I've never understood how people think that argument proves anything. It ignore the fact that my PC is a multi-use platform. I can also write papers, work from home, keep in touch through e-mail and IM with friend and family, surf the internet, keep track of my finances.... the game console just plays games. That's it.
You're wrong on that and have been wrong since 2002 (2001 for NTSC-J territory). Before a few weeks ago I would have posted the cat/etc/redhat-release and cat/proc/cpuinfo from my PS2 with Linux installed on it. But now:
[CronoCloud@mideel ~]$ cat/etc/redhat-release Yellow Dog Linux release 6.0 (Pyxis)
So for my $499 I got a machine that: Plays PS1, PS2, and PS3 games on disc. Plays downloadable games (I got Castlevania SOTN and Gauntlet) Plays DVD, and Blue-Ray movies Plays and rips (on it's own, no PC required), audio CD's (and SACD's too), plays MP3, AAC, WMA and Atrac audio files. Displays photos Plays video files, in lots of formats MPEG4, H.264, xvid, divx, etc. Also will play above formats from a PC via DLNA Remote play with the PSP. Built in web browser Supports USB storage. Runs Linux.
Have a PC, but since I had the PS2 with Linux and now the PS3, I really don't need to use it, which frees it up
Deus Ex is also an example the other way. The original if you remember, was ported to the PS2, which made very few changes to gameplay. You could even play with keyboard and mouse if you wanted to.
So don't say "console vision" because it's quite possible to do a PC to console port that keeps the gameplay but makes a few tweaks to the control scheme. Say developer vision instead. It was wrong minded developers who didn't even try hard.
Perhaps instead of comparing PC Battlefield to console Battlefront, you should be comparing PC Battlefield to console Battlefield. Not as much of a difference
I think my original argument stands: $600 is NOT a lot of money for a gaming PC, and of course you can use for a lot of other things you cannot use console for, like spreadsheets, 3d modelling etc.
[CronoCloud@mideel ~]$ cat/etc/redhat-release Yellow Dog Linux release 6.0 (Pyxis)
I found that flourescent is okay as long as it's a compact flourescent (which are usually somewhat color corrected) that's shaded somehow, like in a traditional light beige table lamp lampshade.
vim by default leaves the comments in shell scripts as a dark, dark blue, which makes it almost impossible to see. A little lighter is fine.
That's a term feature, not vim, though vim probably should change them. I fix it by setting color4 to be DodgerBlue in my.Xdefaults. Which also fixes the hard to see floating eyes in Nethack.
rxvt*color4: DodgerBlue
What's worse IMHO is that ls colors ignores your term settings so that the directory color stays that evil dark blue.
So I change: DIR 01;34 to DIR 37;44 in/etc/DIR_COLORS
I use Vista willingly, you insensitive clod.:-). Yes, it came pre-installed, and yes I would have preferred XP, but went ahead and got the machine anyway, holding my nose. Can I redeem myself by saying I run Linux on a PS3 (and on a PS2)?
That said, I hadn't heard mention of this podcast before.
Maybe Blizzard is bitter about Snowblind muscling in on their territory and basically "owning" the console Diablo clone market with games based on their engine. Didn't the gameplay video look very similar to all those snowblind engine games, ripple water and everything? Blizzard's playing catchup now.
Ripple water in a Diablo game? Gee, that showed up in Baldur's Gate Dark Alliance (a PS2 Diablo clone) back in 2002! In fact, it looks like a prettier version of a Snowblind Engine game, except for the fixed camera. Take a look at these videos: http://www.gamespot.com/ps2/rpg/baldursgatedarkalliance/media.html?mode=all/
And since when have PC games NOT had to be dramatically dumbed down in order to be playable by the konsole kiddies???
Since forever, but it depends on the game. Did you know that the Atari 2600 had a clone of one of those text based Star Trek games? Did you know that the PSone port of Diablo plays exactly like the PC version, only with differing controls. Different does not imply dumbed down.
yeah Fast mode, useful in town, not so much in the dungeon. Though even normal mode is slightly faster than PC Diablo. The tradeoff for that speed is detail and smoothness of animation.
It was published by EA, but ported by Virgin Interactive. They did an excellent job, if you play it enough you might even see a couple of the bugs that are in the PC release version the PSone version is based on.
I take it you never played the PSone port of Diablo 1. The only thing bastardized in it is the multiplayer, it's same screen. It plays the same, though a touch faster. The controls are great, almost every console Diablo clone made after it use very similar ones.
As I watched the D3 video the first thought in my mind was: "Hey that looks like a prettier version of all those PS2 Diablo clones." Except for the lack of camera control, it seems to be fixed isometric, compared to the console games.
