Even if there is nothing to talk to, humans do talk to themselves sometimes. Notwithstanding the talking electronics. I think if I was put through a course like that, I'd be saying various unflattering things about GLaDOS's nonexistand mother and father, and anyone who programmed her by about level 3.
Thanks for bringing that up, I recently picked up the PS3 version of the recent Ghostbusters game and what do I see when I start the game? A Xiph copyright notice. It's the only one I've seen it in, however. Lots of Bink video notices though.
I have a 160 GB Maxtor USB drive purchased with the PS3 in mind that came formatted NTFS. At first I was wondering why it wasn't showing up in the XMB, so then I plugged it into the windows machine to check it out.
Sony was being over-cautious, affected PS3 units work fine for anything not using PSN functionality. Played Oblivion and Lego Star Wars myself, as well as used the web browser. PS1 and PS2 games also worked fine.
This bug is something different. I've been able to play downloaded games and games with trophy support even when the net connection has been down before, but not with this bug.
Your PC gamepad...does it have motion control too? Is it Bluetooth or does it use a dongle?
The Wii doesn't require any additional hardware to connect to the internet, it has built in Wireless, and an Ethernet jack. I'm also pretty sure that SCEA won't charge for basic internet gaming functionality, though they have suggested they might offer premium features with fees attached.
Damaging discs is possible, but very unlikely, even with children. I have had only one disc damaged in 13 years of disc gaming, and that was because a friend sat on it, not noticing the disc case. Some simple mindfulness and firm parenting will keep you from needing "backups"
A lot of people use multiple displays? Sure, perhaps if you're one of those super geeks whos friends are geeks like him with full HOTAS and cockpit setups. But the majority of people game on one monitor/TV. Coders and graphic design folks are more likely to use multiple displays than anyone else.
I don't shill for SCEA, in fact I constantly complain to SCEA about the things they could do better, and I am not fond at all of Sony BMG. Sony's a very schizoprhenic company and should be thought of as multiple feuding companies. SCEfoo wants things one way but often Sony Media wants it the opposite. Thankfully, SCEfoo has been winning the internal Sony wars more often in the past few years.
Yep. I can think of a bunch of consoles that have mice available or have USB ports to plug a mouse int: Genesis, SNES, Dreamcast, PS1, PS2, PS3, Xbox360, Wii. Ever play Half-LIfe and Deus Ex on a PS2 with mouse aiming? I have.
$600 consoles that can only do one thing? I don't know of any such thing. Even the deluxe model launch PS3 was capable of much more than playing games. And even if the Dual Shock 3 costs $45, it's wireless, and rechargeable. I've never had to pay a connection for for my PS3.
Who needs backups? While PSone discs wer easily scratched, PS2 DVD's and PS3 BD discs have stronger coatings. I also have a keyboard and mouse hooked up to my PS3 all the time, like I did the PS2 before it. And who really uses multidisplay support other than a few bearded flight sim grognards.
the disc version of the game doesn't "sound right" on my CECHE PS3, however the PSN version's sound is correct. Compare the sound of a limit break in both versions, you'll see.
I just picked up Bioschock 1 on the PS3 myself, since it's a budget title now, and I was guessing it was better on PC's because:
I was a PS2 owner, so I expect mouse support at least in my PC shooter ports. ( I play with mouse on the right hand, dual shock on the left, I can't stand WASD). I constantly have a mouse and keyboard plugged into my PS3 (comes in handy for the Linux install on it) Yet Bioshock doesn't support it, and aiming is difficult.
It also keeps turning off my Plasmids. For example I equip one and use it, and after a while it un-equips it, making me re-equip it to use it. Maybe I need to futz with the optoins or something but it's very annoying.
Of course, the PS2 port of Deus Ex didn't win any GOTY awards, it would have been inelgible for the award for some media outlets (EGM in particular) because it had already won on another platform.
It was also up against some stiff competition that year. Lets see, GTA: Vice City, Kingdom Hearts, Ratchet and Clank, Sly Cooper, and Final Fantasy X itself, aint no way some dinky lil PC port was going to knock any game created with the PS2 in mind off it's perch, or even get very much notice. (Could you imagine a PS2 to PC port winning PC game of the Year back in 2002?) It was a runner up in the RPG category. for some media outlets. And they could have spent more time optimizing it for the PS2, who needs to break levels up when you can stream them on the fly.
