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Spector, Garriott on Games

Warrior-GS writes "GameSpy has two interesting interviews up. Richard Garriott of Ultima fame talks about leaving Origin, getting bought out by NCSoft and becoming a pitchman for a popular Korean MMORPG trying to make it in the states. He also mentions his new game, Tabula Rasa. The other interview is with Warren Spector, who opened up a bit on the Deus Ex sequel Invisible War, while also commenting on linear games, anime style games and what the future holds."

139 comments

  1. Tabula Rasa by gmuslera · · Score: 4, Funny

    that was the way my teachers described my mind, especially during exams.

    1. Re:Tabula Rasa by $$$$$exyGal · · Score: 4, Interesting
      Here's what Garriott says about the name "Tabula Risa":

      There's a number of ways to interpret "clean slate." We originally picked that name less because of subject matter than the need to start over again. Interestingly, if you go into the way the game is designed, we didn't actively choose to have the fiction behind the game support that title, but the background tale we selected actually wound up fitting the name quite well.

      Interesting that the name didn't necessarily have anything to do with the actual product.

      --sex

      --
      Very popular slashdot journal for adul
    2. Re:Tabula Rasa by CommieLib · · Score: 1

      Rasa, not Risa. Tabula Risa would mean "laughing slate."

      --
      If your bitterest enemies are people who hack the heads off civilians, then I would say you're doing something right.
  2. Uh-oh by d3kk · · Score: 0, Flamebait

    Popular Korean MMORPG? Just what we need! Not only will it have the brilliant gameplay of Everquest, but the great community of Battle.net!

  3. huk huk huk huk ^_^ by Anonymous Coward · · Score: 0

    You gold give?

  4. WHAT?!?!? by Sheepdot · · Score: 4, Funny
    Hold on a dag gum minute...

    You mean to tell me that the Deus Ex Sequel is going to come out BEFORE Half-Life 2 and Duke Nukem Forever?

    1. Re:WHAT?!?!? by OzRoy · · Score: 1

      Half Life 2 has not been confirmed by Valve and is officially still a rumor. I have spoken to people who work for valve and refuse to comment about Half Life 2.

    2. Re:WHAT?!?!? by Typhon100 · · Score: 1
      Yeah, but what about team fortress 2? that was supposed to be out years ago and has since disappeared from the radar

      -typhon

    3. Re:WHAT?!?!? by Anonymous Coward · · Score: 0

      Lisa Marie Presley

  5. All good things come from .kr by stardeep · · Score: 3, Funny

    Popular Korean MMORPG? Just what we need! Not only will it have the brilliant gameplay of Everquest, but the great community of Battle.net!

    And it will make you many *GREAT OFFERS* to *ENLARGE YOUR PENIS* in a character set your terminal cannot display...

    --
    Sentimentality is merely the Bank Holiday of cynicism.
    - Oscar Wilde
  6. 80'sthemesong.mp3 by Anonvmous+Coward · · Score: 0, Offtopic

    nana nana NA na NAAaa Na Spector Garriot. NananaNA NA NAAAAAAA!

    Yeah yeah, don't tell me you weren't thinking of that song when you read that name.

    1. Re:80'sthemesong.mp3 by NanoGator · · Score: 5, Funny

      "nana nana NA na NAAaa Na Spector Garriot. NananaNA NA NAAAAAAA!"

      That has got to be the worst spelling of the Inspector Gadget theme song I've ever seen.

      --
      "Derp de derp."
    2. Re:80'sthemesong.mp3 by Anonymous Coward · · Score: 0

      Please point us to the other spellings you've seen, please.

      P.S. I, too, thought of Inspector Gadget when I saw the headline.

    3. Re:80'sthemesong.mp3 by Gaijin42 · · Score: 1

      It was so horrible, I didn't even get what he was talking about until I saw your post. I was thinking he was aiming for

      "na na na na... na na na na... hey hey.. good times.." And I couldnt for the life of me figure out why Spector and Garriot had anything to do with that.

    4. Re:80'sthemesong.mp3 by NanoGator · · Score: 1

      "Please point us to the other spellings you've seen, please."

      Ya know, it's a slimey tactic to make a guy point out that he's never really seen what he implies he had. ;)

      --
      "Derp de derp."
    5. Re:80'sthemesong.mp3 by Anonvmous+Coward · · Score: 1

      "It was so horrible, I didn't even get what he was talking about until I saw your post."

      Don't give NanoGator too much credit, he didn't get it until I explained it on ICQ.

    6. Re:80'sthemesong.mp3 by Anonymous Coward · · Score: 0
      Damn, I thought he was going for Homer singing:

      "na na na na NA
      na na na na NA
      LEADER!
      "

    7. Re:80'sthemesong.mp3 by Anonymous Coward · · Score: 0

      omg. you made my day.

    8. Re:80'sthemesong.mp3 by Dynedain · · Score: 3, Funny

      "nana nana NA na NAAaa Na Spector Garriot. NananaNA NA NAAAAAAA!"

      That has got to be the worst spelling of the Inspector Gadget theme song I've ever seen.


