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The Awful Anti-Pirate System That Will Probably Work

spidweb writes "Much virtual ink has been spilled over Ubisoft's new, harsh DRM system for Assassin's Creed 2. You must have a constant internet connection, and, if your connection breaks, the game exits. While this has angered many (and justifiably so), most writers on the topic have made an error. They think that this system, like all DRM systems in the past, will be easily broken. This article explains why, as dreadful as the system is, it does have a chance of holding hackers off long enough for the game to make its money. As such it is, if nothing else, a fascinating experiment. From the article: 'Assassin's Creed 2 is different in a key way. Remember, all of its code for saving and loading games (a significant feature, I'm sure you would agree) is tied into logging into a distant server and sending data back and forth. This vital and complex bit of code has been written from the ground up to require having the saved games live on a machine far away, with said machine being programmed to accept, save, and return the game data. This is a far more difficult problem for a hacker to circumvent.'"

1,027 comments

  1. Sweet spot by ScrewMaster · · Score: 5, Insightful

    It's all about finding the sweet spot. DRM is invariably going to piss of a certain number of paying users but if you piss off too many you lose revenue, or worse yet, if your product gets a rep for being unreliable ... you're throwing away potential customers. DRM is a risky game to play, and if you're gonna do it you better make damn sure it works.

    --
    The higher the technology, the sharper that two-edged sword.
    1. Re:Sweet spot by Pluvius · · Score: 5, Insightful

      Considering that DRM never works yet always pisses off some consumers, wouldn't the sweet spot then be no DRM?

      Rob

    2. Re:Sweet spot by maxume · · Score: 3, Insightful

      Yeah, if nobody buys the game, it will be hard to argue that the copy protection was a success.

      --
      Nerd rage is the funniest rage.
    3. Re:Sweet spot by Rockoon · · Score: 2, Insightful

      You know what works. Viruses and trojans.

      I don't pirate because I don't want viruses or trojans.

      --
      "His name was James Damore."
    4. Re:Sweet spot by The+MAZZTer · · Score: 4, Insightful

      Steam works, at least for me. It adds value to the games most closely integrated with it. Integrated out-of-game and in-game server browsing, community features, store, automatic installation and patching.

    5. Re:Sweet spot by Stumbles · · Score: 2, Insightful

      No, the only sweet spot offered by DRM of any sort is the one between your cheeks.

      --
      My karma is not a Chameleon.
    6. Re:Sweet spot by TheRaven64 · · Score: 5, Insightful

      I don't pirate either, and that's one of the reasons. But I also don't buy things that come with DRM. Even if it's something that I would otherwise have enjoyed, I spend my money on something else.

      People seem to act like pirating and buying are the only two options, but we're talking about entertainment here. There are lots of DRM-free sources of entertainment and if you are going to treat me like a thief then I'm happy to be someone else's customer instead of yours.

      --
      I am TheRaven on Soylent News
    7. Re:Sweet spot by sopssa · · Score: 2, Informative

      This whole story is about how and why the DRM will work. It's kind of funny someone always comes along with "it will be cracked" without understanding any of the fundamentals behind how the game copy protections work.

      I'm just waiting them to take this one little step further - stream parts of the game code, textures or other data from server (something not used often). Spread it randomly around the game and it becomes almost impossible to build a working crack.

    8. Re:Sweet spot by Anonymous Coward · · Score: 0

      depends on your definition of "works"

      if "works" means just slowing down copying than some DRM has worked.

    9. Re:Sweet spot by Endo13 · · Score: 5, Informative

      I have never yet found a torrent on any torrent site that had a virus or trojan.

      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
    10. Re:Sweet spot by Anonymous Coward · · Score: 0

      You can always make a fake local server.
      Anyway i think that almost nobody will buy a game with such drm, it takes too much bandwidth and requires having internet connection also to play singleplayer if not cracked :P

    11. Re:Sweet spot by Pluvius · · Score: 2, Interesting

      Which DRM has slowed down copying more than it's pissed off consumers? I don't consider CD keys DRM, BTW. DRM in my mind is screwing up a game's code for no reason other than to obstruct pirates.

      Rob

    12. Re:Sweet spot by zigmeister · · Score: 1

      I heartily agree, it's the only way out of this http://www.penny-arcade.com/comic/2010/2/19/otherwise infinite loop. And it's not like somebody else is going to sit there and say, "No I don't want your money."

      --
      Failure formatting five FAQs of financial facts.
    13. Re:Sweet spot by HalAtWork · · Score: 4, Insightful

      I don't pirate as well, but at this point it's just easier to do all my gaming on a console. Screw drivers, $200+ dollar video cards, inconsistant control methods, and of course screw DRM. I'd also say screw patches, but unfortunately consoles have caught up to their PC cousins here.

    14. Re:Sweet spot by bertoelcon · · Score: 5, Insightful

      I don't pirate because I don't want viruses or trojans.

      I don't buy PC games because I don't want trojans either.

      --
      Anything can be found funny, from a certain point of view.
    15. Re:Sweet spot by Pluvius · · Score: 3, Interesting

      This whole story is about how and why the DRM will work.

      Yes, and I don't agree with Vogel's premise. It's not going to be more difficult to crack this than it was to crack, say, StarForce; it's just going to be different. And once it's been cracked, how much can Ubisoft possibly change the method for all of their future games? This new DRM is just a complete non-starter.

      I'm just waiting them to take this one little step further - stream parts of the game code, textures or other data from server (something not used often).

      Yes, I'm waiting for them to finally come out and admit that they don't want any of the PC market as well.

      Rob

    16. Re:Sweet spot by ScrewMaster · · Score: 2, Insightful

      Considering that DRM never works yet always pisses off some consumers, wouldn't the sweet spot then be no DRM?

      Rob

      Not at all. It's a tradeoff. I won't buy copy-protected software on principle: if I can't make copies for my own use then it's of no use to me. I'll find a more reasonable vendor. If there isn't one, then I'll do without. For example, I would never buy a copy-protected or DRM'ed accounting program: too risky. Remember the Product Activation debacle that Intuit Corporation suffered some years ago? On the other hand, for many people (most people, I'd say, particularly in the gaming industry and music-download business) DRM that doesn't cause too many obvious problems is acceptable. The market will decide very quickly whether games with this sort of over-the-top protection will survive. Personally, I think this just shows that corporation to be owned and operated by dicks, and I find it's best not to buy from dicks if you can avoid it.

      --
      The higher the technology, the sharper that two-edged sword.
    17. Re:Sweet spot by binarylarry · · Score: 2, Insightful

      Oh I think he's gonna have a tough time with that one.

      --
      Mod me down, my New Earth Global Warmingist friends!
    18. Re:Sweet spot by sopssa · · Score: 2, Informative

      You can always make a fake local server.

      Did you read at all what I said? Sure, local server is probably trivial to make given enough time. But if the game streams content, code or other data from the server when it needs to in the game, or implements some functions only server-side (is the player at end of the level, spawn enemies when player opens a door and so on), all of that would have to be fetched and reimplemented. With large, open games theres a really good change you need to play hundreds of thousands of games to get all the content from the server, and then you also have to implement the server-side functions.

    19. Re:Sweet spot by ivan256 · · Score: 1

      Most insightful comment in the thread.

      What are they going to do when they can't use this as proof that a pirated copy is a lost sale? Most of the people pirating these games are almost certainly 13-16 year old kids that don't have $60 to blow on a game anyway.

    20. Re:Sweet spot by Kral_Blbec · · Score: 5, Interesting

      Except you are still giving complete control over your games to a third party. I used to love steam. Then one day they decided that they wanted to change the censored version of a game I bought into the uncensored version. I was annoyed, but more importantly the women folk didn't like it when they saw it. Contacted support to ask for it to be rolled back or for a refund. Was treated like an absolute idiot and was pretty much told to piss off. This after years of being a loyal customer have having spent hundreds of dollars on games. Just completely out of the blue and without permission changed the fundamental character of the game. Had they even tried to apologize I might have been okay with it. Instead I got couple idiots lying to me how they are contacting the developers to try to fix it and other BS. Not just poor support, but down right insulting. When I tried to get another associate thinking I got a bad apple the first time, it was the same thing. They hold every game I ever bought on there for ransom and there is nothing I can do about it.
      No matter how good it may seem now, it will come back to screw you. It is still DRM, it just has a happy face painted on it.

    21. Re:Sweet spot by BrokenHalo · · Score: 5, Interesting

      I don't pirate either, and that's one of the reasons. But I also don't buy things that come with DRM.

      Same here. I'm not so much into the game market, but I do buy a lot of music, and the same principles apply. But when it comes to the point where a game manufacturer is spending more resources on preventing someone digitally ripping off his product than he appears to be on the product itself, then everybody would be better off if the game was simply produced as a physical board game.

    22. Re:Sweet spot by Bert64 · · Score: 4, Insightful

      Legit purchases have been known to come with malware too, there have been various cases of storage devices being shipped out with malware preinstalled for instance.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    23. Re:Sweet spot by ZankerH · · Score: 4, Insightful

      Oh Powers that Be, can we please have a hate speech mod so we can still browse at -1 for moderating purposes and not have to read through this crap?

    24. Re:Sweet spot by ScrewMaster · · Score: 5, Funny

      There are lots of DRM-free sources of entertainment

      You know, this being Slashdot and continuing with the "nerd in his parent's basement" theme, I would say that finding a girlfriend would qualify, but I've discovered that only very rarely do girlfriends come without some form of DRM.

      --
      The higher the technology, the sharper that two-edged sword.
    25. Re:Sweet spot by ScrewMaster · · Score: 2

      Sure, local server is probably trivial to make given enough time. But if the game streams content, code or other data from the server when it needs to in the game

      Well, you're kinda blurring the line between legitimate online activities (this is an Internet game after all) and DRM. If the game is dependent upon remote content because it's an online game, well, that's one thing. But if I have a product that is capable of being played offline, but requires an active Internet connection solely for the purposes of Digital Restriction and Monitoring ... screw that.

      --
      The higher the technology, the sharper that two-edged sword.
    26. Re:Sweet spot by mysidia · · Score: 1

      All that means is you don't have a good virus scanner or trojan scanner. Or you don't visit that many torrent sites...

      Or you never have downloaded software, EXE files or .MP3.EXE files from torrent sites...

    27. Re:Sweet spot by blahplusplus · · Score: 1

      They are probably going to get sued, seriously. This may be grounds for a class action lawsuit through something like the EFF, this is not DRM... this is an invasion of privacy (monitoring your use) for a product YOU paid for. If you paid why should you have to deal with online connection AT ALL? That makes no f'n sense what-so-ever.

    28. Re:Sweet spot by Sancho · · Score: 5, Insightful

      That you know of.

    29. Re:Sweet spot by TheKidWho · · Score: 1

      That's what you get for living in Australia.

    30. Re:Sweet spot by Unending · · Score: 4, Insightful

      Or he uses a private tracker site...

    31. Re:Sweet spot by moonbender · · Score: 2, Interesting

      I had to read that a couple of times before I understood/believed it: they uncensored a game and you were unhappy with that? You wanted the censored version of the game back?

      --
      Switch back to Slashdot's D1 system.
    32. Re:Sweet spot by Anonymous Coward · · Score: 0

      If you download .mp3.exe files and open them you deserve to be infected. It would be better if the machine could actually beat you to death, but your credit card details going to some neckbeard on the other side of the world can suffice for the time being.

    33. Re:Sweet spot by Anonymous Coward · · Score: 0

      Aww i love it when the Goody Two Shoes crowd comes to Slashdot to play.

    34. Re:Sweet spot by Anonymous Coward · · Score: 0

      They hold every game I ever bought on there for ransom and there is nothing I can do about it.

      The hold every game I ever rented on there for ransom and there is nothing I can do about it.

      There, fixed that for you.

    35. Re:Sweet spot by sopssa · · Score: 0

      Yeah don't get me wrong, I don't support abusive DRM systems like that. I'm just replying to the assumption that there couldn't ever be an uncrackable DRM system with games. System like I described would work and remain uncrackable.

    36. Re:Sweet spot by snemarch · · Score: 2, Funny

      Their DRM is very easily circumvented, though: ether and duct tape.

      --
      Coffee-driven development.
    37. Re:Sweet spot by Anonymous Coward · · Score: 2, Funny

      The only screwdriver you need for assembling a PC is a Phillips head.

      Seriously, though, it's easy to spoof a website address (either in your hosts file or in your router) to remap the "game save server" to another PC. This DRM is dead in the water already.

    38. Re:Sweet spot by badboy_tw2002 · · Score: 2, Insightful

      The GP is opposed to DRM on philosophical means it seems, while you're only speaking of convenience. Consoles are built with DRM from the ground up - the DRM is in the hardware of the machine and you can't do anything without interacting with it.

      Of course, this means that its a pretty seamless experience for the user. I put a disc in or download a game and there's nothing I need to worry about - no installation, no activation, no online only presence. It "Just Works". Which of course forces one to ask: if there was an analog to this in the PC world - some hardware DRM you could put on your machine and be done with the various software based disc checked and network activated schemes once and for all - would you install it?

    39. Re:Sweet spot by sopssa · · Score: 1

      There really isn't any ground for class action suit, as long as they describe in the game box / online sales page that it requires internet connection to work.

    40. Re:Sweet spot by ScrewMaster · · Score: 5, Interesting

      No matter how good it may seem now, it will come back to screw you. It is still DRM, it just has a happy face painted on it.

      Yes, I agree with you about Steam, and Valve Corporation in general. What you are describing here is the difference between copy protection (which is the avowed reason that companies employ this crap) and Digital Rights Management. Game publishers that want complete, unquestioned real-time control of purchased content resident on your computer have gone way too far in my opinion, and it's just wrong. That applies to everything, not just games. Remember how Amazon removed access to an e-book on the Kindle, after the customers had paid for it? This is a level of control over the customer that sets the MPAA/RIAA drooling on their respective bibs.

      Now, having said that, it would feel differently if I were renting a game product (i.e., software as a service) by paying a small monthly fee. I'm just paying for access. I get thoroughly torqued off, however, when I spend fifty or a hundred bucks on a disc, and then get told that a. I have to have an Internet connection to activate or use it and b. find that my use of the product can be revoked or modified at any time, and for that matter that the content can be swapped out at their whim. That's just ridiculous, but that's what they want. I say don't give it to them.

      --
      The higher the technology, the sharper that two-edged sword.
    41. Re:Sweet spot by Anonymous Coward · · Score: 0

      the downsides of such proposed mechanisms is that the original game becomes nightmarishly difficult to put together and test in the first place - which adds to development costs. this is a lot more work than simply getting a third party to encrypt the main executable with some obfuscated disk checking routine.

      from what I've seen of the average game industry developer, they can barely cope with allocating memory and loading an asset from the resident file system, so forget them implementing their own complicated per-player state checks and on-demand streaming of assets (with the inevitable retry/error logic) - if this is done it'll be done by a simple library and re-used (albeit with minor tweaks perhaps) between games... and with the re-use the process of breaking it becomes trivial. expect to be able to do something akin to "for(int x = 1; x 20000; ++x) getMeAsset(x)"

      i can remember cracking on the Atari ST. "Rob Northern" used to produce many protection systems. First time you saw a 'new one' it could take all night to work out how to break it. The 3rd time you saw it, it would take a couple of minutes.

    42. Re:Sweet spot by snemarch · · Score: 1

      It becomes harder to crack, indeed - especially because it it might not be easy to automatically locate the various triggers that need remote content. But it's certainly not impossible to do - in the application scene, hosting code and/or data on dongles and/or remote servers has been done for years, and even some of the really nasty protections have eventually been broken.

      But if games are going to take as long to crack as Cubase, most of the piracy will probably be stopped. I wonder if there'll be any sales left either, though.

      --
      Coffee-driven development.
    43. Re:Sweet spot by ScrewMaster · · Score: 2, Funny

      Their DRM is very easily circumvented, though: ether and duct tape.

      No, you're talking about the security system (i.e. User Access Control.) I'm talking about the built in Digital Restrictions Management that members of the fairer sex often apply to their mates ("don't stop at the bar on the way home", "don't leave the dishes in the sink", "put the toilet seat DOWN! when you're done" "keep your eyes off her tits!", etc. etc. ... etc.)

      --
      The higher the technology, the sharper that two-edged sword.
    44. Re:Sweet spot by Hognoxious · · Score: 1

      Of course if literally nobody buys the game, there'd be no original for the pirates to work from.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    45. Re:Sweet spot by Anonymous Coward · · Score: 0

      That's also the reason why I have no girlfriend.

    46. Re:Sweet spot by Anonymous Coward · · Score: 0

      The last game I bought was Quake 3. Maximum acceptable DRM for me: Requiring an online connection to play online with a freely available server. No lock in to commercial servers, no online registration for single player, no copy protection.

    47. Re:Sweet spot by Joce640k · · Score: 1

      It's usually pretty obvious which are the fakes/trojans if you read the user comments..

      --
      No sig today...
    48. Re:Sweet spot by ScrewMaster · · Score: 3, Interesting

      Legit purchases have been known to come with malware too, there have been various cases of storage devices being shipped out with malware preinstalled for instance.

      Up until the Internet went public, the only major cases of malware release were on commercial software. There was a computer outfit near me back in the early 90's that was selling blank 5 1/4" floppy disks by the hundreds of thousands ... all of which were conveniently pre-infected with a boot-sector virus.

      --
      The higher the technology, the sharper that two-edged sword.
    49. Re:Sweet spot by LordLimecat · · Score: 5, Insightful

      $200+ dollar video cards

      Decent video cards can be had for far less, and drivers are going to be part of your computing experience whether or not you game. You may have your reasons for gaming on consoles, but lets not exaggerate here.

    50. Re:Sweet spot by Ifni · · Score: 2, Insightful

      But at what point does this switch from DRM to software as a service? Once you start streaming data from a server, it is more akin to the MMO model (even if it is just single-player) than owning the game title. Of course, if (unlike most MMOs) the game remains static, then it merely takes a single inside leak of the server side data to allow the setting up of private servers for cracked clients. At a certain point, side-chanel attacks become more feasible, and they typically require changing human behavior to prevent, which is much more costly.

      --

      Oh, was that my outside voice?

    51. Re:Sweet spot by Sir_Lewk · · Score: 1

      He says "on any torrent site". If he means to say that he has never been to one of the public trackers, then that is a very misleading statement. I'd be like me saying "I've never seen someone eat spaghetti in Italy", because I've never been to Italy.

      --
      "linux is just DOS with a UNIX like syntax" -- Galactic Dominator (944134)
    52. Re:Sweet spot by harrisben · · Score: 1

      I don't know, requiring constant permission to use something you paid money for sounds pretty dubious to me.

    53. Re:Sweet spot by Endo13 · · Score: 2, Insightful

      All that means is you don't have a good virus scanner or trojan scanner.

      Or, it could mean that I know what to look for. I've found things manually before that even the best scanners miss.
      Simple truth is that, thanks to hashes, community feedback, etc. you'll basically never find infected torrents on any "reputable" torrent site.

      Or you don't visit that many torrent sites...

      That's relative, but probably true.

      Or you never have downloaded software, EXE files

      Most of my software comes as an iso, so if I understand you correctly, you would be right.

      .MP3.EXE files from torrent site

      I've never even seen those on a torrent site.

      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
    54. Re:Sweet spot by Yvan256 · · Score: 1

      There's other brands, you know.

    55. Re:Sweet spot by Anonymous Coward · · Score: 0, Insightful

      Toilet seat's a stupid argument. Close the fucking LID, not just the seat. Or do you like water containing urine and feces splashing all over the place?

    56. Re:Sweet spot by Ant+P. · · Score: 1

      I don't buy music CDs any more for the same reason.

    57. Re:Sweet spot by Anonymous Coward · · Score: 0

      They better have freakishly good internet service for their servers, because if the game truly relies on the server for significant parts of the gameplay, then outages or slow-downs will piss off their customers very quickly. If on the other hand the server only provides constant DRM checks and a save game system, while the game has everything it needs, except for the save game routines, then a substitution server can be written.

      Anyway, customers should be very cautious of software like that: It's renting for the price of buying. If Ubisoft decides it has made all the money it can squeeze out of the product and turns off the servers, the game will instantly become worthless.

    58. Re:Sweet spot by LordLimecat · · Score: 1

      Usually when you find people expounding on how X is uncrackable, they completely miss the fact that the crackers wont be aiming at the strongest link. Case in point, the story about the quantum encryption implementation getting broken-- Its all well and good that quantum encryption in theory is unbreakable, but in practice it relies on humans implementing it, and that is where the exploit will occur.

      Its not like parts of the game cant be patched to bypass this crap, you know; requiring the CD to be in the player to play the game has never been uncrackable, what makes you think this will be much different? Quoting from the story, "It won't hold them off forever (I think) but it will hold them long enough for the game to get its sales."-- that is, he thinks it WILL be broken, and anyone who thinks it cannot is being foolish. If there is enough interest in a product, no matter what the DRM method, it WILL be broken, be it through faking CD presence, mounting ISOs, generating fake keys / hashes / auth codes, faking a server connection, whatever.

    59. Re:Sweet spot by Blakey+Rat · · Score: 4, Insightful

      Well, first of all, everybody using Steam should know going-in this one simple fact:

      There is no customer service. Repeat it with me: Steam has no customer service.

      Secondly, what the hell game are you talking about that somehow has a censored and an uncensored version that are completely different game installs? Do you live in Australia, and one was the AU version and the other the US version? In short, what the heck are you talking about?

      The vast, vast, vast, vast majority of games let you set the censorship options after the game is installed-- there's only one version of the game, and no way for Steam to screw you over in this way. You must be either talking about the most mutant game ever, or live in a place that gets special kiddy-friendly versions (like AU.)

      Please let me know what game you're talking about, where not only is the censored and uncensored version a completely different install, but switching from one to the other "changes the fundamental character of the game." It's not adding up for me right now.

    60. Re:Sweet spot by Anonymous Coward · · Score: 0

      they wont play 100s of 1000s of games, they'll just rip the 'request asset' routine out and iterate through every asset

    61. Re:Sweet spot by centuren · · Score: 0, Offtopic

      This whole story is about how and why the DRM will work. It's kind of funny someone always comes along with "it will be cracked" without understanding any of the fundamentals behind how the game copy protections work.

      I'm just waiting them to take this one little step further - stream parts of the game code, textures or other data from server (something not used often). Spread it randomly around the game and it becomes almost impossible to build a working crack.

      As with basic authorisations, one never has to send fake info to be authorised, or make a fake server to do the authorising. The most direct path is making the game believe that it's already authorised. In this case, it would be modifying the game to always return a positive whenever it does a "remote authorisation check" without it actually doing it. If that's a constant feature in this DRM, then the crack just constantly gives a positive instead of connecting. It sounds like just another soon-to-be cracked DRM to me.

    62. Re:Sweet spot by Anonymous Coward · · Score: 0

      you're right man, this is probably exactly what they've done. they've had 3.5 months since the xbox version was released so this could be some really elaborate DRM. If they've stored the code for certain AI or story components online, the game will be unplayable. Can't believe all these idiots posting comments about making a fake offline server when they have no idea what was even on the server. Sure, clever hackers can capture and decrypt the data, but there's no guarantee that every side quest will be scripted properly, every door will open, every treasure will exist. The crack for this game will still be fun to write and test for some, but those of us that actually want to play the game better grab the xbox one or wait till the price drops on this. Hey, I only pirate because I can't afford $60 games!

    63. Re:Sweet spot by feepness · · Score: 4, Interesting

      Steam works, at least for me. It adds value to the games most closely integrated with it. Integrated out-of-game and in-game server browsing, community features, store, automatic installation and patching.

      I used to like Steam, until I paid $30 for a thirty party game on there which asked for a CD Key which I obviously didn't have. Looked on the forums and everyone was having this problem. I contacted customer service and they wanted me to disable this Windows thing and edit that registry whatever. No thanks.

      But the important thing is they told me the refund they gave me was a one time thing. Even though I asked for it within 48 hours of the purchase I was treated like I tried to download the game, play it, and return it. And if you reverse the charge on your card? Your account is suspended and you lose ALL your games.

      So I'll still Steam... for Valve games. And not much else. It is part of the reason I moved from PC to PS3 gaming.

    64. Re:Sweet spot by tsotha · · Score: 4, Funny

      Weird. My girlfriends always come with a big guy who'll beat me up if I don't pay.

    65. Re:Sweet spot by AmberBlackCat · · Score: 1

      Of course I'm only going by the article summary, and I didn't really read that. But if this game actually has to download its content every time you play, I'd think latency or bandwidth caps will kill it long before the ideology concerning DRM. Nobody's going to keep buying games that shut down if your ISP is crap. Because (in the USA anyway) everybody's ISP is crap. And when the 3-strikes law is passed all over the world, a large portion of the gamers will be permanently offline anyway.

    66. Re:Sweet spot by ScrewMaster · · Score: 0

      Toilet seat's a stupid argument. Close the fucking LID, not just the seat. Or do you like water containing urine and feces splashing all over the place?

      [-1 Missed Point & -1 Pedantic]

      --
      The higher the technology, the sharper that two-edged sword.
    67. Re:Sweet spot by digitig · · Score: 1

      As already suggested, there's a "sweet spot". Different customers tolerate different levels. Lots of my friends enthuse about AC2, so they must be willing to tolerate this DRM. I wouldn't, partly because my internet connection is so flaky that I'd never be able to progress with the game. On the other hand, I am willing to tolerate having to have a disk in the drive, possibly because I've been gaming since the days that a decent game wouldn't fit in memory so it was a technical, not a DRM, requirement. You presumably wouldn't be. And that's the point about the "sweet spot". Not losing more customers because of DRM than you believe you would lose to piracy (less an allowance for the cost of the DRM itself).

      --
      Quidnam Latine loqui modo coepi?
    68. Re:Sweet spot by Montezumaa · · Score: 0

      This is essentially propaganda to attempt to scare people away from "hacking" the game. I give the programming community about a three days and then we will see all sorts of "hacks" for the internet requirement. I expect we will see a lawsuit about a week or two from release to force Ubisoft to patch the internet requirement out of the game. Of course, it will take some time to fight the lawsuit, but I can see the courts not liking a company requiring customers to have an internet connection to use software that makes little to no use of said internet connection.

      What Ubisoft fails to realize is that many customers are not going to pay for this game. This is not like the irritation that Infinity Ward put on gamers, where they took away dedicated servers, or other little irritations from other games. This is going to deeply impact customers who are hit with internet connection loss(hell, look at the northeastern United States and all that bad weather). What about all of the customers that are without any type of broadband connection? Dialup and highly unreliable.

      I live out in such an area and I am stuck with using Verizon Wireless Mobile Broadband. With the 5 GB limit, I could not afford to play this game. With the other uses I have for my meager data limit, I cannot afford to have saved games transferring over the internet. This is beyond the pail. While I believe it is within Ubisoft's right to ruin their game any way they see fit, they do not have the right to dictate how the customer uses said game after purchase.

      As much of an avid gamer that I am, these practices are starting to turn me off from gaming a little. I will just have to work hard to discover new game authors/producers that do not mistreat their customers that Ubisoft is.

      One other thing I do not understand is Ubisoft's arrogance. World of Warcraft, one of the most successful and highly funded games that only functions online is rife with people that have written all sorts of emulators that allows a user to gain access to the game outside of Blizzard's authorized servers. What makes Ubisoft think they can create a solution to a problem that other studios with far more experience with online content cannot?

    69. Re:Sweet spot by ScrewMaster · · Score: 1, Funny

      Weird. My girlfriends always come with a big guy who'll beat me up if I don't pay.

      Ah ... I hate to break it to you, but those might not be actual girlfriends.

      As the great Jerry Seinfeld once said, "But there's nothing wrong with that!"

      --
      The higher the technology, the sharper that two-edged sword.
    70. Re:Sweet spot by Anonymous Coward · · Score: 5, Funny

      and if you find a girfriend without DRM on her sweet spot, she will likely have a virus problem

    71. Re:Sweet spot by JDeane · · Score: 2, Insightful

      Might I suggest that server address be 127.0.0.1 with some sort of application that emulates all the functions...

    72. Re:Sweet spot by ScrewMaster · · Score: 1

      Toilet seat's a stupid argument. Close the fucking LID, not just the seat. Or do you like water containing urine and feces splashing all over the place?

      And, ah, if your toilet is splashing "all over the place" you might want to adjust your flap valve.

      --
      The higher the technology, the sharper that two-edged sword.
    73. Re:Sweet spot by Anonymous Coward · · Score: 0

      You bought a censured game? That's worse than DRM!

    74. Re:Sweet spot by JDeane · · Score: 5, Insightful

      Also once again the pirates will enjoy the better copy of the game as this will greatly reduce any sort of lag induced from logging onto a remote server. Another thing is that pirates will enjoy the ability to hack there own save file have the save file backed up in case of emergency... DRM is a needed evil but at some points when the pirates are getting the better product.... It gets teeth grindingly annoying.

    75. Re:Sweet spot by kripkenstein · · Score: 1

      Even if the game is static, then as others previously said, you can store game logic on the server. For example, you can do all the enemy AI there. AI doesn't need to be super-responsive like physics, so adding a little lag due to client-server communication is not the end of the world.

      And if the AI is anywhere like most modern games, it would be very hard to reverse engineer. In fact, if a hacking team can reverse engineer it, they would probably be offered jobs by gaming companies. That is, don't expect this kind of game to ever be hacked.

    76. Re:Sweet spot by Alexandra+Erenhart · · Score: 1

      Why was this modded troll? You CAN get hacked and pirated programs completely clean if you know how to find them.

    77. Re:Sweet spot by binarylarry · · Score: 0, Flamebait

      So you're saying instead of playing on a platform where DRM is present, but not ubiquitous, you'd rather play where DRM is a fact of life because it's easier.

      God I hope you live in a 3rd world country.

      --
      Mod me down, my New Earth Global Warmingist friends!
    78. Re:Sweet spot by kripkenstein · · Score: 1

      Vogel's point was only that it would take longer to hack, which would lead to more sales during the first early weeks - basically when all the money is made.

      But, taking this a little further, it would be possible to make this sort of 'DRM' very secure. As I said elsewhere, how about doing enemy AI on the server (and not just game saving/loading). AI doesn't need to be super-responsive like physics, so adding a little lag due to client-server communication is not the end of the world. Hacking such a game would mean reverse engineering a very complicated part of the game - basically forcing the hacking team to do something as difficult as writing the game itself (or more specifically a crucial, complex part of it). Hacking such a game is not feasible.

    79. Re:Sweet spot by JohnBailey · · Score: 1

      Toilet seat's a stupid argument. Close the fucking LID, not just the seat. Or do you like water containing urine and feces splashing all over the place?

      And for those of us without water tight seals on the toilet?

      --
      It is difficult to get a man to understand something when his job depends on not understanding it.
    80. Re:Sweet spot by toastar · · Score: 1, Troll

      Except you are still giving complete control over your games to a third party. I used to love steam. Then one day they decided that they wanted to change the censored version of a game I bought into the uncensored version. I was annoyed, but more importantly the women folk didn't like it when they saw it. Contacted support to ask for it to be rolled back or for a refund. Was treated like an absolute idiot and was pretty much told to piss off. This after years of being a loyal customer have having spent hundreds of dollars on games. Just completely out of the blue and without permission changed the fundamental character of the game. Had they even tried to apologize I might have been okay with it. Instead I got couple idiots lying to me how they are contacting the developers to try to fix it and other BS. Not just poor support, but down right insulting. When I tried to get another associate thinking I got a bad apple the first time, it was the same thing. They hold every game I ever bought on there for ransom and there is nothing I can do about it.
      No matter how good it may seem now, it will come back to screw you. It is still DRM, it just has a happy face painted on it.

      you can disable auto update in steam, Also you can back up your game files.

      the fault is yours.

    81. Re:Sweet spot by Berkyjay · · Score: 1

      I only pirate to check the game out. If I like it and it's enjoyable, I will go out and buy the game. I've been burned way too many times on buying a game that complete rubbish. As for the DRM which requires constant internet access, I just avoid those game in general. It feels too much like collusion with the internet providers and it is not a healthy thing. I hope that there is a backlash on this and companies reconsider the policy. I would be more than glad to give up playing games if this practice ever became the norm.

    82. Re:Sweet spot by toastar · · Score: 1

      But at what point does this switch from DRM to software as a service? Once you start streaming data from a server, it is more akin to the MMO model (even if it is just single-player) than owning the game title. Of course, if (unlike most MMOs) the game remains static, then it merely takes a single inside leak of the server side data to allow the setting up of private servers for cracked clients. At a certain point, side-chanel attacks become more feasible, and they typically require changing human behavior to prevent, which is much more costly.

      indeed, people even hack mmo's to create private servers, one of the reasons people don't use them is they don't get updated enough.

    83. Re:Sweet spot by binarylarry · · Score: 2, Funny

      He's probably Amish.

      --
      Mod me down, my New Earth Global Warmingist friends!
    84. Re:Sweet spot by need4mospd · · Score: 1

      Does this rag smell like chloroform to you?

    85. Re:Sweet spot by Anonymous Coward · · Score: 0, Insightful

      Not everyone is a porn freak. Some people actually have wives that take care of such desires.

      People like you really piss me off. You act like you cannot appreciate anything unless it is filled with naked women.

      You sound like a damned twelve-year-old.

    86. Re:Sweet spot by The+Ultimate+Fartkno · · Score: 5, Funny

      And for those of us without water tight seals on the toilet?

      An otter will do in a pinch.

    87. Re:Sweet spot by sopssa · · Score: 1

      They better have freakishly good internet service for their servers, because if the game truly relies on the server for significant parts of the gameplay, then outages or slow-downs will piss off their customers very quickly.

      You mean like MMO's? They run pretty good, and they do a lot more with the world and players than a system like this for a single player game would need to do.

    88. Re:Sweet spot by mister_playboy · · Score: 1

      Maximum acceptable DRM for me: Requiring an online connection to play online with a freely available server.

      How is that DRM?

      --
      Do what thou wilt shall be the whole of the Law ::: Love is the law, love under will
    89. Re:Sweet spot by liquiddark · · Score: 4, Funny

      I'm guessing he bought the Japanese version of My Pony Adventures, which is a totally different experience than the rest of the world...

    90. Re:Sweet spot by Anonymous Coward · · Score: 0

      How is this a troll, he made a valid point.

      If you ain't 'tarded then the odds of you getting a virus etc. are pretty damn low.

      If you keep consistently getting caught be them when torrenting, you're doing it wrong. Hell on 95% of virus infected torrents the comments will say so in like the first 5 comments.

      Also have you ever heard of a sandbox, just start it and run it in a sandbox for like 5 minutes, if its infected you'll see it. You should be doing this for everything you download anyway.

    91. Re:Sweet spot by CecilPL · · Score: 2, Insightful

      Or he uses an Operating System that isn't defective.

      You mean an operating system that isn't popular enough to bother writing viruses for.

    92. Re:Sweet spot by macraig · · Score: 1

      Games are rarely playtested as thoroughly as they should be, but I think it's a safe bet that Ubisoft playtested the hell outta this new DRM. It probably got at much attention as the code for the space shuttle.

    93. Re:Sweet spot by Kral_Blbec · · Score: 1

      An update is a fix for a bug, which I authorized. This wasn't an update, it was a complete change.
      Imagine taking your car to the shop for a regular check up. You authorize new tires, oil change, new wipers etc. When it comes back painted pink that is another story.

    94. Re:Sweet spot by Kral_Blbec · · Score: 1

      I'm in the USA.

    95. Re:Sweet spot by jeff4747 · · Score: 1

      And if the AI is anywhere like most modern games, it would be very hard to reverse engineer

      You don't reverse-engineer it. You copy it out of memory after it's been downloaded, or capture it as it's downloaded.

      The problem with most DRM systems is they're written by people who don't spend more than 5 minutes figuring out how to break their system. They are then surprised when someone successfully breaks it.

    96. Re:Sweet spot by ScytheBlade1 · · Score: 3, Funny
    97. Re:Sweet spot by Kral_Blbec · · Score: 1

      Like I said, uncensoring the game was just the catalyst. What really pissed me off was the treatment later when I contacted support.

    98. Re:Sweet spot by fuzzyfuzzyfungus · · Score: 3, Insightful

      SSL?

      Unless Ubisoft are utter morons, they'll cryptographicallly verify that they aren't being spoofed. Now, that won't stop someone from attacking the game binary and defeating that particular check, and then spoofing the game save server; but they would have to be shocking amateurish for a simple spoofing attack to work on an unmodified binary.

    99. Re:Sweet spot by jeff4747 · · Score: 1

      This whole story is about how and why the DRM will work. It's kind of funny someone always comes along with "it will be cracked" without understanding any of the fundamentals behind how the game copy protections work.

      Fine. This won't work.

      1. Capture the save game data as it's transmitted over the wire. If it's encrypted, just dump it from memory. Neither is difficult.
      2. Disable network login and network status code. (trivial).
      3. Replace "save" and "load" with functions that read and write to a local file instead (trivial).

      There is no such thing as unbreakable DRM. The best you can do is make it more time-consuming to break. There's about 7 billion people on the planet. DRM is people betting that _none_ of them will have the time, resources and inclination to break it. That's not a good bet.

    100. Re:Sweet spot by mysidia · · Score: 3, Insightful

      It is definitely popular enough to write viruses for.

      The thing is, its userbase is predominantly populated with more people who don't fall for stupid tricks.

      Example stupid tricks:

      "Post a web site that displays animated GIFs of a virus scan followed by, YOUR COMPUTER IS INFECTED!! Download and run this program to fix!!!" or "Download and run this .SH file and pay $69.99 to fix!!!"

      Example stupid tricks: "Please type your root password into this form, click OK, click "Allow" when prompted by the security thingie, and software installation will begin"

      Example stupid tricks would be: "Click here to download and run this 'codec'. When prompted, type your root password"

    101. Re:Sweet spot by peragrin · · Score: 1

      As for assisin's creed there are at least 500,000 people who won't buy it but are in teh game developers targeted demographic. 18-25 year old males, who like this that go boom. The US military doesn't supply their soldiers with a constant internet connection. Therefore any game that requires it will automatically fail for them.

      someone had an article on this very game and topic recently. things like that need to be trumpeted very loudly.

      --
      i thought once I was found, but it was only a dream.
    102. Re:Sweet spot by Anonymous Coward · · Score: 0

      you mean people still have mod points?

    103. Re:Sweet spot by Anonymous Coward · · Score: 0

      You know what works. Viruses and trojans.
      I don't pirate because I don't want viruses or trojans.

      What kind of a silly comment is that?

      The last time any major scene release was infected with a virus was back in 1998 or thereabouts when MechWarriors was infected with WIN95.CIH.
      Which coincidentally also infected Wing Commander 5 and hundredreds (if not billions!) of other software applications bot retail or otherwise.

    104. Re:Sweet spot by kripkenstein · · Score: 1

      You can't copy the AI algorithm - it is never sent to the client, in the idea I suggested. The client sends position info to the server; the server does the complex AI stuff; the server sends back just the final output of the AI calculations, just enough to move the enemies. And since each game is slightly different, the queries sent to the server - and the responses - are unique.

      There is basically no way to break that, except to reverse-engineer the AI.

      (Of course it comes with a cost - CPU time on the server for the AI.)

    105. Re:Sweet spot by Kral_Blbec · · Score: 4, Informative

      Witcher: Enhanced Edition. It's a Polish game that was released in the US first in a censored version and in Europe uncensored. Then they released a "Director's Cut" patch for the US version that uncensored it.
      I looked for any sort of way to roll it back on my own, but didn't find squat. In updating they removed the textures and meshes for the uncensored version. I'd love to know a way to roll back to the original, but I haven't found anything. They claim that it was an opt-in update, but that is complete hogwash. There is no way I would have ever approved it.

    106. Re:Sweet spot by Spety · · Score: 2, Informative

      It would not necessarily require modifying the binary, just opening it up in a debugger and viewing the encryption process. The binary could be left completely untouched and a server created to pass the clients authentication.

    107. Re:Sweet spot by ultranova · · Score: 5, Insightful

      I don't pirate because I don't want viruses or trojans.

      I don't buy games from a store because I don't want Securom, Starforce or other software doing malicious alteration of my system.

      At this point the major pirate groups have a better reputation than game publishers. I'd never install anything that wasn't disinfected by Razor 1911 or other trustworthy republisher first. Hell, even store-bought CDs might be dangerous, so better stick to mp3s.

      DRM is basically about infect software with a trojan, and cracking is about removing it.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    108. Re:Sweet spot by rpresser · · Score: 1

      Nonsense. Have you ever tried to tighten an otter? They're far too slippery. Oily fur and all that.

    109. Re:Sweet spot by Pinky's+Brain · · Score: 1

      Ignoring the customer support for a moment ... if the uncensored version would have had a different ESRB rating than the censored one you'd have a point, if not then you really did not. Automatic updates represent a risk which is on your own head, caveat emptor.

      Was it the Witcher? (Got the same rating censored/uncensored.)

    110. Re:Sweet spot by Anonymous Coward · · Score: 0

      They do. Dating Rights Management.

    111. Re:Sweet spot by mysidia · · Score: 1

      That would be a violation of the DMCA and get you some very strongly worded letters from lawyers demanding take down, and possibly you would be prosecuted due to the prohibition against dealing in circumvention technology.

    112. Re:Sweet spot by trapnest · · Score: 2, Insightful

      That may have been his point.

    113. Re:Sweet spot by jeff4747 · · Score: 2, Insightful

      (Of course it comes with a cost - CPU time on the server for the AI.)

      And horrible latency for anyone playing the game.

      Quote from future review using your system: "This game has great AI...unless you just bull-rush it in which case you kill everything before it can even decide to shoot you."

    114. Re:Sweet spot by snemarch · · Score: 1

      That's almost my pickup line - except I go with ether instead of Chloroform. So much easier than slipping roofies in their drinks :)

      --
      Coffee-driven development.
    115. Re:Sweet spot by snemarch · · Score: 0, Flamebait

      Hate to break it to you, but ether & duct tape works just fine there as well. That, or a punch in the face - disciplining, as we call it.

      --
      Coffee-driven development.
    116. Re:Sweet spot by SpeZek · · Score: 2, Insightful

      Or he just isn't foolishly running things like "AssassinsCreedIICrackedFullGameTotallyNotAVirus.rar.exe (52KB)"

    117. Re:Sweet spot by Pinky's+Brain · · Score: 2, Insightful

      To make the analogy completely ... you would have agreed to an EULA which said "we can repaint your car unless you opt out". The main thing which caused this was almost certainly that the ESRB rating the uncensored version wasn't bumped up, so it stopped making financial sense to maintain two versions.

      An update is not just a bug fix. Free content expansions are also updates (we might call them free DLCs now, but that is newspeak). They could have just as easily added extra quests with explicit sex scenes without changing any of the existing content and almost everyone would agree it was an update, and as long as the ESRB rating stayed the same it wouldn't be false advertising either. You always leave yourself open to situations like this with automatic updates.

    118. Re:Sweet spot by Anonymous Coward · · Score: 1, Insightful

      Screw $600 underpowered consoles that can only do one thing, $50 for a controller, paying additional connection fees on top of my internet fee, RROD/YLOD, gimmicky motion sensors, no game backups, not being able to play games when my console dies after they cease manufacturing them, no keyboard/mouse control, no multi-display support and licensing fees for game developers.

    119. Re:Sweet spot by Slashdot+Suxxors · · Score: 1

      It's like saying chlamydia is a normal part of having sex. It's only if you hang around with the wrong type of girl

      I wouldn't go that far - your mother is a very nice woman.

    120. Re:Sweet spot by Chandon+Seldon · · Score: 2, Insightful

      Correction: Exactly one person will buy the game. He will pay cash.

      --
      -- The act of censorship is always worse than whatever is being censored. Always.
    121. Re:Sweet spot by multisync · · Score: 1

      [-1 Missed Point & -1 Pedantic]

      No, the AC was right on the money. Seat and lid is the rule in our house, and it applies to both genders.

      I'll add that if you are happy to drop your drawers and sit your bare ass down without looking at what you're sitting it down on, you deserve every soaking you get.

      --
      I don't care why you're posting AC
    122. Re:Sweet spot by Capt_Morgan · · Score: 0

      LOL.. if you get viruses and trojans from pirating you have no idea what you are doing

      --
      It takes a big man to cry, but it takes a bigger man to laugh at that man.
    123. Re:Sweet spot by nicolas.kassis · · Score: 1

      The demo days were nice. We need more demos.

    124. Re:Sweet spot by khellendros1984 · · Score: 3, Interesting

      The game likely knows the public key for the remote server, and any machine trying to contact it without using the appropriate key won't be able to authenticate. The traffic between the game and the Ubisoft server could be completely encrypted, which greatly increases the difficulty of reverse engineering the game's "heartbeat" ping, not to mention that whoever cracks this game will end up writing a server for the game to communicate with, which will have to manage the save game files and such. No matter how you look at this, it's not going to be an easy crack.

      I have a giant pile of games next to my tv. Even for a console, Assassin's Creed 2 isn't going to ever be among them.

      --
      It is pitch black. You are likely to be eaten by a grue.
    125. Re:Sweet spot by RobVB · · Score: 2, Informative

      Valve games are the one kind of games I won't buy on Steam until something changes. Take L4D2: €50 on Steam, €40 retail which means you get a shiny box with a DVD, and you get to activate it on Steam anyway so you can enjoy all the Steam benefits (such as downloading it on any PC you might have access to).

      The fact that Valve games - at least all Valve games I've checked, and I've checked most that I know of - are cheaper in some retail stores here (large electronics stores in Belgium) really blows my mind.

      --
      I'd rather you rationally disagree than irrationally agree.
    126. Re:Sweet spot by Kral_Blbec · · Score: 1

      Steam actually has a system to handle DLCs. They can be installed/uninstalled independently of the main game. In fact, I initially thought that the update might have been installed as such, in which case I could have uninstalled it and rolled back on my own.

      One important part that you mentioned is "without changing any of the existing content". Taking TF2 for example, there have been a lot of updates and new content. However, the original game is still present and if you want you can still start a vanilla server and block any of the new content. As such, it has been added to, but not changed, by DLCs. By changing the existing content so drastically it is really somewhere between a true bug-fix update and a DLC update.

      Notably, in this situation the ESRB would have changed if the update were to have been evaluated. The different between "partial nudity" and "full nudity" is important to a lot of people. (Note to readers: Regardless of if you care or not, many people do. Many people have mothers/wives/sisters/daughters whom they care about and whose feelings they respect. Even if a nipple doesn't offend you or I, it does them.)

    127. Re:Sweet spot by Mathinker · · Score: 1

      > Spread it randomly around the game and it becomes almost impossible to build a working crack.

      No, your comment immediately made me think of a crack which automatically mirrors all communication to/from the game server to a "crack DB" server. In this way, the community of people using your crack all help you assemble more information how to continue the cracking process.

      The only thing which might make this hard is when CPUs will include public keys and ISAs which include decryption of machine code on-the-fly. Actually, it seems it might not be too far off (CPUs are already starting to include encryption/decryption instructions in their ISAs, but so far the instructions are only for data, not program).

    128. Re:Sweet spot by Kyril · · Score: 1

      You only think you're in the USA. In fact, the USA has been downsizing to reduce expenses for several years now. Pretty soon you'll be able to see all 4 coasts from your rooftop...

    129. Re:Sweet spot by Austerity+Empowers · · Score: 2, Insightful

      Wouldn't that mean if you were an abusive moderator you'd simply mod comments as -1 Hate to prevent altruistic mod's from correcting it?

    130. Re:Sweet spot by khellendros1984 · · Score: 1

      How is DRM a necessary evil? Very few DRM schemes give something positive back to the user. I tend to like Steam, because for my usage patterns, it doesn't cause much of a problem, and I can download what I want to play no matter where I am (errrr...with a net connection, anyhow). This AC2 DRM gives me nothing. I don't *want* my save game on some remote server; that sounds really stupid to me.

      --
      It is pitch black. You are likely to be eaten by a grue.
    131. Re:Sweet spot by Anonymous Coward · · Score: 0

      I was annoyed, but more importantly the women folk didn't like it when they saw it.

      Sounds like you need to find your balls!

    132. Re:Sweet spot by Anonymous Coward · · Score: 0

      ... if you are going to treat me like a thief then I'm happy to ...

      rob you fucking blind if I happen to be feeling cantankerous. Then I'll stop to piss on your rug on the way out.

    133. Re:Sweet spot by Culture20 · · Score: 3, Insightful

      And if you reverse the charge on your card? Your account is suspended and you lose ALL your games.

      That sounds dangerously close to illegal.

    134. Re:Sweet spot by eiMichael · · Score: 3, Interesting

      if there was an analog to this in the PC world - some hardware DRM you could put on your machine and be done with the various software based disc checked and network activated schemes once and for all - would you install it?

      Absolutely. As long as it doesn't interfere with any other executables I want to run on my general purpose personal computer. And doesn't compromise my personal security through invading my privacy.

    135. Re:Sweet spot by Anonymous Coward · · Score: 0

      Or he uses an Operating System that isn't defective. Viruses and trojans only really occur on defective OS's, like Windows.

      Yeah, that's why there's no anti-virus software for Linux or Mac OS. Oh wait.

    136. Re:Sweet spot by Jah-Wren+Ryel · · Score: 1

      Which DRM has slowed down copying more than it's pissed off consumers? I don't consider CD keys DRM, BTW. DRM in my mind is screwing up a game's code for no reason other than to obstruct pirates.

      I'm pretty confident that even "cd keys" have pissed off legit customers more than they have slowed down pirating. Mainly because they are super easy to just include in a text file with the bootleg copy of the game but a legit customer who loses the piece of paper it came on is going to be mighty pissed if he has to reinstall.

      --
      When information is power, privacy is freedom.
    137. Re:Sweet spot by feepness · · Score: 1

      Yeah I wait until the Valve games go on sale before I buy them as well. I don't need them the day they come out.

    138. Re:Sweet spot by BeanThere · · Score: 1

      As opposed to splashing all over the underside of the lid, that you sit with your whole back against when you take a dump?

    139. Re:Sweet spot by jimicus · · Score: 1

      It would not necessarily require modifying the binary, just opening it up in a debugger and viewing the encryption process. The binary could be left completely untouched and a server created to pass the clients authentication.

      How is the server going to present an SSL certificate which will probably have to be signed by Ubisoft's own internal CA?

    140. Re:Sweet spot by Stele · · Score: 1

      It is part of the reason I moved from PC to PS3 gaming.

      How are those RTS and FPS games working out for you? Figured out how to AIM yet?

      Sure, there are some nice games on the PS3 but the really good ones fall down into one or two controller-friendly categories. I'd switch in a second if there was a reasonable equivalent of mouse+keyboard. For now it's Rock Band and Little Big Planet.

    141. Re:Sweet spot by Stele · · Score: 1

      My tongue?

    142. Re:Sweet spot by nstlgc · · Score: 1

      If you download .MP3.EXE files, the problem is YOU.

      --
      I'm Rocco. I'm the +5 Funny man.
    143. Re:Sweet spot by DarkTempes · · Score: 1

      Wasn't there a Mythbusters where they tested for fecal matter on different things and found it on toothbrushes?

      Just because visible amounts of water don't get splashed out doesn't mean nothing does. It pretty much makes no sense to leave the lid open (things can fall in too!).

      Same with leaving dirty dishes in the sink. They're a billion times easier to clean if you rinse them when freshly dirty and/or put them straight into the dishwasher. It also means other people can actually use the sink instead of cleaning for you so they can use the sink.

      Keep your eyes off her tits is completely valid pointless DRM though.

    144. Re:Sweet spot by Anonymous Coward · · Score: 0

      That got me thinking: what would be the Ubisoft DRM equivalent for the "girlfriend" game?

      You MUST be talking on the phone with her at ALL times, otherwise she assumes you are cheating on her and will break off the relationship?

      Ubisoft isn't the normal "girlfriend with DRM", she's the "high maintenance" hyper-paranoid crazy one that you're kind of worried might stab you in the back someday if you cross her.

    145. Re:Sweet spot by jimicus · · Score: 2, Informative

      Which of course forces one to ask: if there was an analog to this in the PC world - some hardware DRM you could put on your machine and be done with the various software based disc checked and network activated schemes once and for all - would you install it?

      Such items have existed for years - they're normally called dongles or hardware keys, and they still exist for some very niche applications.

      Of course, the problem is that you're still running the application on a general-purpose computer so it's usually quite possible to defeat them - AIUI very few applications take the next step and actually have some vital bit of code executed on the dongle.

    146. Re:Sweet spot by c4t3y3 · · Score: 1

      Or he uses an Operating System that isn't defective.

      You mean an operating system that isn't popular enough to bother writing viruses for.

      He means a OS where a virus/trojan can't harm your computer without asking for your root password. Today there are 0 working viruses for Mac.

    147. Re:Sweet spot by negRo_slim · · Score: 1

      You can also avoid being retarded and you won't get viruses and trojans.

      I understand why that was modded troll but let's be honest with ourselves; your average infecto is an idiot.

      --
      On the Oregon Cost born and raised, On the beach is where I spent most of my days
    148. Re:Sweet spot by Anonymous Coward · · Score: 0

      Yes, it's going to be hard to crack, if anyone will bother. They need to reverse the protocol used to communicate with server and play long enough to intercept all the streaming data, emulate the streaming server, crack game to accept invalid auth certification etc. But if cracking program is distributed to many players (before company reacts and issues updates) they might be able to catch all data. Maybe this can be prevent it if they issue mandatory game updates daily (like those guys that write the rootkit bot that caused MS update problems recently). Btw. publisher could insert data specific to individual user and use that to catch the cracker, so it needs to be done over proxies (or they can get the IP).

      They can always cancel the DRM thing if they release missing data as a patch (especially when streaming to millions of people costs them more than future expected revenues). Btw. are they using this scheme for Xbox360 also? There it will be pirated if not.

    149. Re:Sweet spot by feepness · · Score: 1

      How are those RTS and FPS games working out for you? Figured out how to AIM yet?

      I'll still fire it up for some RTS games, but I haven't played anything that got me since AOEIII. There's also Overlord and Brutal Legends if you're into that sort of thing.
      As for FPS, it's designed for it and hasn't been a problem, and online it's a level playing field as everyone is using a stick. I am looking for to the precision of the motion controller. That could change things entirely.
      Overall there have been so much coming out I haven't been able to keep up with it all!

    150. Re:Sweet spot by thetoadwarrior · · Score: 1

      Unfortunately I think that's what most publishers want because it's easier to control what you do on a closed system. In fact I think software companies as a whole wish the general public didn't have open systems. It's just a shame so many people do given the a reason for wanting that.

      However I do think part of the problem stems from developers pushing the envelope and making PC gaming so expensive. People spent a boat load on hardware and make back that money by downloading the games for free.

    151. Re:Sweet spot by BitZtream · · Score: 1

      In my experience, I trust the pirates more than I trust companies like EA.

      Back in my day ... PWA, DOD, Razor1911, you knew when you got stuff from them, it was safe, sometimes safer than the original since they'd nop out the retarded shit along the way.

      I've got infected with a virus from a legit BBS servicing legit files.

      I've never had anything I downloaded from a real warez group infect or damage my machines. Ever.

      Those days are long gone and I don't follow the warez scene at all anymore, so maybe its changed, but ... I'd be willing to bet that you're just ignorant of the truth about the warez scene thanks to propoganda from the various other software companies.

      I've never heard of a virus or trojan from any warez group with a name for themselves.

      I stopped pirating because I'm older, well paid, and ... a software developer myself, but I still occasionally go track down a cracked version of a game because I've lost a disk or its been scratched beyond playability over the years, and still no issues.

      Hellbent Couriers, kick'n it old school baby.

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
    152. Re:Sweet spot by Anonymous Coward · · Score: 0

      Inconsistent control methods? Try playing L4D, Gears of War 2, or Halo 3 on the same day on the 360. WASD-Spacebar-mouse is way better than any gay-ass gamepad, and pretty much a standard on all PC games. Oh, and FPSes suck on consoles.

    153. Re:Sweet spot by geniusj · · Score: 1

      Maybe The Witcher? I didn't get it on Steam though, so I don't know if they patched everyone with the uncensored version, but it's available from the developer..

    154. Re:Sweet spot by Rockoon · · Score: 1

      He means a OS where a virus/trojan can't harm your computer without asking for your root password.

      I am pretty sure that you do not run one of these. What you are running is an OS that is fairly good at protecting ITSELF, but does little to nothing at all to protect user space.

      Thats why distros such as SELinux exist. Because whatever you are running sucks as much ass as windows in this regard.

      --
      "His name was James Damore."
    155. Re:Sweet spot by thetoadwarrior · · Score: 1

      Decent for how long? The less you spend then generally the shorter the life is or you have to start compromising the graphical features. It will cost either way. Either you buy cheaper cards more frequently or lose out on graphics nearer the end of its life.

    156. Re:Sweet spot by Blaaguuu · · Score: 1

      So you would rather buy a $300-500 console than a $150-200 video card? Sure you may want to buy two of those video cards in a given console 'generation' to keep up with the Joneses... But it still evens out to about the same price - if you only buy one console. And don't argue that a gaming computer costs more than the video card, because most people already have to buy a new, more capable computer in about the same time-frame as a console generation, for things other than gaming. The only expense specific to a "gaming computer" is the video card. Not to mention PC games are less expensive, and console piracy is a quickly growing problem, so I wouldn't be surprised if console gamers have to start dealing with more and more DRM, and things like EA's "Project Ten Dollars" in the near future.

