula, give people what they know they like, sell to the same market, don't introduce anything that would require actual strategy or tactics like unit posture, significant terrain advantages or bonus damage on enemy that are in "move" rather than "attack" mode. Oh no, just keep on churning out the same old same old, and keep counting the profits. Bah.

    --
    If you were blocking sigs, you wouldn't have to read this.
  106. and lets hope they got the bugs out by Anonymous Coward · · Score: 0
    After coming across a copy, DirectX in WinBlows 2k wasn't found(DOH!), the one or two times it was the core dumps were far from prity.

    With a few days to go,I wonder if blizzard will have fixed this feture.


    StarCraft was good broodwars was ok the story was prity good in BroodWars the game itself was uber cheese

    WarCraft 1 and two were far cleaner, how ever WarCraft 3 might be ok I hope visualy it doesn't suck as much as Myth 1 and 2

  107. In other news by Anonymous Coward · · Score: 0

    Blizzard is still trying to make a buck by putting the screws to their customers, but they make good crack cocaine, so everyone is hooked and won't stop buying. To quote one user "Man this it outrageous it's wrong i can't believe your can stay in business doing shit like this you suck and won't stand for it, uh, dudes can I Jones a couple hours game time though, I'm good for it, really I am.". Go ahead mod me down, then go run out and get your clickfest fix, just don't lie to yourself.

  108. Re:Jesus, people. by joshsisk · · Score: 1

    My cable provider has been giving me shitty quality picture and no digital channels for the past week. So, I cancelled my service and am going with a satellite provider. In the same way, I have not watched a movie, bought a CD, or played a video game from a corrupt company in more than a year.

    You DO know that cable providers and tv channels pay the movie studios (and the MPAA) BIG BUCKS to show movies, right? Also, TV companies pay the record studios (and RIAA) BIG BUCKS to use songs in shows and in ads.

    So if you have cable or satellite TV, you are supporting both the RIAA and MPAA directly.

  109. Re:Yeah! Stupid fuckers! by Anonymous Coward · · Score: 0

    Yeah, good thing his post was only two sentences long. Piracy is bad. "Yeah, let's pirate these commercial Lunix games because we don't want any more commercial games h4w h4w"

  110. Winex works by Anonymous Coward · · Score: 0

    The cutscenes and editor didn't work. There were about 50% framerate loss and a lot of troubles of getting the right 'focus' on the window.

  111. Fair enough. by WanderingCow · · Score: 1

    Greetings there Bonch. I can kinda follow you on the new feel for the game myself. If you can recall from the days of old, this game was always going to be a "mixture" of RPG and RTS combined, originally something along the lings of what Shiny's Sacrifice (sp?) was. (Hero follow view, hero's regenerate in rown if killed, units must be linked to the hero, etc.) During the evolution of the game Blizzard backed away from such a change and stuck with the tried-and-true method, but kept some of the RPG elements around to differ the game from it's precessor somewhat. In a way, what you said "Hey, we'll mix our two biggest money-makers to make a mutant third one" is correct in that StarCraft was a RTS and DiabloII was a RPG. WarCraftIII was designed to be as such. It does not make it a bad game though, I myself enjoy the side quests and RPG features the game has, you don't. Hey, to each their own. As for the graphics, I always liked the cartoony look. Sacrifice (sp?) was very cartoony, and a great game all the same. WarCraftIII is very cartoony as well - something I like. Graphics have never made the game however, 3D or not. Heh, I still play commodore 64 games, and the original Quest for Glorys (Sierra). (Go EGA!) I guess the storyline wasn't to your liking either. Heh heh, I liked it very much, much more complex than the tedium of "side A vs. side B" scenario. Again, to each their own.

  112. Dude, where did these guys learn how to spell? by Anonymous Coward · · Score: 0

    Not to be a troll or anything, but whoever wrote the Tweakers Australia review needs to use the spell checker next time. It's hard to take a review seriously when it has errors every other sentence: "the Undead Scourage," "heroes gain experiance," "damage abilitys," and "regain slowy," all in first paragraph.

  113. total annihilation by Anonymous Coward · · Score: 0

    despite being 4 or 5 years old Starcraft: Brood War still has more people playing it online at this very second than any other game on the Internet, let alone RTS's. Counterstrike barely crosses the 50% mark.

    So how about them apples.

    -daniel

  114. there are better games than blizzard by ProfBooty · · Score: 1

    personally i think the original command and conquer(Tiberian dawn) was far more balanced most of blizzards games (mammoth tanks were invulernable to everything except infantry, no unit caps, no grouping caps, a better support structure), unfortuneatly later verisons just had too many features and units. It took blizard 2 games before they worked around creating two sides which were clones of one another. The only new gameplay element which blizzard added was the build queue and magic(i don't like magic after playing c&C).

    personally i don't like blizzards games because of rushing. rushing doesnt work in a westwood game, because of more powerfull defensive units. usually you win in tiberan dawn because you were able to sneak an engineer in and take over the guys construction yard, while he was busy defending against a rush.

