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New Display Technology to Compete with LCDs?

NetRanger writes "C|Net's News.com has a really interesting article to a new display technology that is based on interference of light patterns. The company, Iridigm, has a very compelling case for why their display method is far superior to LCD, including far brighter displays, far less power consumption... but the cool this is that the display actually works like RAM (it retains its state until voltage is applied to reset it) -- so what do you see when the driver crashes?"

368 comments

  1. PSOD? by FreeLinux · · Score: 2, Funny

    - so what do you see when the driver crashes?"

    Porn Screen Of Death?

    1. Re:PSOD? by TheLOTR · · Score: 2, Funny

      That's not a crash! It's a feature!

      We call it.... "Pause"

    2. Re:PSOD? by Diabolical · · Score: 4, Funny

      Porn Screen Of Death?

      More like Porn Screen Of Divorce in my case...

    3. Re:PSOD? by Anonymous Coward · · Score: 0

      - so what do you see when the driver crashes?"

      Porn Screen Of Death?


      No No No, the answer is obviously CowboyNeal, sheesh..

  2. HMmm.... by Gorm+the+DBA · · Score: 4, Funny
    So if it retains it's state...

    That's gonna make shutting off the monitor real fast to hide the porn from your (wife/boss/Priest/Teacher) a lot more difficult.

    Therefore, this tech will never fly.

    1. Re:HMmm.... by FinalCut · · Score: 1

      more than likely the drivers will "reset" the monitor to a state of darkness so that old images aren't still stuck on the screen. Or at least it will be a driver option I presume.

    2. Re:HMmm.... by eam · · Score: 1

      RTFA:

      >In theory, one of the key features of iMoD
      >displays will be their ability to hold an image
      >without consuming much power, because of pixel
      >memory. Once a voltage has been applied to an
      >iMoD element, it requires less power to hold the
      >metallic layer in place than it does to move it.

      So, it requires *less* power once set, not *no* power. I suspect pixels will reset if all power is cut.

    3. Re:HMmm.... by spike+hay · · Score: 2

      This uses interference to create colors. Holograms also use interference to create the 3d images. Could this interference display technology be utilized to produce holographic displays?

      --
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    4. Re:HMmm.... by brandorf · · Score: 1

      No, the display uses interference to generate a particular color (RGB) and they are arranged in the familar subpixel pattern on the screen. The interference is simply a different way to generate the colors for a pixel from an LCD which uses polarization of light, I believe.

      --


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  3. 3 times brighter... by Junior+J.+Junior+III · · Score: 4, Funny

    So, if we can project this trend out, when do I need to start wearing sunglasses while I'm in the office?

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    1. Re:3 times brighter... by Anonymous Coward · · Score: 1, Funny

      You mean you don't already? Everyone knows that cool people wear sunglasses all the time!

    2. Re:3 times brighter... by Anonymous Coward · · Score: 0

      Yep! Even in the dark!

      It's cool and mysterious when people can't see your eyes.

  4. Laptop Frame Buffers by LWolenczak · · Score: 5, Interesting

    I've noticed that some frame buffers on laptops tend to retain images from other modes in memory till you go into that mode. So if I like crash my laptop looking at a pr0n site, reboot, when X starts, I will see what I saw till X redraws the screen... normally about half a second....

    1. Re:Laptop Frame Buffers by Atzanteol · · Score: 2

      I've had this happen on my PC as well. I think it's just because the memory in the frambe buffer was never cleared, and since power wasn't lost the last thing that was put there is still going to be displayed until reset.

      --
      "Ignorance more frequently begets confidence than does knowledge"

      - Charles Darwin
    2. Re:Laptop Frame Buffers by moose_hp · · Score: 2, Interesting

      I got a similar experience, a when we installed debian on a friend's machine, the first thing we say when we started X, was the last Windows screen (he scared like hell) of the last reboot (the one that says "Its safe to turn off the system" or something like that) the funny thing is that it wasnt a LCD, it was a CRT, and keep happening often. BTW that only happen when we dont turn off the monitor.

      --
      DON'T PANIC.
    3. Re:Laptop Frame Buffers by Anonvmous+Coward · · Score: 2

      "So if I like crash my laptop looking at a pr0n site, reboot, when X starts, I will see what I saw till X redraws the screen... normally about half a second...."

      Heh. Tyler Durden's gotten a lot of people with that prank.

    4. Re:Laptop Frame Buffers by irc.goatse.cx+troll · · Score: 1

      I've noticed this to, it would be interesting to make a program that will take a dump of your video ram then just display it all as best it can. Any game developers up to this task? They'd know about reading/writing directly to vid mem best.

      I seem to recall a program that let you swap to a video card, That would be a nice base to start on.

      --
      Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx
    5. Re:Laptop Frame Buffers by edrugtrader · · Score: 0, Redundant

      that is the software buffer... they are talking about the physical PIXELS will retain state until set blank... kind of like when you turn of your gameboy advance for a second or 2.

      --
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    6. Re: Laptop Frame Buffers by Anonymous Coward · · Score: 0

      I've seen this on my desktop PC, also only after rebooting from X freezing. I think it may have something to do with the background image on your desktop (I think I was using Black Box at the time).

    7. Re:Laptop Frame Buffers by Nexx · · Score: 1

      , it would be interesting to make a program that will take a dump of your video ram then just display it all as best it can.

      Why? AGP interface is significantly slower than the main memory interface, and reading *from* the video card tend to be significantly slower than writing to the card itself. I'm not seeing why this would be interesting, as if you wanted screenshots, there're other ways of doing it. Can you elucidate?

    8. Re:Laptop Frame Buffers by irc.goatse.cx+troll · · Score: 2

      More for curiing curiousity. It would be nice to know just how much stuff stays around in your videocard after you've watched something.
      Screenshots only look at whats currently displayed, a mem dump would show everything prerendered to.

      --
      Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx
  5. Like Ram? by Quasar1999 · · Score: 3, Interesting

    What speed? DDR? SDR? will it be adversely affected by magnetic fields? I know my LCD isn't phased by having my speaker right next to it, but my CRT sure as hell was... Will this thing be sensitive to EM?

    --

    ---
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    1. Re:Like Ram? by G.+W.+Bush+Junior · · Score: 2, Informative

      Not that I'm an expert, but my guess is that the display wouldn't be affected by magnetic fields.

      CRT's are sensitive because the electrons are moving with respect to the magnetic field, thus being deflected. This display works via a static charge... no way, that'll be affected by a magnetic field.

      EM? well, that depends on how they build the thing... but if they know what they're doing that DEFINITELY shouldn't be a problem.

      --
      "I don't know that Atheists should be considered as citizens, nor should they be considered patriots." -George H.W. Bush
    2. Re:Like Ram? by Anonymous Coward · · Score: 0

      Wait...speakers are bad to have next to monitors? Might that cause an effect like this (the horizontal bands) ? This has been bothering me for a while.

  6. Bad for gaming? by Allaria · · Score: 3, Insightful
    Quote the article:
    In theory, one of the key features of iMoD displays will be their ability to hold an image without consuming much power, because of pixel memory.
    Maybe I'm reading too much into this, but wouldn't that mean that high framerates would cause the voltage to skyrocket?
    It seems like it would *look* beautiful, but would be costly to operate.

    Of course, if you're going to shell out the cash for this, then you're probably not going to be worried about the electric bill.

    Still sticking to my CRT for now...
    --
    If a and b in c, and a can create b, and a can create a, and b can create b, and b cannot create a, then a created c.
    1. Re:Bad for gaming? by ThrasherTT · · Score: 4, Interesting

      I think this really depends on how much more/less power is needed to change the pixels compared to how much power it takes to display a pixel with other technologies. As for sticking with your CRT for now... it's not like you can go out and buy an iMoD display today... so I'm with ya there ;)

      Maybe once a third-party actually does a real comparison between the varying screen technologies, we can make an informed decision about the future of iMoD in the marketplace. Once again, PR's rule the day...

      --

      All Your Memory Are Belong To Java
    2. Re:Bad for gaming? by ThrasherTT · · Score: 1

      I forgot to mention one thing... if the refresh rate ends up being definitely be bad for gaming (at least the kind of gaming that goes on today, with real-time frame updates that actually have a bearing on gameplay).

      --

      All Your Memory Are Belong To Java
    3. Re:Bad for gaming? by cybrangl · · Score: 3, Insightful

      I think this will make the concept of framerat obsolete. Framerate occurs when the screen is updated. Because normal screens need to refresh the entire screen on a regular basis, the act like flipbooks (image changes slightly on each page). With this technology you don't need a framerate because you almost never change everything on the screen at once. I would assume it would draw more power since games typically change much more of the screen than office programs, but even so, you are still only updating what changes (at least I hope that is how these will work).

    4. Re:Bad for gaming? by ThrasherTT · · Score: 1

      One day I'll learn that if I use < in a post, I need to either pick Extrans or use &lt...

      For the parent of this post:
      s/ends up being definitely/ends up being < 60Hz, it will <b>definitely</b>/

      --

      All Your Memory Are Belong To Java
    5. Re:Bad for gaming? by theduck · · Score: 3, Informative

      The company's website reports microsecond response times for their iMOD elements. Ten microseconds would support 100 FPS, which should be fine for gaming (isn't TV interlaced 50 FPS?)

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    6. Re:Bad for gaming? by javatips · · Score: 3, Informative
      Quote from this page.

      Fast response allows artifact-free video and gaming.

      Now they don't seems to have any data on framerate you can achieve or power consumption when the complete screen is refreshed frequently.

    7. Re:Bad for gaming? by ThrasherTT · · Score: 3, Funny

      So really, it'll only use less power for those damned campers!

      --

      All Your Memory Are Belong To Java
    8. Re:Bad for gaming? by taeric · · Score: 1

      Isn't this the way LCD's work, as well? I know that CRT's act as you say, but I was under the impression that an image on an LCD could be kept without "refreshing" as well. The only problem is that the "changing" speed of a pixel on an LCD is rather slow.

      That is why you (debatedly) don't get eye strain problems with LCD's. They aren't constantly blanking out in front of you. (Which, as anyone who has had to work on a screen stuck at 60hz will tell you, refresh rates suck in that area.)

    9. Re:Bad for gaming? by Bill+Currie · · Score: 2

      More like 100 thousand FPS. 100 FPS would be 10 milliseconds.

      --

      Bill - aka taniwha
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      Leave others their otherness. -- Aratak

    10. Re:Bad for gaming? by Bill+Currie · · Score: 4, Informative

      This is more for those that don't know :)

      60Hz refresh is ok-ish in places like Australia, New Zealand and anywhere else using 50Hz mains rather than North America's 60Hz. The flicker you see on a monitor is caused by the monitor and the room's lighting interfering with each other and causing beat frequencies: very much like two musical instruments that aren't quite in tune.

      --

      Bill - aka taniwha
      --
      Leave others their otherness. -- Aratak

    11. Re:Bad for gaming? by Anonymous Coward · · Score: 2, Informative

      If you'd care to look a Iridigm's website, specifically the bit about power usage, that does not seem to be the case. They give power usage for "video imagery".

      Granted, they don't give a lot of detail, and the graph doesn't even have a scale... but they claim that the technology uses little power even with moving images, and there is no basis to dispute that at this time.

      I would have a tough time believing that it uses more power than a CRT. Even if it does use substantially more power than they claim, it would still be well within laptop territory.

    12. Re:Bad for gaming? by ecalkin · · Score: 1

      i believe that tv (north american) framerate is 30fps.

      eric

    13. Re:Bad for gaming? by sysadmn · · Score: 2

      I think you meant "current". According to the site, there are only two voltages: "on" and "off". The C|NET article claimed that it only draws current during state changes. So higher framerates means higher current.

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    14. Re:Bad for gaming? by WolfWithoutAClause · · Score: 4, Insightful
      With this technology you don't need a framerate because you almost never change everything on the screen at once.

      You do in most FPS games- modern games have a lot of grayscale and textures, dynamic lighting etc. Therefore if you turn even a tiny bit, practically every pixel needs to change, or potentially can do anyway.

      --

      -WolfWithoutAClause

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    15. Re:Bad for gaming? by squarooticus · · Score: 1

      > Maybe I'm reading too much into this, but
      > wouldn't that mean that high framerates would
      > cause the voltage to skyrocket?

      That's like saying "lower tax revenue would cause government budgets to starve": as that statement presumes a bias towards big government being the default, your statement presumes an initial bias towards current displays using very little electricity, which isn't the case with LCD's.

      Given the current state of display technology, the statement, "higher framerates would cause the voltage to perhaps approach what is used by LCD's today, even when that LCD is sitting idle."

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    16. Re:Bad for gaming? by Anonymous Coward · · Score: 0

      What's a camper?

    17. Re:Bad for gaming? by egomaniac · · Score: 4, Informative

      [i]The flicker you see on a monitor is caused by the monitor and the room's lighting interfering with each other and causing beat frequencies: very much like two musical instruments that aren't quite in tune.[/i]

      I usually have all the lights off when I work on a computer, and I can still see flicker whenever the refresh rate is under 85Hz. I've had cases where some unrelated change in my video driver settings caused (for whatever reason) the refresh rate to drop to 60Hz, and I had to go fix it because the flicker was bothering me so much. It has nothing to do with room lighting.

      --
      ZFS: because love is never having to say fsck
    18. Re:Bad for gaming? by MrResistor · · Score: 2

      You are correct, but florescent lights agravate the effect to the point where it is noticable by most people. Most people are not as sensative to it as you or me (I can tolerate refresh as low as 70Hz under optimal conditions).

      --
      Under capitalism man exploits man. Under communism it's the other way around.
    19. Re:Bad for gaming? by srmalloy · · Score: 5, Informative
      Now they don't seems to have any data on framerate you can achieve or power consumption when the complete screen is refreshed frequently.

      Where an iMoD display wins isn't in framerate -- that's going to be driven by your graphics card, anyway -- but in the fact that it has no refresh per se, the way a CRT does. The problem with conventional CRTs is that the screen image is drawn in an essentially serial manner -- each pixel is displayed in scan line order, scan line by scan line. If you update the screen image data faster than the monitor can draw the whole image on the screen, you can wind up drawing the top part of the screen with data from frame X, the middle from frame X+1, and the bottom from frame X+2. If the screen image data is changing rapidly, the visible objects on the screen may not line up correctly across the whole frame; this is artifacting.

      The iMoD display, because the pixels are addressable randomly, the same way that LCD displays are, can 'back up' to the top of the display for each frame. The pixel update time is short enough that, unlike LCD displays, you're not going to get 'trails' (and the pixels can be updated many more times per second than either an LCD or conventional monitor), and the addressing electronics can be designed to allow more than one pixel to be updated at a time, making a whole-screen update even faster, so that it's not impossible that it might be able to obtain an order-of-magnitude increase in screen redraw rate over a 60Hz (read: rock-bottom) CRT.

      But the real advantage comes more from the fact that, without the screen redraw being tied to a fixed sweep rate, the actual display refresh rate can be exactly the same as the frame rate produced by your video card. With a CRT running at a refresh rate of 72Hz, no matter how many frames your video card can draw per second, you're only going to see 72 frames per second; having a video card that can draw 90 frames a second on the simple scenes only means that you can lose 18 fps due to scene complexity before you see any frame rate loss. With an iMoD display, if your video card can render 90 frames per second, you would be able to see all of them. On the other hand, since the display updates would be matched to the video card's frame rate, degradation of your frame rate due to scene complexity would be immediately visible (subject to the response of the human eye).
    20. Re:Bad for gaming? by ryanvm · · Score: 2

      Wouldn't that mean that a 60hz screen shouldn't have perceptible flicker in a room with incandescent lighting (or no lighting at all)?

    21. Re:Bad for gaming? by master_p · · Score: 1

      this is important for gaming, because it will solve the problem of double buffering (screen tearing) and will eliminate the need for triple buffering, saving on VGA memory.

    22. Re:Bad for gaming? by jafuser · · Score: 2
      [...] it will solve the problem of double buffering (screen tearing) and will eliminate the need for triple buffering, saving on VGA memory.
      I wonder how far we are from just putting the video memory IN the display AT the pixel. This sounds like a step in that direction.
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    23. Re:Bad for gaming? by Anonymous Coward · · Score: 0

      Why exactly will it eliminate these 2 problems again? Your post doesn't exactly explain, and it doesn't look straightforward to me..

      thanks

    24. Re:Bad for gaming? by jafuser · · Score: 2

      Yay... Vector graphics makes a comeback, with full color and vengence =)

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    25. Re:Bad for gaming? by Anonymous Coward · · Score: 0

      The screen tearing problem is caused by changing the framebuffer during a retrace, instead of waiting for the vertical sync. It's especially bad when your game framerate is near the screen refresh rate.

      Anyway, most 3d card drivers have an option to wait for the vsync before screen flipping, no? Well, at least mine does. :-)

    26. Re:Bad for gaming? by Anonymous Coward · · Score: 0

      well, the response time is in microseconds, which is 1000x smaller than a millisecond, so if it happened to take 1ms to switch, you'd have 100hz refresh rate. However, their webpage states that they have response time in a few microseconds, which means that it will do a minimum of 100hz refresh, and a maximum (guessing 50 microseconds)would be 2000hz or 2khz. If that's not fast enough for gaming, then you will never be satisfied. As for the power performance, their website has statistics which show their display takes 1/3 the power of a LCD. So, next time you talk about "before I shell out my money..." you should take the time to read their webpage. Also, it is more robust and cheaper to produce than LCD technology.

    27. Re:Bad for gaming? by Anonymous Coward · · Score: 0

      A camper is a llama

    28. Re:Bad for gaming? by Anonymous Coward · · Score: 0

      you are a llama. Camping r00lz!

    29. Re:Bad for gaming? by CaseyB · · Score: 2

      Nonsense. Incandescent lightbulbs don't flicker when on a regular 60hz power supply, the filament decay is too slow. Besides, perceived refresh flicker gets worse when all the room lights are off, not better.

    30. Re:Bad for gaming? by CaseyB · · Score: 2
      I'm the same way. People don't understand why I complain whenever I go over to their machines and look at their 60hz refresh. "Flicker? What flicker?" I find it literally painful to look at.

