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Sony Joins the Offensive Against Pre-Owned Games

BanjoTed writes "In a move to counter sales of pre-owned games, EA recently revealed DLC perks for those who buy new copies of Mass Effect 2 and Battlefield: Bad Company 2. Now, PlayStation platform holder Sony has jumped on the bandwagon with similar plans for the PSP's SOCOM: Fireteam Bravo 3. '[Players] will need to register their game online before they are able to access the multiplayer component of the title. UMD copies will use a redeemable code while the digital version will authenticate automatically in the background. Furthermore ... anyone buying a pre-owned copy of the game will be forced to cough up $20 to obtain a code to play online."

461 comments

  1. Weeeellllllllll. by Anonymous Coward · · Score: 5, Insightful

    If memory serves, isn't the PSP one of those systems it's (relatively) easy to pirate for?

    I have a feeling Sony has traded getting no money from resales to getting no money because everyone's downloading a cracked version.

    1. Re:Weeeellllllllll. by furby076 · · Score: 1

      While I don't object to the reward for buying brand new, I do object to having to register seperately to play online. 1) It's an extra step which I shouldn't have to take, and 2) It just means the game company will sell my information so I get more spam.

      Well, I'll make sure to avoid any games that require me to register online to play online. I've registered with Xbox live and PS3 network - i don't need to register anymore. In fact, even games that have a seperate registeration to track my online progress - yea i could care less how I rank against the rest of the world so I never do it.

      --

      I do not support "The Man". I also do not support your irrational stupidity
    2. Re:Weeeellllllllll. by commodore64_love · · Score: 0, Flamebait

      I don't play online at all, so I could care less. I prefer a game that has a story, with a fixed beginning, middle, and end. I don't like games that just goes on forever (Final Fantasy 11) and sucks up all your cash with no endgoal.

      >>>"anyone buying a pre-owned copy of the game will be forced to cough up $20 to obtain a code to play online."

      Okay. Whatever. Have fun Sony because I'm not paying. Almost every game I bought cost $19 or less (new), so you can take your additional fee and shove it up your concrete HQ building's ass.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    3. Re:Weeeellllllllll. by 0100010001010011 · · Score: 1

      Different divisions most likely.

      Sony is a massive company. So large that sometimes the left hand doesn't know what the right is doing. I seem to remember a story about how Sony Music had a fit about Sony's MP3 Player. Because "MP3s were stealing".

      I bet the PSP division wants as many people to buy the hardware as possible and doesn't care why. The games division is probably the one that is doing this.

      Internal politics suck.

      My Sony WEGA was one of the best TV's I ever owned. My dad still is using it at home with a converter box.

    4. Re:Weeeellllllllll. by bakawolf · · Score: 1

      grats? they lost $0?

    5. Re:Weeeellllllllll. by Anonymous Coward · · Score: 1, Interesting

      How will you play the game online without the code if you've pirated it? This is actually an anti-piracy measure that also has the benefit of killing the used game market.

      Personally I'm all up for it because the only people who benefit from the used game market are retailers who buy used games for a few dollars and resell them for close to the retail price. Quite why anyone pays such high prices for used games is beyond me.

      I'd rather see people buying new games and rewarding the developers than buying second hand games and rewarding Gamespot for screwing them.

    6. Re:Weeeellllllllll. by daveime · · Score: 1

      Um, because in this era of digital media, a used game is still the same as the original game ?

      It's not like Sonic the Hedgehog suddenly becomes lame, or Mario cricks his back while jumping into pipes ...

    7. Re:Weeeellllllllll. by commodore64_love · · Score: 0, Offtopic

      Can I have a translation on that please? I'm not sure what you mean by, "grats? they lost $0?" but my point is that I'm willing to pay the base price for a service, but not any additional fees.

      It's why I pay $20 for my cable TV, but not the $1 rental fees for on-demand movies or sports or whatever. Likewise I'm willing to pay about $20 to buy a game from Sony, but not an additional $20 registration fee for online gaming.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    8. Re:Weeeellllllllll. by furby076 · · Score: 1

      How do you buy games from Sony at a cost of $20? All of the sony games are in the 40-60 range. If you are talking about buying pre-owned games from places like craigslist, gamestop, etc then by not buying these games you are not really hurting Sony. Actually you are, in a marginal way. There are people who can't afford to buy new games all that often and they subsidize those new games by selling their used ones. If they can't sell their used ones they may not get a new game, or at least get it later - so yes that will hurt sony...but it would take a while and be marginal.

      So, how are you getting $20 games from Sony?

      --

      I do not support "The Man". I also do not support your irrational stupidity
    9. Re:Weeeellllllllll. by Orbijx · · Score: 2, Informative

      It has a varying level of difficulty, depending on which PSP you've picked up.

      As of my last foray into that realm:

      PSP-1000 was the easiest to exploit, depending on firmware version. May need to have a go at it with a service mode battery if the firmware version is too high.

      PSP-2000 usually requires a service mode battery and a 256 MB or larger memory stick to exploit. The batteries are cheap (about $7 online if you know wher).

      PSP-3000 had only a HEN exploit to date, which would allow one to run homebrew, but no PSP or PSX games. There's a few scattered claims that one could get a partial CFW onto the unit that would enable the playing of backups, but I've not had that experience.

      PSP GO is a STOP. Return this box to the nearest retailer for full refund. You can't even play your legally purchased UMD games on this device, from what I understand.

      --
      One of these days, I am going to flip out. When I flip out, I'll be back in five minutes.
    10. Re:Weeeellllllllll. by Red+Flayer · · Score: 1

      Personally I'm all up for it because the only people who benefit from the used game market are retailers who buy used games for a few dollars and resell them for close to the retail price. Quite why anyone pays such high prices for used games is beyond me.

      Nonsense. Plenty of people buy & sell used games through other routes than mall stores. Amazon, EBay, sneakernet, etc.

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    11. Re:Weeeellllllllll. by mrdoogee · · Score: 1

      Its actually $30, but there are a great number of PS3 games that are in the Greatest Hits series.

      Also, PSP Greatest Hits do go for $19.99.

    12. Re:Weeeellllllllll. by commodore64_love · · Score: 1

      >>>How do you buy games from Sony at a cost of $20? All of the sony games are in the 40-60 range

      (stupified)

      Where have you been? While games cost $50 or $60 new, after about a year they drop to $20 brand new. Or less. That's why I almost-never pay more than that amount.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    13. Re:Weeeellllllllll. by omnichad · · Score: 1

      Right. It's not that the used price is artifically high. It's that the price those used game retailers give you for your old games is artificially low.

    14. Re:Weeeellllllllll. by furby076 · · Score: 1

      Oh, so you buy the older games - we were on two different wavelengths. I am talking about brand new games...the only way to get brand new games cheaper is to go to places like gamestop (which is only resold at about $5 less then brand new), ebay or craigslist or other various options.

      --

      I do not support "The Man". I also do not support your irrational stupidity
    15. Re:Weeeellllllllll. by h4rr4r · · Score: 1

      high prices?
      I am buying ps2 games for 5-10 dollars. New would be 20-40.

    16. Re:Weeeellllllllll. by Mr_Silver · · Score: 1

      If memory serves, isn't the PSP one of those systems it's (relatively) easy to pirate for?

      Yes and No. PSP's up to the TA-088v3 motherboard (which were generally up till PSP-2000's released last year) were pretty each to hack and install custom firmware.

      To this day, no-one has currently managed to get CFW working on TA-088v3's, the PSP-3000's and the PSP-Go's. There is one homebrew enabler, but it gets lost when you power-cycle the PSP - which means it's not quite as useful as it could be.

      On top of that, the main CFW hacker (Dark Alex) appears to have thrown in the towel and the remaining people have been unable to crack open the 6.0 firmware. So everyone has generally upgraded to 5.33 GEN-B and have had to patch any 6.0 only games to get them to run.

      At some point, Sony will find a way to lock them out too - and when that happens (and given the current "recent success" of the homebrew community) then there won't be any way left to either run homebrew or pirate games.

      --
      Avantslash - View Slashdot cleanly on your mobile phone.
    17. Re:Weeeellllllllll. by daveime · · Score: 1

      So if you don't like the price, keep a game you don't want and profit by exactly 0 dollars. Your choice.

      Or sell it privately on E-Bay, and see how much you can get. Jeez, anyone would think you were forced to hand your stuff over at gunpoint.

      Like it or not, they're running a business just like everyone else. They take all the risk of buying a game they might not even manage to resell. You get cash up front with no hassles or questions. I fail to see the problem.

    18. Re:Weeeellllllllll. by shnull · · Score: 1

      they do seem to get better at maneuvring themselves closer to a position of absolute checkmate

      --
      beware he who denies you access to information for in his mind, he already deems himself to be your master (SMAC-ish)
    19. Re:Weeeellllllllll. by commodore64_love · · Score: 1

      >>>I am talking about brand new games..

      We salespeople have a name for people like you - "dupes". You pay $50-60 for a game when, if you just waited a year, you could get the identical game, brand new and sealed, for only 15-20 dollars.

      And you're right it is an "older" game, but playing Final Fantasy 13 in January 2011 (when it's released as a Greatest Hit title for $20) will be just as much fun as you had playing it last month. I'd rather not be a dupe and pay three times more than I need to.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    20. Re:Weeeellllllllll. by commodore64_love · · Score: 1

      Can I have a translation on that please? I'm not sure what you mean by, "grats? they lost $0?" but my point is that I'm willing to pay the base price for a service, but not any additional fees.

      It's why I pay $20 for my cable TV, but not the $1 rental fees for on-demand movies or sports or whatever. Likewise I'm willing to pay about $20 to buy a game from Sony, but not an additional $20 registration fee for online gaming.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    21. Re:Weeeellllllllll. by DiEx-15 · · Score: 1

      Why do I get the feeling this will not end well for Sony or EA?

    22. Re:Weeeellllllllll. by vuffi_raa · · Score: 1

      online doesn't currently work for any of the custom firmwares as the psn link currently only allows authorized firmwares, you can't even browse the store ( which is pretty dumb if you ask me)

  2. Someone doesn't like second hand market? by Sunnz · · Score: 2, Insightful

    Doesn't look like a smart move to me after all the bad press with the sony DRM and rootkit.

    1. Re:Someone doesn't like second hand market? by Custard+Horse · · Score: 4, Insightful

      How long before there is a class action lawsuit against Sony for articifically reducing the value of assets that are purchased in good faith. What happens if you wish to sell your PS3 and all of the games? The package will be devalued by the amount of resubscriptions required for the online games.

    2. Re:Someone doesn't like second hand market? by Registered+Coward+v2 · · Score: 4, Insightful

      How long before there is a class action lawsuit against Sony for articifically reducing the value of assets that are purchased in good faith. What happens if you wish to sell your PS3 and all of the games? The package will be devalued by the amount of resubscriptions required for the online games.

      And that's grounds for legal action because? Sony is not stopping you from reselling the games; just not letting you transfer the subscription; something you knew when you bought the game.

      A flip side to this is it benefits someone who doesn't play online - used game prices will drop to accommodate the subscription fee; and if you don't plan to play online you now have a code that you can sell to someone who bought a used game. Either way your price for the game would drop if you don't play online.

      --
      I'm a consultant - I convert gibberish into cash-flow.
    3. Re:Someone doesn't like second hand market? by Daengbo · · Score: 5, Insightful

      If I don't want to play online, am I allowed to return the code to Sony for a $20 refund? I should be.

    4. Re:Someone doesn't like second hand market? by KyoMamoru · · Score: 1

      To be honest, the PSP has always been a playground for Custom Firmware since the initial 'Fat PSP.' The ease at which the console works when hacked with games and what not is simply astonishing, and so I can see why they need to do something about it. This is a situation where the desire to conquer the 'Free Frontier' and the 'Used Games Market' are overlapping strategies. The benefit to the consumer here [in their eyes] is that the servers won't be bogged down by players not paying, and the reduction of hacks in game play.

    5. Re:Someone doesn't like second hand market? by HungryHobo · · Score: 1

      you make a good point.

    6. Re:Someone doesn't like second hand market? by sosume · · Score: 4, Insightful

      > Sony is not stopping you from reselling the games; just not letting you transfer the subscription; something you knew when you bought the game.

      Online play is a part of the game as advertised on the retail box. Therefore barring use from another machine is a crime on Sony's part. There is no "subscription' - I'm not paying Sony to play this game, I paid the store and online play was included.

      What if my PS3 breaks down due to a technical failure and Sony's warranty replaces the unit. I would then have to pay $20 again for each game?

    7. Re:Someone doesn't like second hand market? by jamesh · · Score: 4, Interesting

      If I pirate the game and then pay Sony $20 does that make it legitimate?

    8. Re:Someone doesn't like second hand market? by erroneus · · Score: 1

      1. Most people STILL don't know about that. What's more, some of the people I have discussed it with are not exactly joes on the street -- they are people with technical experience, knowledge and inclination.
      2. It was so long ago, most people don't have that on the forefront of their minds.

      With that said, I agree with you that it's a dumb move for Sony, but many many companies are becoming increasingly aggressive and arrogant when it comes to the consumer. Perhaps their creation and backing of ACTA is making them somewhat overconfident.

    9. Re:Someone doesn't like second hand market? by umghhh · · Score: 3, Insightful

      Well maybe not - I guess this is up to the company to set up rules for usage of their products. Instead of charging for games and usage fees on servers they could have change their business model into one where vendor benefits from either usage fees or registration and usage fees. without need to pay for software. This not only eliminates the need to purchase a game but at the same time eliminates the piracy as we know it. Of course then the trade in stolen access codes will ensue but this is easier to control than the stolen access codes on top of pirated software. But I guess at the end the user will be asked to pay on all occasions: by purchase, by on-line registration and monthly fee on top (plus a fart fee for farting while on-line).

    10. Re:Someone doesn't like second hand market? by Daengbo · · Score: 2, Insightful

      I think you've just described the MMORPG model popular in the west.

    11. Re:Someone doesn't like second hand market? by Anonymous Coward · · Score: 0

      I would guess this will be attached to an account rather than the PS3.

      Now you could create an account per game and then sell the account username/password at the same time.

    12. Re:Someone doesn't like second hand market? by Theoboley · · Score: 1

      Most likely not. With their current setup, you're allowed 5 downloads of a game that you purchase over the PSN. After 5 downloads and reinstalls though, you're required to purchase again.

      --
      Stupidity only gets you so far, then you've gotta try
    13. Re:Someone doesn't like second hand market? by basscomm · · Score: 1

      And that's grounds for legal action because? Sony is not stopping you from reselling the games; just not letting you transfer the subscription; something you knew when you bought the game.

      Well, then what happens when I try to take my copy of the game to a friend's house to show him how awesome the online part is, or because he has a better gaming setup than I do, or any number of reasons? From the description, it sounds like if I do that, I'm going to have to pay $20 for the privilege.

      --
      http://crummysocks.com
    14. Re:Someone doesn't like second hand market? by hedwards · · Score: 1

      Because it's not a subscription it's included with the game. And the makers of Autocad got smacked recently for trying to stop people from selling Autocad on the second hand market. This is just greed pure and simple, companies have gotten used to being able to get away with this sort of shit because the DoJ over the last decade or so hasn't been doing their job when it comes to markets.

    15. Re:Someone doesn't like second hand market? by Chysn · · Score: 1

      Online play is a part of the game as advertised on the retail box.

      Yes, but along with those great big letters and exclamation points at the top, there will be some itty bitty little other letters at the bottom that make this issue go away.

      --
      --I'm so big, my sig has its own sig.
      -- See?
    16. Re:Someone doesn't like second hand market? by rhsanborn · · Score: 1

      No, just like I don't get to return the heater core on my car if I happen to be in a state where I never need to use the heat. It's kind of a package deal. If you don't like the package, you have the option of telling Sony to take their whole package and stuff it.

    17. Re:Someone doesn't like second hand market? by GrubLord · · Score: 1

      A flip side to this is it benefits someone who doesn't play online - used game prices will drop to accommodate the subscription fee; and if you don't plan to play online you now have a code that you can sell to someone who bought a used game. Either way your price for the game would drop if you don't play online.

      That's only a flipside for right now.

      As reported elsewhere on Slashdot, they are rapidly moving toward the online-only-play model, in a misguided effort to thwart piracy.

    18. Re:Someone doesn't like second hand market? by Ash+Vince · · Score: 1

      Well, then what happens when I try to take my copy of the game to a friend's house to show him how awesome the online part is, or because he has a better gaming setup than I do, or any number of reasons? From the description, it sounds like if I do that, I'm going to have to pay $20 for the privilege.

      This should come as no surprise, as this is expressly forbidden by the licence on most games. The licence usually says you may only install it on a single machine at any one time. This has been the case for years its just that you were able to ignore this licence in the past, now they are enforcing it.

      --
      I dont read /. to RTFA, I read /. to offend people in ignorance.
    19. Re:Someone doesn't like second hand market? by boarder8925 · · Score: 3, Informative

      Wrong. You're allowed to activate your account on up to five PS3s and five PSPs simultaneously. You can redownload games as many times as you want.

    20. Re:Someone doesn't like second hand market? by TrekkieGod · · Score: 2, Informative

      Most likely not. With their current setup, you're allowed 5 downloads of a game that you purchase over the PSN. After 5 downloads and reinstalls though, you're required to purchase again.

      No, you're not. You're allowed to de-authorize previous consoles and get that download back.

      Sony's store is fairly sane with regards to their policy. However, I still don't like the trend to sell us half of a game, and then force you to buy the additional content digitally.

      --

      Warning: Opinions known to be heavily biased.

    21. Re:Someone doesn't like second hand market? by Nemyst · · Score: 1

      Don't worry, it'll also be clearly written on the box that you need this "subscription". Otherwise, we would've seen a hundred lawsuits against Xbox Live, no?

    22. Re:Someone doesn't like second hand market? by PrescriptionWarning · · Score: 1

      it would likely tie the multiplayer capability to your login, not your hardware... but its still pretty lame. I don't mind them giving people who buy new copies a bunch of cool goodies, but stripping away such core functionality is kinda wrong and may lead to more piracy.

    23. Re:Someone doesn't like second hand market? by AmiMoJo · · Score: 1

      1) Companies cannot override your basic rights when purchasing a game. You have the right to re-sell, end of.

      2) What happens if the guy at the shop copies the code and then sells the game (shrink wrap machines are pretty cheap)? Sony demands another $20. Game shop doesn't accept refunds on opened software.

      The answer to (2) is that you get a full refund, as that is your statutory right. The goods are defective and unusable as sold.

      EULAs and shop policies never ever override your basic rights.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    24. Re:Someone doesn't like second hand market? by Daengbo · · Score: 1

      When you sell your car, does the recipient need to buy a new core? Is that you, BadAnalogyGuy?

      Sony is claiming that these are separate products, that owning the game doesn't give you online play. I want unbundling. There are cases where this kind of logic has been upheld.

    25. Re:Someone doesn't like second hand market? by Anonymous Coward · · Score: 0

      This worked well for me using Impulse and Sins of a Solar empire. I recently had a downloaded copy installed of just the game and purchased their 'trinity' pack of the game and two expansions. Impulse picked up my pirated install, installed the patches/expansions and away I was playing after just a little wait for the download and installation. Since I'm paying for the right to use their game and not their game, who cares where the bits came from?

    26. Re:Someone doesn't like second hand market? by elrous0 · · Score: 1

      The bad press about the rootkit never made it to mainstream media, and even so is long since forgotten. This is Sony we're talking about. They ALWAYS put profit and control above everything else. What little bad press they get out of doing stuff like this will pale in comparison to the money they will make if they can effectively used stuff like this to destroy the used game/DVD market.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    27. Re:Someone doesn't like second hand market? by furby076 · · Score: 1

      Or what if I decide to go to my friends house and bring my PS3 game so I can play there? What now we won't be able to play? This isn't a hard concept - I play a game, then go to a friends house where we play it together.

      The warranty item is also an issue if they don't manage it correctly.

      As for the limit of 5 downloads per game...while I may never need to reinstall a game 5 times it is the possibility that I might which is one of the reasons I only buy games that come in a DVD format.

      --

      I do not support "The Man". I also do not support your irrational stupidity
    28. Re:Someone doesn't like second hand market? by jbengt · · Score: 1

      1) Companies cannot override your basic rights when purchasing a game.

      True

      You have the right to re-sell,

      True

      end of.

      ???

      2) What happens if the guy at the shop copies the code and then sells the game (shrink wrap machines are pretty cheap)? Sony demands another $20. Game shop doesn't accept refunds on opened software. The answer to (2) is that you get a full refund, as that is your statutory right. The goods are defective and unusable as sold.

      True, but your beef is with the game shoop, not with Sony.

      EULAs and shop policies never ever override your basic rights.

      In the US (YMMV) you have a right to do anything you want with your physical copy of the game (outside of making illicit copies). However, any rights for any subscription services are not "basic" - they depend on the contract/license for the service.

    29. Re:Someone doesn't like second hand market? by PhearoX · · Score: 1

      Also, if I rent the game from GameFly, am I going to be able to play the game online? I expect lawsuits from NetFlix, GameFly, and many other entities in short order. I committed to never buying another Sony product as long as I live many years ago when they fraudulently charged my credit card for a subscription fee, then refused to refund it. This is just icing on the cake.

    30. Re:Someone doesn't like second hand market? by Anonymous Coward · · Score: 0

      There is no "crime". However, I bet the wording on the license changes where they can do it. With it being publicized as well, it's hard to use the defense of "i didn't know"

      Works the same way MMOs work. You can sell your physical copy of the game all you want, but technically, they keep the rights to your digital account ;) I see this as no different.

      As far as your PS3 breaking down. I'm willing to bet that the codes are made part of your PSN account that you use to register the game online. Thus, your argument there is moot.

    31. Re:Someone doesn't like second hand market? by Golddess · · Score: 1

      Nice try at a car analogy, but since we _do_ have the right to request and receive a refund for, say, Windows when bundled with a new PC, I think the question as applied to games still stands.

      --
      "I'm not sure I like the fugnutish tone you used in your post!" -RogL (608926)-
    32. Re:Someone doesn't like second hand market? by commodore64_love · · Score: 1

      >>>If I don't want to play online, am I allowed to return the code to Sony for a $20 refund? I should be.

      No but when you later sell your game on ebay.com, it will be worth about $20 more because it has an unused online code.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    33. Re:Someone doesn't like second hand market? by kilfarsnar · · Score: 1

      I thought the same thing. How did some of these companies get the idea that they should be the only ones to sell stuff?

      --
      "What the American public doesn't know is what makes them the American public." -Ray Zalinsky (Tommy Boy)
    34. Re:Someone doesn't like second hand market? by Anonymous Coward · · Score: 1, Insightful

      I totally agree that Online play is a part of the game as advertised on the retail box and should be playable by anyone that purchased the game. It is complete bullsh!t that people with xbox 360s can't play the online component of games because they won't shell out $50 per year to Microsoft. Even more ridiculous is the fact that your $50 doesn't get you dedicated servers. If you consider EA games that host the servers all you are getting from microsoft for you $50 is match making and facebook.

    35. Re:Someone doesn't like second hand market? by Theoboley · · Score: 1

      Citation Please? I'd really like to know if this is fact.

      --
      Stupidity only gets you so far, then you've gotta try
    36. Re:Someone doesn't like second hand market? by sqlrob · · Score: 1

      Except PSP UMD games aren't installed. Put disk in. play.

    37. Re:Someone doesn't like second hand market? by Anonymous Coward · · Score: 0

      So when you buy a product, perhaps a car, that has some additional value when bought new, say a full factory warranty, should you demand money from that automaker, because you don't want the warranty. Do you also think the car companies should be forced to give the person who buys the car from you the warranty, and the person who buys from them, and so-on? They don't have to provide the warranty to you, but they do, and it is at their terms not, yours, because it is THEIR product. I know your not used to hearing this...But you are not special, and things are not made only to suit your needs.

    38. Re:Someone doesn't like second hand market? by mrchaotica · · Score: 3, Insightful

      I guess this is up to the company to set up rules for usage of their products.

      Except it's not up to the company -- the fact that they're trying to invent that right by stripping away the property rights of the buyer is the ENTIRE FUCKING PROBLEM!!!!

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    39. Re:Someone doesn't like second hand market? by Anonymous Coward · · Score: 0

      Are game companies, or any company for that matter, supposed to keep their online servers up forever, so that you and others can play. their terms almost certainly state that the online activity can be stopped at any time, and guess what?..you agree to that. forcing them to keep the servers up forever, will also severly increase the price of games, as they need to keep those servers running for decade/centruries/etc...,and will only ever see the income to support these activities from the inital launch of the game, as after the game is out of print, the only way to play will be through used copies, that brng them no money. So either be prepared to pay big bucks for your games, which judging from /.ers reactions to a $60 price point people won't stand for, or get over it. A side note...See the car warranty analogy above...The warranty is written on the cars 'sticker', but it expires, just as the 'code' to allow online use expires. By your logic...warranties should last forever. That surely won't kill off the car companies.

    40. Re:Someone doesn't like second hand market? by mrchaotica · · Score: 1

      The problem is that Sony has no business deciding what is or is not "allowed" in the first place! People have a right to use their own personal property; Sony does not and should not have the authority to interfere!

