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Nintendo Patents Insanity

theodp writes "Nintendo scored a patent Tuesday for a Sanity system for video game, which covers causing a game character to hallucinate - e.g., see bleeding walls and hear maniacal laughter - as its sanity decreases in response to encountering a creature or gruesome situation."

553 comments

  1. Call of Cthulhu ? by morcego · · Score: 5, Informative

    I wonder of the writers/copyright holders of Call of Cthulhu would say to that.

    --
    morcego
    1. Re:Call of Cthulhu ? by EasyTarget · · Score: 4, Interesting

      I wonder of the writers/copyright holders of Call of Cthulhu would say to that.

      "Prior Art"

      I hope.

      --
      "Oops, I always forget the purpose of competition is to divide people into winners and losers." - Hobbes
    2. Re:Call of Cthulhu ? by Anonymous Coward · · Score: 0

      Is there a video game for Cthulhu? The patent specifically states it is for a video game.

    3. Re:Call of Cthulhu ? by morcego · · Score: 1

      Is there a video game for Cthulhu? The patent specifically states it is for a video game.

      If there was, I would not be wondering, would I ?

      That is exactly the heart of the issue.

      --
      morcego
    4. Re:Call of Cthulhu ? by JimmehAH · · Score: 2

      Call of Cthulhu computer game
      Been in development about as long as Duke Nukem Forever.

    5. Re:Call of Cthulhu ? by lilmouse · · Score: 4, Informative

      Actually, "Prior Art" would only work if they already had a video game with weird effects. However, that bit about a nontrivial innovation would apply. If you play CoC, and make a video game out of it, then the idea of measuring sanity doesn't take a whole lot to come up with. "Gee, there's already this thing called 'sanity' in CoC...I'd better put that in the video game too!" In that sense, you could fight the patent.

      --LWM

    6. Re:Call of Cthulhu ? by Gorath99 · · Score: 2, Informative

      Is there a video game for Cthulhu? The patent specifically states it is for a video game.

      Quite a few, actually.

      Here's a recent one and here's an old one. There are several others. I don't know if any of them use Chaosium's sanity system, though.

    7. Re:Call of Cthulhu ? by RailGunner · · Score: 3, Informative
      So would ASC Games, makers of Sanitarium.

      Sierra On-Line has prior art, as well: Phantasmagoria II had a main character who hallucinated and saw the walls bleed as he descended into madness.

      Further proof software patents are stupid.

    8. Re:Call of Cthulhu ? by Anonymous Coward · · Score: 1, Interesting

      The PC game "Chaser" had something like this right in the beginning. While running around you'd get quick flashbacks and hear someone saying your name. It was freaky the first time through.

    9. Re:Call of Cthulhu ? by Jeremy+Erwin · · Score: 1

      Sandy Peterson who designed Chaosium's Call of Cthulhu, also worked for id Software

    10. Re:Call of Cthulhu ? by RingDev · · Score: 1

      I actually just got a market survey from CodeMasters about this very subject. They are doing market research on a CoC/Lovecraft based video game. It'd be a shame if this patent get's in the way of it.

      -Rick

      --
      "Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
    11. Re:Call of Cthulhu ? by NemoX · · Score: 1

      well, that depends...

      Was Cthulhu written prior to December 14, 2000? That is when it was filed.

    12. Re:Call of Cthulhu ? by sesshomaru · · Score: 4, Interesting
      Well, there is the old game from Infocom, The Lurking Horror, which was more of a knockoff of Call of Cthuhlu, they didn't actually get the license. The other problem is that it didn't have a Sanity system.

      Of course, while I don't remember hallucinations in that game, there were hallucinations if you wandered aimlessly through the desert in Infidel, another Infocom game.

      Illbleed for the Dreamcast had something sort of like a sanity system, in that your mental state was affected by the horrors you witnessed, and could lead to a heart attack.

      Maybe Nintendo was afraid of what happened with SEGA's Crazy Taxi where a Simpson's licensed Crazy Taxi-like game was released by another company (Simpson's Road Rage). (Not that this excuses this kind of patent, of course.)

      --
      "MIT betrayed all of its basic principles."
    13. Re:Call of Cthulhu ? by LurkerXXX · · Score: 2, Insightful

      Only a couple/few decades prior.

    14. Re:Call of Cthulhu ? by wo1verin3 · · Score: 3, Informative

      What about the dream scenes in Max Payne? The player relived the murder of his wife and child with erie music and moving walls/floors....

    15. Re:Call of Cthulhu ? by meringuoid · · Score: 1
      Illbleed for the Dreamcast had something sort of like a sanity system, in that your mental state was affected by the horrors you witnessed, and could lead to a heart attack.

      As did Bureaucracy: every time something horribly bureaucratic happened to you your Blood Pressure would increase. Eventually it would kill you.

      --
      Real Daleks don't climb stairs - they level the building.
    16. Re:Call of Cthulhu ? by Anonymous Coward · · Score: 0

      Moria. You quaffed the wrong potion and suddenly your screen was full of L, B, D, etc. What's exactly is important? The level of graphics or the general nature?

    17. Re:Call of Cthulhu ? by databyss · · Score: 1

      I'm not terribly familiar with the Call of Cthulhu, so correct me if I get off target here (which I'm sure plenty will), but this isn't a patent for special effects to represent sanity.

      This is a feature of the game engine to track sanity, much like hit points or stamina, based on the characters atmosphere and events.

      This seems like an obvious idea (many ideas seem obvious once you see them), but as far as I know, this is a unique idea.

      The effects that the game uses to represent sanity in this patent are irrelevant.

      I love Nintendo, and have been playing their consoles since 1985, but I think it's a stupid thing to patent though.

      --
      Hmmm witty sig or funny sig? Maybe elitest techy sig!
    18. Re:Call of Cthulhu ? by lilmouse · · Score: 1

      Was Moria Call of Cthulhu?

      --LWM

    19. Re:Call of Cthulhu ? by poobread · · Score: 0

      Metal Gear Solid: SOL also had different sanity effects towards the end of the game.

    20. Re:Call of Cthulhu ? by fbjon · · Score: 2, Informative

      Not to mention the hallucinations in the original Team Fortress for Quake1. When hit by a stun grenade, the world would start going seasick, you'd see explosions from nowhere, and hear gunfire like it's total warfare all around you.

      --
      True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
    21. Re:Call of Cthulhu ? by stoborrobots · · Score: 2, Interesting

      Tetanus on Drugs, anyone?

      "Tetanus On Drugs simulates playing a Tetris® clone under the influence of hallucinogenic drugs."

      The author lurks on /. somewhere... I can't seem to recall his nick just at the moment, though...

    22. Re:Call of Cthulhu ? by Ced_Ex · · Score: 1

      While not exactly hallucinations, but flashbangs in CS sure do really screw you up.

      --
      Live forever, or die trying.
    23. Re:Call of Cthulhu ? by Anonymous Coward · · Score: 0

      Concussion effects aren't the same as a sanity meter, nor are hallucinations in general.

      If there was a sanity meter in a computer game that was effected by encounters with monsters, then you could claim prior art.

    24. Re:Call of Cthulhu ? by mog007 · · Score: 2, Insightful

      What about the Postal 2 expansion? That's certainly got prior art all over this.

    25. Re:Call of Cthulhu ? by XxtraLarGe · · Score: 1
      Deus Ex had effects where you would get whacked out for a while if you used drugs or alcohol. IIRC, your vision was severly blurred, and your skills went down until the drug wore off.

      Besides, changing the appearance and effects in a game based on the player's state (sane, drunk, blind, etc.) has been around in games for ages. Therefore, this is "obvious" to any game designer. I wonder who has the wallet to go up against Nintendo though?

      --
      Taking guns away from the 99% gives the 1% 100% of the power.
    26. Re:Call of Cthulhu ? by sesshomaru · · Score: 1

      Heh, I had forgotten about that. My favorite part was eating the delicious airline food. (Although in that case it wasn't the stress that killed you...)

      --
      "MIT betrayed all of its basic principles."
    27. Re:Call of Cthulhu ? by Anonymous Coward · · Score: 0

      Call of Cthulhu is in the public domain, so I would assume they have nothing to say about it.

    28. Re:Call of Cthulhu ? by d34thm0nk3y · · Score: 1

      Or how about Max Payne? You went a little nuts in that one. I wonder if it came out before 2000 though...

    29. Re:Call of Cthulhu ? by aichpvee · · Score: 1

      So would ASC Games, makers of Sanitarium.

      Sierra On-Line has prior art, as well: Phantasmagoria II had a main character who hallucinated and saw the walls bleed as he descended into madness.

      Further proof software patents are stupid.

      This might be a stupid patent, but neither of those seems to even be relevant. This patent is clearly for a system like the one in Eternal Darkness, which is clearly the game design they were trying to "protect" by filing the patent.

      From TFA:

      A character's sanity level is modified by an amount determined based on a character reaction to the occurrence such as taking a rest or slowing game progress and/or an amount of character preparation.

      I don't remember either Sanitarium or Phantasmagoria II basing their "sanity" effects on a player's ("character" in the language of the patent) action. I'm not sure how well that language could really hold up though, since "character" doesn't necessarily mean it has to be an interactive element of the game.

      --
      The Farewell Tour II
    30. Re:Call of Cthulhu ? by default+luser · · Score: 4, Interesting

      But this patent isn't like a poison or drug effect, it was filed in response to Eternal Darkness.

      This game is UNIQUE. You have a sanity meter, and as it goes down your character starts hallucinating. You bring the meter back up by killing enemies, and thus regaining your confidence. Sometimes, the hallucination was obvious, designed to make you laugh (walls bleeding, walking on the celing, strange noises, etc).

      But some instances were devilishly clever. One time, I was playing late at night, with the lights off. Suddenly, the sound cuts out and I see a big pixelated "MUTE" on the screen.

      I start looking around in the dark, trying to see if my stupid ass had rolled over the remote, when the sound suddenly cut in and my character screamed "WHAT IS GOING ON!". Freaked me out.

      It doesn't matter that the "MUTE" didn't look quite like my TV's overlay, at that point I was too into the game to think that out. Best trick ever pulled on a player. Why is this unique? The nastier tricks were rare, and never repeated (something you can't say for, say, status ailment effects, which are usually the same, or predictable).

      Other nasty tricks that only happened once:

      Hallucinating and seeing additional ghouls in an area I'd already cleared, with them appearing right behind me.

      Hallucinating that I'd blown my head off trying to reload a flintlock pistol. Thought I'd have to restart the whole battle until the hallucination ended.

      --

      Man is the animal that laughs.
      And occasionally whores for Karma.

    31. Re:Call of Cthulhu ? by ebyrob · · Score: 1

      Well... games have had drunkeness levels for years, how much different is this sanity level really? Does this mean I can patent horniness levels if I get to the patent office quick like a bunny? (And you know which kind of bunny!)

    32. Re:Call of Cthulhu ? by Dachannien · · Score: 2, Informative
      From the FAQ on the Call of Cthulhu game website:
      Q. What is the 'Sanity' system?
      A. The 'Sanity' system is a representation of Jack's sanity in the game. This can be unbalanced by what Jack sees, hears and reads as he explores Innsmouth, and can be restored through finding areas of sanctuary or destroying evil creatures. A loss of sanity can be represented in many ways -- such as hearing mysterious voices, hallucinating or suffering visual impairments (double vision and inability to focus).
    33. Re:Call of Cthulhu ? by Lussarn · · Score: 1

      It still is like patent time travel. Which you can't (Or you couldn't do until recently since nowadays you can patent anything), you can however patent your implementation of time travel. I don't know if Nintendo patent all use of hallucination in video game or not but reading the patent it pretty much looks like it (you have to have a sanity variable for the patent).

      So where is the innovation? This goes under the new flanged patents where the defenders of the patent only can come up with "We came up with the idea". Yes, that may be true. But ideas (in my case time travel) isn't patentable. Or it wasn't until recently.

    34. Re:Call of Cthulhu ? by Hangin10 · · Score: 1
    35. Re:Call of Cthulhu ? by databyss · · Score: 1

      It's slightly different where in drunkeness is a direct result of using a specific object, like mario eating a mushroom (I hope I don't get sued for this reference), but sanity is more ambient.

      I think you could patent horniness though, it's kinda along the same lines... I'd say patent it and then sell the rights to some game dev corp for loot!

      --
      Hmmm witty sig or funny sig? Maybe elitest techy sig!
    36. Re:Call of Cthulhu ? by EvilAlien · · Score: 1

      Krazy Ken Kutaragi, President of Sony Computer Entertainment, also has prior art all over video game insanity. Stupid Nintendo.

      --
      perl -e 'print $i=pack(c5, (41*2), sqrt(7056), (unpack(c,H)-2), oct(115), 10)'
    37. Re:Call of Cthulhu ? by thesolo · · Score: 1

      Sometimes, the hallucination was obvious, designed to make you laugh (walls bleeding, walking on the celing, strange noises, etc).

      You forgot the best/funniest one...

      You're in the middle of the game, your sanity meter gets low, and then all of a sudden, BOOM...you get a Blue Screen of Death! HA!

      I was laughing my ass off the first time I saw that.

      That said, I too was fooled by the MUTE insanity, as well as the Respawn insanity (where all villians that you've killed come back to life and attack you at once.). Scared the crap out of me the first time both happened.

    38. Re:Call of Cthulhu ? by j0nb0y · · Score: 1

      Agreed. Nintendo basically just patented the video game version of the pen&paper Call of Cthulhu role playing game.

      They basically took something that has been done in pen&paper games, added the phrase "on the computer" and submitted it to the patent office. This is a very stupid trend that has been going on for 20 years. Nowadays, there is a push to do everything with computers. If something can be done without computers, doing it on computers is not suddenly "innovative" or "creative." Adding "on computers" or "on the Internet" to an old idea or process does not make it new. In this day and age, putting your stuff online isn't innovative, it's obvious. "On the Internet" and "On computers" patents should be rejected.

      Another thought: when you submit a patent, you are required to reference any prior art that you know about. The Call of Cthulhu rpg is prior art, and I think it would be very difficult for Nintendo to argue that they didn't know about it. Any IP lawyers around that can let us know what happens if you don't meet this requirement when a patent application is submitted?

      --
      If you had super powers, would you use them for good, or for awesome?
    39. Re:Call of Cthulhu ? by laughingcoyote · · Score: 2, Interesting

      Certainly so. Even the MUD I admin for has such an effect, and has for years (a 100 to -100 based "mind" status, a positive number representing insanity and negative representing fatigue. 0 is the optimal level.) Causes various in game effects, including failing to see things that are, seeing things that aren't, shifting colors in the text, random words getting scrambled, etc.

      As they weren't patenting a specific "level" of graphics here, I wonder if even that would qualify for prior art? Is the EFF going to work to nail this one?

      --
      To fight the war on terror, stop being afraid.
    40. Re:Call of Cthulhu ? by Aeiri · · Score: 3, Interesting

      It doesn't matter that the "MUTE" didn't look quite like my TV's overlay, at that point I was too into the game to think that out. Best trick ever pulled on a player. Why is this unique? The nastier tricks were rare, and never repeated (something you can't say for, say, status ailment effects, which are usually the same, or predictable).

      I still don't understand when people say these things, I played Eternal Darkness and not only was I killing too many enemies to possibly get my meter down, but even once it did get down I never had any "nasty" tricks pulled. That's the REASON I played the game, I thought it was going to be a bunch of nasty tricks put together, but it turned into a boring game.

      Also, putting "MUTE" on the screen wasn't the nastiest or best trick ever pulled. In MGS2 (I didn't really enjoy this game, I just got really bored and ended up playing through it), at the end, you enter this big room and a bunch of enemies rush at you from all directions. I was fighting, fighting, fighting, then all the sudden it executed the "MISSION FAILED" stuff, same music, same screen, everything, but in the top left hand corner the game was still going on instead of zooming in on you.

      When I heard the music and saw the screen come up I threw the controller across the room and refreshed a page on here (slashdot). Glanced at the screen again and noticed instead of "MISSION FAILED" it said "FISSION MAILED". I was utterly confused for a good 10 seconds, then I noticed the screen in the corner, I picked up the controller, moved left, moved right, and hurried to kill the people that were attacking me for the last 20-30 seconds.

      That was the best trick ever pulled, and I would like a game made SOLELY for these purposes, Eternal Darkness didn't have enough apparently, since I never saw one in the 8 or so hours I played it.

