Well, I dunno about the whole of the iTMS shoppers, but here's how I see it:
Guy gets paid at the first of the month/budgets at the first of the month (I'm the latter, as I get paid weekly).
Guy goes, "Time to buy music now that I've planned/can afford it."
Guy buys music.
"Well, that's it for this month."
Some spread out their purchases, others buy stuff after working out their bills, and then chill with what they've bought until the next time they're financially comfortable blowin' some scratch on some tunes.
As a matter of fact, they designed the game, and then realized that while the levels they built were nice, the levels didn't play as well as they'd intended.
So they/rebuilt the levels./ All of them.
Couple that with a killer hand-to-hand combat system, and decent (but not Halo-class) AI, and you've got a killer single-player game.
Multiplayer, that's a bit different. There were latency issues, apparently, with the intricate hand-to-hand system that prevented multiplayer from being reality, but I'm honestly not completely sure exactly why it wasn't implemented. (And I don't need a lecture on latency. I'm just reciting what I've heard.)
You might find more info (and more to like about the game itself) over at oni.bungie.org.
I dunno. It was fun for me. Lots of killer cinematic-class sequences in those levels.
Hold on a second, bro. I'd like to defend the new folder switch for a second. Bear with me here while I ramble:
What do you do more, open file system navigation windows, or make new folders? Apple looked at this and realized that people/navigate/ the file system more than they create new folders in it.
Command-n makes a new navigation window; command-shift-n makes a new folder at the current location. I'd rather press one key fewer when I do something ten times more than the other.
This was a good point of progress (evolution, change, correction, whatever) for the OS. Just because it was command-n for a billion years doesn't mean it was more efficient.
I'd say there/is/ a fairly standard (note: I said FAIRLY) keyboard arrangement, and it's called QWERTY. Why do I say this? In the hundreds of millions of computers and typewriters out there in the world that most people interface with, the vast majority of those are QWERTY.
Some use Dvorak, and others still use more obscure setups, but the established standard, if you want to call it one, is QWERTY. Walk into ChumpUSA, Wally World, Worst Buy, Circuit Shitty, or any other major retalier, and all of the computer keyboards you see are QWERTY.
Look at the keyboards sold for PDAs as external attachments (you know, the little foldy ones). All QWERTY. The ABCDEFG keyboards you see for some smaller electronic organizers don't compare to everything else, and those seem to be going the way of QWERTY as time goes by, because more and more still are used to it on their desktops, portables, work machines, PDA keyboards, old typewriters, new typewriters, and public library computers.
Those who want to use alternative setups do, and usually have little trouble switching back to QWERTY when they really need to. (At least, the alternate setup users I've seen, anyway. Your experience may vary.)
I don't know about you, but when I'm riding my bike, I'm paying attention to the BIG-ASS FORD BIGGER-THAN-FUCK-ALL EXCURSIONS flying past me at fifty miles per hour. Typing is the least of my concerns when there are inattentive soccer moms fighting with their spoiled honkey kids sitting in the back of their suburban combat vehicles.
You have access to half-minute, full-quality previews with the iTunes thing.
It's not bad, actually. It is, at the least, neat to be able to preview entire albums before I click "buy" or walk into the record store up the street.
SCO is still claiming they own Unix, while saying that they're not talking about copyrights and such. They're double-talking, and they know it.
Apparently, three teams compared Linux and SCO code. The three teams came back independently (of each other) with "significant code problems" (direct quote), "not just a few lines of code" (again, direct).
But they don't seem interested in telling the world what's wrong, unless you want to meet with SCO and sign an NDA. Useless to everyone but SCO.
SCO also seemed really jazzed about their first-ever revenue-positive quarter ever. Hopefully, it'll be their last.
The first question-asker-person sounded like a Slashdotter, honestly, and was asking about (see above) what specific code discrepancies existed, as well as SCO's response to the morning-new Novell situation.
Both questions were nicely B.S.'ed and walked around.
Hold on a second. I'm supposed to give a crap about a browser that has a terrible UI and relatively no Mac support (fucking/Internet Explorer/ is updated more often than Opera, guys)? Opera 6 is easily the worst browser on the Mac (slow, buggy, blah rendering engine), and they had the nerve to threaten to pull out of the Mac market when Apple released Safari and wouldn't use their [Opera's] rendering engine at the core [of Safari]?
Opera doesn't care about the Mac, so why should we use their languishing browser? The Windows and Linux versions may be decent, but the Mac versions have always blown hard.
Mozilla/Camino, Safari, OmniWeb 4.5... There are better browsers out there. (And for you 9 users, straight-up Mozilla beats Opera with a forked stick.)