      75hz is noticeably worse than 85hz for me, but higher than that doesn't make a difference.

      If you're the type that is insensitive to refresh, you can get an idea what we're talking about if you try looking at the monitor out the corner of your eye at the different refresh rates. Persistence is shorter in your peripheral vision, and flicker is exagerrated.

    31. Re:Bad for gaming? by Anonymous Coward · · Score: 0

      The problem with this method is that every pixel has to be switched, and it is a known fact that if a frame rate is too high for an LCD screen the image ghosts because the pixels can not keep up. If these screens suffer from the same problem it is indeed bad for gaming.

    32. Re:Bad for gaming? by Zordak · · Score: 1

      I suppose the thing could have a step-up transformer inside that increases the voltage every time a pixel is changed. I don't know why it would do something stupid like that, but the control system would be fun to design.

      --

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    33. Re:Bad for gaming? by dildatron · · Score: 2

      actually, the NTSC fps is 29.97. You were close. But close only counts in with horseshoes and hand grenades.

      --


      If you had nuts on your chin, would they be chin nuts?
    34. Re:Bad for gaming? by Anonymous Coward · · Score: 0

      Even if you had the same nominal refresh rate on the monitor as on the lighting, they can never be exactly the same, so you still get beats. But the monitors these days use variable vertical sync, so you will probably never have the 60Hz refresh anyway. You might though be using an interlaced mode, which basically halves the refresh rate.

    35. Re:Bad for gaming? by brandorf · · Score: 1

      I'm thinking that this technology is geared for the palm/laptop market. The manufacturer's site shows it on a palmtop (just an illustration), for example.

      --


      Bork Bork Bork!!
    36. Re:Bad for gaming? by be-fan · · Score: 2

      Framerate isn't a natural phenomenon, it doesn't "occur." Frame-rate is the rate at which your graphics card draws an entire frame of graphics into video memory. It's totally independent of the rate that the monitor redraws the screen contents. The monitor gets its contents from pixel values stored in the frame buffer of the video card. Assuming the video card as power the whole time, you can write an image to that RAM, and the monitor will keep displaying it (at whatever refresh rate you set it to) until you change it. Thus, current desktops do this already. They only update the portion of the screen that's changed at any given time. They write these new changes to the appropriate regions of RAM, and leave all the other portions to whatever they were before.

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    37. Re:Bad for gaming? by Malcolm+Scott · · Score: 1

      Just for the record, I'm in the UK where we have 50Hz mains, and I still find 60Hz unacceptably flickery (although I'm one of those people who notices it more than most).

    38. Re:Bad for gaming? by edrugtrader · · Score: 0, Redundant

      TV is interlaced at ~30 FPS. something like 29.5 or 29.9 exacly.

      --
      MARIJUANA, SHROOMS, X: ONLINE?! - E
  7. Wonder what the useful lifetime of these things is by jonatha · · Score: 5, Interesting

    They're based on moving the membrane every time a pixel changes color. Wonder how many times you can do that before the membrane develops stress fractures.

    Wonder if fractures would cause a failure, too.

    I guess as long as it's at least as long as the expected useful life of an LCD backlight it's still a win.

    --
    The SCO lawsuit makes me wish my company were in Utah. We need a new building.
  8. Promising vapor, but vapor nonetheless.... by Bonker · · Score: 4, Interesting

    Hmm... No product displays at the website. Just some diagrams and a a photoshopped display.

    That said, I'm currently tied to CRT technology because a lot of the media I have to deal with is color matched. Since color on a CRT screen is unreliable... it changes if you look at your screen from a different direction... this could offer a great deal of help to people like me who are tied to heavy, bulky displays rather than sweet flat-panels.

    Of course the key here is that they have to deliver everything they promise in the way of omni-directional viewing and color-correctness.

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    1. Re:Promising vapor, but vapor nonetheless.... by Bonker · · Score: 1

      Color on an LCD is unreliable, not on a CRT, assuming you do color calibration when you first set it up.

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    2. Re:Promising vapor, but vapor nonetheless.... by Mac+Degger · · Score: 2

      "Since color on a CRT screen is unreliable... it changes if you look at your screen from a different direction"

      Don't you mean LCD? If it occurs to you on a CRT, then spend your money on a GOOD CRT. Trinitron or better. Fact is that colour is better on a CRT; if you do any DTP, Photoshopping or anything else where colour matters, CRT is your only choice.

      --
      -- Waht? Tehr's a preveiw buottn?
    3. Re:Promising vapor, but vapor nonetheless.... by MrFredBloggs · · Score: 1

      Anything that moves faster than my cursor is unreliable on a LCD. I wonder if this new technology is any good for DVD playback, games etc?

    4. Re:Promising vapor, but vapor nonetheless.... by Nutello · · Score: 1

      Kent Displays is already shipping LCD screens that are more reflective than other LCD technologies and keep their image for an indefinite amount of time when powered off. Unfortunately the refresh rate isn't that great.

    5. Re:Promising vapor, but vapor nonetheless.... by mystik · · Score: 5, Informative

      Check here

      They have a Palm display side-by-side with display with their technology. (it's b&w) you canhardly see any individual pixels on their screen. Text is rather crisp, almost printed.

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    6. Re:Promising vapor, but vapor nonetheless.... by moonbender · · Score: 2

      It's true that cheap and old LCDs have huge issues with low pixel refresh rates, but more recent dislplays are way better at showing games and movies. I doubt this'll be much of an issue in a year or so.

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    7. Re:Promising vapor, but vapor nonetheless.... by Syre · · Score: 2

      That's got to be a mock-up, since their press release of last May said they just completed the first working display, and it was 240x160.

    8. Re:Promising vapor, but vapor nonetheless.... by lemkebeth · · Score: 1

      Quite true.

      However, good LCD displays have been around for many years. The problem was a lot of PC laptops used poor quality ones (as opposed to Apple notebooks).

      So, it isn't just recent displays but, those of good quality.

      FYI, I had a PowerBook with a really nice Active Matrix display back in 1995(!).

    9. Re:Promising vapor, but vapor nonetheless.... by [magus] · · Score: 1

      Not that i'm saying this isn't likely to be a mock-up of the technology, keep in mind that a standard palm display (pre Tungsten) was 160x160, so 240x160 is not too far from that.

    10. Re:Promising vapor, but vapor nonetheless.... by KFury · · Score: 2

      Except that the sample shown in the comparison has a resolution at least 5x greater in each direction than the palm screen shown, so at a full palm size, that would be an 800x800 screen. Of course, they might have just used their prototype to show just a smidge of the Palm screen, but the whole thing (wrapped in a palm v skin, etc) smacks of concept image, not actual comparison.

      If it was an actual comparison, they wouldn't be so stingy about saying so, or mentioning what the dpi is.

  9. Etch-a-Sketch? by marnerd · · Score: 5, Funny

    If my computer crashes, leaving something unpleasant on my screen, can I clear it by picking it up and shaking it?

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    1. Re:Etch-a-Sketch? by T-Kir · · Score: 2

      Wasn't that the Laptop that Dilbert requisitioned for his clueless boss? ;)

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    2. Re:Etch-a-Sketch? by ThrasherTT · · Score: 1

      I think it'd probably do better with an "Operation" charged poker... just rub it across the screen to reset the pixles

      --

      All Your Memory Are Belong To Java
    3. Re:Etch-a-Sketch? by EvanED · · Score: 2

      You're kidding me... How did you figure that out?

      On a serious note, Scott Adams writes in one of his books as a note below that strip that it's one of his most popular.

    4. Re:Etch-a-Sketch? by ImaLamer · · Score: 2

      I got a flat screened monitor 40 inches wide!

      I believe your's says etch-a-sketch on the side!

      In a 32-bit world your a 2-bit user...

      you got your own news group alt.total.luser

  10. Re:Like Ram? S vs D RAM by DaHat · · Score: 5, Informative

    Only like SRAM, not DRAM.

    SRAM is pretty much static until changes are made, DRAM you'll hear described like a leaky capacitor. When you give it a charge it will slowly loose it, so you need to refresh it... many many times per second.

  11. nice, but by Knife_Edge · · Score: 2, Offtopic

    What I want is e-paper, paper that can be written on digitally, by people with the proper pens and machines with the proper hardware. This sounds a lot like a step in that direction.

    My idea for the use of this paper is for notebook computers to be like scrolls. Initially just a tube, you pull out the screen which is rolled up inside (and has a rigid piece across the top), and unfold two braces (on both sides) to hold it in place.

    They already have keyboards that you can roll up, why not screens? The scroll-book would do the same thing to store the keyboard as with the screen.

    Persistence of images when the power goes off is a big requirement for digital paper. But I'm waiting for the scroll-book, which please note could double as a book and notebook if you could write on it with a digital pen. Don't unfurl the keyboard if you don't want to type into it.

    1. Re:nice, but by confu2000 · · Score: 1

      Check out Gyricon. It's an e-paper technology by Xerox. Though I haven't heard if they've actually released an actual product yet. It looks like they're starting with large format signs that can be easily changed (billboard advertising for example).

  12. Not bad for a second worth of thought... by PseudoThink · · Score: 2, Insightful

    Here's another second of thought...does anyone really think they'd announce a display technology that limits the user to a few femtometers of movement? Good lord...

  13. Some potential here... by cybrangl · · Score: 5, Interesting

    The real potential comes when they can isolate sections of the screen to update. Since most screens remain, I would say, 80% the same, this could greatly increase the battery life of laptops since the screen is one of the largest power consumers. Isolating sections would allow only a small section to draw power when changed. The key would to make the sections as small as possible (pixel?) so that mouse movements don't cause un update to 1/4 the screen.

    1. Re:Some potential here... by Anonymous+Custard · · Score: 3, Interesting

      The real potential comes when they can isolate sections of the screen to update.

      This is the same concept that allows animated GIF's to have such small file size. Animated GIF's only redraw the portions of the frame which have changed since the last frame. While this doesn't work for hi-res color video, where just about every pixel changes every frame, it will be great for typical office applications, where all that is changing on your screen 90% of the time is the cursor, mouse, and whatever characters you are typing.

  14. No its not a dupe by Anonymous Coward · · Score: 0

    It certainly doesn't look like a dup of the story you posted

  15. Re:Light interference for display tech? by dubious9 · · Score: 2, Funny

    RTFA Genius

    The iMoD elements are built upon two conductive layers--one a flexible metal membrane, the other is a thin film. These layers are held about 1 micron apart between two sheets of glass. When a voltage is applied to the element, the metal membrane layer becomes attracted to the thin film layer, turning the element black. Varying the voltage brings the layers closer and farther apart, and the distance between the layers determines what color--red, green or blue--the element displays.

    Thus the only distance you have to control is between the membrane and film. Then unless you were moving at significant fraction of the speed of light the colors wouldn't change on your motion much.

    --
    Why, o why must the sky fall when I've learned to fly?
  16. Re:Light interference for display tech? by freuddot · · Score: 5, Interesting

    RTFA !

    The display uses two plates on each pixel that can get closer or farther one from the other. The interference occur in the reflective part of the monitor, only to create the right frequency. Just like a spinning black and white thing can take any perceived color, depending on the rotation rate. In their case, the distance between the plates modulate the light color. Once a ray leaves the screen, it is of a given color and won't change anymore.

    What I didn't see is the issue of lighting the surface. This needs a front light. Put the technology has one main advantage: it can emits any visible frequency. Hence, its gamut should be much larger.

    J.

  17. not quite by mlong · · Score: 4, Insightful

    I don't quite think the poster understood the article. From the article:

    Once a voltage has been applied to an iMoD element, it requires less power to hold the metallic layer in place than it does to move it.

    Looks to me that *some* power is still required to keep the display going. If it loses power the layers would go back to their default state (which while the article does not state, it would appear its white when its off).

    Likewise this statement:

    but the cool this is that the display actually works like RAM (it retains its state until voltage is applied to reset it)

    I'm no RAM expert but from my understanding (with current RAM), as soon as power is lost, so is the data. Unless you're talking about old magnetic RAM from the 50's and 60's, or IBM's upcoming MRAM, but I seriously doubt you were thinking of those.

    --
    //m
    1. Re:not quite by Peyna · · Score: 2

      The statement about RAM is technically correct. It will retain its state untit the 'reset' input is set to '1'. I think the need to have power applied continuously is understood.

      --
      What?
    2. Re:not quite by cybrangl · · Score: 1

      I think you are right here. As with RAM, power loss would revert the screen back to a defualt state. I guess you could add capacitance to the monitor so it retains a charge for a bit, but I think this would be a negative. Sometimes when you want the screen off, you want it off! ;)

    3. Re:not quite by Phosphor3k · · Score: 3, Interesting

      They are refering to the fact that with DRAM, once the bit has been set, you do not have to keep rewriting the actual value to that address every x seconds, you must merely reapply a smaller amount of voltage(in comparison to actually setting a value) every x (nano? mili?) seconds to keep the value in place.

      This is why it is possible to have motherboards that support STR - Suspend to RAM, wherein the system shuts off, but all data is still in memory because a very low voltage is used to refresh the values. Its kinda cool, cause when I turn my PC on, right after the BIOS is finished posting and the hard disk is spun up, I am instantly in windows, with any programs up that I left running when I turned the PC off. If I turned the PC off mid-song, that song will instantly continue playing right where it left off. Maybe I'm just easily impressed.

    4. Re:not quite by NetRanger · · Score: 2

      Sorry it wasn't quite clear -- I should have said, "only nominal power is required"...

      Something I think it would be interesting to do would be to use part of the screen to create assembler programs, and then, since the screen is technically very similar to RAM, you could use a section of the screen to mirror the registers, stack, etc. in the processor on a bit-by-bit basis. Would that be useful? Who knows, I sure don't program in assembler these days, but perhaps on a PDA...?

      --
      -- We live in a world where lemonade is artificial and soap has real lemon.
    5. Re:not quite by mlong · · Score: 2
      Sorry it wasn't quite clear -- I should have said, "only nominal power is required"...

      I could forsee this being very useful for businesses and the like for 24 hour displays...little power and no burn in.

      Although at home I would love to have this because my current 19" takes up my whole desk and puts out a whole lot of heat. I've been reluctant to get a LCD because of dead pixels and because the refresh is not good (for games), not to mention cost.

      --
      //m
    6. Re:not quite by back_pages · · Score: 2
      True, true, but when michael is the editor, pointing out factual errors or the complete banality of the story should always be modded Redundant.

      It's humor, so don't choke.

    7. Re:not quite by moonbender · · Score: 2

      Maybe you are, but I certainly enjoy STR myself. I thought hibernation was cool, but 2 seconds to wake-up are better than 30. I just hope the power consumption is really as low as it is supposed to be.

      --
      Switch back to Slashdot's D1 system.
    8. Re:not quite by Anonymous Coward · · Score: 0

      or in your powerbook it automatically updates the network configuration during powerup since it often changes :)

      (rimshot)

  18. Extra long BSOD's! by Shanep · · Score: 3, Interesting

    but the cool this is that the display actually works like RAM (it retains its state until voltage is applied to reset it)

    Cool, some people will get to watch their BSOD's a few seconds more.

    On a serious note, I wonder if this could actually cause video card makers to make cards that use memory that does not have to be dynamically refreshed, since the monitor pixels can hold the image. Might reduce memory latency for the frame buffers of the future.

    --
    War crimes, torture, lies, illegal spying... Would someone give Bush a blowjob, already, so he can be impeached?
    1. Re:Extra long BSOD's! by ThrasherTT · · Score: 1

      Might reduce memory latency for the frame buffers of the future.

      Except for the games that want to read the color buffer... then you'd have to make the Card->Monitor interface cable have good 2-way bandwidth. Of course, that limitation would probably just force game programmers to figure out a way around it, which would probably use more CPU/GPU time, which would push gaming technology even faster!

      Seriously, though... for "business" level video cards (read: Secretaries, Data Entry folk), this could potentially be a cost-saver.

      --

      All Your Memory Are Belong To Java
    2. Re:Extra long BSOD's! by jackb_guppy · · Score: 1

      Or move the Video board out of the computer and into the screen. Say use Firewire as as the connector or Gigabit Ethernet.

      We now have iSCSI, is iVideo next?

      With that step the processor box can be crushed again. Maybe even multiple processing machines "shareing" a single display, with a KVM or VNC.

    3. Re:Extra long BSOD's! by tricorn · · Score: 1

      The article doesn't say that the pixels can hold the image, only that it uses less power to keep the pixel at the same level. It sounds like you'd still need backing store, and doesn't necessarily mean you can access an individual pixel to change it.

      Plasma panels were initially invented to avoid backing store, when memory was very expensive. They replaced storage display tubes for the PLATO project in the early '70s. In that mode, they're monochrome (for PLATO terminals, orange/black); the whole point was that you could turn an individual pixel on or off and it would stay that way.

  19. Butterflies! Butterflies, man! by American+AC+in+Paris · · Score: 5, Funny
    From the Iridigm website:

    The power of Iridigm displays derives from the replication of some of Mother Nature's most beautiful creations: Butterflies.

    ...and the power of the Iridigm PR department derives from the ingestion of some of Mother Nature's most bodacious plants...

    --

    Obliteracy: Words with explosions

  20. driver crashing by Anonymous Coward · · Score: 0



    so what do you see when the driver crashes

    You see me busting out a laptop and connecting via serial port

    1. Re:driver crashing by Anonymous Coward · · Score: 0

      why don't you bust a nut while you're at it -- bastard :)

  21. I reckon this is will be a sucess and here's why by trevry · · Score: 5, Interesting

    There are millions of CRTs out there helping businesses make money. Now these CRTs and to a lesser extent LCDs are also costing companies money through mainly power costs. There are also some health and safety issues that cost money through the running of lighting and cost of fixtures and fittings, but we'll let these out for now.
    So, where do you have a CRT monitor and an application environment where high performance in the frame rate isn't an issue? Hmmm, how about every call centre in the world. If an IT manager sees the cost benefits of getting low power consumption monitors he or she will bite. If an accountant sees the numbers they'll bite the arm off the salesman. I can see these taking off in a big way with Call Centres and programming shops.
    There's a market there for these things, I'd like to see how they do with CAD/CAM apps too.

    --
    sic transit biscuitus
  22. Bad for games by Trusty+Penfold · · Score: 4, Informative


    This technology is great for displaying text (and pictures of butterflies) but it is very bad for games.

    Look at the description of how it works. The colour is determined by the distance between glass layer and the metal plate. Big gap = red. Small gap = blue.

    This is fine for static images, but it means that it takes 5 times as long for a red pixel to change state as it does a blue one.

    When you have a quickly moving image, the result in severe ghosting for red objects. White objects will leave a rainbow trail - red at the far end, blue near the object. Blue objects are relatively unaffected.

    If you do use this for playing Quake 3, just make sure you're on the blue team.

    1. Re:Bad for games by dubious9 · · Score: 4, Insightful

      The distance we are talking here is nanometers. How long does it take to move something that far?

      Besides your logic is flawed. What happens if you put the rest state in the middle of the spectrum, say green? Then it has to move an equal distance to get to blue or red.

      However if you go from red to blue or blue to red, this would be the transition with the greatest delay. But again we are talking nanometers, how great can the delay be?

      --
      Why, o why must the sky fall when I've learned to fly?
    2. Re:Bad for games by ultramk · · Score: 2

      If you do use this for playing Quake 3, just make sure you're on the blue team.

      Actually, you would want to be on the red team, because the blue team would have a harder time tracking you.

      m-

      --
      You catch enchiladas by picking them up behind the head and holding them underwater until they don't kick anymore -VeGas
    3. Re:Bad for games by Knife_Edge · · Score: 2
      If you do use this for playing Quake 3, just make sure you're on the blue team.

      Don't you mean that you should be on the red team? After all, with your description above, it would be really easy to see the blue team to target them using this monitor, while seeing red targets would be hard. Now if members of the blue team were using this monitor too, they would have a hard time seeing you, thereby increasing the red advantage even more!

    4. Re:Bad for games by eyefish · · Score: 3, Informative


      Actually, it is not bad for games. Read their specs at http://www.iridigm.com/ben_quality.htm, they clearly state "Fast response allows artifact-free video and gaming", which basically means fast frame rates for your Quake needs. ;-)

    5. Re:Bad for games by The+Evil+Couch · · Score: 1

      until we see actual refresh rates, it'll be hard to say if it's better, worse or indifferent in respect to LCD and CRT.

      still, considering that my LCD monitor weighs 70 pounds and LCD monitors don't provide a high enough refresh rate for me, I'm definately interested in this new tech.

    6. Re:Bad for games by blakestah · · Score: 5, Insightful

      The distance moved is going to be on the order of the wavelength of light - 100 nanometers or so. In fact, this slide pretty much says so - less than a micron.

      But what does that say about time ? I don't think there is a real concern. As long as one of these babies can flip in less than 10 milliseconds (and it surely can), there will be no issue wrt speed. In fact, it can very likely be a LOT LOT faster than a CRT, because you merely need to change voltages on transistors, whereas a CRT has a scanning beam that has to traverse the whole screen.

      The other thing I found REALLY interesting is that such a display could be run native in a HSB (hue-saturation-brightness) mode. Instead of three colors, each pixel could be ANY hue, since you only have to change a voltage to a new value to change the color. Way cool (they are planning initially for full RGB compat). But in the future it could be a new sort of color scheme entirely.

      Of course, it's all vaporware until there are production models.

    7. Re:Bad for games by Anonymous Coward · · Score: 0

      Don't you want to be playing AGAINST the blue team in this case? Clear shot vs. blurry target?

    8. Re:Bad for games by Anonymous Coward · · Score: 0

      I think it's been pointed out repeatedly, but this screen doesn't have a refresh rate per se, neither do LCD's for that matter. CRT's have a refresh rate that basically corresponds to how quickly each line can be scanned from the top of the screen to the bottom. LCD's shift molecules, and this lifts and lowers chambers, very differant. From reading the description you would find that this would theoretically allow for a display an order of magnitude faster than a 60Hz CRT

    9. Re:Bad for games by Anonymous Coward · · Score: 0

      I still thought it was an amazingly fucking cool idea, having a monitor work with colors by interferenc, the same way my zippo appears green. (Green anodized aluminum)

    10. Re:Bad for games by koko775 · · Score: 1

      damn...how big is your flatscreen? CRT = Big monitors LCD = Flat monitors

    11. Re:Bad for games by The+Evil+Couch · · Score: 1

      oops, typo

      it's a 19" sony trinitron flatscreen CRT. awesome monitor, just heavy as hell.

    12. Re:Bad for games by Unicorn+Setu · · Score: 1

      Much longer for red doesn't mean long, it might be 3 picoseconds instead of 1. Anyway, if you play quake you want to play for red, because you will get the best update seeing the blue team

      --
      Unicorn Setu. "Eagles may soar, but weasels don't get sucked into jet engines".
    13. Re:Bad for games by Salamander · · Score: 2
      such a display could be run native in a HSB (hue-saturation-brightness) mode

      ...only without control over saturation and brightness. ;-) The ability (in theory, not current practice) to vary hue is kind of cool, but without the other two axes it's not going to be all that practical.

      --
      Slashdot - News for Herds. Stuff that Splatters.
  23. what about OLED by ekephart · · Score: 2, Interesting

    How does this compare to OLED displays, which are super cool. We've all been waiting for something without the pitfalls of LCD. This looks cool too. 400 - 1000 dpi? SWEET.

    Resisting LCDs until OLEDs or this Iridigm thing is like resisting the tape cassette and listening to vinyl until CDs came out.

    --
    sig
    1. Re:what about OLED by Anonymous Coward · · Score: 0

      How about the extra cost? Some of us don't have money to blow on an (from what I have observed) inferior product. As long as my CRT works well (and it does), I will use it.

    2. Re:what about OLED by joto · · Score: 2
      Resisting LCDs until OLEDs or this Iridigm thing is like resisting the tape cassette and listening to vinyl until CDs came out.

      Huh? I've already got several CD-players, so I think it's safe to say, they are already out.

  24. Good article.... by Lechter · · Score: 4, Interesting

    You have to appreciate post-Dot.Com tech reporting:

    1. discuss how new technology's start-up company is innovative/doomed
    2. discuss how start-up relates to existing industry leaders (provide links to stock prices) - consult staff market analyst
    3. point out economic factors - consult staff economist
    4. discuss how economic factors will doom/promote new start-up - consult magic 8 ball
    5. discuss company's strategy for entering market and establishing foothold - mention start up's expected IPO date
    6. if more inches needed for copy
      provide breif overview of how new technology actually works - consult glossy side of start-up's brochure/PowerPoint presentation

    Thank you c|net for providing us all with that fine peice of tech journalism. Too bad Richard Shim couldn't fill more copy space by staring at Maria Bartiromo on CNBC, and had to resort to describing technology halfway through the article.

    --
    credo quia absurdum
    1. Re:Good article.... by Tmack · · Score: 1
      1. discuss how new technology's start-up company is innovative/doomed
      2. discuss how start-up relates to existing industry leaders (provide links to stock prices) - consult staff market analyst
      3. point out economic factors - consult staff economist
      4. discuss how economic factors will doom/promote new start-up - consult magic 8 ball
      5. discuss company's strategy for entering market and establishing foothold - mention start up's expected IPO date
      6. if more inches needed for copy
        provide breif overview of how new technology actually works - consult glossy side of start-up's brochure/PowerPoint presentation
      --
      Support TBI Research: http://www.raisinhope.org
    2. Re:Good article.... by Tmack · · Score: 1
      Darn submit button....
      1. discuss how new technology's start-up company is innovative/doomed
      2. discuss how start-up relates to existing industry leaders (provide links to stock prices) - consult staff market analyst
      3. point out economic factors - consult staff economist
      4. discuss how economic factors will doom/promote new start-up - consult magic 8 ball
      5. discuss company's strategy for entering market and establishing foothold - mention start up's expected IPO date
      6. if more inches needed for copy provide breif overview of how new technology actually works - consult glossy side of start-up's brochure/PowerPoint presentation

        Forgot 7: PROFIT!

      --
      Support TBI Research: http://www.raisinhope.org
  25. Re:Like Ram? S vs D RAM by tomstdenis · · Score: 5, Informative

    IANAEES....

    Both SRAM and DRAM require constant power to reliably store data.

    SRAM differs from DRAM because the cells that hold bits are always charged [howstuffworks has a diagram, basically its 5 logical gates in feedback]. As a result SRAM takes more power but has no refresh delays [and is bigger]

    DRAM uses capacitors to store the data and requires refreshing. This makes DRAM smaller, less power instense but much slower.

    For example, cache inside processors is a version of SRAM. If SRAM were as cheap as DRAM we'd be seeing 2MB caches common place nowadays...

    Anyways... Peace out.

    --
    Someday, I'll have a real sig.
  26. Why aren't *LED Displays bigger news?! by SystematicPsycho · · Score: 2, Interesting
    Anyone ever see an OLED, TOLED, SOLED or FOLED display? If you haven't then why not? I am perplexed as to why it isn't starting to take over or get more coverage. I think that even the current new stuff is going to be beaten hands down with these displays, when I first saw them.. yes they even exist and have been demonstrated on national tv (unlike ginger or whatever it was) I could not believe this stuff. It is definately going to be the wave of the future. I don't even work for any of these companies or own shares in them, although shares would be a good idea.


    Overview and demonstrations of these are available here ->
    Universal Display Corporation and Koda Research

    --
    Analytic & algebraic topology of locally Euclidean meterization of infinitely differentiable Riemmanian manifold
    1. Re:Why aren't *LED Displays bigger news?! by fortunatus · · Score: 1

      yep - my workmate has a cell phone (motorola, i *think*) that has an OLED display. it is BRIGHT BLUE! i thought it was vacuum florescent the first time i saw it.

    2. Re:Why aren't *LED Displays bigger news?! by joto · · Score: 2
      Anyone ever see an OLED, TOLED, SOLED or FOLED display? If you haven't then why not?

      Please send one to me, preferably one I can use in 1280x1024 on my desktop, and I'll tell you whether I like it...

    3. Re:Why aren't *LED Displays bigger news?! by The+J+Kid · · Score: 2

      Anyone ever see an OLED, TOLED, SOLED or FOLED display? I am perplexed as to why it isn't starting to take over or get more coverage.

      Maybe because you've been FOOLED! :P for the ;P-Impaired

      --
      Moderation: +4. Modded 70% Funny and 30% Overrated. 100% Saturated.
    4. Re:Why aren't *LED Displays bigger news?! by Anonymous Coward · · Score: 1, Informative

      OLEDs are great and will take over, but the last remaining hurdle is they have a limited lifetime. Currently they put them in things like cell phones where the display isn't on all the time. The limited life is no problem there because of the intermittent use. But on a laptop, you don't want the thing wearing out (getting dimmer) quickly. They're making progress. Once they've got the thing up to a long enough lifetime the OLED display will explode. Bright as a CRT, less power and much thinner than a backlit LCD, fast response for good video, able to be put on flexible substrates, and in large quantities should be cheaper than LCD. Not bad!

    5. Re:Why aren't *LED Displays bigger news?! by spectecjr · · Score: 3, Informative

      yep - my workmate has a cell phone (motorola, i *think*) that has an OLED display. it is BRIGHT BLUE! i thought it was vacuum florescent the first time i saw it.

      Actually, that stuff's electroluminescent tape.

      http://www.3dxtreme.org/pcmodstape.shtml

      Not quite the same as an OLED.

      Si

      --
      Coming soon - pyrogyra
    6. Re:Why aren't *LED Displays bigger news?! by SystematicPsycho · · Score: 1

      I can send you a picture of one attached as a 1280x1024 jpeg, who do I make it out to? (email) :-)

      --
      Analytic & algebraic topology of locally Euclidean meterization of infinitely differentiable Riemmanian manifold
  27. Weak analogy above... by Glove+d'OJ · · Score: 1

    Dude, your analogy is weak...

    "They already have keyboards that you can roll up, why not screens?"

    A keyboard is a simple, physical, input device that has no output to the user, save the odd scroll lock / num lick / caps lock lights. It is based on well known, proven technologies. Press key -> key registered -> key stroke sent to computer. Simple.

    A monitor or display device is an entirely different animal. It needs to reflect complex changes from the video subsystem at astonishing rates (60 Hz, 75 Hz, 80 Hz+) for over 1 million pixels / graphic elements (assuming 1024 x 768 or greater resolutions.) It is not a basic set of wires and simple chips like the keyboard can be made to be.

    Your analogy is similar to:

    "They already have cars that you can drive, why not blenders?"

    "I can already write with my hands, why not my pancreas?"

    "They already have beef that I can eat, why not granite?"

    1. Re:Weak analogy above... by Knife_Edge · · Score: 2

      What I said was not so much an analogy as an invitation to use your imagination. Admittedly, it is much harder to make a roll-up screen than a keyboard. However, a monitor that shared many of the properties of paper would obviously be useful. Flexible monitors are not ludicrous like a drivable blender and your other mockeries.

      In fact, I'll go out on a limb a little and say that such technology will be invented during my lifetime. I have a while yet to live after all.

    2. Re:Weak analogy above... by CityZen · · Score: 1

      If people could drive their blenders, road rage would be taken to a whole new level...

  28. clearing the screen after power outage by HitchHik · · Score: 4, Funny

    To solve the problem of undesired residue on the screen the manufacturer could add a slider on the bottom of the unit that the user would slide from one side to the other - erasing the content :).

    --
    -- &&
    1. Re:clearing the screen after power outage by DansnBear · · Score: 1

      This is funny. . . I'd mod it up if I had points. Apparently nobody gets the MagnaDoodle reference

      --

      -= Who are The Headlocks? =-
    2. Re:clearing the screen after power outage by JUSTONEMORELATTE · · Score: 3, Funny

      Go-Go-Gadget-Magna-Doodle!

      --

  29. Forget about laptops ... by CmdrTypo · · Score: 3, Insightful

    their primary focus is "mobile phones, Smart Phones, Personal Digital Assistants (PDAs), two-way pagers, game players, and other mobile appliances". It could be that these displays are impractical for some reason (perhaps fabrication) in larger sizes. As usual with technology like this, the real issue is scaling production.

  30. Hopefully, this will have fewer dead pixels by TheOneEyedMan · · Score: 2, Interesting

    If this tech can avoid dead pixels it would get my money. hell, I'd pay a premium for a flat display with no dead pixels. I just go a new computer that came with a LCD monitor and it has a dead pixel. I find it very distracting. I set the colors on my monitor dark to minimize eye strain and a bright white pixel glares at me. I loathe it. I use my CRT when I have serious work to do. Is there anything I can do about to minimize the distraction other than making my monitor look like I'm staring a lightbulb??

    --
    Reality is that which refuses to go away when I stop believing in it. --Phillip K. Dick (remove SPAM to email)
    1. Re:Hopefully, this will have fewer dead pixels by Anonymous Coward · · Score: 0

      Sharp has some new LCDs that improve the broken pixel problem. Instead of broken pizels being white, they are black, so they don't glare out at you.

    2. Re:Hopefully, this will have fewer dead pixels by joto · · Score: 2
      I set the colors on my monitor dark to minimize eye strain and a bright white pixel glares at me. I loathe it. I use my CRT when I have serious work to do. Is there anything I can do about to minimize the distraction

      Paint it black!

    3. Re:Hopefully, this will have fewer dead pixels by Anonymous Coward · · Score: 1, Insightful

      Have you tried "rubbing it out"? Sometimes pixels aren't totally dead, just "stuck". I have had this happen a couple of times on my LCD.

      You can press hard, but not too hard and massage the area where the stuck pixel is, and sometimes it will become "unstuck" and start working.

      Might be worth a try...

    4. Re:Hopefully, this will have fewer dead pixels by Anonymous Coward · · Score: 0

      ummm... new computer?
      return it maybe?

  31. Yes, Quite...sort of... by theduck · · Score: 2, Informative

    Actually, the hysteresis in the MEMS position suggests that a residual image might be maintained if power is lost. It just won't retain the original colors.

    --
    How can we afford to ever sleep
    So sound again
    --ebtg
  32. Sounds great but... by iiioxx · · Score: 1

    ... I'd settle for cheaper, better quality LCDs.

    1. Re:Sounds great but... by Anonymous Coward · · Score: 0

      Feel free to live in the stone age.

  33. LEP's by T-Kir · · Score: 3, Informative

    IIRC isn't this a property of Light Emitting Polymers? At least not the first incarnations, or the later revisions in that a charge is only needed to change the polymer state... so more power is used when viewing a constantly changing images (i.e. multimedia), whereas spreadsheet/office use would be on the lower end of the power scale.

    --
    Are you local? There's nothing for you here!
    1. Re:LEP's by breadbot · · Score: 3, Insightful
      If it's emitting light (LEP), I'll betcha it's consuming some energy :).

      Iridigm's displays, on the other hand, are reflective -- that is, not emitting (or generating) their own light. That's why they can claim zero power for a static display.

      pretty cool for a framed picture of grandkids that gets updated once a week, I'd say!

    2. Re:LEP's by rbrome · · Score: 1

      No, quite the opposite. LEPs/OLEDs are an emissive technology - they simply emit light, so they work just like tiny, plastic light bulbs. Power consumed is relative only to brightness.

      As for people concerned about iMoD power consumption, check the Benefits part of the web site. Holding a still image, they consume almost no power - a tiny fraction (1/10 or less) of what a reflective LCD does. Doing full-motion video, they still consume 1/3 - 1/4 that of a reflective color LCD. (Reflective color LCDs are used in some PDAs and phones - very different from desktop or laptop LCDs.) This is comparing them with no backlights (sidelights, actually), so it is apples-to-apples.

      And since iMoD is 3x brighter, (3x more reflective, actually,) it can be used in much darker environments with no back/side-lighting, which has obvious power benefits for mobile devices. LEPs/OLEDs, meanwhile, don't reflect light at all - they only emit light - so they inherently use many, many times more power.

  34. Only 8 colors? by Anonymous Coward · · Score: 0

    Looks like each cell can only be fully on or off
    Thus only primary and primary-composite colors can be displayed.