    41. Re:Call of Cthulhu ? by KDR_11k · · Score: 1

      Even nastier, sometimes it'd show you a screen "to be continued in the sequel" at the end of a chapter.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    42. Re:Call of Cthulhu ? by KDR_11k · · Score: 1

      Implementation is a critical part of patents, just because it looks the same from the outside doesn't mean it's the same to the patent. Before you announce prior art, look through the patent, they often list "prior art" and state why they believe their patent is different.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    43. Re:Call of Cthulhu ? by KDR_11k · · Score: 1

      Date? Because this patent was filed in 2000.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    44. Re:Call of Cthulhu ? by CDarklock · · Score: 1

      I own other prior art on this, the "Space Madness" system of the BBS door game Ultimate Universe. (Which really *is* still in development, I promise, there's just no firm release schedule.) There's not really a whole lot of leg on which this "invention" may stand.

      --
      Microsoft cheerleader, blue flag waving, you got a problem with that?
    45. Re:Call of Cthulhu ? by Pluvius · · Score: 1

      Yeah, that sort of thing had never happened before Eternal Darkness. It's unique, really.

      Rob

    46. Re:Call of Cthulhu ? by XxtraLarGe · · Score: 1
      Why is this unique? The nastier tricks were rare, and never repeated (something you can't say for, say, status ailment effects, which are usually the same, or predictable).

      I'm sure the game is pretty unique, but all the same it is not a unique idea. Deus Ex may not have been the best example, but it does demonstrate this idea to a degree. In Black and White, your world & avatar would gradually change appearance depending on if you were benevolent or malevolent. Eternal Darkness has a sanity meter, and if you're insane you get some unique random "Easter Egg" effect.
      Useful: Yes
      Non-obvious: No

      --
      Taking guns away from the 99% gives the 1% 100% of the power.
    47. Re:Call of Cthulhu ? by Chris+Burke · · Score: 4, Informative

      I still don't understand when people say these things, I played Eternal Darkness and not only was I killing too many enemies to possibly get my meter down, but even once it did get down I never had any "nasty" tricks pulled. That's the REASON I played the game, I thought it was going to be a bunch of nasty tricks put together, but it turned into a boring game.

      You basically had to deliberately allow your sanity meter to go down and not recover it beyond killing enemies. Picking the green idol at the beginning makes this easier, since the green enemies do more sanity damage. You had to be careful then, though, because strong enemies would do a lot of sanity damage and you would eventually take health damage instead.

      I let my sanity ride at about 0 most of the time, because I really liked the creepy sound effects, bleeding walls, skewed angles, and the occasional funny trick. But in general I agree that the idea was very underused. Mainly because very few of the sanity effects actually affected the game. Either it was something completely ignorable, like bleeding walls, or a "hallucination" that would end and warp you back one room with no harm done.

      Also, putting "MUTE" on the screen wasn't the nastiest or best trick ever pulled... instead of "MISSION FAILED" it said "FISSION MAILED".

      Cute. Actually the MUTE thing wasn't the best trick in ED by far, especially because it was obvious it wasn't for my TV. Some better tricks (on the player) in order of increasing freakiness:

      Room full of zombies start beating the snot out of you and an authentic replica of the game's "Controller not found please check your connection" dialogue appears.

      You access the save menu, and suddenly a progress meter appears saying "deleting..." as you watch your save games vanish.

      And the best: You finish a mission and return to the "hub" level of the mansion, and suddenly a screen appears: "Thank you for playing Eternal Darkness: Sanity's Requiem. Continue the battle against the Ancients in Eternal Darkness: Sanity's Redemption, coming soon to the Game Cube!"! That one actually got me to shout "What the fuck!" at my screen. Then I laughed because suddenly I understood how Shenmue players felt.

      In summary, Eternal Darkness was a great game, but its main gimmick was underdeveloped and somewhat dissapointing despite a few gems (that you missed, much is the pity). Oh, and patenting an Insanity Meter is fucking retarded.

      --

      The enemies of Democracy are
    48. Re:Call of Cthulhu ? by Mornelithe · · Score: 2, Interesting

      Eternal Darkness does that as well. One of the hallucinations is that after walking through a door, you're surrounded by zombies, and then the message indicating that your controller is unplugged pops up on the screen. You can only watch helplessly as the zombies beat you to death.

      You have to have a pretty low sanity meter to see this stuff, though. I guess you were too good at killing things to get that low. Perhaps you should have slacked off a little. :)

      --

      I've come for the woman, and your head.

    49. Re:Call of Cthulhu ? by Anonymous Coward · · Score: 0

      Nintendo's Iwata is far more insane.

    50. Re:Call of Cthulhu ? by Guspaz · · Score: 1

      Totally beyond fighting a patent legally, it is also worth considering as to if it is a good thing that they are patenting a gameplay mechanic. This is a VERY slipper slope.

      Where would gaming be right now if somebody had taken out a patent on "a method to activate visual representations of physical objects on a video screen via the push of a button or key"? That one patent would pretty much render games totally non-interactive as you'd effectively have a patent for using any sort of switch, button, or interactive prop in any game. Patenting game mechanics is dangerous and shouldn't be tolerated.

      If I were developers producing games for Nintendo consoles, I would be mighty worried about this. I'd also probably threaten to move development to more popular platforms (xbox, PS2) until Nintendo decided to drop the patent.

    51. Re:Call of Cthulhu ? by EvilIdler · · Score: 1

      > I wonder who has the wallet to go up against Nintendo though?

      Bethesda, hopefully..
      http://www.callofcthulhu.com/

    52. Re:Call of Cthulhu ? by Dachannien · · Score: 1

      They've been working on the game for a while, but it might have been after 2000. I guess the point is that the implications of this patent aren't merely academic - rather, there's a game company actively trying to implement their own insanity system, and if Nintendo tries to enforce their patent rather than license it at a reasonable (or even zero) price, it could shelve years of work (at least in terms of a US release) and possibly even ruin the developer.

    53. Re:Call of Cthulhu ? by Anonymous Coward · · Score: 0

      I think, therefore I am. You don't, so therefore...what, you are not

      Because you can not infere the negation of the consecuent by the negation of the precedent.

      Logically consistent:

          I think -> I am.
          I am not -> I don't think.

      Logically inconsistent:

          I don't think -//-> I am not.

    54. Re:Call of Cthulhu ? by GotenXiao · · Score: 1

      Ever played MGS1? Middle of the Psycho Mantis fight, the screen cuts out to "AV1" in the topleft. Screen comes back. A few seconds later, same thing.

      Sidenote: use the second controller for that guy. Makes it lots easier.

      --
      Goten Xiao
    55. Re:Call of Cthulhu ? by Anonymous Coward · · Score: 0

      GodDAMN, some people around here wouldn't know a joke if you beat them over the head with it.

    56. Re:Call of Cthulhu ? by Macgrrl · · Score: 1

      Mid combat I got a message that my Wavebird had failed and please connect a new controller. The fact that it knew I was using a wavebird convinced me. Then there was the white flash just after I died....

      I had limbs drop off at random. One one occasion playing late at night is sounded like someone was ringing the doorbell. Another time the rain effect (played connected up to a surround sound system) made me go check if a storm had started outside.

      The sanity system on this game rocked.

      --
      Sara
      Designer, Gamer, Macgrrl in an XP World
    57. Re:Call of Cthulhu ? by Anonymous Coward · · Score: 0

      I played BBS MUD games that had sanity meters. The less sane you were, the more you missed hitting the monsters. Low sanity also caused you to get hit more.

      This was in 1994 so....

    58. Re:Call of Cthulhu ? by StillAnonymous · · Score: 1

      For the love of God, this is nothing new. Check out "Friday the 13th" for the Commodore 64 in your favourite emulator.

      As the game went on, your hair would start to stand on end and you had a chance of seeing a frightening hallucination once you were over the edge.

      This game dates back to the mid/late '80s.

      Go away, Nintendo lawyers..

    59. Re:Call of Cthulhu ? by SteveAyre · · Score: 1

      Interesting.

      One of the chapters in Eternal Darkness: Sanity's Requiem (for the GameCube so I assume is the one the patent refers to) is called The Lurking Horror,

      Coincidence?

      It's a great game though, and the insanity effects are really cool. Particularly the ones that make you think there is something up with the GameCube, so the insanity leaves the realm of the game (as an example for those not familiar, error messages saying the controller is unplugged, BSODs, the flash of light when turning a TV off, a volume slider appearing and turning down, ....)

    60. Re:Call of Cthulhu ? by AngryUndead · · Score: 1

      My favorite was one time when I used a brand new spell I just exploded.

      Got the death screen and everything.

      I was like WTF Mate?

    61. Re:Call of Cthulhu ? by Gooba42 · · Score: 1

      Nastiest Sanity Trick:

      Paused, cursor went nuts, navigated the menus to "Erase Saved Game", screen goes blank...

      And pops right back on to where you left it, saves intact.

      --
      I just found out there's no such thing as the real world. It's just a lie you've got to rise above. - John Mayer
    62. Re:Call of Cthulhu ? by btnheazy03 · · Score: 0

      Sometimes, the hallucination was obvious, designed to make you laugh (walls bleeding, walking on the celing, strange noises, etc). Wow. You'd have to be pretty out there to laugh maniacally once walls start bleeding.

    63. Re:Call of Cthulhu ? by TheLittleJetson · · Score: 1

      ]] I wonder of the writers/copyright holders of Call of Cthulhu would say to that. "Prior Art" I hope. First to file, coming soon to a patent office near you!

    64. Re:Call of Cthulhu ? by stm2 · · Score: 1

      Yes, but Manic Miner had allusinations from start to end :)

      --
      DNA in your Linux: DNALinux
    65. Re:Call of Cthulhu ? by Nailer · · Score: 1

      Never played CoC, but there was an English freeware game where you took different types of drugs that made you hallicinate in different ways. I think it was called 'wasted' or something similar.

    66. Re:Call of Cthulhu ? by Anonymous Coward · · Score: 0

      maybe you have a different version that I don't know about, but in my copy, it says "Hideo" a play on the fact that the "Video" signal has cut out (or rather, the game is pretending that it has), as well as the fact that the director of the MGS series is Hideo Kojima.

    67. Re:Call of Cthulhu ? by ksiddique · · Score: 1

      One of the effects that got me was the TV appearing to change inputs and then hearing lots of gunfire and screaming.

      There's a good list on GameFAQs.

    68. Re:Call of Cthulhu ? by geminidomino · · Score: 1

      The worst: A Tie

      "Save error: All save data has been lost."

      And about 1/4 way through the game

      "To be Continued in Eternal Darkness 2"

      Both of these were just cruel.

    69. Re:Call of Cthulhu ? by Minna+Kirai · · Score: 1

      Been in development about as long as Duke Nukem Forever.

      Prior art only counts if it has been published. You can invent something and use it privately for years- then suddenly someone else patents it, and it's illegal for you to keep using your own idea.

    70. Re:Call of Cthulhu ? by GaryPatterson · · Score: 1

      Nethack! Angband!

      Drink the wrong potion and you hallucinate.

      If that's not prior art, nothing is.

    71. Re:Call of Cthulhu ? by KDR_11k · · Score: 1

      "We'll license our patent for the low, low price of the game being exclusive to a Nintendo console"...

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    72. Re:Call of Cthulhu ? by Trejkaz · · Score: 1

      Probably not a lot, seeing that CoC is a 2005-2006 release, and Nintendo's Eternal Darkness was out in 2002, the patent having been filed another whole two years before that.

      --
      Karma: It's all a bunch of tree-huggin' hippy crap!
    73. Re:Call of Cthulhu ? by 6th+time+lucky · · Score: 1

      thanks for the link.... but i feel kind of ill now playing that for just five minutes...

      Drugs are bad, mmmk?

      Im gonna go lie down...

    74. Re:Call of Cthulhu ? by sesshomaru · · Score: 1
      Dark Corners of the Earth a Call of Cthuhlu licensed game is supposed to have a similar Sanity effects system.

      Oh! If you like this kind of thing you might enjoy playing as a Malkavian in the Vampire: The Masquerade - Bloodlines game that is out for PC. Every now and then interesting insanity effects pop up in that, especially when you are watching TV.

      --
      "MIT betrayed all of its basic principles."
    75. Re:Call of Cthulhu ? by Alsee · · Score: 1

      I'm not familiar with Sanitarium or Phantasmagoria, but this probably goes back to 1985 with Moria, or at least the Angband derivative from Moria.

      (a) setting a sanity level of the game character;

      Sure, default level is sane.

      (b) modifying the sanity level of the game, character during game play according to occurrences in the game, wherein a modifying amount of is determined based on a charater reaction and an amount of character preparation;

      Sure, if you encounter a mushroom of hallucination (occurrence) and you eat it (character reaction) or if you encounter a chaos hallucination causing monster (occurrence) and pend time fighting it (character reaction) and start taking hits, and you have not previously found and equipped the proper magical resists (character preparation), then you start hallucinating. And of course the duration being determined by the level of insanity effect.

      (c) controlling game play according to the sanity level of the game character, game play being controlled at least by varying game effects according to the game charater sanity level.

      Sure, the game effects are varied based on the "sanity level". If the level is below perfect then it displays random monster hallucinations all over the screen.

      Software is not an invention, and as usual this is just another comical patent grant with probably 20 years of precident.

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
    76. Re:Call of Cthulhu ? by Dachannien · · Score: 1

      An amusing prospect, but Headfirst/Bethesda would never agree to such terms, since they're shooting for a PC/Xbox release.

    77. Re:Call of Cthulhu ? by edwdig · · Score: 1

      One of my favorite sanity effects was the blue screen. You got a blue screen with a register dump that looked similar to a BSOD. Really pissed me off, as the first thing that popped into my mind was All Star Baseball, which would occasionally crash and do a register dump on the screen very similar to a Linux kernel panic.

      Another good one was you'd press start to check your inventory, and everything would be missing. Next time you checked your inventory it would be back, but it would certainly freak you out if you need to switch weapons fast...

    78. Re:Call of Cthulhu ? by Chris+Burke · · Score: 1

      Oh yeah, those were good ones. I was just going from memory, and had forgotten. I'm sure I could go reminisce about them all at GameFAQs. I played the game through three times with each Ancient (to get the cool, but dissapointingly short uber-ending) and have probably seen all the insanity effects.

      Man, that game was cool.

      --

      The enemies of Democracy are
    79. Re:Call of Cthulhu ? by sesshomaru · · Score: 1
      Well, if Nintendo sues, then Bethesda should get Chaosium involved in a countersuit where they point out that Nintendo (Silicon Knights) stole most of the ideas for their game Eternal Darkness from the pen and paper Call of Cthuhlu game without paying for the license. Ancient, evil books that increase skills and magical knowledge while decreasing sanity, the whole concept of seing monsters causing a loss of sanity points, the great old ones being returned to our dimension using arcane rituals. I mean, this patent makes Chaosium's IP partially worthless for computer games, since it just isn't Call of Cthuhlu if your character isn't slowly being driven insane by eldritch horrors.

      Of course, I was happy to see a Cthuhlu-type game for Gamecube, but I would be very unhappy if this meant that no others would be allowed to come out. Especially since there seems to be exactly zero chance of Nintendo doing anything else like Eternal Darkness, well, ever...

      I mean, White Wolf was willing to sue Sony over Underworld with a much weaker case.

      --
      "MIT betrayed all of its basic principles."
    80. Re:Call of Cthulhu ? by buffer-overflowed · · Score: 1

      It looks like they filed for the patent because of Eternal Darkness, which, while it had an extremely unique sanity system was basically an exceptionally nice VG version of the Call of Cthulhu RPG sanity system.

      See a monster, lose sanity. Kill a monster, get sanity back. See something fucked up, lose san.

      The kicker was the immersive effects that occured when you lost san.

      Functioned just like Chaosium's old CoC system. Pretty much. Can't remember anything that did it as well as ED did though.

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
    81. Re:Call of Cthulhu ? by SirPavlova · · Score: 1

      First to file is actually better provided you do it the way most of the world does, i.e. prior art invalidates the application, no appeals. If however they go first to file without prior art invalidating the application, then you're screwed.

      --
      Yar.
    82. Re:Call of Cthulhu ? by mink · · Score: 1

      "Police are investigating a gun battle CAUSED BY YOU"

      My favorite Malk bit of insanity is when you get into an argument with a stop sign, it brings up dialog options just like you were talking to a regular NPC.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
    83. Re:Call of Cthulhu ? by mink · · Score: 1

      I forgot to add that it's sad we will never see "The Bread of Frankenstein".

