Wind Waker was a good game. Realistically, you get the boat and you do spend a while sailing around. But before the game really becomes a chore, you also get the ability to teleport practically anywhere you want.
You can compare this, if you want, to the previous Zelda games. In those, you had to WALK everywhere. How tiring is that? At least with the boat, you can point it roughly in the right direction, and then go and get a coffee while it sails towards your destination, or basically do anything to fill in a few minutes.
But you're right, though. Zelda is not about realism. The original Zelda games were cartoony in style, and I see Wind Waker as a perfect adaptation of the previous best Zelda there was, the SNES version. If anything, the realistic style seen in the N64 versions was the deviation from the norm, and Wind Waker returned to the original style.
This new version they're working on... it'll probably be great, Zelda always is. But I sure hope they think about the possibility of returning to the cartoon style when they start thinking about the next game.
I think it was some ancient format which was superceded by XHTML in 1999, over five years ago. I didn't realise anyone used it still, but looking at Slashcode, it seems they still do.
Rarely. Graphics are the primary cost of game development these days. AI might chew a little time, but realistically, a lot of AI code can be shared between games, whereas the graphics are mostly unique to each game, and double in size each year or two.
I wonder if there is a defence against that sort of behaviour. Perhaps if you put up a file called "If you download this file, you will be banned.zip", and ban anyone who downloads it. Bots wouldn't know the difference, so would instantly get banned.
Ah. I'd been into the options, but maybe not the right options. As a ranger or wizard, the amount of damage you're doing is typically too low to deal with the game in any other mode.
The puzzles do seem reasonably challenging in this game, at least. Or should I say, the sticks you have to fetch don't look so much like sticks as they normally do. I'd put it on par with Neverwinter Nights in that respect, but both games seem to have more or less the same level of detail in their quests (of course, DS2 is unlikely to be modded as extensively.)
You still have to hold down the mouse button to attack an enemy, and there's no way to make your character keep attacking someone without maintaining that pressure. Step up to RSI.
The AI of members in the party is just as useless as it was in DS1. The monster AI will consistently kick the party AI, even though humans and the like are supposed to be smart, while monsters are largely supposed to be stupid, killing machines. In the end, it turns into an enormous baby-sitting affair... I prefer to go solo to avoid the trouble, frankly.
Starting a network game over a LAN results in a black screen of death, with no way out... presumably the 2.2 patch will fix that.
Yeah, Konqueror is great on the whole, but it feels like Firefox still renders faster, even if Konqueror's interface is lightning fast. That's why I was excited when I heard that they were working a Gecko renderer into Konqueror... best of both worlds. Shame the project seems to have stagnated, like all other Mozilla integration promises.:-/
Probably not a lot, seeing that CoC is a 2005-2006 release, and Nintendo's Eternal Darkness was out in 2002, the patent having been filed another whole two years before that.
A lot of people have this general misconception that it's hard to do. I was overhearing a couple of idiots on the train today, talking about it being impossible to rip so-called "copy-protected" DVDs.
Hope this helps in the future.
Also for what it's worth, "limited security" is equally bullshit where sandboxes are involved. If anything, Java was over-secure from the beginning, because you couldn't do anything.;-)
The PSP will be out here in 5 more days, and at this point, I can honestly say that if I did have $425 to spare, I would rather buy two DS units and a DS game, and have three player gaming with friends, than but one PSP unit and not find anyone to play against for the next year until the price becomes acceptable.
That's handy. I have deliberately avoided assigning drive letters to my network shares ever since Windows made it relatively convenient to get to them natively, but there are still so many tools (like cmd.exe) which don't allow you to go into the shares without a drive letter.
Cel-shading is rendered as polygons too, you know.
Wind Waker was a good game. Realistically, you get the boat and you do spend a while sailing around. But before the game really becomes a chore, you also get the ability to teleport practically anywhere you want.