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    41. Re:Someone doesn't like second hand market? by denobug · · Score: 1

      However, I still don't like the trend to sell us half of a game, and then force you to buy the additional content digitally.

      This is why I play less video games lately. It is not fun anymore having to deal with all this crap. I'd rather go ride a bike or read a book or do some non-profit work or even learn to play an instrument than having to deal with this crappy hassle. At least I don't have to pay someone a subscription fee to play a guitar that I rightfully owned.

    42. Re:Someone doesn't like second hand market? by denobug · · Score: 1

      Actually XBox Live is pretty upfront of the cost, and it is per account subscription, not per game per transfer. I can buy used games and still play online, while the prior owner of the game enjoyed in his time and now I enjoy mine.

    43. Re:Someone doesn't like second hand market? by jim_v2000 · · Score: 1

      "Online play is a part of the game as advertised on the retail box."

      And if you buy it retail, you can play online. Sony is not responsible for second hand goods.

      --
      Don't take life so seriously. No one makes it out alive.
    44. Re:Someone doesn't like second hand market? by GasparGMSwordsman · · Score: 2, Insightful

      Your one of those people who say X will always be enough activations/repairs/replacements.

      I can assure you that X will NEVER be enough. I have had to purchase a new Xbox 360 because I've had 4 years of RROD's. I have had to call two software companies/hack 4 games to get around "too many activations" limitations due to product defects (all on a single box). I have had to do the same thing for work related commercial software. I have also been involved in activation issue from the software vendors side.

      Things happen and no matter what limit you set, you will have legitimate cases where the customer is prevented from using there purchased product for no good reason.

    45. Re:Someone doesn't like second hand market? by theangrypeon · · Score: 2, Interesting

      2) What happens if the guy at the shop copies the code and then sells the game (shrink wrap machines are pretty cheap)? Sony demands another $20. Game shop doesn't accept refunds on opened software.

      You would have to take it up with the publisher in that case, but retailers would get in HUGE trouble if they are caught, and it would be very easy to prove. I have a receipt and CC transaction for buying a game at the "new" price. My code doesn't work. I wonder how the code got invalidated...

      And I'm pretty sure such behavior would breach contract agreements between retailers and SW publishers, so the retailer stands a lot to lose if they get caught.

    46. Re:Someone doesn't like second hand market? by theangrypeon · · Score: 3, Insightful

      People have a right to use their own personal property; Sony does not and should not have the authority to interfere!

      The physical game disc that you bought is your property. The services that you access with it are not. Sony has the right to decide who can access external services for a game. They have a right to create ToSs for it and the right to enforce it.

      If you are an abusive fuck, they have every right to prohibit you from using THEIR servers to play online. Furthermore, if you accept the premise that they have the right to charge a subscription fee to play online (whether or not it makes sense for them to do so from a market perspective), then I don't see really any problem in a legal sense for this new scheme they are using. It's not very much different than the MMO model, just a one-time charge rather you might have to pay if you got the game second hand, rather than a monthly fee.

    47. Re:Someone doesn't like second hand market? by wirez-wildhack · · Score: 1

      The auto industry has been doing this for years. They'll go into an insurance auto-auction and buy up all the late model cars for more than their salvage value. This is to make it so you can't buy recent parts from junkyards. Of course then you'll have to go to the dealer to get the part and pay full price because these parts haven't been cloned yet by the Chinese. Most big companies want to lock you into their products as the primary means of separating you from your money. Take for example Ford. My 2009 Ford Focus requires a special oil called "blended synthetic" A trip to the auto parts store reveals that the only brand that conforms what what my owner's manual says I need is Motorcraft, the Ford brand, which is of course more expensive than your run-of-the-mill oil. Ford is in the oil business now and they have a captive market, new Ford car buyers. It stinks.

    48. Re:Someone doesn't like second hand market? by Anonymous Coward · · Score: 1, Insightful

      Other industries don't have the right to set up usage rules. What makes the software companies so special? Car companies don't get to specify that you can't sell exterior surface space for product advertising. Gun companies don't charge you extra license fees if you are going to use a rifle for guiding hunts rather than just target practice. Tools manufacturers don't get to specify that you can not sell any products created by using the tools. Home builders don't get to demand extra fees and veto power over any renovations you want to do to your house. Toy manufacturers don't have the power to prohibit you from selling them in a garage sale. You might say that software companies have to provide patches and user support. But that just means the product was shipped defective. When other companies produce defective products they have to issue recalls and fix or replace the product. Why is software different?

    49. Re:Someone doesn't like second hand market? by Khyber · · Score: 4, Interesting

      "In the US (YMMV) you have a right to do anything you want with your physical copy of the game (outside of making illicit copies). However, any rights for any subscription services are not "basic" - they depend on the contract/license for the service."

      This is not true. We have the Doctrine of First Sale. If I pay for a game, that means all features. When I resell that game, the purchaser expects the exact same thing.

      Forcing the second purchaser to pay extra money to access what should come with the game AS ADVERTISED is fraud in the purest sense.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    50. Re:Someone doesn't like second hand market? by Stewie241 · · Score: 1

      But car companies do sell subscriptions to things like onStar, where I think it is free for a year and then you have to pay monthly after that. Seems similar.

      I still think it would suck to have to pay subscription fees for games, but then I don't game, so, *shrug*. Certainly lessens my view of Sony though.

    51. Re:Someone doesn't like second hand market? by dizzydogg · · Score: 1

      You can have it installed on 5 different consoles, and re-install on those 5 consoles as many times as you like. You can also de-activate your account on one of those consoles to get the use back to use on another console.

    52. Re:Someone doesn't like second hand market? by h4rr4r · · Score: 1

      You can certainly go take that heater core and sell it, heck you can probably get the dealer to pay you at least the core charge for it. The dealer needs parts and you are selling a part.

      Your analogy sucks.

    53. Re:Someone doesn't like second hand market? by h4rr4r · · Score: 1

      So then they are renting the games?

      What moron buys these?

      This is like buying from steam, buy in the store and then activate on steam. The you can always use a crack later if need be.

    54. Re:Someone doesn't like second hand market? by Mantle · · Score: 1

      While technically this correct, in practice you cannot always de-authorize your consoles.

      *You must MANUALLY deauthorize your PSN account on EACH PS3 which you have ever logged in.*

      That means:
      If your PS3 crashed and you were unable to get to the deauthorize menu item, you lose that "slot" forever.
      If you reformat YOUR OWN PS3 without deauthorizing your PSN account, you lose that "slot" forever.
      If you have shared your PSN account with someone and they don't deauthorize the account, you lose that "slot" forever.

      Citation: I've read this on the official Sony FAQ some time in the past but I can't find it right now, so here is another link that explains how things work: http://forums.bit-tech.net/showthread.php?t=158147

    55. Re:Someone doesn't like second hand market? by thetoadwarrior · · Score: 1

      Then there is simply the fact you bought it and should always have access to it. If you don't own it then they should never mention buy or purchase. Transactions should only be called renting but they know that'll put people off.

    56. Re:Someone doesn't like second hand market? by thetoadwarrior · · Score: 1

      I'd prefer it worked more like Steam than iTunes. I don't see what the problem is with unlimited downloads for a game tied to an account. They'll just end up doing what MS did with Xbox 1 content and shut it down eventually so it's not like they have to face paying for the bandwidth of downloading these games for 50+ years.

    57. Re:Someone doesn't like second hand market? by jamesh · · Score: 1

      Forcing the second purchaser to pay extra money to access what should come with the game AS ADVERTISED is fraud in the purest sense.

      Yes. Certainly if you advertise your second hand game as fully featured with no extra expenses required to activate any of those features and it turns out to not be true, then you have indeed committed fraud.

    58. Re:Someone doesn't like second hand market? by jamesh · · Score: 1

      Other industries don't have the right to set up usage rules.

      Sure they do. If you buy a tool for one purpose and you use it for another purpose and it breaks, they aren't required to honor any warranty claim. Nobody is forcing you to make a warranty claim though, just like nobody is forcing you to buy a secondhand game and play it online.

      Why is software different?

      Because it is different. The whole problem with software is that people think it's the same and try to apply the same rules to it. They try and make up car analogies that apply to it but they (mostly) just don't work. Software is just data and data is so much more easy to copy than anything 'physical'. It needs its own rules and unfortunately we are going to spend the foreseeable future arguing about what those rules are, and going round and round in circles.

    59. Re:Someone doesn't like second hand market? by Registered+Coward+v2 · · Score: 1

      If I don't want to play online, am I allowed to return the code to Sony for a $20 refund? I should be.

      No - you knew the online option was part of the deal when you bought it. You should be able to sell it separately.

      --
      I'm a consultant - I convert gibberish into cash-flow.
    60. Re:Someone doesn't like second hand market? by Registered+Coward+v2 · · Score: 1

      "In the US (YMMV) you have a right to do anything you want with your physical copy of the game (outside of making illicit copies). However, any rights for any subscription services are not "basic" - they depend on the contract/license for the service."

      This is not true. We have the Doctrine of First Sale. If I pay for a game, that means all features. When I resell that game, the purchaser expects the exact same thing.

      Forcing the second purchaser to pay extra money to access what should come with the game AS ADVERTISED is fraud in the purest sense.

      First of all - a while back I did some research into the doctrine of first sale for an article I wrote. After contacting several lawyers to get real legal opinions, I discovered the "Doctrine of First Sale" is not all that cut and dry. Slashdot opinion aside, it varies from state to state and it simply paying money for an item does not automatically convey the right to resell it.

      Online features could, for example, be part of a non-transferable license to the original owner. I would like the DOFS to be absolute but unfortunately it is not. YMMV depending on location.

      --
      I'm a consultant - I convert gibberish into cash-flow.
    61. Re:Someone doesn't like second hand market? by Registered+Coward+v2 · · Score: 1

      A flip side to this is it benefits someone who doesn't play online - used game prices will drop to accommodate the subscription fee; and if you don't plan to play online you now have a code that you can sell to someone who bought a used game. Either way your price for the game would drop if you don't play online.

      That's only a flipside for right now.

      As reported elsewhere on Slashdot, they are rapidly moving toward the online-only-play model, in a misguided effort to thwart piracy.

      It'll be interesting to see how the game market reacts to that. Will gamers accept that sort of model? I don't know.

      --
      I'm a consultant - I convert gibberish into cash-flow.
    62. Re:Someone doesn't like second hand market? by Registered+Coward+v2 · · Score: 1

      Well, then what happens when I try to take my copy of the game to a friend's house to show him how awesome the online part is, or because he has a better gaming setup than I do, or any number of reasons? From the description, it sounds like if I do that, I'm going to have to pay $20 for the privilege.

      While I realize you are making a general comment about Sony's model; the notion of one PSP gaming setup being better than another strikes me as odd.

      --
      I'm a consultant - I convert gibberish into cash-flow.
    63. Re:Someone doesn't like second hand market? by TrekkieGod · · Score: 1

      While technically this correct, in practice you cannot always de-authorize your consoles.

      *You must MANUALLY deauthorize your PSN account on EACH PS3 which you have ever logged in.*

      That means: If your PS3 crashed and you were unable to get to the deauthorize menu item, you lose that "slot" forever. If you reformat YOUR OWN PS3 without deauthorizing your PSN account, you lose that "slot" forever. If you have shared your PSN account with someone and they don't deauthorize the account, you lose that "slot" forever.

      Citation: I've read this on the official Sony FAQ some time in the past but I can't find it right now, so here is another link that explains how things work: http://forums.bit-tech.net/showthread.php?t=158147

      Once all your slots have been used up, if you log on to your playstation account on the web, there'll be a button available to deauthorize all of them simultaneously. At least that used to be the case, I'm not sure if they changed it.

      --

      Warning: Opinions known to be heavily biased.

    64. Re:Someone doesn't like second hand market? by KDR_11k · · Score: 1

      "Well publicised" in gamer circles maybe, the vast majority of people don't read gaming websites.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    65. Re:Someone doesn't like second hand market? by boarder8925 · · Score: 1

      Wrong again. You can deactivate or activate systems.

    66. Re:Someone doesn't like second hand market? by GasparGMSwordsman · · Score: 1

      Historically you have to still be able to 1) Sign into the same user name, 2) Have the same activation files stored on the hard drive and 3) be able to turn on the system. If you can't do 1, 2 or 3 then you can not de-activate the use. I have had all three happen to me.

      Before you blindly say someone is wrong, why don't you do some research on how the systems you are talking about work. perhaps try Googling the subject. Perhaps you could search for old /. articles talking about this subject. Even Wikipedia mentions this issue several times.

  3. Bypassing doctrine of first sale by bugnuts · · Score: 1

    Digital downloads and online registration bypasses the doctrine/right of first sale which states, essentially that copyright owners cannot control downstream sales of the product purchased. For some reason, this is more difficult to apply to computer software, most likely because of eulas being supported by the courts.

    1. Re:Bypassing doctrine of first sale by HungryHobo · · Score: 4, Insightful

      I know car analogies are old on slashdot but I seriously wonder how long before car manufacturers start building the electronic components of their cars such that they are needlessly dependent on some online system run by the manufacturer so that your fuel indicator only works correctly if your car has been able to update this month from the manufacurers online fuel level measuring methods database and your aircon shuts down unless authenticated with a secure server on a regular basis as a "car theft prevention measure".

      Idiot lawmakers make bypassing or removing the "anti car theft" systems for any reason a crime.
      Drivers pay through the nose to have an account with the manufacturer.
      Manufacturers get more profit since now people have an incentive to not buy used cars.
      Shills start trolling car enthusiast message boards talking about how it's a good thing because this way the car companies get more money to build better cars and everyone wins except those dirty car thieves.

      I can honestly see it happening.

    2. Re:Bypassing doctrine of first sale by Richard_at_work · · Score: 1

      They aren't controlling the downstream sale of the product, they are controlling access to a related service, which does not contravene the first sale doctrine.

    3. Re:Bypassing doctrine of first sale by jamesh · · Score: 2, Interesting

      I can honestly see it happening.

      Completely different market. With a computer game, the software is the product, it can be (illegally) copied very cheaply so the manufacturers need to find more creative ways to sustain their business models. With a car, the car is the product, and the software is just a component of it. And the car can't be copied cheaply so the existing business models work just fine.

      That doesn't mean they won't try it of course... but unless there is collaboration across the whole car industry it won't fly.

    4. Re:Bypassing doctrine of first sale by MichaelSmith · · Score: 1

      More likely the car drives at the lowest legal speed unless its speed limit database is up to date.

    5. Re:Bypassing doctrine of first sale by Carewolf · · Score: 5, Insightful

      It doesnt bypass anything. The first sale doctrine still applies, and Sony has to allow the transfer of DLC to other accounts. Of course someone has to sue them first to force them to respect the law, until that happens they can flaunt the law all they want.

    6. Re:Bypassing doctrine of first sale by ulski · · Score: 1

      Don't BMW already have a system a bit like the one you describe already? I remember a story I heard from a college. He had to go to a authorized BMW dealer because he wanted to shut of the flashing "need Service indicator lamp" - properly because he wanted to sell the car.

    7. Re:Bypassing doctrine of first sale by fuzzyfuzzyfungus · · Score: 1

      All the technological means are in place in any car with a system like Onstar. GPS, cellular modem, some control over the ECU...

      I suspect that the market reaction would be ugly; but there is no technological reason why such a system could not be used for all sorts of exciting pricing schemes.

    8. Re:Bypassing doctrine of first sale by SpacePunk · · Score: 2, Insightful

      Perhaps it is a different market, but the concept here is basically the 'right of first sale', 2nd hand sales etc... not piracy. No, the car cannot be copied, but your right of reselling he car could very well be restricted.

      Say a car manufacturer considered 2nd hand sales of it's cars to be theft, just as video game makers see 2nd hand sales of their games. So, you must register your vehicle with the manufacturer in order for it to continue to work beyond five minutes at a time with a ten minute 'cool down' period, the registration 'agreement' may or may not restrict you from reselling the car, and when it is registered the car is imprinted with some sort of bio signature that is unique to you... an imprint that cannot be changed without secret tools only the manufacturer has. So, after a few years you sell the car, and the new owner must pay the manufacturer MORE in order to drive it.

    9. Re:Bypassing doctrine of first sale by obarthelemy · · Score: 4, Informative

      Doesn't it depend on how they present the product ? Let's say the product is the software, the physical media, the packaging, and maybe online access.

      - if 'online' is an option, then I should be able to get a refund if I'm not interested. By law, 'linked sale' must be breakable into constitutive parts in my country (France).

      - if 'online' is an integral part of the product, then I should be able to resell it along with the software itself.

      We're going to see some fancy marketing-legalese footnotes on those games...

      --
      The Cloud - because you don't care if your apps and data are up in the air.
    10. Re:Bypassing doctrine of first sale by jimicus · · Score: 3, Insightful

      They already tried something similar when cars first started having diagnostic ports - you had to use a special machine to read the diagnostic code which was only available from the manufacturer to franchised dealers. This is why OBD-II was developed and is now mandated in much of the world.

    11. Re:Bypassing doctrine of first sale by Anonymous Coward · · Score: 0

      More like giving extra services (oil changes, car washes, tire rotation, etc) only to the first owner.

      But car makers are smarter than the software industry. They try to make used cars as valuable as possible. The reason why is left as an exercise for the reader (and because I'm too lazy right now)

    12. Re:Bypassing doctrine of first sale by sydb · · Score: 1

      No, in both cases the experience is the product. Get with it.

      --
      Yours Sincerely, Michael.
    13. Re:Bypassing doctrine of first sale by stupid_is · · Score: 1

      On my nearly 2 year old BMW you can edit those fields yourself - it's basically a "time to next service" and "miles to next service" pair, and whichever trips first generates a "needs a service" light. Twiddling the various sticks & knobs will find the place to adjust them. On Audi's you have to do particular button press combinations that aren't documented in the user manual, IIRC, too

      A bit naughty of your friend to artificially over-ride that to disguise the fact that the car needs a service - even though on a 2nd hand sale it's entirely caveat emptor

      --
      -- Intelligence is soluble in alcohol
    14. Re:Bypassing doctrine of first sale by Anonymous Coward · · Score: 5, Interesting

      I work for a one of the big european car manufactorer's. I can assure you that car manufactorer's have absolutely no interest in crippliing used cars sales.

      If people could not sell their cars(to the dealer or to another user directly) they would keep using the same old car until it can. Car manufactorer's are instead very interested in people changing thir car every few years(2-3-5 are the most interesting spans), so they can seel a new one. People buyng a used medium size sedan are not likely to buy the same car new, while people changing their medium size sedan every 2-3 years are not likely to resort to used cars market(they clearly like having brand new cars), so there is very little overlap.

      Also a used car is a very very different product from a new one. They have different values and there are many risks for non competent people buying 5 or more years old cars.

      A car, even if there is no newer version, gets old with use and get less and less "useful" with time. There are very little istances of cars which are more than 10 years old and still good for everyday use, at least not without major maintenance(old fasghioned cars are a good example, if well kept they can be in perfect working order, but the cost of mantaining a 50's car in mint condition are very high. What you spend on it in 5 years is for syure much more than what you'd spend to buy a maintain a brand new car for the same time, and you'd have to factor that newer cars have better mileage, and much bettere safety systems, not to mention comfort).

      Used games are the same, as long as the instalation media is not ruined they don't loose value due to use or abuse. The only limiting factor in a game value is aging, which is devalueing because newer better games come out. So These people just want to spend less money making new games, and keep milking old cows.

      Car makers used not to have this problem up to a few years ago. they did start in the nineties to make new models every 2-3 years because they wanted to push obsolescence on their previous models just to sell more(they mostly succeeded here in europe).

    15. Re:Bypassing doctrine of first sale by ulski · · Score: 1

      not quite so - the reason he had to go though the switch off lamp procedure was not to hide anything. As far as I recall, the car was in perfect working order - newly serviced by a small shop or by him self (I don't recall), but according to him only authorized BMW dealers have the software needed to switch off the lamp.

    16. Re:Bypassing doctrine of first sale by delinear · · Score: 1

      It depends how far they go with it - online multiplayer for instance is not an "extra service" in many games, it's at least as important as the single player experience, and in some cases more so, so more equivalent to the car manufactuer "loaning" the gearbox to the first owner but with the right to take it back on resale.

    17. Re:Bypassing doctrine of first sale by Grimbleton · · Score: 1

      Grr, we hateses the OBDII.

    18. Re:Bypassing doctrine of first sale by Carewolf · · Score: 1

      The point is: If it is advertised on the package; it is included in the sale. So while they could have a point in providing bonuses to people registering, the marketing people are predictably advertising such deals on the package, which means it is part of the first sale.

    19. Re:Bypassing doctrine of first sale by j-turkey · · Score: 2, Interesting

      This is different. The equivalent would be for the car to come with a free lifetime subscription to OnStar. This subscription would not be transferable (or possible only with a transfer fee).

      This only has to do with an associated online service, hosted by Sony. The IP is still licensed to you for offline use. I'm not saying that I like the policy, I'm just saying that I don't think that it's as nefarious as your analogy.

      --

      -Turkey

    20. Re:Bypassing doctrine of first sale by flitty · · Score: 2, Insightful

      So, what you're saying, is that it's ok as long as sony puts a sticker on the box that says "New copies include FREE code for online play! A $20 value!".

      --
      Whether or not there is some sort of god, I'm not supposed to say/god is a word and the argument ends there-Smog
    21. Re:Bypassing doctrine of first sale by Anonymous Coward · · Score: 0

      I had a 1985 Sentra that had a similar service engine light. Went off every 30,000 miles and there wasn't any user manual documentation on how to reset it. Since my father and I did most of the work, the car rarely saw a mechanic shop or the dealer shop. Fortunately for me, a friend did work at a garage and he pointed me to a small box inside the vehicle, under the dash on the passenger side. All I needed to do was pull back a piece of metallic tape and press a reset button to be cleared for another 30,0000 miles. The intent was not to hide anything, especially since I owned the vehicle until I limped into the junk yard with it.

      Mij

    22. Re:Bypassing doctrine of first sale by ulski · · Score: 1

      if this were Slashdot, some clever person would write a Windows/Linux analogy reply to this car analogy, that was an analogy to a story about game subscription resell policies....no wait a minute

    23. Re:Bypassing doctrine of first sale by Anonymous Coward · · Score: 2, Insightful

      Doctrine of first sale only prevents them from using legal means (i.e. suing you) to prevent you from reselling. It does not force them to enable you or help you or even make it possible to resell.

    24. Re:Bypassing doctrine of first sale by rugatero · · Score: 1

      Doesn't it depend on how they present the product ? Let's say the product is the software, the physical media, the packaging, and maybe online access.

      But is that the way they present it? Surely they would claim that the product is the physical media, packaging and a license to use the software?

      It wouldn't surprise me if their defence would be that they don't inhibit first sale doctrine, as anyone is free to resell the physical product. The licence (which may cover access to an online service), however, is a contract rather than a physical product and not covered by first sale. (In case I've not already made it obvious by way of ignorant rambling, IANAL)

      If the above is the case, I would wonder if EULAs would be non-transferable by nature, or if it would have to be explicitly defined in the agreement. It's been a long time since I actually read an EULA properly, so for all I know some already explicitly state this.

      Not that I would be happy with the above situation. I definitely think that EULAs ought to be transferable, and I really hope my assessment is incorrect. But even if I'm wrong I would guess it is only a matter of time before industry lobbyists make me right.

      --
      This comment is for entertainment purposes only. Any similarity to real insight or information is purely coincidental.
    25. Re:Bypassing doctrine of first sale by jbengt · · Score: 1

      In a way car manufacturers have tried to do similar with their electronic diagnostics, anti-theft radios, subscription GPS, and subsription satellite radio.

    26. Re:Bypassing doctrine of first sale by halcyon1234 · · Score: 2, Informative

      Completely different market. With a computer game, the software is the product, it can be (illegally) copied very cheaply so the manufacturers need to find more creative ways to sustain their business models. With a car, the car is the product, and the software is just a component of it. And the car can't be copied cheaply so the existing business models work just fine.

      And, to boot, every car manufacture supports and participates in the second-hand market. You can buy a used GM directly from a GM dealer. They will take trade-ins for new cars. Yes, there are independent second-hand dealers, but rather than stamping them out, the car companies compete with them. All the "official" dealers will sell their cars with added value (real or perceived) like extended warranties, "higher-quality" used cars, etc, etc.

      If I could go to the Sony Store and buy a used copy of a PS3 game for a price comparable to EB/Gamestop, I would. (Well, for the sake of argument, I would...)

    27. Re:Bypassing doctrine of first sale by jbengt · · Score: 1

      I had that problem on a Chrysler, the dealership wanted $75 to "inspect" the car and turn off the light, in addition to whatever might need to be done. The independent shop in my neighborhood changed a belt for less, but couldn't turn off the light.
      I solved that problem with a little black tape.
      Several years later I donated the car to the auto repair shop of the community college, so I never had to worry about the next Owner seeing the light.

    28. Re:Bypassing doctrine of first sale by jbengt · · Score: 1

      But is that the way they present it? Surely they would claim that the product is the physical media, packaging and a license to use the software?

