Looks similar to the Media/Game piracy maps I've seen too.
Anglophones plagiarize/pirate the least, followed by western Europe and Japan, Middle east/Eastern Europe/Third world plagiarizes/pirates the most.
Considering that we've read that in some countries they have seminars/meetings to tell their business people who come to America to NOT try to use the bribery/graft thing that's usual in their countries, especially not with law enforcement..it probably is cultural.
I'm not saying that there isn't bribery in America, but that it's not as much a cultural thing. We put people in PMITA federal prison for what would be considered penny-ante expected stuff in most countries.
The hat switch? The right joystick? I don't see any camera controls on the N64 pad either, just some tiny little "C-buttons" which never worked well.
It's also worth pointing out that even if it did work that way, it didn't usher in an 'era'.
considering how crappy the N64 controller is, the dual-analog/dual-shock did usher in an era. Hell, Nintendo's own "Classic Controller Pro" has a Dual Shock style layout.
Nintendo was the one that drove that, hence the mad scramble for Sony and Sega to copycat the controller
I don't think there was a mad scramble to copycat, the Dual Shock is a better controller than the N64 controller.. Nintendo should have never let Shiggy near the controller design people.
and integrate it into their next round of hardware.
Next round? You mean "same round", the Dual Shock became the default PSone controller soon after it's introduction.
Why? The piracy rate in Hungary is twice that of the US.
I once communicated with a Hungarian online. We talked a bit about gaming. He was a fervent PC Master race sort of guy. He said consoles were for rich kids and said the games cost too much and couldn't understand how American PC Master Race gamers sometimes call console gamers "welfare gamers" and that games cost the same price on various platforms. He said the PC was better because piracy was easier and that he pirated games mostly, because he had no money. And then this fellow told me wanted to be a game developer, but complained that pretty much required a move to the UK or the States, because that was where the money is. To me, that made him a hypocrite. I was thinking "Of course it is, because Anglophones actually pay for games."
And there is no functional difference between someone who pirates and someone who would never buy the product in the first place.
Well, if one would never buy it, why pirate it in the first place? It's obviously not a "need"
Here's an example. Suppose I ran Windows and wanted to "DJ" in Second Life. On Windows, Sam Broadcaster is considered the best for that purpose.. It costs $300. Now if I only DJ'd a few parties and friends events, that's a big money sink for software I wouldn't use much. But if I don't want to pay that much for it, and would never buy it, that is not an excuse to pirate the thing.
Apologists like you claim that there are "many people who would never buy it", but if they would never buy it, they shouldn't pirate it, because pirating proves it has value to them....but they just don't want to pay for it.
Actually, it's not. the oldest arcade game he used was was from 1979, the newest arcade game from 1983. The 2600 was released in 1977. So that would be like starting out with PS2 games and then moving to PS1 games.
I argue by saying yes, yes it was. Mario64 was the first fully fleshed-out 3d world ever in a video game that didn't have you running around on a set path. You could go up, down, left, right, forward and backward as you pleased
Jumping Flash! on the PSone predates Mario64. Hell, even SNES Wolfenstein and DOOM and Zero Tolerance on the Genesis predate Mario64.
So yes, yes it was the beginning of the 3d era on consoles.
Yes it is, because that's what's being pirated in massive amounts. Check the most popular torrents, you know what they're going to be. Hollywood releases for movies, Game of Thrones and Sons of Anarchy for TV, R&B and Pop stars for music, Adobe and microsoft software, games from US companies.
Hulu/Netflix provide you (legally) certain content (that they have right to) in USA (where they have content rights) and a few other countries. This is a large restriction.
So, then complain to the local content companies who haven't bought the local rights...and don't pirate.
Now biting the troll: other places do make good shows/films/games.
They do? Oh I know, the Koreans make P2W MMO's and the Japanese do moe otaku games with 12 year old characters with melon sized breasts and lots of zettai ryouki, the Russians do games about WW2, the germans do un-fun RPG's where your character has a chance to catch a cold from his pillow when he sleeps, and the Finns do monetized crappy phone/tablet games where you have to pay to progress at a decent pace.