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  2. Prior Art? by lilmouse · · Score: 5, Funny

    Anyone played Doom while on LSD?

    --LWM

    1. Re:Prior Art? by Anonymous Coward · · Score: 0

      Yes. It is very difficult. Especially when your friends over analytical PhD father is watching you.

    2. Re:Prior Art? by garcia · · Score: 1

      United States Patent Office #2,736,728
      Patented February 28, 1956
      Richard P. Pioch, Indianapolis, Indiana, assignor, to Eli Lilly and Co., Indianapolis, Indiana, a corporation of Indiana.
      No drawing. Application December 6, 1954, Serial No. 473,443. 10 Claims.
      (Cl. 260-285.5)


      I have never played Doom on LSD but I have played Quake and various other games. I was never terribly successful especially with games like Tetris.

      If you are eating LSD I really suggest something outdoors like frisbee, hiking/walking, or frolf. You're bound to have a better time.

      YMMV.

    3. Re:Prior Art? by Anonymous Coward · · Score: 0

      Real prior art here:

      American McGee's Alice.

    4. Re:Prior Art? by Asprin · · Score: 4, Funny


      I had a friend in grad school (physics) who noted from personal experience that Sonic The Hedgehog was "invariant under LSD transformation".

      --
      "Lawyers are for sucks."
      - Doug McKenzie
    5. Re:Prior Art? by PhraudulentOne · · Score: 1

      And Max Payne

      --
      You create your own reality - Leave mine to me.
    6. Re:Prior Art? by Zawash · · Score: 1

      Max Payne I and II had some terrifying effects where the walls were swimming, corridors stretching out as you ran down them, and of course the odd platform "jumping between the blood clots in my mind" subscene..

      Great stuff - you could feel Max' sanity slipping away while playing...

      Of course - these were scripted events, and did not occur automatically regarding the 'sanity level' of the main character...

      --
      File not found. Fake it(Y/N)? _
    7. Re:Prior Art? by Anonymous Coward · · Score: 0

      he just didn't take enough acid.

      trust me.

    8. Re:Prior Art? by Anonymous Coward · · Score: 0

      No, but I've played the Silent Hill series - which would be a better example of prior art.

    9. Re:Prior Art? by revscat · · Score: 1
      For the most part computer games and LSD don't go together very well. The only one I ever enjoyed playing while tripping was Defender: the black background lent itself to wonderful tracers.

      Just out of curiosity, has anyone been able to FIND any lately? I haven't run across any in many moons. I seem to recall reading about a rather large bust a few years ago or so, and ever since then no one has been able to find any.

      Just curious. Not really looking.

    10. Re:Prior Art? by Anonymous Coward · · Score: 0

      No, but I once played Quake II multiplayer on Ecstacy. Surprisingly enjoyable in fact... but thing I really got into on E was coding. I wrote half a dozen class methods in Perl tripping off my tits, it was not only very enjoyable but the code actually compiled and ran the day after (well, OK, the day after the day after :)

    11. Re:Prior Art? by Anonymous Coward · · Score: 0

      In 1983, we were working on a coin-op video game with a martini pick-item that would give you more life but randomly rotate your joystick inputs. Does that count?

    12. Re:Prior Art? by coopaq · · Score: 1
      I'm just glad Carmark open sources Chainsaws and Zombies to the public.

      Try to imagine life with no chainsaw!

      Id really is a different kind of game company.

    13. Re:Prior Art? by Anonymous Coward · · Score: 0

      Nope, so far as I can tell, the demand has shifted from LSD to E.

      At least in my neck of the woods.

    14. Re:Prior Art? by Anonymous Coward · · Score: 0

      Nethack and those hallucinogenic mushrooms.

    15. Re:Prior Art? by Anonymous Coward · · Score: 0

      I've heard that it's still out there if you're willing to look. A little more expensive too - from the rumours I've heard, of course.

    16. Re:Prior Art? by Anonymous Coward · · Score: 0

      I live in New York City and I've three seperate connections, all of varying quality. One of the guys has been selling for years, out in Strawberry Fields -- I think he just stopped, though. There's usually some to be had in that area, regardless. The two other connections I've acquired very recently which leads me to think that it's on the rise currently.

    17. Re:Prior Art? by Anonymous Coward · · Score: 0

      It's not real acid either. Really weak ass acid if it is real anyways.

    18. Re:Prior Art? by ShortSpecialBus · · Score: 4, Funny

      Have you ever looked at the back of a $20 dollar bill??

      On Weed????

      --
      //FIXME: Bad .sig
    19. Re:Prior Art? by cocoa+moe · · Score: 1

      In the pen-and-paper poleplaying game "Call Of Cthulhu" this sceme has been present for years. How can one patent something just because it is done by a circuit instead of a human?

    20. Re:Prior Art? by Rude+Turnip · · Score: 1

      No, but watching "Boobah" on "PBS Kids On Demand" while very drunk gives you a similar effect. Quote my friend, "there is NO WAY that show was made for kids!"

    21. Re:Prior Art? by multiOSfreak · · Score: 1
      Just out of curiosity, has anyone been able to FIND any lately? I haven't run across any in many moons. I seem to recall reading about a rather large bust a few years ago or so, and ever since then no one has been able to find any.

      Just curious. Not really looking.


      No, and it's pissing me off! Not that I'm looking or anything. ;)

      I think the bust you are talking about is that of William Leonard Pickard:

      http://en.wikipedia.org/wiki/William_Leonard_Picka rd
      http://www.freepickard.org/

      Depending on who you ask, either he was caught with 91 *pounds* of LSD (an ungodly amount) or something along the lines of just more than half a pound:

      http://slate.msn.com/id/2114793/

    22. Re:Prior Art? by Anonymous Coward · · Score: 0
      it's also interesting in a church with the big guy hanging from a cross.


      which "it" are you referring to, Doom, or LSD? I imagine you'd get strange looks doing either one.

    23. Re:Prior Art? by Rude+Turnip · · Score: 1

      I picked up a copy of Defender as part of the "Midway Arcade Treasures" disc for Playstation 2.

    24. Re:Prior Art? by Chemical · · Score: 1
      I found that LSD and RPGs especially don't go well together. I tried playing Final Fantasy VII on LSD once, but I found that I couldn't because it was very difficult to read. All the text kinda melts or blurs or changes color or jumps out of the screen. Since the game consists of a lot of reading, I didn't get very far.

      But I suspect LSD and Katamari Damacy would go very well together.

    25. Re:Prior Art? by Wieland · · Score: 1

      IIRC, Blood (released in 1997, three years before Nintendo's claim) had something *very* similar if you got bitten by the spiders:

      Spiders

      Despite their small size, Blood's spiders are in no way mere nuisances. Depending on their species, their bite can cause either delirium or blindness. The smaller, reddish brown spider will give the player a sense of delirium, the screen swaying back and forth and tilting. (Almost as though Caleb was intoxicated or high.) The second spider, which is larger and green-colored will also bite you, causing the screen to dim. Both of these effects are accumulative (but temporary), meaning that with multiple spider bites a player could become totally blind, delirious or both. The third type of spider is the giant mother spider, detailed below. (...)
      (Source).

    26. Re:Prior Art? by Richard+W.M.+Jones · · Score: 1
      No, but a friend of mine first watched Reservoir Dogs while tripping on mushrooms. Apparently the scene where Tim Roth is shown shot in the stomach in the car felt quite realistic ...

      Rich.

    27. Re:Prior Art? by Anonymous Coward · · Score: 0

      Aah, my fave. E + MAME = 80's weekend!

    28. Re:Prior Art? by apoc06 · · Score: 1

      lol, i would mod you funny but... seems like we are the only ones that get the joke.

    29. Re:Prior Art? by arodland · · Score: 1

      How can one patent something just because it is done by a circuit instead of a human?

      Because that's what patents are for? They apply to machines that do something so that you don't have to. Not that the patent is warranted in this case, But your argument seems rather thin to me.

    30. Re:Prior Art? by Anonymous Coward · · Score: 0

      Several major manufacturers, including the biggest, Sandoz, were busted within the last five years. Recently, connections in Florida and Arizona have told me that there is another major supplier taking up the slack. Keep looking, it should be available soon.

    31. Re:Prior Art? by Anonymous Coward · · Score: 0

      No, but I played Counter-Strike under the control of psilocybin. Needless to say I experienced packet loss without really losing any packets. NOT RECOMMENDED.

    32. Re:Prior Art? by Anonymous Coward · · Score: 0

      Any way related to this?
      http://www.boohbah.com/

      That site has given me countless... minutes or hours of enjoyment, quite hard to tell, while on mushrooms.

    33. Re:Prior Art? by quibbs0 · · Score: 1

      GTA on Shrooms!!!

    34. Re:Prior Art? by ConceptJunkie · · Score: 1

      System Shock from around 1991 had something similar as an effect of stimulants you could use in the game.

      Once again, something that while interesting, is hardly unobvious, gets patented. Too bad that Russian guy invented Tetris in the mid 80's... if he'd done it now he could easily patent the game.

      Imagine what the video game industry explosion would have been like if this patent nonsense had existed in the 70's. Here's my take: It would have never happened.

      --
      You are in a maze of twisty little passages, all alike.
    35. Re:Prior Art? by who_said_so · · Score: 1

      Does Half-Life 2 count? +1 if yes

      --
      The revolution will not be sent as an email attachment
    36. Re:Prior Art? by someonehasmyname · · Score: 1

      I know that LSD is extracted from mold that grows on rye.

      I've heard that "new" rye has been created which doesn't grow mold, and the only rye seeds you can buy will grow this new, mold-free rye.

      --
      Common sense is not so common.
    37. Re:Prior Art? by Anonymous Coward · · Score: 0

      fuckin CHRIST HL2 is awseome on acid!!!!

    38. Re:Prior Art? by Xtravar · · Score: 1

      No, that's a precursor to LSD called LSA. Morning glory seeds contain this precursor as well. Look it up at http://www.erowid.org/ - the best drug information resource online.

      Apparently, it's damn near impossible to make LSD properly because of all the equipment required.

      --
      Buckle your ROFL belt, we're in for some LOLs.
    39. Re:Prior Art? by hambonewilkins · · Score: 1

      Crap, I totally forgot the reference

      --

      God Bless America. Why? Did it sneeze?
    40. Re:Prior Art? by Anonymous Coward · · Score: 0

      Acid has fallen by the wayside due to its difficulty in production and the fact that making ecstacy is easier and a hell of a lot more profitable. However, this is hope for trippers as the new 2C drugs (2ct7, 2ci, 2ce, 2cb) are all excellent and gaining popularity. They are much easier to make than acid and also closely mirror naturally occuring chemicals already in your body so are not as damaging as LSD.

    41. Re:Prior Art? by Anonymous Coward · · Score: 0

      i have a friend in toronto that has a ton of it.

      when oh when where there be a drugs.craigslist.org !!!

    42. Re:Prior Art? by spiderbitendeath · · Score: 1

      How about the hallucinogenic power-up you can pickup in Rise of The Triad? Makes the screen wobble around and turns everything that moves into pretty colors.

      --
      Sometimes when I'm working on projects things disappear, I suspect gremlins.
    43. Re:Prior Art? by gregoryb · · Score: 1

      There's a dude in the bushes. Has he got a gun? I don't know! RED TEAM GO, RED TEAM GO.

    44. Re:Prior Art? by Anonymous Coward · · Score: 0

      A friend and I played Vice City for hours while on acid. It messed me up for life. Now I drive a lot more cautiously than I used... I think it's because I'm worried that, perhaps at any moment, my old GTA-loving, tripping self may come barreling into me trying to flee from the VCPD.

    45. Re:Prior Art? by bronney · · Score: 0

      Winamp AVS with weed is the best. OMFG you can feel your veins jumping.

    46. Re:Prior Art? by PhraudulentOne · · Score: 1

      Ahh yes, good point.

      --
      You create your own reality - Leave mine to me.
  3. So Who's gonna be the first to patent... by Marc+Desrochers · · Score: 2, Insightful

    STUPIDITY!

    1. Re:So Who's gonna be the first to patent... by DigiShaman · · Score: 1

      The patent office. In fact, it's their first patent ever filed.

      Patent #0. Stupidity.

      --
      Life is not for the lazy.
    2. Re:So Who's gonna be the first to patent... by Anonymous Coward · · Score: 0

      Nah, no chance for that. Prior art all around...

    3. Re:So Who's gonna be the first to patent... by haydon4 · · Score: 1

      I believe it was Sega.

    4. Re:So Who's gonna be the first to patent... by Excen · · Score: 1

      SCO?

      /What? We haven't bashed on them in a while. . .

      --
      "No beer until you finish your tequila!" -Leela's Dad
  4. Eternal Darkness? by leafsfanatic · · Score: 4, Informative

    Didn't they do this already with Eternal Darkness for the Gamecube? Way to patent something years after you put out the product!

    1. Re:Eternal Darkness? by waynelorentz · · Score: 4, Funny

      Who knew Nintendo and Apple had so much in common?

    2. Re:Eternal Darkness? by Ruud+Althuizen · · Score: 1

      Maybe it isn't that bad of an idea. It sounds like something that a lot of games can include, over time. Probably on a big game that Nintendo is devoloping, who knows.

      --
      **TODO** Steal someone elses sig.
    3. Re:Eternal Darkness? by RPI+Geek · · Score: 5, Informative

      From TFA:

      Filed: December 14, 2000

      --

      - "Nobody came out that night, not one was ever seen. But Old Man Stauf is waiting there, crazy sick and mean!"
    4. Re:Eternal Darkness? by edwdig · · Score: 2, Insightful

      The patent was filed December 14, 2000. Eternal Darkness was released in 2002. Patents just take a long time to be processed.

    5. Re:Eternal Darkness? by Uhlek · · Score: 2, Insightful

      The patent was filed December 14, 2000.

      And you're right, this matches identically to the system in Eternal Darkness. The sanity system was one of the big advertising points of the game -- this was probably to protect it.

    6. Re:Eternal Darkness? by Anonymous Coward · · Score: 0

      It looks like they filed this based on Eternal Darkness and it is just now being issued.

    7. Re:Eternal Darkness? by Elwood+P+Dowd · · Score: 1

      Patents take a long time to be granted. This patent could be based on Eternal Darkness, and only now granted.

      --

      There are no trails. There are no trees out here.
    8. Re:Eternal Darkness? by Armarius · · Score: 1

      Judging by that dates on it 2000 to 2002, the patent probably is for Eternal Darkness, which is a great game btw. I fire it up when I want to freak some unsuspecting person out. The first time the screen flips or the memory card "formats" is priceless. But why does this need a patent?

    9. Re:Eternal Darkness? by GweeDo · · Score: 1

      Eternal Darkness was developed by Silicon Knights for Nintendo as a second party. So Nintendo owns all the rights to that game.

    10. Re:Eternal Darkness? by Iriel · · Score: 4, Informative

      However, the specifications of the patent can be easily cirumvented by altering a small number of details.

      Many people on Slashdot keep forgetting (or never learned) that Nintendo patenting a sanity system in a video game doesn't mean that any sanity system is covered under this. For the patent to be granted, it has to contain enough specifications to make it unique. You cannot patent an idea. The Nintendo patent on the sanity system is simply one implementation of it. If someone wanted to to yank the old delerium system from the White Wolf tabletop systems (with their permission, of course), then they wouldn't have to worry about the patent in the least, as long as it wasn't a direct copy of Nintendo's specs on a video game sanity system.

      As long as there has been 'reasonable modification' to the currently patented system registered, another company could create a game with their new 'insanity engine' and even patent that as having significant improvment on an existing patent.

      Nintendo isn't trying to monopolize the horror/action horror video game industry people. They just want to protect their own specific method of inciting character insanity in the video game engine.
      </finallytakingabreath>

      --
      Perfecting Discordia
      www.stevenvansickle.com
    11. Re:Eternal Darkness? by hoggoth · · Score: 1

      > It sounds like something that a lot of games can include

      Not anymore they can't.

      --
      - For the complete works of Shakespeare: cat /dev/random (may take some time)
    12. Re:Eternal Darkness? by th3space · · Score: 3, Funny

      I'd pay to see Link or Mario lose their shit...I really, truly would. NeoGeo prices, at that.