      And as every child of '80s knows, the Inspector Gadget theme song is either sung with "doo do doo do" or "bom bom bom", NOT "na na na"

      --
      I'm out of my mind right now, but feel free to leave a message.....
    9. Re:80'sthemesong.mp3 by NanoGator · · Score: 2, Funny

      "'And as every child of '80s knows, the Inspector Gadget theme song is either sung with "doo do doo do" or "bom bom bom", NOT "na na na" "

      You forgot dead-ant.

      "Dead-ant... dead-Ant.... dead-ant dead-ANT dead-ant Dead-Ant DEAD-ANT dead-and Dead-AAAAAAANT, dead-ant dead-ant dead-ant."

      (Pink Panther)

      --
      "Derp de derp."
    10. Re:80'sthemesong.mp3 by FunkSoulBrother · · Score: 1

      Thats not how it goes at all...

      Duh-duh, duh-duh duh duh duh duh duh

      doodley doo-doo

      dum dum diddle diddle dumby doot do.

      That's Pink Panther.

  7. Cool. by AndrewM1 · · Score: 2, Insightful

    I think that this game, Tabula Rasa, Is going to be a best seller. Look at it. It's made by a guy with a solid reputation (He brought us Ultima!), and by combining that with today's cutting-edge graphics technologies, It's bound to be good. I don't play any games like this, but I know people who do, and I'd bet they'ed sink thier money into this. Rock on, Richard!

    1. Re:Cool. by All+Names+Have+Been · · Score: 5, Funny

      I think that this game, Tabula Rasa, is going to be a best seller. Look at it. It's made by a guy with a solid reputation (He brought us Ultima!), and by combining that with today's cutting-edge graphics technologies, It's bound to be good. I don't play any games like this, but I know people who do, and I'd bet they'ed sink thier money into this. Rock on, Richard!

      I think that this game, Daikatana, Is going to be a best seller. Look at it. It's made by a guy with a solid reputation (He brought us Quake!), and by combining that with today's cutting-edge graphics technologies, it's bound to be good. I don't play any games like this, but I know people who do, and I'd bet they'ed sink thier money into this. Rock on, John Romero!

      I know, I know, you were joking.

    2. Re:Cool. by Reedo · · Score: 5, Interesting

      I honestly can't tell if that's sarcasm of not.

      If not, then you must not have heard about Ultima 9? Made by a guy with a solid reputation (Ultima!) and was heralded by Origin/EA for it's cutting-edge graphics technology. It released and was one of the biggest disasters in recent memory. It was so buggy that Origin remastered the game with all the patches and sent them out to registered users who bought Ultima 9. They also shut down the message boards shortly after release because of the massive amount of complaints.

    3. Re:Cool. by Torgo's+Pizza · · Score: 2, Informative

      With you writing history Germany would have won World War II and Russia came out on top in the Cold War. Ultima IX was the reason why Richard *left* the company, mainly because he lost full control of his product because of Electronic Arts meddling. RTFA's out on the web to get what truly happened.

    4. Re:Cool. by OzRoy · · Score: 1

      The problem with Daikatana wasn't Romero. It was pressure to release the game. Romero has stated many times that it was released way too early. It wasn't finished.

    5. Re:Cool. by Anonymous Coward · · Score: 0

      Being around at ID during the development of Quake (i.e. good timing) does not mean he "brought us quake" or doom or anything else like that. He was just one of the team members, albeit one who likes to take an awful lot of credit/hype himself :-)

    6. Re:Cool. by Anonymous Coward · · Score: 0
      It's made by a guy with a solid reputation (He brought us Ultima!)

      Don't forget Autoduel, Wing Commander, and Space Rogue.

    7. Re:Cool. by Anonymous Coward · · Score: 1, Insightful

      Good thing we won't run into that horrible mistake with Duke Nukem Forever or Team Fortress 2. Whoops, our 3D engine is horribly obsolete because we spent a year writing our fifth, seriously, last one, physics modeler. And then we'll have to get the art team to redo everything. Hey, anyone looked at the sound code since 1997? And what's all this vapor doing in here? Someone set off the fire sprinklers?

  8. Name the Game by creative_name · · Score: 5, Funny

    Is naming games after the lives of the developers, per Tabula Rasa going to become a trend? Can we look forward to seeing Still No Date and Damn Soda on my Keyboard on store shelves soon?!?

    --
    Posting as directed.
    1. Re:Name the Game by creative_name · · Score: 0, Offtopic

      You're right. And I appreciate your note (and the intent behind it, I'm the same way)

      However, I like e^(pi*i) = -1 because you can evaluate the natural log of negative numbers using it. Unfortunately, you get an i in the answer. Still fun though.

      But thanks for noticing my .sig ;-)

      --
      Posting as directed.
    2. Re:Name the Game by Ryan+Amos · · Score: 4, Funny

      Dude, we've had that for years. Quake (as in what developers did when they saw a real, breathing female,) Unreal (the prospect of sex in their lives) and Final Fantasy (the realization that, 50 years from now, the developer would die in his semen-soaked underwear, dreaming of a real woman..)

      Actually, ironically, according to Hironobu Sakaguchi (producer of Final Fantasy,) the game was named such because if it didn't succeed, it really WAS Square's final fantasy. :) But the game was popular, Square recovered, and all is well with the cosmos.