      Despite what off-the-shelf software sellers want you to believe, you don't need a license to use software (in the US, anyway). However, you may need a license to use the online service. If the software doesn't work without the online service, then it's not a matter of first sale doctrine, it's a matter of false adverstising or breach of contract.

    29. Re:Bypassing doctrine of first sale by 91degrees · · Score: 1

      Cars are different though. If people can't sell a used car they'll stick with it and not buy a replacement. Typically 100% of the used car value goes to purchasing a new car (or maybe a fraction goes to a dealer but that benefits the manufacturer too).

      Some used game sales go towards funding new games but not all.

    30. Re:Bypassing doctrine of first sale by jbengt · · Score: 1

      Good Point.
      Mod the Coward up.

    31. Re:Bypassing doctrine of first sale by epp_b · · Score: 1

      That doesn't mean they won't try it of course... but unless there is collaboration across the whole car industry it won't fly.

      You misspelled "collusion".

    32. Re:Bypassing doctrine of first sale by colesw · · Score: 1

      And this will be exactly how they'll sell it. Its not exactly unfair of them to give something away for free is it? Its very generous of them in fact.

    33. Re:Bypassing doctrine of first sale by rayzat · · Score: 1

      What if the car companies started using a model similar to most hardware vendors in that they separate the hardware from the software within the product. For example you buy a Honda, it costs 20k for the car and 5k for some new product called an adaptive usage system, which can be the software that assists in the control of the brakes, steering, and engine. If you sell the car, and you have every right to, you are only selling the hardware the software must be re-licensed. You have every right to sell the car, I have every right to buy it, I just don't have a right to use it unless I re-license the software.

    34. Re:Bypassing doctrine of first sale by brkello · · Score: 1

      jamesh had it right. Car companies don't consider used car sales as theft because it isn't. They know the person bought the car from the dealership. You can't magically create a car. So it is a separate issue.

      Software is easy to pirate and thus not pay for. Game companies want to find a way to make a profit in the used market. Honestly, rather than doing it this way, it would be nice if they made their own used game stores to compete...but that would just be the ideal. But this does help them get revenue from people who pirate.

      In any case, it is annoying. And cars already have subscription models but it is for alternative services like On-Star.

      --
      Support a great indie game: http://www.abaddon360.com
    35. Re:Bypassing doctrine of first sale by mrchaotica · · Score: 1

      Completely different market. With a computer game, the software is the product...

      It doesn't matter; software still is a product. And products are governed by the Doctrine of First Sale. If a manufacturer's business model is incompatible with that, then the business model is wrong!

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    36. Re:Bypassing doctrine of first sale by mrchaotica · · Score: 1

      Software is easy to pirate and thus not pay for.

      A fact which is entirely irrelevant to the issue of used game sales, because used games are (by definition!) not pirated.

      Game companies want to find a way to make a profit in the used market.

      So what? That doesn't make it okay for them to destroy game owners' property rights!

      Publishers complain about people stealing potential sales through copyright infringement. Well, them stealing the owner's potential sale of the used game is just as bad!

      And cars already have subscription models but it is for alternative services like On-Star.

      On-Star is the single reason that prevents me from buying a vehicle from GM (whose products I otherwise like).

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    37. Re:Bypassing doctrine of first sale by Carewolf · · Score: 1

      No, the opposite. If they present the offer as part os the sale, it is part of the sale. They would have to present the offer independent of the sale, such as during installation. Then again, exact interpretations often depend on the case law in whatever juristiction you are in.

    38. Re:Bypassing doctrine of first sale by Carewolf · · Score: 2, Interesting

      Refusing you to resell their online offer is refusing you to resell. The fact that the product have an online activation changes nothing. And yes, since refusing you to enable you is refusing you to resell, it does force them to enable you to do so..

    39. Re:Bypassing doctrine of first sale by bertoelcon · · Score: 1

      That is how Mass Effect 2 and Dragon Age have their new copy free DLC posted on the boxes.

      --
      Anything can be found funny, from a certain point of view.
    40. Re:Bypassing doctrine of first sale by denobug · · Score: 1

      Better for the software company to work with used game seller (like EB Games and Gamestop) in a "dealership" model for the used games. At least they know the games were traded in and not pirated.

      Of course 50 years from now the "dealership" may rebel against the major game studio and the studios will have to a tough time resolving the partnership. But that's the headache down the road and we can deal with it then rather than now.

    41. Re:Bypassing doctrine of first sale by thePowerOfGrayskull · · Score: 1
      IANAL ... but it seems to me that supplemental digital downloads sound like the only valid way to do this. You can make additional content available at your discretion, to those people whom you choose - especially if the conditions for downloading specifically state no redistribution rights (because you're agreeing to those terms by accepting the optional content in exchange - that content was not part of the original sale). You cannot, as you say, prevent someone from selling content you paid for (the boxed game and everything advertised on it) to someone else.

      Of course, this is just the result of logically thinking it through - the law and logic often seem to diverge.

    42. Re:Bypassing doctrine of first sale by denobug · · Score: 1

      Not if that was part of the perceived value of a new game that costs $59.99! A whole new can of worms opens up when you start charging a value for something that was part of the original product. As long as someone can establish that as part of perceived value in court, you (the seller) is in trouble if you wish to charge extra to the enxt owner, although you can stop supporting it all together because of age or lack of products in the market but I don't think that was part of the arguments.

    43. Re:Bypassing doctrine of first sale by walshy007 · · Score: 1

      There are very little istances of cars which are more than 10 years old and still good for everyday use

      Depends on the type of car and how well it has been treated, modern cars (especially large engined ones) tend to start rusting etc because the paint is the first thing to go, if you keep it garaged all the time when not in use, and do general maintenance, you can easily get 20 years. (disclaimer: my last car was only 14 years old, but still in extremely good condition)

    44. Re:Bypassing doctrine of first sale by Anonymous Coward · · Score: 0

      Um, sadly that's still the case. Mercedes-Benz, as an example, uses the STAR system, where each unit costs about 10k (officially). Unofficially, people have "acquired" the software and connectors, but it still means I have to beg (or pay out the nose) a Mercedes-Benz dealer or some private party (illegally, technically) if I want to upgrade my headlights, add a security system, add tire pressure sensors, add a telephone system, or a whole bunch of upgrades I can do myself (hardware-wise), but that requires "activation" at a dealership, at about $100-200 a pop. That's not vendor tie-in? Maintenance is not the only thing you have a right to do with your car.

    45. Re:Bypassing doctrine of first sale by Sepodati · · Score: 1

      >> Car manufactorer's are instead very interested in
      >> people changing thir car every few years

      And there's the real problem. Every other market realizes that when people sell something they bought new, they're likely buying something new again. So you try hard to establish brand loyalty by having quality products so they buy new from you again.

      The people buying used are not in the same market. If you make used cost as much as new (especially easy with software, as you say, since it doesn't depreciate fast), they you just removed those items from their market. The people that are in the position to buy used can't be forced to buy new!

      -John

    46. Re:Bypassing doctrine of first sale by Anonymous Coward · · Score: 0

      I don't know about it being okay, but it's a potential argument in the event someone finally sues over this ridiculous crap.

      Personally, I just choose not to pay them for this sort of crooked behavior. I'm rapidly reverting to printed books as a means of recreation. Between all the DRM, the DLC-as-a-weapon, and the rapidly increasing cost of the hobby, video gaming is just becoming a particularly unpleasant experience.

    47. Re:Bypassing doctrine of first sale by Khyber · · Score: 1

      "The IP is still licensed to you for offline use.'

      Good fucking luck making that work for ONLINE-ONLY GAMES.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    48. Re:Bypassing doctrine of first sale by Khyber · · Score: 1

      WRONG.

      The doctrine allows the purchaser to transfer (i.e., sell or give away) a particular lawfully made copy of the copyrighted work without permission once it has been obtained. This means that the copyright holder's rights to control the change of ownership of a particular copy end once that copy is sold, as long as no additional copies are made.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    49. Re:Bypassing doctrine of first sale by Khyber · · Score: 1

      Mod Coward down as they clearly have no clue what First Sale Doctrine involves.

      And according to wikipedia:

      "The first-sale doctrine as it relates to computer software is an area of legal confusion. Software publishers claim in their End User License Agreements (EULA) that their software is licensed, not sold, thus the first-sale doctrine does not apply to their works. Courts have contradicted. Bauer & Cie. v. O'Donnell and Bobbs-Merrill Co. v. Straus are two related U.S. Supreme Court cases."

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    50. Re:Bypassing doctrine of first sale by h4rr4r · · Score: 1

      You must work for VW, decent cars last a lot longer than 10 years. For examples see common Asian cars.

    51. Re:Bypassing doctrine of first sale by jamesh · · Score: 1

      It doesn't matter; software still is a product.

      That wasn't the question in this particular branch of this thread. The question was if car manufacturers would start trying to make the software in their cars not work after a resale, and it's more about how the marketplace behaves, which in turn depends on if software is "the whole product" or "a small part of a product", rather than if the "doctrine of first sale" applies or not.

    52. Re:Bypassing doctrine of first sale by jamesh · · Score: 1

      No, the car cannot be copied, but your right of reselling he car could very well be restricted.

      But they'd never do it, which was my point. If you make it harder for me to sell my 3 year old Citroen C4 (because you've reduced the value of it by making it a less attractive second hand car as further expense is required after purchase), then firstly I'm less likely to sell it and buy a new car, and secondly I'm more likely to buy another brand instead... one that better retains its resale value.

      Software manufacturers are already screwing over legitimate purchasers to try and stop piracy, so screwing them over further by stopping them selling their games is only a small step for them (and a 'logical' step from their point of view, which is 'how can we screw over our customers more?' :). It's a big step for car manufacturers and is contrary to the way their business works.

    53. Re:Bypassing doctrine of first sale by jamesh · · Score: 1

      You

      You misspelled "I"

      misspelled

      You misspelled "am a"

      "collusion"

      You misspelled "spelling/grammar nazi"

      :p

    54. Re:Bypassing doctrine of first sale by couchslug · · Score: 1

      "What you spend on it in 5 years is for sure much more than what you'd spend to buy and maintain a brand new car for the same time."

      Not in the US, not even close.

      There are many thousands of people who drive 1950s cars (and more often, trucks) without spending nearly that much. I'm an experienced mechanic and consider your assertion laughable. I can't vouch for the longevity of European makes (which until Volkswagen were considered a joke by US motorists), but it's unremarkable to see a beater 1950s truck still taking its owner to work in the US. US vehicles of those times made up for higher wear rates by being VERY easy to work on. That's why there are so many millions of the 1950s design classic Chevrolet small block engines still running. I can rebuild a small block for a few hundred dollars, or buy a NEW engine in a crate for well under two thousand dollars. It's easier and much more convenient to get such parts in the US than for any other engine. Drivetrain and other parts for common vehicles are readily available too.

      "There are very little istances of cars which are more than 10 years old and still good for everyday use, at least not without major maintenance."

      Cars twenty or thirty years old often serve well for everyday use in the US (so long as they are in areas where the roads aren't salted during the winter). Generic boring family cars are not often preserved beyond about 15 years, trucks are routinely kept for decades, but in either case "major maintenance" is usually much cheaper than a new vehicle.

      What DOES drive new car purchases is easy credit. There is every reason for makers to finance new vehicles at lower initial cost than one-time expenses such as an engine rebuild for an older car. That's also key to the horrid debt cycle many people buy into, but that's for another thread. ;)

      --
      "This post is an artistic work of fiction and falsehood. Only a fool would take anything posted here as fact."
    55. Re:Bypassing doctrine of first sale by Anonymous Coward · · Score: 0

      Thats fine.

      And the houses i build will now come with a EULA. What... you didnt see that license carved into your floor?.... You can't ever re-sell your home without paying the builder again. And fuckit. The new owner has to pay me too. I like free money for doing nothing.

    56. Re:Bypassing doctrine of first sale by Rennt · · Score: 1

      If they want a piece of the used game market it is very easy. They should simply compete for it by heavily discounting old titles.

    57. Re:Bypassing doctrine of first sale by Hazelfield · · Score: 1

      My car is more than 10 years old, you insensitive clod!

    58. Re:Bypassing doctrine of first sale by toddestan · · Score: 1

      I can assure you that car manufactorer's have absolutely no interest in crippliing used cars sales.

      I'm sure they would love to control the used car market. It's not hard to imagine them wanting a system where the only way to offload your used car is to trade it in at a dealership. And the only place to buy a used car would be at the same dealerships.

  4. Pre-owned = Piracy by grimJester · · Score: 4, Funny

    Yes, charging buyers of pre-owned games 20 bucks will show those dirty pirates. In other news, as part of my own ongoing fight against piracy I'll install self-destruct mechanisms and DRM in cars and charging 1k for every driver authentication beyond the first. Because I don't want my car analogies to be pirated. It makes perfect sense, I assure you.

    1. Re:Pre-owned = Piracy by Anonymous Coward · · Score: 0

      It's not the consumers that are the problem here, it's the games stores that have transitioned their business models to selling new games, buying them back for $20 a week later, and putting them right back on sale at $50 under the new price, resulting in sales of new copies dropping off a cliff about three days after release, and massive profits for the stores. It would really help if the publishers called their bluff on this shit, but as it stands that's not going to happen, they'll just take it out on the customers.

    2. Re:Pre-owned = Piracy by delinear · · Score: 1

      Maybe the games industry should be more concerned with why people are trading their games in after three days - if they built in some longevity then perhaps people would hang onto them longer and solve the problem in a consumer friendly way, instead of punishing them as per usual.

    3. Re:Pre-owned = Piracy by elrous0 · · Score: 1

      What really shocks me, just shocks me, is that Sony is leading this charge. They've always been so open and consumer-oriented in the past, never greedy or proprietary at all. This is more the kind of thing I would expect from those control freaks in the Linux community, not good player like Sony.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    4. Re:Pre-owned = Piracy by Tjebbe · · Score: 1

      I'm assuming that 50 there is a typo; most second-hand games i've seen in stores are about 10% cheaper, which for me has always been the reason not to buy them (for only 10% more i have a shiny new one).

      Apart from that, I think the vast majority of the money received by people selling their old games goes straight into new ones, so if the publishers 'defeat' second-hand sale, people who usually sell their games won't have as much to spend on new ones. People who usually buy used games might buy a few more new ones now, but less than they would second-hand. So the only thing the publishers are really taking here is second-hand markup by stores. And while that is quite a bit of money, I'm not convinced that that amount is worth screwing your real customers over.

      But then again, service to customers has been lost down the drain of shareholders for quite some time now. As customers, we're the meat being sold, not the other way around.

    5. Re:Pre-owned = Piracy by nurb432 · · Score: 1

      It is a 'potential lost sale' since they didn't get the initial media cost out of you, so you must be a thief or something.

      --
      ---- Booth was a patriot ----
    6. Re:Pre-owned = Piracy by ViViDboarder · · Score: 1

      Ding ding ding!!!

      There are a lot of games that don't end up right back on the shelves and those are the games that get continued support. I'll use EA for an example here because I'm most familiar.

      When you release a new Call of Duty that's basically the same thing as the one before it every year, do you really expect the gamers to play ALL OF THEM? Especially when you drop off support and quit updating the older versions? We know we're buying a game for $60 that is basically becomes obsolete (by EA's OWN doing) after a year. So we want to recoup some of the losses to cover the upgrade and let someone else who's a little behind get the old game.

      If you continue releasing updates and make a good game... People will hold onto it.

    7. Re:Pre-owned = Piracy by billybacs · · Score: 1

      Normally I won't defend Gamestop (disclaimer I worked there over the holiday season), but with the edge card you're essentially close to 20% off the new price. A new $60 is $55 used...with the card, you're paying $50. They're more or less priced to help out the edge card subscribers. The fact it costs $15/year is ridiculous, and the magazine is terrible, but if you're buying/trading in used games regularly, it does pay for itself...the primary benefit of buying used is you get a 7-day trial during which you can return the game. Also, I can't stress this enough: ASK TO SEE THE DISC BEFORE HANDING OVER MONEY. If it's not satisfactory, ask for another copy of the disc. Everyone knows GS pushes the scratch protection and subscriptions and that used games are 200%+ profit, but if you play your cards right you can essentially rent your games for free and eliminate most of the risk of buying a brand new game you end up hating.

  5. Preowned? by Anonymous Coward · · Score: 2, Funny

    Root kit?

    1. Re:Preowned? by Thud457 · · Score: 1

      no thank you.

      --

      the preceding comment is my own and in no way reflects the opinion of the Joint Chiefs of Staff

  6. It benefits the consumer, really. by Posting=!Working · · Score: 4, Insightful

    Koller is also confident that consumers will react well to the news - despite the fact that Ubisoft was forced to defend its proposition in the face of angry gamers. "From our research, this will be received quite positively," he insisted.

    They really are completely delusional. What benefit does this provide to the consumers that they'll react positively to? Is there even any theoretical benefit to the consumer? Maybe the research was done entirely among Sony executives.

    --
    This sentence no verb.
    1. Re:It benefits the consumer, really. by Inda · · Score: 1

      No, no. Obviously the lack of sell-on value will result in a reduced retail price! I'm really looking forward to buying one of these games for $10 on the day of release!

      Exclaimation mark!

      --
      This post contains benzene, nitrosamines, formaldehyde and hydrogen cyanide.
    2. Re:It benefits the consumer, really. by Fluffeh · · Score: 2, Informative

      Koller is also confident that consumers will react well to the news - despite the fact that Ubisoft was forced to defend its proposition in the face of angry gamers. "From our research, this will be received quite positively," he insisted.

      They really are completely delusional. What benefit does this provide to the consumers that they'll react positively to? Is there even any theoretical benefit to the consumer? Maybe the research was done entirely among Sony executives.

      It's the oldest story in the book. If you repeat something enough people will eventually believe it. Besides, how often have you seen press statements that don't appear to make any sense at all, but they still play the "Hai, this is what we do" statement. It's sad, but it works in the bigger picture. A lot of investors simply lap that shit up.

      --
      Moved to http://soylentnews.org/. You are invited to join us too!
    3. Re:It benefits the consumer, really. by Anonymous Coward · · Score: 1, Insightful

      I'm pretty sure their research has shown that the majority of gamers has no clue when it comes to these things and the few loudmouths that complain will fall in line because they are weak.

      Saying "it will be received positively" means: "There won't be any negative consequences for us because our customers are chumps".

    4. Re:It benefits the consumer, really. by rastilin · · Score: 1

      They really are completely delusional. What benefit does this provide to the consumers that they'll react positively to? Is there even any theoretical benefit to the consumer? Maybe the research was done entirely among Sony executives.

      At this point, it wouldn't surprise me at all to find out that one or more of the Sony executives are in the pay of their competition. It would make perfect sense.

      --
      How do you kill that which has no life?
    5. Re:It benefits the consumer, really. by volpe · · Score: 1

      "We will be greeted as liberators! With sweets and flowers!"

    6. Re:It benefits the consumer, really. by sorak · · Score: 1

      They're like a proctologist who says "people must love this. They keep showing up, don't they?"

    7. Re:It benefits the consumer, really. by Sir_Sri · · Score: 1

      it isn't supposed to benefit the consumer. It's supposed to benefit their bottom line. Which in the long run, benefits the people who want a better, more diverse range of games to play.

      It's the same thinking as paywalls on news websites - we aren't making enough money now, even though we have x customers. If we add a paywall, we'll only have 0.y *x customers, but at least we'll have enough money to stay in business and provide them content. The users who pay may even get a better experience this way if they make more money doing it.

      Why would customers be happy about it? Well if I'm paying for a game, and getting the same experience as someone who pirated it, and they represent 19/20 players, and then they start to add DRM which gimps the game to keep those 19/20 people out (and still doesn't work) I'm not exactly feeling like their strategy is pro customer. Now though, they're saying things like 'free DLC when you preorder' well really that means you're paying $60 for the DLC and the the game is free because you could have pirated it and just had to buy the DLC, but at least I feel like I'm not stealing their stuff, and I'm getting something out of paying money. UBIsofts system is bad because it punishes you for having bought their product. The EA system of DLC is good because it rewards you for paying for the game, but if you won't pay for the game or DLC elements of it, you're not getting the same experience as someone who does. The Sony thing is half and half, they're just advertising it badly, not that I can think of a better way. Buy our product, get free multiplayer, don't buy our product, pay for multiplayer! But then I suppose they have the problems as EA and their DLC - you can still get the rest of the game for free, or a lot less used/pirated.

    8. Re:It benefits the consumer, really. by Nalgas+D.+Lemur · · Score: 1

      Except last time I checked, you could just pirate the DLC for the EA games, too, and if you do that you don't have to go through the hassle of creating an EA account and going through the clusterfuck that is trying to tie your EA and BioWare accounts together (and potentially Steam, too). Still ends up being less painful to just download it for free, at least for the single-player games they've been doing that with lately, like DA:O and ME2. I'm holding out in the hope that there'll eventually be some edition of them released in a year or two that I can buy with all the DLC and everything included that doesn't require me to go through all that crap, but the more time passes and the more stories I see about things like this, the less hopeful I am.

  7. Illogical? by Antony-Kyre · · Score: 1

    Given that the former owner doesn't have access to the game, wouldn't Sony be profiting off someone not using their online subscription anymore? If they want money so badly, they should require an annual subscription.

  8. NOT PIRACY by xtracto · · Score: 4, Interesting

    The sad thing about this is that, this has NOTHING to do with illegal distribution of games.

    This has all to do with greedy corporations who keep moving towards the "software as a service" paradigm.

    Nowadays, a lot of games you "buy" contain only a very small offline playing offering.

    I only want a multiplayer videogame that I can play at home with my friends (at home two!). I just got the "Spyborgs" game for Wii... I haven't had so much fun in some time; it is the first "cooperative player with a history when playing both of them" I have been able to play (since I played Army of Two for PS3!).

    --
    Ubuntu is an African word meaning 'I can't configure Debian'
    1. Re:NOT PIRACY by Fluffeh · · Score: 1

      This has all to do with greedy corporations who keep moving towards the "software as a service" paradigm. Nowadays, a lot of games you "buy" contain only a very small offline playing offering.

      I don't have any problems with software as a service. I have subscribed to a LOT of MMOGs. That's perfectly fine in my books. It's a service they give. They keep adding content, I buy an occasional expansion, we carry on happily.

      What rubs me the wrong way however, is when a package that isn't actually software as a service is painted to look like one. A normal shooter, with online play, that's not a service. That's what you damn well expect.

      With a little luck, these bone heads will eventually learn that doing this sort of thing doesn't pay in the long run. If not, they will slowly flounder while other smarter companies develop and market content that is what it's supposed to be and is marketed as such.

      --
      Moved to http://soylentnews.org/. You are invited to join us too!
    2. Re:NOT PIRACY by GigaplexNZ · · Score: 1

      I don't mind so much if Sony charges me to use their servers (as long as it's not too expensive), as they are paying to maintain them. If this impacted in any way the ability to play single player mode on second hand games, that's completely outrageous.

    3. Re:NOT PIRACY by Anonymous Coward · · Score: 0
      This is what you (in general) get when you allow complicated licensing systems. Think of it as the end product of a certain type of evolution - greedy corporate evolution.

      E.g. music: "You didn't buy the album, you bought the right to listen - to that physical disc only"

      E.g. windows: "Windows is licensed only to the original computer that it was installed on. You have no right to resell this copy of Windows, even if you don't want to use it."

    4. Re:NOT PIRACY by delinear · · Score: 1

      Like it matters - the point is you're paying for the whole game experience, even if you choose not to use part of it. Look at it this way, do deaf gamers get a refund because they don't use the sound? And if Sony decided to strip the sound from resale games without paying a $20 tax to reinstate it would you be saying, "A lot of people who regularly post to Slashdot seem to think [sound is important]; I just wanted to warn you about the groupthink you're up against."? I don't sell on my games, but if I chose to I'd want to be able to sell the full product I paid for, not a subset at Sony's whim.

    5. Re:NOT PIRACY by elrous0 · · Score: 1

      I've been saying for years that it was only a matter of time before every game you buy will require online registration before it will even boot and used games will be effectively outlawed. People used to scoff when I said that, but they don't anymore.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    6. Re:NOT PIRACY by CronoCloud · · Score: 1

      Splitscreen does suck, admittedly HD has made it a touch more tolerable, but it sucks.

      I play Champions of Norrath with a friend, he doesn't have his PS2 connected to the Internet. If he did, I'd prefer to play the game online and not have him come over. Why? Because when you play same screen co-op you have to stay together, and when one person pulls up the inventory the other player can do nothing except look at their inventory themselves if they want.

      Splitscreen is for after-school kid gamers, not adults for whom it's more difficult to schedule gaming sessions.

    7. Re:NOT PIRACY by brkello · · Score: 1

      So buy the games that give you the features you want and don't buy the games that don't.

      --
      Support a great indie game: http://www.abaddon360.com
    8. Re:NOT PIRACY by mrchaotica · · Score: 1

      I don't mind so much if Sony charges me to use their servers (as long as it's not too expensive), as they are paying to maintain them.

      But why should we have to use Sony's servers in the first place? Other games (especially ones on the PC) allow users to create their own server and host games themselves, and that works perfectly fine!

