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Game Piracy Results in Lower Prices?

meejahor writes "The BBC reports that Sony will soon launch the PlayStation 2 in China, following Nintendo's lead with the GameCube. Most interesting about the story is the news that, because of widespread piracy in China, PS2 games 'will cost far less than they do in the US or the UK, but still be slightly more than pirated discs.' We've always been told that pirate games push prices up, but doesn't this news suggest that piracy in China has in fact pushed prices down? The story also notes that 'only two or three games will be available at launch' which seems crazy considering the likelihood that people will pirate imported games instead of waiting for them to be released officially." While the Chinese launch of PS2 has been known for a while, the pricing of Chinese games is pretty interesting, given their long history of piracy. I imagine this sort of thing would be considered in the U.S. and other countries were pirated games as widespread as they are in China.

453 comments

  1. Lower prices by Pingular · · Score: 4, Insightful

    come from competition, not piracy.

    --

    When anger rises, think of the consequences.
    Confucius (551 BC - 479 BC)
    1. Re:Lower prices by Lemmy+Caution · · Score: 5, Insightful

      Piracy is competition.

    2. Re:Lower prices by saden1 · · Score: 5, Insightful

      maybe, just maybe, the games are way overpriced to begin with?

      --

      -----
      One is born into aristocracy, but mediocrity can only be achieved through hard work.
    3. Re:Lower prices by trompete · · Score: 4, Insightful

      Hopefully, we will break the circle of piracy. By this, I am speaking of the battle between consumers not being able to afford software and creators jacking up the prices to make up for the piracy rate.

    4. Re:Lower prices by wastedimage · · Score: 1

      unless companies decide to shrink their profit margin a little. *gasp*

    5. Re:lower prices by trompete · · Score: 1

      This definitely applies to DVDs as well. I won't pirate DVDs cause I like to have a box, and I don't hate the MPAA yet.

    6. Re:lower prices by Sexy+Bern · · Score: 5, Insightful
      I think a lot of people think this way. The gap between a legitimate product and a pirate copy is too wide.

      It's a bit of a smack in the face to the rest of the world though. Play by the rules, stay legitmate, get shafted (price-wise). Pirate to your heart's content, get discounts. Nice.

    7. Re:Lower prices by SpaceCadetTrav · · Score: 1

      What is the game makers' profit margin on a pirated game?

    8. Re:Lower prices by trompete · · Score: 1

      I forget what the profit margin on Microsoft Office was....it was somewhere in the 75%-80% range. Hopefully, some of this fat will get chewed off by competition. As of yet, Star Office and OO are not ready to take on MS Office, but that is for another thread.

    9. Re:Lower prices by Raindance · · Score: 4, Insightful

      Other than the obvious answer,

      "No, lower prices do come from rampant copyright-infringement, RTFU",

      It seems you're trying to apply canned economic theory to this situation. Is that a good idea? I'd assert that:

      1. What people call 'intellectual property' breaks canned or conventional economic theory, and that
      2. China, in particular, is hardly the playground of Western Economic Theory.

      RD

    10. Re:Lower prices by TheSunborn · · Score: 4, Interesting

      Are you sure about that? Console games which are diffucult to copy have always been more expensive then normal pc games. It's been that way as far as I can remember and the only explanation I have found is that they lower prices to combat piracy. And based on the games I have bought it might even work.

    11. Re:Lower prices by Troed · · Score: 5, Insightful

      Not really. The problem is gamers expecting motion capture animations, life-life textures, life-like physics etc - without wanting to pay for the amount of person-time that has to be put into such a project.

      It's easy to do the math. The only way out if you want cheaper games is to accept simpler games. Look at toonshading on the Gamecube - or games as simple and fun as ZooCube, Super Monkey Ball etc.

      If you want a life-like Star Wars : KotOR - expect to pay a _lot_ for that pleasure. Development takes time, and costs a lot of money.

    12. Re:Lower prices by penguinoid · · Score: 0, Insightful

      The only way out if you want cheaper games is to accept simpler games.

      Or produce them more efficiently. Long live Open Surce.

      --
      Don't waste your vote! Vote for whoever you want, unless you live in a swing state it won't matter anyways
    13. Re:Lower prices by tomstdenis · · Score: 3, Insightful

      True dat. My grief is that uber-graphics does not make for uber gameplay. That's a totally different topic though....

      One thing that beef's me though about netplay games is that you can't make your own server. If I pay 80$ for an xbox game I should be allowed to make my own server so Idon't have to play with the asshat 12 yr olds that are going to whoop my ass anyways

      Tom

      --
      Someday, I'll have a real sig.
    14. Re:Lower prices by Tim+C · · Score: 5, Insightful

      Open Source isn't more efficient, it's just cheaper, because (almost) no one is being paid.

    15. Re:Lower prices by Junior+J.+Junior+III · · Score: 4, Insightful

      Obviously, using the law to combat piracy hasn't worked. So now we're on to economic solutions.

      The idea behind economic solutions to piracy is to make the technical challenge of pirating the games so difficult that it is both easier/cheaper to buy the game from the legitimate manufacturer. This can be done via copy protection and product activation, but these anti-piracy measures have technical countermeasures which, once discovered, return the advantage to the pirates once more.

      However, if the cost of the pirated game is not a great deal cheaper than the cost of the legit copy, then it makes sense to just buy the game and forget about pirating it. This kills piracy as a business model.

      Of course, if the anti-piracy technologies hamper the legitimate purchaser's ability to, for example, play the game or make backup copies of the media, then from a consumer standpoint it may still make sense to make use of piracy.

      So the pirate's tools may yet have some legitimate uses even for players who bought legit copies. Ironically, it's for the very techniques the manufacturers use to deter piracy!

      --
      You see? You see? Your stupid minds! Stupid! Stupid!
    16. Re:lower prices by Anonymous Coward · · Score: 0
      If I pirated DVDs, I'd do it because I don't like the idea of needing a DVD player/drive to watch a movie. The day they offer DivX versions of movies on CD in stores (with price dropped to match the quality) I'll be buying movies...

      And yes, I do want to copy them to my hard disk first, to prevent problems with CD-drive while watching a movie. I sometimes did this with .VOBs too when I still had a computer with DVD drive, especially with movies split to multiple disks..

      If we forget the stupid copying issue, the worst problem with DVDs is that there's those ugly menus and other shit. If I want to watch a movie, I want to be able to watch it without navigating through some user interface hell..

    17. Re:Lower prices by AvitarX · · Score: 1

      or maybe they have already proffited. so they can produce them and make money as easily as the pirates at this point.

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    18. Re:lower prices by LostCluster · · Score: 2, Insightful

      Yep... we're now seeing what would have happened in the USA should the DMCA not have been passed. Giving copyright holders more power increases the value of their content, giving them less power decreases the value...

    19. Re:Lower prices by Adolph_Hitler · · Score: 1, Insightful

      Creators? You mean publishers and digital rights owners. The owners jack up the price to make more money regardless of piracy. Piracy is not as popular in the USA and our copies of Windows and our movies and music was selling at almost $25 and headed toward 30. P2P came along and changed the dynamics and now the price for music is going down. Seems to me the only way to fight a monopoly is with piracy because as long as they have complete power over you it makes perfect business sense to set your product at as high of a price as you think we will pay. Guess what, its the piracy which brings prices down, if everyone stopped pirating and suddenly Microsoft earned more money, Microsoft would just raise the price and try to earn even more money, raising the price each year by a dollar or so.

      --
      People don't exist to serve systems, systems exist to serve people.
    20. Re:Lower prices by penguinoid · · Score: 2, Informative

      It depends. Open source debugging is more efficient because people have a tendancy to be blind to bugs in code they are familiar with. Same as others can find spelling errors in your paper even though you checked and rechecked it.

      Is there any way openness could be less efficient than closed?

      --
      Don't waste your vote! Vote for whoever you want, unless you live in a swing state it won't matter anyways
    21. Re:Lower prices by October_30th · · Score: 3, Interesting
      Ok, so where is the first open source tactical shooter (Ghost Recon, Rainbow Six, Operation Flashpoint,...)?

      I didn't play games for the a bout six years when I was running Linux only. Then, out of a whim, I bought and installed Ghost Recon and was completely blown away by the experience. I just could not believe how immersive a game could be.

      If anything, that - and experimenting with user created GR scenarious with abyssmal voice-acting and scenarios - taught me that sometimes it just is worth paying for quality game software.

      --
      The owls are not what they seem
    22. Re:lower prices by cnkeller · · Score: 4, Interesting
      It's a bit of a smack in the face to the rest of the world though. Play by the rules, stay legitmate, get shafted (price-wise). Pirate to your heart's content, get discounts. Nice.

      It worked for music. Thanks to Napster and other P2P systems, I can legally get virtually all of the music I'm interested in for $.99/song or $9.99/album at iTunes. Beats the old days of Record & Tape Traders, Waxie Maxies, and the incredibly price-bloated Tower Records.

      --

      there are no stupid questions, but there are a lot of inquisitive idiots

    23. Re:Lower prices by n.wegner · · Score: 2, Insightful

      >Console games which are diffucult to copy have always been more expensive then normal pc games

      PC developers do not pay to make a licensed game, are not charged royalties per copy, and do not need special equipment to burn and test their product. Developing for the PS2, as an example, requires a license from Sony, royalties to be paid to Sony, and a PS2 developer's kit.

    24. Re:Lower prices by penguinoid · · Score: 1

      My experience with NetHack and Zangband is that they would be worse if someone tried to make them graphical. But each to their own liking.

      --
      Don't waste your vote! Vote for whoever you want, unless you live in a swing state it won't matter anyways
    25. Re:Lower prices by GigsVT · · Score: 5, Informative

      Some gamers might jizz their pants over the eye candy, but I think a lot of people would much rather good gameplay to life-like graphics. I know most of the people at LAN parties turn down the graphics options to get smoother gameplay, even the ones with high end video cards.

      The graphics might be what sells a game, but it's not what keeps people playing it.

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
    26. Re:Lower prices by segmond · · Score: 4, Interesting

      Greed is real.

      The creators are greedy for profit, their excuse of jacking up prices because of piracy is bull! If they can sell a $5 item for $500, and people will pay, why not?

      The consumers likewise are greedy, afterall the best things in life are free, their excuse of stealing because of high cost is bull! If It is worth $50 and you sell it for $25, and they can get it for free with little effort and without getting in trouble with the law, they will do it guilty free!

      Greed is the problem, has been with us since the beginning of time, and it is not going away, anytime soon, so wishful thinking.

      --
      ------ Curiosity killed the cat. {satisfaction brought it back | it didn't die ignorant | lack of it is killing mankind
    27. Re:lower prices by Sexy+Bern · · Score: 1
      $.99/song downloaded over the internet. I acknowledge that the price is fair and that you get exactly what you want (no "filler" tracks).

      However, what's being proposed in China is discounted prices for retail boxed goods.

    28. Re:Lower prices by GoofyBoy · · Score: 5, Insightful


      >Is there any way openness could be less efficient than closed?

      Set timelines. (Closed: I can set a deadline and everyone will work towards that goal. Open: Its done when its done.)

      Definite commitment to the project. (Closed: people have alot invested to make sure that the project is a sucess. Open: I can leave the project at a drop of a hat and have very little repercussions)

      Startup (closed: I just have to convince upper management that people should be working on my project. Open: I have to convince everyone that they should work on it)

      --
      The surprise isn't how often we make bad choices; the surprise is how seldom they defeat us.
    29. Re:Lower prices by Anonymous Coward · · Score: 1, Insightful

      Technical Challenge will never work. You can design the best protection in the world, but it only takes 1 smart person to figure out how to break it. or 2 people, or 10, or 100, the odds are always going to the pirates.

    30. Re:Lower prices by Anonymous Coward · · Score: 5, Insightful

      So suppose you have a store which sells TV's. On the nearest street corner, a guy sells stolen TV's from the back of his car for half the price of yours. He's committing a crime, does that mean he's not competition?

      What the original poster meant was that piracy is competition, not that the competition commits piracy (there's a difference). Just the basic fact games in china will sell for less is proof that piracy IS competition.

    31. Re:Lower prices by Delphix · · Score: 1

      NetHack can be graphical. Never heard of Falcon's Eye? It's graphical, mouse driven and a pretty good interface for NetHack.

      Even Zangband has graphical clients... Tile based, but a far cry from pure ASCII symbols.

    32. Re:Lower prices by Echnin · · Score: 0, Troll

      Yes. We all know how deadlines contribute to make games so, so much better than they would ever have been had the developers just been given as much time as they wanted. Get 'em off their lazy bums.

      --
      Lalala
    33. Re:Lower prices by Kleedrac2 · · Score: 2, Insightful

      I would argue a slightly different point;
      Piracy doesn't affect price, price affects piracy!

      Here's my explanation. I have Windows XP on my main machine (I play games ... sue me) and I would buy Windows XP if it cost $100~$200CDN. But the fact that Windows XP Home costs a ridiculous $300CDN I pirate it. I really don't need support. So why the hell would I buy something when I can pirate it and support it myself? If the price were dropped to a reasonable rate I would buy it. I bought MS Office 2003 because they're new "Student & Teacher" edition that costs $200CDN and liscenses 3 computers is worth it. Why would I pirate it when this is easier and a reasonable price. Of coarse if I wanted access the price shoots up to $600 (MS Office S&T $200 + MS Access 2003 $400) and that is retarded. But I try not to use access anyway. I believe the same can be held true for games. When Freedom Force was new I tried the demo and really enjoyed the game! But at the time it was new it was selling for $80CDN and I couldn't justify that to complete the game. Now that it's in the bargain bin for $15CDN I picked it up and am enjoying it again! I know this is a petty excuse to justify software piracy. But I do believe I have a valid point.

      Kleedrac

      --
      Sure we wang, can.
    34. Re:Lower prices by Tim+C · · Score: 1

      You've not played Daikatana, I take it?

    35. Re:Lower prices by Tim+C · · Score: 1

      Also, communication difficulties (language barriers, prima-donnas refusing to accept constructive criticism, etc), unnecessary duplication of effort (both within and across projects), etc.

      Closed source is hardly a silver bullet, but neither is open source. Both have their advantages and their disadvantages.

    36. Re:Lower prices by penguinoid · · Score: 0, Offtopic

      Set timelines. (Closed: I can set a deadline and everyone will work towards that goal. Open: Its done when its done.)

      Not if there is a company setting the deadline but there are open sourcers working on it in addition to company employees.


      Definite commitment to the project. (Closed: people have alot invested to make sure that the project is a sucess. Open: I can leave the project at a drop of a hat and have very little repercussions)

      Again, this is if only volunteers are working on it.


      Startup (closed: I just have to convince upper management that people should be working on my project. Open: I have to convince everyone that they should work on it)

      closed: I have to convince upper management to put people on my project. open: I may convince anyone to work on my project.

      --
      Don't waste your vote! Vote for whoever you want, unless you live in a swing state it won't matter anyways
    37. Re:Lower prices by silas_moeckel · · Score: 2, Insightful

      In the US this is the way it's supposed to be but China is still officialy communist where it's from the people to the people paying for something intangable like IP is absurd in that mindset sure pay for the copy even pay enough to cover the salery of the people that made it but paying millions to sockholders and ceo's isn't inside there political mantra.

      --
      No sir I dont like it.
    38. Re:Lower prices by Tim+C · · Score: 1

      Open source debugging is more efficient because people have a tendancy to be blind to bugs in code they are familiar with.

      Easily countered by performing regular code reviews, or having a "you found it, you fix it" culture/attitude towards bug-hunting.

      Remember, closed source is only closed to the general public - within the organisation, or at the very least the project team, it's open. Where I work, I can view any code written on any project by anyone, and we have no real concept of "code ownership".

    39. Re:Lower prices by Anonymous Coward · · Score: 1, Interesting

      Set timelines. (Closed: I can set a deadline and everyone will work towards that goal. Open: Its done when its done.)

      IBM are just as capable of setting deadlines for the work their employees do on open code as on closed code.

      Definite commitment to the project. (Closed: people have alot invested to make sure that the project is a sucess. Open: I can leave the project at a drop of a hat and have very little repercussions)

      At a corporate level, Red Hat's whole business is based around open code. To suggest that they have nothing invested in it is insane. Equally for thier employees, if you want to argue that their employees are less committed to their work on open projects than they would be on closed projects then you are going to have to argue it, not juest assert it without any support.

      Startup (closed: I just have to convince upper management that people should be working on my project. Open: I have to convince everyone that they should work on it)

      Again, this makes no sense. There are more people who you might be able to convince to work on an open source project but in many cases your first step is going to be to convince your company's management to support the project. And the possibility of others working on it is not necessarily going to be critical.

      Not all hobbyist code is open sourced, not by a long way, and not all open source work is hobbyist, again not by a long way. You're confusing the two hopelessly.

    40. Re:Lower prices by penguinoid · · Score: 1

      Sure I saw it. But I didn't like it. The symbols/charecters can be distinguished at a glance, compared to pictures. Pictures can be made clearer, but it decreases the field of vision (less squares per screenful).

      --
      Don't waste your vote! Vote for whoever you want, unless you live in a swing state it won't matter anyways
    41. Re:Lower prices by An+Economist · · Score: 1

      "It's easy to do the math. The only way out if you want cheaper games is to accept simpler games."

      It also seems easy to do the math on the wrong equation. The price of something is only what someone will pay for it give/take deadweight loss. It could take $100bn to produce, but if the revenue is only $1mn then the value to the consumer is a total $1mn. On the other hand someone made tetris and made a lot of money from it because it cost so little to produce but the revenues were so high.

      Manufacturers put money into development because they think the increased 'quality' will allow them to take an increased amount of revenue, not that increased development costs inherantly mean higher prices... the revenue is projected before the game is developed so the developers can work out how _Little_ to spend to get maximum profit.

      Prices and revenues are determined consumer side up until the deadweight loss is overcome.

    42. Re:Lower prices by hpavc · · Score: 1

      Then they are not reusing enough resources. I dont see why they need to remake captures, physics etc for each game.

      These engines and toolsets are supposed to make these things cheaper and easier. But it doesnt look like it.

      And there are a lot of crappy games out thre tht are at the same price point as the premiere games.

      And some games are merely repackaging / ports of existing games at that same high price.

      --
      members are seeing something, your seeing an ad
    43. Re:Lower prices by unclethursday · · Score: 1
      Not really. The problem is gamers expecting motion capture animations, life-life textures, life-like physics etc - without wanting to pay for the amount of person-time that has to be put into such a project.

      While that may be true in North America and most of Europe, to say the same thing in China is a bit absurd.

      If you try to sell a game in China for US $50 (the equivalent is 413.850 Cinese Yuan Renminbi), you won't make a single sale. Most Chinese people, especially those not in places like Hong Kong or Singapore, make less than US $1 (less than 8.27700 Chinese Yuan Renminbi) a day.

      And don't think that Sony, Nintendo, or Microsoft are giving discounts to their Chinese workers, either. All three companies have manufacturing plants in China to keep costs lower on their consoles.

      Pirated games come out to be around US $3-$5 a piece in China, or only a few days pay. No one in China is going to pay 50 days worth of pay just for a video game, when they can get it for 3 days worth of pay from a pirate.

      Thursdae

    44. Re:Lower prices by TedCheshireAcad · · Score: 1

      come from being Hacked by Chinese!

    45. Re:Lower prices by Troed · · Score: 1

      Agreed, I was talking about games sold "in the West" done by software houses paying "western salaries" etc.

      The Nintendo iQue looks extremely cheap to manufacture, and the games have already had their time on other consoles before that. They will probably be able to make a profit even with prices low enough for the normal Chinese household income.

      I seriously doubt Sony being able to manufacture a PS2 cheap enough though - they should've done the same thing as Nintendo but with their PlaystationOne-on-a-chip.

    46. Re:Lower prices by An+Economist · · Score: 0

      Please do not talk about what you do not understand... you clearly do not understand that:

      1. What people call 'intellectual property' breaks canned or conventional economic theory
      Economic theory is very happy with property rights... property in the abstract including IP, your house, the local park or the outback.

      2. China, in particular, is hardly the playground of Western Economic Theory.
      This is the same 'Western Economic theory' that came up wth Marxism (err, Marx was the economist in question) which led to consumism etc... and that China in its communist heyday, the USSR etc employed orthodox economic theory just as the FED or EU does today.

      FYI, economics is the study of interlinkages, it is based on scarcity and choice and little more; economists believe there is an implicit or explicit relationship between everything. From this all economic theory is derived: communism to buying a second hand car to the US exchange rate.

      Please have some idea of what you just spouted and understand the canned mirage of understanding you impose on yourself is not actully understanding but misunderatanding.

    47. Re:Lower prices by jfholcomb · · Score: 3, Insightful

      I don't think that people that buy alot of pirate games would buy the retail versions if the bootleg ones were not there. I mean I might try a game for 5 bucks but 50? No way. The game compaines need to reduce the price to what the market will pay or pay the price. Peace.

    48. Re:Lower prices by TedCheshireAcad · · Score: 1

      Amen, brother.

      People don't play Counter Strike for the graphics, that's for sure. The game play is key, far more important than graphics. It's why I still play WarCraft II: Tides of Darkness.

      Flashy graphics are nice, but if your game play is convoluted/confusing/boring, then the game is going nowhere fast.

    49. Re:Lower prices by Darren+Winsper · · Score: 1

      The lack of a concept of "code ownership" simply doesn't scale. The more developers you have, the more likely they are to trample over each other unless there is some concept of "code ownership".

    50. Re:Lower prices by Lemmy+Caution · · Score: 4, Insightful

      Dead on. Also, consider that the prices of goods like games are not determined strictly by the cost to produce them, but by a complex network of considerations, including the size and wealth of the target market (costs are substantially lower in China, which puts them in the odd situation of having electronics hardware made locally which are far, far cheaper than the imported software and media products that get played on them) and the effect that a price-point has in communicating market expectations (if people get - legally, even - a great game for $3.00, it will be harder to sell them another one for $40.00).

      After all, the SRP for a game in US is higher than the average monthly salary in most of China - or in much of Latin America, for that matter. You might think that would mean the game companies would simply give up on those areas, but insofar as the marginal costs of a game are virtually negligible, there's real reasons why they might not want to.

      It's a tricky situation for game developers, who want to access the economy of scale on those other markets while still protecting the high mark-ups in cash-rich countries like the US and Japan.

    51. Re:Lower prices by Grr · · Score: 1

      From $5 to 10, the more experienced the developer is the better the deal they can get from a publisher. I'd back this up with references, but it's partialy from own experience and partialy from gamasutra.com, for which you need a subscription nowadays. All the posts above that claim that the reason they can cut money like this is because 'the creators' are greedy are wrong. The publishers and retailers take the biggest cut by far and they use it to pay for those games that don't make a profit (90% of all games) and to break into new markets like china and russia.

    52. Re:Lower prices by Raindance · · Score: 4, Insightful

      To respond to each of your attacks,

      1. "Economic theory is very happy with property rights... property in the abstract including IP, your house, the local park or the outback."

      You missed my point, friend. I'm saying that the existence of non-material, non-intrinsically-scarce, copyrighted works challenges the very idea of property.

      2. "This is the same 'Western Economic theory' that came up with Marxism (err, Marx was the economist in question) which led to consumism [I believe you meant communism- RD] etc... and that China in its communist heydey, the USSR etc employed orthodox economic theory just as the FED or EU does today."

      Perhaps my point is that Classical Economics, as the above poster appeared to be using, has difficulty during periods of transition- doubly applicable to China, as both China itself and the items we're talking about, copyrighted works, are undergoing significant change. If this was a long-established, unchanging-in-nature market item in an economy and system not undergoing rapid evolutionary change, I'd give you your point. As is, I withhold it.

      I appreciated your comment on the nature of economics. For your first and last snide comments, however, STFU Troll.

      RD

    53. Re:Lower prices by Waffle+Iron · · Score: 1
      Console games which are diffucult to copy have always been more expensive then normal pc games. It's been that way as far as I can remember and the only explanation I have found is that they lower prices to combat piracy.

      Probably the biggest factor is that the console game makers usually initially sell their game boxes at a loss or and try to make it up later on game sales.

      PC users have already bought the game hardware (their PC) independently. There is no need to add extra profit margin to PC game sales to compensate for subsidized hardware box sales.

    54. Re:Lower prices by AndroidCat · · Score: 1
      The creators are greedy for profit

      The creators don't see much of that retail sticker price. Most of the price goes to the retail channel which multiplies the price several times before putting on the shelf.

      Which is not to say that the creators aren't greedy, but they're at the other end of a long pipeline of greed.

      --
      One line blog. I hear that they're called Twitters now.
    55. Re:Lower prices by danny256 · · Score: 1

      Most of the price goes to the retail channel which multiplies the price several times before putting on the shelf.

      If that is true than why is it that the creators charge exactly the same price to buy directly from them as retailers?

    56. Re:Lower prices by danrees · · Score: 3, Interesting

      Mod parent up.

      Speak to any economist and they will tell you that Microsoft isn't a monopoly because it can only charge about 1/16th of the monopoly price of Windows. Why? Because piracy undermines its monopoly position and therefore acts as competition.

      The same applies with games. The greater the extent of piracy, the more price elastic is demand and so consumers are more willing to switch from the legal to illegal alternative. Thus in countries with a high acceptance of piracy, the "legal premium" of paying for the official product is small, and companies can only charge a price a little higher than the blackmarket pirates charge.

    57. Re:Lower prices by Coryoth · · Score: 4, Insightful

      The creators are greedy for profit, their excuse of jacking up prices because of piracy is bull! If they can sell a $5 item for $500, and people will pay, why not?

      The consumers likewise are greedy, afterall the best things in life are free, their excuse of stealing because of high cost is bull! If It is worth $50 and you sell it for $25, and they can get it for free with little effort and without getting in trouble with the law, they will do it guilty free!


      Yes, both sides a greedy for their own gain. The principle is, however, tht there is some agreeable middle ground where supply and demand meet nicely.

      Currently either side is busy pushing the extremes. The publishers keep pushing prices up, and the consumers keep balking and pirating. Someone needs to take a step back, realise this is a self perpetuating cycle, and agree to step into the middle ground. It looks like this is what is happening in China. Sony may make a loss having to sell their games a little below cost, but the people might decide it's worth spending the few dollars extra to get a proper version of the game. Eventually, hopefully a balance can then be struck.

      Jedidiah

    58. Re:Lower prices by AndroidCat · · Score: 1
      Because the retailers would squawk if the company undercut them. (The "suggested" price cuts both ways.)

      If you ever work with point of sale software, take a look at the markup on anything sold retail. Rarely do they lose money on "50% off" sales. (And that's just the last link in the chain.)

      --
      One line blog. I hear that they're called Twitters now.
    59. Re:Lower prices by Anonymous Coward · · Score: 0

      Very True.

      Notice that the majority of products' prices in general are not subject to their quality, but to other business strategies.

      A game dont cost what it costs because of what the producer has spent, okay?

      Long live capitalism

    60. Re:Lower prices by TheSunborn · · Score: 1

      Yes, but unless Sony take a big cut from each software sale that does not matter. Does anyone know how much Sony take for each sold copy?

      To be cower the price difference sony should take > 10$ But I really don't think they take tha much.

    61. Re:Lower prices by An+Economist · · Score: 1

      Hi,

      Even excluding the law these properties are material, just replicated at much lower cost (plus the cost of time - if it takes time to copy/download etc that is time you or your computer could spend doing something else - opportunity cost), they are a good replicated at very low marginal cost. Like printing a book, the cost of the screen is high but making prints from it are low.

      I disagree that classical (or the variations that purport themselves as neo-classical or Keynesian or neo-Keynesian or post-Keynesian or modern-classical) economics has difficulty during change (economics is economics, the spin it has calling it classical etc is due wholly to the assumptions plugged into the theory). Economics is having no difficulty describing what is happening in China at the moment.... economics has no problem describing change, China is simply experiencing rapid growth, economics does not oppose rapid growth (IN WHAT WAY DOES ECONOMICS OPPOSE RAPID GROWTH???, after all a simple growth model states output=(Labour^a)*(Capital^b)*(Technology^c)*(ente rprise^d) where a+b+c+d=1). Nor does economics assign property rights, it simply analyses them.

      Economics is a framework for understanding interaction (in capitalism, communism and whatever you call "an economy and system not undergoing rapid evolutionary change". It is about looking at a situation, saying why it is happening (or had happened) and, under certain assumptions, predicting the future. Anything is explainable under economics, an event must have a cause no matter how small or seemingly insignificant. Liken it to chaos theory or an ultimately deterministic view of the universe (stochastic elements exist in economic models for the point of simplification). Economics describes everything.

      My comments were not attacks, they were simply observations that you misunderstand, probably poisoned by years those that attempt to back up their conjecture by saying "economics says it is like that".

      Seriously, if you put 2 economists in a room how many opinions do your get? More than 2 and less than infinity, though they are probably trying to push that upper limit, and they both know they're right at least once!

    62. Re:Lower prices by lavalyn · · Score: 1

      Everybody would agree with your statement of fact, that people are in for their own self-interest. I certainly hope this is the case - much of market economics depends on it.

      When the price of the legitimate good exceeds the cost of the pirate good and the implicit legal cost, you get the pirate good.

      --
      Doing the Right Thing should not be preempted by making a buck.
    63. Re:Lower prices by Art_Vandelai · · Score: 3, Interesting
      Why is it, that whenever companies based in other countries sell something in the U.S. cheaper than what it cost to make (steel, softwood lumber, textile products to name a few), it's considered "dumping" and the U.S. puts up punitive duties.

      However, it's OK for U.S. movie and media producers to sell their products overseas at prices that American consumers can only dream of?

    64. Re:lower prices by Anonymous Coward · · Score: 0

      It's a bit of a smack in the face to the rest of the world though. Play by the rules, stay legitmate, get shafted (price-wise). Pirate to your heart's content, get discounts. Nice.

      Laws are for sheep.

      Remember this little lesson next time someone tells you "If you don't like the law, change it, don't break it".

      See, they tell you that 'cause they know there ain't no way your sorry ass is going be changin' no laws.

      But if they can get you to believe that you could change the law if you wanted, you'll just keep taking it up the ass.

      Do you believe it? Do you think the laws in the USA are "by the people, for the people"? Think you could get the DMCA overturned?

      Land of the free, home of the brave. Proud to be an American. Yadda, yadda, yadda...

    65. Re:Lower prices by Krensky · · Score: 1

      Also, communication difficulties (language barriers, prima-donnas refusing to accept constructive criticism, etc), unnecessary duplication of effort (both within and across projects), etc

      Are you talking about open or closed source games here? I lost track.

    66. Re:Lower prices by -noefordeg- · · Score: 1

      You are so way off it's not even funny.

      Take the game 7th Quest!
      It was one of the first game released on CD only. And it even came on two CDs. This was around the time that other games came on ~10 3.5" diskettes and people had maybe a 200mb harddrive. Obviously this was a game almost impossible to copy. CD burners had a price $1000 and empty CD-r were expensive. Adding to this we had the developers and distributors raving about how ceap it was to release a game on CD than on say 10 3.5" diskettes.

      You should think by all this that 7th Guest would be priced LOWER than other games, but no. It had a price tag of around 649-749NKr ($80-100), when other games used to cost 349-399NKr.

      Software/game creators will take the price they can get for they products. Pircay isn't even in their calculation.

      If the price was a factor of pircay we wouldn't have 'platinum series': games which are released with a silver border on their cover and costs 1/2 or 1/3 of their original price.

    67. Re:Lower prices by EventHorizon · · Score: 0, Flamebait

      Mod +1 (Marketoid Buzzword Compliant)

    68. Re:lower prices by psb777 · · Score: 1

      I can express that better. The content has value. Value to you and value to me. Different values. If it's value to you is greater than its price you will buy it. It also has a value to the producer. If the price of production is lower than the proceeds the producer will produce. Pirating destroys value, is a disincentive to production.

      Of course, abuses can happen by monopolies and thru too much protection for copyright holders. But that does not excuse theft. Not that I say you are advocating that. But we need incentives for artists and others to PRODUCE. Often the best incentive is financial. I don't program, e.g., just for the love of it.

      --
      Paul Beardsell
    69. Re:lower prices by Anonymous Coward · · Score: 0

      "Theft" (I'll use your loaded term) is an entirely appropriate response to monopolistic abuses. Tit for tat, what's good for the goose is good for the gander and all that.

      Just as piracy is a disincentive to production, so to is a monopolistic stranglehold on the market. That's one reason mainstream music is such pab and has been for decades now - the five or so corporations that own 95% of the market have little to no incentive to produce anything else because there is no competition.

    70. Re:Lower prices by benzapp · · Score: 1

      I think a lot of us simply hate Microsoft so much after 13 years of their bullshit, we would never give them a dime. EVER.

      They could charge $10 for WIndows XP and I would still download it for free.

      If everyone stopped giving them money, maybe they would go bankrupt. Maybe Billy would take down a bottle of vicodin with a pint of everclear and just end the nightmare. Maybe this is all just a sick dream. It is a fun dream though.

      --
      I don't read or respond to AC posts
    71. Re:lower prices by psb777 · · Score: 1

      I prefer not to live my life that way. Two wrongs don't make a right.

      --
      Paul Beardsell
    72. Re:lower prices by kscguru · · Score: 1
      When you consider it civil disobedience, and are completely prepared to pay the consequences (e.g. when you get sued for copyright breach, you plead guilty), it's completely right. Ask Ghandi.

      All you are doing is running the gamble that the public will agree with the "disobediant" version more than the "monopolistic" version. I'm quite willing to run that risk. But I feel that most people are not.

      --

      A witty [sig] proves nothing. --Voltaire

    73. Re:Lower prices by nyseal · · Score: 2, Insightful

      I love the economic debate in 'piracy'. The bottom line is if people can obtain something for free they will. Econ 101 folks.

      --
      [SIG] Remember Mattel handheld games?
    74. Re:Lower prices by God!+Awful+2 · · Score: 1


      It also seems easy to do the math on the wrong equation. The price of something is only what someone will pay for it give/take deadweight loss. It could take $100bn to produce, but if the revenue is only $1mn then the value to the consumer is a total $1mn. On the other hand someone made tetris and made a lot of money from it because it cost so little to produce but the revenues were so high.

      Revenue is only equal to value to consumer if you assume a system at equilibrium, given adequate marketing, no piracy, and a fair economic system.

      -a

    75. Re:Lower prices by Anonymous Coward · · Score: 1, Insightful

      Umm, because we're trying to protect our markets. It doesn't do the United States - or any other country - any good if we allow foreign competitors to kill off domestic producers only to jack up the prices. I think Microsoft did this same thing in France a few years ago.

      If China feels that there is a threat from American companies dumping product then they have the same right to protect their markets with new duties.

    76. Re:lower prices by Anonymous Coward · · Score: 0

      Seemz to be making a right in China.

      As for Ghandi, I prefer the Ho Chi Minh analogy, bloody as it may be (and misunderstood by most westerners) and consider it guerrilla warfare.

    77. Re:Lower prices by Kenja · · Score: 0, Troll
      "I mean I might try a game for 5 bucks but 50? No way. The game compaines need to reduce the price to what the market will pay or pay the price"

      You know I'm not going to pay 1,000,000+ for a house. So I'll just find one I like and kill the people in it so that I can live there. The home owners need to reduce the price to what the market will pay or pay the price.

      --

      "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    78. Re:Lower prices by Anonymous Coward · · Score: 3, Insightful

      I love the fact that people dont know about China's Bootleg industry. We arent talking about getting it for free piracy. We're talking about buying a crap copy from the street corner for 3 bucks.

    79. Re:lower prices by Hoplite3 · · Score: 1

      I like the box, but the manuals have gone straight down the toilet. I remember when Master of Magic came out around 1996 with two large manuals that explained the rules in detail. Now days, you'll get some two-page glossy book that tells you how to press the "X" button. They'll never tell you the game mechanics. No formulae, nothing. For example, the manual for Knights of the Old Republic explains just about zero percent of the d20 rule system. They leave the essential information up to the FAQs and game guides.

      --
      Use the Firehose to mod down Second Life stories!
    80. Re:lower prices by flink · · Score: 2, Insightful

      Civil disobediance means you break an unjust law in full view of the authorities, and potentially go to jail for it. The rest of society sees your plight, and hopefully becomes sympathetic to your cause. I don't really see this happenning with music downloading. Nobody is sitting outside the Whitehouse with a wireless laptop, downloading music, and getting arrested in front of the press.

      It's one thing to get the crap kicked out of you by the police for sitting at the wrong end of the lunch counter, it's another to get slapped with a tort for violating copyright. The first paints a sympathetic picture in the press, the second does not.

      I don't like the current system of music cartels anymore than anyone else here does, but I don't think blithely ignoring the laws is going to do much good, especially in parts of the world with a strong copyright regime. I think change really has to come from the ground up, because I don't see the RIAA getting hit with any serious ani-trust penalties anytime soon.

      And I think things are changing a bit. I think indy labels are stronger and more popular than they were 10 years ago, thanks partly to online purchasing and freely downloadable MP3s. Maybe it means artists won't make huge bucks from their music, but very few do with the big labels anyway.

    81. Re:Lower prices by JK+Master-Slave · · Score: 1

      So you're proposing that the pirates become a new middle-management layer? "You guys aren't working efficiently. Do a better job, or we're going to just steal your product!"

      That's quite an incentive for the coders to work faster, and adopt the latest leading-edge object-oriented buzzword-compiant code re-use methods!

    82. Re:Lower prices by Snaller · · Score: 1

      Development takes time, and costs a lot of money.

      And they make a shit load of money due to the imoral copyright laws.

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    83. Re:Lower prices by jonbryce · · Score: 1

      A US customer probably won't be too interested in a game written in Chinese. That at least will stop parallel importing from China.

    84. Re:Lower prices by Anonymous Coward · · Score: 0

      Goddamn liberals and their hatred.

      Move to Iran where you belong, you socialist piece of shit.

    85. Re:Lower prices by bigmeantroll · · Score: 1

      I'm from Malaysia but I used to study in the US and I worked part-time while I was studying. I earned around USD 13/hour. Working full-time during the summer break, earned me close to USD 2k a month. I bought the original Blizzard's Diablo Battle Chest set for USD 50. Back in Malaysia, I got a job that paid RM 1.8k a month. The conversion rate is USD 1 = RM 3.8

      Had I been in Malaysia all these while, do you think I would have bought the original game when it would cost me RM 190 (which is more than 1/10 my monthly paycheck) than to pay RM 5 per cd * 5 cd (in the Battle Chest set) = RM 25 for the game? Obviously I would buy the pirated version!

      Now IF they scaled the prices according to the spending power of the countries at large, maybe I might buy the original.

      Then again, lowering prices based on spending power might just kick back on itself causing a different trend in software piracy; distributing original games bought cheaper in China/Malaysia/wherever + shipping fees == cheaper than original games sold in US/UK.

      So we're back to square one... *ponder*

    86. Re:lower prices by TekReggard · · Score: 2, Insightful

      I dont see anyone who is posting how this works. Piracy as a way to decrease sales cost is a known thing. In the US companies are trying to fight it because it is not something the public is familiar with, and therefore *wont understand*. (Ya right.)

      I've seen pictures of markets in china lined with pirated CDs and other such material. Games included. If someone in China can buy a Pirated game fo 2$ (US), as compared to 50$ (US) they will no doubt buy it for 2, even if it is pirated. I myself will not buy pirated games, or download them, because its not the same as having a legit copy. I dont care for the handful of people who say "well thats not how it is." Sorry I know lots of gamers from working at gamestop, most of them really _enjoy_ the stuff in the box. -- Although, when it really comes down to it, if they can save 96% of their money, they will.

      So that brings me to the next part of the point I'm trying to make. Sony still has products with original box art, manuals, discounts, etc. The pirates most likely do not, unless they are really tricky and have printing presses and the like. Sony can drop the price down within a reasonable range from 2$(US) to say 5$(US) and sell it on the basis that it is a legit copy with more goodies.

      This is a piracy fighting technique. This is not just sony being dumb brained and thinking dropping prices will attract the sales of people who out and out do not want to spend money on anything.

      -TR_v

    87. Re:Lower prices by An+Economist · · Score: 1

      The theory of value is a whole can of worms.

      Yes there is the theoretical value to the consumer (consumer surplus + price) which revenue does not fully account for. Then there is the supply side value (cost of production representing value to the manufacturer).

      Revenue is equal to value in a situation not of "a system at equilibrium, given adequate marketing, no piracy, and a fair economic system" but a system where the consumer pays the maximum possible (they are unwilling to pay any more hence don't think it is worth any more than they want to pay) and the supplier makes no profit (the company covers its cost, but absorbs no more 'value'). This being because value, despite being a noun, is only meaningful when attached to an appropriate noun ( a noun that reduces the ambiguity of what value is).

    88. Re:Lower prices by Anonymous Coward · · Score: 0

      You'd be surprised, and while I'll conceed that the large majority wont be interested, there will be those who dont care.

      Besides, when was the last time you needed a translator to play a platformer, or even a racing game.

      Lastly, these are imports of american games. Games of which walkthroughs are available. When you know what the objectives are, what the screen tells you doesnt much matter.

    89. Re:lower prices by kscguru · · Score: 4, Interesting
      Nobody is sitting outside the Whitehouse with a wireless laptop, downloading music, and getting arrested in front of the press.

      Well, maybe someone should :-) (perhaps a mass of a thousand college students? I'm sure that would at least make a splash in the press...).

      But I'd be quite happy to get slapped with a tort for violating copyright. I would go to court to fight it, probably lose, then happily pay the fine. Can I look "sympathetic"? Maybe, maybe not: I'm just a college student downloading the music he can't hear over the radio, because I don't have a radio and I can't find a good webcasting radio station I like; downloading to the tune of maybe twenty songs. The way I figure, if I lose I'm out a whole $20 (if that's the cost of downloading those 20 songs off iTunes legitimately) - I believe I could argue (in a civil court) that that's the value of the songs. And it would make for a rather entertaining story: "student sued for listening to music you're listening to on the radio right now". I feel that the potential punishment to me (getting hit with that tort) is worth the statement I'd be making - even if only to a small-time local newspaper.

      I'm not saying copyrights are completely wrong, and I won't advocate ignoring them without cause. But I will break the parts of the law I feel are wrong, and I am prepared for the costs of that belief. I ain't Gandhi and I ain't trying to go to jail, but I am not going to roll over and let a monopoly dictate how much I have to pay for music I can hear over the radio for free. That price is for market forces (e.g. iTunes) to determine.

      --

      A witty [sig] proves nothing. --Voltaire

    90. Re:Lower prices by John+Courtland · · Score: 1

      I think you're confusing open-source with "hobby". Open-source software doesn't necessarily mean non-commercial. It just means that, as an end-user, you have the right to view the source code.

      --
      Slashdot is proof that Sturgeon's Law applies to mankind.
    91. Re:Lower prices by Anonymous Coward · · Score: 0

      Well, depends on how you define efficiency. Monitarily? Yup. Time-wise? Hell no. Open source projects move forward glacially slow unless you have the proverbial - "it's open source but we pay 5 guys to develop it anyway" syndrome. Look how long it took mozilla to become comparable with IE. Unless you have people whose primary project is the open source program, it doesn't move any further because the main release isn't updated with the new code, so it starts to branch and diverge and get all %$%^ed up. Commercial products tend to have an "out the door" by date, and usually approach a reasonable state of completion. # of bugs? I use only a scant few open source applications regularly - Firebird, ZSNES, etc. Are they less buggy than a commercial application usually would be? No - I can crash both I mentioned whenever I wish with a few errant keystrokes. It's up for grabs though - I imagine if I had to use Linux regularly I'd have a better baseline for comparison.

    92. Re:Lower prices by NoodleSlayer · · Score: 1

      Um... 1/16th the monopoly price?

      You're saying that getting a 75+% profit margin in an industry where many companies rely on 5% or less profit margins isn't a monopoly?

      However granted Apple does charge more for Mac OS X then Microsoft does for Windows... But that's just Apple taking advantage of their vertical monopoly.

    93. Re:Lower prices by Anonymous Coward · · Score: 0

      Yeah, because killing people and copying a piece of software are exactly the same thing... right..

      What a moronic comparison.

    94. Re:Lower prices by Glock27 · · Score: 2, Interesting
      Hint: The printing press greatly lowered the price of books. Where is the corresponding lower price of digital products vis a vis the Internet?

      Still waiting... :-P

      Didn't a lot of people call it the "Internet revolution"? I wonder why they'd do that?

      --
      Galileo: "The Earth revolves around the Sun!"
      Score: -1 100% Flamebait
    95. Re:Lower prices by Adolph_Hitler · · Score: 1

      wow you picked the perfect time to study in the USA, how the hell did you mananage to make $13 an hour when I'm making 8?

      --
      People don't exist to serve systems, systems exist to serve people.
    96. Re:Lower prices by Rob+Simpson · · Score: 2, Insightful

      Couldn't the United States stop blabbing on about free trade and NAFTA while slapping ridiculously high tariffs on imports so their industries can remain inefficient? (Softwood lumber, steel, etc...)

    97. Re:lower prices by Anonymous Coward · · Score: 0

      How long before the mals and stores all sell retail cds for 9.99?
      Competition is here and its growing day by day..

    98. Re:Lower prices by zCyl · · Score: 1

      >Is there any way openness could be less efficient than closed?

      Alternatively, consider that openness can be more dependable than closed.

      Set timelines. (Closed: I can set a deadline and everyone will work towards that goal. Open: Its done when its done.)

      Closed: Things must be finished by a deadline. Open: It's done when it's done.

      Definite commitment to the project. (Closed: people have alot invested to make sure that the project is a sucess. Open: I can leave the project at a drop of a hat and have very little repercussions)

      Closed: As soon as upper management decides to stop working on a project, or stop support for a project, it terminates promptly. Open: As long as there are people interested in a project, development and support continue.

      Startup (closed: I just have to convince upper management that people should be working on my project. Open: I have to convince everyone that they should work on it)

      Closed: You can't start a project until upper management is convinced of its profitability. Open: You can start any project you find a need for, and for as long as others agree that it's useful, the project will prosper.

    99. Re:Lower prices by Anonymous Coward · · Score: 0

      Bush has mangled the economic definition of dumping like he has mangled normal English syntax. It's only dumping if the foreign competitor is selling a good for no profit or at a loss in order to drive domestic competitors out of the market. There are very few cases of actual dumping because it's as likely to drive the dumping company out of business as its competitors. Bush isn't concerned about the domestic economy, he's only pandering to certain industries in order to curry their vote. He raised huge tarifs on steel imports using dumping as an excuse. While the tarifs saved about 3,600 steel industry jobs, it cost steel importing business 50,000+ jobs. Additionally, other contries are considering retalitory tarifs.

    100. Re:Lower prices by Anonymous Coward · · Score: 0

      Piracy is competition but it may not be the factor driving prices down. The reason companies price goods differently in different markets is to maximize their profits. If you can charge the maximum price that each individual is willing to pay, you will make much more money than if you set a single price (price discrimination). Companies can get each person to pay their personal maximum through a variety of tactics - time limited sales, rebates, retail outlets 100 miles out of town, etc. Some people are cheap enough to wait for those three to converge before a product is cheap enough for them. As long as the video game companies price their products above their marginal cost, they'll make more money by setting different prices for different markets.

      That video games are priced lower in China isn't conclusive proof that piracy is lowering prices. The video game companies may have charged an even lower price if not for piracy in a vain attempt to maximize profit. Per capita income in many parts of China is very low so piracy is the price point for most people (and there are cultural factors too).

    101. Re:Lower prices by TheOnlyCoolTim · · Score: 1

      It already happened. Ever hear of Diablo?

      Tim

      --
      Omnia vestra castrorum habetur nobis.
    102. Re:lower prices by Anonymous Coward · · Score: 0

      some idiot wrote:

      but I will break the parts of the law I feel are wrong

      Nice way to advance society, eh?

    103. Re:lower prices by Eskarel · · Score: 1
      Problem with this theory is that this sort of material is increasingly being left out to cut production costs(though I haven't seen prices go down any). CD's have been shipping without lyrics much of anything in the way of liner notes(and then on occaision suing sites which provide them) for years, and it's not much better with games. I've seen games which have the manual included on the cd, or which have a 6 page manual with no useful information, or which have no manual at all.

      That's not to say that I don't agree with your original idea, I too like to buy things for those perks, but it might be a good idea for publishers to look at where trimming their costs can be a detriment. I know that manuals and the like make up a larger chunk of production cost than cd's, but they have to look at what benefits(besides legality which most people don't seem to care about) a fully licensed copy offers them. If there is no material difference between a pirated game and the $50 retail version outside of the cardboard box it comes in, then there is no real incentive to spend the $50.

    104. Re:Lower prices by DeadScreenSky · · Score: 3, Insightful

      Like the economic failure of bottled water?

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    105. Re:Lower prices by sholden · · Score: 1

      The graphics might be what sells a game, but it's not what keeps people playing it.

      Suprisingly enough, the company that creates a game cares about selling it.

    106. Re:Lower prices by mlyle · · Score: 1

      There's a difference between recovering costs of materials you're selling and recovering NRE. No one says manufacturers need to recover their non-recurring engineering money equally from all markets, or charge the same price anywhere. But selling below actual costs to squash manufacturers to allow you to jack up the price is something entirely different.

      If the US manufacturers chose to sell it below the cost of media/packaging/distribution that would be dumping.

      Please note that Sony is not a US company, also. Might want to take your objections elsewhere.

    107. Re:Lower prices by Minna+Kirai · · Score: 1

      If anything, that - and experimenting with user created GR scenarious with abyssmal voice-acting and scenarios - taught me that sometimes it just is worth paying for quality game software.

      A self-contradictory statement. First it notes that scenarios are more important than the software, then reverts to praising software.

      It is notable that the elements of videogames least amenable to opensource-style production are the non-software parts: maps, models, pictures, and sounds.

    108. Re:Lower prices by Minna+Kirai · · Score: 1

      Most of the price goes to the retail channel which multiplies the price several times before putting on the shelf.

      No... most of the price goes back to the publisher. Of course, much of that money gets sent back to the retailer, because game publishers must rent shelf-space in stores.

    109. Re:Lower prices by October_30th · · Score: 1
      No contradiction there at all.

      It's always about the whole package. A bad scenario can ruin the underlying game engine and vice versa.

      It is notable that the elements of videogames least amenable to opensource-style production are the non-software parts: maps, models, pictures, and sounds.

      Exactly. That was my point. Producing a great game requires money because you have to hire people to do the bulk of the work (maps, models, pictures, animation and sounds/voice-acting). Coding pales in comparison to the amount of that work.

      --
      The owls are not what they seem
    110. Re:Lower prices by Sivaram_Velauthapill · · Score: 1

      So now we're on to economic solutions.

      Regardless of what capitalists dream up, economic solutions to social problems just don't work. In this case, a pirate will ALWAYS* beat the original producer. The original company isn't just paying for the cost of reproducing CDs! The original companies pay for things like game development, artists, advertising and marketing, selling, etc. How will they compete with pirates even if they lower the price?

      * Actually there are some exceptions but these don't generally apply to the vast majority of products and certainly not games. For instance, one of the ways the original manufacturer can beat pirates (when it comes to economics) is via economies of scale. Whoever that sells a lot will have lower costs. However, there is nothing stopping a pirate from having the same--or even greater--economies of scale. Right now, this hasn't happened in many countries because piracy is illegal.

      Sivaram Velauthapillai

      --
      Sivaram Velauthapillai
      Seeking the meaning of life... @slashdot of all places ;)
    111. Re:Lower prices by Sivaram_Velauthapill · · Score: 1

      You're saying that getting a 75+% profit margin in an industry where many companies rely on 5% or less profit margins isn't a monopoly?

      That is irrelevant and doesn't mean anything. For instance, MS may be more efficient than its competitors like Apple, Sun, IBM, Red Hat, etc. Or MS may be innovating more (and hence producing a better product) so they may be making more money.

      Sivaram Velauthapillai

      --
      Sivaram Velauthapillai
      Seeking the meaning of life... @slashdot of all places ;)
    112. Re:Lower prices by Beardydog · · Score: 2, Insightful

      Books uused to be a pain in the ass to write, and a pain in the ass to duplicate. Software is a pain in the ass to write, but it's never been as difficult to copy as copying a book by hand, even when it involved floppy discs and pretty boxes.

    113. Re:Lower prices by Sivaram_Velauthapill · · Score: 1

      It's why I still play WarCraft II: Tides of Darkness.

      Starcraft is where it's at...

      My zerglings can beat your bloodlusted ogres :)

      Sivaram Velauthapillai

      --
      Sivaram Velauthapillai
      Seeking the meaning of life... @slashdot of all places ;)
    114. Re:Lower prices by Sivaram_Velauthapill · · Score: 1

      Then they are not reusing enough resources. I dont see why they need to remake captures, physics etc for each game.

      It's not easy to re-use stuff in games. I agree that it should be improved upon. But games aren't like business software applications where the algorithms, toolkits, etc are well-defined and repeat all the time.

      Games, like movies, are an art form. This basically means that things are improving all the time. You cannot develop a good UI because the game is always changing. Things are always improving. For example, an OS' UI doesn't change THAT much (compare Win 3.1 vs win 95 vs win 98 vs win xp vs Linux/KDE vs Mac OS/X). All these desktops look similar and progress slowly. The icons, menus, file systems, etc are pretty similar across all OS. In contrast, pick a few games over several generations and they are all different. In many cases, there are major improvements. Pick even one genre, say RPG and you'll see that the UI completely changes over generations. When side view was popular (late 80's/early 90's), the UI was one way, but when isometric views was popular (90's), the UI had to change to accomodate the difference. And now with first person or over the shoulder 3D view, the interface is even more different. These things didn't just change for the sake of change. They are all improving.

      Graphics, in particular, are even more difficult to reuse. The graphics card industry changes very rapidly. In fact, modern graphics cards have more transistors than some CPUs. If you designed an engine using 16 bit colour, then you may need to redo things when using 24bit or 32bit colour (I just cooked up this example. I don't know much about graphics...someone jump in to correct me). The way graphics were rendered 3 years ago is very different from now. FPS games are ones with the most reusability yet even they go through rewrites.

      Lastly, things like AI are not often re-used. AI is changing so much that you literally have to write new stuff. In some cases, you re-use stuff but not always. For instance, it looks like genetic algorithms are gaining popularity right now. This basically means older ones will be avoided.

      Sivaram Velauthapillai

      --
      Sivaram Velauthapillai
      Seeking the meaning of life... @slashdot of all places ;)
    115. Re:Lower prices by Sivaram_Velauthapill · · Score: 1

      I am not a capitalist so I can't really answer that without reverting to markets. I have a feeling the "solution" is that people with lower wealth simply wouldn't be buying things (i.e. they cannot afford it). It makes no sense for anyone to reduce prices depending on cost of living. Under capitalism, if you cannot afford it, you don't buy it! Simple as that! Of course, you can also engage in illegal activities such as buying bootlegged versions but that's no different than other industries. I mean, the vast majority of the people on earth cannot afford a tv. Does this mean tv will sell for less in poor countries? Not really*...

      * When I say no, I am implying that there are free markets. That is, if you sell something low in one country, someone can engage in "arbitrage" by reselling it another higher priced country.

      Sivaram Velauthapillai

      --
      Sivaram Velauthapillai
      Seeking the meaning of life... @slashdot of all places ;)
    116. Re:Lower prices by Sivaram_Velauthapill · · Score: 1

      That will never work... at least with my understanding of capitalism. Under capitalism, if you cannot afford it, you don't get it. There are millions starving or without water simply because they cannot afford it.

      I don't see how piracy will do much in the long term. If piracy is present, people will always rever to it (assuming you cannot be caught or the penalties are low). For instance, as long as people can download an MP3 for free, why would they buy a music CD even if it were 1 cent?

      Sivaram Velauthapillai

      --
      Sivaram Velauthapillai
      Seeking the meaning of life... @slashdot of all places ;)
    117. Re:Lower prices by Sivaram_Velauthapill · · Score: 1

      You seem like a capitalist and may be able to answer this. My question is this: why would anyone purchase a product if they are engaging in piracy (assuming that the penalties aren't that high)? Even if Sony, Microsoft, EA, or whoever sells something for cheap, why would a pirate buy it when he/she can get it for free?

      I really don't see how piracy does anything in the long term. Piracy is simply another market, a black market. I don't see how the black market is connected to the legal market.

      Sivaram Velauthapillai

      --
      Sivaram Velauthapillai
      Seeking the meaning of life... @slashdot of all places ;)
    118. Re:Lower prices by Sivaram_Velauthapill · · Score: 1

      Greed is the problem, has been with us since the beginning of time, and it is not going away, anytime soon, so wishful thinking.

      CAPITALISM rewards greed, hence making it worse than it should be. Why else is MATERIALISM so prevalent in capitalist societies?

      Sivaram Velauthapillai

      --
      Sivaram Velauthapillai
      Seeking the meaning of life... @slashdot of all places ;)
    119. Re:Lower prices by Sivaram_Velauthapill · · Score: 1

      I think 90% of all economists are a bunch of fools. Why? Because what people--and I'm sure you--call economics is nothing more than CAPITALIST economics. Instead of asking the question: 'what is best for humans?', modern day economics asks, 'Given capitalism, what is best?'

      Until you guys start considering alternatives to capitalism, I have little respect for you... and NO, capitalism isn't the starting ground for everything...

      Sivaram Velauthapillai, who is in favour of moving the Economics department from the Faculty of Social Science to the Faculty of Business :(

      --
      Sivaram Velauthapillai
      Seeking the meaning of life... @slashdot of all places ;)
    120. Re:Lower prices by An+Economist · · Score: 1

      Yeah, I can really see where you are coming from when I spoke about Marxism and how "economics is the study of interlinkages, it is based on scarcity and choice and little more; economists believe there is an implicit or explicit relationship between everything. From this all economic theory is derived: communism to buying a second hand car to the US exchange rate".

      Damn, all I'm going on about is capitalism and the stock market isn't it?

      An economic framework is just as happy in capitalism than in communism to whatever else set of constraints put on agents (the world is more than 90% capitalist, so if economists are going to study the world there will be some capitalist assumptions, however most economic modelling is independent of political ideal). If you think there is a better idea then get off your ass and start working it through, get a implementation going and get the voting public to elect you. Capitalism is a political ideal, as I say, economics just a framewrok for looking at how it works. Instead of complainig, write a paper, get critical comment and do something. But it's easier to post on /. and bitch at others isn't it?

    121. Re:Lower prices by Trejkaz · · Score: 1

      And even then, Super Monkey Ball cost the same price as any other GameCube game, not less due to its simplicity.

      --
      Karma: It's all a bunch of tree-huggin' hippy crap!
    122. Re:Lower prices by pueywei · · Score: 1

      FYI, pirated console games are cheaper than pc games. Even if they are dvds and cost slightly more to make.

    123. Re:Lower prices by GigsVT · · Score: 1

      Yeah, but it's a question of long term sustainibility, vs short term gambles.

      Letting gameplay suffer so that they can get a whiz-bang nice looking demo at a conference, and generate hype, is a short term play. People that buy the game and are dissapointed will be a lot less likely to buy more games from that franchise or from that publisher.

      I liked C&C Generals (playing on a "borrowed" copy), so I bought both it and Zero Hour. The numerous serious bugs, and lack of prompt patching really turned me off to that franshise now.

      It didn't help that a couple weeks after I bought both, they came out with a box set that included both that would have saved me $30 over buying both separately.

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
    124. Re:Lower prices by Kleedrac2 · · Score: 1

      No offense but I do believe you missed my point. I wont' argue the "I hate Microsoft" thing because I don't think I could sway you and I'd probably get moderated down to Troll in the attempt. But I will say that if Windows XP Pro were $10 who the fuck would pirate it? Who can't spare $10 for an OS? Or better ... who would risk a lawsuit over $10? You can't bankrupt Microsoft, it doesn't work that way. And even if you did Bill Gates is so set for life he wouldn't care, hell, he'd probably buy the second most evil company in existence, SCO.

      Kleedrac

      --
      Sure we wang, can.
    125. Re:Lower prices by GT_Onizuka · · Score: 1

      So.... where do you live? :P

      --
      If you take out Country Kitchen buffet, old people won't know what to do.
    126. Re:Lower prices by Anonymous Coward · · Score: 0

      "lower prices come from competition"

      "the games are overpriced to begin with"

      Is that a giant non sequiter, or is there some subtextual conversation going on that I'm just missing?

    127. Re:Lower prices by Anonymous Coward · · Score: 0

      "Piracy is competition."

      And hitmen are competition for the court system. What's your point?

    128. Re:Lower prices by Anonymous Coward · · Score: 0

      shut up, pingular, you whore

    129. Re:Lower prices by benzapp · · Score: 1

      It was sort of a joke, relax. I know it was that great of a joke, but I tried.

      --
      I don't read or respond to AC posts
    130. Re:Lower prices by arose · · Score: 2, Insightful

      So where are my cheapass, unencrypted ebooks?

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    131. Re:Lower prices by Anonymous Coward · · Score: 0

      My apologies ... I've met one to many Linux Martyrs who honestly wouldn't buy Windows XP for $10 and honestly would like to read Mr. Gates Obituary. I guess I've been jaded. Now that I know you were joking it is funny though ;)

      Kleedrac

    132. Re:Lower prices by Sivaram_Velauthapill · · Score: 1

      Capitalism is a political ideal, as I say, economics just a framewrok for looking at how it works.

      Right now, there is little difference between capitalism and economics. So-called economics is what is driving capitalism. Who are the elites that control capitalism? They are the economists. You may even end up as one--if you haven't already ;)

      My problem is that no one considers alternatives. Anyone that comes up with alternatives that is even remotely leftist is driven out of town. If you mention Keynesian economics or refer to Paul Krugman, you are deemed an evil person.

      If you think there is a better idea then get off your ass and start working it through, get a implementation going and get the voting public to elect you.

      There are people working on it. It's too controversial and these guys will never get elected but it remains to be seen.

      Instead of complainig, write a paper, get critical comment and do something. But it's easier to post on /. and bitch at others isn't it?

      I'm not an economist so I wouldn't be doing much, although I suppose I can be like Marx and still do it even though I'm not in the field.

      Sivaram Velauthapillai

      --
      Sivaram Velauthapillai
      Seeking the meaning of life... @slashdot of all places ;)
    133. Re:Lower prices by Anonymous Coward · · Score: 0

      Unemployment also leads to lower wages. Based on your logic, companies should proactively try to fire people in order to pay less in wages.

      More people also leads to crowded, miserable conditions and therefore lower wages (as people are willing to suffer even more just to earn a buck or two). China is a perfect example. Let's overpopulate the planet so that prices will be really low. That will solve everything.

      Even better, since stealing floods the marketplace with goods that "owners" can sell at a low price, since their acquisition cost was zero (theft acquisition might involve some cost but not much), let's steal everything, and then producers will be required to lower prices on everything! Yeah! That's how it works! :(

  2. goal by wastedimage · · Score: 1

    Looks like every should have a good new years resolution this year heh.

  3. Oh, great by Anonymous Coward · · Score: 1

    Give the government another reason to go to war with china, why don't you.

    Piracy lowers prices? The RIAA is gonna be PISSED!

  4. lower prices by tuggy · · Score: 5, Interesting

    i think that piracy will actually help to sell more. i prefer to have a original boxed game with manuals and stuff than a pirated cd... only if the price is too high.. i'll get the pirated version.

  5. It will not change anything by gxv · · Score: 3, Interesting

    Even if game costs 2$ you can still find release of it on warez sites and p2p networks.

    1. Re:It will not change anything by mystran · · Score: 2, Insightful

      The thing is, if a game costs $2, you just might want to pay for the legal right to play the game, instead of loading it from a warez site. If it costs $40, you probably can't afford to try if the game is worth buying, and once you've already got the game, why bother to buy it anymore..

      --
      Software should be free as in speech, but if we also get some free beer, all the better.
    2. Re:It will not change anything by jonbryce · · Score: 1

      You'd probably rather pay $2.00 and get something that you can be reasonably sure will work, rather than wait a couple of days for your edonkey client to download it, and then worry about whether or not it is a fake.

      For a $500 copy of MS Office, you might take the risk.

  6. what an idot by bobbagum · · Score: 5, Insightful

    They are pusing down the price to combat the pirated games that's available cheaply, thus puttinng on the cost elsewhere ie. the western world, buy yourself some clue

    1. Re:what an idot by duncanmacvicar · · Score: 2, Interesting

      Do the games have some kind of geographic protection? is it possible to import original games from china and sell them cheaper here?

    2. Re:what an idot by Sexy+Bern · · Score: 2, Informative

      PS2 games are regionally coded.

    3. Re:what an idot by Rahga · · Score: 2, Insightful

      What cost? There's not a drastic ammount of difference between the cost of resources involved in publishing 10,000 CDs and 10,00,000... The real money gets absorbed by the publisher as profit, with additional bits going here and there to the developers, marketing folk, and retailers.

      While this makes the publisher sound like they've got a really sweet deal, a ton of games are indeed flops and don't make enough money to pay off the developers, marketing, and distribution efforts.

    4. Re:what an idot by shis-ka-bob · · Score: 1

      This sounds a little like what drug companies do... Fleece the US consumer and let the rest of the world get a discont.

      --
      Think global, act loco
    5. Re:what an idot by Krapangor · · Score: 2, Insightful

      I suspect it is impossible to find a buyer who speaks Chinese to play the game.

      --
      Owner of a Mensa membership card.
    6. Re:what an idot by danheskett · · Score: 1

      Or it could be that to give discounts to other places they have to jack prices in the US up.

      It's actually very socialist...

    7. Re:what an idot by shivianzealot · · Score: 1

      They are pusing down the price to combat the pirated games that's available cheaply, thus puttinng on the cost elsewhere ie. the western world, buy yourself some clue

      I just replied to pretty much the same point here.

      As long as nobody is selling the games at a loss, there's no need to raise the prices anywhere else. And if they were, why would anyone bother to begin with?

      --

      Bored with karma, be a fan/freak

    8. Re:what an idot by Anonymous Coward · · Score: 0

      What a way to smack the slashbots upside the head! The money has to come from somewhere. In this case, western game players will be forced to subsidize China's game players. Note to all you slashdot ditto heads: piracy will bring you nothing but an end to the game, movie, and music industries! Game designers, movie actors, and musicians have to put food on the table just like you do.

    9. Re:what an idot by Cyclone66 · · Score: 1

      Buy yourself a clue, the same thing is happening here to combat music piracy-> Clicky

    10. Re:what an idot by drinkypoo · · Score: 2, Insightful
      China will only get the proven titles. They're not releasing the full catalog over there or anything. I doubt they will port all their in-house games, let alone will everything else make it over there. Meanwhile we already pay more than games are "worth", in terms of how much it actually costs to make them, in almost all cases.

      All they have to do is translate a few games and they can pull in a bunch of cash. Sounds like a winning situation to me. In the old days that used to be hard, games didn't have a lot of space and if your translation was longer than the original text then you had to implement compression, and do it quickly on a machine which maybe had what, a 16MHz processor or less, maybe as little as 2 or 4MHz? And 8 bit I might add, though in this case that is probably a boon. :) But now games are on CDs and if you need 100MB or so you can just recompress the video at a slightly lower quality, or by the time you need to do this, the encoder may have improved enough to save you that much space. The game content for a console game has usually been pretty small, because they simply don't have room for large textures and such. A lot of games have used CD audio and that does eat up a lot of storage but that is not necessarily the case.

      They will probably also decrease the quality of the packaging, thus saving themselves more money. And the games are being played there already, they might as well make some money on it. They won't make as much as the pirates, of course, especially not considering ROI, but this is basically free money. You don't even have to advertise because there's practically nothing on the menu. Just put it in the stores and out it will go.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    11. Re:what an idot by NMerriam · · Score: 1

      Or it could be that to give discounts to other places they have to jack prices in the US up.
      It's actually very socialist...


      I could have sworn that charging what the market will bear is capitalist.

      --
      Recursive: Adj. See Recursive.
    12. Re:what an idot by Anonymous Coward · · Score: 0

      Buy yourself some English tutor.

    13. Re:what an idot by jonbryce · · Score: 1

      No. The marginal cost of selling to a new market is virtually nil. So selling to China, at whatever price, as long as it covers duplication costs, will mean extra $$$ for the software house.

    14. Re:what an idot by TRACK-YOUR-POSITION · · Score: 1
      Holy fuck, you're an idiot! No one would bother selling games to China if they actually LOST money doing so, right? So, piracy or not, any money made in China (and there IS money made there, or they wouldn't be there, okay?!) is just as good as money made anywhere else.

      I mean, it's pretty simple microeconomics. The Slashdot headline is absolutely right, you kids complaining about it are morons. Piracy, like any other form of COMPETITION, forces prices DOWN. Since the marginal cost of selling games is near zero, piracy will always result in lower prices.

      Now, you could argue that fewer games will be made, because games manufacturers will be less confident that they will make up their fixed costs. But, again I say, selling games in China at a lower price because of piracy gets you closer to your fixed costs than not selling any games in China at all.

      So you and every idiot that has modded you up needs to buy a fuckin' clue for yourselves--piracy, like all other competition lowers prices, period.

    15. Re:what an idot by shis-ka-bob · · Score: 1
      From each acording to his means, to each according to his needs.
      Karl Marx, Critique of the Gotha Program, 1874.
      This is straight from the man, it is definantly Socialist!
      --
      Think global, act loco
  7. Duh? by o7400 · · Score: 1

    Well of course more people will consider buying it if the prices are lower the same way they consider not buying when the prices are higher...

  8. If Piracy of PS2 games was so rampant... by clifgriffin · · Score: 2, Insightful

    and uncontrollable here in the US, it would push the prices down. Most piracy here in the US is of PC games...not exactly the same can of worms, or political situation. Clif

    1. Re:If Piracy of PS2 games was so rampant... by Anonymous Coward · · Score: 0

      Jesus Christ, will you people stop signing your posts? Clif

    2. Re:If Piracy of PS2 games was so rampant... by clifgriffin · · Score: 1

      Umm?

  9. Same differential pricing game as drugs by swb · · Score: 4, Interesting

    If the Chinese market makes enough money for selling there to be profitable, then you can be sure that the overall margins are being propped up by extremely high margin sales in richer countries.

    Isn't this also the same rationale used for region coding with DVDs? They're sold in high piracy markets for much lower prices, which are still profitable for their makers, and the region coding protects their high margin markets from imports.

    And the same is true for drugs and a host of other things sold overseas. Have the US/Japan/Europe make the real profit and subsidize low-margin (but not unprofitable) Third World markets. Use legislation to enforce this model. Profit!!

    1. Re:Same differential pricing game as drugs by GoofyBoy · · Score: 4, Interesting


      And just like how local US governments are going to Canada for cheaper drugs, so will they import these games to the US.

      Get ready to crack open that Manderin/English dictonary! :)

      --
      The surprise isn't how often we make bad choices; the surprise is how seldom they defeat us.
    2. Re:Same differential pricing game as drugs by Blue+Stone · · Score: 2, Interesting
      I wonder if it would be possible to sue the companies who use region-encoding for price subsidy like this, for discrimination on the basis of nationality?

      --
      Corporation, n. An ingenious device for obtaining individual profit without individual responsibility. - Ambrose Bierce
    3. Re:Same differential pricing game as drugs by Krapangor · · Score: 1
      And the same is true for drugs and a host of other things sold overseas. Have the US/Japan/Europe make the real profit and subsidize low-margin (but not unprofitable) Third World markets. Use legislation to enforce this model. Profit!!

      I think you got the wrong example. Drugs are produced in third world countries like Afghanistan or Columbia and sold in US/Japan/Europe. And legislation is used prevent this model.

      --
      Owner of a Mensa membership card.
    4. Re:Same differential pricing game as drugs by tehanu · · Score: 0, Offtopic

      Actually in regards to drugs I think it is only the US where the prices are that high. In other developed nations eg. Europe, Australia, Canada, the governments impose some sort of control over the prices to bring down prices to more affordable levels and they tend to subsidise a lot of drugs. Also in other developed nations, healthcare is much less privatised, with the governments taking a much more active role in subsidising medical care and drugs. For example, the wholesale prices of the ten most prescribed drugs in Australia are 79-306% more expensive in the US.

      To tell the truth, the American medical system isn't much admired. The usual horror words for an opposition to utter about a government's policies is "They're bringing us to an American-style health system." That always seems to bring shivers down voter's spines...

      Basically you can look at in two ways. Either the US is subsidising the rest of the world including all other developed nations like Australia, Britain, Canada etc. Or (what I think is more likely), US people are getting ripped off in a major way because the US Federal government refuses to crack down on the drug companies.

    5. Re:Same differential pricing game as drugs by shivianzealot · · Score: 1

      If the Chinese market makes enough money for selling there to be profitable, then you can be sure that the overall margins are being propped up by extremely high margin sales in richer countries.

      Um, no. Games in wealthy countries will be sold at the whatever price the market will buy them at. If they could raise the cost, as in your scenerio, they already would have, piracy or no piracy. Companies don't just turn down free money.

      --

      Bored with karma, be a fan/freak

    6. Re:Same differential pricing game as drugs by Anonymous Coward · · Score: 0

      Basically you can look at in two ways. Either the US is subsidising the rest of the world including all other developed nations like Australia, Britain, Canada etc. Or (what I think is more likely), US people are getting ripped off in a major way because the US Federal government refuses to crack down on the drug companies.

      You chose the wrong answer. Americans are subsidizing the rest of the world, including Australia, Canada, western Europe, etc.

      Those other countries have artifically low prices set, and the drug industries are not subsidized by the government. Meaning that a $100USD drug in the US may only fetch $10USD in Australia. Becuase the major cost of drugs is in research, not production, the big drug companies will sell abroad to make money becuase they know trhat their research expenses will be covered by profits in the US.

      Becuase of this, it is the citizens of the US who pay the entire cost of drug research, leading to significantly higher costs. If the US adopted Austrailian-style price control, the pharmaceutical industry would simply collapse. That is also what may well occur if Americans begin to purchase their drugs from Canada - the profit base of the drug companies will slip out from under them. We can get cheaper prices in Canada because we (as a nation) are subsidizing the Canadian healthcare system. Sickening, but true.

      What needs to happen is for price control in the US, combined with other contries shouldering a burden of the drug research cost, something which they are not doing. I'm sure other countries will scoff at the idea of paying a fair share, but it is Americans who are paying for the bulk of your drugs, somthing that, as an American, I find abhorrent.

    7. Re:Same differential pricing game as drugs by Anonymous Coward · · Score: 1, Informative

      They dub the voice acting? Otherwise your comment doesn't make sense, 'cause Mandarin isn't a written language; it's only spoken.

    8. Re:Same differential pricing game as drugs by Anonymous Coward · · Score: 0

      Check out the big brain on you!! You showed him. Yeah! Cock.

    9. Re:Same differential pricing game as drugs by thisissilly · · Score: 3, Interesting

      I have wondered how the DVDCCA can get away with Mexico being Region 4, while Canada and the US are R1. Doesn't that fly in the face of NAFTA?

    10. Re:Same differential pricing game as drugs by -kertrats- · · Score: 1

      Arent PS2 games region-coded? I believe that you'd have to buy a new ps2 as well, in order to play Chinese games. If i'm not mistaken, region-coding would prevent you from playing Chinese games on your NTSC PS2. Someone please correct me if i'm wrong; i'm genuinely interested now that i think of it. And btw, mandarin is a spoken language.

      --
      The Braying and Neighing of Barnyard Animals Follows.
    11. Re:Same differential pricing game as drugs by morcheeba · · Score: 1

      The entertainment industry thought ahead and purchased themselves the DMCA to prevent this.

      The drug industry is also trying to legislate profit, but if that fails, I wonder if they'll ever take the radical step to somehow region-code drugs. It would be easier to deny countries with a predominant race (add lactose) or poor infrastructure (require constant refrigeration and have a 1-week shelf life), but the real profit centers have diverse populations and good infrastructure.

    12. Re:Same differential pricing game as drugs by pueywei · · Score: 1

      Region coding? Does it matter?

      Isn't being region free a standard feature for all players?

    13. Re:Same differential pricing game as drugs by swb · · Score: 1

      NAFTA only applies when corporations want to move jobs to Mexico for cheap labor. It doesn't apply when it gets in the way of corporate profit guarantees.

    14. Re:Same differential pricing game as drugs by FurryFeet · · Score: 1

      Since you're interested...
      NAFTA only regulates import and export taxes, but cannot force corporations to do anything.
      In Mexico, you'll find a shitload of region-free DVD players. Hardly anyone buys a Region 4. And most people DVD collections consist of a mix of Region 1 and Region 4 discs.
      Pet peeve of mine: The regions system was supposed to allow film distributors to set their prices to a rational level for the market. So, why are DVDs more expensive in Mexico?

    15. Re:Same differential pricing game as drugs by Anonymous Coward · · Score: 0

      "If the Chinese market makes enough money for selling there to be profitable, then you can be sure that the overall margins are being propped up by extremely high margin sales in richer countries."

      One has nothing to do with the other. If the Chinese market is profitable, that means the low margins cover the cost of duplication, distribution, and marketing-- not development. These games have already been developed, so there's no reason not to try to sell them to other audiences.

      And they don't have to use legislation to enforce this model-- release old games on a system based on old tech for a lot less money. They still sell PS1 games in the states quite cheaply, as well as the PS1 unit itself.

      So: all they're doing is bringing a budget game system, with a very piracy-resistant format, to China. If piracy everywhere were as rampant as it is there, all games would be cartridge-based or online authentication-based.

      Your mention of drugs does have one clear parallel-- much of the cost is in development, not manufacturing. But it misses the critical difference that the model doesn't have to be legislation-based. If piracy gets bad enough, it legislation likely won't be the primary deterrent; rather, the primary deterrent will be pain in the ass formats and authentication schemes for all gamers. If that happens, some people will blame the game companies-- but I'll blame the warez kiddiez.

  10. Lower prices? or litigation... by gregoryb · · Score: 2, Insightful

    I imagine this sort of thing would be considered in the US and other countries were pirated games as widespread as they are in China.

    Or you might just end up with a situation like the one in the music industry. Some sort of video game RIAA that is formed and then proceeds to try to regain control via lawsuits.
    ~gb

  11. Profiteering by fleener · · Score: 4, Interesting

    >We've always been told that pirate games push prices up,
    >but doesn't this news suggest that piracy in China
    >has in fact pushed prices down?


    Ever hear of profiteering? It's easy to compete with pirates if your prices are bloated to begin with. In the bygone era, profiteering was a dirty, ugly word. Today it is heralded because it makes shareholders happy.

    1. Re:Profiteering by kavau · · Score: 1
      Ever hear of profiteering?

      profiteering: To make excessive profits on goods in short supply.

      I don't think that this concept applies here. First of all, computer games are not an essential good. Some people might disagree here, but life continues even if you're not able to afford to get the latest game. Second, just take a look at the shelves in a game store, and you'll immediately see that there's no short supply of computer games.

      The main reason why game prices are this high is that (in the U.S. and Western Europe) there are enough people willing to pay this amount of money. In China there aren't, therefore the prices are lower.

      Do you really think that, if no pirated copies were available, many Chinese people would go and spend what might amount to half their monthly income on a video game?

    2. Re:Profiteering by fleener · · Score: 1

      Poor link on my part. Profiteering has come to mean any excessive profit taking, not just during shortages.

      > Do you really think that, if no pirated copies were available,
      >many Chinese people would go and spend what might amount
      >to half their monthly income on a video game?


      I simply think corporations seek extreme profits, and when faced with a situation like in China, they can drastically cut their prices and still turn a tidy profit. The corporations are actually competing in the marketplace against pirates! That says a lot about the real piracy corporations have engineered in the U.S. with their prices.

      My definition of profiteering involves charging excessive prices for a product. There once was a concept of not charging 'what the market will provide,' but instead charing 'a fair and reasonable price.'

    3. Re:Profiteering by Anonymous Coward · · Score: 0

      There once was a concept of not charging 'what the market will provide,' but instead charing 'a fair and reasonable price.'

      When?

  12. China is communist by BillsPetMonkey · · Score: 5, Insightful

    and only capitalism details that IP and copyright are capital goods. Sure, they might make some concessions to attract investment but ultimately if it suits China they'll tear up any agreement to recognise Western-derived copyright. This is how it's always been.

    Piracy effectively becomes "exercise of the People's right to pool and share resources".

    --
    "It's not your information. It's information about you" - John Ford, Vice President, Equifax
    1. Re:China is communist by tehanu · · Score: 4, Insightful

      China is effectively a capitalist country now. Granted a very very very corrupt capitalist country but the Communist (as in party) in China has always been extremely corrupt from its earliest days (as my grandmother likes to put it, it was basically "Pay us, or we'll beat you to death."). Copyright and IP and capitalism are not necessarily tied together you know. Neither is democracy and capitalism.

      The reason why China doesn't really recognise copyright and IP laws right now is because it doesn't suit their developing economy. Just like why they don't float their currency. If you look at the past history of Europe and America, when those economies were developing, they had very loose IP laws (or loose enforcement). For example British authors used to be totally pissed off with the very widespread and blatant piracy of their books in America. It was only when their economies were developed enough to actually make them think they have something worth protecting from new upstarts that they started getting concerned with copyright. Stealing IP from smuggling plants out of a country to pirating entertainment seems to be the common way for developing nations to get a step forwards...

    2. Re:China is communist by Anonymous Coward · · Score: 0

      Ah, but it was different when it was Americans stealing from foreigners, see?

    3. Re:China is communist by Simonetta · · Score: 2, Insightful

      It was only when their economies were developed enough to actually make them think they have something worth protecting from new upstarts that they started getting concerned with copyright.

      I'm always amazed when the Chinese think nothing of copying every program offered for sale in the USA. But, when I want a program that does Optical Character Recognition on Chinese characters and converts them to Unicode, and just ask for a free copy, they're just stunned and amazed that I would assume that they would give it to me without my spending many hundreds of dollars for this precious resource.

      The willingness of the Americans to allow their software to be copied and distributed throughout Asia for the past fifty years must be viewed as a form of long-term investment in intellectual property. The assumption on the part of the Americans that they can copy and freely distribute amoung themselves advanced programs developed recently by the Asians should be seen as a return on this long-term investment.

      By the way, does any one know if OCR programs for Chinese characters really exist?

    4. Re:China is communist by dabadab · · Score: 1

      Dude, you don't know too much of these so called communist states, do you?
      It may be very suprising for you, but copyrights and patents were acknowledged in the whole Eastern Bloc (and you can bet that they are acknowledged in China, too). And they had money and even private property - oh, shock and horror!
      Of course, there are good reasons why China does not enforce Western IP too much:
      It maximizes the gain of China's economy: basically, they import these goods for free (and besides it creates a market for the local HW manufacturers). And, since it does not harm China, there is no reason to waste police resources on chasing the violator (and I guess it would be hugely unpopular too - and you better keep your people content, no matter what form of government you have).

      There will be a time when it will be actually benefical to China (or at least to some powerful ones in China) to have strict IP enforcement - and then it will be enforced; but in the mean time, they still recognize it in their law books.

      --
      Real life is overrated.
  13. Well, DUH! Pirated==free!! by Limburgher · · Score: 0

    Seriously, though, I prefer to support companies financially when they write a good game for an OS I like. Companies like that should be encouraged.

    --

    You are not the customer.

  14. Piracy raises prices? by penguinoid · · Score: 1

    I have never been told that priacy raises prices (exception: pitating ships might raise the price of its cargo in its destination, but still reduce it elsewhere.). If someone told me that piracy raised prices, I would just laugh at him.

    lol@CowboyNeal

    --
    Don't waste your vote! Vote for whoever you want, unless you live in a swing state it won't matter anyways
    1. Re:Piracy raises prices? by Fancia · · Score: 1

      Piracy does sometimes reduce the games we get, however. As I recall, Dragon Quest VII suffered from poor sales largely due to widespread piracy and, as a result, the Dragon Quest IV wasn't released here.

      --

      Bít, zabít, jen proto, ze su liska!
    2. Re:Piracy raises prices? by Canadian_Daemon · · Score: 0

      Correct me if im wrong here, but DQ 7 comes after 4 does it not, or am i missing something with the wasnt released here part, meaning that it was released somewhere else, but not ported/translated

      --
      This sig is definitive. Reality is frequently inaccurate.
    3. Re:Piracy raises prices? by Fancia · · Score: 1

      Sorry, I accidentally omitted the word "remake" in my post. There was a PlayStation remake of Dragon Quest IV; Enix started translating it, but abandoned it after poor sales of VII due largely to piracy.

      --

      Bít, zabít, jen proto, ze su liska!
  15. Communism by strike2867 · · Score: 1, Insightful

    China is still a Socialist Nation. Any mention to US companies to lower prices, and they will automaticaly point out that China is not a capitalist nation. Which is pretty far from the truth when you look at their economy. But the argument will still stand, and will stand for a while since the opponents will have less media exposure due to lack of funding. And our prices stay just as they are, most consumers will never even hear about the prices in China if the capitalistic companies here can help it.

    --

    Vote for new mod!!! Score:-2,Imbecile
  16. Piracy is GOOD by Adolph_Hitler · · Score: 2, Interesting

    Piracy is whats lowering the price of music CDs accross the country. Piracy is what keeps Microsoft from selling Windows for over $500 a copy to college students. Its piracy that controls a monopoly and prevents the company from setting the price. Please support P2P and piracy so that we can force these monopolys to work via supply and demand. I'll never buy another RIAA CD, but I know alot of people would if they were $5 each

    --
    People don't exist to serve systems, systems exist to serve people.
    1. Re:Piracy is GOOD by Josuah · · Score: 1

      I don't know if the parent poster is trying to be serious or a troll. What would Adolph Hitler post on piracy if he were alive today?

    2. Re:Piracy is GOOD by Anonymous Coward · · Score: 0

      Haha. Only on Slashdot would a flat out piracy advocate get modded +5. I guess the "free as in beer" really IS more important than the "free as in speech".
      Then again, Hitler killed 6 million Jews. I guess he was just pirating Jews to bring their numbers down! Now it all makes sense.
      WWHD? = What Would Hitler Do?

    3. Re:Piracy is GOOD by jellybear · · Score: 1

      He was making illegal copies of Jews? Wouldn't that bring their numbers up?? WWHD, indeed?

    4. Re:Piracy is GOOD by drinkypoo · · Score: 4, Insightful
      You don't have to be moral or legal to be correct. While he is oversimplifying the case to further his own agenda, he is essentially correct. If there is no piracy then people will simply gouge for as much as they can get. Most people will pirate pushed hard enough, especially if they can get something cheap enough. Also, the used market would be much more significant; Used games, music, and all other copyright-protected media would have a higher value, so people would take better care of them, and there would be more used sales. Then, they really lose, because so many people will wait until they can get something used before they use it. Pushing out tons of cheap trash dilutes the value of media and keeps the system under their control, to some degree. A strong degree, while they own (All your playlists are belong to us) 75% of the nation's radio stations, for example.

      The best way to make money has always been to make a whole lot of something. The somethings get cheaper over time, if for no reasons other than that technology marches along, and that the research costs will eventually taper off to virtual nothingness alongside the cost (and benefit) of production. Only a few people will save up their pennies and buy one thing that will last them a long time. They're distracted by loud noises and flashing lights, and they'll buy the cheap crap. Besides, if you're poor you probably live somewhere where nice shit is in serious danger of being jacked when you're gone for the weekend. I don't even have anything particularly nice (Just a bunch of medium-nice things) and a whole bunch of not worth stealing items that a junkie would probably run off with anyway, and I'm concerned about my belongings. Don't give me that look when I say Junkie, this is a town that both makes and takes an awful lot of speed.

      Oh and stop bringing up Hitler. No one's getting out the Zyklon B. Commercial copyright violation surely deprives people of money and devalues their product, but the only reason they're upset about the latter is that it typically has little intrinsic value to begin with. They simply hype it up until it has spin value. Then they spin up the next thing and send it our way. They're treating us like pigs out for slop, and that's what we get, because we'll eat it... certainly this relationship works both ways.

      There are basically two ways you can go to fight them. You can go both ways at once, too. One way is to produce or promote (either with effort or money) independent media. You can buy shareware games, you can buy indie CDs, etc etc. And you can be a "pirate". One way is legal, one way isn't. One way is clearly moral, one way is murkier, but there's really no proof that anyone's getting hurt. It seems to usually be a good thing for artists; there are exceptions I'm sure but they seem to be in the minority.

      I think we can all agree that the saying about how people wouldn't buy the software anyway is about fifty percent bullshit. It's just easier to download music and not pay for it than it is to go to the store and find out your chosen music is out of fashion this week and they'd have to order it for you. The music industry has been promising us custom CDs for ages but they never have been able to agree on how to cooperate. Piracy has simply forced them to start selling music online, or be left behind. In this case it has driven progress; the technology has been there for some time, in fact it's a cheaper way to distribute music than making CDs in some central location and shipping them.

      Assorted businesses are now having to come up with new things to charge for, new items to market. Technology does that. People want information to be free, and conciously or subconsciously, they work toward that end. There are notable exceptions who have discovered ways to make money off making it not free.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    5. Re:Piracy is GOOD by Anonymous Coward · · Score: 0

      Get real. Piracy doesn't drive down prices by itself. It raises the cost where it is possible (US, Europe, etc), and drives down the costs where people can't/won't pay more. The cost of developing games is huge. That's why you see game developers going bankrupt and unification of those who are surviving. The reason that music prices have been going down is because of the bloated business practices on which the music industry are based. If there is a way to cut cost to make your business model surive, then it will be done, if there's no place to cut costs, then you go bankrupt when piracy becomes more common. If piracy was so common among console games, then either all complex (high production cost) games would be dumped and all cheaper projects would florish in order to save money.

    6. Re:Piracy is GOOD by pyrros · · Score: 1

      Piracy is what keeps Microsoft from selling Windows for over $500 a copy to college students.

      Nope, GNU/Linux is what keeps MS from trying to charge college students $500 for windows. They know that if they try to pull that off, their market share will evaporate in a few years since college students who can't spare $500 (read: 99%) will switch to open source.

    7. Re:Piracy is GOOD by Anonymous Coward · · Score: 0

      "If there is no piracy then people will simply gouge for as much as they can get."

      In the case of games, it's not exactly gouging, now is it? It's a luxury product, and there's lots of competition. Don't buy that PS2, buy the cheaper GameCube. Don't buy Neverwinter Nights, buy Orbz. There's a wide variety of goods at a wide variety of prices, and you can choose what to buy-- it makes capitalism look pretty good.

      "Commercial copyright violation surely deprives people of money and devalues their product, but the only reason they're upset about the latter is that it typically has little intrinsic value to begin with."

      Good. Now that all the pirates understand that, could they please stop downloading all those worthless games?

      "there's really no proof that anyone's getting hurt.... I think we can all agree that the saying about how people wouldn't buy the software anyway is about fifty percent bullshit."

      So, some of 'em would've bought the software, but instead downloaded it, and that came straight out of my royalties check. Where does the debate start about no proof I was hurt? You're right-- more money could've been a bad thing. All you need is love.

      "Assorted businesses are now having to come up with new things to charge for, new items to market."

      Yeah, and it's gonna result in most games being pay to play subscription fee with authentication up the ass-- and a whole lotta snooping of what other programs you're running on your machine at the time, sent straight up to Sony.

      So: software piracy costs me money, and is leading to a subscription fee future (read: more money, fewer and worse games). I'm sure glad it didn't come down to people deciding to vote with their pocketbooks, and supporting lower cost indie development like garagegames.com! If people were ethical, it'd fuck things up for all of us!

  17. Naming conventions for piracy by EmCeeHawking · · Score: 5, Funny

    A pirate has come to mean something too cuddly and innocuous. In fact, the loose use of the term to describe otherwise ordinary people engaging in distribution of material copyrighted by others has done much to diminish the proud tradition of "pirate".

    From now on, all official BSA pronouncements will obide by a new naming scheme. Opponents of BSA will be referred to as "digital terrorists", "hackers", and "pedophiles", preferably in the same sentence

    1. Re:Naming conventions for piracy by Anonymous Coward · · Score: 0

      Why not just "Pedophillic HAcking Digital Terrorist" or PHADT? You can then use the term in PSAs -- "Don't be a PHADTie, slim down your digital library and your pocketbook at the same time!"

    2. Re:Naming conventions for piracy by Anonymous Coward · · Score: 0

      "Pedophiles"? My classical Greek is a little rusty, but that looks to me like it should mean "lovers of feet". I love your crazy American spelling.

      Well, "love" is putting it a bit strongly, but if I said I hated it I'd be modded down as a troll, instead of just offtopic (or, knowing Slashdot, "overrated" - as if it was easy for an unboosted AC to be overrated).

    3. Re:Naming conventions for piracy by Anonymous Coward · · Score: 0

      "Pedophiles"? My classical Greek is a little rusty, but that looks to me like it should mean "lovers of feet"
      You're mixing Greek with Latin (IIRC pedis means foot in Latin). Ever heard of a pediatrician? He's not a specialist of feet, either.

    4. Re:Naming conventions for piracy by Anonymous Coward · · Score: 0

      In British English those would be "paedophile" and "paediatrician", so there isn't really the same similarity.

    5. Re:Naming conventions for piracy by CAIMLAS · · Score: 1

      I've seen you (or someone else) post this before. Good re-use of karma.

      Anyway, this is funny because it's ironic - it's just an exageration of what They want you to think. Personally, I've started calling everyone terrorists, etc. so as to destroy any effect the words are intended to have - smear the smear campeign!

      --
      ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
  18. I don't think this applies to North America by xRelisH · · Score: 1

    I think to a certain point, piracy can drive the price of games up. However, if piracy reaches a point where it's so widespread ( IIRC, it's a lot worse in China than here ), then the only thing left to do is lower the prices. It's sort of like an upside down parabola, shifted up and to the right.

  19. Except the pirated game also include manual by BurningTyger · · Score: 1

    The pirated music CD's from China also has CD cover and the lyric booklet. Yeah, it may not be as high quality and artistic as the original music CD cover and booklet, but do you think the mindless teen pop followers care?

    Likewise, for those who download games off kazaa, would they care if the pirated game has no manual, or only a black/white photocopied manual?

    And why would you want to pay $50 extra just for the pretty box and manual anyway?

  20. Yeah right. The matrix revolutions, $8 by Adolph_Hitler · · Score: 1, Interesting

    I went to see the matrix revolutions which had all those special effects and then some for under $10. Games ARE over priced for sure, because movies cost more to make than games. Music is ridiculously over priced at $20 a CD when they cost less than $1 to make. A good game costs a few million to make and easily makes millions of dollars back if it sells a million copies at $10 a copy. 10x1 million = 10 million dollars, if the game took 3 million to make, thats a nice profit margin.

    --
    People don't exist to serve systems, systems exist to serve people.
    1. Re:Yeah right. The matrix revolutions, $8 by quandrum · · Score: 1

      I think you are vastly overestimating how much money it takes to produce a game vs. how many copies they sell. Those that do sell very actually end up subsidizing those that don't, just like movies.

      But then, why would I expect a slashdotter to understand a business....

    2. Re:Yeah right. The matrix revolutions, $8 by Fnkmaster · · Score: 4, Informative
      That's absurd. The market for movies is huge, compared to the market for PC games. Game development shops, for the most part, run small, low margin businesses. Your calculation is absurd, because the game that sells a million copies returns about 2 million to the developer, 3-4 million to the publisher, 3 million to retailers, and the rest to assorted other folks. In short, you just released a huge new game, got a publishing deal, worked for 2 years developing it, it was a pretty big success, sold a million copies, and you lost a million dollars on the deal.


      As for whether publishers and distributers take a bigger cut in the gaming business than the movie business, that's a toughie - I don't know enough to say for sure. But a successful movie might take in 50-100 million dollars so there is more to go around. However, retail chains get much more favorable terms for PC games than for DVD movies, simply because return rates and compatibility issues are massive. Publishers have to deal with support issues, which are also massive.


      Try writing a 3D game, which has to run on EVERYBODY'S PC and compare to doing some animations in Maya, which just have to look good from one angle and get rendered once. Not dissing on the Matrix or other heavy-FX movies, but it's really a hell of a lot of work to support and distribute a modern 3D PC game.


      This, of course, is why nobody really wants to develop for the flooded PC market and why the console market exists, if you are well capitalized and can afford to hire the right people, get all the SDKs and negotiate good terms.

    3. Re:Yeah right. The matrix revolutions, $8 by Canadian_Daemon · · Score: 0

      So what are the real stats on that? Is there a small/no profit? How do they stay in business then?
      But then, why would I expect a troller back up his claims with facts

      --
      This sig is definitive. Reality is frequently inaccurate.
    4. Re:Yeah right. The matrix revolutions, $8 by rokzy · · Score: 1, Troll

      >Try writing a 3D game, which has to run on EVERYBODY'S PC

      how about game makers try this first, and not release POS code that will often only run on just a small fraction of PC's until a patch is made a few weeks later?

      also, very often a standard engine is used, e.g. Quake 3 engine, which costs money in licensing but is probably still a good deal.

      then there's the Valve business model; take an existing mod, burn it to CD, stick it in a box with an absurd price tag.

    5. Re:Yeah right. The matrix revolutions, $8 by Anonymous Coward · · Score: 0

      How do game devs stay in business? In general they don't.

      But there's a bunch of people that would rather develop games instead of accounting applications, and the system is built around exploiting them.

    6. Re:Yeah right. The matrix revolutions, $8 by Fnkmaster · · Score: 1
      Sorry, you don't know what you are talking about. Writing real-time 3D apps is nothing like writing other kinds of desktop software. The number of hardware dependencies involved in Direct3D is absurd. OpenGL will work everywhere, until you start using extensions. Basically, you need the eye candy to sell the game, but the eye candy support in the API layer is shitty and nonstandard. It's tough, so you try to make tradeoffs that will let you sell well to the high end gamer market without losing too much of the casual gamer market, and deal with undiscovered hardware dependencies though patches.


      I wouldn't believe it either unless I had recently written a DirectX 8 3D app and seen how insanely hardware dependent it all is - the API is supposed to handle hardware abstraction to some degree, but at best it lets you detect capaibilities - at worst, drivers misreport their capabilities, or the API doesn't properly document dependency of certain API functions on various capabilities (in fact, dependencies aren't documented at all in the DX API docs). Give me a nice standardized console any day or a plain jane Win32 app as shitty as that is. If you are doing a big budget 3D game you can afford a horde of testers with a sufficiently broad variety of test hardware to detect _most_ of the major issues up front, but this requires a substantial budget.

    7. Re:Yeah right. The matrix revolutions, $8 by Adolph_Hitler · · Score: 2, Insightful

      That's absurd. The market for movies is huge, compared to the market for PC games. Actually the game and movie market are compareable. Do your research or shut the hell up. Game development shops, for the most part, run small, low margin businesses. Your calculation is absurd, because the game that sells a million copies returns about 2 million to the developer, 3-4 million to the publisher, 3 million to retailers, and the rest to assorted other folks. I said a game which costs 3 million dollars to make. This includes publishing and everything else. Games usually cost between 3-5 million dollars total, which means this is how much money the game company needs to make to break even. That includes paying for everything including marketing and publishing. As for whether publishers and distributers take a bigger cut in the gaming business than the movie business, that's a toughie - I don't know enough to say for sure. But a successful movie might take in 50-100 million dollars so there is more to go around. A successful game such as Final Fantasy, or an EA sports game like Madden can easily take in 50-100 million dollars. PC games like Starcraft which were very cheap to make, take in hundreds of millions of dollars. Starcraft is one of the best selling PC games of all time, sold well over 5 million copies, and at the time under 5 million to make. When each copy sells for $20, thats 100 million dollars from 5 million sold. Try writing a 3D game, which has to run on EVERYBODY'S PC and compare to doing some animations in Maya, which just have to look good from one angle and get rendered once. Not dissing on the Matrix or other heavy-FX movies, but it's really a hell of a lot of work to support and distribute a modern 3D PC game. What if I told you I have? Listen you do not know shit about the game industry. Game companies do not write 3d engines they license them from other companies, or use open source engines and add onto them. Sega was one of the few companies which did not do this and they went bankrupt after making games like Shenmue. Most smart and profitable game companies however use the same engine over and over again for all their games. This, of course, is why nobody really wants to develop for the flooded PC market and why the console market exists, if you are well capitalized and can afford to hire the right people, get all the SDKs and negotiate good terms. The problem with the PC market is the hardware keeps changing, and its the most competitive market. People do develop for the PC market, where do you think new companies start? The PC market is where you make your first couple of hits and then you move on to the console market, its rare for a company to start in the console market because you have to pay Sony, Microsoft and Nintendo a fee just to make games for their system. The fee is not small. Please do some research before you comment again. 1 Games cost around 3 - 5 million to make, except for the rare Sega game like Shenmue which costs 50-80 million to make and 50 million more to market. 2 Game companies license 3d engines from other companies and rarely develop their own. This is done to save money, you cannot do this in the movie industry. 3 Game companies make sequels which require almost no new code, with added levels, a new musical score, and some new marketing, its basically repackaging the same game over and over and profiting off of it. Check out Tomb Raider and Madden. 4 The PC market is the only market you can start in because the console market is for big compaines only. You will pay so much in license fees that you'd be better off making your game for the PC.

      --
      People don't exist to serve systems, systems exist to serve people.
    8. Re:Yeah right. The matrix revolutions, $8 by Anonymous Coward · · Score: 0

      There are these things called paragraphs that let the reader understand what you are trying to say without going blind.

    9. Re:Yeah right. The matrix revolutions, $8 by Anonymous Coward · · Score: 0

      This is total bullshit.

      This poster clearly doesn't know jack shit about DirectX.

    10. Re:Yeah right. The matrix revolutions, $8 by badboy_tw2002 · · Score: 1

      The market for movies and games are in no way the same. Movies are generally accessable by all. Blockbusters will be seen on thousands of screens by hundred of millions of people worldwide. When you make a console game, you're competing for marketshare in a very limited pool (50 million worldwide for the PS2). If all 50M bought every game, that'd be fine, but generally just a fraction are going to buy your game. Therefore you need to price it higher.

      Movies on the otherhand have hundres of thousands of screens to show on, and that's _before_ you take it to DVD to squeeze every last dollar out. (Not to mention off to HBO, Pay-per-view, airplanes, then the networks, then on to syndication on TBS.) Most movies will eventually break even through video, DVD sales, merchendizing and TV rights. Most games fail because once you sell it, that's it. So you have to take the $50 up front from the much smaller market.

      And game prices have come down, at least in real dollar values. Nintendo & Super Nintendo games were sometimes as high as $70 in the early ninetys, now everything is $40-$50 after inflation.

    11. Re:Yeah right. The matrix revolutions, $8 by 88NoSoup4U88 · · Score: 1
      Try writing a 3D game, which has to run on EVERYBODY'S PC and compare to doing some animations in Maya, which just have to look good from one angle and get rendered once. Not dissing on the Matrix or other heavy-FX movies, but it's really a hell of a lot of work to support and distribute a modern 3D PC game. What if I told you I have?

      Ahyes, i remember you : You made that first person shooter MeinKampf, right ?

    12. Re:Yeah right. The matrix revolutions, $8 by Fnkmaster · · Score: 1
      Excuse me? I know the DirectX 8 Graphics API quite well. Everything I stated about the DirectX 8 Graphics API is quite true - it is a nice API in that it exposes a lot of features, and provides a unified front for them, unlike OpenGL. It is an annoying and frustrating API in that differences in hardware behavior for certain advanced API features can be frustrating to deal with, and the API documentation with respect to capabilities required for certain API calls is very poor - compared to the kind of professional API documentation I have come to expect in other areas of the software world for a fundamental infrastructure layer API.


      For example, I want to do cubic environment mapping with dynamically rendered texture maps for the cube map faces. What specific capabilities does the graphics card need?
      D3DCAPS2_DYNAMICTEXTURES? Or just D3DPTEXTURECAPS_CUBEMAP? Or maybe you can work with D3DPTEXTURECAPS_CUBEMAP_POW2? It's easy to get it working on *most* hardware, but what about the weird cases?


      If you think I don't know jack shit, clearly you have no meaningful experience with Direct3D/DX Graphics.

    13. Re:Yeah right. The matrix revolutions, $8 by Fnkmaster · · Score: 1
      I realize you are an obvious troll, since you are arguing against points I never made and things I never said, but I feel compelled to reply to a couple of points. Market for movies vs. the market for PC games. Console game market is ~10 billion, PC game market is ~6 billion (those figures are US market size figures, I believe). Film industry global revenues are about 200 billion dollars (box office revenues about 25 billion alone). There is still about an order of magnitude difference here, though the game industry has been growing a lot faster, and is still pretty huge.


      I never said anything about most game companies writing their own 3D engines - I am aware of the economic realities of the industry - precisely the fact that for 3-5 million dollars you really CAN'T develop your own from scratch (duh), thus the reason that most companies don't, or distribute the cost over several to many titles. Did I ever say that most or every game company develops a 3D engine as part of every game they develop? Nope, just that it's hard to write 3D graphics code that works on all PCs. Thus, you are making a straw man argument.


      As you mention, everybody gets their start developing for PC because no new game development shop can afford the fees to develop for console. And most of them then want to move on to develop for console. For precisely the reasons I mentioned - if you can afford to be there and can stomach making mass market shit, the margins are usually better. Again, a straw man - I never said that anybody jumps into developing console games, it's generally not possible. But you clearly agree with me that the PC game market is more competitive, and thus generally tends to be lower margin - your citing a couple of ultra-hit titles like Starcraft is pretty much irrelevant to the general economics of PC games.


      Also, in the future, paragraphs are your friend, use them. And you might want to think about the person on the other end of the keyboard and realize that they might be a lot smarter than you are before you adopt an imperious, lecturing tone and start throwing the insults out there.


      Thank you, I have now bitten on the trollbait.

    14. Re:Yeah right. The matrix revolutions, $8 by StingRay02 · · Score: 1
      Try writing a 3D game, which has to run on EVERYBODY'S PC and compare to doing some animations in Maya, which just have to look good from one angle and get rendered once. Not dissing on the Matrix or other heavy-FX movies, but it's really a hell of a lot of work to support and distribute a modern 3D PC game.

      This, of course, is why nobody really wants to develop for the flooded PC market and why the console market exists, if you are well capitalized and can afford to hire the right people, get all the SDKs and negotiate good terms.

      Your own reasoning is flawed here. Perhaps I live in a bubble market, but brand new PC games around here come out at ten to twenty dollars cheaper than the exact same game on the consoles. By your reasoning, PC games are harder to make, harder to support, and consequently requiring more time and more money. Arguably, this should make PC games cost more than console games, but they don't. Besides, even with development costs, game budgets are only now even coming close to movie budgets. They've cost $50 for a long time.

      I think what it comes down to is, gamers are still willing to pay fifty bucks for a game. Gaming is still considered to be a niche market, despite the fact that it was a multi-billion dollar industry last year. Consumers are charged more for niche markets. I think things are starting to change, though. The more money the industry takes in, the more consoles that get sold, the bigger the game sales, eventually, someone is going to notice.

      Hypothetical. I believe that if video games cost the same as movies, games would be a bigger industry than Hollywood could ever be. People would pay $200 for a console, if they could get new, big releases for $15 to $20. Sales would sky rocket because more people would be willing to get their feet wet. $50 is a huge investment for a game that might not be worth anything, but $20 is low enough that people are willing to give it a shot. I can't count the number of times I've lost console sales because I get asked "And how much are games?" I honestly believe that if one of the big three decides to release their next console at $150 and price point all games at $25 or less, they will not be able to keep up with demand.

      Now somebody please shoot me down, so I can quit dreaming.

    15. Re:Yeah right. The matrix revolutions, $8 by Fnkmaster · · Score: 1
      They are harder to support - not necessarily harder to make, since it's easier to hire people familiar with standard Windows APIs than to hire console developers. But I wasn't trying to explain the entire market and price points, just give an inkling of what might be justifying pricing.


      Economics 101 tells us there is a demand curve - consumers will demand more at a lower price. The real question is whether there is a breakout price point at which the market grows sufficiently that the amount of money made per game (and for the industry as a whole) is substantially more because a broader market of consumers is willing to purchase more games at that price point. If so, why not try playing at that price point?


      I am not inside the heads of the big console companies - but I know that they don't make money off of their consoles, they make money off of licensing fees on games. Incidentally, this is "the reason" console games are more expensive - there's a chunk of money that goes to license fees and the like to the console manufacturer (I don't know what these deals generally look like, so I don't know exactly what their slice is - and again, I recognize that pricing is actually a complicated interplay between competition, supply, demand and manufacturing/development costs).


      Incidentally, I would assume that the console companies do some market research, focus groups, and so on to fine tune target prices for console systems and games. However, you're probably right, they run those groups with hardcore gamers, assuming that is their target market, rather than spending a lot of effort trying to figure out how to interest the broader market in console gaming systems. Such a broad sweeping chage would be a very high risk "betting the business" kind of move, which would be hard to get a large well-established company to make.

    16. Re:Yeah right. The matrix revolutions, $8 by Sivaram_Velauthapill · · Score: 1

      We meet again Hitler ;)

      Your numbers are way off... not surprising considering fascists suck at the truth ;)

      First of all, you can't count the cost of a music CD at $1. You have to pay the artists at the minimum and possibly advertising/promotions/etc. I would say an audio CD costs hundreads of thousands of dollars.

      Second, the vast majority of games on the PC do NOT sell anywhere close to 1 million. Only the big hits (eg. Quake, Unreal, Half-Life, Diablo, Starcraft, Warcraft, etc) do. Selling around 300,000 is considered very good in the PC game industry. Consoles sell a lot more though.

      Third, a game may cost you $60+ compared to $10 for a movie, but compare the number of hours you are playing. I play my games a lot more than 3 hours. In fact, I used to play (when I was gaming--unemployed and no money now :( ) 40 hours+ for each game. I easily hit 150 hours for the ones I really like (eg. Starcraft, Civilization III, Diablo II, etc).

      My guess comparisons would be:
      Type: Cost -> Your cost
      Movies: $25m-$125million -> $10/view
      Music: $150,000-$400,000 -> $20/CD
      Computer Games: $1m-$3million -> $60/game

      Of all these, the only one that is overpriced IMO is the music CD. Music CD prices should be around $5 to $7.


      Sivaram Velauthapillai

      --
      Sivaram Velauthapillai
      Seeking the meaning of life... @slashdot of all places ;)
    17. Re:Yeah right. The matrix revolutions, $8 by Sivaram_Velauthapill · · Score: 1

      also, very often a standard engine is used, e.g. Quake 3 engine, which costs money in licensing but is probably still a good deal.

      FPS games aren't the only type of games around, ok? Most non-FPS games don't license their engines (mostly because they need to differentiate their stuff, but also because there isn't any good one out there eg. what engine would you use for a TBS (turn-based strategy)?)

      then there's the Valve business model; take an existing mod, burn it to CD, stick it in a box with an absurd price tag.

      I don't play FPS games but if you think it is too expensive, why are you even playing it? Or buying it? Or interested in it?

      Sivaram Velauthapillai

      --
      Sivaram Velauthapillai
      Seeking the meaning of life... @slashdot of all places ;)
    18. Re:Yeah right. The matrix revolutions, $8 by shaitand · · Score: 1

      Exactly where are you getting prices of under $10 for real games? The only pc games I see in that price range are old titles, still being sold but hardly newcomers. Since the game is much more likely to cost $30-$40, if you sell a million copies that's $30-$40 million, since your other numbers are about right at the $30 million mark just the way they are...

      that's 6 to 7 million to the publisher and the retailer. That leaves $23-$33mil, development costs in about two years should be around 2mil, but we'll call it 3mil. That is leaving $20-$30mil of cold hard cash in the first few months of the games life, afterwards the game continues to produce profits at a slower rate over the course of the next year or so. At 3mil a pop, the developer would have to make another 6-10 failures without a success or generating any income at all before they broke even were down to a mere 2mil as you described.

    19. Re:Yeah right. The matrix revolutions, $8 by greentoad · · Score: 1

      I think you're misjudging how much of a percentage Publishers take.

      Development studios are in an *extremely* good contract if they can get 20%, but the average is less than that (actually its 10% for console games!). The publishers get 80% or more because they dish out the development cost upfront.

      so 1 million copies at 40 bucks:
      10 bucks a copy or more goes to the shop,
      That leaves 30 million bucks, 25 million of which goes to the publisher and advertising and the remaining 5 million or so will make it to the developer who probably spent 3-4 million (royalty advances), for two years development of the game.

      That only leaves 1 or 2 million profit, and of course the development staff are now looking for their nice fat bonusses because they made a MILLION seller! (a big deal in the gaming industry), 20-30 development staff x avg. pre-tax bonus of 20,000 dollars is half a million gone right there.

      So you get left with up to a million bucks profit *if* you're lucky, less than one dollar of profit for each game that was sold. Of course, the investors or owners of the company want a slice of that so now its pretty much all gone and your back at the starting block all over again.

      Bear in mind, that 1 million copies of a game is a example of a good seller, the *average* sales of any game is more like 100,000. (roughly 300,000 if sold worldwide)

      So I suggest either that

      1) publishers need to stop taking such ridiculous percentages, or
      2) game prices should go up a few dollars with those dollars going directly to the developer.

    20. Re:Yeah right. The matrix revolutions, $8 by shaitand · · Score: 1

      "That leaves 30 million bucks, 25 million of which goes to the publisher and advertising and the remaining 5 million or so will make it to the developer who probably spent 3-4 million (royalty advances), for two years development of the game."

      3-4mil is INCLUDING advertising, marketing and distribution. Actually paying developers for 2yrs should come out to more like 1.2mil for a staff of 20 coders. And a 20k bonus is ridiculous.

  21. blablabla by Anonymous Coward · · Score: 0

    We've always been told that pirate games push prices up, but doesn't this news suggest that piracy in China has in fact pushed prices down?

    You are told what you believe.

  22. Re:Lower prices come from lower production values by SirSlud · · Score: 1

    One of the problems with games and movies today is that the production values are too high .. the risk inherent in rampant piracy should dictate that (if producers of content assume piracy will always exist) you manage the risk by lowering production values and making the product able to compete with piracy on a price point level.

    --
    "Old man yells at systemd"
  23. You are miss interperating "piracy" by Charcharodon · · Score: 1

    They are not talking about downloading games. They are talking about stores sell bootleg copies. Not only does the consumer get in on piracy in China but retailers, distributers, and manufactures too.

  24. Piracy does lower inflated lower prices by nodwick · · Score: 4, Interesting
    We've seen this in North America in the music industry. Look at iTunes and their 99c pricing. Before the music industry ran into the file-sharing phenomenon, the concept of a 99c single would have been inconceivable.

    It's only for products that are correctly priced that prices will rise, because costs will rise enough that the company can't afford not to raise prices. For products which have previously held monopoly-like protection, piracy essentially serves as market competition. I'd tend to think that video games are a competitive enough market that this doesn't apply here -- chances are it's just going to raise the price of games in Western markets, and the revenue from China will just be treated as found money -- but there certainly are cases where we've seen piracy lower prices.

    1. Re:Piracy does lower inflated lower prices by robbyjo · · Score: 1

      The problem with this mindset is that how can companies supposed to sustain research costs (that may cost them millions)? Sure, production cost alone is cheap, but if companies can't offset those research cost (or whatever) to innovate such products, it would eventually lead to scarcity of innovation. Yes, sure, governments still fund researches and academia/open source folks may still do researches anyway, but don't forget that those companies also have important roles. How about the scientists that does it?

      Think about it over. Not all people have such socialist mindset. If you were a brilliant scientist and you make an important innovation (such as paraplegic instant cure), heck of course you'd like to make a good fortune out of that after your toiling 20-30 years of research. If you found out that your innovation is pirated, do you feel like... "oh thank God, they copied it over"?

      Well, I don't say that the current IP law is good, but we should strike the balance on that. IP law is good, but in the current state it's being misused to hyperinflate the price. We definitely need to reform it, but we should not condone piracy.

      --

      --
      Error 500: Internal sig error
    2. Re:Piracy does lower inflated lower prices by kscguru · · Score: 1
      The problem with this mindset is that how can companies supposed to sustain research costs (that may cost them millions)? Sure, production cost alone is cheap, but if companies can't offset those research cost (or whatever) to innovate such products, it would eventually lead to scarcity of innovation. Yes, sure, governments still fund researches and academia/open source folks may still do researches anyway, but don't forget that those companies also have important roles. How about the scientists that does it?

      We don't argue that R&D is bad. No - it's perfectly good. However, some people seem to be treating it as an inherent right - if I develop a product, I have the right to make enough money off it to pay back my R&D investment. And I can't agree with that stance. It provides no incentive to make the research cost-effective, and instead fleeces the money out of you and me.

      If I invented a "paraplegic instant cure", as you suggest, I sure wouldn't make myself a price curve and find a way to maximize profit. Yes I'd want some money - but not at the expense of denying people a cure they need. To me, the intangible value of saving a life is very important - and that "human compassion" factor is sadly lacking. In the music world, call it "cultural enrichment" - you don't think the great playwrites are in the business solely for money, do you? Or in the software world, call it "consumer goodwill" or "consumer loyalty".

      --

      A witty [sig] proves nothing. --Voltaire

    3. Re:Piracy does lower inflated lower prices by nodwick · · Score: 1
      The problem with this mindset is that how can companies supposed to sustain research costs (that may cost them millions)? Sure, production cost alone is cheap, but if companies can't offset those research cost (or whatever) to innovate such products, it would eventually lead to scarcity of innovation.
      Who said anything about fair pricing not incorporating R&D costs? It's perfectly fine for R&D to be included into sales costs; a good example of this is microprocessors, where the fastest chips are expensive because they're still trying to defray R&D, while slower chips become cheaper because R&D is (ideally) mostly recouped, leaving only production costs that subtract from your revenue.

      Yesterday's Slashdot article about the Red Herring story was a pretty good introduction to economic pricing. A relevant snippet:

      In an extreme case, the labels might begin to impose costs beyond the actual search and production costs for which listeners are actually interesting in paying just to feed the bottom line. That is exactly what the recording industry did well before file sharing existed. The result? Alienated and disgruntled customers.
      Essentially, they're saying that Price Charged = Production + R&D + Profit Margin. A certain level of profits ("positive NPV projects", in the jargon) are required in order for companies to go ahead with projects. For products in monopolistic environments, "Profit Margin" can be quite high, and piracy can be one incentive for companies to reduce it to more reasonable levels. For industries where profit margin is already quite low, decrease in sales have to be made up by increases in price to increase the profit margin (and hence maintain survival levels of total profits).

      As for your second point:

      If you were a brilliant scientist and you make an important innovation (such as paraplegic instant cure), heck of course you'd like to make a good fortune out of that after your toiling 20-30 years of research. If you found out that your innovation is pirated, do you feel like... "oh thank God, they copied it over"?
      This bit is wandering a bit off-topic, but I thought it worth pointing out that this is already the case in many 3rd-world countries: patents such as the ones for AIDS drugs are often not enforced in regions where people couldn't possibly afford them, for humanitarian reasons.
    4. Re:Piracy does lower inflated lower prices by robbyjo · · Score: 1

      And I can't agree with that stance. It provides no incentive to make the research cost-effective, and instead fleeces the money out of you and me.

      Ok, what business model would you propose for an R&D? Companies that I know of said that R&D is sort of gambling: Either you win big or lose big. You cannot force your scientists to produce something on deadlines. You can set them goals, but imposing deadlines would either lead to incomplete products, or inferior ones. Why is this the case? Because in R&D, you're wading through uncharted waters. You don't know when and where you'll reach an island. What you need to do is to explore and it's hard.

      Of course there is another kind of "research", which is effectively either implementing the result of a more mature research or do a small engineering improvements. This AFAIK leads to less breakthrough, but of course you can impose deadlines on these ones because the waters are already charted, it's just that nobody ever goes there yet. Sure, in this case, there are hoops and catches, but it's far less than the first one. The research of this second kind will bring less breakthroughs but a more certain profitability.

      Big companies put their bets on the first type of researches. They also do the second type of researches too. Unless they're lucky, researches of the first type usually takes on a long time and often fails. And when it fails, it fails big time. I won't say that the failure translates to uselessness because it may lead to better solution the next time around (e.g. bulb, by Edison). If companies can't recover much out of these failures, don't you think it would "punish" big companies not to do the first kind of researches? Of course you can argue that companies should do research in cost-effective manner, but how? Nobody in the 15th would've known how long it would take to sail around the world.

      Ideally the uncharted waters should be commissioned to academia and funded by govts, but hey... if that's the case then the result of the research shouldn't be sold to the companies... But that doesn't mean the industry can't do the first kind of R&D profitably...

      Anyway, what we ask is a fair price -- fair for both sides: the consumers and the companies. IP law shouldn't be used to crank up prices beyond reasonable level. Companies should listen to the consumers to foster goodwill. Consumers must also recognize and willing to pay for production and R&D costs behind products. Piracy can effectively nullify costs beyond raw material and slim profit margin, which may hurt the companies.

      --

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      Error 500: Internal sig error
    5. Re:Piracy does lower inflated lower prices by robbyjo · · Score: 1

      For products in monopolistic environments, "Profit Margin" can be quite high, and piracy can be one incentive for companies to reduce it to more reasonable levels. For industries where profit margin is already quite low, decrease in sales have to be made up by increases in price to increase the profit margin (and hence maintain survival levels of total profits).

      For monopolistic environments,... uhmm... What about this scenario: You invent a product, somebody in China "pirated" it a few months after the first release. The production costs only $10, since you have to recoup research costs, you sell the product for $50 and hopefully will decrease the price after some time. But these Chinese guys sell it for $12. This scenario would really hurt you, the inventor. Of course you still can match it down to $12 or $13, but how can you recoup the million bucks you spent for R&D that the pirates don't spent?

      Of course you can say if the product is cracked within first few months is either lame or leaked info, but what if it happens?

      Well, surely it is not fair for the consumers if you still sell the product for $50 for a long time after you've recouped the R&D costs. Most companies keep the price. That has to change.

      I thought it worth pointing out that this is already the case in many 3rd-world countries: patents such as the ones for AIDS drugs are often not enforced in regions where people couldn't possibly afford them, for humanitarian reasons.

      This is the case why we need to revamp this freaking IP law. We need to be fair -- to the consumers and to the companies. I don't have any good solution at the moment, but maybe govts or UN should donate for this cause and companies must offer the drugs for less price for govt/UN deals?

      --

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      Error 500: Internal sig error
  25. Re:We need a face-off with china now by Sexy+Bern · · Score: 1

    Yeah, look how well the campaign has gone in Iraq.

  26. Money grubbing bastards by Anonymous Coward · · Score: 4, Interesting

    This shows that they CAN afford to make game prices cheaper. I was led to believe that almost every last penny is going into developing and distributing the product where there is very little profit. This shows that they actually have the power to make games cheaper. So the question now is, 'Why don't they?'

    And the most obvious answer is they're money grubbing bastards, which is why I'm happily pirating games. Prove me wrong and maybe I'll stop.

    1. Re:Money grubbing bastards by SirSlud · · Score: 3, Insightful

      The publishers make good money if the game sells appropriately .. the content creators, true to western economy form, get fleeced.

      AS usual, control over the distribution channels is where the money's at. It's the 1600's in England all over again. Guess what law they created to break the monopoly that the distributors had over the profits from publishing .. thats right .. Copyright law! (Probably the best way to prove that copyright law has long stopped serving the people it was meant to benifit - the content authors.)

      --
      "Old man yells at systemd"
    2. Re:Money grubbing bastards by HeghmoH · · Score: 3, Insightful

      You can divide the costs of a game into two pieces; one-time costs and per-unit costs. One-time costs include things like paying your programmers to code, electricity for the building they work in, marketing, etc. Per-unit costs are things like printing the manuals/booklets, making the cases, stamping the CDs. A pirate doesn't really have any one-time costs, he only has to pay per-unit costs.

      The problem comes in when you see how the costs are divided. A modern game will cost millions of dollars in one-time costs, but it costs maybe fifty cents per unit to actually duplicate the disc and produce the packaging. This means that, unless the game is popular beyond all belief, the one-time costs dominate, and so the game's price has to be set much higher than the per-unit cost in order to make money overall.

      The thing is, once your one-time costs are paid for, they're done. No more worries. Introducing games into, say, China, comes with nearly no one-time costs. They have a bit of marketing to do, and they'll probably want to do a translation, but these are very cheap compared to the original production costs of the game. Since those have already been paid for by customers in Japan, the US, and Europe, you can sell the game at a much lower price, the per-unit cost plus a markup.

      Pricing is a fundamental difficulty in industries like this, including software, music, film, and drugs, because in all of these industries the one-time costs are way higher than the per-unit costs. But the market doesn't like paying a large markup. People know that the $12 CD they just bought only cost 25 cents to make, and they don't like that.

      All of these industries see pricing structures like this. You spend a lot of money to create a product, then sell it at a very large markup in your primary market, which consists of people used to paying higher prices. Once your one-time costs are paid off, you can sell the same product for a much lower price in your secondary markets, and continue to make a profit. This happens with software, drugs, and media.

      --
      Mod down posts with a "Free Mac Mini/iPod" sig, they're spam!
    3. Re:Money grubbing bastards by Dhalka226 · · Score: 1

      The publishers make good money if the game sells appropriately .. the content creators, true to western economy form, get fleeced.

      That depends on what you consider getting fleeced. Most programmers make a fairly good pay, well above the average in the US at least.

      Do they get their share of the millions a game company can make? No. If they want to make a huge per-copy chunk of the profits, they can start their own company and share the profits amongst themselves. But I can hear people saying right now, "that's hardly possible! It would cost too much money to produce/market the game." And that's precisely why they don't make those huge chunks of money: They don't have the capital and they can't take the risk, so they ask some game company--through their contract--to absorb the risk for them and give them a paycheck that they can bring home whether the game is a massive success or a huge flop. (In truth it usually works backwards, with the companies finding the programmers, but the principle works the same: Game companies take the risks of the programmer.)

      Maybe it's the geeky culture at slashdot (of which I consider myself a part), but while I bet we want to see the game programmers make more money, it sounds a lot like professional sports to me. "I'm the star of this team! I bring the fans! I bring your profits! Therefore I'm worth $46 million dollars per year!" And the rest of us just sit here on the sidelines with our jaws sagging going, "how the fuck is that guy making $46 million dollars per year to play a game?" While I'm not comparing the relative difficulties of creating a video game versus playing a sport, aren't the sports players, who most people think are highly overpaid, doing only the same thing we want for our programmers? They're simply demanding their chunk of the profits they help bring in.

    4. Re:Money grubbing bastards by SirSlud · · Score: 1

      whoa now, programmers should make what they make .. its the execs at the distributors who are making too much.

      fleeced means they dont get the proportion of the revenues that I believe they should get. i dont think the programmers should get more .. only the execs who dream up those 'brilliant' tie-ins or promotions or exclusive offers that *supposedly* are responsible for ensuring a games success in the market.

      --
      "Old man yells at systemd"
  27. It is not about piracy! by segmond · · Score: 4, Informative

    DUH!
    What next, Sony reduces the price of PS2 games in Africa by a factor of 100 compared with US! If a the average household income of a country in Africa and China is say $1000. How the heck do you think they are going to buy a $50 game? Be realistic. People pay rent in those countries for say $10-$15 a month. What in the world will justify them to pay $40-$50 for a game? It is not fair to charge them $50 and deprive them, at the same time, yall will feel it is not fair to charge you $50 and charge them $5.

    This is all about what the market can afford. Even if there was no piracy, the prices will be far more cheaper, else they will only be selling 100 games a month. China has population, imagine if they can get to sell to 250,000,000 people at only $2. That's some major money right there!

    --
    ------ Curiosity killed the cat. {satisfaction brought it back | it didn't die ignorant | lack of it is killing mankind
    1. Re:It is not about piracy! by HeghmoH · · Score: 3, Insightful

      This would make sense if China were poor, but it's not. It's poorer than Japan, the US, or Western Europe, but it's not a particularly poor country. There is an enormous middle class with as much disposible income as your average middle-class American (as measured by the exchange rate, not compared to the cost of living). The absolute salary of a middle-class wage earner in China is lower, but the cost of living is incredibly low, so there's a lot left over. China is the second largest economy in the world, with a GDP of $5.7 trillion. A lot of that is due to the enormous population, true, but compare with India, which has nearly as many people, but a GDP of only $2.66 trillion. Africa and China are not even remotely comparable. You are correct that a US-like price will lead to few sales, but incorrect about the cause. It's not because nobody can afford it, plenty of Chinese people can. But buying a shiny round piece of plastic for $50 is looked on as total insanity. You can buy a nice DVD for $1 on the street, and games are priced similarly. Nobody will buy real games with pirated versions available at those prices, no matter how rich they are.

      --
      Mod down posts with a "Free Mac Mini/iPod" sig, they're spam!
    2. Re:It is not about piracy! by Anonymous Coward · · Score: 0

      People pay rent in those countries for say $10-$15 a month. What in the world will justify them to pay $40-$50 for a game? It is not fair to charge them $50 and deprive them, at the same time, yall will feel it is not fair to charge you $50 and charge them $5.

      Interesting outlook. You know, there are people in this country who pay $250/month in rent, while others pay $2500/month in rent. The standard of living for the two are dramatically different. $50 to the former may be 3 days work. $50 to the latter may be 30 minutes work.

      By your logic, wouldn't it be more fair for prices on things to be different within the country also depending on how poor a person was?

    3. Re:It is not about piracy! by Anonymous Coward · · Score: 0

      "What in the world will justify them to pay $40-$50 for a game?"

      Just an observation, but they WOULD have to buy a ps2 to play that game wouldn't they? Stands to reason that if they can afford the ps2 for whatever it costs in China, they'd be able to afford the game costs as well, wouldn't it?

  28. Academic studies of software piracy? by mumblestheclown · · Score: 1

    does anybody know of academic studies on software piracy? I'd be interested in reading some if people had some pointers.

  29. catridges were more expensive than CDs by Adolph_Hitler · · Score: 1

    When console games were cartidges the cost was much higher than CDs. Now you can buy console games for 10 bucks. Piracy is a good price control/ceiling. Go above the ceiling and people pirate, price it just right and people pay. Same applies with music and movies.

    --
    People don't exist to serve systems, systems exist to serve people.
  30. Microsoft is trying the same by $calar · · Score: 1

    In an effort to get China away from Linux, they have attempted to lower prices or simply look the other way when it comes to piracy. It's a good strategy in the shortrun, but I'm not sure it will work in the long haul. What's interesting is that when dealing with China, it's more like a negotiation where here in the US, a company will try to enforce the law, even if it has to be very oppressive.

    1. Re:Microsoft is trying the same by dcavanaugh · · Score: 1

      Microsoft deployed product activation first in Asia, and they had every intention of launching a major crackdown on piracy. Just as they fully ramped up the product activiation wonder-weapon, they discovered a more serious problem. Instead of seeing their products pirated for $5/disc, the market shifted to Linux. Now they can't give the product away fast enough.

  31. Re:We need a face-off with china now by Anonymous Coward · · Score: 0

    4) They are 1.2+ billion and laughing at you.

    I say, fight off the chinese threat now when they're still weak

    God thanks the chinese are by no means weak and they'll keep the US from taking over the world.

    A little communism isn't bad when it prevents "american standards" in the world.

  32. Re:We need a face-off with china now by vranash · · Score: 2, Insightful

    More importantly, think how much more expensive nike's will be without all that cheap chinese labor.. do you know what war with China would do to many of america's current businesses? There's a reason we haven't gone to war with china, and 'freedom' has nothing to do with it. -- vranash

  33. Strange.... This is not new by Anonymous Coward · · Score: 0

    PS2s' have been available in China for more than a year. PS2 games (english) are available for about $1 each at most computer game shops.
    Getting a "Mod" chip installed for a PS2 is cheap and simple in China.

    In regards to the piracy issue;
    Most PC games are available (in chinese) for a lot less than half the price that you would get them in the states. Pirate versions are about 50 cents a CD.

  34. not only China, Eastern Europe too by incal · · Score: 5, Interesting

    pirated games (and other software) are widely spread here. even with punishments from fines to 5years of jail, pirates continue to support us in cheap copies. typical prices in poland:

    1 cd (game, productivity, OS - no difference): 2-3 euro.
    1 cd (movies, mp3) - 1 euro.

    licensed copy of windows XP - 100 euro.
    licensed, localised, new PC game from upper shelf - 30 euro.
    licensed game from bottom shelf - 12-15 euro.

    ticket to the new hollywood movie - 3 euro.
    new SF book - 8 euro
    cost of hiring a room for student - 60 euro.

    most people earn here about 250 euro monthly. (like math teacher, policemen, nurse...); best untergraduates can get 80-100 euro.

    I suppose reality in China is much closer to ours, than yours :). dont judge people who live in much poorer parts of the world, ok? maybe at the end of century China will be richest part of the world, and we'll be pirating from them :).

    [sorry for my bad english]

    1. Re:not only China, Eastern Europe too by LDoggg_ · · Score: 1

      So its ok for poor people to steal? WTF?

      Do your communist judges see it that way when you steal from other chinese people, or does that just apply to stealing from people not living in a third world country?

      --

      "If they have both, tell them we use Linux. And if they have that, tell them the computers are down." -Dave Chapelle
    2. Re:not only China, Eastern Europe too by ultramk · · Score: 1

      *wheels turning*

      So what you're telling me is, I can save up $10-20k, move to Poland and live like a god??

      I can see it now...

      "ALL HAIL ME!"

      "ALL HAIL ME!"

      (Just kidding, for the humor-impaired. I was pricing 1-bedroom flats here last month starting at $1200/month, so I'm a bit jealous.)

      m-

      --
      You catch enchiladas by picking them up behind the head and holding them underwater until they don't kick anymore -VeGas
    3. Re:not only China, Eastern Europe too by Anonymous Coward · · Score: 0

      I think you just proved the grandparent's point- just becuase you're from a developed country doesn't mean you're not retarded. I'd love to see how the Polish manage to "steal from other chinese people"

    4. Re:not only China, Eastern Europe too by Janek+Kozicki · · Score: 1

      So what you're telling me is, I can save up $10-20k, move to Poland and 'live like a god??'

      yes you can.

      --
      #
      #\ @ ? Colonize Mars
      #
    5. Re:not only China, Eastern Europe too by incal · · Score: 1

      Its not stealing. Its infringing copyrights, and these are something which dont have universal value. In medieval world an idea of copyrighted work would be perceived as the sign of mad hubris - and we just dont know how the far future will be in this aspect.

      For most people here, pirated versions of software are only chance to get job; when M$ Office stands for 500 euro, and you have to know it to get even simple secretary work - you must get a pirated copy and do your Excel training at home. And no. Open Source dont work. While its fun to play with Open Office sometimes :), you have to know M$ Office. Its not Germany, our goverment is totally corrupted, Micro$oft Poland has close friends with them. For business people, which speak "menagerish" language - dont even try to talk something other than M$.

      And I must dissapoint you. we don't have communistic judges. probably never had. our judges comes from social elites, definitely pro-capitalistic and pro-american.

      best regards from poor country :)

    6. Re:not only China, Eastern Europe too by Daniel+Dvorkin · · Score: 1

      "The law, in its majestic equality, forbids the rich as well as the poor to sleep under bridges, to beg in the streets, and to steal bread."

      In an abstract sense, no, it's not "ok" for poor people to steal. But it is the reality. If people perceive a need for something, and it's not available at a what they perceive as a fair price, they will steal it. And the greater the perceived need and/or unfairness of the price, the more theft there will be. When theft is rampant (please let's not get into the argument about whether or not IP copying is "theft" in the same sense as stealing a car) that's a sign that either the need or the price, or both, is seriously out of whack.

      BTW, grandparent poster is Polish, not Chinese.

      --
      The correlation between ignorance of statistics and using "correlation is not causation" as an argument is close to 1.
    7. Re:not only China, Eastern Europe too by incal · · Score: 1

      If you're ready to cope with different reality, you can. There's some americans in poland - and they live a quite good life. You dont need visa to come here. We need one to come to you. :)
      But you'll be no hailed. most people dislike americans here.

    8. Re:not only China, Eastern Europe too by Anonymous Coward · · Score: 0

      Is it okay for 1% of the population to control over 90% of the wealth? Is it okay that the ratio is growing more and more lopsided in their favor every day? Most people in the world can't afford even a fraction of the possessions you take for granted. Yes, you, and obviously so by your rather ignorant view.

      Don't be so righteously idealistic until you've done a bit more reading.

    9. Re:not only China, Eastern Europe too by LDoggg_ · · Score: 1

      That was obviously not directly aimed at incal(original poster). Last time i checked china wasn't dealing in Euros.

      I Just making the point that being poor doesn't give you a different set of rules.

      --

      "If they have both, tell them we use Linux. And if they have that, tell them the computers are down." -Dave Chapelle
    10. Re:not only China, Eastern Europe too by radish · · Score: 1

      $1200? Hah! I'm paying $2600...wait? Does that make me a sucker? ;)

      --

      ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

  35. Communist tyranny instead of freedom by Anonymous Coward · · Score: 0
    So, you'd rather have communist tyranny instead of "decadent American values", eh? You wouldn't be French or Swedish, by any chance?

    Oh, and 1.2+ billion doesn't matter much in the age of tactical nukes.

    1. Re:Communist tyranny instead of freedom by Anonymous Coward · · Score: 0

      But it's more likely that more cinese than americans survive the first wave.

    2. Re:Communist tyranny instead of freedom by Canadian_Daemon · · Score: 1, Insightful

      I fail to see how the DMCA means freedom, along with corrupt senators and elections. But yah, you go ahead and think you have all the freedom you can get....
      sheep

      --
      This sig is definitive. Reality is frequently inaccurate.
    3. Re:Communist tyranny instead of freedom by Anonymous Coward · · Score: 0
      We can routinely shoot down the enemy missiles. I wouldn't count too much on the chinese anti-missile technology.

      Our technology is still decades ahead of that of the chinese.

      At present, we can still wage war over an enemy that outnumbers us. That's why it is imperative that we face the chinese before they catch up!

    4. Re:Communist tyranny instead of freedom by Anonymous Coward · · Score: 0
      Typical liberal hyperbole. Believe me I know it. I was once one of you...

      So, you compare "DMCA and the crackdown on copyright infringers" to:

      1) Routine torture of prisoners.
      2) No chance of a fair trial - ever.
      3) Government imposed murder of the unborn children.
      4) Crackdown on Christians.

      You still think you've got your priorities right?

    5. Re:Communist tyranny instead of freedom by Canadian_Daemon · · Score: 0

      Sorry, didn't know about all that.

      --
      This sig is definitive. Reality is frequently inaccurate.
    6. Re:Communist tyranny instead of freedom by Anonymous Coward · · Score: 0

      4) isn't a crime. It's what americans do with muslims all the time.

  36. Until it happens to you. by Anonymous Coward · · Score: 0

    On the one hand, lower prices are good for the consumer. On the other hand, piracy doesn't put money in developers' pockets.
    If people start to pirate YOUR software, are YOU willing to take a salary cut to compete with the pirates making money off of YOUR software?

  37. Anyone remember Cartridges??? by popo · · Score: 1


    Piracy is 100% the fault of the console manufacturers.

    In an effort to save money over expensive-to-manufacture game cartridges, the industry moved to standard recordable media which had been "theft proofed" or reformatted for a specific console.

    Historically copy-protection has always been defeatable and likely always will be unless a hardware component (or network aware system) is employed. Console manufacturers knew this well, and when they should have listened to the warnings of their engineers -- they listened to their accountants instead.

    --
    ------ The best brain training is now totally free : )
    1. Re:Anyone remember Cartridges??? by Fancia · · Score: 3, Informative

      Then would you like to explain why piracy was so rampant on the NES and SNES in China? Cartridges make it more difficult, but they don't make it impossible. DRAM-based copiers that connected to the cartridge slots and loaded games from floppies weren't at all uncommon, and pirated games on floppies were sold by stores much like pirated CDs are now.

      --

      Bít, zabít, jen proto, ze su liska!
    2. Re:Anyone remember Cartridges??? by Anonymous Coward · · Score: 0

      Forget floppies, I have never *seen* an actuall NES, I didn't know I was playing one and I played from nice yellow cardridges. And this was/is in East Europe.

  38. Re:We need a face-off with china now by Anonymous Coward · · Score: 0

    Yeah, you cowboys of america keep threatening the world with your red, white and blue and the military chic.

    I just wonder how many WTC's you have left?

    Modding this down will not make the WTC unhappen.

  39. Re:We need a face-off with china now by Sexy+Bern · · Score: 1

    mod parent up, somebody

  40. The "more sales - lower price"-argument is flawed by boogie2600 · · Score: 4, Interesting

    Ever since growing up in the 1980s I have heard the game producers (then for the Amiga) claim that with less piracy they would sell more games and thus be able to sell them at a lower price.

    For me this has always been a flawed argument. It is economical theory: If somebody sells more of a product they will just reap the profits, not lower the prices to fix their profits at a certain (low) point. It is not like a company will go: "Damm, we are really selling a lot, lets lower to price so we don't earn too much money".

    If more people bought original games it would only mean that game companies would earn more money, not that the prices on games would change. It would probably have the side effect, though, of more games being produced as more companies would be willing to enter an industry where there is profit to be gained.

    As a real-world example we can just look at some of the PC top-sellers, like for example Quake 3. This game was relatively cheap to develop and everybody knew that it was gonna sell a shitload of copies. Does that mean it was sold at a lower price? Of course not, it just means that ID Software would earn more money.

  41. TROLL ALERT - MOD PARENT DOWN by Anonymous Coward · · Score: 0

    Pingular is a known karma whore troll

    One only needs to read Sir Haxalot's (the same person, different accuont) Journal to see that what I am saying is true.

  42. Piracy Competition by Anonymous Coward · · Score: 1

    This has been seen before...and many debates already took place because of this...
    Yes piracy lowers prices...

    Simple...If there was no piracy then prices would go up since people had no chance than buying the game... thats also why console games are more expencive then pc games... the fact is, if a company can still sell well by putting prices up it will do so. But not only in pc games but also in the music industry this is the case...So much that companys are trying to spice up theyre music cd so that it becomes more attractive to buy it...

    Eighter we like or not, piracy is also competition... Ilegal competition, but still competition.

    Claiming that by selling more the game prices will get lower isnt the case...because if the company can sell more while maintaining the same price it will do so.

    In fact ...thats what has been always happening...the games that are more succefull are usually more expensive

  43. Cost of living by Anonymous Coward · · Score: 1, Interesting

    Surely the price in China and other places has just as much to do with what people can actually afford to spend? If you're making $10 a week you can't spare more than a couple of dollars a month to buy a game, whereas if you're earning $5,000 a month, $50 isn't all that much.

  44. Testing the Waters by Josuah · · Score: 1

    Sounds a lot like Sony is testing the waters in China, to see if it might be possible to make some money over there, and also because they don't want to lose mind share to Nintendo who announced they are going to sell a special GameCube in China. (Article does not state how it is special, but it's certainly harder to copy the smaller GameCube discs than the regular-sized PS2 discs.) Both companies could very easily pull out after a year if things are not profitable.

    I think the bigger story is that Sony is going to try and work with Chinese software developers. Right now, you write a game in China, and you're not going to make any money. You'll probably end up in the hole and living in a cardboard box. I don't know how successful Nintendo and Sony can be, but if they can start to reverse the selfishness of Chinese people then that would be great.

  45. maybe not because of piracy by spiritraveller · · Score: 1
    We've always been told that pirate games push prices up, but doesn't this news suggest that piracy in China has in fact pushed prices down?

    One factor might be piracy. But another is that Chinese people have less money than people in more westernized countries.

    There is pressure on both the supply and demand side: Supply of Chinese money is low. Demand is also low because they can get the product elsewhere for less.

    It's a perfect formula for low prices.

  46. We want it for FREEEEEE by The+Cat · · Score: 3, Interesting

    Farmers have been selling oranges for centuries while at the same time anyone equipped with a single orange could grow their own tree.

    Water comes out of the sky for free. When it's bottled it's a $5 billion industry.

    Piracy will have very little effect on the market.

    1. Re:We want it for FREEEEEE by dvdeug · · Score: 1

      Farmers have been selling oranges for centuries while at the same time anyone equipped with a single orange could grow their own tree.

      Those of us living in a desert who plan to move to a place where it snows in the winter can't grow their own orange tree. In any case, the time and trouble to grow a tree for a small crop of oranges that have to be harvested or they will disappear in a few weeks is far from free, and neither is the land to grow it on.

  47. Perhaps by tofubar · · Score: 0

    China will have a large homebrew game community? I could see this happening.

  48. Re:We need a face-off with china now by Anonymous Coward · · Score: 0
    Yeah, go ahead and ridicule us as "cowboys". I, for one, am a university graduate former liberal who "switched sides" so to speak when the moral corruption of the Clinton administration became too much to bear.

    WTC happened because the anti-christian extremism was allowed (by the "tolerant" Clintonistas!) to fester in the moral fabric of our nation. We've been fighting back since 9/11 and I can guarantee you that another WTC will never happen on US soil. We stand united.

  49. Golden Times of 8-bit Atari by SharpFang · · Score: 5, Insightful

    ...or story of authors and pirates coexisting peacefully.

    Shortly after capitalism was introduced in Poland, many software companies emerged, producing games for most common computers - primarily 8-bit Atari. I was a lucky owner of one at that time, and I recall that times with some nostalgy.
    Multitude of games was written. Some of them really exceptional. Spy Master, platform game with built-in 'DOS' in which you could launch mini-games from floppies you found thorough the game. Viki, a game with over 1000 rooms (on 64K RAM!), Barahir, really exceptional graphics, 'Dwie Wieze', gfx imported from Amiga, many, many more.
    And the companies were pretty successful, despite the fact piracy was widespread and legal. How?
    The games always did have some copy-protection scheme, but not uncrackable one. More skilled pirates did circumvent it. BUT the games were released at prices very comparable to the pirates. Usually one game costed the same as one disk (with 5 or so games) from a pirate. And people were buying them, because they were very available at affordable prices, and every Atari user held it as a point of honour to support the authors... Well, with exception: games that sucked ;)

    Time passed, Atari died and even best Atari games couldn't compete with Amigas and PCs. No local 'scene' for games for such appeared - all was either import or pirates.

    Once originals prices suddenly rose from like, 3 zl (our prices) to 100 zl (western prices), sales suddenly died. Despite introduced anti-piracy law, piracy was more widespread than ever before. It just wasn't legal, small firms that made profit on it, just mafia sindicates. Hardly anybody buys originals nowadays. "We suffer from low sales because of piracy" claim the releasers and increase the prices more to increase profit from the few games they sell even more. And users, just pissed off, "How DARE they to demand such money for that", just buy pirated games instead.
    And almost nobody remembers that selling and buying original games in Poland at one time was not only very comon, but quite profitable - and the key was LOW PRICES.

    --
    45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
  50. If only ... by Carch · · Score: 2, Insightful

    I really wish some of you pro-piracy folks would work really hard on something that you care about for a long time and then have it stolen by thousands of people. Maybe then you'd wake up and smell what you're shoveling.

    --
    _/\ - Sturgeon's Law: 90% of everything is crud.
  51. Makes good sense by TyrranzzX · · Score: 3, Insightful

    High prices creat piracy. It can be plotted on a cartesian coord plane. The price on the y axis, and the number of people buying on the x axis. As the price goes down, more people will be able to afford and therefore, buy stuff. This is what the idea of a sale is; you normally sell your pants at $100, if you sell them for $90 demand will increase and if it's during a busy season, you'll move more merchandise and therefore, creat a higher profit than you could before.

    When prices are high, piracy/theft/ect are going to be high aswell. When prices are low, the same things are going to be low. Why do you think the p2p networks are so huge? Because people's opinions differ from buisnesses and the goverments , just about every one of them infact.

    The really sad part about this is that if the trend continues with people thinking that piracy is ok, xyz gaming corp will creat an awesome game and nobody will buy it, and they'll go out of buisness instead of making new games. After the RIAA and MPAA are deceased, cd's are cheaply baught at $2 and $3 a cd with extra's and a movie is around $5 opening night. Will piracy decrease or will it continue to rise?

    As for software, I'll agree as much with the next guy that when I go into a store and buy a software package and it sucks, I'm pissed and can't return it. As for games, there's a lot of cookie-cutting going on as there always has been in the computer industry. Doom came out, and then you got blake stone, duke nukem, etc. BF1942 came out, and now we've got mohaa and it's expansions, ET, call of duty. All of them are based off of the same engine (afaik) and all of them have similar gameplay.

    My worries aren't the monumental failures when corperations spend millions building a cookie cutter game and loose millions. My worries are when xyz corp creats the super ultra neato game and puts it out and the overall reputation and respect for gaming softare is so low that nobody will buy it for fear that, even though there's hype in the magazines, hype in the stores, hype in the forums and hype in the news and even a good playable demo (which everyone knows is bribed because they'v been burned before) will xyz corp be able to make any money for making a truely excellent game? Will xyz corp go out of buisness?

    Cartels like the riaa make a bad name for companies like xyz corp. The major reason people go out and buy anything is because they think it is good, well, if they're a thinking consumer.

    1. Re:Makes good sense by Simonetta · · Score: 2, Interesting

      My worries are when XYZ Corp creates the super ultra neat-o game and puts it out and the overall reputation and respect for gaming softare is so low that nobody will buy it...Will XYZ Corp go out of business?

      Perhaps the execs at XYZ should consider an alternative to spending tons of money on the development of "Neat-O" as a sealed product.

      Instead, they could:
      - Develop a detailed plan-pilot-concept of how "Neat-O" should look and play.
      - Sell ten or so "Neat-O" original developer subscriptions to developers for different sections of the game. These developers coordinate the algorythm, plot, and code development of the game.
      - The game is released on low-cost CD's ($3-5 each) in its primitive form along with its source code.
      - People playing the game develop suggestions and alternatives to the basic game on the CD. These improvements are uploaded to the XYZ website. XYZ charges $1 a year to access uploads received within the last two weeks and allows older uploads to be downloaded freely.
      - "Neat-O" develops hundreds of levels and secret rooms. Subscribers to the XYZ Neat-O website reach over 200,000 worldwide. Revenues from the $1 a year subscription are split half to XYZ corp and half to the original ten developers or people who have bought one of the ten original developer subscription registrations.

      This is one of many alteratives to business models that encourage 'piracy' by treating intellectual and cultural experiences as a product that can be marketed like a bar of soap.

    2. Re:Makes good sense by Anonymous Coward · · Score: 0

      > corperations spend millions building a cookie cutter game and loose millions.

      How would building a bad game result in money that isn't tight? What in the world do you mean by that phrase "loose millions?"

