Idjit: Derivative of idiot, coined by Looney Tunes Yosemite Sam. Usually said when in a frustrated state of mind.
Example: You put regular bleach in with the colored clothes? You idjit!
http://www.nonstick.com/sounds/Yosemite_Sam/ltys_0 53.wav
How does PA make money? They have ads I guess, but I go there every day shortcake or not.. They accept donactions, but the comics are all put up free of charge.. ??
How did they make any money by putting up that strip?
40 million or more people get the flu every year in the United States... maybe 20,000 die.
Ok, so if 1 million people were to contract SARS 60,000(low est.) people die, because we were too busy trying to cure the flu. SARS spreads just as fast as any flu..
The basis for Rapid Dominance rests in the ability to affect the will, perception, and understanding of the adversary through imposing sufficient Shock and Awe to achieve the necessary political, strategic, and operational goals of the conflict or crisis that led to the use of force. War, of course, in the broadest sense has been characterized by Clausewitz to include substantial elements of "fog, friction, and fear." In the Clausewitzian view, "shock and awe" were necessary effects arising from application of military power and were aimed at destroying the will of an adversary to resist. Earlier and similar observations had been made by the great Chinese military writer Sun Tzu around 500 B.C. Sun Tzu observed that disarming an adversary before battle was joined was the most effective outcome a commander could achieve. Sun Tzu was well aware of the crucial importance of achieving Shock and Awe prior to, during, and in ending battle. He also observed that "war is deception," implying that Shock and Awe were greatly leveraged through clever, if not brilliant, employment of force. In Rapid Dominance, the aim of affecting the adversary's will, understanding, and perception through achieving Shock and Awe is multifaceted. To identify and present these facets, we need first to examine the different aspects of and mechanisms by which Shock and Awe affect an adversary. One recalls from old photographs and movie or television screens, the comatose and glazed expressions of survivors of the great bombardments of World War I and the attendant horrors and death of trench warfare. These images and expressions of shock transcend race, culture, and history. Indeed, TV coverage of Desert Storm vividly portrayed Iraqi soldiers registering these effects of battlefield Shock and Awe. In our excursion, we seek to determine whether and how Shock and Awe can become sufficiently intimidating and compelling factors to force or otherwise convince an adversary to accept our will in the Clausewitzian sense, such that the strategic aims and military objectives of the campaign will achieve a political end. Then, Shock and Awe are linked to the four core characteristics that define Rapid Dominance: knowledge, rapidity, brilliance, and control. The first step in this process is to establish a hierarchy of different types, models, and examples of Shock and Awe in order to identify the principal mechanisms, aims, and aspects that differentiate each model as unique or important. At this stage, historical examples are offered. However, in subsequent stages, a task will be to identify current and future examples to show the effects of Shock and Awe. From this identification, the next step in this methodology is to develop alternative mission capability packages consisting of a concept of operations doctrine, tactics, force structure, organizations, and systems to analyze and determine how best each form or variant of Shock and Awe might be achieved. To repeat, intimidation and compliance are the outputs we seek to obtain by the threat of use or by the actual application of our alternative force package. Then the mission capability package is examined in conditions of both MRCs and OOTW. For discussion purposes, nine examples representing differing historical types, variants, and characteristics of Shock and Awe have been derived. These examples are not exclusive categories and overlap exists between and among them. The first example is "Overwhelming Force," the doctrine and concept shaping today's American force structure. The aims of this doctrine are to apply massive or overwhelming force as quickly as possible on an adversary in order to disarm, incapacitate, or render the enemy militarily impotent with as few casualties and losses to ourselves and to non-combatants as possible. The superiority of American forces, technically and operationally, is crucial to successful application. There are several major criticisms and potential weaknesses of this approach. The first is its obvious reliance on large numbers of high
Do you really think that anyone who has figured that out will tell YOU?!
Well ok... Develope a everyone needs(or that you can convince them that they need). Get it into as many homes as possible. All the while using your market share to get rid of all copetition. Be sure to invest in many many lawyers... Enough to bury anyone in paperwork for decades.
Idjit: Derivative of idiot, coined by Looney Tunes Yosemite Sam. Usually said when in a frustrated state of mind. Example: You put regular bleach in with the colored clothes? You idjit! http://www.nonstick.com/sounds/Yosemite_Sam/ltys_0 53.wav
I hear that 3dmarks are pretty high on the Nvidia cards ;P at least if you dont patch!
Radeon with an E!