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    9. Re:NOT PIRACY by Anonymous Coward · · Score: 0

      The funny thing is, there is such a huge catalog of games and systems, you can be perfectly happy playing old games till the day you die. I don't see why anyone would need to pay $60 year after year fo identical FPS's and Madden games with slightly updated graphics and barely tweaked gameplay.

    10. Re:NOT PIRACY by viruswatts · · Score: 0

      it is the first "cooperative player with a history when playing both of them" I have been able to play (since I played Army of Two for PS3!).

      First self coop game? In this game you have 10 cursors to get though the level and collect as many pyramids as you can. (I also don't claim this to be the first though.)

    11. Re:NOT PIRACY by GigaplexNZ · · Score: 1

      True, and I wouldn't pay if I wanted to use that option.

  9. Fuck all of you by Anonymous Coward · · Score: 2, Interesting

    I am in the position now where I don't really care about money anymore. So I tend to purchase good products because I feel like the creators deserve to be compensated.

    I already avoid Sony products but now I will actively pirate your shit and help other do so as well.
    FUCK YOU!

    1. Re:Fuck all of you by aicrules · · Score: 1

      I am in the position now where I don't really care about money anymore.

      Moved back into your parents' basement, eh?

    2. Re:Fuck all of you by DaVince21 · · Score: 1

      So first you avoided/boycotted them, and now you won't (through pirating)? Huh.

      --
      I am not devoid of humor.
  10. Digging their own grave by mkintigh · · Score: 4, Insightful

    Nothing like discouraging people from wanting to buy their product -- new or used. I knew Sony was an evil empire (coming from someone that worked for them far too long), but this is just stupid.

    1. Re:Digging their own grave by Anonymous Coward · · Score: 2, Insightful

      That's true - I used to be an avid collector of games and movies. I loved to have a "complete" version of things I loved.

      But then they started putting out different versions of collector's edition DVDs in different regions (so I couldn't access all the bonus content that other country's consumers got), and games where DLC was included solely in the collector's editions (Assassin's Creed 2 was the most egregious - multiple collector's editions all with different bonuses. Almost impossible to have a complete version of the game unless you bought several copies!).

      And... it really put me off buying the games and movies at all. Now, I'm content to wait and just rent, or buy used.

      They actually lost me as a customer, because they tried so hard to rip everyone off, instead of providing value for money. (And I was a good customer - single guy with no debts, on a very high salary, and a geek's need to buy stuff ;)

    2. Re:Digging their own grave by delinear · · Score: 1

      Last week it was Sony moving to a paid subscription service for PSN, this week it's this - they're either at the point where they think, screw public opinion, we'll do what we want, or they're throwing out these leaked ideas and they'll keep doing so until one doesn't get much hate then implement it. I guess if you've already burned a lot of your customer goodwill it's even a viable tactic.

    3. Re:Digging their own grave by jfredric · · Score: 1

      "Last week it was Sony moving to a paid subscription service for PSN" cite please

  11. Let me be neither the first nor last to say by quadrox · · Score: 2

    Let me be neither the first or last to say:

    Fuck you, sony and EA.

  12. Smart move? by miffo.swe · · Score: 2, Insightful

    Why on earth do they do everything in their might to discourage people from buying games and instead pirating them? Im starting to believe its intentional and that for some reason the media industry think they will make more money out of lawsuits than from selling games the normal way.

    --
    HTTP/1.1 400
  13. this is so wrong by Anonymous Coward · · Score: 0

    this is so wrong, the supreme court has ruled against this like a dozen times, why don't these companies get it?

  14. Hate your customer by Anonymous Coward · · Score: 0

    Talk about biting the hand that feeds you.

    Stupidity will never stop astonishing me.

  15. System breaks by iCantSpell · · Score: 1

    and your screwed.

  16. bleh by Keruo · · Score: 2, Insightful

    If you pay for it, its yours to sell forward. This applies to resale of licenses as well.
    Should we try the hollywood approach here instead?

    You wouldn't sell a car..

    --
    There are no atheists when recovering from tape backup.
  17. Pre-owned? by Scutter · · Score: 4, Funny

    What's wrong with the word "used"? Are you all car dealers now?

    --

    "Tell me doctor, with all of your defenses, are there any provisions for an attack by killer bees?"
    1. Re:Pre-owned? by jamesh · · Score: 4, Funny

      Pre-owned.... pwned... I never made the connection until just now!

    2. Re:Pre-owned? by M8e · · Score: 0

      Pre-owned don't have to be used.I own movies that still have that plastic on them, never been used, and used don't really have to be "Pre-owned" either. For example hardware/software used for demo purposes in a store.

    3. Re:Pre-owned? by Anonymous Coward · · Score: 0

      Games that are still in the shrink wrap, never been used, won't be registered on Sony's servers, and thus won't require a new owner to purchase another serial/license/whatever. So, the article really does refer to used games, even if they say "pre-owned" like it's the Lexus winter sales event.

    4. Re:Pre-owned? by Anonymous Coward · · Score: 0

      Pre-owned is just marketing types trying to justify their salary and massage away the dirty impression "used" creates. It magics out of thin air a whole new layer of "added value" that they can "monetize" with dizzying "real-terms growth" projections and end user "cut through". We're supposed to be impressed by this and "invest in success" as "synergetic stakeholders".

      Yeah, they want our money and will tell any lie to get it.

    5. Re:Pre-owned? by Anonymous Coward · · Score: 0

      Yet another step in the ever-increasing emotionalization and dumbing-down of the English language, like "home" instead of "house" or "sanitation engineer" instead of "garbage man".

    6. Re:Pre-owned? by metaforest · · Score: 1

      Pre-owned == Pwnd before the sale..... brilliant.... too bad score only goes to 5.... and me sitting here without mod points.... meh...

  18. Sony! You win! by erroneus · · Score: 1

    I won't be pirating or renting or selling any of your games... or game systems... I won't be buying any of them either.

  19. EA/Bioware compared to Sony by C0R1D4N · · Score: 4, Insightful

    EA/Bioware adds little perks for people who buy the retail version of the game or preorder it even (a suit of armor, a downloadable character) that you really want to have in a game you have a strong desire to play (Dragon Age, Mass Effect 2). Sony utterly gimps your gameplay experience. I am not bothered by one (and hell think it's a good idea) guess which one that is.

    1. Re:EA/Bioware compared to Sony by hansamurai · · Score: 1

      Hey, I love Mass Effect 2 (and DAO), but if you buy Mass Effect 2 used, to be able to even download any DLC, you first have to purchase access to the Cerberus Network from EA (which is $15 or $20).

    2. Re:EA/Bioware compared to Sony by flitty · · Score: 2, Interesting

      According to Joystiq, when they interviewed Bioware, Cerebus Network would not be the only way to access DLC. It's a Content portal to get some free dlc. Bioware indicated that Major content DLC could still be bought separately from Cerebus. I personally am all for "Here, have free stuff for buying the game new", while that is totally different from "sorry, Half of your game will disappear when you buy this used".

      Perhaps if sony took away something like character customization in multiplayer, that would be much better. Removing gameplay entirely is a jerk move.

      --
      Whether or not there is some sort of god, I'm not supposed to say/god is a word and the argument ends there-Smog
    3. Re:EA/Bioware compared to Sony by hansamurai · · Score: 1

      Hmm, okay I found the article you're talking about. Looks like Cerberus Network will just be used for free content, and they'll offer up the paid stuff through the usual route.

      http://www.joystiq.com/2010/01/22/mass-effect-2-dlc-not-only-available-through-cerberus-network/

    4. Re:EA/Bioware compared to Sony by bruno.fatia · · Score: 1

      Just download the DLCs from and you'll get everything they are keeping from you :)

  20. Used games are not harming the New Game Market! by Anita+Coney · · Score: 5, Informative

    So many people think that the used game market is somehow harming the new game market. They are completely wrong. Through the magic of a priori reasoning, I know that you cannot be harmed merely because you're not getting what you are not entitled.

    Let me explain. Wouldn't it be awesome if your coworkers gave you a cut of their salary, for no reason whatsoever? Wouldn't it be great if you walked into a bank one day and the teller decided to give you a portion of the bank's holdings, for no reason whatsoever?

    Yep, that would be awesome, no doubt about it. But are you being harmed because your coworkers and bank are not giving you money you don't deserve? Nope.

    That's what's going on with the new game and used game markets. The new game industry somehow feels entitled to profits from the used game market. Despite having absolutely no legal basis for such entitlement. In the United States we have the right of first sale. What that means is that we can sell what we bought, even if what we bought was copyrighted material. So we have a right to sell our DVDs, CD, and used games.

    Of course someone will say that my coworker/bank analogies fail because they don't take into consideration that the game industry created the games that the used game market is selling. If you think that, you're completely missing the point.

    The fact that the game industry originally created the game is completely irrelevant to whether it is entitled to any profits from secondary or tertiary sales. It does not have such a right to profits. None whatsoever. No more than General Motors has a right to profit from the sale of the used Chevy truck you just sold. GM created the truck, does it deserve a cut from every subsequent sale? What about your house, should the contractor get a cut when you sell it, when it's sold 100 years from now? (I live in a house originally built in 1856, exactly who am I supposed to pay when I resell and move out?)

    My point is, much like how you have no rights to your coworkers pay, and much like how you have no rights to your bank's holdings, the new game industry has no right to profits from the used game market. None whatsoever.

    Of course the new game industry outright lies and claims that the used game market "Is profiting from the sale of our games." It's a lie because once the new game industry sells a particular copy of the game; it is no longer their game. They have absolutely no ownership right in that particular copy. So to accuse the used game market of taking or stealing their property is an outright lie.

    I have no doubt that someone will argue that the new game industry is being harmed because of lost sales. I.e., consumers are buying from the used game market rather than from the new game industry which is causing the new game industry to lose money.

    Let's get one thing straight: Losing sales to a competitor is not harm. It's competition.

    The new game industry's claim that it's being harmed from the used game market is as asinine as McDonalds claiming it is being harmed by Burger King.

    Now certainly if Burger King was unfairly or illegally competing, for example, if Burger King ignored health and safety laws to keep their prices lower, in that circumstance one could argue that McDonalds would be harmed by the unfair and illegal competition.

    But in this instance there is no illegality or unfairness in the used game market. It's not illegal for consumers to resell their games. It's not unfair to price those used games lower because the products are necessarily inferior to the new ones.

    If your industry is somehow being harmed by perfectly legal and fair competition, then it's about time change careers because you have a complete misunderstanding about how capitalism is supposed to work. You are not entitled to someone else's profits, merely because you want them. Get over it.

    Unfortunately, this is exactly why the new game industry is having laws passed to make it more difficult to sell used games. Despite what corporations say, they don't really want to compete in a free market, they want the government to bend over and protect them from legal competition.

    --
    If someone says he and his monkey have nothing to hide, they almost certainly do.
    1. Re:Used games are not harming the New Game Market! by GospelHead821 · · Score: 4, Insightful

      By the reasoning that you've used, I think that one has to endorse what Sony's doing here. After reading through most of the comments, I think I do anyway. All Sony's doing, after all, is competing more effectively. Their competitor is a reseller. Therefore, is there really anything wrong with Sony creating a product that is more useful when purchased new than when purchased from their competitor? Let's try a different spin on this: Sony isn't selling crippled software. They're selling software bundled with a one-time use subscription code. $30 for the software, $20 for the code. Sorry, no refunds, though. If you're interested in just the single-player experience, you should buy the game used. It's fine if you choose to sell the software but the new user will also have to subscribe.

      --
      Virtue finds and chooses the mean.
      Aristotle, Ethica Nichomachea
    2. Re:Used games are not harming the New Game Market! by Anita+Coney · · Score: 1

      I have no problem with what Sony is doing here. They are selling a physical game, which can be resold without impediment. And an online service, which each subsequent purchaser of the game needs to buy if he wants to partake in it.

      My post came from my blog and was merely about the general idea about used and new game sales.

      --
      If someone says he and his monkey have nothing to hide, they almost certainly do.
    3. Re:Used games are not harming the New Game Market! by DrXym · · Score: 2, Insightful
      So many people think that the used game market is somehow harming the new game market. They are completely wrong. Through the magic of a priori reasoning, I know that you cannot be harmed merely because you're not getting what you are not entitled.

      Of course it harms new game sales. If someone can buy a new game for $60 vs a used game for $50 then obviously some people would choose the latter. The money from that sale goes to store, not the publisher.

      How much they're losing is the big question. I wouldn't be surprised if it were 10-15% of sales, more on some titles. Publishers should thank their stars that the likes of Gamestop are so greedy. If second hand prices were more reasonable I expect the % loss would be even higher.

      How do publishers combat the issue or clawback money?

      The obvious way, the way that the likes of EA and others are following is to start bundling redemption codes in the box. But it only works games with a substantial multiplayer / online element. Doing so means second hand owners get a crippled game (e.g. because other people have the map pack that they don't) and must purchase the missing component on line. Also, since the second hand game is crippled its resale price is less and therefore people may be discouraged from selling the game since they get less for it.

      A better way IMO is to produce decent games in the first place and to support them longer. People sell crap titles, those with no replay value and those where the servers are dead. Raise the quality bar and people will naturally be inclined to hang onto their titles longer. The less games in the second hand channel, the more people are likely to buy new.

      Personally I buy most of my games brand new but I restrict myself to games which are highly rated. I don't see the point of rewarding bad games or bad publishers.

    4. Re:Used games are not harming the New Game Market! by sydb · · Score: 1

      So you were looking to profit (in karma) from a USED blog post! You are as bad as those you rail against!

      --
      Yours Sincerely, Michael.
    5. Re:Used games are not harming the New Game Market! by JasterBobaMereel · · Score: 1

      They are in other words competing with their own older products, just like the car industry

      If Ford started producing rubbish cars then the second hand car market would take up the slack and people who want a Ford would buy second hand cars

      If the games industry are not producing games people want anymore then people will buy second hand games

      The solution is to make games people want to buy, rather than crippling or charging for older games

      What's next the music industry charging more for older songs so that new songs will be played/bought instead?

      --
      Puteulanus fenestra mortis
    6. Re:Used games are not harming the New Game Market! by Anita+Coney · · Score: 1

      But I did not link back to my old blog post! That makes it ok, right?

      --
      If someone says he and his monkey have nothing to hide, they almost certainly do.
    7. Re:Used games are not harming the New Game Market! by delinear · · Score: 2, Insightful

      That's fine assuming when Sony tells people to buy the game used, they still protect those people with the same warranty, otherwise they are certainly doing something wrong. If the subscribed content is distinct to the main content then they have to offer the main content for sale by itself, otherwise they're actually selling one single product and no amount of spin will change that, or the fact that if they cripple that product they're affecting its resale value. If they want to start offering single player games for $20 less but still new and covered by warranty then that's fine, somehow I don't think that's their plan.

    8. Re:Used games are not harming the New Game Market! by delinear · · Score: 1

      What's next the music industry charging more for older songs so that new songs will be played/bought instead?

      YMMV but I've seen this happening for at least 20 years, back in the early 90's when I was buying a lot of CDs it was obvious that new releases were priced around £5 - £8 less than CDs that had been out for a few months. This still seems to be the case for CDs, albeit the difference is not usually closer to £3 - £6 (I missed out on a new CD a couple of weeks back that was £5.99, went to pick it up at the weekend and it was suddenly £9.99) and although I don't buy much music online (I prefer the physical product) I've even encountered this there, too (actually the same album, I thought the £4 saving might be worth it but it had gone up by the same amount off and online).

    9. Re:Used games are not harming the New Game Market! by uncmathguy · · Score: 1

      I like your argument, and here is another to support your thesis: people buy new games because they know they can resell them. If this option were taken away, or highly devalued, then fewer people would buy games new.

      There is no way I'd spend $60 on a game to play through once and let it sit on a shelf. However, if I thought I would sell it for $40 after I'm done, then that's only $20 for the experience. Since plenty of people (myself included) probably plan on reselling and end up not, this must end up making money for game publishers.

      Of course I have no data to back up my claim. Maybe Sony does. But their move strikes me as odd: potentially fewer people will buy the game new because of lower resale value. Additionally, because resale value will be lowered, the used copy will sell for less, and so be more appealing.

      Admittedly this is more true for those of us who don't play online as much, but for everyone else, Sony is simply making the products of their real competitors (other game publishers) more valuable.

    10. Re:Used games are not harming the New Game Market! by b4dc0d3r · · Score: 1

      You're funny, you think common sense will win. If I sell a used car, or table, or piece of gum, I pretty much have to sell it cheaper than when I bought it. Except for collectibles or antiques, products generally decline in value due to age.

      The funny part is where a video game, being bits on a DVD, cannot deteriorate. You can enter a gaming shop and see a game new in box for $60, or the exact same thing "used" for a good bit less. Why are used games less valuable than new, despite being exactly the same? They aren't less functional, nor are they dingy or in need of cleaning (the used games stores usually clean as much as possible first).

      So how does used game sale make sense? Usually it's older titles that are available used, and value diminishes over time as new games usurp older ones. Even Sony drops the price on games after a while.

      The kicker is when you buy an older game that says clearly on the back, like many "classic" PS2 games, that online play is no longer available because the servers are down. You can buy lots of multiplayer games now and only play the single-player missions. That's decreased value.

      So what Sony is saying here is they are guaranteeing servers will be up and playable when you buy a used game, I'm with Sony on this one because it takes time and money to support online gaming. However, if they don't make an exception for games with no online play to begin with, then no value is being lost in a used game transaction. You should be able to sell the game back to Sony at cost, and they can re-sell it to whomever at retail value. But Sony doesn't want that either, obviously. And of course online games should be given away free, with online play being its own subscription. I mean, if I buy a game and play it for 10 hours online, my purchase cost is supporting someone who hammers the server 16 hours a day. That's out of line.

      That's what makes me conclude that the entire used game market is very much misguided to start with, and this decision only complicates things.

    11. Re:Used games are not harming the New Game Market! by RemoWilliams84 · · Score: 1

      What I've always wondered is if these publishers are soo worried about not getting there cut from the used game market, why don't they print a little offer in every book saying that they will purchase your used games back from you. Make an offer a little better than what Gamestop is giving, and maybe an incentive to take a credit for another purchase from that publisher.

      That way people could sell there used Madden 07 back to EA for $8 instead of the $5 that gamestop would give you. Then they could sell that used copy for $15 on the website.

      --
      "I don't have to think. I only have to do it. The results are always perfect, but that's old news." - Meat Puppets
    12. Re:Used games are not harming the New Game Market! by brkello · · Score: 1

      You wrote a lot but you make it overly complex. It isn't, it is very simple.

      When people by new games, the game company gets money. When people by used games, the game company doesn't get money. How you want to define harming is up to you, but the above it a fact. So they came up with a scheme where they can make money off of those used sales now. IANAL, but they sell you a license to use the game...not the game itself. They can legally charge whatever they want because you are exchanging a license. They can just say certain parts of the license doesn't transfer and make the other person pay.

      --
      Support a great indie game: http://www.abaddon360.com
    13. Re:Used games are not harming the New Game Market! by Anonymous Coward · · Score: 0

      Therefore, is there really anything wrong with Sony creating a product that is more useful when purchased new than when purchased from their competitor?

      Let's imagine these games Sony was selling was instead a car. The car is nice and perfect! However it's registration, in this new age, is electronic and kept connected to the car itself. The second it registers a change in ownership, it is programmed to pop the hood and smash out your custom-sized and patented windshield that Sony is the only legal producer of replacements.

      There's an accurate car analogy for you.

      Let's try a different spin on this: Sony isn't selling crippled software. They're selling software bundled with a one-time use subscription code. $30 for the software, $20 for the code.

      Until Sony outright honors the return of those subscription codes for a $20 dollar refund in cold hard cash (or cold hard money order) your spin is baseless. And if the only way they will honor such a thing is by someone first having to take them to court to FORCE them to do it, it is still baseless because at that point we all will know that they never intended to do so from the start.

    14. Re:Used games are not harming the New Game Market! by 0x537461746943 · · Score: 1

      I don't really care either because I won't be buying games no matter how good they are with that *subscription* model but I think gamers in general might care if it gets to the point that Sony starts making games 90% online and a very short single player component to try and curb even more pre-owned sales.

    15. Re:Used games are not harming the New Game Market! by troll8901 · · Score: 1

      ... McDonalds claiming it is being harmed by Burger King.

      No, no, it's McDonald's claiming it is being harmed by used McDonald's burgers.

    16. Re:Used games are not harming the New Game Market! by Anonymous Coward · · Score: 0

      I am on the fence here. On one hand, sony is entitled to a nominal fee to keep the online experience functioning. After all they incur costs to run their servers and infrastructure. Further the single copy of the game that gets resold 3 times, gets 2 times more use than sony anticipated with the original sale. IE: if customer x buys the game and plays for a month online and then sells to customer y who plays online for 2 years etc. the original price didn't factor in the amount of use of the additional secondary customers. So I guess sony is saying go ahead and resell the game, but if you do this particular copy will cost us more to maintain and therefore we should be entitled to recoup our costs. The questions I have are: what will happen to the likes of Blockbuster and other game rental places if this happens? I think this will backfire on sony and end up devaluing their product.

    17. Re:Used games are not harming the New Game Market! by Khyber · · Score: 1

      "All Sony's doing, after all, is competing more effectively."

      After trying to strip you of your legal right to resell that which you purchased.

      Yes, sure, support a company that is actively trying to strip your legal privileges away.

      Traitor.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    18. Re:Used games are not harming the New Game Market! by Khyber · · Score: 1

      "The money from that sale goes to store, not the publisher. "

      Uh, FUCKING DUH, because the store ALREADY PAID THE PUBLISHER TO HAVE THE GAMES ON THE SHELVES.

      What, don't you know how business works? Pay for a product, mark it up, make profit.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    19. Re:Used games are not harming the New Game Market! by WISGarageGuy · · Score: 1

      I agree completely with this comment. I can't comprehend what would make the game industry believe they should get a cut of the used game market, it's completely ridiculous. Giving DLC perks for new purchases, I suppose I can live with, but charging $20 to get online with a used version is crazy. Considering how poorly the PS3 has been doing since its release, I don't think Sony should be doing more to upset the gamers they depend on.

    20. Re:Used games are not harming the New Game Market! by GospelHead821 · · Score: 1

      Traitor? Really?

      The company is selling you access to a service along with the physical goods containing the game software. You're saying that they must allow you to resell access to the service? I don't think so.

      Somebody else suggested that unless they refund buyers who don't want access to the multiplayer functions, they're still wrong. I don't see why that should be so. They're selling a bundle and they're under no obligation to unbundle it for anybody. Let the market sort it out. If people don't want it, they won't buy it.

      --
      Virtue finds and chooses the mean.
      Aristotle, Ethica Nichomachea
    21. Re:Used games are not harming the New Game Market! by DrXym · · Score: 0, Troll

      Perhaps the entire context that contained sentence sailed past you. Better go back and read it again.

    22. Re:Used games are not harming the New Game Market! by Khyber · · Score: 1

      "They're selling a bundle and they're under no obligation to unbundle it for anybody.'

      Actually, we've got laws regarding that, as well.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    23. Re:Used games are not harming the New Game Market! by Khyber · · Score: 2, Insightful

      Perhaps the entire inference sailed past you - that game was sold once, the publisher has their money from the stores. The publishers want a SECOND DIP, and that's bullshit.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    24. Re:Used games are not harming the New Game Market! by Anonymous Coward · · Score: 0

      To pick up the GP's analogy thread, it's like Ford selling you a cool sportscar (big stretch I know heh) and then refusing to let the guy you sell it on to to fuel up said car. Go buy a new car from us, you tight-fisted jerk!

      This imaginary one-use subscription code does not match with any advertisements, in-store promotions or shilling I've ever seen or read about. Deceptive advertisement is just that - deceptive.

      Speaking of shilling...

    25. Re:Used games are not harming the New Game Market! by GospelHead821 · · Score: 1

      To carry that analogy, I think this would be more like Ford offering "free gas for life" with the car and not allowing you to transfer the free gas to somebody else.

      --
      Virtue finds and chooses the mean.
      Aristotle, Ethica Nichomachea
    26. Re:Used games are not harming the New Game Market! by cavebison · · Score: 1

      [quote]Through the magic of a priori reasoning, I know that you cannot be harmed merely because you're not getting what you are not entitled.[/quote]
      Ironic, as this is the reason people use for pirating some games: "They're using draconian DRM, it's not fair to me, so I'll go pirate/crack this game, because I should be able to play it without following their rules."

  21. I beg to differ - this *is* Piracy by afc_wimbledon · · Score: 1

    ...and Sony are the pirates, "sealing" from people legitimately buy the game second-hand.

    1. Re:I beg to differ - this *is* Piracy by afc_wimbledon · · Score: 2, Funny

      "sTealing".

      See, *hey've already s*olen my "*" key!

    2. Re:I beg to differ - this *is* Piracy by elrous0 · · Score: 1

      No, they've found a way to end-run around the law by saying "You're perfectly free to buy or sell used games, they just won't work without the one-time only activation code."

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
  22. It's a company. Of course it's right. by QuoteMstr · · Score: 5, Funny

    A company can do whatever the hell it wants! Nobody forces you to buy these games after all. Between bong hits, you hippies whine that policies like this lead to decreased consumer choice, greater entrenchment of established players, less innovation, and price increases across the board. So what? That's just too bad. The right of a corporation to do anything it wants it spelled out in the Book of Job. If a corporation does it, that makes it right.

