A lot of the configuration options are different (i.e. much more detailed and specific), plays nicer on networks, and I think the kernel is in some way different (though I really don't have all that much info on that). Mostly, though, it just works better in a multi-user, multi-computer networking situation.
Ohh yes, 1000 load balanced OSX machines outperforming 2 windows machines is just as valid a comparison as the ones ms makes
I'm glad that you agree that it's a terrible comparrison, but please don't interpret my point that out as my advocacy of windows. I was merely trying to point out the stupidity of evangelism in this scenario. Windows evangelism is easily as stupid, but, to be honest, that usually goes without saying.
But, most importantly, what tasks can you, as a user, do with a $500 PC that you can't with the $500 Mac?
Given that the $500 mac doesn't come with a monitor, keyboard, or mouse, I can do a lot of things with a $500 PC (like this one) that I can't do with a $500 mac, such as "using it", "seeing stuff", "typing stuff", and "clicking on things."
That's all well and good, and theoretically you can do a lot of stuff with a series60 phone and the SDK, but in practice the actual hardware simply isn't strong enough to do what Nokia wanted it to do. If they wanted games to work well on the thing, all they had to do was make a few of them 2D. Also, the vertical screen was a total piece of stupidity (although, a portable DoDonPachi would have been cool). There were other serious design flaws that we all know, too. The grandparent is kinda right that by licensing another platform and then adding the telecom features to it, they may have enjoyed success. The parent is right that the s60 is a great platform. The problem, though, is that the s60 isn't designed for gaming, and that the other portable platforms aren't designed for anything but gaming. For a project this ambitious, Nokia should have (a) designed an entirely new platform that would better suit its needs, (b) do some market research (the numerous obvious major flaws of the first NGage shows that their research and testing was inadequate), (c) waited until the technology matured enough to support their goals.
Out of curiosity, the letter says that what the "hackers" were doing was "illegal." Does anybody have any idea what part of it is illegal, and what law they're breaking? I really can't imagine somebody actually breaking into the server and doing anything destructive (let's break into a government server after the DMCA is in place! Now we can legally be labeled as terrorists too!), it's just too retarded to fathom. I would have to guess that they're talking about modders and people who use bots/wallhacks/etc... Seriously, breaking a EULA isn't breaking the law, and the Army has no legal ability to go after anybody who does this to them (that's what the FBI is for). Sounds like an empty threat from an overzealous sys admin.
I declared war on Spike TV because of it, though mostly because it was a hollow attempt to co-opt my culture and sell it to people who'd like to punch me in the hallway and take my lunch money.
It was Playboy and the character/game was BloodRayne. It was mentioned in an earlier/. article about designing games that women would appreciate. It's a good read, and only about 4 magazine pages long (not very long). Has pictures of video game chicks too. (sarcasm)
Have you ever seen microsoft.com, msdn.com, msn.com get slashdotted, or even slow down in the slightest?
Yes, frequently. It's not the server's fault, though, it's because the page is so overblown with BS and bells & whistles that my internet connection just isn't fast enough to support it. And they don't crash/slow down because MS is at least smart enough to use web accelerators.
Let me ask you something, Timothy. Why do you think Apple used Win2003 at MacExpo, instead of plugging in a couple of their magical little OS/X based servers?
You're right, that is weird. The only explanation that I could come up with for mac lovers using Win2003 server for their site is that they used an outside hosting company. I don't know if it's true, but it's the only explanation I can come up with at the moment for something that seems highly suspect.
In this case, all we know is OSX 2, M$ 0. That's what was reported. It's not surprising, and even you yawned.
So, basically, 1000 load balanced OS X servers + offloading the images to Akamai and their page only started crawling, and you're gonna chalk up a win for Apple? It's easy to see how 2 MS boxes crumbled under that load, but 1000 OSX servers that are serving up nothing but HTML? Shouldn't have even blinked, much less have the store go down. I think I'd put the score at OSX 0, MS 0.
Seriously, if you want anything to stay up under that stress, you should just give slashdot the exclusive.
I thought that the Win32 TCP/IP stack was based off the BSD implementation, or at least some form of it. I'm not sure if that makes any difference, but I know I heard it somewhere.
Yeah, well I think that's the big problem with this whole story. Everybody wants to say that the OSX server is superior, but we aren't sure who got more hits, who has more servers in their clusters, or if Akamai made a big difference (hint: The homepage on apple.com has around 35 images... Meaning that for a hit on apple's homepage, the OSX server is actually only fielding about 3% of the HTTP requests that make up the whole page). So, while you can't immediately declare OSX Server TEH W1NN4R, you can say that Apple did a better job preparing for the heavy server load and their site stayed up because of that planning.