The Radion 9800 Pro... For game performance that is..
Well I think a Thunderbird would burst into flames at 3200.... ;) Is that the result they were going for?
Does anyone want to go to Detroit?!
How does PA make money? They have ads I guess, but I go there every day shortcake or not.. They accept donactions, but the comics are all put up free of charge.. ??
How did they make any money by putting up that strip?
40 million or more people get the flu every year in the United States... maybe 20,000 die.
Ok, so if 1 million people were to contract SARS 60,000(low est.) people die, because we were too busy trying to cure the flu. SARS spreads just as fast as any flu..
How is that for some perspective?
AIDS and cancer do not spread like the flu...
I always wondered why add a cat into the mix... just use two peices of toast butter side out ;) or four to six in a cube shape
Shock and Awe
The basis for Rapid Dominance rests in the ability to affect the will, perception, and understanding of the adversary through imposing sufficient Shock and Awe to achieve the necessary political, strategic, and operational goals of the conflict or crisis that led to the use of force. War, of course, in the broadest sense has been characterized by Clausewitz to include substantial elements of "fog, friction, and fear." In the Clausewitzian view, "shock and awe" were necessary effects arising from application of military power and were aimed at destroying the will of an adversary to resist. Earlier and similar observations had been made by the great Chinese military writer Sun Tzu around 500 B.C. Sun Tzu observed that disarming an adversary before battle was joined was the most effective outcome a commander could achieve. Sun Tzu was well aware of the crucial importance of achieving Shock and Awe prior to, during, and in ending battle. He also observed that "war is deception," implying that Shock and Awe were greatly leveraged through clever, if not brilliant, employment of force.
In Rapid Dominance, the aim of affecting the adversary's will, understanding, and perception through achieving Shock and Awe is multifaceted. To identify and present these facets, we need first to examine the different aspects of and mechanisms by which Shock and Awe affect an adversary. One recalls from old photographs and movie or television screens, the comatose and glazed expressions of survivors of the great bombardments of World War I and the attendant horrors and death of trench warfare. These images and expressions of shock transcend race, culture, and history. Indeed, TV coverage of Desert Storm vividly portrayed Iraqi soldiers registering these effects of battlefield Shock and Awe.
In our excursion, we seek to determine whether and how Shock and Awe can become sufficiently intimidating and compelling factors to force or otherwise convince an adversary to accept our will in the Clausewitzian sense, such that the strategic aims and military objectives of the campaign will achieve a political end. Then, Shock and Awe are linked to the four core characteristics that define Rapid Dominance: knowledge, rapidity, brilliance, and control.
The first step in this process is to establish a hierarchy of different types, models, and examples of Shock and Awe in order to identify the principal mechanisms, aims, and aspects that differentiate each model as unique or important. At this stage, historical examples are offered. However, in subsequent stages, a task will be to identify current and future examples to show the effects of Shock and Awe. From this identification, the next step in this methodology is to develop alternative mission capability packages consisting of a concept of operations doctrine, tactics, force structure, organizations, and systems to analyze and determine how best each form or variant of Shock and Awe might be achieved. To repeat, intimidation and compliance are the outputs we seek to obtain by the threat of use or by the actual application of our alternative force package. Then the mission capability package is examined in conditions of both MRCs and OOTW.
For discussion purposes, nine examples representing differing historical types, variants, and characteristics of Shock and Awe have been derived. These examples are not exclusive categories and overlap exists between and among them. The first example is "Overwhelming Force," the doctrine and concept shaping today's American force structure. The aims of this doctrine are to apply massive or overwhelming force as quickly as possible on an adversary in order to disarm, incapacitate, or render the enemy militarily impotent with as few casualties and losses to ourselves and to non-combatants as possible. The superiority of American forces, technically and operationally, is crucial to successful application.
There are several major criticisms and potential weaknesses of this approach. The first is its obvious reliance on large numbers of high
I'm about the same.. Except It goes back to kindergarden :/
Do you really think that anyone who has figured that out will tell YOU?!
Well ok... Develope a everyone needs(or that you can convince them that they need). Get it into as many homes as possible. All the while using your market share to get rid of all copetition. Be sure to invest in many many lawyers... Enough to bury anyone in paperwork for decades.
Charge whatever you want for it..
4) Profit!
Isn't that FF LXIX ?
So.. What is wrong? ;)
You are female and think iMAC is cute...
It knows you so well
No, it's just that you won't get wet feet when you sink like a stone.
Seeing voices? Yep!