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Comments · 168

  1. Re:MOD PARENT DOWN! on POV-Ray 3.5 Rendered · · Score: -1

    I Agree With This Post.

  2. I think not. on POV-Ray 3.5 Rendered · · Score: -1

    Since AC's have no rights, this post is hereby reclaimed by me, and I will sell it to the highest bidder, no reserve, starting price is set at 1 bowl of hot grits.

  3. Re:In case the post gets slashdotted on High Score · · Score: -1

    Remember Pong, Raid on Bungeling Bay, or Earthworm Jim? E-games are now both historic and significant, representations of the birth of a culture. They embody a value system, mind-boggling inspiration, common language and experience. And they are finally getting their due. It is unbelievable how far video games have come in the past 30 years, from pinball systems to the console wars raging between Sony, Nintendo and Microsoft, or how important they are culturally. In these games are the stories of the transition from one age to another. Electronic games have spread the psychology of interactivity, re-defined narrative, and are a huge and growing swath of pop culture. They are a gazillion-dollar business, already surpassing films in revenues. They have altered the consciousness and cognitive traits of at least one generation, perhaps two. High Score: the illustrated history of electronic games, by Rusel Demaria and Johnny L. Wilson, is a beautifully organized history of this astounding and little-chronicled phenomenon, from primitive pinballs to the powerful new 3-D entertainment consoles.

    The authors take us through the making of Space-Invaders and Pac-Man up to Myst and Tomb Raider.

    Apart from a chronicle of the early games, High Score focuses not only on the technological wizardry of e-games, but on the business and cultural context in which they appeared: when Sega introduced the Dreamcast, perhaps their best machine at the time, it was almost too late -- they were already up against PlayStation and N64. Even the Tamogochi-like memory card which incubated eggs for pet creatures in Sonic Adventure couldn't quite save them.

    The book is succinctly organized. It's actually beautifully presented in a publishing context -- short, well-reported, informative and illustrated chunks. Section One is "Before the Beginning," a tour of the "pre-history" of video games, including an homage to some of the earliest pinball machines and the various breakthroughs like integrated circuits that ultimately made e- games possible.

    Section Two focuses on the 70s, and the true birth of the gaming industry, sparked by Ralph Baier and Nolan Bushnell and Pong, one of the first games to become a household word. In the 80s, hit after hit spread through the country's video game arcades (many now closed due to the power of personal computing), and private homes were invaded by Atari, Intellevision and ColecoVision's gaming systems. As the authors point out, the PC and the floppy made it possible for anybody to become a game developer.

    In the 90s, write DeMaria and Wilson, the CD-ROM, 3D graphics and broadband revolutionized gaming. "New rivalries" -- and enormous investments from giant companies like Sony and Microsoft -- "create rapidly escalating technologies, immersive realism, and and wide range of crossovers and tie-ins. Developmental budgets skyrocket, interactive games become very big business, and the companies themselves begin to merge and consolidate."

    Many gamers are now old enough to appreciate that they have a history. But many people still don't grasp how significant gaming has become. Where else will you read about Dave Perry's launch of Shiny Entertainment in l993, after years of creating games overseas? Perry, who slept in the parking lot at Virgin, won Game of the Year on the Genesis with Global Gladiators.

    The authors describe the rise of Tomb Raider and its journey to Hollywood, but that story is well-known. It's the game-by-game, breakthrough-by-breakthrough historical context that makes the book so compelling, and so important. Gaming isn't just about entertainment. It's a common language, value system and way of thinking for millions of younger Americans, something the older and more mainstream culture has yet to appreciate. It's way past time society recognized the astonishing creativity and technology that went into the making of e-games, both in terms of game creators and the games themselves. As you read through High Scores, you get the sense of a history that transcends entertainment. What you see is the birth of a culture. This book does, and in the most readable way imaginable. It's tough to imagine anybody under 40 who reads this site - gamer or not -- who wouldn't love it.

    You can purchase High Scores from bn.com. Slashdot welcomes readers' book reviews -- to see your own review here, read the book review guidelines, then visit the submission page.

    JismTroll (588456)
    [ Preferences ]

    Related Links
    High Scores from bn.com
    book review guidelines
    submission page
    More on Games
    Also by JonKatz

    Book Reviews
    Slashdot's book review section is brimming with reader-submitted commentary on interesting books. Here's a sampling of recent reviews -- read below for how you can add yours to the list.

    For programmers, check out reviews of the Zope Bible, Programming Jabber and other specialized books.

    If you're just trying to manage programmers, grumpy's review of Managing Einsteins might be just what you're looking for. Meanwhile, keep the company afloat with lessons learned from The MouseDriver Chronicles and The Bombast Transcripts.

    Science buff? Read Tal Cohen's reaction to Rare Earth, and Peter Wayner on Digital Biology. Don't forget the grain of salt in Voodoo Science, either. His Dark Materials is one of the many Science Fiction titles that Slashdot readers have praised or panned for your pleasure.

    And somewhere between Sci-Fi and reality are books like Flesh and Machines, reporting from the intersection of yesterday's fiction and current technology.

    JonKatz is Goatse. It's easy to submit your own reviews for consideration, too. Just read the Slashdot book review guidelines, and then use the web submission form.

    Update: 20020427 12:50 by timothy

  4. Re:In case the post gets slashdotted on High Score · · Score: -1

    Remember Pong, Raid on Bungeling Bay, or Earthworm Jim? E-games are now both historic and significant, representations of the birth of a culture. They embody a value system, mind-boggling inspiration, common language and experience. And they are finally getting their due. It is unbelievable how far video games have come in the past 30 years, from pinball systems to the console wars raging between Sony, Nintendo and Microsoft, or how important they are culturally. In these games are the stories of the transition from one age to another. Electronic games have spread the psychology of interactivity, re-defined narrative, and are a huge and growing swath of pop culture. They are a gazillion-dollar business, already surpassing films in revenues. They have altered the consciousness and cognitive traits of at least one generation, perhaps two. High Score: the illustrated history of electronic games, by Rusel Demaria and Johnny L. Wilson, is a beautifully organized history of this astounding and little-chronicled phenomenon, from primitive pinballs to the powerful new 3-D entertainment consoles.