And of course there's films and TV being made throughout the world. But that's not the stuff getting pirated on TPB, or being played on Steam, is it.
work out a deal with whatever local regional governments
What are these governments you speak of? It's companies that deal in content, not governments. If, say, people in Sweden can't get Game of Thrones digitally, it's because some local company doesn't have those rights. They have to pay for them, they are separate from broadcast rights, DVD/blu-ray rights, are also separate.
If the media companies in Sweden can't afford it, don't want to pay or those rights aren't offered there...that sucks. But it doesn't give the people in Sweden the moral right to pirate it.
After all, if BBC America stopped showing Dr. Who, that wouldn't give me the right to torrent it.
Region locking exists because rights are "per country" and often "per company". A company may have purchased some rights, but not others. Some companies may have rights but then decide to not release. Sometimes the contracts for who gets what were made years ago before internet and they have to wait till the contracts run out before they change what rights are offered and where.
If you don't like it..... nothing is stopping any country from making their own content....except that US companies...are very very good at Entertainment and make the stuff everyone wants.
All these pro-piracy articles aren't about American's pirating tv shows from Sweden or Russia. It's about Finns, Russians, Thais, Brazilians, Chinese, whatever...pirating American media.
Maybe, but it's always sounded to me that the Piracy-havens of Scandinavia and Eastern Europe want to have their cake and eat it too. Resenting the US corporations for dominating Entertainment, and then pirating all the US made games/movies/music/TV that they can.
If they don't want to pay, then don't pirate it. No fucking American company is going to be stupid enough to release things in Scandinavia, Finland, Hungary or Russia knowing that some pirate party/information wants to be free guy in Sweden or Finland or Former Comrade Commie current Mafiya Ivan will just upload the thing to finnishtorrents.fi or rodinamafiyatorrents.ru.
maybe if they paid for stuff their own countries would be able to make quality content other than crappy point and click adventures with bad dialog, cheap cell phone games and trojans and viruses and botnets.
iTunes does not work on my 10 month old Panasonic "Smart" TV, or Linux based HTPC, or Sony PS3. Amazon only recently started selling ebooks here, nothing else.
When the Amazon MP3 store comes to your locale, you will find that it DOES work on Linux, and the PS3.
Unlikely, Sony's branches are independent. if it was Sony pictures, probably a Sony Pictures related certifcate. As an example, SCEfoo (Playstation Sony) wasn't affected by some SOE (Sony's PC game division) troubles some time back, and SOE wasn't affected by that big PSN breach. SOE and SCEfoo have separate logins and infrastructures.
Don't give him any ideas! We should treat his name as if he was Harry Potter's Voldemort, and refer to him as "The Frequent Contributor Who Should Not Be Named"
If you want the really real deal, you,,telnet nethack.alt.org'', which a) works regardless of OS (provided it has a telnet client, which Windows does).
You mean
telnet -8 nethack.alt.org
And preferably set your terminal to reverse video and use a VGA/IBMgraphics or DECgraphics capable typeface in your terminal. I personally prefer IBMgraphics because corridors look right and proper.
Imagine harder then, I don't know anyone who'd play it on the numpad, sounds rather inconvenient because all the other keys are on the main alphanumeric block.
One hand on numpad, the other over the main keys.
In fact, I originally started to play nethack in order to get comfortable with hjkl for later use in vi.
vi? vi? Do you snap your suspenders and tug your beard as you pine for the days of pine over a 300 baud line? Real men/women/furry creatures from Alpha centauri, use VIM. And they use the cursor keys...because they have a keyboard with actual cursor keys instead of a ADM3A terminal. You'd think that terminal makers never used a Selectric.
It was, essentially, used as a games console by most buyers.
Just like the C64 here, but only after the crash of 84'
and the Atari 2600, which never really took off here.
Well the protectionist UK market and additional tariffs on imported and/or entertainment devices helped.