I'm not ready to take your side in a flame war, but I do think that OS X is far more style than substance (*unless you use the console well). I also think the same for XP Home, but in that case it's not very stylish either. XP Pro gives me a reasonable balance, and the Linux flavors I've used are far too much substance all at once. (Don't get me wrong, I love all the custmoizability and that it doesn't mince the details... but there's gotta be a better way to organize it all.)
I guess what I'm saying is, can I have XP Pro with Aqua as the window manager? Throw in a damn good console too and I'd be pleased as punch.:P
This of course is my way off-topic personal preference. Please don't get mad at me for only liking certain parts of your favorite OS.
Word is that it was taken down intentionally to revise the stock.... I guess. Seems to me that if you were planning for this all along, you would've had the thing automated behind the scenes with no interruption.
I think what he was trying to say is that now that marketers see that gamers are a demographic which is not wholly isolated (i.e. has other interests outside of gaming), they'll start catering to us (i.e. using video games to advertise other products). As an aside... I hardly notice that Axe Body Spray billboard that repeats throughout Burnout 3, but I do get a kick at the one with Tiger Woods angrily pointing at me whenever I crash. It's like he's saying "take that, ASSHOLE!!!!!"
These really should be in the story posted on Slashdot itself. No good reason to link to another site first...
There's a great reason. The news story was probably submitted by someone from Blue's News looking to have some increased traffic for their advertisers. This happens a lot here on/..
Nevertheless, I can't wait to get home and fire up Basilisk II. Has anyone given these games a try using the Basilisk emulator? And do any of the games require Mac OS 8.0 or higher or PPC?
I get the same way after a lot of Gran Turismo 3.... though thankfully that game promotes some braking around turns. I also find that if I sit too close to the tv while playing and then I go to sleep, I feel like I'm moving forward whenever my eyes are shut.
Nevertheless, we are talking about finding and documenting bugs with some example exploits. By this logic, MS could sue you if you pointed out that IE is a piece of crap and that
<input type crash>
is an exploit. (If you haven't updated IE in a real long while, give it a shot, it really works.) Keep in mind that MS didn't sue the people who found this... They did what they should've and patched the bug.
Of course getting into cars ain't all that tricky anyway (big windows) and I can't speak for the ignitions.
A slim-jim is probably the easiest way to go for getting into a car (make sure nobody's around, and then with confidence walk up and slip it in). This also preserves the window, which can be helpful for when you're driving away and a cop passes you. Also, since you're bringing tools, bring a 7 or 8 inch long flat head screwdriver. For most cars, you can simply jam the head into the keyhole and twist to get the ignition going.
I hope it's yes.... I really want a good job. I don't want to compete with 15 year veterans for my entry-level job anymore. I want to work 40-60 hours a week and make enough to pay my rent. Apparently, in the current market, this is simply too much to ask.
okay... well here's the theory on how it would work anyway. Ratings and regulation are a good thing. They help parents understand what's in a game and make educated decisions about what their kids play. The "problem" as lawmakers see it (i.e., as it's explained to them by anti-smut anti-violence lobying groups) is that stores are not enforcing these industry imposed restrictions. Putting legal sanctions on the sale of "violent" or "sexual" games to minors would surely give "incentive" for stores to enforce the restrictions.
The big flaw in all that is that the stores do enforce the restrictions as best they can. I've seen many a minor turned away when trying to purchase some sort of M rated game (usually part of the GTA series, being quite popular and all), only for them to drag mom over to yell at the clerk for being a jerk and making little Billy cry.
So basically, to help parents, they'll make laws that will basically allow video game stores to do exactly what they already do, since the parent will just come over and buy the game for the kid anyway. And should some lowly poor sap of a clerk ever notice the futility of this whole thing and actually try to placate a child and his/her parent, they'll be hit with a $500 fine and fired.
And an aside.... why are kids these days buying their own games? When I was 10 I was never allowed to buy my own stuff. Even if it was money I had saved from odd-jobs and birthday cards, I had to petition mom to let me buy it. There were no video game ratings then, but I guarantee she wouldn't have let me buy an R rated movie.