    Still whining, huh? Are you a successful executive? No? When what business do you have talking about anything, loser? Don't like it? Go read a book, or move to a France, or preferably, impress your boss by putting in 12 hours at work tomorrow instead of the expected 10.

    1. Re:It's a company. Of course it's right. by JasterBobaMereel · · Score: 2, Informative

      According to your logic a company can charge you for a product and then not provide it, if they do provide it can be faulty, dangerous, or not as advertised "If a corporation does it, that makes it right"

      Strangely the law disagrees with you ....as it probably does in this case as well, as soon as someone takes Sony to court ...

      --
      Puteulanus fenestra mortis
    2. Re:It's a company. Of course it's right. by Anonymous Coward · · Score: 1, Insightful

      Woosh.

    3. Re:It's a company. Of course it's right. by oh-dark-thirty · · Score: 2, Insightful

      Wow...you are either a successful executive of a company that has merely a passing regard for it's customers (like, oh, say...Sony?), or the kool-aid has taken full effect. Either way, your misguided sense of what a corporation is able to do is quite amusing. Invoking the Bible is just icing on the cake. The first sale doctrine applies here, and my rights as a consumer are being diminished by immediately devauling the resale value of the product I have purchased. This is not like driving a car off the lot and losing intrinsic value due to depreciation; it's due to the corporate interest to maximize their profit by taking away my right to a fair resale value as determined by the used game marketplace.

    4. Re:It's a company. Of course it's right. by Anonymous Coward · · Score: 0

      Unfortunately what you write is correct.
      That is, if a corporation decides to do something illegal, then they will just pressure to pass a law to make it legal.
      That's the issue, actually. It is a bad thing. You're so smart I don't need to explain that to you.
      Or maybe I do, a quick search shows you're retarded: http://twitter.com/quotemstr

    5. Re:It's a company. Of course it's right. by dunezone · · Score: 2, Informative

      If a corporation does it, that makes it right.

      This is just wrong in so many ways. By that logic we wouldn't have anti-trust laws, safety regulations, or anything cause the corporation is always in the right. Well lets look at three examples where corporations were in the wrong and it required legislation to fix it.

      We now have food regulation in place because a can of beef contained more than just beef. The corporations believed they could save money by filling a can of beef with half beef and half whatever the hell they wanted without telling us. Now we have food regulations in place to prevent this cause corporations were not trusted to do what was right.

      Cars used to not have seat belts and the corporations claimed putting a seat belt in gave off the impression of a car not being safe. We now have legislation in place that require automobiles to have seat belts because cars were unsafe without seat belts.

      And ENRON executives were in the right to deliberately lie about profits and performance of the company because simply whatever the corporation does makes its right. Now we have multiple anti-trust laws in place to make executives responsible for what they sign off.

      Three examples of where corporations were wrong and cost lives. Why the hell would corporations be in the right in any of these examples?

    6. Re:It's a company. Of course it's right. by Anonymous Coward · · Score: 0

      You shoul'd be working 12hours for the rest of ur life and to impress u'r boss or urself even more if it applys as is seems to, do that for just a minimum wage! And no whining excuses or your just a looser yourself!

    7. Re:It's a company. Of course it's right. by nurb432 · · Score: 1

      Until its a monopoly in a 'critical sector' i totally agree.

      Its just a video game...

      --
      ---- Booth was a patriot ----
    8. Re:It's a company. Of course it's right. by Gr8Apes · · Score: 1

      ...it's due to the corporate interest to maximize their profit by taking away my right to a fair resale value as determined by the used game marketplace.

      So don't buy the product from them in the first place.

      --
      The cesspool just got a check and balance.
    9. Re:It's a company. Of course it's right. by QuoteMstr · · Score: 2, Insightful

      I agree with you, and more. My comment was intended to be satire. (Check my comment history if you doubt me.)

      That so many people took me seriously is really an indictment of how absurdly far right the discussion has moved. If corporations were natural persons, they'd be seemed psychopaths, a danger to themselves and others, and locked up where they couldn't do any harm. It's absolutely preposterous that some people elevate them above a democratically-elected government.

      The right to form a corporation is not a natural right. Let's not mistake it for one: freedom of expression, of assembly, and of religion: these are natural rights. Operating as a corporation is a privilege that we grant as a society because we expect to be made better-off overall through investment.

      When that bargain ceases to be in society's interest, we must revise it. Corporations must be regulated to counteract their natural tendency to concentrate wealth and distort the political process for the benefit of a few. Arguing that the integrity of a contract or a charter is somehow more valuable than the happiness of real, breathing people is misanthropy.

    10. Re:It's a company. Of course it's right. by Anonymous Coward · · Score: 0

      /. needs a voting section for "Stupidest POST of ALL TIME".
      I vote for this dolt.

       

    11. Re:It's a company. Of course it's right. by ViViDboarder · · Score: 1

      Yea, some mods really need to mod this as Funny or something... People are really not getting it.

    12. Re:It's a company. Of course it's right. by nickmalthus · · Score: 1

      Being the astute Capitalist that you are surely you are aware that Capitalism is contingent upon property rights protected by the government. Since IP is only a legal concept it does fall in the purview of government regulation. Currently due to the first sale doctrine massive amounts of game capital has been created by our society that has value and can actually appreciate. Gamestop alone makes billions of dollars in revenue a year and millions of people go to a free marketplace to buy and sell games. Now two corporations, Sony and Microsoft, who have a monopoly on their prospective online markets, wish to altogether eliminate that form of property ownership and assume full control of all gaming transactions. It is their plan to distort the market so that no one can by or sell games without their involvement and approval. Since most of us have taken economic courses we all know that all corporations desire to become monopolies and we also know that monopolies do not benefit consumers. Being the diligent citizens that we are here at slashdot we are alarmed by these wannabe cartels and their attempted authoritative seizure of the free market. It is little wonder with large corporations attempting these unscrupulous tactics that 10% of the people own 71% of the wealth in America.

      With that said, if they do attempt these tactics gamers will rebel. I personally purchase 60% of my games used but most of the new ones I do buy are sequels to ones I have enjoyed before. I also prefer to buy games for the PS3 instead of the 360 because of free online play although Sony will soon follow Microsoft and charge subscriptions. I consider myself a game collector so all of the games I buy I keep. If property ownership is removed the console game market I will dramatically decrease my spending. Right now gaming has a high entertainment value in that one can buy a used game relatively cheap and play it for many hours. With elimination of first sale prices will be kept artificially high to increase profit. No longer will I consume the variety of games that I did before and will be extremely more selective of the titles that I will be forced to buy new due to price sensitivity. Most likely I will probably only buy triple A titles. If the market gets too domineering I will switch back over to PC gaming that is a more open platform. In the 80's there was a console depression and if Microsoft and Sony attempt to violate the principles of the free market that made them successful they will face the consequences.

      --
      If a nation expects to be ignorant and free, in a state of civilization, it expects what never was and never will be-T J
    13. Re:It's a company. Of course it's right. by guyfawkes-11-5 · · Score: 1

      I caught the satire, I just wish the Supreme court did also in Citizens United vs. FEC. http://www.slate.com/id/2242209/

    14. Re:It's a company. Of course it's right. by Anonymous Coward · · Score: 0

      He's trolling you, dumbass.

    15. Re:It's a company. Of course it's right. by Anonymous Coward · · Score: 0

      He's a troll, you dumbass.

    16. Re:It's a company. Of course it's right. by Anonymous Coward · · Score: 0

      Just like when they infected DoD computers with rootkits? A company can do whatever the hell it wants!

      Ironically, the captcha is "customer"

    17. Re:It's a company. Of course it's right. by Anonymous Coward · · Score: 0

      You already know that it is one-time use...but if it is on the box as one-time use code, and you buy it used, the game maker has no obligation to you. By your logic if you don't want to worry about fixing you car and paying labor fees, you just buy a USED car every x years, as the car company should have to give you the same 'one time use' warranty that they gave the original owner.

    18. Re:It's a company. Of course it's right. by dunezone · · Score: 1

      You were modded +4 information or +4 insightful so I had to fire back. Now its +5 funny.

    19. Re:It's a company. Of course it's right. by Khyber · · Score: 1

      "This is just wrong in so many ways."

      WOOOOOOOOOOSH!

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    20. Re:It's a company. Of course it's right. by Anonymous Coward · · Score: 0

      You are teh winz0rz

    21. Re:It's a company. Of course it's right. by Anonymous Coward · · Score: 0

      ha ha... it will be easier to vote progressive, enable more regulations, and repeal tax cuts
      here is the logic that the ultra rich miss-> one vote one person. The tipping point is nearly here. Obama was just a false positive on the way. But it IS coming.

  23. this really saddens me by 2fuf · · Score: 3, Insightful

    I used to be a fan of my C64 games as a kid and I loved playing PC games for years. So much in fact I tried breaking into game development and ran the local IGDA chpater for some years. My heart is still with games and I think they are a wonderful extension to the artforms of literature, cinema and storytelling. When I see how the game dev industry treats its customers these days, I really get the feeling they are way beyond stretching their welcome. Games (especially console games) are so icredibly overpriced and lacking of creativity and intellectual depth that I wonder why gamers are still interested in buying/playing them. I haven't upgraded my gaming pc for almost 8 years now and I only have a Wii because my wife like the balance board games (and admittedly I love being her audience). The only games I occassionaly play are the really old ones, like Civ II/III Baldur's Gate stuff, the good old Sierra point and clicks (Larry, 2D King Quest) because of the humor and fun in these games. Also I really love firing up the C64 emulator for a quick round of classics. When will they stop squeezing customers for every penny and drop the incredible graphics/hardware performance race that has been polluting the game content for the past decade. I don't give a damn about 3D performnace or yet another FPS, come up with something new, interesting exciting. Something that doesn't insult my intelligence and challenges and entertains me in a more subtle way. Dear Douglas Adams I miss you, you were well on your way to solve this problem but you passed too soon. Oh god, is no one going to change this rotten game dev industry we're having? Perhaps I'm just an old fool blabbering about the lost good old days, but doesn't anyone agree that it's not supposed to be like this? *sigh*

    1. Re:this really saddens me by njhey · · Score: 0

      *sighs* and thinks about how to beat Thing on a Spring. Loads Baldurdash but is secretly thinking about Raid on Bungling Bay. Then spots Gorion, his old friend. "Wait up" he calls..."Wait up!".

    2. Re:this really saddens me by DaVince21 · · Score: 1

      You're taking it a bit too far, or you haven't been looking very far, because there's plenty of originality in modern games if you know where to look (which is mostly NOT the mainstream). Many indie games are actually a very nice or interesting play, and there's even commercially sold (usually cheap) games that are a lot of fun because of their humor and personality.

      Check out Psychonauts. And basically anything released by Telltale Games. Members of the old LucasArts games team have worked on those games. :)

      As for indie games, there's Knytt Stories, and Cave Story, and World of Goo... Plenty to go around, actually. tigsource.com should help there, a lot of people there are also into retro gaming so there should be plenty of choice.

      --
      I am not devoid of humor.
  24. What nonsense by ZeroExistenZ · · Score: 3, Interesting

    We used to buy a silver disk and it contained a game. As long there was an active userbase playing it, you would have multiplayer. Otherwise, you'd organize a night of multiplayer gaming with friends or play single player mode. But the game was yours to play.

    If I look at it, the games industry is evolving to a SaaS-model; you pay a subscription fee on a games base and when you stop paying you are denied access.

    it wouldn't surprice me, with latest Nvidea's realtime rendering farm et al, we'd soon have a subscribers base "gamers account", where you can pay monthly for "casual gaming", a more expensive "regular gaming"-account or "extreme all the latest games at fuckplenty fps"-account giving you access to certain titles/types of games which you can play realtime over wire.

    Gaming like we've known before, on brown or silver disks, seems to be phasing out forever.

    --
    I think we can keep recursing like this until someone returns 1
    1. Re:What nonsense by Anonymous Coward · · Score: 0

      Except they're not ... they are plentifully supplied by all the major players, and the indie players. Only a small fraction of games are online-only, or mostly-online.

      I suspect the bias here is that many people *want* to play these online-only or mostly-online games, but don't want to pay for the servers (which is a reasonable position, since Sony (at least) always said the servers would be free).

      But there's no demise of single-player games that I can see, if you don't care about online. I have a (small) shelf full of PS3 discs which work just fine without an internet connection.

  25. You think you bought it but actually you didnt by unity100 · · Score: 1

    basically this is what they are saying you.

    1. Re:You think you bought it but actually you didnt by Anonymous Coward · · Score: 0

      Cool. Then they can think I bought it, when I really just downloaded a pirated copy. What's good for the goose ...

    2. Re:You think you bought it but actually you didnt by Anonymous Coward · · Score: 0

      But you didn't buy it! You do not own the software, you own the right to USE the software. If you owned it, you should have the source code and you could modify it and the works. You just are purchasing a right to use. Stop whining people.

  26. You know where this is going, right? by Anonymous Coward · · Score: 0

    First it was a couple nonessential gear items, now it's the entire multiplayer component. They're taking not-so-baby-steps toward a world where when you buy the game you get a one-time code to activate the whole thing, and reselling the physical media is pointless because the game simply won't function without another code.

    1. Re:You know where this is going, right? by petermgreen · · Score: 1

      Isn't that pretty much what steam does (well there isn't anything technially stopping you reselling your whole steam account but unless you create an account per game that doesn't help you all that much) already?

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
    2. Re:You know where this is going, right? by __aatgod8309 · · Score: 1

      And yet they'll be charging full price for the physical media.

  27. Humph! by backbyter · · Score: 1, Funny

    I guess since the last game console I bought was a Magnavox Odyssey, this really doesn't affect me directly.

    1. Re:Humph! by Rude+Turnip · · Score: 1

      Since I have an Xbox 360 and prepay for Xbox Live for a year ($3 to $4 a month if you get a prepaid card on sale), this doesn't effect me, either.

  28. More than that. by Anonymous Coward · · Score: 1, Insightful

    I don't buy a Sony TV because of my past experiences with Sony's car radios etc. The whole DRM thing is useful to tell the good ones from the bad ones.

    Having such cool products.... I wonder if they fully appreciate what they're doing to their brand.

    1. Re:More than that. by Gr8Apes · · Score: 5, Insightful

      I don't buy a Sony TV because of my past experiences with Sony's car radios etc. The whole DRM thing is useful to tell the good ones from the bad ones.

      Having such cool products.... I wonder if they fully appreciate what they're doing to their brand.

      I don't buy Sony products because:

      • They have placed malignant rootkits on their audio CDs that compromised PCs
      • Their quality over a period dropped significantly from their heyday in the 70s-80s
      • They did underhanded deals to foist a sub-optimal solution (Blu-Ray) on everyone
      • They continue to champion DRM to screw their customers over under the guise of "sticking it to the pirates" when the only thing they're doing is moving the population towards acceptance of a pay to play revenue model
      • They are the reason we have Celine Dion

      I think any of those alone are enough reason to boycott any company. Put more than one into a single company and there's no excuse to buy anything from them.

      --
      The cesspool just got a check and balance.
    2. Re:More than that. by Anonymous Coward · · Score: 3, Funny

      Canada is the reason we have Celine Dion, not Sony... Move along now, eh?

    3. Re:More than that. by itlurksbeneath · · Score: 3, Informative

      I'm sorry, but Blu-Ray was technically the better solution. It had higher storage density per disk, higher transfer rates, stored audio at higher bit rates and required hard coating of the disks. That and HD-DVD was supported by Microsoft for no other reason than their hatred of Java. Screw them.

      --
      Have you ever considered piracy? You'd make a wonderful Dread Pirate Roberts.
    4. Re:More than that. by allcar · · Score: 1

      Quite right - especially the Celine Dion bit. Sony used to be a quality brand, but their love of DRM and proprietary solutions should be enough to warn anyone to stear well clear of their products.

    5. Re:More than that. by Aphoxema · · Score: 1

      I don't buy Sony products because:

      • They have placed malignant rootkits on their audio CDs that compromised PCs
      • Their quality over a period dropped significantly from their heyday in the 70s-80s
      • They did underhanded deals to foist a sub-optimal solution (Blu-Ray) on everyone
      • They continue to champion DRM to screw their customers over under the guise of "sticking it to the pirates" when the only thing they're doing is moving the population towards acceptance of a pay to play revenue model
      • They are the reason we have Celine Dion

      I think any of those alone are enough reason to boycott any company. Put more than one into a single company and there's no excuse to buy anything from them.

      I feel much the same, though I do have a lot of my father's stuff from when he died and he was a Sony fanatic... and I got a PS3 recently because my partner and I wanted something but Microsoft is Microsoft and the Wii just isn't terribly exciting. That, and Nintendo is really starting to piss me off.

      All the contenders are showing their corporate inhumanity and facelessness. Microsoft started a long time ago, Nintendo is desperately seeking to stamp out homebrew solutions and Sony has just done a lot of shitty things.

      Microsoft's got it the worst because of how many markets they've enveloped. They can accidentally "do evil" in so many ways and there will always be hundreds of new people who can find something new to bitch about.

      Nintendo has a name that they seek to keep pristine when it's impossible... their habits of rejecting tinkering and death grip on ancient and irrelevant copyrights drives them to all sorts of clever ways to piss off their customers.

      Sony is a hardware company who just happens to depend on software to keep them afloat. Not only do they not have the intrinsic incentive to keep their customers happy with the software complements of their hardware, they've come too late in the game to understand what that even means. They grew before they culturally matured, not to mention they're not even from the US culture.

      Worst of all, the entire realm of gaming as a big, professional product can only be ruled by the titans; no matter how innovative or novel a concept a new entrant may come up with, they'll never survive the collisions necessary to keep pace with the rivals.

      So, yes. The choices really are to either accept the evil, not get involved or just stick to a world apart from these corporations and big-production gaming.

      --
      "Most people, I think, don't even know what a rootkit is, so why should they care about it?"
    6. Re:More than that. by commodore64_love · · Score: 1

      >>>They did underhanded deals to foist a sub-optimal solution (Blu-Ray) on everyone

      ???. Bluray hold more data (50 gig v. 30 gig). Has faster datarates (50 Mbit/s versus 30 Mbit/s). And now has a scratchproof coating. Bluray is superior.

      As for "underhanded deals" the Toshiba HD-DVD alliance also partook in several of those. For example, they gave Panasonic several million dollars to become HD-DVD exclusive. ----- And I agree with the rest of your points, with one addendum: Microsoft is no better than Sony. Their Xbox360's have a 40% failure rate, and although MS claimed to fix the problem, the failure rate is still unacceptably high.

      Buy Nintendo. ;-)

      >>>They are the reason we have Celine Dion

      I like Celine. Whatcha gotta go pickin' on Celine for? Jeez.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    7. Re:More than that. by PopeRatzo · · Score: 1

      Sony was once a great company. I remember when their miniDisc recorders were the greatest thing for musicians, with AD/DA converters that were excellent for the price. Their portable CD players and walkman-style devices taught me how much fun it is to ride my bike blasting The Stooges in my head (yes, I understand the safety considerations, and at that point in my life, I didn't care).

      They've gone into the toilet as a brand because of the behavior that Gr8Apes describes above.

      Today, I wouldn't own any of their products, and I haven't bought anything with a Sony nameplate in 10 years (although I did pick up a used miniDisc recorder at a garage sale for 4 dollars(!) back around 2003).

        I can make better choices from companies that are not hostile toward consumers.

      --
      You are welcome on my lawn.
    8. Re:More than that. by Pteraspidomorphi · · Score: 2, Funny

      What about Bryan Adams?

    9. Re:More than that. by dunkelfalke · · Score: 1

      Substitute Celine Dion with Maria Carey then.

      --
      "It's such a fine line between stupid and clever" -- David St. Hubbins, Spinal Tap
    10. Re:More than that. by Gr8Apes · · Score: 5, Informative

      I readily admit that on paper Blu-Ray was better technically regarding higher density disks. The slightly higher transfer rates are irrelevant regarding movies, since there's no bandwidth issues there unless your source is using an inefficient compression algorithm.

      Both BR and HDDVD support TrueHD audio, so I'm not sure where your misinformation on audio comes from. You should also note that almost all movies are in 5.1 audio, not the 7.1 that's supported.

      But, BR the implementation was hamstrung from the beginning by DRM requirements, and the implementation at the time of the "win" was far below what HD DVD already was capable of. (we really should just say "bought in as gross an example of monopolistic anti-competitive behavior as is available in history" as Sony mortgaged half the company to do so)

      Add to that the fact that the hard coating was a requirement on BR disks, and could have easily been added to HD DVD disks, the only thing left is capacity. Now as to capacity, most BR disks use the less than optimal MPEG2 encoding which is a space hog, yet still leaves lots of room on most BR disks, essentially stating they could also easily fit on HD DVD disks. MPEG4 encoding, which is much more efficient and actually preserves more quality even when a movie is compressed to a smaller file size than MPEG2 equivalent would completely negate the size argument at least as far as movies go - the primary reason for these disks existence in the first place.
       

      --
      The cesspool just got a check and balance.
    11. Re:More than that. by itlurksbeneath · · Score: 1, Informative

      Both BR and HDDVD support TrueHD audio, so I'm not sure where your misinformation on audio comes from. You should also note that almost all movies are in 5.1 audio, not the 7.1 that's supported.

      Dolby Digital, DTS-HD High Resolution and DTS-HD MA all are higher bit rates. Wikipedia contains the same "misinformation" - optical disc comparison

      Now as to capacity, most BR disks use the less than optimal MPEG2 encoding which is a space hog

      I scanned about 30 recent titles here and couldn't find one that was MPEG2. They were all equally split between MPEG4 and VC-1. The only MPEG2 titles I did find was stuff released in 2006, so it's pretty clear they're not using it any more for new releases.

      --
      Have you ever considered piracy? You'd make a wonderful Dread Pirate Roberts.
    12. Re:More than that. by Anonymous Coward · · Score: 0

      The technology involved was sound, but the DRM forced on the spec was horrid.

    13. Re:More than that. by hey! · · Score: 1

      Wikipedia contains the same "misinformation"

      And you point is ...?

      --
      Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
    14. Re:More than that. by Anonymous Coward · · Score: 0

      he didn't say 'sub-par' or 'technically inferior'...he said 'sub-optimal'...hd-dvd was only slightly slower/smaller than blu-ray and would have still be a dramatic increase in video quality. it would have been cheaper for everybody...consumers and manufacturers...and it was more open and less propriety than blu-ray. dvd sales are still pounding blu-ray sales in the arse. if sony had't strong-armed hd-dvd out of the picture, hd-dvd would be selling more than dvds.

    15. Re:More than that. by CompSci101 · · Score: 4, Funny

      Now, now, the Canadian government has apologized for Bryan Adams on several occasions!

      --
      The Sun is proof that we can't even do fire properly.
    16. Re:More than that. by Anonymous Coward · · Score: 1, Informative

      Higher storage was of little consequence. HD-DVD disks were plenty capable of handling HD movies.

      The main difference was HD-DVD used less energy to read/write due to using lower power lasers, was a standard worked up by a group of companies instead of one, and best of all had no region coding.

      Fuck Blu-Ray.

    17. Re:More than that. by jayme0227 · · Score: 4, Insightful

      "They did underhanded deals to foist a sub-optimal solution (Blu-Ray) on everyone."

      After putting out a superior product in the days of VCR's and getting owned, they learned their lesson. This is the way business is done. You make the deals that you need to make in order to turn a profit.

      --
      But then I realized the cable was blue, so I only gave it one star. I hate blue.
    18. Re:More than that. by Anonymous Coward · · Score: 0

      uh.. HD-DVD and BluRay use the same DRM...

    19. Re:More than that. by Hellpop · · Score: 1

      Add to that their hiring/interviewing procedure. 7 layers of interviews, psychological profiling. The psychological exam consisted of inane questions that all required binary responses. Only one that sticks in my mind still is "Daydreaming is good" Yes or no? Well, if you are operating heavy construction machinery, daydreaming is bad. On Sunday afternoon in your hammock, it is good.

      After sufferring through hundreds of these assinine questions, I didn't hear back from them for several weeks (back in the early 90's), I called and the HR schlub told me that I had "failed the psychological test". I took this as a point of pride. Obviously, I was not the type of drone they preferred. I also decided that any company who hires based on that was not worth my money. I have chuckled as all of your above points have come to light over the past few decades and confirmed that I had made a sound choice.

      --
      "People are stupid; given proper motivation, almost anyone will believe almost anything."
    20. Re:More than that. by FlyingBishop · · Score: 1

      Both were poor solutions. Neither provide a significant increase in quality for most uses. In fact, they both provide a decrease in quality thanks to restrictive DRM (would I rather view this for years at 480p or view it for a couple years at 1080p until the disc is damaged beyond repair? )

      To top it all off, both were basically obsolete by the time the studios finished squabbling. Patent law moves way to slow for the pace that tech is improving.

    21. Re:More than that. by Anonymous Coward · · Score: 0

      The retard troll strike again... *Smacks Gr8Apes with the rotting fish of idiocy* Your Anti-Fanboism is not welcome especially when you are spreading mis truths, half truths and all out lies... BE GONE In the name of all thats it holy, microsoft get thy spirit out of Gr8Apes.. BE GONNNEE BE GONNNNE.