    --
    Bring back the old version of slashdot.
  115. add more defensive units and spying by ProfBooty · · Score: 2

    what blizzard needs to do then is to provide more defensive unit options. have more static defensive structures(they had them in WC2). add units like command and conquers engineers to take over units, or commando's which can blow up a building in one shot.

    make destroying support structures a priority (for example taking out a power yard in c&C takes down powered base defenses like rocket towers, or tower of nod). implementing this would be easy, destroy a house for peons and you loose control of those peons supported by the house or it takes longer to build units as a result.

    sure with more defensive options, that might encourage some players to try to overcome a base with a huge rush, but when you have a strong defense, a crafty oponnent will try to distract you and sneak in an engineer/commando to destroy/sell off your base from within(or take over a building and build a rocket tower in the middle of it).

    --
    Bring back the old version of slashdot.
  116. My review of WarCraft 3 by WndrBr3d · · Score: 3, Informative

    Warcraft 3 Review - By WndrBr3d (wndrATirev.net)

    Overview:

    Out of all the games released so far in 2002, I must say that the biggest overrated hype and most disappointing delivery has to be Warcraft 3. What it boils down to is this game is a successor to Starcraft and NOT it's predecessor Warcraft 2. Unfortunately I feel that Blizzard was banking this game on the success of Starcraft in today's market. This game was rushed to the market and many vital items that would GREATLY enhance game play are missing.

    Races:

    Orcs - Hard to go wrong with this race. It's basically humans painted green sans technology and intelligence. Actually, think of them as an inbred Swiss family Robinson.

    Humans - Some things never change. Footmen, Knights, Healers, blah, blah blah.

    The Undead - Remember the Zerg ? Change their colors to Green/Black.

    Night Elfs - Warcraft 3 equivalency of the French. You could kill off an entire Night Elf base with one-foot solder and then proceed to rape and pillage their trees.

    Graphics:

    Decent. I'm impressed with their graphics for an RTS game. But in all honesty, HOW many RTS games have been released with >WarCraf2 Graphics. Besides, this graphics engine couldn't hold a candle to other graphics engines today *cough*Quake3*cough*. The texture quality is very high though and there didn't seem to be any low frame rate issues.

    Sound:

    This is where I don't care. Seriously, I have something I like to call, A LIFE. And in this life (for some of you, I'm referring to IRL) I honestly don't give a crap if my computer can play a RTS in 5.1-surround sound. But for some reason, this seems to be a MUST for Uber-dorks out there. Stereo is fine for me. But I will say that the Music/Sound is very nice. Pleasing even.

    Campaign Game Play:

    I feel that Blizzard again took the high road on this one. Maps are of course wonderful and crafted well, but the flow of the story leaves LITTLE to be desired. In StarCraft all cut scenes were done with MASTERFUL 3D Video Scenes, which were just AMAZING. Proof that Blizzard did take their time with Starcraft to make it rich and feature full for all users.

    WarCraft3 on the other hand took the high road. You will only get one cinematic clip in the Beginning and End of your Campaign. Instead of the key placed clips, they've decided to just place animated scenes using the game engine before/after/during your missions. To me, this is Blizzard basically saying FOAD.

    My reasons for saying this product was an attempt to follow StarCraft and not be an ACTUAL sequel to WarCraft 2 is basically these two reasons. Sea Units? Gone. HOW THE CRAP CAN YOU NOT HAVE SEA UNITS IN WARCRAFT 3 ?! They were in One and Two! That's like not having the humans in the third! WHAT THE HELL WERE THEY THINKING ?! I WANNA HAVE A BATTLE OF MIDWAY GOD DAMN IT!

    In one mission you actually go around destroying BOATS.. meaning the Models and Objects are actually IN the game, but they decided it would be best not to implement them. So this would be an example of Blizzard being lazy and just pushing their product to market without actually implementing ALL features/units.

    Second reason, Resources. Oil? Gone. Reason: NO SEA UNITS. Yes, again in Warcraft 3, as in Starcraft, there are only TWO resources. Gold/Wood. Because apparently my mechanical units burn liquid gold (or you would assume so by their cost). This to me, doesn't make any freaking sense what so ever.

    Custom Game Play:

    This section should just be titled, 'Game Play'. There is seriously next to NO customization options. You can select your map, fog of war options, and that about sums it up. You cannot even modify the skill level (Bunny Hunts are sometimes FUN!). Modify Game Speed/Starting Units/Starting Resources? Nope.