      --
      "How like you to drag your keyboard to a gun fight." - Aaron Bedard (BANE)
    13. Re:Eternal Darkness? by thebdj · · Score: 4, Interesting

      The Spec means nothing. The considerably broader claims are what is actually covered by the patent. That spec could read on several embodiments of the same system and in the end only one of those embodiments may be specifically covered by this patent, or the claims could be so broad to cover then all. However, their coverage is not limited to these embodiments, so any other system that reads along the claims could still be infringing the patent. As I have said tons of times, please read patent law and procedure of the United States. There are many things that you (the Slashdot community) really DO NOT KNOW or UNDERSTAND.

      --
      "Some days you just can't get rid of a bomb."
    14. Re:Eternal Darkness? by Masami+Eiri · · Score: 1

      Like... Eternal Darkness 2? That would rock.

    15. Re:Eternal Darkness? by m50d · · Score: 1

      Patents take a while to go through the system (A post below says this one was filed in 2000)

      --
      I am trolling
    16. Re:Eternal Darkness? by Thuktun · · Score: 1

      I wonder if they ever patented playing while high. In Nintendo's Yoshi's Story, if you touched a Fuzzy, you'd get "dizzy". The playing area would distort around, changing gravity oddly and affecting your balance. Made it hard to jump over holes and stay on platforms when the world went spinning.

    17. Re:Eternal Darkness? by ObsessiveMathsFreak · · Score: 1

      For the patent to be granted, it has to contain enough specifications to make it unique. You cannot patent an idea.

      Here at the USPTO, we grant patents with predjudice to trivial and outdated concepts such as gross obviousness, prior art and indeed patentability itself.

      You must be new here!

      --
      May the Maths Be with you!
    18. Re:Eternal Darkness? by realityfighter · · Score: 1

      Gah! Mod points! Where are my mod points!?

      Reading over it, it seems like the only way to cross this patent would be to make a game very similar to Eternal Darkness, which I'm sure is what they were trying to prevent. (And with good reason, too. I can remember playing the game, thinking, "Hey, this is a really great idea. Too bad everyone else is just going to copy it in the next few years. They should patent it or something.")

      Now that they have the patent, they'll be making an Eternal Darkness 2, right Nintendo? Eh? Eh?

      --
      A strain of paranoid prevention can be worse than the disease, whate'er the intention.
    19. Re:Eternal Darkness? by Anonymous Coward · · Score: 0

      Hey you stupid asses. How about you spend 100 more posts trying to decide what fucking game this is? See that last guy on the inventors list? His name is Dennis Dyack. Do you know who Dennis is? He is the president/director of Silicon Knights. Do you know what game Silicon Knights made in conjunction with Nintendo? Eternal Darkness. There is no mystery lame asses.

    20. Re:Eternal Darkness? by Anonymous Coward · · Score: 0

      "Nintendo isn't trying to monopolize the horror/action horror video game industry people. They just want to protect their own specific method
      of inciting character insanity in the video game engine."

      That must be why they included this statement at the end of their patent:

      "Thus, the description of the invention herein is not meant to be limiting to the true scope of the invention."

    21. Re:Eternal Darkness? by Anonymous Coward · · Score: 0

      Yeah, you can't really blame Nintendo for following in Microsoft's track of patenting other peoples ideas.

    22. Re:Eternal Darkness? by susasusesume · · Score: 1
      As I have said tons of times, please read patent law and procedure of the United States. There are many things that you (the Slashdot community) really DO NOT KNOW or UNDERSTAND.
      I understand that there are monkeys working at the patent office. After all, how else could you be granted a patent on the impossible?
    23. Re:Eternal Darkness? by Iriel · · Score: 1

      Actually, the problem with patent law as it is practiced in the United States isn't a matter of stifling further art. That is easier to remedy than most companies are willing to realize (and I actually have done my fair share of IP Law degree study). Lately, companies are filing for patents to collect settlements from similar instances being currently distributed, however if someone can verify significant improvement or differentiation from the original patent, the so-called 'infringing party' can turn the case around and create their own patent as a substantial modification on an existing patent. The only problem with the execution of these tactics is that in a field that US law is largely stupid on, you have to know how to fast talk and woo those you wish to grant your patent.

      --
      Perfecting Discordia
      www.stevenvansickle.com
    24. Re:Eternal Darkness? by thebdj · · Score: 1

      The problem with your reference site is too much emphasis on the spec and not enough on the claims. The claims seem to avoid that area of random data, since it isn't mentioned in the claims he shows. Remember, claims not spec. If I disclose my invention in the spec, the rest of it could go off on a total tangent, though usually the "tangent" gets editted out before publishing.

      --
      "Some days you just can't get rid of a bomb."
    25. Re:Eternal Darkness? by jizmonkey · · Score: 2
      They just want to protect their own specific method of inciting character insanity in the video game engine.

      Protecting themselves, my ass. You know how software patent opponents often trot out the strawman of literary patents? Richard Stallman, for example, pointed out that if literary patents existed, someone might have previously claimed "a communication process that represents, in the mind of a reader, the concept of a character who has been in jail for a long time and becomes bitter towards society and humankind." etc. and then we'd get whatever lousy forgotten novel the first guy had written rather than Victor Hugo's Les Miserables.

      Well, this is another kind of art patent, a videogame plot patent. If you think a patent on a videogame plot device is okay, why not a movie plot device? We could have patents on "sleepless in seattle" plots, "genetic engineering sci-fi" plots, etc. Or a television plot device. Don't you think CBS would have loved to patent the idea of tropical paradise reality TV? For that matter, why didn't Nintendo patent the side-scrolling platform game when they wrote Super Mario Bros.? The answer is: It has always been against the rules.

      This Nintendo patent is a little different than a design for an exhaust manifold or a windshield wiper, which are more usual examples of utility patents.

      You need to get out of the mindset that someone has the right to make money doing something simply because he was doing that first. It's perverse, it's not capitalistic, and most of us don't share that view.

      --
      With great power comes great fan noise.
    26. Re:Eternal Darkness? by mejesster · · Score: 1

      Maybe they did, but the patent was filed in 2000... RTFA

      --
      MacroHard - Boning you in a big way! (TM)
    27. Re:Eternal Darkness? by mikej · · Score: 1


      Look at the date of the application. It was filed before ED was released.

      --
      Ideology breeds Hypocrisy. Just how much is up to you.
    28. Re:Eternal Darkness? by susasusesume · · Score: 1

      You obviously missed the part about the whole idea BEING *IMPOSSIBLE*, and yet a patent was still granted.

    29. Re:Eternal Darkness? by scienceninja · · Score: 1

      Also, Denis Dyack is named as one of the inventors. He is president of Silicon Knights, the developer of Eternal Darkness.

    30. Re:Eternal Darkness? by thebdj · · Score: 1

      Like I said, he paid no attention to the claims, and actually the argument states the claims are pointless because they are impossible. But can the claims be used as stated if the data is of a non-random format. If the claims themselves reflect truly impossible claims then instead of bitching about it on a website, they should write a nice long letter explaining the impossibility of the claims (not the spec), to the appropriate individuals at the patent office. I point out for the thousandth time on slashdot that there is a re-exam process where the patentability of a claim can be re-checked. Too many people complain about the patent system, but too few of you do anything about it.

      --
      "Some days you just can't get rid of a bomb."
    31. Re:Eternal Darkness? by Anonymous Coward · · Score: 0

      If its impossible it means that noone else has done it. Hence no prior art. So its a patentable idea. The impossibility would only come into play if you were suing someone who managed to infringe the impossible idea by doing the impossible. I couldn't open the page so I don't know what the impossible idea was.(FTL radio?).

    32. Re:Eternal Darkness? by Anonymous Coward · · Score: 0

      the patent was done in 2000, probably when the game was made/being developed

    33. Re:Eternal Darkness? by markusbkoch · · Score: 1

      IMO, the description of the is too broad and generic to be granted a patent. There isn't much difference between "sanity level" and "energy level". It's the same system, only with different inputs (e.g. get shot at, see a ghost) and outputs (e.g. die, loose concentration).

    34. Re:Eternal Darkness? by kansas1051 · · Score: 3, Informative

      You're entirely correct. The scope of a patent is determined by its claims. Claim 1 of the nintendo patent is incredibly broad:

      1. A method of operating a video game including a game character controlled by a player, the method comprising:

      (a) setting a sanity level of the game character;

      (b) modifying the sanity level of the game, character during game play according to occurrences in the game, wherein a modifying amount of is determined based on a charater reaction and an amount of character preparation; and

      (c) controlling game play according to the sanity level of the game character, game play being controlled at least by varying game effects according to the game charater sanity level.

      IMHO, tons of video games anticipate this claim, including the original quest for glory (getting drunk) at least one of the Ultimas (eating mushrooms), and any of the grand theft autos.

      Even more interesting, is that the USPTO was only able to cite one reference during examination, thereby explaining this broad claim.

    35. Re:Eternal Darkness? by CrezzyMan · · Score: 1

      Well, Silicon Knights (developers of Eternal Darkness: Sanity's Requiem) is no longer partnered with Nintendo, so I doubt they'll be making a sequel, at least for any Nintendo console.

      --
      ->www.chuma.org, ranting and Newtons, what more could you want?
    36. Re:Eternal Darkness? by amightywind · · Score: 1

      There are many things that you (the Slashdot community) really DO NOT KNOW or UNDERSTAND.

      When common sense and logic fail, lawyers and judges always have elitism to fall back. Reform of US patent law is inevitable. The slashdot mob is right on on this issue.

      --
      an ill wind that blows no good
    37. Re:Eternal Darkness? by alan_dershowitz · · Score: 1

      Nintendo did this more or less with Yoshi's island back in I think 1998.

      If Yoshi ate a "puffball" in a particular level, everything would go all wavy, the music would turn
      warbled and distorted, and Yoshi would teeter around like he was drunk while
      you attempted to move him.

      It wasn't on a continuous scale however, just on/off.

    38. Re:Eternal Darkness? by Anonymous Coward · · Score: 0

      Riiiight! Get the same 'people' that granted a bogus patent to 'reexaminate' it. THAT'll work!

      Just as long as they get paid, right?

      *STAMP*

    39. Re:Eternal Darkness? by MilenCent · · Score: 1

      But sir, you're forgetting the obvious fact that

      Software patents suck!

    40. Re:Eternal Darkness? by rohlfinator · · Score: 1

      They officially have stopped being a second party to Nintendo and are now a third-party developer. That doesn't stop them from making games for Nintendo consoles by any means; it just leaves them open to develop for other systems.

      Besides, Nintendo owns the rights for Eternal Darkness, if I'm not mistaken. A sequel isn't really likely since the original didn't sell too well, but you never know.

    41. Re:Eternal Darkness? by Anonymous Coward · · Score: 0
      Nintendo isn't trying to monopolize the horror/action horror video game industry people.

      They aren't succeeding at that goal, but obviously a lesser goal on the same path.

    42. Re:Eternal Darkness? by suraklin · · Score: 1

      the patent was filed in 2000, before ED came out. I am guessing they filed it while silicon knights were devolping the game.

    43. Re:Eternal Darkness? by cyxxon · · Score: 2, Interesting

      Thank god this was petented in the US and you and your parent clearly talked about patents in the US, because I acutally had a discussion about this aspect of patent law in Germany with my dad who holds (and defended) more than one patent, albeit in electronics and appliance design. Anyway, what I learned from that is that at least in Germany you patent a specific implementation, and not the broad claims. One pet patent of his is a special drawer for silverware in dishwashers (Miele brand btw.) at the top of the machine instead of a box in the bottom (easier to handle yadda yadda), and the point he aways makes about it is that competitors cold just have done the same, if the had configured the thing slightly different than in the description. The claim about doing a drawer at the top were basically void, and the point was about how it was designed and attached to the rest of the machine. Cleverly worded it was still no easy feat to find the holes to wriggle thru as competitor, but possible.

      Just FYI though.

    44. Re:Eternal Darkness? by DrOct · · Score: 1

      I was thinking this probably means they're going to make a new Eternal Darkness game. Which would make me really happy. I loved that game...

    45. Re:Eternal Darkness? by spezz · · Score: 1

      apple and nintendo have all sorts of stuff in common:

      niche, vocal audiences

      a lock on the the hardware that runs their software

      a stranglehold on the market for their respective portable devices

      and Miyamoto will fire you in the elevator as soon as look at you

    46. Re:Eternal Darkness? by Morden · · Score: 1

      Silicon Knights, the makers of Eternal Darkness, are no longer a Nintendo second party (which they were at the time ED came out).

      I wonder if this is an attempt by Nintendo to stop SK making their own sequel (going from the Rare situation, SK would likely own the rights to their game and characters).

    47. Re:Eternal Darkness? by thebdj · · Score: 1

      The law actually isn't too out of whack. There are a few things that need to be fixed yes, but if you look at HR 2795 (I think it is), some of the reforms proposed by that actually fix some issues but not others. The biggest problem is with the ability to make obvious type rejections, and that isn't a matter of written law, so much as it is a matter of the Federal Circuit ignoring the concept of Ordinary Skill in the Art. Trust me when I say the majority of slashdot people don't know their hind side from a hole in the wall when it comes to patents, which is proven everytime I have to state the claims are the relevant part and explain the processes of patenting an invention. As always go to the USPTO website and read the MPEP, once you read it (or heck just scanned it) you will realize why patent examining is not an easy job, also you think it is any better here then in other countries, check and see what some smaller countries who cannot afford the sheer number of people the US can (ie australia and some asian nations) and you will see that this isn't just a US problem.

      --
      "Some days you just can't get rid of a bomb."
    48. Re:Eternal Darkness? by zerocool^ · · Score: 1


      I was definately playing "Rise of the Triad" in 1996/1997.

      I remember the shrooms powerup - the screen went dizzy and all the characters were multi-colored. It was nothing I had ever seen before. In a video game.

      I've said too much.

      --
      sig?
    49. Re:Eternal Darkness? by axialtilt · · Score: 0

      that's the sole reason I bought my Miele dishwasher. billiant "invention"! you just have to be a bit anal about loading the disher, grouping knives, forks etc, and then unloading the cutlery takes about 3 seconds! sorry, am I off topic here....?

    50. Re:Eternal Darkness? by idonthack · · Score: 1

      Hey! Listen! You don't have to pay.

      --
      Why is it that when you believe something it's an opinion, but when I believe something it's a manifesto?
    51. Re:Eternal Darkness? by edwdig · · Score: 1

      We could have patents on "sleepless in seattle" plots

      Anything resulting in less chick flicks sounds good to me.

    52. Re:Eternal Darkness? by Anonymous Coward · · Score: 0

      "... if you look at HR 2795 blah blah blah"

      I hope if fixes things where patent-trolls supporters like you are shipped to the sun.

  5. first post by mofag · · Score: 4, Funny

    does that mean my boss needs to pay Nintendo?

    1. Re:first post by Anonymous Coward · · Score: 0

      does the inaccurate title of "First post" demonstrate your own insanity and self delusion?

  6. Hmmmm by nvlass · · Score: 2, Funny

    Sounds more profitable than to patent Sanity :)

    --
    How to Destroy Angels II
  7. Obvious by avgjoe62 · · Score: 4, Funny

    Isn't this patently obvious? How can one patent something so unoriginal? Besides, my in-laws are prime examples of prior art...

    --

    How come Slashdot never gets Slashdotted?

    1. Re:Obvious by Rei · · Score: 1

      That's a good idea - I'm going to patent the concept of having kooky inlaws have speaking roles in video games.

      Hey, it's a lot more specific than a "sanity" system.

      --
      Rock Us, Dukakis.
  8. Doom 3... by Anonymous Coward · · Score: 0

    is so screwed...

  9. Not a bad idea by Adapt+or+Die · · Score: 0, Flamebait

    ...seeing that all of the nintendo fan-boys minds are going to collapse when the revolution controller comes out and isn't the glory that they all imagined it to be.

  10. Details by HD+Webdev · · Score: 5, Informative

    Filed: December 14, 2000
    PCT Filed: December 14, 2000
    PCT NO: PCT/US00/33717
    371 Date: September 3, 2002
    102(e) Date: September 3, 2002
    PCT PUB.NO.: WO01/62359
    PCT PUB. Date: August 30, 2001

    --
    This is not a dream, not a dream...we are transmitting from the year 1-9-9-9.
    1. Re:Details by PhrostyMcByte · · Score: 1

      Wow, so this means id will have to license it for Doom 3?

  11. And? by Anonymous Coward · · Score: 0

    Patents are given out daily. What makes this newsworthy?

    1. Re:And? by Anonymous Coward · · Score: 0

      Some one could spin an clever title (patenting insanity) to get lots of clicks and lots of ad revenue.

  12. Eternal Darkness, anyone? by Salamande · · Score: 1, Insightful

    I'm sure I won't be the last one to mention this...it's on their own hardware, no less. I'm disappointed. I'd have thought Nintendo would be above stuff like this.

    1. Re:Eternal Darkness, anyone? by Rallion · · Score: 2, Insightful

      Um, You're aware that for all intents and purposes, ED might as well actually be a N-branded game, right?

    2. Re:Eternal Darkness, anyone? by P0ldy · · Score: 1
      I'd have thought Nintendo would be above stuff like this.
      Why? They're being pushed out of the gaming industry in sales. They need some way to make SOME money, they figure.
    3. Re:Eternal Darkness, anyone? by NattyBucho · · Score: 2, Insightful

      What do you mean? Nintendo published Eternal Darkness, and they essentially own the applicable rights to it. This patent was created for the game, so... what's so disappointing about this?

    4. Re:Eternal Darkness, anyone? by Anonymous Coward · · Score: 0

      Show us numbers, asshole.

      The XBox is dead in Japan, and the PSP is going the same way everywhere.

    5. Re:Eternal Darkness, anyone? by Anonymous Coward · · Score: 0

      I'd have thought Nintendo would be above stuff like this.

      Yeah, of all the enormous multinational companies wielding monopoly power at every opportunity and patenting just about everything, there's been one or two companies doing worse than Nintendo. Why would they ever do something like this? It boggles the mind.

  13. Eternal Darkness by Typingsux · · Score: 1
    Is a nintendo title, and one of my favorite games of all time. It actually is the last game I finished. It's worth the admission for buying a GC alone IMO.

    --
    The above post is an editorial, the poster cannot and will not be held responsible for all or in part for it's contents
    1. Re:Eternal Darkness by Askjeffro · · Score: 2, Interesting

      Agreed. Great game. What's interesting is that it was a joint title between Nintendo and Silicon Knights. Now that Silicon Knights is a 3rd party I wonder how they feel about this?

    2. Re:Eternal Darkness by Anonymous Coward · · Score: 0

      Yeah, thats kinda the game the patent was created for. Unfortunately, you didn't read the article (or the tons of comments that said the exact same thing that you did) so therefore you don't get any mod points. But thanks for playing!

  14. Sanity in patents? by Anonymous Coward · · Score: 0

    That would be a first. /rimshot

  15. Sounds familiar... by NotWorkSafe · · Score: 1

    Much like that game Eternal Darkness for Gamecube. Is it just me or does it seem a bit strange that they could patent a videogame idea?

    --
    There is no theory of evolution. Just a list of animals Chuck Norris allows to live.
  16. Nethack! by Tiredoflurkin · · Score: 5, Informative

    Rogue/ Nethack had this 20 YEARS ago, albeit in ASCII.

    1. Re:Nethack! by Anonymous Coward · · Score: 0

      Don't eat the yellow mold!

    2. Re:Nethack! by lilmouse · · Score: 1

      Very very brilliant! You can even make the walls bleed! Or at least the ceiling...

      --LWM

    3. Re:Nethack! by Monkelectric · · Score: 1
      "You make our house bleed right now!"

      Sorry, couldn't resist.

      --

      Religion is a gateway psychosis. -- Dave Foley

    4. Re:Nethack! by RedLaggedTeut · · Score: 1

      Yes, nethack has potions of hallucination(also can result from cram rations).

      Halflive - Team Fortress allows spies to throw hallucination bombs.

      This is not in response to stress though.

      --
      I'm still trying to figure out what people mean by 'social skills' here.
  17. Patent Sanity? by Shkuey · · Score: 1

    That's insane.

    Seriously, how can this type of patent not get laughed out of the office?

    1. Re:Patent Sanity? by MarkGriz · · Score: 5, Funny

      That's insane.

      Seriously, how can this type of patent not get laughed out of the office?


      Agreed.

      It's patently insane.

      --
      Beauty is in the eye of the beerholder.
    2. Re:Patent Sanity? by Anonymous Coward · · Score: 0

      Well played.

    3. Re:Patent Sanity? by blofeld42 · · Score: 2, Funny

      I don't see how this can hold up in court. Everyone knows there ain't no Sanity Clause.

    4. Re:Patent Sanity? by FatalTourist · · Score: 1
      It's patently insane.
      After reading that I immediately heard a "Laugh-In"/"You can't do that on Television" style musical queue.
      --


      Escape Pod Films: Sketch Comedy and Web Series
    5. Re:Patent Sanity? by aj50 · · Score: 1

      Seriously, how can this type of patent not get laughed out of the office?

      Patent officials have no sense of humour

      --
      I wish to remain anomalous
  18. Eternal Darkness by Anonymous Coward · · Score: 0

    Didn't "Eternal Darkness" have something like that, where bizarre things start happening as your sanity decreases?

  19. A similar situation by Anonymous Coward · · Score: 0

    "Random House Publishing scored a patent Tuesday for a Sanity plot for novels, which covers causing a character to hallucinate - e.g., see bleeding walls and hear maniacal laughter - as its sanity decreases in response to encountering a creature or gruesome situation."

    Soon all creativity will be wiped out. Hooray for our corporate overlords

  20. Parappa and Um Jammer Lammy had this by ReformedExCon · · Score: 1

    As the character's sanity level decreases, game play is effected such as by controlling game effects, audio effects, creating hallucinations and the like.

    This type of action was part of all the levels in Parappa the Rapper and Um Jammer Lammy. If you played badly, the screen would become wavy or some other effect indicating that there was a clear loss of control.

    I am just going to have to go along with the groupthink and agree that this is a gross misapplication of patent law.

    --
    Jesus saved me from my past. He can save you as well.
    1. Re:Parappa and Um Jammer Lammy had this by Rallion · · Score: 1

      I'd have to say that it's only a misapplication if they actually attempt to apply it. A filed patent is pretty much meaningless. You're probably violating several hundred right now.

      As it is, it just seems silly to me.

  21. You mean to say that... by Anonymous Coward · · Score: 0

    Microsoft didn't patent that first? I swear I saw bleeding walls and heard manaical laughter last time I tried to use IE. Oh wait...

  22. Let's just get this out of the way by Anonymous Coward · · Score: 3, Informative
    1. This patent isn't for a future product. It's years old and it's for the game "Eternal Darkness".
    2. Nintendo is like, never ever in a billion years going to enforce this patent. Ever. If you look at their patent record you'll find they patent damn near everything but don't use the patents for anything. This is just the standard corporate "patent shield" technique, and it works very well; right now Sony and Microsoft have to pay rediculous license fees for the right to make rumble controllers, but Nintendo doesn't, because Nintendo picked up a patent before the company doing all the suing got theirs.
    3. If Nintendo wanted to enforce this patent they'd have very little luck since Eternal Darkness is a complete and total rip off of Call of Cthulu. (This is a good thing. Call of Cthulu is awesome, and so is Eternal Darkness.)
    1. Re:Let's just get this out of the way by jizmonkey · · Score: 1
      If you look at their patent record you'll find they patent damn near everything but don't use the patents for anything.

      How's that? I can think of at least one patent (the cross-shaped control pad) which they kept to themselves for the full length of the patent.

      --
      With great power comes great fan noise.
    2. Re:Let's just get this out of the way by Anonymous Coward · · Score: 0

      I honestly wouldn't know about that. However, that's not a software patent, so I think many people would consider that substantially different from the thing the article is discussing.

    3. Re:Let's just get this out of the way by BinaryOpty · · Score: 1

      I don't think they ever had to "use" the patent to go after someone for making a similar D-pad because first they were the only game in town for half of the patent life, and no one else who made gaming consoles was stupid enough to copy it. The Dreamcast had the Nintendo-style d-pad because the 17year patent life was over in 1997 (the d-pad was patented with the Game and Watch in 1980) and the Dreamcast came out in 1999.

  23. I went.. by dotpavan · · Score: 1

    ..almost insane on reading the title.. uh oh, did I infringe upon the patent?

  24. Ultima 8 by Anonymous Coward · · Score: 0

    Eating some mushrooms would make the VGA palette cycle through psychedelic colour patterns.

    1. Re:Ultima 8 by Anonymous Coward · · Score: 0

      I remember that. Good call.

      - Us AC's never get modded up. Gotta represent(!). or something.

    2. Re:Ultima 8 by FLAGGR · · Score: 1

      Nah, Yoshi's Island for the SNES. Level 2-7 I think, called "Touch Fuzzy, Get Dizzy", if you touched one of the fuzzy cotton balls, the screen would swirl, yoshi's eyes would dialate, the music would go wonky and it would be filled with weird psycadelic colours. I guess thats not insane though, just a stoned dinosaur...

  25. Taxes by CalcMan · · Score: 1

    Well at least we can see our tax dollars at work.

  26. Sanity Patent Insane by gkozlyk · · Score: 4, Funny

    Does this mean the USPTO could be sued by Nintendo in the future for all these ridiculous software patents.

    --
    1. Re:Sanity Patent Insane by Chris+Burke · · Score: 1

      Only if the USPTO keeps track of how insane the patents they are currently accepting are with some kind of meter...

      --

      The enemies of Democracy are
  27. i dont see any problems by anticactusman · · Score: 1

    i would say this does make sense since they are patenting interactions. they also probably started filing the patent a little after sanity's requiem

    --
    Think your commodore 64's really neato? What kinda chip you got in there, a dorito?
    1. Re:i dont see any problems by StrongAxe · · Score: 1

      This is just the kind of thing that they put into Eternal Darkness: Sanity's Requiem. The effects were done very well, and, in many cases, totally unexpected.

      Just as other game elements are translated from game to player and vice versa - moods are translated via theme music, graphics, etc. - this mechanism actually transfers insanity from the game to the player, NOT an easy task.

      Some of the effects were entirely in-game - weird camera angles, eerie screaming effects, entering a room to be dismembered by a monster, and then after you die, you show up outside the same room and realize it was just a nightmare.

      Some of the effects pretend to show non-existent hardware problems, such as popup error messages saying that the controller is missing, the screen going black as if the power is going out, the color on the screen bleaching out causing a black-and-white display, and in one case, the system rebooting to a DOS prompt. The first time I saw most of these, I thought I was going nuts.

  28. Will it ever end? by webby123 · · Score: 1

    Next up: Insanity over radio (patent pending) Insanity over internet (patent pending) Insanity at the dinner table (patent pending)

    --
    Linux Video Tutorial Project, Tutoring the masses.
  29. Eternal Darkness. by Gen.+Rasputin+X · · Score: 5, Interesting

    The only game I can recall with a decent sanity system was Eternal Darkness for the gamecube. I'm sure there were others, but that was the only one that left an impression on me.

    The Silent Hill games have an insanity system, but it's less related to the characters and more related to the world.

    In theory, the new Cthulhu game has a sanity system, which may count as prior art, and that brings up an interesting idea. Does a system that has been developed but not yet released count as prior art?

    I'm just hopeful that this leads to some new games exploring insanity.

    1. Re:Eternal Darkness. by m50d · · Score: 1
      Does a system that has been developed but not yet released count as prior art?

      No. The whole point of the patent system is to encourage people to publish.

      --
      I am trolling
    2. Re:Eternal Darkness. by Thuktun · · Score: 2, Informative

      Moria and Angband have had hallucination status flags a decade before Nintendo submitted this patent. It wasn't a variable effect, but when something triggered hallucinations it caused you to see all sorts of things that weren't there and couldn't be acted on.

      Of course, since those are free, open-source games, nobody saw the need to patent features like that.

    3. Re:Eternal Darkness. by Anonymous Coward · · Score: 0

      > The only game I can recall with a decent sanity system was Eternal Darkness for the gamecube.

      Indeed. Note that one of the co-inventors specified on the patent is Denis Dyack... owner/evil overlord of Silicon Knights... the company which produced ED.

    4. Re:Eternal Darkness. by adam.skinner · · Score: 1
      Tales of Middle Earth (ToME) has a sanity meter. When you get below a certain level of sanity you start to hallucinate. It's essentially like hitpoints or mana.

      It's a definite case of prior art. I'm not sure if it was introduced into roguelikes with ToME or not (could be in a later version of Angband than I've played), but there it is.

    5. Re:Eternal Darkness. by Aage · · Score: 1
      An Ign interview from 10 months before the patent filing, has a rather nice description of the insanity modelling.

      Strangely, it sounds rather like the patent text.

    6. Re:Eternal Darkness. by gumpish · · Score: 1


      I'm just hopeful that this leads to some new games exploring insanity.

      Uh, maybe after Nintendo's patent expires.

    7. Re:Eternal Darkness. by Anonymous Coward · · Score: 0

      Hallucination != insanity. I wonder if nintendo patented hallucination too though, they did have a nice rendition of it in yoshi's island.

    8. Re:Eternal Darkness. by adpe · · Score: 1

      Exactly, I played Eternal Darkness and that Sanity System was a pretty unquie feature and really scared the crap out of me quite a few times. Paintings suddently started to bleed, statues were turning their heads as you were walking by, some scary thing ran around the next corner as you opened the door. My personal favourite was the game acting as though it crashed though. That almost gave ma a heart attack.

      Don't get me wrong, I'm totally againts patents, but this one at least has some degree of validity.

    9. Re:Eternal Darkness. by arose · · Score: 1
      Don't get me wrong, I'm totally againts patents, but this one at least has some degree of validity.
      So they patent an implentation not just the idea?
      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    10. Re:Eternal Darkness. by arose · · Score: 1

      And the difference as far as implentation (the patentable part) concerned is?

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    11. Re:Eternal Darkness. by adpe · · Score: 1

      No, I'm talking about "validity" in a "they-actually-put-some-thought-into-it-and-didn't -just -take-the-most-obvious-fact-and-patent-it"-way.

    12. Re:Eternal Darkness. by startled · · Score: 1

      The only game I can recall with a decent sanity system was Eternal Darkness for the gamecube.

      Right, that's the point. Silicon Knights made that game as a Nintendo Game Cube exclusive, but is now no longer exclusive. Apparently, they gave substantial rights for Eternal Darkness to Nintendo in the publishing contract.

      Nintendo now wants to ensure that Silicon Knights don't make a similar game. Maybe Silicon Knights doesn't have the rights to Eternal Darkness, but they could make a "spiritual successor", like Wasteland and Fallout. So, Nintendo patented the core mechanic of the game, so Silicon Knights can't do anything like that.

      That's what it looks like from the outside, anyway. I have no info about this that isn't in the article.

    13. Re:Eternal Darkness. by damiam · · Score: 1

      Yeah, this patent applies to Eternal Darkness. It was filed in 2000.

      --
      It's hard to be religious when certain people are never incinerated by bolts of lightning.
    14. Re:Eternal Darkness. by mink · · Score: 1

      In Eternal Darkness (the game this patent directly covers) you could completely negate the effects of seeing things that would cause you loss of sanity by preparing for it via spells. In all the other game mentioned (from Nethack to Rise of the Triad) Things you see do not affect your characters sanity, so just because you can hallucinate does not mean thats just the same as this patent.

      I would be a millionaire is I had a penny for every ignorant post of "OMG!1!!! Prior ART!!1" I see here.

      People really do have to read the whole damn patent and examine the claims section before spouting off.

      I think it's stupid and obvious, but the system allows it.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
    15. Re:Eternal Darkness. by arose · · Score: 1

      It's the implentation that counts, not the subjective difference between "hallucination" and "sanity".

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    16. Re:Eternal Darkness. by mink · · Score: 1

      What can you do in rise of the triad to prevent the effects of eating the mushroom when you eat it? How does rise of the triad vary the effect?

      What I am getting at is the implementation is in fact different them most of the examples of "prior art" people are citing.

      So far the best example anyone has given is Blood and the spider bites, it actually IMO is prior art as it fits all the specifics of the claims in the patent except for the word sanity.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  30. that is madness by Ender+Ryan · · Score: 1
    Ok, so I read most of the claims. Uhm, this is like, the same sort of things people have done before with player "health" or "damage", except this is a seperate "sanity" level.

    My question is this: how is this different than patenting a plot device in, say, a book or movie?