      Not trying to argue that PC gaming is superior to console gaming - Just that the tired old arguments that PC gaming is more expensive, and more DRM laden are becoming much less relevant.

      --
      My hand touched her hand. Her hand touched her boob. By the transitive property, I got some boob! Algebra is awesome!
    157. Re:Sweet spot by Anonymous Coward · · Score: 0

      I see how that may have been less than clear. What I meant was that I find it acceptable to have an online key verification server for online play, like Q3 had before id-Software removed that check in the last update. That last bit is a requirement however. Fail to remove online verification with an update before turning off verification servers once and my acceptance of online verification would cease immediately.

    158. Re:Sweet spot by BitZtream · · Score: 0, Troll

      How did this get modded insightful? Its clear the poster has no fucking clue why Linux distros and OS X don't get news about being infected.

      Attention douchebag: Linux and Mac OS X don't get 'infected' because they represent a tiny ass segment of the market that no one gives a shit about.

      You must be new here since there have been stories on slashdot talking about proof of concept viruses for both OSX and Linux, and were followed with discussions about how OSX and Linux aren't really any safer than Windows, just less of a target and in most cases with a slightly better base security setup, although the relatively recent policy kit changes in whichever distro that was (Fedora or debian I think, can't remember) pretty much sets that Distro right on the exact same level as WinXP.

      Stop talking like you have a clue, you don't, you're just a ignorant fanboy. And you really shouldn't talk about having sex either, as you've also made it clear that you don't understand that either. Hanging around with a girl is not having sex, contrary to what you and your friends think. You also don't get Chlamydia that way, it requires actual intercourse. Go ask your mommy, she'll explain.

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
    159. Re:Sweet spot by Anonymous Coward · · Score: 0

      MMOs have a different financing structure though. Ubisoft's game does not provide them with a continous stream of money for every player. The up front price of the game has to pay for all the server hosting. To me this looks like Ubisoft does not expect a lot of replay value.

    160. Re:Sweet spot by jdcope · · Score: 1

      I like Steam too. Never had a problem with them. And, unlike this new DRM, if my internet connection goes out for some reason, I can still play my Steam games offline.

    161. Re:Sweet spot by jdcope · · Score: 1

      I like Steam too. Never had a problem with them. And, unlike this new DRM, if my internet connection goes out for some reason, I can still play my Steam games offline.

      Or on my laptop without a 'net connection....

    162. Re:Sweet spot by ScrewMaster · · Score: 1

      Seat and lid is the rule in our house, and it applies to both genders.

      Well, regardless of your particular gender, you've pretty much confirmed my hypothesis about feminine DRM.

      --
      The higher the technology, the sharper that two-edged sword.
    163. Re:Sweet spot by quarterbuck · · Score: 1

      Digital rights management is OK. The relevant body parts don't count as digits.

      --
      http://slashdot.org/submission/1062723/Cheap-mobile-data-plan?art_pos=2
    164. Re:Sweet spot by w32jon · · Score: 1

      Technically, you could implement such intricate server-side dependencies, but I'm not convinced that makes business sense.

      Developing this code will be more costly because you've now made your single player, locally run game a networked game. You will have increased support costs as customers complain about their game not working because of some network failure. Your game is now vulnerable to denial of service attacks. You now have to maintain servers for your game, which incurs maintenance. hardware, bandwidth, electricity costs. You will get bad press, and drive away some % of your paying customers.

      You will potentially get some % of the pirates to buy your game. Is this worth it?

      I think the author's idea that this is an experiment has merit, I do remember when Ubisoft released a Prince of Persia game without DRM to see how it sell.:

      "But this will make everyone hate them.

      Perhaps. Make no mistake. Ubisoft will lose customers and earn much nerdrage over this. But they are engaged in a grand experiment. They are seeing if an adequately pirate-proof game can make money. Will keeping cracked copies off the Torrents for a month make extra sales? And enough extra sales to make writing PC games worthwhile? Because the current system, where 90% of the copies out there are pirated and only megahits that could turn a profit on that 10%, doesn't seem to be working."

      That said, I think he overestimates the difficulty of cracking this specific implementation.

    165. Re:Sweet spot by ScrewMaster · · Score: 1

      and if you find a girfriend without DRM on her sweet spot, she will likely have a virus problem

      In which case, you whip out your trojan SDK (STD Defense Kit) and using the supplied API (Apply Properly, Idiot) and continue with the operation.

      --
      The higher the technology, the sharper that two-edged sword.
    166. Re:Sweet spot by Mongoose+Disciple · · Score: 1

      Considering that DRM never works yet always pisses off some consumers, wouldn't the sweet spot then be no DRM?

      So you're saying that no one has EVER bought a game because DRM kept them from playing them without buying it? Not one time?

      That's ludicrous -- just because the kind of people who post on Slashdot know how to dig up pirate torrents doesn't mean most people know how, and it certainly doesn't mean that everyone who has ever wanted to play a game knows.

    167. Re:Sweet spot by dadelbunts · · Score: 1

      Oh god no i have a disk in my console. The humanity. I can play single player games no problem without being online but oh god A DISC IN THE DRIVE WHAT DRACONIAN DRM. Funny how console DRM is seldom a problem. I can take my game disc to my friends house and we can play. I wont be locked out of my game if i play it on more than 2 consoles or anything.

    168. Re:Sweet spot by Your.Master · · Score: 1

      That's only because you call it permission. You need a lot of things constantly to use this "something you paid for" -- the computer, shelter, possibly climate control depending on where you live, electricity. The difference here is that there's an obvious and cheap way to remove the restriction from the product. But it's usually not illegal to sell shitty products that could be made much better unless their flaws make them physically dangerous.

      Note: I don't like it either, but I really doubt this is legally actionable. And there are plenty of games that require an Internet connection to use them already, it's just that the cost/benefit of MMO connections is generally accepted by people who want MMOs.

    169. Re:Sweet spot by ultranova · · Score: 1

      This whole story is about how and why the DRM will work. It's kind of funny someone always comes along with "it will be cracked" without understanding any of the fundamentals behind how the game copy protections work.

      They don't. That's just it. Any DRM scheme will boild down to "if (some_condition_is_met()) run_game(); else complain();". Since a general-purpose computer will run any program given to it, it's always possible to alter the game so that some_condition_is_met() will simply return true.

      As for this particular scheme, it's likely unworkable due to cost, but even if it's implemented, it can be cracked by including a saveserver with the cracked game, or altering the code that sends serialized data over the network to write it to disk instead. Doing so also makes the cracked version clearly superior to the store-bought one.

      I'm just waiting them to take this one little step further - stream parts of the game code, textures or other data from server (something not used often). Spread it randomly around the game and it becomes almost impossible to build a working crack.

      Wrong. All you need in that case is cracking the part that authenticates the server, cache all the content, and pack the game with the cached content and your own server which serves said content. Since the pirate version will get everything from local cache, and the retail version won't, the pirate version will be even more superior to the retail version than usual.

      As an added bonus the publisher will have to foot the bill for the server and connection that streams the code, textures and other stuff.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    170. Re:Sweet spot by Xtifr · · Score: 1

      If you're not playing high-end graphics-intensive video games on your PC, how much of a compromise is it, really?

      (This message entered using a G400 that is older than the computer it's installed in.)

    171. Re:Sweet spot by Pentium100 · · Score: 1

      Let's see...

      out-of-game server browser - too bad that the server usually become full by the time the game starts.

      community features - may be useful for some

      store - did you know that the price of the games in Europe is the same as in the US, just with Euros instead of Dollars. Oh, and they lie about the prices too - they show the price without VAT, as if there was a way I could not pay the VAT.

      automatic installation - too bad it's on only one harddrive. When I install games I downloaded using bittorrent I can install them on any hard drive that happens to have enough free space the the moment. No such luck with Steam.

      automatic patching - "OK, let's play this game, oh wait, it needs to update first and the servers are busy"

      Also: busy servers (I actually have downloaded the gcf files using bittorrent faster than Steam, in fact Steam did not even begin to download them; the need for internet connection (hmm, my connection is down, maybe I'll play some single player game, oh wait I can't).

    172. Re:Sweet spot by Holmwood · · Score: 1

      It won't need to. The crypto check will simply be skipped by modifying the code in the client. Or altering the client code to always accept any response.

    173. Re:Sweet spot by FSWKU · · Score: 1

      I don't pirate as well, but at this point it's just easier to do all my gaming on a console.

      I think this is EXACTLY the opinion Ubisoft wants people to have. They seem to not want to make PC games, so they try to piss off as many people as possible. When the sales drop (which WILL be blamed on "piracy"), then they will use that as an excuse to not make another PC game.

      --
      "So after all this, you make my case for me. To end this stalemate, you must die..."
    174. Re:Sweet spot by Anonymous Coward · · Score: 0

      I don't buy trojans because. . . I have a computer and a console!
      (Thanks, I'll be here all week. Try the veal!)

    175. Re:Sweet spot by hairyfeet · · Score: 1

      Uhhhh...dude? Sadly most games are made for consoles FIRST, and then are made "multiplatform" (shudder) after the fact. I am gaming on a 4650 1Gb I paid a whole $35 after rebate and everything is nice. Hell you can buy the new 5xxx series starting at around $100.

      So unless all you care about is your ePeen score in crysis (which was the last game I saw really push hardware in awhile) most $50-$100 card will probably last you a good year, maybe two. And with more and more games being "multiplatform" (eeek!) you would probably get even longer than that out of it. Me I'll be sticking with the 4650 for probably another year, as most of the latest games sound like shitty console ports.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    176. Re:Sweet spot by operator_error · · Score: 2, Interesting

      True! I am not a Gamer. Not by any measure. The Only way you're likely to draw me into your game world, is to hook me on a demo I can play over time. I've bought a few cell phone games for my Nokia this way.

      Like Golf, I remember. I'll play the same hole when I'm bored on a train or something, and if I like it enough I'll buy the 'upgrade'. But I gotta figure it out first, and a lot of games don't interest me enough to adopt their learning curve. So a demo is the best way to try.

    177. Re:Sweet spot by ultranova · · Score: 1

      You mean like MMO's? They run pretty good, and they do a lot more with the world and players than a system like this for a single player game would need to do.

      You do realize that MMOs require a lot of server power, do you? They can get away with it because they charge a monthly cost, while there's no way in Hell anyone's going to pay monthly to play a single-player game. And even actual MMOGs get pirated.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    178. Re:Sweet spot by caluml · · Score: 1

      Playing with a mouse is much better for FPS. Got them on your game consoles yet?

    179. Re:Sweet spot by Tanktalus · · Score: 4, Insightful

      if there was an analog to this in the PC world - some hardware DRM you could put on your machine and be done with the various software based disc checked and network activated schemes once and for all - would you install it?

      Absolutely. As long as it doesn't interfere with any other executables I want to run on my general purpose personal computer. And doesn't compromise my personal security through invading my privacy.

      So I'll mark you down as a "no," then.

    180. Re:Sweet spot by Anonymous Coward · · Score: 0

      hey! get your pirate server off of my lan

    181. Re:Sweet spot by Shadow+of+Eternity · · Score: 2, Insightful

      The problem is that they mistakenly assumed that not purchasing at all would have a different effect than pirating the game, it doesn't. If AC2 came out and was not pirated at all but a similar number of people didn't buy it ubisoft would STILL BLAME PIRACY.

      Complaints of piracy are utterly disconnected from reality, at this point it's just a boogeyman used by companies to justify the need for taking more rights away from the consumer. They could virtually stamp out piracy of their games and they would likely still find an excuse to claim that it isn't their fault they didn't make more money.

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
    182. Re:Sweet spot by Tanktalus · · Score: 3, Interesting

      I once worked as a student developer for a company whose products were protected by hardware dongle. Near the end of my internship there, one of the larger customers demanded a dongle-less way to run the software, and my then-employer complied. By overwriting the hardware-dongle DLL with one that simply returned back "true".

      I got to implement that DLL. It was entertaining.

      My current employer uses software license keys. They're even funnier. The lawyers get all in a fit about them, when, in reality, they are basically no protection whatsoever.

    183. Re:Sweet spot by Coraon · · Score: 5, Interesting

      Actually rumor has it on a lot of black hat bords that a planned DDos attack is planned the first few weeks of release, just to screw over this system and cause problems for everyone, after all if the system becomes unusable then it will make ubisoft think twice about it.

      --
      -Ours is the wisdom of Solomon, the magic of Merlyn, the fall of Icaris.
    184. Re:Sweet spot by Anonymous Coward · · Score: 0

      Haha! Wow, is there a +1 rape joke? Thanks for keeping slashdot free of women!

    185. Re:Sweet spot by Goaway · · Score: 1

      And what code are you going to run wherever you've routed your connections to? That is what the problem is. If they did it right, the server contains non-trivial functionality.

    186. Re:Sweet spot by Anonymous Coward · · Score: 0

      I use a private WoW server that is at the same update level as the official server. I used to play on my own UO server that was fully patched and had a lot of custom items (I even made some myself)

    187. Re:Sweet spot by Goaway · · Score: 1

      Perhaps you should actually take the time to read about what this system DOES. The whole point is that it is not just an authorization system.

    188. Re:Sweet spot by Jackie_Chan_Fan · · Score: 1

      True, but Ubisoft probably will probably only have 1 scheme thats used for all its games. A cracker would have to code a server yes, but that server could theoretically be used to crack all of Ubisoft's games. The trick would be figuring out each products unique key...

      So writing the server, while may be a lot of extra work, it would probably be worth it as it would probably work on all ubisoft games... the cracker would just have to figure out which product ID to send to his/her own "cracked" server.

      I think Ubisoft is being ridiculous anyways. Steam has the best balance of DRM out of them all.

      What happens if a packet times out while playing a ubisoft game with such protection? You just exit? Thats not going to go over well when people's routers reset, or their connection drops... or lags out.. etc.

      Its just a bad idea being implemented by a desperate game company that really does not put out many good games at all. Perhaps the problem isnt Piracy, but that Ubisoft needs to make better games.

    189. Re:Sweet spot by jim_v2000 · · Score: 1

      DRM schemes have two sets of customers: the end-users and the content providers. End-users want to be able to easily access their games, and content providers want end-users to pay for their content (instead of users sharing content). These desires need to be balanced, and the successful DRM scheme does that.

      Steam's model is about as close as DRM comes to being perfect for the users and the providers.

      --
      Don't take life so seriously. No one makes it out alive.
    190. Re:Sweet spot by Goaway · · Score: 1

      And why do you assume that the saved format is the same as the loaded format?

    191. Re:Sweet spot by Anonymous Coward · · Score: 0

      Wow, everything you said convinced me that you're an idiot who's knowledge of the real world is limited to your mom's basement.

    192. Re:Sweet spot by Goaway · · Score: 1

      Any DRM scheme will boild down to "if (some_condition_is_met()) run_game(); else complain();"

      Except, you know, this one. Which does not boil down to just that. Which you would have known if you had actually tried reading the article.

    193. Re:Sweet spot by Goaway · · Score: 1

      I give the programming community about a three days and then we will see all sorts of "hacks" for the internet requirement. I expect we will see a lawsuit about a week or two from release to force Ubisoft to patch the internet requirement out of the game.

      And if none of this ever happens, what will you do? Pretend you never said it?

    194. Re:Sweet spot by JohnBailey · · Score: 2, Funny

      And they tend to get annoyed when you bring a spanner near their nuts.

      --
      It is difficult to get a man to understand something when his job depends on not understanding it.
    195. Re:Sweet spot by Osmosis_Garett · · Score: 1

      Did you try right clicking on the title in the steam interface and selecting 'View Game CD Key'? Because all my games requiring a key that I bought within steam (and its a lot) have the key stored there.

    196. Re:Sweet spot by MaskedSlacker · · Score: 1

      Semi-trivial solutions to everything you just mentioned have already been discussed above.

    197. Re:Sweet spot by Anonymous Coward · · Score: 0

      That's a great idea.

    198. Re:Sweet spot by Faerunner · · Score: 1

      If someone could come up with a hardware-based DRM that worked well with Mac, Windows AND Linux machines, was upgradable easily, didn't have conflicts with any mix of manufacturers whose products I might put in a custom-built case, and was cheap enough that it wouldn't double the cost of a basic setup... yeah, I might consider it. I sure as hell wouldn't install it on my main desktop, though.

    199. Re:Sweet spot by Anonymous Coward · · Score: 1, Informative

      The first sentence of Section 2A of the Steam Subscriber agreement:

      Steam and your Subscription(s) require the automatic download and installation of software and other content and updates onto your computer

      You most certainly did give permission for them to automatically update your software. If you don't like that then it's a simple matter to turn off updates on a game by game basis in each games properties.

      You seem to be angry at Steam when it is in fact the game developer/publisher that pushed these updates, you should contact them to try and remedy the situation. Steam are only distributing the game to you and have no more power over third parties than say physical distributors like EB Games etc do.

    200. Re:Sweet spot by Narcocide · · Score: 1

      I don't mind steam except for the fact I still can't reliably play left4dead for more than 5 minutes without being kicked erroneously.

    201. Re:Sweet spot by MaskedSlacker · · Score: 1

      I certainly don't lean against the lid. What do you think I am, a fucking animal?

    202. Re:Sweet spot by Anonymous Coward · · Score: 2, Insightful

      Wow that really seems childish. They can't easily pirate the game so they prevent actual customers from playing. Do they think this will help? Going from pirating to outright attacks is only going to make things worse. Wouldn't be surprised if the FBI got involved.

    203. Re:Sweet spot by Anonymous Coward · · Score: 0, Troll

      Maybe you and your "women folk" need to change your puritanical ways and realize the boobies do exist outside the master bedroom.

      I was grateful when US players were finally able to play the game the way it was originally intended.

      The Witcher was one of the more dirty and violent games I'v played *before* the Director's Cut. Then they go and add in all the tits back in and all the sudden it is a bad game? I dont know about you, but it takes more then some bouncing polygons to get me excited.

      I guess you would kill your wife it she left the house with her hair exposed as well?

    204. Re:Sweet spot by MaskedSlacker · · Score: 1

      Or, you keep separate partitions with separate OS installs on your hard drive (like any sane person), and only use cracked software on the partition meant for that, and boot from the clean one for everything else.

    205. Re:Sweet spot by MaskedSlacker · · Score: 1

      My user space is backed up locally on physical medium, and remotely on a 'cloud' service.

      I don't care if it gets borked, I'm back up and running in ten minutes.

      Tracking down and fixing a problem in the OS is a lot harder than fixing something happening in user space.

    206. Re:Sweet spot by MaskedSlacker · · Score: 1

      So, by your logic, Apache is the worm-riddled piece of shit webserver, and not IIS, right?

      Or are you just an ignorant fanboy?

    207. Re:Sweet spot by MrHanky · · Score: 1

      Right click on the game in your games list, choose "display CD key" or something similar. It's not that hard.

    208. Re:Sweet spot by Anonymous Coward · · Score: 0

      AC as I modded early comment. Liberators would get copy of game, play it and record all such nonsense as data streaming over the course of the game, then release cracked version with a "fake server" loaded and ready to go on the crack. This would be done for the crowing rights and for the ability to once again show the manufacturers that DRM will not work. Even on-line play games get hacked, as WoW is available on private servers with good moderation (hell better than blizzard's) and almost perfect emulation. And there are a few that have populations as big as a official WoW server.

    209. Re:Sweet spot by gd2shoe · · Score: 4, Insightful

      I don't know what game he was playing, but (1) not every guy wants porn (even the "soft" variety). Yes, I know the stereotype exists for a reason, but that's all it is: a stereotype. (2) He was taking social pressure from his wife/girlfriend/mother/etc and was no longer able to enjoy the gameplay because of it:

      Then one day they decided that they wanted to change the censored version of a game I bought into the uncensored version. I was annoyed, but more importantly the women folk didn't like it when they saw it.

      I'd say that's a legitimate gripe. He's not getting the game he paid for.

      --
      I won't join Slashcott. OTOH, If Beta goes live, I just won't be back until it's fixed. Sorry Dice.
    210. Re:Sweet spot by nneonneo · · Score: 1

      Well, unless Ubisoft decides to use a real standard, like SSL, and hardcodes the certificate in the binary.

      If you manage to spoof a hardcoded certificate, that would imply that you've found the private key (or some way around it), and severely compromised SSL...it's probably just easier to patch the certificate than to break SSL.

    211. Re:Sweet spot by Vellmont · · Score: 1


      DRM is basically about infect software with a trojan, and cracking is about removing it.

      I've run across this on commercial software. A couple years ago I wanted to recover old papers I had written 20 years ago stored on old C64 disks. I bought a hardware device to connect my old 1541 drive to a modern PC, and was able to extract the raw data quite easily. Some of my old papers were saved in some old Word processor format who's name I forget and legally bought 20 years ago, and still had the disks for. So I extracted the disks the word processor was on to the proper format, and tried to run it in the emulator. Nope! Copy protection stopped me dead in my tracks. Hmm..think. Someone surely cracked this software, and it's likely on the web somewhere. 10 minutes of Googling later I found the software, downloaded it, ran it in the emulator, and was reading my old papers from 20 years ago just fine. Thanks Piracy!

      (Oh, and to anyone that that old C64 software was really great... they've got an extraordinarily poor memory. It sucked. Export format? What's that?)

      --
      AccountKiller
    212. Re:Sweet spot by Belial6 · · Score: 1

      Seriously. Consoles last for something like 5 years before the video gets updated. Sometimes they have better graphics than a $100 video card when they come out, but generally within a year, the sub $100 PC's graphics are as good or better than the console counterpart. So, given the level of graphics available on your PS3 or Xbox360, you could easily be running on a 2 year old $100 graphics card, and continue to get equivalent graphics for the next couple of years at least. One of the strawman arguments being used in the whole PC vs. console debate is the common act of comparing the cost of current cutting edge PC graphics with 3 year old console graphics.

      It basically comes down to people believing that it is better to not have an option to upgrade their graphics than it is to have the option and choose not to do the upgrade.

    213. Re:Sweet spot by gd2shoe · · Score: 1

      Remember how Amazon removed access to an e-book on the Kindle, after the customers had paid for it?

      Oh, it wasn't just "an e-book"... It was "1984"!

      (That still cracks me up.)

      --
      I won't join Slashcott. OTOH, If Beta goes live, I just won't be back until it's fixed. Sorry Dice.
    214. Re:Sweet spot by kdemetter · · Score: 2, Insightful

      Just from reading the summary , i already see a possible way this protection will be broken.

      It's based on a verification server , meaning the game connects to a certain ip.
      So all you have to do is make the game believe it's connecting to the verification server , while instead it is going to a fake one ( has been done before ).

      Only added thing is that server also needs to store the savegames , but i'm sure this can be deduced from analysing the traffic.

      Offcourse , if they encrypt this traffic , it will be a little more difficult to crack , but that's just a matter of time.

    215. Re:Sweet spot by niftyguy · · Score: 1

      If there is public key encryption - it only slightly raises the complexity of the hack - since any hacker worth his salt will be able to patch the exe and replace ubisoft's public key with his own.
      Then it really is just a case of writing a little app that listens on a local port and implements the save game and ping api,

      As an Australian - with all the glorious communications infrastructure that implies - I would never buy such a game - since my internet drops out on me several times a month (Especially in summer when it gets too hot for my local exchange).

    216. Re:Sweet spot by aka1nas · · Score: 2, Informative

      You opted in because you left the game on "Always Keep This Game Up-To-Date". Of course, if you re-downloaded the game from scratch I'd imagine you wouldn't have a choice as it would install the newest update. Ultimately, this is the game developer's fault, not Steam. They chose to patch their game with that content and make that the default patch level on Steam. Steam is just the distribution platform, they don't have any creative or content control regarding the games.

    217. Re:Sweet spot by AmazingRuss · · Score: 4, Insightful

      "Complaints of piracy are utterly disconnected from reality, at this point it's just a boogeyman used by companies to justify the need for taking more rights away from the consumer."

      Actually, we'd just like to get paid for our work, so we can pay our bills and make more and better games. We have no desire to enslave humanity.

    218. Re:Sweet spot by aka1nas · · Score: 0, Troll

      But the important thing is they told me the refund they gave me was a one time thing. Even though I asked for it within 48 hours of the purchase I was treated like I tried to download the game, play it, and return it. And if you reverse the charge on your card? Your account is suspended and you lose ALL your games. .

      If you reverse a charge for goods or services that were actually delivered to you, you are committing fraud and deserve to have your account suspended. Their refund policy is clearly stated, and you agree to it whenever you make a purchase.

    219. Re:Sweet spot by gd2shoe · · Score: 1

      He's not talking about an Internet game. He's talking about the same type of DRM discussed in the summary taken to the next diabolical level. It would still be possible to engineer a local server, but it would be harder and take longer.

      --
      I won't join Slashcott. OTOH, If Beta goes live, I just won't be back until it's fixed. Sorry Dice.
    220. Re:Sweet spot by SharpFang · · Score: 2, Insightful

      Unless Ubisoft are utter morons ...what makes you think they aren't?
      Because the whole idea in the first place makes me really think they are.

      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    221. Re:Sweet spot by Darkness404 · · Score: 1

      Yeah, because we all know that DRM isn't a virus or trojan -cough- Sony Rootkit -cough-

      --
      Taxation is legalized theft, no more, no less.
    222. Re:Sweet spot by jonbryce · · Score: 1

      If you have physical access to your machine, you can usually self-sign a spoof site and tell your computer to accept it as a real signature.

    223. Re:Sweet spot by Anonymous Coward · · Score: 0

      Ubisoft is having no problem paying their bills and making (arguably) better games.

    224. Re:Sweet spot by Anonymous Coward · · Score: 0

      I don't buy Total War: The Persian Wars because I don't want Trojans.

    225. Re:Sweet spot by Anonymous Coward · · Score: 0

      Except that this mostly pisses off paying customers.

    226. Re:Sweet spot by Anonymous Coward · · Score: 0

      Except that this mostly pisses off paying customers.

    227. Re:Sweet spot by Blakey+Rat · · Score: 1

      First of all, that game is fucking boring, so additional blood and violence couldn't possibly do anything but improve it. I fell asleep during the first chapter, and the "sex scene" (which I guess you had censored?) looked more like a particularly lame collectible card game.

      They claim that it was an opt-in update, but that is complete hogwash. There is no way I would have ever approved it.

      So maybe somebody else in your household did, if you wife/girlfriend/whatever plays it also. Or you blindly clicked through the "yes ok" dialog box without reading it. That said, Steam is buggy as hell in a lot of ways, so I also wouldn't be surprised if it updated without asking your permission.

      In any case, I still blame the game developer for not putting the censorship options in the game itself. There's no reason Steam, as the distributor, should ever have to deal with a problem like this... you should just be able to go to the Options menu and select "kid-safe" or whatever.

      But, yah, Steam has no customer service. They won't even correct pricing errors when you point them out (which I've done on two occasions), which I'm pretty sure is probably illegal.

    228. Re:Sweet spot by feepness · · Score: 1

      If you reverse a charge for goods or services that were actually delivered to you, you are committing fraud and deserve to have your account suspended. Their refund policy is clearly stated, and you agree to it whenever you make a purchase.

      I was unable to play the game due to a widely reported problem. So the service was in fact NOT delivered to me.

      I didn't realize the return policy, and that is my problem. Good on them for giving me the one time grace. I certainly understand their policy now, find it unacceptable for full priced or third party content, make my buying decisions accordingly, and try to share my experience with others.

    229. Re:Sweet spot by The+End+Of+Days · · Score: 1

      What amuses me is the expectation that you would have an intellectually honest conversation with a pirate. You're quite the optimist.

    230. Re:Sweet spot by SteveFoerster · · Score: 1

      And considering your name, I guess we ought to listen to you!

      --
      Space game using normal deck of cards: http://BattleCards.org
    231. Re:Sweet spot by runyonave · · Score: 1

      4chan for the win. Ok I don't like them. But this is ridiculous. It's like ubisoft is treating its customers as potential pirates. Screw them.

    232. Re:Sweet spot by thunderclap · · Score: 1

      Actually I support this and not buying the game. Thats the flip-side of DRM. If someone figures out good DRM then that spreads and people don't buy. Suits get pissed because it didn't make money and that person is fired and that idea is flushed. The solution the one the suits hate. None. Accept some people will get the game fire and let them market it. Because there is always more honest people than not honest people.

    233. Re:Sweet spot by The+End+Of+Days · · Score: 1

      Are you trying to somehow make people believe that it takes a vulnerability to receive a malware payload in software deliberately downloaded and executed? That's not an exploit, it's pebkac, and all the false pride in your OS choice you can muster can't save you from it.

    234. Re:Sweet spot by Anonymous Coward · · Score: 0

      Actually, we'd just like to get paid for our work, so we can pay our bills and make more and better games. We have no desire to enslave humanity.

      If Ubisoft thinks that locking legit customers out of their software is what it takes to pay their bills, then they can all get jobs as K-Mart register jockeys for all I care.

    235. Re:Sweet spot by Wizard+Drongo · · Score: 1

      Yeah, but if you'd actually looked, the anti-viral software for Linux and OS X doesn't actually contain definitions for many (if any) linux or OS X viruses.
      It contains definitions for the hunderds of thousands of windows viruses. Sometimes, an e-mail can get forwarded on from a Mac user that the person sending it (a windows user) infected with a virus.
      Mac and linux anti-vrial software is more about preventing infection of other peoples shitty OS's than actual box security.

      And of course, since dumb fucks out there now think that all computers have and are susceptible to viruses, McAffee et al prey on their stupidity to make a few bucks out of Mac and Linux users that ought to know better. They're useless product, unless you consider their presence on machines in a wider mixed-OS corporate ecosystem, where they make a useful contribution to slowing down and stopping re-infection rates

      --
      The truth shall always be free: Boris Floricic is Tron.
    236. Re:Sweet spot by fuzzyfuzzyfungus · · Score: 2, Insightful

      I'm assuming that that, since this is a DRM scheme, the certificate validation is going to be taking place inside one of Ubisoft's binaries, not depending on any browser or system lists of trusted CAs/certs. Presumably whatever part of the program is responsible for doing the validation will include some number of other usual DRM obfuscation/self-inspection/tripwireish stuff, since it will be the overwhelmingly obvious target for tampering.

    237. Re:Sweet spot by Wizard+Drongo · · Score: 1

      True, and no I wasn't.
      But generally speaking, because of the near-zero level of Mac & linux viruses, the inability to have self-executing (OK, so you can but it's very tricky and seldom works) code, and the complete pwnability of Windows machines, nobody really bothers writing malware for Linux and mac boxes, unless it's targeted at a specific victim, in which case it's not really a virus per sae, as much as a hacked getting their way in, and even then, most of the time they'd use one of the much easier-to-access and well documented root exploitations or SSH liabilities etc.
      When we're discussing viruses from torrent sites (I believe someone higher up the thread mentioned dodgy MP3's), we're really talking about self-executing code, or fooling a user into executing a file they think is just an MP3. Since OS X warns you it's an executable, and doesn't let it touch the System without an admin password, it's really not gonna happen very easily.
      I'll admit if you can convince the user to execute code, then you could damage that user's space, and if they were dumb enough you might be able to get an admin password out of them; it's not inconceivable. But spreading such an executable would be tough; it'd require social engineering to get people to execute code, you couldn't just spam it out to everyone on their address list, or in their IM friends list and expect anyone to execute it without some hook.

      And that, as you so adroitly said, is where you encounter your "error: pebkac".

      --
      The truth shall always be free: Boris Floricic is Tron.
    238. Re:Sweet spot by Anonymous Coward · · Score: 0

      Yes, but you do have to watch out for sharp objects

    239. Re:Sweet spot by Anonymous Coward · · Score: 0

      I get that you feel clever every time you redefine DRM to some name with negative connotations, but hot damn is that some annoying nerd shit. Do you think it has a point aside from your own masturbatory complex? Couldn't you just stick to something else pseudo-witty like "DRM encrusted" or whatever?

    240. Re:Sweet spot by kz45 · · Score: 1

      "Considering that DRM never works yet always pisses off some consumers, wouldn't the sweet spot then be no DRM?"

      During the time of Napster, there was no DRM. Did this solve the piracy issue? You can get music now for 99 cents, which was the major gripe of many people (albums were too expensive). Did piracy decrease?

      The new anti-pirate system is just a natural progression of technology. Companies now realize that selling software directly doesn't work anymore.

      They are doing what everyone has been screaming about for the last 5 years. They found another business model that will work: software as a service. There isn't much you can do about it except compete and actually create something better.

      If you want to blame someone, you can blame the pirates and the blatant disregard for intellectual property and copyrights.

      I could get behind a group that actively tried to compete with the recording industry by allowing artists to make a fair amount of money on their albums. This would truly be a revolution in the industry.

      The problem is that this is very difficult and I don't really think the majority of people sharing content really want to help out the content creators. They just want free shit, which is just sad.

    241. Re:Sweet spot by JimboFBX · · Score: 1

      metamodding would fix that problem wouldn't it?

    242. Re:Sweet spot by h4rr4r · · Score: 2

      Cool then make DRM free games and I will buy them.

      These days I will out of charity by pretty much any game that has a linux version.

    243. Re:Sweet spot by Anonymous Coward · · Score: 2, Insightful

      The game likely knows the public key for the remote server, and any machine trying to contact it without using the appropriate key won't be able to authenticate.

      No. The attack will likely be to modify the client side code to bypass all encryption.

       

      The traffic between the game and the Ubisoft server could be completely encrypted, which greatly increases the difficulty of reverse engineering the game's "heartbeat" ping

      No. The attack will be to remove encryption and save/load the game locally.

       

      , not to mention that whoever cracks this game will end up writing a server for the game to communicate with, which will have to manage the save game files and such. No matter how you look at this, it's not going to be an easy crack.

      will be cracked in the first month.

    244. Re:Sweet spot by Anonymous Coward · · Score: 0

      You can get music now for 99 cents, which was the major gripe of many people (albums were too expensive).
      Except that an album now is about as expensive as an album was back then.

      Did piracy decrease?
      Yes.

    245. Re:Sweet spot by Wizard+Drongo · · Score: 1

      Not only do you completely ignore the Apache argument so well made by MaskedSlacker, you also forget that the "tiny ass segment" now makes up about 15-20% all in, incluing in it many of the worlds most valued hacker targets, like prominent websites, company intranets, bank servers etc. If it was as easy to hack Mac OS X as it was windows, for instance, we'd see an awful lot of very upset hispters. Some considerable weeping would be heard at your local Starbucks as their iLife galleries get pwned.

      But we don't. And the reason we don't is because, although there have been some limited proof-of-concept trojans out there, and wider malware as well, almost all exploited holes that are patched very quickly, and almost all also depend on social engineering (which takes time and effort as well as the extra time needed to write the code in the first place) to get someone to execute the code, since unlike Windows, most decent OS's will not just execute arbitrary code that can damage the system, and few vulnerabilities exist to do so outwith the user's permission, so you need to harvest root passwords, ask for authentication etc.

      Hacking an individual box of course is possible, and if you have the skillset, time and money, is almost as easy for a Mac or linux box as a windows one, depending of course if it's a stock Mac or Linux box, or if it's someone who knows what they're doing.
      But that's not a virus. That's hacking. That takes a lot of time and skill, not just a 12 year old with a $300 laptop and a script.
      I'm not a Master Guru programmer by any means, I dabble in code when I'm not doing my job (graphics design), but I know my way around Obj-C/Cocoa fairly well and can handle my terminal just fine, so please, stop debasing your (meagre) arguments with pointless ad-hominem attacks.

      As for the comments on sex, it was a useful metaphor and in case it had escaped your notice, in the context of my comment, "hanging around" was a euphemism for sex. I'm sure you realise that and are just attempting another ad-hominem. It failed.
      I am quite aware of the spreading mechanisms for the Chlamydia trachomatis bacteria as well, and I'd note that it doesn't always require penetrative vaginal intercourse to spread, it can also be spread via oral sex, anal sex as well as childbirth.

      --
      The truth shall always be free: Boris Floricic is Tron.
    246. Re:Sweet spot by Volguus+Zildrohar · · Score: 3, Insightful

      DRM is a needed evil

      Citation sorely needed. I have no need for this horseshit in my life.

      but at some points when the pirates are getting the better product...

      Even back in the day, when I had to look up word five on page ninety three of the printed manual, pirates were getting the better product.

      --
      When confronted with one problem, some think "I'll use recursion". Now they are confronted with one problem.
    247. Re:Sweet spot by Spatial · · Score: 1

      Except you are still giving complete control over your games to a third party. [...] They hold every game I ever bought on there for ransom and there is nothing I can do about it.

      A handy tip: cracks work with Steam games just like retail ones.

      The control can be yours, if you want it.

    248. Re:Sweet spot by TheCarp · · Score: 1

      Its ok though, because the real risk is being taken by the consumer.

      Take me for example. I missed previous stories on this, and so, didn't know that Assassins Creed 2 saved my save games on someone elses server. That means, of course, that I have played though the game, finished it, loved it btw, and set it down...expecting to be able to pick it up again, at any point in the future, load my save games, and play...or start a new game even.

      Now... should Ubisoft go out of business, be hacked, suffer a catastrophic system failure, have a disgruntled employee, or suffer any number of harsh fates, I, along with everyone else who bought and played there game in good faith, with every expectation that our save games were being saved locally on our machines, WE are all the ones whose data is now at risk.

      Thanks Ubisoft. To think, I was looking forward to the next one, when in reality, I am looking forward to a day when I can't even toss the game in and play it anymore. Not even just a possible loss of my save games, that was always a possibility... but... loss of even the ability to make new ones, even with a perfectly good disk!

      -Steve

      --
      "I opened my eyes, and everything went dark again"
    249. Re:Sweet spot by Flipao · · Score: 1

      I don't pirate because it's against the law, viruses are pretty useless when they run sandboxed.

    250. Re:Sweet spot by Zen+Hash · · Score: 1

      I had to read that a couple of times before I understood/believed it: they uncensored a game and you were unhappy with that? You wanted the censored version of the game back?

      I wonder what game he's talking about.

      --
      Here I sit, all broken hearted.
      Came to poop, but only farted.
    251. Re:Sweet spot by thesandtiger · · Score: 5, Insightful

      You'd like to get paid for your work. I'd like to get the work I paid for. Maybe you can help me understand something, since you seem to be in the industry?

      I paid for a copy of Spore - $59 or whatever it was when it launched. I got it home, tried to install it, and it just totally and completely failed to install due to the DRM used. When I called tech support and spent half an hour on hold to get through, they helped me find a couple of things that I could change that let me install it - but it wouldn't run. Somehow, whatever DVD drive I have, they say, was making it not work. When I tried to return it to the store I bought it from, I was told that because it was open I couldn't return it for anything but another copy. After arguing with the manager for about half an hour (and pulling up the myriad complaints that were posted all over the net by that point on my iPhone as proof), he finally, grudgingly, agreed to give me store credit to buy another game. I said fuck it and called my credit card company and contested the charge, and will never buy another product from that store, or from the publisher of the game, or anything that has to do with Will Wright again. The total cost to me was $0 dollars (once the charge was reversed) and quite a bit of my time (which is worth quite a bit, in my opinion) and frustration. The total cost to the publisher was 1 customer who will *never* buy another of their products, the cost of tech support time for my call, some very bad word of mouth (because of my experience and mentioning it to people I know, at least a dozen people didn't buy the game; from what I've seen on the net there were even more people like me than I might have thought). The retailer has lost me as a customer (and possibly several other people I mentioned the issue to). And Will Wright has lost a fan.

      Perversely, I did want to try an experiment - I got a torrent of Spore downloaded (in about an hour, in the background, while I did other things) and it installed and worked flawlessly as I played a single game up to the galactic level, at which point I deleted it from my system. But it proved the point - as a paying customer I was treated like a criminal, but when I went the criminal route, I had an extremely smooth experience.

      As an aside, I used to spend $100-150 on games a month before this experience; a $50 game was an impulse buy. Now, however, it isn't - where before I'd pick up a game after work, I now look at the box, say "Hm, is it worth the likely hassle?" and the answer tends to be "No." Spore was the last game I paid full price for. I've actually started doing more console gaming and I'm only buying used games since, ironically, the return policy on those is FAR better than on new ones - you guys aren't getting paid for those copies. I don't think I've bought a "new" game since Spore, but maybe I spent $10 on a jewelcase copy of something.

      The thing I'd like to understand is how this kind of situation is a good thing and how you (or people in your industry) think this situation is remotely a good one? Literally the only people who are even inconvenienced by DRM are the initial cracker and paying customers. Everyone else gets either a cracked copy (no hassle) or they pay for a game that works - I honestly cannot begin to imagine someone who is willing to spend an hour torrenting something, but sees it needs a crack (usually included in the torrent) and says "Curses! I guess I have to buy it!" going to buy a copy. How does this ridiculous situation help you get paid? To me it seems like it would make it much less likely that you would be able to get paid - gamers move on to other hobbies or refuse to buy anything but used copies or refuse to buy until the price drops, while pirates still get what they want for free. Maybe I'm missing something.

      --
      Since I can't tell them apart, I treat all ACs as the same person.
    252. Re:Sweet spot by mhajicek · · Score: 1

      Sure you might get a better deal in a physical store; otherwise why would anyone bother going out to the store? I bought L4D and L4D2 online for convenience, and so I could get them sooner. I understand that I'm buying "software as a service", and if Steam disappears so will those games I bought, but chances are I will have played them out by then anyway. I'm really not that concerned about being able to play L4D2 twenty years from now; and if people really want that there will be a remake or something like the X-COM DOSbox that I recently got from Steam. I've still got my original X-COM disk and manual but I was having trouble making it work. The $5 I paid Steam was well worth the convenience of an install that worked the first time.

    253. Re:Sweet spot by Anonymous Coward · · Score: 0

      Do you think that by labeling anybody you disagree with as "children" makes you look any less of a whiner?

    254. Re:Sweet spot by Flipao · · Score: 1

      Punishing paying customers yet again doesn't look like hitting the sweet spot to me. There is no such thing as 100% uptime and there's going to be times when people will want to play the game and will not able to despite having paid for it.

      Personally, I'm not buying it til it gets cracked.

    255. Re:Sweet spot by Kpau · · Score: 1

      This sounds like they've taken a cue from the MMO market. Essentially, you're running a client to access a mothership server -- a "one person" world. Wait... next they'll decide to make games subscription based instead of "one time purchase" :)

    256. Re:Sweet spot by eslna · · Score: 1

      Excellent post. And it is not the first time I have heard this same story.

    257. Re:Sweet spot by Draconius42 · · Score: 1

      " I contacted customer service and they wanted me to disable this Windows thing and edit that registry whatever. No thanks. " Let me get this straight, they actually told you how to fix the problem, and you're bitching anyway? If you can't handle tweaking some settings to get things to work right on occasion, clearly you just want a console.

    258. Re:Sweet spot by CronoCloud · · Score: 1

      $600 consoles that can only do one thing? I don't know of any such thing. Even the deluxe model launch PS3 was capable of much more than playing games. And even if the Dual Shock 3 costs $45, it's wireless, and rechargeable. I've never had to pay a connection for for my PS3.

      Who needs backups? While PSone discs wer easily scratched, PS2 DVD's and PS3 BD discs have stronger coatings. I also have a keyboard and mouse hooked up to my PS3 all the time, like I did the PS2 before it. And who really uses multidisplay support other than a few bearded flight sim grognards.

    259. Re:Sweet spot by CronoCloud · · Score: 1

      Yep. I can think of a bunch of consoles that have mice available or have USB ports to plug a mouse int: Genesis, SNES, Dreamcast, PS1, PS2, PS3, Xbox360, Wii. Ever play Half-LIfe and Deus Ex on a PS2 with mouse aiming? I have.

    260. Re:Sweet spot by TikiTDO · · Score: 5, Insightful

      Sure, yours is a valid desire, but the execution of this desire is where it breaks down. Consider the following: How much time and money was spent to generate this system? How much time will be spent breaking it? How much money would it REALLY get you? What will the server maintenance cost? How big will the PR shit-storm be when Joe Average cannot play this game because his internet connection went bust for a few hours, and he decided to complain to his friend, Nelson Reporter?

      In my opinion, you can see that perhaps a few of the younger kids will have to convince their parents to get the game. The parents that agree will indeed be extra income, but I doubt they would be a particularly big market segment. Many more mature PC gamers would either have bought it anyway, regardless of the protection system, or would have pirated the game just to try it, but would never buy it, netting you next to zero extra profit. Other mature PC gamers will avoid it out of disdain for the DRM system, resulting in a net loss that may even surpass the gain from the young teen crowd. Finally, the hardcore pirates will just find another game to play. There is not exactly a shortage these days. Maybe they'll just get a modded 360, and play it there. Finally, the mid-level pirates will just wait until the game is in the bargain bin, barely covering the cost of production, and getting you little if any profit. This is not even taking into account the free advertisement you are sacrificing in terms of players that would play a pirated game, then hype it up for their less tech savvy friends.

      In my model is even remotely correct, you are likely to get maybe several tens of thousands extra customers. For a game that has already seen millions in sales this sounds to be like an utter waste of resources. Resources that could have been better spent on more QA/Optimization/Content. Best of all, when the system gets cracked eventually, you will just be left with an egg on your face with little to show for it.

      Finally, for the actual protection scheme in the article, the workaround seems trivial. You must send your save game data to a remote server somewhere to be stored, the access it from there once you wish to load. First, you will need to defeat the encryption schema in the existing system, which should not be too hard, since you simply need to get the raw data pre-encryption. There will likely be a few packet types to perform further checking, which you will need to reverse engineer; an unfortunate, but harsh truth, and likely the most time consuming step of the process. Next, create a local server that will intercept requests to the remote server, including saving, and then allow it to read back the saves. If you want to get extra fancy, you could build that right into the program, and replace the calls to network functions with calls to these new functions.

      This would doubtlessly be more work than a traditional crack, but since it is still a software solution, I would not expect much longer than an extra month or two.

    261. Re:Sweet spot by manicb · · Score: 1

      It's not even that niche; it's common enough with professional/prosumer music software that a lot of manufacturers use the same dongle. This does avoid the problem of needing a couple of USB hubs just to authorise all of your plug-ins... Yes, it's crackable, and yes, you are screwed if you lose your dongle.

    262. Re:Sweet spot by theGhostPony · · Score: 1

      But I also don't buy things that come with DRM. Even if it's something that I would otherwise have enjoyed, I spend my money on something else.

      Exactly. A person shouldn't have to tolerate so much bullshit just to play a game.

      --
      /. Dissent will not be tolerated. Think like us or perish.
    263. Re:Sweet spot by BikeHelmet · · Score: 1

      I just picked up an Asus GTS 250 for $100 CAD after MIR with free shipping and one free game, brand new. That's about $90 USD. Not a bad deal.

      If videocards cost too much, you aren't looking in the right places.

    264. Re:Sweet spot by Anonymous Coward · · Score: 0

      As far as I'm aware, the amount of mod points someone get is tied into their user data (weighted against their comment history and score generated by metamoderaters). Maybe if the "hate speech" mod carried extra punishment for misuse - that is, you're likely to lose mod-point status by abusing "hate speech" rather than the other mods. And yes, the GP should grow a backbone.

      As long as we're requesting new mods, I'd like to humbly submit "-1 Copypasta", as well as "-1, Wrong" for gross factual errors (and a proper mod for moderator abuse), plus maybe some "+1, Funny+[Insightful/Informative/Interesting]" fusions. I'd also like to request that the "post AC" tickbox NOT undo moderation - people can easily log out if they want to abuse it. I'm often posting quick comments (never in threads I'm moderating - scouts honour!) and it just encourages people to moderate in place of a reply.

    265. Re:Sweet spot by Anonymous Coward · · Score: 0

      Interestingly enough, when Cinemaware released a bunch of their old games for free, that included the C64 versions of Defender of the Crown and The Three Stooges, both of which had notoriously difficult copy protection when they were released. I downloaded the images they offered to see how they did it.

      They supplied the scene cracked versions..

      C64 software (I'm assuming you're referring to the applications, not the games, because those will always remain fun) WAS great in its time. A graphical WYSIWYG word processor with image support in under 64KB of RAM was an amazing feat! And some of the word processors did have import options to let you read competitors file formats. Of course you're not going to see an "Export to Word 2003" option in Paperback Writer, but what do you expect? Application software never stands the test of time when you compare it to newer programs which do the same thing, sort of like printers or communications devices.

    266. Re:Sweet spot by Snaller · · Score: 1

      Oh just ignore him, he is afraid of life and has to invent things to hate.

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    267. Re:Sweet spot by greg1104 · · Score: 1

      Unless Ubisoft are utter morons...

      Let's see...they're releasing a sequel to a huge hit game, where if they just published it they're guaranteed to make a bundle. But then they changed something that makes every crank on the Internet do nothing but tell people they shouldn't buy it rather than getting excited about its release. Which part of that led you to have any faith there were not in fact utter morons?

      I also enjoy that the implied "we've made this impossible to crack" gauntlet is making every DRM-cracking reverse engineer salivate at the thought of being the first one to do so. You can protect the data over the network with encryption, but it's going to get unencrypted before the game can use it, and that's where these things always fall apart at.

    268. Re:Sweet spot by antdude · · Score: 1

      What happens if Valve bans your Steam account (accidental or not)? You lose all your games that you ordered through Steam. And good luck with support in trying to get the account back.

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    269. Re:Sweet spot by ScrewMaster · · Score: 1

      And considering your name, I guess we ought to listen to you!

      Very wise.

      --
      The higher the technology, the sharper that two-edged sword.
    270. Re:Sweet spot by pwizard2 · · Score: 1

      Dongles are evil... most of them use USB interfaces, so they take up a valuable USB port on my equipment (if you have only 4-6 ports to allocate amongst a lot of other USB equipment, losing one can be a big deal) that could be put to much better use with something else. Why should I sacrifice my computer's resources just to protect some company's profits? It just goes to show how little respect these companies have for you.

      --
      "It is a denial of justice not to stretch out a helping hand to the fallen; that is the common right of humanity."
    271. Re:Sweet spot by ScrewMaster · · Score: 1

      Keep your eyes off her tits is completely valid pointless DRM though.

      Everyone here seems to have missed the fact that I wasn't commenting on the validity (or otherwise) of the various items I mentioned, just the fact that they are common examples of DRM applied by women.

      --
      The higher the technology, the sharper that two-edged sword.
    272. Re:Sweet spot by Anonymous Coward · · Score: 0

      Fuck you, valve apologist. Go back to shilling on the steam forums.

    273. Re:Sweet spot by Anonymous Coward · · Score: 1, Informative

      First time I've ever heard someone complain about how they intentionally bought a CENSORED version of a product and then the censorhip was removed.

      If I'm getting this right, you complain that they removed artificial suppression of content from being visible??? I mean, perhaps you have a legitimate reason (As in, you don't like them changing data without your approval), but it sounds to me like you specifically want the 'lesser' (Censored) version of a product. In which case... Intentionally desiring a censored product for a Mature rated game? Utterly bizarre and alien.

    274. Re:Sweet spot by tepples · · Score: 1

      I put a disc in or download a game and there's nothing I need to worry about - no installation, no activation, no online only presence.

      And no selection of innovative games from independent developers. Companies like Nintendo and Sony have a blanket policy of "your company must be this tall to develop for our platform." For which platform should a startup game developer release its first title?

    275. Re:Sweet spot by jeff4747 · · Score: 1

      Why do you assume we can't snoop both?

    276. Re:Sweet spot by tepples · · Score: 1

      If you're not playing high-end graphics-intensive video games on your PC, how much of a compromise is it, really?

      Video games are not the only kind of program that could use the bank of powerful signal processors found on a modern video card. Have you heard of CUDA or OpenCL?

    277. Re:Sweet spot by Anonymous Coward · · Score: 0

      How long before unpopular opinions will be troll-modded that?

    278. Re:Sweet spot by Anonymous Coward · · Score: 0

      This is a horrible implementation, although I wouldn't put it past some companies to try. This type of crap makes the game a rental, not a purchase. As soon as the company folds up shop, or decides to shut down those servers (see: EA and Madden 2009...,) your game disc is a coaster and the game is nothing but a memory.

      Fuck that. I will NEVER pay for a game that relies on some company's server and promise of uptime to use. That includes online activation, MMOs, multiplayer-only games with central server matchmaking, etc.

    279. Re:Sweet spot by aka1nas · · Score: 1

      If you reverse a charge for goods or services that were actually delivered to you, you are committing fraud and deserve to have your account suspended. Their refund policy is clearly stated, and you agree to it whenever you make a purchase.

      I was unable to play the game due to a widely reported problem. So the service was in fact NOT delivered to me.

      Of course the game was delivered to you, you just had a technical problem with your PC preventing you from actually playing it. This isn't any different than when you buy physical media from a retail store. If you had the same issue with a physical copy of a PC game and tried to take it back to Best Buy, they would have told you to piss off because you had already opened it. There are plenty of legitimate things to criticize about digital distribution in general and Steam in particular, but this isn't really one of them as it applies equally to physical media.

    280. Re:Sweet spot by shutdown+-p+now · · Score: 1

      At least those dongles that I've seen are most often "pass-through", in that they act like USB hubs, offering 1 port (so they take up 1 on your PC, but offer 1 of their own to plug things into).

    281. Re:Sweet spot by tepples · · Score: 1

      Yep. I can think of a bunch of consoles that have mice available or have USB ports to plug a mouse int: Genesis, SNES, Dreamcast, PS1, PS2, PS3, Xbox360, Wii. Ever play Half-LIfe and Deus Ex on a PS2 with mouse aiming? I have.

      It doesn't help if the game you want to play doesn't look for a mouse. Apart from one famous MMORPG, there aren't many Xbox 360 games that allow the use of a mouse at all, or the use of a keyboard for anything other than entering text. The non-USB consoles (Genesis, SNES, Dreamcast, PS1) didn't have a mouse until partway through their lifetimes, and games released pre-mouse generally weren't re-released in a "Special Edition" that could use the mouse. Want to use a mouse with SimCity for SNES? Tough droppings.

    282. Re:Sweet spot by shutdown+-p+now · · Score: 2, Informative

      Windows security model has not been fundamentally different from Unix one from user's perspective since WinNT. It's certainly not any weaker as such. The default settings (default user created during installation is admin) were weak up until Vista, but even that is not true now.

      If you have any specific arguments about how Unix security model is "more proper" than modern Windows one, please go ahead and state the specifics.

    283. Re:Sweet spot by shutdown+-p+now · · Score: 1

      The thing is, its userbase is predominantly populated with more people who don't fall for stupid tricks.

      On one hand, you're mostly correct in that this is how viruses/trojans today propagate. The predominant attack vector, by far, isn't software vulnerabilities. It's end-user ignorance and gullibility.

      On the other hand, while this does adequately explain the lack of malware for Linux, I don't think that applies to Macs. For them, the only reasonable explanation is indeed popularity, given that security-wise OS X is not any better than Vista/7.

    284. Re:Sweet spot by shutdown+-p+now · · Score: 1

      So, by your logic, Apache is the worm-riddled piece of shit webserver, and not IIS, right?

      Guess what...

    285. Re:Sweet spot by Hatta · · Score: 1

      Unless Ubisoft are utter morons

      This is Ubisoft we're talking about.

      --
      Give me Classic Slashdot or give me death!
    286. Re:Sweet spot by shutdown+-p+now · · Score: 1

      I've replied to the Apache argument in the corresponding thread. It's simply factually incorrect. Go to Secunia and check for yourself - Apache has more security holes than IIS, for the last two major releases at least (that's since 2002...).

      Not only do you completely ignore the Apache argument so well made by MaskedSlacker, you also forget that the "tiny ass segment" now makes up about 15-20% all in, incluing in it many of the worlds most valued hacker targets, like prominent websites, company intranets, bank servers etc.

      Regarding Linux servers being potentially more lucrative targets. In truth, any servers are more lucrative targets, but you don't hack servers by infecting them with malware - that just doesn't make any sense. Malware - viruses, trojans etc - is used to steal information from desktop PCs, and also to link them up for botnets.

      By the way, I know quite a few banks which run their Internet banking systems on IIS.

      If it was as easy to hack Mac OS X as it was windows, for instance, we'd see an awful lot of very upset hispters.

      No, not really, and it is painfully obvious as to why.

      Imagine that you're a malware writer. Now you can spend your time writing Windows malware, and target 9 desktop machines out of every 10 out there. Or you can spend the same amount of time writing OS X malware, and target 1 machine out of every 10. Which one would you choose?

      Now why do you think that any single malware writer would make a different choice? Or do you expect them to congregate, compute the marketshare, and allocate platform quotas according to that? "Now, guys, we've got 8.7% of Macs out there, so let's draw the lots on who's going to write a virus for that."?...

      unlike Windows, most decent OS's will not just execute arbitrary code that can damage the system

      All OSes we're talking about here will happily execute arbitrary code that user asks them to execute - as in, running an executable file. Damaging the system is not any more of a possibility in Windows than in Linux or OS X - if you're running as admin/root, then you're screwed on all of those, but if you're not, then only the files you own are potentially affected. And Vista or 7, out of the box, are not set up to make the user created during installation an admin.

      Hacking an individual box of course is possible, and if you have the skillset, time and money, is almost as easy for a Mac or linux box as a windows one, depending of course if it's a stock Mac or Linux box, or if it's someone who knows what they're doing.