  9. Re:IBM Cans Linux on itanium by Anonymous Coward · · Score: 0

    Does that mean Linux is dead? I do hope so.

  10. The silence continues... by briggsb · · Score: 5, Funny

    Sure they'll talk about MMORPGs but will they ever address the long term effects of potions of healing? I heard theycause liver damage.

    1. Re:The silence continues... by Anonymous Coward · · Score: 0

      That warning lable was very funny...

      First time I've seen that site...good stuff.

  11. Classic Ultima vs Online by aridhol · · Score: 4, Interesting
    I've been a fan of Ultima ever since I got Ultima IV on my Commodore; I've since gone back and played the entire central series.

    I look at what they're marketing as Ultima these days, and have to wonder what the heck happened. Why did Blackthorne go from being a corrupted nobleman to being a cyborg? When did Britannia get all ultra-high-tech?

    I don't play online games. I like to go through at my own pace, on my own schedule, and complete a game. I don't want some 31337 kiddie to come along and screw up the game by being completely out of character or by cheating. And I don't want to pay extra to play a game that I've already bought.

    So my Ultima experience is limited to the "real" Ultimas. I'll never know what accident of history changed Britannia to a sci-fi nightmare. And I won't lose any sleep over it.

    --
    I can't say that I don't give a fuck. I've just run out of fuck to give.
    1. Re:Classic Ultima vs Online by Gaijin42 · · Score: 4, Informative

      Britannia started out all high tech. It wasn't till 4 that it went fantasy all the way. In the early ultimas, there were space ships, lasers, etc.

      Blackthorn is a cyborg because of a plot line invoving Exedus. Which kinda makes sense, but only if you started with the early Ultimas.

    2. Re:Classic Ultima vs Online by DrCode · · Score: 4, Interesting

      I agree, and also have another reason for playing single-person games: I like being the hero. In single-person games, you get to save the world, solve the mystery, or defeat the evil pirate LeChuck.

      One game designer (forgot who) suggested that the ideal multi-player game would have far more NPC's than real players. That way, each human player could still be the center of attention, and get involved in complex plots, only occasionally running into other humans.

    3. Re:Classic Ultima vs Online by Your+Login+Here · · Score: 2, Interesting

      What I find interesting is that so many players want to have no NPCs. Look at all the player run shards, they all seem to take pride in the fact that everything is run without NPCs.

      Of course, the economy on them makes no sense since gold doesn't have any intrinsic value anymore. It isn't worth the time of the people who work on their smith skills to bother asking for money for basic weapons and armour. In fact the entire system degrades into bartering/begging since no one accepts gold (and naturally because of that no one wants gold).

      I'm sure you could write an economics paper on the subject.

  12. hey kids! by Joe+the+Lesser · · Score: 4, Funny

    "becoming a pitchman for a popular Korean MMORPG trying to make it in the states."

    Would you like to live in the shadow of nuclear war? Haven't you always fascinated about frolicking in a demilitarized zone? Well, have we got a game for you!

    --
    "I only speak the truth"
    Karma: null(Mostly affected by an unassigned variable)
    1. Re:hey kids! by Anonymous Coward · · Score: 1

      the game's called Lineage: The Blood Pledge and your ethnocentrism asside it's the most popular mmorpg on earth.

    2. Re:hey kids! by Anonymous Coward · · Score: 0

      What? Slashdot isn't the most popular MMORPG on earth? I mean, not many people like to play trolls, and look how many of those you see around.

  13. Deus Ex 2 looks pretty good. by RatBastard · · Score: 1

    If the new Deus Ex game lives up to the orignal it will be pretty sweet.

    --
    Boobies never hurt anyone. - Sherry Glaser.
    1. Re:Deus Ex 2 looks pretty good. by Hilleh · · Score: 3, Funny

      In other news, it appears that many people enjoy breathing oxygen.

    2. Re:Deus Ex 2 looks pretty good. by Mattster+P. · · Score: 1

      From the first page of the article: Warren Spector: I could feel myself getting more and more conservative. ... "What do you mean we should cut the skills system?" The coolest part about the original Deus Ex was the fact that you could specialize your character with unique stats (i.e. Hacker, Sniper), I really hope they don't do away with that system in the sequel.

  14. Re:IBM Cans Linux on itanium by Anonymous Coward · · Score: 0

    havin read da artikal I would say that IBM drops Itanic instead of Linux

    Linux sux anyway!

  15. Lineage 2 website by Bonker · · Score: 3, Informative

    http://www.lineage2.com/

    This is the 'New' version of the Korean game. It's in early beta phase, but has a steady following. Character models are *gorgeous*.

    --
    The next Slashdot story will be ready soon, but subscribers can beat the rush and slashdot the links early!
    1. Re:Lineage 2 website by Anonymous Coward · · Score: 0

      I gave Lineage 1 a try and boy was it lame. I just gave Lineage 2's website a try and not of the pictures downloaded. Just broken symbols. Sad. The old Ultimas ruled!

  16. Re:IBM Cans Linux on itanium by Anonymous Coward · · Score: 0

    I know. I submitted it as a story earlier, and it was rejected within 10 minutes. It usually takes them a few hours to reject my submissions. I suspect there is a lot of pro-intel bias among the editors.