    The authors take us through the making of Space-Invaders and Pac-Man up to Myst and Tomb Raider.

    Apart from a chronicle of the early games, High Score focuses not only on the technological wizardry of e-games, but on the business and cultural context in which they appeared: when Sega introduced the Dreamcast, perhaps their best machine at the time, it was almost too late -- they were already up against PlayStation and N64. Even the Tamogochi-like memory card which incubated eggs for pet creatures in Sonic Adventure couldn't quite save them.

    The book is succinctly organized. It's actually beautifully presented in a publishing context -- short, well-reported, informative and illustrated chunks. Section One is "Before the Beginning," a tour of the "pre-history" of video games, including an homage to some of the earliest pinball machines and the various breakthroughs like integrated circuits that ultimately made e- games possible.

    Section Two focuses on the 70s, and the true birth of the gaming industry, sparked by Ralph Baier and Nolan Bushnell and Pong, one of the first games to become a household word. In the 80s, hit after hit spread through the country's video game arcades (many now closed due to the power of personal computing), and private homes were invaded by Atari, Intellevision and ColecoVision's gaming systems. As the authors point out, the PC and the floppy made it possible for anybody to become a game developer.

    In the 90s, write DeMaria and Wilson, the CD-ROM, 3D graphics and broadband revolutionized gaming. "New rivalries" -- and enormous investments from giant companies like Sony and Microsoft -- "create rapidly escalating technologies, immersive realism, and and wide range of crossovers and tie-ins. Developmental budgets skyrocket, interactive games become very big business, and the companies themselves begin to merge and consolidate."

    Many gamers are now old enough to appreciate that they have a history. But many people still don't grasp how significant gaming has become. Where else will you read about Dave Perry's launch of Shiny Entertainment in l993, after years of creating games overseas? Perry, who slept in the parking lot at Virgin, won Game of the Year on the Genesis with Global Gladiators.

    The authors describe the rise of Tomb Raider and its journey to Hollywood, but that story is well-known. It's the game-by-game, breakthrough-by-breakthrough historical context that makes the book so compelling, and so important. Gaming isn't just about entertainment. It's a common language, value system and way of thinking for millions of younger Americans, something the older and more mainstream culture has yet to appreciate. It's way past time society recognized the astonishing creativity and technology that went into the making of e-games, both in terms of game creators and the games themselves. As you read through High Scores, you get the sense of a history that transcends entertainment. What you see is the birth of a culture. This book does, and in the most readable way imaginable. It's tough to imagine anybody under 40 who reads this site - gamer or not -- who wouldn't love it.

    You can purchase High Scores from bn.com. Slashdot welcomes readers' book reviews -- to see your own review here, read the book review guidelines, then visit the submission page.

    JismTroll (588456)
    [ Preferences ]

    Related Links
    High Scores from bn.com
    book review guidelines
    submission page
    More on Games
    Also by JonKatz

    Book Reviews
    Slashdot's book review section is brimming with reader-submitted commentary on interesting books. Here's a sampling of recent reviews -- read below for how you can add yours to the list.

    For programmers, check out reviews of the Zope Bible, Programming Jabber and other specialized books.

    If you're just trying to manage programmers, grumpy's review of Managing Einsteins might be just what you're looking for. Meanwhile, keep the company afloat with lessons learned from The MouseDriver Chronicles and The Bombast Transcripts.

    Science buff? Read Tal Cohen's reaction to Rare Earth, and Peter Wayner on Digital Biology. Don't forget the grain of salt in Voodoo Science, either. His Dark Materials is one of the many Science Fiction titles that Slashdot readers have praised or panned for your pleasure.

    And somewhere between Sci-Fi and reality are books like Flesh and Machines, reporting from the intersection of yesterday's fiction and current technology.

    JonKatz produces more shit than an incontanent man at a chili cookoff. It's easy to submit your own reviews for consideration, too. Just read the Slashdot book review guidelines, and then use the web submission form.

    Update: 20020427 12:50 by timothy

  5. Re:In case the post gets slashdotted on High Score · · Score: -1

    Remember Pong, Raid on Bungeling Bay, or Earthworm Jim? E-games are now both historic and significant, representations of the birth of a culture. They embody a value system, mind-boggling inspiration, common language and experience. And they are finally getting their due. It is unbelievable how far video games have come in the past 30 years, from pinball systems to the console wars raging between Sony, Nintendo and Microsoft, or how important they are culturally. In these games are the stories of the transition from one age to another. Electronic games have spread the psychology of interactivity, re-defined narrative, and are a huge and growing swath of pop culture. They are a gazillion-dollar business, already surpassing films in revenues. They have altered the consciousness and cognitive traits of at least one generation, perhaps two. High Score: the illustrated history of electronic games, by Rusel Demaria and Johnny L. Wilson, is a beautifully organized history of this astounding and little-chronicled phenomenon, from primitive pinballs to the powerful new 3-D entertainment consoles.

    The authors take us through the making of Space-Invaders and Pac-Man up to Myst and Tomb Raider.

    Apart from a chronicle of the early games, High Score focuses not only on the technological wizardry of e-games, but on the business and cultural context in which they appeared: when Sega introduced the Dreamcast, perhaps their best machine at the time, it was almost too late -- they were already up against PlayStation and N64. Even the Tamogochi-like memory card which incubated eggs for pet creatures in Sonic Adventure couldn't quite save them.

    The book is succinctly organized. It's actually beautifully presented in a publishing context -- short, well-reported, informative and illustrated chunks. Section One is "Before the Beginning," a tour of the "pre-history" of video games, including an homage to some of the earliest pinball machines and the various breakthroughs like integrated circuits that ultimately made e- games possible.

    Section Two focuses on the 70s, and the true birth of the gaming industry, sparked by Ralph Baier and Nolan Bushnell and Pong, one of the first games to become a household word. In the 80s, hit after hit spread through the country's video game arcades (many now closed due to the power of personal computing), and private homes were invaded by Atari, Intellevision and ColecoVision's gaming systems. As the authors point out, the PC and the floppy made it possible for anybody to become a game developer.