      As pwn2own has repeatedly demonstrated, OS X is actually easier to hack into than Vista.

    287. Re:Sweet spot by CohibaVancouver · · Score: 1

      Considering that DRM never works

      Did you read the linked blog post that explains the system? Which part of the DRM "will never work?" Frankly, I'm not even sure it's DRM in the truest sense... It's now an online game.

    288. Re:Sweet spot by CohibaVancouver · · Score: 1

      Might I suggest that server address be 127.0.0.1 with some sort of application that emulates all the functions...

      Oh I get it, I just google and download "magical game functions emulator" and install it and I'm off to the races.

    289. Re:Sweet spot by Mongoose+Disciple · · Score: 1

      Did piracy decrease?
      Yes.

      I'd be really curious to see the data on that, since anecdotally, everyone I know who bought music ten years ago still does, and everyone I knew who downloaded music illegally ten years ago still does. In other words, rather than piracy decreasing, nothing has changed.

      I don't discount the argument that the music industry's shitty policies and lack of a legal online presence at one point drove some consumers to piracy that otherwise wouldn't have been, but I really doubt that now-present reasonable legal alternatives are bringing those people back from piracy, either.

    290. Re:Sweet spot by Pulzar · · Score: 1

      Vogel's point was only that it would take longer to hack, which would lead to more sales during the first early weeks - basically when all the money is made.

      That logic is flawed. People who want to pirate the game will simply wait until it's available for download from their favourite site, they won't suddenly decide to spend money and buy the game instead.

      --
      Never underestimate the bandwidth of a 747 filled with CD-ROMs.
    291. Re:Sweet spot by Pulzar · · Score: 1

      Except, you know, this one. Which does not boil down to just that. Which you would have known if you had actually tried reading the article.

      Ok, so it boils down to "while (some_condition_is_met()) run_game(); else complain();". The whole 'saving the game somewhere else and looking for it there' is just a variation on 'some_condition_is_met'. The only novelty is that it keeps checking instead of checking once. And that one really only pisses off paid customers whose connection breaks from time to time. The pirated version will have the condition met all the time, hence no issues.

      --
      Never underestimate the bandwidth of a 747 filled with CD-ROMs.
    292. Re:Sweet spot by JDeane · · Score: 1

      Well when talking about DRM the user is not the person playing the game. The user in this case is the person who wants the most money they can squeeze out of product X.

      Ultimately I think this DRM scheme will go horribly wrong. The pirates will get the version everyone should be playing and the paying customers will get the poopy end of the stick...

      I agree save games on remote servers = crap, the only advantage is avoiding cheating and that should only be for multi player games. Single player should be local and that way if some one wants to cheat then so be it (I am a fan of "Have it your way")

      I guess I would say DRM is needed not so much to prevent piracy, but to comfort the developers enough into actually producing a product for the platform. DRM is a placebo but as long as it works to get them to make PC games I am all for it (I buy the game then crack it myself so I do not have to deal with all these nasty issues) If I can't crack it or there are not good anti DRM cracks then I do not buy.

    293. Re:Sweet spot by JDeane · · Score: 1

      You might try ITR WoW... its free and according to you seems to be magical.(Well it is if you like to play World of Warcraft)

      Or have you ever tried emulation for NES,SNES,Genesis,N64 and so on....

      Emulation its kind of a known thing and there is very little magic involved if only you have searched Google you might have known this.

      They are even emulating full servers these days with no access to the original software... I wonder if they use Voodoo or Wiccan magic?

    294. Re:Sweet spot by geminidomino · · Score: 1

      You know what works. Viruses and trojans.

      I don't pirate because I don't want viruses or trojans.

      You're more likely to get malware from "legit" games (in the forms of SecuRom, Starforce, etc...) than you are from releases from established groups.

    295. Re:Sweet spot by bonhomme_de_neige · · Score: 1

      And if you reverse the charge on your card? Your account is suspended and you lose ALL your games.

      I've never used Steam, but what is the advantage to having everything in one account, compared to starting up a new account per game?

      I assume you can't link large numbers of accounts to one credit card number - but I just read they accept PayPal so starting up a few of those is certainly a non-issue...

      --
      "Why are you watching the washing machine?"
      "I love entertainment, as long as it's clean"
    296. Re:Sweet spot by geminidomino · · Score: 1

      Then I'll stop to piss on your rug on the way out.

      Don't do that, man. It really ties the room together.

    297. Re:Sweet spot by bonhomme_de_neige · · Score: 1

      You can get music now for 99 cents, which was the major gripe of many people (albums were too expensive).
      Except that an album now is about as expensive as an album was back then.

      I think the major gripe was that with CD albums, someone else decides the way in which songs are packaged together. So you are paying the cost of a full album for potentially only one or two songs that you like, and a dozen you probably won't listen to. But because many songs were only released on the album CD you had no (legal) choice.

      In the new world, this has been addressed - just buy the songs you like for 99c. In the rare case that you actually want every single song on an album, yes it's the same price, but then again, if you like every single song, that's actually not such bad value for money.

      --
      "Why are you watching the washing machine?"
      "I love entertainment, as long as it's clean"
    298. Re:Sweet spot by Anonymous Coward · · Score: 0

      I give the programming community about a three days and then we will see all sorts of "hacks" for the internet requirement. I expect we will see a lawsuit about a week or two from release to force Ubisoft to patch the internet requirement out of the game.

      And if none of this ever happens, what will you do? Pretend you never said it?

      The same thing that you will do if it does happen?

    299. Re:Sweet spot by Anonymous Coward · · Score: 0

      The Witcher.

    300. Re:Sweet spot by Chowderbags · · Score: 2, Informative

      3 seconds on google found me this forum post on The Witcher's official forum: http://www.thewitcher.com/forum/index.php?topic=25939.0 . One poster uploaded the uncensored texture files:http://www.mediafire.com/?jyyjnmozmyv . (Disclaimer, I have not downloaded/tested the files, nor do I own or play the game. Use at your own risk, etc, etc.)

    301. Re:Sweet spot by Blakey+Rat · · Score: 1

      Yah but the parents wants the *censored* version, not the uncensored version. Finding a download of the uncensored version isn't really a big deal, since the game was uncensored in an official patch. His complaint is that Steam applied that patch which (according to him) "changed the character of the game" without asking permission.

    302. Re:Sweet spot by Anonymous Coward · · Score: 0

      nope

    303. Re:Sweet spot by Anonymous Coward · · Score: 0

      I like to get paid too. But guess what *MY* job is not that secure either. Most publishers in the game industry last about 5-10 years before ending up in some morass of a project. NAME ONE GAME where the studio shut down because of piracy. Thats right NONE. They shut down because they are making some craptastically crappy game that is 4 years in with no end game. Or the publisher decides they are spending too much money and go around axing studios that have games that probably would have made money but are not a sure thing.

      As for this particular type of DRM I will not buy the game. One reason only, I do not always get to my games right away. What about *WHEN* they go out of business or just decide the servers are not worth keeping up anymore? It will happen. I do buy my games but just do not play them right away. Just bought a couple in the past week. I will be enjoying those for the few weeks or a couple of years from now depending on how I feel about it. NONE have any DRM. I made sure of that before I got the boxes. I have one game I bought 5 years ago that I just popped the seal on so I can play it. Been playing it for the past couple of weeks. No DRM on that one either. Seeing a pattern here? I am major buyer of games yet I am treated like the criminal. So as a smart consumer I avoid games with DRM. So treat me like scum well I reciprocate and vote with my dollars.

      Another game I just popped the tape on will not run. Why because it has starforce on it. Yeah it is that old. But will not even get past the splash screen of who made the game. Explain to me how I got a good product here?

      It is not that I mind the DRM. I do mind when the game just doesnt work because of it. I do mind having the CD spin when it already copied the whole damn game to my HD. I have been avoiding this particular company (ubisoft) for awhile because of their DRM policies. They even had a couple games I would have liked to get. I *could* 'pirate' them but I do not even bother. They are simply not worth my time. Their games are literally not worth my time to even pirate them. The less air time companies like this get the better off we all are. I do not even want to make them a 'underground success'.

      I am the one my family and friends look to when buying games. I tell them what to try and not try. Guess what games I tell them to avoid and which ones to get? Yes ones with DRM are 'crap they suck' and ones without 'they might be fun'. One family member asked me once 'why do I have to keep this stupid CD in the drive? Because they do not want you to copy the game so they marked it so it checks all the time that you really bought the game. Well thats stupid I paid for it and now *I* am the criminal here?'

      When your non customers are getting better products then your PAYING customers you have a problem and are trying to make it mine. So yes if I seem angry about it, I am.

    304. Re:Sweet spot by thomst · · Score: 1

      I have never yet found a torrent on any torrent site that had a virus or trojan.

      Then you haven't been looking hard enough.

      --
      Check out my novel.
    305. Re:Sweet spot by Anonymous Coward · · Score: 0

      Then how will we know if the Hate Speech mod gets abused? Some asshole picks you out for whatever reason and all your posts disappear every time they have mod points. Then you have to HOPE the metamods make it all right again? What might be interesting would be to let the Hate mod points accumulate and at some point it causes the poster's identity to be revealed. Maybe after a review by an admin to be sure the unmasking effect was not being abused.

    306. Re:Sweet spot by LoverOfJoy · · Score: 2, Informative

      He just misspoke. The link he gave provided the censored textures.

    307. Re:Sweet spot by Culture20 · · Score: 1

      You know, this being Slashdot and continuing with the "nerd in his parent's basement" theme, I would say that finding a girlfriend would qualify, but I've discovered that only very rarely do girlfriends come without some form of DRM.

      That's strange. Considering the negligible resale value of "girlfriends" that /.'ers are likely to buy, I would think that DRM would be pointless (since DRM is really about used-sales and sharing, not actual piracy). Of course, if you meant "copy protection", not piracy, then *real* girlfriends do often require that to prevent unwanted copies. Paradoxically, they've also been known to promote copy protection, but purposefully make it ineffective to make sure copies get out there.

    308. Re:Sweet spot by Anonymous Coward · · Score: 2, Insightful

      They can easily pirate the game, so they also demonstrate how anti-consumer this technology is.

      Fixt that for you.

      If they can't keep their servers up on opening week (which has been a problem with many online games even WITHOUT any DOS involved) then they'll get a huge black eye over this, lose even more consumers, and (hopefully) drop this needlessly over-the-top DRM.

    309. Re:Sweet spot by halowolf · · Score: 1

      I have the same approach going into brick and mortar stores. Its an understandable, but annoying and I find insulting trend, that bags get searched when you leave a store in Australia. Some stores even expect you to queue to leave. If I know I'm going to get searched often I just don't bother going into the store. If I do go in and there is a queue, hell I just walk around it and out the door. I'm not a thief and I don't expect to be treated like one.

      Is this arrogant? Hell yeah but someone has to say that enough is enough. Often, just going out with a hoity look on your face is enough to dissuade a search. Oh and don't get me started when they try to give me a lecture on why they are doing it. Just because thieves are eroding my rights, it doesn't mean I have to put up with it, especially since thieves don't hide stuff that they steal in their bags.

    310. Re:Sweet spot by Anonymous Coward · · Score: 0

      This is absolutely not true. I once purchased 4 copies of Left 4 Dead, afterwards I realized I could have purchased a 4-pack for the price of three. Steam's customer service refunded me all 4 of my copies, so I could purchase the 4-pack.

      Please don't go around spewing shit out of your ass just because you don't like a company.

    311. Re:Sweet spot by strangemachinex · · Score: 1

      I have not bought a video game in ten years and have never gotten a virus or trojan. The notion that all pirated games are loaded with viruses is a misconception.

    312. Re:Sweet spot by Anonymous Coward · · Score: 0

      is that the wierd hentai version with tentacle sex?

    313. Re:Sweet spot by mysidia · · Score: 1

      The solution's still the same...

      Ether or Duct tape will do.

      Earplugs, pretending not to listen or pretending to be too busy with something may also work, with some caveats.

      Also, get 'stopping at the bar' made a mandatory work function.

    314. Re:Sweet spot by mysidia · · Score: 1

      Isn't that extortion?

    315. Re:Sweet spot by mysidia · · Score: 1

      Unfortunately, no protection kit is 100% guaranteed. It is possible the SDK will fail, and leave you unprotected at a critical moment.

    316. Re:Sweet spot by ScrewMaster · · Score: 1

      Unfortunately, no protection kit is 100% guaranteed. It is possible the SDK will fail, and leave you unprotected at a critical moment.

      True, that's why I only use BSD or Linux-brand protection. Wouldn't want to experience a buffer-overflow at the critical moment.

      --
      The higher the technology, the sharper that two-edged sword.
    317. Re:Sweet spot by Tenek · · Score: 1

      If you're downloading the already-popular ones, chances are someone would have scanned it, commented (if applicable) and stopped seeding anything that actually had a virus. No, it's not perfect, but there's a large gap between that and your computer being one big virus party.

    318. Re:Sweet spot by khchung · · Score: 1

      And you know that some DRM are worse than virus and trojans? E.g. SecuROM, Sony rootkit, etc...

      Yeah, I don't want viruses or trojans either, so I don't buy any PC games with any DRM (nor will I buy any Sony music CD either). If I really want to play it, I buy the PS3 version instead.

      --
      Oliver.
    319. Re:Sweet spot by Anonymous Coward · · Score: 0

      I'll qualify that statement then. Screw $600 underpowered consoles that can only do one thing WELL and only one thing at a time; no multitasking.

      My PC gamepad cost $25. It's wireless, rechargeable and programmable.

      Xbox Live costs money if you want any kind of normal functionality in gaming. The Wii requires the purchase of additional hardware just to connect. Are you so sure that Sony won't ever start charging too?

      So you are saying that it is impossible to scratch or damage discs? Three words: Accidents and children. Usually a combination of the two but not always.

      Keyboard and mouse on a console is of very limited value when most games don't support them.

      You are out of touch with the times, because a lot of people use multiple displays.

      To be honest, you sound just like a Sony shill/fanboy. Rootkits anyone?

    320. Re:Sweet spot by KDR_11k · · Score: 1

      Some trivial disc check that prevents casual copying but won't give you a support headache would be closer to the sweet spot I think.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    321. Re:Sweet spot by Anonymous Coward · · Score: 0

      Yes, that's generally the case with all crime. People who say crime doesn't profit are morons. Of course crime profits, other wise no one would risk doing it. And you know what? It's easy. Real easy. Law-abiding citizens have to plan to go to the bank when it's open, they have to stand in a queue for ages, when they get to the teller they're faced with an incompetent moron who doesn't understand what you want, except for the savings accounts, loans, insurance and other 100 services they try to push on you, and after all that, you're only allowed to take out as much money as you have in your account. Bank robbers don't have to wait in lines, they tell the teller exactly what they want and they get it, and the only limits they have to worry about is how much money is in the vault.

      Piracy gives you all the benefits of crime, with next to zero chance of getting caught (and if you do get caught, you get all of Slashdot siding with you anyway, and might even cover your costs with donations). And these days, not a whole lot of the moral issues either (didn't you hear? Piracy increases sales! And you NEED to pirate, because of that nasty DRM/cost of games/quality of games!).

      Yes, it's unfortunate, and annoying, but it's incredibly naive to believe that justice always prevails and the criminal way of doing things is always more difficult than the legitimate way.

    322. Re:Sweet spot by KDR_11k · · Score: 1

      To me they sound more like a combination of wishful thinking and appeasing the investors.

      Investors demand growth. The game industry has mostly been stagnant due to the similarity of most games. It's easier to paint pirates as a growth opportunity and claim you only need some tech to increase your sales than to admit that your product's appeal is limited and to get more customers you need to change your product. Tech sounds easy, making a good product for audiences you aren't already serving is hard because you often lack the expertise to do so.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    323. Re:Sweet spot by Anonymous Coward · · Score: 0

      Works for who? Steam may have struck a sweet tone with a large number of players (I use it too), but it hasn't done a thing against piracy. My friends are passing around Mass Effect 2 copies as I speak. So again the question is what value does it add to the consumer experience?

      An online delivery platform is great. An online delivery platform which refuses to let you play the games that you have legally bought because it can't verify them, and does not allow you to transfer the game to someone else's account is not adding any value. All of these things were possible with other older games.

      I see Steam as a great step forward in the world of gaming, but don't get Steam confused with DRM. The two can be completely independent in all complaints.

    324. Re:Sweet spot by Geotopia · · Score: 1

      Excellent Post

      Let me add something - "Authors want to get paid for their work, customers want that for which they paid to work." Isn't this a reasonable demand from the people that are paying the actual bills? The Games publishers have done an exceptional job at packaging the games, making the physical box and media desirable, and in so many cases, the games even more fun to play. Games are fun and make great gifts and like the Sand Tiger, dropping $30 (I'm a bit cheaper than Sand Tiger) on a game is an impulse buy. But the very moment I start doubting that something may not work because of a remote server (Epson has this problem with their Waste Inkpad Reset programs), or that a nefarious rootkit will be deployed on my hard drive, I've entirely lost interest. It's regretful that these programmers have lost a dime due to pirates, but whether it's them, their publishers, or their lawyers, they've lost focus on what made gaming great. No one, whether gamer or audiophile, wants their entertainment experience tainted with hocus pocus DRM that even hints at the customer's integrity as a paying customer. It's like checking in at the Marriott and being accused of stealing soap bars before you've even tipped the bag boy. Bad move for publishers, whether it's Ubisoft or Sony Music.

      Here's an alternative... Listen up publishers! Seed the Torrents with limited editions of games and music. Music publishers - put out 128k MP3s of your songs, or for game publishers, put out a game that has limited resolution, or fills the game with ads, or has only 15 out of the 16 levels of play. Fill the torrents with authorized, slightly lower quality products. But then leave the store bought versions DRM free so that your PAYING customers feel good about the purchase and don't have to go through the hell of your customer support system trying to fix a problem you created on purpose. Right now you're not outsmarting the Pirates, you're just giving them what they feel are exciting challenges to break better DRM, but you can bank on them eventually breaking it. If you let the low quality versions move through the torrents, it would overtake the pirated copies and draw positive attention to your product. People that listen or play and like it, would then become potential customers for the full quality version.

    325. Re:Sweet spot by Anonymous Coward · · Score: 0

      Christian Nazi, if you bought The Witcher for you kids to play. censored or uncensored, you shouldnt have.

    326. Re:Sweet spot by badboy_tw2002 · · Score: 1

      I guess the one you left out. MS will actually let you charge for downloads of XNA titles now. Doesn't seem like the most lucrative channel, but its there. Seems like facebook or iphone would be the hub though for cheap, fun, indy titles.

    327. Re:Sweet spot by Anonymous Coward · · Score: 0

      It doesn't work for most of the world, which is possibly why Assassin's Creed II is not yet available here (the first one was out around the same time as the west and priced for the local market at 3 times the cost of the pirated version. Digital downloads are all priced for the US or European markets and are not affordable to locals).

      Wait for the '3rd world' or 'mobile' edition to be released. It will be an interesting exercise in timing - a version will less restrictive DRM has to be released before the pirated version is available or there will be no legitimate product available in many, many markets to compete with the pirated version.

    328. Re:Sweet spot by Anonymous Coward · · Score: 0

      Wow. So the pirating crowd has gone from getting (stealing) free play of for-pay software to actively trying to destroy the business by salting the earth? Why is anyone sympathetic to this?

    329. Re:Sweet spot by MaskedSlacker · · Score: 1

      Nice try (actually, yeah, nice try). But vulnerabilities are not relevant unless they are exploited--what the GP was talking about was the targeting of platforms being a function of their popularity.

      So, what are the numbers of actual utilized exploits? What percentage of Apache vs IIS servers actually get compromised?

    330. Re:Sweet spot by shutdown+-p+now · · Score: 1

      Nice try (actually, yeah, nice try). But vulnerabilities are not relevant unless they are exploited--what the GP was talking about was the targeting of platforms being a function of their popularity.

      So, what are the numbers of actual utilized exploits? What percentage of Apache vs IIS servers actually get compromised?

      It's a very good question, and I would seriously like to see anyone come up with some actual numbers for compromised IIS and Apache installations.

      The problem is that "IIS is insecure and buggy" is really an old myth which gets repeated again and again - it used to be true circa IIS5 and before (hence its persistence), but not so much for IIS6 and IIS7. If you can back your assertion that IIS is compromised more in the last few years than Apache with numbers, by all means, go ahead.

      In practice, I very much suspect that Apache is actually exploited more often, but not through the server itself - rather, I'd mostly expect PHP as a major attack vector. Of course, this is purely subjective / anecdotal...

    331. Re:Sweet spot by Anonymous Coward · · Score: 0

      and drivers are going to be part of your computing experience whether or not you game.

      That is one area where my use of OS X has changed my computing experience for the better, as it's a non-issue.

    332. Re:Sweet spot by jimicus · · Score: 1

      Then it isn't an unmodified binary, which is the whole point of the post I was replying to.

    333. Re:Sweet spot by SimonInOz · · Score: 1

      I always agree to putting the seat down - but only on condition that they leave the seat UP.

      Funnily enough, nobody has ever agreed to this.

      But It's wonderful watching the light dawn ... "You mean it's just as annoying to have to put the seat UP? I'd never thought of that" ...

      --
      "Cats like plain crisps"
    334. Re:Sweet spot by h00manist · · Score: 1

      The game is going to be extremely boring compared to the drm war games raging on the net.

      --
      Build your own energy sources from scratch. http://otherpower.com/
    335. Re:Sweet spot by feepness · · Score: 1

      If you had the same issue with a physical copy of a PC game and tried to take it back to Best Buy, they would have told you to piss off because you had already opened it. There are plenty of legitimate things to criticize about digital distribution in general and Steam in particular, but this isn't really one of them as it applies equally to physical media.

      If I reverse the charge from Best Buy on my credit card I don't lose access to every other game I have purchased from them.

    336. Re:Sweet spot by feepness · · Score: 1

      This was two years ago. I communicated with Valve and they never suggested this so I suspect it wasn't an option.

    337. Re:Sweet spot by feepness · · Score: 1

      I'd already messed with it for several days at that point, given up, and purchased a physical copy. I also had to speak with them several times before getting this suggestion.

      And yes, as I said, I have switched to consoles. I don't have time for that crap anymore.

    338. Re:Sweet spot by Opportunist · · Score: 1

      Umm... that's like saying you don't steal cars because you don't want to catch AIDS. While there is a little chance that you might steal a car that belongs to someone who has it and you cut yourself on some sharp parts where the original owner cut himself first, they are in general not really related.

      Yes, malware gets spread, amongst other venues, through the promise of being a crack for something while in fact being just the infector for something completely else. Cracks, like anything you download from an untrustworthy source (which is pretty much anything on the internet, actually) should first of all be tested for its functionality. Cracks don't contain malware, it's just malware that is disguised as a crack. It's a form of social engineering, not much different from the "open this letter now or your bank account gets closed" kind.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    339. Re:Sweet spot by Akzo · · Score: 1

      Except there are no goods and nothing gets delivered, everything stays in Valves control.

      --
      Sig is for Signature, so you don't have to manually sign every post.
    340. Re:Sweet spot by Opportunist · · Score: 1

      I still say it should be an "opt in" stunt instead of the use of a rented botnet. It would send a much more powerful message if people willingly and deliberately went out of their way to participate in such an attack instead of just being used to do it.

      I'd say there will be far more than enough bandwidth with willing participants.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    341. Re:Sweet spot by Russellkhan · · Score: 1

      Well when talking about DRM the user is not the person playing the game. The user in this case is the person who wants the most money they can squeeze out of product X.

      I don't believe that DRM has ever increased the revenue of a product. Do you know of any examples where it has been shown to do this?

      --
      Information doesn't want to be anthropomorphized anymore.
    342. Re:Sweet spot by Opportunist · · Score: 1

      Well, you have to admit, it will raise awareness to DRM with the average user. Imagine someone buying the game and not being able to play it, while his friend who got it from a torrent can...

      I usually don't have a hard time staying on the "good" side, but this really makes it hard to be calling to "do no evil"...

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    343. Re:Sweet spot by easyTree · · Score: 1

      It is part of the reason I moved from PC to PS3 gaming.

      This doesn't work. They don't know that you're not buying their product in protest so it has zero effect on their decision-making process.

      Each individual has zero influence - we need a union for gamers, for ISP customers, etc...

    344. Re:Sweet spot by TheRaven64 · · Score: 1

      I came across the something similar in the USA. One store required you to leave your bags with them on the way in. I walked out as soon as they explained this policy, telling them that it was against my policy to give money to people who treat me like criminals.

      Searches on the way out, I've not seen. There's no legal way for them to do without your permission. The only thing that they can legally do is ask you to leave and have the police escort you out if you don't comply. If they detain you, they must place you under citizens arrest in most jurisdictions, which is amazingly difficult to do correctly. If you're on your way out, being escorted off the premises isn't exactly much of a threat. Of course, they can deny you admittance next time, but somehow I can't see that troubling me.

      --
      I am TheRaven on Soylent News
    345. Re:Sweet spot by easyTree · · Score: 1

      The market will decide very quickly whether games with this sort of over-the-top protection will survive.

      Doesn't the idea 'the market will decide' require the market to be made up of informed individuals (much as for the fictional 'democracy' we have here in the west) ? In reality, most of the market doesn't care how/what/why and so no decision will be made; leaving game companies (governments) free to do whatever they like as long as it's not blatant to even the most disinterested gamer (citizen.)

    346. Re:Sweet spot by easyTree · · Score: 1

      While I believe it is within Ubisoft's right to ruin their game any way they see fit,...

      lol

      As much of an avid gamer that I am, these practices are starting to turn me off from gaming a little.

      Unfortunately, this is the way the world works. As soon as 'ordinary people'/the masses see the benefit of something, it's worth their while for the greed-mongers come in and try to control it/ruin it. Time to find a new hobby - perhaps something which is no fun whatsoever, so that it won't attract ordinary people nor indirectly, the greed-mongers. wait - doh.

    347. Re:Sweet spot by jvin248 · · Score: 1

      How long before the checking servers are compromised and trojans are installed on all the paying customers that use DRM? Wait until word of that gets out among the user base. Even rumor and fear will work this angle.

      Serious players will buy a game and play, but if there are DRM and related hassles then many will just go elsewhere.

      There is also such a thing as Piracy helping expand sales - if everyone is playing a great game then they will tell friends and the network expands, some new Pirates but also new paying customers.

      This is actually how Microsoft got such a hold on the market - easy to Pirate and spread, become the standard. Only now they are increasing the 'DRM'ness of their OS and people go the Linux route.

      "The more you tighten your grip, Tarkin, the more star systems will slip through your fingers." - Leia

    348. Re:Sweet spot by KDR_11k · · Score: 1

      I just check to make sure my games don't have absurd shit like this in them, indie games are usually safe. After that Steam is more convenient than a console. Yes, there are the usual "what if Valve goes out of business" concerns but the games tend to be dirt cheap when I buy them so it's not a gigantic loss should they stop working many years down the road (and honestly most of them would probably be of no interest by then).

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    349. Re:Sweet spot by KDR_11k · · Score: 1

      Meh, if the game communicates with the server encrypted it either has the keys stored somewhere (replace them with your own) or performs a key exchange with the server (hand it your own). Since you can put your debug hooks on the unencrypted side of the cryptography system you can track the content that is being exchanged and once you know that you can just send it with whatever key you want to hand the game instead.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    350. Re:Sweet spot by CronoCloud · · Score: 1

      Your PC gamepad...does it have motion control too? Is it Bluetooth or does it use a dongle?

      The Wii doesn't require any additional hardware to connect to the internet, it has built in Wireless, and an Ethernet jack. I'm also pretty sure that SCEA won't charge for basic internet gaming functionality, though they have suggested they might offer premium features with fees attached.

      Damaging discs is possible, but very unlikely, even with children. I have had only one disc damaged in 13 years of disc gaming, and that was because a friend sat on it, not noticing the disc case. Some simple mindfulness and firm parenting will keep you from needing "backups"

      A lot of people use multiple displays? Sure, perhaps if you're one of those super geeks whos friends are geeks like him with full HOTAS and cockpit setups. But the majority of people game on one monitor/TV. Coders and graphic design folks are more likely to use multiple displays than anyone else.

      I don't shill for SCEA, in fact I constantly complain to SCEA about the things they could do better, and I am not fond at all of Sony BMG. Sony's a very schizoprhenic company and should be thought of as multiple feuding companies. SCEfoo wants things one way but often Sony Media wants it the opposite. Thankfully, SCEfoo has been winning the internal Sony wars more often in the past few years.

    351. Re:Sweet spot by Anonymous Coward · · Score: 0

      I believe you're missing one of the key points about this particular DRM method - the game won't be broken on release day. It will take some amount of time before "fake game servers" can be coded to work with Assassin's Creed 2. How much time is up for debate, I suppose maybe look at how long it took for the fake b-net servers for Diablo 2 to get created might be a good initial guesstimate. So, during this time, your option is to by the game with DRM warts, or ignore it until it is cracked. If this timing is sufficiently long (I think it was at least one year for the fake b-net servers), this may convince more folks to buy the game legitimately, or to ignore it for other game release.

      Now, what happens if most triple A games get release with the above mindset? Neither you nor I are in a position to answer that passed "this is what I _believe_".

    352. Re:Sweet spot by Anonymous Coward · · Score: 0

      This would doubtlessly be more work than a traditional crack, but since it is still a software solution, I would not expect much longer than an extra month or two.

      While I do agree with your viewpoint, I believe that Ubisoft's thought process is that, if they can delay the pirates during the first couple of months (which is, coincidentally the time that most games make 80% of their total sales), that they might get more people willing to pay for it during the games initial release, provided they can keep hype up on this game. I'm not saying that Ubisoft will succeed, I'm just saying that the one or two month delay is what they are going for here.

    353. Re:Sweet spot by feepness · · Score: 1

      This doesn't work. They don't know that you're not buying their product in protest so it has zero effect on their decision-making process.

      It had nothing to do with their decision making process. Only my game playing process. I also didn't have time for drivers, upgrades, crashes, etc...

    354. Re:Sweet spot by Blakey+Rat · · Score: 1

      http://blakeyrat.com/2008/12/steam-more-like-scam/

      Steam had a pricing error on their website. There's no place to report pricing errors. Submitting a ticket about the pricing error? No response at all from Valve-- completely ignored! Never once did they offer to give me the discounted price, or did they even fix the error on their website. This is the second time I've attempted to correct a pricing error on Steam, both attempts completely ignored.

      I stand by what I said. You were just lucky, and the rare exception to the rule.

    355. Re:Sweet spot by centuren · · Score: 1

      Perhaps you should actually take the time to read about what this system DOES

      You must be new here ;)

      The whole point is that it is not just an authorization system.

      I'm just saying that the important part, as far as cracking the DRM goes, is what the altered game thinks, and this can be something very different from the DRM mechanism (I was "off-topic" apparently).

      Actually reading Vogel's post, though, it seems indeed likely this set up will delay cracking the game long enough for initial sales. Of course, people rushing out to buy the game seem to be planning on paying for it anyway, whereas those not planning on paying for it seem content to wait (as their not planning on paying for it).

      Remote saves are the real kicker: both in a good anti-piracy-tool way, and in a why-would-I-ever-want-to-buy-a-game-that-does-this way. I feel a certain (perhaps illogical) level of partial ownership in my saved games. Sure they're a product of someone else's software, in their format, but I was instrumental to creating their precise state. They aren't the game as much as their a saved state of the choices and actions I've made in a game. Having them stored and accessible only on Ubisoft's servers does not sit well with me.

    356. Re:Sweet spot by Turiko · · Score: 1

      Xfire works too. It has out-fo-game server browsing, but ingame this isn't really needed. It has community features and can also look after your game updates for you. Except that it isn't DRM, it's just a tool to give some new features.

    357. Re:Sweet spot by myforwik · · Score: 1

      I think many people are missing the point. Ubisoft *are* aware of the risks here. They know more than anyone about the rates of piracy and sales rates. Ubisoft are close to the point where the simple porting of console games to PC isn't even making a profit - let alone developing a PC game. The next Grand Theft Auto probably isn't going to come out on PC at all. They have tried no DRM (GTA:SA) to rediculous DRM on (GTA4) and neither worked. Currently plans are not to bother with a PC version at all. I mean how sad is that? Most games ride of their console sales. Crytek nearly went broke over Crysis - ironically it was the consoles that saved them. They have hinted that they won't even be making for PC anymore. If or not DRM is 'bad' has nothing to do with it. The market is going to find the 'sweet' spot. And I think online saves/loads and online verification are going to become standard in pretty much every game from now on.

    358. Re:Sweet spot by brkello · · Score: 1

      I think the answer is simple. We all knew the Spore DRM was going to be terrible. I decided not to buy it because of that.

      The honest truth is that as much as Slashdot complains, they have no idea how much DRM changes how a game is sold. They want to believe that less people buy the game when it has DRM, but I haven't seen any real evidence to support those claims.

      One thing that blows me away is for Slashdotter to encourage downloading and installing executables from strangers. Sure, you deleted it, but what else is left over? Was it really worth risking your bank account or personal information over?

      So really, just look at reviews, if they go too far with DRM, don't buy it. If it is acceptable, support the developers who make something you enjoy. Of course, if everyone was like me, there would be no DRM, because I play by the rules. The pirates don't, and so we are all stuck with the aftermath.

      --
      Support a great indie game: http://www.abaddon360.com
    359. Re:Sweet spot by brkello · · Score: 1

      Consoles are a very restrictive form of DRM. Fortunately, they have upsides (like the things you pointed out) as well. It's the DRM that adds value (such as steam) that will be the successful model.

      --
      Support a great indie game: http://www.abaddon360.com
    360. Re:Sweet spot by brkello · · Score: 1

      Morons. Seriously, what good is going to come of it? Acting like a bunch of juveniles is the reason we have DRM in the first place. Just don't buy the game. It is both effective and legal.

      --
      Support a great indie game: http://www.abaddon360.com
    361. Re:Sweet spot by couchslug · · Score: 1

      I take it that I offended more than one "PLB". Thank you for proving my point(s), which is what I expected.

      If the Hate Speech/Crimethink category takes off, it'll be well worth browsing those posts.

      --
      "This post is an artistic work of fiction and falsehood. Only a fool would take anything posted here as fact."
    362. Re:Sweet spot by HalAtWork · · Score: 1

      It'll probably piss of Microsoft when their OS can't leverage games as an advantage anymore... It'll be interesting to see what happens.

    363. Re:Sweet spot by exomondo · · Score: 1

      They hold every game I ever bought on there for ransom and there is nothing I can do about it.

      They hold them all for ransom do they? pfft..stop being so melodramatic!

      That said im not fan of the idea of this whole publisher-controlled content model, but hey for the most part it works fine and you'll never notice.

    364. Re:Sweet spot by Montezumaa · · Score: 0

      I see that you are too much of a coward to post this shit under your username.

    365. Re:Sweet spot by Montezumaa · · Score: 0

      No, if it takes them longer, then it takes them longer. Just what the fuck was the point of your comment?

      You would do better to keep these comments to yourself.

    366. Re:Sweet spot by BarryJacobsen · · Score: 1

      I put a disc in or download a game and there's nothing I need to worry about - no installation, no activation, no online only presence.

      And no selection of innovative games from independent developers. Companies like Nintendo and Sony have a blanket policy of "your company must be this tall to develop for our platform." For which platform should a startup game developer release its first title?

      iPhone/iPod/iPad? $100 to get started (if you already have a Mac), and I'd imagine you'd get a much larger cut of the profits than any start-up would on a console game, anyway. Granted that's hinging on the fact you said platform instead of "console".

    367. Re:Sweet spot by tepples · · Score: 1

      iPhone/iPod/iPad? $100 to get started

      Is it $100, or is it $100 per year?

      (if you already have a Mac)

      In other words, $650 on average to get started: $99 for the certificate plus an expected price of $551 (price of Mac mini base configuration times the 92% probability that the developer doesn't have a recent Mac). I agree with you that that's a better deal than Sony and Nintendo, but unlike Sony and Nintendo, Apple has no viable set-top gaming platform. (Pippin is long discontinued and was never viable anyway.)

      Granted that's hinging on the fact you said platform instead of "console".

      Which sucks if a startup developer's game is something for two to four people to enjoy in the living room, something like Bomberman or Smash Bros.

    368. Re:Sweet spot by Aklyon · · Score: 1

      [QUOTE]Was it really worth risking your bank account or personal information over?[/QUOTE]
      Why would I have that on my computer's main hard drive? no, thats what external hard drives are for: move important stuff onto it, unplug, pirate, unpirate, plug back in.

      --
      I reserve the right to have a physical object so I can sell it later, and recover my money.
    369. Re:Sweet spot by godefroi · · Score: 1

      Admittedly it's been a long long time, but the dongles I've seen were parallel... you only had one port. USB hubs are cheap and easy to get.

      --
      Karma: Poor (Mostly affected by lame karma-joke sigs)
    370. Re:Sweet spot by godefroi · · Score: 1

      Every time a Steam game has asked me for a CD-Key the little Steam overlay has always been there providing it exactly when it was needed.

      Sometimes it's even pre-filled-in. Neat.

      --
      Karma: Poor (Mostly affected by lame karma-joke sigs)
    371. Re:Sweet spot by Coren22 · · Score: 1

      Unfortunately, this is not true. There have been Mac viruses and Linux viruses, they are only rarer because MS is more popular, when/if Linux or Mac become the more popular OS, it will get worse for them. The same people who hit ok to every message on Windows can't be protected from dong the same thing on other OSs. In fact, along the lines of this discussion, there was a virus found in a Torrent of copyrighted material for the Mac, so this is not something that hasn't happened yet.

      Citation:

      http://www.rlslog.net/new-mac-virus-threatening-internet-pirates/

      --
      APK likes to ask for responses to the same things over and over. Maybe he just likes the responses?
    372. Re:Sweet spot by Arctech · · Score: 1

      What game was this, exactly?

    373. Re:Sweet spot by Arctech · · Score: 1

      NM, answered below

    374. Re:Sweet spot by jollyreaper · · Score: 1

      I have never yet found a torrent on any torrent site that had a virus or trojan.

      They're very rare. The only times I've found any have been when looking at big-name commercial software. Usually the software is legit but the password generator is a trojan. But the comments on the torrent will have warned you about this first if it hasn't already been taken down.

      --
      Kwisatz Haderach
      Sell the spice to CHOAM
      This Mahdi took Shaddam's Throne
    375. Re:Sweet spot by Arctech · · Score: 1

      Well, first of all, everybody using Steam should know going-in this one simple fact:

      There is no customer service. Repeat it with me: Steam has no customer service.

      ...

      It needs to be pointed out that whatever experience you may have had with Steam's customer service (have you had any?) is not indicative and does not represent all of the quality of Steam's support.

      I had my account hacked some time ago (my own fault, wasn't paying attention and got myself redirected to a trojan page by another friend's hacked account), and my experience getting my access restored was not only successful, but very easy overall (despite my own nervous twitching and facepalming over the matter).

      There should also be a distinction between what the publisher does, and what Steam is responsible for. Kral was annoyed that his game was automatically patched, and while Steam is responsible for that action it was the publisher who made the patch, that caused the issue. Also, applying updates and patches isn't mandatory on Steam, you absolutely can opt out of any game updates as set in the properties of the games list. While I'm sure Kral didn't appreciate the outcome of this particular patch, this sort of thing is an isolated incident. Overall, it's better to keep your games patched and up to date.

    376. Re:Sweet spot by Anonymous Coward · · Score: 0

      Maybe stop being an absolute worthless pussy and grow a pair.

    377. Re:Sweet spot by Goaway · · Score: 1

      Implementing functionality on a remote server is not in any way equivalent to that kind of code. You can't crack it by bypassing a simple conditional, since the code that needs to run is just not there.

    378. Re:Sweet spot by Goaway · · Score: 1

      Of course you can. That doesn't tell you how to convert one to the other, though.

    379. Re:Sweet spot by Aphoxema · · Score: 1

      Vogel's point was only that it would take longer to hack, which would lead to more sales during the first early weeks - basically when all the money is made.

      Hopefully after that they patch out the bullshit DRM so people who didn't want to deal with it might buy the game too.

      --
      "Most people, I think, don't even know what a rootkit is, so why should they care about it?"
    380. Re:Sweet spot by jeff4747 · · Score: 1

      Save a game.
      Load the game you just saved.

      If for some insane reason they have different structures, you not only have both, you also have any relevant translations.

    381. Re:Sweet spot by Wizard+Drongo · · Score: 1

      No, the reasons behind the lack of Mac viruses has little to do with its market share, which I would remind you has gone up 4 fold in the last few years.
      Mac OS X, and Linux are both fundamentally far more secure than Windows.
      Sure, there have been 2 or 3 here or there. In fact, I'd guess it was around 25 serious trojans (not viruses, as in self-propagating; that I think is still a no-no yet) for Mac.
      Windows has over 150,000 that affect the various versions from MS-DOS through to Windows 7.
      Given Mac marketshare is at least 5%, nearer 10% now, why are the number of viruses at around the .01% mark that of Windows?
      Marketshare alone will not suddenly bring with it a massive increase in Mac malware, no matter how much McAfee et al would like it

      --
      The truth shall always be free: Boris Floricic is Tron.
    382. Re:Sweet spot by Goaway · · Score: 1

      The "insane reason" is to make it efficient as a copy protection system, of course. And you very definitely don't/em have any relevant translations at all, unless the differences are trivial - and if there are difference, they wonb't be trivial, because that would defeat the entire point.

    383. Re:Sweet spot by jeff4747 · · Score: 1

      have any relevant translations at all,

      Except that you're still assuming the need to comply with their save game format. Which is only necessary if it's easier than dumping/restoring the game state portions of memory.

      If you do some exceptionally complex transformations on the save data to make your DRM system, I'd just change the save_game() and load_game() methods in the executable. Since I have the .EXE and Ida Pro, I can use your save and load routines to find out just what bits of memory are saved and restored.

      Come up with the most pain-in-the-ass DRM system you can for save games, and it'll take a skilled 'hacker' about a 1/2 day to bypass it.

    384. Re:Sweet spot by JDeane · · Score: 1

      If your product is something like Starforce (a DRM scheme) then sure every time a game comes installed with it thats a sale.

      All joking aside, every time there is no DRM on something it not only causes loss of sales but can literally take out a company. If you would like a recent example take a look at the Dreamcast it was trivial to download a CD image burn it and boot it up on any Dreamcast made. As soon as that became well known sales plummeted.

      If it had not been for that flaw in its DRM, it would have been in a much better position to compete with the PS2. Developers stopped making games for it since they knew that it was going to be a money pit after that. The Amiga god rest its soul was so well pirated that developers swore it off.

      As for providing proof that DRM increases sales, no one has that much access to the needed information.

      DRM is a placebo as I stated in the post you semi quoted.

      Placebo = snake oil, its there just to make the developers feel safer that they might make a profit.

    385. Re:Sweet spot by Goaway · · Score: 1

      Except that you're still assuming the need to comply with their save game format.

      Unless you're planning to start rewriting the game engine, the yes, you do need to do just that. Saving a game is not a trivial and easily abstracted part of the game, it definitely ties deeply into the entire game engine.

    386. Re:Sweet spot by moonbender · · Score: 1

      Huh. I guess it's telling that I silently assumed he was talking about censoring the game for violence, not porn. Around here, games are routinely only easily available in "reduced violence". The thought of this being about removing adult content from a game never even crossed my mind.

      This is also because there seem to be very, very few games that have any sexual content in them apart from those few games which sell BECAUSE they have sexual content, starting from those beach volleyball games. And it seems silly to have a low porn mode in a porn game. Apart from those, I have a difficult time coming up with an example of a normal game which could have a low-porn-mode. Less over the top cup sizes for female characters? Scantily clad characters in RPGs? Maybe I'm playing the wrong games or something.

      Either way, I absolutely agree that he has a legitimate gripe.

      --
      Switch back to Slashdot's D1 system.
    387. Re:Sweet spot by gd2shoe · · Score: 1

      That's funny. Between "women folk" and "character of the game", I didn't even think about violence. It too fits, just not quite as obvious. (I still think it could easily be a legit gripe. It depends on the details.)

      --
      I won't join Slashcott. OTOH, If Beta goes live, I just won't be back until it's fixed. Sorry Dice.
    388. Re:Sweet spot by zonker · · Score: 0

      Sounds to me like he is married and doesn't like getting looks of disapproval from his loving wife. Perhaps your wife/girlfriend is more liberal on the subject but not everyone is.

    389. Re:Sweet spot by Labcoat+Samurai · · Score: 1

      The manager who greenlights the DRM scheme and the engineers who design and code it are different people.

    390. Re:Sweet spot by Labcoat+Samurai · · Score: 1

      The problem is that they mistakenly assumed that not purchasing at all would have a different effect than pirating the game, it doesn't. If AC2 came out and was not pirated at all but a similar number of people didn't buy it ubisoft would STILL BLAME PIRACY.

      That makes no sense. And I realize you could just respond with something like "that's my point", but I really mean it makes no sense. They have evidence the game is pirated by looking at their update servers. If that evidence disappeared, on what grounds would they continue to blame piracy?

    391. Re:Sweet spot by Labcoat+Samurai · · Score: 1

      At this point the major pirate groups have a better reputation than game publishers.

      If true, that's a real shame. Game developers just want to make money from their work. What is it the pirates want, exactly? We can say they want to free gamers from the shackles of oppressive DRM, but if we follow this chicken and egg back to the start, there were pirates long before there was DRM.

      Besides, if you don't like the DRM, the ethical course of action is to *not buy the game* and not to steal it. Pirates aren't modern day Robin Hoods. They're plain old thieves, and they're an integral part of the conflict that is destroying PC gaming. I'd call them an inexorable force of nature, like a storm or something, but they are still people with free will, and they use that free will to take for free what others toiled to produce.

    392. Re:Sweet spot by Labcoat+Samurai · · Score: 1

      It's a little harder than that, though. You not only have to fake a server connection, but you have to actually write your own server for it. For example, the save file management is all done by the server opaquely. It's not as easy as an authorization. It's likely not impossible either, but it's considerably more work.

    393. Re:Sweet spot by Labcoat+Samurai · · Score: 1

      How bad could it be? Basically every multiplayer game ever uses this scheme. Just substitute "AI" for "Human beings"

      Sure, people complain about lag, but it's very tolerable, or people would have given up on online gaming long ago.

    394. Re:Sweet spot by Shadow+of+Eternity · · Score: 1

      If they're already lying by orders of magnitude what difference would it make to them?

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
    395. Re:Sweet spot by Labcoat+Samurai · · Score: 1

      I'm not seeing the line of thinking here. Ultimately, if sales figures are poor, they need to justify that to internal management or their projects get canned. You think they are pulling the wool over the eyes of management with false piracy figures? And you know about it? You should tell their bosses and get them fired!

      But kidding aside, this reasoning really doesn't make any sense. Consumers shouldn't care why a game is selling or isn't selling, so there's no lie that needs to be told to them. You can explain the necessity for DRM that way, but if there's no actual piracy, why on earth would they shoot themselves in the feet with inconvenient DRMs and try to dig themselves out of this mixed metaphor with an excuse to make consumers feel sorry for them?

      There's no coherent thought process that leads to them doing what you say they would do. It just seems like an excuse to make pirates feel like they aren't hurting anything by pirating.

    396. Re:Sweet spot by Shadow+of+Eternity · · Score: 1

      All the DRM is getting closer and closer to completely undermining the rights of first sale and killing off the used game market.

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
    397. Re:Sweet spot by shermo · · Score: 1

      How many grunts can you make in the 100ms round trip anyway?

      --
      Insanity: voting in the same two parties over and over again and expecting different results
    398. Re:Sweet spot by HungryHobo · · Score: 1

      I've donate more over the last year or so to the developer of the utterly DRM free and indeed actually free game Dwarf Fortress than I have ever spent on any 1 individual game.

      Make a fun game and avoid making me feel like you're trying to screw me and I'll give you more money than I'd pay otherwise.

    399. Re:Sweet spot by HungryHobo · · Score: 1

      seems they didn't even get a day out of it in the end.

    400. Re:Sweet spot by SharpFang · · Score: 1

      People who design and code it know from moment zero it is sentenced to failure (and that the blame will be on them no matter what they do). So they just do what they are told to do, how they are told to do it and don't try to make it any better (then start looking for other jobs).

      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
  2. -1 flamebait by Anonymous Coward · · Score: 1, Funny

    This sucks. The only way I was gonna play this game was warezed!

    1. Re:-1 flamebait by Endo13 · · Score: 4, Informative

      His whole argument is predicated on his incorrect assumption that the game saves are solely online, and that the game is constantly using those saves. In fact, the game itself uses only your local saves, and the online saves are merely a backup.

      The DRM will be broken, and just as quickly as ever.

      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
    2. Re:-1 flamebait by sopssa · · Score: 0, Troll

      Nice FUD there. Have you completely ignored any of the stories detailing the system?

    3. Re:-1 flamebait by ScrewMaster · · Score: 2, Insightful

      This sucks. The only way I was gonna play this game was warezed!

      Hardly flamebait. If the warez scene offers a substantially more friendly product than the publisher, that publisher should consider rethinking its position.

      --
      The higher the technology, the sharper that two-edged sword.
    4. Re:-1 flamebait by harrisben · · Score: 1

      While I'm not certain exactly how Assassin's Creed 2 will be interacting with save games, he is correct that saves will also be stored locally.

    5. Re:-1 flamebait by canajin56 · · Score: 5, Informative

      Every SINGLE article detailing it specifically says that online saves are optional. It's an on by default option in the configs. You can turn it off. Even when it's on, all saves are still saved locally, and your local, offline, saved game directory is synced with their servers when you quit the game. So maybe instead of spreading FUD, you could read ANYTHING other than this particular TFA, where he even acknowledges at the bottom "OK it doesn't save online, but my point still stands, they COULD have online saves only making their NEXT game uncrackable!!!! I WASN'T WRONG I WAS LOOKING TO THE FUTAR!!!!"

      --
      ASCII stupid question, get a stupid ANSI
    6. Re:-1 flamebait by Anonymous Coward · · Score: 0

      Dude, his subject is -1 flamebait, he wasn't modded as flamebait. I thought the same thing you did at first.

    7. Re:-1 flamebait by Anonymous Coward · · Score: 0

      Free of charge sure is friendly.

      Oh go ahead and tell me that just about every pirate is of good conscious and is only interested in "try before you buy" and that if they like it they'll buy it. (Because there's no such thing as demos.)

    8. Re:-1 flamebait by Tuoqui · · Score: 0

      Who knows it might be as simple as putting a line in the HOSTS file :D Point their remote system to 127.0.0.1 and maybe it'll save it on your machine.

      --
      09F911029D74E35BD84156C5635688C0
      +2 Troll is Slashdot's way of saying groupthink is confused
    9. Re:-1 flamebait by ScrewMaster · · Score: 1

      Dude, his subject is -1 flamebait, he wasn't modded as flamebait. I thought the same thing you did at first.

      Yeah, he got me with that one. Dammit. I clicked Submit and said, "shit!"

      --
      The higher the technology, the sharper that two-edged sword.
    10. Re:-1 flamebait by ScrewMaster · · Score: 3, Insightful

      Free of charge sure is friendly.

      Oh go ahead and tell me that just about every pirate is of good conscious and is only interested in "try before you buy" and that if they like it they'll buy it. (Because there's no such thing as demos.)

      -1 Missed Point. If you're a game publisher (of anything, books, media, video games, whatever) copyright infringement is a fact of life. Wherever you stand on the subject, it's just something that publishers have to deal with as a cost of doing business. So, within that context, what are the risks of alienating legitimate customers with DRM? Fairly high ... and as I said in another post in this thread, it's a trade-off.

      I've purchased a number of PC games over the years, and if I decided I liked the game enough to keep playing it, I would immediate go out and download a cracked copy. I used to crack them myself back in the eighties but I don't have time or interest in that anymore, and besides, in the pre-Internet days the game producers had no control over that software once I had bought it.

      So yes, I download cracked games. I'll tell you why too: it's because I don't trust these people not to screw me over and leave me with a useless plastic disc, that's why. Until they wake up and realize that the people who gave them their hard-earned dollars deserve some respect, their actual customers will still be hitting torrent sites.

      Just a fact of life.

      --
      The higher the technology, the sharper that two-edged sword.
    11. Re:-1 flamebait by nigelo · · Score: 1

      I guess you aren't a programmer, then, or you would have lamented "Son of a bitch"?

      --
      *Still* negative function...
    12. Re:-1 flamebait by LordVader717 · · Score: 1

      When the Mafia offers substantially better investment opportunities than your bank, you ought to rethink your position.

    13. Re:-1 flamebait by Anonymous Coward · · Score: 0

      Even if your saves are local, if your internet connection goes out and you get kicked back to the title screen without the game autosaving, you're still screwed just as much.

    14. Re:-1 flamebait by thePowerOfGrayskull · · Score: 1

      is whole argument is predicated on his incorrect assumption that the game saves are solely online

      Actually that's only part of it.

      In fact, the game itself uses only your local saves, and the online saves are merely a backup.

      Even if true, this ignores that fact that aspects of the game *will* exist only online - and without them, play is not possible. This is shown clearly by the article posted a week or two ago, where a tester found that within seconds of getting disconnected, he was unable to conitnue playing. Unless this is all a trick and it really just tests for an available connection without sending or receiving any data, this will be a tough one to beat.

      It may get cracked for a short time - but with this system all that it will ever require is a simple weekly update that shifts the specifics of what data is sent to and from the server,and where it's sent. The crackers will not be able to keep up with - by the time their crack gets completed and distributed, the next minor version is released.

      Good or ill, they've found their way towards the first DRM that will be effective. It will get refined over time, and subsequent versions wil be more so -- assuming this doesn't completely kill sales. But a close look at the sales of Spore - which had draconian DRM that was made a focal point of the release -- gives scant hope of that.

      The simple truth is that most people really don't care. This case is different because it will interrupt gameplay -- but I suspect it's not so different that it will stop any significant number of people from buying it.

    15. Re:-1 flamebait by Endo13 · · Score: 1

      And now there's already a cracked version available on torrent sites. Hasn't even been released yet.

      Yep, guess that new DRM really did the trick.

      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
  3. The very worst by PenisLands · · Score: 2, Insightful

    This is the very worst copy-protection I've heard of. Nobody should buy this game.

    1. Re:The very worst by RsG · · Score: 5, Insightful

      I'll go a step further. I'm not buying this game. I'm not pirating this game. This game is not getting my money, my time, or my tactic approval.

      This is something that just bugs me about the attitude some people have about DRM and piracy. People will take the approach of "this DRM sucks, ergo I'm going to pirate it, instead of paying for it". This isn't a boycott, nor is it voting with your wallet. This is taking the approach that two wrongs make a right, and that pirating the game somehow "punishes" the makers of it for the sin of screwing over legitimate users.

      Want to send a message? Do what I'm going to do. Don't touch the copybroken crap with a ten foot cable.

      Because make no mistake, piracy rates for a game are measurable. If the game is popular, and pirated extensively, then the message sent to the publishers is that the DRM system, however extreme, still isn't "enough". That an even more extreme measure is needed to turn those hypothetical pirated copies into sales figures. And the developer still gets acknowledged as having made a game good enough for you, the pirate, to want it. If they think they can make a paying customer out of a pirate by making the game unpirateable, then they'll got to great lengths to do exactly that.

      The only way to break DRM in the long term is to vote with your wallet, and simply ignore the very existence of companies that cross the line the way Ubisoft has. They need to be told, and have that information backed by hard data, that DRM is hurting their sales by making the legit users leave (you know, the people who actually pay for the game?)

      --
      Erotic is when you use a feather. Exotic is when you use the whole chicken.
    2. Re:The very worst by PenisLands · · Score: 1

      Listen Johnny, I never once said that people should pirate the game.

    3. Re:The very worst by Endo13 · · Score: 3, Insightful

      People will take the approach of "this DRM sucks, ergo I'm going to pirate it, instead of paying for it". This isn't a boycott, nor is it voting with your wallet. This is taking the approach that two wrongs make a right, and that pirating the game somehow "punishes" the makers of it for the sin of screwing over legitimate users.

      Wrong. It's taking the approach that Ubisoft considers you a pirate either way. Any gamer who didn't buy it is a "lost sale", and they have no way to determine what the cause is of that "lost sale". Simple answer: they're all pirates. So if you're not going to buy it, you may as well pirate it if you have any interest in playing it.

      A boycott is only successful if you can prove it is having a significant impact on their profit. Good luck with that.

      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
    4. Re:The very worst by ScrewMaster · · Score: 1

      I'll go a step further. I'm not buying this game. I'm not pirating this game. This game is not getting my money, my time, or my tactic approval.

      Screwmaster says: A++

      I can tell you're a gamer because you misspelled "tacit" as "tactic", but other than that your post is dead-on.

      --
      The higher the technology, the sharper that two-edged sword.
    5. Re:The very worst by RsG · · Score: 1

      Sorry, didn't mean to say you had. You did only leave a one line post, so I didn't assume what your position was.

      I did assume that the position of most of the people commenting on this story would be in favor of pirating the game, and when I wrote my post the story was still at around 3-5 comments, yours included, so I attached my reply to yours. Sorry if that got taken as disagreement, as I think you and I have the same view on the matter.

      --
      Erotic is when you use a feather. Exotic is when you use the whole chicken.
    6. Re:The very worst by Anonymous Coward · · Score: 0

      "this DRM sucks, ergo I'm going to pirate it, instead of paying for it"... This is taking the approach that two wrongs make a right.