What made the Spectrum and C64 popular? Well, games cost somewhere between 2GBP and 10GBP, and there were a lot of them. By comparison console games generally started at 15GBP.
In the US, console and computer games has similar pricing. Though sometimes the better technology in the machine, the more they cost. Titles for older hardware were discounted compared to those for newer hardware. For example Atari 800XL and Atari 5200 games cost more than Atari 2600 titles. And since we didn't have import duties affecting console prices...the machines cost less. You could buy the Coleco Gemini 2600 clone for 50 bucks in 1983.
You can see the prices for software and hardware here:
Also, in the US, most of the better computer games were on disk, thusly requiring disk drives. The few people I knew who had C64's...had 1541's, it was considered a requirement.
Both home computers also had better hardware than dedicated games consoles,
Depends on "which computer" and "which console". Sure the Spectrum was better than a 2600, but compared to a Colecovision or NES, no. For goodness sake, NES cartridges could hold up to 1MB of data and the thing had hardware sprites that no Spectrum had. And the Spectrum 128 was no SNES.
the only negative was that it took five minutes to load a game.
Don't underestimate that negative. It's one of the reasons that people who had bought a C64 after the crash, went back to the NES. No more 2 minute and 47 second load times, WITH a fast loader. No more disk swapping.
No, the ability to program home computers had two advantages: it was a selling point to parents,
Hey parents it's your Uncle Clive here, why buy your kid a toy game console when you can buy a Spectrum, which is educational...and they can do homework. Not only that, but thanks to the protectionist tariffs UK government, it costs less than an Atari 2600 or NES. (Aside to kids: WE know you will basically use it as a game console, it's not like you're going to be running a word processor and printing on it, but be quiet and we can get your parents to buy you one. Then you can copy all your friends games in a dual deck boombox.)
I suspect that long-term the vast majority were sold for playing games on (regardless of what schoolkids told their parents to get them to buy one!).
Yeah, we still have Spectrum fanboys on Slashdot claiming people in the UK bought them instead of 2600's/NES's because you could do homework on them because it was a "computer". I doubt anyone was doing any serious word processing on that 48K spectrum keyboard, not even taking into account the fact that the Spectrum printer was a thermal printer.
Of course, the Speccy fanboys then bring up the cheap tape games and how easy it was to have one "mate" buy one and then copy it for everyone else.
And people wonder why Europe has a higher piracy rate than the US...the Spectrum taught them that.
My parents also have a smaller TV (think it's a sharp but I can't remember for sure) that supposedly has a native resoloution of 1366x768 but I never managed to get it to accept a signal at that resoloution.
How are you hooking it up, HDMI or VGA? It matters because some TV's only respond properly to EDID requests over HDMI. I had one like that. Had to set the resolution manually in Xorg.conf using a gtf created modeline when I used it with VGA. I later installed a video card with HDMI on it, that worked properly with a default Xorg.conf, though Windows wasn't happy so I had to still set Windows manually (Had to tell it to specifically use gtf timing)
Looks similar to the Media/Game piracy maps I've seen too.
Anglophones plagiarize/pirate the least, followed by western Europe and Japan, Middle east/Eastern Europe/Third world plagiarizes/pirates the most.
Considering that we've read that in some countries they have seminars/meetings to tell their business people who come to America to NOT try to use the bribery/graft thing that's usual in their countries, especially not with law enforcement..it probably is cultural.
I'm not saying that there isn't bribery in America, but that it's not as much a cultural thing. We put people in PMITA federal prison for what would be considered penny-ante expected stuff in most countries.
I don't see any camera controls there
The hat switch? The right joystick? I don't see any camera controls on the N64 pad either, just some tiny little "C-buttons" which never worked well.
It's also worth pointing out that even if it did work that way, it didn't usher in an 'era'.
considering how crappy the N64 controller is, the dual-analog/dual-shock did usher in an era. Hell, Nintendo's own "Classic Controller Pro" has a Dual Shock style layout.
