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Dad Makes His Kid Play Through All Video Game History In Chronological Order

An anonymous reader writes Andy Baio, aka @waxpancake, indy video game enthusiast and founder of the XOXO conference and other cool stuff, conducted a weird/cool experiment on his four-year-old. Andy taught him about gaming by making him play and master all of the old video games and gaming systems in the exact order they were actually released. In other words, this 21st century kid learned gaming the same way the generation that grew up in the 1970s and 1980s experienced them, but in compressed time. From the article: "This approach to widely surveying classic games clearly had an impact on him, and influenced the games that he likes now. Like seemingly every kid his age, he loves Minecraft. No surprises there. But he also loves brutally difficult games that challenge gamers 2–3 times his age, and he’s frighteningly good at them. His favorites usually borrow characteristics from roguelikes: procedurally-generated levels, permanent death, no save points."

222 comments

  1. Oh, really? by __aaclcg7560 · · Score: 4, Funny

    Took me five years as a teenager to master the Sargon II chess game for the Commodore 64 on the hardest difficulty level. I'll like to see a four-year-old do that in less time.

    1. Re:Oh, really? by fuzzyfuzzyfungus · · Score: 1

      Took me five years as a teenager to master the Sargon II chess game for the Commodore 64 on the hardest difficulty level. I'll like to see a four-year-old do that in less time.

      I haven't played it myself; but they say that Robot Odyssey will either break your pitiful hominid brain like reject before The Monolith, turn you into a hardcore programmer geek for life, or turn you against any computer game that isn't Medal of Halo Gears of Assault 3.

    2. Re:Oh, really? by Anonymous Coward · · Score: 0

      Took me five years as a teenager to master the Sargon II chess game for the Commodore 64 on the hardest difficulty level. I'll like to see a four-year-old do that in less time.

      Okay, that was the shortest time yet for me, from opening /. in my browser, to reading a post that made me think, "jesus christ, what an asshole!"

    3. Re:Oh, really? by __aaclcg7560 · · Score: 2

      I agree! The father needs counseling.

    4. Re:Oh, really? by TWX · · Score: 2

      Especially if he made him play Chase the Chuck Wagon...

      --
      Do not look into laser with remaining eye.
    5. Re:Oh, really? by djrobxx · · Score: 4, Interesting

      I haven't played it myself; but they say that Robot Odyssey will either break your pitiful hominid brain like reject before The Monolith, turn you into a hardcore programmer geek for life, or turn you against any computer game that isn't Medal of Halo Gears of Assault 3.

      I played and beat Robot Odyssey when I was in 6th grade. It was in the bargain bin at Radio Shack. Mom thought it might be fun. The box said it was from The Learning Company, which was an instant turn off, but I gave it a shot anyway and am glad I did!

      Crappy graphics but it was easily the best game I've ever played, and may ever play. The way the game let you "walk into" and wire up robots with logic gates was pure genius. There were some really tough problems, solving them was so rewarding. The Learning Company actually sent me a plaque for having completed it, I wish I had kept it.

    6. Re:Oh, really? by sexconker · · Score: 1

      Yup. The headline should read "A Man Whose Life Is Over Desires Attention From Schmucks On The Internet And Gets It.".

    7. Re:Oh, really? by Anonymous Coward · · Score: 0

      I'm pretty sure that he was calling the Sargon II chess master an asshole, not the kid's father.

    8. Re: Oh, really? by Anonymous Coward · · Score: 0

      >> I'll like to see a four-year-old do that in less time.

      At least you have one thing in common, you're both still living with your mom.

    9. Re: Oh, really? by __aaclcg7560 · · Score: 1

      My mom died from suicide ten years ago.

    10. Re: Oh, really? by PixetaledPikachu · · Score: 0

      well that explains a lot of things...

    11. Re:Oh, really? by Calydor · · Score: 1

      Where does it say the kid is made to master every single game ever made?

      How about just TRYING a good bunch of the established classics as a kind of fast-forward through gaming history?

      I just hope he's spared Superman 64 ...

      --
      -=This sig has nothing to do with my comment. Move along now=-
    12. Re:Oh, really? by Anonymous Coward · · Score: 0

      Dude...he's calling you the asshole. Just in case you missed seeing that through your douchbag distortion field.

    13. Re:Oh, really? by DocSavage64109 · · Score: 1

      Where does it say the kid is made to master every single game ever made?

      That would be the title of this story: "Dad Makes His Kid Play Through All Video Game History In Chronological Order". All of video game history isn't just a few chosen games.

    14. Re:Oh, really? by Anonymous Coward · · Score: 0

      Oh holy hell! Now you just took me back. I loved that game! It was a good day when I finally beat the computer on the hardest.

    15. Re:Oh, really? by __aaclcg7560 · · Score: 1

      Please explain why I'm an asshole and/or douchbag for mastering a computer chess game on the hardest difficulty settings?

    16. Re:Oh, really? by qwak23 · · Score: 1

      I really wish I had spent more time with that game. I got it at age 5 and while I could figure out some basic circuits for movement, the level of autonomy the robots needed for some problems was a bit beyond me at the time. I've been debating trying to make a similar game with a bit of a modern touch, though haven't really had the free time.

    17. Re:Oh, really? by weenvictoria · · Score: 1

      I grant leave to map card for PC and now the game's slow and then not again Fliv - Play Fliv Games Free

    18. Re:Oh, really? by Anonymous Coward · · Score: 1

      You are comparing your memory of yourself as a teenager to a 4 year old and declaring your supremacy.

  2. In summary... by Anonymous Coward · · Score: 1

    It is pitch black. You are likely to be eaten by a grue.

    1. Re:In summary... by vux984 · · Score: 5, Insightful

      In 1988 or whatever, while playing, and exchanging ideas with your friends, Zork was fun.

      In 2014, with the internet and guides, its a massive exercise in self restraint not ruin the game for yourself.

      In 2014, without the internet and guides, and without the benefit of even having friends playing and exchanging hints with, the game is all but impossible.

      I recall spending weeks on end stuck in Kings Quest IV. And in Zork. And in Pyramid 2000. And countless other games. But if you kept at it and your friends were playing the same games, you'd eventually figure it out.

      But IMO Internet + GameGuides etc have largely ruined that style of game.

    2. Re:In summary... by BarbaraHudson · · Score: 3, Insightful

      It is pitch black. You are likely to be eaten by a grue.

      Eaten by a grue is the least of his worries. The father's more likely to get a visit by Child Protection Services.

      --
      "Transparent" is a shit show that trades on every stereotype going. A man in drag is NOT a transsexual.
    3. Re:In summary... by DexterIsADog · · Score: 0, Flamebait

      I'm (pretty?) sure you're joking. If parents can make their children attend lessons on Sunday about begging a magic Sky Daddy for things, then requiring a child to play certain videogames is well within the realm of the legal. Although, I still think he's a bit of an asshole, but then I think that about people with sincerely held religious beliefs as well.

    4. Re:In summary... by marcello_dl · · Score: 1

      Let me guess, your dad did not take you to a conference discussing circular reasoning.

      back to the article "and we played through my collection of lo-fi gems like Asteroids, Kaboom!, Adventure, Combat, and (yes) E.T., but most didnâ(TM)t hold up well."

      Asteroids not holding up well? TAKE THE SON AWAY FROM THIS GUY HE IS ILL.

      --
      ---- MISSING MISCELLANEOUS DATA SEGMENT --- [sigdash] trolololol
    5. Re:In summary... by Anonymous Coward · · Score: 0

      Let me guess, your dad did not take you to a conference discussing circular reasoning.

      If you are implying that DexterIsADog is employing circular reasoning, I am afraid I just do not see it.

    6. Re:In summary... by BarbaraHudson · · Score: 1

      Well, he has a point. Forcing ANYONE to play either E.T. or (even worse) Friday the 13th on an Atari console would probably be classified as both cruel AND unusual.

      --
      "Transparent" is a shit show that trades on every stereotype going. A man in drag is NOT a transsexual.
    7. Re:In summary... by NormalVisual · · Score: 1

      Forcing ANYONE to play either E.T. or (even worse) Friday the 13th on an Atari console would probably be classified as both cruel AND unusual.

      I didn't have Friday the 13th, but I still have my E.T. cart, and M*A*S*H and Porky's as well!

      --
      Please stand clear of the doors, por favor mantenganse alejado de las puertas
    8. Re:In summary... by roc97007 · · Score: 4, Insightful

      It is pitch black. You are likely to be eaten by a grue.

      Eaten by a grue is the least of his worries. The father's more likely to get a visit by Child Protection Services.

      You know, I remember about, oh, two decades ago, discussions on misc.kids (this thing called Usenet... never mind, just go with it) wherein multiple parents (I assume they were parents...) were arguing, seriously, that TV-free households amounted to child abuse, because the children wouldn't be able to properly relate to children from households that allowed TV privileges.

      And so, it's with some amusement that I hear now that requiring kids to play video games is tantamount to child abuse.

      ...which just goes to show, I guess, that any argument, for and against, can be made to sound ridiculous if taken to extremes.