      No, that person was Not going to pay for the software anyway. Now they just feel justified. Entitlement culture.

    7. Re:The very worst by Anonymous Coward · · Score: 0

      I would say that even if it is a game you want to play, if people waited a year to buy it the company's sales figures would be terrible. They could very well blame the DRM and lessen it because of people's disinterest in the game. That sends a fairly clear message. "I don't want your game, until you make DRM reasonable."

    8. Re:The very worst by ShieldW0lf · · Score: 1

      This is something that just bugs me about the attitude some people have about DRM and piracy. People will take the approach of "this DRM sucks, ergo I'm going to pirate it, instead of paying for it". This isn't a boycott, nor is it voting with your wallet. This is taking the approach that two wrongs make a right, and that pirating the game somehow "punishes" the makers of it for the sin of screwing over legitimate users.

      If civilization breaks down, and everyone is scavenging for food, and you come across some guy with a shotgun guarding the only store in town claiming that it is "his property", and you sneak past him and grab some food, is that also two wrongs making a right?

      --
      -1 Uncomfortable Truth
    9. Re:The very worst by Blakey+Rat · · Score: 1

      I'll go a step further. I'm not buying this game. I'm not pirating this game. This game is not getting my money, my time, or my tactic approval.

      Your "tactic approval?" Do you mean "tacit?"

      Anyway, yah, I agree with you. I'm fucking sick and tired of PC gamers whining over DRM, or other choices by the publisher (for example, Modern Warfare 2's dedicated server thing), and yet going on to buy millions of copies and making it a best-seller.

      Either there's an extremely small and extremely vocal cadre of gamers opposed to these things, but they don't represent the rest of us-- in which case that small group needs to shut the fuck up-- or PC gamers are life-long customers no matter what the fuck the game developers do-- in which case they all need to shut the fuck up, too.

      Me, I prefer to play Xbox games, since the DRM actually works, they're well-tested, and there's no change the game can screw-up the important files on my computer. I voted with my wallet: I no longer buy PC games.

    10. Re:The very worst by Anonymous Coward · · Score: 0

      By acting that way, you're playing by their rules and saying that they're right. If you actually cared about the message, then you'd find this appalling and stop. Instead, you're just looking for a way to save a few bucks and remain indignant while doing so.

    11. Re:The very worst by HunterA3 · · Score: 1

      That is precisely what I did after being burnt by Bioshock. Use to by several games a year. Haven't purchased a game since then nor have I downloaded anything off of torrents. Too bad those talented programmers can't see the forest for the trees.

    12. Re:The very worst by Anonymous Coward · · Score: 0

      Where was this +5 Insightful in all the other RIAA and piratebay threads.

      People love to 'suck off the tit of Hollywood' and whine when they don't get their piece of the cake, support those crappy indie movies and see how far your entertainment goes.

      If I wanted to go to a real theme park than I don't go to the one to feed the ducks at the pond, I go to where the big boys are and go to Disneyland/Knotts/Six Flags.

    13. Re:The very worst by Anonymous Coward · · Score: 0

      Doing that will have unintended consequences, consequences that both Ubisoft and the pirate movement tend to ignore. Pirates are good PR. They weigh in on every success metric except sales. They are every bit as valuable for marketing purposes as are standard purchasers. They discuss the game on message boards, frequently visiting and posting on IGN sites, gameFAQs, RockPaperShotgun, and all the gaming sections of all the message boards out there. They tweet about it; they mention it on facebook. They're just as likely as anyone else to talk about the games they're playing across a water cooler, a lunch table, or nachos and margaritas at a cheap bar and grill. If they run game-sensitive communication software, they might even display how many hours they've put into these various games on their public profiles. Many are active in mod scenes; some are active in what competitive forums remain for PC gaming. They generate publicity, and I'd personally argue that they do it at little cost to the publisher, as many are unwilling to spend money on their gaming software.

      Ubisoft has fired a big shot across the bow of PC gamers generally -- this doesn't just affect the pirate, it affects the gamer, saying that they may not play their SINGLE PLAYER games on the road, in locations with flaky wi-fi, or anywhere that Ubisoft can't keep an eye on them. All this for a game that essentially receives NO BENEFIT for being connected. This is not a multiplayer game. This is not a game involving an MMO world that needs a central server for everyone to share. It's just another overblown single-player action RPG. And, IF it somehow were to resist being "cracked," seven chances out of ten say that online support for the game will be dropped within a decade -- good luck coming back for a nostalgia-playthrough.

      The best outcome here would be for a crack to show up quickly in spite of the defenses erected, then for few people to bother with this game either way. Keeping it off the buzz charts WILL make a difference in sales. I pay for games (and, incidentally, I OFTEN pay/donate for games from independent studios), but I'm not paying for OR pirating this one, and the only talking I'm doing is encouraging people to actively ignore it. My face-to-face gaming acquaintances agree with me, and most of the ones I network with are cool with a boycott-and-ignore policy, too. There are too many decent games out there that DON'T involve this kind of DRM regime. We gamers have to take a scorched-earth tactic here. Unless I REALLY misread the tea leaves, Ubisoft is probably ready to take a bit of a loss on this, and they're not going to back off unless this project, which didn't come cheap, goes DEEP into the red. Let's make with the pointed ignoring, shall we? Just walk. On. By.

    14. Re:The very worst by RsG · · Score: 1

      I can tell you're a gamer because you misspelled "tacit" as "tactic", but other than that your post is dead-on.

      Actually, what that should probably tell you is that I depend far too much on the spell checker :-)

      --
      Erotic is when you use a feather. Exotic is when you use the whole chicken.
    15. Re:The very worst by Endo13 · · Score: 2, Interesting

      There's lots of games I've personally boycotted (no buying, no pirating, no using the game in any way) because I didn't agree with their DRM, or other "features". Some recent big names that come to mind include Spore and MW2, and now of course AC2 as well. I've also gone out of my way to buy some games because I DID like the policies of the publisher. (Sins of a Solar Empire is one example). Do you think they care? Do you think they even noticed?

      There's also millions of gamers who boycott subscription-based games. Do you think Blizzard cares?

      The only way a boycott works in the arena of PC games and piracy is if you can get literally every single gamer in the world to boycott it, to the point where a cracked version isn't even attempted. As long as there's a cracked version of it available, OR they still turn a decent profit on it, nothing you (as an individual gamer) can do amounts to jack shit as far as they're concerned. They'll still continue to pull numbers out of their butts to represent the sales they "could have" and "should have" had, and claim anything less than that as piracy.

      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
    16. Re:The very worst by kiddygrinder · · Score: 1

      Good idea, however a vast majority of the pirates i know couldn't give a crap about DRM or whether there's a good excuse to make piracy somehow morally justifiable.
      They just want free shit, so they download games.
      IMHO if every pirate who justifies there piracy with some excuse stopped pirating i don't think it would make a noticeable difference at all in the number of copies downloaded.

      --
      This is a joke. I am joking. Joke joke joke.
    17. Re:The very worst by Inverted+Intellect · · Score: 1

      To pirate in this case is to do the amoral thing.

      By bypassing the maker's attempts at DRM you disincentivise (or at least do not incentivise) them to pull that sort of crap, whether you ignore it or play it.

      nevermind ethics or morality, I enjoy paying for a product that is well made. I don't when it's chock full of invasive DRM. So then I pirate, and any gratitude felt will be towards the release group that went to the trouble of trimming off the worse than useless cruft.

    18. Re:The very worst by MrSteveSD · · Score: 1

      I agree completely. We can quite easily circumvent the DRM by not buying the game in the first place. I've just had too many bad/annoying experiences with DRM infested games to ever consider buying one again. Recently I tried to re install Bioshock but it seems the DRM has other ideas.

      When I finished a game I used to pass it on to my brother and vice versa. This is no longer possible due to all the online activations and DRM. Games seem to have virtually no resale value anymore and it's doubtful you'll even be able to re-install the game a few years down the line.

      Boycotting these DRM encumbered games is possibly not enough though. We need to support organisations like http://www.defectivebydesign.org/ .

    19. Re:The very worst by easyTree · · Score: 1

      The only way to break DRM in the long term is to vote with your wallet, and simply ignore the very existence of companies that cross the line the way Ubisoft has.

      This doesn't work because there is no measurable 'event' that corresponds to the purchase - therefore they never know that you're boycotting their game let alone why.

    20. Re:The very worst by easyTree · · Score: 1

      Whilst I agree :D, this makes no sense.

      Largely, the history of civilization *is* that of people recognizing the worth of things and guarding them with a shotgun.

    21. Re:The very worst by kdemetter · · Score: 1

      They'll still continue to pull numbers out of their butts to represent the sales they "could have" and "should have" had, and claim anything less than that as piracy.

      Well, then they would have to admit that their new anti-piracy solution doesn't work as well as they want everyone to believe.

    22. Re:The very worst by Endo13 · · Score: 1

      Well, then they would have to admit that their new anti-piracy solution doesn't work as well as they want.

      Fixed that for you.

      Their answer, of course, is a new, "better" anti-piracy solution, just as it has always been.

      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
    23. Re:The very worst by Anonymous Coward · · Score: 0

      I'll go a step further. I'm not buying this game. I'm not pirating this game. This game is not getting my money, my time, or my tactic approval.

      This is something that just bugs me about the attitude some people have about DRM and piracy. People will take the approach of "this DRM sucks, ergo I'm going to pirate it, instead of paying for it". This isn't a boycott, nor is it voting with your wallet. This is taking the approach that two wrongs make a right, and that pirating the game somehow "punishes" the makers of it for the sin of screwing over legitimate users.

      Want to send a message? Do what I'm going to do. Don't touch the copybroken crap with a ten foot cable.

      Because make no mistake, piracy rates for a game are measurable. If the game is popular, and pirated extensively, then the message sent to the publishers is that the DRM system, however extreme, still isn't "enough". That an even more extreme measure is needed to turn those hypothetical pirated copies into sales figures. And the developer still gets acknowledged as having made a game good enough for you, the pirate, to want it. If they think they can make a paying customer out of a pirate by making the game unpirateable, then they'll got to great lengths to do exactly that.

      The only way to break DRM in the long term is to vote with your wallet, and simply ignore the very existence of companies that cross the line the way Ubisoft has. They need to be told, and have that information backed by hard data, that DRM is hurting their sales by making the legit users leave (you know, the people who actually pay for the game?)

      I'll go a step further. I'm not buying this game. I'm not pirating this game. This game is not getting my money, my time, or my tactic approval.

      This is something that just bugs me about the attitude some people have about DRM and piracy. People will take the approach of "this DRM sucks, ergo I'm going to pirate it, instead of paying for it". This isn't a boycott, nor is it voting with your wallet. This is taking the approach that two wrongs make a right, and that pirating the game somehow "punishes" the makers of it for the sin of screwing over legitimate users.

      Want to send a message? Do what I'm going to do. Don't touch the copybroken crap with a ten foot cable.

      Because make no mistake, piracy rates for a game are measurable. If the game is popular, and pirated extensively, then the message sent to the publishers is that the DRM system, however extreme, still isn't "enough". That an even more extreme measure is needed to turn those hypothetical pirated copies into sales figures. And the developer still gets acknowledged as having made a game good enough for you, the pirate, to want it. If they think they can make a paying customer out of a pirate by making the game unpirateable, then they'll got to great lengths to do exactly that.

      The only way to break DRM in the long term is to vote with your wallet, and simply ignore the very existence of companies that cross the line the way Ubisoft has. They need to be told, and have that information backed by hard data, that DRM is hurting their sales by making the legit users leave (you know, the people who actually pay for the game?)

      One issue with just boycotting it all together (meaning no purchases and no pirating) is that the publishers will receive very low sales numbers and also very low pirating numbers. This may give them the impression that no one is interested in the game at all. I mean, as much as I hate DRM, I still want to play Assassin's Creed II. It looks awesome. At least the pirating stats plus the sales stats gives them some idea of how many people actually play and enjoy the game. You have to realize that these business types speak in the language of statistics and numbers. Marketing is their window into the consumer base. Its the only way they can know what works and doesn't work. And they see the pirated numbers as "could-a-been cust

    24. Re:The very worst by Labcoat+Samurai · · Score: 1

      This is nonsensical. They can detect how many pirated copies are hitting their update servers. They don't just check a box for whether a cracked version exists or not. And if they detect that the number of pirated copies is holding steady or decreasing, but that their sales are also decreasing, they aren't going to inexplicably blame it on increased piracy any more than they'd blame it on demonic possession or any other absurd scapegoat.

    25. Re:The very worst by Endo13 · · Score: 1

      This is nonsensical. They can detect how many pirated copies are hitting their update servers.

      I tried to come up with a fitting response, but there just isn't one. All I can really do is assume that you're quite a bit more stupid than most pirates.

      Also, you can consider this "discussion" over. Have a nice day.

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    26. Re:The very worst by Labcoat+Samurai · · Score: 1

      I tried to come up with a fitting response

      And you subsequently failed, yet posted anyway.

  4. Down by ktappe · · Score: 5, Interesting

    My DSL goes down (for just a minute or two) daily. It's usually no big deal, but here it apparently would be. Thus this is a game I could never purchase. Let's let our dollars send the message to the publisher that they're living in a dreamworld with such an unfeasible technical requirement.

    --
    "We can categorically state we have not released man-eating badgers into the area." - UK military spokesman, July 2007
    1. Re:Down by sopssa · · Score: 1

      If it goes down just for a minute or two, you won't have problems. Sure you might have to wait a minute, but other than that there's no problems.

      In contrast, my own DSL goes down maybe one time every 2-3 years.

    2. Re:Down by Allicorn · · Score: 1

      Of course it's hardly the end of the world but really, if your DVD player randomly went on pause for a minute or two each time you watched a movie - would you not possibly end up using it less?

      --
      OMG!!! Ponies!!!
    3. Re:Down by Anonymous Coward · · Score: 5, Informative

      If it goes down just for a minute or two, you won't have problems.

      Quoting PC Gamer:

      I tried a different test: start the game while online, play a little, then unplug my net cable. This is the same as what happens if your net connection drops momentarily, your router is rebooted, or the game loses its connection to Ubisoft's 'Master servers'. The game stopped, and I was dumped back to a menu screen - all my progress since it last autosaved was lost.
      [Emphasis added.]

      Rob

    4. Re:Down by jaymz666 · · Score: 1

      And while you wait for that DSL to come back up, be it a few minutes or hours, can you play this game? Stream movies? Hmmm and Comcast wonders why I don't want their phone service when it takes a day or two to roll a truck.

    5. Re:Down by canajin56 · · Score: 1

      RTFA. If it goes down at all, the game freezes solid. So if your connection lags, your OFFLINE GAME will lag to hell. And if its down for more than 3 seconds or so, you can no longer resume from where you were, it comes back to the last checkpoint (IE you go back just like if your character had died). That's not a HUGE problem, but don't say there's NO problems. Now, their other non-functional DRM disguised as a game (Settlers 7) doesn't do this, it resumes as normal. But AC2 sure as fuck restarts you just like you'd died. Ubisoft says "But there are lots of checkpoints don't worry, it's not like you'll lose, like, an hour of play."

      --
      ASCII stupid question, get a stupid ANSI
    6. Re:Down by Anonymous Coward · · Score: 0

      We all know that if we don't buy the game, they will say that it's because of piracy and not because we refuse to buy their game due to the DRM.

    7. Re:Down by Anonymous Coward · · Score: 0

      Your DSL and my wife have a lot in common.

    8. Re:Down by Joce640k · · Score: 4, Interesting

      What if a certain group of crackers decides to DOS the servers?

      This could easily happen and make the game unplayable for 48 hours after launch....plenty of time to crack it *AND* piss off all the people who went and paid for it.

      --
      No sig today...
    9. Re:Down by im_thatoneguy · · Score: 1

      I think Blizzard's sales figures based on an ONLINE ONLY game called World of Warcraft is proof that the average customer is fine with being tied to a server.

      What are the chances that the once per day will be during your gaming session? That sounds inconvenient regardless if you have a game with DRM.

      Do you hate HULU and Netflix Instant View because of this as well?

      It seems very selective to pick out something which doesn't normally require an internet connection as the only thing that annoys you going out.

    10. Re:Down by Bert64 · · Score: 1

      My DSL used to be stable like yours too, up until the last few months when i believe the telco "upgraded" their dslams...
      Since then, i typically get disconnections (loss of sync, forcing router to retrain) every few hours especially in the afternoons and evenings when i can sometimes get 3-4 disconnections in an hour, and my average sync rate is 1/3 of what it used to be.
      And there are simply no other options here aside from dialup, which is billed by the minute and obviously very slow.

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    11. Re:Down by Chandon+Seldon · · Score: 1

      Really? Does that even sound like a vaguely logical argument to you?

      For someone who has a flaky network connection, turning stuff that should work offline into online only stuff is bullshit. This should be completely obvious.

      --
      -- The act of censorship is always worse than whatever is being censored. Always.
    12. Re:Down by X0563511 · · Score: 1

      Note that in Assassin's creed, the game saves every time you do something important, and the smaller details of the world do not persist. The idea is your meta-gaming. You are playing a character who is in a machine "playing" his ancestor's memories.

      This DRM sucks. But this particular combination of game, mechanics, and DRM has a chance of working.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    13. Re:Down by weekendgeek · · Score: 1

      So by your 'logic', because I browse the web, I should be perfectly fine that my word processor closes down and discards all of my work if I lose my internet connection?

      Really? WTF?

      --
      It would be presumptuous to conclude that Americans have no right to know what is being done in their name
    14. Re:Down by grasshoppa · · Score: 1

      Well that's certainly an interesting comparison. World of Warcraft is an online game; the game in question is an offline game.

      It's equally ridiculous to claim that because offline games work so well, it's proof that MMORP game customers would be fine with it.

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      Mod me down with all of your hatred and your journey towards the dark side will be complete!
    15. Re:Down by sincewhen · · Score: 1

      I'm wondering how much all of this verification adds to your data transferred - would it be a problem if you have metered internet?

      --
      -- Braden's law of data: All data spends some of its lifetime in an excel spreadsheet.
    16. Re:Down by Sasayaki · · Score: 1

      My DSL goes down (for just a minute or two) daily. It's usually no big deal, but here it apparently would be. Thus this is a game I could never purchase. Let's let our dollars send the message to the publisher that they're living in a dreamworld with such an unfeasible technical requirement.

      Let me whip out my Corporate-Speak translator for you.

      "Blah blah blah three letter acronym breaks a few times a day. ??? technical stuff, do not want. ... I'm not buying your product, it's a lost sale, therefore piracy. I am STEALING your software as we speak."

      --
      Check out my sci-fi book "Lacuna" at http://goo.gl/MVxX8
    17. Re:Down by Jeian · · Score: 1

      PC Gamer is not 100% accurate on that.

      On Windows, disconnecting the physical media immediately resets all your remote TCP connections.

      If something happens such as an upstream router locking up for 30 seconds (as seems to happen fairly often here in my hotel room) but not losing your connection state afterward, then most applications wait a little while for the server to start answering again before judging the connection as lost.

      To be fair, in most situations, the connection would get reset. But not always.

    18. Re:Down by im_thatoneguy · · Score: 1

      Really? Does that even sound like a vaguely logical argument to you?

      For someone who has a flaky network connection, turning stuff that should work offline into online only stuff is bullshit. This should be completely obvious.

      WOW sales are greater than every other PC game combined.

      I'm just saying that as a developer I hear you whining about DRM which requires an internet connection, I look at my competition which is outselling me and requires an internet connection and think to myself "Well it would seem it doesn't hurt sales".

      You're on Slashdot. You can't use Slashdot unless you have an internet connection. I've never heard anyone bitch about that fact. Almost everything I use now a days requires an internet connection to work. Not out of some arbitrary draconian system, just out of necessity. I don't give it two thoughts. I've long since resigned myself to being dependent on the internet. ONE MORE PIECE OF SOFTWARE which requires a net connection isn't going to be a big deal to me.

    19. Re:Down by joemck · · Score: 1

      Not being able to use Hulu when my connection is down IS annoying, but quite understandable. Having a single-player game that I bought on a disc and installed to my hard disk, which have ZERO online component, not work when I'm offline is also annoying. But it isn't so understandable and therefore more annoying.

      It's like finding out your TV doesn't work during a power outage, vs. finding out your board games don't work when the power's out.

    20. Re:Down by legio_noctis · · Score: 1

      But do WOW, Hulu or Netflix shut down instantly and remove your progress even for a small blip in service?

    21. Re:Down by thejynxed · · Score: 1

      Your argument is moot. WOW is based on online-only play. AC2 is an 'offline' game.

      --
      @Mindless Drivel: 100% of Twitter posts ever Tweeted.
    22. Re:Down by greed · · Score: 1

      So the way to test that is to grab a cheap Ethernet hub or switch. (Easily found for less than twenty bucks these days if you don't have a couple of spares already.) Hook the computer to the switch, the switch to the router, and the router to the Internet.

      Disconnect the switch from the router while leaving the computer to switch cable connected. Windows will still see the media as valid, but the connection to the Internet will be dead.

      Or use the MAC address filter feature on most home routers; at least the Little Blue Routers. Block the PC at the router, or even set up a schedule to turn it off and on automatically.

      Not that I'm a fan of terminating all connections when the media goes down on the PC; I've re-cabled live UNIX servers with TCP just re-sending all the packets that got missed while the media was down.

  5. Sure it's hard to crack by Jorl17 · · Score: 5, Insightful

    Even thought it's hard to crack, it's not uncrackable. A set of talented hackers/programmers can try and reverse engineer the system and build their own server (or a server might leak out). Then, changing the binaries or using some other technique, they can replace the server address with the address for their server. Given enough time, they might do it -- but the game will probably have become deprecated when they do it.

    With that said, this is the most horrendous example of what the gaming society is becoming. I'd rather throw myself off a cliff than pay these fucktards.

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    Have you heard about SoylentNews?
    1. Re:Sure it's hard to crack by Spaseboy · · Score: 2, Informative

      The point the author of the article is trying to make is that by the time the crack or circumvention comes out, Ubisoft will have made the vast majority of the money they planned to make on the title. Strange enough, they aren't requiring an Xbox Live connection for the 360 version. I guess they only think Windows users are dirty thieves.

      --
      "I don't want more choice, I just want nicer things!"
      -Jennifer Saunders as Edina Monsoon
    2. Re:Sure it's hard to crack by Moryath · · Score: 1

      All you should need is actually a cloned/alternate process tied in to treat 127.0.0.1 as the server.

      Save locally. Play without having to be connected. God forbid someone would want to play a SINGLE PLAYER title somewhere where they didn't have a network connection up and running...

    3. Re:Sure it's hard to crack by Jorl17 · · Score: 1

      Exactly what I meant with "Given enough time, they might do it -- but the game will probably have become deprecated when they do it."

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      Have you heard about SoylentNews?
    4. Re:Sure it's hard to crack by Jorl17 · · Score: 1

      If I get it correctly (I might have not understood it OK), they need a connection to the server to play, with different chains of ins and outs of switching info. That's the process that a client-side hacker-made server running at 127.0.0.1 would have to mimic. If only it were as simple as saving locally, uploading and deleting...

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      Have you heard about SoylentNews?
    5. Re:Sure it's hard to crack by sopssa · · Score: 1

      And again, that's what counts. You're just saying again exactly the same that the article and summary did. What is your point?

    6. Re:Sure it's hard to crack by sopssa · · Score: 1

      That means someone has to reverse engineer the protocol and code everything the real server has, like load/save system.

      Personally I think they will take this one step further too and serve some data from the server too when an user needs it in the game. If you spread such around in the game wisely, it's not possible to ever retrieve and rebuild everything needed from the server.

    7. Re:Sure it's hard to crack by Jorl17 · · Score: 1

      Everything has a point. I might even be trying to influence people to buy the game by looking like an idiot who calls other people fucktards; I may be trying to be showing them that it is hackable and that, thus, they can freely buy it. Heck, I can even be trying to see if I can type something out of thin air.

      Good question, "What is your point?".

      What is your point?

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      Have you heard about SoylentNews?
    8. Re:Sure it's hard to crack by SanityInAnarchy · · Score: 2, Insightful

      Doubtful.

      Recall that everything else about the server is DRM, which could easily be sliced out of the client, just as we've been doing for ages. The only tricky part is that all of the savegame logic assumes a server -- so the obvious solution there is to write just enough of a local server to handle the savegame.

      So in other words, this is a combination of TFA's points 1 and 3, plus the fact that point 1 was assuming an actual hacker-run server, rather than something at 127.0.0.1. Possible, and probably not terribly difficult, for any group which has done this before.

      In his edited version, he claims you can't play the "real" WoW, only some "cobbled-together emulation server". But this is fundamentally a single-player game. All the ingredients you need are local. The only part that would be "cobbled-together" is the part that allows you to save your game, and face it, that doesn't take nearly as much to get right. The fact that people have made cobbled-together WoW servers, a much harder task, shows that it's possible.

      The final suggestion was to put more and more logic server-side. That's more and more of an investment on Ubi's part, in bandwidth and in server horsepower, and fewer and fewer people who can reliably play the game, given the number of low-bandwidth and unreliable Internet connections out there. I don't think they want to go that way.

      --
      Don't thank God, thank a doctor!
    9. Re:Sure it's hard to crack by blackraven14250 · · Score: 1

      It's harder for the average person to pirate a game for 360 than it is to pirate the same game for PC.

    10. Re:Sure it's hard to crack by chatgris · · Score: 2, Insightful

      With that said, this is the most horrendous example of what the gaming society is becoming. I'd rather throw myself off a cliff than pay these fucktards.

      Thankfully, you have a simple, legal option available to you: Don't buy the game. It's just entertainment :)

      --
      Open Your Mind. Open Your Source.
    11. Re:Sure it's hard to crack by BrokenHalo · · Score: 1

      by the time the crack or circumvention comes out, Ubisoft will have made the vast majority of the money they planned to make on the title.

      This business model might work (as far as it goes) on the balance sheet, but it's still not much of a model. It assumes that development costs will be cut to a minimum (which usually means their programmers will end up being shafted) and no responsibility will be taken for any aspects of quality control.

      If the gamer has any sense of social responsibilty at all, I hope s/he will avoid any Ubisoft products. But I'm probably pissing into the wind by even mentioning social responsibility in the context of gamers... [sigh]

    12. Re:Sure it's hard to crack by karnal · · Score: 2, Insightful

      Maybe running a "local server" would be an easy way to restore functionality; but why couldn't you just take the parts of code that "load and save" and just send them to files? I know, it's harder than the 50,000 foot view I just stated, but seems simpler than having a server that has to replicate the conversations etc.

      --
      Karnal
    13. Re:Sure it's hard to crack by Anonymous Coward · · Score: 0

      How is it hard to ask your friend with a modded 360 to do yours too? Or go pay some random on kijiji or craigslist if you don't know anyone. I modded all my friends 360s, and burn them games too. Pirating games on the PC is harder because you need to know how to avoid getting trojans, you cant just google something and download the first link. Plus all the computer hardware you need costs more than an xbox.

    14. Re:Sure it's hard to crack by Anonymous Coward · · Score: 0

      I hope how much they planned for factored in how many people wont touch it because of this DRM.

    15. Re:Sure it's hard to crack by Joce640k · · Score: 1

      I think you're overestimating how hard it will be. Cracking this will be as easy as cracking any other game, ie. it will be a torrent in around 24 hours, certainly within 48 hours.

      --
      No sig today...
    16. Re:Sure it's hard to crack by Anonymous Coward · · Score: 0

      yea, chances are the file data is just being streamed out over the network, and returned in a practically identical stream. Streaming it to a file seems like an easy option.

      Still, more difficult than a simple no disk crack.

    17. Re:Sure it's hard to crack by SanityInAnarchy · · Score: 2, Insightful

      Actually, it might be easier, I'm just not sure. The local server would likely be a hybrid solution -- modify the game itself to perform fewer checks, and build a server which can handle saving files.

      But if you're already modifying the game to isolate which communications involve saving a game, maybe it would be simpler just to dump it...

      I suppose it depends how it saves games. If it just dumps all state over the wire, sure, easier to flush straight to disk. If it dumps some sort of delta, it might be easier to write a local server.

      --
      Don't thank God, thank a doctor!
    18. Re:Sure it's hard to crack by Trahloc · · Score: 1

      Wow, echo chambers must drive you mad.

      --
      The Goal: A long simple life filled with many complex toys.
    19. Re:Sure it's hard to crack by Improv · · Score: 1

      It won't take us that long. There are very good tools for disassembling games and/or getting network dumps from apps nowadays.

      --
      For every problem, there is at least one solution that is simple, neat, and wrong.
    20. Re:Sure it's hard to crack by Bert64 · · Score: 1

      What they're more likely to do, is make a caching proxy server so as people play they will gradually build up all of the necessary content and ubisoft will just see 1 connection and assume it to be whoever legitimately bought the game prior to making the initial warez copy...

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    21. Re:Sure it's hard to crack by Athanasius · · Score: 1

      And the hack doesn't even have to rely on the bad guys running a server. Just include it with the 'local' hack and run it on localhost.

    22. Re:Sure it's hard to crack by Spatial · · Score: 1

      Since when did a major title like this EVER not make a ton of money? They all do, regardless of piracy.

    23. Re:Sure it's hard to crack by genericpoweruser · · Score: 1

      Anyone else feel like singing the false dichotomy song?
      F-f-f-False Dichotomy-he-he-HE-he! Dun-dun-d-d-dun-dun.

      --
      A fool and his lamb are worth two in the bush.
    24. Re:Sure it's hard to crack by Anonymous Coward · · Score: 0

      Entirely true. Atari's Alone in the Dark 2008 was one of the first games to require securom online activation. Took quite some time to crack, and in the meantime sales still slumped because the game wasn't all that good.

      Oblivion, Mass Effect 2, Dragon Age.. All had a simple disc-check style protection that was easily bypassed or copied. Sales were high, as expected. Splinter Cell: Chaos Theory went about a year before being cracked (if you were determined enough, you could play a copy of it through emulation, but it was awkward) and it sold well because it was an excellent game.

      The big name games with all the hype nearly always sell well, protection or not. Companies would do well to save some dough by not protecting these titles and at the same time keep their customers happy. The B-titles would do better if they just had a lower price. I don't mind paying $20 or so for a game that's a 5/10 rating, but if that same game is $50, no way.

    25. Re:Sure it's hard to crack by Hurricane78 · · Score: 1

      Why that complicated. Just crack it like this:

      Log the protocol (which will be decrypted, because any key to encrypt it would have to be stored on your system), and then make a loopback to a small program that runs in the background and stores and returns the incoming BLOBs. No need for a central server.

      And this wouldn’t be the first time. Windows (since XP) has something that checks the server. Well, some weeks later, you could find screenshots on the net, showing MS’s own tool saying that Ubuntu is “Genuine Microsoft Windows XP(tm)”. ^^

      Also, the logic that it would make sense to hold off the crackers long enough to make sales, does not make any sense at all.
      Because the reason people don’t buy it, is NOT that they do not want to buy it. It’s that they do not want to buy it AT THAT PRICE. Period.
      Holding it off, is not going to change anything. People will just wait.
      Just like we did with DVDs, before people started to film them off of cinemas, or just like we still do, when we prefer high-quality rips.

      What a bunch or real retards.

      --
      Any sufficiently advanced intelligence is indistinguishable from stupidity.
    26. Re:Sure it's hard to crack by Anonymous Coward · · Score: 0

      you could redirect the requests to their server to localhost and set up a false server locally

    27. Re:Sure it's hard to crack by enderjsv · · Score: 1

      Yeah, but modding a 360 runs the risk of having that system banned from xbox live. A lot of people don't want to take that risk.

  6. Not impossible by Anonymous Coward · · Score: 0

    I've seen cheats that let you edit most aspects of a character. You'll probably seen something similar to save/load character info & position in the game. Yeah it'll be harder but not impossible.

  7. big deal by Anonymous Coward · · Score: 0

    somewhere in the code there's a function that goes "take this memory buffer and send it to the server as my savegame". reimplement that to dump the buffer to the disk and you got your savegames (do the inverse to load).

    1. Re:big deal by TheRaven64 · · Score: 1

      And the best bit? If this code is really as complicated as they claim, it probably contains a few bugs. The pirated version, which bypasses all of this code and just dumps the data on disk, will be much simpler and so probably more reliable.

      --
      I am TheRaven on Soylent News
    2. Re:big deal by Colonel+Korn · · Score: 1

      And the best bit? If this code is really as complicated as they claim, it probably contains a few bugs. The pirated version, which bypasses all of this code and just dumps the data on disk, will be much simpler and so probably more reliable.

      It doesn't need bugs to be unreliable. There's a guaranteed cap on reliability - it can't be better than your net connection. I think most people will see a couple losses of connectivity during a playthrough, making this one of the least stable games released in recent years. I also think that you're right - it will be quickly cracked and the pirates will be the only ones playing on truly stable code.

      --
      "I zero-index my hamsters" - Willtor (147206)
  8. Well now... by Em+Emalb · · Score: 1

    This is a far more difficult problem for a hacker to circumvent.

    Well, if the asshole "hackers" weren't trying to circumvent it we wouldn't have this draconian crap would me? /tongue firmly planted in cheek.

    --
    Sent from your iPad.
    1. Re:Well now... by harrisben · · Score: 1

      I don't see people like you getting on your high horses when people jail-break iPhones, which is essentially the same thing.

    2. Re:Well now... by Em+Emalb · · Score: 1

      Did you miss the part where I was indicating sarcasm?

      And I have an iPhone, and I haven't tried to jail-break it. Once someone buys something, they're free (in my mind) to do whatever the hell they want to with it.

      To sum up:

      You're a good doggie, but you're barking up the wrong tree.

      --
      Sent from your iPad.
  9. And in a few years.... by sanborn's+man · · Score: 5, Insightful

    you'll have a non working game because Ubisoft will bother to have that old crap running longer or even Ubisoft could not exists anymore. No thanks.

    1. Re:And in a few years.... by Anonymous Coward · · Score: 1, Insightful

      The common response to this is that Ubisoft will patch the game. Of course, no one thinks about the fact that if it's really so hard for pirate groups to patch the game, it's not going to be easy for Ubisoft to do it either. Since Ubisoft is so overtly hostile to PC gamers, I don't think they'd put in the effort.

      Rob

    2. Re:And in a few years.... by ZorbaTHut · · Score: 2, Interesting

      This isn't really accurate. Patching a game with access to its source code is an entire different beast from patching a game from assembly (or, even worse, DRM-mangled bytecode or hooked assembly or whatever wacky techniques they're using.)

      Presumably, all they'd have to do would be to take the server savegame code and build it into the client.

      Your argument is like saying "well, if it's so hard for people to write perfectly-compatible WoW servers, then obviously Blizzard has to go through the same amount of work every time they modify their game!" Duh. No.

      --
      Breaking Into the Industry - A development log about starting a game studio.
    3. Re:And in a few years.... by eht · · Score: 2, Interesting

      Sure they can modify it easier with the source code, the real question is, why would they bother? It doesn't really gain them anything.

      They would much rather sell you Assassin's Creed 4, than to take a programmer for even five minutes to patch an old game that doesn't make them money anymore.

      Unless of course they charge for this unlocking service...

    4. Re:And in a few years.... by harrisben · · Score: 1

      I wouldn't take this as gospel because an Ubisoft Representative refused to give a straight 'yes' when directly asked if it would be patched out of the game if anything untoward happened down the line.

    5. Re:And in a few years.... by Pluvius · · Score: 1

      You can't use a game like WoW to counter my argument since Blizzard obviously cares whether or not its old customers can continue to play the game--it still gets a monthly fee from them. Once Assassin's Creed II becomes a bargain-bin game and Ubisoft doesn't make any more money from it, what makes you think it'll bother patching it, especially when that might tip its hand regarding the DRM on all of its other games? Keep in mind that Ubisoft has already proven itself not to care about PC gamers; it never releases DLC on the PC, even if that DLC contains important parts of the game (e.g. Prince of Persia).

      Rob

    6. Re:And in a few years.... by Joce640k · · Score: 1

      In a few years it will be 100% cracked...

      --
      No sig today...
    7. Re:And in a few years.... by Anonymous Coward · · Score: 0

      Oooooooh!!! That's step two!!!

      1. Buy assassin's creed 2. Leave in original wrapping forever.
      2. When servers go down: sue Ubisoft for damages.
      3. Rich!!!!! ;-)

      (would be awesome if many people did that and there was a class-action suit against Ubi in a few years)

    8. Re:And in a few years.... by smartr · · Score: 1

      I think Ubisoft is making a large mistake in terms of liability for this. If my internet is fine, and Ubisoft's internet connection is the failing point, I've paid for their product and THEY are the ones not providing me with what I paid them for. This is not some service like WoW where if they botch up they can make amends with the ongoing payment scheme. The consumer, should be notified clearly that the PC game version, unlike the console game, will experience unplanned down time. I really don't see why anyone would purchase for PC, when a perfectly good console version exists. I suppose there are some suckers out there, and those suckers can probably hold Ubisoft liable for shitty service. My bet is distributors will get hammered with returns, a lawsuit will happen, and a patch will be out in short order. I didn't really care for the original Assassin's Creed, but as a potential investor http://www.google.com/finance?q=EPA%3AUBI I don't think this will help make them profitable.

    9. Re:And in a few years.... by Ant+P. · · Score: 1

      Why wait a few years to throw money down the drain? Someone could simply start DDoSing the server on launch day.

    10. Re:And in a few years.... by TavisJohn · · Score: 1

      Which is why I will not be purchasing this game. I like to go back and play games over and over again. I have some games that are 15+ years old that I still go back and play.

      (Thanks to ScummVM I am in the middle of LOOM on my Palm Pre)

    11. Re:And in a few years.... by ZorbaTHut · · Score: 1

      I'm countering your argument of difficulty, not countering your argument of "ubisoft won't care". They very well might not care, that's completely true, but it's ridiculous to take "it will be difficult for a cracker to fix" and assume that implies it will be difficult for Ubisoft to change.

      It'll be relatively easy for Ubisoft. I still don't know if they'll bother, of course.

      --
      Breaking Into the Industry - A development log about starting a game studio.
    12. Re:And in a few years.... by Waruwaru · · Score: 1

      Why did they even bother to sell a ~$250 collector's edition? Even New In Box, that thing is worthless in 10 years.

    13. Re:And in a few years.... by Anonymous Coward · · Score: 0

      Presumably, all they'd have to do would be to take the server savegame code and build it into the client.

      Which is, of course, exactly what EA does with their "out of date sports" titles.

    14. Re:And in a few years.... by shutdown+-p+now · · Score: 1

      I wouldn't trust Ubisoft to support the game in any way. They like to make promises to the community about post-release content and additions, and not deliver on them. Case in point: the last three Rainbow Six games. Some people are still waiting for a map editor, apparently (for an Unreal Engine game! geez, how hard can it be to stick your logo in UnrealED.exe?).

      In Raven Shield, they have deliberately mucked around in UCC (UnrealScript compiler) to remove the "decompiling" feature, which is present in stock UCC - which enables one to write mods - and, apparently, tweak the format so that it doesn't work with normal compiler. Again, vague promises were made to change this, but nothing was ever delivered on this.

      So, why would they bother doing anything to remove that DRM? It doesn't earn money... (well it does if you accept that DRM costs you customers, but I think Ubisoft position on this is already clear)

    15. Re:And in a few years.... by Anonymous Coward · · Score: 0

      Go to any AAFES (think Target) on a base in Iraq or Afghanistan. You see the shelves full of AC2 and many get returned because it's not playable. Most service members only have internet from cafes, which are moral function set up by their service, and so are time limited to allow more service members access. Ubi's answer was some oh well, and some of the Soldiers who wrote to Ubi, were told they would be able to play it when they returned to the US and so shouldn't worry about it.

      So somehow I doubt Ubi will be changing it.

  10. Forget it. by Stumbles · · Score: 1

    Just when I think about getting into some on-line game play. A company has to pull a bone-head maneuver like this. Good luck on making those revenue streams before the crackers break your code because you won't get any of that revenue from me. As usual most writers have their head up their ass.

    --
    My karma is not a Chameleon.
  11. Actually, I've solved the problem quite easily. by laughingcoyote · · Score: 1

    I was considering this one. I'd played the first Assassin's Creed borrowed from a friend, and I liked it quite well. But given this issue, I have an easy solution for the DRM.

    I just won't buy the game, since I can't be assured of it continuing to function if Ubisoft goes out of business tomorrow. They sure showed me!

    Also, remember the horrible ratings Spore got on Amazon, because of the overly invasive DRM? That actually worked. Why not do the same here?

    --
    To fight the war on terror, stop being afraid.
    1. Re:Actually, I've solved the problem quite easily. by pushing-robot · · Score: 1

      Same here. Even if Ubi eventually releases patches to strip out these draconian systems, the games will be in the bargain bin by then.

      That means that instead of collecting $50 per game from me, they'll make $20—or nothing. Good business strategy, Ubisoft!

      --
      How can I believe you when you tell me what I don't want to hear?
    2. Re:Actually, I've solved the problem quite easily. by Kenoli · · Score: 1

      Also, remember the horrible ratings Spore got on Amazon, because of the overly invasive DRM?

      Spore probably got horrible ratings because it's crap.

    3. Re:Actually, I've solved the problem quite easily. by laughingcoyote · · Score: 1

      Well, there was that aspect too. But there were a tremendous number of terrible ratings solely because of the DRM. That actually got EA's attention, and got them to tone it down quite significantly. A lot of people will skip right over anything they see with a terrible Amazon rating, and not even give it a second glance.

      --
      To fight the war on terror, stop being afraid.
  12. The Crackers Will Win by Manatra · · Score: 5, Insightful

    It won't work, because all the crackers will have to do is emulate that distant server on your own box and route any traffic Assassin's Creed II sends through 127.0.0.1 (this is a simplification). That said, it may work for Assassin's Creed II, but for any subsequent releases (Splinter Cell Conviction, Prince of Persia: Forgotten Sands, etc.) the crackers will already know how the system works and break it easily.

    1. Re:The Crackers Will Win by RAMMS+EIN · · Score: 1

      ``It won't work, because all the crackers will have to do is emulate that distant server on your own box and route any traffic Assassin's Creed II sends through 127.0.0.1 (this is a simplification).''

      That could work, but it may not be the easiest way, especially if the network protocol uses good encryption.

      However, you have the binaries ... so you can modify them to not require the interaction anymore.

      In the end, it all depends on whether it's worth the effort. I don't know what goes on in every cracker's mind, but I can easily imagine them directing their effort elsewhere. And I can imagine would-be gamers doing the same thing. There are plenty of other games to play that don't require an active Internet connection so the game can send Chtulhu knows what to the Man.

      --
      Please correct me if I got my facts wrong.
    2. Re:The Crackers Will Win by zigmeister · · Score: 2, Insightful

      I've often heard that for a lot of the cracker folks, cracking is "the game." As in that's why they do it, and as such the harder a game is to crack or the more boastful Company $X is about how robustly secure their system is the more "fun" it will be to crack it. Then again, I don't give a shit, I'm just going to take my money elsewhere seeing as I refuse to pirate games (not just for moral reasons, I also feel that to get some entertainment I shouldn't have to jump through a bunch of friggin hoops) and I refuse to pay for a game that is so obnoxious, for the same reason and because of I bought it it's mine, respect me as a customer and person. /rant

      --
      Failure formatting five FAQs of financial facts.
    3. Re:The Crackers Will Win by ZorbaTHut · · Score: 4, Insightful

      Emulating the server can be pretty complicated. I'm imagining a setup where the "save" function sends a bunch of unprocessed data in one format to the server, then the "load" process accepts a bunch of heavily processed data in another format. The server could very well do things like pickle AI state, remap function, all the way up to generating an entire bytecode miniprogram to recreate the game state.

      I'm not saying it does, note, but it could. Saying "all they have to do is emulate the server" is pretty meaningless when you don't know what the server is doing.

      --
      Breaking Into the Industry - A development log about starting a game studio.
    4. Re:The Crackers Will Win by Anonymous Coward · · Score: 0

      That could work, but it may not be the easiest way, especially if the network protocol uses good encryption.

      That won't matter, if you monitor enough requests between the server and you, repeat with some friends, you will be able to recreate what happens on the server end pretty well.
      This is actually more open than some program-based DRM.

      The only way they might get around it would be if they use the hardware / software to create some sort of hash.
      But this can also be broken with a slight increase in effort and money. (which isn't a problem to most crackers)

    5. Re:The Crackers Will Win by Jah-Wren+Ryel · · Score: 1

      That could work, but it may not be the easiest way, especially if the network protocol uses good encryption.

      All they gotta do is NOP out the encryption routines so the protocol ends up in the clear with no crypto handshakes. It means a cracked copy of the game won't work with the official servers, but that's kind of the point anyway.

      In the end, it all depends on whether it's worth the effort. I don't know what goes on in every cracker's mind, but I can easily imagine them directing their effort elsewhere.

      Maybe the pussies. But the hardcore crackers aren't in it to play the game - their entertainment comes from cracking the game so something new like this is going to be very attractive.

      --
      When information is power, privacy is freedom.
    6. Re:The Crackers Will Win by JamesP · · Score: 0

      It gives a whole new meaning to the phrase 'Polly wanna cracker'

      --
      how long until /. fixes commenting on Chrome?
    7. Re:The Crackers Will Win by Sir_Sri · · Score: 1

      And the emulation would be game specific. The principle of storing your save game online is that each game (ACII, and dawn of discovery for example) would store its own data in potentially a different fashion.

      Right now most DRM is applied *after* the game is done, or put another way, once you figure out DRM system A it's basically the same on every game that uses DRM system A. Revision A.1 is going to be basically the same as A, but not quite. Under the 'we own your save games' system a hacker needs to either spoof a client sending data to the server, or spoof the server for the client. Unless Ubisoft is completely brain dead (which admittedly they might be) the specific content of the client - server interactions will be different for every game. If the DRM just has the game make a save game file, and then sends it to a home server, and then load is just sending the same file back from said server in exactly the same fashion for every game that's going to be relatively easy to compromise, but as you say, if every game does something different there' s a game specific chunk of overhead in fixing it.

      I can see a marketing duel coming; consumers: give me control of my data! Ubisoft: We'll save your game so you don't have to, no need to find it again or lose your progress if your computer dies! It's a bit of moving your data to the big evil corporate cloud, from the big evil corporate controlled and somewhat faulty system of your own hardware. I'm not really sure where I stand on that. I have a lot of stuff on my shelf from publishers/dev's who no longer exist, but then on PC the vast majority of it doesn't work anymore anyway. I am not however going to give Ubisoft money for a PC product released months after the console version which they are only using as an experiment in how to control my game playing.

    8. Re:The Crackers Will Win by Anonymous Coward · · Score: 0

      Here's a neat trick: All of the code that communicate with the server is in the binary itself. Even better, you can NOP it and it will simply spit out raw data. Voila, crack is born.

    9. Re:The Crackers Will Win by IICV · · Score: 1

      If the server is doing any processing more complicated than accepting data from the client and sending it back on command, it will be brought to its knees on release day. The more complicated the operation it performs on the saved game, the more hardware Ubi has to pay for - and unless they want to have a lot of very pissed off legitimate purchasers on release day, they need to budget for peak load, not average load.

    10. Re:The Crackers Will Win by spydabyte · · Score: 1, Informative

      Requirements:
      1 teenager with time to waste and $60 to buy the game and the brains of a monkey.

      Steps:
      1. Install and run the game.
      2. Run wireshark to capture all the game traffic.
      3. Repeat and do some application layer traffic analysis
      4. Mimic
      5. Profit

      Other solutions? don't buy it.

    11. Re:The Crackers Will Win by Anonymous Coward · · Score: 0

      A "stay alive" signal can be one of two things:

      simple
      complicated

      If it's simple, then it can be emulated by a sufficiently determined attacker.

      If it's complicated, then there is a meaningful resource expense at the other end. In the extreme, you have an MMO, where the "stay alive" signal is the state of the virtual world. I'm betting that they didn't invest quite that much in their DRM servers, for the simple reason that it would cost them far more than they could potentially make up through theoretical extra sales due to stronger protection.

      And this is aside from the argument that escalation of DRM in response to piracy is likely to affect the pirates *not at all* while being increasingly likely to annoy legitimate users away from your product and your future products. In recent years, we have seen some really genius cases of companies shipping games with DRM that is flat insulting to their customers e.g. limited installs. Worse, are the cases where the DRM keeps a significant percentage of legitimate copies from working *at all* until a hypothetical future patch months down the road (more likely, never) while the pirates were playing the game weeks before release.

    12. Re:The Crackers Will Win by Anonymous Coward · · Score: 0

      This. The other comments in this thread are from kiddies who obviously haven't the slightest clue about game programming (or information theory, lol).

    13. Re:The Crackers Will Win by ZorbaTHut · · Score: 1

      Don't worry, they'll just raise the price of the game to compensate. :D

      That said, "complicated" has nothing to do with "cpu cycles". It may do something very complicated and very computationally inexpensive.

      --
      Breaking Into the Industry - A development log about starting a game studio.
    14. Re:The Crackers Will Win by Bert64 · · Score: 1

      You can also modify the binaries to ignore a man in the middle, and establish a connection with your proxy quite easily...
      Encryption is pretty easily broken when you hold the keys.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    15. Re:The Crackers Will Win by ZorbaTHut · · Score: 1

      And then you can't save your game, because the "load" function takes data in a fundamentally different format than the "save" function outputs.

      (Again, I have no idea if this is true - I'm just saying it's theoretically possible.)

      --
      Breaking Into the Industry - A development log about starting a game studio.
    16. Re:The Crackers Will Win by Anonymous Coward · · Score: 0

      If the crackers can figure out how to emulate and set up private WoW servers, I don't see this being that much harder. If they're using asymmetrical encryption to sign the savefiles then the private key from the server end could be the trickiest part, but I suspect that a client-side patch could easily replace the key that is being used to test against thereby allowing a hacked server to use whatever key it wanted.

    17. Re:The Crackers Will Win by IICV · · Score: 1

      That said, "complicated" has nothing to do with "cpu cycles". It may do something very complicated and very computationally inexpensive.

      Like what? Keep in mind that the crackers will, by definition, have access to both the plaintext (what their game sends to the server) and the ciphertext (what the server sends back to the game). They also know that the gamestate represented by the plaintext must be relatively close to the gamestate represented by the ciphertext. Further, in order to keep costs down, Ubisoft is going to want to compress both plain and ciphertexts as much as possible - which means that each one can represent even fewer states. I'm not sure it's possible to define a computationally inexpensive transformation that's also hard to reverse engineer in this situation.

      Further, if they want to actually run a disassembler, they can find out exactly how the game prepares the plaintext and interprets the ciphertext (though it'll be in assembly, which makes things a bit harder).

    18. Re:The Crackers Will Win by ZorbaTHut · · Score: 1

      Input is a binary dump from every important structure in the game, appended end-to-end, with details like "size" and "type" and "what's coming next" inferred from the internal representation. Output is a bytecode program that fills structures by calling their APIs. Note that the APIs do not directly set fields - some fields are unimportant, some fields are only important if they have specific flags, some fields are set in different formats than they're internally stored in, etc etc etc.

      If they are doing this, their goal is to make it as annoying to "get right" as possible. Maybe a first version will be released in a week, with one major improvement per week after that - if it takes ten versions to actually get every case right, they've pretty much succeeded.

      http://www.gamasutra.com/view/feature/3030/keeping_the_pirates_at_bay.php is a good example of the kind of subtlety and complexity that, if I were designing this system, I would be trying to create.

      --
      Breaking Into the Industry - A development log about starting a game studio.
    19. Re:The Crackers Will Win by Anonymous Coward · · Score: 0

      But the code for both the "send save to server" and "load save from server" routines are... in the game client files.

      In practice, someone who's reverse engineering the whole thing is probably just going to look at the "load" code and completely rewrite the "save" code to save stuff to disc in the expected load format.

      And, in practice, the real game server probably isn't going to be doing much transformation with the save data. It might collect some stats on the side, and the remote call to load might return the fields of the game state in a different order than they were sent. It may be wrapped in encryption, just to slow down the reverse engineering. Anything more than that would require the company to maintain beefier servers, which they're not going to want to do.

    20. Re:The Crackers Will Win by Anonymous Coward · · Score: 0

      I'm not pretending to be a cracker or anything, but wouldn't that just be a matter of capturing the packets that go to the server (ie the input) and capturing the packets when you load (ie the output). Repeat several times during the course of gaming. Eventually you'll have enough data that you can try to reverse the function that converts the input to the output. If you're rather nefarious I guess you can make some kind of program that contacts UBI's server using their save command and pass junk data to watch what's sent back.

      Not an overnight thing by any means, but it'll be done.

    21. Re:The Crackers Will Win by ZorbaTHut · · Score: 1

      Writing "save" and "load" code in a game is reasonably difficult even if you have the source available. If you don't, it's far worse.

      I should point out that I'm not saying any of this is impossible. Just nasty and annoying. Their goal is to delay cracking, not stop it entirely.

      --
      Breaking Into the Industry - A development log about starting a game studio.
    22. Re:The Crackers Will Win by BeanThere · · Score: 1

      Game developers don't generally try to stop crackers entirely, that would be futile; their main goal is to delay the crackers for long enough that the developer makes back most of its money early enough after the game's release (e.g. a few months). Cf. an old 'classic' Gamasutra article: Keeping the Pirates at Bay. The crackers may always eventually "win" in your terms but I'm not sure what they've "won" exactly.

    23. Re:The Crackers Will Win by ZorbaTHut · · Score: 1

      You've summarized the easy part and glossed over the hard part :) Yes, capturing the data would be easy and would be one of the first things attempted. Figuring out how to map the data to output results may be far harder.

      --
      Breaking Into the Industry - A development log about starting a game studio.
    24. Re:The Crackers Will Win by hedleyroos · · Score: 1

      Thanks for the link. That was very informative. If what the developers claim is true then how about the DRM disabling itself 3 months after release? That takes away the crackers' motivation since they may not beat the window by much. People who dislike DRM may actually buy the game.

      I suppose one possible downside is that people don't play a new game 3 months after they bought it, meaning they face DRM for their game's effective 'lifetime'.

    25. Re:The Crackers Will Win by KiloByte · · Score: 1

      Saving is not an issue, just dump the whole of the game's memory to the disk.

      However, if a part of the game is stored on the server and executed there, we're pretty screwed.

      --
      The creatures outside looked from Alt-Right to Antifa; but already it was impossible to say which was which.
    26. Re:The Crackers Will Win by sincewhen · · Score: 1

      But as headkase implies in a comment below, it may be simpler to ignore how the real server is doing the save/load and replace all of that functionality with your own code.

      --
      -- Braden's law of data: All data spends some of its lifetime in an excel spreadsheet.
    27. Re:The Crackers Will Win by Idiomatick · · Score: 1

      You do realize that we have fully functional RO and WoW servers. These are WAY WAYYYY more complex. This looks easy in comparison. If it doesn't get done it will be purely lack of interest. The only way to ensure it getting hacked is boasting that people can't do it.

    28. Re:The Crackers Will Win by Anonymous Coward · · Score: 0

      welcome to the cloud

    29. Re:The Crackers Will Win by b4dc0d3r · · Score: 1

      It can't be that hard. As my evidence, I present the following. Treat the network like a file format, with any control codes functioning similar to the JFIF marker types.

      Packed executables are routinely cracked, so encryption is not a problem. A simple update of an open-source virtual machine can record the execution path (and addresses if you want), so you can reverse engineer from assembly without having to decrypt the executable yourself. So the client should be understandable, eventually.

      From there, you use wireshark and record the traffic. If you understand the client, it should be easy to figure out where you access the variables and do something and send them.

      Last, the file format. Basically you're sending the save file over a network instead of writing it locally. It might have some control commands, not unlike FTP, but the file format has to have recognizable patterns. Treating the data like a file format means you save locally whatever you would normally send.

      All you need at that point is dll injection to patch up the load/save routines, and you have a clean, distributable hack. It contains no copyrighted code, and is needed for interoperability. Sure you could reassemble patched disassembly, usually that's how it works, but I'm going for legal here.

      Anyone who has written a binary parser for something could modify Qemu to trace the output, put the instructions in the correct addresses based on the dump, recreating the self-decrypted executable (identifiable because instructions overwrite different instructions, or execution outside the range of the disassembly). Anyone with a functioning mental faculty can capture network traffic. The binary parser guy can get a start on the network traffic part while someone else ports the disassembly to pseudocode, revealing what's happening.

      You can be rather ignorant about the nature of the data if you just compare the written data with the input data, and provide a playback which matches expectations. It could be as simple as FTP, could be more difficult.

      It's going to be a lot of data, and probably take a lot of time, but people are already doing this with every game ever published.

      Of course, then you just have to worry about using an asymmetric encryption algorithm, so that the playback never matches the save game data that's written. So patch the executable so it skips the data encryption, and skip implementing it on the server. One less thing you have to know.

      You'd have to write some extremely clever code to make this impossible. Especially since once something is being called "uncrackable" it becomes a target for some of the smartest people in the business.

      Bytecode miniprogram to re-create the game state? Clever. It will be in the disassembly.

      Every variable which needs to be saved has a set and get point. If you don't like how it sets or gets those, you just rewrite it.

      It takes time, but some people are in it for the pr0pz. They're probably already doing it now.