Nintendo was the one that drove that, hence the mad scramble for Sony and Sega to copycat the controller
I don't think there was a mad scramble to copycat, the Dual Shock is a better controller than the N64 controller.. Nintendo should have never let Shiggy near the controller design people.
and integrate it into their next round of hardware.
Next round? You mean "same round", the Dual Shock became the default PSone controller soon after it's introduction.
Why? The piracy rate in Hungary is twice that of the US.
I once communicated with a Hungarian online. We talked a bit about gaming. He was a fervent PC Master race sort of guy. He said consoles were for rich kids and said the games cost too much and couldn't understand how American PC Master Race gamers sometimes call console gamers "welfare gamers" and that games cost the same price on various platforms. He said the PC was better because piracy was easier and that he pirated games mostly, because he had no money. And then this fellow told me wanted to be a game developer, but complained that pretty much required a move to the UK or the States, because that was where the money is. To me, that made him a hypocrite. I was thinking "Of course it is, because Anglophones actually pay for games."
And there is no functional difference between someone who pirates and someone who would never buy the product in the first place.
Well, if one would never buy it, why pirate it in the first place? It's obviously not a "need"
Here's an example. Suppose I ran Windows and wanted to "DJ" in Second Life. On Windows, Sam Broadcaster is considered the best for that purpose.. It costs $300. Now if I only DJ'd a few parties and friends events, that's a big money sink for software I wouldn't use much. But if I don't want to pay that much for it, and would never buy it, that is not an excuse to pirate the thing.
Apologists like you claim that there are "many people who would never buy it", but if they would never buy it, they shouldn't pirate it, because pirating proves it has value to them....but they just don't want to pay for it.
While that's chronologically correct
Actually, it's not. the oldest arcade game he used was was from 1979, the newest arcade game from 1983. The 2600 was released in 1977. So that would be like starting out with PS2 games and then moving to PS1 games.
The Dual-Analog that became the Dual-shock, yes. but not the Analog joystick:
http://en.wikipedia.org/wiki/P...
So technically the PSone had an analog controller before the N64, though it wasn't a Dual-shock.
I don't count the neGcon because it only had one analog axis and a few analog buttons.
I argue by saying yes, yes it was. Mario64 was the first fully fleshed-out 3d world ever in a video game that didn't have you running around on a set path. You could go up, down, left, right, forward and backward as you pleased
Jumping Flash! on the PSone predates Mario64. Hell, even SNES Wolfenstein and DOOM and Zero Tolerance on the Genesis predate Mario64.
So yes, yes it was the beginning of the 3d era on consoles.
no, it wasn't.
Could have spent years on Apple ][ / C64 games.
Yeah, and that's just the load times from floppy.
Consoles will never match the likes of computer games from the 80s.
And vice versa, they had different strengths.
nothing beats games like Ultima Series, Bard's Tale, Wizardry, F-15 Strike Eagle, Oregon Trail, Karateka, , Lode Runner, Spy v Spy.
Don't you know all those games had console releases?
Especially the -8 is rather pointless.
It ensures the alt key commands work, on some Linux distros, they won't unless you add the -8.
Reverse video also is a stupid suggestion as you can't know what the normal video mode is, for others.
While that is true, in the nethack community reverse video means white on black.
Actually, corridors look "right and proper" with the normal typeface, since that is nethack, this suggestion is also crap.
I'd rather have the corridors not look like this:
##########
But this:
http://nethackwiki.com/mediawi...
or this:
http://www.coredumpcentral.org...
This, "#" is a sink, not a corridor.
ha! Or maybe they only click on ones where you have to punch a monkey.
Good point on the Anime.
TPB is not about USA-made content
Yes it is, because that's what's being pirated in massive amounts. Check the most popular torrents, you know what they're going to be. Hollywood releases for movies, Game of Thrones and Sons of Anarchy for TV, R&B and Pop stars for music, Adobe and microsoft software, games from US companies.
Hulu/Netflix provide you (legally) certain content (that they have right to) in USA (where they have content rights) and a few other countries. This is a large restriction.