      The headline says "dad makes his kid play through all video game history..." I personally took that to mean "you want to play a video game? Play this one. When you've mastered it, if you want to play a video game, play that one" and so on, which is different from whisssh-CRACK "Go right! Right you little bastard!" whissssh-CRACK "Left you twit! There, you lost level nine you worthless piece of garbage. Hold out your hands!" WHACK WHACK WHACK.

      --
      Oliver's law of assumed responsibility: If you're seen fixing it, you will be blamed for breaking it.
    9. Re:In summary... by Anonymous Coward · · Score: 0, Insightful

      Whereas, your anti-religious stance would not be indoctrination.

      How does your brain get this obviously broken, and you fail to even notice?

    10. Re:In summary... by Anonymous Coward · · Score: 0

      Put the black rocks into the washing machine

    11. Re:In summary... by un1nsp1red · · Score: 1

      Porky's was an awesome game. Well, twelve year-old me remembers it being awesome, at least.

    12. Re: In summary... by Anonymous Coward · · Score: 0

      You won't have any kids because no woman will ever fuck you, Elliot Rodgers.

    13. Re:In summary... by Anonymous Coward · · Score: 0

      Are you suggesting that it's more rational to believe in one particular fairy tale than none of them?

    14. Re:In summary... by Anonymous Coward · · Score: 0

      In 1988 or whatever, while playing, and exchanging ideas with your friends, Zork was fun.

      In 2014, with the internet and guides, its a massive exercise in self restraint not ruin the game for yourself.

      In 2014, without the internet and guides, and without the benefit of even having friends playing and exchanging hints with, the game is all but impossible.

      I recall spending weeks on end stuck in Kings Quest IV. And in Zork. And in Pyramid 2000. And countless other games. But if you kept at it and your friends were playing the same games, you'd eventually figure it out.

      But IMO Internet + GameGuides etc have largely ruined that style of game.

      I mostly agree with you. Of course there were guides in the 1980s, but they were harder to come by, especially if you were (say) 10 years old. This does make a huge difference in approaching a puzzle-based adventure game.

      But on the other hand, if you were rather young when you were stuck on these games, you might think that they're much more difficult than they actually are. I played Spellbreaker when I was about 10, and I got stuck pretty early in the game. I was very persistent but I just could not get any further. When I was about 15, I picked up the game again and I was able to solve almost the entire thing in a month.

    15. Re:In summary... by marcello_dl · · Score: 1

      Why it's fairy tales? because I say so, implied.
      Why do I say so? because it is fairy tales.

      --
      ---- MISSING MISCELLANEOUS DATA SEGMENT --- [sigdash] trolololol
    16. Re:In summary... by Anonymous Coward · · Score: 0

      There is http://www.uhs-hints.com for that, but not for enough games. Spoilerless walthroughs are rare species.

    17. Re:In summary... by Dins · · Score: 2

      Anybody else remember the old Infocom hint books they published with invisible ink and markers to reveal the hints? They had questions for most major puzzles, and three levels of hints IIRC. You started with the vaguest hint and progressed until the last hint just told you how to do it, or close to it.

      Great. Now I'm having a major Infocom nostalgia flashback. Thanks /.

    18. Re:In summary... by marcello_dl · · Score: 0, Offtopic

      earlier post: "about begging a magic Sky Daddy for things" implies prayer is ineffective towards a non existing god. A position which could even be wrong in atheist scenarios where prayer works because of natural causes or psychology BTW.

      parent post: "I said it was no worse than religious indoctrination by parents"
      Nope you said something different, I was not replying to your main point, I was just challenging the atheism that you just put there as self evident. That's a form of circular reasoning, see my other post, which is Exacly how other religions work, so your atheism fights fire with fire.

      Or it's a failed appeal to authority, because I may not be familiar with the atheists who wrote the things that you cited. If you want to discuss where they are wrong, please google my comment history, plenty of hooks.

      So, maybe, what in your words "makes no sense whatsoever", makes no sense to you instead.

      Nice touch the personal attack at the end.

      --
      ---- MISSING MISCELLANEOUS DATA SEGMENT --- [sigdash] trolololol
    19. Re: In summary... by 0xA · · Score: 1

      I still have the book for Zork 2. The pen is toast though.

    20. Re: In summary... by Dins · · Score: 1

      I wish I still had all my old C64 stuff (along with game guides like that). Back when I was probably 30 or so (year 2000) my wife asked if she could sell all of it in a garage sale, and I agreed. Wasn't really her fault because I agreed, but oh man I wish I wouldn't have. My 26 year old step-daughter and 16 year old son are pissed at her for it, though.

    21. Re:In summary... by Anonymous Coward · · Score: 0

      Assuming you are religious, and you do sound so - you are automatically anti-all other religions in the world.

      That's a blatant lie. To atheist's dismay, plenty of religions (and religious leaders, like Desmont Tutu and Dalai Lama) get along today. There could be one religion per person on the world but in the end that won't matter since one day all people will be united under one religion.

    22. Re:In summary... by oshkrozz · · Score: 1

      I introduced my son (15) to Zork and the Enchanter series this year ... he finished them all with no game guides ;)

    23. Re:In summary... by Anonymous Coward · · Score: 0

      Nice trolling bro.

    24. Re:In summary... by Anonymous Coward · · Score: 0

      U mad bro?

    25. Re:In summary... by bigattichouse · · Score: 1

      It rubs the lotion on its skin..

      wait, I think I might have been playing different games.

        (I lie, I was totally buying/playing anything infocom crapped out)

      --
      meh
    26. Re:In summary... by narcc · · Score: 2

      Assuming you are religious, and you do sound so - you are automatically anti-all other religions in the world.

      LOL, no. That's, quite possibly, the stupidest thing I'll read on Slashdot this week. Where did you come up with that nonsense?

    27. Re:In summary... by DocSavage64109 · · Score: 1

      A lot of those games are unsolvable by yourself without a guide of some sort. Who the hell puts a hole that you are carrying around on a fence, or puts a fish in their ear? Maybe it's just me, but I solved very few of those types of games.

    28. Re:In summary... by Hulfs · · Score: 1

      The other problem that constantly plagued me was that even if you did strange things w/ the items you were carrying, several times you ended up losing the item, which discouraged the very experimentation that was needed to complete the game.

      Like using up one Cupid's arrows in Kings Quest IV, and then making it to the last scene in the game and not having an arrow left to use and having to replay the entire f'ing game.

      ARGHHHHH...the frustration is still with me!

    29. Re:In summary... by DexterIsADog · · Score: 1

      You have no idea what you're talking about. You're trying to argue against an argument for atheism WHICH I DID NOT MAKE. My reference to people begging a magic Sky Daddy is certainly a derisive description of religion, but so what? My point was not that atheists are correct, or even that I was one - you made an assumption.

      If you want to be all mad at any random public derision of religion, that's not my problem. I wasn't advancing a religious argument, and I will not argue religion with you - from your specious logic, it's obvious that would be a waste of my time.

      And you're *still* wrong about anything in what I wrote being circular reasoning - you just made that up. You're a very dim bulb.

    30. Re:In summary... by DexterIsADog · · Score: 2

      If I taught my kid that there is absolutely no god, end of story, then I guess you could claim I was indoctrinating him/her. But in fact, 1) I did not identify as an atheist and 2) I didn't mention whether I even have children, or if I did, how I would raise them (which is none of your business anyway).

      You moron.

    31. Re:In summary... by marcello_dl · · Score: 1

      > an argument for atheism WHICH I DID NOT MAKE
      That was my point, yours is not an argument.
      > a derisive description of religion
      Deriding something which you admittedly can't or don't want to make sense of, is quite... unusual.

      --
      ---- MISSING MISCELLANEOUS DATA SEGMENT --- [sigdash] trolololol
    32. Re: In summary... by Anonymous Coward · · Score: 0

      Anyone who read the hitch hikers series.

    33. Re:In summary... by DexterIsADog · · Score: 1

      I don't know why I'm sometimes slow to recognize a troll.

      Anyway, good one. Have a nice life.

    34. Re:In summary... by Anonymous Coward · · Score: 0

      They are fairy tales because there is no evidence of them being true. There should be lots, there is none. That is a pretty good reason to call then fairy tales, that really shouldn't need to be stated, so perhaps that is why it wasn't, and randomly venturing into that argument is off topic. If I was to assume Santa wasn't real for an argument on here would that also be called out as circular reasoning too or could it just be accepted so we can move on with the real discussion?

  3. pretty sure I saw this guy recently elsewhere in t by Anonymous Coward · · Score: 0

    http://www.theonion.com/articles/father-excitedly-tells-10yearold-son-about-new-vid,32518/

  4. Nerd Point of Contention by neoritter · · Score: 2

    N64 was not the beginning of the "3D era on consoles." That would be Sega 32x, Sega CD, or at the very least Playstation.

    1. Re:Nerd Point of Contention by aitikin · · Score: 1

      N64 was not the beginning of the "3D era on consoles." That would be Sega 32x, Sega CD, or at the very least Playstation.