    Summary:

    I feel that WarCraft3 is basically Blizzard shitting on all our chests. And with a $60 price tag, it wants us to swallow said shit and call it candy. I'm severely disappointed in this release and am honestly considering visiting Blizzards offices and peeing on their doorstep.

    1. Re:My review of WarCraft 3 by wuHoncho · · Score: 1

      The Undead - Remember the Zerg ? Change their colors to Green/Black. That's a bit superificial, but yeah, there's quite a bit of Zerg in the Undead. There's also a bit of Protoss in there too (poke the acolytes). Graphics: Besides, this graphics engine couldn't hold a candle to other graphics engines today *cough*Quake3*cough*. The texture quality is very high though Try throwing 90 player models at in the view at once with Quake 3 on a Pentium 2 400. I think you'd probably get a little bit of a frame rate dip. Sound: This is where I don't care. Seriously, I have something I like to call, A LIFE. Keep in mind that Blizzard is a mass-market game developer and that not every gamer in this world frequents Slashdot or has played every single RTS ever made (or even Warcraft 2 ). Keep in mind that Warcraft 2 was made in the mid 90s and that since then, a lot of game companies have realized that more complex isn't always better. Blizzard is one of these companies. This is why you don't see things like pigeons carrying your commands or a hundred and fifty different resources to harvest. Most players just want to get in there and kill something. Mass market means appealing to as many heads as possible, not giving a few hardcore geeks a gaming orgasm. anyhow, that's my whole 2c.

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      Just another freak in the freak kingdom.
  117. Re:Fun? Yes. Blizzard's best? Far from it. by Mex · · Score: 0

    I'm sorry, but I'd like to comment that Warcraft 3 did NOT invent heroes. They've been done in RTS games for years in the Warlords: Battlecry series.

  118. Buy it now at 24 hour walmarts! by hklingon · · Score: 1


    Walmart. 12:34 am. Tuesday. "Hey, do you guys have warcraft iii?" "Yeah, but we're not supposed to sell it, yet." "Today is Tuesday, and its after midnight." "Ohh, it is after midnight!! here you go then!! " ka-ching. I got my copy 24 hours early. Bitchin.

    Wendell

  119. Er... by WanderingCow · · Score: 1

    Well, the biggest over-hyped game I played so far has been Dungeon Siege. I also wouldn't call three years in development exactly 'rushed to the market'. The game feels complete to me, the races could use some more tweaking, but I'm guessing that in the years to follow patches will follow to smooth things out. (By tweaking I am not taking away from the finished feel. The races units all have their roles laid out for them, some minor exp improvements and balance issues should resolve the remainder. (i.e: StarFall, or Dispel Magic) First off, this is WarCraftIII, not StarCraftII. The units are supposed to be similar in function, not radically different. If you were expecting completely different races I'd suggest waiting until 2011 when StarCraftII will most likely be out. Um, thank goodness for that. What did you want from the humans? Space Marines? Siege Tanks? lol. Since the game is based after a fantasy setting, and since it tries to follow some sort of story line the unit progression would need to be somewhat similar. The concept is the same, however again, the units are very similar to each other in regards to tech level and purpose, a footman = grunt = ghoul, with various unique abilities to differ their function. The undead can not be the zerg in this case, and are not from playing them. lol!!! Now this I HAVE to see you accomplish with a lone-footman. Make a re-play file of your game with your lone footman, I'm very eager to see it. WarCraf2 Graphics. Besides, this graphics engine couldn't hold a candle to other graphics engines today *cough*Quake3*cough*. The texture quality is very high though and there didn't seem to be any low frame rate issues.> Odd, I've found that the cartoonish animations and unit movement to be fluid and pleasant. Reminds me of Ssacrifice. The unit portaits are by far better than others I have seen for any RTS out there. As would I, a bit too ambient though. Er... you HAVE watched the cut scenes in WarCraftIII right? It doesn't sound like you have. They are up to Blizzard's standards. I see nothing wrong with the lack of placed cut-scenes either, but others will disagree. I'd rather have scenes explaining that which the game can not, than every 2 games interrupted with fluff. (Nice looking fluff, but fluff all the same.) To me, it's Blizzard showing off the game engine, which they seem to have a wonderful job at using btw. The cities are eye pleasing, landscape is believable, and voices done well. Riiiiggghhttt. Well first off there were NO SEA UNITS OF ANY KIND in WarCraftI. (Perhaps you never played WarcraftI, or this game I am beginning to believe.) In WarCraftII you could build land units whenever you wished, but sea units only for water maps. StarCraft did not possess sea units either, I see no reason for their inclusion in this game. If you want to add sea units, I would recommend learning how to code and using the WorldEditor which can supposedly allow you to do anything you wish with the game. See the above. Um, see the above. The emphasis on this game was not base-building, but combat/skirmishes. Um, I wouldn't know why you're examining why mechanical units burn gold. Do you question why knights magically pop out of barracks, or why you know how much gold is in each mine exactly? Er, as I have not yet played the custom games, I can not argue. Er, if you don't like the game return it for a refund and save for Doom3, Unreal Tournament 2003, or some other game. No one is forcing you to play this game. If you pee on Blizzards doorstep you'll be arrested btw, so I wouldn't do that.