    --
    Sticking feathers up your butt does not make you a chicken - Tyler Durden
    1. Re:that is madness by DigiShaman · · Score: 1

      You get a tax break if you are approved a patent, so I've been told. In fact, I'm curious to know how involved the CFO of a company is involved in how many patents they wish to have filed.

      --
      Life is not for the lazy.
  31. nethack by Anonymous Coward · · Score: 0

    Nethack clearly has prior art.

    Anyone remember hallucinating in nethack? It was always nice to see "purple worm named Fido" walk around...

  32. they beat me to it!!! by jshaped · · Score: 0

    "...wherein the sanity level of the game character is increased if the game character locates a mind aid during game play. "

    dammit, i was just about to release my debut game, "Insanity Check", where the main character is insane, and his/her sole mission was to locate mind aids to increase his/her sanity level.

    seriously, this is yet another retarded patent.

  33. American McGee's Alice? by StressGuy · · Score: 3, Interesting

    in addition to the other examples already given.

    On a related note, Redneck Rampage got all squirrly when Leonard drank too much. Someone planning to patent in-game drunkeness?

    --
    A goal is a dream with a deadline
    1. Re:American McGee's Alice? by nb+caffeine · · Score: 1

      iirc, if you drank the wine you could pick up in deus ex, your abilities would be limited (it has been a while, so i dont recall perfectly)

      also, you could smoke the cigarettes and your health would take a 5 point or so hit.

      --

      "Something's wrong with you...and I hope we never do meet again." - Deftones When Girls Telephone Boys
    2. Re:American McGee's Alice? by hackronym0 · · Score: 2
      Leisure suit larry: magna cum laude - for xbox has a screen effect for drunkenness.

      And as long as we're talking about it, Toe Jam and Earl has one for getting hit by cupid's arrow. It makes it so the direction that you press for forward may not be forward anymore and you have to dynamically adjust.

      But if we keep listing all these things, I don't think it would be fair to patent a type of emotional or mental state. Or even effects that help you feel that way.

      finally, if they do get these kind of patents, then they should be held responsible if someone goes insane from their game, or falls in love or gets drunk. Because the game created an emotional or mental state in the person, and that patent owner did it on purpose.

      --
      This is completely false. This is not a sig.
    3. Re:American McGee's Alice? by lgw · · Score: 1

      The first time I saw in-game drunkeness in a game was Castle Wolfenstein. No, not the 3D version, the 1980s version. The idea is as old as PC games.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    4. Re:American McGee's Alice? by MrDoh1 · · Score: 1

      Everquest has a system where if your character drinks alcohol over their tolerance they become drunk, and the more they drink, the worse it becomes. While walking you actually move side to side uncontrollably, and things on the screen warp and kind of move back.

      --
      I am Homer of Borg. Resistance is Fut.. Mmmmmmmm, Donuts!
    5. Re:American McGee's Alice? by Barryke · · Score: 1

      Dont need a Insanity Effect, i've got it embedded already..

      A drunk simulating effect however, might hold some future!

      --
      Hivemind harvest in progress..
    6. Re:American McGee's Alice? by StonedRat · · Score: 1

      "How to be a Complete Bastard" for the Sinclair ZX Spectrum allowed you to get drunk too, so that'd be prior art.

      --
      "Religion is the most malevolent of all mind viruses." - Arthur C. Clarke.
  34. Prior Art: Nethack by shadowspar · · Score: 1

    Nethack has been around for a long time, and if you suck down a potion of hallucination your player experiences all kinds of far-out things. ("Oh wow! Everything looks so cosmic!")

    --

    There is a spellbook here; eat it? [ynq]

  35. Bah! This is ain't nothin'! by zymurgy_cat · · Score: 1

    I'm going to patent a game system where multiple facets of human health and behavior can be affected during game play. For example, if a character is ready for an encounter, he can take a special pill or cast a special spell to give him protection from the encounter. Damage will be much less or non-existant. Depending on whether or not the player is ready, his health, speed, sight, hearing, response time, etc. can all be affected at different levels.

    I'll even make it non-linear for the AIs, based on past behavior. If a player helps or hurts another character in the game, that character will act differently in the future.

    Man, I'm going to make millions. I better get to the patent office before anyone hears of this supergreat idea.

    --
    -- Fugacity: Confusing chemists since 1908
  36. what are we supposed to say? by Anonymous Coward · · Score: 0

    I am sure we could go filling up the site with daft patent applications.

    What are those who complain asking for? The abolition of all patents? It's not on offer and it is not going to win any serious public/political support any time soon.

    Those who argue for a more liberal patenting regime need to come up with some compelling arguments that will make sense to the general public. And they also have to confront the huge public fear of globalisation: it's big in Europe too, but it seems off the scale in the US.

    And part of the way to do that is to show that a more liberal global economy will bring benefits to those at the bottom of the heap and not just those at the top.
    And this is about globalisation. The US wants a strong IPR regime because it can see that India and China are producing tens of thousands of graduates every year who are every bit as well educated as those from American colleges - so clamping down on past advantages seems like a sensible way to preserve jobs and prosperity in the US. There have been plenty of slashdotters whining about how visas are being given to Indian techies - what's the difference between that whine and the demand to patent any and everything that might preserve the US' economic lead for a few more years?

  37. As a devout Marxist would say.... by ValhallaOne · · Score: 5, Funny

    You can't fool me....there ain't no Sanity Clause...

    1. Re:As a devout Marxist would say.... by DimGeo · · Score: 1

      :D Nice. However, funny as it may be, communists around here in eastern Europe used to teach their children that a certain "Grandpa Frost" arrives every new year to give presents. That guy wore chothes suspiciously similar to the western Santa.

    2. Re:As a devout Marxist would say.... by vDave420 · · Score: 1
      You can't fool me....there ain't no Sanity Clause...

      :D Nice. However, funny as it may be, communists around here in eastern Europe used to teach their children that a certain "Grandpa Frost" arrives every new year to give presents. That guy wore chothes suspiciously similar to the western Santa.

      I hope I am missing your humor, but he was talking abou the Marx brothers, not Marxism.

      You know... Groucho Marx...
      But I cannot remember if this was from Opera or Duck Soup. Hrmm...

      -dave-

      --
      The pig browse. With Google. Sigh is to the chicken. Chicken is fool. Giggle. The DailyWTF giggle.
    3. Re:As a devout Marxist would say.... by Your+Pal+Dave · · Score: 1

      Chico, actually, in "A Night at the Opera."

    4. Re:As a devout Marxist would say.... by DimGeo · · Score: 1

      I plead temporary insanity. [Come, see the violence inherent in the system!]

  38. Any such patent is ridiculous by vectorian798 · · Score: 1

    While I cannot think off-hand of a game which has already done this, it seems such a mundane thing to be able to patent - it is just a system which adds points when you rest and subtracts them when you run into a scary creature.

    And depending on that it adjusts the audio effects or adds various graphical effects right? Consider the flashbang effect in Half Life where you have retina-burn or the ringing effect from a nearby explosion, as seen in many games these days. How is this any more innovative except that the circumstance under which graphics or audio is changed is specific. Would it be OK if someone patented those effects?

    Would it be OK for me to 'patent' a plot where some item has been taken by an enemy of the player character and must be recovered, which is the basis of the game's quest? Of course not - it is such a generic thing to patent. If graphics and aural effects were plots, then this would be just like patenting a different type of plot.

    Granted, some of the effects (listed below) are cool and innovative, and would be interesting to encounter - but it shouldn't be patentable.

    Here are the graphical effects:
    * Wall carvings coming to life and reaching out for the character
    * Something in wall or under floor moving by the character (Frighteners type of thing)
    * Statue watching the character (Head tracking)
    * Suit of armor moving (Relaxed to on guard stance)
    * Static statue or object that appears to follow the character when they're not looking
    * False doors that appear and disappear when the attempt to open is made
    * Glowing eyes blinking in the darkness, yet when the area is illuminated they disappear
    * Painting that shifts and changes along with its meaning
    * Points of interest markers that the character's head will watch

    And the audio effects:
    * Ambient environmental sounds that get amplified or distorted
    * Heartbeat of character increases (May also be synchronized with Rumble Pak, a product offered by Nintendo)
    * Wind
    * Lightening
    * Cavern/damp-dripping sewer sound
    * Creatures sounds
    * Footsteps
    * Earth rumbles (e.g. great beast foot steps, may also be synchronized with Rumble Pak and camera shake)
    * Loud noises coming from beyond a doorway, but when opened there is only silence
    * Whispering sounds coming from random locations that fade in and out

    Miscellaneous effects:
    * Hallucination: lights go out, and a creature appears as lights come on, then the lights go back off, then the light comes back on and the creature is gone
    * Stretching walls and corridors so they require more time to traverse
    * Bleeding walls
    * Enormous roar that emits from a tiny rodent (Mouse or rat)
    * Dripping water from above, but when the character takes a second look it is now blood
    * Shadows that appear to shift and change
    * Character's torch mysteriously blows out, loud noise then it is once again lit
    * Faint maniacal laughter (That gets louder and louder as the character draws deeper into insanity)
    * Ambient audio, such as a water drip could become louder as insanity increases, so a really insane character will occasionally have this irritating dripping sound to distract him
    * Lagging shadow (the character's shadow appears to follow the character)

    1. Re:Any such patent is ridiculous by Anonymous Coward · · Score: 0

      > Consider the flashbang effect in Half Life where you have retina-burn

      I thought that was the result of playing 36 hours straight?

      > Lagging shadow

      you mean it's not my crappy video card?

      Maybe I should patent my whole lifestyle!

  39. As Jon Stewart might say... by Anonymous Coward · · Score: 0

    You ever play GameCube...on weed?

  40. The Thing by Anonymous Coward · · Score: 0

    Didn't the game The Thing have something similar, where NPC characters went crazy in certain situations, unless the player character took measures to reassure them?

  41. Word Usage/Grammar in Abstract by VoidWraith · · Score: 1

    In the Abstract of the patent, there's two clear errors and two things of which I am not totally sure. Affect and effect seem to have been switched, twice, and there is a random period in the last sentence, not to mention it is redundant. Offending sentences below (emphasis added):

    That is, if a character is prepared for the particular occurrence, the occurrence may have little or no affect on the character's sanity level. As the character's sanity level decreases, game play is effected such as by controlling game effects, audio effects, creating hallucinations and the like. In this context. the same game can be played differently each time it is played.

    1. Re:Word Usage/Grammar in Abstract by vinnythenose · · Score: 1

      I'm not grammer expert, but I think those uses of affect and effect are correct. Then again, I'm usually wrong on these things.

      affect1 Audio pronunciation of "affect" ( P ) Pronunciation Key (-fkt)
      tr.v. affected, affecting, affects

            1. To have an influence on or effect a change in: Inflation affects the buying power of the dollar.
            2. To act on the emotions of; touch or move.
            3. To attack or infect, as a disease: Rheumatic fever can affect the heart.

      effect Audio pronunciation of "effect" ( P ) Pronunciation Key (-fkt)
      n.

            1. Something brought about by a cause or agent; a result.
            2. The power to produce an outcome or achieve a result; influence: The drug had an immediate effect on the pain. The government's action had no effect on the trade imbalance.
            3. A scientific law, hypothesis, or phenomenon: the photovoltaic effect.
            4. Advantage; avail: used her words to great effect in influencing the jury.
            5. The condition of being in full force or execution: a new regulation that goes into effect tomorrow.
            6.
                        1. Something that produces a specific impression or supports a general design or intention: The lighting effects emphasized the harsh atmosphere of the drama.
                        2. A particular impression: large windows that gave an effect of spaciousness.
                        3. Production of a desired impression: spent lavishly on dinner just for effect.
            7. The basic or general meaning; import: He said he was greatly worried, or words to that effect.
            8. effects Movable belongings; goods.

      --
      --- I used to moderate, then I read the -1 articles and decided having to filter through them was not worth it.
    2. Re:Word Usage/Grammar in Abstract by thebdj · · Score: 1

      He is correct the uses are not proper. Remember AFFECT is the verb. EFFECT is the noun. Therefore EFFECTED should never be an appropriate word, it would be AFFECTED. And the use of AFFECT is as a verb so it would be EFFECT. Your own definitions there told you that.

      --
      "Some days you just can't get rid of a bomb."
    3. Re:Word Usage/Grammar in Abstract by vinnythenose · · Score: 0, Offtopic

      I should have also noted this:

        effected, effecting, effects

            1. To bring into existence.
            2. To produce as a result.
            3. To bring about. See Usage Note at affect1.

      --
      --- I used to moderate, then I read the -1 articles and decided having to filter through them was not worth it.
    4. Re:Word Usage/Grammar in Abstract by Anonymous Coward · · Score: 0

      He is correct the uses are not proper. Remember AFFECT is the verb. EFFECT is the noun. Therefore EFFECTED should never be an appropriate word, it would be AFFECTED. And the use of AFFECT is as a verb so it would be EFFECT. Your own definitions there told you that

      "Effect" is also a verb: The governor effected a change in the regulations.

      God, I love grammar nazis.

    5. Re:Word Usage/Grammar in Abstract by vinnythenose · · Score: 0, Offtopic

      I forgot to post "effected" which gives this:

      tr.v. effected, effecting, effects

            1. To bring into existence.
            2. To produce as a result.
            3. To bring about. See Usage Note at affect1.

      affect1 is posted earlier. So it seems to me that effected can be like affect.

      --
      --- I used to moderate, then I read the -1 articles and decided having to filter through them was not worth it.
    6. Re:Word Usage/Grammar in Abstract by thebdj · · Score: 0, Offtopic

      Well even if effected might be proper, and I would have to re-read to be sure. I am still pretty sure affect as used is improper though since it is being used as a noun.

      --
      "Some days you just can't get rid of a bomb."
    7. Re:Word Usage/Grammar in Abstract by alienw · · Score: 2, Informative

      See that "tr.v."? That means "transitive verb". Which means that the phrase "has an affect" is incorrect. The word 'affect' can be used as a noun, but then it has a completely different meaning. The correct way to use 'affect' is in a phrase like ' affected the profit margin'.

    8. Re:Word Usage/Grammar in Abstract by VoidWraith · · Score: 0, Offtopic

      Affect is occasionally a noun, but it isn't used like that. The phrase "Have an affect on" is quite wrong.

      As for effected, its true that it can be a verb, but the fact that it is followed by "such as" means it's still wrong.

    9. Re:Word Usage/Grammar in Abstract by Anonymous Coward · · Score: 0

      Oh sure, I get modded offtopic for THIS, despite the fact that its ontopic for the thread, but not the beginning of the thread, which wasn't exactly on topic for the article. Stupid mods.

    10. Re:Word Usage/Grammar in Abstract by 91degrees · · Score: 1

      True, but it means to cause something to happen. Which certainly doesn't fit the use in the sentence.

  42. does anyone know?... by tont0r · · Score: 1

    when companies actually recieve patents for such broad things like the sound of wind, will they revoke it or not enforce that patent?

  43. Makes Sense by burtdub · · Score: 4, Funny

    InsanityTM is the only way to describe their business plan over the past ten years, be it the Donkey Congas, the Mario Party series, or the N64 game system.

    1. Re:Makes Sense by earnest+murderer · · Score: 1

      (Clutches Conga Drums) My precious, must protect my precious! The nerds, the nerds, the filthy little nerds wants to takes the precious!

      --
      Platform advocacy is like choosing a favorite severely developmentally disabled child.
    2. Re:Makes Sense by Apathetic1 · · Score: 1

      I realize it's a joke but I can't help pointing out that Nintendo is making a profit while Microsoft and Sony are both reporting huge losses.
      </fanboy>

      --

      My username does not make me Apathetic. It's irony, get it?

    3. Re:Makes Sense by RoyalBoyle · · Score: 1

      Ah, the Nintendobots are out again. While MS is losing money currently with their video game division, Sony's Playstation division is keeping them afloat with record high profits. Sony as a whole has been losing revenue, but not because of Playstation 2.

  44. Bring on the fanboys! by Jagasian · · Score: 1

    To a Nintendo fanboy, this will somehow be justified. I can't wait to read their posts.

  45. Somehow I suspect by Anonymous Coward · · Score: 0

    I don't think the expectations of the people who actually like Nintendo products and want to get the Revolution are really all that high... we're just happy that a video game company is trying to do something creative, and curious to know what it is.