      If you want to be picky, it would be Game Boy:

      X

      or SNES if you mean set top console:

      Star Fox

      --
      "Don't meddle in the affairs of a patent dragon, for thou art tasty and good with ketchup." ~ohcrapitssteve
    2. Re:Nerd Point of Contention by Anonymous Coward · · Score: 0

      I don't remember much about Sega CD. A friend of mine had one when it came out, but I never did. That said, the original StarFox on SNES pre-dates the Sega 32x and PlayStation by about a year. Granted, it used a coprocessor and it still took some time for 3D to become ubiquitous, but StarFox is always what comes to mind when I think of early 3D games on consoles.

    3. Re:Nerd Point of Contention by Anonymous Coward · · Score: 0

      It might not have technically been the beginning, but it sure made the most significant impact on 3D console gaming to that point. The analog stick on the N64 controller coupled with the launch title Super Mario 64 really jump started so many 3D games that followed.

    4. Re:Nerd Point of Contention by Anonymous Coward · · Score: 0

      I argue by saying yes, yes it was. Mario64 was the first fully fleshed-out 3d world ever in a video game that didn't have you running around on a set path. You could go up, down, left, right, forward and backward as you pleased. It was also pushed as THE game you had to get for you n64 as it was in all the demo units and thus it was the most associated "3d" game for the console.

      So yes, yes it was the beginning of the 3d era on consoles.

    5. Re:Nerd Point of Contention by Anonymous Coward · · Score: 0

      Playstation was a year and a half before N64, and neither 32x or SegaCD had 3d hardware (32x just used a regular 32-bit coprocessor, no GPU)

    6. Re:Nerd Point of Contention by TWX · · Score: 1

      DOOM was also 1993. Wolfenstein 3d was 1992. The various Catacomb games which used the engine that later became associated with Wolfenstein 3d were 1991.

      I can't think of the name of it off of the top of my head, but I remember a tank battles game for the Macintosh, playable on the LC and other System 7-based Macs that used 3d rendering. It was already installed on the computers when I found it in 1991, so it might date back even earlier than Catacomb...

      Honestly I never was very impressed with consoles for 3d gaming. They worked well for sidescrollers and situational games like Maniac Mansion, but it always felt like 3d needed more input controls than consoles had, and that input control needed to be heavy enough to stay in place on the desk. That meant for me keyboards and later adding mice. I even was decent at Descent with the keyboard and mouse. I tried several PC-games ported to consoles, none of them felt as good as on the computer.

      The one exception would be car racing games, because generally one was in a 3d environment but effectively playing in two dimensions.

      --
      Do not look into laser with remaining eye.
    7. Re:Nerd Point of Contention by CronoCloud · · Score: 1

      I argue by saying yes, yes it was. Mario64 was the first fully fleshed-out 3d world ever in a video game that didn't have you running around on a set path. You could go up, down, left, right, forward and backward as you pleased

      Jumping Flash! on the PSone predates Mario64. Hell, even SNES Wolfenstein and DOOM and Zero Tolerance on the Genesis predate Mario64.

      So yes, yes it was the beginning of the 3d era on consoles.

      no, it wasn't.

    8. Re:Nerd Point of Contention by Anonymous Coward · · Score: 0

      Spectre VR?

    9. Re:Nerd Point of Contention by MobileTatsu-NJG · · Score: 2, Insightful

      Brrrrzzzt wrong. The N64 brought analog control and independent camera movement to the console race. Those are two critical ingredients for the '3D era'. If you'd like to point to the PC, however, you may be able to regain footing with the point you're trying to make.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    10. Re:Nerd Point of Contention by Anonymous Coward · · Score: 0

      It was also pushed as THE game you had to get for you n64 as it was in all the demo units and thus it was the most associated "3d" game for the console

      Um, it was one of only 2 launch games for N64 (the other was Pilot Wings), so not too much choice of games to get or games to demo at first. Granted it was a fantastic game.

    11. Re:Nerd Point of Contention by Anonymous Coward · · Score: 0

      Playstation had analog control and independent camera control. Care to provide some reference that no PS1 game used either feature in the two years that it existed before N64 was available?

    12. Re:Nerd Point of Contention by ConaxConax · · Score: 1

      Anyone else here play Castle Master? I had it on the C64 myself, but here it is in full 3D on the Amiga https://www.youtube.com/watch?...

    13. Re:Nerd Point of Contention by Bing+Tsher+E · · Score: 1

      3Demon was a 3D version of Pacman that played on PCs in the 8088 era. It plays 'too fast' on a '286. It's wireframe 3D.

      That is long before Doom or Wolf 3D.

    14. Re:Nerd Point of Contention by Bing+Tsher+E · · Score: 1

      Wiki for 3-Demon is here.

      Download 3-Demon here. It's a 19 kilobyte download.

    15. Re:Nerd Point of Contention by MobileTatsu-NJG · · Score: 0

      Don't need to. The Sony controller was announced after the N64's controller was revealed.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    16. Re:Nerd Point of Contention by Anonymous Coward · · Score: 0

      The PS1 did not come with an analog controller.

    17. Re:Nerd Point of Contention by CronoCloud · · Score: 2

      The Dual-Analog that became the Dual-shock, yes. but not the Analog joystick:

      http://en.wikipedia.org/wiki/P...

      So technically the PSone had an analog controller before the N64, though it wasn't a Dual-shock.

      I don't count the neGcon because it only had one analog axis and a few analog buttons.

    18. Re:Nerd Point of Contention by MobileTatsu-NJG · · Score: 2

      I don't see any camera controls there, I don't think you have an apples-to-apples comparison here. It's also worth pointing out that even if it did work that way, it didn't usher in an 'era'. Nintendo was the one that drove that, hence the mad scramble for Sony and Sega to copycat the controller and integrate it into their next round of hardware.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    19. Re:Nerd Point of Contention by MobileTatsu-NJG · · Score: 1

      Star Fox also wasn't a 3D game, it was a shooter on rails. Dirt Trax FX would be a better example, but we are talkimg about eras and not firsts, here.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    20. Re:Nerd Point of Contention by gl4ss · · Score: 1

      if "computer games" count then consoles have nothing to offer on 3d games in time line of firsts.

      elite was released a _decade_ before star fox after all and elite offers a true free space 3d environment(and filled polygon versions of elite were released afaik half a decade before starfox).

      microprose (and even microsoft) released multiple polygon 3d simulation games for computers in the '80s. by 1990 the list of polygon 3d games is so long that the kid wouldn't have had time to finish them at all(or wouldn't have understood half of them and some of them don't have end goals anyways, maybe the kid would have enjoyed an '80s version of flight simulator who knows).

      if you look at the article, the game set presented is _very_ shallow(pacman, contra, megaman etc). which made the project quite a bit less unusual, many parents put their kids to play old console games since a) the kids understand them b) it's cheap c) the young kids don't mind playing them, it's new to them and they don't see the difference to modern games that much.

      --
      world was created 5 seconds before this post as it is.
    21. Re:Nerd Point of Contention by CronoCloud · · Score: 0

      I don't see any camera controls there

      The hat switch? The right joystick? I don't see any camera controls on the N64 pad either, just some tiny little "C-buttons" which never worked well.

      It's also worth pointing out that even if it did work that way, it didn't usher in an 'era'.

      considering how crappy the N64 controller is, the dual-analog/dual-shock did usher in an era. Hell, Nintendo's own "Classic Controller Pro" has a Dual Shock style layout.

      Nintendo was the one that drove that, hence the mad scramble for Sony and Sega to copycat the controller

      I don't think there was a mad scramble to copycat, the Dual Shock is a better controller than the N64 controller.. Nintendo should have never let Shiggy near the controller design people.

      and integrate it into their next round of hardware.

      Next round? You mean "same round", the Dual Shock became the default PSone controller soon after it's introduction.

    22. Re:Nerd Point of Contention by _merlin · · Score: 2

      I don't think there was a mad scramble to copycat, the Dual Shock is a better controller than the N64 controller.. Nintendo should have never let Shiggy near the controller design people.

      The funny thing is, the PlayStation controller is very much a clone of the SNES pad layout. All equivalent buttons in the same places. They just added some extra shoulder buttons, jammed in analog sticks within thumb reach, and then added vibration.

    23. Re:Nerd Point of Contention by MobileTatsu-NJG · · Score: 1

      The 'C' meant 'Camera' and 'soon' meant 1997. Oh and if Sony changed mid stream... ;)

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    24. Re:Nerd Point of Contention by Anonymous Coward · · Score: 0

      holy shitsnacks, that's my bandwidth for the month, then.

    25. Re:Nerd Point of Contention by Anonymous Coward · · Score: 0

      F22 Interceptor on the Megadrive? 1991 and my favourite game on that console.
      Galaxian 3: Project Dragoon (the original Namco System21 walk-in arcade cabinet) (1990)? My favourite arcade game ever.

    26. Re:Nerd Point of Contention by Kabukiwookie · · Score: 1

      I thought that would be Aztec Challenge on the C64.

      --
      The mountains of madness have many little plateaus of sanity - Terry Pratchett.
    27. Re:Nerd Point of Contention by AmiMoJo · · Score: 1

      The N64 was a significant step forward but it wasn't the "beginning". As with most things it was a gradual process with various milestones along the way. Custom 3D chips in 16 bit consoles for games like Virtua Racing and Starfox were probably the first big 3D console games. Before that there were some pretty good home ports of games like Hard Drivin'.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    28. Re:Nerd Point of Contention by AmiMoJo · · Score: 1

      Having camera controls is not the definition of the 3D console era. In fact, camera controls were quickly abandoned as annoying and unworkable once programmers figured out how to do better automatic cameras. For example, the Dreamcast didn't have separate camera controls - the d-pad and analogue stick were on the same side and only one could be used at a time.