    In the 90s, write DeMaria and Wilson, the CD-ROM, 3D graphics and broadband revolutionized gaming. "New rivalries" -- and enormous investments from giant companies like Sony and Microsoft -- "create rapidly escalating technologies, immersive realism, and and wide range of crossovers and tie-ins. Developmental budgets skyrocket, interactive games become very big business, and the companies themselves begin to merge and consolidate."

    Many gamers are now old enough to appreciate that they have a history. But many people still don't grasp how significant gaming has become. Where else will you read about Dave Perry's launch of Shiny Entertainment in l993, after years of creating games overseas? Perry, who slept in the parking lot at Virgin, won Game of the Year on the Genesis with Global Gladiators.

    The authors describe the rise of Tomb Raider and its journey to Hollywood, but that story is well-known. It's the game-by-game, breakthrough-by-breakthrough historical context that makes the book so compelling, and so important. Gaming isn't just about entertainment. It's a common language, value system and way of thinking for millions of younger Americans, something the older and more mainstream culture has yet to appreciate. It's way past time society recognized the astonishing creativity and technology that went into the making of e-games, both in terms of game creators and the games themselves. As you read through High Scores, you get the sense of a history that transcends entertainment. What you see is the birth of a culture. This book does, and in the most readable way imaginable. It's tough to imagine anybody under 40 who reads this site - gamer or not -- who wouldn't love it.

    You can purchase High Scores from bn.com. Slashdot welcomes readers' book reviews -- to see your own review here, read the book review guidelines, then visit the submission page.

    JismTroll (588456)
    [ Preferences ]

    Related Links
    High Scores from bn.com
    book review guidelines
    submission page
    More on Games
    Also by JonKatz

    Book Reviews
    Slashdot's book review section is brimming with reader-submitted commentary on interesting books. Here's a sampling of recent reviews -- read below for how you can add yours to the list.

    For programmers, check out reviews of the Zope Bible, Programming Jabber and other specialized books.

    If you're just trying to manage programmers, grumpy's review of Managing Einsteins might be just what you're looking for. Meanwhile, keep the company afloat with lessons learned from The MouseDriver Chronicles and The Bombast Transcripts.

    Science buff? Read Tal Cohen's reaction to Rare Earth, and Peter Wayner on Digital Biology. Don't forget the grain of salt in Voodoo Science, either. His Dark Materials is one of the many Science Fiction titles that Slashdot readers have praised or panned for your pleasure.

    And somewhere between Sci-Fi and reality are books like Flesh and Machines, reporting from the intersection of yesterday's fiction and current technology.

    JonKatz really packs ass. It's easy to submit your own reviews for consideration, too. Just read the Slashdot book review guidelines, and then use the web submission form.

    Update: 20020427 12:50 by timothy

  6. Re:In case the post gets slashdotted on High Score · · Score: -1

    Remember Pong, Raid on Bungeling Bay, or Earthworm Jim? E-games are now both historic and significant, representations of the birth of a culture. They embody a value system, mind-boggling inspiration, common language and experience. And they are finally getting their due. It is unbelievable how far video games have come in the past 30 years, from pinball systems to the console wars raging between Sony, Nintendo and Microsoft, or how important they are culturally. In these games are the stories of the transition from one age to another. Electronic games have spread the psychology of interactivity, re-defined narrative, and are a huge and growing swath of pop culture. They are a gazillion-dollar business, already surpassing films in revenues. They have altered the consciousness and cognitive traits of at least one generation, perhaps two. High Score: the illustrated history of electronic games, by Rusel Demaria and Johnny L. Wilson, is a beautifully organized history of this astounding and little-chronicled phenomenon, from primitive pinballs to the powerful new 3-D entertainment consoles.

    The authors take us through the making of Space-Invaders and Pac-Man up to Myst and Tomb Raider.

    Apart from a chronicle of the early games, High Score focuses not only on the technological wizardry of e-games, but on the business and cultural context in which they appeared: when Sega introduced the Dreamcast, perhaps their best machine at the time, it was almost too late -- they were already up against PlayStation and N64. Even the Tamogochi-like memory card which incubated eggs for pet creatures in Sonic Adventure couldn't quite save them.

    The book is succinctly organized. It's actually beautifully presented in a publishing context -- short, well-reported, informative and illustrated chunks. Section One is "Before the Beginning," a tour of the "pre-history" of video games, including an homage to some of the earliest pinball machines and the various breakthroughs like integrated circuits that ultimately made e- games possible.

    Section Two focuses on the 70s, and the true birth of the gaming industry, sparked by Ralph Baier and Nolan Bushnell and Pong, one of the first games to become a household word. In the 80s, hit after hit spread through the country's video game arcades (many now closed due to the power of personal computing), and private homes were invaded by Atari, Intellevision and ColecoVision's gaming systems. As the authors point out, the PC and the floppy made it possible for anybody to become a game developer.

    In the 90s, write DeMaria and Wilson, the CD-ROM, 3D graphics and broadband revolutionized gaming. "New rivalries" -- and enormous investments from giant companies like Sony and Microsoft -- "create rapidly escalating technologies, immersive realism, and and wide range of crossovers and tie-ins. Developmental budgets skyrocket, interactive games become very big business, and the companies themselves begin to merge and consolidate."

    Many gamers are now old enough to appreciate that they have a history. But many people still don't grasp how significant gaming has become. Where else will you read about Dave Perry's launch of Shiny Entertainment in l993, after years of creating games overseas? Perry, who slept in the parking lot at Virgin, won Game of the Year on the Genesis with Global Gladiators.

    The authors describe the rise of Tomb Raider and its journey to Hollywood, but that story is well-known. It's the game-by-game, breakthrough-by-breakthrough historical context that makes the book so compelling, and so important. Gaming isn't just about entertainment. It's a common language, value system and way of thinking for millions of younger Americans, something the older and more mainstream culture has yet to appreciate. It's way past time society recognized the astonishing creativity and technology that went into the making of e-games, both in terms of game creators and the games themselves. As you read through High Scores, you get the sense of a history that transcends entertainment. What you see is the birth of a culture. This book does, and in the most readable way imaginable. It's tough to imagine anybody under 40 who reads this site - gamer or not -- who wouldn't love it.

