Why? In purely practical terms, all we need is energy and life. Closed biosystems are complex and difficult, but if we get soem plants and animals up there in a protected environment, we have the sun and some heavey minerals to keep it going. Technically, we have everthing we need to start a colony up there. Or at least, a first colony from which we can learn. Hell, we even have a reason to go, what with the helium-3.
All that's lacking is the will. And some idiot who thinks that going to mars first was a great PR stunt to pull. And that useless ISS which is cool and all but hardly practical.
"They named it the Wii, people. Meet the new boss, same as the old boss.
You say that like it's a bad thing. I also notice pretty much everyone has stopped the lame jokes about the name, except for whiny trolls like yourself."
I agree with pretty much everything else you said, but I still call the thing the Revolution. That was the right name for it. Wii? Who the hell are they kidding? WTF? I still have that WTF? reaction, after all that time. I'll probably airbrush 'Revolution' over the Wii logo.
I know what you mean. The only way I've seriously been able to think of changing the situation is the old two-pronged attack: set up a company yourself with just slightly/marginally better conditions than the next one over, and slowly increase them (the old slowly boiled frog approach). Then get first world consumers to boycot companies who use slave labour. That's why every story like this Apple one is a minor victory.
The biggest problem though is actualy getting yourself and others to set up those slighlty better companies in the first place. Manufactoring consent is easy in comparison...
Read up on 'economic free zones' (or one of the many other euphemisms); illegal doesn't even enter into it. Please, spend just 5 minutes on a google search. Read some lower ranked pages to get rid of bias (you know what I mean with and by that). Those kinds of practices are nasty. It's basically governments giving corporations bits of land where the corporation can decide what the law is.
b)you REALLY don't understand the Marxist doctrine....you might have vaguely heard of Stalin or Mao, but neither did what Karl Marx was writing about. Hell, they didn't even do what Lenin was talking about
c)thewired article is pretty hypocritical in it's 'don't rush to judgement' routine. Slave labour (essentially what these people have to do; it's either sweatshop work in one of those 'economic free zones' or starve) is abhorent to anyone with the least bit of moral understanding. Sure, many more companioes do it, blahblahblah, but it is no excuse. Apple should pay the company which makes Apple's product enough money and enforce that any company they do business with pays their employees a living wage. They might have to make their gear more expensive, but fuck it; if you can afford a Nano, you can afford a Nano at twice the price if it means that the people making them can have some freedom.
It's thing like this which demonstrate the horror of an absolutely free market. This, and dumping of chemical waste, etc etc etc.
When John Carmack says the CELL is hard to program for, it/is/ hard to program for. Listing the cell's architecture does nothing to refute the fact that those shards are a bitch to get synced.
Even better...wait until blu-ray/HD rdives are out for the pc at a $50 price-point (which happened to the cd/dvd in a matter of months/year) and HDMI gets hacked. That'll only happen on the pc.
's too bad that the cell processor is apparently a bitch to program for. Why go through the aggravation when you have a perfectly good pc to program on?
Wait maybe three months and you can get a gfx card for less than $200 which is more powerfull than any console's. Wait half a year and you can get a full pc more powerfull than any console for less than the price (assuming you have a monitor already...something which consoles assume too).
Plus, PS1 games play pretty much perfectly nowadays on the pc.
The easiest one is the "player.placeatme ID#" command; use it in the console with the ID# being found in the location you're in inth e construction set.
Then again, you'll need less titanium to create your crumpling struts, meaning you'll get a less heavy car. It's not/that/ cut and dried, but you can bet some poor sod is doing a weight/strenght/cost/time analysis right now at one of the mayor car manufacturors:)
An MS shill who is supposedly an avid SR fan like a game when his boss plonks him in front of it?
Wow...that's too blatent even for slashdot. It's paid-for 'viral' marketing trying to put apositive slant on a squad based CS clone which has no business using the licence it does. Even if it were the best CS clone around, it shouldn't be using the SR license for a straight twitchbased FPS.
Hell, even if it were a good tactical game, in the GTA:SA engine, using voice comms and a planning session like Rainbow six used to have, or a limited 6 player ORPG, an article by an employee of the publisher saying it's a good game should NEVER make the/. frontpage. Bluesnews, maybe, more likely a smaller gamesite, not/..
$550 is cheap. Think of a lab setting, where you need equipment for every band you're investigating. That equipment is expensive; a grand is cheap! That's who this equipment is for.
The first part is legal; expectations of privacy are a fine thing, but if you parade around naked in front of your window, you should have the expectation that a) someone will look and b) that you're basically signing away your privacy. Same as a streaker saying: "Hey, don't look at me naked!"...that's a rediculous position to take.
The distribution part is a different matter altogether, regulated by things like copyright, IP ownership, etc. Thing which a model-release form are there to solve.
