Shrink wrapped MS-DOS 6 (and Win/NT 3.x for that matter) packages aren't too difficult to find. Go to any computer show and every OS-related vendor will have a copy for $30-$50.
While perhaps this isn't the most apropos place to say this, Microsoft's software support track record isn't too bad. I mean if you dig deep enough you'll find Internet Explorer 5 for Windows 3.1 which runs three times as fast and with ten percent the crashes as Netscape 3 (forget about NS 4 on a 486). And as much of a power grubbing monopoly they are, they still support an operating system most people haven't seen in three years.
Face it, the opportunity cost of maintaining any product in the 9x/ME line will continue to rise in the upcoming years. The fact that 95 through ME were essentially the same product with performance tweaks, bug "fixes," and feature additions made it easy(er) to spread DirectX willy nilly. But now we face Windows 2000 which looks like MS already wants to kill and XP, two projects that (supposedly) share minimal common code with their older brethren.
I'm sure most properly designed software that runs on 98 through ME will still run on 95 for years to come. You just won't see the latest gaming patches for it. And who runs Quake IX on Win95, anyway?
The result: a CD-R full of noise, not music. Worse, the generated waveform is of kind to which hi-fi and loudspeaker circuitry is particularly sensitive. Play the noise-filled disc back at too high a volume and - bang - your speakers are toast.
SONY says: That'll teach you to pirate music, you little bastards!
Poor Joe Consumer will be so confused he'll be certain this is because he hadn't bought SONY brand speakers along with the SONY brand DTS professional stadium concert decoder.
Debian, but I do have on that "conserve memory" feature which takes the whole thing down if anything hiccups. Even with that on it consumes about 100 MB of RAM after two days of use.
In AD 1,834,652,618,499,343,590,337,415,746,119,712,509, 834,124,421,548,072,260,582,352,567,003,896
war was beginning.
All your timestamp belong to...nevermind...
What irritates us is fax-spam. Email spam is at least tolerable because of the 'delete' button, but faxes are quite expensive per page. Add on top of that the fact that fax spam usually has some horrible black thing covering the page that's supposed to be an image.
We got a 10 page (!) spam through fax once and it ate up all our toner. This is a low volume machine, so that toner would have lasted *months* (on regular simple black text on white paper transmissions) were it not for this FREE VACATION shit.
You have benchmarks to disprove it? The specs say 2x2GHz and the results come out exactly 4x ahead of the 1x1GHz bench. I doubt 2cpu would doctor their screenshots, if that's what you mean, though I am not half as familiar with this site as I am with other hardware sites.
What about when he coded Donkey Kong? As I recall, he made that game virtually by himself.
And I realize he probably doesn't code much anymore, if at all, but the fact remains that he's too picky and gets too sidetracked. His projects take too long.
Just to be fair, Nintendo isn't so great on release dates, either. The N64 was originally slated for a 1994 release (but then had legal problems with SONY), then 1995, then 1996, then late 1996.
Nintendo is also awful with software launches because they don't pressure Miyamoto enough to hurry up and finish the games. Incidently, he may be a great game maker, but he's a lousy programmer from what I hear because he likes to focus on the smallest details very early in the development. Later these details have to be scrapped or greatly reworked.
Yes, I have heard rumors that the Gamecube will be $200 or less. If it comes at that price tag and has a good Mario, Zelda, Metroid, or whatever game to ship with it, I'm probably there.
A lot of people seem to discount the Gamecube. Let's not forget it will have a definitive price discount and Nintendo's absurdly strong library of games.
Actually, Playstation's first real killer game was Wipeout. SONY sharply dropped the price of the Playstation a month before Final Fantasy VII came out, and with that drop, SONY sold more systems from August 1997 to January 1998 than they sold from release (September 1995) to August 1997.
Yes, Final Fantasy VII was a killer game, but the Playstation's $50 price drop helped A LOT.
As I said in a tread above, SONY made similar announcements in 1995 right after the original Playstation was released. It doesn't mean anything. It's just a cold war arms race with all the other vendors.
No one makes money on the consoles. When it gets to the point where they can, they drop the price of the console in anticipation of other vendors doing the same. Remember when the SNES and Genesis got all the way down to something like $30 - $40?
Instead, all the money is in licensing and selling development tools.
Nintendo doesn't even need good hardware to stay competitive, and they proved this countless times.
NES: killed the TurboGraphix 16 before the SNES even came out and held the Genesis at bay.
SNES: held up against the Saturn and Playstation until Nintendo could release the N64. If I recall correctly, Donkey Kong Country 2 sold more units during the 1995 holiday season than all the games for these two systems combined.
N64: It's debatable this system couldn't hold up to the Playstation in the first place, but it's still around, holding its own to the Dreamcast and Playstation 2.
GameBoy: Released in 1989. Currently the only game in town (in the US, at least). Need I say more?