      Also, early Playstation and Saturn games at camera controls via the shoulder buttons. Flight simulators had them back in the 1980s. The N64's idea of allowing the player to control the camera was a failed idea, one of many (like using quads instead of triangles for polygons) that was tried and abandoned. How many games use it now, except for as an "emergency" feature to deal with corner cases where the auto-camera doesn't work?

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    29. Re:Nerd Point of Contention by Anonymous Coward · · Score: 0

      The tank game you are thinking about is Spectre (http://macintoshgarden.org/games/spectre). It was released in 1991.

      There is also MacAttack (tank) (http://macintoshgarden.org/games/macattack-tank) which was a 3D tank game from 1984.

      Apache Strike (http://macintoshgarden.org/games/apache-strike) from 1987 was a really good 3D simulator, though.

      There were some true 3D FPS action games from the 1980's that are overlooked because the 1990's had the breakout titles.

    30. Re:Nerd Point of Contention by MobileTatsu-NJG · · Score: 1

      I'm using camera controls in every game I have played on the PS4. I have no idea what you're talking about, that concept is alive and well because... making games in 3d requires it.

      Also the camera controls on the flight simulator are not the same thing. You don't use the camera in a flight simulator to tell the game which way you're going.

      I'm not even sure why we're arguing about this. The N64 came along and everybody else quickly changed direction. Sorry.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    31. Re:Nerd Point of Contention by RavenLrD20k · · Score: 1

      We're talking consoles as dedicated game systems in boxes that connected to TVs, not PC or Mac. Of course PC's are going to be pushing out better graphics before consoles get there; it's the very nature of the beast and is no less true now than it was back then...which is why they're not allowed in this argument.

      It's true that Elite was published to limited markets on the Family Computer in '91, it wasn't a true polygon 3D engine but instead a wireframe engine. StarFox on the SNES was the first game on a console platform that actually incorporated polygon rendering through the use of the FX chip to produce its graphics. Doom for the SNES came 2 years later and used the same chip. The argument was made elsewhere in this thread that StarFox wasn't a 3D game because it was a rails shooter. If you want to take that argument to it's logical conclusion (and be totally pedantic as well) we could say that nothing short of what's displayed on the VR displays could be considered 3D. The type of game isn't what makes a game 3D or not, but the rendering style.

    32. Re:Nerd Point of Contention by neoritter · · Score: 1

      I admit I goofed on SegaCD, I meant Saturn. 32x did have 3D games. Sonic 3D blast was 3 dimensional.

    33. Re:Nerd Point of Contention by Anonymous Coward · · Score: 0

      DOOM was also 1993. Wolfenstein 3d was 1992. The various Catacomb games which used the engine that later became associated with Wolfenstein 3d were 1991.

      I can't think of the name of it off of the top of my head, but I remember a tank battles game for the Macintosh, playable on the LC and other System 7-based Macs that used 3d rendering. It was already installed on the computers when I found it in 1991, so it might date back even earlier than Catacomb....

      You're thinking of Spectre. http://en.wikipedia.org/wiki/Spectre_%28video_game%29

    34. Re:Nerd Point of Contention by Dwedit · · Score: 1

      There's nothing 3D about the 32x at all. It just provided a faster processor and frame buffer.

    35. Re:Nerd Point of Contention by neoritter · · Score: 1

      Because I'm going to be lazy,
      From wikipedia "Sega 32X"

      The final design contained two 32-bit central processing unit chips and a 3D graphics processor.

  5. Making him? by aardvarkjoe · · Score: 3, Interesting

    Andy taught him about gaming by making him play and master all of the old video games and gaming systems in the exact order they were actually released.

    So he's forcing his kid to play these games? I wonder if he ever has to tell his son that he has to beat Teenage Mutant Ninja Turtles before he's allowed to do his homework...

    --

    How can we continue to believe in a just universe and freedom to eat crackers if we have no ale?
    1. Re:Making him? by Anonymous Coward · · Score: 0

      I would have never graduated then. That game is wildly hard. What sadistic bastard came up with that game... 50 bucks down the tube...

    2. Re:Making him? by Anonymous Coward · · Score: 0

      Yeah, I first read this as a videogame version of "Father finds kid has cigarettes, forces him to smoke the whole pack."

    3. Re:Making him? by PRMan · · Score: 3, Insightful

      I did this with my daughter. I didn't force her to play games, but I have the book High Score and we played through all the games highlighted (we mostly tried them, didn't beat them all). Some were still great, others are completely horrible and boring (the same ones I didn't really play then...hmmm). Now, her favorite movie is Wreck-It-Ralph, but she's sad that most of her generation can't appreciate its brilliance. She also is playing the Zelda remake on her 3DS and also downloaded a GameBoy emulator on her phone to play Pokemon (with a group of friends at school that do the same). She does play modern games as well, but my daughters definitely prefer a Wii to Xbox or PS.

      --
      Peter predicted that you would "deliberately forget" creation 2000 years ago...
    4. Re:Making him? by PRMan · · Score: 1

      I beat it. It wasn't really even THAT hard. Ghouls and Ghosts, Battletoads and Sunsoft Batman are MUCH harder than TMNT.

      --
      Peter predicted that you would "deliberately forget" creation 2000 years ago...
    5. Re:Making him? by rtb61 · · Score: 1

      The way to 'force' a child to play the limited examples of games of the era in the order they came out is logically only offer the games to play in that order. The child carrying the genetics of the parent and as is the norm in humanity, will want to play the games and as a matter of historical record, children of early computer gaming eras did in fact enjoy playing the games. The big difference between earlier computer games and current computer games is the shift in focus from game play to graphics. So teaching early computer games focuses in on game play rather than being dazzled by graphics

      --
      Chaos - everything, everywhere, everywhen
    6. Re:Making him? by Anonymous Coward · · Score: 0

      "So he's forcing his kid to play these games?"

      I would too, after seeing the generation raised on regenerating shields of halo, and the massive dumbing down of games. We need people who can maintain quality games in a culture of low intelligence, low reflex morons we got now since games have hit the mainstream.

      Games should be about participation, they have been moving away from participation and becoming really expensive poorly made movies rendered on computer chips instead because that's all people of low intelligence can handle.

    7. Re:Making him? by cdrudge · · Score: 1

      Andy taught him about gaming by making him play and master all of the old video games and gaming systems in the exact order they were actually released.

      So he's forcing his kid to play these games?

      Would you question his actions as much if instead of "forcing his kid to play these games", he "forced his kid to read these [age appropriate] books" in the order they were published?

      I read it as the order which the games and systems were presented were enforced to follow a specific order of introduction, not that the child was forced to do something against his will.

    8. Re:Making him? by psyclone · · Score: 1

      I agree, Battletoads was much harder than TMNT.

  6. XOXO huh? by Mashiki · · Score: 2

    The same conference that tells people to "listen and believe" and suggests that people should use block lists to create their own social isolation circle?

    --
    Om, nomnomnom...
    1. Re:XOXO huh? by Anonymous Coward · · Score: 0

      My thoughts exactly. But maybe the kid will turn out right, able to recognize ALL facets of games, instead of focusing only on "offensive" parts. And likewise, able to be genuinely tolerant of people who may like such games.

      CAPTCHA: respects

    2. Re:XOXO huh? by Anonymous Coward · · Score: 1

      Yes, and apparently this Andy Baio is a proponent of the viewpoint that "it's not racist when it's against white people".

  7. permanent death? no save points? by Anonymous Coward · · Score: 0

    what games is he playing? In all of the RPGs that I have played my character resurrects at a graveyard or a save point. I can always continue my game with the same character. Yes, I am showing my age. lol

    1. Re:permanent death? no save points? by Sowelu · · Score: 2

      Check the comments on the Nethack article yesterday.

    2. Re:permanent death? no save points? by lgw · · Score: 4, Insightful

      what games is he playing? In all of the RPGs that I have played my character resurrects at a graveyard or a save point. I can always continue my game with the same character. Yes, I am showing my age. lol

      I hate the fact that "roguelike" just means "permadeath" now. That was the least interesting part of rogue/nethack/etc. To me, "roguelike" has always meant an exploration-focused RPG with a simple UI but complex play. I always savescummed anyhow. (Except in nethack. There I played real permadeath. When my character died the first time -- to a cheap kill -- I deleted the game and never played again).

      I'd love to find an RPG with the depth and detail of rogue/nethack/angband/etc but with the same learn-as-you go vibe, where everything has more depth than it seems at first. (Wait - you can eat your kills? And there are so many different effects depending on what the critter was? Now I have to try every one! Everything was like that.)

      --
      Socialism: a lie told by totalitarians and believed by fools.
    3. Re:permanent death? no save points? by Anonymous Coward · · Score: 1

      Savescumming makes you sloppy. Real permadeath makes you *think* about the game. And its not really much harder, once you get the hang of paying attention, anticipating, preparing, and thinking about what's in your inventory.