  17. Deus Ex by T-Kir · · Score: 4, Insightful

    I started playing Deus Ex again this past week, and apart from it crashing constantly (either my 9500 Pro/Catalyst 3 drivers/DirectX 9) the other thing that struck me was how more real the game felt with all the political stuff going on now, just swop the Liberty statue with the Twin Towers, the extra laws being brought in to combat terrorism, et al.

    Very scary indeed :(

    --
    Are you local? There's nothing for you here!
    1. Re:Deus Ex by NFNNMIDATA · · Score: 1

      I just started playing it for the first time this week (didn't get around to system shock 2 until last year, what can I say, I'm lazy). You are right, it is eerie. We are like one bio-terrorism strike away from the scenario depicted in the game...

    2. Re:Deus Ex by Anonymous Coward · · Score: 0

      Most likeley your ATI and its for-shit drivers. I hate my ATI, but at least I can watch TV and play the Atari.

    3. Re:Deus Ex by justins · · Score: 1

      I had problems with Deus Ex blue screening my win2k system, with an Nvidia geforce 2. Interestingly it only happened when I was running as administrator...

      --
      Now before I get modded down, I be to remind whoever might read this that what I am saying is FACT. - bogaboga
    4. Re:Deus Ex by Anonymous Coward · · Score: 0

      Amen to that.

      I was actually speccing out a system to play Deus Ex before Apple cut their prices. Now I'm trying to decide: PC/Deus Ex, or Apple/no Deus Ex? Massive dilemma.

      I'll probably end up buying a PS2 alongside the Mac, just so I can play Deus Ex 2 and Thief 3.

    5. Re:Deus Ex by Erik+K.+Veland · · Score: 0

      No Deus Ex for mac? What have you been smoking? I've played through Deus Ex on my lowly G4 400 one time already and my colleague on his TiBook as well. I plan to do so again with my new Radeon 8500 sometime soon. Deus Ex 2 is nowhere near release, so how do you know it's not coming out for your mac?

      --
      "I tend to think of OS X as Linux with QA and Taste", James Gosling, creator of Java
    6. Re:Deus Ex by Anonymous Coward · · Score: 0

      Can anyone explain why Deus Ex does not have the twin towers in it? These guys are like psychic...

    7. Re:Deus Ex by Anonymous Coward · · Score: 0

      No, still "coming soon"...

      http://www.lokigames.com/products/

    8. Re:Deus Ex by spencerogden · · Score: 1

      Very scary indeed :(

      I was about half way through the game on 9/11, didn't really feel like finishing for a long time.

  18. The Ultima Collection by pHatidic · · Score: 3, Informative

    The Ultima Collection, available from eastore.ea.com all of the single player Ultima's except for the last one, number nine. They also through in Akalabeth.

    Caveat Emptor -- Several of the games do not work properly on modern systems do to memory incompatibities. IMHO, the only Ultima really worth playing is U7, which now works perfectly do to the new engine made by Exult. However, Ultima's 4-6 are also very good if you have the time and patience to get them working (U4 worked fine for me except the sound but I could never really get U5 & U6 running correctly)

    1. Re:The Ultima Collection by clarkc3 · · Score: 1
      the only Ultima really worth playing is U7

      I grew up with Ultima on Nintendo, never really got into it on the PC - I liked the simplicity of the NES versions (III & IV)

    2. Re:The Ultima Collection by tomk · · Score: 1

      Actually there was an SNES version of U7. However the plot was quite a bit different & the game was not nearly as good as the PC version.

      For instance you could not form a party, and the plot revolved around kidnappings instead of gruesome murders.

    3. Re:The Ultima Collection by tomk · · Score: 1

      If you want to play the older games on newer hardware a great place to look is Ultima: The Reconstruction, which has remakes & patches for all of the Ultimas. Another option is to run the older Ultimas in emulation.

      Although it is a matter of personal opinion, these are my favorite platforms for each of the U1-U6 games:

      U1 - Commodore 64 (VICE)
      U2 - Ultima 2 in Windows Remake
      U3 - Lairware version of U3 for Macintosh (Basilisk)
      U4 - Atari ST (Steem)
      U5 - Atari ST (Steem)
      U6 - Amiga (UAE)

  19. 2 different ideas about online games?? by Holdstrong · · Score: 1

    In the Garriot interview, he mentioned a riff between EA and himself about the future and direction of online games. And he hinted that his ideas led to UO being rather successful while EA's ideas led to the other online games that EA released being rather unsuccessful. I'd love to get the deets on this one. Anyone khave insight into exactly what EA's philosophy on online games was? And why it didnt gel with Garriots or translate into success? he didnt go into detail, but im interested

  20. Re:Ultima? Never heard of it... by Anonymous Coward · · Score: 0

    Better be prepared for next Troll Tuesday's Troll rush!
    Build more defense towers!

  21. Re:NC = NORTH KOREA, HELLO!!! by Anonymous Coward · · Score: 0

    nuke the usa

  22. DONT DO IT MAN by CosmoDog · · Score: 0

    NC IS NORTH KOREA. dont sell out to them. I know they have cash in hand, BUT DONT SELL OUT TO THEM, PLEASE

  23. Two kinds of Internet, two kinds of online games by redbeard_ak · · Score: 2, Interesting

    Some folks think that MMOGs are the next generation of MUDs, but I think not.