You can compare this, if you want, to the previous Zelda games. In those, you had to WALK everywhere. How tiring is that? At least with the boat, you can point it roughly in the right direction, and then go and get a coffee while it sails towards your destination, or basically do anything to fill in a few minutes.
But you're right, though. Zelda is not about realism. The original Zelda games were cartoony in style, and I see Wind Waker as a perfect adaptation of the previous best Zelda there was, the SNES version. If anything, the realistic style seen in the N64 versions was the deviation from the norm, and Wind Waker returned to the original style.
This new version they're working on... it'll probably be great, Zelda always is. But I sure hope they think about the possibility of returning to the cartoon style when they start thinking about the next game.
I think it was some ancient format which was superceded by XHTML in 1999, over five years ago. I didn't realise anyone used it still, but looking at Slashcode, it seems they still do.
I might not have been too hard to get people to switch because in Korea, only old people run Windows.
Rarely. Graphics are the primary cost of game development these days. AI might chew a little time, but realistically, a lot of AI code can be shared between games, whereas the graphics are mostly unique to each game, and double in size each year or two.
I wonder if there is a defence against that sort of behaviour. Perhaps if you put up a file called "If you download this file, you will be banned.zip", and ban anyone who downloads it. Bots wouldn't know the difference, so would instantly get banned.
Ah. I'd been into the options, but maybe not the right options. As a ranger or wizard, the amount of damage you're doing is typically too low to deal with the game in any other mode.
The puzzles do seem reasonably challenging in this game, at least. Or should I say, the sticks you have to fetch don't look so much like sticks as they normally do. I'd put it on par with Neverwinter Nights in that respect, but both games seem to have more or less the same level of detail in their quests (of course, DS2 is unlikely to be modded as extensively.)
Nope, right click is normal attack in DS2, and you have to hold it down otherwise it stops attacking.
Maybe it will be undead. You know, with all the zombie machines...
Rocking. Now we can start on the regenerating jihad ninja mouse.
Yeah, Konqueror is great on the whole, but it feels like Firefox still renders faster, even if Konqueror's interface is lightning fast. That's why I was excited when I heard that they were working a Gecko renderer into Konqueror... best of both worlds. Shame the project seems to have stagnated, like all other Mozilla integration promises. :-/
Agreed. Likewise, K-Meleon on Windows is actually pretty swift. And on KDE... well actually, us KDE users get shafted. :-/
IE might start up faster, but Firefox has been faster (and better) at rendering for quite some time now.
Probably not a lot, seeing that CoC is a 2005-2006 release, and Nintendo's Eternal Darkness was out in 2002, the patent having been filed another whole two years before that.
Maybe he put the "o" in there and it removed the accent, just like it did for me too. Damn you, Slashdot!
A lot of people have this general misconception that it's hard to do. I was overhearing a couple of idiots on the train today, talking about it being impossible to rip so-called "copy-protected" DVDs.
Blind people need glasses too! X-D
You did read the article before getting belligerent about it, right?
Yes.
Hope this helps in the future. Also for what it's worth, "limited security" is equally bullshit where sandboxes are involved. If anything, Java was over-secure from the beginning, because you couldn't do anything. ;-)
Java has run everything a sandbox from version 1.0. I wonder how they twist this into a claim that it had no security.
The PSP will be out here in 5 more days, and at this point, I can honestly say that if I did have $425 to spare, I would rather buy two DS units and a DS game, and have three player gaming with friends, than but one PSP unit and not find anyone to play against for the next year until the price becomes acceptable.
Or music you recorded at a live gig. Or movies you ripped from DVD yourself. You know, all the legal stuff.
So... can I post to my weblog using RSS yet? Clearly they must have tackled this problem if they're going up against Atom.
That's handy. I have deliberately avoided assigning drive letters to my network shares ever since Windows made it relatively convenient to get to them natively, but there are still so many tools (like cmd.exe) which don't allow you to go into the shares without a drive letter.