Isn't this kinda-sorta like what's happening with Doom3? (i.e., the game executable is free as-in-beer, so updates are a non-issue, but the actual game content is what you're paying for) There are lots of wonderful free games out there, but the costs of developing a good engine and testing it are very high. With a lot of truly free game source code to draw from, you can make something fairly quickly that runs well. Now your development team/crew/monkeys with typewriters can concentrate on creating content instead of debugging your shot-in-the-dark source. Unless you apprentice at a game studio, your guess as to how to start writing a game engine is as good as anybody else's.:P
As an aside, I always wondered how the professionals handle the really really really really basic stuff. After int main(), where do you go? I've made my own game, but I'm sure that my structure is thoroughly cobbled together and there must be a better way.
no, no, no... That's Nascar and to a lesser extent Indycar.
One of the coolest things about the original Gran Turismo is that it had to be put in a 2-disc case even though it was only 1 disc so that you can have both instruction booklets. The first was how to play/controls/standard stuff. the second booklet was a manual about driving and racing strategy.
The 3rd one had the same for half of the booklet, but it's very notable that it was written by instrutors from the Skip Barber School of Racing (though, to be honest, the first game's manual was more correct).
And if you don't play it, pick up GT3 for $8 at Gamestop. It's far and away worth at least that much.
Can I have your job? I'll actually work. Right now I'm waiting for the next assignment to roll in while getting screwed on part time wages and having other companies ignore my resume entirely. And I actually want to do the work.
hahaha... I tend to agree. But if you're only willing to pay $500 for a computer, you can't really be that picky.
A lot of the configuration options are different (i.e. much more detailed and specific), plays nicer on networks, and I think the kernel is in some way different (though I really don't have all that much info on that). Mostly, though, it just works better in a multi-user, multi-computer networking situation.
That's all well and good, and theoretically you can do a lot of stuff with a series60 phone and the SDK, but in practice the actual hardware simply isn't strong enough to do what Nokia wanted it to do. If they wanted games to work well on the thing, all they had to do was make a few of them 2D. Also, the vertical screen was a total piece of stupidity (although, a portable DoDonPachi would have been cool). There were other serious design flaws that we all know, too. The grandparent is kinda right that by licensing another platform and then adding the telecom features to it, they may have enjoyed success. The parent is right that the s60 is a great platform. The problem, though, is that the s60 isn't designed for gaming, and that the other portable platforms aren't designed for anything but gaming. For a project this ambitious, Nokia should have (a) designed an entirely new platform that would better suit its needs, (b) do some market research (the numerous obvious major flaws of the first NGage shows that their research and testing was inadequate), (c) waited until the technology matured enough to support their goals.
Out of curiosity, the letter says that what the "hackers" were doing was "illegal." Does anybody have any idea what part of it is illegal, and what law they're breaking? I really can't imagine somebody actually breaking into the server and doing anything destructive (let's break into a government server after the DMCA is in place! Now we can legally be labeled as terrorists too!), it's just too retarded to fathom. I would have to guess that they're talking about modders and people who use bots/wallhacks/etc... Seriously, breaking a EULA isn't breaking the law, and the Army has no legal ability to go after anybody who does this to them (that's what the FBI is for). Sounds like an empty threat from an overzealous sys admin.
It was Playboy and the character/game was BloodRayne. It was mentioned in an earlier /. article about designing games that women would appreciate. It's a good read, and only about 4 magazine pages long (not very long). Has pictures of video game chicks too. (sarcasm)
Seriously, if you want anything to stay up under that stress, you should just give slashdot the exclusive.
I thought that the Win32 TCP/IP stack was based off the BSD implementation, or at least some form of it. I'm not sure if that makes any difference, but I know I heard it somewhere.
Yeah, well I think that's the big problem with this whole story. Everybody wants to say that the OSX server is superior, but we aren't sure who got more hits, who has more servers in their clusters, or if Akamai made a big difference (hint: The homepage on apple.com has around 35 images... Meaning that for a hit on apple's homepage, the OSX server is actually only fielding about 3% of the HTTP requests that make up the whole page). So, while you can't immediately declare OSX Server TEH W1NN4R, you can say that Apple did a better job preparing for the heavy server load and their site stayed up because of that planning.
I'm not ready to take your side in a flame war, but I do think that OS X is far more style than substance (*unless you use the console well). I also think the same for XP Home, but in that case it's not very stylish either. XP Pro gives me a reasonable balance, and the Linux flavors I've used are far too much substance all at once. (Don't get me wrong, I love all the custmoizability and that it doesn't mince the details... but there's gotta be a better way to organize it all.)