    30. Re:The Crackers Will Win by ZorbaTHut · · Score: 1

      I've never said it won't be possible. Of course it will be possible. In the worst-case, you just reimplement the entire game. However, they can make it really stunningly difficult - the question is how difficult it will be, when it will be truly working, how many false releases they'll make that almost work, etc, etc, etc.

      Yes, of course it's crackable. But it may be nowhere near "easy".

      I've linked this before, but check out http://www.gamasutra.com/view/feature/3030/keeping_the_pirates_at_bay.php - it goes over some of the real goals and issues involved with copy protection.

      --
      Breaking Into the Industry - A development log about starting a game studio.
    31. Re:The Crackers Will Win by Frenchman113 · · Score: 1

      Steps:
      1. Install and run the game
      2. Run wireshark like a script kiddy
      3. Realize that the whole thing goes over SSL
      4. ???
      5. Cry

    32. Re:The Crackers Will Win by BitZtream · · Score: 1

      Its a safe bet that emulating a WoW server is harder than a save game server for whatever crap Ubisoft is spewing this week.

      Do you know how samba came into existence? Reverse engineering the network packets to figure out what the server was doing.

      Nothing they can do will last long term, its just a question of how long it lasts and if anyone cares enough to defeat it.

      If what they are doing really is an issue that creates problems for users it won't last long. All of the 'rants' about DRM now are limited to a small percentage of customers, most of them techies who know whats going on and are just bitchy about it or do something that causes the DRM to get angry and cut them off (be it local, Steam or whatever).

      Its really just not as big of an issue as slashdotters would like to think it is.

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
    33. Re:The Crackers Will Win by Anonymous Coward · · Score: 0

      Well, the problem most DRM has is that the DRM code runs on the customer/crackers machine and thus can be disassembled. However, if you remove access to the DRM code (which is running on the server now), the crackers have much less things to work with (essentially only the input/output data).

    34. Re:The Crackers Will Win by bill_mcgonigle · · Score: 1

      the crackers will already know how the system works and break it easily.

      If this is worth money to them then they'll keep changing the system. They will assume that whatever they put out will eventually get a break, but the point of security is never to win, it's to delay and incur costs.

      They only need to stay unbroken long enough to get through most of their profit-generating phase, or if they have recurring profits, keep updating until it costs more to update than the profit stream reflects.

      --
      My God, it's Full of Source!
      OUTSIDE_IP=$(dig +short my.ip @outsideip.net)
    35. Re:The Crackers Will Win by richlv · · Score: 1

      what about encrypting the uploaded data with a public key ?

      this system can be made a great annoyance to crack. unfortunately, it will also mean a huge annoyance to those who purchase it, so direct customers again will be hurt the most.

      --
      Rich
    36. Re:The Crackers Will Win by Anonymous Coward · · Score: 0

      So, instead of going through the trouble of emulating an entire save/load server, I just rip out the function that checks for the server and force the entire game to run in a VM-like environment. When I want to save, I snapshot the whole damn thing to disk (memory state, CPU regs etc etc) and loading goes the opposite way. Problem solved.

    37. Re:The Crackers Will Win by ZorbaTHut · · Score: 1

      If that were that easy, we'd have programs able to do it already. We don't. It's not that easy.

      I'd love to see you try to run a modern game inside VMWare, for example. The compatibility and speed just aren't there. Anyone capable of doing it would be forming a company to sell groundbreaking VM solutions, not cracking video games.

      --
      Breaking Into the Industry - A development log about starting a game studio.
    38. Re:The Crackers Will Win by Anonymous Coward · · Score: 0

      If they can build whole servers for game like World of Warcraft, simple save&load application can't be a problem.

    39. Re:The Crackers Will Win by b4dc0d3r · · Score: 1

      That article was from 2001, both sides learned a lot since then. I'm not sure half the stuff I mentioned was even needed in 2001 except for the most esoteric of applications.

      Then for posterity, I'll just leave this here. Been waiting for it.

      http://games.slashdot.org/comments.pl?sid=1571972

    40. Re:The Crackers Will Win by ZorbaTHut · · Score: 1

      Indeed. For example, anyone serious would have learned not to leave a backdoor :)

      I certainly never claimed it would be hard, merely that it could. Obviously, UbiSoft, whether through intent, misplanning, or sheer incompetence, chose not to.

      --
      Breaking Into the Industry - A development log about starting a game studio.
  13. the hard truth by WillyWanker · · Score: 1

    The system will only work if people actually go and buy the game instead of waiting for a crack. Even if I were interested in buying it (which I'm not) I would wait for a crack just so I wouldn't be hogtied in trying to play it.

  14. Sooooo... by Anonymous Coward · · Score: 0

    ...just DoS the servers. The entire plan hinges on connectivity. Remove that aspect.

    Sometimes (and really most of the time) civil disobedience is the best way to get your message across. If you make a game that no one can play (thanks to a DDoS, DNS hijack, or some other trickeration that mucks up their DRM), who wins? The consumers are pissed because they can't play the game they purchased, the devs are pissed having worked so hard on something that no one is enjoying, and both sides are forced to re-evaluate their stance on using/purchasing games with DRM.

    1. Re:Sooooo... by Pluvius · · Score: 1

      I can think of a certain "Internet hate machine" that will very likely do this as soon as AC2 comes out.

      Rob

    2. Re:Sooooo... by Anonymous Coward · · Score: 0

      Leave it to Anonymous Coward to give Anonymous ideas...

  15. Rogue Server? by Anonymous Coward · · Score: 0

    I can see a patch quite simply where someone creates a rogue server, then modifies the game to point there... or perhaps as simple as installing a loopback and turn the host computer into a server, and point the game to localhost?

  16. Bullshit. by IgnoramusMaximus · · Score: 1

    Unless contents is served from a server (ala an MMORPG) then all this will require is a different toolkit. Most games are hacked these days semi-automatically, by specialized sotware that detects and replaces calls to "DRM compliance" sub-routines or emulates behavior of various external Windows APIs. With similar effort one can construct a kit that replaces calls to server communication sub-routines -- or better yet, the hackers can emulate the whole "mothership" server system, based on the analysis of the appropriate client sub-routines.

    And even if some contents is stored remotely, it will take enterprising hackers only some time to download it all. Then again, if the game is really a bastardized MMO (without the MM component) then a whole market segment - i.e. laptops used in remote work/study locations is nixed.

    In short the cost and lost sales is likely exceed any effectiveness of this (and any DRM).

    1. Re:Bullshit. by moonbender · · Score: 1

      With similar effort one can construct a kit that replaces calls to server communication sub-routines -- or better yet, the hackers can emulate the whole "mothership" server system, based on the analysis of the appropriate client sub-routines.

      That's not a similar effort, it's a LOT more work, and I'm not sure that any of it can really be automated. How difficult it ends up being obviously depends on how much work the server is doing in the first place. Not that any of this will apply to AC2.

      --
      Switch back to Slashdot's D1 system.
    2. Re:Bullshit. by IgnoramusMaximus · · Score: 1

      That's not a similar effort, it's a LOT more work, and I'm not sure that any of it can really be automated.

      How so? The existing DRM methods use all sorts of obfuscated CD/DVD-ROM drive operations via OS API calls, the "new" DRM uses all sorts of obfuscated communication operations via OS API calls...

      Unless there is actual game contents (not available locally) being transmitted, there is little difference as far as a method of removing these calls and replacing them with dummy sub-routines is concerned.

      How difficult it ends up being obviously depends on how much work the server is doing in the first place. Not that any of this will apply to AC2.

      Again, unless actual game contents is stored and served online, the amount of obfuscation performed by the server is irrelevant. Simply replacing all calls to the communication subroutines with appropriate fakes will do the trick (which is exactly the same method employed with traditional DRM which also attempts to use the DVD/CD as the obfuscation/verification mechanism).

      If the contents is stored online, than this creates additional obstacles but it also penalizes the publisher by removing whole market segments and (depending on amount of the contents) increasing bandwidth and server capacity requirements exponentially, to the point that if enough contents is stored remotely to be effective as DRM, the game architecture is functionally no different from that of an MMORPG, with all the associated costs of maintenance of massive infrastructure and yet no monthly subscriber revenue.

    3. Re:Bullshit. by moonbender · · Score: 1

      Well, TFA speculates about saving games on a server, I implicitly referred to this example. Obviously, if the game simply streams the save game data to the server which streams it back on demand, emulating it wouldn't be too difficult. But it's conceivable to design the game in a way that it streams data A to the server, which does some kind of game-specific processing, and streams data B back. A very simple example: position (x/y/z) in a level in, checkpoint (named reference) back. The relation between A and B need not be available in the game binary, so that you can't reverse engineer it just by looking at the game. Granted, for the example you could just let the user choose the checkpoint to go back to, which would sort of circumvent the server-side, but it'd be a different game experience. A more elaborate scheme would make things more inconvenient.

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      Switch back to Slashdot's D1 system.
    4. Re:Bullshit. by IgnoramusMaximus · · Score: 1

      A more elaborate scheme would make things more inconvenient.

      True, but you should keep it in the perspective of how elaborate the already defeated existing DRM schemes are as that would be an indicator of relative difficulty for the experienced hacker groups. And in that regard the scheme you described is of laughable complexity. A typical current DRM scheme involves literally hundreds of obfuscated (so that they are not easily detectable) pieces of code peppered across the game executable - and these routines are purposefully built to be as hard to remove as possible. Subsequently the automated tools that the hackers use resort to embedding entire custom-built virtual machines that run sections of code with simulated I/O operations ... which results in sometimes 10-fold increase of the size of the game executable.

      So when I said that this new scheme is useless unless it involves storing a significant portion of the game contents online, ala MMORPG, it is that expertise and multi-decade experience with any conceivable DRM scheme so far deployed that the hackers have, that I had in mind.

    5. Re:Bullshit. by IgnoramusMaximus · · Score: 1

      Also, I will accept your heart-felt apologies now ... don't forget the beer!

    6. Re:Bullshit. by moonbender · · Score: 1

      Hm? That this particular game doesn't employ any sort of difficult DRM had already been established by the time TFA had been posted. The author speculates about storing save games on the server as a DRM feature; but later acknowledged that it doesn't (or at least not exclusively), so the discussion doesn't really apply to AC2.

      WRT to your other reply, I gotta say I have often seen cracked exes that are a fraction of their original size because so much code has been removed, and I don't think I've seen one that increased by an order of magnitude, but I'll take your word for it. And I'm well aware of the length crackers go to do remove DRM. None of this changes the fact that storing code/content on the server would bring a new dimension to the whole game, to which the existing cracking methods, elaborate as they are, simply do not apply.

      --
      Switch back to Slashdot's D1 system.
    7. Re:Bullshit. by IgnoramusMaximus · · Score: 1

      Hm?

      Well, you've made statements like this:

      That's not a similar effort, it's a LOT more work, and I'm not sure that any of it can really be automated.

      which could only be read as a direct opposition of what I was talking about: that any scheme AC2 is likely to deploy will not present much difficulty for the established groups and their tools. I was proven right, as it took a mere day to crack it. Now you are saying that you were not really talking about AC2 and its DRM and rather about some speculative, possible DRM of the future...

      WRT to your other reply, I gotta say I have often seen cracked exes that are a fraction of their original size because so much code has been removed, and I don't think I've seen one that increased by an order of magnitude, but I'll take your word for it.

      What you describe is what used to happen with early, relatively primitive DRM schemes ... also you do not have to take my word for it, just use BitTorrent!

      None of this changes the fact that storing code/content on the server would bring a new dimension to the whole game, to which the existing cracking methods, elaborate as they are, simply do not apply.

      And again, as I grow tired of pointing out, unless the amount of "code" (or any other part of the game to which I was simply referring as "contents") is of such significant amount as to render the game functionally indifferent from an MMORPG, the existing tools and methods are quite suitable, as will be evidenced by the number of days it will take to crack all these newfangled and utterly futile DRM schemes, thus settling our argument quite conclusively, although maybe not as spectacularly as with AC2.

    8. Re:Bullshit. by moonbender · · Score: 1

      Are you kidding? From the very post which you quote, TWO sentences later I said: Not that any of this will apply to AC2. Because it was already well known that AC2 won't be doing anything except a simple legit yes/no check with the server. I could not possibly have been more explicit about the fact that I was talking about a speculative DRM.

      What you describe is what used to happen with early, relatively primitive DRM schemes ... also you do not have to take my word for it, just use BitTorrent!

      Well, that's... simply not true. Most cracks -- including those for current games -- reduce the binary size. Maybe they're all using primitive DRM schemes!

      --
      Switch back to Slashdot's D1 system.
    9. Re:Bullshit. by IgnoramusMaximus · · Score: 1

      Well, that's... simply not true. Most cracks -- including those for current games -- reduce the binary size. Maybe they're all using primitive DRM schemes!

      Not at all. All the recent ones, like Dirt2, Dragon Age, Mass Effect 1 & 2, Borderlands etc are far larger, some over 10meg in size vs 1.5meg original exe.

      I know this from my ... err .... scientific survey of the scene! Purely academic, you understand.

    10. Re:Bullshit. by Anonymous Coward · · Score: 0

      Repeating it doesn't make it true. I'm aware of what qualifies as a recent title and I'm not just claiming things without checking them myself. That's all I'm gonna say.

    11. Re:Bullshit. by IgnoramusMaximus · · Score: 1

      Well, then it is up to the reader to see which one of us is blowing smoke. Fortunately that is easy enough to check, it only takes a BitTorrent client...

    12. Re:Bullshit. by moonbender · · Score: 1

      Fair enough. :)

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      Switch back to Slashdot's D1 system.
  17. local server? by Anonymous Coward · · Score: 0

    127.0.0.1?
    redirect server to localhost,
    emulate server on local machine ....
    PROFIT!!!

    1. Re:Local Server? by Philip_the_physicist · · Score: 1

      No, because you still would need to do the encryption, and without Ubisoft's private key, you'd need to modify the authentication code in the game.

    2. Re:Local Server? by GigaplexNZ · · Score: 1

      Wouldn't it be possible to set up a server on the user's own machine, and just have the game connect to 127.0.0.1?

      Did you even read the post you replied to? khellendros just explained why it would be extremely difficult to write an implementation of the server to run on the local machine.

    3. Re:Local Server? by Opportunist · · Score: 1

      Yes it would. If you have the server software.

      Imagine trying to play an MMO alone. It's doable. Provided you have the server software available. Now, this is probably not as server-heavy as your average MMO, but still the client wants to get certain data from its server, so unless you modify the client as well to react more favorably to your not-quite-right server, you're probably in for a lot of SSL cracking and other encryption unwrapping.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  18. If the data can be read it can be exploited by mikael_j · · Score: 1

    Reverse engineering the protocol used shouldn't be too hard with the aid of proper tools like Wireshark. As for encryption, at some point the data has to be unencrypted in order for your system to be able to use it.

    Now, it may not be as easy as putting "activationserver.developer.com 127.0.0.1" in /etc/hosts (or c:\windows\system32\drivers\etc\hosts) but I'm sure someone will create a "pirate" server that can be run locally along with any required patches for the game itself.

    /Mikael

    --
    Greylisting is to SMTP as NAT is to IPv4
    1. Re:If the data can be read it can be exploited by jisatsusha · · Score: 1

      I suspect that the game probably uses PKI encryption to ensure it's talking to a valid server. Now that doesn't mean it's not hackable, it always is eventually, but that kind of thing /would/ require a game patch.

    2. Re:If the data can be read it can be exploited by LordVader717 · · Score: 1

      The protocol isn't the only problem. After all, the protocol is interpreted by your machine running code you have access to. The thing is, you don't know what the server is doing with the data it receives. If it just sends a carbon-copy of the bitstream it receives, it would be a stupid system. If it processes the data extensively and has other kinds of obfuscated checks scattered around the game, it becomes a different matter.

  19. It's stupid. by headkase · · Score: 2, Insightful

    And heres why: the checks for Internet are already broken just substitute them as checks for the disc and you can see this. What does this leave? The crackers just need to write some save and load game routines that go local instead of cloud. So, in effect instead of having a copy that doesn't have stupid digital restrictions the day it is released you will have it a week after its released. And who suffers? Not the pirates, the people who bought the game. Luckily for me there is nothing in Ubisoft's upcoming lineup that I'm interested in anyway but if other publishers decide to follow this stupid anti-customer lead then I'm just going to go outside and take up baseball. You know, real baseball, in real life.

    --
    Shh.
    1. Re:It's stupid. by game+kid · · Score: 1

      But EA already has an exclusive license on real baseball!

      --
      You can hold down the "B" button for continuous firing.
    2. Re:It's stupid. by canajin56 · · Score: 1

      Actually, all their games save offline, and the "online save" (which is optional) works by uploading your saved game directory to their servers when you log out. PC Gamer confirmed this, though an NDA prevents them from using any actual screenshots in their reviews anymore. They said if you have saved game saving turned on, when you hit quit, you get a progress meter as it uploads your saves, and you can turn this feature off if, like every person in the world, you don't have a pressing need to have your saves concurrent across multiple machines. So all you have to do is find ConfirmDRMConnectionAndCrashIfNone() and NOP it, and the game will work just fine, save and load is done locally.

      --
      ASCII stupid question, get a stupid ANSI
    3. Re:It's stupid. by xaos3k · · Score: 1

      I liked the first Assassins Creed, it was fun to play. If there's a demo for the second part i definitely check it out, but i won't buy this game (and neither pirate it) because of three simple things: 1. I don't like DRM. 2. I don't like activation through the internet. You'll never know what else is send to their server unless you sniff all the traffic and see what's in there. 3. I still cannot imagine playing a singleplayer-game which needs a constant internetconnection. It just doesn't make sense to me. Right now i'm thinking of unfinished server-software and broken servers which keep gamers from playing because they cannot connect. I guess (but i don't really know) it' snot that hard to crack this kind of game. In my opinion all it should need would be a VPN-server and a crack. I don't think that it would work to host a local server to save the game, i think that the developers will check if there is a connection, no matter where it leads to.

    4. Re:It's stupid. by Anonymous Coward · · Score: 0

      That's until the company that makes your baseball bat adds in a chip to make sure you only use their balls, gloves, and bases. :D

    5. Re:It's stupid. by Anonymous Coward · · Score: 0

      The crackers just need to write some save and load game routines that go local instead of cloud. So, in effect instead of having a copy that doesn't have stupid digital restrictions the day it is released you will have it a week after its released.

      Citation please - how do you know that all Ubisoft placed in was game routines that merely save and load functions onto outside servers, and nothing else (like complicated hashes that the game client expects, or bytecode that generates the save file that gets loaded, etc)? So, you've asserted a conclusion that this will be an easy hack (it may be, and it may not be easy), and then based on this assumption, you then assert it'll only take a week to break (it may be shorter, and it may be much longer if your aforementioned asserted conclusion is wrong). So once again - citation please.

  20. On Making Its Money by RAMMS+EIN · · Score: 1

    ``You must have a constant internet connection, and, if your connection breaks, the game exits. While this has angered many (and justifiably so), most writers on the topic have made an error. They think that this system, like all DRM systems in the past, will be easily broken. This article explains why, as dreadful as the system is, it does have a chance of holding hackers off long enough for the game to make its money.''

    Two things, though:

    1. Is there any evidence that games do generally _not_ make their money if they lack strong DRM schemes?

    2. What evidence is there to support the notion that this DRM scheme will make the suppliers more money?

    Although I don't have any evidence to support any claims, it seems clear that implementing any DRM scheme has its costs. First of all, there is the cost of implementation. Then there is the potential of lost customers: people who will be angered by the scheme, or people who buy your product, only to find they can't get it to work, and then return it. I've seen both happen multiple times. Finally, assuming your DRM scheme manages to restrict distribution and use, that means your product has fewer users. That can be a Bad Thing for your sales, especially when network effects come into play.

    With several things speaking against an invasive yet effective DRM scheme making you more money, I'm really curious how the numbers turn out in practice.

    --
    Please correct me if I got my facts wrong.
    1. Re:On Making Its Money by canajin56 · · Score: 2, Interesting

      It's actually hilarious, Assassins' Creed 1 has the same DRM system, only if it couldn't connect, instead of crashing, it would just let you play. But if the connection was slow, your game would lag just like an online game played via modem. So the game tanked hardcore. The fact that their review copies were designed to crash at the half way point on PURPOSE to fuck pirates who got a copy by a leak from a gaming magazine/website, ensured that the PC version tanked in the reviews. Meanwhile, the pirate version didn't have massive lag issues at launch, while all the legit copies lagged to fuck and made the game unplayable, as their servers melted under the force of every player of AC1 connecting to their servers every 3 seconds. Their official solution was "unplug your internet connection before you launch the game". To this day, Ubisoft cites AC1 as proof that piracy hurts games, as AC1 sold something like 10,000 copies on PC, as opposed to the millions it sold on XBox. (though PS you can pirates XBox games easier than PC games, since they don't have DRM to crack). It appears Ubisoft's point was still lost in their bosses, since they were still being asked to make PC games against their very loud and obnoxious protests. So now they're trying to see if they can't top AC1, and sell under 1000 copies on PC. Thus proving forever that piracy is the cause of PC gaming's woes, somehow. Meanwhile, the pirate version will be up, at the latest, the day before street date. (You see, TFA is wrong according to PC gamer, the games do NOT save online, they save offline, with an option to have the game upload your local games to the server when you quit the game. Thus, any cracking need only fool the game into thinking the server said it's OK to continue, no server emulation required).

      --
      ASCII stupid question, get a stupid ANSI
    2. Re:On Making Its Money by mr_josh · · Score: 1

      Questions are spot-on. Would mod + if I had points.

    3. Re:On Making Its Money by Anonymous Coward · · Score: 0

      >>only to find they can't get it to work, and then return it.

      NOTE.... At least in the united states.

      You can NOT return a pc game. (it's software and you could have copied it, so we wont give you money back ever, for any reason, never ever. it's a good excuse for us to keep your money and we've been doing it forever and won't change.)

      And thats pretty much how it goes. Usually at best if you throw a real fit in the store they MIGHT give you store credit. But money back? HA! Usually you can only get back another un-opened copy of the game when trying to return a software product for being crap, broken, ect ect.. (which you can then re-sell for part of your money back if you take the time.)

      They make alot of money because of this... Once we buy it. We are stuck with it. Even if it's complete ubishit.

  21. Work is the operative word here by A+beautiful+mind · · Score: 2, Interesting

    I for one, if I can't download it from a torrent site, then I won't buy it. First, because gaming reviews are mostly useless, second because I don't want DRM.

    Assassin's Creed 2 can be the best "game" of the decade, but it's not if it has intrusive DRM. Then it's just a waste of money.

    --
    It takes a man to suffer ignorance and smile
    Be yourself no matter what they say
    1. Re:Work is the operative word here by Anonymous Coward · · Score: 0

      Check out "zero punctuation" for reviews.

      http://www.escapistmagazine.com/videos/view/zero-punctuation

    2. Re:Work is the operative word here by Degro · · Score: 1

      Exactly. 4/5 games are horrible from my experience of playing A LOT of games (in past). I stopped buying based on the hype and previews a looooong time ago. I either download a demo or download the torrent rip first. If the game still has me wanting more after a couple hours then I'll go to the store. Being locked to the release version because I'm running a torrent rip of the game sucks. That's DRM enough for me. For a long game, like DragonAge: Origins, the last game I really played, I need/want the patches as they are released.

    3. Re:Work is the operative word here by Jackie_Chan_Fan · · Score: 1

      game review sites are in bed with the developers/producers.

      they trade hype for access... and hold back bad reviews just enough not to hurt a game. At the same time, they will release a great review right away for a game even days before launch.

      So...

      I rarely trust gaming review sites.

    4. Re:Work is the operative word here by Little_Professor · · Score: 1

      I for one, if I can't download it from a torrent site, then I won't buy it.

      Hmm... so if you can download it from a torrent site, then you WILL buy it?

  22. Prince of Persia didn't sell? by Singularity42 · · Score: 1

    I bought this (the latest 3D one) on DVD after I heard it had no DRM at all. The box actually said it did, but it appeared not to. I think it's the only example of a major game without any DRM (no cd check) on disk.

    1. Re:Prince of Persia didn't sell? by Anonymous Coward · · Score: 0

      There were others, depending on your definition of "major". The North American release of S.T.A.L.K.E.R. Shadow of Chernobyl was unprotected except for a serial number for multiplayer which you weren't even forced to enter during installation. Other ones off the top of my head:

      Bully: Scholarship Edition
      Galactic Civilizations II
      Torchlight
      X3: Gold Edition (although to be fair, the original releases of X3 were infected with StarForce and Tages. Egosoft happens to be one of the rare developers that keeps good on their promise to remove protection after the game has been out for a year or so)

  23. Who the piracy cold war hurts the most by Anonymous Coward · · Score: 0

    As some one that buys games and never pirates I'm one of the innocent victims of both sides. Back in the day there was no security so games were easy to install on new machines and required no additional set up. Now I'm facing if I buy Creed II the eventual death of the game. One day those servers will be turned off and the game will be rendered worthless. Blame the company? It's hard to since they did this in self defense. I blame both sides. The side that wants something for nothing and the side that worries only about the pirates and not the paying customers. The paying customers are always going to be the true victims in this war.

    1. Re:Who the piracy cold war hurts the most by Bert64 · · Score: 2, Insightful

      They don't care about the real pirates, there's nothing they can do about the hardcore crackers anyway, and these people would rather do without than pay for software.

      What they do care about is the grey market middle ground, the kid who buys a copy from a store but lets his friends borrow it, the people who resell used games...
      These people, unlike the hardcore pirates, *ARE* willing to spend money on games, so the games companies seek to extract as much of it out of them as possible via whatever means necessary.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
  24. Maybe it will be cracked... by russotto · · Score: 1

    ...and maybe it won't, because not enough hackers will bother to obtain the thing when they hear about the horrid DRM. I expect this system will delay a crack. I hope this system will also delay and limit sales resulting in the game not making money after all. I think Vogel has overestimated the difficulty of hacking the game; it uses the Internet, and thus there's no major difference between talking to a far-away host and talking to good old 127.0.0.1. So there's no need to set up and maintain servers; a crack could contain a local server.

    1. Re:Maybe it will be cracked... by Sylak · · Score: 1

      Keep in mind, Vogel did not say it was unhackable just would do its job of delaying a hack. His software's anti-piracy feature (6-digit key codes based on 4-digit entry codes) is one which is routinely cracked within a week, but it serves its purpose. Enough people buy the game for him to make money, and that's all the DRM schema anybody uses is really for.

    2. Re:Maybe it will be cracked... by makomk · · Score: 1

      ...and maybe it won't, because not enough hackers will bother to obtain the thing when they hear about the horrid DRM.

      Or more likely the hackers will be encouraged by the horrid DRM...

    3. Re:Maybe it will be cracked... by Anonymous Coward · · Score: 0

      one which is routinely cracked within a week, but it serves its purpose.

      Purpose? Dude, it's trivially crackable in a matter of minutes. Search TPB or Demonoid for Avernum 6. It's also a PITA for legitimate customers, who need to keep a backup copy of the downloaded installer, because the code changes every time you download a new copy. I'm not really sure who it's supposed to deter from piracy.

    4. Re:Maybe it will be cracked... by Sylak · · Score: 1

      Find a lot of what Jeff has posted on the subject though. While he does this for a living, he also chooses to use the most un-obtrusive and easiest to fix problems. Jeff also provides non-demo installers for them, and responds to individuals on an individual basis, so just e-mail him using the e-mail you registered the game with about getting a new code, and (at least previously, i cannot be 100% sure presently) maintained registration for the mac games using a data file which is easily transfered.

    5. Re:Maybe it will be cracked... by BitZtream · · Score: 1

      It will be cracked as quickly as possible. Why? IF its hard, its a target and the crackers will want to be the first to break it, that IS the game for many crackers.

      If it is weak, it'll be cracked by someone else, but cracked all the same.

      Its all just a matter of time, crackers are basically sitting there, daring you to throw something at them and tell them it can't be broken. History has shown that there is no such thing as an unbreakable system, the questions are simply how and how long it takes.

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
  25. FAIL by Anonymous Coward · · Score: 0

    listen hardcore ok
    hacker will addin whatever is required to NOT need that net connection

    the sales would be as they would for anygame and might be less with negative PR.
    THEN
    when its released cracked they will all whine more

  26. Save States by HalAtWork · · Score: 3, Interesting

    You don't really need some special code for save games when you can easily write a program that will save the state of any game and let you resume right at that spot. It's been done with emulated games, it will be done with these games, and will avoid the whole mess of picking apart the mechanism used by the game's DRM. If you update the game, however, it will cause problems, but it's certainly doable.

    1. Re:Save States by SanityInAnarchy · · Score: 2, Insightful

      That is harder to do.

      First, emulated games have access to the entire state in RAM. So, save the RAM and the framebuffer, then restore -- easy. This one is also going to have tons of state in video RAM, meaning you now have to re-initialize the entire DirectX (or OpenGL) context and load everything relevant there.

      Second, emulated games assume a console, which is vastly simpler than an OS. Anywhere this game is accessing something in the OS, Internet, whatever, is a potential problem when restoring.

      And finally, it means dumping all of the RAM, rather than the most convenient on-disk representation of RAM. That means savegames are now going to be several gigabytes of crap, instead of a few kilobytes.

      And of course, as you say, if you update the game, it will cause problems -- I would say fatal problems. I don't see how you could reasonably expect to restore an old savegame to a patched game this way. With an emulator, you generally assume there isn't going to be a new patch to, say, Mario 64, and if you patch the emulator itself, it really doesn't matter, since the emulator knows how to dump the state of the emulated machine, not just a RAM image of the entire emulator. If there was a patch to the game itself, emulators wouldn't save you.

      --
      Don't thank God, thank a doctor!
    2. Re:Save States by LaminatorX · · Score: 1

      I can save entire machine states in Virtual Box.

    3. Re:Save States by Anonymous Coward · · Score: 0

      You don't really need some special code for save games when you can easily write a program that will save the state of any game and let you resume right at that spot.

      Action Replay Cartridge!

    4. Re:Save States by Anonymous Coward · · Score: 1, Interesting

      yes it is hard, but VMware and some other tools do this quite nicely, so it shouldn't be a big problem. just get a 64 bit linux box with 16 or so gigs of ram and there is no real problem even when running multiple vmware instances.

    5. Re:Save States by Anonymous Coward · · Score: 0

      It's called "hibernate".
      Or, in the case of nintendo DS(i) cards that allow you to play, erm, homebrew apps or, *ahem*, backups, "real-time save".

    6. Re:Save States by Anonymous Coward · · Score: 0

      Yes, and I imagine the FPS on your software emulated video card will be really worthwhile.

      Most probable attack vector still remains just hacking the binary to connect to 127.0.0.1 instead of Ubisoft's servers and replicating the functionality of the server locally (modify the game binary to simplify the protocol and change/disable any cryptography keys as necessary). Then, if you are clever enough, you can inject the server directly into the game binary so that you only have one exe that connects to itself — presto, DRM gone.

      It will definitely be a lot more work for the cracker groups, though they'd probably just relish the challenge.

    7. Re:Save States by SanityInAnarchy · · Score: 1

      VMware and some other tools do this quite nicely,

      *facepalm*

      You clearly missed most of my post. Go back and read it again.

      VMware and other tools do this by stuffing the entire system into a virtual machine, which is very likely to kill your video performance, at the very least. The only ones I know of which do 3D at all are restricted to OpenGL, or emulating Direct3D on top of GL -- these are targeted at Mac and Linux gamers wanting to run Windows games at full speed. I'm not sure if they can save state.

      Regardless, it's still a huge amount of RAM to save, it means you can't update the game, it means if the game gets into an unstable state, you're SOL, and it means other apps within the VM are going to see weirdness. It means when something goes wrong with Windows in that VM, you're not going to be able to try the standard Windows approach of rebooting, because that would wipe your savegame.

      It also means you'd have to disable the DRM anyway, because otherwise it's going to notice it's not connected to the Ubi servers and immediately drop you out of the game.

      And it also means you just spent more money to buy a 64-bit Linux box with 16 or so gigs of RAM to play the game at a lower framerate, lower resolution, lower quality, than you'd get if you just bought the game.

      I suppose it's theoretically possible, but it's about the last route I'd choose. The game already has a much safer and saner savegame feature built-in, it just needs to be liberated from the server requirement.

      --
      Don't thank God, thank a doctor!
    8. Re:Save States by Anonymous Coward · · Score: 0

      LOL You really compare this to emulated games? Saved state in emulated games works because you are emulating the hardware on a low level and can... save the hardware state. How are you going to do that with a PC game, dump the contents of RAM to disk, CPU state, GPU state? God kids are dumb these days...

  27. What's old is new again by Patoski · · Score: 1

    This new DRM system is essentially a virtual dongle and will likely hold up about as well as the old DRM systems (i.e. not very well at all). The remote server will be emulated or the bits of code which check for the dongle will be cracked.

    I don't see how this system is all that different from early attempts at DRM in the 80's other than potentially annoying their legitimate customers a lot more. That and there are a lot more skilled crackers now than in the 80's.

    --
    G. Washington on Government "it is force. Like fire, it is a dangerous servant and a fearful master."
  28. people will accept anything by Anonymous Coward · · Score: 0

    One thing I've seen over the years is that people will accept any form of corporate control over their computer. It doesn't matter how draconian: it can be "you can only buy software from *us*", and they will cheerfully accept it.

    Occasionally a big stink gets made, for example Spore, and everyone group-thinks and many avoid buying it. But mostly that doesn't happen, and the next thing, even if *more* draconian yet, will succeed. It always does. It's a lumpy road, but the path is clear if you look at things in the 70's and again now.

  29. Uncrackable DRM is easy by selven · · Score: 1

    I can make a clone of Assassin's Creed with unbreakable DRM in 5 minutes. The catch? Legitimate users can't play it at all either. Just like spam filtering, the more DRM stops pirates the more it will stop legitimate users, and 100% anti-piracy stops 100% of non-pirates too. Anything less than 100% has holes in it which can be exploited.

  30. progress by edutiao · · Score: 1

    "Cloud" DRM! Damn, next you know be nanobots inside your game DVD waiting to strike...

  31. Few vs world by EmperorOfCanada · · Score: 1

    First problem is that this is a few paid programmers vs the world. Good luck with that. Secondly good luck keeping those servers running 24/7 for the next decade. Right now as I write this my daughter is playing Dead or Alive on my original XBOX. She would be pretty ticked if they were to have turned off the servers. Thus they have left code where they can plug in an update that will eliminate their server requirements some time in the future and allow local saving. Saving a game state is really easy. For the most part it is a big serialization. Thus hackers might just intercept the activation of the game state and just dump the data with the load function reversing the same procedure. Lastly they are going to find that running all these DRM servers is eating into their bottom line big time as these servers are going to receive some wicked hack attempts. Then lastly they are going to really tick off their customers when they lose game data to the hackers(or HD failure) or the hackers put everyone back to square one and rename their characters to Gay McGayster.

  32. Is this really new? by Anonymous Coward · · Score: 0

    I don't really deal with much third party software, but this seems like a better version of the old scheme of authenticating over the internet, because it builds a dependency for consumers while supposedly providing a service. As long as you can make it seem like it's a real service and not just a onerous form of DRM, nobody minds. This is why, for instance, automatically posting scores to a shared space for players is a great idea -- buys you authentication while giving clients a feature pretty much all of them would either like or see as reasonable.

    And yes, I'm putting these things in positive terms because they provide options for getting paid for work I make for sale to the public. If I don't get paid, then I stop working on publicly available software - or at least publicly available software that's not on closed hardware. That's what it boils down to, since I'm not independently wealthy or immortal. Obviously the best form of DRM is the kind you don't notice, and developing a natural dependence on a central server can be a slick way to go. Of course if it's completely artificial, then it pisses everyone off.

  33. Only problem is... by grapeape · · Score: 1

    Most gamers I know have decided to just skip the game entirely. I know I will, I did buy the first one though and felt ripped off so I wasnt likely to buy the new one anyway. Still, friends of mine that did like the first one have mentioned not buying it specifically because of the DRM, two of them live in a rural area though so its understandable they coulnt play if they wanted to. Sure there are other games that are online only like WoW, etc but those are sold as an online experience, the first AC had single player only, the new one has some multiplayer modes tacked on but is still primarily a solo game. Gamers that dont follow gaming news are likely looking at it as a single player game and many will be duped into buying it that wont be able to play it at all.

    Actually it does bring up an interesting delima...are they putting huge warning stickers on the outside of the box? I live in the midwest and there are still lots of rural areas around me that have no broadband access or very limited, a constant connection just isnt possible. Concidering the joke of a EULA that basically is summed up as "If you opened the box to read this...its too late sucker". There had better be warnings the size of warnings of cigarette boxes or I smell a potential class action suit in the near future.

  34. Ask Konami how this is going for them... by Anonymous Coward · · Score: 0

    because they've been doing this for QUITE a while on their arcade games, and this is a VERY small hurdle for those hackers to get by, and quite a niche audience for a bootleg compared to AC2. Long story short, Konami lost this battle in 2002. Ubisoft didn't pay attention, learn, and will lose again in 2010.

  35. Misleading by Anonymous Coward · · Score: 0

    The claim that the save and load code is intimately tied to a server is misleading. From what I've read about the game, all save games are stored locally and uploaded some time afterward (This is also how Steam Cloud is usually implemented.) All a hacker needs to do is rip out this second part. It's not actually part of the save/load mechanism - it's an after-effect.

    From an edit made to TFA: "As for the game making local copies of the saved games. IF this turns out to be the case, and IF the game also has easily accessible features in place for loading those saves (as opposed to only caching them there and only being able to load from the distant server), then yes, it's a dumb and easily crackable system." Well, yes, that's exactly what the system is. So...yeah.

  36. more like by Khashishi · · Score: 1

    more like The Awful Anti-Player System That Will Probably Work.

  37. Trivial. :-) by Midnight+Ryder · · Score: 1

    Conceptually, cracking this game is trivial. If it's using a DNS lookup to find the server, edit hosts. so it just loops back to the local machine (127.0.0.1). Then, write app that simulates the DRM server to save games, etc. are handled locally. Of course, I say it's conceptually trivial - depending on some specifics, it could get a little more difficult, but definitely doable. Same goes for the idea of streaming textures, etc. that someone else suggested - it's all crackable, just like nearly every scheme. Heck, even having the game live online only can be overcome with the help of some really determined people - if you can set up a WoW server at home, then even streaming game content isn't viable as a copyprotection mechanism.

    --

    Davis Ray Sickmon, Jr - looking for something to read? Check out my three free novels at MidnightRyder.org

  38. I need an example by sabre86 · · Score: 1

    What game has Ubisoft lost money on due to lack of DRM? It remains a poor solution looking for a problem.

  39. No it won't by Sycraft-fu · · Score: 1

    First off, awful big assumption that the crackers won't be able to break it. Thus far, all the complex DRM schemes that have come their way have fallen in short order. This one I imagine will face particularly intense attack just because of the "Oh it can't be cracked," idea. Tell someone they can't do something and that is just a challenge to see who can be the first to do it. I'd say there's a real good chance the crackers break it, and probably in not all that much time.

    Second, there's the incorrect assumption that it will do nothing but increase sales. No, wrong. That is based off the extremely faulty assumption that everyone who pirates a game would have bought it had they not been able to pirate it. That is not at all the case. You have a very non-trivial number of people who will pirate it if they can, and do without if not. After all, there are plenty of people who will try something if it is free that won't if it costs anything at all. So even supposing it succeeds, there isn't this vast reserve of people out there who would pay but aren't.

    To offset any gains there, you have people that won't pay, because of the DRM. I am one of those people. I enjoyed AC1 and was looking in to getting AC2. I was told that it was more of the same, but with some of the annoyances cleared up. Great, sounds worth it. I buy a lot of games, they are my primary form of entertainment, and I don't lack for money. However, I won't be buying this one. This DRM is unacceptable to me. I'm not going to pirate it either, I'll simply play other games, there are plenty of good ones out there. So they are directly losing a sale, because of the DRM.

    That's the problem with invasive DRM. Even if it can stop pirates, which is real doubtful, it pisses off legit customers. As such you may well lose money using it. Remember that the total number of sales you gain due to preventing piracy has to be enough to offset the total number you lose AND the amount the DRM costs you, including development, implementation, and support. If not, you've lost money and it was a stupid business decision.

    Ubisoft seems to have the idea that the goal should be to punish pirates. No, it shouldn't. The goal should be to maximize profits. You do that by getting the most sales and you do that by getting people to buy your title.

    So they can have a lot of fun with this, but not on my dollar.

    1. Re:No it won't by liquiddark · · Score: 1

      Second, there's the incorrect assumption that it will do nothing but increase sales. No, wrong. That is based off the extremely faulty assumption that everyone who pirates a game would have bought it had they not been able to pirate it.

      Actually it isn't. It's based on the idea that if you can hold off the pirates for some period of time immediately after release, you will net benefit. There were a few industry discussions of the notion a few years back, and while not everyone seemed to agree that it was so, most participants seemed to at least acknowledge that if there was benefit to be gained, that was where it lay.

    2. Re:No it won't by Totenglocke · · Score: 1

      Actually it isn't. It's based on the idea that if you can hold off the pirates for some period of time immediately after release, you will net benefit.

      That's very wishful thinking on the companies part. Why? Because anyone who pirates (and even those who don't) know that the game WILL be cracked eventually, and I've yet to meet a pirate who said "I can't wait two weeks for the game to be cracked, I'll just go spend $70 to play it now instead of waiting two weeks and paying $0!". I've talked to enough employees at game companies that I personally believe that all of the "stop / slow down pirates" stuff is just BS to pacify the public while the real reason is to have an easy way to kill used game sales and to turn off activation servers for older games, thus forcing people to buy new games if they want to keep playing.

      --
      "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." ~Thomas Jefferson
    3. Re:No it won't by liquiddark · · Score: 1

      Maybe it is, maybe it ain't. I know guys who would wait a week but not a month for a crack, but I can't say whether the attitude is widespread enough to make a dent.

    4. Re:No it won't by Pentium100 · · Score: 1

      I can wait. Sometimes I even download the game (with crack) and have something else to do so I forget about the game for a month or more. It's never "Oh I can't wait for this game to be available for download so I am going to buy it", it's more like "Hmm, the crack is not available yet... I know, maybe I should check my downloaded games directory to see if there is any game that I haven't played yet, oh and, by the way, I should check if there are cracks available for the games I wanted to play earlier but couldn't".

  40. mod parent up by wjousts · · Score: 1

    Wish I had mod points for you. You're absolutely correct. The only reasonable course of action if you object to the DRM is to ignore the game altogether.

    1. Re:mod parent up by PenisLands · · Score: 1

      Which is what I meant with my original post. I didn't mean to suggest that people should all pirate the game, but for some reason everyone has taken it that way.

  41. Seems to have worked by Anonymous Coward · · Score: 0

    http://www.product-reviews.net/2009/11/23/assassins-creed-2-sales-better-than-original/

    It sold more than the original

    http://thepiratebay.org/search/assassin%5C%27s%20creed%202/0/99/0

    Zero hits

    1. Re:Seems to have worked by pushing-robot · · Score: 1

      The PC version hasn't been released yet. Those numbers are for the Xbox and PS3 versions which don't have this DRM.

      --
      How can I believe you when you tell me what I don't want to hear?
  42. Save the process's memory by falckon · · Score: 1

    If creating a server that actually implements the save-game functionality is too difficult, then perhaps they could just save the process's memory to a file and reload it. Sure the save files would be on the order of gigabytes but disk space is cheap.

  43. Hacker ethic by Vahokif · · Score: 1

    I think the harder DRM is designed to crack the harder crackers will work to beat the challenge.

    1. Re:Hacker ethic by h6x6n · · Score: 1

      definitely, I don't crack but a few of my closer affiliates do it for entertainment (usually enjoy cracking mor than the games themselves). sure this might deter some of the less committed crackers, but for the best of them, this will only make it more enjoyable and more of a priority

  44. Already failed by Anonymous Coward · · Score: 0

    Any anti-piracy system that the user has to be aware of and take extra steps to ensure normal use of their game has already failed.

    A good anti-piracy system would prevent piracy AND be transparent to the end-user.

    I've abandoned Windows as a gaming platform due to several of these recent 'advances' in DRM to the point where I don't care much about upgrading my hardware. I'll play the odd indie game with low requirements and no DRM, but that's about it.

    Schemes like this are only going to kill the PC market (no reason to upgrade specialist GFX hardware if every game that needs good hardware has crazy protection schemes which are just annoying) and I can also see it taking a bite into Windows too (I'm seriously considering installing Ubuntu as my primary OS, my only reason for having Windows was new games, and schemes like this have made that a non-reason)

  45. Already been tried, already failed by Andy+Smith · · Score: 1

    There are several high-end design and visualisation packages that need to call home to authentication servers before they will work. And there are pirate versions of all of them, which include authentication servers that you run locally and the software talks to them instead.

    It sounds like Ubisoft's plan is more obfuscated, with save/load data being mangled in some way, and they are relying on crackers not knowing how to mangle/un-mangle it.

    Maybe it will take a day or a week for a pirate version to come out, with a local save/load server. But, for sure, people will still pirate the game, and potential customers will still move away from buying it due to the aggressive DRM.

    I just don't buy PC games anymore, due to these anti-customer technologies. I don't pirate them either. And because PS3 games are so expensive at release time, I wait to buy them a few months after release, or if one of the larger retailers has them on special offer.

  46. Seems to already be cracked by Anonymous Coward · · Score: 0

    if you search for 1991Razor you'll find what looks like a crack, I've not tested it myself but i wouldn't be surprised if it was legit.

  47. Pirate Server by Nom+du+Keyboard · · Score: 1

    The pirates need to set up their own DRM/Save/Restore server and hack the game to use it instead.

    Problem solved. Now how badly do you want to do it?

    --
    "It's the height of ridiculousness to say for those 9 lines you get hundreds of millions."
  48. I hope this is "uncrackable" DRM. by Gordonjcp · · Score: 4, Insightful

    That way, when sales of Assassin's Creed 2 are pathetically low and there are no cracks available, then Ubisoft must be forced to accept that poor sales are due to poor products, not "piracy". Hopefully the movie, music and games industries will learn from Ubisoft's impending demise.

    1. Re:I hope this is "uncrackable" DRM. by slugstone · · Score: 0

      I hope your right. But I think Ubisoft will go down with their ship think they been attacked by pirates.

    2. Re:I hope this is "uncrackable" DRM. by The+Wild+Norseman · · Score: 1

      That way, when sales of Assassin's Creed 2 are pathetically low and there are no cracks available, then Ubisoft must be forced to accept that poor sales are due to poor products, not "piracy". Hopefully the movie, music and games industries will learn from Ubisoft's impending demise.

      The problem is that there will always be at least one crack (or attempted crack) of the game out there in the 'tubes somewhere, somehow. The thing is, so-called piracy will be blamed regardless of the quality of the game itself, thereby relieving the company of any guilt that may ordinarily have been generated due to putting out utter tripe for a game. It is my belief that this holds true for the movie industry, music industry, etc. as well; as the quality of the companies' products sinks lower and lower, the profits demanded for shitty products either hold steady or rises. The only way to keep this charade going longer is by blaming so-called piracy.

      --
      "A government is a body of people usually -- notably -- ungoverned." -Shepherd Book
    3. Re:I hope this is "uncrackable" DRM. by Joce640k · · Score: 1

      And pigs may fly...

      --
      No sig today...
    4. Re:I hope this is "uncrackable" DRM. by Anonymous Coward · · Score: 0

      You make the assumption that the publishers/developers arent the ones who will release the cracks. Such that they retain the ability to blame the pirates.

    5. Re:I hope this is "uncrackable" DRM. by LordVader717 · · Score: 2, Interesting

      The big publishers aren't really as interested in the PC market compared to the profitability of the console market. That's why they're released months later. Maybe they even decided to keep the PC version out of the holiday season to avert the risk of it being cracked.
      Until the PC offers a secure enough system as consoles, the trend to consoles will probably continue and they probably won't be too concerned about lackluster PC sales.

    6. Re:I hope this is "uncrackable" DRM. by jdcope · · Score: 4, Insightful

      That way, when sales of Assassin's Creed 2 are pathetically low and there are no cracks available, then Ubisoft must be forced to accept that poor sales are due to poor products, not "piracy". Hopefully the movie, music and games industries will learn from Ubisoft's impending demise.

      No, they will just concede that PC gaming is "dying". The sad part is, even if it isn't crackable on the PC, it most like will be for those with modded consoles.

    7. Re:I hope this is "uncrackable" DRM. by Anonymous Coward · · Score: 0

      It's not. They won't. They never will. Ubisoft is going nowhere.

    8. Re:I hope this is "uncrackable" DRM. by Narishma · · Score: 1

      More likely Ubisoft will conclude that it isn't worth porting the game to PCs, since it already sold millions of copies on consoles.

      --
      Mada mada dane.
    9. Re:I hope this is "uncrackable" DRM. by Anonymous Coward · · Score: 0

      The Xbox 360 version of Assassin's Creed 2 has already been extensively pirated.

      It didn't feature this lovely new system, but these days 360 piracy often occurs pre-release. It also often happens before the cracked PC version gets released, especially if the game requires a Steam activation. From various tracker figures, 360 piracy figures are growing rapidly; they're still not as high as the PC versions, but they're a significant proportion- around 30-50% depending on the game.

    10. Re:I hope this is "uncrackable" DRM. by guyminuslife · · Score: 1

      Or they'll say, "Hey, look at this! This game didn't sell well, but this draconian DRM works wonders! Lets put it on all of our games!"

      --
      I don't believe in time. It's a grand conspiracy designed to sell watches.
    11. Re:I hope this is "uncrackable" DRM. by Anonymous Coward · · Score: 0

      Actually, sales of AC2 are already around 6m+ and the reviews are overwhelmingly positives.

    12. Re:I hope this is "uncrackable" DRM. by Kitkoan · · Score: 1

      That way, when sales of Assassin's Creed 2 are pathetically low and there are no cracks available, then Ubisoft must be forced to accept that poor sales are due to poor products, not "piracy". Hopefully the movie, music and games industries will learn from Ubisoft's impending demise.

      It will be cracked. All DRM is cracked. It just takes time. And this one seems to be taking a little longer then usual. Does this mean it's uncrackable? No, it just means its different, a more radically different then typical DRM. This has been seen before and the problem with this type of difference in DRM is it only works once. Its like CSS in DVD"s and hardware checks with Windows and Adobe products. Sure when they first showed up it took a little longer then usual to crack since it was a completely new level of DRM. But in the end, it is done. And when it is done, it never takes nearly as long to crack when that same style of DRM comes around again.

      Granted, even though DRM comes in some radical styles, so do some cracks. Old cartridge games needed a re-flasher to re-write the game cartridge to bypass the DRM. Sony's PSP originally needed a 'Pandora's Battery' to bypass it's DRM. Modchips we're needed in the newer systems requiring at first and still most of the time a little soldering work. And even the Gamecube, with it's specially made 'cd' discs that spun backwards needed a fun answer (it took a bought copy of Phantasy Star Episode 1 + 2 and the broadband adaptor to make it call 'home' to a program on your computer.) Dreamcast had 1 gig cd discs that, while it didn't have DRM in theory, the discs were unreadable... until someone figured out how to make the Dreamcast think it was an external cd drive and used it to read and copy it's own discs. As DRM has gotten creative, so have the crackers that bypass it, like a puzzle game each time with some interesting answers. (I do realize that these are all consoles, they are more fun answers to DRM then 'download crack and replace file'.) As for a non-console issue, for a small time some music cd's had if I remember, 'crash code' on I think the outer ring of the cd to crash a computer if it tried to read it which worked... until someone figured out to use a Sharpie marker to make a line around the cd preventing the computer from seeing that DRM.

      --
      Attention... all grammer nazi"s! Is they're anything; wrong with: my post,
    13. Re:I hope this is "uncrackable" DRM. by shutdown+-p+now · · Score: 1

      No, they will just concede that PC gaming is "dying".

      Given that's Ubisoft we're talking about, and considering the quality of recent titles, getting them out of PC gaming would be a win in my book.

    14. Re:I hope this is "uncrackable" DRM. by easyTree · · Score: 1

      The thing is, so-called piracy will be blamed regardless of the quality of the game itself, thereby relieving the company of any guilt that may ordinarily have been generated due to putting out utter tripe for a game. It is my belief that this holds true for the movie industry, music industry, etc. as well; as the quality of the companies' products sinks lower and lower, the profits demanded for shitty products either hold steady or rises. The only way to keep this charade going longer is by blaming so-called piracy.

      The thing is, so-called terrorism will be blamed regardless of the quality of the democracy itself, thereby relieving the government of any guilt that may ordinarily have been generated due to putting out draconian laws. It is my belief that this holds true for the movie industry, music industry, etc. as well; as the quality of the companies' products sinks lower and lower, the profits demanded for shitty products either hold steady or rises. The only way to keep this charade going longer is by blaming so-called piracy/terrorism.

    15. Re:I hope this is "uncrackable" DRM. by orange47 · · Score: 1

      welcome to the future.. it is obvious where this is heading. large portions of game code will be on their servers. it will be then very hard to crack that. the pirate would have to finish game.. several times when they make it nonlinear.

  49. Perfection is Not the Aim by LionKimbro · · Score: 1

    So, in effect instead of having a copy that doesn't have stupid digital restrictions the day it is released you will have it a week after its released.

    But that's exactly the aim. This is about making money.

    Game publishers buy protection by the week.

    Here's how it works:

    Game development houses, generally, do not write their own copyright protection systems -- that's not their expertise! They just work on making a good game.

    As the game nears release, they shop around for companies that write protection systems. How are they priced?

    The protection companies say, "Well, for $N,000, we can implement protection scheme X1, which should keep you protected from crackers for about 2 weeks. But for $N0,000, we can implement protection scheme X2, which should keep you protected from crackers for about 6 weeks." They know roughly how much time it takes, because they have prior experience.

    The publisher asks itself, "How many copies are we selling between week 2 and week 6?" The bulk of a games' profit is made in the first 1-4 months, so however much time they can buy, that's money in the pocket.

    1. Re:Perfection is Not the Aim by headkase · · Score: 1

      You're right, they do buy it by the week. However, when I buy the game I'm stuck with it forever - so you know what, I'm not going to buy their games. If I want it I'll try it out later anyway: that is the market in action.

      --
      Shh.
  50. Server Side Processing could make DRM effective by psperl · · Score: 1

    There is no doubt in my mind that competent hackers will be able to bypass the internet checks and redirect the DRM save/load requests to a local server. This is routine stuff.

    The thing that could make this difficult is if Ubisoft transforms or processes the data on their servers before returning it to the client. In this situation, if Ubisoft was sufficiently devious, a real crack might never appear (without a leak from Ubisoft), as the hackers would need to reverse engineer this processing, which might be unfeasible.

    1. Re:Server Side Processing could make DRM effective by jeff4747 · · Score: 1

      You have a terrible future in designing DRM systems. As in creating systems that utterly fail at DRM.

  51. The Free Market by bmo · · Score: 3, Interesting

    If you don't like it, don't buy it. Copy protection goes through cycles. Companies think it's a great thing, start implementing it, and then customers stay away in droves. If anyone here remembers the copy protections of the 1980's involving induced bad sectors and other things, you'll remember that it pissed off customers and it died by the time the 1990's showed up, because they simply wouldn't buy the games.

    Then the industry largely forgot about it and here we are with another round. Do the same thing - don't buy DRMed media and it will die the same death.

    Don't break the DRM. Don't pirate, either. Pirating the game/software/media only skews the market in favor of the incumbents and locks out alternatives. Give your money and market share to the alternatives if you don't like DRM/copy protection. That part of the market will grow and favor companies that don't treat their customers like potential thieves. Indeed, Bill Gates said as much 12 years ago when he said that Microsoft will get the Chinese "sort of addicted, and then we'll somehow figure out how to collect sometime in the next decade."

    Strong copy protection and DRM in a free market always fails eventually, if you let it.

    --
    BMO

    1. Re:The Free Market by bmo · · Score: 1

      I said: "Indeed, Bill Gates said as much 12 years ago when he said that Microsoft will get the Chinese "sort of addicted, and then we'll somehow figure out how to collect sometime in the next decade."

      I totally trimmed out the sentence before it that said strong DRM/copy protection doesn't allow the market distortion that piracy allows.

      Hurr. But you get the idea.

      Oh well.

      --
      BMO

    2. Re:The Free Market by liquiddark · · Score: 1

      You would think the furor over ACTA would put the lie to this at this point. Perhaps the out is that in the current climate it's far from a free market, but whatever is happening, it seems very likely that DRM is going to get much worse before it gets better, and it's going to be enshrined in law and hardware to boot.

    3. Re:The Free Market by bmo · · Score: 2, Interesting

      >it's far from a free market

      ACTA is anti free market. It's kleptocracy enshrined in law, if it get ratified.

      All copyright law is essentially the antithesis of a free market (as are all monopoly grants), and strengthening copyright is even more so. ACTA is a collusion between countries and corporations that can't compete in a truly free market to eliminate the free market.

      --
      BMO

    4. Re:The Free Market by liquiddark · · Score: 1

      So the market isn't free. That does not change the fact that ACTA could fundamentally shift the behaviour of the system.