    4. Re:permanent death? no save points? by lgw · · Score: 1

      You play the game you enjoy, and I'll play the game I enjoy, how about that?

      --
      Socialism: a lie told by totalitarians and believed by fools.
    5. Re:permanent death? no save points? by Locando · · Score: 1

      You're the one who called permadeath the "least interesting" part of the roguelikes. Despite that you gave up after your first game that mandated it. If you want to keep your experiences limited, you leave the discussion to people who can actually speak on the pros and cons of the roguelikes as they were intended to work, how about that?

    6. Re:permanent death? no save points? by xvan · · Score: 1

      Simple UI? what are you talking about?
      Nethack uses almost all key combinations, lower case, uper case and ctrl+key. And if you are playing Nethack without a keypad, you need to use vi style cursor movements. Not that I'm complaining, but not even vim forces you into sort of pain.
      And don't make me start talking about Dwarf Fortress, were the game needs to be hacked to put some sense intro that micromanagement mess.

    7. Re:permanent death? no save points? by lgw · · Score: 1

      In the MMO I'm currently playing, I have 120 useful taskbar slots, 14 weapon sets I actively switch between, and a combination of gear that's a freaking jigsaw puzzle to get all of the three dozen bonuses I need or want in the limited slots available, so I need to regularly swap equipped gear and keep all that straight in my head (and which is which on my taskbars). It's fun in it's way, but Rogue had a certain charm it lacks.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    8. Re:permanent death? no save points? by lgw · · Score: 1

      Gave up? You're just not hardcore enough if you kept playing after you died!

      Seriously, you want to fight that 25-year-old fight? Should we also argue about VI vs EMACS? (BTW: EMACS!!!!! And Kirk could totally kick Pickard's ass, and then steal his girl!)

      --
      Socialism: a lie told by totalitarians and believed by fools.
    9. Re:permanent death? no save points? by Anonymous Coward · · Score: 0

      I have ten useful slots, a single weapon, and two sets of armor.

      Your MMO sounds terrible. Stop playing World of Data Entry.

    10. Re:permanent death? no save points? by Anonymous Coward · · Score: 0

      I hate the fact that "roguelike" just means "permadeath" now. That was the least interesting part of rogue/nethack/etc. To me, "roguelike" has always meant an exploration-focused RPG

      Yes. I agree most wholeheartedly that roguelikes focus' on exploration is what makes them cool. The unknown factor. Learning things as you go. Specifically discovering the map layout, learning what monsters are where (bloody Out-of-Level gnolls), identifying items (especially one-shot items), and clever aspects of the game.

      And all of that is more or less meaningless if someone is one step from death with 5 unknown potions, and savescumms 5 times to see if any of them are a potion of health. It makes that leap of faith into the unknown meaningless if you can unleap and take it all back. Permadeath makes your descisions meaningful and makes you legitimately weight the risks and the rewards.

      I always savescummed anyhow. (Except in nethack. There I played real permadeath. When my character died the first time -- to a cheap kill -- I deleted the game and never played again).

      . . . I guess it's not for everyone.

      I'd love to find an RPG with the depth and detail of rogue/nethack/angband/etc but with the same learn-as-you go vibe

      Wait... you want a game with [quality X that nethack has], but with the same [quality Y that nethack has]? ....and one where you learn everything there is to learn in one run without dying because otherwise you'll delete the game in a huff.

      Ok ok ok, I think you need to play Nethack again. But this time, launch the thing as "nethack -D -u wizard".

    11. Re:permanent death? no save points? by JigJag · · Score: 1

      I'd love to find an RPG with the depth and detail of rogue/nethack/angband/etc but with the same learn-as-you go vibe, where everything has more depth than it seems at first. (Wait - you can eat your kills? And there are so many different effects depending on what the critter was? Now I have to try every one! Everything was like that.)

      Try Ultima 6 or 7.

      --
      "The hallmark of humanity is the ability to move beyond sensory inputs" - Mary Helen Immordino-Yang
    12. Re:permanent death? no save points? by lgw · · Score: 1

      Like I said: it's fun in it's way. You can spend days coming up with a new build that maybe no one has tried before, or play some rather comical builds that are more entertaining than powerful, or etc. And I find it fun to craft a perfectly optimized weapon for each creature type that I commonly face.

      --
      Socialism: a lie told by totalitarians and believed by fools.
  8. Yeah, already planning this. by Sowelu · · Score: 1

    Maybe with more of a PC bent, but I'm not sure how I'd pull that off without a big stash of old hardware. Probably worth it for Doom and Quake, but the real gem will be text adventure games. Sitting on my dad's lap while he played them was a big part of how I learned to read.

    1. Re:Yeah, already planning this. by wiggles · · Score: 1

      The problem is Doom and Quake were really intended for 14 year olds and older. They were rated 18+ if I recall. I don't think I'd have my 4 year old playing those.

    2. Re:Yeah, already planning this. by xvan · · Score: 2

      I know 6 year olds that love playing GTA, so I think that Bloodless Doom won't be an issue.

    3. Re:Yeah, already planning this. by Anonymous Coward · · Score: 0

      The problem is Doom and Quake were really intended for 14 year olds and older. They were rated 18+ if I recall. I don't think I'd have my 4 year old playing those.

      OK, since you are on slashdot I assume that you are capable of installing and playing those games.
      Now, after doing that, do you agree with the 18+ rating?

      Whoever set that rating is clearly incompetent and unfit to rate games. Are you sure you want to raise your kids based on their judgement?

      If it is an unknown field, rely on the experts. The 18+ rating is great for people that aren't interested in what their children does as long as someone can't accuse them of being bad parents. You are not in that position, you can make a better judgement than that.

    4. Re:Yeah, already planning this. by psyclone · · Score: 1

      Easy to disable blood in those FPSes, and I prefer it in Open Arena (faster & less distraction).

  9. medium.com linkspam by Anonymous Coward · · Score: 1

    now from anonymous submitters.

  10. For the love of god by Anonymous Coward · · Score: 0

    Please tell me you did not make him play and master Superman 64 because if you did I'm calling DCFS.

  11. Atari 2600 - Raiders of the Lost Ark by ruebarb · · Score: 2

    this was probably the hardest game I played in the old days - it took me a month to figure out all it's secrets and figure out how to get the Ark of the Covenant - (the final tricky point was snagging a parachute on a branch that dragged you into the mesa the Ark was buried in) -

    but man when I beat it - holy crap - also the first Atari game I recall where you needed to play it with both joysticks - one to select items and one to move the guy

    RB

    --

    ----------
    ah honey, we're all resplendent - Bill Mallonee
    1. Re:Atari 2600 - Raiders of the Lost Ark by Opportunist · · Score: 1

      I remember it as one of the few Atari 2600 games you could actually BEAT instead of just being an endless game with a goal to get a high score.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    2. Re:Atari 2600 - Raiders of the Lost Ark by Guy+From+V · · Score: 2

      Gotta love those tsetse flies and humming the snake charming tune...like you will be now that I mentioned it.

    3. Re:Atari 2600 - Raiders of the Lost Ark by Quirkz · · Score: 1

      I tried playing that one without the benefit of a manual. I didn't even know what I was looking at, to know what things would kill you or were safe - I remember reloading and just walking around waiting to see if/when/how I died. I'm pretty sure I didn't know I needed to use a second joystick, so that may have made things much worse. In my memory it's the most frustrating Atari game I ever played, and this is coming from a guy who beat and replayed E.T.

  12. Nitpick on the linked article by crow · · Score: 1

    At the top of the article, it shows an Atari 2600 in front of a TV. Displayed on the TV is Pac Man. But it isn't the 2600 version. It looks like the 800 version, or possibly the 5600 version (which was only slightly different).

    Mixing up the graphics like that is just wrong.

    Especially when the 2600 version of Pac Man was notorious for being so horribly bad. If only it had looked like that.

    1. Re:Nitpick on the linked article by gl4ss · · Score: 1

      i think he used a plug-n-play console.

      all the games are pretty kid friendly.

      and definitely not ALL of videogame history. it's just kid action games. not even a big bunch of them.

      the title is faulty and frankly stupid in context of the original article. kids don't mind NES graphics and for 4 year old playing COD would be confusing anyways. none of the games mentioned take a significant time to finish.

      --
      world was created 5 seconds before this post as it is.
  13. Questionable? by Anonymous Coward · · Score: 2, Insightful

    He is teaching his kid skills which have some but limited value in actual life. Perhaps reaction times, maybe some cognitive development yes, but it's not life. He's channeling his little boy down a narrow funnel of gameland when the whole world is still full of wonder. At that age, he could be absorbing human languages. He could be playing with lego. He could be learning any number of things, but even better - he could be playing with other little kids and developing essential social skills - OUTSIDE! You know, like in the world out there?

    1. Re:Questionable? by Anonymous Coward · · Score: 0

      I'm trying to find the part of the article that says the kid was forced to play video games to the exclusion of all other activities and never went outside or socialized. Wanna help me out?

    2. Re:Questionable? by Anonymous Coward · · Score: 3, Insightful

      Languages are the most important thing that one could learn at that age. It will never be easier to learn them, and monoglots have absolutely no idea what they are missing.

