>> Are the spammers just trying to cause as much chaos and unpleasantness for as many peoples as is humanly possible?
Perhaps some, but it's also a way to get past some spam filtering app, or to make you think its a legit e-mail. I remember there was a big whoopty-doo a year or so ago about spammers using someone@linux.org as the reply to.
Which goes into the trashbin first, hotsex69@sexparty.ru or ltrovalds@linux.org?
It's pretty ridiculous that they'd even allow this. Here in the states, I pay a toll to cross a bridge to get home. This is somewhat logical because maintainance of the bridge is not covered in the tax structure, so you pay if you use it.
Back home in Canada, there was a similar bridge near my home, and it was toll-free, because everyone payed for it out of their taxes.
The UK/Canadian system is more socialist - everyone pays a little to spread out the cost. The US takes a little more of a 'pay for play' approach with user fees.
So now Londoners are paying twice for the roads they drive on. I'd be pissed if I were they.
No, IMO they're doing this because the DMCA can and will be used by moneyed corporations to keep the IEEE from coming up with standards like the IEEE 1394 cable that you plug your videocam in with.
If everytime they get to work on another standard or protocol, some corporation 'unleashes the hounds' while waving a copy of the DMCA in the air claiming sovereignty over the technology, and its pretty much the end of this group.
That's what I'm wondering. Looking at the blurry hand-shaped pictures, how do I know this isn't just a really really sensitive thermal camera?
Why a human hand, and not a plastic manniquin hand? Surely some heat can penetrate a 15mm pad of paper.
It looks a *lot* like a thermal scan, espescially before the "Gaussian filters and averaging techniques are used to enhanced pictures" (I read "this is what we drew in photoshop")
Hell I dont care about no thermodynamics. I dont know why I'm worried about it.
Thing is, if you consider that both implementations are done "correctly", the object form will be very close, if not identical.
Hence is the inherent flaw in software liscensing/patenting. Often in programming, there's one "right way" to do things.
Assume for the sake of argument, that both linux and riscos did this the same 'right way' in completely different voids unaware of each other. Or even say that the RisOS design team studies linux and implemented their own take on the routines in question (which is what I gather they are saying)
Computers know 1's and 0's, and HAL implementations are as low-level as it gets.
Just because company/group A manages to publish their implementation of the "right way" first, all subsequent efforts must do things the "wrong way"?
If this is true, it behooves everyone interested in programming as a profession to never, ever come within 100 miles of a piece of GPL'd code. Because if you learn something, everything you write from that point on could be corrupted.
Thoughtfully? Bravo like all cable shows runs the same 4 hour block over and over. It'll be rerun ad-nauseum like every other cable show with 6 episodes.
[RANT] Why do they keep adding cable channels and trying to force me to pay for them, when they dont even bother with enough original content for the ones they have? Eg; I've seen the same stupid hitler documentaries a bazillion times. Do they really need "History International"? [/RANT]
OpenGL was never designed as a gaming API, but as a general visualization API. It's OK, and can certainly do the job, but a little too much bloat. Think 'technically accurate rendering' vs 'very fast'.
SDL is (from libsdl.org) "Simple DirectMedia Layer is a cross-platform multimedia library designed to provide fast access to the graphics framebuffer and audio device. It is used by MPEG playback software, emulators, and many popular games."
It's a decent base to use for your 2D graphics, but it's not a 3D api. It too is very general purpose. It's good for making portable code.
Neither of the two do anything to help you get any sound out of your system, or input into it (gamepads, flightsticks), which is an absolute mess WRT linux right now.
DirectX has the Direct3D, DirectDraw, DirectInput, DirectPlay, DirectSound, DirectMedia components. It really is a good api to work with for gaming. Gaming on the PC was an absolute joke before it existed. I don't know if you remember having to manually select your sound card from a list of 8 in the original Doom or Duke Nuk'Em.
You do know the TMD fans were recalled and off the market because they have a tendancy to keep spinning faster and faster until they draw so much power the wires melt. Oh and if they're powered off the mobo, it melts too.
It's a bore because it's a completely unoriginal Half Life clone with little to set it apart from every other FPS. I played for a full half hour before I even got to shoot at a bad guy.
Blockbuster is a great place for used titles, if you dont need it on release day. The local one had about 2 zillion copies of Vice City at launch. 4 weeks later, they're selling them for 24.99.
I meant I at least double, I find less than that doesnt translate into a real world performance fix.
I know a guy who replaced his P4 2.66ghz proc with the 2.8ghz. $300 spent and he doesnt understand why nothing seems faster. He cant do the math and see a mere 5% difference, and even that is theoretical.