    5. Re:The Free Market by antdude · · Score: 1

      So how do we get it to play it if we can't get it? :P

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    6. Re:The Free Market by woopate · · Score: 1

      I would agree with you, were it not for the fact that the game company attributes all lost sales to piracy. All those people who don't buy a game on the grounds of avoiding these absolutely terrible control schemes simply get lumped in with the pirates, for the most part. There's no real way to separate the numbers of people who don't buy, and people who pirate.

    7. Re:The Free Market by BitZtream · · Score: 1

      nd it died by the time the 1990's showed up

      WTF are you talking about? It didn't die, now its just done on CDs and DVDs instead of floppies. Its still almost the exact same methods. Copy protection today with SecureROM and the like is conceptually identical to the old bad sector tricks ... you know ... because ... they are still bad sector tricks ... still screwing with the ECC.

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
    8. Re:The Free Market by noidentity · · Score: 1

      Yep. I've been reading some old Apple magazines from 1983 and many advertisements list a particular feature of their product: normal, copyable disks.

    9. Re:The Free Market by Anonymous Coward · · Score: 0

      ... then customers stay away in droves.

      I've never seen a stationary drove before..

    10. Re:The Free Market by Anonymous Coward · · Score: 0

      I couldnt agree more, there are tons of drm-free games worth supporting instead:

      http://www.reclaimyourgame.com/

      is a good place to start

  52. Support piracy by HalAtWork · · Score: 1

    This is actually a reason to support "piracy" (or more accurately, cracking games, because not all crackers of games are pirates). They give your games longevity and save you from annoyances.

  53. People won't put up with it by BlueParrot · · Score: 1

    The fundamental problem with DRM has always been that if it works then it will inevitably cause a lot of hassle for legitimate customers, thus driving consumers to buy different games.

    To take a particular example for this scheme, imagine the following: Your net connection is down, so you can't play WoW with your mates. Good thing you have those single players games that don't need a connection... OH CRAP! Requiring an Internet connection for a single player game is about as sensible as trying to convince people they should use condoms while masturbating.

  54. Piracy is not the real target : used video games by AwaxSlashdot · · Score: 2, Insightful

    To me, the real target is to kill used video games. In France, 40% of video games sold are used games. For every used game sold, the game editor gets ZERO. But video games recyclers get a important commission and every time a customer gets it their shop to resell his game, it's the occasion to sell him goodies, accessories and useless insurances.

    --
    Sig (appended to the end of comments you post, 120 chars)
  55. Easy to solve on two points by Snaller · · Score: 1

    1. Don't buy the game at all.

    2. Wait for the pirated version. Someone is sure to make a little local server and just redirect the conversation to that.

    Either way DRM is evil, its not a question of them doing what is right, its a question of them doing what is wrong.

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  56. How about the lost of people on dial up and low ca by Joe+The+Dragon · · Score: 1

    How about the lost of people on dial up and low cap ips? does this work on Sat internet as well?
    l

    This may even force people to pirate as they will be able to use the game they paid for.

  57. Legal Implications by h6x6n · · Score: 1

    I'm not sure at all about this, because I'm not terribly sure of how this would work in the legal system, but.. couldn't they be setting themselves up for a class-action lawsuit? I frequently do not have internet access, or if I do it pops in and out. If I buy an application, and because of the developer's intentional ham-stringing, the application shuts itself down, would I have legal recourse? This isn't an issue like a developer being held accountable for buggy code, because this is clearly an intended part of the program just a thought, don't know if it has much merit

    1. Re:Legal Implications by canajin56 · · Score: 1

      You have recourse via most states' consumer protection laws. If the game doesn't function like it says on the box, they must offer a full refund. Of course, if it says it requires Internet Access to play, then it IS functioning like it says on the box, so no, you have no recourse in that case. Plus, many states accept EULAs as binding contracts, and all EULAs always disclaim any warranty or consumer protection requirements, so you'd have to try to fight the EULA, too.

      --
      ASCII stupid question, get a stupid ANSI
  58. Steam by simcaster · · Score: 1

    It might hold off the pirates, but what's the point when you're alienating your entire user base? It's been said before and i'll say it again: I don't own the media that i buy, i only rent it. I and most other pc gamers that i know simply wont buy any games with a drm this restrictive. There's a sweetspot to drm, that sweetspot is called Steam, companies need to stop ruining games with useless attempts DRM.

  59. Thank you ubisoft by El_Muerte_TDS · · Score: 1

    You just saved me 50 euros on Assassins Creed. And will probably save me more for future ubisoft games. And no, I'm not going to buy the PS3 counterparts.

    1. Re:Thank you ubisoft by ekran · · Score: 1

      Same here. I was considering buying the game, but my internet connection isn't really that stable and the way they are treating their customers are really appaling. I say boycott!

    2. Re:Thank you ubisoft by canajin56 · · Score: 1

      Ha, I'd never buy an Ubisoft game again after AC1, it had most of the same issues. Non-pirated versions were hella unstable if your net wasn't working properly, or if their servers were lagging, because it also confirmed DRM status every 3 seconds, it just complain if the connection failed or you didn't have a connection at all. Anyways, not playing Ubisoft games is no loss, at all. It says wall of shame, but I think it's really just a wall of all third party games on the Wii...I mean, Tenchu and No More Heros were great, and Crystal Bearers is fairly decent. All of that Ubisoft crap is on PC, too. So no wonder Ubisoft thinks PC and Wii gaming is dying. Nobody buys their shit, so they blame the hardware, not their criminally awful shovel-ware. Ubisoft has said for years now that they want out of the PC game market, since it's impossible to sell games anymore. And they always slam Nintendo, saying nobody buys third party Wii games, only Nintendo, and it's because Nintendo fans are mindless zombies who hate freedom. Looks like they might get their wish.

      --
      ASCII stupid question, get a stupid ANSI
  60. xbox version by Anonymous Coward · · Score: 0

    its funny the xbox version has been out since "November 17, 2009"
    I played it for a bit on my modded 360. Got bored of it, never finished it. Pirating games on the 360 is too easy, I have too many games. But my point is, why the fuck is it taking 3.5 months to port this to the PC? They're stupid for spending that much time and money on DRM if that's why. All the hardcore pirates have modded Xboxes and Wiis and don't give a shit about this version.

  61. More On Making Its Money by harrisben · · Score: 1
    The game has already made it's money on consoles so it's no great loss to Ubisoft if it doesn't sell well, which is why they're using it as a test platform for this DRM. That isn't to say they wouldn't be happy if it did sell well, even though we all know it won't considering it's:
    1. So late (even though they'd said it would release alongside the console version)
    2. It's $60 (even though it includes the DLC, which was actually cut from the game prior to release, late releases on PC traditionally include released DLC for free)
    3. Of course, it has the DRM which requires constant approval from Ubisoft to play the game you purchased.

    There are simply too many things working against the game for it to possibly do well.

  62. Step 1 by Gaygirlie · · Score: 1

    Step 1: "Make your own, free saved game server and alter the application code to use it." Well, the author assumes incorrectly that the server must be a big server somewhere on the internet and must handle thousands of users...What he didn't think of is that the hacker/cracker could just write a very small and dirty server that runs only on local machine and accepts only local connections and just redirect the game's requests to that. POOF, no need for costly server maintenance, no need for internet connection etc.. And this has been done before, it's not the first time.

    1. Re:Step 1 by jeff4747 · · Score: 1

      It's easier than that.

      Step 1: Patch out everything that goes to the server. Return "Network is OK" on the network check, and use fopen() for load/save.

  63. Don't worry by Anonymous Coward · · Score: 0

    I am not for piracy, nor am I anti DRM, but I am anti-DRM when it impacts users. The article is written by someone who is not an expert at the relevant fields: programming and hacking. As such, the article draws erroneous conclusions.

  64. The Best DRM by Anonymous Coward · · Score: 0

    Spending the majority of your efforts making sure that people don't steal your content, instead of producing content that's worth stealing is clearly the way to go. Kudos Ubi!

  65. no hack neddded by luther349 · · Score: 0

    this will piss off pretty much every pc user who is stupid enough to even buy it. my pcs wifi isn't constant it likes to randomly disconnect this game would be unplayable. or those in dailup or just not online like on a laptop away from its wifi spot. the backlash from this will be worse then ea and spore.

  66. Kinda like BD+? by Anonymous Coward · · Score: 0

    I remember when Bluray was thought to "have a chance" of stopping piracy...... Seems that it was a paper tiger as well.

  67. Re:Yep by Joce640k · · Score: 1

    This will be cracked as fast as any other game. All you need is a fake server running on the local machine and redirect the game to it. The rest of the hacking process is business as usual for people who do that sort of thing.

    --
    No sig today...
  68. Re:Piracy is not the real target : used video game by ScrewMaster · · Score: 1

    To me, the real target is to kill used video games. In France, 40% of video games sold are used games. For every used game sold, the game editor gets ZERO. But video games recyclers get a important commission and every time a customer gets it their shop to resell his game, it's the occasion to sell him goodies, accessories and useless insurances.

    That's definitely an issue ... game publishers seem to feel that they should get a cut of every single single transaction involving that original disc. That's just blind greed and goes against, well, a couple hundred years of law and tradition in the U.S., at least. Of course, if everything is online (like Steam) then there's no problem. Nobody owns anything that can be physically transferred from one person to another. The real problem is that they keep charging for their products as if they are actually selling something, when in fact they're just effectively renting it.

    Bloodsuckers, all of them.

    --
    The higher the technology, the sharper that two-edged sword.
  69. You speak as if... by FooAtWFU · · Score: 1

    You speak as if there's this magic point where a pirated copy comes out and then the game sales immediately plummet. I wasn't under the impression that reality worked that way.

    --
    The World Wide Web is dying. Soon, we shall have only the Internet.
  70. Bioware/Bethesda... by keith_nt4 · · Score: 1

    I don't think anyone has yet mentioned that games from Bethesda and Bioware have seem to have little DRM outside of a disc check. Games like Oblivion, FO3 and Dragon Age all seem to lack this crippling DRM. And yet they're still in business happily producing games. Maybe it's not enough to simply not buy games that have crippling DRM. Maybe we should also go out of our way to also buy games that are so lacking in DRM even if it would be trivial to get it for free. I think sending these non-DRM (relatively) developers my $50 or $60 is worth it just to support the idea.

    --
    "UNIX is very simple, it just needs a genius to understand its simplicity." -Dennis Ritchie
    1. Re:Bioware/Bethesda... by aXis100 · · Score: 1

      Fallout 3 from Bethesda had Windows Live for Games, which is the biggest pile of smouldering DRM turd I have ever been unfortunate enough to experience.

      My ISP likes to rate limit people (i.e. drop packets) during peak times, and this entirely killed Steam/Windows Live logins. Steam behaves itself 99% of the time offline, but Windows Live was shit - I had to wait several days before I could actually create my initial account. There was an offline function after initial setup, but it was not always reliable (eg if you had a network connection, but didnt want to use it).

      Oh, and even worse - if at any time Windows Live for games decides that an update is available, you cannot skip it whatsoever and cannot play YOUR GAMES THAT YOU OWN at all until it has performed the update. So you get a sniff of network access somewhere (airport wifi) and there's an update available that you dont get to finish too bad, you cannot play your games anymore.

  71. Why bother emulating a server... by gillbates · · Score: 1

    When you can patch a *single bit* in the binary to make the game believe it is already connected to the server?

    That way you could play without any network setup at all.

    This is the part that I really don't get. All of the DRM schemes to date are provably insecure, yet industry continues to buy into them. Why? Don't they understand that all it takes is *one* enterprising hacker to find the CMP instruction where the game checks for the internet connection, and flip a bit to reverse the comparison? Or worse, patch around the connection-checking code entirely.

    Once your code is on someone else's machine, you have no control over which parts of it run, and which parts don't. No control - none, nada, zip. Really, how hard is it to understand this?

    --
    The society for a thought-free internet welcomes you.
    1. Re:Why bother emulating a server... by LordVader717 · · Score: 1

      RTFA! This isn't about checking a connection or authorizing a copy. Basically, the game is split up among two distant machines. Without the connection, the program is incomplete data on your computer will simply not be able to execute properly. Without the vital "chunks" of your game that Ubisoft holds, it won't work. Even if you were to obtain the server code, it would be a considerable engineering challenge to stitch the game together seamlessly.

  72. Crackers Creed #1: by Anonymous Coward · · Score: 0

    The bigger the Flag that states "Im uncrackable!"
    The quicker they will run a Jockstrap up Ubisofts Flagpole.

    Anyone actually pays for a game that demands you be 100% wired to The Man, needs their head examined. Its not like you have to overuse the imagination to come up with a scenario whereby the legit consumer is gonna come incross the inevitable flaw in this particular DRM Theory.

    May Work - But Probably Wont. Wait on the Crack, because buying this is, quite simply, pissing away your rights.

  73. Step 2 by Yvan256 · · Score: 1

    Step 2: "HA HA!" - Nelson Muntz, pointing at Ubisoft

  74. Vote with your Wallet! Just say NO to DRM! by Anonymous Coward · · Score: 0

    I'll go a step further. I'm not buying this game. I'm not pirating this game. This game is not getting my money, my time, or my tactic approval.

    This is something that just bugs me about the attitude some people have about DRM and piracy. People will take the approach of "this DRM sucks, ergo I'm going to pirate it, instead of paying for it". This isn't a boycott, nor is it voting with your wallet. This is taking the approach that two wrongs make a right, and that pirating the game somehow "punishes" the makers of it for the sin of screwing over legitimate users.

    Want to send a message? Do what I'm going to do. Don't touch the copybroken crap with a ten foot cable.

    Because make no mistake, piracy rates for a game are measurable. If the game is popular, and pirated extensively, then the message sent to the publishers is that the DRM system, however extreme, still isn't "enough". That an even more extreme measure is needed to turn those hypothetical pirated copies into sales figures. And the developer still gets acknowledged as having made a game good enough for you, the pirate, to want it. If they think they can make a paying customer out of a pirate by making the game unpirateable, then they'll got to great lengths to do exactly that.

    The only way to break DRM in the long term is to vote with your wallet, and simply ignore the very existence of companies that cross the line the way Ubisoft has. They need to be told, and have that information backed by hard data, that DRM is hurting their sales by making the legit users leave (you know, the people who actually pay for the game?

    Couldn't agree more!

  75. It really makes me wonder... by Backward+Z · · Score: 1

    ...how much these companies pay to have DRM integrated into their product. Or even how much they have to pay for the DRM vs. how much it "gets them back" vs. piracy.

    But I'd be really interested to see the numbers they project to lose to piracy vs. how much they're spending on DRM. It seems to me that buying the DRM would only hurt them more--it obviously does very little if anything to deter piracy. Wouldn't piracy be hurting their bottom line like this?:

    Income lost to piracy = income lost to piracy + cost of DRM

    It's like if you lost some jewelry down the sink so you throw more down there to clog the hole so no more can get through. Just doesn't make any damn sense.

    1. Re:It really makes me wonder... by Totenglocke · · Score: 1

      Income lost to piracy = income lost to piracy + cost of DRM

      You also have to remember the cost of lost sales due to DRM (which yes, some might consider to be factored in to "cost of DRM"). So the real equation would be Income lost to piracy = income lost to piracy + cost of DRM (including tech support) + cost of lost sales due to using DRM. Honestly, with the rough estimates I've heard for the cost of just the DRM itself, not even counting tech support for it, I don't see how companies make even a single penny by using DRM.

      --
      "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." ~Thomas Jefferson
    2. Re:It really makes me wonder... by Backward+Z · · Score: 1

      I think lost sales due to using DRM would only encompass a smaller, more savvy audience. I used to work in a game store and I can tell you, most people buy based on the box art. I couldn't count the number of times someone came up to me with "Shitty War Game" and asked, "Is this one good," to which I replied in the negative and recommended "Awesome War Game." Nine times out of ten, they'd buy the shitty one.

      The tech support part is a good catch, though. I hadn't thought of that.

      I'm very curious as to what those "rough estimate" figures look like.

      Negative press + threat of consumer backlash/boycott + ineffectiveness to combat the problem it was meant to solve = MUST BE DOING SOMETHING RIGHT! KEEP IT UP!

    3. Re:It really makes me wonder... by Totenglocke · · Score: 1

      The more companies abuse customers with DRM, eventually the average idiot will catch on and start caring about it.

      As for cost of DRM I've had project managers at non-game software companies estimate it at at least a few hundred thousand dollars.

      --
      "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." ~Thomas Jefferson
    4. Re:It really makes me wonder... by Backward+Z · · Score: 1

      I could almost not reply to this, but I'm having fun with this conversation.

      The question I'm at now is: how many extra units must a company sell in order to "break even" on DRM?

      So like, if DRM for big budget Game X costs let's say $.5mil and the company makes $10 per unit sold, it would take 50,000 extra units sold to break even on DRM.

      So for a high profile game that sells 1mil+ units, the cost of DRM would only represent half a percent of the profits.

      Of course, this wouldn't be an option for a smaller studio that doesn't expect to sell more than 200k copies of a game. I think I read somewhere that an MMO can be successful at 50k subscribers, so I guess the lesson we can take away from this exercise in wild speculation is that for now, it's only the big boys that will be able to afford DRM. I guess that's kind of a silver lining.

      I read some of your other posts in this thread and I'd like to go ahead and reply to your counterpoint about putting the CD in the CD tray being an annoyance. My TV has a remote that turns it off and on, adjusts the volume, changes the channel, etc. There are buttons on the side of my TV that do this, too, but if I'm in my chair I'm not likely to get up to change the channel--I'll use my remote.

      Putting a CD in the drive when everything on that disc has already been copied to my hard drive is an unnecessary step akin to getting up to change the channel on the TV. I have all the technology necessary to live without the inconvenience and yet I'm inconvenienced anyway.

  76. In principle, defeatable, in practice, not by davidwr · · Score: 1

    In principle all you have to do is spoof the server.

    In practice they've probably used strong encryption to make this nearly impossible without inside information or breaking the encryption.

    However, you could attack the handshaking code so it handshakes with a spoofed server, probably one running locally on the same machine as the game. You could even embed the server portion right into the game.

    However, I would have a very hard time trusting this code unless I trusted the people who wrote it or had source, and as such I wouldn't put it only any non-expendable machine.

    Therefore, in practice, this is a possible win for Ubisoft.

    However, it is a big loss for the gaming industry: If teens on limited budgets are forced to scale back to only a few games, they may lose interest in these games and move on to another form of entertainment, and won't be as interested in playing and paying as adults. It could also lead to a loss of developer talent as today's and tomorrow's teenagers may choose another career besides game-development.

    --
    Knowledge is how to play a game, intelligence is how to win, wisdom is knowing what game to play.
    1. Re:In principle, defeatable, in practice, not by jeff4747 · · Score: 1

      In principle all you have to do is spoof the server. In practice they've probably used strong encryption to make this nearly impossible without inside information or breaking the encryption.

      Better Solution: Don't actually send anything out over the network. .EXE's aren't some magical things that can never be modified after the fact. They're just files containing well-defined data in a well-defined format.

      Change NetworkIsOK() to always return true. Replace the load/save calls with calls to something that uses fopen(). MUCH easier than reversing their server.

  77. Re:Yep by Joce640k · · Score: 5, Insightful

    This is another perfect example of how DRM *only* hurts legal, paying customers.

    Want to be legal and play it on a laptop away from home? You're out of luck if you have a legal copy of the game.

    Mr. Pirate...? He won't be affected at all.

    --
    No sig today...
  78. Stop Holding My Games Hostage! by moniker127 · · Score: 1

    When I hear news like this, it just makes me want to pirate a game more. Why should I, as a paying customer, have to deal with bullshit when pirates don't? Shouldn't paying money for the game give me less hassle than people who don't? Game companies that dont hold their games hostage get my business- because I'm not going to deal with the DRM bullshit. I'd rather wait till the game is cracked and play it then.

  79. Ugh by Blakey+Rat · · Score: 1

    No. It doesn't.

    Your joke has actually sucked humor from surrounding, better, jokes. It's really that terrible. In fact, it's painful. Reading that "joke" was like having bowel surgery with no anesthesia.

    Whatever extremely small amount of humor might have been gained had the parent post actually included the name "Polly" anywhere (it doesn't) would be instantly destroyed but that retarded "gives a whole new meaning to" template which hasn't been funny in approximately a decade.

    As-is, the joke basically simplifies to: "The word 'cracker' has two different meanings! Hyuk!" Even the writers of Two and a Half Men would be ashamed of that line, had they written it.

    1. Re:Ugh by JamesP · · Score: 1

      Hey, but at least 'my black hole of a joke' actually inspired you to write this elegantly funny retort.

      it made my day.

      --
      how long until /. fixes commenting on Chrome?
    2. Re:Ugh by Anonymous Coward · · Score: 0

      The word 'cracker' has two different meanings!

      Which, interestingly enough, is what nearly all jokes boil down to (not comedy in general, but jokes): two stories, one that causes you to make an assumption, and another story that undermines that assumption. Watch any traditional stand-up comedian (I'm excluding everyone from jokeless douchebag Dane Cook to inspired genius Mitch Hedberg); this analysis works quite well.

      GP was an awful joke, but it was a legitimate attempt at a joke, unlike the mindnumbingly fucking tedious "memes" that are inexplicably modded up time and time again.

    3. Re:Ugh by Blakey+Rat · · Score: 1

      GP was an awful joke, but it was a legitimate attempt at a joke, unlike the mindnumbingly fucking tedious "memes" that are inexplicably modded up time and time again.

      "Gives a whole new meaning to X" is one of those mindnumbingly fucking tedious memes.

  80. It's economics, stupid. by Anonymous Coward · · Score: 0

    If the marginal gain in revenue from adding DRM to the game is greater the marginal lost in revenue from pirating, then Ubisoft is not going to care about those people who'll have problems with their business model. If DRM is necessary to make a decent buck from the work you've invested several million dollars in, then something (or someone) is definitely broken. And those support calls? They're handled by some low-wager in Ireland.

    1. Re:It's economics, stupid. by quanticle · · Score: 1

      Well, I'm not sure that UbiSoft has done any formal calculations regarding the costs versus the benefits of this scheme. It may be the fact that some executive at the company saw a fancy sales pitch and foisted the system onto the developers. The problem with this marginal gain/marginal loss theory is that it assumes that corporations are rational. They're not. At least, they're no more rational or irrational than any individual person.

      --
      We all know what to do, but we don't know how to get re-elected once we have done it
  81. Won't matter by Joce640k · · Score: 1

    People can grab copies of whatever people download from the servers and put it in the local cache. Once you have a complete working game in your PCs memory you have a complete working game, period.

    --
    No sig today...
    1. Re:Won't matter by sopssa · · Score: 1

      That means you have to try and do every possible thing in the game, in every possible area, with every possible combination to be sure to get everything.

      And what about when the data sent back from the server is watermarked and leads back to the account used? That's really fast way to bust the crackers.

    2. Re:Won't matter by LordVader717 · · Score: 1

      It can easily be designed in a way that it wouldn't be possible without considerable reverse engineering so that it becomes inconceivable.

  82. I dont care to be treated as a thief. by tempest69 · · Score: 3, Interesting
    This is my gripe, get your own, and git off my lawn.
    There are a bunch of good games out there-- that are filled with DRM.. and I wont touch it. And I kinda wish people had the collective backbone not to buy "hostageware" , even if you can get some awesome convenience factor as a bonus prize.. (steam installs are a tempting draw)
    But I don't want to be treated like a thief.. And I avoid giving money to anyone that treats me as such. If the gas station says prepay only I'll fill up elsewhere -- even when I'm swiping a card to pay for gas.

    Storm

    1. Re:I dont care to be treated as a thief. by gd2shoe · · Score: 1

      If the gas station says prepay only I'll fill up elsewhere -- even when I'm swiping a card to pay for gas. Storm

      You lost me here. You think if you prepay you might not get the gas you paid for? (or a lesser quality?)

      I know prepay stations exist, but don't have any in my area. I just don't see what the problem is. Many gas stations that don't require prepay will charge a few dollars to your card, and then quickly reverse the transaction (to verify your card before letting you pump). These will often not show on your statement. Do you have something against these stations too?

      --
      I won't join Slashcott. OTOH, If Beta goes live, I just won't be back until it's fixed. Sorry Dice.
  83. /etc/hosts by RichM · · Score: 1
    In my mind, the easiest way to break this is to:
    • Monitor the data being sent to and from the client with Wireshark
    • Place an entry into /etc/hosts to redirect the traffic i.e. 127.0.0.1 dataserver1.ubisoft.com
    • Run a local server service in the background which will respond to these requests

    If the data is encrypted, it will be much harder to figure out though.

  84. If it ever gets hit by a DoS attack by MSRedfox · · Score: 2, Insightful

    All it would take is for their server to get hit by a DoS attack on an opening weekend for a major release. Every customer would suffer from being kicked out of their legally obtained game over and over. The complaints would flood their offices and sales would drop. I don't think I'd want a game where a group of bored kiddies could kick me out of my single player video game.

    1. Re:If it ever gets hit by a DoS attack by LordArgon · · Score: 2, Insightful

      If I had mod points, I'd mod you up.

      You have a fantastic point. I'll actually be surprised if this doesn't happen.

    2. Re:If it ever gets hit by a DoS attack by AnonymouseUser · · Score: 1

      As much as I hate DoS attacks, I hate DRM even more, and would love to see this happen.

    3. Re:If it ever gets hit by a DoS attack by Sarius64 · · Score: 1
      What happens when DoS is the least of your problems and a botnet group subverts the DRM turning every installation into a SPAM or bank-assaulting criminal?

      http://www.dvguru.com/2007/01/30/microsoft-vista-drm-subverted/

  85. If so, it's time to adopt plan B by Anonymous Coward · · Score: 0

    "This article explains why, as dreadful as the system is, it does have a chance of holding hackers off long enough for the game to make its money."

    Then I won't buy it or play it. And I encourage other people to do the same.

    If this is the future of DRM in games then it is in my best interests to ensure this awful experiment will fail. You can forget about my dollars, Ubisoft. I'm an honest player that does buy games, but I'm not putting up with this level of nonsense.

  86. Too bad I did not know this. by rawler · · Score: 1

    Too bad I did not know this when I bought the game for PS3. Had I known, I would certainly have spent my money on something else.

    I would like legislation forcing DRM:ed software and content to clearly state that in the labeling. Similar to how cigarettes now has to be labeled (although that in itself is a frigthening sign of stupidity), DRM:ed software and music should come with a "this is crippled, and may stop working, or not work at all"-warning.

    Let's see how well DRM would do with an informed consumer-base.

    1. Re:Too bad I did not know this. by v1 · · Score: 1

      Any single player game that requires an internet connection or a disc to be humming in my drive, is an automatic deal-breaker for me. I'll buy it when I find the crack for it that makes it perform acceptably.

      I find the CD checks more offensive than the internet ones, as I prefer to game on my laptop. And having a spinning disc heating up the machine, making the keyboard vibrate, and the sound of the disc spun up at speed ruin it for me. COD, UT, etc, fortunately I've found no-cd-cracks for all of them within a week of purchase. Oh that's right, I can't return it if I can't find a crack. Guess I should go looking for the crack first eh? Oh look it's in that download that just happens to include the whole game.

      And they wonder why some people pirate. Sometimes the pirates provide a better quality product, irrespectful of price.

      --
      I work for the Department of Redundancy Department.
    2. Re:Too bad I did not know this. by Overzeetop · · Score: 1

      Oh that's right, I can't return it

      That's why I buy everything of consequence with credit cards. My current one allows me to get a refund on _anything_ within 90 days (It's a Chase Visa Sapphire, fwiw). Note that I didn't say "return" the merchandise, I said I'd get a refund. Visa will bitchslap the vendor. As the vendor, that sucks, but many large vendors have ways to get their money back from the distributor. It's an ugly business all around.

      --
      Is it just my observation, or are there way too many stupid people in the world?
    3. Re:Too bad I did not know this. by rawler · · Score: 1

      Indeed. I know lots of cases where people buy software, movies or music, when all they really want is the receipt.

      For software, the pirated version is often just more convenient.

      For movies and music, tech-junkies buy the CD/DVD/Blueray just out of honesty, but what they really want is to have it in their mediatank. Downloading is often both faster and more convenient than ripping (and possibly transcoding).

      I think there might actually even be a business opportunity in selling receipts for downloaded material. I.E. imagine you have 3d-party service, company X, entitled to sell rights for movies from some media-houses. They track pirate-sites, download and verify content they own rights to, and create checksums for the content.

      The consumer then runs a small program provided by X (could be open-source program to build trust), that quickly scans through downloaded material, finds content available for licensing, and then prompts the up-until-now-pirate, for an option to pay a reasonable fee for buying a license to what he/she just downloaded. X:s servers then generate a personalized, cryptographically signed receipt for the content, (and possibly store an online-backup for safekeeping). The would-be-pirate has now gotten legit.

      As an example of the revenue-opportunity; take a movie like Ninja assasin. According to torrentz.com, at this very moment, there's 100k downloads going on. Estimate a "reasonable price being 6$", and that just a single percentof all pirates could be persuaded. That's six thousand dollars just THIS VERY MOMENT. Imagine an average download of that movie lasting 1 hour, and it's 1 million dollars just this week.

    4. Re:Too bad I did not know this. by Totenglocke · · Score: 1

      Any single player game that requires an internet connection or a disc to be humming in my drive

      Seriously, while occasionally it's a minor annoyance, why the FUCK do people whine about having to put the disc in the drive? Do you complain about having to put a dvd in the dvd player? Putting keys in your car? Having to swipe your credit card? Having the disc in the drive is so incredibly minor that people who bitch about it are just people looking for an excuse to complain about something.

      --
      "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." ~Thomas Jefferson
    5. Re:Too bad I did not know this. by v1 · · Score: 1

      Visa will bitchslap the vendor

      Unfortunately, for any but the largest of shops, that means they simply eat the loss. I'd never do that to a local business. Usually when visa activates their return/fraud clauses, there's simply nothing the vendor can do, regardless of the circumstances or who's at fault. The agreement they signed to do business with visa basically says if A, B, or C happen, you automatically lose - customer keeps the product and you lose the money.

      You should never consider dumping your problem off on sone other innocent. If you can't return the problem to the source, burning someone else shouldn't even be considered an option. That makes you worse than the people that shafted you in the first place.

      --
      I work for the Department of Redundancy Department.
    6. Re:Too bad I did not know this. by v1 · · Score: 1

      why the FUCK do people whine about having to put the disc in the drive?

      1. it's unnecessary
      2. it lowers battery life
      3. it makes the whole computer vibrate while you're playing
      4. it lowers the life of the drive (slot load drives aren't too hearty)
      5. it heats up the computer, specifically the keyboard and palmrests where your hands are during the game, VERY uncomfortable
      6. even after you've installed the software, if you lose the disc you're screwed. (just try to get a replacement)
      7. this scheme also requires the disc be copy protected, so you can't easily back it up
      8. the audible hum of the optical drive going while gaming is distracting to play

      My personal peeves are #5 and to a lesser extent #3. But you shouldn't have to read past point #1 to be able to say knock it off

      (before I got the nocdk for UT, I had to place a small fan blowing on my keyboard because my hands were starting to sweat from the heat)

      --
      I work for the Department of Redundancy Department.
    7. Re:Too bad I did not know this. by v1 · · Score: 1

      sorry almost forgot a big one,

      9. the disc is at much greater risk of damage because you are constantly loading/unloading it (see pts 6 and 7)

      --
      I work for the Department of Redundancy Department.
    8. Re:Too bad I did not know this. by winwar · · Score: 1

      "You should never consider dumping your problem off on sone other innocent. If you can't return the problem to the source, burning someone else shouldn't even be considered an option. That makes you worse than the people that shafted you in the first place."

      And why is the vendor/shop innocent? They choose to disallow returns. They choose to stock defective merchandise. They are part of the problem.

    9. Re:Too bad I did not know this. by v1 · · Score: 1

      And why is the vendor/shop innocent? They choose to disallow returns.

      The vendors disallow returns because they can't get a dime back from the manufacturer, which also does not allow returns. (from the vendor) So they would have to eat the return cost and lose money. It's not their product that's defective, why should you hold them monetarily responsible? It's not like they can buy from anywhere else, they have no choice, if you want it in stock that's their one and only option.

      They choose to stock defective merchandise. They are part of the problem.

      Then your only option becomes buying directly from the manufacturer. I suppose that's fine if you don't mind all your local shops closing up and buying online, with the costs and delays of shipping that you don't get from the local vendors. And you think you're going to be able to return it to the manufacturer anyway? You haven't helped the situation in the slightest, other than costing yourself more money, delaying your purchase, and closing a local business. Congratulations!

      --
      I work for the Department of Redundancy Department.
  87. Re:Piracy is not the real target : used video game by ink · · Score: 1

    Indeed. Considering the game's $60 price tag, and the fact that you cannot trade it in at Gamespot, and this ridiculous DRM... it'll be a wonder if any PC user buys this game. I may end up picking it up for $20 some point down the road, or just renting it for $5 and playing it on the PS3. Good job Ubisoft, I guess you win. Now you can go crunch numbers and come to the wrong conclusion that PC games "don't sell well".

    --
    The wheel is turning, but the hamster is dead.
  88. Don't buy the bloody game. by argent · · Score: 1

    The reward for a DRM system is not "people don't pirate it", it's "people buy it".

    If you don't like it, don't buy it.

  89. This doesn't sound like DRM by pclminion · · Score: 1

    This doesn't sound like DRM, and I don't understand what's so horrible about it. Basically, it sounds like some critical game functionality is offloaded to a server. In a way, this is simply a half-way point between an entirely client-based game and a network-based game. A game which is purely network-based also stops functioning if your network connection goes away -- would that be equally upsetting?

    If you object to this sort of model, then wouldn't you object to a purely network-based pay-to-play game? Say, for instance, a pay-to-play MUD? Or any sort of for-pay web activity? I guess I don't understand what is so upsetting about this. If the dependency on the net is a showstopper for you, this game is obviously not a good purchase. Beyond that, the complaining going on here just looks like whining because they've made it more difficult to use the game without paying for it.

    1. Re:This doesn't sound like DRM by tbannist · · Score: 1

      The problem with the DRM system Ubisoft is using is that the game will cease to be playable when the shut the save game servers down, which they will do while some people are still playing the game. I still have some games I like to go back and play that are many years old. Frankly, I think this is one of the worst possible systems of copy protection. We tolerate this in MMOs because that's the nature of the game taking a non-MMO game and forcing this type of always online requirement is simply too much for me.

      The end problem is that you are paying a big up front cost to rent a game for an indefinite period. They would be better served by making the game free and just requiring customers to pay a monthly subscription to play it. Of course, this is probably a stepping stone to that destination. It'd be a handy way to stab all the companies dealing in used games in the back.

      I don't pirate games, and I'm offended by this copy protection.

      --
      Fanatically anti-fanatical
    2. Re:This doesn't sound like DRM by Totenglocke · · Score: 1

      You're completely missing the point. It is a SINGLE PLAYER GAME that forces you to have an internet connection. That is completely different from a MULTIPLAYER GAME (which would require a network connection no matter what) requiring an internet connection to play.

      --
      "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." ~Thomas Jefferson
    3. Re:This doesn't sound like DRM by pclminion · · Score: 1

      You failed to elucidate how that's any different than a for-pay, single-player, online web game. Why is the web game not evil, but this is? Or are you asserting that all for-pay services which exist in the cloud are evil?

  90. Diminish Piracy via Online Content by MiceHead · · Score: 3, Insightful

    I'm an indie developer, and I see our games pirated all over the place despite their being available for roughly the price of a fast food value meal. It feels sorta sucky to be pirated, and while I can't prove it, I suspect that my studio would gain at least little more money if people didn't pirate it.

    That said, I don't forsee us ever taking draconian DRM measures to prevent people from playing our games. Piracy will change the way we design them, but I think what will end up happening is that we start creating games that make use of online content. Some examples:

    * Level of the Day -- Log in and download your free level right here.
    * Matchmaking/Leaderboards -- Pick up the game, and you'll have an account to taunt other people with your mad skills.
    * Server-Side Content/Collaboration -- Co-build a level with a friend, online, and make that available to everyone else.

    My thought is to offer additional, online-only content that gameplay into having an account. Sure, you can probably still pirate the game, but by picking up a legitimate copy, you have access to all this other neat stuff.

    1. Re:Diminish Piracy via Online Content by butalearner · · Score: 1

      It feels sorta sucky to be pirated, and while I can't prove it, I suspect that my studio would gain at least little more money if people didn't pirate it.

      This statement is probably true, as long as you continue to say "a little more money." You are walking a dangerous line, however, because it is not a far leap to saying "More people would buy it if we try to stop them (using DRM) from getting it for free." That is false, and it is entirely lost on the likes of Ubisoft and EA.

    2. Re:Diminish Piracy via Online Content by Little_Professor · · Score: 1

      I'm an indie developer, and I see our games pirated all over the place

      Those torrents have very few seeders and leechers - even on meta-engines like isohunt there are only 12 seeders/leechers in total. Can hardly blame that for your lack of sales.

  91. Long-term sales by Anonymous Coward · · Score: 0

    Just wondering. Has anyone considered that, for so long as anyone wants to play the game, there will have to be a server maintained with the appropriate code?

    Even though most "gamers" tend toward newer, shinier programs, I still think there is a large enough demographic of people like myself (older computers, less time) who may not buy a game the first year it comes out, and I would be rather displeased to purchase something only to find that the DRM prevents me from playing.

  92. Can't be that hard. by nataflux · · Score: 1

    Its probably not that complicated at all, trick the software into thinking that the "remote machine" is the end-user's computer, or even easier a virtual machine with spoofed information. This method would be much quicker and easier than trying to dismantle the drm altogether.

  93. 2 words by Aladrin · · Score: 1

    2 words: WoW Emulator.

    If people can make an emulator for an entire game, they can surely make an emulator for just saving the data online.

    Even if the game requires online saves (and there's some doubt) it'll only be a few months before pirate servers exist that you can run on your own machine to store the saves. You don't even need to be a pirate to want that server emulator, either!

    --
    "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    1. Re:2 words by Mongoose+Disciple · · Score: 1

      Even if the game requires online saves (and there's some doubt) it'll only be a few months before pirate servers exist that you can run on your own machine to store the saves.

      That's sort of the point of TFA, though -- that to be effective (from the developer's perspective) DRM doesn't have to be effective forever, it just has to be effective for a while. After Assassin's Creed 2 (or whatever) has been out for a few months, most of the people who will ever buy it already have.

  94. An alternative to DRM by mnooning · · Score: 1

    I love bringing this patent application up. There are different ways of preventing software piracy, including the one applied for below. No points for guessing why I love writing about it. It is effective antipiracy without the overreaching DRM.

    USPTO Application Number 11678137

    Basically, each and every copy of a protected program gets it's own internal intelligence, interpretable only by itself, which includes time of program creation, etc., etc.. The only hitch is that each copy of the program must be compiled or otherwise created at the time of purchase. Also, the maker must keep track of each and every set of created special software in case the user emails in that he needs to reinstall. Perhaps even the purchasers name would be included as part of the intelligence. The number of permissible occurrences of requests for new key codes, say, 5 times, can be controlled by the program maker. If a pirate cracks the code for that single copy of the program, still, it will work only for that copy, and only in the time frame tat the internal intelligence says it can be installed.

    The upshot is that program maker gets money, the purchaser can own it, install on more than one computer in his home, again within a day or so, and new key codes can be obtained in case of needed reinstalls, a reasonable amount of times.

  95. Fuck Ubisoft by fragMasterFlash · · Score: 1

    Ubisoft has never understood how to do online multiplayer gaming correctly. It has been all downhill since the original Far Cry game and they will never see another penny of my gaming cash. Steam on the other hand is almost perfect. Almost.

  96. No, it isn't very hard. by jeff4747 · · Score: 1

    This vital and complex bit of code has been written from the ground up to require having the saved games live on a machine far away, with said machine being programmed to accept, save, and return the game data. This is a far more difficult problem for a hacker to circumvent.'

    Apparently, the OP isn't a 'hacker'. Or a somewhat experienced programmer, for that matter.

    Is it harder than something like a CD Key? Sure. Is it 'far more difficult'? Not really. Wireshark the data if it's unencrypted. If it's encrypted, dump it from memory after the game decrypts it. Both are easy. Disable the network login and the network status code (trivial). Replace "save" and "load" functionality with something using fopen() on the previously-snooped data.

    1. Re:No, it isn't very hard. by nedlohs · · Score: 2, Informative

      No not experienced at all, hasn't written any games for macs or pcs ever in his life.

      Oh wait, it's Jeff Vogel. Um maybe you are the one with relatively little experience in the domain of game development?

      Sure ubisoft may be moron and make it that easy to do, or they might have the save game network protocol only send and receive the needed parts of the save. So unless you play the game all the way though you won't see the format of the save game data for later game areas, etc.

      But yes he is mistaken in the idea that the crackers would bother with a remote save game server and not just hack a local copy save only variant into the crack.

      Which isn't surprising since he is in fact an experienced game programmer, who has likely never cracked a game in his life.

    2. Re:No, it isn't very hard. by jeff4747 · · Score: 1

      No not experienced at all, hasn't written any games for macs or pcs ever in his life.

      Oh wait, it's Jeff Vogel. Um maybe you are the one with relatively little experience in the domain of game development?

      Sid Meier made a lot of games.

      Sid Meier can't code his way out of a paper bag. In fact he's rather notorious for being a good designer and a terrible programmer. Thus "having experience in game development" doesn't mean you can code worth a damn.

      1. He thinks storing save games on the server will somehow make it difficult to break the DRM.
      2. He thinks the save games have to be stored on the server (they don't - it's an option in the game). When confronted with this error, he falls back on point #1.

      Which isn't surprising since he is in fact an experienced game programmer, who has likely never cracked a game in his life.

      Are you saying experienced game programmers suck? 'Cause the OP was not made by a good programmer. Doesn't matter how long he's been doing it, or what famous titles he's been attached to. He apparently can't stop to think about the flaws in designs, his or otherwise. It's the ability to see those flaws that make one an 'experienced' programmer.

    3. Re:No, it isn't very hard. by nedlohs · · Score: 1

      Whereas Jeff Vogel made a lot of games as a one man show, and given he's not living in a cardboard box can either code or pretend very well.

      He did also mention the "save games locally" as the most likely way to crack it - with the obvious point that it's more work with more potential bugs.

      You only need to slow down the crackers by a few weeks to make buckets more money is the theory behine these things. Requiring them to find and disable the CD-check, find and disable the network-auth-check, and write a save and load routine seems like more work than just requiring one of those things.

      And when did not paying close attention or giving great thought to something that you have zero involvement with suddenly mean you suck as other unrelated things?

  97. I'll buy it by Anonymous Coward · · Score: 0

    Let's step back and have a look at the decline in quality PC games vs the uptake of P2P, I think we'll find some correlation.

    I bought an Xbox 360 so I could play Assasins Creed, it was cheaper than upgrading to a new PC.

    I'll buy Assasins Creed 2, for the Xbox, where it makes sense, the unfortunate situation is that on the PC it doesn't.

    If Microsoft would support the mouse on the Xbox I'd throw my video card in the bin. Consoles are here to stay and DRM is the only way PC game developers will make money in the long term.

    Sad as it is, this is the world we live in.

  98. Incorrect Logic by TheMeuge · · Score: 1

    You think that the publisher is going to treat this logically, but you fail to understand that many (if not the majority) of the CEO figures are sociopaths... simply because that's the only group that can manage to get into these positions. As such, they may interpret the sales figures differently.

    If game X sells ten million copies with little DRM, they will see it as justification that DRM works (since they assume everyone will pirate, since they judge by themselves). If the sequel (X-2) sells five million copies with horrible DRM, they will see it as justification that "hackers" have gotten more sophisticated and the consumers (whom they hate) have pirated at least five million copies. In their eyes, this will mean that X-3 should have even more DRM.

    This is the logic that the music industry has been using for years. You didn't buy a CD by an artist you've previously patronized because it contained DRM? You just gave the publisher another -$15 to claim as damages from piracy.

    1. Re:Incorrect Logic by Anonymous Coward · · Score: 0

      You appear to be confusing the term "sociopath" with "moron".

      Very few "CEO figures" actually hate their consumers, whether or not they are sociopaths. A sociopath just doesn't care. It's really not the same thing.

  99. Re:Piracy is not the real target : used video game by Anonymous Coward · · Score: 0

    For every used game sold, the game editor gets the price that they sold the game for originally.

  100. Don't worry, this time it'll work by liquiddark · · Score: 1

    For those who haven't been paying attention, there are several reverse-engineered versions of the server software for World of Warcraft. Your shitty little save-game routine is never going to be magically delicious enough that someone can't crack it. Pirates win, Ubisoft loses, consumers lose. And who wants to put money down that somewhere in the code left on the disk there's a partial or even complete local save routine left over from the development phase?

  101. Number One... by ae1294 · · Score: 1

    Set our botnet to DDoS mode, target their main servers and transmit our extortion email. Mr Lawyer, load the "DMCA take-down" torpedoes and target their upstream provider (Network Solutions).

    All your game copies belonging to us now...

  102. That will probably work... by AlgorithMan · · Score: 1

    yeah - right - you might not be able to fool this DRM system, but you might be able to kick it out completely, using a disassembler and assembler skill...

    --
    The MAFIAA is a bunch of mindless jerks who will be the first up against the wall when the revolution comes
  103. Can? by SmallFurryCreature · · Score: 1

    They WILL, they got no choice, no more choice then my cat has of pouncing when I dangle a string in front of its nose, or I have of rubbing her belly when she goes all cuddly on my lap. We are simple creatures, and hackers are no different. Give them a challenge and they WILL pounce.

    Has ANY of these DRM architects ever wondered HOW the DRM hackers get the game to hack? Oh, some get it from friends who work at game shops and such, but plenty BUY it. Do you REALLY think the people that crack Windows DRM don't have a legit version themselves? They do. They don't hack for profit or even to save money but because it gives them a thrill.

    Frankly, I think this game can be broken in a very simple way on release, just create a fake server that says "OK" and simply do without in game saves but use machine states to do it. Sooner or later someone WILL sort this out, after all, the save code is in the game, it must be at one point or another to send the save file over to the server.

    And there are dozens if not thousands of hackers who smell a challenge.

    We have seen restrictive DRM before and the more the game company announced how unbreakable their DRM is, the more quickly it has been broken.

    This bit of DRM will fail because unlike say the PS3, it has to run on a open platform where the user is ultimately in control of the entire system. Every bit that goes in and out can be analyzed and altered at the will of the user. And at the same time all three parts of the encryption puzzle must be available for the game to work.

    I would be suprised if a working hack isn't out at launch and a complete hack within a month.

    Meanwhile, everyone who buys the game has to endure this DRM.

    People of the game industry, "cutting of your nose to spite your face" is NOT a motto.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  104. Never go Full Retard by spun · · Score: 1

    You don't buy that? Ask Sean Penn, 2001 "I Am Sam." Remember? Went full retard, went home empty handed...

    --
    - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
  105. A products market ... by rmdyer · · Score: 2, Insightful

    To all those creating, producing, and selling ...

              "The market for a product is the group of those who are willing to pay money for it, not those who will steal it, or can't pay for it."

    If you are trying to come up with a method to extort money from those who try to steal your product then you are wasting your time, and probably the time of those who actually buy your product.

    True criminals will never pay you. Teens without incomes can't pay you. The poor can't pay you.

    What's left is an insignificant sprinkling of people who will never increase your bottom line. Everyone else will hate you, and provide negative feelings to their peers about your company and product. Extortion is wrong and serves nobody, especially your true customers.

  106. Two big problems by izomiac · · Score: 1

    There are two pretty big assumptions that are being made. First, one has to have a constant and reliable internet connection, so what of those who use wireless access points, or who play games on airplanes or in vehicles? Second, the crux of this scheme is assuming that online servers can't be emulated, which I think the prevalence of MMORPG private servers has disproven.

    Of course, being the cynical optimist that I am, I hope that they go ahead with this plan, fail miserably, and create enough backlash to deal a heavy blow to DRM.

  107. Loopback? by HunterA3 · · Score: 1

    Wonder if there will be a hack that tricks the game into looking at the loopback and an external program for ping responses to allow offline game play

  108. Keygens by phorm · · Score: 1

    I tend to find them a lot in keygens and cracks. Which is why though I usually run my games in windows, I run the keygens in 'nix and print out the serials.

    1. Re:Keygens by kill-1 · · Score: 2, Interesting

      Most of them are false positives. I think it's mostly because keygens and malware often use similar executable packers. But there are conspiracy theories that the AV vendors get paid for flagging keygens.

    2. Re:Keygens by Spatial · · Score: 1

      Yes, it's because of the executable compression. You get the same type of generic false positives from many ultra-small demoscene programs.

      People don't seem to cop that Generic.Generic.Win32.Generic doesn't mean "YES SIR WE'VE GOT SOME MALWARE HERE, 100% CERTAIN MY FRIEND".

    3. Re:Keygens by thomst · · Score: 1

      Most of them are false positives. I think it's mostly because keygens and malware often use similar executable packers. But there are conspiracy theories that the AV vendors get paid for flagging keygens.

      Horse hockey, warez boi.

      Keygens are one of the biggest single vectors of virus/worm infection, period. Even when you delete the keygen after you run it, chances are your antivirus will find some root kit or another has been installed on your system, merrily downloading malware left and right.

      Don't believe it? Try running almost any keygen presently being offered, delete the keygen, don't run any other piece of software, then go look at the activity lights on your router or cable modem.

      Surprise!

      Oh, and those conspiracy theories? They're spread by the botnet operators who depend on keygens to add the machines of warez doodz like you to their networks.

      --
      Check out my novel.
    4. Re:Keygens by Anonymous Coward · · Score: 0

      Lies, damned lies, and propaganda. The Scene has provided me with decades of reliable virus-free software.

      But glad you're enjoying the koolaid...

    5. Re:Keygens by phorm · · Score: 1

      Pay little attention to the AC, the botnet on his computer is posting on slashdot right now...

  109. Sooo all that needs to be done... by TavisJohn · · Score: 1

    All some enterprising hacker needs to do is rig up a local server app instead. Hack the game to talk to the 127.0.0.1 instead of the "official" server.

    If "private" World of Warcraft servers can exist, then so can a private save server.

  110. Vote with your wallet by G00F · · Score: 1

    Quit whining, and complaining, the only way you can make the companies that do this kind of crap, is to not buy their products.

    Stop buying the game! And tell them why you are not buying the game.

    Tell your friends to do the same and find some other game to entertain yourselves.

    --
    The spirit of resistance to government is so valuable on certain occasions that I wish it to be always kept alive
  111. locally run save server? by Lehk228 · · Score: 1

    so the crack will include a locally run save game server? I fail to see how this will be all that much of a barrier unless the save games are not even created locally, but rather created by a remote system as it receives constant status updates from the game, much like an MMO.

    how exactly is losing your ass on server upkeep costs for a game going to save you from piracy? by bankrupting you before the pirates can?

    --
    Snowden and Manning are heroes.
    1. Re:locally run save server? by JSBiff · · Score: 1

      "so the crack will include a locally run save game server? I fail to see how this will be all that much of a barrier".

      I do agree with your basic analysis, but I suspect they may have 'complicated' things a little bit by using strong crypto to 'authenticate' both the client *and* the server. So, the binary is probably configured to not connect to a server unless it gets the write challenge/response, encrypted with the correct private key on the other end (maybe I'm giving Ubi's devs too much credit, not sure).

      If that's the case, that's *still* not an insurmountable barrier - you just have to figure out how to hack the exe to either skip that challenge/response when connecting to the server, or if necessary, replace the public key image in the binary with a public key of your choosing (so that the executable is now looking for the data to be encrypted with 'your' private key instead of Ubisofts's private key). Of course, the executable probably checks to see if the exe itself has been modified, so there is another level of change you have to make to disable or change the way the exe verifies itself.

      I think you're right that this isn't an 'uncrackable' DRM system, but it's a least a step or two more complex, perhaps, than some other DRM systems.

      One other thing which might make cracking much harder, is if they made the game such that critical game *content* was streamed over the Internet (basically, what you buy and install isn't a 'complete' game, but is missing vital bits which you have to retrieve from the server). This too could be worked around by some hacker using a legit copy to retrieve the missing bits, save it locally, then incorporate it into the 'local game server' you mentioned. But, again that makes creating the hack somewhat more complex/hard.

  112. Re:Piracy is not the real target : used video game by vitaflo · · Score: 2, Insightful

    "For every used game sold, the game editor gets ZERO."

    They already got their money, on the original sale. They have no right to any other money because they no longer own the item in question. Don't like that? Then don't deal in tangible/tradable goods. This of course is why game companies love downloadable sales. They can cut out used games when everything is virtualized.

  113. I think most of you are missing the point by LordArgon · · Score: 2

    This system isn't supposed to eliminate cracking, it's just supposed to delay it for a while. If they can delay the cracks for a significant amount of time, they believe would-be pirates will get impatient and buy it. I don't know if that theory's correct, but I'm pretty sure that's their model.

    Also, there's nothing particularly novel about streaming actual game content from a server. You've pretty much just described an MMO, but without the Ms or the recurring fee. The piracy model will be roughly the same.

    1. Re:I think most of you are missing the point by jeff4747 · · Score: 1

      This system isn't supposed to eliminate cracking, it's just supposed to delay it for a while. If they can delay the cracks for a significant amount of time, they believe would-be pirates will get impatient and buy it. I don't know if that theory's correct, but I'm pretty sure that's their model.

      The flaw in this model is it only takes about a half-day to replace all the network calls with something that does the same thing locally. As an added bonus, lots of geeks who really don't understand how computers work will think you're an Ub3r 733t haxor.

  114. Tougher than NOPing by sjames · · Score: 1

    It is tougher than just patching with a few NOPs, but it's hardly insurmountable. At some point, the entire game state is serialized and sent to the server. Later it is retrieved and de-serialized back into the game state. The key is to control where it sends that serialized data stream. Either to a file or to a local server.

    TFA nearly gets the last part, but for some reason assumes that someone would have to set up the one true pirate server somewhere. I don't see why, they would just have to freely distribute the pirate server software so individuals or small groups of friends can set up a server for their use.

    Certainly, it's a lot harder than just patching a few bytes to skip an authentication check, but it's not impossible. Some people consider stuff like this more fun than actually playing the game. Raise the level of challenge and increase the determination of people like that to crack it.

  115. Is the focus on games or DRM. by Beelzebud · · Score: 1

    When a company spends more press time hyping their DRM system, than the actual games, they have a major problem, and it isn't piracy.

    I see DRM as a way to shut down the 2nd hand games market, more than piracy. That's been the trend lately. Activation limits, bonus items etc, are all there to reduce the value of a resold game. Game publishers seem to think that their products have no right to be resold.

    I hope someone cracks this shit fast. Not because I want to pirate these games, but because they've bragged about how hard it will be to crack. I hope someone shoves a cracked version in their face on 0-day.

  116. I bet it will be figured out by Anonymous Coward · · Score: 0

    sniff the data, set up your second machine to be their remote machine and return the data locally. Or make a little app to do that on your game playing box.

  117. Re:Yep by LordVader717 · · Score: 1

    And the server code...

  118. It's only a challenge... by Kensai7 · · Score: 1

    This is a far more difficult problem for a hacker to circumvent...

    ...and hackers LOVE challenges!

    --
    "Sum Ergo Cogito"
  119. Nope by Anonymous Coward · · Score: 1, Interesting

    I don't know about that. I use Ubuntu and some intel chipset with on-board graphics that I never even had to know about. I just slapped a computer together and installed Ubuntu and never had to know anything about the specs except for what would work on that motherboard. I do my gaming on consoles though so I never had to run Windows. I have a MacBook Pro and some games can run on there, and I've never had to worry about drivers either.

  120. Summary obviously written by a non-programmer by Anonymous Coward · · Score: 0

    This just shifts the cracking effort to one of reverse engineering the network protocol. Hardly touch the client and write your own server. That sort of thing has been done before (I remember 10 years ago playing Blizzard games with an open source Battle.net server.)

  121. Round and round it goes... by Therilith · · Score: 1

    Same thing will happen as every other time they've tried to use intrusive or annoying DRM.
    Sales will plummet, piracy will be blamed.

  122. cost and price by one85_db · · Score: 1

    There are many good arguments on here and most of them addresses the dislike and disgust of DRM. What I don't understand is this:

    All of these game companies are striving to create control of their software; they are spending just as much money on software that is used to prevent hackers from pirating a program as they are the games themselves. The software that they are creating is simply not working and if it does, then it does not work for long. This means that software programmers and engineers are going to have to keep on updating and changing the anti-piracy software to stay ahead of the hackers; costing the software companies even more money over the life of a game. In order for the game companies to continue to make money on their product, with all this extra cost of security, then they must increase the price of the game, create subscription fees, or have limited time on license for their software.

    It seems reasonable to me that if they would stop focusing so much on the anti-piracy measures and focus more on making their games enjoyable and AFFORDABLE then they would sell more and make more on their games.

    I know that when I can't afford a game that I want to play then I won't even attempt to save up for it. I will, however, find a way to play the game without buying it, and if that means that I have to play it for only an hour at a friend's house then that is what I will do.

  123. Re:Piracy is not the real target : used video game by evanbd · · Score: 1

    For every used game sold, the game editor gets ZERO.

    Really? What do you think the person selling their game used is going to go spend that money on? More video games, would be my guess.

