So because you're not able to skip past a tabloid-style story that results in some harmless speculation about time travel, you're advocating that someone kill the slashdot employee?
In other words, conspiracy theories not only exploit of ignorance but more so our vanity. It makes us feel good to "know whats really going on" or feel superior to threatening things. Unfortunately, humans seem drawn to feel good bullshit and sometimes go to war about said bullshit.
So, when we eventually invade Iran, it will be because of time traveling cell phone users with bad taste in clothing?
That would be a good point if we didn't already have bluetooth handsfree devices that work just fine while being smaller than distance from ear to mouth.
In a few years we can probably fit the entire phone in an earplug.
While the peripheral is that small, the phone, generally, is not.
So you are basically claiming that Apple isn't "winning" due to technical, procedural or some other tangible superiority but by tricking customers?
Seriously?
If Apple's products weren't seen as superior for some real, tangible reasons no matter the "lock in" people would be switching away from them in droves.
I generally don't respond to comments so far out of date in the original conversation. When I saw the sheer size of your post, I considered making an exception. Then I got to this part of the comment, and changed my mind.
Marketing forces are real, and they have an odd impact on human behavior. You're not aware of this, so I think we'll just stop right there so you can do a little Googling...
D) Conspicuous Use - I don't generally think she cared or was even aware of the recording at the time. I don't think there is any reason to believe that someone would need to go back again and modify this event. As you can easily see here in the comments above mine, few are willing to believe that this was unusual even in an age where such devices are common. Let alone back then. And by the time technology enabling time travel would be common place, this could well be featured on someone's 'blooper reel'. America's Funnies Time Travel Mistakes...
E) Possibly an alien - Yes. Less plausible than a human, but still possible.
I'm just going to re-post these here, because everyone has their own thread going on...
A) Cell Service - It is entirely plausible that the time travel 'ship' is providing the service for the device. She could be talking to either another traveler on a similar device or the ship could be relaying the signals back home.
B) Hearing Aid - While this is possible, you can pretty clearly see that she at least thinks that the device is interactive. Body language at 4:12 looks conversational to me. Something caused her to break her stride, speak more emphatically, and resume. Hard to imagine a hearing aid doing that. If one were surprised by the output from a hearing device, one would likely make LESS sound, rather than more. Right?
C) Device Age/Design/etc - The distance between the ear and the mouth defines the size of a cell phone, as modified by other features like fitting comfortably in the hand or pocket. None of these things are likely to change for humans, well, ever. You'd have to go far enough into the future where we'd no longer recognize the species for it to change the size of a cell phone. It isn't like people can't or don't make dime-sized phones (there's even talk of one in a tooth). They are just a bitch to actually use.
Seriously, that would mean that time travel is so close that cell phones won't change considerably. The chance of that is even smaller than that for time travel per se.
We are pattern-matching machines. We see and interpret in practically the same thought. We are used to people using cell phones like that, so that is what we think we see.
I assume that the distance between the human ear and the human mouth simply hadn't changed much in the intervening years. That is, after all, the base design for the size of the device.
Who was she talking to? (considering the lack of cell-phone towers)
Ugh.
It is entirely possible that the time travelling 'ship' could serve as a tower for this purpose. It could be relaying communications to her home time or to a fellow traveler.
Actually, I'm almost finished with a 'set' of one of each tank and healer class. Mostly as an educational experience, but also so I can 'easily' switch between them should the need arise.
You seem to have been fooled into believing that there were three films in the original 'trilogy'. This is not the case. There was one movie, Star Wars, which did really well and got remade via two separate parts: Empire and Jedi.
Synopsis:
Luke learns about who he is, his history and the force. Plucky rebels blow up the death star.
Was I describing the first movie, or the second two?
Your information is out of date, and not only does Blizzard agree with you, but they've already designed and implemented a whole expansion based on observations like yours. I'm sure you can find out more in the interview above, or maybe even on Google if you're feeling adventurous...
For example, did you know the expected progression path is now:
A) Run dungeons for Normal blue gear.
B) Run those same dungeons on Heroic for Heroic blue gear.
