I'm perfectly well aware of how the world works and more importantly why it works in the way it does.
The solution really is as easy as 'lightening up'. Getting to that solution is an entirely different matter, but that's simply what it boils down to.
> As long as the world is the way it is, there will be people who think the way I do.
And conversely, as long as there are people who think the way you do, the world will remain the way it is.
There are problems, yes, but negativity is not the answer. Obviously, no one knows what the answer is, but by eliminating things we know not to be the answer, things will get better.
I hope you understand this is an extreme strawman. This is Slashdot, for crying out loud:) For more in-depth discussion feel free to e-mail.
While I appreciate the attempt at sarcasm, his attitude is right, while yours is wrong. No problem will get solved if everyone conceeds its unsolvable without trying -and if everyone attempts to solve it, eventually a solution will be found.
Does the youthful idealism die because it's a cruel world or is it a cruel world because youthful idealism dies?
Re:what happened to the old security measure?
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Ah, time for a personal anecdote.
In the US, people sign so that one can actually read the name from the signature. When I was opening my first bank account in the US, the clerk asked me to change my signature for the signature cards because mine doesn't look like my name. She went as far as saying I could write my name in all caps as the signature if it was too hard to write in script:)
C++ is cross-platform. You just have to compile it separately for each target.
Anyway, a few posters seemed to mention the Java API -or the SE part in J2SE, which to me seemed to be an alright compilation when I toyed around with Java. One should remember that C++ has all the libraries Java does, usually more and in various forms for one to pick and choose from. Google is one's friend for library-hunting aside from the nigh-obligatory boost.org libraries.
I believe you severely misunderstood the term 'relative debugging'.
In actuality, its purpose is to find out why your relatives know nothing of computers and correct the problem so THEY DON'T ALWAYS CALL YOU AT GODDAMN SIX-O'CLOCK SUNDAY MORNING TO 'TURN OFF THIS VIRUS ON HERE THAT I DON'T KNOW HOW IT COULD HAVE BEEN IN THAT EMAIL FROM FRANK THAT SAID 'YOU WANT TO SEE THIS!1!!11!''
--- Sometimes moral relativism is a nice concept. Shame it doesn't really translate from other cultures.
Personally, in C++, I use a self-brewed logging facility that doesn't rely on #ifdefs but rather the compiler's optimizations.
I'm sure many have similar versions, but in case someone's interested, the idea is simple -the Log object, when called, actually returns another object depending on the priority level of the string to be logged. If this priority level is lower (e.g. Priority::DEBUG) than the priority level that's set at compile-time for that particular Log object, it will return a functor that simply ignores any arguments given to it. This, on the few compilers I've tested it on, will result in those calls being optimized out entirely.
My friends, who predominantly watch Hollywood movies were completely baffled by the movie. They had a hard time following the plot. It was all very sad.
> used to think that was true, but if you look at the key locations for outsourcing, Ireland is still well up there.
I'd like to see statistics. In any case, I think Ireland's 'outsourcing' is largely due to the country having a relatively small corporate fauna and the -mainly- British companies using it for (slightly) cheaper labour that speaks the (by and large) same language and is only a half-hour flight away.
And you were able to solve it, which is good.. in situations like that, though, the 'why' is a good question (in this particular instance it'd tell you you're using the wrong language if you need those features) from a more generic engineering standpoint.
These are menial changes -something you should have done in the first place. Actual refactoring means changing the way the code works, not the way it's laid out.
>I mean, really. Why do you need much speed in anything other then a 3d game or some high-end server stuff that's going to be running constantly (like a web server or database).
The problem is that there are other things people usually need to get the job done -post-its, pens, telephones, documents, folders and so on. Also, since most computers use Windows, I have to reset display settings every time I move. THAT is the problem.
They have to have some memory of what happened because the state laws regulate the amount of winnings that has to be paid in relation to the money coming in. It doesn't mean the machine will spit out a $20 every $2341 dollars, but there is a tracking mechanism.
Name: Chris Date: 2002-01-23 Comments: Its amazing how Leonardo had these ideas hundreds of years before they were invented.... Good thing we didn't have to rely on Chris on that one.
It's funny, silly. See, if a part of the light goes faster than the other part, the faster part i s, by definition, the speed of light. Whether it is faster than the current definition of the speed of light is a different matter:)
I'm perfectly well aware of how the world works and more importantly why it works in the way it does.
:) For more in-depth discussion feel free to e-mail.
The solution really is as easy as 'lightening up'. Getting to that solution is an entirely different matter, but that's simply what it boils down to.
> As long as the world is the way it is, there will be people who think the way I do.
And conversely, as long as there are people who think the way you do, the world will remain the way it is.
There are problems, yes, but negativity is not the answer. Obviously, no one knows what the answer is, but by eliminating things we know not to be the answer, things will get better.