What the producers should have done the minute p2p was invented was sign MASSIVE deals with advertisers, embed those adds into the show and put them online themselves. Large revenue increase for a worldwide captive audience, offset by a slight loss on income selling the shows to foreign countries. The producers make money, the public get fast access to the show they want to see...everybody wins.
The industry was too dumb to do this however, and look what's happened. We the People have arranged it so we get to see what we want to see anyway.
The sneaky thing is that with productplacement so prominent nowadays, the producers already get huge amounts of money...but did we get less adds? Nope.
True, but the question was more allong the lines of 'why is DX10 not being ported for XP?', to which the answer is of course 'no good reason except as a measure to sucker you into buying a skin for XP, namely Vista', as there is no technical limitation in writing DX10 for XP.
"but this could be just as likely an engineering decision. So seriously, people need to lay off."
Except it's not an engineering decision. Halo 1 ran on the xbox and got ported, Halo 2 runs on the xbox. Plus you have me telling you that it's not an engineering decision. The pc has all the hardware/software to play Halo 2....it's a bundling decions by MS to get more people to buy into Vista. So seriously, mopre people need to give MS shit for such an obvious tactic.
"Vista will be the biggest OS release they have done so far. Almost everything has changed."
Well, that was/before/ they had to make such drastic cuts in order to release Vista late. Like dropping WinFS and all the other mayor features.
Now all that has changed is CP's skin and the fact that you get even more amazing whining popups...but this time it's the OS and not some rogue website!
The interesting thing of course is that DirectX10 is only really an update to it's graphics library. DX10 should therefore be more accurately called Direct3D10.
"However, the recurring error of the left is to treat business as a criminal element merely for being business."
But it is. Business doesn't have morals except for those which are imposed on it. If we didn't do that, business would still be dumping toxic waste and paying as little as they can get away with (which would be less than subsistence...look at the 'economic free zones' around the world). Sure, the people behind a business can have morals...but as Enron and Halliburton prove, the larger business gets, the more divorced from reality those morals get. The free market practically is built to produce monopolies/oligarchies, but when the system is built around the idea of 'collect money to win/you keep score with money', the winner is invariably the guy who gets all the money. The 'free' market is one which by it's own conception/needs/ morals imposed on it, as it does not have them inherently.
"Like it or not business is the cornerstone of our society. Nobody is employed without it. Food doesn't get grown without it, the internet doesn't exist without it"
Odd to pick those two; agriculture/the food industry is heavily subsidised by the state, and the internet was a government funded project, developed by military think tanks and universities. Furthermore, industry isn't such a good one with education. They want their employees to have the the minimum education they need to work, which is why industry financial involvement with education invariably sees a decline in that education; a university department funded by industry stops giving an all-round education but focusses heavily on what that industry segment wants it's employees to know. Industry has little interest in bussinessmodel-changing technology; it's too much work:)
"if every game used the Source engine every game would play exactly like Half Life 2 and CounterStrike Source and DoD Source. If every game used the Doom III engine every game would play exactly like Doom III and Quake IV"
This is simply not true; you can change so many settings for movement and program in different actions, as well as use your own style of models/shaders to produce totally different games.
Case in point: Civilisations 4 and GTA:San Andreas. Both made with the middleware engine Gamebryo/NetImmerse. The two games cou;d hardly be more different:)
Fact of the matter is that you can differentiate your game easily even just by having a particular style (cellshaded, superdeformed, painterly, what about black and white?), but that's a hard thing to pull off consistently within a game. However, the payoff is huge when pulled of correctly.
I'm pretty sure that Rag Doll Kung Fu and Bejeweled didn't cost millions to make. I'd say maybe a couple of hundred thou tops. Probably less, since Ragdoll kung fu was pretty much prototyped in the guy's spare time and Bejeweled is a relatively simple game to program.
True, which is why the argument that bittorrents are clogging the intarweb already is non-applicable too; those packets can come in in any order (kinda) and with any delay and you won't notice a thing.
Anyway, the telco's argument still doesn't hold water: if they have to spend to increase services, just hike up the price of bandwidth and connections to the user (and the user is the homeuser and google et all alike)...don't give us that bullshit about them being allowed to determine who should pay twice; we all pay once, and you (telco's) think up a price which covers the costs (+profit) and is competitive.
You know, I kinda agree. But the other side of course is that you are culpable, because you didn't do enough to educate the other half of the population.
Put like that, it's not so strange that the republicans are destroying education in the US with things like the 'No child left behind' act. And it's working; 18-25% literacy in the southern states....but of course that report was filed on a friday and so got absolutely no airtime except for one minute long segment on CNN that friday.
Why? In purely practical terms, all we need is energy and life. Closed biosystems are complex and difficult, but if we get soem plants and animals up there in a protected environment, we have the sun and some heavey minerals to keep it going. Technically, we have everthing we need to start a colony up there. Or at least, a first colony from which we can learn. Hell, we even have a reason to go, what with the helium-3.