You're wrong on that and have been wrong since 2002 (2001 for NTSC-J territory). Before a few weeks ago I would have posted the cat /etc/redhat-release and cat /proc/cpuinfo from my PS2 with Linux installed on it. But now:
So for my $499 I got a machine that:
Plays PS1, PS2, and PS3 games on disc.
Plays downloadable games (I got Castlevania SOTN and Gauntlet)
Plays DVD, and Blue-Ray movies
Plays and rips (on it's own, no PC required), audio CD's (and SACD's too), plays MP3, AAC, WMA and Atrac audio files.
Displays photos
Plays video files, in lots of formats MPEG4, H.264, xvid, divx, etc.
Also will play above formats from a PC via DLNA
Remote play with the PSP.
Built in web browser
Supports USB storage.
Runs Linux.
Have a PC, but since I had the PS2 with Linux and now the PS3, I really don't need to use it, which frees it up
Except on the PS2 of course.
350? Gee I think there are PSone downloads bigger than that.
Oblivion. It's probably got the most gameplay value in it.
Your overlord is here, minion.
Ruth? The old Ruth or the new cloud thing?
Caledon you mean?
Deus Ex is also an example the other way. The original if you remember, was ported to the PS2, which made very few changes to gameplay. You could even play with keyboard and mouse if you wanted to.
So don't say "console vision" because it's quite possible to do a PC to console port that keeps the gameplay but makes a few tweaks to the control scheme. Say developer vision instead. It was wrong minded developers who didn't even try hard.
Perhaps instead of comparing PC Battlefield to console Battlefront, you should be comparing PC Battlefield to console Battlefield. Not as much of a difference
The parent got labeled funny, rather than insightful? What is the world coming to.
No 3d modeling though, no hardware acceleration in X, damn it.
I found that flourescent is okay as long as it's a compact flourescent (which are usually somewhat color corrected) that's shaded somehow, like in a traditional light beige table lamp lampshade.
ICK! zenburn uses that awful hard to see dark blue.
That's a term feature, not vim, though vim probably should change them. I fix it by setting color4 to be DodgerBlue in my .Xdefaults. Which also fixes the hard to see floating eyes in Nethack.
rxvt*color4: DodgerBlue
What's worse IMHO is that ls colors ignores your term settings so that the directory color stays that evil dark blue.
So I change: /etc/DIR_COLORS
DIR 01;34 to DIR 37;44 in
Ditto, 80GB MSG bundle with a Linux install, 2.40 is working fine.
Strangely enough, at least one game, MGS4, has a built in bittorrent client for updates.
I use Vista willingly, you insensitive clod. :-). Yes, it came pre-installed, and yes I would have preferred XP, but went ahead and got the machine anyway, holding my nose.
Can I redeem myself by saying I run Linux on a PS3 (and on a PS2)?
That said, I hadn't heard mention of this podcast before.
Maybe Blizzard is bitter about Snowblind muscling in on their territory and basically "owning" the console Diablo clone market with games based on their engine. Didn't the gameplay video look very similar to all those snowblind engine games, ripple water and everything? Blizzard's playing catchup now.
Unreal engine? Looks like it was Snowblind engine inspired too. It had better be console bound.
Ripple water in a Diablo game? Gee, that showed up in Baldur's Gate Dark Alliance (a PS2 Diablo clone) back in 2002! In fact, it looks like a prettier version of a Snowblind Engine game, except for the fixed camera. Take a look at these videos: http://www.gamespot.com/ps2/rpg/baldursgatedarkalliance/media.html?mode=all/
Since forever, but it depends on the game. Did you know that the Atari 2600 had a clone of one of those text based Star Trek games? Did you know that the PSone port of Diablo plays exactly like the PC version, only with differing controls. Different does not imply dumbed down.
yeah Fast mode, useful in town, not so much in the dungeon. Though even normal mode is slightly faster than PC Diablo. The tradeoff for that speed is detail and smoothness of animation.
It was published by EA, but ported by Virgin Interactive. They did an excellent job, if you play it enough you might even see a couple of the bugs that are in the PC release version the PSone version is based on.
You can play the PS2 MMORPG Everquest ONline Adventures Frontiers, entirely with the keyboard.
I take it you never played the PSone port of Diablo 1. The only thing bastardized in it is the multiplayer, it's same screen. It plays the same, though a touch faster. The controls are great, almost every console Diablo clone made after it use very similar ones.
As I watched the D3 video the first thought in my mind was: "Hey that looks like a prettier version of all those PS2 Diablo clones." Except for the lack of camera control, it seems to be fixed isometric, compared to the console games.
[CronoCloud@midgar CronoCloud]$ cat /etc/redhat-release
PS2 Linux release 1.0
[CronoCloud@midgar CronoCloud]$ whereis gcc /usr/bin/gcc /usr/man/man1/gcc.1
gcc: