That's not quite right. Some things, like the alias models, are identical*, either because there was no need for change, or because they were introduced while Quake 2 was still the same code base. Lots of other things, like the game dll/QuakeC, share very similar designs such that the differences are mostly just the changes from QuakeC to C dll, or those needed for the different monsters and maps.
*GLQuake read the MDL format and dumped it into something similar to MD2, I don't mean to say that MDL is similar to MD2.
>if I purchase a copy of a GPL'd program and the GPL is later found to be invalid, I can then use that program however I want
You can run the program however you want, and the GPL doesn't limit that. Distribution and derivative works would still be covered by copyright, so it wouldn't be legal to distribute copies or derivatives.
>Then are you telling me that, i.e., the GPL is unenforceable
The GPL grants people certain rights to redistribute as long as they comply with it. If it's unenforcable, then people don't have those rights, and copyright stops them from redistributing. Basically, if you redistribute GPL'd programs then either you've agreed to the GPL or you break copyright.
>Which means you have to burn a lot more fuel in order to slow down and stop, since you can't use aerobraking or parachutes.
How much less is the martian gravity? Can you land near the base of the mountain, get the astronauts to bring pieces of the return vehicle up to the top, and then launch from there? It's a lot easier hauling your ass up a hill than hauling your ass up thin air.
>Being out of the atmosphere means you also have absolutely no protection against micrometeorites.
Your return vehicle has to deal with that on the trip back, anyways.
I don't understand how Kingdoms failed. Its models were more detailed, and its terain was beautiful. Its story was a lot more interesting than TA's, because the missions had more plot, and the missions for each side were mixed in with missions from the others. Each side had very different units, unlike TA, and Zhon in particular had very unique production methods, unlike almost every other RTS out there. The only bad thing I can say is that it is fairly slow (but fast enough on newer computers), and it doesn't allow you to have as many units as the original. For what reason did it fail? Was it because it didn't allow huge armies and 100s of different units per side? Or did Starcraft's better story do it in?
If you're running an in-house tournament, why not just run a few steam servers on the 10/100 ethernet network you already have? Better yet, you can leave that for gaming bandwidth and just press some 20c cds with the latest drivers, patches, etc. and pass them around.
>the 9000 and 9200 are identical other than that >the 9200 is AGP8x capable.
They're legally required to accurately describe the product, not lie about the parts it has. That's what the argument is about, not whether any other product is similar. If they want to switch parts mid-line, then they either not specify the particular part model in the description, or they say what they actually put in. It's totally unreasonable to say that the part is one thing, then change it to something else, no matter what other thing they change it to.
>To me, that's just saying the Barton core is >better than the Thoroughbred core because the >Barton can deliver the same performance at a >lower clock speed.
Off-topic, but the Bartons have a larger cache (128k L1 + 512k exclusive L2 = 640k on-die cache), faster front-side bus, run at a lower temperature with less power usage, and typically have more headroom for overclocking. If AMD sold me a Barton, and sent me a T-Bred, I'd be ticked off because I wanted (and probably paid more for) the Barton.
They often did, and probably still often do (for non-64 cores) unless AMD changed its processes recently. Basically, the MP line is tested for certain timings that are required for MP use. Some Athlon XPs meet those requirements, and have been successfully used in MP motherboards.
I don't know how different the cores are, but considering how many people report success, maybe either "MP" is just a speed bin label, or maybe MPs are different, but when they don't make the "MP" speed bins they work and get shipped as XPs.
No, because there are cases where, say, a 2600+ has been used to describe both Palomino and Barton cores at certain different clock speeds. A better model identifier would be the core identifier plus the clock speed of the part as it shipped.
>replace functionally-identical parts with cheaper ones though
They are not functionally identical because one is AGP8x and the other is not. I also bet that manufacturors are very careful about not specifying particular models, or even not specifying the use of a class of part when they want to change parts mid-line. If they said they'll use a particular bolt model then they'd have to use that model.
>Buying something like this is a promise by the manufacturer that you'll get X for your $Y
And if they give you Z instead, like what's being assumed here?
>Like you don't have a right to happiness, but rather the right to the pursuit of happiness.