    MMOGs are the AOL of the internet - a prepackaged, lowest-common-denominator experience. That's the economics of paying for the bandwidth and paying for the servers - you need so many customers. Because of that, MMOGs are simply not going to be as challenging as the single-player games in difficulty, but are still not going to allow everyone to complete the game. What will be challenging for the 10 hour a day player will be impossible for the 10 hour a week or month player.

    The MUDs were so great because of the connection between community and the creators of the content - often there was overlap.

    There are some open-source mmog projects (mmog open-server) and Nel. There is some hope of community-driven content in mmog gaming. Of course, there is also, NeverWinterNights, which although proprietary, still is really taking off in terms of its community and its player-created content.

    --
    . This sig unintentionally left blank. I meant to put something here, but I'm busy.
  24. I remember this guy... by j_kenpo · · Score: 1

    When I was still doing laser shows, we did a a show for a party this guy threw, not sure if it was for his birthday or what. I missed the actual bash (had another gig elsewhere), but from what i understand, he threw a hell of a party. In addition to the laser show (dont remember if it was a custom show or the Pink Floyd show that we used to run), he had all sorts of props, he was in costume, and he staged a shooting where his wife burst in and shot him with a shotgun (he was wired to make it look like he was hit). Of course with out actually being there I couldnt vouch for it, but the show crew had nothing but nice things to say about the guy.

    1. Re:I remember this guy... by Masao-Kun · · Score: 1

      Yeah, that was for his birthday. He LOVES fireworks and usually has an hour long show, but there was a burn ban that year, so that's why there were laser lights instead. Unfortunately, since he had to leave Origin, he's cut way back on the parties, but he still does them.

  25. Re:Err. by unicron · · Score: 0, Offtopic

    I pull the demos at 300k a second. That nost fast enough for ya?

    --
    Finally, math books without any of that base 6 crap in them.
  26. Re:I hated his Ultima 1, first release, it had bug by SoftwareJanitor · · Score: 4, Informative

    His second major product, was Ultima 1 for the Apple II.

    Correct, I remember it well. Spent many too many hours playing it back in the early 80's.

    It was written in Pascal P-Code I think, As was Wizardry 1 by another author.

    Wizardry was indeed written in Apple Pascal (UCSD), but Ultima 1 was mostly written in Applesoft BASIC, as anyone who has perused the cracked copies that floated around the 'warez' circles back in those days could tell you.

    Chances are Ultima 1 would have been less buggy had it been written in Pascal than in BASIC.

  27. Re:Two kinds of Internet, two kinds of online game by Anonymous Coward · · Score: 0

    Or, you could say that the MUDS were so cliquish and elitist because of the connection between the small community and the creators of the content. That's the great things about MMOGs - you don't have to deal with the elitest, cliquish attitudes that were present in many MUDs.

  28. Can he really pull it off? by Anonymous Coward · · Score: 0

    Richard has the staff, the knowledge, and the experence to make some damn good games, but does he really have the skills to build up a company? It's not the game development period I'm really interested in, its how Richard will take on the evil economic dragon.

  29. Akalabeth! by feed_those_kitties · · Score: 3, Interesting
    Wow, does that bring back memories.

    Spending hours on my old Apple ][, trying to avoid the 'a thief stole some food' message...

    *sigh*...

    I found one spot in one dungeon where using a magic attack would double all your stats. Do that several times, and you'd become a killing machine. I remember attacking with the bow, and killing things off the screen...

    *sigh*...

  30. DNF is a state of mind by Anonymous Coward · · Score: 0

    Therefore it can not be seen or created.

  31. Garriott's Halloween Haunted House by mr.henry · · Score: 3, Interesting
    Richard Garriott used to open his Austin house to the public for a pretty spectacular Haunted House. As I recall, people camped out front for days to make sure they got one of the limited spots.

    I always thought that was cool of the guy. I think he's moved out of that house and into a "castle" on some serious acreage, not too far from his old place.

  32. Deus Ex by Teckla · · Score: 4, Informative

    If you're a gamer, and you haven't played Deus Ex yet, do yourself a favor and GO BUY IT. RIGHT NOW.

    I've seen it as cheap as $10 in the bargain bin (jewel case and CD only). The boxed version is only $20.

    Deus Ex rocks. So much so, that I'm basing my next PC purchase on when Deus Ex: Invisible War is released.

    -Teckla

  33. It's been awhile... by vsavatar · · Score: 3, Interesting

    I haven't heard from Warren Spector in a long time. I used to have phone conversations occassionally when he was at Origin and Looking Glass. Back then me and a few others were trying to put together a gaming project of our own, and Mr. Spector was kind enough to give us some thoughts on how to go about doing it, what was required, what some dos and don'ts of the industry were, and the like. He was always pretty cool and I really admired most of the games he produced in addition to the fact that he was never too high and mighty to take some time out and chat with the little guy about the business and how to succeed. Richard Garriot is a lot like Warren in some ways. He was always very down to earth, I loved the games he produced (especially the Ultima series), and I was supposed to meet him at Dragon*Con in '97, but with all the work being done on UO he wasn't able to show up. It's unfortunate that he had to resign from Origin, but I can fully understand it with the way EA raped the company and changed it into something that RG had never intended. It's nice to hear that both these guys are still around and kicking. Maybe there's yet some hope for more good games to come out.

