On consoles, you're limited to what the console is capable of whereas on a normal PC, you have much more leg room (always a better gfx card/cpu/mind control unit/etc).
In a way, PCs having that much power is a double-edged sword. On one hand, you have people who are more than willing to push the limits of low-end machines and also have their product work beautifully on high-end with the result being a great piece of art. On the other, with all the different ways you can do things on a PC, (some, not all) coders do get lazy and take the cheap way out with the result being a bloated piece of sh**.
Yet on consoles, you have to make up for what you don't have with hardware trickery and crazy optimization techniques. Take for instance the original Game Boy. Here you have a Z80-like machine that is capable of great things in a rom size of 32k (granted you don't use bank switching or anything).
Getting back on track, I know Game & Watch-style games aren't really anything to scoff at but it would be a simple task doing that kind of game on a PC. The whole point of the compo is "make a great game based on what limitations we give you and in all, have fun doing it".
The whole point of the compo was to see who can make a good Game & Watch-styled game and not who can make the Next Best Thing(tm). Its all about seeing what you can do with what limitations are thrown at you. Developers have been doing that for a long time.
Let he who cast the first flame try to accomplish better with said limitations.
Actually, the second port is not a comms port. It's a charger/headphone port b/c Nintendo ran out of room (sure, I believe THAT one) on the case for an actual headphone jack.
RFC-3548, RFC-4648. Enough said.
Too late, think ICQNet.
Hang around there and you'll get enough of those that it'll be absorbed into your lexicon in a matter of seconds.
Let's not forget that the DS is not the replacement for the GBA. It is a 3rd, seperate entity. The "trinity", if you will, of N's battle plan.
On consoles, you're limited to what the console is capable of whereas on a normal PC, you have much more leg room (always a better gfx card/cpu/mind control unit/etc).
In a way, PCs having that much power is a double-edged sword. On one hand, you have people who are more than willing to push the limits of low-end machines and also have their product work beautifully on high-end with the result being a great piece of art. On the other, with all the different ways you can do things on a PC, (some, not all) coders do get lazy and take the cheap way out with the result being a bloated piece of sh**.
Yet on consoles, you have to make up for what you don't have with hardware trickery and crazy optimization techniques. Take for instance the original Game Boy. Here you have a Z80-like machine that is capable of great things in a rom size of 32k (granted you don't use bank switching or anything).
Getting back on track, I know Game & Watch-style games aren't really anything to scoff at but it would be a simple task doing that kind of game on a PC. The whole point of the compo is "make a great game based on what limitations we give you and in all, have fun doing it".
The whole point of the compo was to see who can make a good Game & Watch-styled game and not who can make the Next Best Thing(tm). Its all about seeing what you can do with what limitations are thrown at you. Developers have been doing that for a long time.
Let he who cast the first flame try to accomplish better with said limitations.
Actually, the second port is not a comms port. It's a charger/headphone port b/c Nintendo ran out of room (sure, I believe THAT one) on the case for an actual headphone jack.
scriptless kiddies? :P