    3. Re:Questionable? by PopeRatzo · · Score: 1

      He is teaching his kid skills which have some but limited value in actual life.

      Not to mention that they end up talking about ethics in game journalism and "SJWs" and then you have to drown them.

      --
      You are welcome on my lawn.
    4. Re:Questionable? by hey! · · Score: 5, Insightful

      We didn't let our son play video games at home until he was in second grade -- of course it's nearly impossible to avoid them at other people's houses without moving to a remote village without electricity. Consequently gaming became an obsession with him. When we visited relatives he'd spend all his time talking with his older cousins about games pretty much from the time he could talk. In kindergarten he started taking books out of the library on beating video games. By the time he was in first grade he was the neighborhood gaming consultant: kids would ask their moms to invite him over because they were stuck. But he couldn't play games at home.

      Finally I realized that forbidding games was just making him more obsessed (it's a family trait he gets from both parents). We bought a console and it was the best Christmas EVER. He quickly settled down to a pattern where he gets a new game, plays it relentlessly for a few days until he figures out all the interesting ways to beat it, then sets it aside. Now he's a teenager, and gaming is just another thing he does. It's *important* to him, but if you average out his playing time it adds up to maybe four hours a week. The time he plays the most is when his older sister comes back from college. They'll play through a stack of old games, like it's their way of reconnecting.

      People worry too much about parenting issues like this. You have to be prepared to be tough if an actual problem arises, but most of the time you're better off relaxing and seeing what happens. Think of it as "agile parenting". You don't have to foresee everything, you just have to be on top of what actually happens.

      --
      Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
  14. arghhh by Anonymous Coward · · Score: 0

    I once spent most evenings one summer trying to complete Dennis on the Amiga before giving up. Ten years later I read an article on how it was shipped unfinished. Fml.

  15. Can you imagine this dialogue? by Opportunist · · Score: 5, Funny

    "DAAAAAAD, can I please do my homework? Just an hour?"
    "Not before you're done with Donkey Kong!"

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    1. Re:Can you imagine this dialogue? by Anonymous Coward · · Score: 0

      How much homework does the average 4-year-old have, anyway?

    2. Re:Can you imagine this dialogue? by Anonymous Coward · · Score: 0

      Naw. Sounds like he IS the coach.

  16. Baseball parents by scourfish · · Score: 4, Insightful

    You know those crazy parents that make their kids go to baseball camps, practice several hours a week, and try to talk over the teams coach. Yeah, this guy is that kind of parent.

    1. Re:Baseball parents by DerekLyons · · Score: 1

      I was thinking he sounds more like the kind of parent who forces his kid to do _________, so the parent can relive their glory years and bask in the reflected glory. Baseball, beauty pageants, dance, piano, football, video games... it the act that matters, not the activity.

    2. Re:Baseball parents by hey! · · Score: 2

      Well, some kids actually like that -- maybe not talking over the coach, but the practice and camp and such. I had one of each, one who hated organized activities and another who liked them.

      And we *did* force both our kids to stick with some things they didn't want to do. In some case it was about commitment -- you asked to join the soccer team, you can't quit just because the team is losing. In other cases it was parental judgment about what's best -- I know you don't like swim lessons but you're going to stick with them until you can swim a hundred yards. And some times it's because kids have to learn to at least make the effort to follow through on their plans. You wanted piano lessons, we bought and moved the piano, so you have to stick with those lessons for at least a year before you switch instruments.

      --
      Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
  17. Obligatory Musical Reference by aitikin · · Score: 1
    --
    "Don't meddle in the affairs of a patent dragon, for thou art tasty and good with ketchup." ~ohcrapitssteve
  18. Any one know? by grub · · Score: 2


    I'd like to know how the kid fared on E.T. for the Atari 2600.

    --
    Trolling is a art,
    1. Re:Any one know? by Anonymous Coward · · Score: 0

      I'd like to know how the kid fared on E.T. for the Atari 2600.

      Sadly, it killed him.

    2. Re:Any one know? by TheAngryMob · · Score: 1

      That would constitute child abuse of the first order. No one should be forced to endure what we did in the 80's. No one.

      --

      Don't just game, Dungeoneer
    3. Re:Any one know? by Nyder · · Score: 2

      I'd like to know how the kid fared on E.T. for the Atari 2600.

      He was quoted as saying, "This game belong is a trash pit"

      --
      Be seeing you...
    4. Re:Any one know? by Anonymous Coward · · Score: 0

      > I'd like to know how the kid fared on E.T. for the Atari 2600.

      He died while trying to float out of a pit for the billionth time, then ate some Reeses Pieces.

    5. Re:Any one know? by Anonymous Coward · · Score: 0

      He's a dad, not a CIA interrogation expert.

    6. Re:Any one know? by djrobxx · · Score: 2

      I'd like to know how the kid fared on E.T. for the Atari 2600.

      It sounds like the Atari 2600 got mostly glossed over, which I think was an error on the Dad's part in the way he conducted his experiment. He started the kid off with "real" arcade games then tried to graduate to the 2600. While that's chronologically correct, it doesn't match the actual experience we had as kids. We only got to enjoy arcade games on a limited basis (when going out to arcades/pizza parlors). Arcade game plays were limited by quarters. The 2600 had woefully inferior versions of games, but could be played at any time.

      Not too surprising that the kid wasn't interested in the 2600 when he had unlimited access to the "real" versions of the games. Would seem like a huge step down, unless he happened to have a supercharger with "Escape from the Mindmaster" or "Dragonstomper" :)

    7. Re:Any one know? by dmomo · · Score: 1

      I had E.T. when I was around 6. I actually liked it a lot, especially the AMAZING splash screen. I was able to complete it, too.

    8. Re:Any one know? by CronoCloud · · Score: 1

      While that's chronologically correct

      Actually, it's not. the oldest arcade game he used was was from 1979, the newest arcade game from 1983. The 2600 was released in 1977. So that would be like starting out with PS2 games and then moving to PS1 games.

    9. Re: Any one know? by Anonymous Coward · · Score: 0

      Now, completing a splash screen is something to talk about.

    10. Re:Any one know? by Anonymous Coward · · Score: 0

      Same here. I don't know why everyone hated it so much.

  19. "conducted a weird/cool experiment on his four-yea by Anonymous Coward · · Score: 0

    > conducted a weird/cool experiment on his four-year-old

    One data-point does not make for an experiment.

    > But he also loves brutally difficult games that challenge gamers 2–3 times his age

    Yeah... his brain has probably adapted to play games.

  20. pussed out by Anonymous Coward · · Score: 0

    Could have spent years on Apple ][ / C64 games.

    Consoles will never match the likes of computer games from the 80s. Even as great as arcades were (thank jebus for MAME), nothing beats games like Ultima Series, Bard's Tale, Wizardry, Wasteland, Deathlord, Anything Infocom, Auto Duel, Bolo, F-15 Strike Eagle, Stellar 7, Sea Dragon, Conan, Temple of Apshai, Oregon Trail, Karateka, Lemonade Stand, Lode Runner, Spy v Spy, ...

    1. Re:pussed out by CronoCloud · · Score: 1

      Could have spent years on Apple ][ / C64 games.

      Yeah, and that's just the load times from floppy.

      Consoles will never match the likes of computer games from the 80s.

      And vice versa, they had different strengths.

      nothing beats games like Ultima Series, Bard's Tale, Wizardry, F-15 Strike Eagle, Oregon Trail, Karateka, , Lode Runner, Spy v Spy.

      Don't you know all those games had console releases?

    2. Re:pussed out by PopeRatzo · · Score: 1

      Impossible Mission FTW.

      --
      You are welcome on my lawn.
  21. obat kuat by Anonymous Coward · · Score: 0

    harae

  22. MC Lars & Frontalot wrote a song like this fat by Anonymous Coward · · Score: 0
  23. Not quite... by Daetrin · · Score: 3, Insightful

    Andy taught him about gaming by making him play and master all of the old video games and gaming systems in the exact order they were actually released.

    Part of that sentence is definitely wrong and part of it is definitely misleading. Because he skipped straight from the Atari 2600 to the NES, and then to the Super NES, and then to the N64. No Coleco, no Genesis, etc. So not all the consoles, and from what i can tell not even all the games for each console. And i can't see any indication that they're being played strictly in order either.

    So it's a heavily curated list of games, which is a good thing because the full list would be impossible to do, and it seems to be in strict chronological order in terms of consoles but only vague order within each generation.

    --
    This Space Intentionally Left Blank
    1. Re:Not quite... by n3r0.m4dski11z · · Score: 1

      If you recall, the nintendo offerings were the most popular. Far more popular than turbo grafix and sega genesis. Well i guess some neighbourhoods were genesis neighbourhoods but you wouldn't want to spend a lot of time there.

      Till the playstation, nintendo was where it was at so I am not surprised. Its a grandiose claim, "all video game history" so I would expect he would not be on a sega saturn or dreamcast (god rest its soul)

      --
      -
    2. Re:Not quite... by ArcadeMan · · Score: 1

      Still, going from the Atari 2600 straight to the NES is like going from a PC XT straight to a Pentium. The guy skipped too many systems and too many games. He could have limited the list to the best 3~5 games per system.