    You can purchase High Scores from bn.com. Slashdot welcomes readers' book reviews -- to see your own review here, read the book review guidelines, then visit the submission page.

    JismTroll (588456)
    [ Preferences ]

    Related Links
    High Scores from bn.com
    book review guidelines
    submission page
    More on Games
    Also by JonKatz

    Book Reviews
    Slashdot's book review section is brimming with reader-submitted commentary on interesting books. Here's a sampling of recent reviews -- read below for how you can add yours to the list.

    For programmers, check out reviews of the Zope Bible, Programming Jabber and other specialized books.

    If you're just trying to manage programmers, grumpy's review of Managing Einsteins might be just what you're looking for. Meanwhile, keep the company afloat with lessons learned from The MouseDriver Chronicles and The Bombast Transcripts.

    Science buff? Read Tal Cohen's reaction to Rare Earth, and Peter Wayner on Digital Biology. Don't forget the grain of salt in Voodoo Science, either. His Dark Materials is one of the many Science Fiction titles that Slashdot readers have praised or panned for your pleasure.

    And somewhere between Sci-Fi and reality are books like Flesh and Machines, reporting from the intersection of yesterday's fiction and current technology.

    JonKatz is GAY. It's easy to submit your own reviews for consideration, too. Just read the Slashdot book review guidelines, and then use the web submission form.

    Update: 20020427 12:50 by timothy

  7. In case the post gets slashdotted on High Score · · Score: -1

    Remember Pong, Raid on Bungeling Bay, or Earthworm Jim? E-games are now both historic and significant, representations of the birth of a culture. They embody a value system, mind-boggling inspiration, common language and experience. And they are finally getting their due. It is unbelievable how far video games have come in the past 30 years, from pinball systems to the console wars raging between Sony, Nintendo and Microsoft, or how important they are culturally. In these games are the stories of the transition from one age to another. Electronic games have spread the psychology of interactivity, re-defined narrative, and are a huge and growing swath of pop culture. They are a gazillion-dollar business, already surpassing films in revenues. They have altered the consciousness and cognitive traits of at least one generation, perhaps two. High Score: the illustrated history of electronic games, by Rusel Demaria and Johnny L. Wilson, is a beautifully organized history of this astounding and little-chronicled phenomenon, from primitive pinballs to the powerful new 3-D entertainment consoles.

    The authors take us through the making of Space-Invaders and Pac-Man up to Myst and Tomb Raider.

    Apart from a chronicle of the early games, High Score focuses not only on the technological wizardry of e-games, but on the business and cultural context in which they appeared: when Sega introduced the Dreamcast, perhaps their best machine at the time, it was almost too late -- they were already up against PlayStation and N64. Even the Tamogochi-like memory card which incubated eggs for pet creatures in Sonic Adventure couldn't quite save them.

    The book is succinctly organized. It's actually beautifully presented in a publishing context -- short, well-reported, informative and illustrated chunks. Section One is "Before the Beginning," a tour of the "pre-history" of video games, including an homage to some of the earliest pinball machines and the various breakthroughs like integrated circuits that ultimately made e- games possible.

    Section Two focuses on the 70s, and the true birth of the gaming industry, sparked by Ralph Baier and Nolan Bushnell and Pong, one of the first games to become a household word. In the 80s, hit after hit spread through the country's video game arcades (many now closed due to the power of personal computing), and private homes were invaded by Atari, Intellevision and ColecoVision's gaming systems. As the authors point out, the PC and the floppy made it possible for anybody to become a game developer.

    In the 90s, write DeMaria and Wilson, the CD-ROM, 3D graphics and broadband revolutionized gaming. "New rivalries" -- and enormous investments from giant companies like Sony and Microsoft -- "create rapidly escalating technologies, immersive realism, and and wide range of crossovers and tie-ins. Developmental budgets skyrocket, interactive games become very big business, and the companies themselves begin to merge and consolidate."

    Many gamers are now old enough to appreciate that they have a history. But many people still don't grasp how significant gaming has become. Where else will you read about Dave Perry's launch of Shiny Entertainment in l993, after years of creating games overseas? Perry, who slept in the parking lot at Virgin, won Game of the Year on the Genesis with Global Gladiators.

    The authors describe the rise of Tomb Raider and its journey to Hollywood, but that story is well-known. It's the game-by-game, breakthrough-by-breakthrough historical context that makes the book so compelling, and so important. Gaming isn't just about entertainment. It's a common language, value system and way of thinking for millions of younger Americans, something the older and more mainstream culture has yet to appreciate. It's way past time society recognized the astonishing creativity and technology that went into the making of e-games, both in terms of game creators and the games themselves. As you read through High Scores, you get the sense of a history that transcends entertainment. What you see is the birth of a culture. This book does, and in the most readable way imaginable. It's tough to imagine anybody under 40 who reads this site - gamer or not -- who wouldn't love it.

    You can purchase High Scores from bn.com. Slashdot welcomes readers' book reviews -- to see your own review here, read the book review guidelines, then visit the submission page.

    JismTroll (588456)
    [ Preferences ]

    Related Links
    High Scores from bn.com
    book review guidelines
    submission page
    More on Games
    Also by JonKatz

    Book Reviews
    Slashdot's book review section is brimming with reader-submitted commentary on interesting books. Here's a sampling of recent reviews -- read below for how you can add yours to the list.

    For programmers, check out reviews of the Zope Bible, Programming Jabber and other specialized books.

    If you're just trying to manage programmers, grumpy's review of Managing Einsteins might be just what you're looking for. Meanwhile, keep the company afloat with lessons learned from The MouseDriver Chronicles and The Bombast Transcripts.

    Science buff? Read Tal Cohen's reaction to Rare Earth, and Peter Wayner on Digital Biology. Don't forget the grain of salt in Voodoo Science, either. His Dark Materials is one of the many Science Fiction titles that Slashdot readers have praised or panned for your pleasure.