All that's lacking is the will. And some idiot who thinks that going to mars first was a great PR stunt to pull. And that useless ISS which is cool and all but hardly practical.
"They named it the Wii, people. Meet the new boss, same as the old boss.
You say that like it's a bad thing. I also notice pretty much everyone has stopped the lame jokes about the name, except for whiny trolls like yourself."
I agree with pretty much everything else you said, but I still call the thing the Revolution. That was the right name for it. Wii? Who the hell are they kidding? WTF? I still have that WTF? reaction, after all that time. I'll probably airbrush 'Revolution' over the Wii logo.
I know what you mean. The only way I've seriously been able to think of changing the situation is the old two-pronged attack: set up a company yourself with just slightly/marginally better conditions than the next one over, and slowly increase them (the old slowly boiled frog approach). Then get first world consumers to boycot companies who use slave labour. That's why every story like this Apple one is a minor victory.
The biggest problem though is actualy getting yourself and others to set up those slighlty better companies in the first place. Manufactoring consent is easy in comparison...
Read up on 'economic free zones' (or one of the many other euphemisms); illegal doesn't even enter into it. Please, spend just 5 minutes on a google search. Read some lower ranked pages to get rid of bias (you know what I mean with and by that). Those kinds of practices are nasty. It's basically governments giving corporations bits of land where the corporation can decide what the law is.
a)no, that's not what he's saying
b)you REALLY don't understand the Marxist doctrine....you might have vaguely heard of Stalin or Mao, but neither did what Karl Marx was writing about. Hell, they didn't even do what Lenin was talking about
c)thewired article is pretty hypocritical in it's 'don't rush to judgement' routine. Slave labour (essentially what these people have to do; it's either sweatshop work in one of those 'economic free zones' or starve) is abhorent to anyone with the least bit of moral understanding. Sure, many more companioes do it, blahblahblah, but it is no excuse. Apple should pay the company which makes Apple's product enough money and enforce that any company they do business with pays their employees a living wage. They might have to make their gear more expensive, but fuck it; if you can afford a Nano, you can afford a Nano at twice the price if it means that the people making them can have some freedom.
It's thing like this which demonstrate the horror of an absolutely free market. This, and dumping of chemical waste, etc etc etc.
When John Carmack says the CELL is hard to program for, it /is/ hard to program for. Listing the cell's architecture does nothing to refute the fact that those shards are a bitch to get synced.
Even better...wait until blu-ray/HD rdives are out for the pc at a $50 price-point (which happened to the cd/dvd in a matter of months/year) and HDMI gets hacked. That'll only happen on the pc.
's too bad that the cell processor is apparently a bitch to program for. Why go through the aggravation when you have a perfectly good pc to program on?
Wait maybe three months and you can get a gfx card for less than $200 which is more powerfull than any console's. Wait half a year and you can get a full pc more powerfull than any console for less than the price (assuming you have a monitor already...something which consoles assume too).
Plus, PS1 games play pretty much perfectly nowadays on the pc.
"Argh. What arrogance and stupidity. What's next, the executives of Sony all line up and moon us?"
What, you didn't see the Sony E3 conference? They already mooned us for $600.
TO ANYONE WITH PROBLEMS WITH BROKEN QUESTS:
t opic=403884&hl=
http://www.elderscrolls.com/forums/index.php?show
This should help 80% of people.
The easiest one is the "player.placeatme ID#" command; use it in the console with the ID# being found in the location you're in inth e construction set.
Then again, you'll need less titanium to create your crumpling struts, meaning you'll get a less heavy car. It's not /that/ cut and dried, but you can bet some poor sod is doing a weight/strenght/cost/time analysis right now at one of the mayor car manufacturors :)
An MS shill who is supposedly an avid SR fan like a game when his boss plonks him in front of it?
/. frontpage. Bluesnews, maybe, more likely a smaller gamesite, not /..
Wow...that's too blatent even for slashdot. It's paid-for 'viral' marketing trying to put apositive slant on a squad based CS clone which has no business using the licence it does. Even if it were the best CS clone around, it shouldn't be using the SR license for a straight twitchbased FPS.
Hell, even if it were a good tactical game, in the GTA:SA engine, using voice comms and a planning session like Rainbow six used to have, or a limited 6 player ORPG, an article by an employee of the publisher saying it's a good game should NEVER make the
$550 is cheap. Think of a lab setting, where you need equipment for every band you're investigating. That equipment is expensive; a grand is cheap! That's who this equipment is for.
The first part is legal; expectations of privacy are a fine thing, but if you parade around naked in front of your window, you should have the expectation that a) someone will look and b) that you're basically signing away your privacy. Same as a streaker saying: "Hey, don't look at me naked!"...that's a rediculous position to take.
