Dunno about the Spectrum. I had a Commodore Plus-4, and the standard infinite lives procedure was something like this:-
(1) Find the lives display on the screen
(2) Moisten a bit of paper and stick it over the place found in step (1) [because step (2) requires two fingers]
(3) Run/Stop-Reset into the built-in TEDMON (oh I loved it)
(4) Clear the screen, place cursor under bit of paper placed in (2), whack down an '@' character (PETSCII $00)
(5) S C00 FE7 0 (finds the '@')
(6) S 0 FFFF for the address found in (5)
(7) You should now be able to find the routine that updates the lives display... The rest depends on how it works... You are usually pretty close though.
It's simply because they (Sunspire) are the original authors of the code. When they placed it under the GPL, they did not lose the right to give it to anyone under a different license.
It's not a derivative work! It's the original work!
Yeah, right. Remember when the whole ESR thing kicked off, and everyone was dead worried about forking?
Well that's the problem with what you're saying. Sure I could buy a license for some source, but at that point I'm effectively forking that source.
If you think writers of proprietary software don't want to release changes they make to (say) LGPL'd source... You're dead wrong.
But who are you trying to kid? You think I'm gonna buy a non-GPL license to some source, and continue to get the benefit of other peoples' changes? Even if I contribute my own changes?
You must think I was born yesterday!!!
I read the article... And I think Stallman is really losing it. I remember, when I was at Uni some ten years ago, I was into emacs and all the rest. But he needs to chill out. Seriously.
No power to choose a license? Umm unless your initials are RMS? Muahahaha!!!
One license to bind them all!!!
Fuck you, Mr. Stallman.
The one on the right is an Alpha XBox devkit. Pretty old, and probably should be shipped back to Microsoft, if it hasn't been already.
The nice looking one is the one on the left... A PS2 "Tool" DevKit. They don't half make a racket, though. It's when you turn them off and you can suddenly hear people talking again...
Well I am glad that you mentioned you were "small time". As for your comment... It's so easy to throw around the "lazy" comment. It's so much harder to understand exactly how much work goes into making a good game. You will learn this as you progress in the industry.
Good luck...
Has anyone discovered a way to reliably make large quantities of Buckyballs? Last time I looked into it, it was very hard... They were very expensive and only available in small quantities for experimentation.
I agree with you, but the guy said, "I believe that it would have been many years before the development of an atom bomb if it weren't for the war." Which is nutty, because if it weren't for wars, we wouldn't need atom bombs (not that they are such a good idea anyway...)
Why is the USA so against nuclear power anyway? It would reduce her (embarrassing) CO2 emissions, and her dependence on cheap (monetarily, if not politically) oil.
Still, we Brits are joint second with the Japanese, 28% nuclear to your 19%... The French are sorted with 75%.
"each message contains in it the one time pad for the next message" This is not such a good idea. A one time pad is to be used once, and that means you certainly can't repeat it within a single message. Therefore, each message would have to contain a one time pad that was large enough to encrypt the whole of the next message, including the one time pad in that, and so on. Obviously this means your messages will get shorter and shorter!
I hate the.95 thing. It's everywhere you look. Oh wow that's only fourteen dollars! Oh wait...
I could almost understand it on standard retail stuff, but in this case... Does it not seem a little frivolous?
"It was plagiarism -- essentially they took some of Soren's parts (which were free for the taking), filed off the serial numbers, then stamped their own on." I can't agree with you here. Søren's code was not free for the taking. If it was in the public domain, it would be free for the taking. But this code was not in the public domain, it was distributed under the BSD license. It's only free to use if you abide by the terms of the license!
Imagine the uproar if I went around using GPL'd code in my proprietary applications, as if it was "free for the taking"!
3Dlabs produced the Permedia cards, which were marketed at gamers, and continue to produce professional workstation OpenGL accelerators based on the Glint chip.
3dfx made the Voodoo series of cards. They're the guys who promoted Glide, which was their proprietary API.
Careful where you're piling that straw...
"generally recognized wrong"... That's certainly better than the "absolute" stuff you have been promoting in this thread.
So what percentage of some hypothetical global "society" need to determine something, in order that it may thereafter be declared an "absolute"? If that is a good definition of "absolute" (and I think it is not) I would not be satisfied with an answer of less than 100%.
That'd be 40 42 0F 00.
Thinking about it, it was 'H' for 'hunt' not 'S' for save... S is from DOS DEBUG.EXE!
Dunno about the Spectrum. I had a Commodore Plus-4, and the standard infinite lives procedure was something like this:-
(1) Find the lives display on the screen
(2) Moisten a bit of paper and stick it over the place found in step (1) [because step (2) requires two fingers]
(3) Run/Stop-Reset into the built-in TEDMON (oh I loved it)
(4) Clear the screen, place cursor under bit of paper placed in (2), whack down an '@' character (PETSCII $00)
(5) S C00 FE7 0 (finds the '@')
(6) S 0 FFFF for the address found in (5)
(7) You should now be able to find the routine that updates the lives display... The rest depends on how it works... You are usually pretty close though.
