I agree~~ Panning scenes in movie theaters hurts my eye. My eyes try to track the scene, but the scene jumps in steps, and it jumps so fast I can't see clearly the details. Also, I guess motion blur would be good.
We should only share what belongs to us. When we buy information-oriented things such as a CD, we don't buy all of it. This is very different from buying traditional, material-oriented things. That is, if we don't want to break the law.
I often illegally download stuff, but they are so expensive or inconvenient to buy, that even if I can't download it, I won't buy it anyway.
When imagining a physical environment, it feels more like a 2D depth map, rather than a 3D vector field. If I try to imagine a very 3D environment, I feel I cannot grasp the scene completely. I guess most people are like this. And I guess this is more natural to implement in the brain (A 2D array of neurons extends to occupy a 3D space, but a 3D array of neurons cannot extend b/c we have only 3D physical space).
You can produce 256 shades of a color with just 8 "digital" subpixels, by having 8 subpixels of size 1, 2, 4, 8, 16, 32, 64, 128. A subpixel of size n is n times as bright as a subpixel of size 1. To produce a lightness of 69 (max=255), for example, you switch on subpixels 1, 4, and 64.
Also, you can produce shades with only 1 digital pixel, by turning it on and off and on and off, etc., and controlling the on-off time ratios. For example, to produce a 69 lightness, you can turning it on for 69 microseconds and off for 255-69=186 microseconds. But this constant switching of states probably consumes a lot of energy.
http://www.heatermeals.com/zestotherm.html
I agree~~
Panning scenes in movie theaters hurts my eye.
My eyes try to track the scene, but the scene jumps in steps, and it jumps so fast I can't see clearly the details. Also, I guess motion blur would be good.
We should only share what belongs to us. When we buy information-oriented things such as a CD, we don't buy all of it. This is very different from buying traditional, material-oriented things. That is, if we don't want to break the law.
I often illegally download stuff, but they are so expensive or inconvenient to buy, that even if I can't download it, I won't buy it anyway.
When imagining a physical environment, it feels more like a 2D depth map, rather than a 3D vector field. If I try to imagine a very 3D environment, I feel I cannot grasp the scene completely. I guess most people are like this. And I guess this is more natural to implement in the brain (A 2D array of neurons extends to occupy a 3D space, but a 3D array of neurons cannot extend b/c we have only 3D physical space).
Does anyone have more information on this?
#define sometimes(x) if(rand()(RAND_MAX/100*(x)))
#define sometimes(x) if(rand()RAND_MAX/100*(x))
You can produce 256 shades of a color with just 8 "digital" subpixels, by having 8 subpixels of size 1, 2, 4, 8, 16, 32, 64, 128. A subpixel of size n is n times as bright as a subpixel of size 1. To produce a lightness of 69 (max=255), for example, you switch on subpixels 1, 4, and 64.
Also, you can produce shades with only 1 digital pixel, by turning it on and off and on and off, etc., and controlling the on-off time ratios. For example, to produce a 69 lightness, you can turning it on for 69 microseconds and off for 255-69=186 microseconds. But this constant switching of states probably consumes a lot of energy.