Opera: "Hey, Mac users, we've decided to continue to grace your platform with our product. Aren't you grateful?"
50 FPS is bad somehow? You're a liar if you say that 50 FPS is either unplayable or noticeably flicker- or stutter-ridden. This is terrible FPS? (Five, yeah, but anything over 30 or 40 isn't unplayable, and 50 is definitely playable.)
Dude: "Hey, I'm thinking of upgrading my rig for some of these new games, and I want to make sure I'll like 'em first."
Guy: "Well, run the demo in software mode and see if you like it. It won't be as nice, but you'll get a good idea of whether or not you'd be justified in buying a new graphics card."
This isn't informative, mods. It's/still/ speculation.
The Power5 isn't "starting to replace the Power4", since it isn't going to be released until 2004. (See also here if you want more than once source on that.) 980 speculation is still that: speculation.
But the original post obviously wasn't referring to tiny incremental changes (like the examples you posted), otherwise, he wouldn't have said to think about where the platform would be by 2005.
As a matter of fact, Apple included screen in 10.2
I'd say it was an awesome move. I SSH into a box at work to attach to a screened BitchX session. Can't beat it with a stick.
Were your PowerBook made of lead, Superman would not be able to see through it.
Well, I dunno about the whole of the iTMS shoppers, but here's how I see it:
Guy gets paid at the first of the month/budgets at the first of the month (I'm the latter, as I get paid weekly).
Guy goes, "Time to buy music now that I've planned/can afford it."
Guy buys music.
"Well, that's it for this month."
Some spread out their purchases, others buy stuff after working out their bills, and then chill with what they've bought until the next time they're financially comfortable blowin' some scratch on some tunes.
S'how I see it, anyway.
They didn't finish Oni?
/rebuilt the levels./ All of them.
As a matter of fact, they designed the game, and then realized that while the levels they built were nice, the levels didn't play as well as they'd intended.
So they
Couple that with a killer hand-to-hand combat system, and decent (but not Halo-class) AI, and you've got a killer single-player game.
Multiplayer, that's a bit different. There were latency issues, apparently, with the intricate hand-to-hand system that prevented multiplayer from being reality, but I'm honestly not completely sure exactly why it wasn't implemented. (And I don't need a lecture on latency. I'm just reciting what I've heard.)
You might find more info (and more to like about the game itself) over at oni.bungie.org.
I dunno. It was fun for me. Lots of killer cinematic-class sequences in those levels.
-/-
Mikey-San
bungie.org | this title do not eat
Hold on a second, bro. I'd like to defend the new folder switch for a second. Bear with me here while I ramble:
/navigate/ the file system more than they create new folders in it.
What do you do more, open file system navigation windows, or make new folders? Apple looked at this and realized that people
Command-n makes a new navigation window; command-shift-n makes a new folder at the current location. I'd rather press one key fewer when I do something ten times more than the other.
This was a good point of progress (evolution, change, correction, whatever) for the OS. Just because it was command-n for a billion years doesn't mean it was more efficient.
Because a postal carrier can't look at a ZIP+4 code and say, "Oh, yeah, 52862-2354, that's Ms Dorkwad's house over at 4193 Dopey Avenue!" ;-)
Heh. I submitted this as an article (knowing it wouldn't get in) simply as:
"Crap." - linking to the article.
Heh. Yeah, I think we all feel the same way.
Try reading the second page, homey.
"What do us people with old powerbooks do?"
:)"
:-D
Um, use them?
"I want to finance a nice sexy 15.4" Aluminium PowerBook (coming out real soon) or a nice PowerMac PPC970 (G5?) Tower, with 64bit Panther
I also want $UNANNOUNCED_PRODUCT!
(These jokes may not be as funny as I think they are. The coffee pot's still churning this morning.)
Eh.
/is/ a fairly standard (note: I said FAIRLY) keyboard arrangement, and it's called QWERTY. Why do I say this? In the hundreds of millions of computers and typewriters out there in the world that most people interface with, the vast majority of those are QWERTY.
I'd say there
Some use Dvorak, and others still use more obscure setups, but the established standard, if you want to call it one, is QWERTY. Walk into ChumpUSA, Wally World, Worst Buy, Circuit Shitty, or any other major retalier, and all of the computer keyboards you see are QWERTY.
Look at the keyboards sold for PDAs as external attachments (you know, the little foldy ones). All QWERTY. The ABCDEFG keyboards you see for some smaller electronic organizers don't compare to everything else, and those seem to be going the way of QWERTY as time goes by, because more and more still are used to it on their desktops, portables, work machines, PDA keyboards, old typewriters, new typewriters, and public library computers.