    The people who I think are going to have serious trouble with the revolution controller are the people like you. You know, the people who seem to have it be their mission to fight the "fan-boy"s, the people who think Nintendo is overrated and think everyone else should agree. This is the kind of person who tends to have the most excessive expectations of Nintendo.

    I'm quite confident that when the Revolution controller is unveiled (best bet as to when this will happen is September 16, btw) the internet will be beset with an uproar of whining about how whatever the Revolution controller is, it isn't as innovative as Nintendo said it would be. And oddly enough I'm sure nearly 100% of this whining will come from people who don't really like Nintendo and didn't really want the Revolution in the first place, they're just upset and aghast that Nintendo had the presumption to dare try "hyping" something.

    1. Re:Somehow I suspect by Adapt+or+Die · · Score: 1

      Hey, thanks for putting words in my mouth. Didn't mean to offend you, coward.

  46. See the Silent Hill Series for some prior art by NFNNMIDATA · · Score: 1

    Nuff said

  47. It's the patent law that's stupid by dividedsky319 · · Score: 1

    Anyone who takes advantage of the stupid patent laws is just... smart.

    It is stupid that you can patent things like this... but, anyone who criticizes anyone for putting a patent on someone is probably just jealous they didn't think of it first.

  48. Bozo's Night out by munehiro · · Score: 1

    Are they kidding? such a system was already implemented in Bozo's Night out, a commodore 64 game where a drunk guy see pink elephants and other strange stuff depending on the number of beer pints he consumed. The higher the pints, the lower the control and strangeness will pop up more frequently.

    just a link to remember this great game

    http://www.classicgaming.com/area64/games/images/b /bozos_night_out_1.gif

    --
    -- "If A equals success, then the formula is A=X+Y+Z. X is work. Y is play. Z is keep your mouth shut." - Einstein
  49. What's with the weird patents? by otomoton · · Score: 1

    How can you patent something naturally occuring? That would be like if I patented mirage's, or air and charged someone everytime they saw one, or took a breath.

    1. Re:What's with the weird patents? by thebdj · · Score: 1

      Its not patenting anything naturally occurring. RTFP (read the full patent), it clearly is a method/system for controlling a video game.

      --
      "Some days you just can't get rid of a bomb."
    2. Re:What's with the weird patents? by ebunga · · Score: 1

      unpatentable: "some random thing"

      patentable: "some random thing when done using a computer"

  50. Way too general... by MattyDK23 · · Score: 1

    Way too general of a patent. Having the game character react to the parameters of a game? I've always thought games should have adopted a system where your abilities decrease as your health goes down. (This has only been adopted in the last few years...but you'd think they would have realized in the Street Fighter II era that a real person who's one punch away from death should be staggering around, rather than being able to punch, kick, and block as if they were at full health) Can Nintendo blow the whistle on such a concept and demand royalties?

  51. Possible prior art: nethack and falconseye by mikael · · Score: 2, Informative

    Anyone who has played 'nethack' will know the visual and auditory effects of applying a cursed unicorn horn or drinking a "Potion of Hallucination" anywhere in dungeon, and the possibly fatal effects.

    And anyone who has played 'falconseye', an isometric user interface for 'nethack' will note that these effects are implemented both visually and accoustically.

    To quote 'nethack':
    "You hear an attorney jingling in the distance"

    --
    Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
    1. Re:Possible prior art: nethack and falconseye by saddino · · Score: 4, Funny


      No. Patent Name
      1 6,935,954 Nintendo-Patent [max 1] died in the USPTO. Killed by Prior Art.

    2. Re:Possible prior art: nethack and falconseye by Jugalator · · Score: 1

      However, this patent is regarding insanity caused by participating in a gruesome situation.

      Potions and horns therefore don't apply.

      --
      Beware: In C++, your friends can see your privates!
    3. Re:Possible prior art: nethack and falconseye by Anonymous Coward · · Score: 0

      Heh, good one.

    4. Re:Possible prior art: nethack and falconseye by Alsee · · Score: 1

      However, this patent is regarding insanity caused by participating in a gruesome situation. Potions and horns therefore don't apply.

      False. If you understand how to read a patent you'll see that they claimed and were granted a patent on:

      A method of operating a video game including a game character controlled by a player, the method comprising:
      (a) setting a sanity level of the game character;
      (b) modifying the sanity level of the game, character during game play according to occurrences in the game, wherein a modifying amount of is determined based on a charater reaction and an amount of character preparation; and
      (c) controlling game play according to the sanity level of the game character, game play being controlled at least by varying game effects according to the game charater sanity level.


      Aside from the absurdity of patenting software, this is indeed predated by almost 20 years of ancient character-graphics games.

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
  52. Eternal Darkness of the Spotless Mindless Patent by WillAffleckUW · · Score: 1

    Yes, it does appear to be a case of prior art in some ways, but that never stopped a patent in this country.

    .

    I for one welcome our ancient insane patent overlords .... muh hah hah hah hah ....

    --
    -- Tigger warning: This post may contain tiggers! --
  53. Lawsuit time! by Vengeance · · Score: 1

    Seems to me that insanity is most definitely the Intellectual Property of the SCO Group.

    --
    It was a joke! When you give me that look it was a joke.
  54. Isn't Rise of the Triads prior art? by huhmz · · Score: 1

    I remember in Rise of the Triads you could run into a muschroom (i think?) and all of the sudden you'd be "drunk" and fire missiles all over the place. Was a bitch to play.

    1. Re:Isn't Rise of the Triads prior art? by mrchaotica · · Score: 1

      But did you hallucinate?

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    2. Re:Isn't Rise of the Triads prior art? by TeleKawaru · · Score: 1

      Yes you did. The colours would go all funny and you would see bad guys that weren't there.

    3. Re:Isn't Rise of the Triads prior art? by Anonymous Coward · · Score: 0

      No, it clearly isn't.

      RTFPatent

      Or at least read theodp's entire description before posting.

    4. Re:Isn't Rise of the Triads prior art? by displague · · Score: 1

      http://eab.abime.net/archive/index.php/t-5748.html has a list of some games that fit the bill. This site lists NARC among others. I don't remember what would happen if you got hit with a druggies needle - but I'm pretty sure they were hallucinagetic.

      I was originally thinking ROTT as well (Where are you? Over heeere...).

      --
      Marques Johansson
    5. Re:Isn't Rise of the Triads prior art? by smbarbour · · Score: 0

      I still have the MID file for the "Fish Polka" :)

  55. Microsoft's already done it. by Ancient_Hacker · · Score: 2, Funny

    you can't patent something that's already well known to the trade. Microsoft has been field testing their hallucination generator for some time now-- it's called their "help" pages.

  56. Still want more patents? by astellar · · Score: 0

    Okay! Open up a book like "Clinical Measurement in Drug Evaluation" and get a thousand patents in a row!
    Hm. I actually like "I can win" bots.

  57. Ummm... by Anonymous Coward · · Score: 0

    Doesn't Microsoft already have prior art on that with Windows?

  58. Why not patent human emotions? by greg_barton · · Score: 1

    You may laugh, but why not patent human emotions? It's not so far fetched.

    Take the hormone oxytocin, for example. What if a synthetic variant is created and patented that provokes a certain emotional response? Would that response also be patented?

    1. Re:Why not patent human emotions? by gstoddart · · Score: 1


      Take the hormone oxytocin [oxytocin.org], for example. What if a synthetic variant is created and patented that provokes a certain emotional response? Would that response also be patented?

      Not the emotions per se.

      But pharmaceutical companies have been patenting proteins and other stuff which naturally exist in the human body for years. (Or more accurately, I believe you can patent the mechanism of synthesizing them, not their simple existence.)

      Any filings they made to have the stuff used medicinally would have specific claims associated with it.

      So you can't patent the effects of the substance, but you can patent the substance/the method of making the substance.

      Cheers
      --
      Lost at C:>. Found at C.
  59. Imagine this... by ph*nt*stic · · Score: 0

    Mario and Luigi eating the wrong mushroom...

  60. Yikes!! by Necrotica · · Score: 1

    After trying to get the monkey off his back and suffering from a neverending case of crabs, it sounds like Mario has finally lost it!!

  61. Or nethack :) by Rei · · Score: 5, Funny

    Prior Art

    Quaff what? [elr or *] r
    Wow! Everything seems so cosmic now!
    You hear the quarterback calling the play.
    You hear Nieman and Marcus arguing.
    You hear Doctor Doolittle!
    You hear bees in your (nonexistant) bonnet!
    The Ravenous Bugblatter Beast of Traal bites!
    You hit the samurai rabbit.
    The Christmas-tree monster bites!
    Open what? [fGi or *] f
    The Barney the Dinosaur bites!
    The Totoro bites!
    The rodent of unusual size bites!
    The tin contains sauteed Teenage Mutant Ninja Turtles. Eat? [yn] y
    You consume sauteed cockatrice.
    You die...

    Do you want your posessions identified? [yn]

    --
    Rock Us, Dukakis.
  62. Doom3? by meagar · · Score: 1

    Doom3 had basically this exact system. You kept seeing scary things that weren't there, and you constantly heard insane laughter. This patent practically describes most of Doom3.

  63. Virtual Insanity by Anonymous Coward · · Score: 0

    What's Jamiroquai got to say about all this? Wasn't he first?
    (don't mind me -- I'm a moron)

    Anyway.. Why not take the constraints of artistic expression to new heights and patent creativity outright? Though it may not hold up in court, it may be enough to get the other developers to think twice before putting out anything original. Oh wait. Nintendo's the only one doing that anyway. /cynic //fark slashes

  64. Re:Instructions for the Slash-Horde by michaeltoe · · Score: 1

    You're an idiot, and this patent is stupid, regardless of who filed it.

  65. Call of Cthulhu by Anm · · Score: 1

    Sounds a lot like the sanity system of the paper RPG Call of Cthulhu, which has been around since 1981. A computer version of the similar play rules seems pretty obvious to me. In fact, I don't see many claims not covered in part by Call of Cthulhu.

    Anm

  66. Well, if something has to be patented... by captainktainer · · Score: 2, Interesting

    I'm not a big fan of software or method patents in the slightest. However, if you have to make a method patent... barring prior art *within the realm of computer and video games*, this patent looks like a fairly reasonable one.

    Call of Cthulhu and even Unearthed Arcana from d20 have implemeneted sanity points with varying effects. However, to my knowledge it had not been implemented in an interactive computer gaming environment prior to Nintendo's work, and it was an innovative solution. Although a method patent is unreasonable by its very nature, Nintendo and its programmers did some innovative work and that deserves legal respect.

    You know, I kind of regret writing that. I'll feel really filthy in the morning.

    1. Re:Well, if something has to be patented... by Anonymous Coward · · Score: 0

      However, to my knowledge it had not been implemented in an interactive computer gaming environment prior to Nintendo's work, and it was an innovative solution.

      Really? Where does the innovation lie? Adding the words "using a computer" doesn't make something innovative, despite the US patent office's notions to the contrary...

  67. If the game is any good... by exp(pi*sqrt(163)) · · Score: 1

    ...you don't need to simulate sanity loss. Instead you try to reduce the player's sanity. I'm sure that some kind of hybrid between Doom 3, Silent Hill and goatse would do the trick.

    --
    Doesn't it make you feel good to know that our freedoms are protected by politicans, lawyers and journalists.
  68. A Madness to Their Method by Quirk · · Score: 4, Insightful
    The Discovery Channel ran a great little series on the Amazon Rain Forest. In one episode they used time lapse photography to show the slow sure growth of an Epiphyte that chose as its host one of the largest giant trees of the Rain Forest. The Epiphyte, starting from a sprout grew to completely obscure the giant tree. The tree blocked from sunlight died in the embrace of the epiphyte. When the host tree died a swath of the forest ecosystem died with it. The spooky part was that by the time the tree began to die you couldn't see it, the epiphyte completely engulfed the tree.

    As a Canadian, watching the suffocating growth in Intellectual Property rights in America, I get a recurring image of the epiphyte choking the life of that giant tree. One day what nurished American industry will disappear choked off by patents, maybe we won't even see it die.

    --
    "Academicians are more likely to share each other's toothbrush than each other's nomenclature."
    Cohen
    1. Re:A Madness to Their Method by WillAffleckUW · · Score: 1

      As a Canadian, watching the suffocating growth in Intellectual Property rights in America, I get a recurring image of the epiphyte choking the life of that giant tree. One day what nurished American industry will disappear choked off by patents, maybe we won't even see it die.

      It is sad, and when one compares it with other systems which aren't quite as insane, it becomes more obvious - my guess is most Americans have no idea this is happening or that most of the world does it in a different way.

      --
      -- Tigger warning: This post may contain tiggers! --
    2. Re:A Madness to Their Method by Anonymous Coward · · Score: 0

      But, I'm curious. What other models are there?

      I mean, I know there's the Chinese model of IP rights (i.e., virtually a free-for-all), and there's the American system, but there must be a spectrum in between.

      What are some other particularly successful models of IP management?

    3. Re:A Madness to Their Method by cnerd2025 · · Score: 1

      There aren't any differences. Screw it, let's adopt China's system here in the US. Wait, then Bush (who is under Cheney's thumb) would have to go against special interests and go with the people...

    4. Re:A Madness to Their Method by PseudoThink · · Score: 2, Funny

      You should patent that analogy, it's great!

    5. Re:A Madness to Their Method by learn+fast · · Score: 1

      I don't know, but you just made me think of a clever way to save the rainforests: patent cutting down trees.

    6. Re:A Madness to Their Method by Anonymous Coward · · Score: 0

      With kudzu, who needs time lapse photography?

    7. Re:A Madness to Their Method by Anonymous Coward · · Score: 0

      Now you can see the future. The Force is with you, young Skywalker. But you are not a Jedi yet.

    8. Re:A Madness to Their Method by WillAffleckUW · · Score: 1

      The EU system.

      I guess you forgot about Europe, huh?

      --
      -- Tigger warning: This post may contain tiggers! --
    9. Re:A Madness to Their Method by glesga_kiss · · Score: 2, Interesting
      The Discovery Channel ran a great little series on the Amazon Rain Forest. In one episode they used time lapse photography to show the slow sure growth of an Epiphyte that chose as its host one of the largest giant trees of the Rain Forest.

      That sounds fascinating, can you provide any more info on the show, e.g. title? I had a google for it, but to no avail and I'd really like to see this footage.

    10. Re:A Madness to Their Method by Hosiah · · Score: 1
      One day what nurished American industry will disappear choked off by patents,

      What!?!? America had industry once? Tell us THAT story, grampa!

    11. Re:A Madness to Their Method by Anonymous Coward · · Score: 0

      Don't the U.S. and Canada have a mutual patent-sharing treaty?

    12. Re:A Madness to Their Method by Anonymous Coward · · Score: 0

      'Forget' is a bit strong. I don't actually know about the European model. I know that there's been lobbying to put in American-style IP control, but that's really all I know.

      How is it currently done in the EU?

  69. No need to worry by Anonymous Coward · · Score: 0

    I already have prior art: my ex-boyfriend.

  70. So the Revolution's secret feature.... by Momoru · · Score: 1

    ...is LSD?

    1. Re:So the Revolution's secret feature.... by cnerd2025 · · Score: 1

      "He did a little too much LDS..."

  71. In-game or IRL? by Zawash · · Score: 1

    ..But does this patent apply for effects occurring to the in-game character or for effects experienced by the person actually playing the game?

    *Imagines a game inducing hallucinatory experiences on the 10-year old gamer* :D

    --
    File not found. Fake it(Y/N)? _
  72. misread by Anonymous Coward · · Score: 0

    i thought it said they were trying to patent satan

  73. You're trying too hard. by Anonymous Coward · · Score: 0

    Remember folks, it's easy to win any argument, so long as you carefully pick your enemies.

    For example, you want to avoid debate with actual people if at all possible.

    A much better idea is to debate with your imaginary friends who have opinions you made up. Them, you can beat every time.

  74. Nintendo patents insanity? by rsilvergun · · Score: 1

    Why, that's crazy!

    --
    Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
  75. Ummm...Kings Quest? by scovetta · · Score: 1

    Wasn't there a scene in Kings Quest (or maybe one of the SQ or PQ games) that the character got drunk and couldn't walk straight?

    Prior art?

    Sorry, didn't RTFA, but I wanted to keep Sierra games within the collective /. consciousness.