    1. Re:Er... by WndrBr3d · · Score: 3, Funny

      you HAVE watched the cut scenes in WarCraftIII right?
      'You will only get one cinematic clip in the Beginning and End of your Campaign.' I didnt say these were BAD, I just complained that they were fewer.

      If you want to add sea units, I would recommend learning how to code and using the WorldEditor which can supposedly allow you to do anything you wish with the game.
      Well then, I guess I'll just take your advice and start hacking away at the CAMPAIGNS and adding everything I want in the game.

      Well first off there were NO SEA UNITS OF ANY KIND in WarCraftI
      Well, there wasn't ability in Windows 3.1.. but was added in 3.11. If it was taken out in Windows 95, I would have been upset, wouldn't you ?

      I have not yet played the custom games
      RoomToTalk(Me) > RoomToTalk(You)

      No one is forcing you to play this game.
      Agreed, and nor am I playing it anymore. This review was to simply show the FLIP side of the coin. Every review just sucks Blizzards dick without even playing devils advocate. I for one am ready to point out the obvious flaws Blizzard tries to distract you from seeing.

      if you pee on Blizzards doorstep you'll be arrested btw, so I wouldn't do that.
      I am at this moment FedExing both Blizzard and your mom a fresh of warm piss. ENJOY!

  120. I've found them nice. by Inoshiro · · Score: 2

    They're not "super super" like some of the Starcraft ones, but I'm still not all the way through (I've played through Stracraft + expansion twice :)).

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    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
  121. Re: 'Review'? Temper tantrum more like it by Anonymous Coward · · Score: 0

    Besides, this graphics engine couldn't hold a candle to other graphics engines today *cough*Quake3*cough*.

    That is because Warcraft 3 is a very large world, and to have Quake3 equivalent graphics quality you would need some sort of supercomputer.

    Seriously, I have something I like to call, A LIFE.

    LOL! Dude, you are a loser.

    Sea Units? Gone. HOW THE CRAP CAN YOU NOT HAVE SEA UNITS IN WARCRAFT 3 ?!

    Why are they necessary? They took sea units out because they would have detracted from the gameplay. Are you just pissed because you can't amass 50 battlecruisers and own the map?

    In one mission you actually go around destroying BOATS.. meaning the Models and Objects are actually IN the game, but they decided it would be best not to implement them. So this would be an example of Blizzard being lazy and just pushing their product to market without actually implementing ALL features/units.

    See point above. Now your prejudice towards Blizzard is showing.

    Second reason, Resources. Oil? Gone. Reason: NO SEA UNITS. Yes, again in Warcraft 3, as in Starcraft, there are only TWO resources.

    Why is this bad? It simplifies resource management, leaving more time for unit micro.

    There is seriously next to NO customization options. You can select your map, fog of war options, and that about sums it up. You cannot even modify the skill level (Bunny Hunts are sometimes FUN!). Modify Game Speed/Starting Units/Starting Resources? Nope.

    That is what the SCENARIO EDITOR is for!!! Are you stupid or something??

    Basically, your so called 'review' was nothing more than a regurgitation of your opinion on what the game should have been. "Wah, I can't amass 8 million units and shift attack on the mini-map! Wah, the graphics aren't good enough! Wah, there aren't enough cut scenes!"

    Proof that Blizzard did take their time with Starcraft to make it rich and feature full for all users.

    Warcraft III is 'rich and feature full', it's just that a) you played it for about five minutes and were disappointed over a few superficial reasons as above, or b) were too stupid to realise the potential of the scenario editor in creating mods.
    The whole tone of your 'review' could be summed up as 'I wanted the game to be like this, it wasn't, now I'm chucking a temper tantrum!'. Dude, grow up. The game is damn good in its own right. If you wan't to dislike the game, fine, just dislike it for what it is, not what it isn't.

  122. Silence by Anonymous Coward · · Score: 0

    Silence mortal! None shall oppose the might of Blizzard Ent. All hail the dawn of Warcraft III!!