Square-Enix had never done an MMORPG before, and worse, they're Japanese so they didn't really understand what people liked/didn't like about the early MMO's. All they knew is they wanted their own. Thusly they made a game only crazy Japanese conformist min-maxers who love grinding for grinding's sake would love.
In many ways the PS2's other MMORPG, EQOA, was a better and more enjoyable game.
Born in '69 I was the magic age when Rubik's Cubes came out.
'67 for me.
next to the video game guides for beating all of the levels of PacMan were guides for solving your cube.
Yup, plenty of books on it, though for most even the books were too complex. I used the "Simple Solution" book. Top down method. On a good day It took me about a minute and a half.
I forgot the pattern that rotates the bottom middle (non-corner) pieces, and I've never seen the exact method I've used displayed anywhere so I could just pick up the forgotten piece of my solving routine without learning a new one.:(
I've forgotten how as well, sigh, course I haven't solved a cube in about 27 years.
It turns out ET's young and lives with his mother and is considered a bit weird by his fellow aliens. He gets punished for his adventure on Earth. He basically feels lonely, and depressed, and builds an organic spaceship to get back to Elliot.
Which is, I guess, an indication that being "consistent with the comics" at best can be understood to mean "consistent with some group of comics picked from fifty plus years of inconsistent storylines, restarts and re-imagings".
Indeed! It's better than it was though. I'm old enough to remember the Captain America TV Movies (which the recent movie homages with the motorcycle), the Spider Man TV show with Nicholas Hammond, the Cathy Lee Crosby Wonder Woman TV Movie and the Dr. Strange TV movie.
Certainly the trailer for "Guardians of the Galaxy" does not look like it is going to be very consistent with the published comics.
From what I've been reading, it is consistent, with the most recent version of the Guardians, not the Martinex/Charlie-27/Vance Astro/etc etc Guardians you're probably thinking of.
Yes, but how many people need to make prototypes, after all TFA is about "consumers" not the "Maker-hipsters" reading "2600" All the hype about 3D printing sounds interesting but reminds me of the pie-in-the-sky claims made for virtual worlds. How they were going to be leading us to the "singularity", or how "IT" (the Segway) was going to change life as we knew it.
The next step will be a "MakerNet". A single community workshop may not have all the machines to make a desired product. So when you want something, software will divide up the product design files and send them out to multiple locations, who between them can do all the various parts
But there is no advantage to that, compared to just buying a product made in a factory/factory chain that DOES have all the machines.
So tell me, what PC games were you playing from 1972 to 1977? Let me guess, you were'nt, unless of course you were some university lab playing Hunt the Wumpus or something, but odds are you weren't playing electronic games at home.
Look at that price, that was $1500, 1981 dollars, for a machine with 16 of RAM and no floppies. OS and Monitor extra of course.
In 1981 you could get an Atari 2600 for $199, so far far more people bought 2600's to play Combat, Space Invaders and Missile Command than bought IBM PC's to play Adventure. Sure there were always a few "rich kids" with tech aficiando dads who bought them such machines or Trash 80's or Apples or C64's. But they were HUGELY outnumbered by 2600's.
today, I can walk to my local store and get a PS4 for $399.
Now you're going to say, "I can build a better rig for $600. $600 is $200 more than $399. That extran $200 will get you at minimum 3 games, or 2 games and an extra controller, or a year of PS+ and 2 games, or a lot of indie titles.
And before you say "free Team Fortress" or "free MOBA", I'm going to laugh at you for spending $600 or more on a game machine...only to then not spend money on any games. That is why I often think of PC gamers as cheapskates. Or more accurately, Filthy PC Gamer Bourgeosie Philistines would rather throw money on hardware for e-peen points on benchmarks, than actually buy games.
meant mainly for children and the developmentally disabled.
I don't know where you are, but that's most certainly not the case in the Anglophone countries or Japan, especially since the PSone days.
You think publishers were selling copies of C&C, X-Com, and Panzer General to "Children and the developmentally disabled"? Who do you think they were selling, Azure Dreams, Castlevania: Symphony of the NIght, or Colony Wars to?
Adults. They knew the market had grown up alongside games and was still playing.
There may well be other features of console gaming that once presented some advantage. I can't think of any, but theoretically it's possible that they exist
It just works. No muss, no fuss. Spend a little on hardware and then focus on buying games. Lot
When a platform comes along that gives developers a sense of security and reason to invest in games and gives users the ability to install their games on more than one machine and when that machine goes belly up, to install them automatically on another machine
To be fair, that has existed before....on consoles.
Valve has done a pretty good job of being really friendly to gamers. They create a whole ecosystem of games and forums and support and communication to the dev community that never existed before.
That never existed before on the PC....consoles are a different story. We've had that sort of thing since the PSone days.
Content makers didn't start trying to distribute content online till AFTER said TLD's above (and others) were already pirating stuff left and right.
Heck back in the Commodore and Atari days, most of the big pirate groups which became "scenester demo groups" were based out of Europe, not the US. Didn't you ever wonder why that was the case?