    And somewhere between Sci-Fi and reality are books like Flesh and Machines, reporting from the intersection of yesterday's fiction and current technology.

    It's easy to submit your own reviews for consideration, too. Just read the Slashdot book review guidelines, and then use the web submission form.

    Update: 20020427 12:50 by timothy

  8. In case of slashdotting on High Score · · Score: -1

    Remember Pong, Raid on Bungeling Bay, or Earthworm Jim? E-games are now both historic and significant, representations of the birth of a culture. They embody a value system, mind-boggling inspiration, common language and experience. And they are finally getting their due. It is unbelievable how far video games have come in the past 30 years, from pinball systems to the console wars raging between Sony, Nintendo and Microsoft, or how important they are culturally. In these games are the stories of the transition from one age to another. Electronic games have spread the psychology of interactivity, re-defined narrative, and are a huge and growing swath of pop culture. They are a gazillion-dollar business, already surpassing films in revenues. They have altered the consciousness and cognitive traits of at least one generation, perhaps two. High Score: the illustrated history of electronic games, by Rusel Demaria and Johnny L. Wilson, is a beautifully organized history of this astounding and little-chronicled phenomenon, from primitive pinballs to the powerful new 3-D entertainment consoles.

    The authors take us through the making of Space-Invaders and Pac-Man up to Myst and Tomb Raider.

    Apart from a chronicle of the early games, High Score focuses not only on the technological wizardry of e-games, but on the business and cultural context in which they appeared: when Sega introduced the Dreamcast, perhaps their best machine at the time, it was almost too late -- they were already up against PlayStation and N64. Even the Tamogochi-like memory card which incubated eggs for pet creatures in Sonic Adventure couldn't quite save them.

    The book is succinctly organized. It's actually beautifully presented in a publishing context -- short, well-reported, informative and illustrated chunks. Section One is "Before the Beginning," a tour of the "pre-history" of video games, including an homage to some of the earliest pinball machines and the various breakthroughs like integrated circuits that ultimately made e- games possible.

    Section Two focuses on the 70s, and the true birth of the gaming industry, sparked by Ralph Baier and Nolan Bushnell and Pong, one of the first games to become a household word. In the 80s, hit after hit spread through the country's video game arcades (many now closed due to the power of personal computing), and private homes were invaded by Atari, Intellevision and ColecoVision's gaming systems. As the authors point out, the PC and the floppy made it possible for anybody to become a game developer.

    In the 90s, write DeMaria and Wilson, the CD-ROM, 3D graphics and broadband revolutionized gaming. "New rivalries" -- and enormous investments from giant companies like Sony and Microsoft -- "create rapidly escalating technologies, immersive realism, and and wide range of crossovers and tie-ins. Developmental budgets skyrocket, interactive games become very big business, and the companies themselves begin to merge and consolidate."

    Many gamers are now old enough to appreciate that they have a history. But many people still don't grasp how significant gaming has become. Where else will you read about Dave Perry's launch of Shiny Entertainment in l993, after years of creating games overseas? Perry, who slept in the parking lot at Virgin, won Game of the Year on the Genesis with Global Gladiators.

    The authors describe the rise of Tomb Raider and its journey to Hollywood, but that story is well-known. It's the game-by-game, breakthrough-by-breakthrough historical context that makes the book so compelling, and so important. Gaming isn't just about entertainment. It's a common language, value system and way of thinking for millions of younger Americans, something the older and more mainstream culture has yet to appreciate. It's way past time society recognized the astonishing creativity and technology that went into the making of e-games, both in terms of game creators and the games themselves. As you read through High Scores, you get the sense of a history that transcends entertainment. What you see is the birth of a culture. This book does, and in the most readable way imaginable. It's tough to imagine anybody under 40 who reads this site - gamer or not -- who wouldn't love it.

    You can purchase High Scores from bn.com. Slashdot welcomes readers' book reviews -- to see your own review here, read the book review guidelines, then visit the submission page.

    JismTroll (588456)
    [ Preferences ]

    Related Links
    High Scores from bn.com
    book review guidelines
    submission page
    More on Games
    Also by JonKatz

    Book Reviews
    Slashdot's book review section is brimming with reader-submitted commentary on interesting books. Here's a sampling of recent reviews -- read below for how you can add yours to the list.

    For programmers, check out reviews of the Zope Bible, Programming Jabber and other specialized books.

    If you're just trying to manage programmers, grumpy's review of Managing Einsteins might be just what you're looking for. Meanwhile, keep the company afloat with lessons learned from The MouseDriver Chronicles and The Bombast Transcripts.

    Science buff? Read Tal Cohen's reaction to Rare Earth, and Peter Wayner on Digital Biology. Don't forget the grain of salt in Voodoo Science, either. His Dark Materials is one of the many Science Fiction titles that Slashdot readers have praised or panned for your pleasure.

    And somewhere between Sci-Fi and reality are books like Flesh and Machines, reporting from the intersection of yesterday's fiction and current technology.

    It's easy to submit your own reviews for consideration, too. Just read the Slashdot book review guidelines, and then use the web submission form.

    Update: 20020427 12:50 by timothy

  9. WARNING! GOATSE LINK!!!!! on Italian Police Censor "Blasphemous" Websites · · Score: -1

    [n/t]

  10. Re:WARNING! on Coffepot Computer · · Score: -1

    Your post has been claimed by me, and I will selfishly hog it for myself. kthx.

  11. Prease herp me!!! on OSI Launches Certification Program With Logo · · Score: -1

    Rercome to me :)

    I am cord and ronry and need to instar this Runix for Rindors 98 SE 2 Nipponese Edition prz hrp!

  12. Important Info for Lunix users!! on OSI Launches Certification Program With Logo · · Score: -1

    How to Remove Linux and Install Windows XP (Q314458)

    The information in this article applies to:

    Microsoft Windows XP Home Edition
    Microsoft Windows XP Professional

    For a Microsoft Windows 2000 version of this article, see Q247804 .