  52. Lower Now (Dumping) - Higher Later by Josuah · · Score: 1

    I think that yes, in this case, the prices are lower due to piracy, but maybe not for the reason most people think. It's not "fair" competition and while perhaps Sony and Nintendo will raise prices or compensate for it in other countries, I think the actual approach is akin to dumping.

    Sony and Nintendo are dumping their product, likely below cost given this is a completely new market, to gain mind share, compete against each other, and establish their supply chains and business partners in mainland China.

    Once things are set up, and only if they can find enough people to purchase non-pirated software, then they will break out the economic calculators to figure out at what price point they can both continue pulling people away from stealing and maximize their profit.

    [And all you idiots who are going to yell at me "copyright infringement not stealing", I use stealing in the ethical sense. Yes, sometimes I define things according to my ethics, and not the dictionary. Great how I have to put in this little disclaimer.]

    1. Re:Lower Now (Dumping) - Higher Later by Anonymous Coward · · Score: 0

      They're called two different things in the literal sense because they mean two different things, fucktard. When you steal something, you're depriving the owner of property. When you copy something, you're... copying it. And just because your ethics are centered around laws based on how much money corporations can throw at the government doesn't mean you have some kind of moral pedastal to stand on.

      Maybe if copyright limits weren't ridiculously long and always getting longer I'd pay more attention to them. They were originally established to give the creator a chance to profit from his work before it moved into public domain for the betterment of mankind as a whole. Now they last so long it's beyond ridiclous.

      Your stance isn't somehow inherintly morally superior. It's the one our government adopted because of some money shifting around. And no, I'm not against capitalism, but I also don't think trying to milk intellectual property for every last penny is the best way to encourage creativity and innovation.

  53. MOD PARENT UP by HardCase · · Score: 0, Offtopic
    This may be one of the most well-informed, insightful comments that gets posted today...or for the rest of the year, for that matter!


    -h-

  54. Piracy in the U.S. ... by Anonymous Coward · · Score: 0

    Americans don't even know what piracy is when compared to china and other third world countries. Where I live you can get pirate games in DVD format for about U$3. The games come from china, imagine how cheap those games are there. An original game in here costs nearly the same as the minimum wage! It's obvious why piracy is so widespread. Companies should realise that it's better to make little money than no money at all. People wouldn't buy pirate games if the prices were lower, people do want to support game developers but at current prices it is just not an option. I, for one, have about 20 PS2 games, none original and I know I'm not the only one, in fact the only original games people have here are the ones that comes bundled with the console.

  55. Nothing to do with piracy by fondue · · Score: 1

    Games are priced at a level the market dictates. (i.e. as high as consumers are able and willing to pay.) Average incomes are much lower in China than the other territories. Piracy is not the influential factor here. What's better for Sony and their content providers, to make a few (hundred) thousand legitimate sales and erode the argument that piracy and imports are the only way consumers in the territory can get the games, or let the pirates have their way and make no money there at all?

    As to the story's assumption that Chinese consumers will just buy pirated games for their official PS2s, well, I suppose in many cases they will, but bear in mind that the Chinese region PS2 hardware will probably have different protection mechanisms, at the very least requiring new circumvention methods to be developed. And the officially released software is actually translated into Chinese, which is an additional incentive to go legit.

    --

    Preferences > Homepage > Customize stories on homepage > Authors > Zonk > Uncheck

    1. Re:Nothing to do with piracy by grover83 · · Score: 3, Insightful

      games are not a monopoly product. for a product to be a monopoly there must be 1 dominant software producer ie microsft which creates all games. This is not the case. there are westwood, blizzard, microsoft etc.......

    2. Re:Nothing to do with piracy by Anonymous Coward · · Score: 3, Informative

      US and EU customers why they are paying vastly more for the same games. Just like Americans being ripped off with drug and school text book prices, and EU people with DVD pricing

      Actually, this is called price discrimination and it's common business practice throughout the US and the world. Other forms of price discrimination which you may be familiar with are coupons and senior discounts. All business sell at whatever price the consumer will pay, which is why Americans get "ripped off" on text books.

    3. Re:Nothing to do with piracy by Sivaram_Velauthapill · · Score: 2, Insightful

      Actually, most of what hte original poster referred to are due to monopolistic practices. I will guarantee you that if a movie, for example, can be released by many companies, you wouldn't get the region encoding thing (which does very little from a fan point of view). Region encoding (in DVDs) is simply a marketing thing to control markets.

      Price discrimination is, for example, when a movie theater charges different prices for different ages. This, to me, is different from the above case...

      Sivaram Velauthapillai

      --
      Sivaram Velauthapillai
      Seeking the meaning of life... @slashdot of all places ;)
    4. Re:Nothing to do with piracy by Anonymous Coward · · Score: 0

      "Games are a monopoly product"

      ??? There looks to be a hell of a lot of competition to me. I don't see how you could even think there's a monopoly there, notwithstanding a complete redefinition of the word monopoly.

    5. Re:Nothing to do with piracy by shaitand · · Score: 1

      Yes it's a pretty term for price fixing. For the most part when your participating in price discrimination what your really doing is price fixing. So you call it price discrimination since price fixing is illegal.

  56. Re:Well, DUH! Pirated==free!! -- Not Really by SScorpio · · Score: 2, Informative
    In the way your thinking, yes it's free; however, that's not how it's normally done in China.

    In China they have stores that sell pirated "silver" disks. Look around the web for DVD Silvers and you can see what the problem is.

    In countries like the US you need to purchase a console, find someone to mod it, and then rent/borrow/download and burn copies of the games.

    In China, you buy a console and have it pre-modified, or modified while you wait (you can do that in the US, but it's not nearly as common), and then you can go purchase pirated disks for $5 a disk or so.

    The problem with pirating in China isn't that there are people downloading and burning games, it's that there is a whole production sector for them. Disk duplicating facilities produce the copies, they are then distributed to stores, and stores then sell them. Law enforcement does try to combat the piracy; however, it can be as bad as shutting down a store and conficating the goods, and another store will then open across town selling the same things.

    So no pirated in China does not normally equal free.

  57. Old Games by Apreche · · Score: 4, Insightful

    The game Sony is probably releasing over there are really old games. Games where the developer has already made back their development costs and profited. Games where the publisher has already made back their marketing cost and profited. The only costs of selling these old hits will be manufacturing and distribution. All revenue greater than that cost will be pure profit because the US, Japan and Europe have already paid for all of those other 1 time costs. Because of this they can afford to drop the prices like a rock.

    --
    The GeekNights podcast is going strong. Listen!
    1. Re:Old Games by Anonymous Coward · · Score: 0

      The only costs of selling these old hits will be manufacturing and distribution.

      Close, but I think you need to include localisation as well. Sure, it's a tiny cost, particularly if they're paying their translators Chinese wages, and even more so for non-text-heavy games, but I like to nitpick. ;)

  58. Your Hardware Kept Up? by Vagary · · Score: 1

    I've for the most part given up games like you did, but now I can't just go out and pick up one of the latest games on a whim: there's no way I could run it. When you're not playing games, although your desire for better performance doesn't stop, it certainly goes in another direction -- towards dual CPUs, RAID arrays, and copious amounts of RAM.

    This has lead me to consider buying myself, on not much more than a whim, a console for Christmas. :)

  59. We've always been told... by Tailhook · · Score: 2, Interesting

    We've always been told that pirate games push prices up

    A bunch of thieves (pirates) being lied to by a bunch of liars (publishers.) What's this "we" white man? I was never naive enough to believe what I have been "told" on this subject. What is said to discourage theft and what is done to sell products are two distinct matters.

    but doesn't this news suggest that piracy in China has in fact pushed prices down?

    This so called "news" suggests a lot of things, one of which is that publishers are attempting to establish themselves is a market on the hope that one day in the not too distant future that market will grow up and be worthwhile. It also suggests that, like the drug industry, there is a massive price differential between the US and everyone else. Of course, Chinese street vendors probably do not sell shelf space by the square centimeter, either. Much is suggested by this, and attributing all of it to the minor matter of thwarting piracy is either naive or dishonest.

    --
    Maw! Fire up the karma burner!
  60. Re:Well, DUH! Pirated==free!! -- Not Really by Limburgher · · Score: 1
    Right, but I'm not in China. :)

    Of course, I am also way out of touch since I've not pirated any software since, maybe, Doom2. Which I've since bought. If I'm poor and fixin' for a new game I just hit happypenguin, and that tides me over for that week.

    --

    You are not the customer.

  61. $1 for the media by gilesjuk · · Score: 1

    But then you have to pay for the recording costs, promotional costs, music videos, artist royalty, recording company profits etc.............

    When you buy anything you're not just paying material costs, you have to pay for R&D, design etc...

  62. Sounds like a breakthrough in economy by ceeam · · Score: 3, Funny

    You can sell goods only at so much as market is ready to pay. Who would've thought?

  63. Mass Marketing by BuckaBooBob · · Score: 3, Insightful

    Game Manufacturers don't seem to be following a business model for Mass Marketing... They seem to prefer to use a model where they are priced as high as possible to maximize profit per copy rather than a model where profit comes from mass copies.

    Its this business model that fuels the majority of piracy in North America.. If a game were 25$ and I could walk and pick it up in 15 mins at the game store near by.. Or spend 1-2 days downloading it... I would rather pay the 25$ if the company/game had a good rep for playability.

    Its hard to shell out 40-80$ for a game that may only have 2-3 days of playibility to it. That also fuels piracy... So they have a few obstices to overcome in that reguard.

    --
    Who needs WiFi when we can have Packet Over Sheep! http://datacomm.org/PoS-InternetDraft.txt
    1. Re:Mass Marketing by Zirtix · · Score: 1
      If a game were 25$ and I could walk and pick it up in 15 mins at the game store near by.. Or spend 1-2 days downloading it...
      Check out Steam. It is a game delivery system (with teething troubles, I might add). It is how Counter-Strike players get their patches now. Soon you will be able to buy games like Half-Life 2 via Steam, and pay-as-you-play for other titles. No more walking to the store, hopefully.
    2. Re:Mass Marketing by sevensharpnine · · Score: 1

      Would you rather walk to the store once, or pay $10/month for a game? I think Steam is a wolf in sheep's clothing, honestly; the cute exterior is a download-based aquisition model that makes it more convenient to get content, but that wolf is the per-month fee you'll have to pay. It's a clever way to squeeze more money from the fans.

      --
      "God is a comedian playing to an audience too afraid to laugh." -Voltaire
  64. Re: piracy and countermeasures by King_TJ · · Score: 2, Insightful

    Personally, I think the single most effective "leverage" game makers have found in recent years to combat piracy is the creation of multiplayer titles that require a server-verified key in order to allow online play.

    To be perfectly honest about it, that's what made me go out and purchase both Warcraft 3 and the Frozen Throne expansion. I really have a problem with Blizzard's legal attack on people creating freeware alternatives to their "Battle.net" servers, yet I was really looking forward to playing WC3. If it was as easy as just downloading a "warez" copy, I probably would have done so (justifying it in my mind as better than the alternative of contributing more funds to Blizzard). But alas, the "key generators" don't seem to make keys that their Battle.net server thinks are real, valid key codes. So to ensure I could play it against other people online, I had to go buy it.

    That said, though, lowering game prices would certainly help improve sales and fight piracy. The people "cheap" enough to keep wasting time downloading programs they could buy for $10 or less aren't really the "target customer base" to begin with. Eventually, they'll go out and get jobs - and start realizing that "time is money". Then, they'll become customers for the reasonably priced game titles too.

  65. Price comparisons direct from China by ThesQuid · · Score: 5, Interesting

    I live in China. If you go to the electronics market, people practically drag you into their stores to buy DVDs and VCDs. All software you can possibly imagine, and movies usually 3 days out of the theater. Average price: USD$1 for a movie, up to $10 for a really big software set. And the chinese only sell things when they make money on them, of course. Don't give me that "communist" nonsense. Sure, the substructure of the country is commie, but at the street level and more it's free-wheeling capitalism. The reason it's so cheap is they are paying production costs ONLY, obviously. That's what pirates do. And absolutely NO-ONE in China will buy legit games if they are not only marginally more expensive than copies (like 10-15%)

    Not sure where I'm going with this, but thought it might be interesting.

  66. Tear-Jerkers by OniOid · · Score: 1
    "...We've always been told that pirate games push prices up."

    Might be corporate/capitalist propaganda.
    And then there's (softare) extortion, gouging and dumping.
    BTW, I'm hoping for a price slash at the box office and/or a greater diversity of films from a greater diversity of actors, directors, producers (like you!), countries, etc. once film pirating gains some steam...
    But then Hollywood makes me cry with those short anti-pirate pre-film tear-jerkers. :.-(..

    "The problem with super-heroes is that they come with super-villains."

  67. Charging more by imnoteddy · · Score: 4, Insightful
    Of course it is obvious that no one RTFA (or at least was paying attention) because the article says:

    The console will go on sale on 20 December at a price of 1,988 yuan ($240), compared to $179 in the US.

    So Sony is raising the price of PlayStation 2 in China and lowering the price of the games.

    I'll restate this for the reasoning impaired: They're taking their money upfront on the console, rather than later on the games.

    --
    No electrons were harmed creating this post, though some may have been subjected to electrical and/or magnetic fields.
    1. Re:Charging more by OniOid · · Score: 2, Interesting

      I've suspected for a long while that, given pirating and open source, etc., it would make a lot of sense for software companies to diversify, such as getting into hardware and/or other markets and/or of course in this case, taking a bigger slice from their hardware pie.

    2. Re:Charging more by KingTank · · Score: 1

      I'd say the prices are simply based on supply and demand. Piracy means a large supply of games, so those are inexpensive. But having all those inexpensive games available generates more demand for the console, thus the higher price. The whole idea of "passing on savings/expenses to the consumer" is BS. Just some marketing propaganda that advertisers use.

    3. Re:Charging more by Leto-II · · Score: 2, Interesting

      Something a lot of people here don't know is that the PS2 has already been on sale in China *ever since it's introduction in Japan*. They've just been illegally imported instead of brought in by Sony. The really ridiculous part is that they're selling right now for less than that price Sony is listing. Can't remember off hand exactly how much but I seem to remember a price of around $200 US. As for games? So friggin what if Sony only "releases" a few games? They *already* have the full catalog available through the pirates! There's even lots of games that have been hacked up by Chinese to use (mostly) Chinese characters instead of English or Japanese.

      I think Nintendo's got it much better in China since there are no pirated versions of their games available. They simply don't exist. But Sony? How are they gonna make money when the pirated games cost less than $1 US and the imported systems cost less than they're selling them for!?!

      --
      Do not anger the worm.
    4. Re:Charging more by Anonymous Coward · · Score: 0

      "Of course it is obvious that no one RTFA (or at least was paying attention)"

      Well duh.

    5. Re:Charging more by JumpinJohnny · · Score: 1

      I'll restate this for the reasoning impaired: They're taking their money upfront on the console, rather than later on the games.


      Better yet, they are taking advantage of the ;pw [roce and availability of games to sell the consoles. If they sell 50 million consoles, Sony will make some good money.

      JJ
    6. Re:Charging more by Anonymous Coward · · Score: 0

      There was no legal versions of PS 2 in China until recently. Almost all are premodded. Prices of course are higher. Sony launched PS 2 in China recently but most people will go with the premodded versions anyway.

    7. Re:Charging more by Anonymous Coward · · Score: 0

      Maybe Sony should follow Nintendo's lead and spend more than one afternoon on copyprotection.

  68. omg by Anonymous Coward · · Score: 0
    High prices creat piracy. It can be plotted on a cartesian coord plane. The price on the y axis, and the number of people buying on the x axis. As the price goes down, more people will be able to afford and therefore, buy stuff.

    Holy shit, you just invented the demand curve! All hail!

  69. Not applied to the right market by ThisIsFred · · Score: 4, Insightful

    Okay, doesn't look like this is being applied to the right entertainment market. I don't have a problem with game prices at all. There is generally a lot of creativity and work that goes into them, and the prices do fall after the item has been on the market for a while, even if it's still popular. That doesn't seem to happen with music or movies (or Microsoft software).

    Still, it's backwards. High prices encourage "piracy". And lowering the prices enough will make casual users of illegally copied material say, "hey, it's more convenient to just buy it." Of course, there still has to be some enforcement of copyright for this to work. I see hints of this happening in the music biz, but I've yet to see real price competition between labels. Thank heavens we are seeing a real-world example of this, and hopefully it will give the anti-entertainment-cartel crowd some ammunition.

    --
    Fred

    "A fool and his freedom are soon parted"
    -RMS
  70. You'd fail in the gaming business by Adolph_Hitler · · Score: 2, Insightful

    You'd hire your own programmers, write your own 3d engine, spend millions of dollars writing it, and release a piece of crap game which has good graphics. Look, people can license a good 3d engine, and theres many to choose from. There is no reason to write your own realtime 3d engine when theres a million companies trying to license them to you. Turbine licenses 3d engines, pay them and you can use their state of the art engine. Basically, you need the eye candy to sell the game, but the eye candy support in the API layer is shitty and nonstandard. It's tough, so you try to make tradeoffs that will let you sell well to the high end gamer market without losing too much of the casual gamer market, and deal with undiscovered hardware dependencies though patches. Eye candy alone does not sell games. Quake does not sell because of eye candy, the game looks ugly, its in a closed in area, its dark, it sells because its a shooting game that people like. Look I could find an open source 3d engine, and hire programmers to make a game out of that. I admit the engine wouldnt be as good as an expensive licensed engine but i'm proving to you there are ways to save money. If you are doing a big budget 3D game you can afford a horde of testers with a sufficiently broad variety of test hardware to detect _most_ of the major issues up front, but this requires a substantial budget. You pay one or two testers, then you offer a demo or announce on your website you are looking for beta testers and let the world test it for free. You do not have to pay alot of beta testers.

    --
    People don't exist to serve systems, systems exist to serve people.
    1. Re:You'd fail in the gaming business by Fnkmaster · · Score: 1
      Of course eye candy alone doesn't sell games, it's just part of the package, providing visual realism that makes a game more engaging. I never said "Eye candy is the key element that sells games", I said "you need the eye candy to sell the game" (in today's market, where you're up against a lot of compelling, realistic looking games). As for your point about writing your own 3D engine, that's exactly my point. The economics of the industry have made it more sensible to take a low-risk approach to game development - license a 3D engine, license a physics engine, create content, story and special sauce. This is nice, but it tends to kill some of the variety out there. No, every game doesn't need it's own 3D engine, but I think too much homogeneity really sucks.


      Anyway, I'm not quite sure what you're trying to prove, since I obviously agree you can make a game on the cheap, or just reduce development time/cost risk by licensing components. My rants were really about my own personal frustration with writing 3D graphics code.


      As for the testing angle, yes, what you describe is quite similar to the approach I've used for a small 3D graphics app. I don't know how well that would scale to a large, complex game, but I'm sure it's not impossible to use a similar approach. I was just trying to explain the complexity of dealing with hardware compatibility issues when 3D graphics are involved - people who've never written 3D graphics code don't really appreciate the issue.

    2. Re:You'd fail in the gaming business by Sivaram_Velauthapill · · Score: 1

      I have to defend FnkMaster here....You (and the others here) make it sound so easy...

      Look, people can license a good 3d engine, and theres many to choose from.

      Can you name some engines? I'll let you pick one for the following types of games:
      RPG (eg. Never Winter Nights) action RPG (eg. Diablo II) RTS (eg. Warcraft III) TBS (eg. Civilization III) sports (eg. FIFA Soccer 2002)

      Tell me which engine you would use. I'll bet you can't come up with an engine for half of these genres. Outside of the FPS genre, there really aren't many engines available. Most non-FPS engines are too complicated and don't have enough customization (eg. changing something "trivial" like the speech/dialogue in an RPG may require major engine changes).

      Eye candy alone does not sell games. Quake does not sell because of eye candy, the game looks ugly, its in a closed in area, its dark, it sells because its a shooting game that people like.

      Graphics DO sell games. This is especially true with action oriented genres like FPS and racing. A lot of the people buy Quake for hte graphics, just like how a lot of people buy Need For Speec for the graphics! Quake has had nothing other than graphics. Its story sucks; It's not well known for its game modes; etc. Quake has always had the best graphics. They are not as pretty or colourful as other FPS games (like Unreal or UT) but they have superior graphics. Even Quake III had "curved" surfaces!

      You pay one or two testers, then you offer a demo or announce on your website you are looking for beta testers and let the world test it for free. You do not have to pay alot of beta testers.

      It's not as easy as you are saying. Unless you have an extremely popular game (this almost means that the previous game was a success), getting beta testers is not easy. There are many games where companies don't get the RIGHT beta testers. By right I mean the fact that you need a diverse number of testers using diverse systems. On top of all this, you need people to support these public beta testers.



      Sivaram Velauthapillai

      --
      Sivaram Velauthapillai
      Seeking the meaning of life... @slashdot of all places ;)
  71. That's unauthorized copying, not piracy. by Krunch · · Score: 2, Informative
    --
    No GNU has been Hurd during the making of this comment.
  72. Blizzard. by Adolph_Hitler · · Score: 1

    Blizzard games routinely sell over 5 million copies. Blizzard routinely makes 100 million or so from just about every game they sell. This is revenue, the direct profits may be more like 30 million, but that 30 million does add up. Ask EA.

    --
    People don't exist to serve systems, systems exist to serve people.
  73. companies don't just by my+sig+is+bigger+tha · · Score: 1

    turn down free money, but they are frequently non-linear in how they try to profit. Hence offers for "free" goods/services, etc.

  74. There's no theatrical window for games by tepples · · Score: 1

    Games ARE over priced for sure, because movies cost more to make than games. Music is ridiculously over priced at $20 a CD

    Unlike music and games, movies have a theatrical exhibition window before they are distributed in copies to the public. Unlike CDs, which give you nearly unlimited plays, and video games, which give you nearly unlimited plays until your console breaks and has been discontinued, the $8 for The Matrix Revolutions is to see it once. Yes, some movies are distributed in copies to the public without having been theatrically exhibited, but these "direct to video" movies typically are low-budget movies which do not appeal to people who prefer to watch Shiny Things(tm).

  75. A compromising stratigy? by narzy · · Score: 1

    If I were sony in this case I would probably re-work the PS 2 and use a different encryption scheme so that regular disks wouldn't work on the chinese platform to prevent outside games from being pirated in to the market, I'd of course do this not telling anyone what I had done until it was too late and set a warrenty period so short it makes the worlds smallest midget look like an f'n giant so they are locked into the platform then release games at low prices to discourage piracy, why buy somthing that might not work if for a few more dollars (say like 5 or so) you can get the real thing.

    But then again, that would be an enourmous amount of work for sony to manage and unless they changed the hardware considerably them crafty chinese would break the shackles in a matter of weeks if not days after launch.

    Oht well, thats my 2cents.

  76. Starcraft, Diablo2, Warcraft3 by Adolph_Hitler · · Score: 1

    Seems to me Blizzards games continue to get more complicated. Go to a store and see Starcraft sell for 10 bucks. Starcraft made Blizzard a fortune, I'm talking hundreds of millions of dollars. 5 million copies of starcraft sold, and maybe a million copies of Broodwar. Warcraft 2 sold over a million copies and people purchased the addon. Diablo 2 sold millions, Warcraft 3 sold millions, and the addon sold more millions. Blizzard is spending a fortune on WOW, but all of the games before World of Warcraft did not cost alot of money to make, did not have fancy 3d graphics, and made Blizzard a fortune. The formula is simple, make good games and you'll make a fortune, make bad games and you go bankrupt. Sega spent a fortune on games like Shenmue, but guess which game made Sega the most money? Sonic Adventure! Not Shenmue!

    --
    People don't exist to serve systems, systems exist to serve people.
    1. Re:Starcraft, Diablo2, Warcraft3 by Sivaram_Velauthapill · · Score: 1

      It seems like I'm replying to you a lot... I'm not picking on you...

      What are you comparing the Blizzard games to? Blizzard games had cutting edge graphics (for the most part). 3D graphics weren't really popular for the RTS genre when SC came out (the closest was Total Annihiliation and it wasn't really fully 3D either). And it certainly wasn't around in any meaningful fashion when WCII came out. The only Blizzard game with graphics that were "inferior" to the competition was Diablo II (by this time, 3D was popular).... games like WCII and Diablo (one) had AMAZING graphics for its time...

      Sivaram Velauthapillai

      --
      Sivaram Velauthapillai
      Seeking the meaning of life... @slashdot of all places ;)
  77. People rent games too. by Adolph_Hitler · · Score: 1

    The model has nothing to do with it. People usually go see movies once or twice so a movie even if you see it twice makes less than a game. If you rent a movie it makes less than a game. Only rich people or hardcore fans actually buy movies. Game companies have multiple profit streams as well. Blizzard made money from battlenet, they also will make money charging $10 a month for world of warcraft, Blizzard makes money selling their engine for world of warcraft to other companies. Blizzard makes money via patents on the Diablo skill system which was used in Asheronscall and other games.

    --
    People don't exist to serve systems, systems exist to serve people.
  78. We need an open console by tepples · · Score: 1

    Writing real-time 3D apps is nothing like writing other kinds of desktop software.

    Then write real-time 2D apps. You can usually count on having enough OpenGL power to get a sprite display running on any Windows desktop machine in the last four years.

    Give me a nice standardized console any day

    OK. Here's your GameCube. (Tepples hands Fnkmaster a black GameCube console.) Figure out how to program for it. No, Nintendo won't let you have an SDK until you have made a name for yourself in the PC game market. What we need is a standardized gaming platform with an open specification.

    1. Re:We need an open console by Ultra64 · · Score: 1

      OK. Here's your GameCube. (Tepples hands Fnkmaster a black GameCube console.) Figure out how to program for it.

      GCDev.com

    2. Re:We need an open console by Fnkmaster · · Score: 1

      I realize the cost issues associated with console development. You took my sentence entirely out of context - I was saying development shops with the budget and experience want to develop console games because the margins are better, and you don't deal with awful support issues. I realize that it's much more expensive to develop console games, and I think that was explicitly stated, or at least implicit in the rest of my post. Also, 2D games don't seem to be too popular these days in most genres.

    3. Re:We need an open console by Sivaram_Velauthapill · · Score: 1

      Then write real-time 2D apps. You can usually count on having enough OpenGL power to get a sprite display running on any Windows desktop machine in the last four years.

      It's getting to the point where people won't buy 2D games, except in certain genres (like turn-based strategy). You cannot go back to the past because customers demand something better.

      What we need is a standardized gaming platform with an open specification.

      DirectX is supposed to be that (although it is not open). On the PC it is hard to standardize anything. DirectX tries its best but it isn't perfect. There are always different video card manufacturers pushing different things, diverse configurations, different types of internet connection, etc.

      There ARE some attempts at standardizing stuff but it isn't going anywhere. For example, OpenGL was supposed to be a platform-independent standard comparable to Direct3D (as it was called back then). Well, it couldn't keep up with DirectX. You also have a push for OpenAL for the audio standard but it is new and not popular.

      Sivaram Velauthapillai

      --
      Sivaram Velauthapillai
      Seeking the meaning of life... @slashdot of all places ;)
  79. not the first time by geighaus · · Score: 2, Interesting

    Such a practice scheme has been around for a while in Russia. Some publishers are wise enough to sell PC games for as low as 10$ per boxed version and 5-6$ per cd only (compare to 2-3$ for a pirated cd). And the most interesting part is that people do actually buy these licensed products. I guess if Sony gets their prices right, Chinese people will buy their products.

  80. open source correction by Anonymous Coward · · Score: 0

    paying software development jobs for open source projects are non-existant and its much cheaper to get free labor than to pay for software development.

    1. Re:open source correction by _Sprocket_ · · Score: 1


      paying software development jobs for open source projects are non-existant


      Bullshit. RedHat, IBM, SuSE, OSDL are four employers of coders for Open Source projects. Cisco Systems and NASA also have coders on their payroll that develop Open Source software. Dig around - you'll find plenty more.
  81. greed by Anonymous Coward · · Score: 0

    Amazing how many people label one company or another as being greedy but those same people would not want their own job/company to be judged greedy since it would hurt their paycheck.

  82. Competing with Monopolies by cgenman · · Score: 4, Interesting

    Generally I would agree with you on piracy of copies of software and media that is single-source and significantly more expensive than it should be. In a system without viable competition, piracy is a compelling form of competition as a market reality. It can be argued that it's piracy which keeps people from examining alternatives, thereby continuing the monopoly.

    But I'd like to point out here that most gaming companies don't make money. Large publishers, who are in the best position to be raking it in, are merely scraping by. Nintendo and Microsoft lost money last quarter. Gaming companies are not greedy monopolists keeping prices high because they want to milk their position. Game companies keep prices high because they are afraid of losing money.

    A few gaming realities. %50 or more of a game's total sales will happen during the first two months of a game's release. This demand is relatively inflexible, and will not generally go up if you decrease the price. As they age, price becomes more of an issue for impulse purchases, though not generally for the people who have mentally chosen the game. As impulse purchase games are likely to be the "greatest hits," unless your game has some serious name recognition, it is in your best interest to sell to the choir who will purchase it at full or near full price.

    Assuming the retailer takes half, and half of what remains goes to paying the developer, for cheap 2.5 million dollar game to break even it needs to take in 10 million overall, or 5 million in the first two months. 5 million dollars is 100,000 copies during the first two months, assuming $50 per copy. Compared to movie tickets that's somewhat small, but for the pool of gaming that's pretty large.

    A given metropolitan area will have one to three game-specific stores where the cash registers ring every few minutes. They will also have music and mega stores where one can purchase games, but sitting down and watching that section for a day is like watching paint dry. On the other hand, there are at least 7 theaters here in boston, and those ticket counters almost always have a line. If you talk to your co-workers, the launch of Return of the King has entered public consciousness, but Metroid Prime barely registeres.

    We're in a small pool, in other words. To stay afloat, game companies need to keep prices high. I would like to believe that lower prices would increase demand, but I have seen companies attempt to go down that route with little success. The fact of the matter is that most people don't play games: they feel they are a "waste of time," and "for kids." One could argue the hipocracy of clinging to the puritanical belief in a lack of wasted effort in a society where the average person watches 4 hours of television per day, but it is (I fear) the latter perception is the more insidious and will only be overcome in a herse.