I hope you understand this is an extreme strawman. This is Slashdot, for crying out loud
That's exactly the point. It's not 'realistic' because of the people with the wrong attitude.
I wasn't describing a solution, I was describing the problem. The solution is 'lighten up'.
While I appreciate the attempt at sarcasm, his attitude is right, while yours is wrong. No problem will get solved if everyone conceeds its unsolvable without trying -and if everyone attempts to solve it, eventually a solution will be found.
Does the youthful idealism die because it's a cruel world or is it a cruel world because youthful idealism dies?
Ah, time for a personal anecdote.
:)
In the US, people sign so that one can actually read the name from the signature. When I was opening my first bank account in the US, the clerk asked me to change my signature for the signature cards because mine doesn't look like my name. She went as far as saying I could write my name in all caps as the signature if it was too hard to write in script
C++ is cross-platform. You just have to compile it separately for each target.
Anyway, a few posters seemed to mention the Java API -or the SE part in J2SE, which to me seemed to be an alright compilation when I toyed around with Java. One should remember that C++ has all the libraries Java does, usually more and in various forms for one to pick and choose from. Google is one's friend for library-hunting aside from the nigh-obligatory boost.org libraries.
There is absolutely no reason to learn C before going to C++. In fact, it will probably be harmful. All the C you will need will be provided by C++.
>Most of the links take you to pages that say "Section to be available soon."
:)
Optimization at work
I believe you severely misunderstood the term 'relative debugging'.
In actuality, its purpose is to find out why your relatives know nothing of computers and correct the problem so THEY DON'T ALWAYS CALL YOU AT GODDAMN SIX-O'CLOCK SUNDAY MORNING TO 'TURN OFF THIS VIRUS ON HERE THAT I DON'T KNOW HOW IT COULD HAVE BEEN IN THAT EMAIL FROM FRANK THAT SAID 'YOU WANT TO SEE THIS!1!!11!''
---
Sometimes moral relativism is a nice concept. Shame it doesn't really translate from other cultures.
Personally, in C++, I use a self-brewed logging facility that doesn't rely on #ifdefs but rather the compiler's optimizations.
I'm sure many have similar versions, but in case someone's interested, the idea is simple -the Log object, when called, actually returns another object depending on the priority level of the string to be logged. If this priority level is lower (e.g. Priority::DEBUG) than the priority level that's set at compile-time for that particular Log object, it will return a functor that simply ignores any arguments given to it. This, on the few compilers I've tested it on, will result in those calls being optimized out entirely.
You thought Memento was a good movie? :)
My friends, who predominantly watch Hollywood movies were completely baffled by the movie. They had a hard time following the plot. It was all very sad.
> used to think that was true, but if you look at the key locations for outsourcing, Ireland is still well up there.
I'd like to see statistics. In any case, I think Ireland's 'outsourcing' is largely due to the country having a relatively small corporate fauna and the -mainly- British companies using it for (slightly) cheaper labour that speaks the (by and large) same language and is only a half-hour flight away.
And you were able to solve it, which is good.. in situations like that, though, the 'why' is a good question (in this particular instance it'd tell you you're using the wrong language if you need those features) from a more generic engineering standpoint.
These are menial changes -something you should have done in the first place. Actual refactoring means changing the way the code works, not the way it's laid out.
>And one of the guys *actually* asked me to implement virtual functions, multiple inheritance and multiple inheritance in C - from scratch.
Ah. This is the question where, instead of actually attempting to solve it, you are supposed to ask 'why'?
Stored procedures are evil. Databases are meant to store data, all manipulation can and should be done at application level.
Er, hand-optimizing ASM and hand-written optimized ASM are two entirely different things.
>I mean, really. Why do you need much speed in anything other then a 3d game or some high-end server stuff that's going to be running constantly (like a web server or database).
OR WRITING BYTECODE INTERPRETERS FOR YOU LOT.
The problem is that there are other things people usually need to get the job done -post-its, pens, telephones, documents, folders and so on. Also, since most computers use Windows, I have to reset display settings every time I move. THAT is the problem.
People are stupid about it. What you do is wait for someone else to play a particular machine for a long time and then go play it.
They have to have some memory of what happened because the state laws regulate the amount of winnings that has to be paid in relation to the money coming in. It doesn't mean the machine will spit out a $20 every $2341 dollars, but there is a tracking mechanism.
Name: Chris ...
Date: 2002-01-23
Comments: Its amazing how Leonardo had these ideas hundreds of years before they were invented.
Good thing we didn't have to rely on Chris on that one.
I've found that those actions are impeccable for maintaining a steady course. That, of course, is a problem when there's an obstacle.
Sure it's OO. The Observer simply doesn't react to LEEEEEEFFFFFFTTTTTTT!!!!!!! Messages.
It's funny, silly. See, if a part of the light goes faster than the other part, the faster part i s, by definition, the speed of light. Whether it is faster than the current definition of the speed of light is a different matter :)