So, then complain to the local content companies who haven't bought the local rights...and don't pirate.
Now biting the troll: other places do make good shows/films/games.
They do? Oh I know, the Koreans make P2W MMO's and the Japanese do moe otaku games with 12 year old characters with melon sized breasts and lots of zettai ryouki, the Russians do games about WW2, the germans do un-fun RPG's where your character has a chance to catch a cold from his pillow when he sleeps, and the Finns do monetized crappy phone/tablet games where you have to pay to progress at a decent pace.
And of course there's films and TV being made throughout the world. But that's not the stuff getting pirated on TPB, or being played on Steam, is it.
work out a deal with whatever local regional governments
What are these governments you speak of? It's companies that deal in content, not governments. If, say, people in Sweden can't get Game of Thrones digitally, it's because some local company doesn't have those rights. They have to pay for them, they are separate from broadcast rights, DVD/blu-ray rights, are also separate.
If the media companies in Sweden can't afford it, don't want to pay or those rights aren't offered there...that sucks. But it doesn't give the people in Sweden the moral right to pirate it.
After all, if BBC America stopped showing Dr. Who, that wouldn't give me the right to torrent it.
Region locking exists because rights are "per country" and often "per company". A company may have purchased some rights, but not others. Some companies may have rights but then decide to not release. Sometimes the contracts for who gets what were made years ago before internet and they have to wait till the contracts run out before they change what rights are offered and where.
If you don't like it..... nothing is stopping any country from making their own content....except that US companies...are very very good at Entertainment and make the stuff everyone wants.
All these pro-piracy articles aren't about American's pirating tv shows from Sweden or Russia. It's about Finns, Russians, Thais, Brazilians, Chinese, whatever...pirating American media.
Maybe, but it's always sounded to me that the Piracy-havens of Scandinavia and Eastern Europe want to have their cake and eat it too. Resenting the US corporations for dominating Entertainment, and then pirating all the US made games/movies/music/TV that they can.
If they don't want to pay, then don't pirate it. No fucking American company is going to be stupid enough to release things in Scandinavia, Finland, Hungary or Russia knowing that some pirate party/information wants to be free guy in Sweden or Finland or Former Comrade Commie current Mafiya Ivan will just upload the thing to finnishtorrents.fi or rodinamafiyatorrents.ru.
maybe if they paid for stuff their own countries would be able to make quality content other than crappy point and click adventures with bad dialog, cheap cell phone games and trojans and viruses and botnets.
Why shouldn't USA content be restricted to the USA? Can't other places make good TV shows/films/games rather than pirating American-made stuff?
iTunes does not work on my 10 month old Panasonic "Smart" TV, or Linux based HTPC, or Sony PS3. Amazon only recently started selling ebooks here, nothing else.
When the Amazon MP3 store comes to your locale, you will find that it DOES work on Linux, and the PS3.
Ha! It's better than it used to be. It's back from the DDOSing.
Unlikely, Sony's branches are independent. if it was Sony pictures, probably a Sony Pictures related certifcate. As an example, SCEfoo (Playstation Sony) wasn't affected by some SOE (Sony's PC game division) troubles some time back, and SOE wasn't affected by that big PSN breach. SOE and SCEfoo have separate logins and infrastructures.
Well, just off the top of my head ... the Playstations probably use the signatures ... and Sony makes Vaio laptops ...
SOE and SCEfoo are different branches. They use separate logins and separate backends. SCEfoo wasn't affected by some SOE troubles and vice versa.
Don't give him any ideas! We should treat his name as if he was Harry Potter's Voldemort, and refer to him as "The Frequent Contributor Who Should Not Be Named"
If you want the really real deal, you ,,telnet nethack.alt.org'', which a) works regardless of OS (provided it has a telnet client, which Windows does).
You mean
And preferably set your terminal to reverse video and use a VGA/IBMgraphics or DECgraphics capable typeface in your terminal. I personally prefer IBMgraphics because corridors look right and proper.