    SUMMARY
    This article explains how to remove the Linux operating system from your computer and install Windows XP. This article assumes that Linux is already installed on your computer's hard disk, that Linux native and Linux swap partitions are in use (which are incompatible with Windows XP), and that there is no free space left on the hard disk.

    NOTE : Windows XP and Linux can coexist on the same computer. For additional information, refer to your Linux documentation.

    MORE INFORMATION
    To install Windows XP on a computer on which Linux is currently installed (and assuming that you want to remove Linux), you must manually delete the partitions used by the Linux operating system. The Windows-compatible partition can be created automatically during the installation of Windows XP.

    IMPORTANT : Before you follow the steps in this article, verify that you have a bootable disk or bootable CD-ROM for the Linux operating system, because these steps completely remove the Linux operating system from your computer. If you intend to restore the Linux operating system at a later date, verify that you also have a functional backup of all the information stored on your computer. Additionally, you must have a full release version of Windows XP to use during this installation. If you intend to use a Windows XP upgrade CD-ROM, a CD-ROM of a qualifying Windows product must be available. Setup from the Windows XP upgrade CD-ROM will prompt you for this CD-ROM.

    Linux file systems use a superblock at the beginning of a disk partition to identify the basic size, shape, and condition of the file system.

    The Linux operating system is generally installed on partition type 83 (Linux native) or 82 (Linux swap). The Linux boot manager (LILO) can be configured to start from either of the following locations:

    The hard disk Master Boot Record (MBR)

    -or-

    The root folder of the Linux partition

    The Fdisk tool included with Linux can be used to delete the partitions. (There are other utilities that work just as well, such as Fdisk from MS-DOS 5.0 and later, or you can delete the partitions during the installation process.)

    To remove Linux from your computer and install Windows XP, follow these steps:
    Remove the native, swap, and boot partitions used by Linux:

    Start your computer with the Linux Setup floppy disk, type fdisk at the command prompt, and then press ENTER.

    NOTE : For help with using the Fdisk tool, type m at the command prompt, and then press ENTER.

    Type p at the command prompt, and then press ENTER to display partition information. The first item listed is hard disk 1, partition 1 information , and the second item listed is hard disk 1, partition 2 information .

    Type d at the command prompt, and then press ENTER. You are then prompted for the partition number that you want to delete. Type 1 , and then press ENTER to delete partition number 1. Repeat this step until all the partitions have been deleted.

    Type w , and then press ENTER to write this information to the partition table. Some error messages may be generated (because information is written to the partition table), but they should not be significant at this point because the next step is to restart the computer and then install the new operating system.

    Type q at the command prompt, and then press ENTER to quit the Fdisk tool.

    Insert either a bootable floppy disk or the bootable Windows XP CD-ROM, and then press CTRL+ALT+DELETE to restart your computer.

    Follow the instructions on the screen to install Windows XP.

    The installation process assists you in creating the appropriate partitions on your computer.

    Sample Linux Partition Tables
    Single SCSI Drive
    Device Boot Start End Blocks Id System /dev/sda1 * 1 500 4016218 83 Linux native (SCSI hard drive 1, partition 1) /dev/sda2 501 522 176715 82 Linux swap (SCSI hard drive 1, partition 2)
    Multiple SCSI Drives
    Device Boot Start End Blocks Id System /dev/sda1 * 1 500 4016218 83 Linux native (SCSI hard drive 1, partition 1) /dev/sda2 501 522 176715 82 Linux swap (SCSI hard drive 1, partition 2) /dev/sdb1 1 500 4016218 83 Linux native (SCSI hard drive 2, partition 1)
    Single IDE Drive
    Device Boot Start End Blocks Id System /dev/hda1 * 1 500 4016218 83 Linux native (IDE hard drive 1, partition 1) /dev/hda2 501 522 176715 82 Linux swap (IDE hard drive 1, partition 2)
    Multiple IDE Drives
    Device Boot Start End Blocks Id System /dev/hda1 * 1 500 4016218 83 Linux native (IDE hard drive 1, partition 1) /dev/hda2 501 522 176715 82 Linux swap (IDE hard drive 1, partition 2) /dev/hdb1 1 500 4016218 83 Linux native (IDE hard drive 2, partition 1)
    Additionally, Linux recognizes more than 40 different partition types, including the following:
    FAT 12 (Type 01)

    FAT 16 > 32 M Primary (Type 06)

    FAT 16 Extended (Type 05)

    FAT 32 w/o LBA Primary (Type 0b)

    FAT 32 w/LBA Primary (Type 0c)

    FAT 16 w/LBA (Type 0e)

    FAT 16 w/LBA Extended (Type 0f)

    Note that there are other ways to remove the Linux operating system and install Windows XP. The preceding method is included in this article because of the assumptions that the Linux operating system is already functioning and there is no more room on the hard disk. There are methods for changing partition sizes with software designed for managing partitions. Disk partitioning software may cause instability with the Windows XP installation. Microsoft does not support the installation of Windows XP on partitions manipulated in this manner.

    You can also use an MS-DOS version 5.0-or-later boot disk, a Microsoft Windows 95 Startup disk, or a Microsoft Windows 98 Startup disk that contains the Fdisk utility to remove an operating system from the hard disk and install a different operating system. When you start Fdisk and multiple drives are installed on your computer, you are presented with five choices; use option 5 to select the hard disk that has the partition to be deleted. After that (or if you have only one hard disk), select option 3 ( Delete partition or logical DOS drive ), and then select option 4 ( Delete non-DOS partition ). You should then see the non-MS-DOS partitions that you want to delete. Typically, the Linux operating system has two non-MS-DOS partitions, but there may be more. After you delete one partition, use the same steps to delete any other appropriate non-MS-DOS partitions.

    For additional information about how to use the Fdisk utility, click the article number below to view the article in the Microsoft Knowledge Base:
    Q255867 How to Use the Fdisk Tool and the Format Tool to Partition or Repartition a Hard Disk
    After you delete the partitions, you can create partitions and install the operating system that you want. You can create only one primary partition and an extended partition with multiple logical drives by using Fdisk from MS-DOS version 5.0-and-later, Windows 95, and Windows 98. The maximum FAT16 primary partition size is 2 gigabytes (GB). The largest FAT16 logical drive size is 2 GB.