I think the people who wrote the US constitution meant "pursuit" as in "vocation of". It's a subtle difference, to be sure, but the "vocation of" happiness should definitely be what we're aiming for, while only the "pursuit of" happiness sounds pretty damn bleak.
>My understanding is you are not in violation until the consumer requests the source and you fail to comply.
With every TiVo, they must also provide a written offer, that's good for three years, to send them the source in the preffered format for modification for the cost of media and shipping. If they don't, then they are in violation of the GPL and copyright law.
The ESA has some restrictive terms of use. No reproduction for a fee, educational or informational use only, etc., and that's only for a low-resolution thumbnail gallery.
NASA typically rescinds copyright and puts its images in the public domain, so everyone can use them, plus they usually release the best resolutions they can get.
- one computer instead of many consoles to hook up - emulators tend to offer smoothing options, higher resolutions - larger choice of controllers, since every USB controller, keyboards, mice, plus adapters for many consoles, are available - can play most games on a laptop, or older games on PDA - aging console hardware is harder to find, won't last as long
I remember playing lots of old games in pairs by alternating playing a level in the singleplayer game. Mario 64 works pretty well, because it's expected to play each level a few times to get all the stars. I'd guess Mario Sunshine would be up there, too. I'd suggest picking up some cart readers (SNES, N64), an N64->USB adapter, an N64 controller, a SNES-like USB controller, and then get all the good carts for SNES and N64. Super Mario World, Mario 64, Yoshi's Island, Yoshi's Story, Mario Kart, Mario Kart 64, Starfox 64, and maybe Goldeneye and Perfect Dark if she likes those. Perfect Dark is just about right, because it has full-fledged coop mode. Now, you just need emulators like PJ64 and SNES9x or ZSNES.
Accept what? That some stores choose to have kids vs. everyone else sections? That some places choose to limit what kids can purchase? Right now, there is no law saying that retailers have to do age discrimination (for R-ratings) when selling movies and music, and many retailers choose to do that for games as well.
Copyright law says that you can't distribute copyrighted material except in small, non-critical bits. The GPL gives permission to distribute, and indeed requires it under certain conditions. If someone breaks the GPL, then they aren't protected, and are commiting copyright infringement. Simple:)
On the other hand, people do have fair use and first sale rights to the stuff they buy. If something they buy has an EULA, and they don't agree to it or it isn't a binding contract, then (even though they ignore it) they can still do whatever is legal.
>Console games which are diffucult to copy have always been more expensive then normal pc games
PC developers do not pay to make a licensed game, are not charged royalties per copy, and do not need special equipment to burn and test their product. Developing for the PS2, as an example, requires a license from Sony, royalties to be paid to Sony, and a PS2 developer's kit.
>Like 0 hp means unconscious, and -1 hp means death... so -2hp means "unlimited hps".
No, because that way you'd be wasting the rest of the negative range of a signed int. It'd be better to have some flags in a seperate variable, such as an unsigned char with 1 being unconscious, 2 being dead, 1 & 2 being unreviveably dead, and 5 other flags. That way, you can use an unsigned int for HP and not worry about what values are in there.
>Must be tallking in Ozzie dollars. According to >Apple's website it goes from $299 to $499 in US >money.
I've always wondered about that. I live in Canada, and we supposedly have something like price parity with the US. To me, $299 US is a huge chunk of change for something that small that only plays music. Is it the same for people in the states?
I can see how not downloading external css, objects, images, etc. is great; I can see how executable attachments shouldn't run automatically; but I can't see why you'd totally disable a local HTML viewer that only has access to the text you're already reading. Saying this makes it more secure is like saying the stripe makes it go faster.
>Quake 2 c code looks nothing like Quake
That's not quite right. Some things, like the alias models, are identical*, either because there was no need for change, or because they were introduced while Quake 2 was still the same code base. Lots of other things, like the game dll/QuakeC, share very similar designs such that the differences are mostly just the changes from QuakeC to C dll, or those needed for the different monsters and maps.
*GLQuake read the MDL format and dumped it into something similar to MD2, I don't mean to say that MDL is similar to MD2.
>if I purchase a copy of a GPL'd program and the GPL is later found to be invalid, I can then use that program however I want
You can run the program however you want, and the GPL doesn't limit that. Distribution and derivative works would still be covered by copyright, so it wouldn't be legal to distribute copies or derivatives.