  24. Let's hear it for permanent death! by al0ha · · Score: 1

    I never understood the appeal of a game where you can be continually blasted with machine gun fire for a period of time before actually dying; and then that death is not a restart from the beginning, but a continuation from that point with a new life. Where is the skill in that? One bullet == death requires developing mad skills and makes a game much more realistic. The way most games are programmed these days is akin to playing online no limit hold-em with fake money; people take chances they would never consider otherwise.

    --
    Did you ever wake up in the morning, with a Zombie Woof behind your eyes? -- FZ
    1. Re:Let's hear it for permanent death! by Anonymous Coward · · Score: 4, Insightful

      What? You get to start another game after your character dies? Where's the skill in that? The whole program should be wiped after the first death and you should never be able to play it again! It's much more realistic.

    2. Re:Let's hear it for permanent death! by implowry · · Score: 2

      The appeal is that it isn't real life. I like being able to be a superhero. Rocket jump, jump through portals, breath under water and in outer space, travel faster than the speed of light, be shot a ridiculous number of times, quaff a potion that makes me fly... all of these things are fun.

      If I wanted realism I'd go outside and play real sports.

  25. No actionmaxx - not every console by Khyber · · Score: 1

    Father's a liar, kid's prolly gonna grow up to be one, too.

    --
    Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  26. Wait what? by Charliemopps · · Score: 2

    He has a 4yr old playing these games?
    His 4yr old plays mine craft?!?!
    His 4yr old can handle WASD input?

    I keep hearing about kids loving minecraft, but every time I ask if they have actually played the game I find out they are simply watching Youtube videos of funny British guys narrating their games. It seems the narrators are the real stars and the games incidental. I've got a 7yr old and he, nor anyone in his class can actually play the game.

    1. Re:Wait what? by Charliemopps · · Score: 1

      I'll answer my own question... in typical fassion the summary is completely wrong:

      My son Eliot was born in 2004

      ...maths...
      He's 10 or 11

    2. Re:Wait what? by Anonymous Coward · · Score: 0

      Summary wrong, because: Slashdot.

    3. Re:Wait what? by PopeRatzo · · Score: 1

      I find out they are simply watching Youtube videos of funny British guys narrating their games.

      And harassing women on Twitter, which appears to have become the current primary activity of people who grew up in this millennium playing video games. Because ethics.

      --
      You are welcome on my lawn.
    4. Re:Wait what? by wierd_w · · Score: 1

      The neighbor kid next door is, maybe 7?, He plays minecraft all the time. I have actually seen him play it.

      Granted, he plays the android tablet version and not the PC version, but he still plays it.

    5. Re:Wait what? by Anonymous Coward · · Score: 0

      My 4yo will happily show off the houses and stairs he's built on the ipad Pocket Edition version of minecraft. Granted they're not going to win any building awards, but they have walls and stairs he's place completely by himself. I'm not sure he'd be quite as into it with WASD input, but he's definitely got the nuts and bolts of the game down.

    6. Re:Wait what? by ArcadeMan · · Score: 1

      You mean something like this?

    7. Re:Wait what? by JonnyCalcutta · · Score: 1

      My four year old loves and plays Minecraft - its the PS3 version mostly but he has also played the PC version and had no real problem with WASD. He isn't bothered about any survival elements, just loves to build houses, railways, and muck around.

      My 8 year old has also been playing it since he was 7 - on the PC and the PS3 - and never had any issues. As far as I'm aware most of his class plays it as well (although its been superseded by Terraria). He does watch a lot of these funny British guys but being British I'm happy that's its culturally closer than most of Youtube, and that its 100% child friendly without actually being aimed down that way. He also uses the web to research tips / hints and even asked me for his own web page so he could post stuff (I gave him a blogger site on my account). If your kid plays games I personally think Minecraft is a winner.

    8. Re:Wait what? by Anonymous Coward · · Score: 0

      Fuck feminism.

      Marry young girls (female children, allowed in the old testament)

    9. Re:Wait what? by neurovish · · Score: 1

      He has a 4yr old playing these games?
      His 4yr old plays mine craft?!?!
      His 4yr old can handle WASD input?

      I keep hearing about kids loving minecraft, but every time I ask if they have actually played the game I find out they are simply watching Youtube videos of funny British guys narrating their games. It seems the narrators are the real stars and the games incidental. I've got a 7yr old and he, nor anyone in his class can actually play the game.

      Whoah...so that SouthPark episode is a real thing?

    10. Re:Wait what? by Anonymous Coward · · Score: 0

      ... why did you feel the need to interject this non-sequitur?

    11. Re:Wait what? by qwak23 · · Score: 1

      My niece is 7 and regularly plays Minecraft on-line with me. Can she build complex stuff that requires a lot of planning? No, but that doesn't stop her from attempting to build stuff, or attempting take my designs and rework them. She doesn't care about trying to play the game in terms of going to the nether and finding the dragon or whatever is at the end, but she can certainly play the game.

    12. Re:Wait what? by PopeRatzo · · Score: 1

      ... why did you feel the need to interject this non-sequitur?

      The other AC reply to my comment is a perfect demonstration of why.

      --
      You are welcome on my lawn.
  27. In less than a year, too. by Impy+the+Impiuos+Imp · · Score: 1

    "But he also loves brutally difficult games that challenge gamers 2–3 times his age, and he’s frighteningly good at them."

    These mad skillz are supposed to impress me? Let me know when he can do something really hard like solo his way to 100 in World of Warcraft without buying an instant 90.

    --
    (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    1. Re:In less than a year, too. by qwak23 · · Score: 1

      The hardest part with that these days is just putting up with the game.

  28. I wish I had thought of this by LordNimon · · Score: 1

    My 10-year-old now only likes easy console shooters and shies away from any real gaming challenge. And he keeps begging me to get him Rated M games, because the rating is the only thing he cares about. Ugh.

    --
    And the men who hold high places must be the ones who start
    To mold a new reality... closer to the heart
  29. Little League Dads by PopeRatzo · · Score: 1

    Dad Makes His Kid...

    It sounds like another overbearing parent trying to relive his youth through his kid.

    I know parents who are trying to force their kids to listen to the music they listened to, or play the sports they played, or go into the professional field they failed at. There's one kid who got pushed into pee-wee hockey at a very young age and ended up hating the sport (and his father, a little bit).

    What is so hard about understanding that your children are actually individual human beings and not clones of you? Please don't experiment on your kids. And they're smarter than you think and are capable of exercising a little agency regarding what does and does not interest them.

    --
    You are welcome on my lawn.
    1. Re:Little League Dads by guyniraxn · · Score: 1

      Perhaps you should read the article, it isn't very long. The kid loved it.

    2. Re:Little League Dads by PopeRatzo · · Score: 1

      He loved it because he was making his dad happy. Kids love their dads. But the dads are supposed to know better.

      --
      You are welcome on my lawn.
  30. Superman by First Star by tepples · · Score: 1

    Please tell me you did not make him play and master Superman 64 because if you did I'm calling DCFS.

    Nintendo version or Commodore version? There's a difference.

  31. Hangly-Man by tepples · · Score: 1

    If you want good Pac-Man on an Atari 2600, try Hack 'Em and Hangly-Man.

  32. E.T. got a third-party service pack by tepples · · Score: 1

    Depends on whether it's the original version of E.T.: The Extra-Terrestrial or the service pack.

  33. Impossibru by Anonymous Coward · · Score: 0

    "All of the old videogames" = Every video game ever made. FFS samzenpus.

  34. I call bullshit again by Anonymous Coward · · Score: 0

    NES:

    http://en.wikipedia.org/wiki/The_3-D_Battles_of_WorldRunner

    1. Re:I call bullshit again by wiggles · · Score: 1

      Had that game. It was shit. It wasn't really 3D as we know it. There were no polygons or anything - all sprites. It had the hokey 3D glasses thing, but I never got that to work right.

    2. Re:I call bullshit again by gl4ss · · Score: 1

      there's a port of elite to NES.

      I find it pretty fucking hard for the boy to play through all of videogame history. he wouldn't have the time.

      let's just say that only playing through ultima 1,2,3,4,5,6 would take quite a bit. throw elite in there for another quite a bit.

      --
      world was created 5 seconds before this post as it is.
  35. procedurally-generated levels, permanent death... by Anonymous Coward · · Score: 0

    And no save points.

    Soooo... life, then?

  36. Atari Jaguar? by future+assassin · · Score: 1

    anyone, anyone, Bueller?

    --
    by TheSpoom (715771) Uncaring Linux user here. I have nothing to add to this but please continue. *munches popcorn*
  37. I'd love to do that by jdavidb · · Score: 1

    I have seven kids all homeschooled and we love to fire up Mame, and I've kept my Atari 2600 although they haven't gotten to play it yet and I need to bring it out of storage. And I love to have them go through interesting pieces of twentieth century history in chronological order - right now we're watching through old Disney and Warner Brothers cartoons together on Saturday mornings, in order. Next year they are going to watch all six Star Wars films in the order they were released, before we see Episode VII.

    BTW, it's kind of adding insult to injury that the Pac-Man screen on that article doesn't match the actual console that is shown. I wonder what the kid thought of various ports of Pac-Man.