C) Raid on Normal for Normal purple gear.
D) Raid on Heroic for Heroic Purple gear.
E) Move on to the next tier...
Doesn't sound like a lot of fun to me, but your wish certainly seems to have been granted. People will know not only their class but every nook and cranny of each dungeon before they ever set foot in a raid.
In PvP, this leads to 'flavor-of-the-month' classes/combos - who knows which one is going to be imba and at what time......After a while players get tired of the change and decide, "screw it, I'm going to play something else".
I'm decently convinced that this is the design. You're supposed to reroll, but if you quit they expect you to return eventually, so you're just 'taking a break' to them. Either way, we as players are supposed to see that the other guy has it better and react. Of this I'm certain.
I an experience like that once. I was learning how to tank on my warrior and had a ret pally 'politely' telling me to keep battle shout up. I declined. I was worrying about learning the ins-and-outs of mob control on a warrior, and didn't consider the buff essential to that. But he insisted, and I tried to comply, but every time it fell off he got more and more angry. He got exceedingly less polite about it and quickly became 'that guy'.
I think a lot of people don't realize that the levels you see in, say, Modern Warfare 2 cost literally millions of dollars to make, and the debate regarding optimal running time is still very much in progress.
I'd only counter this by suggesting that if indie gamers can do it on their own time, your team could likely do it for less than 'millions' given certain allowances.
It sounds like a leadership issue to me, honestly.
I think that the general population is getting dumber, and games are just being made that cater to them. Dumber games for dumber people.
When you get a little older, you'll realize that the the generation ahead of you thinks this of you, and their predecessors of them, and so on forever. Those cavemen must have been 'hella' smart.
Why put $500,000,000 into creating an intricate game when 95% of the players don't even get to the 10th battle scene? Heck, it looks like most companies could just create the first 4 or 5 levels and claim anything they want.
I thought everyone knew by now that paying $60 for a game is foolish. Very few games are so good that they are worth buying as soon as they come out. Most games are half that price after only a month or two, and a third that price after six months.
Just bear in mind that this is going away. Boxes on shelves themselves are going the way of the dodo, and there's no compelling reason to drop prices on digital 'inventory'. Once we migrate to a completely-online-only delivery system for all our gaming, the price flexibility will dry up pretty quick, and we'll be right back to this same value-for-the-dollar discussion.
If 95% of the people who bought the game complete the first level (as tracked by developers through achievement systems) but only, say, 35-40% finish the game, that necessarily influences how you invest your limited development funds.
You have a point, but if 100% of the people wanted to get to the end of the game, you've done it right. The abandonment you're describing is due to a lot of factors ranging from 'ooh shiney' to your own attitude towards ROI.
If games are art, and people are leaving halfway through, something is wrong with the product. Making it shorter isn't necessarily the answer.
"Games" are getting easier and the only examples he offers are 3 recent FPS games. FPS games have never offered much in the way of what I'd consider to be difficult, engaging gameplay.
Seems like a comment of this nature could offer some examples? TFA mentioned Zelda. What compares to that today?
This is exactly what is wrong with gaming, nobody wants to put in any effort to practice getting better.
The whole point of _competitive_ multiplayer is to compete you only get better by playing people better then yourselves. The same way you build muscle by lifting weights until exhaustion.
Oh really? Then why is it that certain types of people camp out on a game they've already mastered, afraid to move on to something new?
Lots of these competitive games are a lot of fun for the first two weeks while everyone is figuring it out. Beyond that, the chances of 'getting better' are nearly nil as you'll get no opportunity to practice anything. Anything except being dead, that is, and we're all already pretty good at that.
That was a rant.
Gotcha.
So because you're not able to skip past a tabloid-style story that results in some harmless speculation about time travel, you're advocating that someone kill the slashdot employee?
Really??
In other words, conspiracy theories not only exploit of ignorance but more so our vanity. It makes us feel good to "know whats really going on" or feel superior to threatening things. Unfortunately, humans seem drawn to feel good bullshit and sometimes go to war about said bullshit.