>Then are you telling me that, i.e., the GPL is unenforceable
The GPL grants people certain rights to redistribute as long as they comply with it. If it's unenforcable, then people don't have those rights, and copyright stops them from redistributing. Basically, if you redistribute GPL'd programs then either you've agreed to the GPL or you break copyright.
>Which means you have to burn a lot more fuel in order to slow down and stop, since you can't use aerobraking or parachutes.
How much less is the martian gravity? Can you land near the base of the mountain, get the astronauts to bring pieces of the return vehicle up to the top, and then launch from there? It's a lot easier hauling your ass up a hill than hauling your ass up thin air.
>Being out of the atmosphere means you also have absolutely no protection against micrometeorites.
Your return vehicle has to deal with that on the trip back, anyways.
I don't understand how Kingdoms failed. Its models were more detailed, and its terain was beautiful. Its story was a lot more interesting than TA's, because the missions had more plot, and the missions for each side were mixed in with missions from the others. Each side had very different units, unlike TA, and Zhon in particular had very unique production methods, unlike almost every other RTS out there. The only bad thing I can say is that it is fairly slow (but fast enough on newer computers), and it doesn't allow you to have as many units as the original. For what reason did it fail? Was it because it didn't allow huge armies and 100s of different units per side? Or did Starcraft's better story do it in?
If you're running an in-house tournament, why not just run a few steam servers on the 10/100 ethernet network you already have? Better yet, you can leave that for gaming bandwidth and just press some 20c cds with the latest drivers, patches, etc. and pass them around.
>the 9000 and 9200 are identical other than that
>the 9200 is AGP8x capable.
They're legally required to accurately describe the product, not lie about the parts it has. That's what the argument is about, not whether any other product is similar. If they want to switch parts mid-line, then they either not specify the particular part model in the description, or they say what they actually put in. It's totally unreasonable to say that the part is one thing, then change it to something else, no matter what other thing they change it to.
>To me, that's just saying the Barton core is
>better than the Thoroughbred core because the
>Barton can deliver the same performance at a
>lower clock speed.
Off-topic, but the Bartons have a larger cache (128k L1 + 512k exclusive L2 = 640k on-die cache), faster front-side bus, run at a lower temperature with less power usage, and typically have more headroom for overclocking. If AMD sold me a Barton, and sent me a T-Bred, I'd be ticked off because I wanted (and probably paid more for) the Barton.
They often did, and probably still often do (for non-64 cores) unless AMD changed its processes recently. Basically, the MP line is tested for certain timings that are required for MP use. Some Athlon XPs meet those requirements, and have been successfully used in MP motherboards.
I don't know how different the cores are, but considering how many people report success, maybe either "MP" is just a speed bin label, or maybe MPs are different, but when they don't make the "MP" speed bins they work and get shipped as XPs.
>They're model numbers more than anything else
No, because there are cases where, say, a 2600+ has been used to describe both Palomino and Barton cores at certain different clock speeds. A better model identifier would be the core identifier plus the clock speed of the part as it shipped.
>replace functionally-identical parts with cheaper ones though
They are not functionally identical because one is AGP8x and the other is not. I also bet that manufacturors are very careful about not specifying particular models, or even not specifying the use of a class of part when they want to change parts mid-line. If they said they'll use a particular bolt model then they'd have to use that model.
>Buying something like this is a promise by the manufacturer that you'll get X for your $Y
And if they give you Z instead, like what's being assumed here?
>Like you don't have a right to happiness, but rather the right to the pursuit of happiness.
I think the people who wrote the US constitution meant "pursuit" as in "vocation of". It's a subtle difference, to be sure, but the "vocation of" happiness should definitely be what we're aiming for, while only the "pursuit of" happiness sounds pretty damn bleak.
http://m-w.com/cgi-bin/dictionary?va=pursuit
>then calling up Tivo and screaming at them because it didn't work.
If someone does something out-of-warranty that doesn't work, then it's not TiVo's problem.
>Random 'user created' images, on the other hand, might just be un-kosher.
If the un-kosher stuff isn't TiVo's, then why exactly should TiVo accept responsibility?