The distribution part is a different matter altogether, regulated by things like copyright, IP ownership, etc. Thing which a model-release form are there to solve.
What the producers should have done the minute p2p was invented was sign MASSIVE deals with advertisers, embed those adds into the show and put them online themselves. Large revenue increase for a worldwide captive audience, offset by a slight loss on income selling the shows to foreign countries. The producers make money, the public get fast access to the show they want to see...everybody wins.
The industry was too dumb to do this however, and look what's happened. We the People have arranged it so we get to see what we want to see anyway.
The sneaky thing is that with productplacement so prominent nowadays, the producers already get huge amounts of money...but did we get less adds? Nope.
True, but the question was more allong the lines of 'why is DX10 not being ported for XP?', to which the answer is of course 'no good reason except as a measure to sucker you into buying a skin for XP, namely Vista', as there is no technical limitation in writing DX10 for XP.
"but this could be just as likely an engineering decision. So seriously, people need to lay off."
Except it's not an engineering decision. Halo 1 ran on the xbox and got ported, Halo 2 runs on the xbox. Plus you have me telling you that it's not an engineering decision. The pc has all the hardware/software to play Halo 2....it's a bundling decions by MS to get more people to buy into Vista. So seriously, mopre people need to give MS shit for such an obvious tactic.
"Vista will be the biggest OS release they have done so far. Almost everything has changed."
/before/ they had to make such drastic cuts in order to release Vista late. Like dropping WinFS and all the other mayor features.
Well, that was
Now all that has changed is CP's skin and the fact that you get even more amazing whining popups...but this time it's the OS and not some rogue website!
The interesting thing of course is that DirectX10 is only really an update to it's graphics library. DX10 should therefore be more accurately called Direct3D10.
"However, the recurring error of the left is to treat business as a criminal element merely for being business."
/needs/ morals imposed on it, as it does not have them inherently.
:)
But it is. Business doesn't have morals except for those which are imposed on it. If we didn't do that, business would still be dumping toxic waste and paying as little as they can get away with (which would be less than subsistence...look at the 'economic free zones' around the world). Sure, the people behind a business can have morals...but as Enron and Halliburton prove, the larger business gets, the more divorced from reality those morals get. The free market practically is built to produce monopolies/oligarchies, but when the system is built around the idea of 'collect money to win/you keep score with money', the winner is invariably the guy who gets all the money. The 'free' market is one which by it's own conception
"Like it or not business is the cornerstone of our society. Nobody is employed without it. Food doesn't get grown without it, the internet doesn't exist without it"
Odd to pick those two; agriculture/the food industry is heavily subsidised by the state, and the internet was a government funded project, developed by military think tanks and universities. Furthermore, industry isn't such a good one with education. They want their employees to have the the minimum education they need to work, which is why industry financial involvement with education invariably sees a decline in that education; a university department funded by industry stops giving an all-round education but focusses heavily on what that industry segment wants it's employees to know. Industry has little interest in bussinessmodel-changing technology; it's too much work
"if every game used the Source engine every game would play exactly like Half Life 2 and CounterStrike Source and DoD Source. If every game used the Doom III engine every game would play exactly like Doom III and Quake IV"
:)
This is simply not true; you can change so many settings for movement and program in different actions, as well as use your own style of models/shaders to produce totally different games.
Case in point: Civilisations 4 and GTA:San Andreas. Both made with the middleware engine Gamebryo/NetImmerse. The two games cou;d hardly be more different
Fact of the matter is that you can differentiate your game easily even just by having a particular style (cellshaded, superdeformed, painterly, what about black and white?), but that's a hard thing to pull off consistently within a game. However, the payoff is huge when pulled of correctly.
I'm pretty sure that Rag Doll Kung Fu and Bejeweled didn't cost millions to make. I'd say maybe a couple of hundred thou tops. Probably less, since Ragdoll kung fu was pretty much prototyped in the guy's spare time and Bejeweled is a relatively simple game to program.
True, which is why the argument that bittorrents are clogging the intarweb already is non-applicable too; those packets can come in in any order (kinda) and with any delay and you won't notice a thing.
Anyway, the telco's argument still doesn't hold water: if they have to spend to increase services, just hike up the price of bandwidth and connections to the user (and the user is the homeuser and google et all alike)...don't give us that bullshit about them being allowed to determine who should pay twice; we all pay once, and you (telco's) think up a price which covers the costs (+profit) and is competitive.
You know, I kinda agree. But the other side of course is that you are culpable, because you didn't do enough to educate the other half of the population.
Put like that, it's not so strange that the republicans are destroying education in the US with things like the 'No child left behind' act. And it's working; 18-25% literacy in the southern states....but of course that report was filed on a friday and so got absolutely no airtime except for one minute long segment on CNN that friday.