It's because Anglophones and Japanese are wiling to pay for IP/Content in ways that Germans, Swedes, Finns, Russians, Poles, etc etc are not.
Heck, some of those J2ME/cell phone/Android/Indie devs in Scandinavia were formed by Ex-pirates wanting to actually make money of their skills. Course they found out that their own people didn't want to pay, so they make their money off of Americans and turn a blind eye to the rest of the world stealing their stuff.
Guess where Mojang makes their money? The US, UK, and Canada. It's anglophones paying for the development of software that the rest of the planet steals....stop that.
Haven't you ever wondered why the Linux LUG scene is more active in Europe (seems every little pisscutter EU town has a LUG that meets in a bar). Because the EU is full of people who don't want to pay for software so the free as in beer means more to them than the free as in freedom. As long as people outside the Anglophone countries and Japan have the cheap attitude towards software, software development in those countries will lag behind the US and the good coders from those countries will keep emigrating to the US.
While you can install fonts to a single-user's.font directory, Linux systems are multi-user systems, it's better to install them to a system font directory. That way you don't have duplicate fonts cluttering up your system.
Sometimes it's a typeface/font issue, which is why I "accidentally" copied the TrueType fonts from a Windows partition over to/usr/share/fonts/TrueType
Square-Enix had never done an MMORPG before, and worse, they're Japanese so they didn't really understand what people liked/didn't like about the early MMO's. All they knew is they wanted their own. Thusly they made a game only crazy Japanese conformist min-maxers who love grinding for grinding's sake would love.
In many ways the PS2's other MMORPG, EQOA, was a better and more enjoyable game.
Your high school had a computer that students could access during the punch card era? Bloody Luxury!
no no no you don't invert the deflector array, you modulate the plasma stream input to create a verteron pulse you insensitive clod!
Born in '69 I was the magic age when Rubik's Cubes came out.
'67 for me.
next to the video game guides for beating all of the levels of PacMan were guides for solving your cube.
Yup, plenty of books on it, though for most even the books were too complex. I used the "Simple Solution" book. Top down method. On a good day It took me about a minute and a half.
I forgot the pattern that rotates the bottom middle (non-corner) pieces, and I've never seen the exact method I've used displayed anywhere so I could just pick up the forgotten piece of my solving routine without learning a new one. :(
I've forgotten how as well, sigh, course I haven't solved a cube in about 27 years.
It turns out ET's young and lives with his mother and is considered a bit weird by his fellow aliens. He gets punished for his adventure on Earth. He basically feels lonely, and depressed, and builds an organic spaceship to get back to Elliot.
Indeed, "Night Skies" was the original name, wasn't it?
Solaris (and Solaris doesn't count, it's a 16k cartridge, the larges the 2600 ever
"Solaris is hot and Midnight Magic's Mean"
Which is, I guess, an indication that being "consistent with the comics" at best can be understood to mean "consistent with some group of comics picked from fifty plus years of inconsistent storylines, restarts and re-imagings".
Indeed! It's better than it was though. I'm old enough to remember the Captain America TV Movies (which the recent movie homages with the motorcycle), the Spider Man TV show with Nicholas Hammond, the Cathy Lee Crosby Wonder Woman TV Movie and the Dr. Strange TV movie.
Certainly the trailer for "Guardians of the Galaxy" does not look like it is going to be very consistent with the published comics.
From what I've been reading, it is consistent, with the most recent version of the Guardians, not the Martinex/Charlie-27/Vance Astro/etc etc Guardians you're probably thinking of.
http://en.wikipedia.org/wiki/G...
Yes, but how many people need to make prototypes, after all TFA is about "consumers" not the "Maker-hipsters" reading "2600" All the hype about 3D printing sounds interesting but reminds me of the pie-in-the-sky claims made for virtual worlds. How they were going to be leading us to the "singularity", or how "IT" (the Segway) was going to change life as we knew it.
The next step will be a "MakerNet". A single community workshop may not have all the machines to make a desired product. So when you want something, software will divide up the product design files and send them out to multiple locations, who between them can do all the various parts
But there is no advantage to that, compared to just buying a product made in a factory/factory chain that DOES have all the machines.
Yeah, but that's a console, which by its very nature is a less preferable method of gaming
http://en.wikipedia.org/wiki/M...
http://en.wikipedia.org/wiki/P...
http://en.wikipedia.org/wiki/F...
http://en.wikipedia.org/wiki/A...
http://en.wikipedia.org/wiki/B...
http://en.wikipedia.org/wiki/M...
So tell me, what PC games were you playing from 1972 to 1977? Let me guess, you were'nt, unless of course you were some university lab playing Hunt the Wumpus or something, but odds are you weren't playing electronic games at home.
Now take a look at the price for
http://en.wikipedia.org/wiki/M...
or the Launch price of the original IBM PC:
http://en.wikipedia.org/wiki/I...
Look at that price, that was $1500, 1981 dollars, for a machine with 16 of RAM and no floppies. OS and Monitor extra of course.