    1. Re:It's been awhile... by StefanJ · · Score: 1
      I had the same reaction -- nice to hear about Warren -- only in my case the "awhile" is a lot longer. He was the editor of one of the pencil-and-paper RPG magazines* I wrote for in the early 1980s!

      It's interesting, how some game industry people I knew stayed with the pencil-and-paper stuff, while others leapt into the big time. In 1995, I "gophered" at the CGDC; some of my fellow lowly gophers were fellow RPG designer types, some well known for their work. Not a gopher was Tom Dowd, who started as a stock boy at Fantasy Games Unlimited (long-dead boardgame and RPG maker) and as I recalled had risen to become FASA's computer game honcho.

      Me, I just burned out.

      Stefan

      * "The Space Gamer"

  34. Anonymous Coward talks by Anonymous Coward · · Score: 0

    I think that this game, Star Wars Galaxies, Is going to be a best seller. Look at it. It's made by a guy with a solid reputation (He brought us Ultima Online!), and by combining that with today's cutting-edge graphics technologies, It's bound to be good. I don't play any games like this, but I know people who do, and I'd bet they'ed sink thier money into this. Rock on, Raph Koster!

  35. Ultima 1, first release, it had bug (sic) by Anonymous Coward · · Score: 0

    Wipes away a tear.

    Wow, memories. Ultima I, back in '82, was the very first piece of pirated software I ever, um, obtained. Played it all the way through (and won I might add).

    I'm sure I made it up to Richard by buying lots of the other Ultima games over the years, and the missing two square inches of floor space in his palatial mansion due to my inconsiderate piracy isn't something I lose any sleep over.

  36. Re:I hated his Ultima 1, first release, it had bug by yppiz · · Score: 1

    In at least one of the early Ultimas (I, II, or III) on the Apple ][+, if you hit CTRL-RESET at the right moment during boot, you got the Applesoft "]" prompt and could LIST THE PROGRAM!

    --Pat

  37. Nuke the Guke!! by Anonymous Coward · · Score: 0

    so sowwy i offend minowities

  38. Re:Two kinds of Internet, two kinds of online game by mao+che+minh · · Score: 2, Interesting
    That's true for the modern day MMORPGs (to a certain extent), but if you played Ultima Online in it's hayday (I.E. before EA took the reigns), then you would remember the unity between developer and customer. Once the corporation mind-set wriggled it's way into development the entire experience changed drastically.

    For one, numbers don't lie. Ultima Online's subscription totals dropped drastically in the year that EA started imposing it's will. I played that game, Ultima Online, before the EA integration, and it really was surreal how much weight the consumer's voice carried. After EA came on the scene the corporate influence was so evident that each and every little change carried it's stench. It was amazing, really, now that I actually take the time to reflect. UO had started to become a EverQuest (Sony's baby) clone with an outdated engine. Subscriptions went from 500,000 strong to 220,000 in a very brief time - the most reported cause for quitting wasn't because of the competition (in fact, many EverQuest players were actually first time MMORPG customers). The leading cause of quitting wasn't a bad product. Most people that quit UO in the now infamous exodus was because of the disloyalty that EA showed it's long term customers in the form of terrible support, a change to a time-sink-centric experience, and the elimination of intense community interaction in game development. Hell, they even cut their customer support staff in half at a time when more people then ever were trying their game out!

    However, I don't know how right I am. My info comes from first hand experience as a player and the occassional chat with my pal that worked in customer support for Origin (the company that runs UO under the EA umbrella). He was laid off right after I quit playing a year and half or so ago.

    Well, in any event, I hear that Ultima Online subscriptions have gained by about 15,000 over the past year since they started listening to their consumer again. The new expansion has caused a little buzz amongst the MMORPG crowd as well.

  39. Re:DONT DO IT MAN by OzRoy · · Score: 1

    Last time I checked Korea was spelt with a K, not a C. You really should of watched more seasame street when you were younger.

  40. Wow, he's a rocket scientist! by Anonymous Coward · · Score: 0

    Obviously not the techie in the group:

    "once you start displaying things on a television, colors become more saturated. And worlds become, uh... a little less realistic in a way. It's an interesting phenomenon. It's not anything we did consciously. I think it really must have something to do with the television display more than anything else. Good rendering, compositing, and editing software takes this sorta stuff into account, for example.

    -miiight- just have to do with a little thing called Gamma(I believe TV's are 2.4. I know PCs are 2.2 and Macs are 1.8.) There's also the issue of NTSC colorspace- some valid regions on your monitor's colorspace are completely invalid in NTSC, usually because they cause too much bleedover...

  41. Still getting no respect.... by Holdstrong · · Score: 2, Interesting

    after all of these years, he stil never mentions them.... I mean am I the only one who really enjoyed that stepchild Ultima - Martian Dreams ???