      -- The Retard Troll

    22. Re:More than that. by Anonymous Coward · · Score: 0

      anyone buying a pre-owned copy of the game will be forced to cough up $20 to obtain a code to play online.

      This will drive down the price of a preowned copy for people who don't give a shit about multiplayer. Bravo, Sony!

    23. Re:More than that. by Slime-dogg · · Score: 1

      One shouldn't make a claim of misinformation by spreading disinformation.

      --
      You need to restart your computer. Hold down the Power button for several seconds or press the Restart button.
    24. Re:More than that. by Hellpop · · Score: 1

      Canada is the reason we have her, but Sony gave her a recording contract.

      --
      "People are stupid; given proper motivation, almost anyone will believe almost anything."
    25. Re:More than that. by Lunix+Nutcase · · Score: 1

      The main difference was HD-DVD used less energy to read/write due to using lower power lasers, was a standard worked up by a group of companies instead of one, and best of all had no region coding.

      Blu-Ray wasn't worked on by one company. Before either format was even released the Blu-Ray consortium had a far larger group of movie studios and electronics manufacturers on its side than HD-DVD did. No, the only real difference was that if HD DVD had succeeded Toshiba would be the one raking in all the royalty payments instead of Sony. That's why Toshiba is so butthurt that it's still be an ass about losing.

    26. Re:More than that. by Lunix+Nutcase · · Score: 1

      In fact, they both provide a decrease in quality thanks to restrictive DRM (would I rather view this for years at 480p or view it for a couple years at 1080p until the disc is damaged beyond repair? )

      What does DRM or the resolution of the content have to do with the life of the disc? Secondly, DVD has more than its fair share of quality problems. You can find numerous reports of badly replicated discs and numerous issues of discs coming apart due to poor pressing and adhesives.

    27. Re:More than that. by brainboyz · · Score: 2, Insightful

      Not if all play is online via the new "disconnect your computer and your game freezes" features.

    28. Re:More than that. by Salgak1 · · Score: 1

      But has yet to face global justice for the greatest travesty ever inflicted on the human race. I refer, of course, to William Shatner. . . .

    29. Re:More than that. by bored · · Score: 4, Interesting

      The capacity and bitrate were the only advantage. On the other hand HD-DVD was a "finished" platform, with dozens of other advantages. It was doing dozens of things that simply wern't possible with the profile 1.0 (then later 1.1) BR disks. Its also pretty much given at this point, that putting java on the player has guaranteed that its been (and will be for the near future) a firmware upgrade/incompatibility nightmare. For a couple of years there, BR was just a scramble to throw in features (think picture in picture directors commentary, that required everyone except the PS3 owners to buy new players) when some hot HD-DVD title came out using a feature. I have a rule about my Blury player, if the disk I'm trying to play is newer than the firmware, then go to Sony's site and upgrade the firmware.

      As someone familiar with the actual BR movie streams (chuckle) very few of them actually utilize more than single layer BR (25G) even when they are originally on dual layer. The extra capacity is almost always a second copy of the movie, or some extra crap encoded at 1080p originally filmed with a 480i camera. Even then, they generally come in under 30G (the default HD-DVD dual layer format). Frankly, even now, I can boot my HD-DVD player, drop a disk in and compare the "experience" with recent BR disks. HD-DVD continues to have more polish, and an unnoticeable quality difference. Part of that is the movie studios fault. For example, the default behavior for a HD-DVD is to start playing the movie (not previews) when the disk is inserted. If you want to select another audio stream (cause your system settings weren't correct) the popup menus over the movie allows you to do it dynamically while the movie is playing. The sequence for HD-DVD is "insert movie, watch movie", where is with BR, its "insert movie, fast forward through 3 commercials, navigate menus to start movie, watch movie". Then there are technology problems, for example, probably over 1/2 of the BR movies still can't be resumed from the middle, if you decide to finish watching at another time. This is apparently due to some issue with... wait for it.. the java (BD+?) running on the disks.

      Finally, the hard coating was "required" because without it, the disks were to fragile as the data layer is right on the surface. I'm not sure that's an advantage. Someone could amended the CD, DVD or HD-DVD spec to require it too. It won't happen. It isn't necessary with those specifications as minor scratches don't ruin the disk. You can by DVD blanks with the same coating, but very few people do that either. If HD-DVD were still around, they probably would be using the scratch resistant coating to compensate for the error correction changes they were making right at the end to create 23G layers.

    30. Re:More than that. by Nursie · · Score: 1

      From what I understand, HDDVD would have got region codes if/when it hit the mainstream. They are a poison that all the content people buy into.

    31. Re:More than that. by davester666 · · Score: 1

      We may have manufactured him, but we didn't make him famous...

      --
      Sleep your way to a whiter smile...date a dentist!
    32. Re:More than that. by UnknowingFool · · Score: 3, Informative

      Blu-ray supports both MPEG2, H.264/MPEG-4 AVC, and SMPTE VC-1. While there are some Blu-ray discs that use MPEG2, most of them were the first releases of Blu-ray when the studios had not fully converted their processes to newer codecs yet (MPEG2 is the codec used by DVDs). Most releases use MPEG4 these days.

      --
      Well, there's spam egg sausage and spam, that's not got much spam in it.
    33. Re:More than that. by AndersOSU · · Score: 1

      which is just another way to say reduced demand and profitability - which is exactly what they're going for

    34. Re:More than that. by Anonymous Coward · · Score: 0

      Blu-ray is used for more than just movies, so the data transfer rate is relevant.

      HD-DVD uses DRM as well, as did DVD before it. Unfortunately, whatever solution was going to be the next generation of disc storage was going to have DRM.

      One of the touted advantages of HD DVD was its similarity of production to existing DVDs as opposed to BR. Adding the hard coating would have negated this touted advantage.

      Your MPEG2 gripe doesn't make any sense, as BR supports MPEG4 and most titles are encoded this way. Are you just making up issues to try and be upset about?

      I was hoping for HD-DVD during the format war, since I figured it would be the slightly more open format in terms of who has control of it / who profits from it. Unfortunately the PS3 essentially tilted the war in favor of Sony since this was the one thing the other side couldn't really compete with (the pay to support us campaigns were being done by both sides).

    35. Re:More than that. by The+PS3+Will+Fail · · Score: 1
      Excellent post. After that rootkit business, I swore off Sony products forever. I also try to avoid paying money to see films created by any of their subsidiary companies, which is difficult given how many studios they own.

      Oh - you also forgot their lawsuit against lik-sang.com.

    36. Re:More than that. by aztracker1 · · Score: 3, Informative

      The fact is Sony made a bunch of back-room deals that cut off a competitor that was doing better than they were. When Blu-Ray "won" there was already an HD-DVD player for roughly $100, at which point critical mass would have happened in a natural economic climate. That isn't what happened here.

      --
      Michael J. Ryan - tracker1.info
    37. Re:More than that. by aztracker1 · · Score: 1

      Have to agree here, I haven't bought a Sony product since the rootkit happened. They've lost far more on hardware sales from me in the past five years than a lifetime of media sales would have gained them (from me). I'm considering not buying anything from a company with IOC branding at this point. So far Sony has been the only company I've personally boycotted.

      --
      Michael J. Ryan - tracker1.info
    38. Re:More than that. by nobodyman · · Score: 1

      Offtopic but funny. For fun, go to a Ryan Adams concert and request "Summer of '69". Watch Ryan Adams flip out. Good times.

    39. Re:More than that. by commodore64_love · · Score: 1

      >>>After putting out a superior product in the days of VCR's and getting owned

      You have that backwards. Betamax is actually an inferior product to JVC. Just look at the specs:

      Same performance:
      - 3 megahertz video bandwidth (250 lines horizontal resolution)
      - 0.6 megahertz chroma bandwidth
      - AM sound (initially)
      - CD-quality HiFi sound (circa 1980)

      Worse performance by Betamax:
      - Only 1 hour per tape versus VHS' 2 hours per tape (when first introduced in 1975)
      - Only 3 hours per tape versus VHS' 6 hours per tape (circa 1980 with extended record speed)

      It's clear why Betamax failed to sell. If you want to tape the evening football game, and you only have 1 hour per tape, how are you supposed to do that? Or, if you are trying to save money, would you rather buy a machine that can squeeze 3 hours versus 6 hours per tape? I'd pick the VHS because it provides the same image quality/audio quality but holds twice as much.

      Aside -

      Oh and before you say, "But they use Betamax in TV studios," you would be wrong. They used BetaCAM which is an entirely different system based around component video, and with about 3 times faster tape speeds (for better quality). Not the same as the consumer brand which used the inferior S-video recording.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    40. Re:More than that. by commodore64_love · · Score: 1

      Walmart's application has the same stupidity. "If you saw an employee putting a toy into a customer's cart, what would you do?" "Confront the employee." "Call a manager." "Follow the customer to see that he pays for the item." "Do nothing."

      I'd probably do nothing because I always assume my coworkers are honest and if he/she put it into the customer's cart, it was probably already paid. But of course walmart thinks we should rat out our coworkers/customers and create an atmosphere of suspicion, rather than a friendly environment.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    41. Re:More than that. by AVryhof · · Score: 2, Funny

      Canada made up for all of that with Dan Akroyd, Rick Moranis, and John Candy.

    42. Re:More than that. by commodore64_love · · Score: 1

      >>>I remember when their miniDisc recorders were the greatest thing for musicians

      Not really. MiniDiscs use lossy encoding, and a musician would rather have lossless digital recording, like DAT has, or ADAT* has.

      *
      * Super VHS tape used for audio recording.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    43. Re:More than that. by omnichad · · Score: 1

      John Candy wasn't in Ghostbusters, was he?

    44. Re:More than that. by Anonymous Coward · · Score: 0

      Someone could amended the CD, DVD or HD-DVD spec to require it too. It won't happen. It isn't necessary with those specifications as minor scratches don't ruin the disk.

      Indeed.... Then please scratch the top of your CD please. You know, the "label" side. There is a very good reason why you are told never to write on top of a CD with a ballpoint pen.

    45. Re:More than that. by cvtan · · Score: 1

      I have to agree completely. I will not buy any Sony products. Buying a Sony laptop full of crapware for my wife many years ago cured me permanently. It said you have to use a Sony CD drive ($300!) to boot the recovery disk (not true!). I bought a Sony mouse ($80!) and it claimed that it would only work on Sony laptops (not true!) and only in WIN98 (also not true!). Lies, all lies!

      --
      Sorry, but gray text on gray background is making my eyes bleed.
    46. Re:More than that. by FlyingBishop · · Score: 1

      The DRM on DVDs is completely broken, so it's easy to back up and sidestep the frailty of the specific physical media.

      HDDVD/Blu-ray both have more robust anti-backup mechanisms designed to make the data you've paid for less durable.

    47. Re:More than that. by camperdave · · Score: 1

      He was supposed to be, along with Eddie Murphey and John Belushi. However, Belushi died around that time resulting in some of the other actors pulling out.

      --
      When our name is on the back of your car, we're behind you all the way!
    48. Re:More than that. by KillShill · · Score: 1

      How about that $ony is a member of both the RIAA and the MPAA?

      As I keep saying, there's far more than 1 evil empire.

      --
      Science : Proprietary , Knowledge : Open Source
    49. Re:More than that. by KillShill · · Score: 1

      HD-DVD and Bluray : a lose, lose proposition.

      --
      Science : Proprietary , Knowledge : Open Source
    50. Re:More than that. by Anonymous Coward · · Score: 0

      You forgot killed Lik-Sang with a crapload of lawsuits in about a dozen different languages over selling Japanese Sony PSPs in Europe.

      In the lawsuits Sony was apparently arguing that the Japanese PSP wasn't safe for Europe...

    51. Re:More than that. by Anonymous Coward · · Score: 0

      You have it backwards. Blu ray had Panasonic, Sony, Philips, and Pioneer as Major backers, with a bunch of minor backers like Sharp and Mitsubishi. HD DVD was only Toshiba.

    52. Re:More than that. by Anonymous Coward · · Score: 0

      CDs have the data layer in a different location than DVDs or HD-DVDs do. As you note, CDs have the data near the top of the disc, which also makes it vulnerable, just in a different location. DVDs and HD-DVDs have the data layer near the middle of the disc. Blu-Rays have it near the bottom.

    53. Re:More than that. by Toonol · · Score: 1

      I'd probably do nothing because I always assume my coworkers are honest and if he/she put it into the customer's cart, it was probably already paid. But of course walmart thinks we should rat out our coworkers/customers and create an atmosphere of suspicion, rather than a friendly environment.

      Interesting. My choice would be to confront the employee, and second to call a manager. I guess we have different psychological profiles.

    54. Re:More than that. by Nothing2Chere · · Score: 1

      I've boycotted Sony since the Rootkit incident as well. On general principle really, but the result of the lawsuit showed me that my decision was a good one.

      I'm also boycotting any game with Starforce's "Brick my optical drive" copy protection.

      N2C

    55. Re:More than that. by Anonymous Coward · · Score: 0

      This is one of it's biggest problems too. The Blu-ray format itself is great. The disc works well, transfers data well, but the spec is a complete screw-up designed to please as many people as possible. The result is
      Profile 1, Profile 1.1 Profile 2.0, and a strange audio only Profile 3. The result is early high def movies which didn't have decent audio streams, or the people who bought early blu-ray players were unable to play profile 1.1 and the people who bought slightly newer players needed firmware upgrades to play the latest current movies, which was a problem for some since a network connection wasn't mandatory on profile 1.1. In any case tell me again why I should be required to upgrade a home theatre setup?

      Then we add the DRM, every time I buy a new blu-ray disc I need to download a software update for PowerDVD. (This isn't exclusively Sony's fault but it doesn't help their cause in this debate). Their format is cracked and they should get over it.

      It's a great format with a spec worse than Microsoft's Windows patchwork.

    56. Re:More than that. by Ihmhi · · Score: 1

      I have a pair of MDR-V4 Dynamic Stereo headphones from Sony that I inherited from my father. My roommate has MDR-V150. (So... 146 versions later?) My dad has had them since before I was born (I think, I at least remember them from when I was a small child) and they still work great. The only thing wrong is that the right headphone wire is a little bit loose and some of the fabric is falling apart, but this can all be fixed.

      70s-80s Sony stuff was built like a tank.

    57. Re:More than that. by Gr8Apes · · Score: 1

      BR's have data 0.1 mm deep. HD DVD's are like DVDs and 0.6 mm deep, making the data more scratch tolerant.

      --
      The cesspool just got a check and balance.
    58. Re:More than that. by Gr8Apes · · Score: 1

      HD DVD might have come out a winner. BR is upgrade = buy new player (except, of course, the PS3 - wonder why that is?) .

      It also took BR almost a year post "win" to almost catch up to where HD DVD was. Can you bookmark a spot in a movie yet and go back to it at any time?

      --
      The cesspool just got a check and balance.
    59. Re:More than that. by Gr8Apes · · Score: 1

      I don't recall anyone buying out the market from underneath BetaMax. They lost, to a cheaper solution.

      --
      The cesspool just got a check and balance.
    60. Re:More than that. by Gr8Apes · · Score: 1

      You're correct in that one shouldn't spread misinformation or disinformation - check out the specs the GP linked in wikipedia itself no less.

      Turns out the only mandatory category where BR is higher than HDDVD is the lowest bit rate supported - the lossy Dolby Digital. I also note that HDDVD had several mandatory supported codecs that were optional on BR including, gasp, True HD.

      Now, that supposes that Wikipedia is correct, but it certainly looks like BR is less capable unless DTS Master Audio optional codec is included, and then I'm sure you'd have to get some serious audiophiles to go argue over which system sounds better in a double blind test.

      --
      The cesspool just got a check and balance.
    61. Re:More than that. by Kitkoan · · Score: 1

      Canada is the reason we have Celine Dion, not Sony... Move along now, eh?

      No, Quebec is the reason we have Celine Dion. She got her start in French music before she did English ( http://en.wikipedia.org/wiki/Celine_Dion ).

      --
      Attention... all grammer nazi"s! Is they're anything; wrong with: my post,
    62. Re:More than that. by Kitkoan · · Score: 1

      The capacity and bitrate were the only advantage. On the other hand HD-DVD was a "finished" platform, with dozens of other advantages.

      Advantages don't matter a lot in the long run. Its convenience and usability. This was shown during the VHS vs Betamax wars ( http://en.wikipedia.org/wiki/Videotape_format_war ) even though in the beginning Betamax was a better overall picture then VHS. Also why the Laserdisc ( http://en.wikipedia.org/wiki/Laserdisc ) never took off due to it's huge size (just shy of a foot long cd) being not practical (and made me always worry if it could snap under it's own weight if you held it on one side instead of the middle. Not sure if it could though), amoungst other reasons (the 1 hour limit per side was pretty much handled with auto-flipping after the mid-80's)

      --
      Attention... all grammer nazi"s! Is they're anything; wrong with: my post,
    63. Re:More than that. by Rennt · · Score: 1

      Technical win or no, the specification was designed by and for the content industry. Epic Fail.

    64. Re:More than that. by Rennt · · Score: 1

      [Nintendo's] habits of rejecting tinkering and death grip on ancient and irrelevant copyrights drives them to all sorts of clever ways to piss off their customers.

      That's overstating it a bit. The wii does not have anything like the DRM that competition has. It is very hackable and the homebrew scene is healthy. Not to mention the DS is the most hacked-to-death toy out there.

      Their copyrights are hardly "irrelevant" either. Its not like Super Mario is abandonware, they still sell copies of their ancient titles for current systems.

      Sony is a hardware company who just happens to depend on software to keep them afloat.

      I put it to you that Sony is a content company that just happens to have a hardware division.

    65. Re:More than that. by Rennt · · Score: 1

      Beg to differ, but for many years miniDisk was the standard for recording live performances. Many still prefer them to hard disk based recorders.

      Musicians are rarely AV nerds and they value things differently.

    66. Re:More than that. by BikeHelmet · · Score: 1

      Both BR and HDDVD support TrueHD audio, so I'm not sure where your misinformation on audio comes from.

      For someone complaining about misinformation, I'm surprised you'd fall into the same trap:

      Now as to capacity, most BR disks use the less than optimal MPEG2 encoding which is a space hog

      I haven't seen an MPEG2 BD in quite some time.

      Even two years ago, most of the titles I saw were MPEG4 encoded.

    67. Re:More than that. by commodore64_love · · Score: 1

      Well then musicians are dumb. If I wanted to record a live performance, I wouldn't use a lossy format like MiniDisc or Digital Compact Cassette that creates an inferior, artifacts copy. I'd use DAT, ADAT, or other lossless recording for perfection.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    68. Re:More than that. by commodore64_love · · Score: 1

      Well if you acted like that every time you saw one of your coworkers do something strange, pretty soon you'd be constantly confronting people, and you'd earn a new nickname with your coworkers - The Asshole.

      Even your manager would probably be sick of you and call you the "Whiner" because you're constantly tattling on your coworkers.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
  29. Getting sick of this shit by tiberiumx · · Score: 3, Interesting

    I just don't give a damn about the DLC. I played Dragon Age and Mass Effect 2 all the way through without even noticing the little DLC registration cards in the box (typically those are just advertisements) until someone mentioned them. Both games were good and complete. The presence of free-if-you-buy-it-from-us DLC isn't going to motivate me to ignore a used game if it is available. What pisses me off is in-game advertisements for DLC. Every time you go back to camp in DAO some asshole is standing in the back with a bright yellow exclamation mark saying "Buy the DLC for my quest!". No, asshole, if you don't represent a playable part of my game, get the fuck out. I'm afraid we'll see a lot more of this sort of thing in the future, as our (more profitable than ever) game companies continue to morph into greedy bastards like the rest of the entertainment industry.

    1. Re:Getting sick of this shit by swilver · · Score: 1

      Hm, I never noticed that guy in my pirated copy. Pirating wins again!

    2. Re:Getting sick of this shit by Lumpy · · Score: 1

      morph into greedy bastards? EA games is the second most greedy company on the planet. The executives there eat the souls of any developer asking for more than a pittance to work there. They stake out the victim on the board room table and all take turns drinking their soul...

      Sony? they just eat people.

      --
      Do not look at laser with remaining good eye.
    3. Re:Getting sick of this shit by Anonymous Coward · · Score: 0

      likewise

      ill keep getting pirated copies because they're just fuking higher quality gameplay period.

    4. Re:Getting sick of this shit by IorDMUX · · Score: 1

      very time you go back to camp in DAO some asshole is standing in the back with a bright yellow exclamation mark saying "Buy the DLC for my quest!".

      I purchased the retail version of Dragon Age: Origins and started playing it in mid-January. The first time that farmer/miner/peasant/whatever showed up and started spinning his life story for me, I was fairly impressed. It is such a CRPG trope to have every third villager drop his life story in your lap, but this one was different. It was well written and well acted, it was well thought out, and it even contained personal ties to my character and his story.

      And then the dirt-loving scumbag hit me with a shortcut to purchase the DLC of his quest from Bioware. I was so turned off from the game that I dove into Final Fantasy VII PC (heavily patched with graphical/audio/difficulty mods aplenty), where I remain.

      --
      >> Standing on head makes smile of frown, but rest of face also upside down.
    5. Re:Getting sick of this shit by Lord_Jeremy · · Score: 1

      The serious problem IMO is when you hear about DLC being or having been released on launch day, which was the case with Dragon Age Origins and I believe Mass Effect 2. That just really pisses me off because they're withholding content that was developed alongside the full game. The concept of expansion packs used to be such that they would sell you a full game at standard price, then work on an XP for a year, then release that. Now they sell you less than a full game at full price and expect you to shell out more for the rest of the game. The fundamental difference is that with the old model, you were given everything that was ready for release at the release date. Any secondary content was developed afterwards, to foster continued interest in the game. Now the publishers so greedy that they believe a full game should cost more than the accepted standard price, so they give you half of what's ready for $50 and the rest in $10 packs.

  30. Easy by Anonymous Coward · · Score: 0

    It may not be as bad as it sounds. They are just selling two distinct goods: the software for the game and the multiplayer service. Reselling the game should mean the reselling of both. Thus, you register with generic or false information (assuming they aren't nuts and ask for a CC or SS for something you already paid for) and when selling the game, you sell the disk and the code.

    1. Re:Easy by delinear · · Score: 1

      Yes, because I would trust the four or five people who'd had the disk before me not to have kept the account details and a pirate copy of the game to use them with.

  31. Bad for customers, but not unique by glebovitz · · Score: 1, Informative

    I personally am against any corporations policy that limit the resale of of products that require a high upfront fee. As mentioned above, we need to draw a defining line between product purchases and subscriptions. I feel deceived when a purchase a software boxed set and discover that I only have a right to use the product, not transfer ownership.

    For example, I bought a Rosetta Stone boxed language set and discovered that I only have the right to use the product and am barred from reselling it. They control this by requiring each user to register online.

    I would be happy to pay a monthly subscription, but, resent paying the entire fee upfront. The upfront fee requires me to take all the risk. If I don't use the product, then I get no value and cannot recoup my costs. Under a subscription model, I pay an initiation fee plus a monthly subscription. The company gets an up front fee for providing the product, but we share the risk. I pay only for the value I receive.

    I like the TiVo model the best. I pay a monthly subscription fee, but have the option of purchasing a life time subscription. The life time subscription is permanent and can be transferred with the TiVo device. That way I have a choice of an upfront transferable versus low monthly subscription fee.

     

  32. Mass Effect 2 is a game? by keryeski · · Score: 1

    I thought it was just one big movie you had to watch.

  33. "recieved positively", not by consumers by grimJester · · Score: 2, Insightful

    I may be overly cynical, but I think the talk of piracy while eroding / bypassing every consumer protection law under the sun is more for political reasons than to reassure their customers. They want to cover their asses in advance of the inevitable EFF lawsuits. If they lose any of those, they'll lobby for new laws.

  34. Pirates are very likely to notice it. by DrYak · · Score: 1

    Yes, charging buyers of pre-owned games 20 bucks will show those dirty pirates.

    And sure, all the people who get their games from Pirate Bay are VERY likely to notice what happens to regular buyers~

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
    1. Re:Pirates are very likely to notice it. by daveime · · Score: 1

      And when all the regular buyers are ALSO on Pirate Bay, we'll all be one big happy family.

    2. Re:Pirates are very likely to notice it. by Anonymous Coward · · Score: 0

      And since all the regular buyers are ALSO on Pirate Bay, we're all one big happy family.

      Fixed that for you.

  35. I'm far from an anti-Sony fanboy by Anonymous Coward · · Score: 0

    but seriously Sony, I speak on behalf of everyone who waits a couple of months to pick up the games at less than half price in the bargain bin because I can't drop $100 (AU) on a game straight up, when I say a big "Fuck You".

  36. Awful by Anonymous Coward · · Score: 0

    This will be awful for call centre workers

  37. DNAS Error -103 by tepples · · Score: 1

    I don't mind so much if Sony charges me to use their servers

    But I do mind if Sony pulls the plug on the server just before the tournament that we planned out on a forum, or if Sony pulls the plug before I even break the shrinkwrap on a new-in-box game (which has happened to me twice).