:P
I guess what I'm saying is, can I have XP Pro with Aqua as the window manager? Throw in a damn good console too and I'd be pleased as punch.
This of course is my way off-topic personal preference. Please don't get mad at me for only liking certain parts of your favorite OS.
Word is that it was taken down intentionally to revise the stock.... I guess. Seems to me that if you were planning for this all along, you would've had the thing automated behind the scenes with no interruption.
I think what he was trying to say is that now that marketers see that gamers are a demographic which is not wholly isolated (i.e. has other interests outside of gaming), they'll start catering to us (i.e. using video games to advertise other products). As an aside... I hardly notice that Axe Body Spray billboard that repeats throughout Burnout 3, but I do get a kick at the one with Tiger Woods angrily pointing at me whenever I crash. It's like he's saying "take that, ASSHOLE!!!!!"
Nevertheless, I can't wait to get home and fire up Basilisk II. Has anyone given these games a try using the Basilisk emulator? And do any of the games require Mac OS 8.0 or higher or PPC?
I wouldn't know.... my own car is a GM circa 1988. If I ever get a new car and need to slim jim it, I'll let you know. :P
I get the same way after a lot of Gran Turismo 3.... though thankfully that game promotes some braking around turns. I also find that if I sit too close to the tv while playing and then I go to sleep, I feel like I'm moving forward whenever my eyes are shut.
So, uh.... does that make me sue-able?
I hope it's yes.... I really want a good job. I don't want to compete with 15 year veterans for my entry-level job anymore. I want to work 40-60 hours a week and make enough to pay my rent. Apparently, in the current market, this is simply too much to ask.
okay... well here's the theory on how it would work anyway. Ratings and regulation are a good thing. They help parents understand what's in a game and make educated decisions about what their kids play. The "problem" as lawmakers see it (i.e., as it's explained to them by anti-smut anti-violence lobying groups) is that stores are not enforcing these industry imposed restrictions. Putting legal sanctions on the sale of "violent" or "sexual" games to minors would surely give "incentive" for stores to enforce the restrictions.
The big flaw in all that is that the stores do enforce the restrictions as best they can. I've seen many a minor turned away when trying to purchase some sort of M rated game (usually part of the GTA series, being quite popular and all), only for them to drag mom over to yell at the clerk for being a jerk and making little Billy cry.
So basically, to help parents, they'll make laws that will basically allow video game stores to do exactly what they already do, since the parent will just come over and buy the game for the kid anyway. And should some lowly poor sap of a clerk ever notice the futility of this whole thing and actually try to placate a child and his/her parent, they'll be hit with a $500 fine and fired.
And an aside.... why are kids these days buying their own games? When I was 10 I was never allowed to buy my own stuff. Even if it was money I had saved from odd-jobs and birthday cards, I had to petition mom to let me buy it. There were no video game ratings then, but I guarantee she wouldn't have let me buy an R rated movie.
Isn't this kinda-sorta like what's happening with Doom3? (i.e., the game executable is free as-in-beer, so updates are a non-issue, but the actual game content is what you're paying for) There are lots of wonderful free games out there, but the costs of developing a good engine and testing it are very high. With a lot of truly free game source code to draw from, you can make something fairly quickly that runs well. Now your development team/crew/monkeys with typewriters can concentrate on creating content instead of debugging your shot-in-the-dark source. Unless you apprentice at a game studio, your guess as to how to start writing a game engine is as good as anybody else's. :P
As an aside, I always wondered how the professionals handle the really really really really basic stuff. After int main(), where do you go? I've made my own game, but I'm sure that my structure is thoroughly cobbled together and there must be a better way.
no, no, no... That's Nascar and to a lesser extent Indycar.
One of the coolest things about the original Gran Turismo is that it had to be put in a 2-disc case even though it was only 1 disc so that you can have both instruction booklets. The first was how to play/controls/standard stuff. the second booklet was a manual about driving and racing strategy.
The 3rd one had the same for half of the booklet, but it's very notable that it was written by instrutors from the Skip Barber School of Racing (though, to be honest, the first game's manual was more correct).
And if you don't play it, pick up GT3 for $8 at Gamestop. It's far and away worth at least that much.
Can I have your job? I'll actually work. Right now I'm waiting for the next assignment to roll in while getting screwed on part time wages and having other companies ignore my resume entirely. And I actually want to do the work.