    For additional information, click the article number below to view the article in the Microsoft Knowledge Base:
    Q105074 MS-DOS 6.2 Partitioning Questions and Answers
    When you install Windows XP, the Linux partitions can be removed and new partitions created and formatted with the appropriate file system type during the installation process. Windows XP allows you to create more than one primary partition. Windows XP does recognize the FAT32 file system. During the installation of Windows XP, you can create a very large FAT32 drive. The FAT32 drive can be converted to NTFS after the installation has completed, if appropriate.

    For additional information about how to multiboot with Windows XP, click the article number below to view the article in the Microsoft Knowledge Base:
    Q306559 HOW TO: Create a Multiple-Boot System with Windows XP
    For more information, browse to the following Microsoft Web site:
    http://www.microsoft.com/windows2000/techinfo/ad mi nistration/management/mltiboot.asp
    The third-party contact information included in this article is provided to help you find the technical support you need. This contact information is subject to change without notice. Microsoft in no way guarantees the accuracy of this third-party contact information.

    The third-party products discussed in this article are manufactured by vendors independent of Microsoft; we make no warranty, implied or otherwise, regarding these products' performance or reliability.

    Published Jan 15 2002 3:57PM Issue Type kbhowto kbinfo
    Last Modifed Mar 14 2002 1:05PM Additional Query Words kbfaqw2ksetup
    Keywords kbsetup

  13. Re:New information for all Lunix users on The AudioGalaxy Story · · Score: -1, Offtopic

    You are the pro-abortion poster boy.

  14. New information for all Lunix users on The AudioGalaxy Story · · Score: -1, Offtopic

    How to Remove Linux and Install Windows XP (Q314458)

    The information in this article applies to:

    Microsoft Windows XP Home Edition
    Microsoft Windows XP Professional

    For a Microsoft Windows 2000 version of this article, see Q247804 .

    SUMMARY
    This article explains how to remove the Linux operating system from your computer and install Windows XP. This article assumes that Linux is already installed on your computer's hard disk, that Linux native and Linux swap partitions are in use (which are incompatible with Windows XP), and that there is no free space left on the hard disk.

    NOTE : Windows XP and Linux can coexist on the same computer. For additional information, refer to your Linux documentation.

    MORE INFORMATION
    To install Windows XP on a computer on which Linux is currently installed (and assuming that you want to remove Linux), you must manually delete the partitions used by the Linux operating system. The Windows-compatible partition can be created automatically during the installation of Windows XP.

    IMPORTANT : Before you follow the steps in this article, verify that you have a bootable disk or bootable CD-ROM for the Linux operating system, because these steps completely remove the Linux operating system from your computer. If you intend to restore the Linux operating system at a later date, verify that you also have a functional backup of all the information stored on your computer. Additionally, you must have a full release version of Windows XP to use during this installation. If you intend to use a Windows XP upgrade CD-ROM, a CD-ROM of a qualifying Windows product must be available. Setup from the Windows XP upgrade CD-ROM will prompt you for this CD-ROM.

    Linux file systems use a superblock at the beginning of a disk partition to identify the basic size, shape, and condition of the file system.

    The Linux operating system is generally installed on partition type 83 (Linux native) or 82 (Linux swap). The Linux boot manager (LILO) can be configured to start from either of the following locations:

    The hard disk Master Boot Record (MBR)

    -or-

    The root folder of the Linux partition

    The Fdisk tool included with Linux can be used to delete the partitions. (There are other utilities that work just as well, such as Fdisk from MS-DOS 5.0 and later, or you can delete the partitions during the installation process.)

    To remove Linux from your computer and install Windows XP, follow these steps:
    Remove the native, swap, and boot partitions used by Linux:

    Start your computer with the Linux Setup floppy disk, type fdisk at the command prompt, and then press ENTER.

    NOTE : For help with using the Fdisk tool, type m at the command prompt, and then press ENTER.

    Type p at the command prompt, and then press ENTER to display partition information. The first item listed is hard disk 1, partition 1 information , and the second item listed is hard disk 1, partition 2 information .

    Type d at the command prompt, and then press ENTER. You are then prompted for the partition number that you want to delete. Type 1 , and then press ENTER to delete partition number 1. Repeat this step until all the partitions have been deleted.

    Type w , and then press ENTER to write this information to the partition table. Some error messages may be generated (because information is written to the partition table), but they should not be significant at this point because the next step is to restart the computer and then install the new operating system.

    Type q at the command prompt, and then press ENTER to quit the Fdisk tool.

    Insert either a bootable floppy disk or the bootable Windows XP CD-ROM, and then press CTRL+ALT+DELETE to restart your computer.

    Follow the instructions on the screen to install Windows XP.

    The installation process assists you in creating the appropriate partitions on your computer.

    Sample Linux Partition Tables
    Single SCSI Drive
    Device Boot Start End Blocks Id System /dev/sda1 * 1 500 4016218 83 Linux native (SCSI hard drive 1, partition 1) /dev/sda2 501 522 176715 82 Linux swap (SCSI hard drive 1, partition 2)
    Multiple SCSI Drives
    Device Boot Start End Blocks Id System /dev/sda1 * 1 500 4016218 83 Linux native (SCSI hard drive 1, partition 1) /dev/sda2 501 522 176715 82 Linux swap (SCSI hard drive 1, partition 2) /dev/sdb1 1 500 4016218 83 Linux native (SCSI hard drive 2, partition 1)
    Single IDE Drive
    Device Boot Start End Blocks Id System /dev/hda1 * 1 500 4016218 83 Linux native (IDE hard drive 1, partition 1) /dev/hda2 501 522 176715 82 Linux swap (IDE hard drive 1, partition 2)
    Multiple IDE Drives
    Device Boot Start End Blocks Id System /dev/hda1 * 1 500 4016218 83 Linux native (IDE hard drive 1, partition 1) /dev/hda2 501 522 176715 82 Linux swap (IDE hard drive 1, partition 2) /dev/hdb1 1 500 4016218 83 Linux native (IDE hard drive 2, partition 1)
    Additionally, Linux recognizes more than 40 different partition types, including the following:
    FAT 12 (Type 01)

    FAT 16 > 32 M Primary (Type 06)

    FAT 16 Extended (Type 05)

    FAT 32 w/o LBA Primary (Type 0b)

    FAT 32 w/LBA Primary (Type 0c)

    FAT 16 w/LBA (Type 0e)

    FAT 16 w/LBA Extended (Type 0f)

    Note that there are other ways to remove the Linux operating system and install Windows XP. The preceding method is included in this article because of the assumptions that the Linux operating system is already functioning and there is no more room on the hard disk. There are methods for changing partition sizes with software designed for managing partitions. Disk partitioning software may cause instability with the Windows XP installation. Microsoft does not support the installation of Windows XP on partitions manipulated in this manner.

    You can also use an MS-DOS version 5.0-or-later boot disk, a Microsoft Windows 95 Startup disk, or a Microsoft Windows 98 Startup disk that contains the Fdisk utility to remove an operating system from the hard disk and install a different operating system. When you start Fdisk and multiple drives are installed on your computer, you are presented with five choices; use option 5 to select the hard disk that has the partition to be deleted. After that (or if you have only one hard disk), select option 3 ( Delete partition or logical DOS drive ), and then select option 4 ( Delete non-DOS partition ). You should then see the non-MS-DOS partitions that you want to delete. Typically, the Linux operating system has two non-MS-DOS partitions, but there may be more. After you delete one partition, use the same steps to delete any other appropriate non-MS-DOS partitions.

    For additional information about how to use the Fdisk utility, click the article number below to view the article in the Microsoft Knowledge Base:
    Q255867 How to Use the Fdisk Tool and the Format Tool to Partition or Repartition a Hard Disk
    After you delete the partitions, you can create partitions and install the operating system that you want. You can create only one primary partition and an extended partition with multiple logical drives by using Fdisk from MS-DOS version 5.0-and-later, Windows 95, and Windows 98. The maximum FAT16 primary partition size is 2 gigabytes (GB). The largest FAT16 logical drive size is 2 GB.

    For additional information, click the article number below to view the article in the Microsoft Knowledge Base:
    Q105074 MS-DOS 6.2 Partitioning Questions and Answers
    When you install Windows XP, the Linux partitions can be removed and new partitions created and formatted with the appropriate file system type during the installation process. Windows XP allows you to create more than one primary partition. Windows XP does recognize the FAT32 file system. During the installation of Windows XP, you can create a very large FAT32 drive. The FAT32 drive can be converted to NTFS after the installation has completed, if appropriate.

    For additional information about how to multiboot with Windows XP, click the article number below to view the article in the Microsoft Knowledge Base:
    Q306559 HOW TO: Create a Multiple-Boot System with Windows XP
    For more information, browse to the following Microsoft Web site:
    http://www.microsoft.com/windows2000/techinfo/ad mi nistration/management/mltiboot.asp
    The third-party contact information included in this article is provided to help you find the technical support you need. This contact information is subject to change without notice. Microsoft in no way guarantees the accuracy of this third-party contact information.

    The third-party products discussed in this article are manufactured by vendors independent of Microsoft; we make no warranty, implied or otherwise, regarding these products' performance or reliability.

    Published Jan 15 2002 3:57PM Issue Type kbhowto kbinfo
    Last Modifed Mar 14 2002 1:05PM Additional Query Words kbfaqw2ksetup
    Keywords kbsetup

  15. Imagine... on Chicken-Feather Chips · · Score: -1, Troll

    ...a beowulf cluster of chicken feathers! And after that we get to cook the chickens up Tasty Extra Crispy [tm]!!!!

    Ever notice how you can always tell if you're in da ghetto if you can see a Church's Chicken?

  16. Spyware on Slashdot MUST BE STOPPED on Perl 6 Synopsis 5 · · Score: -1, Troll

    I am a frequent visitor to slashdot and also an avid supporter of anonymous free speech online. However I noticed something VERY ODD regarding slashdot. I use ad-aware on my Windows XP system, and it found the double click cookie. Here is a summery of the doubleclick SPYWARE cookie from pest patrol:
    ===
    A spyware cookie. Cookie is used to track unique visitors to many different sites, and their "preferences."
    Online ad company DoubleClick used Web bugs that could communicate with cookies from its Web site. The cookies then revealed past online behavior, even home addresses, IP addresses, and phone numbers to the bugs, and the bugs sent that information straight back to DoubleClick.
    A company can also use the bugs to tie cookie histories to personal identifying information, such as your phone number and address. In fact, a California woman sued DoubleClick for just that behavior. The company bought another firm, Abacus Direct, which holds detailed consumer profiles on more than 90 percent of U.S. households. DoubleClick cross-referenced its spyware results with that database to compile surprisingly personal profiles
    ===

    As one can see double click is a DANGEROUS piece of spyware, which totally removes privacy and hijacks ones computer and all it's information. After I removed the doubleclick TROJAN from my otherwise secure and updated winXP pc I went to slashdot and noticed I WAS LOGGED OUT. Slashdot also uses SECRET 1 pixel gifs in it's advertising system.

    The only answer is that slashdot is WORKING WITH DOUBLECLICK's spyware software and selling millions of personal profiles of its users to fund it's OTHERWISE UNPROFITABLE business. I find this to be detestable and immoral behavior especially for a site that claims it supports peoples RIGHTS TO PRIVACY. My only course of action is to use other linux resource sites and to make sure slashdot.org is BLACKLISTED as a spyware-installing site. It is a sad, sad day when you cannot visit a freedom-loving site without having your computer HIJACKED.

    show your true colors and respond to this journal showing that you support the FIGHT to end slashdot spyware!

  17. Hey Taco! on XML and Java, Developing Web Applications · · Score: -1, Offtopic

    Didn't you already have a story about this a few weeks ago here?

  18. Hello, welcome to me on Does Spyware Damage Windows Networking? · · Score: -1, Troll

    What is this Lunix that you speak of? Will it work on Windows 3.1? I have old computer.

    Ishbar of Tansania