    1. Re:DNAS Error -103 by BrokenHalo · · Score: 1

      If they've burnt your fingers before, why did you go back to them? If any business fucks me over, even once, I NEVER go back to it, and I make a point of telling everybody why.

    2. Re:DNAS Error -103 by tepples · · Score: 1

      If they've burnt your fingers before, why did you go back to them?

      I didn't. I switched to in-person multiplayer on Wii.

      If any business fucks me over, even once, I NEVER go back to it

      Even when a business holds an actual monopoly, such as the electric company or perhaps the phone company prior to widespread deployment of VoIP service?

    3. Re:DNAS Error -103 by Gr8Apes · · Score: 1

      If any business fucks me over, even once, I NEVER go back to it

      Even when a business holds an actual monopoly, such as the electric company or perhaps the phone company prior to widespread deployment of VoIP service?

      Sony is not a monopoly, and with their current practices, probably will never become one.

      --
      The cesspool just got a check and balance.
    4. Re:DNAS Error -103 by CronoCloud · · Score: 1

      In person multiplayer sucks for adults with jobs. I loathe "Schoolyard/after school" only multiplayer in games that really ought to have internet play. Sure if you're a twenty something with few things to tie you down, maybe you can pull it off now and then, or if you're still in college/highschool/gradeschool, but not so much when you're older.

    5. Re:DNAS Error -103 by CronoCloud · · Score: 1

      You bought not-so-popular years old PS2 games with online play, you didn't expect them to keep the servers up forever did you? As I've told you before, there's quite a few PS2 games with the online servers still up.

  38. Repeat by Meneth · · Score: 5, Informative

    Piracy is the better choice. It's been said before, but apparently it hasn't gotten old yet.

    1. Re:Repeat by Totenglocke · · Score: 1

      I was on the 2K forums and someone asked their customer service rep that, given the horrible DRM on Bioshock 2, why should someone buy it instead of pirating it? The only reason the 2K rep could come up with? Pirating is illegal.

      --
      "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." ~Thomas Jefferson
    2. Re:Repeat by Jerrei · · Score: 1

      Because they go out of their way to make everyone believe piracy is a heinous, unforgivable crime on par with rape and murder. The avarage consumer has come to believe they have no choice but to either not play the game or pay to be taken advantage of. I fear what the gaming industry would become without piracy as a constant competitor.

    3. Re:Repeat by jim_v2000 · · Score: 1, Interesting

      I love when people try to use DRM as an excuse for piracy. DRM is a response to piracy...in other words, you assholes are making it worse for the rest of us every time you pirate something. It wouldn't be an issue if people could be honest in their dealings.

      --
      Don't take life so seriously. No one makes it out alive.
    4. Re:Repeat by Totenglocke · · Score: 1

      DRM is a response to second-hand sales and game companies being greedy and thinking that they deserve the money from used games. They lie and say it's a response to piracy to get dipshits like you to accept being raped by DRM. Also, DRM causes many people to start pirating who would never consider it beforehand.

      --
      "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." ~Thomas Jefferson
    5. Re:Repeat by pandrijeczko · · Score: 1

      Okay, so if it's not about getting something for free, how about every time you pirate a copy of a game you make a donation to a charitable cause? Then maybe honest folk will start seeing you as the "Robin Hood" characters you think you are.

      Piracy and DRM both suck - and people like me with real backbones just don't by the stuff in the first place if it isn't worth the money and hassle.

      --
      Gentoo Linux - another day, another USE flag.
    6. Re:Repeat by kalirion · · Score: 1

      Think of a government curtailing civil liberties because of a few anarchists, and said action causing previously law-abiding citizens to take up arms.

    7. Re:Repeat by Totenglocke · · Score: 1

      I'm more than willing to pay for games and movies (hence why I own several hundred movies and more games than I can count). However, I refuse to buy DRM ridden shit. I got screwed with hidden DRM on a couple of games, and now I heavily research any game before I buy it. I'm also very against piracy, but recently I started downloading DRM'd games that I would've bought if they didn't have the DRM. Why would I do that if I'm against piracy? Because fuck those bastards for wanting to screw over their paying customers. They're making no money off me either way, so I don't feel bad in the slightest for playing the game. If they hadn't tried to trick me and screw me over (I've actually had a customer service rep flat out lie to me about the DRM on a recent game, trying to get me to buy it), they'd have gotten my money. Now it is somewhat unfair that it's publishers forcing developers to do this (such as with Mass Effect), so I do wish that there was an easy method of "donating" money to the developers - that way the developer gets rewarded for making a great game and the publisher gets nothing for being assholes.

      Also, there's a guy who commented on the same post who hit the nail on the head:

      Think of a government curtailing civil liberties because of a few anarchists, and said action causing previously law-abiding citizens to take up arms.

      Piracy is a means of protest - showing that the games are worth playing, but the DRM is totally unacceptable.

      --
      "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." ~Thomas Jefferson
    8. Re:Repeat by IKnwThePiecesFt · · Score: 1

      I feel like we're talking about two different things. This article in question, yes, is about used game sales.

      However, copy-protection DRM, is obviously about piracy. Any argument otherwise is just an attempt to justify piracy.

      Note that I'm not advocating all of the copy protection DRM, I'm just saying that for the MOST part, the purpose is copy protection, not used game prevention.

      Limited activation is where we start to move from one to the other.

    9. Re:Repeat by Totenglocke · · Score: 1

      However, copy-protection DRM, is obviously about piracy.

      No, it's not. If DRM was about piracy, then once companies realized that DRM doesn't stop pirates, they'd stop wasting money on it OR they would hire good programmers and make DRM that actually works. Why do you think DRM mainly uses activation limits? It's not to "stop piracy", a simple key-check would do that. The activation limits are about killing used game sales.

      Copy protection is things like disk-check & cd-key and what Blizzard does with making sure no two cd-keys are logged into battle.net at the same time. That isn't DRM, because it doesn't restrict what people can do with the game that they bought. DRM is about online activation and activation limits where the company can control whether or not you play the game or can resell the game.

      I have no problem with copy protection (I only have a handful of games that don't have copy protection), but DRM is anti-consumer bullshit.

      --
      "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." ~Thomas Jefferson
    10. Re:Repeat by pandrijeczko · · Score: 1

      Piracy is a means of protest - showing that the games are worth playing, but the DRM is totally unacceptable.

      Right, in which case an excellent way of protesting would be to demonstrate you have enough money to buy the game in the first place but prefer to hand that money over to a charitable cause rather than using it to pay for the game.

      --
      Gentoo Linux - another day, another USE flag.
    11. Re:Repeat by jim_v2000 · · Score: 1

      >DRM is a response to second-hand sales

      That's funny, because every second hand PC game that I've ever purchased worked just fine.

      >DRM causes many people to start pirating who would never consider it beforehand.

      Bullshit. If you buy the CD, you're not going to have any problems...at least 99% of the time. If you buy used, you might not be able to play online, but you can't do that if you pirate either.

      --
      Don't take life so seriously. No one makes it out alive.
    12. Re:Repeat by jim_v2000 · · Score: 1

      No, because we're not talking about government. We're talking about video games.

      --
      Don't take life so seriously. No one makes it out alive.
    13. Re:Repeat by Uberbah · · Score: 1

      That's funny, because every second hand PC game that I've ever purchased worked just fine.

      That's funny, you think the games you've bought are representative of all games. How many second hand Steam games have you bought again?

      Bullshit. If you buy the CD, you're not going to have any problems...at least 99% of the time.

      Unless of course it's a Steam game or one of those with activation limits. You bullshit.

    14. Re:Repeat by Totenglocke · · Score: 1

      Actually what I'd rather do is hand the money directly to the developers and avoid paying the dick publisher who forced the DRM in the game. Unfortunately, there's no easy way to do it.

      --
      "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." ~Thomas Jefferson
    15. Re:Repeat by kalirion · · Score: 1

      And we're not talking about armed rebellion, we're talking about piracy. So the ratio still holds.

  39. Just when i was almost ready to buy a PS3... by Sandbags · · Score: 3, Insightful

    This is a cycle, and I'm stuck in it. When the PS3 came out, first I waited simply because I wanted to be sure the platform took off. I eventually said to myself "It's going well, as soon as they drop the price I'll buy one." Well, they not only dropped the price, they dropped the emotion chip. ...so I didn't buy it. Later they were to drop the price, and they dropped the Emotion chip EMULATOR TOO, then Linux boot support, now they're dropping my ability to get good value on resale of games (since that $20 is getting passed to the consumer, my game is not $20 less valuable at resale, especially since most used games I BUY are only $20 or less, that's a huge hit). I was all set, finally just willing to admit there were few enough PS2 games I have that I'd actualyl play it was worth just keeping the PS2 slim i have around to play them, and I was going to buy a PS3 this summer when the price inevitably dropped again.

    Sorry Sony, your screwed yourselves again. I'll just buy another PC based game or two, maybe a new Vid Card.

    --
    There is no contest in life for which the unprepared have the advantage.
    1. Re:Just when i was almost ready to buy a PS3... by Anonymous Coward · · Score: 0

      They dropped the Emotion emulator too? When the f did that happen? Like you, I was just about to try a PS3 for the first time. Are there any PS3 packages available for sale currently that still have at least the emulator? I mean, other than ebay or craigslist?

    2. Re:Just when i was almost ready to buy a PS3... by Sandbags · · Score: 1

      nope. It got dropped a WHILE ago. ...and still no HDMI cable in the box, only the more expensive (to manufacture) component cables, which can't enable true HD on an HD focussed game console...

      --
      There is no contest in life for which the unprepared have the advantage.
  40. It is so quaint that you assume a code by LordZardoz · · Score: 1

    It is possible, but it is also possilbe that they will use some unique identifier associated with your XBox instead.

    END COMMUNICATION

  41. Missed Chance? by CFBMoo1 · · Score: 1

    If your that upset over where on-line games are going like this then stop crying and start building your own. Honestly, these companies didn't start out all big and fancy. They started out in a garage or a campus lab or some basement or something. Start creating instead of just consuming, you might make a hit that way and blow their lock-ins out of the water.

    --
    ~~ Behold the flying cow with a rail gun! ~~
  42. Free DLC versus screwing people... by Lumpy · · Score: 2, Interesting

    Honestly EA's free DLC for new only is only fluf. the freebies they give you for ME2 are a joke and useless compared to other gear in the game it's nothing you need to finish the game and honestly only gives you a leg up for the first hour of playing (the black hole gun will actually screw you if you use it instead of the grenade launcher.) and the cerebus network is 100% useless.

    free DLC is typically junk that only impresses people for a very short time.. like the crap free DLC that Dr Pepper is giving away.

    Taking away the ability to play online? that's simply screwing people and disabling a big part of the game.

    --
    Do not look at laser with remaining good eye.
  43. Aren't we just leasing the software anyway? by GrubLord · · Score: 1

    I don't know if that's how it is for games yet, but doesn't the agreement you have to click through to use just about any software nowadays basically say that you don't own the software, you are merely leasing the right to use (play) it?

    If that's how the licenses on these games read, all this talk of first-sale rights and such becomes irrelevant.

    1. Re:Aren't we just leasing the software anyway? by Totenglocke · · Score: 1

      Except no one reads the licenses AND the agreements are not shown to you until after you've bought and opened the software (which stores don't accept returns on opened software). That's why courts are 50/50 on upholding them and the FCC is considering banning EULA's because they take away customers rights.

      --
      "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." ~Thomas Jefferson
    2. Re:Aren't we just leasing the software anyway? by GabriellaKat · · Score: 1

      You can lease a car or house or boat or apartment, etc. If they are considering it leasing a game that you BUY and have an expected trade-in value at your local Gamestop, then shouldnt you be allowed to send them back your leased copy of said game for a set cash value? Much like when you lease a car and cant go over certain amount of miles per year or you pay a penalty or have to pay more at end of lease if you don't BUY the car. They don't do this, so, you are BUYING a game and should have the right to sell it and the next user not have to worry about paying some non-sense $20 for DLC or Multiplayer / Online gameplay (maps, weapons, armor, etc. This isnt a MMO expansion, its a stand alone game).

      --
      "Have you ever thought about just turning off the TV, sitting down with your politician, and hitting them?"
  44. Crappy Games by pipboy9999 · · Score: 1

    You know, I don't think I will be bothered by all this restrictions on pre-owned games, and for that matter DRM, registration, mandatory network connections etc. It seems to me that the games that get the "We need to get every penny possible out of this" focus from the publishers are the types of games that IMO suck. Personally I don't get all that bothered by it since, with a few exceptions, I am really sick of the Madden *Insert Year Here*, Generic Space Marine Kills a Ton of Aliens, or Overly Bloody FPS games that every one is making these days. I am sure that some of them are actually a quality product, but until the video game industry gets its creativity and soul back, I wont be sending much of my money their way.

    I want my SNES/Gensis glory days back damn-it!

    --
    Yeah, I've got nothing...
  45. bad kitty by flahwho · · Score: 0

    "... anyone buying a pre-owned copy of the game will be forced to cough up $20 to obtain a code to play online."

    The only thing I'm coughing up is a hairball.

    --
    I wanna be anarchy

  46. Makes sense why game makers want to kill PC gaming by postmortem · · Score: 0

    It is all about not giving any choice to user/loser when bending him over.

    The more platform is open, the less room they have to pull stunts like this.

  47. add up? by Anonymous Coward · · Score: 0

    new PS3 game $59.99 (+DLC, typically $5.99, $9.99, $14.99)
    when done, sell it and get $15 from gamestop
    net cost $45 (51,55,60)

    buy a used PS3 game $54.99 (+ $20 penalty)(+DLC, typically $5.99, $9.99, $14.99)
    when done, sell it and get $1 from gamestop
    net cost $74 (80,84,99)

    hrmmm

  48. Bad for everyone, even Sony by ProppaT · · Score: 1

    I find it so weird that these companies aren't forward thinking enough to see how the used game market HUGELY benefits them. A few scenarios:

    1) Gamer - A gamer is probably going to buy all the titles they're excited about at launch. They'll then buy the titles they wanted to play, but could wait for, used. Low and behold, they really liked this title they bought used. They go back and buy all the downloadable content. They're actually excited about the sequel and buy it brand new. And probably buy the downloadable content for it as well. And if they didn't care for it, whatever. THESE are the people who are keeping the industry and niche markets afloat to begin with.

    2) Casual Gamer - This is the guy who's probably only interested in the big, flagship titles. Give him the newest Mario, Halo, Madden etc. and he's set. He's probably buying a few games a year and they're probably going to be new from the store. He'll probably borrow games before he buys a lot of used ones. Will probably buy some of the older games that came out before he got his system used. He's kept EA afloat for years buying the newest Madden game.

    3) Kids - This is the crowd that really chews through the used games. Mom and dad take the kids shopping and the kids want a game. Mom says "pick out something under $10/$20." They end up getting some terrible game used that probably shouldn't have ever been bought new to begin with. Like it or not, besides birthdays and Christmas this is the only way these kids are ever going to get games to play. Mom and dad can't afford $60 a pop. Kids don't care that it's new, just that it seems cool. The industry makes very little off of kids, but these kids get older and get jobs and they become the new gamers and casual gamers.

    4) The Mooch - Just be glad this guy even bothers buying used games. At least that stimulates the economy. Would probably be just as happy to download games and play them with a mod chip. You're not going to convert this guy. Don't waste your time.

    Like the old adage says, "Any press is good press" and I think this is how the industry should look at used games. People buying used games are buying advertisement that will entice them to buy future games in the series and other games from the developer. The more games people play, the more people like games and the more games they buy. And, regardless if the game is bought new or used, there is still money to be made off of the DLC. It's not news that Sony wants, very badly, to turn the game industry into a cloud market. You buy the game and basically play it through the internet. You own no physical item, just the entitlement to play the game. All this will do is thwart people from buying nothing but the top tier games.

    --
    Wise men say, "Forgiveness is divine, but never pay full price for late pizza."
  49. The 2nd hand market is evil by Anonymous Coward · · Score: 0

    Why should Gamestop and others sell a used game for 95% of the cost of a new game and have no overhead because of it? That is where the evil is, they rip off the consumer when they trade games in for little cash or credit then jack up the used game to high profit levels. Sony should charge $40 to get the game to play online again, not $20. Fuck them all.

    1. Re:The 2nd hand market is evil by captjc · · Score: 1

      So, because Gamestop et al. are greedy corporations, I should be punished for getting a used game from an entity that is not a greedy corporation. This would not only kill game rental services but also buying games from flea markets, trading games with family and friends, et cetera. Not everyone likes getting screwed over at Gamestop. I would rather give a game I don't want to a family member or friend rather than getting only $2 back from Gamestop.

      --
      Slow Down Cowboy! It's been 1 hour, 47 minutes since you last successfully posted a comment
  50. Why not gather together and BUY SONY by JohnRoss1968 · · Score: 0

    If your so against how sony does business then put your money where your mouth is.
    Slashdot should start up a fund to buy Sony stock. Also people could buy stock on their own and pledge to back up Slashdot in the boardroom if or when you had enough shares to have a voice at the stockholders meetings.
    Just buy a share here and there and pledge to back a DRM Free Sony

  51. Just say no! by derekg52 · · Score: 1

    As usual, vote with your wallet and refuse to purchase any game with this "feature".

  52. Can I join the war against the term "pre owned" by Sycraft-fu · · Score: 2, Insightful

    Seriously, it is "used." I have no idea why used has become a dirty word. "Pre-owned" is a BS term, that is more complex than it needs to be. Used is fine.

    1. Re:Can I join the war against the term "pre owned" by vitaflo · · Score: 1

      Actually, I'm not sure I mind the term "pre-owned" as it implies previous ownership, something Sony seems to want to ignore. If I "own" something, it's within my rights to sell it as I see fit. Sony no longer has a claim on it, and yet they still seem to want to claim it as theirs.

    2. Re:Can I join the war against the term "pre owned" by cxx · · Score: 1

      Sony is shooting itself in the foot here.

      "Pre-owned" is a euphemism that car dealerships (and others) have used to avoid the "old and broken" reputation of that the term "used" carries. "Buy our certified pre-owned vehicles, instead of a used one from our competitors!" In other words, "used" == "broken" while "pre-owned" == "like-new".

      So, while trying to create a system to discourage buying used games, they use a term designed to encourage it. Brilliant!

    3. Re:Can I join the war against the term "pre owned" by Existential+Wombat · · Score: 1

      You should join the bigger war against the misuse of the prefix pre-.

      Pre-owned should mean 'before it's been owned'

      How many times do you see stuff like 'pre-sliced' on bagels, bread etc. to mean ready sliced, a pre-lit xmas tree which already has lights on it.

      Pre means before. Like on the front of fix.

      (I can tell it's Friday by my own posts)

  53. First Sale Doctrine... They can't avoid it... by GuyverDH · · Score: 0

    This is easily solvable, and with little effort on the software vendor's part.

    Allow the game code to be *gasp* un-registered.

    There... The game won't play on the computer you are removing it from, and the code is now clean for the new owner.

    Of course, that would make too much sense, and would require a class action lawsuit to force the companies to do it, even though it would actually make the game industry compliant with first sale doctrine.

    --
    Who is general failure, and why is he reading my hard drive?
  54. Mod my comment down by QuoteMstr · · Score: 2, Interesting

    I can't believe you and at least three other people took my comment seriously. I thought the satire was clear. I was wrong. It really reflects terribly on our society that you could read the bible reference and the "10 hour workday" and think I meant those things in earnest. Only monsters like this man would do that.

    Moderators, just moderate my original comment down to -1. I'd rather see it there than at +5 Insightful where someone might get the impression that corporate feudalism is a good thing.

    1. Re:Mod my comment down by oh-dark-thirty · · Score: 1

      You are right about it being a sad state of affairs that we didn't pick up on the sarcasm. Sorry for misinterpreting, but you know, there are a lot of nutjobs out there...it's pretty easy to mistake humor for insanity these days.

    2. Re:Mod my comment down by Anonymous Coward · · Score: 0

      I can't believe you and at least three other people took my comment seriously. I thought the satire was clear. I was wrong.

      No, you're just not particularly good at it. In your case, you either needed to shoot off into absurdity more or otherwise leave a hook or two to let us know you're not being serious. You instead came off as just another troll looking for people to rile up.

    3. Re:Mod my comment down by kilfarsnar · · Score: 1

      I read the linked article at the Times. Man, what a dick!

      --
      "What the American public doesn't know is what makes them the American public." -Ray Zalinsky (Tommy Boy)
  55. Mass Effect 2 by Logical+Zebra · · Score: 1

    The inability to use online multiplayer unless you are the original purchaser is pretty ludicrous. Video game companies claim that they lose money by consumers purchasing used games. This may be true to some extent, but those used games had to be purchased new at some point. And what about games that have been out of print for long periods of time? Why should I be penalized for that?

    To be fair to Mass Effect 2, however, the "Cerberus Network" registration code that you receive with an original game copy only gives you three free DLC packs; it does not break half the game as Sony does in TFA. You can still play ME2 without registering the game; you simply do not have access to DLC (most of which has sucked thus far). It remains to be seen if purchasing DLC requires registration.

    --
    I have a bad feeling about this...
  56. Gamefly? by Anonymous Coward · · Score: 0

    This made me think if this system was applied to any media, like television series or movies. Imagine a day you buy the whole series on dvd but it's only authorized to be viewed by you (technical details aside). Currently we have rental systems in place like Netflix that in a way, offer you the content for less on a borrowed nature.

    Gamefly does this for games, will they be able to offer these games for rent? I assume not with this DRM but should they be able to? When I rent this online game I'm allowed to play it for only as long as I have it.. then when i send it back to the company they can rent it out to another individual to play online? It would be interesting if they're able to work out a temporary pass syetm with the publisher (this user is allowed to use this code until the disc is returned and then that code is revoked). If I were Gamefly I'd start looking at that now... since this system propogating would eventually destroy their business.

  57. Great for single players by wjousts · · Score: 2, Interesting

    Look at the bright side, this is great news for people who only play single player and only buy used. Used copies of this game willl have to be at least $20 less than new or new would actually be a better deal! Well done Sony, you've just reduced the cost of used games!

  58. cut the bullshit. this 'right to use' has to end by unity100 · · Score: 2, Insightful

    do you think what will happen if this 'right to use' bullshit takes hold ? what if all service and goods providers take up on it and you end up buying your car as 'right to use' only ?

    there is NOTHING preventing any business from selling their products and services with these type of contracts that will make you only 'own the right to use'. (whatever the fuck that is, since it can be so easily redefined by the provider)

    you need to stop buying into this exploitative crap. if you buy a copy of a piece of software, you OWN THAT COPY and you can resell THAT COPY. thats why the term is 'copyright'. it means you can own a book, and give out or resell a book, but you can not COPY it and reproduce it. that was how the term copyright was created and used since last 300 or so years.

    no half assed digital company has the right to 'redefine' terms to the detriment of people.

  59. It's cool, this is a shining example of capitalism by grasshoppa · · Score: 4, Insightful

    They feel the need to screw their customers, and I feel the need not to buy their products.

    Shine on, Sony. Shine on.

    --
    Mod me down with all of your hatred and your journey towards the dark side will be complete!
  60. It's an AOL meme... by IANAAC · · Score: 1

    ME 2!!!1!

  61. Oh boy... by TakeoffZebra · · Score: 1

    So how long until they decide the used market as a whole is profiting from their products? I mean, why are they only targeting video games when they could go after Blu-rays, DVDs, CDs and all the various hardware as well? This may be the beginning of dark times for the entertainment market...

  62. That's ok, I joined an offensive against by Anonymous Coward · · Score: 0

    Over-hyped mass produced games a long time ago. Guess what Sony, if you're selling less copy it's not because of "piracy", it's because I'm busy playing games like Falcon 4.0 (yeah, 10 years after release), Hearts of Iron 2 (yeah, also 5+ years old), Magestorm (also 10+ years old), etc. Your old business model sucked, and your new one sucks even more. Good luck. You'll need it.

  63. The Truth by Majinace · · Score: 1

    Okay dudes, I think everyone has had their fun. The real truth is no one is going to be playing SOCOM regardless of anything.

  64. Going after Rentals? by FriedSpam · · Score: 1

    It may not be as much about pre-owned games as rentals. I suspect this may an attempt to regain revenue from the rental stream, such as gamefly.

  65. I just bought MW2 by emanem · · Score: 1

    and it took me only 5 hrs to complete. If HMV gives me 40% or more of the mkt price I'll be more than happy to bring it back to them.
    Sorry SONY but I don't give a cr*p when in first instance your games cost 50 GBP!!!! If I can have a little return/buy them at lower price, as in a real market scr*w you!
    Ciao!

  66. its worse than that already by Anonymous Coward · · Score: 0

    the used sales are more like 25-30% of all sales. The current state of the used game market is really unfortunate for the publishers; cheap gamers try to save $5 by giving their money to Gamestop instead of the people who actually make games. They also sell their used games back to Gamestop making it possible for Gamestop to resell them to someone else, who (if they did not have that option) would likely have paid the extra $5 and bought a copy from the publisher for $60+.