And just look at "tech" forums around the net. How many people are pitching away that god-awful DDR333 and replacing it with shiny new DDR400? Or dual channel DDR333 solutions that give a mere 10% overall improvement (limited by the current P4's FSB).
The people who spend money like water to build cutting-edge uberrigs dont play games. They call themselves gamers, they post on gamer forums, but they dont play games. They'll never admit it, but all they do is run benchmarks to see who's the fastest.
If they actually played current games, they'd soon realize that you can get a perfectly functional gaming rig for a tenth of what they spend.
Heh.. And of course, not only do they recommend you get a Radeon 9700 Pro, but you just HAVE to overclock it another 10 mhz. Because 130 FPS at 1280x1024 just wont cut it.
It's such a damn racket. WD unveiled plans for 10k RPM IDE drives. And the tech fanboys at another forum I visit sometimes were all drooling over it, like it's going to make Battlefield 1942 run better or something.
Because an MX card is about 50 bucks and plays games just fine. It was the one bit of common sense in the article.
You CAN play todays "cutting edge" FPS titles without a $300 video card.
I already posted that Unreal 2 is perfectly playable on my Radeon 7200. The game is a bore, and all the resolution and antialiasing in China wont fix that.
>> Are the spammers just trying to cause as much chaos and unpleasantness for as many peoples as is humanly possible?
Perhaps some, but it's also a way to get past some spam filtering app, or to make you think its a legit e-mail. I remember there was a big whoopty-doo a year or so ago about spammers using someone@linux.org as the reply to.
Which goes into the trashbin first, hotsex69@sexparty.ru or ltrovalds@linux.org?
It's pretty ridiculous that they'd even allow this. Here in the states, I pay a toll to cross a bridge to get home. This is somewhat logical because maintainance of the bridge is not covered in the tax structure, so you pay if you use it.
Back home in Canada, there was a similar bridge near my home, and it was toll-free, because everyone payed for it out of their taxes.
The UK/Canadian system is more socialist - everyone pays a little to spread out the cost. The US takes a little more of a 'pay for play' approach with user fees.
So now Londoners are paying twice for the roads they drive on. I'd be pissed if I were they.
No, IMO they're doing this because the DMCA can and will be used by moneyed corporations to keep the IEEE from coming up with standards like the IEEE 1394 cable that you plug your videocam in with.
If everytime they get to work on another standard or protocol, some corporation 'unleashes the hounds' while waving a copy of the DMCA in the air claiming sovereignty over the technology, and its pretty much the end of this group.
>> IBM is cancelling development of Linux on itanium
/. hardly cares about things like that.
I think
Not when there's web interviews with guys who wrote video games in the 80s to post about.
>> It's people like the poster who caused NMRIs to be renamed MRIs
Yeah, that was the GREATEST FUCKING TRAGEDY of the 20th century.
?
Yes it does.
That and the fact that the "first silicon machined wafer carrying the front end terahertz array" looks remarkably like an S.O.S. pad.
That's what I'm wondering. Looking at the blurry hand-shaped pictures, how do I know this isn't just a really really sensitive thermal camera?
Why a human hand, and not a plastic manniquin hand? Surely some heat can penetrate a 15mm pad of paper.
It looks a *lot* like a thermal scan, espescially before the "Gaussian filters and averaging techniques are used to enhanced pictures" (I read "this is what we drew in photoshop")
Hell I dont care about no thermodynamics. I dont know why I'm worried about it.
The plug-modems with terabits of bandwidth.
I'm not holding my breath.
It'll probably happen about the same time 99% of desktop PCs run linux.
Thing is, if you consider that both implementations are done "correctly", the object form will be very close, if not identical.
Hence is the inherent flaw in software liscensing/patenting. Often in programming, there's one "right way" to do things.
Assume for the sake of argument, that both linux and riscos did this the same 'right way' in completely different voids unaware of each other. Or even say that the RisOS design team studies linux and implemented their own take on the routines in question (which is what I gather they are saying)
Computers know 1's and 0's, and HAL implementations are as low-level as it gets.
Just because company/group A manages to publish their implementation of the "right way" first, all subsequent efforts must do things the "wrong way"?
If this is true, it behooves everyone interested in programming as a profession to never, ever come within 100 miles of a piece of GPL'd code. Because if you learn something, everything you write from that point on could be corrupted.
>> How much of that 30GB+ is legal?
If you look at divx.com you'll find links to sites that let you LEGALLY download movies in divx format (for a fee of course).
Doing a cu-seeme with your mom "across the pond" can eat your bandwidth.