    I'm certain you're correct, but it's rather remarkably short-sighted on the part of publishers to think every used sale represents a potential new game sale lost.

  124. bollocks it'll work. by Anonymous Coward · · Score: 0

    I want to play on a ferry for the 3 hours it takes me for the trip - no internet there - That's a loss of a sale of every decent product they make with that DRM right there.

    The again - i could pay them nothing and pirate it (they are really naive enough to think any copy protection can't be cracked??) and still use the product on my 3 hour commutes.

    Alternatively I can purchase products that don't have this sort of DRM and give those publishers and developers my money.

    Either way - they've lost any sale I might have considered and I've paid for every good piece of software I've ever used. Sucks to be honest yet treated like a pirate.

    Dumb story title by the way 'will probably work..' hah.

  125. Building a house without windows or doors... by Iryan · · Score: 1

    ...will probably keep intruders away, but it won't be a good place to live in. Same here: Perhaps this thing has a chance to work technically, but that doesn't mean that it will increase the company's profit gained from this game. I pre-ordered the black edition of AC2 (and some other coming Ubisoft titles, too), but now I canceled it. I know myself pretty well and I know, how much it would annoy me when the game pauses again and again (because of my lousy internet connection), always forcing me to start from the last save point. I don't want that. So I will not buy Ubisoft games any more. Ok, honestly, I wouldn't buy it, even if I had a great internet connection, because of the DRM-thingy. Honestly, I simply don't think that "one person who downloads the game illegally less" equals to "one more person who buys the game". In my (not very) humble opinion, the main priority of people who want me to buy something should be to please me and not to annoy the people who will not buy the game. By annoying all of us, they perhaps decrease the number of people who will download the game illegally, ok, but probably, they will also decrease the number of people who will buy the game.

  126. Re:Piracy is not the real target : used video game by MaJeStu · · Score: 1

    and every time a customer gets it their shop to resell his game, it's the occasion to sell him goodies, accessories and useless insurances.

    Or other, sometimes even new, games...

    --
    The best mixed martial arts training in Boston - www.redlinefightsports.com
  127. blackmail? by Anonymous Coward · · Score: 0

    Whats to stop someone from deploying a ddos against the content/authentication servers? seems that this streaming server(s) would be a lucrative target. Even a partial blackout could ruin the game's reputation and sales.

  128. Re:Yep by LordVader717 · · Score: 1

    That's assuming the DRM doesn't work. But the whole point of this aggressive approach is to prevent it from being cracked. From a technical standpoint it will certainly give the crackers a real hard time. Let's wait and see.

    People claiming that DRM never works because you can download games from torrents don't know what they're talking about.

  129. Re:Yep by linux_geek_germany · · Score: 1

    ...should be reproducible on a black-box level by intercepting traffic during regular game-play and extrapolating behavior.

  130. This is the worst copy protection ever. by Ihlosi · · Score: 1
    And I mean in every regard.

    1. It is bad at actual copy protection. It can be circumvented without the crackers ever having to mess with the actual program - all they need to do is to simulate the server.

    2. It is bad for the customer. Come on, losing game progress because your internet connection decided to fall into a coma? WTF are these people thinking?

  131. How is this different than StarCraft 2? by ChrisKnight · · Score: 1

    This sounds a lot like what Blizzard is doing with Starcraft 2. Don't like it? Don't buy it. That is the route I am taking. It's a game, not a necessity.

    --
    -- This sig is only a test. If this were a real sig it would say something witty. --
    1. Re:How is this different than StarCraft 2? by JustNiz · · Score: 1

      I agree. However they can't directly count the number of lost sales, so the game developers will choose to pretend the low sales figures mean the whole PC gaming market is dying, rather than have to admit customers really aren't stupid and their own actions are causing people to ignore their products.

  132. Not a chance. by touchin_myself · · Score: 1

    Whoever thinks this will work is crazy or stupid. One modified exe later and the game will run without talking to the servers. I would be surprised if this sets the crackers back a whole day.

  133. Nope by CSFFlame · · Score: 1

    I disagree, this DRM will not slow hackers down by more than a day or 2. Additionally, you're going to get a MASSIVE loss of sales due to this. All in all the pirated version is FAR better. /Personally I don't really care about ACII. Also for every new DRM it takes a little longer to break, then every time thereafter is shorter (see Securom)

  134. Re:Yep by Anonymous Coward · · Score: 0

    But the entire point of this article is that in this case mr pirate would be affected

  135. It will be cracked like every other game by Anonymous Coward · · Score: 0

    I'm quite surprised that nobody seems to have read the FAQ from Ubisoft:

    "Will all my saved games be stored online? Yes! They will be stored both online and on your PC."

    Source: http://support.uk.ubi.com/online-services-platform/

    "...and on your PC."

    It will be cracked in no-time. End of story.

  136. Come over. by dadelbunts · · Score: 1

    Soon you will be forced to travel to the publishers studio and play the game there while being monitored by cameras.

    1. Re:Come over. by JustNiz · · Score: 1

      Maybe this ever worsening DRM will lead to a new gaming paradigm that looks like a sort of revival of amusement arcades, this time using PC-based hardware.

  137. Uncrackable? I Think not. by Coolhand2120 · · Score: 1

    Software pirates have had a 100% success rate at cracking games with any sort of protection. I'm no pirate cracker guy, but couldn't a creative hacker just host the 'magic same game server' on the local computer? I'm thinking using a little hosts lookup like suck.ubisoft.com = 127.0.0.1? Why is this approach so 'revolutionary'? If people can crack other online activation schemes why is this one significantly different?

    To date, the only activation scheme that I haven't seen cracked properly is Arma 2, and I think the only reason is that it's really not apparent when the game "isn't working", it just causes accuracy with all your weapons to be off a little, just enough to make you miss 20% of the time. I'm sure the cracker got the game to start and said "done!".

    So I look forward to watching the BT hordes downloading the fully operational crack for assassins creed 2, as they have with every single DRM / copy protected game ever made.

    Here's a new idea for the DRM pushers... Don't do it. It does not help prevent piracy and really pisses off your legitimate customers. Today, someone who pirates a game is going to have a better experience than a person who bought the game and does not circumvent the DRM. And to what end? The people who you were trying to fetter are actually having a better experence with your game than your paying customers. Nothing was accomplished and many bridges were burned. The worst part for UBI was that the people pirating the game probably were not going to buy the game anyway, so the idea that preventing piracy would increase sales is a flawed theory in the first place. It would be like stopping a 17yr old meth addict from pirating autoCAD. To what end? To what end? Seems like nobody really thinks things all the way though these days.

  138. Stay behind the curve by gravyface · · Score: 4, Insightful

    If you can stand it (or you have a busy life anyways), try staying a year or so behind game releases:

    1. hardware is cheaper: upgrade your video card for a fraction of the cost, while still getting a few years life out of it.
    2. games are all patched: any/all bugs in the main story-line and/or single-player are fixed by this point; usually performance tweaks are done as well, again benefiting your "old" video card.
    3. video drivers are stable: and there's usually game-specific improvements at this point as well.
    4. games are cheaper now: get games at half the price (or less) through Steam or in-store.
    5. Hype has worn off: reviews are everywhere at this point; get the games that matter to you and/or are worth the money.

    I'm just playing Crysis now, having picked up a Core 2 Duo with a Radeon 8500HD for really cheap and it runs great and barely cost me anything. Since I'm a casual gamer and look after my machines, this will likely end up as my niece or nephew's machine if not a home server of some capacity down the road.

    --
    body massage!
    1. Re:Stay behind the curve by spire3661 · · Score: 1

      To expand on this, you also have a chance to get 'of the year' editions which usually wil include all the DLC packages to date.

      --
      Good-bye
    2. Re:Stay behind the curve by bigngamer92 · · Score: 1

      I agree with this method. If I was buying behind the curve, I could see buying games on Steam, since after I'm done, the resale value would be tiny, and I could probably get an amazing deal (like some of their christmas deals are crazy).

      I'm currently playing through Bioshock on the PS3, but if I had a better comp at the time I would have gone for the PC version.

    3. Re:Stay behind the curve by volkram · · Score: 1

      I believe XKCD had a relevant comic. Can't find it now though, (too lazy to look). I'm with you, I've started 'STALKER, Shadow of Chernobyl'. Got if for like $5 on Steam over Xmas.

    4. Re:Stay behind the curve by sintax0r · · Score: 1

      Great idea IMO.

    5. Re:Stay behind the curve by mrman18766 · · Score: 1
    6. Re:Stay behind the curve by gravyface · · Score: 1

      Slight correction: it's a Radeon 4850HD

      --
      body massage!
    7. Re:Stay behind the curve by Anonymous Coward · · Score: 0

      Grab the Oblivion Lost mod for that game. Makes it worlds better.

    8. Re:Stay behind the curve by Aphoxema · · Score: 1

      To expand on this, you also have a chance to get 'of the year' editions which usually wil include all the DLC packages to date.

      And give new life to the popularity of the game.

      --
      "Most people, I think, don't even know what a rootkit is, so why should they care about it?"
    9. Re:Stay behind the curve by Labcoat+Samurai · · Score: 1

      There is a downside though.

    10. Re:Stay behind the curve by Just+Justin · · Score: 1

      Well Crysis came out November 2007, so you're actually about 2 and a 1/4 years behind game releases.

      I do however agree with what you're saying. It works great for console games too, especially if you can manage to stay an entire generation behind the current gen. Gamecube, Xbox, and PS2 all have graphics good enough for me and nearly all of the games for each of those systems can be had for less than $10 with shipping on amazon.com. It's basically the same way with the PC games too, except like you said, the games have been patched by then so they'll actually run properly and the hardware is cheaper too. It doesn't make much sense to spend $300 on a top notch graphics card today when you can get it a year from now for ~$100.

  139. Re:Piracy is not the real target : used video game by pavon · · Score: 1

    For every used game sold, the game editor gets ZERO.

    If I couldn't resell my games I would never by them for $50 to begin with. For games, like most products, market segmentation exists, and some form of price discrimination is necessary to maximize profits in such an environment. The used game market provides this without any additional work on the publisher's behalf. Eliminating the used game market will just decrease the value of the new sales, resulting in a lower number of sales at a given price point.

    Thus, they are not getting ZERO for the used games sold, they are getting the fraction of new sales that wouldn't happen without the used market.

  140. Never underestimate the ingenuity by mysidia · · Score: 1

    Of crackers...

    If it needs an outside server to save games, they may very well make an outside server-to-save-games program. And patch the game to contact the local server instead.

    They might not normally go through the trouble.

    But... some of the people now who hate the DRM and want to break it will be legitimate customers who never intend to actually pirate it.

    IOW, they now have an itch to scratch. If enough of those legitimate customers are sufficiently annoyed by the DRM but like the play of a game enough, Ubisoft has manufactured a reason for them to work on the problem.

    Requiring a constant internet connection is a major annoyance for the legitimate customers, and so, there may be lots of hackers working on this problem.

    Lots of hackers who are skilled at reverse engineering protocols, since they see Ubisoft as basically "creating a challenge for them" ("Unbreakable DRM, you say?" Hah! sounds like a day)

    So IOW, no, I don't think it's correct that it will work, necessarily.

    Just depends on how much real dependency on the server is there, how complex the interactions are, and how good/how popular the game is.

  141. ILLEGAL? by Zaphod+The+42nd · · Score: 1

    I heard about this awhile ago, and it drove me to a rage. I'm never buying another Ubisoft game ever again, period.

    In case you haven't realized, lemme spell it out for you: You can never play the games offline (never on a plane, never on a laptop, never at grandma's house....). But even more ridiculous,

    ON THE OFFICIAL UBISOFT FAQ:
    Q: Can I sell my game?
    A: No.
    I am not a lawyer, but shouldn't that be illegal?

    --
    GCS/MU/P d- s:- a-- C++++$ UL++ P+ L++ E+ W++ N o K- w--- O M+ V- PS+++ PE Y+ PGP t+ 5- X R++ tv+ b++ DI++ D++ G+ e++ h-
  142. Don't tell by dragisha · · Score: 1

    Funny observation about remote saving.... We have people who made reverse engineered version of battle.net and now author questions hacker's ability to recreate some load/save stuff.
    Give me a break.

    --
    http://opencm3.net, http://www.nongnu.org/gm2/
  143. Losing real or imaginary money? by Osmosis_Garett · · Score: 1

    I would love to hear an example of a game that actually LOST money because of piracy. I don't think such a thing has ever happened.

    1. Re:Losing real or imaginary money? by Backward+Z · · Score: 1

      I would love to hear an example of a company that managed to figure out exactly how much money they actually lose to piracy.

      Both of our comments have something in common--they're lamenting a lack of information that is impossible to collect.

  144. Local Server? by Garrett+Fox · · Score: 3, Insightful

    Wouldn't it be possible to set up a server on the user's own machine, and just have the game connect to 127.0.0.1?

    --
    Revive the Constitution.
  145. Atleast by natehimmel · · Score: 1

    I know who isn't getting my next $50.

  146. They can all fuck off by syousef · · Score: 1

    I loved Ubisoft games. Well their older ones. You see I stopped buying their shit right about the time it started requiring the bought version to be cracked for me to use it. For a while it looked like they'd learnt their lesson. They even REMOVED CD checks on Chessmaster. But it looks like they must have had another management change....oh well. Bye bye, don't let the door hit your arse on the way out.

    Same goes for Code Masters, and those Russian developers that developed Lockon Flamming Cliffs (whatever the name is they're using today). Ruining superb games with shitty DRM.

    All these companies and all their talented programmers - they can all just fuck off! I'm not a pimply teenage script kiddy that gets his thrills breaking the law. My entertainment time is scarce and I don't want to spend it defeating copy protection. So for all I care they can - all of them from management down - go get jobs flipping burgers.

    --
    These posts express my own personal views, not those of my employer
    1. Re:They can all fuck off by Aphoxema · · Score: 1

      I'm not a pimply teenage script kiddy that gets his thrills breaking the law.

      I had a rather clear complexion in my script-kiddy days.

      Truthfully, I've gone from "getting off on it" to "taking it for granted". Downloading's the norm for me, it doesn't seem "wrong", it doesn't seem anything. I grew up broker than broke, though. A computer and internet was all I had and all I really wanted. Now things are kind of changing, I'm much more financially stable and I'm starting to cough up for stuff that previously I wouldn't have. Since I got a PS3 I've felt no particular strain in paying for games for it and I've bought some PC games recently because Steam makes it so damned convenient.

      --
      "Most people, I think, don't even know what a rootkit is, so why should they care about it?"
  147. Sometimes the "hardest" are the easiest. by Anonymous Coward · · Score: 0

    This is actually particularly easy to crack, because it's on such a hair-trigger it's easy to trip, and everything that deals with the network is either part of the copy-protection, or part of the online savegame functionality that you want to remove as part of a 100% crack anyway. That's a pretty obvious red flag, and techniques are good enough now thanks to malware analysis that none of the anti-debugging techniques work well anymore.

    The irony is that the deeper and more obvious you put the hooks in, the easier it is to trace them out automatically. One good run-log - easy to do in this day and age now that we have hard drives with thousands of gigabytes of space each - and this system is completely screwed even if it uses online watchdog sentinels (which it doesn't). It doesn't matter if it takes an extra few hours to get it just right, because now that millions of people have heard how awful this protection is, those millions will be not buying the game and will be prepared to wait for a fixed (read: cracked) version.

    It's not impregnable. Not even close. Just obnoxious. And that makes it all the more satisfying to remove, but means there really is no excuse for this kind of crap.

    The cynic in me believes that they want this system to fail, they want this game to fail, they want this to be massively pirated, so that Ubisoft have an excuse for leaving the PC platform behind altogether. Maybe that is what they want.

  148. It's already been cracked by genner · · Score: 1

    I don't suppose anyone bothered to point out the obvious. That the game is already cracked and available for download on the pirate bay.

    1. Re:It's already been cracked by Backward+Z · · Score: 1

      No it hasn't. It's not even due to come out until the second week of next month. Going by the moderation system on BTJunkie.org, any Assassin's Creed II torrents currently available are fakes.

    2. Re:It's already been cracked by genner · · Score: 1

      No it hasn't. It's not even due to come out until the second week of next month. Going by the moderation system on BTJunkie.org, any Assassin's Creed II torrents currently available are fakes.

      There is a fake going around that always crashes at a fixed point but there's a real one that was leaked and cracked.

    3. Re:It's already been cracked by Backward+Z · · Score: 1

      Then provide a link.

      Batman: Arkham Asylum had a fake leaked version that crashed at a certain point. Comments on the Assassin's Creed II torrents say it's a 7 gig document of just spaces hidden behind a passworded .rar

    4. Re:It's already been cracked by genner · · Score: 1

      Then provide a link.

      Batman: Arkham Asylum had a fake leaked version that crashed at a certain point. Comments on the Assassin's Creed II torrents say it's a 7 gig document of just spaces hidden behind a passworded .rar

      Slashdot yanked my comment last time I posted a pirate link but if your having trouble finding it look for the Russian version, it's very real.

    5. Re:It's already been cracked by Backward+Z · · Score: 1

      Bull.

  149. Let them by Sycraft-fu · · Score: 2, Interesting

    Publishers can whine about PC gaming dying all they like, it isn't. So what'll happen is if they leave, they'll just make less money and other companies will get it instead. If all publishers went and exited PC gaming, that'd be a problem for gamers. If one publisher does it, that's just a problem for that publisher.

    PC gaming is still huge. Viewed by revenue, it is the largest platform (considering it to be a platform like the Xbox 360 or Wii or so on). Lot of money being made on PC games of all types. It also helps that there isn't any licensing costs. On a console, you have to pay the company that made the console a license fee for each title sold. That's how they make it work, cheap hardware, make money on the software. No licensing fees on a PC, of course, you get to keep your money.

    Regardless, Ubisoft can keep being stupid, it won't matter. I imagine, as they have more and more problems, they'll wise up and stop it. That has been happening with EA. For awhile they were getting real anti-PC, insisting on bitchy SecuROM protections and releasing PC games long after the console releases. They seem to have wised up, their two first flight RPG recently (Dragon Age and Mass Effect 2) have shipped with no DRM, and at the same time on PC and console. They seem to have realized that screwing over PC gamers is a bad idea.

  150. I'm not sure the Spore thing worked by Sycraft-fu · · Score: 1

    The reason Spore's sales were less than stellar (they were still sufficient to make money by the way) is because the game sucks. It really isn't very much fun. I don't think the anti-DRM campaign had much to do with it.

  151. Re:Piracy is not the real target : used video game by canajin56 · · Score: 1

    Yeah, Bioware pissed me off an awful lot. Not only is there "first time buyer" bonus gear in Mass Effect 2 (not that it's any good stat- or appearance-wise), but there's actually a game dealer on the Citadel. They make sure to make him a giant douchebag, talking about how he prefers realistic games where it takes weeks of real time to fly between planets, not the bullshit where you just click on the map. He also sells used games, and makes comments about how that way the guys who actually made it get nothing, and he gets all their hard earned money. He goes on to offer you an member card, and says you'll get a free digital copy of a game if you buy now. Way to encourage me to ever buy a Bioware game again, assholes. Can't you guys even try to contain your pathetic crying? I'm surprised they didn't just out and say this guy works for EB Games. Bioware is talking about how from now on, they'll take it even farther than ME2. Next game the game will be missing most of its content if you don't unlock it with their "loyalty code" or whatever they call it. Of course, GameStop/EB opens all of the boxes for 360 and PS3 and PC games so they can keep the disks behind the counter, to prevent theft. They couldn't POSSIBLY be corrupt and steal "Real Game" unlock codes, so that their used customers will have a nice working code, and you find that your code is already in use. Then you have to spend an extra $20+ just to play the game you already bought. (Remember, EB games offers a no refund no matter what policy). Bioware was also going to use DRM in Mass Effect that would connect every few days, and if there was no net at the time, your games goes bye-bye. They backed down, but now that Ubisoft is doing it, I'm sure their knew Star Wars game will use Ubisoft's new system, too. Bioware and Ubisoft are leading a huge push to get all games as Online Only, the CD just contains the engine, all content streams from their servers, so even single player games will have lag now, awesome! And of course, they'll then have an excuse to charge $20/month to play their games.

    --
    ASCII stupid question, get a stupid ANSI
  152. Gaming is becoming tedious. by dasherjan · · Score: 1

    ...and I thought that Dawn of War 2 was annoying. Sheesh!

  153. Fine! In that case... by KingSkippus · · Score: 5, Insightful

    Actually, we'd just like to get paid for our work, so we can pay our bills and make more and better games. We have no desire to enslave humanity.

    Fine! Then stop treating me like a criminal, and maybe I'll buy your games, and thus you will get paid for your work.

    The things that you are doing are keeping me–an honest customer–from playing my games. Your DRM is keeping me from playing when my Internet connection is down. It's keeping me from playing without having to have physical media on-hand. (This makes your software effectively protected by a "dongle.") Your DRM has at times caused anything from mildly annoying bugs to grossly compromising holes in my system's security. Meanwhile, even if you develop a 100% effective DRM solution, the pirates will still not buy your game! I fail to see how even that helps you get paid for your work.

    I'm sorry, but there are more options than the false dichotomy of "give your game to everyone for free" or "enslave humanity," and if you really want to get paid for your work, then you're going to have to back away from your dug-in position. There are plenty of games out there without oppressive DRM that are doing perfectly well in the market. I'll simply choose those instead—and you'll continue to get nothing.

  154. Re:Piracy is not the real target : used video game by Anonymous Coward · · Score: 0

    I wish I had mod points; that is spot-on.

  155. holding hackers off long enough by dindi · · Score: 1

    Well, regardless of the fact, that I am not interested in this game (no harsh critic, just simply does not interest me at all) ... I have to put my 2c:

    I would not buy a program that exits if the server is not reachable. I find it dreadful even for an online game, not a single player one.

    I would say, that I would return it, but we all know, that this is not an option most of the time. Games have absolutely crap support, canned responses from Ubi (Ghost Recon problems), from EA (NFS) and from Codemasters (Dirt)......

    In fact I got so mad over zero help from EA, that I haven't turned on my gaming machine for 3 months and I am not even planning to. All the games I purchased in the last final months of my gaming were full of bugs, lag issues, crashes, and some took more that a week to be able to run (with 0 help from the companies), that I just quit.....

    Most of them were a console port, stripped of prior features and just plain dreadfully crap....

    But either way ... a game, that has this kind of protection that makes legal customers miserable is just plain ignorance from the publisher.

  156. PC gamers think they should get games for free by Anonymous Coward · · Score: 5, Interesting

    Disclaimer: I work for Ubisoft, though I had nothing to do with this DRM stuff. This is my own personal opinion only, I do not speak for my employer.

    I hope those black hats are ready for a visit from the FBI.

    To all those who think Ubisoft should just let the pirates win... you have no idea how frustrating it is to spend many millions of dollars and several years of our life making a game, and then see statistics from our update servers that 15 to 20 people are playing pirated copies for every legitimately purchased copy. PC gamers have $2000+ computers and drop $200-500 on a video card every year. But most of them are too damn cheap to buy their games. They grew up pirating them through high school and university, and don't see any reason they should stop now. Most of them have managed to convince themselves that (somehow) they aren't doing anything wrong.

    People say Ubisoft shouldn't treat them like criminals. But an unfortunately large majority of PC gamers ARE criminals who will steal any game they can, and justify it to themselves however they want. By the way, after the reactions to Spore and Bioshock (and a other heavily DRM-ed titles) we tried shipping the recent Prince of Persia without any DRM. Guess what? It was pirated heavily.. more so than any of the previous Prince of Persia games.

    So rather than give up on the PC market entirely (which is the other possible solution), we're trying the heavy DRM stuff. Some of those pirates (a small fraction probably) would buy a retail copy if they were not able to easily pirate the game. Most of them won't, and we don't care about those guys -- they can go pirate our competitors' games and thats fine. But after we spend 2+ years with hundreds of people working their ASSES off to make something just to entertain people, we would like them to pay us for it. Is it really so much to ask?

    1. Re:PC gamers think they should get games for free by Wandering+Idiot · · Score: 5, Insightful

      To all those who think Ubisoft should just let the pirates win...

      Here's the thing- the pirates have already won/are winning. The DRM will be broken for any single player games. Even multiplayer games will have private servers hacked up. DRM doesn't work except against the most casual forms of piracy. I have no problem with games requiring a disc check or a serial key to discourage people from just handing the DVD to their friends to install. Anything beyond that is pointless and counterproductive (unless it's part of a larger online service, like Steam or a MMO, but even those have been hacked).

      you have no idea how frustrating it is to spend many millions of dollars and several years of our life making a game, and then see statistics from our update servers that 15 to 20 people are playing pirated copies for every legitimately purchased copy.

      So? I'm sure it is frustrating, get over it. Publishers shouldn't be looking at the number of pirated copies- it's irrelevant. The only thing that matters is the number of copies sold. You're not fighting a holy war, you're a business. Attempting to keep people from playing pirated games from some sense of moral outrage rather than acknowledging the technological and business realities a) doesn't work, and b) just ends up pissing off your actual customers.

      PC gamers have $2000+ computers and drop $200-500 on a video card every year. But most of them are too damn cheap to buy their games. They grew up pirating them through high school and university, and don't see any reason they should stop now. Most of them have managed to convince themselves that (somehow) they aren't doing anything wrong.

      And you're not going to change that, especially not with DRM that gives pirates a better experience than paying customers.

      By the way, after the reactions to Spore and Bioshock (and a other heavily DRM-ed titles) we tried shipping the recent Prince of Persia without any DRM. Guess what? It was pirated heavily.. more so than any of the previous Prince of Persia games.

      How did it *sell* compared to them is the question, not how much it was pirated. Guess what? Someone pirating the game and someone not buying it gets you the exact same amount of money. And no DRM at all, not even a serial/disc check seems silly, as it does nothing to discourage casual piracy.

      So rather than give up on the PC market entirely (which is the other possible solution)

      If the company can't make a profit on the number of games actually sold, then yes, you should get out of the PC market entirely. Again, the number of pirated copies is irrelevant. Perhaps I'm missing something, but this doesn't seem that hard. The people pirating games aren't your customers, by definition. More restrictive DRM won't change that, especially as it never works.

      I can sympathize with you (I actually buy all the games I play), but if your post is indicative of the type of thinking within publishers, it's a shame as it seems entirely counterproductive and willfully ignorant of reality. Also, I presume you can estimate the number of pirated copies connecting to your servers but not which are which, otherwise I don't see why you'd be allowing them to patch...

    2. Re:PC gamers think they should get games for free by shutdown+-p+now · · Score: 5, Insightful

      Disclaimer: I work at Microsoft. I write shrink-wrapped proprietary software for a living, so software piracy directly affects my income.

      I am also a gamer. I have over 190 titles in my Steam account (granted, quite a lot of that are old games; a lot still isn't), and that's not counting the boxes. For some games, I have it both as a box and on Steam (e.g. Oblivion, Doom 3, Majesty 2), so I've actually paid twice for those.

      Now, all that said...

      To all those who think Ubisoft should just let the pirates win... you have no idea how frustrating it is to spend many millions of dollars and several years of our life making a game, and then see statistics from our update servers that 15 to 20 people are playing pirated copies for every legitimately purchased copy. PC gamers have $2000+ computers and drop $200-500 on a video card every year.

      You have no idea how frustrating it is to not be able to start a game when your Internet connection is down (and you really just want some entertainment to pass time). Or, as I've heard you did in this new game, to have it exit as soon as your Internet connection goes down in the middle of a gaming session (I sincerely wish you guys are sued for this, and lose in a big way; it's far more sinister than anything I've ever heard about in this industry). Or how about limited number of activations, where you lose one if you, for any reason, cannot boot into your OS and need to reinstall?

      All those things are reason why I will not buy any Ubisoft game ever again (and you're not alone on the list). Frankly, as a customer, I don't care about your row with the pirates. I don't even care about DRM as such! What I do care is when you drag me into the mess, and have the audacity to take my money, and then refuse the service (entertainment) that you have promised in return for some vague reasons of "fighting pirates". I'm not one; why should all of this be of my concern?

      If you can come up with a DRM scheme that does not excessively bother me (a single-time Internet activation is fine, for example; server checks on connect for multiplayer are fine, too), I'm fine with that. I can even understand slip ups (activation servers going down unexpectedly etc), and am willing to tolerate that in minor amounts - though I would expect workarounds (phone activation, whatever) to be provided in such cases. But when you deliberately go out of your way to annoy me as a gamer, guess what? My money goes elsewhere, to companies like Valve, which understand these sorts of things.

    3. Re:PC gamers think they should get games for free by WoLpH · · Score: 1

      You might scare away some pirates with heavy DRM, but you'll also scare away legitimate users. Yes, I usually pirate a game before I buy it just to be sure it's worth it. But if the game is worth it (like Assassins Creed 1, Borderlands, Mass Effect 2, etc...) I do buy the game. However... when games come with such heavy DRM that it causes me trouble (like this will, I won't be able to play in the train for example), I simply won't buy it. Because of that reason I've never bothered with games that used the StarForce protection either. And even in the past I've used cracked versions of games I bought simply because I don't want to have to insert the CD/DVD every time I play a game. Why inconvenience your paying users while the non-paying users don't get all those problems/ It makes no sense to me.

    4. Re:PC gamers think they should get games for free by Anonymous Coward · · Score: 0

      People say Ubisoft shouldn't treat them like criminals. But an unfortunately large majority of PC gamers ARE criminals who will steal any game they can, and justify it to themselves however they want.

      That doesn't justify treating the ones who aren't criminals as such. Since there is clearly a mentality of scorn towards paying customers at Ubisoft, I'm going to have to rethink my plans of doing business with you guys in the future. Shame, I was quite looking forward to The Forgotten Sands and Red Steel 2.

    5. Re:PC gamers think they should get games for free by Tromad · · Score: 2, Insightful

      And when Ubisoft goes into the ground, as most game companies eventually do, will I still be able to play AC2, with its non-existent save game servers? EA has had no problems shutting down servers for games more than a couple years old. I routinely play Wizard's Crown, a game released for the PC in 1985. In fact, every PC game I have ever purchased I am still able to play in some form or another. In understand Ubisoft hates pirates, but I buy games, and I'm not going to buy a game that will potentially be useless in a couple of years.

      The best thing would be for this to drive Ubisoft into the ground so no one else bothers going with DRM so draconian.

    6. Re:PC gamers think they should get games for free by Anonymous Coward · · Score: 1, Insightful

      15 to 20 people are playing pirated copies for every legitimately purchased copy

      A lie like that makes it difficult for me to buy any of the other points brought up in your post. If 33 to 44 million people played the Prince of Persia reboot, then congratulations to your company on creating the cultural phenomenon of the decade, even if it didn't make you as much money as you'd have liked.

    7. Re:PC gamers think they should get games for free by bonhomme_de_neige · · Score: 4, Insightful

      By the way, after the reactions to Spore and Bioshock (and a other heavily DRM-ed titles) we tried shipping the recent Prince of Persia without any DRM. Guess what? It was pirated heavily.. more so than any of the previous Prince of Persia games.

      How much did the number of legit customers reduce, as opposed to the number of pirates increasing? Or is it more like this?

      --
      "Why are you watching the washing machine?"
      "I love entertainment, as long as it's clean"
    8. Re:PC gamers think they should get games for free by tick-tock-atona · · Score: 3, Interesting

      By the way, after the reactions to Spore and Bioshock (and a other heavily DRM-ed titles) we tried shipping the recent Prince of Persia without any DRM. Guess what? It was pirated heavily.. more so than any of the previous Prince of Persia games.

      How did you get accurate numbers on pirated games?

    9. Re:PC gamers think they should get games for free by CyDharttha · · Score: 1

      PC gamers have $2000+ computers and drop $200-500 on a video card every year. But most of them are too damn cheap to buy their games.

      I know I'm probably a minority in this, but my gaming rigs (one for me, other for the Mrs.) cost around $450. ~100$ per year maintenance.. and I never spend more than $100 on a vid card. 9600GTs were $80 last time I needed to drop cash on them. Now, I'm a family man, and I love my games and pay for them, but you guys think you can keep us going on just multi-million dollar product ventures that cost us $50-60 a pop? I guess I'm probably not your target audience at all, and not of any concern, since I have to wait until the games are a more affordable $20 or so. I'm a patient man.. Bought Bioshock when it hit $20, UT3 as well, just bought Mass Effect for $10 (I can wait a year for part 2..). Valve gave me 6 games in the Orange Box, and I'm just finishing Half Life 2, Ep 2. Man was that great.. costs like $18. Great game. Speaking humbly and of my own opinion, I think you guys are just too big for yourselves. Hell, what am I saying, I"m not sure I've really played a game from Ubisoft (or have I?)

      Just want to close buy saying, look at how great Braid was (in my opinion). Sure didn't take millions of dollars and DRM to make that (afaik).

    10. Re:PC gamers think they should get games for free by Anonymous Coward · · Score: 0

      He looked in his ass, and they were just sitting there.

    11. Re:PC gamers think they should get games for free by Anonymous Coward · · Score: 0

      Disclaimer: I work at Microsoft. I write shrink-wrapped proprietary software for a living, so software piracy directly affects my income.

      Or how about limited number of activations, where you lose one if you, for any reason, cannot boot into your OS and need to reinstall?

      The second line i quoted from you reminds me of something that your employer likes to do.

    12. Re:PC gamers think they should get games for free by Anonymous Coward · · Score: 0

      Fine, I won't pirate your game. You win. Wait, I wasn't going to pirate it anyway. I just won't buy it now. Happy?

      Though, I'm sure your "heavy DRM" will work wonders as a clarion call for all the hackers out there to beat yet another "incredible impervious DRM."

      I buy most of my games through Steam. I know some people here hate it too, but it's really convenient. Is there DRM there? Yes, but I can play them offline (WTF Ubisoft?), I can back them up, I can install them on more than one PC. To me, the hassle of Steam is minimal. The product is excellent. A few clicks and I've got the game. Start up Steam and it's auto patched. As much as DRM can be done right Valve is doing it. Ubisoft is not.

    13. Re:PC gamers think they should get games for free by shutdown+-p+now · · Score: 1

      The second line i quoted from you reminds me of something that your employer likes to do.

      I've heard that automatic activation can do that (never actually run into it myself, though...), but that's why there is over-the-phone fallback. I haven't heard of anyone ever being declined activation over the phone, unless the person was using an invalid (generated etc) serial. In fact, I've heard stories of people successfully activating upgrade and OEM CDs as full installs on a new box that way.

    14. Re:PC gamers think they should get games for free by Attila+Dimedici · · Score: 1

      To all those who think Ubisoft should just let the pirates win.

      You just demonstrated the problem. Ubisoft thinks it is in business to defeat the game pirates. If it is, it will soon be out of business, defeating pirates doesn't pay. Selling products does. You give the example of the latest release of Prince of Persia which had no DRM. You say it was more highly pirated than any previous version. Fine, but how did the sales compare? Reducing the number of pirates doesn't help Ubisoft in any way. The only thing that helps Ubisoft is increasing sales.
      You say that some of the pirates will buy your game if they can't pirate it, but is that number larger than the number who won't buy it because of the DRM?

      --
      The truth is that all men having power ought to be mistrusted. James Madison
    15. Re:PC gamers think they should get games for free by Anonymous Coward · · Score: 0

      The drm in Arkham Asylum was awesome, imo.

      You got to play the game for a few hours. Then, you couldn't jump and would fall into a poison pit and were unable to progress through the game. I consider that fair =)

      Everything else you mentioned is totally valid. Why should a paying customer be subjected to undue (and excessive) frustration because of people who aren't your customer? I realize that some people don't pay for the game because they can't afford it, and will pay for your game (if it's really good) but then pirate another game instead.. but there are others who just won't buy your game at all.

    16. Re:PC gamers think they should get games for free by Ihmhi · · Score: 1

      Or, Ubisoft can stop ruining games. Do you know why Blizzard or Valve doesn't get.as much shit despite the Steam/BNET DRM they have going on (and will have in the future)? Because the quality of their games makes it an acceptable compromise. Ubisoft fails at this miserably.

      Take Beyond Good & Evil, for instance. One of the greatest games I've ever played. Beautiful graphics for a PS2-era game, awesome musical score, fun gameplay, and they go and mess it up in a number of ways:

      • They released it alongside two of their own games: Prince of Persia: Sands of Time and Tom Clancy's Splinter Cell. There were also many other strong commercial competitors released at that time. To Ubisoft's credit, Laurent Detoc (Executive Director, North America, Ubisoft) basically admitted that he massively fucked that up.
      • Takng almost 7 years to put out a proper sequel.
      • Completely fucking up the PC port (and, assuming that they themselves did not do the port, allowing the company who ported it to fuck it up) to the point that most keys can not be remapped and game pads won't work at all unless you use an external program like XPadder.

      When you can make games on the same level of quality as Blizzard and Valve, then you'll earn my sympathies (and my sales). The "we release when we're finished" business model works for them. When you have anything in a game that seems like an afterthought or seems poorly thought out, that says to me that you were rushed to deadline and just went with whatever you could do best in the time you had.

      Can you make an Assassin's Creed game that's not repetitive?

      How about a game where you can skip cutscenes (granted, a blazing innovation in technology that has only been around for 10 years).

      How about a Splinter Cell: Totally Doesn't Feel Like An Expansion Pack to the Last Game?

      Ubisoft doesn't rush games out as badly as some companies do, but IMO they've failed to innovate in favor of putting out a sequel with largely the same gameplay so they can meet their Q3 deadline. Beyond Good & Evil 2 will be your saving grace. Don't fuck that up and you'll earn back some of the respect of your customers.

    17. Re:PC gamers think they should get games for free by rjiy · · Score: 1

      Congratulations! Your retarditude just lost you a ps3 sale.

    18. Re:PC gamers think they should get games for free by Etyme · · Score: 1

      Compromise Solution: Why don't you guys put in nasty DRM for the first couple weeks (when games tend to make the majority of their money), and then just patch it out of existence once the game inevitably gets pirated? You'd still have the protection while it matters, and the gesture would help assure gamers that you aren't going to rip them off by remote deactivation.

    19. Re:PC gamers think they should get games for free by Anonymous Coward · · Score: 0

      if your post is indicative of the type of thinking within publishers, it's a shame as it seems entirely counterproductive and willfully ignorant of reality.

      Ubisoft is headquartered in France, where copyright discussions tend to revolve around the inherent moral rights of authors and they like 3-strike-disconnection-for-P2P-user laws. I think that goes a long way toward explaining his/her attitude.

    20. Re:PC gamers think they should get games for free by Anonymous Coward · · Score: 0

      Compromise Solution: Why don't you guys put in nasty DRM for the first couple weeks (when games tend to make the majority of their money), and then just patch it out of existence once the game inevitably gets pirated?

      I like the way you think. I'd have no problem waiting a month or twelve for the DRM-free version, as long as my computer doesn't catch the AIDS and I'm never locked out of my game once I buy it.

    21. Re:PC gamers think they should get games for free by nyri · · Score: 1

      [Y]ou have no idea how frustrating it is to spend many millions of dollars and several years of our life making a game, and then see statistics from our update servers that 15 to 20 people are playing pirated copies for every legitimately purchased copy.

      So you are going to please all the whiners about the internet connection and stuff by dropping the game price from $40 to $2? Sounds like fair deal to me.

      --
      Jari

    22. Re:PC gamers think they should get games for free by Anonymous Coward · · Score: 0
    23. Re:PC gamers think they should get games for free by Anonymous Coward · · Score: 0

      If pirates aren't their customers, why do they still get to have all the benefits of paying customers? Piracy isn't a financial issue, it's a moral and legal one. Why should some people have to pay and others not pay but get the same benefits? Who gets to decide that - the people who stand to benefit from it?

      No, DRM won't change that. Self-righteous assholes are always going to be self-righteous assholes, no amount of DRM, or piracy crackdowns, or lawsuits, fines, jail time or death penalties will magically turn them into moral, decent human beings. But blasting companies for trying to make some money off their game that they worked hard on, when clearly it is enjoyed by a substantial number of people - to sympathize with and defend these immoral jerkoffs, that's not going to magically change pirates either.

      If you don't understand this then clearly you too are one of those assholes. Or did you really think people would believe that you have no issue paying for something that everybody else is getting for free?

    24. Re:PC gamers think they should get games for free by Anonymous Coward · · Score: 0

      But blasting companies for trying to make some money off their game that they worked hard on, when clearly it is enjoyed by a substantial number of people - to sympathize with and defend these immoral jerkoffs, that's not going to magically change pirates either.

      Blasting companies for "trying to make some money off their game that they worked hard on" is one thing, blasting companies for deliberately fucking over the paying customers is another. DRM like this helps nobody, and it hurts everybody except pirates. As far as I'm concerned, stealing games off the internet is immoral, but so is doing business with the self-righteous asshole jerkoffs at Ubisoft.

    25. Re:PC gamers think they should get games for free by Doggabone · · Score: 1

      To all those who think Ubisoft should just let the pirates win... you have no idea how frustrating it is to spend many millions of dollars and several years of our life making a game, and then see statistics from our update servers that 15 to 20 people are playing pirated copies for every legitimately purchased copy. PC gamers have $2000+ computers and drop $200-500 on a video card every year. But most of them are too damn cheap to buy their games. They grew up pirating them through high school and university, and don't see any reason they should stop now. Most of them have managed to convince themselves that (somehow) they aren't doing anything wrong.

      What is it about adding DRM that actually prevents me from playing your games that will make them NOT be too damn cheap to buy their games? I spend, hrrm ... $400 dollars a year on games. More, if you include the games we buy two copies of so that we can both play, but it's about $400 on the games and copies that I play. None of that will be spent on Ubisioft games from now on. Not for the PC and not for any of my consoles, either. Because there's enough good games around that I'll barely miss the games I was looking forward to and if Ubisoft treats me like a criminal, they won't have me as a customer.

      People say Ubisoft shouldn't treat them like criminals. But an unfortunately large majority of PC gamers ARE criminals who will steal any game they can, and justify it to themselves however they want.

      Your customers aren't. Don't turn away your customers by trying to magically convert the pirates.

      By the way, after the reactions to Spore and Bioshock (and a other heavily DRM-ed titles) we tried shipping the recent Prince of Persia without any DRM. Guess what? It was pirated heavily.. more so than any of the previous Prince of Persia games.

      According to sales figures released by Ubisoft Prince of Persia sold 2.2 million units in the first month of it's release. That quarter showed an increase in profits for Ubisoft from the same quarter the previous year, and the percentage of sales that came from PC sales was even with the previous year - not a drop. Dragon Age sold millions of copies without DRM, it's a hit.

      So rather than give up on the PC market entirely (which is the other possible solution), we're trying the heavy DRM stuff. Some of those pirates (a small fraction probably) would buy a retail copy if they were not able to easily pirate the game. Most of them won't, and we don't care about those guys -- they can go pirate our competitors' games and thats fine.

      I hope you're just as content that I can go buy your competitor's games - and that'll be fine

      But after we spend 2+ years with hundreds of people working their ASSES off to make something just to entertain people, we would like them to pay us for it. Is it really so much to ask?/p>

      Don't ask me, bub. I'm not a customer of yours, not anymore. Ubisoft clearly doesn't care about my business, with the way they expect to treat their customers, and I don't need them anymore than they need me. And what the fuck makes you think game programmers have cornered the market on hard work? I work hard too, and I'm not spending the money I worked my ASS off to entertain myself with on a company that thinks I'm a second class citizen for being a gamer.

    26. Re:PC gamers think they should get games for free by strikethree · · Score: 1

      PC gamers have $2000+ computers and drop $200-500 on a video card every year. But most of them are too damn cheap to buy their games. They grew up pirating them through high school and university, and don't see any reason they should stop now. Most of them have managed to convince themselves that (somehow) they aren't doing anything wrong.

      "And you're not going to change that, especially not with DRM that gives pirates a better experience than paying customers."

      It is funny. When I was younger, I was very poor. The only way that I could play games was to pirate them. Now, I am older and fairly successful and can buy as many games as I want. I started buying games... oh what a mistake that was. Starforce drivers slowed my computer down on every bootup, regardless of whether or not the game was still installed. The 'Games for Windows Live' bullshit pissed me off. I did not want to create any accounts. The "you only get 5 installs of Grand Theft Auto IV" was the final straw. Oh, let's not get into the whole Steam fiasco when you are in Iraq for 2.5 years without an internet connection.

      I walk by the games section and I see all sorts of cool games that I would love to buy. I look at them and see that they are impossible for me to play for various reasons involving DRM. Stupid idiots. Their anti-piracy didn't work when I was younger but it sure works now that I am older and not willing to be a pirate. What are they thinking?

      strike

      --
      "Someone needs to talk to the tree of liberty about its ghoulish drinking problem." by ohnocitizen
    27. Re:PC gamers think they should get games for free by Anonymous Coward · · Score: 0

      But what about the problem with unreliable network connections? Here in the UK there are lots of potential users whose Broadband chops from time to time. Sometimes it is poor infrastructure (thanks BT) but also some ISP's use it as a crude method of load balancing. They install you game and can never progress because your DRM doesn't give them any slack at all - you lose the connection you don't save your game. I think there will a few customers for whom this draconian DRM will just mean they no longer will buy your products and, in the UK will probably want their money back. With our quite protective Sale Of Goods Act in the UK (and Europe I suspect) you had better make it very clear on the outer packaging that an unexpected loss of internet connection will result in lost games. If it is not clear then, even if you use the usual statements like "if you open the wrapper you accept the licence conditions...", our Courts will side with the customer when they want their money back. Even Microsoft has been forced to give refunds in the UK so Ubisoft wil fare no better. I know theft and piracy is a problem but this DRM system is asking for a lot of trouble. If nothing else, Ubisoft has had some free publicity ;-)

    28. Re:PC gamers think they should get games for free by h00manist · · Score: 1

      What do you want, pity? Pirates and drm wars come with your territory. Suck it up. There's open source, there's freeware, shareware, and for-pay-with-money. Yes, capitalism and the protect-your-own-interests, competition-of-all-against-all way of life sucks. You decided to play capitalist by joining a company and products to sell and make money. The pirates protect their interests too. Happy with your salary and job and all that? Ubisoft, and you, wanted territory and property under your rule and name and control, well now shut up and defend it, or forget the full-capitalist route and open source it or freeware it and find other income sources.

      --
      Build your own energy sources from scratch. http://otherpower.com/
    29. Re:PC gamers think they should get games for free by Madsy · · Score: 1

      To all those who think Ubisoft should just let the pirates win... you have no idea how frustrating it is to spend many millions of dollars and several years of our life making a game, and then see statistics from our update servers that 15 to 20 people are playing pirated copies for every legitimately purchased copy.

      Have it ever crossed your mind that people who buy games with draconian DRM crack the game they bought? Do the in-house statistics take that into account? I had to crack my version of Splinter Cell : Pandora tomorrow for it to even run.

      But after we spend 2+ years with hundreds of people working their ASSES off to make something just to entertain people, we would like them to pay us for it. Is it really so much to ask?

      Yes, selling broken software and getting paid for it, is too much to ask. If Ubisoft want money, they should do the *opposite* of what they're doing now. Forget about the pirates, and focus on the consumer and his/her game experience. You know.. the ones that pay for software? Stop thinking about "how much one *could* have earned if no one pirated games". It's a slippery slope.

    30. Re:PC gamers think they should get games for free by maudin8 · · Score: 1

      To all those who think Ubisoft should just let the pirates win... you have no idea how frustrating it is to spend many millions of dollars and several years of our life making a game, and then see statistics from our update servers that 15 to 20 people are playing pirated copies for every legitimately purchased copy.

      I have news for you, most of those pirated copies are from people who wouldn't normally buy the game or can't afford to buy games regularly.

      PC gamers have $2000+ computers and drop $200-500 on a video card every year. But most of them are too damn cheap to buy their games.

      This isn't true. Most systems have came a long way and unless you are running a game like Crysis, you don't need a $500 video card. Again, I point out that a lot of the people that are on your server with pirated copies don't have the money to drop on games every month, wouldn't normally buy it any way and the game is more enjoyable without the DRM complexity. I understand your frustration, but assuming that those 15-20 would be money in your pocket is just corporate suit thinking that you've been brain washed with. It's not much of a consolation, but at least people are enjoying your game and are playing it. Everyone that I know with any type of skill level will buy what they support, buy what they think is a completely good work or buy what they want to see more of.

      They grew up pirating them through high school and university, and don't see any reason they should stop now.

      Stereotyping

      By the way, after the reactions to Spore and Bioshock (and a other heavily DRM-ed titles) we tried shipping the recent Prince of Persia without any DRM. Guess what? It was pirated heavily.. more so than any of the previous Prince of Persia games.

      What do you expect? You can't do something like that with the pretense, and I did read that UBISOFT expected the results, that if you don't make more money of a non DRM then UBISOFT will do ultra DRM.

      Some of those pirates (a small fraction probably) would buy a retail copy if they were not able to easily pirate the game.

      Not true

      Most of them won't, and we don't care about those guys -- they can go pirate our competitors' games and thats fine. But after we spend 2+ years with hundreds of people working their ASSES off to make something just to entertain people, we would like them to pay us for it. Is it really so much to ask?

      I understand your frustration, I want companies that make good games to be rewarded. But i don't fully understand your stance. Grand theft auto sold millions of of games and had no DRM that I know of. There has to be a better way than punishing everyone that eventually alienates paying customers as well.

    31. Re:PC gamers think they should get games for free by maudin8 · · Score: 1

      Excellent point sir!

    32. Re:PC gamers think they should get games for free by Lime+Green+Bowler · · Score: 1

      "But an unfortunately large majority of PC gamers ARE criminals who will steal any game they can". If that was true, wouldn't any game house be taking a huge gamble on trying to sell any game? I mean, why bother even trying, then? Becuse you're basically saying we're all pirates with that statement.

      Look, everything comes down to money. People don't want to spend $60 on a game. Don't bother crying inflation, or "but it's 2010". The consumer's mind hasn't changed. $40 for a game in 1995 is still $40 now. Game software is a luxury, not a requirement. Nobody is obligated to buy games from you.

      Drop the price to $40 or below. Lose the dozens of people who don't need to be involved (producer? executive producer? multiple sound studios? fluffers etc.) to save cash. Don't get professional actors to Draculize the budget. Leave out the long movies and crap, and put more gameplay and replayability in. Lose the complications that are taking two years to get that game to market.

      And for Pete's sake...get a playable demo out early to hook people! Trailers don't cut it- they're only cartooned mockups, and like movie trailers, are the best parts of the movie (game) condensed down. People want to see the game, play a level or two, see if you've totally botched the controls etc. See if the thing lives up to the hype. THAT gets you the pre-orders. Not trailers. Don't wait for months after the game has been shat to market to release a demo. Whet the appetite and woo your customers.

    33. Re:PC gamers think they should get games for free by Wandering+Idiot · · Score: 1

      God, you're stupid. Did you actually read *anything* I wrote? Where did I defend pirates?

      Go ahead, I'll wait.

      Of course companies want to make money off what they produce. I'm not blasting them for that, but for DRM solutions that a) Don't work <-(Look at this. *This right here.* It is important.) and b) inconvenience their actual customers, i.e. the people actually paying for the games.

      I never said I sympathize with the pirates (in fact I said the opposite, but reading comprehension doesn't seem to be your strong suit), I'm merely pointing out the reality of the situation.

    34. Re:PC gamers think they should get games for free by Whuffo · · Score: 1

      If you truly want to protect and increase your profits then you're barking up the wrong tree. I'm one of your ex-customers - after my experience with Bioshock I won't buy anything from your company again. Consider that your customers expect to receive what they purchase and not some promise of function that is nullified by a one-sided EULA.

      I'm talking about finishing the code - and testing it - and fixing the bugs before you ship it. The DRM on Bioshock wasn't my problem - it was the poorly written and apparently untested code. You talk about millions of dollars and several years making a game - but when your "flagship" product (Bioshock) can only be successfully run in a window and crashes frequently when run full screen; well, that looks like something built by a couple of teenagers in their spare time. And it was so nice of you to make "run full screen" the default setting. Did anyone actually test this product before you started shipping?

      You talk about how Ubisoft should or shouldn't treat users of your product like criminals. Do you have any clue as to how arrogant that makes your company sound? Especially when it comes from a company that will take people's money for products that do not work then refuse to fix them or give a refund. Who is the "criminal" here, anyway? You can talk piracy all you want, but it's the frauds you perpetrate that are causing your sales to fall.

      Sigh; I suspect that none of this is making any sense to you. You're blind to your shoddy products and lack of useful support for them. It's much easier to ignore your own fatal flaws and blame "the pirates" for your loss of business. What's really funny about all of that is that when your shipping product doesn't work, but some kids working in their basement can produce a torrent of it that works flawlessly - what does that say about the quality and value of your product?

      Here's another clue for you: much of the "piracy" is really people trying your product before buying it. They've heard the stories about your code and support so they're going to make sure it actually works before they buy it from you. How many of those "pirates" will convert to paying customers? It depends on the quality of your code and the way you treat your customers. You're not doing too good on either of those topics these days...

    35. Re:PC gamers think they should get games for free by Anonymous Coward · · Score: 0

      Woah woah woah.. Cool your jets Billy.

      http://store.steampowered.com/hwsurvey/videocard/

      The top spot in the Video cards list goes to: NVIDIA GeForce 8800
      The most spendy 8800 card on NewEgg is $99.

      I don't know how representative I am of PC gamers at large, but my $1200 computer will probably last me at least a couple years. I have never spent anything close to $500 on a video card and I certainly don't buy one every year. A friend of mine who games as well just bought a new computer to replace the one I gave him when I last upgraded a year and a half ago.

      Preferring to game on a PC doesn't mean I wipe my ass with $100 bills. I agree you should be paid for your work, and I also agree with WanderingIdiots points.

    36. Re:PC gamers think they should get games for free by Tyris · · Score: 1

      So rather than give up on the PC market entirely (which is the other possible solution), we're trying the heavy DRM stuff. Some of those pirates (a small fraction probably) would buy a retail copy if they were not able to easily pirate the game. Most of them won't, and we don't care about those guys -- they can go pirate our competitors' games and thats fine. But after we spend 2+ years with hundreds of people working their ASSES off to make something just to entertain people, we would like them to pay us for it. Is it really so much to ask?

      Hangon, hangon, hangon.... So your DRM will convert a very small fraction of piracy into sales... and will not effect the rest at all (from a sales perspective a pirated game is simply no sale... its completely irrelevant if the person plays the game or not). This gives you a profit increase of very small fraction of pirates (several thousand dollars?) and makes customers very very angry... Way to catch your customers in the cross-fire.

    37. Re:PC gamers think they should get games for free by exomondo · · Score: 1

      whilst you're absolutely right, the problem is that crackers EXPECT to be hit hard with DRM, pirates EXPECT that it might not be a speedy and hassle-free ride to playing the latest games, however the people who DON'T expect that is the paying customers, the ones who actually contribute to your business, the ones who see that you get paid. These are the people you are screwing over, for pirates it's no different. Inevitably the question for your potential paying customers is 'if it's going to be a pain in the ass either way then why should i pay for it?'. Im certainly not condoning piracy but the primary reason i've gone almost exclusively to console gaming is so i don't have to deal with this DRM bullshit when i've paid money for a game!

    38. Re:PC gamers think they should get games for free by An+Onerous+Coward · · Score: 1

      PC gamers have $2000+ computers and drop $200-500 on a video card every year.

      Sorry. We do what now?

      --

      You want the truthiness? You can't handle the truthiness!

    39. Re:PC gamers think they should get games for free by Anonymous Coward · · Score: 0

      Ubisoft is a business. It's priorities (in whatever order) should be to make money and provide entertainment. So the reason I don't understand why companies get so worried about piracy is this: If someone is going to pirate something, they probably wouldn't have ever bought a copy of it anyway.. so it shouldn't really count as money lost or a lost sale. You could argue pirated copies using servers meant for paying customers and blah blah.. but there are relatively simple (and annoyance free) ways of preventing that. Nobody wants their stuff that they worked hard to create to be stolen, but the people that DO pay don't want to be treated like criminals for *actually paying*

    40. Re:PC gamers think they should get games for free by Zixia · · Score: 1

      People say Ubisoft shouldn't treat them like criminals.

      No one is saying that. Go ahead, treat the pirates like criminals, find them and prosecute the fuckers. What everyone is saying is: don't treat paying customers like criminals.

      When DRM seriously and significantly inconveniences the people who have legitimately bought the game, there is a fundamental problem with the protection scheme being used. You don't need to stop a legitimate customer from using the product, nor do you need to remind him that pirating games is illegal and shouldn't be done. Customers know this already!

      Target pirates. Stop them. But you're fools for doing it in a way that annoys legitimate customers.

    41. Re:PC gamers think they should get games for free by Anonymous Coward · · Score: 0

      I agree with you. As a hardcore PC Gamer, I'm thoroughly pissed That some great titles will never be ported to the PC. Gears of War 2, Bad company, Drake series...

      Pirates need to realize, they are not only hurting the Devs and Distributors, but also legitimate Customers :(

    42. Re:PC gamers think they should get games for free by Anonymous Coward · · Score: 0

      At least one alternative is sitting at the US Patent Office. Application Number 11678137. As I wrote elsewhere, Each and every copy of a protected program gets it's own internal intelligence, interpretable only by itself, which includes time of program creation, etc., etc.. Each copy of the game or program must be compiled or otherwise created at the time of purchase. Also, the maker must keep track of a subset of each and every instance of the newly created specialty software in case the user emails in for new keys, say for a reinstall. Perhaps even the purchasers name would be encoded and included as part of the intelligence. The number of permissible occurrences of requests for new key codes, say, 5 times, can be controlled by the program maker. If a pirate cracks the code for that particular copy of the program, still, it will work only for that copy, and only in the time frame that the internal intelligence says it can be installed.

