While that is a nice idea, where is the flood of games for the existing Linux base? There are some, but it's not Linux is a viable gaming option; porting it to the PS3 isn't going to change that. A more likely scenario is that existing games require a recomplie or modification to run on the PS3, which means a lot of "It doesn't work!!!" and:Fix it yourself, luser!" posts. Sony's actions could, depending on how they do this, hurt Linux if stuff won't run like it does on Windows or OSX.
Most likely Sony will just start up a "Linux for the Playstation 3" community site. They'll have boards and whatnot for questions and probably supply some precompiled RPM's or whatever.
Linux on the PS2 itself is usable by a non-developer type person, as long as they're willing to do a bit of reading and learning.
I stand corrected and should probably rephrase: PC's have a "blockbuster year" (multiple blockbusters in the same year with huge sales, etc) about every 5 to 6 years in general. but consoles have a blockbuster year, more often. because of the higher rate of output
I think port issues are in part due to developer laziness, treating the PC version as an afterthought instead of doing the port right. Same happens sometimes in PC to console ports. For example, the PSone version of CivII has no PSone mouse support. It plays fine and they did an "ok" job with the UI but mouse support as an option might have helped it play faster. IIRC it doesn't support analog sticks either.
I like a good port, as long as it's done well. My favorite being the PSone port of Diablo. The UI it used obviously inspired the UI of all the other console Diablo clones and Untold Legends on the PSP too.
Exactly, PC gaming is niche gaming, these hardcore gamers on Slashdot just don't realize it because they are hardcore and into technology for it's own sake.
Part of the reason the mod's exist is because of the lack of good games, and the late releases. Who needs mods when one can buy hordes of new games, more than one can possibly play. If Valve had a release schedule like console developers do, there would be no counter strike.
There's nothing stopping the consoles from doing mods, a few games have done it already. (The RPG Maker series and Timesplitters)
All the current consoles are quite capable of running Nethack, although in the gamecubes case one would have to login remotely. It's probably easiest to get running on the Playstation 2, here's how:
Well I run X in 640x448. I could go higher with a SoG monitor or DTV. Yeah, theres scrolling but I have a mouse, with a wheel.:-) It's basically just like browsing on "PC" only with lower resolution
As for site compatibility, I've got current FireFox and Mozilla too, no problem there. (except for Flash)
Maybe. Could be it just reflects my preferences in gaming. I prefer CIV-alikes and FPS games which never really happened on the consoles - at least so far as I'm aware.
FPS's have become more common, though Civ type games are rare.
But I seem to recall that the, gaming shops, until quite recently, used to have more PC-CD titles than any other. Maybe it's all a matter of perspective, and I only noticed the PC games because those were the ones I played.
Interesting, where are you from? Where I live console games have always outnumbered PC games on the shelves.
As for examples you should check the sales data, but here's one that I know of. There was a game called Summoner, that was released for the PC and PS2. It sold 50,000 copies for the PC and 500,000 for the PS2. Of course, on the PS2 500,000 is not very large sales, it was kind of considered a flop. They did do a sequel, which was better received but didn't get a PC port.
I guess halflife is a fluke being one of the best selling games of all times even before it's eventual port to playstation2?
Actually, yeah it is a fluke, PC gamers get blockbusters like it rather infrequently, about every 5/6 years or so. There's a blockbuster on the consoles about every quarter.
Nowadays more games do hit consoles first and then later get ported to PC. I expect that will happen with even more frequency in the next few years.
Perhaps you need to define "effectiveness" that's rather vague.
Neocron's an MMORPG, can be done on console, as could a game like Gunbound. As for having the net next to a TV, that's what wireless networks are for. But for myself, I have cable internet so the net connection is next to the TV.
Worms 3D got bad reviews compared to the earlier Worms games on the consoles, perhaps you should try those.
As for RTS's I have most certainly played them on a console, and they play fine. You don't need that much detail And they work fine with the controller, (you use the pad to control an onscreen cursor) The ones I have have mouse support too, if you want it. Just use a TV tray, or similar portable table or ottoman, or put a hardback book on your lap. Who needs a desk?
Jesus christ, ypu PC gamers are so insular you don't even know what is going on outside your little Half LIfe, Starcraft obsessed world. Listening to you you'd think that RTS's and FPS's are the only genre's.
Exactly the same form they do now, selling a few copies to some Tom Clancy lovin/military jargon lovin/grognard greybeards with overpriced HOTAS setups, since they're the only ones who play them
My guess is: About as long as it takes to compile it and make a .deb or rpm of it. A week, tops.
Here in the US the NPD group has a virtual monopoly on sales data. Other than general information specifics are difficult to find.