    1. Re:Only 8 colors? by BigBadBri · · Score: 2, Interesting

      er...

      dere's around 100 cells per pixel, so you night get significantly more than 8 colours...

      --
      oh brave new world, that has such people in it!
  35. Re:Wonder what the useful lifetime of these things by fortunatus · · Score: 1

    metals have an interesting characteristic, in that there is a certain amount of bending that can be done without damaging the crystal, in which case you can keep bending it back and forth forever.

  36. more like "e-paper" by gargle · · Score: 2

    It sounds more like "e-paper" than a LCD replacement. It doesn't produce it's own illumination.

    1. Re:more like "e-paper" by Anonymous Coward · · Score: 0

      right, it works on the same principal that soap bubble colors do, which means that it would look great in direct sunlight! (try that with just about any other display)

    2. Re:more like "e-paper" by Anonymous Coward · · Score: 0

      So you can't look at it in total darkness because it doesn't have it's own illumination. Boo hoo.

    3. Re:more like "e-paper" by Spy+Hunter · · Score: 3, Interesting

      LCDs don't produce their own light either. They need backlights. Since these new screens are *much* more reflective than existing LCD screens, they have a reduced need for illumination anyway.

      --
      main(c,r){for(r=32;r;) printf(++c>31?c=!r--,"\n":c<r?" ":~c&r?" `":" #");}
  37. Re:Light interference for display tech? by mess31173 · · Score: 1

    If the light intensity coming from the source is bright enough it doesn't need a fron light, hence no front-light-issue.

  38. That reminds me... by Dstrct0 · · Score: 0, Flamebait

    We need a new moderation option: -1 Retard

    The parent post is quite possibly the stupidest idea I've read in years.

    --
    Build boards not bombs
    1. Re:That reminds me... by Glove+d'OJ · · Score: 1

      Ths post I posted, or the one to which I reacted?

      Enquiring minds don't particularly want to know, but I am curious.

    2. Re:That reminds me... by Dstrct0 · · Score: 1

      Unless I've misunderstood what it is that you are proposing, I am disagreeing with the "Scrolltop" idea.

      It seems really unweildy to me, not to mention limited.

      You'd have to find a flat surface to roll your computer out on, so you'd lose some of the versatility of a laptop and gain one of the problems of using paper for everything.

      It also sounds really uncomfortable. You'd either need to look straight down at your screen as you work, or hold the scroll up in front of you with one hand while poking at the keyboard area with your other hand in order to type... sounds a little less than appealing to me.

      What about size? This thing would have to roll up into a pretty small tube to either fit comfortably in my pocket like my PDA or to be carried around unobtrusively like a laptop.

      Durability? I imagine a roll-up screen wouldn't be the toughest thing in the world, and if this rolls up into a tube, then you can either put it down on it's side so it can roll off your desk to it's death, or stand it up on it's end so that it can have very sketchy balance and topple off of your desk, also to it's death.

      Those are my issues with the idea, but like I said at the start of this post, maybe I misunderstood what you are proposing.

      --
      Build boards not bombs
    3. Re:That reminds me... by Knife_Edge · · Score: 2

      You misunderstood considerably my 'scrolltop' idea, I think because it is hard to describe. The screen is supposed to have a rigid piece on the end (think so you can pull the screen out of the scroll). Once it was pulled out - this is an important part - rigid braces would fold out of the base of the scroll and attach to the rigid piece at the top of the screen, thus forming a square to support the screen.

      The base of the scroll is supposed to have adjustable feet to prevent the thing from rolling away when closed and to stabilize it when the screen is out and up. Really, I intended for people to use this device is a screen-keyboard configuration that is very similar to current laptops. Therefore the screen and keyboard would not come out at opposite ends of the scroll, but instead at closer to a 90 degree angle.

      See what I mean now? It is just like a laptop, except it rolls into a scroll, and has some extra uses, like writing on the screen with a digital pen, retaining images on the screen after it turned off, etc.

      Size would make or break this thing - if it were significantly more compact than modern laptops when rolled up it might be nice. But this is just a silly idea.

    4. Re:That reminds me... by Dstrct0 · · Score: 1

      ahhhhhhhhh....

      NOW it makes sense :)

      I hereby retract my pricky comments from earlier.

      That does sound rather cool.

      Kinda anime-esque.

      If you could make the screen thin enough so it kinda retracts into the scroll, you could use the scroll part as a housing for the CPU and all the other components too.

      Thanks a lot for explaining it, I totally missed the point earlier.

      --
      Build boards not bombs
  39. If the display was like RAM... by forgoil · · Score: 1

    Then your display could be your framebuffer. Which means you could get really cool effects when doing 3D without dubbel buffering;) Especially if you disable the z-buffer ;)

    ok, totally useless, really, but fun;)

  40. Re:Wonder what the useful lifetime of these things by zome · · Score: 1

    actually today LCD is based on the movement of small molecules in the thin film of liquid. Apply voltage, molecules stretch (or rotate, depends on designs), light can go thru, no voltage, light can't go thru.

    (I think LCD requires constant voltage to keep the molecules excited tho,unlike this new technology that clams to use less power to keep the state of each pixels than change it).

    So, I think the lift time should be pretty about the same between LCD and this thing, since they both move some kinds of small molecules around.

  41. Re:Like Ram? S vs D RAM by Anonymous Coward · · Score: 0

    IANAEES?

  42. PDA Screens by Christopher_G_Lewis · · Score: 4, Interesting

    If you actually look through their site, it looks like they are aiming for the PDA market, not the desktop display. Perhaps a limitation of the technology, perhaps a really good understanding of the strengths and weaknesses of their product.

    Interesting that the site spouts off on touch screen technology. I've always loved the spontaneous change of LCD to LSD when you press on you LCD pannel, with these, you might just semi-permenantly change the pixel!

    And they are showing progress, definitely beyond the "vaporware" that some commentors have said. It appears that they *have* a working product that they demo'ed in May of 2000.

    Iridigm Demonstrates First Color iMoD Matrix(TM) Display
    SAN FRANCISCO, Calif. - May 20, 2002 - - Iridigm(TM) Display Corporation, a developer of flat panel displays for mobile devices, will demonstrate its iMoD Matrix(TM) technology at the Society for Information Display (SID) International Symposium in Boston, Massachusetts. During the Exhibition portion of the conference held May 21-23, 2002, Iridigm will demonstrate the color iMoD Matrix(TM) display in its booth #1805/1807. This is world's first direct-view color flat panel display based on MEMS (Micro-Electro-Mechanical-Systems).

    Continued here

    1. Re:PDA Screens by sysadmn · · Score: 2
      Interesting that the site spouts off on touch screen technology. I've always loved the spontaneous change of LCD to LSD when you press on you LCD pannel, with these, you might just semi-permenantly change the pixel!
      Do you own a PDA? On every one I've owned or held, the touch screen layers are on top of a glass plate, and the LCD is under it. You'll break the glass before you deform the LCD enough to change the color.
      --
      Envy my 5 digit Slashdot User ID!
  43. Re:Light interference for display tech? by theduck · · Score: 2, Informative

    It needs a front light but only in dark environments. Apparently, the reflectivity of the surface is sufficient for normal lighted environments

    --
    How can we afford to ever sleep
    So sound again
    --ebtg
  44. Re:Wonder what the useful lifetime of these things by theduck · · Score: 1

    They claim years of operation. Of course, this is marketing literature.

    --
    How can we afford to ever sleep
    So sound again
    --ebtg
  45. correction... by fortunatus · · Score: 2, Informative
    according to the article, the colors are generated by the distance between the transparent electrode and the reflective plate - it's constant gap that is maintained once set. this works by the gap being near to the wavelength of light you want to see: two reflections happen, one from the transparent electrode, the second from the metal plate. the light that has wavelength the size of the gap is reinforced when the two reflections combine, other light is partially cancelled because their waves don't line up just right.


    but it was good of you to think of the modulation rate based color method. BTW, did you know that modulation based color perception is a genetic trait? not all people percieve color from the spinning disk experiment. i am one that does not, and i was very frustrated when i was trying to get the experiment to work until i found out that some people are not sensitive in that way. folks in my computer club were programming their B&W monitors to show color using the technique before there were any color TV interaces.

  46. Re:Wonder what the useful lifetime of these things by Graff · · Score: 2
    metals have an interesting characteristic, in that there is a certain amount of bending that can be done without damaging the crystal, in which case you can keep bending it back and forth forever.
    Not exactly true. It is true that the bending process is non-linear. This means that a metal can be bent to a certain amount without changing greatly, but if bent more than that amount it goes through significant changes. What it doesn't mean is that no changes will take place whatsoever.

    The problem is that each time the metal is bent it does still go though some changes on a microscopic level. If you only bend it X% then it will last for a long time, but that doesn't mean it will last forever. You will still get changes in the atomic matrix (migration of the atoms, the atomic structure changing from one form to another, micro-fractures, introduction of foreign materials) at the points of stress, enough so that eventually the metal will break at those points.
  47. 3 Bit Color? by timeOday · · Score: 3, Interesting

    How do they get color graduations? If the plates are bistable, how do they get more than 8 colors (with each of red, green, and blue being either on or off)? Or can they make the plates hover in-between stable states by applying a current?

    1. Re:3 Bit Color? by fortunatus · · Score: 3, Informative

      repeating above, there are sub-pixels: up to 100 cells per display pixel gives ability to graduate the color.

    2. Re:3 Bit Color? by timeOday · · Score: 1

      Thanks, I get it.

    3. Re:3 Bit Color? by Da+Web+Guru · · Score: 1

      According to one of the images, each pixel contains a number of red, green, and blue elements (in their graphics they show 12 elements for each subpixel, but it could be more or less). That allows for a certain amount of gradient, maybe even up to full 24 or 32 bit color.

      --

      --guru

    4. Re:3 Bit Color? by Physics+Dude · · Score: 1
      That allows for a certain amount of gradient, maybe even up to full 24 or 32 bit color.

      Since these are DIGITAL subpixels, For 24 bit color, you'd need 256 sub-pixels just for the 'red' to mimic the 256 intensity levels per gun, and 768 sub-pixels in total PER PIXEL!

      For 32 bit color (assuming 10 bits per gun), you'd need 1024 red sub-pixels, 1024 green sub-pixels an 1024 blue sub-pixels just to make ONE regular pixel.

      each pixel requiring 3072 subpixels does NOT sound too feasable to me. ... at least not off the top of my head. : )

      I have to admit however, that these would make GREAT 8 color displays! ; )

    5. Re:3 Bit Color? by CityZen · · Score: 1

      Probably they can (also) get gradiations the same way other digital light technologies do: pulse-width modulation. Turn the elements on and off rapidly, and vary the on:off time ratio.

      Of course, this tosses the power savings away...

    6. Re:3 Bit Color? by waj3 · · Score: 1
      From what you said:
      ... the same way other digital light technologies do: pulse-width modulation...
      From this article in EE Times:
      Brightness is controllable through pulse-width modulation.
      We have a winner! You, that is, not necessarily Iridigm (or shall we call it "iRiDiGm" to match "iMoD")?
  48. It still uses glass by Anonym1ty · · Score: 1

    The only problem with this over other new display technologies is that it still uses glass.

    Too bad. It seems although Nokia could make a phone that has a batteries that last, the screen will still crack and break for no apparent reason. :(

    1. Re:It still uses glass by Tha_Big_Guy23 · · Score: 2, Informative

      will still crack and break for no apparent reason.

      On the website, it's stated that since the manufacturing process is done at a low temperature, plastics can be used in a future implementation of the product. This would mean that the display would be more durable than LCD displays with glass. Currently they use glass in the manufacturing procees, probably due to the tight manufacturing integration with LCD display manufacturing, since they're trying to reduce initial costs.

      --
      If you're looking here for something insightful or thought provoking, you're probably looking in the wrong place.
  49. not like RAM. by mnmn · · Score: 2, Insightful

    If it were like RAM, voltage would have to be applied to maintain the display.. removal of voltage would mean loss of data. Did you mean EEPROM or Flash?

    --
    "Give orange me give eat orange me eat orange give me eat orange give me you." -Nim Chimpsky
  50. Re:Light interference for display tech? by Pxtl · · Score: 2

    Besides RTFA, the described interference pattern is the same principle that holograms are based on. They work.

  51. From NPR plastic based alternative to LCD by ACK!! · · Score: 5, Informative

    I heard on NPR the other day an even neater sounding alternative that is about five years off.

    It uses the fact that certain plastics when charged with electricity will emit light and certain colors. The screen would be flat and completely flexible.

    Literally you would have a screen (a TV for example) that could be rolled up and put into your backpack.

    Right now they are looking into small scale electronics applications of the technology in terms of putting in screens for car radios and such but they have the big plan of a flexible plastic tv or computer monitor.

    Of course if you pay attention is the fact that it needs no backlighting and can be extremely thin. Very neat stuff.

    ________________________________________________

    --
    ACK /ak/ interj. 2. [from the comic strip "Bloom County"] An exclamation of surprised disgust, esp. i
    1. Re:From NPR plastic based alternative to LCD by Anonymous Coward · · Score: 0

      I've read about this technology as well. The problem is that they are only able to produce a small number of the necessary colors at only about half of the total necessary hues. You did say that it is about 5 years off, and perhaps they will find all of the plastics needed to produce the spectrum of colors. However, if they come even one color short then this technology is completely useless.

      I wouldn't count it out yet because they are supposedly getting closer to finding the exact chemical structure necessary for color emitting, so once they map it out I'm sure they will be able to sit around and create new colors all willy-nilly.

    2. Re:From NPR plastic based alternative to LCD by Anonymous Coward · · Score: 0

      It's called LEP, light-emitting plastic.

    3. Re:From NPR plastic based alternative to LCD by Salamander · · Score: 2

      It used to be called LEP (Light Emitting Polymers); now the favored term seems to be OLED (Organic Light Emitting Diode). Cambridge Display Technologies in the UK has really been driving this technology, and I'm pretty sure it's been written up at least once or twice before here on Slashdot.

      --
      Slashdot - News for Herds. Stuff that Splatters.
    4. Re:From NPR plastic based alternative to LCD by DigitalDad · · Score: 1

      "However, if they come even one color short then this technology is completely us"

      I disagree. There could be many applications that it could be used for WITHOUT color - think greyscale. Maybe the ultimate eBook? How many people out there have Palm's with a greyscale screen?

      --


      My good sig is in the laundry
  52. iMoD by Anonymous Coward · · Score: 0

    In an iPod, sounds like a great idea!

  53. Parent is OFFTOPIC! by perl_god · · Score: 0
    Mod it down now!

    And mod me up as Informative for pointing this out!

    Thx !

    --
    reality timed out @ 11:11
  54. Will it work in the dark? by n-baxley · · Score: 2

    Since this display relys on the interference of light, would it work in the dark? With no light to interact with it wouldn't display. A backlight wouldn't seem to do the trick since the refraction has to be toward the user? I'm not a display guru by any stretch of the imagination, so maybe someone can explain this to me.

    1. Re:Will it work in the dark? by breadbot · · Score: 2

      They must have some sort of lighting in mind. According to this graph, power required for a legible display increases as the ambient light goes away. The simple explanation is "someone is turning on a light". But their site doesn't give any details. Side-lighting, maybe?

    2. Re:Will it work in the dark? by [magus] · · Score: 1

      As this is currently marketed towards PDAs the likelyhood is that they're considering some kind of side-lighting similar to the lighting on the Palm m505 (their product mockup does look to be running in a Palm m50x or Palm Vx shell)

    3. Re:Will it work in the dark? by CityZen · · Score: 1

      Reflective displays can use front-lighting instead of backlighting. Basically, light shines in through the side of an etched transmissive medium (glass or plastic), placed on top of the display, that directs the light downward.

  55. Temperature Insensitivity? by theduck · · Score: 5, Insightful

    They claim that since the entire display is inorganic, it's insensitive to temperature variations. Looks like the marketing folks have gone a bit too far on this one. Metal and glass have very different coefficients of thermal expansion. That suggests that the metal layer will be under tension at cold temperatures and under compression at high temperatures. This should affect the interference layer thickness achieved at a particular voltage. I expect that this will, at the very least, affect the display colors since interference wavelength is very sensitive to the thickness of the interference layer.

    Anyone care to do the math?

    --
    How can we afford to ever sleep
    So sound again
    --ebtg
    1. Re:Temperature Insensitivity? by AlephNot · · Score: 2

      Won't these things be kept at room temperature most of the time? (I grant that the marketroid's logic was flawed, but I don't think temperature variations will pose much of a threat.)

      --
      "Feel a glory in so rolling / on the human heart a stone" --E. A. Poe, "The Bells"
    2. Re:Temperature Insensitivity? by theduck · · Score: 2

      Not if they're going to market this product for displays in harsh environments. Admittedly, the fine points of color might not matter if you need an informational display near a blast furnace. But honest marketing (yes yes, an oxymoron in most cases) would have touted "reduced impact from environmental temperature swings" or "greater range of operating temperatures", etc.

      --
      How can we afford to ever sleep
      So sound again
      --ebtg
    3. Re:Temperature Insensitivity? by Compuser · · Score: 2

      Thermal matching between glass and metal can be
      done. Look at your regular light bulb. See that
      metal-glass interface? It doesn't go bad after
      you switch the bulb on and off many times, does it?
      If these two were mismatched you'd have major
      failure rates and short bulb lifetimes. You do
      raise a valid concern but it can be engineered
      around.

  56. End of screen savers by BigDaddy · · Score: 2, Insightful
    I think these displays ring the death knell for screen savers. Consider that your power consumption will increase when you have the ubiquitous starfield or lame marquee scrolling across your screen. It kind of negates the benefits of low power consumption.

    (I might take this time to note that screen savers don't really have a place on a modern desktop other than eye-candy. But hey, I like eye-candy too.)

    --
    You can't get a blue screen on a black and white monitor.
    1. Re:End of screen savers by Anonymous Coward · · Score: 0

      Screensavers are not for saving power consumption, they are for prolonging useful life of screen phospors, and these days they are even found in Digital Settop Boxens because it's good to prevent phospor burnout of your CRT-TVs or CRT-projectors.