In 1981 you could get an Atari 2600 for $199, so far far more people bought 2600's to play Combat, Space Invaders and Missile Command than bought IBM PC's to play Adventure. Sure there were always a few "rich kids" with tech aficiando dads who bought them such machines or Trash 80's or Apples or C64's. But they were HUGELY outnumbered by 2600's.
today, I can walk to my local store and get a PS4 for $399.
That $399 will get you something like this PC:
http://www.walmart.com/ip/Acer...
Now you're going to say, "I can build a better rig for $600. $600 is $200 more than $399. That extran $200 will get you at minimum 3 games, or 2 games and an extra controller, or a year of PS+ and 2 games, or a lot of indie titles.
And before you say "free Team Fortress" or "free MOBA", I'm going to laugh at you for spending $600 or more on a game machine...only to then not spend money on any games. That is why I often think of PC gamers as cheapskates. Or more accurately, Filthy PC Gamer Bourgeosie Philistines would rather throw money on hardware for e-peen points on benchmarks, than actually buy games.
meant mainly for children and the developmentally disabled.
I don't know where you are, but that's most certainly not the case in the Anglophone countries or Japan, especially since the PSone days.
https://www.youtube.com/watch?...
https://www.youtube.com/watch?...
You think publishers were selling copies of C&C, X-Com, and Panzer General to "Children and the developmentally disabled"? Who do you think they were selling, Azure Dreams, Castlevania: Symphony of the NIght, or Colony Wars to?
Adults. They knew the market had grown up alongside games and was still playing.
There may well be other features of console gaming that once presented some advantage. I can't think of any, but theoretically it's possible that they exist
It just works. No muss, no fuss. Spend a little on hardware and then focus on buying games. Lot
lend a friend the CD), but these days it's easier to give someone a link to a .torrent file than to lend them a CD anyway.
1999 called, it want's it's disc-based game distribution medium back. You mean "DVD" or perhaps "BD-ROM"
When a platform comes along that gives developers a sense of security and reason to invest in games and gives users the ability to install their games on more than one machine and when that machine goes belly up, to install them automatically on another machine
To be fair, that has existed before....on consoles.
Valve has done a pretty good job of being really friendly to gamers. They create a whole ecosystem of games and forums and support and communication to the dev community that never existed before.
That never existed before on the PC....consoles are a different story. We've had that sort of thing since the PSone days.
Content makers didn't start trying to distribute content online till AFTER said TLD's above (and others) were already pirating stuff left and right.
Heck back in the Commodore and Atari days, most of the big pirate groups which became "scenester demo groups" were based out of Europe, not the US. Didn't you ever wonder why that was the case?
It's because Anglophones and Japanese are wiling to pay for IP/Content in ways that Germans, Swedes, Finns, Russians, Poles, etc etc are not.
Heck, some of those J2ME/cell phone/Android/Indie devs in Scandinavia were formed by Ex-pirates wanting to actually make money of their skills. Course they found out that their own people didn't want to pay, so they make their money off of Americans and turn a blind eye to the rest of the world stealing their stuff.
Guess where Mojang makes their money? The US, UK, and Canada. It's anglophones paying for the development of software that the rest of the planet steals....stop that.
Haven't you ever wondered why the Linux LUG scene is more active in Europe (seems every little pisscutter EU town has a LUG that meets in a bar). Because the EU is full of people who don't want to pay for software so the free as in beer means more to them than the free as in freedom. As long as people outside the Anglophone countries and Japan have the cheap attitude towards software, software development in those countries will lag behind the US and the good coders from those countries will keep emigrating to the US.
procedurally generated does not mean boaring see minecraft
Perhaps you didn't play Minecraft before they changed how oceans were generated. That was when huge expanses could be filled with nothing but ocean.
IIRC, Diablo didn't have locked chests.
but the Internet culture will never abandon piracy.
Not Internet culture as a whole, but "Second and Third world internet culture and their Scandinavian 'pirate party' enablers"
If you guys want good content, either pay for it, or make it yourself. We could have DRM free if it wasn't for .po, .ru, .hu, .ro, .fi, .se, .br, .th etc etc.
I have two WRT-54G's (sadly they're V8's), they've run 24/7 for years. (One is used as a bridge)
Sherman Tanks are actually lightly armored medium tanks. HP LaserJets are more like Abrams Tanks.
While you can install fonts to a single-user's .font directory, Linux systems are multi-user systems, it's better to install them to a system font directory. That way you don't have duplicate fonts cluttering up your system.
Yes, every TT font that was installed by default in WinXP, Vista, and 7. Which is a lot more than the core fonts.
I have LibreOffice installed on Fedora, but rarely use it. And when I do need a word processor I tend to use AbiWord.
Sometimes it's a typeface/font issue, which is why I "accidentally" copied the TrueType fonts from a Windows partition over to /usr/share/fonts/TrueType
I used H&R Block online. Unlike Intuit's offering, it doesn't complain that I'm using Linux.
HR Block online used to complain about Linux. For years I'd comment and send an e-mail saying the OS check wasn't really necessary.