    Basically, Gamestop and other parasitic businesses are diverting away a large chunk of the money that the publishers need to pay their development teams to develop new games. You can rant about "right of first sale" and "I bought it, I own it" as much as you want. The fact is, games are *packaged experiences* that don't naturally degrade when used. (Unlike, say, a movie ticket that can only be used once). Considering that most games are good for 20+ hours of entertainment, compared to a movie which is good for maybe 2 hours of entertainment.. you actually get good value for your money.

    But buying your games from Gamestop is analogous to buying used DVDs from your friend instead of buying the movie new. You get your movie, but the studios get nothing. Decent AAA games now cost $20-50 million dollars to make. Guess how many copies the publisher has to sell to recoup those development costs? Thats right, a lot of them. Gamestop is leeching away 20-30% of their potential sales, that is a big deal for the publishers, and thats why they're trying to fight it with these DLC and online tying efforts.

    1. Re:its worse than that already by cpt+kangarooski · · Score: 1

      Decent AAA games now cost $20-50 million dollars to make. Guess how many copies the publisher has to sell to recoup those development costs? Thats right, a lot of them. Gamestop is leeching away 20-30% of their potential sales, that is a big deal for the publishers, and thats why they're trying to fight it with these DLC and online tying efforts.

      In that case, they should make games that are cheaper to develop. No one ever said that there was an especially profitable, or even viable market for games that cost several tens of millions of dollars to write.

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    2. Re:its worse than that already by DrXym · · Score: 1
      But buying your games from Gamestop is analogous to buying used DVDs from your friend instead of buying the movie new. You get your movie, but the studios get nothing. Decent AAA games now cost $20-50 million dollars to make. Guess how many copies the publisher has to sell to recoup those development costs? Thats right, a lot of them. Gamestop is leeching away 20-30% of their potential sales, that is a big deal for the publishers, and thats why they're trying to fight it with these DLC and online tying efforts.

      Very few games would cost that much to make let alone market but I agree that the second hand market is leeching sales.

      What I don't get is why if they're worried about sales, they don't discount their prices on digital download services. Modern Warfare 2 (for example) was cheaper to buy retail than it was on Steam. If Gamestop etc. are leeching sales, shouldn't they be encouraging people to buy their games online?

  67. Only affects Infrastructure mode. by CronoCloud · · Score: 1

    Lets get this straight here

    When you buy the retail game, you get the code for infrastructure play with it, no additional charge.

    Buy used, the code is tied to the previous users account, so you need a new one.

    But....you only need the code for infrastructure, ad hoc play isn't tied to it. And since SCEfoo has released ad hoc party for the PS3, you can still play online with a used copy, but only via ad hoc party on a PS3, so you're cut out of the usual SOCOM game community.

  68. Yawn. Who cares. by DarthVain · · Score: 3, Insightful

    So long as Sony is upfront about its policy (which may be in question given it is Sony) who cares.

    There is a very easy solution. Vote with your wallet. Don't buy the game. If you feeling really pissed, don't buy Sony products. They will get the message eventually, or if they don't they won't be around much longer.

    It really is that simple.

    However if they "trick" people into buying their products, and then once it is too late announce that "Oh BTW that thing you just bought is now crippled by this DRM, you must be online or register online, etc... to actually play our game". That would piss me off to the point where I would be demanding my money back.

    1. Re:Yawn. Who cares. by pandrijeczko · · Score: 1

      Yes, but you know as well as I do that games (and movie) companies aim to make most of their sales within a week or two of release dates, during a time when "cautious" people like you and me are holding back and waiting to read initial reviews, looking for cheapest prices, etc.

      Unfortunately, this doesn't include the hordes of moronic parents who are prepared to queue up outside game stores at midnight on release day just to appease their screaming kids...

      --
      Gentoo Linux - another day, another USE flag.
  69. Excuse me Mister Smartass troll. by JDmetro · · Score: 0, Troll

    But I own a company and I can't do whatever I want. The size of the company is what matters not the company in itself. Large companies give LARGE campain contributions and so our goverment does whatever they are told in exchange for the money to get elected. So in short the large companies own the government. Has nothing to do with hippies.

  70. Economics fail? by Lemming+Mark · · Score: 0

    I'm no economist but doesn't this constitute a lack of understanding of how their market works? These attacks on the used game market seem to be based on a logic that if the used game market didn't exist, people would buy the same stuff new at higher prices. But that only works if customers have infinite amounts of money and a burning need to buy *that particular item* and no other, surely? In which case they just need to shake the customers a bit harder and the money will fall out. But people are actually buying this stuff on a limited budget, so if you force people to "buy new or not at all" they might just chose not to buy! Also, as others have noted, part of the value of an item you buy is that you can resell. If you can't resell then the value to you is reduced, so these games ought to cost less - if they don't then you're getting a worse deal than before, potentially balancing out any free DLC that might have been bundled.

    There's a bigger problem of interacting markets though. You can trade in games in order to help finance the purchase of new games. Maybe you can't afford that new game that just came out but if you could trade in a couple of titles you're bored of you might *just* be able to stretch your budget a little and get it. If the used games market disappeared there'd be no trade in and you wouldn't have made that new purchase at all. Used games also help attract people into shops where they may buy other titles. And people will take a risk on a used title and maybe get into a series.

    Examples:
    * I've bought a few games used that didn't get such good reviews and enjoyed them because I knew I hadn't wasted money. I might trade those in to buy a new title I really want, rather than waiting for lower prices / sales.
    * I bought Halo: CE used, Halo 3 on heavy discount (but new), Halo 2 used. Loved Halo. Bought Halo Wars and Halo 3: ODST new very soon after they came out because the cheap copies of the earlier games had got me interested. I'll probably pre-order Reach because I'm confident in its quality and want to get it as soon as possible.
    * I bought Mirror's Edge used. Part of the reason I bought it was because it was inexpensive. I loved it and will probably buy the sequel new as long as it has decent reviews.

    If you eliminate the second hand market I would have been disinclined to risk trying new series that I might not like, so I might never have become early buyers of the future releases. I might also be more wary of new purchases that I could not trade in, although to be fair I'm usually quite careful about selecting ones I'll want to keep when I do buy new.

    Rather than trying to undermine the used market, publishers ought to realise that - unpalatable as it is - their customers do not have unlimited money to spend on their games so the used market is an important part of the ecosystem that keeps their sales going and keeps the games market overall healthy. If they want to sell more new games all they have to do is make games that people can't wait to play; if people are thinking "meh, I'll buy that later" then it's because their customers don't place that high a value on the game. That's either because they don't have the money (so it's not a lost sale) or they're not interested (you need to make better games and / or allow them to get into a series cheaply, maybe through used sales!).

  71. Game companies keep digging their own graves by Anonymous Coward · · Score: 0

    Even regular people will get fed up with all the DRM and limitations that game companies keep pushing forward.

    Oh look, MAME and over three decades of games we can run for FUCKING FREE!

    Have fun, EA, Sony, Blizzard and all the other screwballs out there!

  72. Why not download only? by sqlrob · · Score: 1

    Sony has dabbled in a few download only titles for the PSP, with empty boxes with codes at various retailers.

    Why didn't they do that here? It seems as if the backlash would be less.

  73. Good Lord by seven+of+five · · Score: 0, Troll

    Twenty dollars only to sign up? Haven't they learned anything? They should be charging $20 every time you play.

    /sarcasm

  74. Dick move. by Akira+Kogami · · Score: 1

    These aren't "similar plans." There's a huge difference between perks for new buyers and punishment for used buyers.

  75. The end of resale by CopaceticOpus · · Score: 1

    I am afraid that resale for console games is a doomed concept. Given the increases in hard drive capacity and broadband speed, it has become very easy to offer a game for online sale. As the percentage of gamers who have these resources continues to grow, we will reach a tipping point where it makes sense to offer a full game for sale online only. (This is already the case for small console games, but is generally not true yet for full-sized games which retail for over $50.)

    People will fight against this and resist it, but when push comes to shove, if the game is desirable enough it will sell. The rules of competition only apply to a certain extent. If one restaurant overcharges for a burger, you can go to another restaurant. If a company sells Halo 7 under unfavorable terms, you either accept it or you don't play that particular game.

    Once a few high-profile games establish the profitability of this scheme, it won't take long for all the major companies to switch over to this model (much to the chagrin of physical retailers, who will be reduced to selling access codes rather than physical products, until they go out of business.)

    I would object to this practice based on the first sale doctrine. If they want to distribute games this way, they should have to provide a mechanism for transfer of ownership. However, recent legal proceedings seem to uphold the "pretend it's not a sale" doctrine, which states that you can use trick language to call the transaction a license or a subscription, even though the purchaser is thinking of it as a sale in his mind.

    This all makes me disappointed, as I enjoy getting used games at a bargain, or occasionally buying a new one and then reselling it after beating the game. I can't see myself being too excited about paying $60 for a full game, and so it will become a rare transaction. I hope that I'm wrong somehow, but it just seems inevitable.

    1. Re:The end of resale by Totenglocke · · Score: 1

      Once a few high-profile games establish the profitability of this scheme, it won't take long for all the major companies to switch over to this model (much to the chagrin of physical retailers, who will be reduced to selling access codes rather than physical products, until they go out of business.)

      And that's when I do either one of two things - I either stop getting new games and play my old games until I get sick of them, or pirate. Either way the companies won't get money from me. I have a feeling that I'll be far from alone. Sure, the moronic masses don't care much about DRM right now, but that's only because they haven't gotten burned by it yet. Once they find out that Valve took game X off their servers and they can no longer download the game they paid for or Sony turns off their activation servers for older games (hey, we've seen EA do it on games only a year old for multiplayer) to force people to buy new games, then people will get pissed and stop buying.

      --
      "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." ~Thomas Jefferson
  76. No way it'll work... by zerospeaks · · Score: 1, Insightful

    "anyone buying a pre-owned copy of the game will be forced to cough up $20 to obtain a code to play online." The majority of gamestop customers is 15 yr olds without credit cards. I doubt this will work. Meanwhile an adult like me will just wait until the game is on sale for 20 bucks after it has been out a year.

    --
    http://wwww.zerospeaks.com
    1. Re:No way it'll work... by Totenglocke · · Score: 1

      "anyone buying a pre-owned copy of the game will be forced to cough up $20 to obtain a code to play online." The majority of gamestop customers is 15 yr olds without credit cards. I doubt this will work. Meanwhile an adult like me will just wait until the game is on sale for 20 bucks after it has been out a year.

      Or they'll just buy the game used and download a crack to get multiplayer for free.

      --
      "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." ~Thomas Jefferson
  77. Corporate Disappointment by Spinnacre · · Score: 2, Insightful


    Wtf is wrong with the gaming industry? First Ubisoft closing down servers for relatively new games, then their crappy DRM. Now Sony and EA cracking down on things they haven't, and shouldn't mind. If they want to get rewards for their games, which are fantastic, don't you think that they should let people play them? It seems that the era of plug in and play games has ended.
    </Rant>

    1. Re:Corporate Disappointment by Dan667 · · Score: 1

      No it has not. When a company refuses to take care of their Customers there is usually another that will. People will just spend less with these companies that insist on doing things like this.

  78. Please add tag "secondsale" by GabriellaKat · · Score: 1

    Please add the tag "secondsale". Why? Because thats the ONLY way Sony will get money from my family. Because when the USED game drops to $10 or so in the bargin bin at GameStop, and the new add on BS drops to $5 or FREE is the only way any company that pulls this will get my money for a PS3 or Xbox360 title. I now understand pirates who create serial crack programs so much better, and the ones who will soon create a "always online spoof" program. Withoutadoubt someone somewhere is pissed off right about now and hard at work on both.

    --
    "Have you ever thought about just turning off the TV, sitting down with your politician, and hitting them?"
  79. How is this the same bandwagon? by Anonymous Coward · · Score: 0

    I don't see how this is the same bandwagon - it seems to me like they are completely opposite approaches. EA is rewarding people who buy new copies, while Sony is punishing people who buy second-hand.

  80. Buying used games by uxbn_kuribo · · Score: 1

    What Sony forgets is that the majority of games that I buy used are stuff that I would never--- EVER--- have bought new. I paid like $3 for a copy of Disaster Report for the PS2. Would I have paid $20 for that? Hell no. The benefit you get from buying a game new as opposed to used are that it'll be in perfect condition, and you'll be one of the first people to be playing it. If you want it used--- and cheap--- you're going to be waiting 6 months to a year. (I'm not talking the difference between getting a game for $40 at GameStop as opposed to $50 brand new)

    --
    No portion of this post may be rebroadcast without the express, written consent of Major League Baseball.
  81. I don't understand the outrage over this by Flipao · · Score: 1

    Free DLC should be considered an added perk for buying the game, not something that should be taken for granted. Steam is doing far more damage to the second hand market than EA can do at the moment.

    Any multiplayer game that requires a login to play (going as far back as Diablo II or Neverwinter Nights) would have also had this restriction, meaning the seller would need to give up his Battle.net, Bioware ID, etc... for the new buyer to be able to play online.

    I am all against restricted copy protection and DRM. EA have always been fairly rubbish at supporting their own games anyway. Free DLC should be considered a step in the right direction.

    1. Re:I don't understand the outrage over this by pandrijeczko · · Score: 1

      The problem I have with free DLC, despite it being a much better alternative to DRM, is that nothing stops the publisher from just holding back some original game content as DLC in the first place - meaning you just end up paying the same money for less of the original game until you get the DLC.

      --
      Gentoo Linux - another day, another USE flag.
  82. Twitch games over high latency connections by tepples · · Score: 1

    Because when you play same screen co-op [in Champions of Norrath] you have to stay together, and when one person pulls up the inventory the other player can do nothing except look at their inventory themselves if they want.

    Then Champions of Norrath has a defect, not the whole concept of same-screen co-op. Multiplayer in Goldeneye 007 (that was 240p, mind you, not even 480i) wouldn't pause the game when one player went into its counterpart to the inventory screen, but only when the player actually chose "pause" on that screen.

    Splitscreen is for after-school kid gamers, not adults for whom it's more difficult to schedule gaming sessions.

    Online is fine for turn-based games such as Go or Chess or Pokemon or Civ, but not all real-time video game genres work well over a connection whose latency is typical of home Internet connections. Ordinarily, a net game predicts where the other player's character will be, but it usually predicts wrong, and the game has to re-simulate the world from the difference to the current time, causing disorienting cuts from old timelines to new ones. How can a game reliably predict when the other player is going to throw a punch or fire a weapon? Specifically, I've been told the online play in fighting games such as Super Smash Bros. Brawl and Street Fighter IV is unsatisfying.

  83. They want it both ways... by postermmxvicom · · Score: 1

    One thing that angers me, is how they want the benefits of selling a physical item and a license.

    Do you want to sell me a license? Fine. Then I want to be able to archive my software any way I want so that I can use my license which you sold me long after your crappy software medium fails me. Why is my license even tied to something like a product key? Do I forfeit my right to the license I bought because your sticker wore off? Or because I forgot my key? Or because your company went under and your validation servers are offline? Do I forfeit my license because your disc broke? Why wont you replace the disc at cost. I bought the license already!!! I don't need to buy another license! What am I going to do with two licenses?

    Do you want to sell me something instead of licensing it? No, you don't. So there isnt even any reason to bring up the hypothetical.

    --
    One last thing: Sometimes I wonder; "Is that someone's signature? Or do they type that at the end of each post?"
  84. Don't most MMO operate like this? by GKevlin · · Score: 1

    Isn't this proposed Sony model closer to the way Blizzard and friends work their MMOs. If I buy a copy of WoW, I can't resell it. The copy I bought is tied to my account even after my account is cancelled. You can't legally sell your account (which is argubly what you were paying for in the first place) because it is against their ToS. I'm not saying that I agree with Sony. I think it's like trying to squeeze blood from a stone when they should instead be innovating and developing new ideas, but I'm suprised that everyone is so angered by a model that has been around for a while.

  85. I can only hope... by Anonymous Coward · · Score: 1, Insightful

    I consider myself a pretty avid gamer. Games are my hobby, that's what I do when I'm not at school or work... I like to play games for their story, games like Modern Warfare 2, and other games with a high online population. I'm not much for player versus player, I don't like how people treat each other online, and to be perfectly honest, I'm terrible at facing other people in games.

    But it makes me wonder... if Sony were to follow in the footsteps with what the other guys did with DRM (Making you pay ~$20-30 for a new code to play online), I wonder if this would drive down the cost of used games? I know for a fact, at least with GameStop, that fairly new games (ei: games that came out within the past 3 months or so), GameStop will buy these games off of you for like $30 store credit (No idea what they give you in cash, but its far less), and they will go and resell the game for about $5-10 off the New sticker price. (It's a pretty good business plan really: They get $60 off you, you finish the game, you sell it back to them at half of what you paid, $30, they make $30 still and they can go and resell it for another $50 or so! note: I'm not taking into consideration tax, or how much they actually buy each individual game for in mass)

    I guess what I am hoping here is that games that require a "New Code" to play online will be cheaper in re-retail because no one is going to pay ~$45-55 for a used copy of a game if they can buy that same exact game for $60 and save a few bucks (At least that's how my mind works...).

  86. Why stop there? by Bones3D_mac · · Score: 1

    Why stop there when these companies could just sell the game engine alone on discs for $9.95 in a jewel case, then sell the user the content entirely as DLC subject to the "no refunds" policy at $40 as a form of "activation"? That way, if anyone rushes to buy the next big title of the season for $10, then decides they don't like it, the most they could get back is the $9.95, while the game manufacturers get to pocket the remaining $40 each time some poor sucker gets handed the same disc the manufacturer repackages over and over...

    --


    8==8 Bones 8==8
  87. Shareaza Hostile Takeover by Sony's iMesh by Anonymous Coward · · Score: 0

    Remember, the new iMesh Inc. is a puppet of Sony, with the sole purpose of taking over P2P.
    The brainchild of the current Sony Records head, iMesh's CEO is the last Sony head, and they regularly have meetings at Sony's corporate HQ in New York.

    So Shareaza is open source? No Problem, sue the unrelated domain holder for millions, then Trademark it with lies, and threaten to destroy the lives of developers if they dispute.
    After actually being the lead on 30000+ RIAA/etc lawsuits against their own customers. And having be shown to use actual 'pirated' software routinely company-wide.

    Yeah, with 'intellectual property' hypocrisy like that, Sony sure is entitled to your money.

    Oh, and the president of the Sony movie business thinks we should just shut down the Internet because it's inconvenient to his monopoly.

  88. It's not just Sony by any means by thetoadwarrior · · Score: 1

    As some may recall Mark Rein, from Epic Games, had a hard-on for bitching about used games for awhile. Most every publisher if tired sequels has done too.

    We like to talk about how big gaming is but if it's so big and well accepted now then how come they can't handle used sales like movies, books and music?

    Why do they often need to make employees work long loads of overtime for free?

    Why do prices have to keep increasing despite using cheaper media and having more customers?

    I really do like gaming but I don't think it's any surprise I play old games only new games from very specific publishers. I think in general gaming has jumped right into that area pop music is now and in general they just churn out shit people don't value. They play it because it's something to do but they don't really value it because they know it's shit.

  89. Vocabulary Nazi Warning by zooblethorpe · · Score: 1

    ...until that happens they can flaunt the law all they want.

    Neato, so they're busy waving around a copy of the law, and / or bragging about it? :)

    From Merriam-Webster:

    <----------
    Main Entry: flaunt
    Function: verb
    Etymology: perhaps of Scandinavian origin; akin to Old Norse flana to rush around
    Date: 1566

    intransitive verb
    1 : to display or obtrude oneself to public notice <a great flaunting crowd — Charles Dickens>
    2 : to wave or flutter showily <the flag flaunts in the breeze>

    transitive verb
    1 : to display ostentatiously or impudently : parade <flaunting his superiority>
    2 : to treat contemptuously <flaunted the rules — Louis Untermeyer> (see note)

    synonyms see show
    ---------->

    The word you're looking for here is flout:

    <----------
    Main Entry: flout
    Function: verb
    Etymology: probably from Middle English flouten to play the flute, from floute flute
    Date: 1551

    transitive verb
    : to treat with contemptuous disregard : scorn <flouting the rules>

    intransitive verb
    : to indulge in scornful behavior

    synonyms see scoff
    ---------->

    Note: It seems enough folks have confused flout and flaunt that the two are increasingly conflated, as noted in the second transitive definition for flaunt above. M-W includes a usage note at the bottom of the entry for flaunt describing this. (However, it's also worth noting that some of their examples as given indicate possible confusion by M-W's own editorial staff.)

    One possibly useful mnemonic is to think of flaunt as a flag waving, and to think of flout as getting out of something.

    Cheers,

    --
    "What in the name of Fats Waller is that?"
    "A four-foot prune."
  90. open source by celle · · Score: 1

    If you don't like what a game corporation is doing then start supporting, contributing, and using open source games. It's not like there isn't plenty of them out there. This shit would go away if the market disappears. Damn whining babies and spoiled brats.

  91. Sony isn't the first by guspasho · · Score: 1

    Companies like Valve and Apple have been doing this for years. I can't resell the games I buy through Steam or the Apple App Store, and I can't get them used.

    1. Re:Sony isn't the first by wintermute000 · · Score: 1

      In case of steam at least there's value added.

      - auto updating
      - no need to back them up, redownload ad-infinitum to your heart's content, multiple PCs, no worries
      - configs get carried across / saves too for some games e.g. L4D configs
      - usually cheaper than retail esp. during sales, occasionally insane prices e.g. GTA4 for 8 bucks

      almost all my legit purchases are through steam these days, in fact I will rather wait a bit and get it on steam than boxed, 95% of the time its cheaper too. Who wants more piles of jewel cases gathering dust on their cupboards (I'm not one of those insane 'collectors')

    2. Re:Sony isn't the first by pandrijeczko · · Score: 1

      I'll give Valve some credit here - I purchased Half-Life 2 quite soon after it was released, then Valve released "The Orange Box" which had Portal, Team Fortress 2 and Half-Life 2 in it which I also bought. I was able to transfer my original Half-Life 2 license over to somebody else.

      --
      Gentoo Linux - another day, another USE flag.
  92. So when you sell the game... by roc97007 · · Score: 1

    ...be sure to write the code with a sharpie on the case. Or am I missing something?

    --
    Oliver's law of assumed responsibility: If you're seen fixing it, you will be blamed for breaking it.
  93. DLC doesn't work for some by lpq · · Score: 1

    If you are behind a proxy or firewall you are s-o-l With EA's DLC. They don't use standard ports they use proprietary ports that you'd have to analyze and adapt for on a per-vendor or per-game basis. It's pretty sucky.

     

  94. As an avid gamer... by altern1ty · · Score: 1

    ...I'll be glad to wait until the prices on these games drop into the sub-$30 range. If that means waiting two years to play a decent game instead of being able to trade games in to get it at a decent price on release day, that's more than fine by me. And if the publishers are willing to punish me for buying or selling their games used, I'm willing to hold my money back from them until the "Game of the year" editions with all the special content included come out for a lower price. I can only see this hurting the publishers and Sony in the very near future.

    1. Re:As an avid gamer... by pandrijeczko · · Score: 1

      I'm in complete agreement with you.

      And can I also add that I have made the mistake of purchasing games like the S.T.A.L.K.E.R. series, for example, which are ultimately great games to play but totally unplayable on the day of release and only become playable 3 or 4 patches later - hence another reason for holding off on buying games at full price.

      --
      Gentoo Linux - another day, another USE flag.
  95. This is insane. by DaVince21 · · Score: 1

    No more free market? Way to go, guys.

    --
    I am not devoid of humor.
  96. PC games that aren't rated M by tepples · · Score: 1
    I just thought of something else:

    Splitscreen is for after-school kid gamers, not adults

    PC games that aren't rated M are "for after-school kid gamers". Why don't they support multiple gamepads?

  97. caveat emptor. by DarthVain · · Score: 1

    You can't stop stupid people from doing stupid things, that is why they are stupid.

    Though I do understand the plight of Parents.

    However there has always been, and likely always will be people trying to swindle or make a quick buck off the foolishness of others. Just bececause they have a "trusted" brand name like Sony don't make them exempt. They spent a lot of moneny on that "brand name" for that express purpose, to give consumers the idea that they are honest brokers.

    You only have to look as far as the slimy infomercials on TV selling pills to make you thin, strong, more verile or perhaps get rich quick schemes by the hundred, etc... These things make money, otherwise they wouldn't be in buisness. They prey on the ininformed, the stupid, the elderly, the desprete, and make wild promises that can never be fullfiled.

    I think it is sad that people can and would do this to other people, but that is how it is. Someoe said that "a sucker is born every minute", and really that just translates into "market demographic" for many companies.

    As I mentioned before Sony will figure it out or go the way of the dodo, as doing this sort of stuff WILL hurt their "Brand Name". Piss off enough parents and over time when it comes time to buy that brand new TV they might think "these are the assholes I bought that useless game for my kid, screw me once shame on you, screw me twice shame on me." The sad thing, is it will take time for this to happen, so in the short term, people get screwed.

  98. Used, not pre-owned by AP31R0N · · Score: 1

    1) Pre is inappropriate for verbs
    2) Pre means chronologically before, so pre-owned would mean before owned, NOT owned before. Which would mean that it was never owned. We have a term for a product no one has owned... NEW.
    3) We have a term for something someone has used... USED.

    --
    Utilizing the synergization of benchmark e-solutions to pre-workaround action items!