Just refreshing the newsgroup list and getting the messages from a few dozen discussion groups can cut into it pretty quick.
I dunno what it's like in the UK or Australia, but over here the cable company has no right to act as the "moral police".
You're australian ISPS *SUCK*. They should not be the standard by which others are judged.
Luckily there's still enough competition in the states to not let this happen.
Thoughtfully? Bravo like all cable shows runs the same 4 hour block over and over. It'll be rerun ad-nauseum like every other cable show with 6 episodes.
[RANT]
Why do they keep adding cable channels and trying to force me to pay for them, when they dont even bother with enough original content for the ones they have? Eg; I've seen the same stupid hitler documentaries a bazillion times. Do they really need "History International"?
[/RANT]
She was on "Hermans Head" years ago.
She looks like Dr. Ruth.
>> If an image of an apple is shown and the question is "what fruit is shown in the image"?
Steve Jobs?
OpenGL was never designed as a gaming API, but as a general visualization API. It's OK, and can certainly do the job, but a little too much bloat. Think 'technically accurate rendering' vs 'very fast'.
SDL is (from libsdl.org) "Simple DirectMedia Layer is a cross-platform multimedia library designed to provide fast access to the graphics framebuffer and audio device. It is used by MPEG playback software, emulators, and many popular games."
It's a decent base to use for your 2D graphics, but it's not a 3D api. It too is very general purpose. It's good for making portable code.
Neither of the two do anything to help you get any sound out of your system, or input into it (gamepads, flightsticks), which is an absolute mess WRT linux right now.
DirectX has the Direct3D, DirectDraw, DirectInput, DirectPlay, DirectSound, DirectMedia components. It really is a good api to work with for gaming. Gaming on the PC was an absolute joke before it existed. I don't know if you remember having to manually select your sound card from a list of 8 in the original Doom or Duke Nuk'Em.
You do know the TMD fans were recalled and off the market because they have a tendancy to keep spinning faster and faster until they draw so much power the wires melt. Oh and if they're powered off the mobo, it melts too.
Not trolling, just a heads up.
It's a bore because it's a completely unoriginal Half Life clone with little to set it apart from every other FPS. I played for a full half hour before I even got to shoot at a bad guy.
If their hard drive is thrashing at all they need more RAM. You wont get good framerates hitting a swap file, 10,000 RPM RAID 0 array or not.
What it will do in a properly equipped system is shave a 0.25 seconds of the level loading time.
50$ + how much in cooling and ear plugs?
>> It is unfortunate that the games get sucked into it because of lack of game choices for other operating systems
Much of it has to do with the lack of a suitable development platform to replace DirectX.
Much easier to find used console titles.
Blockbuster is a great place for used titles, if you dont need it on release day. The local one had about 2 zillion copies of Vice City at launch. 4 weeks later, they're selling them for 24.99.
I meant I at least double, I find less than that doesnt translate into a real world performance fix.
I know a guy who replaced his P4 2.66ghz proc with the 2.8ghz. $300 spent and he doesnt understand why nothing seems faster. He cant do the math and see a mere 5% difference, and even that is theoretical.
And just look at "tech" forums around the net. How many people are pitching away that god-awful DDR333 and replacing it with shiny new DDR400? Or dual channel DDR333 solutions that give a mere 10% overall improvement (limited by the current P4's FSB).
The people who spend money like water to build cutting-edge uberrigs dont play games. They call themselves gamers, they post on gamer forums, but they dont play games. They'll never admit it, but all they do is run benchmarks to see who's the fastest.
If they actually played current games, they'd soon realize that you can get a perfectly functional gaming rig for a tenth of what they spend.
I've noticed most of the hardware freaks spend 99% of their time posting benchmarks in forums, and rarely play anything.
They run 3DMarks and try to outdo (outspend) each other. But they cant tell you how to get past the 3rd boss of $GAME because they havent played it.
Heh.. And of course, not only do they recommend you get a Radeon 9700 Pro, but you just HAVE to overclock it another 10 mhz. Because 130 FPS at 1280x1024 just wont cut it.
It's such a damn racket. WD unveiled plans for 10k RPM IDE drives. And the tech fanboys at another forum I visit sometimes were all drooling over it, like it's going to make Battlefield 1942 run better or something.
Fools and their money.
Because an MX card is about 50 bucks and plays games just fine. It was the one bit of common sense in the article.
You CAN play todays "cutting edge" FPS titles without a $300 video card.
I already posted that Unreal 2 is perfectly playable on my Radeon 7200. The game is a bore, and all the resolution and antialiasing in China wont fix that.