So, when we eventually invade Iran, it will be because of time traveling cell phone users with bad taste in clothing?
I'm so confused.
Question: Is the best way to fix the American classroom to improve the furniture?
Test: Has the quality of furniture in the American classroom changed in any measurable way in the last several decades?
Seems like 'no' to me. Unless it was broken from the very beginning. But if this is the case, then why the need to 'fix' it?
How about
- Train and pay teachers (yes this is socialism)
That's not socialism if you allow the better teachers to individually bargain for their own rates of pay. That would be capitalism.
That would be a good point if we didn't already have bluetooth handsfree devices that work just fine while being smaller than distance from ear to mouth.
In a few years we can probably fit the entire phone in an earplug.
While the peripheral is that small, the phone, generally, is not.
So you are basically claiming that Apple isn't "winning" due to technical, procedural or some other tangible superiority but by tricking customers?
Seriously?
If Apple's products weren't seen as superior for some real, tangible reasons no matter the "lock in" people would be switching away from them in droves.
I generally don't respond to comments so far out of date in the original conversation. When I saw the sheer size of your post, I considered making an exception. Then I got to this part of the comment, and changed my mind.
Marketing forces are real, and they have an odd impact on human behavior. You're not aware of this, so I think we'll just stop right there so you can do a little Googling...
http://en.wikipedia.org/wiki/Pet_Rock
D) Conspicuous Use - I don't generally think she cared or was even aware of the recording at the time. I don't think there is any reason to believe that someone would need to go back again and modify this event. As you can easily see here in the comments above mine, few are willing to believe that this was unusual even in an age where such devices are common. Let alone back then. And by the time technology enabling time travel would be common place, this could well be featured on someone's 'blooper reel'. America's Funnies Time Travel Mistakes...
E) Possibly an alien - Yes. Less plausible than a human, but still possible.
I'm just going to re-post these here, because everyone has their own thread going on...
A) Cell Service - It is entirely plausible that the time travel 'ship' is providing the service for the device. She could be talking to either another traveler on a similar device or the ship could be relaying the signals back home.
B) Hearing Aid - While this is possible, you can pretty clearly see that she at least thinks that the device is interactive. Body language at 4:12 looks conversational to me. Something caused her to break her stride, speak more emphatically, and resume. Hard to imagine a hearing aid doing that. If one were surprised by the output from a hearing device, one would likely make LESS sound, rather than more. Right?
C) Device Age/Design/etc - The distance between the ear and the mouth defines the size of a cell phone, as modified by other features like fitting comfortably in the hand or pocket. None of these things are likely to change for humans, well, ever. You'd have to go far enough into the future where we'd no longer recognize the species for it to change the size of a cell phone. It isn't like people can't or don't make dime-sized phones (there's even talk of one in a tooth). They are just a bitch to actually use.
Seriously, that would mean that time travel is so close that cell phones won't change considerably. The chance of that is even smaller than that for time travel per se.
We are pattern-matching machines. We see and interpret in practically the same thought. We are used to people using cell phones like that, so that is what we think we see.
I assume that the distance between the human ear and the human mouth simply hadn't changed much in the intervening years. That is, after all, the base design for the size of the device.
Who was she talking to? (considering the lack of cell-phone towers)
Ugh.
It is entirely possible that the time travelling 'ship' could serve as a tower for this purpose. It could be relaying communications to her home time or to a fellow traveler.
Actually, I'm almost finished with a 'set' of one of each tank and healer class. Mostly as an educational experience, but also so I can 'easily' switch between them should the need arise.
You seem to have been fooled into believing that there were three films in the original 'trilogy'. This is not the case. There was one movie, Star Wars, which did really well and got remade via two separate parts: Empire and Jedi.
Synopsis:
Luke learns about who he is, his history and the force. Plucky rebels blow up the death star.
Was I describing the first movie, or the second two?
Your information is out of date, and not only does Blizzard agree with you, but they've already designed and implemented a whole expansion based on observations like yours. I'm sure you can find out more in the interview above, or maybe even on Google if you're feeling adventurous...