    But gaming companies to listen to sales. A few years back the Playstation 1 had a rigid price structure where every game was $50. Crash Bandicoot 2 was just released at $50, and as such SCEA decided to lower the price of the original to $45 as an experiment. The original Crash sold as well as Crash 2 that year, showing that indeed, price was an issue. From that we have our multi-tiered pricing system of today. Just in case you forget that it has been tried, there was (and remains) a rung on the pricing ladder below "greatest hits." Ball Breakers, and many other games were released at the $10 mark for the original Playstation. Yes, some of them were terrible, but some were rather good. Sadly, the increased sales didn't offset the decreased cost, and that experiment was largely abandoned.

    If you want to send a message to publishers, buy games on the cheap. They have no way of knowing that someone just pirated a copy of Max Payne 2 in protest, but they could see a thriving market in used games as a sign that they should lower prices. If there is a hot game coming out for $55 dollars, and an older one that you really

    1. Re:Competing with Monopolies by spectecjr · · Score: 1

      Assuming the retailer takes half, and half of what remains goes to paying the developer, for cheap 2.5 million dollar game to break even it needs to take in 10 million overall, or 5 million in the first two months. 5 million dollars is 100,000 copies during the first two months, assuming $50 per copy. Compared to movie tickets that's somewhat small, but for the pool of gaming that's pretty large.

      No, it's about 500,000 copies during the first two months. Most games only make about $10-$15 per copy for the software house, once you roll in distribution and cost of goods.

      That is of course only revenue. Not profit.

      --
      Coming soon - pyrogyra
    2. Re:Competing with Monopolies by danila · · Score: 1

      It doesn't work that way. People will do what is rational (or irrational, but pleasant/fun) for them to do. If used games offer more value, people will buy them, if not - they won't. And you personally should understand that your actions have a negligible effect on total sales/profits of game developers, so just do what you want to maximize your own utility. If you want to spend 30$ on a game, simply buy one for 50$ and get another one for free (from pirates). The end result for game developers is the same.

      --
      Future Wiki -- If you don't think about the future, you cannot have one.
  83. *ARCADE is dying by tepples · · Score: 1

    People usually go see movies once or twice so a movie even if you see it twice makes less than a game.

    Tickets for four people to see a movie cost $24. A new release game rental costs $5 for one night. Now what's overpriced?

  84. I am working in China by Anonymous Coward · · Score: 0

    I am in China right now working, I bought a ps2 here and have over 200 games. I bought them all in China. So for people who think the Chinese dont have ps2's are wrong, they have been here for as long as in america, just not officially launched here.

    1. Re:I am working in China by OniOid · · Score: 1
      "I bought a ps2 here..."

      For how much?

      In countries that can less afford to purchase some, say foreign, goods, the prices of those goods might be reduced there. The term for that- or one of its manifestations- might be called dumping.

      I wonder how fair that really is, and how it affects such things as "pirating", "copyright infringement", etc.?

      ...Gives 'free trade' another perspective anyway.

      "The problem with super-heroes is that they come with super villains."

  85. Artistic labor is scarce by yerricde · · Score: 1

    I'm saying that the existence of non-material, non-intrinsically-scarce, copyrighted works challenges the very idea of property.

    Land is scarce. Real property is how governments recognize this scarcity. Likewise, artistic labor capable of producing original works is scarce. Copyright is how governments recognize this scarcity.

    --
    Will I retire or break 10K?
  86. WTO? by Anonymous Coward · · Score: 1

    Japan is a member and is not supposed to sell products for different prices in different markets. I see some problems coming up for Japan.

  87. Dubbed by tepples · · Score: 1

    Yes they do dub the voice acting. For example, was Metal Gear Solid (U) spoken in Japanese? No, it was dubbed into English for the North American market.

  88. Re: Guantanamo instead of freedom by Anonymous Coward · · Score: 1, Insightful


    1) Routine torture of prisoners.
    2) No chance of a fair trial - ever.
    3) Government imposed murder of the unborn children.
    4) Crackdown on Christians.


    Sounds like you are describing that freedom loving Guantanamo bay not China

    torture of prisoners ? check
    no chance of a fair trial ever ? check
    Crackdown on Christians ? s/Christian/Islam/ check
    Government imposed murder of the unborn children ? check

    yeah sounds like you are living in a great free country, maybe a mirror is whats needed before condemming other countries political systems

  89. Asking Google by tepples · · Score: 1

    By the way, does any one know if OCR programs for Chinese characters really exist?

    Google says yes.

  90. Piracy hurts little guyz by jeckil · · Score: 1

    Well here in mexico normal game development is cheap, unfortunatelly you have the quality -> education (not experience) factor: there is no game industry here and there is no educated game development personel so as a bisnessman u are obligated to get outside international talent; and that is expensive.

    Reg salary for a coder in US is about 44 grand.... now pirate games here in mexico are about 10 buks a pop... the math just doesn't work; the only way we can get a game out is getting an engine and then making it work with our game in mexico; also the problem with competing with a 10 buk a pop market is that while they release and flood the markets with millions of free copies of gta or gt4 we struggle to make our game for a year and a half and w/o serious pr investment it will be forgotten way before its released.

    I hope sony is not following sega's biz footsteps of loosing tons of money in an effort to theoretically control the market...

    As far as an open console in concerned; that will never happen because it will destroy industry profits in the sense that now anyone can get in... the only one who would make money would be the hw vendors.

    1. Re:Piracy hurts little guyz by bolthole · · Score: 1

      Your mistake is in limiting your market to mexico. There is no reason to do this and act like the big guys.

      first, make sure there is no "region lock" on your games. Then, pick up someone who speaks reasonable english, to do translation of your stuff (and works cheap ;-)
      Then publish it world-wide.

      If you really want to cut your costs, then, assuming you have only text to deal with and not speech, make a single disk and let the user select the language to be used. You can then have the same distribution center service everyone.
      But you might be better off having downloadable distribution for the US as well as physical. the "bargain bin" for software in the US can be even cheaper than $10, so the payoff in that sort of situation might be even worse than in mexico.

    2. Re:Piracy hurts little guyz by jeckil · · Score: 1

      Your mistake is in limiting your market to mexico. There is no reason to do this and act like the big guys.
      first, make sure there is no "region lock" on your games. Then, pick up someone who speaks reasonable english, to do translation of your stuff (and works cheap ;-)>Then publish it world-wide.

      Yeap. That is what im doing my US based education assures me to think in global terms, in fact, unicode might be my friend one day... :P

      The real problem is see right now is with finding real game developers here; a need for considerable investment in training is very much a necesity before actually making games that are worthwhile... And since there is no 'respectable' educational institution in Mexico that would support this new industry everything is moving slower...

      still, its moving.. :)

      you might be better off having downloadable distribution for the US as well as physical.
      cheers! were also doing this, thank goodness im not that lost :P

  91. Obviously? by jd_esguerra · · Score: 1
    Game Piracy Results in Lower Prices?

    Uhh... free?

  92. Free as in... by tepples · · Score: 1, Interesting

    I really wish some of you pro-piracy folks would work really hard on something that you care about for a long time and then have it stolen by thousands of people.

    Ask any maintainer of a high-profile Free Software package. They "work really hard on something that [they] care about for a long time and then have it stolen [sic] by thousands of people."

    1. Re:Free as in... by Carch · · Score: 2, Insightful
      Ask any maintainer of a high-profile Free Software package.

      Oh? What is this "Free Software" of which you speak? People should have a choice as to whether they want their software to be free. If you choose not to make your software free, piracy takes away both your software and your freedom to choose.

      --
      _/\ - Sturgeon's Law: 90% of everything is crud.
  93. Re:We need a face-off with china now by Anonymous Coward · · Score: 0

    I can guarantee you that another WTC will never happen on US soil.

    I'd feel a lot better if your guarantee were for three years, but you don't state any terms.

    Asshat.

  94. A little knowledge is a dangerous thing by gradji · · Score: 2, Insightful

    There are some major misconceptions spread on this site in the name of basic economics. Often, the arguments are a partial application of economics, creating misleading conclusions.

    For this article, the misleading economic argument is that piracy has lead to lower prices and that this is a justifiable result of piracy as competition.

    First off, there are two basic types of costs driving the gaming industry: fixed and marginal. Fixed cost is the development and marketing cost incurred by Sony and the developers whose value roughly does not vary with the number of sales they make (obviously, the fixed cost differs if you plan to sell 1 million copies as opposed to 100 .. but the cost does not differ for 100,001 compared to 100,000). Marginal cost is the pure production cost, the incremental cost of pressing and retailing an additional copy of the game.

    For most console games (if successful), the fixed cost are recovered during the initial sales in fully developed countries with defined property rights, namely U.S., Japan, and Western Europe. Economics shows that once fixed costs are recovered, competition can drive prices such that they reflect only marginal cost ... this is the famous P=MC result.

    However, at P=MC, fixed costs cannot be recovered. While P=MC may be a competitive outcome in the short-run, with the fixed costs of existing games already sunk, it is not a long-run equilibrium as no firm would continue to operate under the prospect of not fully recovering it's fixed cost. Note: the fixed cost is often referred to as "capital cost" in some popular press ... this is what people usually refer when they say that they need to earn a reasonable rate of return on their capital ... they need to earn enough to cover the f ixed cost and the opportunity cost associated with sinking the fixed cost in this endeavor as opposed to another.

    Of course, this applies to other published products such as movies, books, CDs. This is why we see reduced prices for these items later on, after their initial release (bargain bin books/paperbacks, "budget price CDs," and second-run films): the idea here is that firms can charge closer to marginal price now because they had already largely recovered their fixed costs earlier with the more expensive first-run products.

    So the lesson for console games and China? Sony and Nintendo are willing to charge lower prices in China precisely because they were able to charge higher prices in the U.S., Japan, Europe earlier. This is also the same reason why pharmaceuticals are (sometimes) willing to offer drugs to Africa at a much reduced price (they're much less worried about drug "piracy" ... although it does happen to a much lesser extent in the form of generics).

    That said, are prices in these traditional publishing industries "too high" ? Absolutely. But let's use the right arguments instead of simply trying to legitimize piracy.

    --

    1. Re:A little knowledge is a dangerous thing by daveyt61 · · Score: 1

      I was getting a little concerned about the economic arguments, until I read this post. But, as with any relationship, and let's not kid ourselves, economics is all about relationships, there are two sides. The previous post was an excellent discussion of the seller's side.

      On the buyer's side, there's a little concept known as "willingness to pay" (WTP). This really screws up retailers. Retailers may be willing to sell at their marginal cost, in the long run, but if there are no buyers at that price point, well, all the costs are lost. So, the vendor lowers the price until units start moving, hopefully minimizing the extent of the loss.

      The demand for a given product across a range of prices is called the demand curve, and with any curve, we can do some calculus. Some people may be willing to pay high prices for a product. Let's assume these are the European & North American markets, with some distribution within them. Some people, for a variety of reasons, may be willing to pay low prices, but not high prices. Let's assume these are the Asian markets. So, economic theory tells us that for a vendor to maximize revenue, they will charge every INDIVIDUAL customer exactly what they are willing to pay. But this isn't feasible yet (except in auctions), so markets are aggregated around some 'ideal' price and strategy.

      So, from this side of the coin, game publishers selling into China, to maximize revenue (independent from return on investment) can only charge what the market will bear. Competition obviously plays a huge role in that determination. Remember, the key here is WILLING TO PAY, not what they SHOULD pay. And this argument has been well covered previously, too: if Joe on the corner is selling an illegal copy for $2, how much more are people willing to pay for a legit copy? What can I do with that legit copy to maximize willingess? Bundles? Special features?

      Anyway, I think the scenario has been well described. And as the previous poster said, let's make sure we get our economics straight. These are some really powerful tools if understood and applied correctly.

  95. Re:The "more sales - lower price"-argument is flaw by zekepress · · Score: 1

    What "economical" (sic) theory are you citing?

    It seems to me like you are flouting the most fundamental LAW in economics: the Law of Supply and Demand. Quake 3 was priced high because there was an extremely high demand for it and ID Software was, through copyright law and the fact that few other companies could produce like-quality games, able to control supply.

    It seems to me like you're implying that Quake 3 should be priced lower because there is a higher demand for it. I'm sorry, but you should learn a little economics before you pawn off your babblings as economic theory.

  96. Economics by Raindance · · Score: 1

    Hey,

    Sorry about the tone of my first response. Itchy trigger finger today I guess, possibly on both of us.

    I think we're on the same page as far as the nature of economics, and you bring up some good points along those lines. Perhaps where we disagree is in how drastic the change is in how copyrighted works are viewed and being handled (and what that means), if China's ongoing changes are only economic growth or if some sort of fundamental change in their economy is going on as well, and what the best model for ideas / copyrighted works is.

    Where I'm coming from:
    I'd assert that many formal, systemic methods of modeling (how I personally see economics- sort of 'rigid', though as you say that's probably just how I've been introduced to it) lose relevence during times of fundamental, systemic change.

    Where I'm coming from as far as 'copyrighted works aren't necessarilly property' is that there are many ways to view copyrighted works. One way is the approach most of the Western governments have seemingly taken, that ideas=property. I'd say that, though that's a valid approach, it may not be the best, as ideas are non-material, non-intrinsically-scarce items; in fact, they don't have much in common at all with what's conventionally deemed 'property' and perhaps the approach of, for instance, Richard Dawkins and his 'memes' might be a more meaningful, predictive, and non-oppressive way to look at ideas (I'm not pointing the 'oppression' finger at you or Economics in general, but rather at some of the economic models most Western governments have chosen to impliment).

    Respectfully,
    Raindance

    1. Re:Economics by An+Economist · · Score: 1

      When you say "copyrighted works aren't necessarily property" I see where you are coming from. I see copyright as an imposition over property, but property, in itself, is ownerless... it just exists.

      The repatriation of income via use of 'property' (ideas, as you say) is a legal imposition, which along with patent law, was intended to encourage innovation (the incentive to create something new is rewarded by this legally imposed reward).

      China is undoubtedly experiencing rapid growth, mainly due to the employment of the population in more valuable jobs (China having a huge population which are now doing something more useful than duplicating work as they did before). The Chinese government/courts seem to have taken an approach to 'ideas' which disregard the legal imposition of the West (witness the Toyota IP court case earlier in the week) which will be good in the short term, and hopefully in the long term too (it is my opinion 'IP rights' constrain more than incentivise).

      I agree with you about economics, I see it as largely self-absorbed in systematic and unreal assumptions (in academia the great minds patting themselves on the back for their insightful ideas them moving on to something else before realising their abstract model in the real world, or in business using economics (it can explain anything after all) to justify their business idea).

      I don't know of Richard Dawkins, I will look him up, thanks.

    2. Re:Economics by Anonymous Coward · · Score: 0

      While you are looking at Dawkins work, you might also
      look at The Death of Economics by Paul Ormerod which
      explains why most economic analysis is flawed and
      why "positive feedback" occurs regularly (thus the
      more a given market trades, the more it destabilises
      itself until a disaster occurs... then it resets
      and starts over again).

  97. Please don't (seem to) advocate piracy by psb777 · · Score: 1

    It might look that way, that piracy creates lower prices, but that just cannot be true, long term. Piracy destroys value or, in other words, reduces the incentive to produce. I am a consumer, I want others to produce. They must be rewarded, sometimes (often?) the required reward is financial. I wish slashdotters (including CowboyNeal) did not seem to be advocating piracy. Let us rather advocate a free market. While arguing for amendment or scrapping laws such as DMCA; while arguing that eventually Mickey Mouse must become public property let us not be seen to advocate theft.

    --
    Paul Beardsell
  98. Stolen? One word: scarcity. by Denyer · · Score: 1
    Stolen? No, but I have given things away.

    When physical media is cheap, there's no guaranteed return on anything which can easily be transmitted via that media. This has to do with rarity value... information isn't rare unless you hold a gun to the head of everyone who might tell someone else.

    People like physical media. Books, newspapers, CDs, DVDs... are all nice things to own. Most people feel they convey a status or a convenience.

    Software, on the other hand, has been fighting a losing battle forever. Trying to ban other people from using even basic algorithms in their own code, on the grounds it can somehow be said to be property. Unless you're happy with a society in which people can point the aforementioned word and shout "But that's my secret magic word! He can't use it too!" the only viable model is one in which people are paid for support and maintenance of code. Because people will produce code which benefits themselves, and this effect spreads.

    --
    Ph-nglui mglw'nafh Gates M'dna wgah'nagl fhtagn.
  99. This is what I've been saying all along by haxor.dk · · Score: 1

    In a world of oligopolies and monopolies, piracy acts as measure of competition, and therefore is necessary, and not as "evil" and "dangerous" as the BSA and the like wants you to think!

  100. No surprise by localman · · Score: 2, Insightful

    Of course piracy pushes the price down. I guess most corporate leaders haven't thought this through. There is always a black market, and it grows in proportion to the price of the legitimate goods. Any company raising their prices to recoup profits "lost" to the black market is insane.

    Seems there are a lot of insane companies out there.

    It's funny how easily we buy into their story about evil pirating driving up prices. It's _their_ job to figure out how many people will buy a product at a given price, then spend less than that on developing the product.

    Cheers.

  101. RedHat, SuSE, IBM, SGI, Intel, HP, Novell, OSDL? by EventHorizon · · Score: 1

    All those engineers are working for free?

    OSS does not try to extract value from duplication because duplication itself has zero cost.

    That fact hardly means that no one is being paid; it's simply a rational business move which accomodates reality.

    In the next 20 years there will be more money in OSS than in traditional commercial software. The big players who aren't in denial are already preparing for this future.

    Pretty soon, we'll see if Microsoft's treasure chest is big enough to trump inevitability...

  102. Piracy increases quality of living by Anonymous Coward · · Score: 0

    So does slavery - it drives down the prices and increases quality of living. Speaking of which - how enormously motivated do you think programmers will work if the guy with the worst performance is shot at the end of the month?

    Better living through crime... it's a dream that could come true for all of us! Yeah!

  103. wait a second by August_zero · · Score: 1

    THis is just a guess, but I would think that the games that SOny is throwing over to China are titles that have already made back their overheads and turned respectable profits in the Europeon, Japanese and North American markets. Sending them to China is just bonus money. For this reason they can afford to let them go for costs very close to what the pirates are (Arrrr!) going to charge.

    THis is a foot in the door tactic anyway. by establishing a legit user base, Sony probably hopes that they may in the future be able to send newer software and hardware into the open arms of consumers hungry for the latest releases.

    I don't think piracy hurts as much as the RIAA, MPAA and the software moguls claim it does, but think about it for a second, If I can sell your product for material cost alone, and your company has to foot the dev costs who is going to be able to offer the better deal? Every copy I sell is a copy you won't sell. I sell enough and you can no longer recover expenses, and its chapter 11 time for you. Lower your prices all you want, but as a blood thirsty pirate I can always undercut you.

    --
    On Wall Street they say "buy low, sell high" On the pad we say, "buy high, sell high" Isn't that somehow better?
  104. OH NOES! by Anonymous Coward · · Score: 0

    It's a cons-piracy.

  105. China is a very different market... by Anonymous Coward · · Score: 0

    In many countries, video game companies/MPAA/RIAA can get the government to arrest & prosecute companies who make illegal copies and sell them.

    In China, many of the copying companies are run by high ranking government and military officials. So they won't get prosecuted. If you can't use the law, if you want to stay in that market, you have to drop your prices to compete.

    Of course, you could just abandon the market. Adobe doesn't make Chinese versions of photoshop any more. It isn't worth the programmers' time - the sales will be so low due to copying.

  106. Nothing new; been doing this for years. by euggie · · Score: 1

    This is nothing new: Licenced materials had been sold for very low prices in China (including Hong Kong) in order to compete with priated materials, for many years.

    Movies, for instance, or often released in the theater and as VCDs--on the same day--in order to combat black market VCDs taped from the theater. They are both VCDs: Both very affordable, no DRM either way, except these are high quality, and you get some nice printed materials along with it. So which one are you going to buy? Most folks I know over there don't bother with the priated stuff anymore. This is very, very effective combined with occasional raids of known pirate operations. Sure, you could do the dishonorable thing and make copies of your original VCD for your friends, but the movie houses would much prefer you rather than a movie pirarcy operation doing the work, for obvious reasons.

    Now look at iTMS: Steve Job said explicitly in the keynote that iTMS /competes with/ pirated music. Sure, at the end of the day it's really a sales driver for the iPod, but consider the take-rate, I say it's working pretty well.

    The revolution has begun.

    Now, don't hold your breath waiting for cheap PS2/XBOX games any time soon in the US. There aren't really any competition against the licensed materials here.

  107. economics by arakasi · · Score: 1



    I find this article interesting as a beginning student of economics. I've learned that cost doesn't determine price, price determines cost. Price is determined by the buyer (short of monopolies). Sony knows that they cannot charge the same prices in China that they charge in the US, Japan, or Europe so they must lower them. Piracy is credited for this policy but I suspect that low income is really the factor and was the catalyst for piracy. It is doubtful that Sony will lower prices significantly in the US. If the prices are lowered significantly, they will need to sell many more copies to cover their costs and attempt to make a profit. It is precisely because of the relatively high prices that we see astronomical development budgets for games. Since we (Japan, US, and Europe) pay the higher prices we will bear the cost of development for new games (as someone else here already suggested). The prices they set in China are enough to cover their costs of distribution and translation and turn some kind of profit.

    It remains to be seen how this strategy will turn out. Will it turn very little profit and thus just encourage porting of US and Japanese games. Or will they sell enough to make an attractive profit that encourages original development?

    Someone raised the issue of greed. Greed works both ways, for the buyer and seller. In general, companies try to sell as much as they can for as high a price as they can, buyers (individuals and companies) try to buy as much as they can for as low a price as they can. The reason for buyers wanting to buy at the lowest possible price is so they may buy more of the same product or more of another. Is this not greed as well?

  108. Re: piracy and countermeasures by sevensharpnine · · Score: 1

    I'll second this. When I buy a game, I don't think of it as getting a cd, jewel case, manual, etc. I think of it as getting a key for multiplayer.

    The interesting thing to watch now is Valve's Steam system. I think they're trying to make an Everquest-type subscription model out of their Half-Life sequel. The next "leverage" might be real-time DRM authentication that requires an active subscription. That's something to chew on.

    --
    "God is a comedian playing to an audience too afraid to laugh." -Voltaire
  109. Re:The "more sales - lower price"-argument is flaw by boogie2600 · · Score: 1

    That is exactly my point.

    Because software companies control the supply they also control the price and they have no incentive to lower prices for a popular product. Why in the world should they do that?

    I am not saying that Quake 3 should be priced lower, that is for ID Software to decide how they price their products. Hell, I even bought it when it came out, played it a lot, and felt that I got my money's worth.

    I am just saying that increased sales of software won't make the prices go down. On the contrary, high sales of a game would imply to the company that the price of the product was actually right since it sold a lot. And thus, it would be an incentive to price coming products at the same level (or maybe even higher?).

    You say I am babbling away but it seems to me that this is an easy way for you to not answer the important question: Will bigger sales of computer games lower prices? What do you think?

  110. MODs by Anonymous Coward · · Score: 0

    Why was this modded down (overrated)? The motherfucker should be meta modded but cannot be.

    UNDER/OVER RATINGS ARE A CRIME UPON ALL HUMANIY.

  111. But at a price that low by Sycraft-fu · · Score: 1

    There is no reason to pirate stuff. If a game is $50, well that's a lot of money to a lot of people. There is great incentive to try and find a free version. However for only a couple bucks, why bother? It's more hassle to try and get a free version than to just buy it legit, and the money doesn't matter much.

    Plus most people, all things being euqal, like being legit. They'd rather be completely legal, and also get the real CD and box and such.

    Now don't get me wrong, there will always be people that copy software, no matter how low the cost, but the lower the price, the more people that will buy it.

  112. not piracy, economy. by Anonymous Coward · · Score: 0

    let's pretend there's no piracy whatsoever. how many games are you going to sell to a population that has a vastly lower per capita than the current markets? that combined with economy of scales, and, yes piracy. it's not a one-sided issue.

  113. Nothing to do with piracy by Alan+Cox · · Score: 4, Interesting

    Games are a monopoly product, you price them to get the largest profit the market will let you, and differently in each market. Chinese buying power is not yet on parity with US ones (or even UK) so the prices must be lower.

    Next you need to prevent grey market imports (region code etc) and then you finally have to find an excuse so that the other customers carry on buying the product and don't feel aggreived

    Piracy is IMHO the excuse, nothing more, to explain to US and EU customers why they are paying vastly more for the same games. Just like Americans being ripped off with drug and school text book prices, and EU people with DVD pricing.

  114. Not a New Idea in the Software World by npistentis · · Score: 0

    According to one of my Econ profs, M$ has been doing this for years- a copy of WinXP is available in China for anywhere from 24.95 to 50 bucks. That way, less people are forced to turn to piracy, and Gates turns a profit, albeit a smaller one, in Asia, where piracy is most rampant.

    --
    Gentlemen, you can't fight in here! This is the War Room!
  115. Nintendo didnt release a version of the Gamecube.. by -kertrats- · · Score: 1

    the iQue was not a version of the Gamecube. It was a new console that played old N64 and SNES games. The flash cards was inserted directly into the controller, with no 'console', per se. Here and Here contain articles on the iQue. The controller also is remarkably reminiscent of an xbox controller. Thought someone might be interested.

    --
    The Braying and Neighing of Barnyard Animals Follows.
  116. Huh? by El · · Score: 1

    I thought PS2 game discs used a proprietary encoding format, making them impossible to copy on regular CD/DVD writers... am I mistaken?

    --

    "Freedom means freedom for everybody" -- Dick Cheney

  117. Name one movie which 100 million people saw by Adolph_Hitler · · Score: 1

    What movie has ever sold 100 million tickets? Name one movie? So 100 million people go to see movies and 100 million people buy games, looks comparable on paper. Movies on the otherhand have hundres of thousands of screens to show on, and that's _before_ you take it to DVD to squeeze every last dollar out. (Not to mention off to HBO, Pay-per-view, airplanes, then the networks, then on to syndication on TBS.) Most movies will eventually break even through video, DVD sales, merchendizing and TV rights. Most games fail because once you sell it, that's it. So you have to take the $50 up front from the much smaller market. Only hardcore fans buy DVDs now. Theres a revenue stream for internet gaming and MMORPGs for games thats comparable to the HBO/PPV revenue stream of movies. Game prices have come down due to piracy of the CD format. What is your point? You havent stated anything that everyone doesnt already know.

    --
    People don't exist to serve systems, systems exist to serve people.
    1. Re:Name one movie which 100 million people saw by badboy_tw2002 · · Score: 1

      100 million tickets? Spiderman? Star wars? We're talking worldwide here. What does "comparable on paper" mean? No one is selling 100 million games because there aren't enough people to buy them. The installed "user base" for movies is much higher, thus if a percentage of the moviegoers that see a movie is the same percentage of users that buy a game, the movie makes much more money because...drum roll...there are a lot more movie goers than gamers!

      Only hardcore fans buy DVDs now.

      Completely untrue. DVD/VHS sales/rentals make up a large amount of a movie's take. Its a big market. I don't understand how you compare internet gaming and MMORPGs to HBO/PPV. They aren't delivering the same content again after taking in large amounts from traditional sales. They're introducing new content who's primary sale is via the internet.

      My point is that you cannot compare the size of the moviegoing audience to the size of the gameplaying audience and the amount of potential revenue to be garnered from each. You argued that they're virtually identical and should ideally charge the same price.

    2. Re:Name one movie which 100 million people saw by Adolph_Hitler · · Score: 1

      Show me proof that spider man took in a billion dollars revenue. I'm sorry but theres no way ill believe that spider man took in a billion worldwide. Maybe starwars over the course of 10-20 years but not spiderman.

      --
      People don't exist to serve systems, systems exist to serve people.
    3. Re:Name one movie which 100 million people saw by badboy_tw2002 · · Score: 1

      Ok, I'll concede the point. Its $800M. (Check for yourself)

      At $10 a ticket, that's like every single person with a modern console buying a particular game. Currently, 1M copies is great for a title. Many titles don't even print that many. The best titles of all time have sold maybe 10-15M.
      Scale it back further. Say a "great" opening weekend for some movies is 40M. Thats 4 Million people on opening weekend alone, in the first three days of release. That's not counting overseas or all the other distrubution channels.

      (BTW, spiderman barely cracks the top 10. Titanic took 1.6B)

      What else will it take for you to see that the potential target audience for gaming is much much smaller and justifies the higher cost?

    4. Re:Name one movie which 100 million people saw by StingRay02 · · Score: 1
      What else will it take for you to see that the potential target audience for gaming is much much smaller and justifies the higher cost?

      The gaming industry at the moment is in a self-created Catch 22.... The higher cost restricts the size of the target audience, thereby "justifying" the higher cost. If Grand Theft Auto 4 comes out at $20, I would bet cash-money that nearly every single person with a PS2 would own it. There is a perception that only substandard games get released at the $20 price point, and until some company takes a chance and actually allows high quality games to come out at that price, the market will remain well below its potential. Sony has started to figure this out, I think, with their decision to release their first-party games at $40, but it's going to take something more major than that for the game industry to see its true potential.

    5. Re:Name one movie which 100 million people saw by Sivaram_Velauthapill · · Score: 1

      The only movie that grossed over a billion in the modern era is Titanic. Overall, I think the highest grossing film of all time is Gone with the Wind (adjusted for inflation).

      Sivaram Velauthapillai

      --
      Sivaram Velauthapillai
      Seeking the meaning of life... @slashdot of all places ;)
    6. Re:Name one movie which 100 million people saw by Sivaram_Velauthapill · · Score: 1

      What else will it take for you to see that the potential target audience for gaming is much much smaller and justifies the higher cost?

      It looks like a million people are saying a million different things, often agreeing with some points. I agree with EVERYTHING you said except the above. You can't claim that higher game costs are justified by their small market size. On top of that, games cost less to make.

      Sivaram Velauthapillai

      --
      Sivaram Velauthapillai
      Seeking the meaning of life... @slashdot of all places ;)
    7. Re:Name one movie which 100 million people saw by shaitand · · Score: 1

      Nobody is buying 100million games because a movie ticket costs $5 and a pc game costs $40. I can afford to go 8 movies for every 1 pc game I buy. So overall movies can sell 8 times the number of tickets and still only break even with the game industry. Then one must consider that games cost a small fraction of the price to develop. Movies around $50mil, games around $3-5mil.