    It's entirely possible that I am being nostalgic here, but where else could you play a killer game and in some small way enlighten your knowledge of classics, and science and politics? The NPC's were outstanding! I remember Freud, Tesla, Twain, Lenin, Roosevelt - heck I even recall reading parts of their intellectual works within the game!!

    I enjoy a good scifi/fanatsy trip as much as the next guy, but in my book, on content alone, Martian Dreams was the standout of Garriots crop. Ambitious and smart.

    But then again, I really enjoyed Savage Empire too.

    1. Re:Still getting no respect.... by jmauro · · Score: 1

      Yea. Martian Dreams kept me interested for hours upon hours. It seems kind of sad that they don't make games like that any more.

    2. Re:Still getting no respect.... by Anonymous Coward · · Score: 0

      Wasn't Martian Dreams designed by Warren Spector, actually? In fact he's even in the game, no?

  42. Some of Garriott's comments are just bizarre to me by WesternActor · · Score: 3, Insightful
    And as Ultima 8 got into scheduling trouble, as every Ultima always did, rather than make a decision as we had in the past to hold the game until it was polished, we began to cut things out to stay on schedule. And we cut and we cut and we cut and the game that was finally released was not only shipped early even for the cut version (and therefore buggy), but also had its guts ripped out as far as being an Ultima.
    and
    So, Ultima 9, throughout its development, was the bastard child of Electronic Arts and suffered from that lack of support. But we persevered anyway, and I think it came out pretty well. There were some areas I wish we could have taken the time to make better, but considering the rocky road of internal support it had, it actually turned out quite nicely.
    I guess I pretty much have the opposite feelings about his games. I thought Ultima VIII, for all its problems, was at least interesting and playable, and it kept my interest right until the very end. I didn't think there was much of anything worthwhile about Ultima IX at all, and I gave up somewhere near halfway through. It seemed to take great job in subverting everything that had made Ultima what it was for almost two decades.

    Nothing in that game seemed to resemble anything I was familiar with, and I'd played all the Ultima games (including both Ultima Underworld titles, Savage Empire, and Martian Dreams). Ultima VIII was completely different from what had come before, but it had to operate under a different set of rules, because it took place in a different universe/dimension as far removed from Britannia as Earth was. Ultima IX could utilize no such excuse... It just made no sense, and was boring as heck, despite being graphically superior to... well... almost everything.

    I agree with Garriott about Ultima VII being the Ultima of Ultimas, though. Those were the days!

    --

    --Matthew
    "If the lights of Broadway blind me, I won't mind..."
  43. Re:Some of Garriott's comments are just bizarre to by Holdstrong · · Score: 1

    again - I wish there was a bit of elaboration on this. I'd love to hear exactly what it was they cut out of Ultima 8 - because, like you, I rather enjoyed the game.

  44. Re:Some of Garriott's comments are just bizarre to by WesternActor · · Score: 1
    I'd love to hear exactly what it was they cut out of Ultima 8

    So would I. Ultima IX was, as far as I am aware, chopped to shreds and released in a form that completely betrays its original intent. Ultima VIII, despite its imperfections, simply looks and plays better; it's intelligently designed and cohesive. In short, it feels like the creators got exactly the game the game they were trying to write, whether or not theey actually did. Ultima IX feels like it was a gigantic compromise, patchy and completely lacking in focus. From all I hear, that is exactly what it was.

    Regardless, it's a sad ending to the Ultima series... Ultima VIII held a lot of promise and suggested the series still had plenty of fresh, invigorating places to go. Ultima IX felt old, tired, and boring, though it looked absolutely spectacular. But, as I was raised on Infocom text adventures, and games that didn't have nigh infinite resources on which to draw, I look for content first and graphics much later.

    --

    --Matthew
    "If the lights of Broadway blind me, I won't mind..."
  45. Timely Review of Garriot /UO by beacher · · Score: 3, Interesting

    EA/OSI is staging their latest publish to the servers right now, and there's some bit of a scandal there.
    EA was offering a new landmass to the playerbase, only if they ordered through Gamestop, EBGames, Amazon, or EA's own store. The new client was to ship on the 11th. What EA sisn't say was that they were going to dump all of their packages at UPS's Louisvilla Air hub at 2AM, ensuring that the packages got delivered that day. A lot of people are crying foul, but it really doesn't seem to matter..... The servers haven't come back up yet (they said it would take 4-5 hours.. it's been about 12 now..) One of the servers has come up and I've seen turtles **** faster.
    They have changed a bunch of merchant and housing rules in order to generate more subscriptions and it just keeps getting worse and worse. They don't fix the nastier bugs and they ban people that accidentally stumble on bugs (There's a tile that you can step on and send a broadcast message - Fixed? Not that I know of. Bannable? You betcha - Can they lock something over it so nobody steps on it? Sure! Why don't they? No idea)

    Garriot said it - "And as Ultima 8 got into scheduling trouble, as every Ultima always did, rather than make a decision as we had in the past to hold the game until it was polished, we began to cut things out to stay on schedule. And we cut and we cut and we cut and the game that was finally released was not only shipped early even for the cut version (and therefore buggy), but also had its guts ripped out as far as being an Ultima."