It's simply because they (Sunspire) are the original authors of the code. When they placed it under the GPL, they did not lose the right to give it to anyone under a different license.
It's not a derivative work! It's the original work!
Yeah, right. Remember when the whole ESR thing kicked off, and everyone was dead worried about forking?
Well that's the problem with what you're saying. Sure I could buy a license for some source, but at that point I'm effectively forking that source.
If you think writers of proprietary software don't want to release changes they make to (say) LGPL'd source... You're dead wrong.
But who are you trying to kid? You think I'm gonna buy a non-GPL license to some source, and continue to get the benefit of other peoples' changes? Even if I contribute my own changes?
You must think I was born yesterday!!!
I read the article... And I think Stallman is really losing it. I remember, when I was at Uni some ten years ago, I was into emacs and all the rest. But he needs to chill out. Seriously.
No power to choose a license? Umm unless your initials are RMS? Muahahaha!!!
One license to bind them all!!!
Fuck you, Mr. Stallman.
No, Eugenia is Greek... See her web page!
The one on the right is an Alpha XBox devkit. Pretty old, and probably should be shipped back to Microsoft, if it hasn't been already.
The nice looking one is the one on the left... A PS2 "Tool" DevKit. They don't half make a racket, though. It's when you turn them off and you can suddenly hear people talking again...
Then it is remarkable that he managed to be completely correct, isn't it?
- An XBox developer
Well I am glad that you mentioned you were "small time". As for your comment... It's so easy to throw around the "lazy" comment. It's so much harder to understand exactly how much work goes into making a good game. You will learn this as you progress in the industry.
Good luck...
There's no MIPS in the Dreamcast. Perhaps you were thinking of the Playstation? The Dreamcast uses an Hitachi SH-4.
Has anyone discovered a way to reliably make large quantities of Buckyballs? Last time I looked into it, it was very hard... They were very expensive and only available in small quantities for experimentation.
Hmm, yeah, I guess it is a little harder than just blowing your fossil fuel waste into the atmosphere and hoping no-one will notice...
I agree with you, but the guy said, "I believe that it would have been many years before the development of an atom bomb if it weren't for the war." Which is nutty, because if it weren't for wars, we wouldn't need atom bombs (not that they are such a good idea anyway...)
Why is the USA so against nuclear power anyway? It would reduce her (embarrassing) CO2 emissions, and her dependence on cheap (monetarily, if not politically) oil.
Still, we Brits are joint second with the Japanese, 28% nuclear to your 19%... The French are sorted with 75%.
Eh? What are atom bombs good for outside of war? Nothing? So why is it good that war speeds up their development? You are begging the question.
Steganography.
Steganography.
Steganography.
Fire anti-lameness filter torpedoes...
"each message contains in it the one time pad for the next message"
This is not such a good idea. A one time pad is to be used once, and that means you certainly can't repeat it within a single message. Therefore, each message would have to contain a one time pad that was large enough to encrypt the whole of the next message, including the one time pad in that, and so on. Obviously this means your messages will get shorter and shorter!
That would leave you a bit stupid when you get to your destination... Perhaps you meant 'neutral'?
I hate the .95 thing. It's everywhere you look. Oh wow that's only fourteen dollars! Oh wait...
I could almost understand it on standard retail stuff, but in this case... Does it not seem a little frivolous?
"It was plagiarism -- essentially they took some of Soren's parts (which were free for the taking), filed off the serial numbers, then stamped their own on."
I can't agree with you here. Søren's code was not free for the taking. If it was in the public domain, it would be free for the taking. But this code was not in the public domain, it was distributed under the BSD license. It's only free to use if you abide by the terms of the license!
Imagine the uproar if I went around using GPL'd code in my proprietary applications, as if it was "free for the taking"!
No, 3Dlabs != 3dfx.
3Dlabs produced the Permedia cards, which were marketed at gamers, and continue to produce professional workstation OpenGL accelerators based on the Glint chip.
3dfx made the Voodoo series of cards. They're the guys who promoted Glide, which was their proprietary API.
Kyro isn't a new player, it's a rebadged and turbocharged PowerVR.
Yes, it is unbreakable, as long as your pad is truly random.
Careful where you're piling that straw...
"generally recognized wrong"... That's certainly better than the "absolute" stuff you have been promoting in this thread.
So what percentage of some hypothetical global "society" need to determine something, in order that it may thereafter be declared an "absolute"? If that is a good definition of "absolute" (and I think it is not) I would not be satisfied with an answer of less than 100%.
That's lucky for me, as I have just invented a "Death Ray". Muahahaha!