    8. Re:Name one movie which 100 million people saw by shaitand · · Score: 1

      Also, 6bil gamers compared to 10bil movie watchers is a big gap I'll give you. But you don't need to compare 6bil gamers leaves plenty of room to sell 100mil copies of a game.

    9. Re:Name one movie which 100 million people saw by Adolph_Hitler · · Score: 1

      Mario, Madden and other series have sold hundreds of millions of copies. Madden is essentially a re-release of the same game with a few updates to players, and it consistantly sells millions with each release. Mario sold over 20 million copies on the NES.

      --
      People don't exist to serve systems, systems exist to serve people.
    10. Re:Name one movie which 100 million people saw by badboy_tw2002 · · Score: 1

      This has nothing to do with the size of the potential gaming audience. Those buying the games are repeat buyers, and further more those games are sequels (just as Starwars movies are sequels) Each mario game is completely redone from the last (Madden may carry over stuff between years, but there's a lot of added content). Hundreds of millions? Now you're the one doing the hyperbole. There aren't even "hundreds of millions" of systems sold. What are you trying to prove with this statement anyway? Its one thing to argue facts, but what are you actually trying to say? That there are best selling video games? Sure. Is the size of the market the same? No. Thats my only point in regards to higher pricing, and you've yet to address it.

    11. Re:Name one movie which 100 million people saw by badboy_tw2002 · · Score: 1

      Why can't I? If you expect only a certain percentage of a market will buy a certain item, then you have to price it accordingly. Many games typically only expect to sell a few hundred thousand copies. To recoup the 5M or so they spent on development, plus try to gain some profit, companies have to price it higher. What we don't see in the game industry (and I'll agree its a problem) is pricing more popular games at a cheaper rate. Some games have to go higher to meet limited demand, but WCIII coming out the gate at $60 is a little excessive.

      Game prices have come down as the market has grown, and I expect they will continue to do so. If Playstation3 sells 150 million units worldwide, I'd expect to see AAA titles start cracking the $30 mark.

      The real question is, why do movie prices continue to exceed inflation in terms of rising costs?

    12. Re:Name one movie which 100 million people saw by arose · · Score: 1

      Hello future man, it is nice to know that in the future there will be as many gamers as there are people now, but where do you grow all the popcorn for those movie watchers?

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    13. Re:Name one movie which 100 million people saw by Adolph_Hitler · · Score: 1

      ok with Mario you may be right, but most sequels are never completely redone. All of the sonic the hedgehog games use the same engine. All of the madden games use the same engine. The engine is developed once for the system and all sequels use that engine. With starwars however new actors which cost millions of dollars, are added and each movie costs hundreds of millions to make. What I'm trying to prove is, Sonic makes Sega so much money because its always the same engine, same play mechanics, with only an additional character and perhaps new level designs. Sonic 1 was just sonic. Sonic 2 added tails. Sonic 3 added knuckles. Sonic + Knuckles added knuckles to the original sonic games, Sonic CD was sonic 1 with tons of levels, The first truely new sonic game? Sonic 3d blast, and that was not developed b y Sega. Sonic Adventure the first new Sonic game by Sonic Team. Sonic Adventure 2 was an improved Sonic Adventure, Sonic Heroes and the current Sonic Games cost very little to make but sell millions of copies each. So lets say Sega spent 5 million developing Sonic Adventure and they earn 50 million in revenue. Then Sonic Adventure 2 earns 40-50 million and lets say Sega only spent 1 million dollars to upgrade the original Sonic Adventure to Sonic Adventure 2? So twice as much money while investment in development is going down, Sonic Heroes prolly required less than a million dollars to develop and with most money going into marketing etc perhaps 3-4 million overall cost, how much will it sell? Maybe a million copies. A million copies sold even if it were for 40 bucks would make Sega a good 40 million, and because its a Sonic game it can easily sell 3-4 million copies and at 40 bucks a copy make Sega well over 100 million. So Sega can profit 100 million from each sequel to Sonic the hedgehog, same game, same team, just upgrades to the same game making all this money. Movies on the other hand, even sequels, they usually cost alot to make. The Matrix and lord of the ring are exceptions as they were designed to rake in profits but most movies arent like those.

      --
      People don't exist to serve systems, systems exist to serve people.
    14. Re:Name one movie which 100 million people saw by Sivaram_Velauthapill · · Score: 1

      Why can't I? If you expect only a certain percentage of a market will buy a certain item, then you have to price it accordingly. Many games typically only expect to sell a few hundred thousand copies. To recoup the 5M or so they spent on development, plus try to gain some profit, companies have to price it higher.

      Since there are other factors (like the fact that a game costs $1-$5million vs $10-$100million for a movie, market size, replay value, etc) you can't really compare them as well as you did.

      Game prices have come down as the market has grown, and I expect they will continue to do so. If Playstation3 sells 150 million units worldwide, I'd expect to see AAA titles start cracking the $30 mark.

      I haven't been into gaming recently but computer game prices seem to have gone up. Maybe it's different for consoles.

      The real question is, why do movie prices continue to exceed inflation in terms of rising costs?

      My theory is that the movie theaters are monopolizing the industry. Large chains have basically driven smaller theaters out of business. All you have left are 2 or 3 chains (sometimes with exclusive rights to some movies). They can literally charge whatever they want. Once upon a time, movies were very attractive to a fan like me. Nowadays, renting is far more attractive.

      Sivaram Velauthapillai

      --
      Sivaram Velauthapillai
      Seeking the meaning of life... @slashdot of all places ;)
  118. You ignore the fact that people buy games online by Adolph_Hitler · · Score: 1

    But I'd like to point out here that most gaming companies don't make money. Large publishers, who are in the best position to be raking it in, are merely scraping by. Nintendo and Microsoft lost money last quarter. Gaming companies are not greedy monopolists keeping prices high because they want to milk their position. Game companies keep prices high because they are afraid of losing money. First the retailer can be completely taken out of the picture. Blizzard and other companies sell directly to customers via the net. We're in a small pool, in other words. To stay afloat, game companies need to keep prices high. I would like to believe that lower prices would increase demand, but I have seen companies attempt to go down that route with little success. The fact of the matter is that most people don't play games: they feel they are a "waste of time," and "for kids." One could argue the hipocracy of clinging to the puritanical belief in a lack of wasted effort in a society where the average person watches 4 hours of television per day, but it is (I fear) the latter perception is the more insidious and will only be overcome in a herse. There are hundreds of millions of gamers. I'd say in the USA most people do play games. I'd also say that in the world people are starting to spend more money on games than on movies. Korea spends a fortune on games. So does Japan. The problem is not that the gaming industry is not profitable. Sega went around spending a fortune on game development and lost money, when they finally started selling their games for reasonable prices and finally decided to make sequels and reuse game engines it was too late. Dreamcast died because Sega used a flawed business model. Their model was to spend as much money to make the best game possible without even thinking about the profitability of the game. Sega would have had a successful system and would have made a fortune if every game they released were a Sonic based game or a Sega sports game. In the gaming industry innovation often hurts profitability so you want to make the same game over and over again. Warcraft 1, Warcraft 2, Diablo, Starcraft, Diablo 2, Warcraft 3, Starcraft Ghost, World of Warcraft, Starcraft 2, Diablo 3, etc. You make sequel after sequel, the first game you break even, the sequel you aim to profit.

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    People don't exist to serve systems, systems exist to serve people.
  119. Mr coward idiot by Adolph_Hitler · · Score: 1

    How could piracy make the price rise when the price is going to rise anyway? The goal of a company is to raise the price of products, the goal of the consumer is to lower the price. Piracy is our tool to fight monopolies.

    --
    People don't exist to serve systems, systems exist to serve people.
  120. The key is *where* by Guppy06 · · Score: 1

    "We've always been told that pirate games push prices up, but doesn't this news suggest that piracy in China has in fact pushed prices down?"

    They've pushed game prices in China down. I'm sure these global compaines are making that money up by chargingus more.

    At any rate, I'm wishing the iQue was released over here as well. That, or maybe (if Hell has frozen over) Nintendo's "not a console and not a handheld" release coming up is a downloadable ROM service for GCN.

  121. OT... I wonder how much the Chinese pay for... by Bob-o-Matic! · · Score: 2, Interesting

    Inkjet cartridges? Hell, my in-laws just blew about two-thirds of the annual spending power of the average person in East Timor on one printer (HP 2410xi for $220), replacement cartridges (~$70 for 2 tricolor and one black + ~$30 for the photo cartridge with freebie 4"x6" photo paper) and $20 after rebate for 100 sheets of glossy Kodak photo paper (second from top grade).

    Total is $220+70+30+20+taxes = ~$360... According to the CIA world fact book ET's per capita spending power is $500.

    Ok, I guess that it would make more sense to compare against PRC figures, but hey, this is /. and the figures from ET stuck in my head as my family and I enjoyed thanksgiving.

  122. Remember! by Anonymous Coward · · Score: 0

    Mare privacy results in lowered pants!

  123. Um... by jvonk · · Score: 1
    Sony may make a loss having to sell their games a little below cost, but the people might decide it's worth spending the few dollars extra to get a proper version of the game.
    In your scenario, if Sony takes a literal loss on each game sale would it not be in their best interests to let the pirates sell the illegitimate copies of the game? Think about it: sell a copy at -30 yuan a copy or let a pirate sell the game?

    Finally, an economically beneficial application of piracy as a profit-saving device. Yes!

  124. Activision / id did this for PC games already... by aceh0 · · Score: 2, Informative

    a year or so ago (or whenever return to castle wolfenstein came out) activision had a cheap version of rtcw for sale in china. it came to ~10$ or something. anyway they gave you a disc and a number to call to register the disc and to obtain a cdkey that allows you to play online. a friend of mine who has friends over there picked up a few copies over there and send us the keys worked fine (online) for us over here in north america. as far as i know these keys are not pirated as ive never had a key conflict nor has the auth system for rtcw been cracked

  125. defective games by foobeca · · Score: 1

    It seems like most games that are released are full of bugs and don't work. They do little or no testing and let their customers do their testing.
    Madden 2004 is a good example. I bought it yesterday and no matter what I do, I can't get it to work. Their webpage and documentation are worthless. Their excuse for the problem I'm having is that I don't meet the min. hardware specs.-bullcrap! I have a P4 2.6 with a 9800 pro and 768MB of RAM? How can this not meet specs?
    I can't return the game because it's opened. I'll just have to wait 6 months to a year for the correct patch to come out so I can actually play the game.

    1. Re:defective games by arose · · Score: 1

      Buy 2005 ;-D

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
  126. Scale is all wrong. Take Iraq for example. by Anonymous Coward · · Score: 0
    In Saddem's day, there was little unrest in Iraq. Today, with Saddem gone, it's holy shit. Does that mean Saddem's way was better? Nope.

    Besides what has the price of games in China have to do with any of this?

  127. Wrong wrong WRONG WRONG!!!! by Adolph_Hitler · · Score: 1

    " Likewise, artistic labor capable of producing original works is scarce. " Wrong. A lot of people have artistic talent, far more than the market can support. You can only afford to buy so many CDs, or watch so many movies. Its the competition between that talent and the monopoly on that talent which creates the illusion of scarce artistic labor market. This same illusion existed in the tech industry, of the scarce tech labor market and this was used to support outsourcing. Well guess what? Now we are losing our jobs because of oursourcing and companies are increasing profits. There is no shortage of artistic or technical labor, there is no shortage of music. There is enough music for each of us to listen to a new song every day for the rest of our entire lives. There is no shortage of movies, none of us have seen every single good movie. There are enough good and even great movies for us all to watch a new movie every day for the rest of our lives and be entertained. These movies may not have been made last year or even in this decade but the more movies we create the less new movies we need to create. Maybe if we made old movies free we would not need to pay millions of dollars to create new movies. In japan they do not spend millions of dollars on movies, the anime industry was created to save money while creating high quality movies. We could do that in the USA, we do not need 100 versions of the matrix, or 200 star wars clones.

    --
    People don't exist to serve systems, systems exist to serve people.
    1. Re:Wrong wrong WRONG WRONG!!!! by yerricde · · Score: 1

      Maybe if we made old movies free we would not need to pay millions of dollars to create new movies.

      In that case, your argument may not in fact be against copyright itself but instead against the Bono Act.

      --
      Will I retire or break 10K?
    2. Re:Wrong wrong WRONG WRONG!!!! by Anonymous Coward · · Score: 0

      When it comes to you, yerricde, everything is about the damn Bono Act.

    3. Re:Wrong wrong WRONG WRONG!!!! by Anonymous Coward · · Score: 0

      It's not at all limited to him. Everybody else here seems to complain about the DMCA and the Bono Act.

    4. Re:Wrong wrong WRONG WRONG!!!! by Anonymous Coward · · Score: 0

      Wrong wrong wrong wrong wrong yourself.

      The products of artistic talent do not accrue in some sort of infinite stock library for all time. Frankly, tastes change and the currency of commentary requires new artistic expression all the time. Furthermore, it is actually quite expensive and labor-intensive to preserve artistic works over a period of many years (but this is another issue) -- media degrades (yes including digital, *especially* digital) quite quickly when compared to the average human lifetime.

      Anyway, think about it. How many movies produced in 1910 would really keep you entertained for two hours? That's what I thought.

      Not only that, artistic expression is *important.* People should not assume that the pinnacle of society is to be a pure consumerist culture. We need to maintain a tradition of artistic creation as well as consumption.

  128. Fresh experience from Shanghai by Anonymous Coward · · Score: 0

    My friends and me bought a PS2 just two month ago in Shanghai. It came premodded (without saying so) at 1500,- RMB ($170, 155 EUR).

    Games are widely available as pirated DVD copies, both US and japanese. A copied DVD comes at 8,- RMB ($1) and there are maybe 150 different games you can buy right in the shop on the street.

    So, I am wondering what all this fuzz about "Sony introducing PS2 in China" is all about.

  129. Re:Nintendo didnt release a version of the Gamecub by GaimeGuy · · Score: 1

    X-box? That's CLEARLY based on the N64 layout. Just because it has curves in certain places doesn't make it an X-box based controller.

  130. (OT) Re:Same differential pricing game as drugs by Rob+Simpson · · Score: 1
    (No karma bonus since... I know, I know, I'm replying to an offtopic troll...)

    Becuase of this, it is the citizens of the US who pay the entire cost of drug research, leading to significantly higher costs.

    Wrong. The citizens of the US pay more than that (roughly double) towards the costs of the marketing to which they (and their doctors) are subjected. Interestingly enough, Canada has laws limiting this as well as the prices. The Canadian health care system would be at a greater risk if more Americans buy their drugs from Canada (less time for doctors and pharmacists to serve Canadians) than anything else.

    Also, a lot of money can be saved by trying cheaper off-patent generic drugs (which can often be more effective to boot - hydrochlorothiazide is a few bucks year yet has more best evidence for preventing heart attacks and strokes than some drugs that cost dollars a day) first instead of whatever the drug-rep whore convinced their doctor to prescribe.

  131. note to devs and publishers by Anonymous Coward · · Score: 0

    just because you make a game doesn't mean I'll line your pockets with gold....get over yourselves

  132. Totally. by Inoshiro · · Score: 1

    "Water comes out of the sky for free. When it's bottled it's a $5 billion industry."

    Yes, all because of perceived value. If I say, "here is a 5$ orange" you will laugh at me and walk away. However, if this is an orange you think will make it so you can eat all you want without worrying about your weight, you might think that 5$ is too low of a price.

    Same thing with the water. You can get water from a tap, but it's not filtered or purified by reverse osmosis or from the Alps in France, is it? That's what you pay for -- what you value the item at.

    I'm surprised more people don't understand this.

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
  133. Re: Guantanamo instead of freedom by TheOnlyCoolTim · · Score: 1

    The people that are paying crackheads to get sterilized are a private group....

    Tim

    --
    Omnia vestra castrorum habetur nobis.
  134. it comes down to simple economics by CAIMLAS · · Score: 2, Insightful

    piracy comes down to simple economics: if someone can't afford something, they won't buy it. Likewise, if they can get it in another fashion for less (off the street or via download), with a similar enough product to make it worthwhile, they'll do that too.

    For instance, if you make a single player game, and sell it in stores for $50, with the CD in a jewel case, no manual or game material (such as the books, maps, etc. that come with Baldur's Gate games), and just a couple pictures on the box, people have absolutely no motivation to purchase the game over pirating it. There's no functional difference, and there's hardly any perceived difference. The cost of finding it online (at most, several hours of searching online and then maybe a couple days downloading it - basically just your time to find it: say, 4 hours), or the cost of getting it from your friend or the guy down the street for a couple dollars, is negligable compared to the 50$ box price.

    There are several things that companies can do to increase both revenue and sales. Part of the equation is lowering the price so the investment differential between a pirated copy and a legit copy is less. The other half of the equation is providing game content that doesn't suck.

    Let's draw this scenario up in terms of the price of the product. On the 'buying legit' side, I would likely have to download a 200+Mb demo to find out if i like the game, play the demo, (and if I like it) go to the store, buy the game, come home, uninstall the demo, install the game, and (likely) play over the same exact part of the game that was available in the demo - and that's just not cool. I spend $50 of my money and invest (say) 3 hours of my time to get this game. I could also have just gone out and gotten the game and then been disappointed, and returned it, or not gotten the game at all after playing their wretched demo.

    On the pirating side of things, I could see an add for a game, read a review or two, and then either ask a friend for the game, or search the web for a little while for the full version - obscenely easy. I might invest a total of 4 hours of active seeking in trying to get the game. I'll install it, and if I like it, I'll keep playing it. At this point, I have no desire to pay for it, since i already have it, and buying it offers me no added benefit (more times than not). If the game sucks (which is much more than likely nowadays) I'll simply remove it and have only lost (say) 5 or so hours of my time. This second approach is the one that seems to be the most common among gamers in my experience: they're a highly social group of folks amongst themselves, and getting an ISO or CD from a friend is much easier and a LOT cheaper than going to the store to buy it, and there's much more benefit.

    Neither of these options seem terribly viable for the game producer, in my mind. Here are several options that, too me, seem to be much more viable - either by themselves or in combintion.

    1) Sell the games for a lot less money - $15 or $20, or maybe even $10 seems reasonable to me for most of the games out there. I'm much more likely to go to the store and pick out a cheap game for the hell of it on a rainy Saturday than I am ot pick out a $40 or $50 game. I, as well as most gamers aren't diehard gamers, and aren't willing ot spend an arm and a leg for a game unless it warrants it.
    2) Provide some sort of positive incentive to purchase the game. Note: the incentive must be positive! This means that throwing in some sort of 'required license key registration' into the installation process would not be a good idea. Instead, go the extra step (it's just a step, when you consider it, compared to the initial mile of actual development) and add some content into the box: maybe a sticker or two, maybe a poster, a nice game manual (whether the game needs it or not, if the game is good, people will read those manuals), and various other "we care about you" gestures. Adding in a license key requirement to get to the more significant part o

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    ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
  135. Where the money goes by EboMike · · Score: 3, Interesting

    Here's one for all of y'all "games are overpriced!" folks.

    First of all, a console game has three groups who'd like to have their share of the sale:

    1. The developer, obviously. Ironically, the developer does the hardest work and gets the tiniest slice - by far.

    2. The publisher. Takes the bulk of the money. I hate to see those greedy tie-wearing dipshits get rich off what developers make, but then again, publishers front the entire development costs. And you guys don't have the slightest idea how many projects do NOT get released. I have spent a total of more than three years working on projects that got scrapped. Just try to calculate how much money went down the drain there. So good projects have to pay for cancelled projects.

    3. Sony/Nintendo/Microsoft. For every media produced, Sony (PS2) or Nintendo (GC) want a substantial (!) amount of money. The thing is, they make barely any money through the consoles (just think about how much you'd pay for a PC with that kind of processing power) - the real money lies in the sale of games. So here they are and open up their hands. Naturally, they want money for every CD *produced*, not *sold*. Once again, the publisher is the one sucking it up if a game doesn't sell well.

    Yeah, games are expensive, but not overpriced.

  136. Too many games.. by Da+VinMan · · Score: 1

    I won't argue that games are too expensive, given how things work today. But, you guessed it, I would argue that how things work today isn't at all optimal.

    Here's the punch line: Too many games get made. It's that simple. Too many games get made for which publishers front the money. Because too many games get made, many (most?) of them fail in the marketplace, and the publishers are out the money on those projects. So, they have to charge enough on the other titles to make up for that.

    I don't begrudge anyone the $20-$50+ USD$ I slap down for a great game. But I absolutely detest doing that for a title that sucks. The result? I won't even buy a game (unless it's off the discount rack) without having played it first. I won't touch it, it won't happen, forget it. But then, that drives up costs further though online distribution costs, advertising, etc.

    So, I guess what I'm saying here is that game publishers should only produce great games, and not mere market knockoffs designed to cash in on some fad theme. I want to have enough confidence in the industry (or at least a given publisher/developer) to know that I can buy a given game sight unseen because I know it will rock my world. Period.

    But now I know I'm dreaming. ;+)

    --
    Please mod this post only if you think others should/n't read this. I have enough ego^H^H^Hkarma. Thanks!
    1. Re:Too many games.. by EboMike · · Score: 1

      Here's the punch line: Too many games get made.

      That's kinda true. Compared to what it was like a decade ago, there is an insame amount of games being developed. On the one hand, that's good - lots of variety and something for every taste. On the other hand - like you mentioned - lotsa crap.

      Console manufacturers are actually trying to uphold a certain kind of standard to give their consumers a minimum level of quality (there's the dreaded "approval" phase when you have to submit your game to Sony/Nintendo), but obviously, it's mostly technical stuff like seeing to it that the game never crashes (and also making sure that you call the Memory Card "Memory Card" and not "Memory Stick" or just "Card"). All hell would break loose if manufacturers actually denied games just because they considered them sub-average.

      So you think cutting down the number of produced games would help. Maybe so. But how are you gonna cut it down? Everybody wants a slice of this big and juicy pie, and lots of studios have already been shut down because the market is overcrowded and economy isn't as good as it once was.

      So what do you want to do? Choose the 50 worst developers and tell them that their employees should pursue a different career? Or merge every other developer, doubling the number of people working on every game (thereby making production cost even higher) so that you have half the number of games but higher quality?

      I guess what I'm saying here is that game publishers should only produce great games, and not mere market knockoffs designed to cash in on some fad theme.

      Most games are intended to be somewhat original or new in some way. But, just like with movies, virtually every story has already been told and every concept has been realized. It's a matter of finding a new mix. And, in many cases, it simply doesn't work out, which you often only realize after the game is near completion.

    2. Re:Too many games.. by Da+VinMan · · Score: 1

      So you think cutting down the number of produced games would help. Maybe so. But how are you gonna cut it down?

      Good question. I guess we'll just have to let the market sort it out. None of us will ever have centralized power over the market, so we'll just have to let them figure it out. Eventually, publishers and developers will get good at identifying games that just won't sell well.

      In a sense though, this is already happening at the developer level. I know people who will buy any new Blizzard game with no other information required. Other companies like Valve, id, and Bethesda Softworks also enjoy this level of trust from their customers. But these companies all have something in common: they release very few, but very high quality games. The formula already is proven to work.

      I have to wonder if the overall game development industry/community really wants this though. It seems like game developers all want their shot at developing a commercial game and I think they would want to do it even if they knew the game was going to be sub-quality or not sell very well.

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      Please mod this post only if you think others should/n't read this. I have enough ego^H^H^Hkarma. Thanks!
    3. Re:Too many games.. by SuiteSisterMary · · Score: 1

      Back when Nintendo was the One Game Company, in the NES days, for example, they put a hard limit on how many games they'd let a publisher put out in a year; I believe it was generally five.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    4. Re:Too many games.. by EboMike · · Score: 1

      Nintendo in particular had always been the most restrictive company. But then, Sony made the "game flooding" more popular. I remember a PS1 commercial on TV where they were mocking the then-new N64 which had only a handful of games on the market at that time while the PS1 had over 200.

      And now, one generation later, Sony still has the most titles available for their current platform. This is almost sad, given that it is technically the most inferior one of the current top consoles. But numbers usually count on the market.

  137. Re:The "more sales - lower price"-argument is flaw by Deosyne · · Score: 1

    Case in point: Battlefield 1942. It was released over a year ago at $50 a copy in your typical mass retail outlet (Best Buy, CompUSA, etc.). A typical game will drop in price a couple months after release a few bucks, then again a couple months later, etc. But because it sold so damned well, Battlefield 1942 just received its first price break of about $10 at these same outlets less than a month ago, and I suspect that is more of a result of the impending release of a new Battlefield 1942 boxed set than due to any sort of nonsense regarding increased sales leading to lower prices.

    The stores and perhaps EA simply realized that people were continuing to buy the game at the original price, so they didn't bother to lower it until absolutely necessary as a means of promoting new sales. It is all about taking people for as much as you can squeeze them for. While more idealistic pursuits like love and peace may take precedence at an individual level, material wealth appears to be the most important thing to humanity as a whole. You can either accept it and try to fight for a piece of the pie or you can cling to idealism and be one of the used.

  138. Re:RedHat, SuSE, IBM, SGI, Intel, HP, Novell, OSDL by Azure+Khan · · Score: 1

    Call me Mistress Cleo, but the cards say that the answer to that is, "Yes".

    --

    --- I'm going sane in a crazy world.
  139. Got it for a song by solprovider · · Score: 1

    "Got it for a song" used to mean that the price was extremely low.

    The way I figure, if I lose I'm out a whole $20 (if that's the cost of downloading those 20 songs off iTunes legitimately) - I believe I could argue (in a civil court) that that's the value of the songs.

    IANAL, and I am regurgitating what I've read on Slashdot, but I believe copyright violations give triple damages, so even with your logic, your 20 songs may cost $60.

    Compare that to the RIAA estimating that providing access to thousands of songs has a value of many millions of dollars, but the settlements are in the $2,000 to $20,000 range. Even if you posted 20 songs on your free website, the penalty should be less than $1000.

    I prefer to think of any posting of songs as distributing under the radio business model. Their rate is $0.08 per play. Subsidies on recording media are supposed to make up for those who tape the songs from the radio. Sharing 1,000 songs should be worth about $80. The question is how to count one "play", since songs on the internet are available whenever someone looks for them, rather than waiting for a radio station to play it (if ever in our ClearChannel dominated world.) How long can a song be shared to count as one play? I think it should be by number of downloads rather than time-oriented. How many people hear one "play" on the radio? Estimate that, then charge $0.08 for that number of downloads. (And give up quickly when realizing the tracking system costs much more than any gains from enforcing it.)

    Another question is whether a song is worth more or less because it is rare. Is the unpopular song worth more because it is harder to find? Is it worth less because few people want to hear it? In the old world, an unpopular song was difficult to find, so the price went up for those few people who wanted it after the overstock was sold at drastic discounts. Now only one person needs to keep it available for anybody to find it.

    ---
    I have written and recorded songs. I expect them to be popular, but I have not released them. When I started in the late 80s, I decided that the music industry was too controlled. Now I have difficulty believing it is possible to profit from them. That does not stop me from writing and recording, since it is something I enjoy, and something that I must do. I will probably release them on a website for free someday. If they do become popular, then I can profit from performances.

    The value of music has always been low. Only by controlling the distribution channels could money be made. All the actions of the RIAA and the discussions about copyrights are the last gasps of a failing business model.

    --
    I spend my life entertaining my brain.
  140. Artists need incentives to produce? by solprovider · · Score: 1

    we need incentives for artists and others to PRODUCE. Often the best incentive is financial. I don't program, e.g., just for the love of it.

    The problem is usually the reverse: how to choose from all the music being produced. Artists will keep creating because that is what they do. Much of their production will be disliked by the majority of people, but the artists still produce it because THEY like it, even if it is only the act of creation.

    I write music because I like to write it. I am different from most artists because I do not need acclaim from the masses; I am happy when a friend asks me to play a song again.
    - Most artists want to share their music with everybody, and want to be told their work is good. That is why they sign ridiculous contracts to get their music out. When they get screwed, their big complaint is not that they did not get the money, but that the distribution company kept the rights to the music so they cannot try to distribute it themselves.

    The same principle applies to software, although it rarely counts as entertainment. I write software because I enjoy it. The entire open source community proves that people will write software because they enjoy it.
    - I started programming in the 80s by writing games. I had an audience of a few hundred people who enjoyed them. I did not attempt to make any moeny from them. My compensation was the enjoyment of the experience, plus some acclaim from my audience.
    - I prefer to write software that can make a difference in the world. Now I write for large corporations who benefit from my work and are willing to pay for it. Even so, they rarely pay more than a small portion of what the software is worth to them. We charged about $100K for a program that eliminated about 30 $40,000/yr jobs. The ROI for the first year was >1200%, and they have now been using it for 3 years with no additional charges.
    - I program even when I don't have paying work. I may profit from these programs someday, but I do it for the enjoyable experience as much as the possible financial rewards.

    Would you really stop programming just because nobody else wanted your work?

    --
    I spend my life entertaining my brain.
  141. Wha? by Blue+Eagle+26 · · Score: 0

    Getting rid of piracy by eliminating the main reason for piracy? Why, thats just crazy enough to work!

  142. Re:Lower prices (insightful or backwards?) by Anonymous Coward · · Score: 0
    "Set timelines. (Closed: I can set a deadline and everyone will work towards that goal. Open: Its done when its done.)"

    I think you have these backwards. Microsoft has slipped release dates at least as often as any open source project. And if you think there's no deadline in open source, just try to add a feature for the 2.6 kernel now.

    "Definite commitment to the project. (Closed: people have alot invested to make sure that the project is a sucess. Open: I can leave the project at a drop of a hat and have very little repercussions)"

    Most employees can leave most companies with a 2-week notice. What are you talking about?

  143. WOW... by Anonymous Coward · · Score: 0

    Look at all the morons who flunked economics!

    Did it occoure to anyone qouting economics that if the price is too low most compaies will not produce those goods and services? And those that do will be very low quality (i.e. those budget games that cost $10.00 and usually have review with scores less then 10%).

    Sure you could save some cash, but the trade off might not be worth it. Just how well would you like doom 3 if they just skip stuff in order to produce it at a very low price? Would you complain about all the bugs and glitchs they missed due to not doing extensive play testing in order to keep the cost down?

    Then again, can't say I am surprised, this fits in with the "They are t3h evil corperations, and thus their stuff should be free!" attitude here one slashdot.