I stand corrected and should probably rephrase:
PC's have a "blockbuster year" (multiple blockbusters in the same year with huge sales, etc) about every 5 to 6 years in general. but consoles have a blockbuster year, more often. because of the higher rate of output
I think port issues are in part due to developer laziness, treating the PC version as an afterthought instead of doing the port right. Same happens sometimes in PC to console ports. For example, the PSone version of CivII has no PSone mouse support. It plays fine and they did an "ok" job with the UI but mouse support as an option might have helped it play faster. IIRC it doesn't support analog sticks either.
I like a good port, as long as it's done well. My favorite being the PSone port of Diablo. The UI it used obviously inspired the UI of all the other console Diablo clones and Untold Legends on the PSP too.
this one:
http://playstation2-linux.com/
Exactly, PC gaming is niche gaming, these hardcore gamers on Slashdot just don't realize it because they are hardcore and into technology for it's own sake.
Part of the reason the mod's exist is because of the lack of good games, and the late releases. Who needs mods when one can buy hordes of new games, more than one can possibly play. If Valve had a release schedule like console developers do, there would be no counter strike.
_ compile_nethack.txt
There's nothing stopping the consoles from doing mods, a few games have done it already. (The RPG Maker series and Timesplitters)
And as for Nethack:
http://playstation2-linux.com/download/cfyc/HOWTO
All the current consoles are quite capable of running Nethack, although in the gamecubes case one would have to login remotely. It's probably easiest to get running on the Playstation 2, here's how:
_ compile_nethack.txt
http://playstation2-linux.com/download/cfyc/HOWTO
Though with telnet installed you can play Nethack on one of the servers too, like nethack.alt.org
In your original post you said, "reproduced" or "related" and I named games that reproduced that RPG experience on a console.
You didn't mention "unique" in your original post. What sort of unique experience are you looking for?
Well I run X in 640x448. I could go higher with a SoG monitor or DTV. Yeah, theres scrolling but I have a mouse, with a wheel. :-) It's basically just like browsing on "PC" only with lower resolution
As for site compatibility, I've got current FireFox and Mozilla too, no problem there. (except for Flash)
FPS's have become more common, though Civ type games are rare.
Interesting, where are you from? Where I live console games have always outnumbered PC games on the shelves.
As for examples you should check the sales data, but here's one that I know of. There was a game called Summoner, that was released for the PC and PS2. It sold 50,000 copies for the PC and 500,000 for the PS2. Of course, on the PS2 500,000 is not very large sales, it was kind of considered a flop. They did do a sequel, which was better received but didn't get a PC port.
Simple, the dualshock plugs into one port, the mouse into another, either the second controller port on the PSone or one of the USB ports on the PS2.
Actually, yeah it is a fluke, PC gamers get blockbusters like it rather infrequently, about every 5/6 years or so. There's a blockbuster on the consoles about every quarter.
Nowadays more games do hit consoles first and then later get ported to PC. I expect that will happen with even more frequency in the next few years.
Uplink is direct order, a niche title.
There was a 3D0 version of Incredible Machines.
I have the PSone port of CivII, plays fine.
Perhaps you need to define "effectiveness" that's rather vague.
Neocron's an MMORPG, can be done on console, as could a game like Gunbound. As for having the net next to a TV, that's what wireless networks are for. But for myself, I have cable internet so the net connection is next to the TV.
Worms 3D got bad reviews compared to the earlier Worms games on the consoles, perhaps you should try those.
As for RTS's I have most certainly played them on a console, and they play fine. You don't need that much detail And they work fine with the controller, (you use the pad to control an onscreen cursor) The ones I have have mouse support too, if you want it. Just use a TV tray, or similar portable table or ottoman, or put a hardback book on your lap. Who needs a desk?
PS2! USB ports! Keyboard! Mouse!
Jesus christ, ypu PC gamers are so insular you don't even know what is going on outside your little Half LIfe, Starcraft obsessed world. Listening to you you'd think that RTS's and FPS's are the only genre's.
Jesus Christ, are PC gamers blind?
How many times I have to say this, PS2! USB ports, Keyboard! Mouse! games that support them, including FPS's.
Where have you been?
Playstation 2 has USB ports, plug keyboard in, play MMORPG, namely FFXI and EQOA.
I take it you've never seen a Playstation 2, with it's USB ports?
Which got ported to the PS2, if you're a developer and want to make any real money you HAVE to do consoles.
It's called a PS2 with a LInux kit.
Exactly! Finally, someone "gets" it.
The kit runs Dillo well enough to post to Slashdot. :-)
Mods are a part of "hardcore gaming" culture, the vast majoriety doesn't give a damn about them.
FFXI, EQOA, Champions of Norrath.
Online console RPG's
Exactly the same form they do now, selling a few copies to some Tom Clancy lovin/military jargon lovin/grognard greybeards with overpriced HOTAS setups, since they're the only ones who play them
:-)
No offense intended.