And even with all the complaints you have about the PS2 port....it's the same game. The changes they made to the controls and interface didn't affect gameplay all that much, it plays the same, has the same plot, the same options in getting past various in-game obstacles. Wasn't the gameplay considered the most important part of the PC version of the game? It's a fairly good port, though not as good as the Half-Life port.
In the PC version, you had to organise your inventory in such a way to fit whatever you picked up and each item that you could take required a different number of inventory squares. In the PS2 version, everything just stacked and there was no differentiation between different item sizes, nor the amount you could carry.{/blockquote>
But didn't some PC players find the inventory system and constant micro-management annoying and reducing the immersion? And there are limits to the inventory in the PS2 version. While items do stack, the stack size is limited, and you're limited to 4 ranged weapons. Yes, you can carry more than the PC version, but that's to reduce how often you need to futz with the inventory, which was a complaint some had about the PC version, as I said.
The UI in the PS2 version was also significantly dumbed down. For example, when you come across a keypad in the PC version, you could literally sit there and guess codes. In the PS2 version, you either had the code and automatically used it or didn't have it, there was no sense of it being a realistic environment where you would expect to be able to punch in codes manually.
Suppose you encounter a keypad in the real world. Would you be able to try codes indefinitely or would it lock you out after 3 tries and set off an alarm. Also they keypad was changed because they couldn't guarantee console players had a mouse to point at buttons, and they probably didn't want to annoy console players with having to take manual notes (or be looking up notes in the UI all the time to refresh their memory). That's one of the things I found annoying about the PC version of the game, it didn't separate character memory from player memory. If my character has all these skills with weapons and equipment that I as a player don't have, why make me remember/write down access codes.
The PS2 version also had a gargantuan HUD that was constantly in the way. One thing I can at least say about the DX2 PC port is that the large HUD could be set to fade completely away after a couple of seconds.
Probably designed with SD sets in mind, even though the PS2 can support greater than SD resolutions. No widescreen either. Blame the limitations of TV's in 2001, back then it was almost all SD.
On top of the dumbed down damage system, tiny level fragments and long load times, the PS2 version suffered from horrible framerate problems and used prerendered cutscenes that did not fit with the look of the game.
The levels aren't that tiny and the load times aren't that long, and the framerate is fine. Did you actually play it, or are you just quoting some "we hate consoles so we're going to diss the console ports of OUR games" website. The PS2 version is actually graphically enhanced over the PC version, there's more detail in the characters and their movements are mo-capped.
It fails in the console ports too, some of us are playing in HD and would like to have our text size smaller rather than the huge 480i SD text. (Though it is nice that the game is playable and the text readable at 480i) At least it supports USB keyboards for the naming of the custom items and spells.
You never appreciate efficient UI design as much as you do playing a console game (badly) ported to a computer.
Many more fail to appreciate the fact that while one-size-fits-all may be the creed of the console companies and their audience, PC gamers are accustomed to settings and expect the freedom to tweak for performance. We're not simpletons that need tech support to plug A/V cables into a TV, and would-be port developers need to recognize this by adding the full list of options for shadow detail, texture resolution, etc. if for no other reason than because that's what the other PC games offer and your product will look half-assed and inferior by comparison.
Console gamers aren't simpletons either, we may want our games to be with minimal fuss, but simple we aren't. But developers and PC gamers alike (and developers are often PC-only gamers themselves) underestimate us...still. It's like they think it's still 1987 and we're all 10 year olds playing NES's or something. I don't need tech support to tell me how to hook up AV cables and I can handle having options in the settings to change the text UI size for example.
It was also heavily dumbed down (universal ammo, no skill system, lame biomod system, terrible inventory system, only two modifications per weapon, no computer hacking, no separate multitools/lockpicks, less dialogue choices and no consequences for actions) to cater towards the brainless console masses.
Thats the port of the original game to the PS2. It has the same stuff the PC version has, though they did take out limb damage and broke the levels into separate parts. They also diddled with the UI a bit, some PC players even say the PS2 versions inventory system is more reasonable. They also threw in keyboard and mouse support.
That's how you do a port. Don't blame consoles overall for DX2, blame the developers for underestimating (and insulting) Xbox players in that PC snob "console players are just a bunch of Madden addled teenagers without brains" sort of way.
You bought not-so-popular years old PS2 games with online play, you didn't expect them to keep the servers up forever did you? As I've told you before, there's quite a few PS2 games with the online servers still up.
In person multiplayer sucks for adults with jobs. I loathe "Schoolyard/after school" only multiplayer in games that really ought to have internet play. Sure if you're a twenty something with few things to tie you down, maybe you can pull it off now and then, or if you're still in college/highschool/gradeschool, but not so much when you're older.
Splitscreen does suck, admittedly HD has made it a touch more tolerable, but it sucks.
I play Champions of Norrath with a friend, he doesn't have his PS2 connected to the Internet. If he did, I'd prefer to play the game online and not have him come over. Why? Because when you play same screen co-op you have to stay together, and when one person pulls up the inventory the other player can do nothing except look at their inventory themselves if they want.
Splitscreen is for after-school kid gamers, not adults for whom it's more difficult to schedule gaming sessions.
When you buy the retail game, you get the code for infrastructure play with it, no additional charge.
Buy used, the code is tied to the previous users account, so you need a new one.
But....you only need the code for infrastructure, ad hoc play isn't tied to it. And since SCEfoo has released ad hoc party for the PS3, you can still play online with a used copy, but only via ad hoc party on a PS3, so you're cut out of the usual SOCOM game community.
Even if there is nothing to talk to, humans do talk to themselves sometimes. Notwithstanding the talking electronics. I think if I was put through a course like that, I'd be saying various unflattering things about GLaDOS's nonexistand mother and father, and anyone who programmed her by about level 3.
(....)
Thanks for bringing that up, I recently picked up the PS3 version of the recent Ghostbusters game and what do I see when I start the game? A Xiph copyright notice. It's the only one I've seen it in, however. Lots of Bink video notices though.
Just logged into PSN with my CECHE that was affected by the bug, my PSN downloads have the owner name back, my theme is working, yadda yadda yadda.
I have a 160 GB Maxtor USB drive purchased with the PS3 in mind that came formatted NTFS. At first I was wondering why it wasn't showing up in the XMB, so then I plugged it into the windows machine to check it out.
Sony was being over-cautious, affected PS3 units work fine for anything not using PSN functionality. Played Oblivion and Lego Star Wars myself, as well as used the web browser. PS1 and PS2 games also worked fine.
But it's fixed now.
Yes, I'm surprised too and also that they don't support ext2 or ext3 in GameOS either.
This bug is something different. I've been able to play downloaded games and games with trophy support even when the net connection has been down before, but not with this bug.
If those external drives are NTFS, the PS3 can't use them, it only supports FAT.
In other words, a Fat PS2 with the HDD bay, progressive scan for DVD's and the built in IR?
Your PC gamepad...does it have motion control too? Is it Bluetooth or does it use a dongle?
The Wii doesn't require any additional hardware to connect to the internet, it has built in Wireless, and an Ethernet jack. I'm also pretty sure that SCEA won't charge for basic internet gaming functionality, though they have suggested they might offer premium features with fees attached.
Damaging discs is possible, but very unlikely, even with children. I have had only one disc damaged in 13 years of disc gaming, and that was because a friend sat on it, not noticing the disc case. Some simple mindfulness and firm parenting will keep you from needing "backups"
A lot of people use multiple displays? Sure, perhaps if you're one of those super geeks whos friends are geeks like him with full HOTAS and cockpit setups. But the majority of people game on one monitor/TV. Coders and graphic design folks are more likely to use multiple displays than anyone else.
I don't shill for SCEA, in fact I constantly complain to SCEA about the things they could do better, and I am not fond at all of Sony BMG. Sony's a very schizoprhenic company and should be thought of as multiple feuding companies. SCEfoo wants things one way but often Sony Media wants it the opposite. Thankfully, SCEfoo has been winning the internal Sony wars more often in the past few years.
Yep. I can think of a bunch of consoles that have mice available or have USB ports to plug a mouse int: Genesis, SNES, Dreamcast, PS1, PS2, PS3, Xbox360, Wii. Ever play Half-LIfe and Deus Ex on a PS2 with mouse aiming? I have.
$600 consoles that can only do one thing? I don't know of any such thing. Even the deluxe model launch PS3 was capable of much more than playing games. And even if the Dual Shock 3 costs $45, it's wireless, and rechargeable. I've never had to pay a connection for for my PS3.