    43. Re:PC gamers think they should get games for free by Anonymous Coward · · Score: 0

      Anyone who knows why the patent laws developed in preindustrial England knows that the patent laws themselves are what is really responsible for the industrial revolution. If everyone can just take the implemented ideas of another for themselves, they will. Eli Whitney invented the cotton gin in 1793. He could not make any money from it because people pirated the design. America did not have adequate antipiracy controls in place at that time. If we as a people were really so honest and pure that we did not need software antipiracy laws, we would need any laws.

    44. Re:PC gamers think they should get games for free by godefroi · · Score: 1

      I'm a PC gamer. I spent $600 on my computer, and I "drop" $150 on a video card every 2-3 years.

      My guess is that I'm more typical than your example.

      --
      Karma: Poor (Mostly affected by lame karma-joke sigs)
    45. Re:PC gamers think they should get games for free by LanMan04 · · Score: 1

      you have no idea how frustrating it is to spend many millions of dollars and several years of our life making a game, and then see statistics from our update servers that 15 to 20 people are playing pirated copies for every legitimately purchased copy.

      Why? Most of those people wouldn't have bought it anyway. Your art is being enjoyed by a lot more people than it would have without copyright infringement.

      But an unfortunately large majority of PC gamers ARE criminals who will steal any game they can

      Repeat after me: Copyright infringement is not theft. Now theft of services for using the online lobby/matchmaking system? Might have a point there.

      It was pirated heavily.. more so than any of the previous Prince of Persia games.

      So what? What did the sales figures look like?

      Some of those pirates (a small fraction probably) would buy a retail copy if they were not able to easily pirate the game. Most of them won't, and we don't care about those guys -- they can go pirate our competitors' games and thats fine. But after we spend 2+ years with hundreds of people working their ASSES off to make something just to entertain people, we would like them to pay us for it. Is it really so much to ask?

      So it's not so much that you're losing money to pirates (you admit yourself that only a small fraction of pirates would actually purchase the game), it's that your ego just can't stand people getting something for free that you worked on.

      Typical.

      --
      With the first link, the chain is forged.
    46. Re:PC gamers think they should get games for free by LanMan04 · · Score: 1

      I write shrink-wrapped proprietary software for a living, so software piracy directly affects my income.

      Maybe. Just like the parent, you don't know.

      --
      With the first link, the chain is forged.
    47. Re:PC gamers think they should get games for free by shutdown+-p+now · · Score: 1

      Maybe. Just like the parent, you don't know.

      I'm not saying that every pirated copy is a lost sale, but it's patently obvious that at least some are (been there, done that). Quantifying the effect is obviously tricky, but the losses are there.

      That said, the sky isn't falling. Brick & mortar stores have been dealing with shoplifting for ages, and for some reason it still doesn't involve handcuffs...

    48. Re:PC gamers think they should get games for free by Bakkster · · Score: 1

      He said this was based on update-server figures. More specifically, the ratio of users downloading updates:users who bought the game.

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    49. Re:PC gamers think they should get games for free by kenethare · · Score: 1

      I agree totally. A well constructed argument for this point of view can be found on a blog by one of the developers at Stargate, wish I could find it right now. The point he makes is that if the person in question would pirate your game chances are they won't buy your game if they can't pirate it. I think what Ubisoft is saying with their DRM policy is that they think their game is SOOOO good that having a nearly ruined user experience won't make massive amounts of their more casual customer base leave and better yet all those hardcore fans that pirate will come and buy it now right? NO, they pirates will just wait or not play, they are not your customers anyway you should not care about them. As for the users who will flee your products, they were your customers THEY should matter. I am in that category myself, the ONLY times I play single player games, like Assassin's Creed 2, is when I don't have an internet connection. One of my favorite Ubisoft products, one I bought mind you, is Chessmaster 9000, I got 10th edition too, It only has a CD check and 9000 did its CD check every month. Also I hate having a bunch of discs so I make ISOs out of all my games so I can switch games quickly and not have to worry about breaking discs. For some games the torrented ISO with crack has a better user access to the product than the store version. I can use it how I want, like I should be able to do with something I bought and OWN. This goes along with the better user experience from pirated games so I can see why people pirate. TL:DR Pirates get better user experience, why need an internet connection for 1 player games, glad your scaring your real customers away since the pirates will never buy your product anyway, just ignore them. I close with this since it makes a strong point. http://xkcd.com/488/ Sorry for wall of text.

    50. Re:PC gamers think they should get games for free by Gabrosin · · Score: 1

      Your logic only applies if the number of people who decide not to buy the game because of its DRM exceeds the number of people who decide to buy the game because they can't figure out how to pirate their way around the DRM. The better the DRM, the greater the likelihood of the company making a profit through its inclusion. (Yes, you also have to offset by the cost of developing the DRM in the first place, but as one successful DRM process can be tied to almost every game they produce, that value is potentially very small.)

      Of course, both of these values are nebulous and almost impossible to accurately gauge.

    51. Re:PC gamers think they should get games for free by sabt-pestnu · · Score: 1

      Perhaps, like Firaxis/2k games, Ubisoft should consider re-releasing games DRM free.

      I already plan to purchase Civilization IV/Complete specifically because of this, despite having gritted my teeth and purchased the original DRM-laden Civ IV. I want to reward them for having taken this step. The only reason I've not already done so is a) I only found that it existed, DRM free, last week, and b) the store I want to buy it from was out of stock.

      I want software I purchase to be independent of the publisher in all ways. Publishers go out of business, or stop supporting their software. Key authorities (I'm looking at you, Steam) hold hostage every other game requiring their authority if a problem comes up.

      For a single player game, there is no excuse for that which I will accept. And yes, this means I don't buy a lot of games these days.

      MMOs are a different animal, as are "match finding services". That's a different discussion.

    52. Re:PC gamers think they should get games for free by Luyseyal · · Score: 1

      Does the tiny sliver make up for the lost revenue of supporting a zillion more illegitimate copies? Servers, bandwidth, and support staff are not free.

      -l

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    53. Re:PC gamers think they should get games for free by bonhomme_de_neige · · Score: 1

      I made the numbers behind the bars up, but see my other post for a discussion of the issue you raise.

      --
      "Why are you watching the washing machine?"
      "I love entertainment, as long as it's clean"
    54. Re:PC gamers think they should get games for free by soren202 · · Score: 1

      +1 sane.

      I understand the whole sense of outrage from such a large number of people pirating copies, and I can see why that would be frustrating, but, at the end of the day, what you care about is SALES, not pirated copies.

      What you should be asking is: Is the game profitable, and is there any way we can make it more profitable, not how can we reduce piracy. I'll admit that, at first, making more money and reducing piracy seem to go hand in hand, but not only are most pirates not going to pay for your stuff, for whatever reason, but pissing off legitimate customers with drm more restrictive than disk checks, serial numbers, etc. will only end up hurting your bottom line, instead of earning more money.

      If you really think restrictive DRM is justified, look at how horribly Spore sold, compared to the initial hype surrounding it, compared to the amount of money spent developing the DRM scheme that caused that bucket of shit to come raining down. In the end, anyone who advocates sacrificing the bottom line over some sort of moral outrage or sense of unfairness should probably be removed from any decision making position, because when they aren't, it hurts everyone involved.

    55. Re:PC gamers think they should get games for free by Johann+Lau · · Score: 1

      some vague reasons of "fighting pirates".

      Huh? They're not vague at all.

      I'm not one; why should all of this be of my concern?"

      Yay logic. You're not a bank robber, so why should YOU have to speak with the clerk through bullet proof glass?

      when you deliberately go out of your way to annoy me as a gamer

      You're trolling, right? I mean, you can't be that dense? Do you know what deliberate annoyance is....? Go watch some Jackass for example, then compare...

      And then to bring up Valve, of all the greedy whores one could mention.. uhmm....

    56. Re:PC gamers think they should get games for free by shutdown+-p+now · · Score: 1

      Yay logic. You're not a bank robber, so why should YOU have to speak with the clerk through bullet proof glass?

      See, that's my point. There has to be some balance between the desire of content authors to protect their rights, and the convenience of legal users. The equivalent to the thing described in TFA would be to require all bank clients to strip naked on entrance and have an ID card slapped on them at all times; if the ID card ever falls off (accidentally or not), you immediately get kicked out of the bank.

    57. Re:PC gamers think they should get games for free by Johann+Lau · · Score: 1

      require all bank clients to strip naked on entrance and have an ID card slapped on them at all times

      That sounds kinda hot though... I don't think I'd ever use an ATM again if that became the law. It also would put a stop to bank robberies as a bonus.

      But bank robberies are much, much less common than cracked software torrents... so what do you suggest the piggy in the straw hut should do? I'm honestly asking.

    58. Re:PC gamers think they should get games for free by shutdown+-p+now · · Score: 1

      The question is how much those software torrents affect the bottom line. It may well be different for different companies, so there's no single standard to hold everyone up to.

      At some point, the reasonable course of action is to just accept the losses. Brick & mortar stores have been doing just that with respect to shoplifting for ages - they know they can stop some of that with certain measures that are reasonable enough that customers accept them, but they also know that they can't stop all of it. Patting down (better yet, strip-searching) everyone on exit would surely do that for all but the most determined shoplifters, but it's way unreasonable. And so things are as they are.

      Same thing here. It's why I'm not fundamentally opposed to all forms of DRM - why I have a Steam account and regularly buy new games on it, for example - but only those that are unreasonably intrusive.

    59. Re:PC gamers think they should get games for free by Johann+Lau · · Score: 1

      I guess it depends on what you consider "intrusive". To me, having a flatrate and being online anyway... why would I consider this even a minor annoyance?

    60. Re:PC gamers think they should get games for free by shutdown+-p+now · · Score: 1

      It's mainly that Internet connection can go down at times. I haven't seen any ISP which would advertise true constant availability, and quality of service is generally unpredictable. I do get brief periods of no connectivity occasionally, and it would definitely be annoying if it happened while I was playing a game, and it decided to drop all unsaved progress because of it.

      Furthermore, what about playing on the road on laptops and such? I've already ran into some cases where overly intrusive online checks (e.g. NWN premium modules, which do an online check on every new game start and every savegame load) rendered the game unusable in such circumstances, and I wouldn't consider them at all unusual.

    61. Re:PC gamers think they should get games for free by Anonymous Coward · · Score: 0

      By the way, after the reactions to Spore and Bioshock (and a other heavily DRM-ed titles) we tried shipping the recent Prince of Persia without any DRM. Guess what? It was pirated heavily.. more so than any of the previous Prince of Persia games.

      That's because the new Prince of Persia sucked ass and wasn't worth $60?

      Looking pretty does not translate to enjoyable game.

  157. Why do people repeat this meme? by Anonymous Coward · · Score: 0

    We know people who don't buy our games aren't customers. That's not the point.

    We can see from the hits on our servers that dozens of people download updates to the game for every copy was sold.

    When you have millions of customers downloading updates for your game, and it only sold a few hundred thousand copies (and actually losing money on the PC port), then your choices are basically to (1) try to stop those pirates somehow, even just for the first few weeks after launch, or (2) withdraw from the PC market entirely. We don't want to do (2) but if most of the players of our games on PC are just unwilling to pay for them, we might have no other choice.

    1. Re:Why do people repeat this meme? by Anonymous Coward · · Score: 0

      I seriously doubt pirates are downloading your updates , since that usually means having to recrack it on the higher version.

      So i don't know where your 12x updates are coming from . Maybe a glitch in your updating software ? Don't blame a bad product on piracy .

      Your product is only going to be pirated when it's worth the effort . And if it's worth it , you will already have sold enough by the time it gets pirated.

    2. Re:Why do people repeat this meme? by Anonymous Coward · · Score: 0

      We know people who don't buy our games aren't customers. That's not the point.

      It is the point. But you refuse to get it, for some reason. Let me rephrase it for you: The people who buy your games are your customers. You should care about the latter group, and not the former. If you actually understood this, you might stand a chance. If you don't, then well... Your problem. Not mine.

      A few more comments below...

      We can see from the hits on our servers that dozens of people download updates to the game for every copy was sold.

      I highly doubt that people are accessing your updates by hand. You cannot see how many people are downloading any updates. What you can see are the ip-addresses from whence the downloading of updates take place. There is a difference, though in this case it might not be very important. (Your credibility doesn't exactly grow when you get detail after detail wrong, however. You might want to think about that for a while, on your own time.)

      And finally.

      try to stop those pirates somehow, even just for the first few weeks after launch

      Which will, if you somehow succeed, gain you exactly zero more sales. Which will net you zero money for a very non-zero effort, while still pissing many of your legitimate customers off.

      Now, don't take me wrong, but:

      WHAT THE FUCK ARE YOU THINKING, YOU BLITHERING MORONS?!oneone!?

      Do you have asphalt instead of brain matter, or what on earth is wrong with you?

      Meh.

      As I said, this is your problem, your failed "solution", and your demise. As you deserve by repeatedly, and apparently willingly, not getting it. So be it.

  158. YAY! WE WIN !! UBISOFT DOES IT AGAIN !! by Anonymous Coward · · Score: 0

    They are the miracle workers in the biz. I sure as hell won't buy any of that infested bits but the schmucks that do - who want to play a game - will, and I WIN !!

    SUCKAZ!!

  159. please give AC II poor reviews on amazon, etc. by Weezul · · Score: 1

    Ubisoft might take notice if several hundred annoyed slashdot readers posted poor reviews for the Xbox, etc. versions.

    --
    The Christian religion has been and still is the principal enemy of moral progress in the world. -- Bertrand Russell
  160. DDoS by Anonymous Coward · · Score: 0

    I'm not sure they thought their clever DRM plan through very well. Russian bot nets will simply DDoS their servers until they pay up the extortion money. :)

  161. I have a simple yet brilliant solution by Anonymous Coward · · Score: 0

    Don't play Assassin's Creed 2: Don't give them your money, Don't pirate the game, giving them a flimsy excuse for their failure... just play something else. ... and don't blink.

  162. If authentication doesn't fail, your skills will by tepples · · Score: 1

    If you can stand it (or you have a busy life anyways), try staying a year or so behind game releases

    And fail. By then, the video game's publisher will likely have shut down the authentication and/or matchmaking servers. Or if the servers are still up, there aren't enough other new players to make online play worthwhile. Playing against diehard fans who have been playing since launch week is like a high school football team trying to challenge an NFL team.

  163. Ubisoft 20 years ago by Anonymous Coward · · Score: 0

    Funny you should mention that :

    back when I was a teenager, I once worked for Ubisoft as a tester on their early Atari ST games and softwares. Their office in Paris was small. They had only started their business 3 or 4 years earlier at that stage. They showed us some preproduction games and also a pretty cool sound-sampler. I remember one of their anti-piracy schemes at that time included hardware protection : basically, just as you mentioned, a hardware dongle the software on the 3.5 disk (hey we had no HDD's back then !) would interact with. If the hardware dongle wasn't there, the game wouldn't run.

    In the end I don't know whether they used that anti-piracy technology but I remember playing one of their games a year later which used a hardware dongle to provide stereo music and game sound via a mini jack (the Atari ST F had mono sound output, only the later ST E had stereo sound). Now I wouldn't be surprised if the dongle also provided anti-copy protection but the stereo output was a sufficient reason for me to purchase the game.

    As a side note it's pretty ironic that the cartridge port of the Atari ST would be used as an anti-piracy device because it was also used by the underground scene (piracy was rampant, same thing for the Commodore Amiga) as a hardware copier and disassembler to crack games.

    Anyway, this just shows you that piracy has always been a problem for Ubisoft and other software publishers. Piracy is what ultimately killed the Atari ST and Commodore Amiga.

    1. Re:Ubisoft 20 years ago by jimicus · · Score: 1

      Anyway, this just shows you that piracy has always been a problem for Ubisoft and other software publishers. Piracy is what ultimately killed the Atari ST and Commodore Amiga.

      I disagree. The Atari ST remained popular in niches it had carved out long after it had more-or-less died elsewhere. The problem was (and remains) that carving out a lucrative niche with computing is damn difficult, and if you're doing it on non-commodity hardware, someone whose product works on a bog-standard PC can add "Doesn't require you to invest in some unusual computer which costs $$$ and has precious real benefit other than running one piece of software" to their list of selling points.

      Sooner or later that becomes an attractive selling point, and when it does the software developer who until now was basically providing the only reason for anyone to buy your hardware will port their product. Case in point: Sibelius.

  164. Selection of indie games available on a disc by tepples · · Score: 1

    Oh god no i have a disk in my console. The humanity.

    If I want to put a disc in a console to play Bob's Game (for example), I can't. The console makers have rejected the developer.

  165. Do it like Blizzard by Billly+Gates · · Score: 1

    If they want complete control then put the content on their own servers. Wow does not drm my system or make windows unstable. Its not drmed other than requiring an internet connection and no piracy as the wow discs wont be of much use.

    Google docs are going over the net from a cloud and so are business apps like SAP and salesforce.com.

    Some may object to this but to me its a reasonable thing to do and being networked has sweet benefits for the consumer too. Yes, developers do have a right to charge for their work. Would you like to work for me for free? I do not think so.

    This is the only way I think both parties can be happy. There are also free games and FOSS software for entertainment to use too. If you do not like then write your own.

  166. It is a rental by tepples · · Score: 2, Insightful

    it would feel differently if I were renting a game product (i.e., software as a service) by paying a small monthly fee.

    You are renting it for (my estimate) three years, after which Ubisoft pulls the plug on the saved game server.

  167. BS. by MistrBlank · · Score: 1

    This will get cracked and once again the Pirates will enjoy a game unencumbered while those that legitimately pay for it have to deal with the inconveniences.

    OH well, won't be buying this game, my game PC runs windows and I don't allow it to connect to the Internet so I don't have to worry about that nasty virus threat that happens when you network computers...

  168. $720 per year by tepples · · Score: 1

    Some people who regularly post comments to Slashdot claim that they have no need for a laptop unless it has a mobile data plan: a a USB 3G card, a 3G phone with a tethering plan, or a MiFi 3G to 802.11b adapter. But I ultimately agree with you: I'm not going to pay $719.40 per year just to play a video game.

  169. Buyer's choice by manyxcxi · · Score: 1

    I'm not completely against DRM maneuvers when they are spelled out BEFORE I spend my money on it. If the buyer knows what they are getting and can make an informed decision on whether or not to purchase, then I think the publisher can do whatever they want. If however [insert wildly anticipated game] comes out with little to no warning that I will have to be online to play when a user should be able to reasonably expect to play it offline, then I think the publisher has erred. Under the system requirements put in "Internet connection required", or have a logo indicating network access is a must. So many of these hassles are why I switched and stayed with console gaming. My games come with an expectation of DRM by the fact they MUST be played in a console. However, I don't have to upgrade every year to play the new games and each game (at least for the 360) has a handy set of logos/descriptions on the back as for multiplayer abilities, etc. My major gripe would be if the publisher required payment for in-game features advertised as part of the game (Looking at you EA) or, more dastardly, changed the nature of some form of the game after purchase.

  170. Re:Piracy is not the real target : used video game by Mongoose+Disciple · · Score: 1

    but there's actually a game dealer on the Citadel. They make sure to make him a giant douchebag,

    No offense, but reading the rest of your post, I feel like the concept of parody has been lost on you.

  171. There is an easier way... by Anonymous Coward · · Score: 0

    There is another alternative. I heard a talk in which a researcher showed how Paradyn could be used to dynamically rewrite portions of the binary code to just not execute the "DRM". (In the application he talked about, the software contacted a license server to validate that you had a license before running. That function was rewritten to return "A-OK" and away the program went.) Figure out where in the code the DRM is called and patch it not to do that. In this case, there may be several places but it won't be too many because this is a game to be played after all... Unless we are all mistaken and the real game is the challenge in getting past the DRM!

  172. Templar Plot by Pherlin · · Score: 1

    This is a Templar plot to keep the masses from knowing the tr

  173. Sooner than they think by kilodelta · · Score: 1

    Just install a packet sniffer between your machine and the network connection. Problem solved. Then copy the code that they transmit and install it on a server on your network. Find out the connection details and point them at your local server. Presto, problem solved.

  174. For me the line that they should not cross.. by Z80a · · Score: 1

    Is the reset thing.

    This reset will hurt almost ALL the legitimate users of the game in a horrible horrible way, and no, it's NOT like WOW or something because afaik these games don't punish you sending back to the last checkpoint because your internet sucks.

    Why reset the game when the internet falls instead of lets say... saving the current state?

    They have fear people will hack the savestate to pirate the game? if thats the case, just use a huge 512 bit key to encrypt the savestate that comes from the server, and thats it.

  175. Regional censoring by ElusiveJoe · · Score: 1

    In Germany, almost every game with violence gets repacked. Say hello to green blood and no gore. In China... well, it's China after all. In Russia the recent Call of Duty is missing a whole mission in the ariport. The funny thing is, nobody officially told publishers to censor anything.

    My first disappontment in Steam was, when it didn't allow me to watch the game trailer, because that game was not sold in Russia at that moment.

    You'd be surprised, but there are other countries in the world apart from US, UK, AU and Canada. Unfortunately, some game publishers are surprised by that fact, too.

  176. Taking bets on how fast this will be broken by vthome · · Score: 1

    Publicly available game save server? Glutton for punishment. Vulnerable and breakable. Details: http://drums-of-peace.blogspot.com/2010/02/awful-anti-pirate-system-that-will.html

  177. Starforce Saga... by warncke · · Score: 1

    These DRM schemes probably cost more money than they ever get back in increased revenue. People download games for free for all kinds of reasons. That in no way means that they would actually pay money for the game if they couldn't download it. There is zero correlation between the two things. It is just security programmers earning a paycheck :) (nothing wrong with that) I recall Starforce going uncracked for a long time, and being used in many commercial titles. Until Reloaded released a half-dozen Starforce protected games on Christmas day, along with extensive details on how to bypass Starforce. Interested that these are called "cracks." The more accurate term is "fixes." It is taking broken software and making it work... The ubiquity of internet connections makes it easier to do crazier and crazier schemes based on encryption, server interaction, and obfuscation, but it doesn't change the underlying fact that piracy has little to do with sales revenue.

  178. My bet on how it will be hacked by ElusiveJoe · · Score: 1

    Remember StarForce? The awfully obfuscated, almost unhackable protection? Its developers were so proud of their product, they said it was impossible to hack into it. And pirates believed them. They simply copied the whole drive image along with its smart protection, bit-by-bit.

    Same thing will happen here. Pirates won't try to figure out how the online stuff really works, they will simply capture all the trafic during the test run and replay it locally in the pirated version. Never underestimate the human lazyness.

  179. It's the distribution, stupid by ewe2 · · Score: 1

    It's not actually about money but control of distribution. If retailers have a separate income from games, they're more independent of the game industry. Compare game distribution to the movie industry, because that's the model they're pursuing. You don't have so much a market for used movies as you have a video/dvd market, which suits the MPAA because they still get a cut (ask a video store owner how their distribution works, it'll open your eyes).

    The games industry wants similar control. They can't legally stop resale of games due to the various forms of first sale doctrine around the world. But they can make it less remunerative to retailers by lessening the value of a used game. This is a direct challenge to the EBs. Ultimately they want to cut out the resellers altogether by digital distribution/DLC. I have a copy of ME2 I intend to resell. I made certain NOT to use the code or the cerberus network, but it will be interesting to see whether my local EB will give me a good trade-in price.

    --
    insecurity asks the wrong question irritation gives the wrong answer
  180. The only way to win is not to play by Craig+Maloney · · Score: 1

    There is one assuredly effective way to ensure this DRM scheme doesn't work, and that is to not buy the game. Period. It happened with Spore (although it unfortunately was pirated more than anything), but essentially if enough folks vote with their wallet, companies will stop doing this sort of crap - pure and simple.

    Unless you LIKE that sort of thing, in which case, please make sure to pre-order it and buy as many copies as you need for you and your friends.

  181. difficult? by grikdog · · Score: 1

    That depends if hackers attack the system its designers think they wrote, doesn't it? Only 300 million years of evolution can design survivability.

    --
    ``Tension, apprehension & dissension have begun!'' - Duffy Wyg&, in Alfred Bester's _The Demolished Man_
  182. errhm by Vexorian · · Score: 1

    Hehe, you know a game that requires you to be connected 100% of the time to be played? WoW. You know what game has been in the the many piracy streets of my beloved La Paz Bolivia for years including expansions? WoW. I have stopped doing piracy when I grew up and just moved to open source, but I am fairy sure there are a lot of wow players in here that are not paying blizzard for the game. Then again, I have no idea how it works, most likely they are just using a pirate server...

    It is naive to think the method described can work as well as the article claims, they assume it is actually hard to get rid of this form of DRM, but really.... Does the game use public key encryption? hack the game so that it does not use it!, simple! Or you thought they were gonna try to bruteforce the key? lol... my bet is that the pirates will get to play the game it even before the release date. (it is gonna be leaked, gratz!) Mean while, true costumers won't be able to play when internet goes down. Good work.

    --

    Copyright infringement is "piracy" in the same way DRM is "consumer rape"
  183. If enough computation is done on the server-side.. by Anonymous Coward · · Score: 2, Informative

    If enough computation is done on the server-side it's good game pirates.

    I've been arguing about that ten years ago with a someone very smart who refused to believe it. Yet it has *already* happened: nobody is playing WOW in the real-world economies (ie one of the real Blizzard servers, with all the legit players) with a generated serial key of WOW.

    Done correctly a client/server scheme is impossible to defeat.

    The author of TFA is of course completely pointless when it comes to cryptography, from TFA (yup I read it, I'm new here ;) :

    " 2. Trick the Ubisoft servers into believing you have a legit copy,
    " so that they will let you save your game.
    "
    " OK, the hackers will probably eventually come up with a keygen program.
    " This is tricky, because the software that generates the keys will be in Ubisoft's
    " hands, far from prying eyes. But they could possible do it, given a bit of time.

    Oh really? The NSA may want to hire such crackers and possibly try to create clones
    of such pirates: random Joe cracker, no matter if he's from Razor 1911 or any lesser
    group is *not* going to crack public/private key crypto.

    A private key has been used to generate all these serials and unless you get hold
    of that private key there's no way you're generating a valid serial.

    Unless of course the Assassin's Creed 2 coders are total moron that overlooked
    something trivial, but cryptography is here and well known, and, no, "given enough
    time", you aren't going to crack it in your lifetime.

  184. Hard to beat? by lonecrow · · Score: 1

    Couldn't someone just reverse engineer the datastream in order to figure out the save/load logic then redirect the URL call to another IP (maybe your own)?

    1. Re:Hard to beat? by aXis100 · · Score: 1

      That's what I was thinking too. Still non trivial as the stream may be encoded, but better than trying to hack the saving code.

  185. You're mostly all bullsh*ting... by Anonymous Coward · · Score: 0, Troll

    Stop whining.

    I've got broadband. Probably something like 3 9's uptime. I used to play Diablo 2 only by myself, with three PCs (two characters/PCs would just be idling/characters staying in town, so that drops are better/game more difficult for my main hardcore character).

    Never playing with anyone.

    Yet I was *always* playing online. No Internet connection, no Diablo 2 for me. Guess what ? With a 3 9's broadband uptime it's not an issue. Sometimes the connection is lost, deal with it. It is *very* uncommon.

    Do you hear all the WOW or Counter-Strike players bitch about "not being able to play because Internet is down" ? WTF is wrong with you dude: most people have an Internet connection that is always on.

    It is a non-issue: all those bitchin' that they'll be pissed off when Internet shall be down (wtf? how often do you need to check your mail and find that your connection is down?) are intellectually dishonnest.

    I gave up Diablo2 and now the only game I play is online poker. Guess what? I hardly ever have a disconnect and the server is conceived to allow you up to 4 minutes to reconnect.

    Stop being dishonnest. It's a foolproof anti-piracy scheme that works. Most people won't bitch. To the ones who do a) you're intellectually dishonnest b) don't buy the game.

  186. Speculation. by Seyren · · Score: 2, Interesting

    I disagree with this method of DRM, but I really want to play this game. Also, I don't pirate games as a matter of principle (though if I made a game and it was pirated widely, I'd take that as a compliment, it just means people liked it).

    So what I'm going to do is borrow a friend's xbox and play his old copy. I get to play the game, I don't have to deal with the ham-fisted DRM, I don't pay a cent, and all without doing anything illegal.

    Still, it makes me kind of sad that I don't get to play on my platform of choice. I don't like where this fight is going either, it seems like publishers are just intending to take piracy as an excuse to leave the PC market for the console market. I like my all in one work and entertainment machine, and the thought of having to purchase additional hardware just to play games is really annoying.

    The worst part of all this is that they did it on a really popular game. Most people will just suck it up and buy the game with the inconvenient DRM because they just want to play the game, and then Ubisoft will claim high sales numbers as proof that the system "reduces piracy rates". This doesn't work because all it means is that more people are playing the game. Once the game is cracked, the ratio of pirated copies to legitimate copies will probably still look the same as for any other game. If this was done on a less popular title, that title's sales numbers would fall because the mentality would be "oh, I wanted to try that game, but the DRM is a pain in the ass so I guess I won't bother". And since the game didn't get a chance to prove itself before the inevitable cracking, less people would be looking to pirate it due to lack of general interest and word-of-mouth advertising, resulting in overall less copies in the wild, but a pretty much similar ratio of pirated copies to legitimate copies.

    Of course, there's no way to tell if the above would actually be the case until the scenario actually happens, so let's wait and see.

  187. Your game dies with Ubisoft. by WoollyMittens · · Score: 1

    This clever new DRM system has a nasty side-effect I can't live with. If Ubisoft goes bankrupt or gets fed up with hosting the DRM server, my $60 games dies. They can kill my game at a whim. This is closer to renting than it is to buying.

  188. Elementary, my dear Watson by Corson · · Score: 1

    "You must have a constant internet connection, and, if your connection breaks, the game exits." -- Yes, Assassin's Greed, indeed!

  189. some of the few copies of this they sell.... by oloron · · Score: 1

    will be to the enterprising young hacker(s) who sandbox the whole thing and reverse the streams involved with the loading and saving of game data, set up some quick and dirty webserver to respond to the proper requests and then thinstall/virtualize the whole damn thing, unless ubisoft is going to withhold a lot of their content on the central servers , i dont see how this screws over anyone BUT the paying people but sometimes...i am way way off

  190. Why is this such a big deal? by randyleepublic · · Score: 0

    If I was publishing a game, I would give the fucker away: a free download. Play away! BUT, if you want to participate in the really cool group activities and higher end graphics and physics, in game features like saves, well, you gotta sign up for access to the online servers. That is charged by the hour. Not a lot per hour. Just enough. Has anyone tried this model?

    --
    Social Credit would solve everything...
  191. Re:Fine! In that case... by nametaken · · Score: 1, Redundant
  192. Re:Fine! In that case... by Anonymous Coward · · Score: 1

    Fine! Then stop treating me like a criminal, and maybe I'll buy your games, and thus you will get paid for your work.

    I sure hope you've never been to a store. Electronics tags, detection gates, security guards, alert staff, CCTV, detainment, arrest, citizens arrest, laws against stealing. All DESIGNED to treat you like a criminal. I sure hope you've gotten used to your mom's basement, you'll be spending the rest of your life there if you hope to avoid ever being treated like a criminal.

  193. Re:Fine! In that case... by Anonymous Coward · · Score: 0

    Meanwhile, even if you develop a 100% effective DRM solution, the pirates will still not buy your game! I fail to see how even that helps you get paid for your work.

    I'm a developer. I wouldn't mind having that kind of assurance. It would sure inpsire me to developer more creative games and take more risks if I could sleep soundly at night knowing that consumers are either forced to pay for their entertainment, or find it elsewhere.

  194. It Just Hit Me! by denmarkw00t · · Score: 1

    Somewhere along the line, publishers got confused!

    Marketing Strategist: "Well, its a form of piracy prevention, see? We proliferate our "cracked" copy through the piracy channels, effectively shipping it with a trojan. When the pirate runs it, we have the malware phone home and ta-da, we remotely render their copy useless."

    Boss: "So you're saying we can prevent paying customers from enjoying their product and spy on them? Ship it!"

    Strategist: "But..."

  195. DRM? by Anonymous Coward · · Score: 0

    No one says that World of Warcraft has DRM because it cannot be played without connection to game server. Is this any different?

  196. DDoS a Game? by Anci3nt+of+Days · · Score: 1

    As with any back-to-base monitored system, this DRM model is vulnerable to a basic DDoS attack. By changing to this model they are effectively selling a service, rather than a product, so disrupting the service would completely cripple the product. Effective DRM, but a risky business model.

    Not that I'm suggesting you should DDoS their servers or anything...

  197. Really..? by Anonymous Coward · · Score: 0

    i wonder how long till someone sniffs the protocol, substitutes entry in hosts file and runs a local service that will satisfy the 'protection'...

    1. Re:Really..? by AlienMike · · Score: 1

      Ya, my thoughts exactly. Sounds like a hacker challenge to me. I'll bet it is cracked in less than 3 days from this posting on Slashdot. Anyone else wanna make a bet?

  198. Sweet spot = No DRM by krischik · · Score: 1

    Indeed - For example for eBooks I have moved to DRM free providers like smash-books and beam-ebooks. I only stated using iTunes when it went 100% DRM free.

    Ubisoft thinks that 0% pirates => more revenue. But that is not proven and I think it is wrong.

  199. Screw drivers by krischik · · Score: 1

    Depends on your casing - my MacPro can be upgraded without a screw driver.

  200. This should not be modded up by mjwx · · Score: 1

    But an unfortunately large majority of PC gamers ARE criminals

    Citation needed.

    You cannot make accusations without evidence.

    You post is nothing but bare assertion fallacies, your opinions phrased as facts.

    But after we spend 2+ years with hundreds of people working their ASSES off to make something just to entertain people, we would like them to pay us for it. Is it really so much to ask?

    You are not entitled to profit. Try making things people want to spend money on instead of trying to force them.

    Every Ubisoft game in recent memory has been so horribly flawed (FarCry 2, the constant re-spawning, the constant radiator repairing, this was not entertaining, it was annoying, I want my A$90 back, you charlatans because if you're marketing it as an "entertainment product" it was sold under false pretences, or as the lawyers call it "not fit for sale" or fraud) it wouldn't surprise me if Ubi went out of business. But this is not the case, Ubisoft is in no danger of going out of business.

    Make good games rather then trying to shove DRM down the throats of your paying customers.

    --
    Calling someone a "hater" only means you can not rationally rebut their argument.
  201. Pirates don't become legitimate users by krischik · · Score: 1

    You just make one mistake here: You think you can turn all pirates into legitimate users. Or at least more pirates into legitimate users then you have turned users into no no-users. The danger is draconian DRM might mean less sales.

    For example I stopped using Amazon all together because of DRM and territorial restrictions on eBooks. That is not only won't I buy eBooks - I am not buying anything there any more.

    Again 0% piracy does not mean your DRM was a success.

  202. Optimistic diagram by krischik · · Score: 1

    Or is it more like this

    Well that is an optimistic diagram as there are more customers with DRM. It might as well be less. Problem is: you never know - you know the amount of piracy and the amount of customers - but you never know how much you might have sold if you did things different.

    1. Re:Optimistic diagram by bonhomme_de_neige · · Score: 1

      It was a genuine question for the parent of my post - if Ubisoft have a measurement of how well Prince of Persia sold compared to other titles with DRM (and if they can say it's "pirated ... more so than any of the previous Prince of Persia games", that implies that they do), I'd like to know what the real chart looks like.

      Because really, showing that chart (well, a slightly more complex version with the cost side of DRM taken into account) would pretty much end the debate about whether DRM works or not, one way or another.

      you know the amount of piracy and the amount of customers - but you never know how much you might have sold if you did things different.

      Of course you can't know for sure, but statistics says you can have a pretty good idea based on other titles. At some point you have to make a decision, but that doesn't mean you shut your eyes and plunge in - you still have to look at the results and analyse what happened so you can make a more informed decision next time. It's the same problem as setting the release price of a game (or any other product) - you only get to launch it once, and how do you know how many units you would have sold had you priced it differently? At the end of the day, you have to pick a number and run with it. But that doesn't mean you don't bother to look at how your $60 launch of this title compared to the $80 launch of another title last year.

      So, just like management at Ubisoft must be looking at sales from varying price points where they can, they should also be looking at the chart I posted (but the version with real numbers). The thing that doesn't make sense for me is, if the real numbers show conclusively that DRM works, why not just show it once to the
      press? Then BAM, debate over. If they show it doesn't work, why waste any more money on it?

      I'm amazed the shareholders have let them get away with not showing it for so long, when they are making such big investments for it.

      For kicks, I looked at the 2009 annual report and there is not a mention of DRM there. Nowhere in notes to the financial statements do they say "we've adjusted Goodwill by this much due to vehement DRM backlash from PC gamers". (Actually, they have written down their 100m euros of goodwill by 95k - they don't say why but one would assume to represent all the Slashdotters boycotting Assassin's Creed 2). Piracy gets a mention in one paragraph in an appendix, under disclosure of the risks inherent to making video games.

      It looks like they spent 258m euros on R&D, and another 63m on IT and admin expenses. Their gross profit off a (roughly) 400m expenditure was 111m. So, if not doing any DRM would shace just 10m euros off the IT and R&D costs (it's feasible - running enough servers to support a scheme like this for the volume of games they sold isn't free), they could increase their ROI by 2.5 percentage points (that's very significant).

      So, who is making the decision to invest what is probably millions in servers to support this DRM program, and based on what data? Inquiring minds want to know.

      --
      "Why are you watching the washing machine?"
      "I love entertainment, as long as it's clean"
  203. accurate numbers by krischik · · Score: 1

    How did you get accurate numbers on pirated games?

    Which is entirely irrelevant - the only number important is: How much would I have sold if I did things different. Which is even more difficult to obtain.

  204. Self fulfilling prophecy, Ubisoft? by mykos · · Score: 1

    I'd like to see Ubisoft prove me wrong, but I have a feeling that the game won't do well, there will be a class action lawsuits, and more people will be driven to piracy than they could ever imagine.

  205. Was going to get this... by Anonymous Coward · · Score: 0

    Well, I was going to buy this game.

    Last night I was sitting trying to decide whether to get Assassins Creed 2, Supreme Commander 2 or the new AvP game.

    I will not be buying this game at all now. There is no way in hell I will ever buy a game which requires constant internet connection or stores my content remotely. I don't mind connection to activate or something like Steam. But I will not buy something like this.

    If they want to stop piracy they should release it on Steam or as a GFWL title. Both of which would make most people stump up the cash.

  206. Re:Fine! In that case... by Opportunist · · Score: 1

    I'm also not going to play it. The problem is that they don't believe me. "It's such a cool game so you have to want it, so you have to either buy it or pirate it, there is no other option!"

    The idea that people just show a digital four with their fingers to a game that is bloated by DRM and instead go spend their dough on a game that doesn't treat them like criminals simply does not enter their mind.

    I am not going to buy a game that requires me to hand over the control to you. I will not buy a game that lets you swing that damocletian swort of turning off your authentication server and turning my game disc into a 50+ bucks coster over my head.

    I think it's time someone told them the story of sun and wind battling over who can make man take off his coat...

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  207. Re:Yep by Anonymous Coward · · Score: 0

    People have created emulated servers for WORLD OF WARCRAFT, a MASSIVELY MULTIPLAYER ONLINE ROLE PLAYING GAME FFS. And it's not the only MMORPG that has been "cracked". Some online games even got their original server app stolen.

    People will crack it, as long as they're interested in the game. Which is probably why AC2 won't be craked : not because it's not possible, but because it's a piece of shit, just like most Ubisoft games since a long time. I avoid Ubisoft like the plague.

  208. Bullshit! by Hurricane78 · · Score: 1

    As long as the code is executed on your own CPU, it’s cracked by simply fetching the decrypted code out of RAM. Even when they send you code fragments from the server so that they never touch the hard disk.

    The only way it will ever work, is if they use an external system to compute vital parts of the game.
    And the only way that is going to happen, is by it being a online game, in the sense of WoW. With some game logic being solely decided by a server, trough an API. Which of course also creates lag.

    So my guess is, that in the future every game will either have a vital physical device that you need to play it (e.g. a controller or an FPGA chip on a USB dongle), or will be a real online game.
    To make the fucked-up reality of the content mafia real, that all you’d do, is rent the software.

    Well, I’ve already designed a general model and a business model, that works in reality, without having to make up fantasy lies like “IP”. It does’t need government to change. It doesn’t need laws or forced behavior of people. It doesn’t even need the content mafia to go away, as it can work in parallel. And I am already in contact with the Pirate party, to spread the concept. :)

    Content mafia: You’re going down!

    --
    Any sufficiently advanced intelligence is indistinguishable from stupidity.
  209. Well, well, well. Seems it's already cracked: by Hurricane78 · · Score: 2, Informative
    --
    Any sufficiently advanced intelligence is indistinguishable from stupidity.
    1. Re:Well, well, well. Seems it's already cracked: by Aphoxema · · Score: 1

      Huh, I guess with all this heavy-handed DRM on PC games it's time to focus on downloading console games. I'm sure it won't be long before we have a PS3 crack with the recent proof-of-concept.

      --
      "Most people, I think, don't even know what a rootkit is, so why should they care about it?"
    2. Re:Well, well, well. Seems it's already cracked: by Little_Professor · · Score: 1

      That's the Xbox 360 version, dumbass. It doesn't come with the DRM we are talking about in this discussion

  210. 'Not buying' isn't the same as 'complaining' by recrudescence · · Score: 1

    Most people here are essentially saying something along the lines of "I won't be buying the game, as a form of protest".

    Am I the only one that thinks that this is completely naive, not to mention ineffective as a form of protest? Ubisoft (or any other manufacturer) has no idea how many sales have been lost due to DRM as opposed to, say, low demand for the game itself, due to overall quality, targeted audience, current economic climate, recend trends in gaming memes, etc.

    If you want to give Ubisoft some numbers to work with, then for every game you feel the need to inform them the reason for not buying was in fact their shitty DRM, send them a letter / email -- labour the point that you were really excited about the game and would have bought it otherwise, but now they blew it for this game, and any potential sequels that they may have released, since the connecting link is now broken.

    If they received a lot of those, then maybe they'd start counting. Otherwise, with no clear indication as to 'why' people aren't buying the game, they'll turn to the more convenient suspects, like 'those damn pirates', 'not enough marketing', 'we should have used more explosions/cussing', 'there was no hot chick with big boobs on the cover' etc. DRM protesters would be the last thing on the list to explain low sales IMO.

    Otherwise your protest has just gone to waste. Nobody even knew you were protesting to begin with.

  211. Don't hate the players. by Derpnooner · · Score: 1

    I've been reading a lot of these posts and I can't help but click on TPB and notice all new titles for the PC, XBOX, and PS3. I'm not much for Socialism in gaming, but I can't be upset with a company for trying to protect its products and offerings. Sure, someone may be pissed that they can't play unless their online - however, as someone else suggested, you don't HAVE to buy the game.

    Remember when Half-Life 2 came out on Steam, and how no one could play, even when online? I was one of the affected "no internet available" people who couldn't play at first. I had to hook my PC up at the parents house and wait for it to update. This did piss me off at the time, but I still love Half-Life 2.

    You wouldn't be upset if your parents put a security system in their home. So, why be pissed that UBI Soft wants to make some scratch off their work? Can't blame them.

    Just take a look at the below link (be careful, TPB is filled with Nasties) and put yourself in the developers shoes.

    Pirate Bay Top 100 PC Games

    --
    In Soviet Russia, road forks you!
    1. Re:Don't hate the players. by Jorl17 · · Score: 1

      Because what my parents' move would affect far less people. That is a false analogy, period.

      How would you feel if your home country suddenly started protecting its money and raising taxes like hell, making you pay more and receive less? Another false analogy, this time, with the opposite effect.

      --
      Have you heard about SoylentNews?
    2. Re:Don't hate the players. by Derpnooner · · Score: 1

      My country has its money produced by the same international banking system as the rest of the world; with obvious name differences. The Federal Reserve IS completely as you described. "OUR" money only steals value from previously created money and has no real worth. We do pay more and receive less everyday - in fact: 50 years ago, $1 was equal to about $25 today and this trend continues with every bail-out and loan approved. US money institutions were destroyed in 1913 by allowing the practice of Fractional Reserve Banking.

      If you want to make the point that stealing is OK, then please say that, because your analogy isn't so much a what-if but rather a what-is.

      --
      In Soviet Russia, road forks you!
  212. Industry thinks customers should be punished... by Anonymous Coward · · Score: 0

    you have no idea how frustrating it is

    I'm sure I don't. And I wish I had the answer for you, but I don't. I do know that you don't have the answer either.

    PC gamers have $2000+ computers and drop $200-500 on a video card every year.

    And they didn't do that so they could spend even more for a game that will annoy the hell out of them with draconian DRM.

    most of them are too damn cheap to buy their games.

    I'm not, but I'm punished for it. So the number of games I have bought has decreased dramatically. I used to get maybe a game a month, now maybe one a year.

    Some of those pirates (a small fraction probably) would buy a retail copy if they were not able to easily pirate the game. Most of them won't, and we don't care about those guys

    Actually it sounds like you care a great deal about these guys, at your customer's expense.

    we would like them to pay us for it. Is it really so much to ask?

    I would like to pay for a good game that does not treat me like a criminal, restricting what I can and cannot do, not only with the game, but often with other software. Is it really so much to ask?

    Hating pirates who are not your customers and then taking it out on your paying customers is not right. It's like some a-hole who has a hard day at work and comes home and beats his wife for it.

  213. Re:Fine! In that case... by delt0r · · Score: 1

    ...and maybe I'll buy your games...

    Maybe doesn't pay the bills.

    --
    If information wants to be free, why does my internet connection cost so much?
  214. Re:Fine! In that case... by maudin8 · · Score: 1

    Meanwhile, even if you develop a 100% effective DRM solution, the pirates will still not buy your game! I fail to see how even that helps you get paid for your work.

    I'm sorry, but there are more options than the false dichotomy of "give your game to everyone for free" or "enslave humanity," and if you really want to get paid for your work, then you're going to have to back away from your dug-in position. There are plenty of games out there without oppressive DRM that are doing perfectly well in the market. I'll simply choose those instead—and you'll continue to get nothing.

    Well said sir. Well said.

  215. Heh by legio_noctis · · Score: 1

    You practically have to be a pirate to navigate through this many comments.

  216. Blame Gamestop not Pirates by Anonymous Coward · · Score: 0

    I have AT&T and my service goes down many times a day. If I were to buy a game with a DRM like this, I'd be really pissed off getting the game to crash multiple times a day. Could you imagine playing a RPG like this? I buy NEW games all the time, and I NEVER buy games used or at ebgames/gamestop because I strongly believe in supporting the publishers. Games will always be pirated, but most of us would rather spend less on games for something new than to spend less on something used. Make it illegal to resell games and drop the overall price of games / consoles and of course forget about DRMs. While not many share the same interest as I, I know for a fact that the last 12 games that my roommate bought gave no profit to publishers because they were used. Might as well download them illegally right?

  217. lul by sintax0r · · Score: 1

    Awesome, so i'm going to have to get the network admin at my university to open ports on the firewalls just so I can play single player games! I also love spending $50+ per system per game! I think all these developers can go to hell with their overpriced shitty games that are nothing new.. How many games these days have Co-Op ? Oh wait.. Co Op isn't fun, i'd rather own over 50 games that ALL have online death match! Let's run around and shit eachother mindlessly in different games with different weapons. Sounds like some fun there. They develop these ridiculous DRM schemes to try to drive pirates away, but in reality, they're just using it as an excuse saying that they lost even more money to implement the crap in the first place and it took some skilled cracker a day or two to crack it. Nice work. I buy very few select PC games, mainly because most suck. I did find the FBI scare tactic amusing though. Blah Blah Blah. Stir up some more shit. If you want more people to buy games, try implementing some more Co-Op features, so two people can buy the game to have fun.

  218. Re:Yep by LordVader717 · · Score: 1

    Are you fucking serious? By that reasoning the entire game code should be reproducible by hooking a second PC to a keyboard and watching the video output.

    There are many parameters in savegames. Even the tiniest amount of reprocessing could make the data unrecognizable. And unless you have a pretty perfect reproduction of that, it would be easy for the game to recognize it wasn't processed by Ubisoft's servers.

  219. Re:Fine! In that case... by KingSkippus · · Score: 1

    It sure pays a lot more than "hell, no" does.

  220. Irrelevant by pubwvj · · Score: 1

    It is irrelevant.
    The lack of sales will kill it.

  221. Re:Fine! In that case... by brkello · · Score: 1

    Oh, you are so full of crap. Not all DRM is like that. Why are you getting on this guy when you have no idea what kind of DRM he uses? Yes, AC2 goes too far. But you aren't being treated like a criminal.

    "Oh my god, my bank made me show my id. They treat me like a criminal!"

    --
    Support a great indie game: http://www.abaddon360.com
  222. Simply do not buy it by Anonymous Coward · · Score: 0

    Dear pasty nerd,

    Simply. Do. Not. Buy. It.

    They will lose money. You will gain sunshine.

  223. Re:Fine! In that case... by Anonymous Coward · · Score: 0

    All DESIGNED to treat you like a criminal.

    Although the surveillance has gone way too far, most of the measures you mention aren't treating me like a criminal until I have actually broken the law. The DRM crap does it by default and the cracked version does not do it at all. Crucial differences, those two.

    I sure hope you've gotten used to your mom's basement, you'll be spending the rest of your life there if you hope to avoid ever being treated like a criminal.

    Go fuck yourself, you blithering moron.

    I am 40. I have a basement. I do not live in it, and neither do my kids. I pay for my games. I am an honest customer. I expect to be treated like one. Companies like Ubisoft don't. They can go to hell for all I care. I might even pirate their games just out of pure spite.

    Fuck you, and fuck Ubisoft, who has permanently lost a previously potential customer.

  224. Re:Yep by Anonymous Coward · · Score: 0

    People claiming that DRM never works because you can download games from torrents don't know what they're talking about.

    Have you ever studied mathematics and cryptography? For how long? How far did you take your studies? From your statement above it appears to me that you might have studied some but not enough to realize why it is in fact you who don't know what you're talking about.

    You know enough to be wrong, but not enough to understand that you're wrong and why.

    It's a common problem.

  225. And once more, my list grows by Morthoronus · · Score: 1

    I know for that for me, as an avid gamer I'll be adding Ubisoft's games to my not gonna waste any time on list. Games simply don't have the same hold they used to any more because it is all the same thing. I have enough games in my catalog, all legal of course, to keep me entertained for a few hundred years, many of them go back to 1996. Besides... there are enough open source games out there at this point to pick up any of the slack when I get bored of the ones I have. When a company tells me that I have to play their game when the sun is blue, the moon is green, oh and you have to call us every time and get an authorization key to click on the icon to get an authorization key to load the game....then I simply tell them they have no rights to my money.

  226. this will encourage piracy actually ... by valduboisvert · · Score: 1

    This is not the first time I've heard a new protection technique bragging about being harder and more difficult to hack. It will be hacked, you will see. The problem is it has a very idiotic design. Probably UBI hired a janitor for the software project management position or somebody with similar IT knowledge. By generating so much frustration for the gamers, even the people who bought the game will look for a way to hack this stupid protection. This will end by far the most popular gaming crack from all the times.

  227. Re:Piracy is not the real target : used video game by Aphoxema · · Score: 1

    "For every used game sold, the game editor gets ZERO."

    They already got their money, on the original sale. They have no right to any other money because they no longer own the item in question. Don't like that? Then don't deal in tangible/tradable goods. This of course is why game companies love downloadable sales. They can cut out used games when everything is virtualized.

    With how much money they're charging for games as it is it's criminal to ask for any more.

    --
    "Most people, I think, don't even know what a rootkit is, so why should they care about it?"
  228. Re:Yep by Parts09 · · Score: 1

    What is the legality of buying the regular version of the game, but installing a cracked version? I know the EULA says stuff about not reverse engineering, but you aren't doing that. What would a court say if a company tried to call you on that? Maybe we could start calling the crackers a "Game Optimization Service". hehehehe.

    --
    My opinions are completely my own and do not reflect those of any entity I may be associated with - including the voices
  229. Re:Yep by Aphoxema · · Score: 1

    So... just add your own save feature to the game.

    --
    "Most people, I think, don't even know what a rootkit is, so why should they care about it?"
  230. Re:If authentication doesn't fail, your skills wil by Aphoxema · · Score: 1

    [...] there aren't enough other new players to make online play worthwhile. Playing against diehard fans who have been playing since launch week is like a high school football team trying to challenge an NFL team.

    Fortunately, these aren't the kind of people I am interested in casually playing a game with. I'm not into the whole "matchmaking" gaming, however.

    And give that high school football team some credit, they probably take football as a sport more seriously than the guys that can live a lifetime off a single contract.

    --
    "Most people, I think, don't even know what a rootkit is, so why should they care about it?"
  231. PC multiplayer drawbacks by tepples · · Score: 1
    Then against whom do you casually play a PC game if not through automatic matchmaking? I'm guessing friends, but this has drawbacks:
    • Split-screen or shared view: Common on consoles, but apart from EA Sports, rare on PCs because publishers don't see a sizable HTPC market.
    • Spawn installations as in the first StarCraft: games that support this are common on DS but far less common on PC.
    • Buying a separate copy per player: expensive unless you and your friends routinely buy copies of the same game out of the same bargain bin. I suspect this is the case; am I right?
  232. To hell with all the pirates by camazotz · · Score: 1

    Okay, I think most of us agree pirates not paying customers and most probably never would shell out a dime. This fact alone is why I want their sorry asses burned on free content; I'm tired of all these people who think that they are exempt from ethical behavior so long as they feel sufficiently anrgy about a publisher's efforts at protecting their work from theft. I do not want these people getting free content just because they feel justified on some idiotic level that its okay. Whether a piece of software has DRM or not, they will pirate it. It's the Ring of Gyges applied to digital media, apparently. For my vote, I'll get behind the companies trying to prevent the piracy, because giving up on this means that those same fucks who rip off software might (read: absolutely will) graduate to my car, bank account, credit cards or other personal possessions one day, if it turns out they can do so without consequence and even a modicum of justification (like being angry that I dare suggest they're all a bunch of thieves). Once there is no more piracy (and that will never happen) then I will get irritated at companies that attach DRM to their software. In the meantime, the only companies which look foolish right now for these actions are those which install DRM on their games that punish legitimate users more than the pirates. And even then my anger level is going to be more along the lines of , "better fix this," rather than "I will boycott." I'll reserve my genuine loathing and contempt for the pirates, who absolutely should find that they suffer a severe electric shock with every illegal piece of software they download in the name of their right to exploit others creative content without any recognition of worth or effort. Fuck them all.

  233. Re:Fine! In that case... by non0score · · Score: 1

    If DRM doesn't improve the sales of a game, I'm pretty certain that developers won't bother taking the time to painstakingly implement and test DRM. In other words, shooting yourself in the foot is stupid, and developers that survive to implement DRM aren't (usually) stupid.

    (Obviously, this requires the developers to have reliable information. But that's a topic for another day.)

  234. Re:Yep by LordVader717 · · Score: 1

    Conceivable, but without having access to the source it could be a huge challenge to program something that would work properly.
    They could do just save a few parameters in a file, but if they're serious about this then they'll make it so that every time the game looks for a saved parameter the game crashes.

  235. It won't be cracked? Suuuure by dublindan · · Score: 1

    Seems like it already has been: http://www.google.com/search?hl=en&safe=off&q=assassin's+creed+2+torrents&aq=f&aqi=g10&aql=&oq= From what I hear, it was even cracked 2 weeks before release, though I have no references to back that up.

  236. Make your own server by Anonymous Coward · · Score: 0

    Option 1 doesn't sound as bad as he makes it out to be. You don't need to run public servers that pretend to be Ubisofts server. Just run a server process on the local machine.

  237. L-A-M-E by Anonymous Coward · · Score: 0

    I hate this idea. I'm a military member and often have a laptop with me living in a tent in a field in the middle of a third world country for entertainment. If this catches on I won't be able to play games I own while I'm on the road.

  238. Well, it look like an uber FAIL for Ubisoft. by Eloking · · Score: 1

    It's been cracked guys : http://torrentfreak.com/ubisofts-uber-drm-cracked-within-a-day-100304/ I can't believe how ironic it is. Not only Ubisoft DRM will piss customers so much that help pirating their own product, but an incredible blow have just been made to anti-piracy group.

    --
    Elok
  239. Cracking improves profitability... by Anonymous Coward · · Score: 0

    The way I see it, cracking the DRM should actually *help* the game publishers to realise sales... My decision to purchase a game might be influenced by the knowledge that I can avoid the abuse by using a crack, and still not feel like a thief because I paid my money for the game. The crackers are doing Ubisoft et al. a huge service by improving the customer experience.

  240. Re:Fine! In that case... by HungryHobo · · Score: 1

    The extra profit comes from killing off the second hand sales.
    There is money in it.
    It's just isn't honest money.

    It screws the honest customers the hardest but isn't that the way of the world.