I'm not a fan of anybody. I have absolutely no company loyalty whatsoever, and I will purchase the system that costs the least and has (in my opinion) the best games. If necessary, I will buy two (or more) systems.
Currently, nothing impresses me right now. The Dreamcast has nothing at all to offer me, despite its mature presence in the market, and the Playstation is even worse, costs more, and can't even be obtained.
The other two systems, Gamecube and X-Box, are nothing but specs and marketing fluff. Unless Dreamcast gets some games like Lunar or I can buy the Playstation 2 for less than $200, my most likely candidate for a console purchase is the Gamecube (when it costs less than $200 that is).
I haven't ruled out the X-Box of course, but if all the games are going to be a bunch of Quake and Tomb Raider ports, forget it.
Currently, it's the Playstation with the occasional Nintendo64 for me. And if the games dry up, hey, I have a huge backlog of NES, SNES, Master System, Genesis, MSX, (and the list doesn't stop) of games to play.
But Joe consumer doesn't know this, which is obvious if you read some of the comments here or on the original album.
Joe doesn't understand that different departments have different tasks and that each department is almost completely unrelated to each other.
What they see is SONY just giving up on the Playstation 2 before anyone even has a chance to buy it with the promises of something 1000 times better. Also, since this is a public release, it implies that it's "right around the corner" although SONY announced the PS2 in 1995, if I recall correctly.
It's all about public perception, which is absolutely everything in this business.
Not to mention only one of those systems (Genesis) had "critical level" amount of games.
Master System is arguable, though, but the CD and 32x are like a Nintendo64 without the support of Nintendo (i.e. no games to speak of).
While I haven't used GNOME-ICU since it was still called GTK-ICQ, it also looks like a good product, good competition for LICQ, though maybe not quite as advanced yet.
So reinventing the wheel by rewriting something that already exists 1000 times over is "efficiency?" ABSOLUTELY nothing already exists to fill the role of "Chat, file transfer, user management?"
fire up that bookmark, log in
And how does Java not fill this role? You could save time just by using the Java that already exists rather than trying to write a proprietary program.
Hey, we're both on the same boat here. We both feel that the job must be done as well as possible in the least amount of time. I just feel that using preexisting products when possible is the most efficient method.
And contrary to a lot of other people, it seems, I feel checking mail over telnet is a little silly, unless you roam like hell and don't have a laptop.
Shrink wrapped MS-DOS 6 (and Win/NT 3.x for that matter) packages aren't too difficult to find. Go to any computer show and every OS-related vendor will have a copy for $30-$50.
While perhaps this isn't the most apropos place to say this, Microsoft's software support track record isn't too bad. I mean if you dig deep enough you'll find Internet Explorer 5 for Windows 3.1 which runs three times as fast and with ten percent the crashes as Netscape 3 (forget about NS 4 on a 486). And as much of a power grubbing monopoly they are, they still support an operating system most people haven't seen in three years.
Face it, the opportunity cost of maintaining any product in the 9x/ME line will continue to rise in the upcoming years. The fact that 95 through ME were essentially the same product with performance tweaks, bug "fixes," and feature additions made it easy(er) to spread DirectX willy nilly. But now we face Windows 2000 which looks like MS already wants to kill and XP, two projects that (supposedly) share minimal common code with their older brethren.
I'm sure most properly designed software that runs on 98 through ME will still run on 95 for years to come. You just won't see the latest gaming patches for it. And who runs Quake IX on Win95, anyway?
Someone's been playing too much Parasite Eve...
Oh man libc5 is old. Why don't you use svgalibg1?
The result: a CD-R full of noise, not music. Worse, the generated waveform is of kind to which hi-fi and loudspeaker circuitry is particularly sensitive. Play the noise-filled disc back at too high a volume and - bang - your speakers are toast.
SONY says: That'll teach you to pirate music, you little bastards!
Poor Joe Consumer will be so confused he'll be certain this is because he hadn't bought SONY brand speakers along with the SONY brand DTS professional stadium concert decoder.
Debian, but I do have on that "conserve memory" feature which takes the whole thing down if anything hiccups. Even with that on it consumes about 100 MB of RAM after two days of use.
It didn't crash Konqueror on me, but, then again, Konqueror crashes on me often enough.
I don't know about entire episodes, but certain segments get deleted when episodes get into syndication.
In AD 1,834,652,618,499,343,590,337,415,746,119,712,509, 834,124,421,548,072,260,582,352,567,003,896
war was beginning.
All your timestamp belong to...nevermind...
What irritates us is fax-spam. Email spam is at least tolerable because of the 'delete' button, but faxes are quite expensive per page. Add on top of that the fact that fax spam usually has some horrible black thing covering the page that's supposed to be an image.
We got a 10 page (!) spam through fax once and it ate up all our toner. This is a low volume machine, so that toner would have lasted *months* (on regular simple black text on white paper transmissions) were it not for this FREE VACATION shit.
Only the official IBM kit went away. ODIN (formerly Win-OS/2) is still around and could be just as good (or perhaps better) than WINE.