      The timed-powerdown capability of the monitor/vid card/screensaver combo in your workstation is the "green" featureset which saves power consumption, so pls do set them to power-off your displays after inactivity interval.

  57. bad joke - pls mod offtopic by SubtleNuance · · Score: 1, Troll

    so what do you see when the driver crashes

    In my best whispery-2001 voice: "My God, its full of stars".

    no this is not funny, had to share anyway.

    1. Re:bad joke - pls mod offtopic by Anonymous Coward · · Score: 0

      it's

  58. Photography Appliations? by limekiller4 · · Score: 5, Interesting

    I'd really like to have some photographers chime in on this one.

    I'm a photographer myself and "amateur" would be an understatement. I've always been vexed by the inability of the camera to record what I see. For example, I went to the Boston Aquarium a few months back and while my shots were acceptable, the colors were nothing like what I was seeing in-person. Brilliant blues and yellows look painfully muted and boring in my results. I'm told that is a shortcoming of the photography medium and photographers have to use tricks to get those wonderful colors you see in mags like National Geographic, Photo, etc. Well ...why?

    So what I guess I'm asking is "can this technology be used to not only create and present colors in a 'natural' way but possibly capture them that way as well?"

    --
    My .02,
    Limekiller
    1. Re:Photography Appliations? by Java+Ape · · Score: 5, Informative
      First, let me state that your observations are 100% accurate. Film and CRT color reproduction is actually quite good for plain colors, but the ability to reproduce irridescence, chatoyance, metallics, and other forms of iterference-based color is notoriously poor.

      I used to work as an aquatic biologist, diving and photographing fishes from all over the globe. My photography skills are legendarily poor, but even the experts I worked with were continually frustrated with the inability of film to capture the brilliant metallic and irridescent colors we saw in person.

      Alas, while it may be possible for this display technology to duplicate some of the bright colors, interference colors are usually dependant upon binocular viewing for most of their spectacular effects, and the monitor will definately be mono.

      Finally, while I wish it were't so, this technology seems to be display only. I see no ready bridge to adopt this technology to CCD's or film (our two existing image capture options) or to use it directly as a capture device. More's the pity.

    2. Re:Photography Appliations? by Anonymous Coward · · Score: 0

      Offtopic, but the film emulsion you're using has a big effect on color capture. You'd be surprised at the difference between, say, Fuji SuperHQ (which you can get anywhere) and Fuji Superia (which you can get in all camera stores and only some mass market places).

      Probably the biggest thing, though, is that those pros use fast film, which will always produce better colors. But since slide film is much more sensitive to exposure differences, it's much harder to use by beginners.

      For you, if you are making only prints, try Fuji Superia or Kodak Royal Gold -- they have really good color reproduction. Also, remember that your developing lab could have screwed up -- try another lab.

    3. Re:Photography Appliations? by johnos · · Score: 3, Interesting

      You have articulated a fundamental problem with any kind of recording process. its similar for sound, but humans have incredible visual acuity, so that's where we notice this most. No photographic process can reproduce what your eye sees. Not only can your eye handle ridiculous ranges of contrast, brightness, saturation, etc., but it does it dynamically. Never say never, but a process that can accuratly reproduce what your eye sees is probably harder than a process that reproduces what your mouth tastes.

      There was a great article years ago in the Wall Street Journal about a Japanese scientist that reproduced great French wines in his lab. He created exact chemical duplicates of Margaux and others. Through exacting objective chemical analysis, it was impossible to tell which was the original Margaux, and which was his lab-created Margaux. The only problem was his "wine" tasted horrible.

      Apart from technical issues, there is the problem of imagination. You look at your photos, and compare them not to the aquarium, but to your memory of the aquarium. Generally, you remember vivid perceptions, like strong smells, bright colours, loud or pleasing noises.

      Lastly, professional photographers take great pains to create photographs rather than take them. They know their materials and what the do, or do not do, best. Low-speed slide film is great for brilliant colours where exessive contrast will not be a problem. Super-fast film is good where grain and lack of maximum colour saturation is not a problem. The pro makes the trade-offs to get the picture they want. The National Geographic photographers either light the subject, use an appropriate type of film, or just look for subjects that suit the kind of film they are using.

      As an amateur, I would recommend you find the kind of pictures your equipment/film/tastes can best deal with. For example, I like my little Samsung point-and-shoot all-auto camera for snapshots. The Hassleblad takes better pictures, but is totally unsuited for the job. So I put people in front of bright colours, get close enough so that their belt-buckle, chest & head fills the frame and use a fill flash. Also, take lots of pictures. If you are going to take a shot, take three variations as well. Film is cheap.

    4. Re:Photography Appliations? by limekiller4 · · Score: 2

      Actually, I think you might have hit upon the answer; film in binocular.

      This will preserve the interference "source." While monitors will be in mono, we're not looking for depth, only reproduction of color. If this display works using an interference pattern, then it can reproduce the colors in a way that we see it. The difference is that the color is produced by the panel and not your brain.

      --
      My .02,
      Limekiller
  59. Re:Like Ram? S vs D RAM by moonbender · · Score: 1

    I am not an electrical engineering senior? Something like that, probably. Not particularily funny or original. Rest of the post is okay, though. *shrug*

    --
    Switch back to Slashdot's D1 system.
  60. Re:Wonder what the useful lifetime of these things by Bill+Currie · · Score: 2

    While this is likely true (I only did introductory materials engineering, but it makes sense), some (many? all?) metals have the interesting property that if you leave them long enough after bending, they will `heal' and you'll be able to bend them again. Of course, different metals have differing heal times, with lead and gold being quite fast (hours to days?) and most others being quite long (in the months to years range?).

    --

    Bill - aka taniwha
    --
    Leave others their otherness. -- Aratak

  61. Re:Like Ram? S vs D RAM by ViXX0r · · Score: 1

    If SRAM were as cheap as DRAM we'd be using it for system memory and might not even need cache at all (unless of course some newer even FASTER RAM were available).

    --
    University - a box of academia nuts.
  62. Sounds Good by tjensor · · Score: 2

    SOunds like interesting tech. What I find interesting is that they have to join several of there elements together to make a "pixel" - presumably this is to avoid having to scrap every video driver in the known universe. BUT it also means they could run at much higher definition if each element is controled seperatley. Combien that with the more paper like look and you have somthing much much easier to read.

    Question though - I may have missed htis but how efficient is the manufacturing process? Isnt the main problem with LCDs that the manufacturing process is incredably inefficient?

    --
    <fnord>OBEY</fnord>
  63. Billboards by malarkey · · Score: 1

    So, we'll see these used on billboards or other advertising, using less power than conventional billboards which require lighting at night. These can be lit from within and changed in a moments notice.

    1. Re:Billboards by mlong · · Score: 3, Interesting
      So, we'll see these used on billboards or other advertising, using less power than conventional billboards which require lighting at night. These can be lit from within and changed in a moments notice.

      Hook it up to a cellular network and they can download new ads into it....or even better, the states could have an emergency warning/traffic system to take over the billboards when needed...endless possibilities.

      --
      //m
  64. Higher Pixel Density by theduck · · Score: 2, Insightful

    Looks like they might be giving up some of the lower voltage benefits in order to get higher pixel density. Hence their claims about glossy magazine appearance?

    --
    How can we afford to ever sleep
    So sound again
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    1. Re:Higher Pixel Density by breadbot · · Score: 2

      More likely, higher pixel density is a necessary aspect of their technology. The individual MMS mechanisms are so tiny they probably can't handle very large pixels. Now, controlling all those pixels independently will take a lot of bandwidth.

  65. Re:Light interference for display tech? by Salamander · · Score: 5, Interesting

    You bring up an interesting point: it's not clear how a device like this can produce different saturation levels for a pure hue. In other systems, a single subpixel has a single color but variable intensity, and subpixels of different colors can be combined to produce a range of colors. In this system, each subpixel is capable of producing any color, but only at an intensity defined by ambient light. Consider a three-subpixel unit where each subpixel can be either white, red, or black. This gives only the following possibilities: white, black, two shades of grey (BBW, BWW), and six kinds of red (RRR, RRB, RRW, RBB, RBW, RWW). Now, a single subpixel could be cyan or indigo all by itself, creating a different kind of flexibility, but I'm not sure if that's as useful as what we get with variable-intensity RGB subpixels.

    --
    Slashdot - News for Herds. Stuff that Splatters.
  66. Butterflies! by KingPrad · · Score: 1
    The power of Iridigm displays derives from the replication of some of Mother Nature's most beautiful creations: Butterflies.

    Hope they salvaged some of those MSN butterfly stickers/posters. Those will be real handy when they release this product!

    --
    Stop the Slashdot Effect! Don't read the articles!
  67. Monitor as RAM by Manhigh · · Score: 1

    Does this mean someday you'll be able to query the monitor to determine what data is being displayed, rather than doing it through software?

    We're going to need a new standard Fortran record number

    --
    "Open the pod by doors, Hal" > "I'm afraid I can't do that, Dave" sudo "Open the pod bay doors, Hal" > alright
  68. Re:Like Ram? S vs D RAM by Anonymous Coward · · Score: 0

    Yeah, where did the parent say anything about power? Just about refresh.

    IANAGR (I Am Not A Good Reader) would have been a more appropriate intro to your semi-literate repsonse.

    'Much slower'? Fool. The amount has to do with die size.

  69. It dosn't matter if it's better then LCDs by autopr0n · · Score: 2

    Tell us why it's better then OLEDs.

    Everyone knows LCDs are just a stop-gap, 10 years from now everyone is going to be using OLEDs.

    I suppose the benefit of these things is that they are reflective, and thus probably don't require much power when they don't change... But the structure looks pretty complex compared to OLEDs.

    If these guys have a very short timeframe to production, they might make out pretty well, but 5-10 years from now this tech won't really be all that relevant, IMO.

    --
    autopr0n is like, down and stuff.
    1. Re:It dosn't matter if it's better then LCDs by breadbot · · Score: 2
      It has the potential for being better than OLEDs, if it can be commercialized:
      1. Lower power, due to being reflective (passive) rather than light-emitting.
      2. Visible even in direct sunlight, for the same reason.
      3. Blue elements don't wear out after a few hundred hours (the biggest problem with OLEDs).
      Being reflective is also a disadvantage -- you need a light to see it in the dark. But not a very big one, probably.
  70. Flash? by Anonymous Coward · · Score: 0

    I'm just beginning to make the transition from completely clueless to slightly clueless. One of the first things I discovered is that flashes (at least the built-in kind on the sort of cheap digital camera I use) are horrible and evil, and you really want to do without a flash whenever you possibly can. Fortunately, CCDs are pretty fast, so all I have to do is forcibly disable the flash and hold the camera really steady.

    But perhaps you are at a more advanced stage than I am, and having more interesting problems. I generally am quite happy with the quality of the colors I take outdoors. Are you?

    Incidentally, National Geographic got in trouble for using tricks and doesn't anymore.

  71. Re:Like Ram? S vs D RAM by Waffle+Iron · · Score: 5, Informative
    Both SRAM and DRAM require constant power to reliably store data.

    SRAMs can be designed for raw speed (CPU caches) or low power (CMOS memory in old PCs before flash). High speed SRAMs can suck down a lot of power due to all of the gates and frequent logic transitions.

    OTOH, The low power SRAMs intended for nonvolatile storage use all CMOS FET transistors in their logic gates. These gates draw essentially zero current unless they are actually switching.

    Thus, while low power SRAMs require a voltage (typically supplied by a battery) to retain their state, they draw no current when idle. Therefore, in a technical sense, they don't actually require "power" (voltage*current) to keep their state, just a static potential.

    A hydraulic analogy would be rigging two toilet flush flap valves in series, then ensuring that they never open simultaneously. This setup could store one bit (1 - open/closed, 0 - closed/open) with just static water pressure and zero flow. (A little water would flow when the valves are actually flipped.)

    (btw, IAAEE)

  72. What About White Pixels? by theduck · · Score: 1

    ...the technology has one main advantage: it can emits any visible frequency.

    But not all (or at least multiple) visible frequencies at the same time, which is what white light is. How will they get around this? Coordinating neighboring pixels to combine to white? Might be possible since they're apparently able to get higher pixel densities using this technology.

    --
    How can we afford to ever sleep
    So sound again
    --ebtg
    1. Re:What About White Pixels? by theduck · · Score: 2, Informative

      Well, the Economist article reproduced on the Iridigm website indirectly answers this question.

      Iridigm's technology, which it calls an interferometric modulator, or I-mod, works by fine-tuning the gap between reflective surfaces. I-mod pixels (the dots that make up the display) are tiny paired mirrors, and the distance between these mirrors can be adjusted to one of four settings. Three of these settings correspond to the primary colours red, green and blue, from which all other colours can be constructed. The fourth is "closed", which means that no light can be reflected, and so the pixel, and thus that part of the image, is black.

      Apparently, they'll be generating all colors (including white) by using RGB (plus black) combinations

      --
      How can we afford to ever sleep
      So sound again
      --ebtg
    2. Re:What About White Pixels? by Physics+Dude · · Score: 1

      The same way RGB monitors display white, of course. Or did you think RGB monitors had white phosphores somewhere in there? ; )

    3. Re:What About White Pixels? by theduck · · Score: 2

      VERY funny. Yes, I understand how RGB monitors work. However, with optical interference you can get a fairly continuous selection of wavelength (i.e. color...at least the dominant aspect of color) as long as you have fine enough control over the layer thickness.

      --
      How can we afford to ever sleep
      So sound again
      --ebtg
    4. Re:What About White Pixels? by Physics+Dude · · Score: 1
      Yes, you can get any wavelength, but WHITE doesn't correspond to any wavelength. To achieve the appearance of white, the distance would have to increase to many times the wavelength of visible light (see optical physics text), while bright color responce would require a distance on the order of the wavelength of light.

      They just don't have THAT much control over the thickness. The technology preview on their website explains it pretty well.

    5. Re:What About White Pixels? by theduck · · Score: 2

      Ah yes, you finally grasp the point of my original question about how they were planning to generate white light from a single pixel when they had access to only single colors via interference (white light being generated by the simultaneous presence of multiple frequencies/colors of light)!

      Since then, I've realized (as you've pointed out in other threads) that they're using only bistable pixels and not taking advantage of the possibility of continuously variable interference layer thickness, so my original question is moot, anyway. :(

      --
      How can we afford to ever sleep
      So sound again
      --ebtg
  73. Re:3 Bit Color? (Mod Parent Up) by Physics+Dude · · Score: 2, Insightful

    Yes, this does present a serious problem to the technology.

    Although they may have many of these in each 'pixel' as mentioned earlier, the circuitry required to drive these sub elements to give each pixel even a modest pallette depth would be absurd (IMHO).

    For good (24 bit) color (8 bits per gun), you'd need 768 (256x3) sub pixels driven with at least 768 times the number of connectors to the display and 768 times the bandwidth, or you'd need to have integrated decoder/driving circuitry for each element. You couldn't just send an analog signal as with an LCD. There IS NO ANALOG DRIVING in this device, period.

    Now, if the the 'memory' of these devices is truely bistable, they may be able to achieve usable bandwidth using a good multiplexing, but the size of the sub elements along with the rediculous number of connectors per pixel is a SERIOUS issue and the fact that there is NO MENTION of driving levels gives me serious reservations.

  74. Static ram? by autopr0n · · Score: 2

    IIRC Static ram is faster then then regular Dram, but requires a lot more hardware per bit. Static ram also retains its state when the power goes out. Maybe the framebuffer on the display uses SRAM?

    --
    autopr0n is like, down and stuff.
    1. Re:Static ram? by Octorian · · Score: 3, Informative

      Static RAM certanly does not maintain state when the power goes out. However, it does require very little power to maintain state, and no special circuity.

      SRAM is basically something like 6 transistors per bit.

      DRAM, on the other hand, not only requires power to maintain state, but also requires special refresh circuitry. This is because a bit in DRAM is effectively a transistor and a tiny capacitor.

    2. Re:Static ram? by rabidcow · · Score: 2, Informative

      No.

      This happens to nearly every display card in existance, it's just not always apparent since usually the screen is cleared immediately after a mode set.

      This has nothing to do with static ram, it's all DRAM. The DRAM is kept valid by refresh circuitry that doesn't differentiate between memory that's being used and memory that isn't. It just refreshes all of it. So what you get is that ALL of the video memory stays put, which can be useful if you want to do page flipping, or store bitmaps offscreen in the framebuffer for faster blitting.

    3. Re:Static ram? by Victors+Monster · · Score: 1

      I've noticed this phemomenon in X as well. It happens when you reboot without powering down, and the video RAM is kept alive the whole time.

      Also, if I am in windows, and reboot into linux, when I start X, I often see a mangled version of my windows desktop background.

    4. Re:Static ram? by Anonymous Coward · · Score: 0

      On my Voodoo3, it retains a staticy ghost of the last X image after my system is powered off (yes, with the power supply switch). That may just be the work of whatever capacitors are on the card, but most of the bits of the frame buffer are holding their value.

    5. Re:Static ram? by Ed+Avis · · Score: 2

      Why not have both SRAM and DRAM on the same chip - so every bit is duplicated? More transistors (how many more compared to just DRAM?) but you can cut the power whenever you want. And when the power is on you get the faster response times of DRAM, at least for reading. (Maybe for writing the DRAM could be updated first, then the perhaps-slower SRAM would be updated asynchronously, and there'd be an output 'ok to turn the power off now' which becomes true only when such changes have been committed.) OTOH I have no idea what I am talking about. Does the idea make any sense?

      --
      -- Ed Avis ed@membled.com
  75. How does it modulate Gamma????? by Myrv · · Score: 2


    Since the color is controlled by varying the distance between the plates how is gamma controlled? How do you make a dark red and light red? Or grayscale. The article doesn't seem to explain this.

    1. Re:How does it modulate Gamma????? by serutan · · Score: 2

      No they don't say, but my guess is that some of the subpixels stay black. Why else would they have subpixels?

  76. It's finally here by Boyceterous · · Score: 1

    the POWER OFF lamp.