    They have no interest in fixing what is wrong, they keep introducing new "features", and their customer service has been offshored by people who don't play the game and english is their second language.

    Real frustrating knowing that your pixel crack is been cut with noise...

  46. what a game... by Anonymous Coward · · Score: 0

    Deus Ex is the first game in which I experienced a true sense of moral dilemma that had consequences.

    This is a spoiler, but for those of you who don't care...There's a section of the game in which you're instructed to kill someone you don't know (if I recall correctly). You have three options: kill the person, kill the person instructing you, or walk away. If you walk away, the person giving you orders kills them anyway. It was weird sitting there truly feeling bad for this character and not knowing what to do. The thing that impressed me most was that each of the three decisions was coded into the game, with different long-term consequences. For a FP Action/Adventure/RPG it was--and still is--pretty impressive.

    I've been playing System Shock 2 lately--finally, after trying it a number of times--and think it's missing something compared to Deus Ex. Of course, SS2 was first, so many of its mistakes were presumably addressed in Deus Ex. I'd still like to play the original System Shock, but can't get it to work because of the sound.

    Oh well.

  47. Re:Cool. You did not mention his first crappy bugs by Anonymous Coward · · Score: 0

    You did not mention his first crappy bugs.His second major product, was Ultima 1 for the Apple II.

    Anyway, Ultima 1 was fun, needed two disk drives (each over 500 dollars in 1979-1980 era.) Though his game was perhaps in 1981.

    But it had bug bug bugs.... I eventually conquered all the worlds again and again, and rolled over all my counters past their 16 bit limits for everything including gold and such.

    But I could not figure out how to win.

    I spent hundreds and hundreds of hours.

    I called Richards little company (soon to make millions) and complained. They appologized and said the version I bought CPULD NEVER BE SOLVED. They felt horrible and sent a replacement copy of Ultima 1 by express mail.

    That copy could not load the official releases saved character files.

    I called in horror, and they confirmed the worst... That I would need to play ulta 1 over again from scratch!

    What an idiot programmer "Lord British" is.

    True, it was a masterpiece, as was Ultima 3.... but it was a flawed UNPLAYABLE piece of crap.

    I never bought anything from him the rest of my life, and instead bought almost EVERY other RPG ever made.

  48. Fan patches make Ultima 9 a decent game! by Richard+Mills · · Score: 1

    You're right, Ultima 9 was a completely sorry thing when it left the door. But years after its release, I'm playing through it now and am actually finding it enjoyable. The reason? The devoted fans who released patches for the game, the most important being the dialogue patch, which changes the dialogue, books, etc. (and to some extent, the plot) so that they reflect the rich history of the Ultima saga (and fix a lot of contradictions!). If you played Ultima 9 and found it as sorry as I did, give it another try with the fan patches. Sure, there's still plenty of problems, but the dialogue patch makes the game at least feel (mostly) like an Ultima game.

    Check it out at

    http://reconstruction.voyd.net/zips/u9fanpatch16 0. zip

  49. Re:Cool. You did not mention his first crappy bugs by John+Miles · · Score: 1
    Your name wouldn't happen to be Donald K. Glinkie, would it?

    /old-school Origin in-joke

    --
    Dahlmann tightly grips the knife, which he may have no idea how to use, and steps out into the plain.
  50. Re:Garriott's Halloween House 1988 -- I helped! by Allen+Varney · · Score: 1

    I played a small part in Richard Garriott's first Halloween spook house at his newly opened Britannia Manor mansion, back in 1988. I wrote a long letter to friends about that amazing experience.

  51. Re:DONT DO IT MAN by Ozymandias_KoK · · Score: 1

    While we're being pedantic, it's "should have" and not "should of."

    You also spelled Sesame incorrectly, Mr. Pot.

  52. Re:Classic Ultima vs Online - ultima flawed crap by clem · · Score: 2, Funny

    I never bought anything from him the rest of my life, and instead bought almost EVERY other RPG ever made.

    Er, yeah. You really showed him...

    --
    Your courageous and selfless spelling corrections have made me a better person.
  53. Re:GET A ROOM, YOU TWO HOMOS. AWAY WITH YOUR MAN-L by Anonymous Coward · · Score: 0

    ROTFL! One of the best SLTs yet.

  54. Re:Classic Ultima vs Online - ultima flawed crap by Kragg · · Score: 1

    Article 1: I spent hundreds and hundreds of hours.

    Article 2: True, it was a masterpiece, as was Ultima 3.... but it was a flawed UNPLAYABLE piece of crap.

    Am I missing something here?

    --
    If you can't see this, click here to enable sigs.
  55. Re:I hated his Ultima 1, first release, it had bug by Anonymous Coward · · Score: 0

    Wizardry was written by a few people, one of the major people behind it was Robert Woodhead, now CEO of Animeigo, a Japanese Animation licenseing and distro company.

  56. Last Post! by alpg · · Score: 0

    One of the things that hamper Linux's climb to world domination is the
    shortage of bad Computer Role Playing Games, or CRaPGs. No operating system
    can be considered respectable without one.
    -- Brian O'Donnell, odonnllb@tcd.ie

    - this post brought to you by the Automated Last Post Generator...