You have benchmarks to disprove it? The specs say 2x2GHz and the results come out exactly 4x ahead of the 1x1GHz bench. I doubt 2cpu would doctor their screenshots, if that's what you mean, though I am not half as familiar with this site as I am with other hardware sites.
What about when he coded Donkey Kong? As I recall, he made that game virtually by himself.
And I realize he probably doesn't code much anymore, if at all, but the fact remains that he's too picky and gets too sidetracked. His projects take too long.
Just to be fair, Nintendo isn't so great on release dates, either. The N64 was originally slated for a 1994 release (but then had legal problems with SONY), then 1995, then 1996, then late 1996.
Nintendo is also awful with software launches because they don't pressure Miyamoto enough to hurry up and finish the games. Incidently, he may be a great game maker, but he's a lousy programmer from what I hear because he likes to focus on the smallest details very early in the development. Later these details have to be scrapped or greatly reworked.
Yes, I have heard rumors that the Gamecube will be $200 or less. If it comes at that price tag and has a good Mario, Zelda, Metroid, or whatever game to ship with it, I'm probably there.
I meant article.
A lot of people seem to discount the Gamecube. Let's not forget it will have a definitive price discount and Nintendo's absurdly strong library of games.
Actually, Playstation's first real killer game was Wipeout. SONY sharply dropped the price of the Playstation a month before Final Fantasy VII came out, and with that drop, SONY sold more systems from August 1997 to January 1998 than they sold from release (September 1995) to August 1997.
Yes, Final Fantasy VII was a killer game, but the Playstation's $50 price drop helped A LOT.
As I said in a tread above, SONY made similar announcements in 1995 right after the original Playstation was released. It doesn't mean anything. It's just a cold war arms race with all the other vendors.
No one makes money on the consoles. When it gets to the point where they can, they drop the price of the console in anticipation of other vendors doing the same. Remember when the SNES and Genesis got all the way down to something like $30 - $40? Instead, all the money is in licensing and selling development tools.
Nintendo doesn't even need good hardware to stay competitive, and they proved this countless times.
NES: killed the TurboGraphix 16 before the SNES even came out and held the Genesis at bay.
SNES: held up against the Saturn and Playstation until Nintendo could release the N64. If I recall correctly, Donkey Kong Country 2 sold more units during the 1995 holiday season than all the games for these two systems combined.
N64: It's debatable this system couldn't hold up to the Playstation in the first place, but it's still around, holding its own to the Dreamcast and Playstation 2.
GameBoy: Released in 1989. Currently the only game in town (in the US, at least). Need I say more?
I'm not a fan of anybody. I have absolutely no company loyalty whatsoever, and I will purchase the system that costs the least and has (in my opinion) the best games. If necessary, I will buy two (or more) systems.
Currently, nothing impresses me right now. The Dreamcast has nothing at all to offer me, despite its mature presence in the market, and the Playstation is even worse, costs more, and can't even be obtained.
The other two systems, Gamecube and X-Box, are nothing but specs and marketing fluff. Unless Dreamcast gets some games like Lunar or I can buy the Playstation 2 for less than $200, my most likely candidate for a console purchase is the Gamecube (when it costs less than $200 that is).
I haven't ruled out the X-Box of course, but if all the games are going to be a bunch of Quake and Tomb Raider ports, forget it.
Currently, it's the Playstation with the occasional Nintendo64 for me. And if the games dry up, hey, I have a huge backlog of NES, SNES, Master System, Genesis, MSX, (and the list doesn't stop) of games to play.
But Joe consumer doesn't know this, which is obvious if you read some of the comments here or on the original album.
Joe doesn't understand that different departments have different tasks and that each department is almost completely unrelated to each other.
What they see is SONY just giving up on the Playstation 2 before anyone even has a chance to buy it with the promises of something 1000 times better. Also, since this is a public release, it implies that it's "right around the corner" although SONY announced the PS2 in 1995, if I recall correctly.
It's all about public perception, which is absolutely everything in this business.
Not to mention only one of those systems (Genesis) had "critical level" amount of games. Master System is arguable, though, but the CD and 32x are like a Nintendo64 without the support of Nintendo (i.e. no games to speak of).
While I haven't used GNOME-ICU since it was still called GTK-ICQ, it also looks like a good product, good competition for LICQ, though maybe not quite as advanced yet.
So reinventing the wheel by rewriting something that already exists 1000 times over is "efficiency?" ABSOLUTELY nothing already exists to fill the role of "Chat, file transfer, user management?"
fire up that bookmark, log in
And how does Java not fill this role? You could save time just by using the Java that already exists rather than trying to write a proprietary program.
Hey, we're both on the same boat here. We both feel that the job must be done as well as possible in the least amount of time. I just feel that using preexisting products when possible is the most efficient method.
And contrary to a lot of other people, it seems, I feel checking mail over telnet is a little silly, unless you roam like hell and don't have a laptop.