Who needs backups? While PSone discs wer easily scratched, PS2 DVD's and PS3 BD discs have stronger coatings. I also have a keyboard and mouse hooked up to my PS3 all the time, like I did the PS2 before it. And who really uses multidisplay support other than a few bearded flight sim grognards.
the disc version of the game doesn't "sound right" on my CECHE PS3, however the PSN version's sound is correct. Compare the sound of a limit break in both versions, you'll see.
I just picked up Bioschock 1 on the PS3 myself, since it's a budget title now, and I was guessing it was better on PC's because:
I was a PS2 owner, so I expect mouse support at least in my PC shooter ports. ( I play with mouse on the right hand, dual shock on the left, I can't stand WASD). I constantly have a mouse and keyboard plugged into my PS3 (comes in handy for the Linux install on it) Yet Bioshock doesn't support it, and aiming is difficult.
It also keeps turning off my Plasmids. For example I equip one and use it, and after a while it un-equips it, making me re-equip it to use it. Maybe I need to futz with the optoins or something but it's very annoying.
Of course, the PS2 port of Deus Ex didn't win any GOTY awards, it would have been inelgible for the award for some media outlets (EGM in particular) because it had already won on another platform.
It was also up against some stiff competition that year. Lets see, GTA: Vice City, Kingdom Hearts, Ratchet and Clank, Sly Cooper, and Final Fantasy X itself, aint no way some dinky lil PC port was going to knock any game created with the PS2 in mind off it's perch, or even get very much notice. (Could you imagine a PS2 to PC port winning PC game of the Year back in 2002?) It was a runner up in the RPG category. for some media outlets. And they could have spent more time optimizing it for the PS2, who needs to break levels up when you can stream them on the fly.
And even with all the complaints you have about the PS2 port....it's the same game. The changes they made to the controls and interface didn't affect gameplay all that much, it plays the same, has the same plot, the same options in getting past various in-game obstacles. Wasn't the gameplay considered the most important part of the PC version of the game? It's a fairly good port, though not as good as the Half-Life port.
It fails in the console ports too, some of us are playing in HD and would like to have our text size smaller rather than the huge 480i SD text. (Though it is nice that the game is playable and the text readable at 480i) At least it supports USB keyboards for the naming of the custom items and spells.
Or vice versa.
Console gamers aren't simpletons either, we may want our games to be with minimal fuss, but simple we aren't. But developers and PC gamers alike (and developers are often PC-only gamers themselves) underestimate us...still. It's like they think it's still 1987 and we're all 10 year olds playing NES's or something. I don't need tech support to tell me how to hook up AV cables and I can handle having options in the settings to change the text UI size for example.
http://www.gamespot.com/ps2/adventure/deusextheconspiracy/review.html
Thats the port of the original game to the PS2. It has the same stuff the PC version has, though they did take out limb damage and broke the levels into separate parts. They also diddled with the UI a bit, some PC players even say the PS2 versions inventory system is more reasonable. They also threw in keyboard and mouse support.
That's how you do a port. Don't blame consoles overall for DX2, blame the developers for underestimating (and insulting) Xbox players in that PC snob "console players are just a bunch of Madden addled teenagers without brains" sort of way.
The Netcraft meme is dying, Netcraft comfirms it.
You bought not-so-popular years old PS2 games with online play, you didn't expect them to keep the servers up forever did you? As I've told you before, there's quite a few PS2 games with the online servers still up.
In person multiplayer sucks for adults with jobs. I loathe "Schoolyard/after school" only multiplayer in games that really ought to have internet play. Sure if you're a twenty something with few things to tie you down, maybe you can pull it off now and then, or if you're still in college/highschool/gradeschool, but not so much when you're older.
Splitscreen does suck, admittedly HD has made it a touch more tolerable, but it sucks.
I play Champions of Norrath with a friend, he doesn't have his PS2 connected to the Internet. If he did, I'd prefer to play the game online and not have him come over. Why? Because when you play same screen co-op you have to stay together, and when one person pulls up the inventory the other player can do nothing except look at their inventory themselves if they want.
Splitscreen is for after-school kid gamers, not adults for whom it's more difficult to schedule gaming sessions.
Lets get this straight here
When you buy the retail game, you get the code for infrastructure play with it, no additional charge.
Buy used, the code is tied to the previous users account, so you need a new one.
But....you only need the code for infrastructure, ad hoc play isn't tied to it. And since SCEfoo has released ad hoc party for the PS3, you can still play online with a used copy, but only via ad hoc party on a PS3, so you're cut out of the usual SOCOM game community.