Yep, I use it all the time. We've built a number of pretty cool apps with it, including a Content Management System, a Version Control System and more.
While some professional software is available for the Mac, much of it is released on Windows first so the Mac version is always catching up. (See Maya, Lightwave...even Photoshop) -- Also, anyone can walk into your local CompUSA and see only limited software is available for Mac.
So, I'm thinking this point isn't one of your strongest;-)
Apple is about to redefine the UNIX workstation market that will leave everyone, including Linux, in it's dust.
Everytime Apple announces a new box, the Mac faithful start screaming about how Apple is going to 'take over.' Hmmm...last I checked they're still around 5 points marketshare. I expect they'll be at 5 points next year just as they were last year. But, Apple fans...keep routing!
I seem to remember a few years back, during a tour of MIT's media lab, a project underway to basically MRI scan a closed book, then 'slice and dice' it page by page via some sophisticated algorithms into seperate files which could then be OCR'ed. The plus to this approach, is that for some books, just opening them would damage them beyond all repair.
I thouhgt it a pretty cool idea. Anyone ever heard of this befoe?
Since when does Slashdot begin posting...
on
Landshark
·
· Score: 1
on the front page design *concepts*. Every designer knows flying wheelchairs, gloveshaped screwdrivers and motorcylce/car/boat thingies are sophmore and junior design school projects. C'mon Slashdot, you can do better.
Check out Runtime Revolution, a cross-platform JIT compiled smalltalk-like programming environment based on 10-year old engine technology from MetaCard. It compiles to very small standalones and works on just about every platform(from website):
68K and PPC Macintosh systems running MacOS 7.1 through 9.X, with a separate Carbon engine for use with Mac OS X. The Win32 engine runs on Windows 95, 98 and NT and Windows 3.1 systems with the Win32s library Nine popular UNIX/X11 platforms are also supported: Solaris SPARC, Solaris x86, DEC Alpha, SGI IRIS, HP-9000/700, IBM RS/6000, SCO ODT, BSD UNIX, Linux Intel, and LinuxPPC.
One of the best things about it is the robust IDE which looks and acts the same on *all* platforms. You can build and debug on any platform you wish!
I used it to build ButtonGadget in only a couple of weeks. Would've taken me months using C++ or VB --and would be most difficult to make cross platform.
It also has a great and supportful user community. Check it out.
Ought to sit up and pay very close attention here. Build a company...base it on.Net or other MS technology. The board decides to sell the company. When MS steps in to *block* the sale...someone's head is on the chopping block -- in a big way. Remember, corporate politics is all about CYA.
Yep, I'm with you. What's the strongest and most obvious graphic element of OSX? It's those blue glass scroll bars. My best thinking is that an OS should recede, not conflict visually with the application. I like the basic look and feel of OSX, I just wish it was 'skinnable'.
Yep, me too. I liked the second video card. So, when I went to PC's it really sucked not having one. Then along came Win98SE which supported them...so for 29 bucks (video card) and a spare monitor, I could have two.
So, my Dad on his Mac wanted a second monitor too. I figured, find a PCI card (another 30 or so bucks) and he's in business. Except, the absolute cheapest card we could find which would do the trick was over $250!!! Talk about a rip-off. Dad's now using a PC.
I heard someone here at Slashdot describe OSX as "a great OS with a $2000 hardware dongle."
I actually enjoy perusing a thread like this. Try clicking the 'back' button (it's on the upper left of your browser) and see if you can find something more to your liking.
I first saw this same example of converting video to a single image at MIT in the early 90's, and it got me to thinking...
If you had enough computer power which could solve thousands of simultaenous equations - you could in effect capture not only the image, but also the geometry of an environment. So, you could walk through a building with your video camera, then download it to your Beowulf cluster, and come back in a couple days and see the actual environment in 3D, texture mapped with the images.
In fact, you could also calculate many of the properties in the scene by doing lookups on the difuse, reflective and specular values for the 3D objects (as you walk around, different object reflect and scatter light differently). I bet we see this in our lifetime.
Think how cool this would be for designing sets and virtual environments...
This is big news. I will be very surprised if Apple doesn't step up and do the right thing here. If you haven't read the
Graphic Power article -- you should.
. I must respectfully disagree. Look at Adobe Photoshop 6-7. They have redesigned the interface from 5.5 and made it more difficult to use. Not just for beginners, but experienced users, too.
As a past beta tester for Adobe and Macromedia, here's where I see the problem. Interface Design is still an art, not a science. New product managers are brought on to cut their teeth on newer versions. The old (experienced) managers have either been promoted, or are no longer with the company.
These new managers, want to put their stamp on the product -- even though they're inexperieced regarding interface design, GUI, feature sets, whatever. So, in an effort to make the Application more attractive to new buyers, they add new features, change the interface-- sometimes making it MORE MODAL (wizards, palettes, etc.) for the newbies, use up more screen real estate (which means slower redraws, less space for other windows) and make the application generally overall fatter and slower.
Basically more ways to do the same things. This is a continuing saga for Adobe and others regarding GUI design of their products.
Same is true with Macromedia's Flash. Great new features -- completely different GUI with each release(4,5 and 6).
Both Photoshop and Flash take longer to execute the same commands, in some cases, forcing users to lengthy screen redraws with more buttons to click to perform the same old actions. In fact, Adobe Photoshop 7 now has a Photoshop 5 mode for the brushes palette! Talk about two steps forward and one step back.
Sure, added needed features are great, but it seems many vendors only change the product interface so they can 'version up.'
Though I own and can use Photoshop 6 and FlashMX, I use Photoshop 5.5 and Flash 4 -- IMHO, they're better products.
Yep, I use it all the time. We've built a number of pretty cool apps with it, including a Content Management System, a Version Control System and more.
You can see some of these at http://www.altuit.com/ or check out: http://www.altuit.com/webs/altuit2/RunRev/ for more details on RunRev...
Is it Darrl, his brother Darrl, or his other brother Darrl. My bet he's the one with the IQ matching the number of teeth in his head.
Can anyone imagine this guy ever finding a job after this is all over?
1. Much missing software.
While some professional software is available for the Mac, much of it is released on Windows first so the Mac version is always catching up. (See Maya, Lightwave...even Photoshop) -- Also, anyone can walk into your local CompUSA and see only limited software is available for Mac.
So, I'm thinking this point isn't one of your strongest;-)
Apple is about to redefine the UNIX workstation market that will leave everyone, including Linux, in it's dust.
Everytime Apple announces a new box, the Mac faithful start screaming about how Apple is going to 'take over.' Hmmm...last I checked they're still around 5 points marketshare. I expect they'll be at 5 points next year just as they were last year. But, Apple fans...keep routing!
I seem to remember a few years back, during a tour of MIT's media lab, a project underway to basically MRI scan a closed book, then 'slice and dice' it page by page via some sophisticated algorithms into seperate files which could then be OCR'ed. The plus to this approach, is that for some books, just opening them would damage them beyond all repair.
I thouhgt it a pretty cool idea. Anyone ever heard of this befoe?
-Chipp
Conservatives beware! "Mod Down Area Ahead!"
on the front page design *concepts*. Every designer knows flying wheelchairs, gloveshaped screwdrivers and motorcylce/car/boat thingies are sophmore and junior design school projects. C'mon Slashdot, you can do better.
Check out Runtime Revolution, a cross-platform JIT compiled smalltalk-like programming environment based on 10-year old engine technology from MetaCard. It compiles to very small standalones and works on just about every platform(from website):
68K and PPC Macintosh systems running MacOS 7.1 through 9.X, with a separate Carbon engine for use with Mac OS X. The Win32 engine runs on Windows 95, 98 and NT and Windows 3.1 systems with the Win32s library Nine popular UNIX/X11 platforms are also supported: Solaris SPARC, Solaris x86, DEC Alpha, SGI IRIS, HP-9000/700, IBM RS/6000, SCO ODT, BSD UNIX, Linux Intel, and LinuxPPC.
One of the best things about it is the robust IDE which looks and acts the same on *all* platforms. You can build and debug on any platform you wish!
I used it to build ButtonGadget in only a couple of weeks. Would've taken me months using C++ or VB --and would be most difficult to make cross platform.
It also has a great and supportful user community. Check it out.
Ought to sit up and pay very close attention here. Build a company...base it on .Net or other MS technology. The board decides to sell the company. When MS steps in to *block* the sale...someone's head is on the chopping block -- in a big way. Remember, corporate politics is all about CYA .
Another reason for OS solutions.
Yep, I'm with you. What's the strongest and most obvious graphic element of OSX? It's those blue glass scroll bars. My best thinking is that an OS should recede, not conflict visually with the application. I like the basic look and feel of OSX, I just wish it was 'skinnable'.
Yep, me too. I liked the second video card. So, when I went to PC's it really sucked not having one. Then along came Win98SE which supported them...so for 29 bucks (video card) and a spare monitor, I could have two.
So, my Dad on his Mac wanted a second monitor too. I figured, find a PCI card (another 30 or so bucks) and he's in business. Except, the absolute cheapest card we could find which would do the trick was over $250!!! Talk about a rip-off. Dad's now using a PC.
I heard someone here at Slashdot describe OSX as "a great OS with a $2000 hardware dongle."
I doubt seriously if the Aqua UI guys were concerned about 'saving space.'
A big criticism of OSX has benn there's never enough screen real estate with their oversize docking bar and larger than average dialogs.
Oh, and dragging a disk to the trash can to eject it makes perfect sense...
I actually enjoy perusing a thread like this. Try clicking the 'back' button (it's on the upper left of your browser) and see if you can find something more to your liking.
I first saw this same example of converting video to a single image at MIT in the early 90's, and it got me to thinking... If you had enough computer power which could solve thousands of simultaenous equations - you could in effect capture not only the image, but also the geometry of an environment. So, you could walk through a building with your video camera, then download it to your Beowulf cluster, and come back in a couple days and see the actual environment in 3D, texture mapped with the images. In fact, you could also calculate many of the properties in the scene by doing lookups on the difuse, reflective and specular values for the 3D objects (as you walk around, different object reflect and scatter light differently). I bet we see this in our lifetime. Think how cool this would be for designing sets and virtual environments...
This is big news. I will be very surprised if Apple doesn't step up and do the right thing here. If you haven't read the Graphic Power article -- you should.
Shame on Apple.
Shame on IDG.
.
I must respectfully disagree. Look at Adobe Photoshop 6-7. They have redesigned the interface from 5.5 and made it more difficult to use. Not just for beginners, but experienced users, too.
As a past beta tester for Adobe and Macromedia, here's where I see the problem. Interface Design is still an art, not a science. New product managers are brought on to cut their teeth on newer versions. The old (experienced) managers have either been promoted, or are no longer with the company.
These new managers, want to put their stamp on the product -- even though they're inexperieced regarding interface design, GUI, feature sets, whatever. So, in an effort to make the Application more attractive to new buyers, they add new features, change the interface-- sometimes making it MORE MODAL (wizards, palettes, etc.) for the newbies, use up more screen real estate (which means slower redraws, less space for other windows) and make the application generally overall fatter and slower.
Basically more ways to do the same things. This is a continuing saga for Adobe and others regarding GUI design of their products.
Same is true with Macromedia's Flash. Great new features -- completely different GUI with each release(4,5 and 6).
Both Photoshop and Flash take longer to execute the same commands, in some cases, forcing users to lengthy screen redraws with more buttons to click to perform the same old actions. In fact, Adobe Photoshop 7 now has a Photoshop 5 mode for the brushes palette! Talk about two steps forward and one step back.
Sure, added needed features are great, but it seems many vendors only change the product interface so they can 'version up.'
Though I own and can use Photoshop 6 and FlashMX, I use Photoshop 5.5 and Flash 4 -- IMHO, they're better products.
-Chipp