  77. Frame rate vs. Refresh rate. by autopr0n · · Score: 3, Informative

    Uh, no. Framerate in general has nothing to do with the actual display, although the image will look better if the two are in synch at some multiple.

    Framerate, at least when you're talking about gaming, is how fast the game engine and graphics card can update memory. The refresh rate is how fast the electron beam is swept across a CRT. LCDs don't have refresh rates, but they do have response times And I would assume this thing would as well.

    The "frame rate" on an LCD or one of these things is 1/response time.

    --
    autopr0n is like, down and stuff.
  78. Re:Like Ram? S vs D RAM by maraist · · Score: 3, Informative

    If SRAM were as cheap as DRAM we'd be using it for system memory and might not even need cache at all.

    Not necessarily. There's an inherent slow-down associated with large address spaces. Not to mention the heat decipation. Heck, why else do we have 3 to 5 layers caching? The practical approach is to have successive layers of cheaper, larger and slower memory.

    Since we already have 8 meg caches (in some high end machines), there's little value in doing away with multi-gig low-power, low-cost memories. Theoretically some apps will achieve noticable performance gains, but at enormous costs (today at least).

    Furthermore, DRAM with internally managed refresh logic is functionally identical to SRAM (but non-deterministically slower). For something like video memory which regularly touches every byte of memory, the refresh logic would be unnecessary; thereby speeding up the memory. Further, DRAM is sufficiently performant enough to handle refreshes. 4MB * 80fps (for true color 1280x1024) = 320MBps. DDR can handle 2.1GBps alone. This doesn't even acknowledge the possibility of interleaving/banking/segmentation or what-ever types of tricks they may utilize.

    --
    -Michael
  79. Re:Butterflies! Butterflies, man! by -dhan-101 · · Score: 1

    hey. as long as it isn't the butterfly dude that microsoft is using. that is definately NOT a beautiful creation and definately NOT from Mother Nature.

  80. Uh, no... by autopr0n · · Score: 3, Insightful

    the eye strain isn't caused by interference with 60hz the power circuits. Modern monitors have a lot of protection from things like that.

    The problem is that you can see the image blinking on and off, and it's annoying. I can still see flicker at 70hz, and in general prefer something in the 80s.

    --
    autopr0n is like, down and stuff.
    1. Re:Uh, no... by sir99 · · Score: 1

      He said the room's lighting would be flickering at 60 Hz, not the monitor. Then the 60 Hz lighting would presumably interfere with the monitor, causing the beat pattern he described.

      --
      The ocean parts and the meteors come down
      Laid out in amber, baby.
    2. Re:Uh, no... by ryanvm · · Score: 1

      He's not saying it's electrical interference. He's saying that screen flicker is a result of the flicker from your lights combining with the flick from your screen.

      Whether or not that's true, I don't know.

    3. Re:Uh, no... by agallagh42 · · Score: 1

      Only florescent lighting would cause any problem. Incandescant lights don't flicker. However, as other's have pointed out, you can still see flicker when there's no lights on in a room, so lighting really has very little to do with it.

      --
      Carpe Cerevisi - Seize the Beer
    4. Re:Uh, no... by J1a2o · · Score: 1

      From what I understand, the flicker is caused by the refresh of CRT monitors. The scanlines go up and down the monitor to refresh. If the speed of refresh is too slow (e.g. 60 Hz), you can visually see those scan lines. Conversely, at a certain speed and above, those scanlines disappear to the human eye.

  81. Don't Take This Lightly by serutan · · Score: 2

    This could be a real display revolution, and no I don't work for them. They are talking about print quality displays here. They don't mention frame rate or gamma, but my guess is that gamma is a function of how many subpixels remain black, and if the frame rate does turn out to be low give them some time. This is v0.

  82. Re:Light interference for display tech? by cheeseSource · · Score: 1

    Ahem... basic physics:

    Light behaves as waves AND particles....

    --
    (Sponsored by cheeseSource for President 2012)
  83. Re:Wonder what the useful lifetime of these things by HiThere · · Score: 2

    Maybe you'll need to iron your screen every so often?

    Well, an iron probably wouldn't get hot enough, and would likely scratch the screen. But some adaptation of that might work.(Probably built in, like a degauser.)

    --

    I think we've pushed this "anyone can grow up to be president" thing too far.
  84. TV frequency by autopr0n · · Score: 2

    (isn't TV interlaced 50 FPS?)

    NTSC TV, what we use here in the US is 60 feilds per second (a feild is half a frame, every other line)

    HDTV has i and p modes, i modes are the same as NTSC as far as speed, and p modes redraw the same frame each time... IIRC

    --
    autopr0n is like, down and stuff.
    1. Re:TV frequency by Tumbleweed · · Score: 2

      NTSC is 30fps interlaced
      PAL is, what, 25fps interlaced? (but higher res)

      HDTV has interlaced (i) and progressive (p) modes and multiple resolutions (480i, 480p (highest current DVD spec is only 480p - pathetic), 720i, 720p, 1080i, and I've heard of 1080p and higher, but nobody's using that except some high-end (REALLY high-end) cameras are capable of recording at that for a master recording. I've heard Star Wars: Ep 2 was recorded in 1080p.

      I'd prefer the highest progressive display, myself, over a higher-res interlaced one. You know when you see print on tv, and it's really hard to read? That's because of the interlacing. A progressive display at the same res as an interlaced one will produce a MUCH better picture. Lots of inexpensive DVD players can now output progressive signal, but you still need an expensive TV that is also capable of displaying a progressive signal (most don't). Or just use your computer to watch DVDs (unsatisfactory for most because of small screen size compared to TVs).

      An irritating set of trade-offs. You need a $150 (or cheaper) DVD player but then you need a $1500 tv!

      Okay, enough ranting for now...

  85. It will all be taken care of in hardware by Anonymous Coward · · Score: 0

    I assume that this will all be done in hardware, on even smaller than the pixel level.

    An XOR of the current state of the individual iMod element and of the desired next state is all you would need to know if you need to apply a voltage to switch it.

  86. Voltage != power by autopr0n · · Score: 2

    You can have a diffrence in voltage without constant power. I don't know if it would work for this type of thing.

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    autopr0n is like, down and stuff.
  87. Patents ruin this. qjkx by Anonymous Coward · · Score: 0

    Instead of innovating, they are trying to navigate a patent minefield. Ban all IP laws now. It will happen. I am from the future.

  88. iMod good for Elite Force by iamacat · · Score: 1

    Uh-uh. Infinity Modulator display. Borg will run like hell.

  89. Thankfully an approachable tech site by unfortunateson · · Score: 1

    My hat's off to the folks who put together their site. The front page is a little vague -- the link to the main info isn't obvious, but:

    a) The technology is presented in a non-condescending, comprehensible manner

    b) Images are clear and consise

    c) No Flash used

    So they're spending their money in the right places -- which is where I'd want to invest the VC money I don't have.

    --
    Design for Use, not Construction!
  90. IAAEE? by phoenix_orb · · Score: 2

    I Am An Electrical Engineer?

    --
    Blah Blah Blah.
  91. No. by autopr0n · · Score: 2

    So what I guess I'm asking is "can this technology be used to not only create and present colors in a 'natural' way but possibly capture them that way as well?"

    This question is like asking if a new kind break technology for your car will make your car edible.

    --
    autopr0n is like, down and stuff.
    1. Re:No. by Tiny+Elvis · · Score: 1

      BAH.. edible cars.. they promised us those years ago. I just don't see it happening.

  92. Re:Wonder what the useful lifetime of these things by Graff · · Score: 5, Informative
    metals have the interesting property that if you leave them long enough after bending, they will `heal'
    IAAC (I Am A Chemist), so I know a bit about material science. Here's basically how it works.

    Most metals exist in more than one form of crystal matrix. These different types of crystals exist in almost every chunk of metal you find. You will usually end up with a small area of one form of crystal (with all atoms lined up in the same direction) which is surrounded by another form of crystal. These small areas are called grains. The smaller these grains are, the more easily the metal bends, due to the fact that the atoms on the edge of a grain do not bond well to the atoms outside the grain.

    When you bend metal you tend to form more grains in it, due to the movement breaking up existing grains and splitting them into smaller pieces. The increase in grains causes the metal to weaken, even if it is a small amount every time. If the metal is allowed to "relax" for a period of time, there is the chance that two extremely close and aligned grains will convert the atoms between them into their crystaline form. This reduces the amount of grains and re-stiffens the material. This re-conversion is very slow under normal temperatures and pressures and thus is a minor effect.

    You can increase the grain size and lower the number of grains by heating the metal at a certain temperature for a period of time. If you then quickly cool the metal (quench it in water, for example) you will end up with a harder material (but more brittle). This is how blades are made that hold an edge and stay sharp, the harder the blade is the better it will hold an edge. However, if you make the blade too hard then it will not bend at all and it will be brittle.
  93. do they by squarefish · · Score: 2

    make these out of 'real' butterflies?

    --
    Creationists are a lot like zombies. Slow, but powerful and numerous. And they all want to eat our brains.
  94. Ohh... by autopr0n · · Score: 2

    I guess I read that wrong. In that case, he's full of shit. For one thing, incandescent lights don't flicker, and for another, two signals at the same frequency won't cause other patterns.

    It also wouldn't explain why monitors would flicker with the lights off, either.

    --
    autopr0n is like, down and stuff.
    1. Re:Ohh... by PenguiN42 · · Score: 2

      I guess the idea is that the two 60hz flickers will be slightly different... "out of tune" ... causing pronounced beat patterns.

      a larger difference between frequency (60hz vs 70hz) wouldn't beat as much.

      But of course it doesn't explain why the monitor flickers with the light off :P

      --
      The following sentence is true. The preceding sentence was false.
    2. Re:Ohh... by shepd · · Score: 1

      >I guess the idea is that the two 60hz flickers will be slightly different... "out of tune" ... causing pronounced beat patterns.
      >a larger difference between frequency (60hz vs 70hz) wouldn't beat as much.

      While this is correct, the human eye cannot perceive this interference. If it were able to, the difference would appear as a bright line scrolling up and down your monitor, similar to the black line that scrolls on TVs taped without a genlock.

      --
      If you could be told what you can see or read, then it follows that you could be told what to say or think - BoC
  95. Re:Like Ram? S vs D RAM by PenguiN42 · · Score: 2

    My understanding was that the "Static" in SRAM meant static ciruit design, meaning no current usage in the idle state, meaning static CMOS gates as you mention. But you say that this only holds true for the "Low Power SRAMS"

    So how are the circuits set up in these "high speed SRAMS" so that they draw idle current?

    I was under the impression that *all* SRAMS use static cmos circuitry.

    --
    The following sentence is true. The preceding sentence was false.
  96. Re:Wonder what the useful lifetime of these things by jmagar.com · · Score: 1

    Thanks for the authoritative response Graff. I seem to remember a few things from my materials course: Work Hardening, Plastic Deformation, and Elastic Deformation.

    Now I will assume that the device is operating within the elastic range of the material, but where does work hardening come in?

    We work harden the cables in suspension bridges by tensioning the metal cables. How does this work? Do we bring the cables to the boundary of the elastic and plastic deformation range for the material? Maybe even into the plastic range?

    Just curious,

    Mike Agar

  97. Re:Like Ram? S vs D RAM by Toraz+Chryx · · Score: 2

    "If SRAM were as cheap as DRAM we'd be seeing 2MB caches common place nowadays..."

    If SRAM were as cheap as DRAM I'd hope to see machines using it as system ram :)

  98. Cost by twalk · · Score: 1

    Cost is the major factor.

    Right now, PDA sized greyscale screens go for $5-$15, and color ones for $50-$100.

    If all the other specs are decent, and they can cut the cost of the screens by half, then they have a winner.

  99. What about intensity? by Inflatable+Hippo · · Score: 1

    Hmm, looks clever but I couldn't see how they'd encode brightness - the pixels can only be on or off. Did I miss something?

  100. Re:3 Bit Color? (Mod Parent Up) by Anonymous Coward · · Score: 0

    There may be an analog technique. They could use progressive resistance. Low voltage would cross the switching threshold for the first few sub-pixels, higher voltages would cause more pixels to switch.

    What confuses me is their claim of "bi-stable" electrical states using an "air gap" that moves thoughout a range of motion. Again, a variable voltage could set the plate distance by balancing static force with some opposing phycical force, but to maintain that distance with a constant bias seems strange.

    They use the SDRAM for comparison, but SDRAM is binary 0/1. This thing appears to claim that each storage bit takes on a broad range of values between 0 and 1, inclusive.

    Hey, IANAEE. Maybe magic happens.

  101. Smells Funny by Anonymous Coward · · Score: 0
    It uses the fact that certain plastics when charged with electricity will emit light and certain colors.

    They are currently trying to prevent the noxious odours that usually result from this process.

    Additionally using the display more than once has proved difficult - after the first run the display usually turns into a big black smoldering ball of goo.

  102. Power use by mmol_6453 · · Score: 2

    While the method of color control was clearly explained, the article didn't explain where the actual source of light would be. Will it be behind the display? Will it be shone onto the display? You can't generate light by simply providing a resonating chamber, which is what they seem to be doing.

    Light generation seems to me to be the biggest draw of current.

    --
    What's this Submit thingy do?
    1. Re:Power use by Syre · · Score: 3, Informative

      The way the display works, I think the light would have to be reflective, not coming from the back. It appears to use the property of Iridescence.

      The lighting would have to come from the side, and would reflect off the display.

      One major advantage of this tech is that it should look better as the light gets brighter!

    2. Re:Power use by Anonymous Coward · · Score: 0

      There is absolutely no light generation as far as I can tell. It doesn't 'glow', you have to have light to see it. It's like reading a book or a piece of paper.

      In fact, this is the closest thing to the old pipe dream of "digital paper" that I can think of.

  103. Re:Light interference for display tech? by Physics+Dude · · Score: 2, Informative
    . Consider a three-subpixel unit where each subpixel can be either white, red, or black

    Well if you had looked at the technology at their web site, the subpixels CAN'T be White. Thay can be only Black or one specific color (eg. Red). The technology has the color of each subpixel fixed by it's physical properties. (ie. it's digital, not analog) so there are red/black, green/black, blue/black subpixel types. Same idea as the old CGA displays but without the intensity bit (ie. only one bit per gun.)

    Sadly, no mention on the site of how they think they play to provide any INTENSITY information.

  104. Re:Like Ram? S vs D RAM by Waffle+Iron · · Score: 3, Informative
    The static actually means "not dynamic", as in not using a leaky capacitor to hold the state they way DRAMs do. Way back when I was an intern, I actually helped work on a static ram for mainframe caches implemented in ECL.

    ECL was fast, but it was just about as opposite of CMOS as you can get. It works using bipolar transistors to continually shunt large currents through resistors even when the gate is idle. That single 1K chip I worked on probably drew several of watts of power. Nevertheless, it was considered to be a SRAM.

    (The mainframe CPUs put a hundred or more ECL chips on a ceramic substrate, then used the mother of all water cooled heatsinks to pull out the massive heat that was generated.)

  105. iMoD? iSuppli? iPod? by DeadVulcan · · Score: 2

    If iHear another name with some iPrefix, iThink iMGonna puke.

    --
    Accountability on the heads of the powerful.
    Power in the hands of the accountable.
  106. Sub-pixels by zipwow · · Score: 2, Interesting

    As I understand it, the reason for sub-pixels isn't to avoid blowing the minds of video drivers, but to create better colors.

    One difference between this and other display approaches, as other posters have pointed out, is that each 'element' must be set to a particular color AND intensity *during manufacture*.

    In a CRT, you only have to choose the color, and can vary the intensity on the fly.

    So, you need a group of pixels set at different colors in order to create the 'light purple' vs 'dark purple'.

    This wasn't clear in the article, but I think its correct, based on what other posters are saying.

    -Zipwow

    --
    I don't know which is more depressing, that 2/3 didn't care enough to vote, or that 1/2 of those that did are crazy.
  107. Their time to production... by zipwow · · Score: 1

    Their time to production could be very short if their claims are true that the production process uses only a subset of the LCD process.

    Hopefully its not the part that is really unreliable and time-consuming. Though now that I think about it, given their focus on PDAs rather than monitors, it probably is.

    If I remember right, the hard part with LCDs is laying the 'stuff' on the glass right. Their site mentions that their stuff is built right on the glass substrate as well.

    If they're quick to market and provide a low-power high-quality no-ghosting alternative to LCDs, they might be able to ignore the 'dead pixel' problem.

    Unless the dead-pixel problem will be intensified for them since their 'elements' are much finer-grained than LCD pixels.

    Ahh, speculation. Its what we're here for, I think.

    -Zipwow

    --
    I don't know which is more depressing, that 2/3 didn't care enough to vote, or that 1/2 of those that did are crazy.
  108. Re:Like Ram? S vs D RAM by mmol_6453 · · Score: 2

    Even an all-optical solution to memory storage wouldn't eliminate the advantages of(or, for that matter, the need for) having on-CPU cache.

    We use on-die cache because CPUs operate at a datarate high enough to justify keeping frequently-used data close at hand. It's justified for the same reason that you'd want to use one Athlon 2800+ CPU, instead of a multiprocessor system using the same level CPUs, but at half the clock speed.

    --
    What's this Submit thingy do?
  109. Re:3 Bit Color? (Mod Parent Up) by Physics+Dude · · Score: 1
    This thing appears to claim that each storage bit takes on a broad range of values between 0 and 1, inclusive.

    Actually, from the technology brief on their site, it appears that these ARE driven in binary format and that the distance between plates is physically restricted to a max value. (ie. They can manufacture sub-pixels of ANY frequency, but once constructed they're fixed at ONE particular frequency). That's why they say talk about it as a being bi-stable.

    Yes, the progressive switching would be the way to go, but it would still require a formidable abmount of sub-pixel electronics not found in mosts current display devices. I'm sure it'll eventually be possible, but I'm not holding my breath. :)

  110. Re:Wonder what the useful lifetime of these things by Chep · · Score: 1

    Yep. The typical strain curve of metals is a linear domain [Elastic domain], followed by a bell curve-ish part [Plastic domain], then destruction.

    If you tension to bring the metal into the curve-ish part, before it breaks, and then you release it, then it will release with an elastic behaviour straight away (and the unloaded length will be longer). When you subsequently load the metal, until the previous strain load, it will exhibit an elastic behaviour (thus beyond the initial elastic limit). You cannot seriously move the plastic limit using this way.

    Please note that the fatigue effects which have been mentioned previously can happen even when remaining in the linear/elastic domain. This has been modeled in particular by Wöhler (eg
    http://www.maths.tcd.ie/~chas/node22.html)

  111. Re:Light interference for display tech? by Salamander · · Score: 2
    Well if you had looked at the technology at their web site, the subpixels CAN'T be White

    That makes it even more limiting, doesn't it?

    The technology has the color of each subpixel fixed by it's physical properties. (ie. it's digital, not analog)

    If you had read the web site, you'd know that the color of each pixel is determined by the size of the gap (that's why blue has a smaller gap than red) and the resulting interference. I'm also making an optimistic assumption that they'll figure out a way to make the gaps variable rather than strict on/off.

    Sadly, no mention on the site of how they think they play to provide any INTENSITY information.

    ...which was exactly my point. Thanks for playing.

    --
    Slashdot - News for Herds. Stuff that Splatters.
  112. Re:Light interference for display tech? by Hungus · · Score: 1

    From the site: "iMoD elements are minuscule, typically 25-60 microns on a side (400-1,000 dots per inch). Therefore, many iMoD elements are ganged and driven together as a pixel, or sub-pixel in a color display. "

    So intensity is a function of the ratio of active vs total elements per pixel

    --
    Bad Panda! No Bamboo for you! In matters of importance ACs will not be responded to. Want to say something critical,OK
  113. stupid FLASH ads covering up posts by Lovejoy · · Score: 2

    Anybody else getting that stupid iPAQ pocket PC ad over the top of CONTENT on the page? I'm using Moz 1.1 in OSX 10.2

  114. Re:Light interference for display tech? by Physics+Dude · · Score: 1
    Yes, I read all the info at their site before commenting, but you bother to think how MANY sub pixels would be required for what we consider a decent quality display?

    Since these are DIGITAL subpixels, for 24 bit color, you'd need 256 sub-pixels just for the 'red' to mimic the 256 intensity levels per gun, and 768 sub-pixels in total PER PIXEL!

    For 32 bit color (assuming 10 bits per gun), you'd need 1024 red sub-pixels, 1024 green sub-pixels and 1024 blue sub-pixels just to make ONE regular pixel.

    Each pixel requiring 3072 subpixels does NOT sound too feasable to me. ... at least not off the top of my head, but maybe that's just me. : )

  115. Re:Light interference for display tech? by Tmack · · Score: 1
    In other systems, a single subpixel has a single color but variable intensity, and subpixels of different colors can be combined to produce a range of colors. In this system, each subpixel is capable of producing any color, but only at an intensity defined by ambient light...

    Reading the company's overview of this, each element is still only capable of producing one color, so you would still have the sub-pixels, just alot smaller and less power-consuming. They say several of these elements are gathered together to create one sub-pixel, so I would assume the driver would turn different numbers of elements on to vary the brightness of a sub-pixel (on=color, off=black).

    Im just wondering what happens if it gets shaken/bumped/dropped, do your pixels change colors if you blast your stereo too loud? Could make for an interesting display....Also Im guessing the display would be white (all pixels on) when the power is off for, since it is the black (pixel off) state that requires the power to pull the membrane up to turn it off.

    TM

    --
    Support TBI Research: http://www.raisinhope.org
  116. Tanner/Handwarmer by zik0 · · Score: 1

    So, with a wider gap you should get infra-red,
    and with a smaller gap - UV, right?

    1. Re:Tanner/Handwarmer by Anonymous Coward · · Score: 0

      you forget the energy diff.
      perhaps IR, but if the source light you refract is in the visible range I doubt it could "energize" to UV. it would probably be a simple black pixle.

  117. Sunlight Readable Displays by The+Fat+Guy · · Score: 1

    If this could be scaled to larger display sizes (not huge, just regular display size), then we could finally have a good sunlight-readable color dispay.

    That would be very nice for those times I have to work outside with that big bright-ball-in-the-sky thingy overhead.

    Then again, a backlit (or self-lit, when OLED arrives) display makes more sense for the dark, dank dungeon I toil in now...

  118. Re:Wonder what the useful lifetime of these things by Graff · · Score: 4, Informative

    You'll have to excuse me, I was shooting from the hip and didn't realize that I had made a mistake in my original discussion.

    I originally said, "When you bend metal you tend to form more grains in it, due to the movement breaking up existing grains and splitting them into smaller pieces. The increase in grains causes the metal to weaken, even if it is a small amount every time."

    This is not exactly true, it had been a while since I studied metallurgy and I didn't have any reference texts to consult. To clarify, the reason the metal weakens is not that the number of grains is increasing and making the material more ductile (easily bendable), but that the dislocations (areas of stress in the metal matrix) and impurities are getting moved to the edge of the grains and are collecting together. This means that less of the metal has flaws distorting its structure and is therefore harder. Since it is harder it is now less flexible and more brittle. This causes micro cracks to form during the bending. Eventually these cracks lengthen and the metal fails.

    Work hardening occurs when the metal is plasticly deformed. These deformations cause impurities and other strains to gather together and less distort the structure of the metal. Since more of the metal is ordered, it is harder than it was originally.

    One thing you should know is that metallurgy is very complex. There are many factors which enter into the equation, such as grain size, alloys, impurities, many different phases (crystal structures) of the metal, etc. Often simply how the metal is composed, heated, cooled, worked can vastly change its properties.

    Here are some sites to study more about metallurgy:

    PLANT MATERIAL PROBLEMS - a site on metal failure

    Metallurgical Terms Made Simple - a site on the basics of steel metallurgy

    The Metallurgy Of Carbon Steel - a more in-depth analysis of steel metallurgy

  119. Re:Light interference for display tech? by Anonymous Coward · · Score: 0

    Take a real close look at your TV screen or LCD.

    CRTs use a mask, which actually causes seperate red, green, & blue dots to be displayed very very close to each other. When these are all at full brightness, it looks white. LCDs also have subpixel elements which take advantage of the same phenomenon, that's what MS's ClearType uses to do a different form of antialiasing on LCDs.

    So, in fact, not having a 'white' subpixel element is not a disadvantage.

    As for intensity. Here's a simple method. Using the image on their own site (look for it yourself) we'll assume a 6x6 grid of subpixels, arranged into 2x6 red, 2x6 green, and 2x6 blue. I want a bright blue, I turn 'off' the red & green subpixels, and leave all of the blue subpixels turned 'on'. I want a dimmer blue, I start turning off some of the blue subpixels. Wow! I have Intensity information!!!!

  120. Re:iMoD? iSuppli? iPod? by Wonko42 · · Score: 2

    So would you rather they called it an "Interferometric Modulator Display"? They've got a good reason to call it iMoD. It's what we call an "abbreviation". Quit yer whinin'.

  121. Solution! by Superfarstucker · · Score: 1

    no need to fear.. windows has a built in crash function (ironic at that, since it seems to do it rather well itself)! their is a registry key required to enable it. after you do that type "ctrl+pause|break" great stuff!!

  122. Flexural Fatigue by Anonymous Coward · · Score: 0

    I only have one problem: since this display works by changing the shape of a metallic film, I wonder how they have addressed the problem of fatigue. That is, a material can only undergo so many cycles to failure. In essence, you would only be able to get so many frame changes until the metal broke and would not be able to deform, displaying a picture.

  123. Cringely did an article on this a while ago... by ronfar · · Score: 2
    MEMS the Word
    Why Your Next Computer Display Might Be an Empty Box

    By Robert X. Cringely

    --
    All the creatures will die, And all the things will be broken. That's the law of samurai. (Jubai, 1605)
  124. Re:Light interference for display tech? by Salamander · · Score: 2
    When these are all at full brightness, it looks white.

    Yeah, that's great when you can control brightness.

    As for intensity. Here's a simple method.

    Have you done the math on this? If you want 24-bit color you'll need 768 subpixels per pixel (256 for each of red, green and blue). That drives up the manufacturing cost and drives down yield (as allowable stuck-pixel counts are exceeded, and there will be stuck pixels just as there are in LCDs) but that doesn't even matter. Those 768 subpixels will form a square 28 pixels on a side; at the stated (minimum) size of 25 microns that's a pixel 0.7mm across - a.k.a. 36dpi. Besides being a generally crappy resolution, that's coarse enough that the color variation within the pixel will be visible to the human eye. Dropping down to 16-bit color gets the pixel size to reasonable (though still not particularly good) levels, so it's possible to have a display that's fine for regular use but will still be shunned by many users. There's also no mention of color-change latency, which might also be a concern for many users.

    I don't mean to be a nay-sayer. Personally I'd be happy with 12-bit color and a pretty high color-change latency. My point is really that taking full advantage of this technology will require a fundamentally different approach to color and not just a naive "throw more subpixels at the problem" approach.

    --
    Slashdot - News for Herds. Stuff that Splatters.
  125. Links by T-Kir · · Score: 2

    We shalt bow down to the almighty Google (unless we're a stupid company with a suit against it)...

    The Google search, and some of the Google results Like this, and this one.

    Although I'm still trying to find the actual strip image... DOH!, I underestimated the almighty Google and it's 'images' search!! Here is the image.

    --
    Are you local? There's nothing for you here!
  126. Re:Light interference for display tech? by cmdr_beeftaco · · Score: 2

    Do you really think holograms work? I got a little one that was being handed out in front of a strip club and let me tell you these thing lot absolutely nothing like the real thing.

  127. GBA? by mmol_6453 · · Score: 2

    Won't this result in the same problems the Game Boy Advanced has?

    One of the major things I like about my laptop is I can use it at night...

    --
    What's this Submit thingy do?
  128. Does this need a light source? by azav · · Score: 2, Insightful

    Since this technology works on light interferance, it appears that it needs a light source. Something not mentioned on their web site.

    It's pretty hard to see a butterfly in the dark, I'll bet these displays will have interesting color issues when the ambient light changes.

    --
    - Zav - Imagine a Beowulf cluster of insensitive clods...
  129. Re:Like Ram? S vs D RAM by Anonymous Coward · · Score: 0
    (btw, IAAEE)

    Are you a plumber too? =)

  130. Re:I feel for the writer by Hatechall · · Score: 1

    What I want is a button that can destroy a continent at random, preferabily back-lit.

    My idea for the use of this button is to see big explosions on demand, at first just one explosion, but exterior explosions which could outline the main explosion or cause air pressure to make the main exploson create perdy pictures.

    We already have Fruit roll-ups, why cant we have random giant thermonuclear weapons of mass distruction triggered by a backlit (blue) button in my control? It would be the same as making those funny designs on the roll-up stretch and warp when you pull on them, except instead of warping sugar and red dye #5 we explosively alter the landscape consisting of million of tons of earth and rock.

    The backlit button is a big requirement for easy pressability and finding it in the dark for those times you wake up and can't find your wall switch and would rather get illumination from gamma rays from some random continent. But what I'm really waiting for is one that has a blue backlif button, which could double as a funny exploding trigger AND as a sign at k-mart's blue light specials. And the Batteries should be rechargeable.

  131. Re:Like Ram? S vs D RAM by jafuser · · Score: 2
    I wonder how much more memory bandwidth and/or how much lower the average latency would be if the current PC architecture were changed to access SRAM instead of SDRAM.

    Sometime in the near future, we'll be able to get a gig of DRAM-based memory for under $40. Even if SRAM takes *eight* times as much silicon real estate to produce, that's still 640MB of SRAM for under the standard-cost-of-computer-upgrade of $200, and with in mind that 640MB "should be enough for anyone".

    --
    Please consider making an automatic monthly recurring donation to the EFF
  132. Re:3 Bit Color? (Mod Parent Up) by Anonymous Coward · · Score: 0

    Your math is wrong. Where do you get this that you need 256 subpixels? Think about it. 256 subpixels would get you 65,536 combinations of flipped bits.

  133. Re:Wonder what the useful lifetime of these things by CityZen · · Score: 1

    The TI micro-mirror-based video projectors also have tiny metal parts that bend back and forth very rapidly all the time. (These are also called "DLPs" for digital-light projectors.)

    Each pixel color component is basically a tiny metal mirror, with two opposite corners extended outwards to form mounting points. Metal plates under the two other corners can be charged up to force the mirror to pivot.

    The thing is, the mounting points are just thin solid metal that bends. There's no fancy joints there.

    And since the pivot control is binary, you have to use pulse-width modulation techniques to get various color intensities out of it. This means the mirrors need to pivot full extent very rapidly.

    Sometimes a signal device is multiplexed for displaying all 3 primary colors, so it's working 3 times as fast.

    Yet somehow, I've not heard about lots of failures of these device. Usually the light bulbs go out first.

  134. hmmmmm.... by Anonymous Coward · · Score: 0

    unless you're watching an action movie full-screen, huh?

    1. Re:hmmmmm.... by Anonymous Coward · · Score: 0

      You are an asshat.

  135. IRQL_NOT_LESS_OR_EQUAL by Sivar · · Score: 2

    "...so what do you see when the driver crashes?"

    Hmm. Which operating system do YOU use?

    --
    Computer Science is no more about computers than astronomy is about telescopes. --E. W. Dijkstra
  136. Re:Wonder what the useful lifetime of these things by syukton · · Score: 1

    Transistors involve movement but they're able to move billions of times--per second--for 24 hour days, 365 days a year, with no problems. I don't necessarily understand how this new screen technology works exactly, but tiny movement over a very small scale seems to be a prevalent concept when it comes to computing.

    --
    Reinvent the wheel only at either a lower cost, greater effectiveness, or your own personal enrichment and satisfaction.
  137. Screen Redraw by syukton · · Score: 1

    Sure, most of the image onscreen remains unchanged for business-class users, but the entire screen changes on a very rapid basis with any of today's 3D games. I would really like to see how this technology stacks up against LCDs and CRTs when it comes to image clarity in a game.

    LCDs are currently unsuitable for high-speed 3D gaming because of the delays in lighting and un-lighting a pixel, and CRTs are the best because turning a pixel on and off involves literally no delay. Where does this new tech lie when compared to LCDs and CRTs, I wonder? Between the two, or more to one side? I long for the day when a laptop is all I need to take to a LANparty.

    --
    Reinvent the wheel only at either a lower cost, greater effectiveness, or your own personal enrichment and satisfaction.
  138. Re:Butterflies! Butterflies, man! by Anonymous Coward · · Score: 0

    They're actually not just spouting BS. The method used by iridigm displays to show colors actually is the same method used in things like butterfly wings, peacock feathers, and hummingbird feathers to achieve the iridescent look they have. It's a brilliant (no pun intended) idea. THIS is why we have a patent system. Now that iridigm has had the idea and spent the R&D money, they can support themselves for quite a while on the royalties, while everyone else gets their cool technology to use. At least that's how it should work.

  139. Re:3 Bit Color? (Mod Parent Up) by Physics+Dude · · Score: 1
    Think about it. 256 subpixels would get you 65,536 combinations of flipped bits.

    My math is fine. You're just assuming that all sub-pixels differ exponentially in intensity. : )

    Their technology preview shows HOMOGENIOUS sub-pixels which would indeed require that you have 256 sub-pixels to generate 256 levels. That's because they all have the same SIGNIFICANCE. If 50% are on, it doesn't matter which particular ones. The final perceived intensity is strictly calculated as on_elements / total_elements.

    To have an effect where you could get 2^elements intensity levels as you're expecting, you'd have to have elements that were different sizes (1 unit, 2 units, 4 units, etc,) to give binary SIGNIFICANCE to your sub-pixels, but if you did that, your driver currents, would vary based on that. Layout would probably be a recursive design 16x16 units. The size ratio between the most significant element and the least significant one for a 24 bit display would be 128 times.

    Now, if you add up the area of all those different size sub pixels, guess how many units you have? (1 unit + 2 units + 4 units + ... + 128 units) Well, what do you know! You get 255 units. The fact that you could turn them on/off in groups with only 8 bits of information should be obvious, but then the circuitry required to decode/drive these groups is another issue.

    So, to clarify... YES, you can get the 256 intensity levels from 8 sub-pixels, but they'd have to be exponentially NON-HOMOGENIOUS. The way their technology is presented on their web site and the total lack of information about intensity control makes be doubt they've come up with such a design. But I could be wrong of course. :)

  140. What do you see... by Anonymous Coward · · Score: 0

    >> What do you see when the driver crashes?

    The paramedics, I hope... %^P

  141. EE Times takes on Iridigm technology by MFInc2001 · · Score: 1

    I was inspired enough by the news of this new display technology so as to Google related information.

    I encourage fellow Slashdotters to browse these two EE Times articles.
    Both articles are very informative.

    http://www.eetimes.com/news/97/941news/mems.html

    http://www.eetimes.com/story/OEG20000717S0071


    --MFInc

    BEEF.com

    Tobacco.com
  142. Re:Butterflies! Butterflies, man! by sahala · · Score: 2
    ...and the power of the Iridigm PR department derives from the ingestion of some of Mother Nature's most bodacious plants...

    Actually, although it may sound like BS, it seems like the R&D team is the one that may have ingested bodacious plants. Whatever works to spark creativity, technical or otherwise.

  143. Re:Wonder what the useful lifetime of these things by CityZen · · Score: 1

    The movement in transistors is electrons, not atoms or molecules. So it's not a valid comparison.

  144. Reflective display in the dark.... by bulgroz0 · · Score: 2, Insightful

    Hmmm, How will it work in the dark being based on light reflection? Does it need a minimum amount of light?

    --
    Frankly, it all depends.
  145. WOW! by boy_afraid · · Score: 0

    This sounds too good to be true. Lower power consumption, no blurs or trails with graphic frame rates, brighter colors, sharper images, thinner/smaller form factor, low radiation.

    It also does your taxes, makes julian fries, and lowers your cholestoral! Never needs sharpening!!

  146. Re:Like Ram? S vs D RAM by Chiggy_Von_Richtoffe · · Score: 1

    okay, but that brings up the question.... what about PC-133 & DDRAM

  147. Coudlnt each pixel be any color? by PuntaConejo · · Score: 1

    According to the web site, the red, green, and
    blue pixels differ in size of the gap between the two layers, when the pixel is in the non-black, or "on" state. I wonder if, rather than fabricating pixels that pop open to a fixed gap size in the "on" state, instead, the gap size could be "streched" by the bias voltage to control the color in the on state. This way,
    any pixel could appear to be any color in the on
    state. Not only would this increase the resolution or reduce the number of pixels needed, but it might increase the gamut of the monitor, since any frequency of light could be represented by varying the gap size.

    Aside from the difficulties of fabricating a stretchy pixel, another drawback of my suggestion is that it would presumably require a lot more power to hold a gap stretched open, rather than having it be bistable, which they make a big deal about on the website.

    On a separate topic, I would guess that for handheld devices, a certain degree of control over the intensity of a pixel could be acheived by flashing the pixel rapidly.

  148. nit.pick() by drinkypoo · · Score: 2

    but the cool this is that the display actually works like RAM (it retains its state until voltage is applied to reset it) -- so what do you see when the driver crashes?"

    Transistor-based SRAM retains its state, capacitor-based DRAM loses its state unless you refresh it constantly.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  149. Re:Light interference for display tech? by hackerjoe · · Score: 1

    Since these are DIGITAL subpixels, for 24 bit color, you'd need 256 sub-pixels just for the 'red' to mimic the 256 intensity levels per gun

    indeed. on the other hand, most colour printing processes only have 1-bit colour depth; but at 720 DPI dithering can look very good -- and apparently they can pack these elements as densely as 1000 DPI, so a dithered display might work well. also, they might have the option of using pulse width modulation (blinking the display elements on and off very rapidly to get halftones).

    the long and short is that although the digital nature of the display elements is a limitation, it probably isn't a killer given a little time and ingenuity.

    what I'd like to know is, how do they get those lovely paper white images?

    if the pixels switch between "colour" and "black", a straight red-green-blue display should never be able to achieve full-intensity paper white if the display is purely reflective.

    (in fact, I thought the only way to get full gamut in a reflective display was to use 3 transmissive layers and do subtractive mixing -- can someone correct me if I'm wrong?)

    since they're advertising paper white displays, I'm really curious what other tricks they've got that aren't described in the promotional material.

    for what it's worth, a hi-res, highly reflective, thin, low power black-and-white display would be a dream come true for my PDA, even if there was no way to extend it to full colour.

  150. Re:Light interference for display tech? by Physics+Dude · · Score: 1

    Thanks for the suggestions. I hadn't thought of variable duty cycle as a means of intensity control, Althought it does make things worse bandwidth wise. I also agree that this technology shouldn't be capable of producing paper-white images. At most it could do 30% reflectivity in my estimate.

  151. Re: Your Sig by Anonymous Coward · · Score: 0

    That was Bush Sr, not Jr. Not that it makes it any less appalling..

  152. Re:Light interference for display tech? by po8 · · Score: 2

    With this technology, I can get any color I want by varying the plate distance continuously! I can also get (visible) black by varying the plate distance to one extreme or the other. So the red-green-blue thing is a trichromatic herring: to get a given intensity of a given hue, I can just dither between pixels of that hue and black pixels. This doesn't require many bits. For pastels, I need four pixels to dither with, but they don't have to be rgb: I can play with colors that combine in the right proportion against the human eye response curve.

    Better yet, humans don't distinguish colors that are very light or very dark pastel very well, so a lot of my dither space can be effectively fudged.

    The upshot of all this? I can get a lot higher effective bpp by dithering with this thing than I can from dithering with a fixed RGB color palette, and that means that I can use fewer bits of dither per pixel to get a wide range of colors. In principle.

  153. When the driver crashes... by JohnnyBigodes · · Score: 1

    ... I guess you get to see lots of broken glass, bent metal and loose tires... and you might actually get to see God :)

  154. Re:Like Ram? S vs D RAM by Anonymous Coward · · Score: 0

    Cool. So now in addition to FlashRAM, we also have FlUshRAM! Yeehaw!

    Where's my data? Sorry dude, I courtesy flushed.

  155. The future is inorganic electroluminescent display by diwanicka · · Score: 1

    The is technology uses a phosphor-based inorganic electroluminescent process to create a bright, crisp image that uses less power than any display tech on the market. Check it out at http://www.ifire.com

  156. Re:iMoD? iSuppli? iPod? by adolf · · Score: 2

    What's wrong with "IMD"? It's a proper acronym, and doesn't look like 90's ELiTE h4xx0r scr1p7 in print:

    iT hAs SaNe CaPiTaLiZaTiOn.

    And it fits right in these with LCD, CRT, VGA, CPU, AGP, PCI, ISA, AXP, USB, and all those other fun unpronouncible 3-letter acronyms.

    If one must abbreviate instead of acronymalize, at least "IMoD" would presents consistant case.

  157. Viewable angle? (Overcoming shimmer) by tyler_larson · · Score: 4, Interesting
    I Am Not a Physicist, but I do remember some of the basics about interference patterns. Correct me if I'm wrong:

    Light reflects off two surfaces, one just beneath the other. If the distance between the surfaces is such that the reflected light waves are perfectly out of phase, the waves will cancel eachother out, making it look like the surface actually absorbs that frequency range, producing color. That means that the distance the light travels between the plates is absolutely crucial in producing the right color. That's why butterfly wings shimmer. Your eyes are each viewing the wing at a different angle, each seeing a different color.

    When light hits the plates striaght on, the light travels a certain distace between the plates. But when light hits at an angle, it travels slightly farther, depending on the angle. So, for example, instead of being out of phase at 600nm, light at 620nm will be out of phase, making a different color appear if you look at a different angle.

    So unless I missed something, what we'll end up with is a display that "shimmers" like a butterfly wing. The hue of the display will shift when the screen is angled. That means that the effective viewable angle will suck a lot more than it does for LCDs, and it will be almost impossible to be perfectly sure what color you're looking at (particularly important for desktop publishing).

    Perhaps someone who knows more about physics can explain how they intend to make this actually work. For now, though, I'm going to wait till I see a working prototype before I sell the farm to invest in their product.

    --
    "With sufficient thrust, pigs fly just fine. However, this is not necessarily a good idea...."
    RFC 1925
  158. Works like RAM? by dwalsh · · Score: 1

    but the cool this is that the display actually works like RAM (it retains its state until voltage is applied to reset it)

    So it works like RAM, except for the way it works. :-)

    --
    ${YEAR+1} is going to be the year of Linux on the desktop!
  159. Patents assigned to INTEL, Thanks Slashdot for NOT by Anonymous Coward · · Score: 0

    doing your homework.

  160. please hold; the future is temporarily unavailible by Anonymous Coward · · Score: 0

    look according to them, the screen does not use power when a pixel does not change.
    coupled with that it is flat.
    well how about instant wallpaper for your house which you can clean with a hos
    (if they made it out of polymer i suppose)

    but seriously folks, in a large screen or synchronised pannel formation this could mean big money to some creep for billboards,( dont have to pay that bloke to change the damn things any more, just one touch of a button and wow . nu billboard.)

    there are uses for this thing i just suspect that i am too poor to ever touch one much less own one and use it

    btw. thats even if they get it into production,
    there is no product avalible, and it seems that no group is producing the technology according to their website.

    this is despite the 20 millino or so invested by a gigantic array of wealthy investor types,(intel etal)
    ok correct any errors are belong to us.

  161. Re:Light interference for display tech? by Salamander · · Score: 2
    With this technology, I can get any color I want by varying the plate distance continuously!

    What, were you asleep when we went over that? A single subpixel can only be a pure hue or black. Right now that subpixel is limited to a single hue, on or off. Maybe - maybe - some day a single subpixel can vary its hue by varying the gap, but there'll still be no way to vary its intensity. You have one axis of variation (the gap); varying both hue and intensity would require two axes.

    I can just dither between pixels of that hue and black pixels. This doesn't require many bits.

    Do the math. I just did, and another poster did, and we both came to the exact same conclusion, and yes it does require a lot of bits if you're dithering between pure hues and black. If you could vary a subpixel's hue and you were willing to display only darker shades but not lighter, you could make do with a lot fewer pixels, but that's simply not going to be satisfactory for general use.

    --
    Slashdot - News for Herds. Stuff that Splatters.
  162. Re:Like Ram? S vs D RAM by nounderscores · · Score: 2

    on a tangent though, if the iMoD display retains state with the power off, why not use it as nonvolatile memory?

    To a human it looks like it's displaying snow... but to a high res camera (or some hardware that can read the pixel's state without resetting them) that's actually some of the the data in your hard drive.

    I remember that flash harddrives are said to only have a million or so read write cycles, even with wear leveling. since the marketing flacks say that the iMoD can survive years of rapid pixel flicking, using a derivative of its technology for semi-optical or electrostatic harddrives might be a better option.

  163. Re:Like Ram? S vs D RAM by Anonymous Coward · · Score: 0

    you seem to have your terms mixed... the previous poster (before you) was comparing SD to DDR, not S to D. There is a very large difference here.

    Real S RAM has no transistors, therefore making it much faster than traditional types of RAM because there are no gateways to slow it down. Be sure not to confuse this with the so-called "1T-S RAM" in Nintendo's GameCube, as it works like S RAM with the speed and all but has 1 transistor in it. They did this so the voltage wasn't on a constant leak, like in real S RAM, therefore requiring less power and generating less heat (you can run a GameCube inside a pile of clothes for a few hours and it still won't be as hot as the original NES was, don't even get me started on what kind of fire the XBox will start under those conditions).

    Both SD and DDR are filled with transistors to retain the data, and are slower due to this (DDR has less transistors, though). Remember that SD stands for Synchronous Data and DDR stands for Double Data Rate. DDR is simply a faster version of SD.

    Your comparison of SD and DDR is pretty much acurate, just using the wrong terms.

  164. OLED by malachid69 · · Score: 1

    I am responding here at the top level instead of in response to one of the comments, because many threads commented on this.

    There seems to be some big misunderstandings. I was investigating OLEDs (for myself a few years ago while working at Intel), and even posted some comments on /. regarding its possible use with VR.

    There was a comment regarding OLEDs taking more power because they are not passive. That is not true. There are active AND passive OLEDs -- it just depends on where you get them (XEROX, KODAK, Cambridge, eMagin, et al). There are many different technologies that are all being help under the same umbrella. Passive OLEDs would have all of the benefits people claim this would have over OLED.

    From what I remember, passive OLEDs were being used in JC Pennys for signs. I don't remember whether Pioneer car stereos were using active or passive, but I would guess active.

    Generally, I think active displays would be more likely to be mass-marketed, because they can use normal LCD drivers. However, passive OLEDs do not require ANY refresh when idle. They keep their image until power is supplied to change the image. If I remember right, it had to do with polarization from the spray-on transistors.

    The reason they are not extremely popular right now is that the current LCD and CRT manufacturers have a vested interest in the status quo. Until OLEDs are mass-produced, they will cost more. In the long run however, they are cheaper, easier, and faster to make using an ink-jet type of technology.

    As far as resolution... I have not looked around in about a year, but eMagin had an expensive 1024x768 full-color OLED monitor at 2". Though small, 2 of them would be nice for VR headset, eh?

    So, the moral of the story is this... If you are going to let all comments from an emerging technology be taken at face value, at least find out what DIFFERENT versions exists (ie: active or passive OLED). None of the comments against OLEDs here on /. apply to both versions.

    Malachi

    --
    http://www.google.com/profiles/malachid
  165. Re:Light interference for display tech? by inQ · · Score: 1

    You can produce 256 shades of a color with just 8 "digital" subpixels, by having 8 subpixels of size 1, 2, 4, 8, 16, 32, 64, 128. A subpixel of size n is n times as bright as a subpixel of size 1. To produce a lightness of 69 (max=255), for example, you switch on subpixels 1, 4, and 64.

    Also, you can produce shades with only 1 digital pixel, by turning it on and off and on and off, etc., and controlling the on-off time ratios. For example, to produce a 69 lightness, you can turning it on for 69 microseconds and off for 255-69=186 microseconds. But this constant switching of states probably consumes a lot of energy.

  166. Re:Like Ram? S vs D RAM by Toraz+Chryx · · Score: 1

    I picture 250Mhz DDR sram (as used as PowerMac L3 cache)

    half a gig of that stuff... damn

  167. OTOH... OHP? by leonbrooks · · Score: 2
    If it keeps static images at low power, it should make a great OHP device at full power. Use a large (12"?) screen, cheap fresnel lens for focus, globes that cost much less than AUD$700 a pop (literally, in some cases), maybe a supermarket 500W flood and correct the gamma electronically.

    Not very portable compared to the book-sized SIMM-eating wonders of today, but potentially very bright and certainly a damn sight cheaper. Advertisers would love it; now you can afford to have your logo take up the entire side of your building, at least at night.

    --
    Got time? Spend some of it coding or testing
  168. Re:Light interference for display tech? by AyeRoxor! · · Score: 1

    "Light travels as waves, right? When two waves cross or meet at the same place, interference occurs. The interference can create light or dark spots if the light is monochromatic. If there are different wavelengths (==colors) involved the light and dark spots may be different colors depending one which waves interfered in what way at a particular point. This must be the idea they are basing their display on."

    I dont know why you were modded as troll. You have a good question. The answer is simple, though. The interference happens just nanometers away from the light source. Once the interfered-with light travels just a few more nanometers, I believe it must his a "projection screen". True enough, if the light just travelled out, it would not make an image until it hit something. Looking at the device without some sort of screen would be about as useful as looking into a movie projector.

  169. Re:Light interference for display tech? by Anonymous Coward · · Score: 0

    >I believe it must his a "projection screen".

    Oops. Of course, I meant to say "must hit"

  170. Are high frame rates really a benefit? by GPS+Pilot · · Score: 1

    With a CRT running at a refresh rate of 72Hz, no matter how many frames your video card can draw per second, you're only going to see 72 frames per second; having a video card that can draw 90 frames a second on the simple scenes only means that you can lose 18 fps due to scene complexity before you see any frame rate loss. With an iMoD display, if your video card can render 90 frames per second, you would be able to see all of them. On the other hand, since the display updates would be matched to the video card's frame rate, degradation of your frame rate due to scene complexity would be immediately visible (subject to the response of the human eye).

    Say your video card can normally do 150 fps, but complex scenes slow it down to 40 fps. And one of these iMoD displays faithfully renders these frame rate (unlike a CRT). I doubt that the human eye could perceive this 110 fps slowdown.

    I base this on the fact that NTSC television runs at only 30 fps, and nobody complains that NTSC video is too "jerky." I suspect you get fast-diminishing returns when you raise the frame rate above 30.

    Does anybody want to take issue with me and claim that they could tell the difference between 40 and 150 fps?

    --
    That that is is that that that that is not is not.
    1. Re:Are high frame rates really a benefit? by srmalloy · · Score: 2
      I base this on the fact that NTSC television runs at only 30 fps, and nobody complains that NTSC video is too "jerky." I suspect you get fast-diminishing returns when you raise the frame rate above 30.

      Based on the -- admittedly anecdotal -- evidence of several hundred of the people I game with in Aces High, a MMOACS (Massively Multiplayer Online Air Combat Simulation) put out by HiTech Creations, up to the point where your frame rate reaches the refresh rate of your monitor, increasing the frame rate directly contributes to your success; the smoother and faster your display refreshes, the better you are able to follow the maneuvers of the aircraft you are attacking. I know that I can tell the difference between the 57fps I get when flying around without anyone else visible and the ~40fps I get when I'm in a furball at low altitude over an airfield, with eight or nine other planes, ground clutter, structures, and the tracer trails from gunfire.

      The Holy Grail of game development is to keep the frame rate high enough that it stays above the eye's fusion rate at all times. Unfortunately, because of the wide variation in the hardware the game will run on (for PC games), this is functionally impossible to achieve. That's where console games have an advantage -- because the game designers know what hardware the game will be running on, they can optimize the hell out of the code for that hardware. That's why most console games look better than the same game on a PC -- the display code isn't as heavily optimized, so you need more power to get the same frame rate.

      The only real advantage that the iMoD display is going to have over a standard CRT is being able to get a displayed frame rate that matches the generated frame rate without having to worry about vertical sync to prevent artifacting the display. Unless it's a quantum leap in display speed over CRTs, and doesn't suffer the 'dead pixel' manufacturing problem that keeps big LCD displays commercially unviable (yield problems, etc.), it's likely to wind up not getting the sales volume it needs to pull it up out of a niche market. On the other hand, if it is faster than CRTs, it's going to have a solid niche market to the high-end gaming community.
  171. Re:Like Ram? S vs D RAM by mmol_6453 · · Score: 2

    Keep in mind that even a 1600x1200x24bit display is only holding 5.5MB raw.

    While the physical media remains in one state under a low-power mode, I highly doubt that much effort has been put towards reading the state of the physical media.

    Interesting, though, that this technology could very easily be scaled to a much deeper bpp range. Say 16 bits per color, and you're now sporting 11MB raw.

    But face it; do you really want someone to be able to walk up and photograph your 5.5MB of your data?

    Though you might be able to store some data in the least significant bits, though. Say you have 16 bits per color; You can get 8 bits per color quality even if you dedicate the lower 8 bits to data storage.

    I'd be interested to see some links on the flash data, though.

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    What's this Submit thingy do?
  172. Re:Wonder what the useful lifetime of these things by waj3 · · Score: 1

    These are also called "DLPs" for digital-light projectors.

    I hate to be anal... oh, wait, no I don't. :D

    DLP stands for "digital light processor". We're using these in our new HP projectors; which, incidentally, kick a$$!

  173. Last Post! by alpg · · Score: 1

    Now, it we had this sort of thing:
    yield -a for yield to all traffic
    yield -t for yield to trucks
    yield -f for yield to people walking (yield foot)
    yield -d t* for yield on days starting with t ...you'd have a lot of dead people at intersections, and traffic jams you
    wouldn't believe...
    -- Discussion on the intuitiveness of commands

    - this post brought to you by the Automated Last Post Generator...