>My understanding is you are not in violation until the consumer requests the source and you fail to comply.
With every TiVo, they must also provide a written offer, that's good for three years, to send them the source in the preffered format for modification for the cost of media and shipping. If they don't, then they are in violation of the GPL and copyright law.
>"Recording devices"
Heck, all PDA's have some way to enter text. Why won't anyone think of harm that stolen scripts do to the writers?
The ESA has some restrictive terms of use. No reproduction for a fee, educational or informational use only, etc., and that's only for a low-resolution thumbnail gallery.
a rb le/o rd?58 26
NASA typically rescinds copyright and puts its images in the public domain, so everyone can use them, plus they usually release the best resolutions they can get.
http://earthobservatory.nasa.gov/Newsroom/BlueM
http://visibleearth.nasa.gov/cgi-bin/viewrec
http://photojournal.jpl.nasa.gov/
The good thing about that is that people can make posters, etc. without worrying about trying to sell them at or above cost.
http://www.cafeshops.com/redundant_blue
>How do you nkow powered flight is the right analogy, and not alchemy?
Give me a particle accelerator and a breeder reactor to fuel it, and I'll show those nay-sayers how alchemy is done.
Lots of reasons:
- one computer instead of many consoles to hook up
- emulators tend to offer smoothing options, higher resolutions
- larger choice of controllers, since every USB controller, keyboards, mice, plus adapters for many consoles, are available
- can play most games on a laptop, or older games on PDA
- aging console hardware is harder to find, won't last as long
I remember playing lots of old games in pairs by alternating playing a level in the singleplayer game. Mario 64 works pretty well, because it's expected to play each level a few times to get all the stars. I'd guess Mario Sunshine would be up there, too. I'd suggest picking up some cart readers (SNES, N64), an N64->USB adapter, an N64 controller, a SNES-like USB controller, and then get all the good carts for SNES and N64. Super Mario World, Mario 64, Yoshi's Island, Yoshi's Story, Mario Kart, Mario Kart 64, Starfox 64, and maybe Goldeneye and Perfect Dark if she likes those. Perfect Dark is just about right, because it has full-fledged coop mode. Now, you just need emulators like PJ64 and SNES9x or ZSNES.
Accept what? That some stores choose to have kids vs. everyone else sections? That some places choose to limit what kids can purchase? Right now, there is no law saying that retailers have to do age discrimination (for R-ratings) when selling movies and music, and many retailers choose to do that for games as well.
Copyright law says that you can't distribute copyrighted material except in small, non-critical bits. The GPL gives permission to distribute, and indeed requires it under certain conditions. If someone breaks the GPL, then they aren't protected, and are commiting copyright infringement. Simple :)
On the other hand, people do have fair use and first sale rights to the stuff they buy. If something they buy has an EULA, and they don't agree to it or it isn't a binding contract, then (even though they ignore it) they can still do whatever is legal.
>Console games which are diffucult to copy have always been more expensive then normal pc games
PC developers do not pay to make a licensed game, are not charged royalties per copy, and do not need special equipment to burn and test their product. Developing for the PS2, as an example, requires a license from Sony, royalties to be paid to Sony, and a PS2 developer's kit.
>Like 0 hp means unconscious, and -1 hp means death... so -2hp means "unlimited hps".
No, because that way you'd be wasting the rest of the negative range of a signed int. It'd be better to have some flags in a seperate variable, such as an unsigned char with 1 being unconscious, 2 being dead, 1 & 2 being unreviveably dead, and 5 other flags. That way, you can use an unsigned int for HP and not worry about what values are in there.
Uhuh. If you compare with NiMH, however, you lose.
>Must be tallking in Ozzie dollars. According to
>Apple's website it goes from $299 to $499 in US
>money.
I've always wondered about that. I live in Canada, and we supposedly have something like price parity with the US. To me, $299 US is a huge chunk of change for something that small that only plays music. Is it the same for people in the states?
>and to not display HTML [emails]
I can see how not downloading external css, objects, images, etc. is great; I can see how executable attachments shouldn't run automatically; but I can't see why you'd totally disable a local HTML viewer that only has access to the text you're already reading. Saying this makes it more secure is like saying the stripe makes it go faster.