For example, did you know the expected progression path is now:
A) Run dungeons for Normal blue gear.
B) Run those same dungeons on Heroic for Heroic blue gear.
C) Raid on Normal for Normal purple gear.
D) Raid on Heroic for Heroic Purple gear.
E) Move on to the next tier...
Doesn't sound like a lot of fun to me, but your wish certainly seems to have been granted. People will know not only their class but every nook and cranny of each dungeon before they ever set foot in a raid.
In PvP, this leads to 'flavor-of-the-month' classes/combos - who knows which one is going to be imba and at what time......After a while players get tired of the change and decide, "screw it, I'm going to play something else".
I'm decently convinced that this is the design. You're supposed to reroll, but if you quit they expect you to return eventually, so you're just 'taking a break' to them. Either way, we as players are supposed to see that the other guy has it better and react. Of this I'm certain.
Parent is aware of this. Observe:
If they're adding one, it can't be a tremendous amount of work to add it for the other
The suggestion is they add it as a mount option for Tauren.
I an experience like that once. I was learning how to tank on my warrior and had a ret pally 'politely' telling me to keep battle shout up. I declined. I was worrying about learning the ins-and-outs of mob control on a warrior, and didn't consider the buff essential to that. But he insisted, and I tried to comply, but every time it fell off he got more and more angry. He got exceedingly less polite about it and quickly became 'that guy'.
Original Zelda took months for their target audience to complete.
I think a lot of people don't realize that the levels you see in, say, Modern Warfare 2 cost literally millions of dollars to make, and the debate regarding optimal running time is still very much in progress.
I'd only counter this by suggesting that if indie gamers can do it on their own time, your team could likely do it for less than 'millions' given certain allowances.
It sounds like a leadership issue to me, honestly.
I think that the general population is getting dumber, and games are just being made that cater to them. Dumber games for dumber people.
When you get a little older, you'll realize that the the generation ahead of you thinks this of you, and their predecessors of them, and so on forever. Those cavemen must have been 'hella' smart.
Why put $500,000,000 into creating an intricate game when 95% of the players don't even get to the 10th battle scene? Heck, it looks like most companies could just create the first 4 or 5 levels and claim anything they want.
So, to sum up...
Issue - Players leave games early
Solution - Make games worse
That doesn't make much sense to me.
I thought everyone knew by now that paying $60 for a game is foolish. Very few games are so good that they are worth buying as soon as they come out. Most games are half that price after only a month or two, and a third that price after six months.
Just bear in mind that this is going away. Boxes on shelves themselves are going the way of the dodo, and there's no compelling reason to drop prices on digital 'inventory'. Once we migrate to a completely-online-only delivery system for all our gaming, the price flexibility will dry up pretty quick, and we'll be right back to this same value-for-the-dollar discussion.
If 95% of the people who bought the game complete the first level (as tracked by developers through achievement systems) but only, say, 35-40% finish the game, that necessarily influences how you invest your limited development funds.
You have a point, but if 100% of the people wanted to get to the end of the game, you've done it right. The abandonment you're describing is due to a lot of factors ranging from 'ooh shiney' to your own attitude towards ROI.
If games are art, and people are leaving halfway through, something is wrong with the product. Making it shorter isn't necessarily the answer.
"Games" are getting easier and the only examples he offers are 3 recent FPS games. FPS games have never offered much in the way of what I'd consider to be difficult, engaging gameplay.
Seems like a comment of this nature could offer some examples? TFA mentioned Zelda. What compares to that today?
This is exactly what is wrong with gaming, nobody wants to put in any effort to practice getting better.
The whole point of _competitive_ multiplayer is to compete you only get better by playing people better then yourselves. The same way you build muscle by lifting weights until exhaustion.
Oh really? Then why is it that certain types of people camp out on a game they've already mastered, afraid to move on to something new?
Lots of these competitive games are a lot of fun for the first two weeks while everyone is figuring it out. Beyond that, the chances of 'getting better' are nearly nil as you'll get no opportunity to practice anything. Anything except being dead, that is, and we're all already pretty good at that.