Playing locally basically implies cheating ;)
No, it doesn't.
Imagine harder then, I don't know anyone who'd play it on the numpad, sounds rather inconvenient because all the other keys are on the main alphanumeric block.
One hand on numpad, the other over the main keys.
In fact, I originally started to play nethack in order to get comfortable with hjkl for later use in vi.
vi? vi? Do you snap your suspenders and tug your beard as you pine for the days of pine over a 300 baud line? Real men/women/furry creatures from Alpha centauri, use VIM. And they use the cursor keys...because they have a keyboard with actual cursor keys instead of a ADM3A terminal. You'd think that terminal makers never used a Selectric.
It was, essentially, used as a games console by most buyers.
Just like the C64 here, but only after the crash of 84'
and the Atari 2600, which never really took off here.
Well the protectionist UK market and additional tariffs on imported and/or entertainment devices helped.
What made the Spectrum and C64 popular? Well, games cost somewhere between 2GBP and 10GBP, and there were a lot of them. By comparison console games generally started at 15GBP.
In the US, console and computer games has similar pricing. Though sometimes the better technology in the machine, the more they cost. Titles for older hardware were discounted compared to those for newer hardware. For example Atari 800XL and Atari 5200 games cost more than Atari 2600 titles. And since we didn't have import duties affecting console prices...the machines cost less. You could buy the Coleco Gemini 2600 clone for 50 bucks in 1983.
You can see the prices for software and hardware here:
http://192.185.93.157/~wishboo...
Also, in the US, most of the better computer games were on disk, thusly requiring disk drives. The few people I knew who had C64's...had 1541's, it was considered a requirement.
Both home computers also had better hardware than dedicated games consoles,
Depends on "which computer" and "which console". Sure the Spectrum was better than a 2600, but compared to a Colecovision or NES, no. For goodness sake, NES cartridges could hold up to 1MB of data and the thing had hardware sprites that no Spectrum had. And the Spectrum 128 was no SNES.
the only negative was that it took five minutes to load a game.
Don't underestimate that negative. It's one of the reasons that people who had bought a C64 after the crash, went back to the NES. No more 2 minute and 47 second load times, WITH a fast loader. No more disk swapping.
You go take a look at this forum and notice it's the non-americans talking about tapes: http://www.lemon64.com/forum/v...
No, the ability to program home computers had two advantages: it was a selling point to parents,
Hey parents it's your Uncle Clive here, why buy your kid a toy game console when you can buy a Spectrum, which is educational...and they can do homework. Not only that, but thanks to the protectionist tariffs UK government, it costs less than an Atari 2600 or NES. (Aside to kids: WE know you will basically use it as a game console, it's not like you're going to be running a word processor and printing on it, but be quiet and we can get your parents to buy you one. Then you can copy all your friends games in a dual deck boombox.)
I suspect that long-term the vast majority were sold for playing games on (regardless of what schoolkids told their parents to get them to buy one!).
Yeah, we still have Spectrum fanboys on Slashdot claiming people in the UK bought them instead of 2600's/NES's because you could do homework on them because it was a "computer". I doubt anyone was doing any serious word processing on that 48K spectrum keyboard, not even taking into account the fact that the Spectrum printer was a thermal printer.
Of course, the Speccy fanboys then bring up the cheap tape games and how easy it was to have one "mate" buy one and then copy it for everyone else.
And people wonder why Europe has a higher piracy rate than the US...the Spectrum taught them that.
My parents also have a smaller TV (think it's a sharp but I can't remember for sure) that supposedly has a native resoloution of 1366x768 but I never managed to get it to accept a signal at that resoloution.
How are you hooking it up, HDMI or VGA? It matters because some TV's only respond properly to EDID requests over HDMI. I had one like that. Had to set the resolution manually in Xorg.conf using a gtf created modeline when I used it with VGA. I later installed a video card with HDMI on it, that worked properly with a default Xorg.conf, though Windows wasn't happy so I had to still set Windows manually (Had to tell it to specifically use gtf timing)