Those who want to use alternative setups do, and usually have little trouble switching back to QWERTY when they really need to. (At least, the alternate setup users I've seen, anyway. Your experience may vary.)
Obviously, you're speaking to me.
;-)
*loads his site*
Nope, no pop-ups! Could your copy of IE have some pop-up-creating spyware humping it?
... It'll be a new experience for Slashdotters everywhere! ;-)
Oh, but I kid! I do!
Thanks, I'm here all week. Tip your waitresses.
I think I've misread you, but . . .
/riding a bike?/
Typing while
I don't know about you, but when I'm riding my bike, I'm paying attention to the BIG-ASS FORD BIGGER-THAN-FUCK-ALL EXCURSIONS flying past me at fifty miles per hour. Typing is the least of my concerns when there are inattentive soccer moms fighting with their spoiled honkey kids sitting in the back of their suburban combat vehicles.
You have access to half-minute, full-quality previews with the iTunes thing.
It's not bad, actually. It is, at the least, neat to be able to preview entire albums before I click "buy" or walk into the record store up the street.
. . . And I heard nothing new.
SCO is still claiming they own Unix, while saying that they're not talking about copyrights and such. They're double-talking, and they know it.
Apparently, three teams compared Linux and SCO code. The three teams came back independently (of each other) with "significant code problems" (direct quote), "not just a few lines of code" (again, direct).
But they don't seem interested in telling the world what's wrong, unless you want to meet with SCO and sign an NDA. Useless to everyone but SCO.
SCO also seemed really jazzed about their first-ever revenue-positive quarter ever. Hopefully, it'll be their last.
The first question-asker-person sounded like a Slashdotter, honestly, and was asking about (see above) what specific code discrepancies existed, as well as SCO's response to the morning-new Novell situation.
Both questions were nicely B.S.'ed and walked around.
Asshats.
If you liked Myst, and want to go a little old-school, check out Shadowgate, Uninvited, and Deja Vu, all for the king of consoles, the NES.
Awesomest games ever.
It still is a hacked-together Carbon app that goes out of its way not to be multithreaded, so who cares?
iCab will never be able to get better until they stop updating the app alongside the 68k version.
"Wtf?"
Hold on a second. I'm supposed to give a crap about a browser that has a terrible UI and relatively no Mac support (fucking /Internet Explorer/ is updated more often than Opera, guys)? Opera 6 is easily the worst browser on the Mac (slow, buggy, blah rendering engine), and they had the nerve to threaten to pull out of the Mac market when Apple released Safari and wouldn't use their [Opera's] rendering engine at the core [of Safari]?
... There are better browsers out there. (And for you 9 users, straight-up Mozilla beats Opera with a forked stick.)
Opera doesn't care about the Mac, so why should we use their languishing browser? The Windows and Linux versions may be decent, but the Mac versions have always blown hard.
Mozilla/Camino, Safari, OmniWeb 4.5
Opera: "Hey, Mac users, we've decided to continue to grace your platform with our product. Aren't you grateful?"
Mac users: "Hey, Opera, eat me."
And the only thing missing from iCab is ...
/really/ weak rendering engine in a very, very long time.
Remotely good CSS1 and CSS2 support.
Good JavaScript implementation.
Good interface.
Multithreading.
Tabs.
iCab is a dinosaur. It hasn't had any improvements to its rather--okay,
It's a good thing I can filter all of those sites I can't render properly! Whew!
50 FPS is bad somehow? You're a liar if you say that 50 FPS is either unplayable or noticeably flicker- or stutter-ridden. This is terrible FPS? (Five, yeah, but anything over 30 or 40 isn't unplayable, and 50 is definitely playable.)
Go back to your bridge, troll.
Here's your answer:
Dude: "Hey, I'm thinking of upgrading my rig for some of these new games, and I want to make sure I'll like 'em first."
Guy: "Well, run the demo in software mode and see if you like it. It won't be as nice, but you'll get a good idea of whether or not you'd be justified in buying a new graphics card."
Dude is happy.
Sound good?
This isn't informative, mods. It's /still/ speculation.
The Power5 isn't "starting to replace the Power4", since it isn't going to be released until 2004. (See also here if you want more than once source on that.) 980 speculation is still that: speculation.
No, eight. I stopped using it last year.
But the original post obviously wasn't referring to tiny incremental changes (like the examples you posted), otherwise, he wouldn't have said to think about where the platform would be by 2005.
Whoops! I hit preview and everything. Correction:
"Search Google for ibm 970 chip' [...]"
Should be:
"Search Google for 'ibm 980 chip' [...]"