    1. Re:I'd love to do that by jdavidb · · Score: 1

      Oh, man, this guy and I were cut from the same OCD cloth. I know it just looking at his pictures of Atari 2600 game boxes all sorted first by box style and then alphabetized. I used to do that when I was a kid and when I finally get the thing out of storage I'll bet a bunch of the games are alphabetized.

  38. Total bullshit by Anonymous Coward · · Score: 0

    Total bullshit and completely impossible. There have been many tens of thousands of games published. It would take more than 4 years just to load them and start playing at the lowest level, let alone "mastering" them. If there is any truth at all in this story, that kid's dad clearly knows of only a small handful of games.

  39. Get in line by cstec · · Score: 2

    Been there, still doing that that.

    Waste of time on a 4 year old. I have bright 11+ yr olds who are only beginning to really get it. Even while they have stuff in the TF2 workshop. It's both sad and hard to see that they, too, are distracted by the 3D shiny instead of the gameplay diamond. But they're getting there.

  40. All Those Games Forced on a Four Year Old? by Anonymous Coward · · Score: 0

    So, will this outstanding father figure be just as proud when his kid ends up being some horribly unhealthy basement dweller, having spent some of the most important developmental years of his life playing games obsessively instead of being outside playing and getting excercise?

  41. I was thinking the exact same thing. by drfred79 · · Score: 1

    Right now my wife and I have an Atari remake, a Neo Geo remake, an Xbox, and an Xbox 360 setup on our tv. I wondered how easy would it be with emulation to make my six month old son progress through video game history in order, like we did growing up. Great idea.

  42. Genetos by Anonymous Coward · · Score: 0

    I played a freeware PC shmup called Genetos which follows this same idea of playing through video game history. The first stage plays similar to Galaga, the second stage is more like Star Force, etc. The last stage has a zillion bullets everywhere like Touhou or something. It's a nifty game (but too easy)

  43. crpg addict by Anonymous Coward · · Score: 0

    This guy is playing all CRPGs in chronological order and writes about it.
    http://crpgaddict.blogspot.de/

  44. Super FX chip by Anonymous Coward · · Score: 0

    All yalls Sony fanboys have a funny way of spelling "Super FX Chip".

    The progression was basically this:

    1)- Old school vector graphics on dedicated arcade boxes
    2)- Old school vector graphics on Vectrex
    3)- Lines and Polys in arcades
    4)- Lines and Polys on a few PCs
    5)- Decent polys with a bit of shading in a few places, always with a dedicated hardware piece.

    (5) Is one arguable point, and includes the Super FX chip for the Super NES. Nowadays we would say they put a graphics card in the cartridge, but the truth of the matter was they were very experienced in offloading some of the processing to chips. The Super Nintendo CD ROM was also going to have a bit of polygon pushing power, and that eventually became the Playstation once Nintendo broke off their agreement with Sony.

    6)- Some polys on PCs that looked decentish, Playstation / Saturn launches.

    At this point you had games like X-Wing and the early 32 bit launch titles. The pads were all digital, as they had been copying Nintendo ever since they came out with the thumb pad in the 80s, and had never thought to innovate.

    7)- N64 and 3D as a thing you could work with

    Far from the gimmicks of the Super NES with chip, Playstation, and Saturn, the N64's built in shaders and camera controls, combined with an analog stick, revolutionized 3D platforming. Mario 64 became an often aped game, with very strong control over how you viewed Mario. A very important element here was the fact that the stick always moved Mario in the correct direction. Previously, games would take shortcuts in the 3D world, with things like:
    - A game where you are always first person (every FPS)
    - A game where you are always in a fixed position relative to the camera (every racing game, most plane games)
    - A game where your controls always controlled from the perspective of the character, even thought the camera might be differently positioned (hold right and the guy goes left because he's facing towards you).

    With Mario 64 and the rest of the similar games, the character always went where the joystick pointed, and if the camera was rotating (usually by using one of the camera specific buttons) you would have to constantly move where the joystick was pointing.

    Sony quickly aped as much as Nintendo wasn't able to patent, of course, as is their custom.

  45. Maybe not the right way, but close by sad_ · · Score: 3, Insightful

    I don't really agree with this approach, it is like forcing somebody to watch all great sci-fi movies before he can go watch Interstellar. I do think they should watch all those great movies in good time and because they are great, they will still be fun/good to watch today.

    The same with games, i've seen it with my own kids. The real gems from the 8bit NES / C64 era still stand their own. I never forced them on these, but the questions come anyway, if you know kids, they are always full of questions.
    After playing mario galaxy, the question came if there are other mario games, at that point it is easy to introduce them to the past. I showed/played them through the whole history of Mario, starting with donkey kong (and showing donkey kong jr on my original savoured game&watch), going to mario bros (no, not 'super mario bros'), etc. Did they like all of them, no and i don't blame them, because some of them are not that great anymore. But the real good ones were still enjoyed and played (by them, by choice afterwards).

    Games are part of our culture now, like art, books, music and movies. It would be cruel not to let them know the classics, but it is just as cruel to force-feed them.

    --
    On a long enough timeline, the survival rate for everyone drops to zero.
  46. Nostalgia ain't what it used to be! by Anonymous Coward · · Score: 0

    "Makes" the kid play? Probably sounds worse than it was but whatever. There's a tendency to see your first experiences through rose-tinted shades, I have some fond memories of playing games on the Sinclair ZX Spectrum back in 1985 but I go back to them now using emulators and nostalgia is not always a good thing. There were some stunning games in the 1980's and 1990's, some with concepts way ahead of their time but there was also a hell of a lot of dross too that should never have been allowed to be written!

  47. No pinball?? by Joe_Dragon · · Score: 1

    Come on that was really big back in the 80's, 90's and now is big again.

  48. "All" of the old video games? by n6kuy · · Score: 1

    I'll bet he didn't make his kid play Spacewar! on a PDP-1.

    --
    If you disagree with me on social issues, then it's pretty clear that you are a narrow-minded bigot.
  49. Where's Pong? by Anonymous Coward · · Score: 0

    If you're going to subject a kid to the history of video games, start at the beginning. I'm talking systems that were purpose built, like Pong, and Stunt Cycle, and dozens of others (even if only via a MAME like emulator)...

  50. cruel and unusual by Anonymous Coward · · Score: 0

    This is a violation of human rights. No one should be forced to play games like Ride to Hell, FMV games of the 90s, and a whole host of egregious games that have been churned out. Does this include all Newgrounds flash games? Heaven help us all.

  51. Kid is definitely... by Anonymous Coward · · Score: 0

    ...weird. I played through all of those too, and I find clunky old pixelated graphics painful. Even back in the day I couldn't WAIT to get the NEXT upgrade in graphics even when it was a slow and painful process(no yearly gfx upgrades then...)...

    Sure some of the games were good, but I still have ZERO attachment to the ugly pixelated graphical ghetto, and I really don't understand people who want that ghetto back again. OTOH I despise "modern" "art" as well, so...

  52. He's 4. by Jahoda · · Score: 1

    somehow I am skeptical that he's "mastered video game history".

  53. Wrong direction! by kmoser · · Score: 2

    He should have started with today's games and made the kid play in reverse chronological order until he mastered text-based adventure games.

  54. Video Games with Your Kids = Good Times by omfglearntoplay · · Score: 1

    This guy didn't force his kid to do anything he didn't want to do... rtfa please. Instead, he is doing what I have done, to a much lesser degree, but just as pre-determined. I have seen if my two kids like video games, one particular does, and I let him try the older video games first. Space Invaders was his first game, like my own! I don't force him to play anything, but I slowly introduce him to old games that I liked, and normally he loves them. Castlevania is his new game this week! I help him out, discuss tactics, and generally bond with my kid. My daughter, who likes to watch video games but not so much plays, also enjoys joining in on the discussion and research in particular. My kids are 5 and 7. My son also enjoys some new video games, but I expressly avoid getting into any long time eating video games that seem unhealthy or generally "bad" for little kids. Both of my kids are also extremely athletic, social, and smart as can be, if I do say so myself. Video gaming is not screwing them up, thank you very much! But it does provide common ground and fun times!

  55. Of course you're not saying... by Anonymous Coward · · Score: 0

    That there aren't some games out there that focus more on gameplay rather than graphics?

    Whatever you might think of it, Minecraft isn't exactly Far Cry 4.

  56. MOBILE POKER Kini Hadir Di Genggaman Anda by tamtai · · Score: 0

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  57. Guess you forgot F-22 Interceptor for the Genesis by default+luser · · Score: 1

    And it's predecessor, LHX Attack Chopper. Two games that managed full filled-polygon 3D engines on just a 68000 processor (AFAIK there is no coprocesor in the cartridge).

    http://en.wikipedia.org/wiki/F...

    While most ground targets were just boxes, the plane models were surprisingly detailed. Star Fox the first 3D game on consoles? Hah, I was playing F-22 for years before Star Fox came along :D

    --

    Man is the animal that laughs.
    And occasionally whores for Karma.

  58. Re:Guess you forgot F-22 Interceptor for the Genes by RavenLrD20k · · Score: 1

    Was it Accellerated 3D or just software line drawings?

  59. www.stajerforum.com by stajerforum · · Score: 1

    Been a very useful article , thanks