    --
    Wer mit Ungeheuern kämpft, mag zusehn, dass er nicht dabei zum Ungeheuer wird. --Nietzsche
  76. Is an unreleased game prior art? by Anonymous Coward · · Score: 0

    In a "first to invent" country, prior art for a claim is scored to the first entity to "reduce the art to practice". Basically this means, if a description suitable for application of patent was publically published before the release of an actual implementation, then the publication counts as prior art. So, if the publisher of that new Cthulu game described their system such that any practitioner of the art could reasonably construct it given the description, then prior art exists.

    If you know of any such full disclosure by the CoC publishers, then your answer is "yes". Otherwise the answer is "no". That's the Black and White of it.

    IANAL, but I can paraphrase books by Nolo as well as anyone.

    1. Re:Is an unreleased game prior art? by Anonymous Coward · · Score: 0

      Are you sure about that? AFAIK it's the "first to file" system where the first to publish the invention, whether as a patent application or as a description in some other venue, wins. In the "first to invent" system it suffices to be able to demonstrate that you made the invention before the patent holder, even if you never published your work.

    2. Re:Is an unreleased game prior art? by Anonymous Coward · · Score: 0

      Publication, or at least public demonstration, is necessary to successfully claim prior art; I've been on the receiving end of one of these lawsuits. A project I did for my employer was under development well before we'd seen anything similar, but it turned out that another company was working on something similar and received a fairly broad patent before we shipped. We didn't know it at the time, though.

      Some years down the line, after both products were nearly obsolete, the patent was put on an auction block and purchased by a nest of evil lawyers, who then proceeded to try and sue some of our customers (my employer's pockets were fairly deep, but our customers were the brand names you hear every hour in TV commercials). My employer stepped in and arranged a settlement with the snakes; it turns out that our internal notes and code were insufficient to prove prior art.

      Customers hadn't seen our system before the patent was filed, and it cost us.

      [I should note that as an engineer I was well outside most of this process, and my understanding of patent law is probably naive... but this is my understanding of how events unfolded.]

  77. Realism in games by siphoncolder · · Score: 2, Interesting

    This may be a bit OT, but I have to admit that the idea itself is actually quite cool. There's so much focus on physics engines and graphics engines, yet developers almost seem to forget that the marine in Doom should really just be peeing himself and freaking out.

    At least in the original Half-Life, they acknowledge Gordon being freaked out by focusing on his breathing and heartbeat in the first early cutscene during the accident. Considering the stressful situations most protagonists in modern games go through, you would think that there would be some effect on their sanity and basis in the "real" world.

    A really neat trick though would be using a sanity engine to actually inspire dread IN THE GAMER, instead of just to the gamer's character onscreen.

    --
    i'm amazed that i survived - an airbag saved my life.
    1. Re:Realism in games by g_lightyear · · Score: 4, Interesting

      On the patentability: Yes, there's oodles of parallel prior art.

      On the game itself:

      Mustn't be missed. The sanity system is *effective*; it really honestly does warp the player's perspective, make it honestly difficult to know what's real and what isn't, and does actually inspire a creepy sense of dread.

      It makes you go out of your way to not create the situations that end up with you being insane. Loss of sanity happens through a few different ways, but basically it's "do something nuts, and go nuts; get hit by something freakish, and go nuts".

      If a creature gets the jump on you, your sanity drops. If you get the first shot in, you keep your sanity unless it hits you physically - and then your sanity drops. Physical damage gets fixed, but the psychological damage can only be fixed through a different mechanism.

      It's absolutely brilliant, and makes for *riveting* gameplay. Patents like this, which make it harder for people to innovate gameplay, shouldn't be allowed, IMO, if they're overly broad. It's too good an idea to only end up in one game from one company on one system - something like this belongs all over the place.

      It's just brilliant.

      --
      -- A mind is a terrible thing.
    2. Re:Realism in games by prockcore · · Score: 1


      A really neat trick though would be using a sanity engine to actually inspire dread IN THE GAMER, instead of just to the gamer's character onscreen.


      That's exactly what Eternal Darkness (the game we're talking about here) does.

      As your character becomes insane, strange things happen to the gamer.

      Your TV appears to turn off, then comes back on 5 seconds later.

      The sound mutes (and displays a green "MUTE" on the screen).

      The gamecube reboots (at least it appears to).

      You go to save your game and instead it deletes all your saves.

      Your character shoots himself and dies while reloading your weapon.

      A message pops up while you're getting attacked that says "Controller in port A is unplugged" and you can't move.

      You'll enter a room, and fight a bunch of dudes, and then the screen will flash and you'll be outside the room as if you had never entered it.

      The people talking about ROTT or Nethack have obviously never played Eternal Darkness.

  78. Illbleed by Prophet+of+Nixon · · Score: 1

    Illbleed (a really strange DC game) was exactly this, and is definitely prior art.

  79. Affect / Effect by xwizbt · · Score: 1

    Nice to see Nintendo has no idea of the difference between affect and effect, either.

  80. I guess this explains... by soft_guy · · Score: 1

    their business strategy!

    --
    Avoid Missing Ball for High Score
  81. Bad Mushrooms by Anonymous Coward · · Score: 0

    Looks like Mario got ahold of some bad mushrooms.

  82. Well...... by mormop · · Score: 1

    I tried to patent the concept of crippling my country's technological advancement by tying its high tech industry up in constant legal battles over the ownership of seemingly random and increasingly tenuous fragments of intellectual property that anyone with half an ounce of brain could see were obvious, in the public domain or covered by prior art leaving the other half of the world to get on with it.

    Trouble is the US government had already got that one ):

    --
    Hmmmmmm..... Deep fried and look like Squirrel.
  83. great... by ate50eggs · · Score: 4, Funny

    it's hard enough maintaining my sanity without a licencing fee.

    --
    not everything is a science experiment!
  84. Sooo.... by warfudo · · Score: 2, Funny

    Let me get this straight...does this patent cover the patent system itself? Or only video game representations of patent systems? Because this clearly falls under the category of 'insane'.

  85. Re:Or nethack :) by Anonymous Coward · · Score: 0

    I could be a pedantic asshole, but I'll let the inconsistencies in this nethack post slide.

  86. F-this, I'm patenting-- by Anonymous Coward · · Score: 0

    Love(Pat. Pend.),

    A feeling that makes life worth living, but is impossible to actually define. This ultimate sensation that you are loved, and that you can love, is everything.

    --oogle

  87. Prior Art by dukerobinson · · Score: 2, Informative

    Max Payne

  88. From the patent.... by Hurricane78 · · Score: 1

    > Inventors: Sterchi; Henry C. (Redmond, WA); Ridgeway; Edward A. (Redmond, WA); Dyack; Denis P. (Ontario, CA)

    Umm... this "Redmond, WA" remembers me of very small and soft... something evil... something *insane*... MMMWAHAHAHAHAHA.....

    --
    Any sufficiently advanced intelligence is indistinguishable from stupidity.
  89. Futures made of virtual insanity by Anonymous Coward · · Score: 0

    Cue the Jamiroquai jokes.

  90. Sanity Is in the Mind of the Beholder by Doc+Ruby · · Score: 2, Funny

    In video games, walls bleed and maniacs laugh. What's "insane" about that?

    --

    --
    make install -not war

    1. Re:Sanity Is in the Mind of the Beholder by Auraiken · · Score: 1

      in video games? ...you mean its not supposed to happen in real life? uh oh

  91. ROTT by LynchMan · · Score: 4, Informative

    Hmm. Wouldn't ROTT (Rise of the Triad) be prior art (circa 1997-1998 maybe?). I remember it having a 'shroomin' mode - where if you ate some mushrooms, it got all trippy for a minute or two...

    But I guess that taking drugs is not covered by this patent:

    character's sanity level that is affected by occurrences in the game such as encountering a game creature or gruesome situation

    Let the pill popping games begin!

    1. Re:ROTT by vettemph · · Score: 1

      > 'shroomin' mode
      I recall a game like this where you could site and talk to the local apothacary. You could take a hit from his hooka and get a color cycling screen. Three hits in a row and you die. :)

      --
      The government which is strong enough to protect you from everything is strong enough to take everything from you.
    2. Re:ROTT by El_Muerte_TDS · · Score: 1

      ROTT was released in 1994, just before christmas.

    3. Re:ROTT by 0vi_king · · Score: 1

      I actually remember this game and the mushroom effects. Coincidentally, I was listening to Black Sabbath for the very first time as I was playing. Weird stuff, bouncing around for no reason while the baddies are shooting at you. I almost got motion sickeness from the effect.

      --
      - Life is what keeps you occupied while you are waiting to die
  92. Re:Instructions for the Slash-Horde by Anonymous Coward · · Score: 0

    Welcome to Slash Club.

    The first rule of Slash Club is: do not criticise Nintendo.

    The second rule of Slash Club is: DO NOT CRITICISE NINTENDO.

    The third rule: If someone says 'kiddy', the argument is over.

    The fourth rule: Only four guys needed for multiplayer.

    The fifth rule: One good game on the Xbox.

    The sixth rule: No bad design decisions, no letdowns.

    The seventh rule: Release and information delays will go on as long as they have to.

    The last rule: If this is your first post on Slash Club, you have to praise Nintendo.

  93. At last... by Anonymous Coward · · Score: 0

    Now when my parents say I am crazy for playing too much Nintendo, I can tell them, "That's right. And Nintendo patented it!"

  94. Reducing the player sanity by idonthack · · Score: 1
    Instead you try to reduce the player's sanity
    Some insanity effects:
    • You'll open your inventory, only to find that you've lost
      all of your items.
    • Your TV will appear to have changed video modes, but you
      can hear yourself being attacked.
    • The word Mute will appear, as if someone has muted your TV, and all noise will cease.
    • The game will "reset"
    • After you save your game, the game will say that it is deleting your game.
    • You'll walk into a room, and have many zombies surrounding you, and the game will give you a message that it doesn't detect a controller in port 1.
    • You'll see the word Volume will appear, and the volume bar will decrease.


    I think that's what they're really patenting, not the blood-on-the-walls thing.

    Effects taken From this GameFAQ
    http://db.gamefaqs.com/console/gamecube/file/etern al_darkness_sanity.txt
    --
    Why is it that when you believe something it's an opinion, but when I believe something it's a manifesto?
  95. Claim Analysis 101 by thebdj · · Score: 2, Informative

    For effect we are going to analyze the broadest claim the way it should be analyzed. Get out your notebooks cause you'll want to understand this before you complain about another patent.

    1. A method of operating a video game including a game character controlled by a player, the method comprising:

    This "preamble" tells us we are dealing with a mode of operating a video game. It further says that there is a game character and that said game character is player controlled. Straight forward so far, but we have limited ourself to the realms of video games and the user controlled characters there-in.

    (a) setting a sanity level of the game character;

    We are now assigning a sanity level to the game character that was mentioned before. This means that some sort of value for sanity is being set, this is somewhat similar to what would be done for health, mana, or the like; however, it is important to note at the same time that it IS DIFFERENT.

    (b) modifying the sanity level of the game, character during game play according to occurrences in the game, wherein a modifying amount of is determined based on a charater reaction and an amount of character preparation;

    We are now changing the sanity level for the character during game play, this limits the setting to occuring while the game is actually being played. Now there are two things that determine the modification amount: (1) characters reaction and (2) amount of character preparation.
    This is now two more limitations that must be met in any prior art (including possible multiple references for 35 USC 103(a) obviousness).

    (c) controlling game play according to the sanity level of the game character, game play being controlled at least by varying game effects according to the game charater sanity level

    Now the game is affected by the sanity level of the mentioned game character. Now it states that at the very least game effects will be varied according to the game character's sanity level. This means that some degree of changes in some characters of game play will be changed based on this level.

    Now to defend this over mentioned prior art, Nethack people keep mentioning the hallucination potion. This has 0 to do with the patent if that is true. The system used for Nethack could simply have stated, if potion=TRUE then change the effects. This is therefore different then the current patent, unless someone can show otherwise that the system as claimed above is EXACTLY how Nethack was done.

    This similar thing goes for other games. If they used different methods then it would not preclude the patenability of this patent. Remember prior art needs to be before the filing date on this application, also remember that if the system used in other games is unknown, and unpublished the individual companies would have to make aware that they invented such a system to preclude patentability and get the patent nulled.

    Remember what is in the claim is what the patent is for and do not confuse the spec for what the patent is good for. The specification is put there so the public knows the "Best Mode" for the invention. Any questions, please feel free to ask.

    --
    "Some days you just can't get rid of a bomb."
    1. Re:Claim Analysis 101 by scribblej · · Score: 1

      (c) controlling game play according to the sanity level of the game character, game play being controlled at least by varying game effects according to the game charater sanity level


      You claim that this ... er, claim makes Nethack ineligible for consideration as Prior Art.

      But that's untrue. Nethack actually uses 1 and 0 to represent the level of insanity. There are two levels -- not insane = 0 and insane = 1... and when you vary the level, the gameplay varies along with it. Greatly.

      I'm no lawyer, but to me, it still fits just fine.

      Maybe it's necessary to analyze the rest before you can disqualify Nethack.

    2. Re:Claim Analysis 101 by thebdj · · Score: 1

      Now we get into a definition of insanity. And from what I have heard from the Nethack folks you have to take things that almost induce a drug like state. Drugs and sanity are two different things. Also we are talking about a "level", the problem with 0 and 1 is that is in its truest definition is a boolean and probably wouldn't be read on the claims. By saying level you are implying a scale of measurement, there is no measurement in 0 and 1, it is either true or false, this is particularly so in video game/computer terms and is more then likely the distinguishing factor in many of the rejection ideas.

      --
      "Some days you just can't get rid of a bomb."
    3. Re:Claim Analysis 101 by Traiklin · · Score: 1

      but what if someone was to make a game where you play a character who can be good or evil. His back story is that he has blackouts when he goes insane, when he comes back people say they saw him rip apart people with his bare hands, yet to him he sees a big monster beast in his clothing. he goes insane by killing a bunch of creatures who look like they are from a psycho trip or insane trip, then the "sanity" he has can be triggered by the user for him to "Blackout" and see said monster with the screen changing to a focused looking screen. oh wait...this game already exsists, it's called The Suffering and does basically the same stuff Nintendo just patented, wonder how long before they sue Midway over it.

    4. Re:Claim Analysis 101 by Alsee · · Score: 1

      I don't know how far back in time it goes, but Angband (Moria derivative) hallucinations are caused not just by mushrooms but by chaos monster attacks as well. There is also a non-binary level in that the more severe it is the longer it lasts. If you have properly prepared with the apropriate magic resist equipment then the insanity adjustment of the attack is reduced to zero.

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
  96. Liability for Armageddon by rastin · · Score: 1

    So when machines turn psychotic and start exterminating humans can we sue Nintendo for inventing this concept?

  97. Fascinating by Anonymous Coward · · Score: 0

    You make a post which solely exists to put opinions in the mouths of an entire class of people-- a class which you call "fan-boys"-- so that you can mock this opinion.

    Then when someone calls you on it, you accuse them of putting words in your mouth.

    Slashdot is so funny sometimes.

    1. Re:Fascinating by Adapt+or+Die · · Score: 1
      An entire class? A class which I call fan-boys? While I thank you for the credit, I don't believe that it is deserved. But don't let that stand in the way of your dramatics.

      As for the fan-boys, they'll survive me poking fun at them just fine, so there's no need to start a charitible foundation to support their crushed egos just yet.

      And as far as "calling me on" anything, it always strikes me as funny to see just how dead sarcasm is these days, unless messages are overflowing with winking emoticons.

      So here you go then: ;^) Are you happy now? At least you won't have to worry about wasting any of your "precious" karma.

      This is just a website, and a poorly run one at that. Stop taking it so seriously.

  98. Sanitarium by Gruneun · · Score: 1

    Besides a slew of other games that fit parts of the description, Sanitarum seems to hit most of the points, exactly. It was released in 1998.

    1. Re:Sanitarium by adnausium · · Score: 1

      i loved that game and the movie "house on haunted hill" is a similar theme too.

      --
      Don't ya hate it when the correct spelling of your favorite screen name is taken?
  99. Easy: by abb3w · · Score: 5, Funny
    I wonder of the writers/copyright holders of Call of Cthulhu would say to that.

    Cthulhu fhtagn, Cthulhu fhtagn! Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

    OK, unleashing the Old Ones to devour your competitors is a little unscrupulous, but at least it's not unleashing lawyers.

    (And yeah, there's some prior art in Angband and other roguelikes, but I think it's more binary (off/on) than progressive in effect. There might be some substance to the patent.)

    --
    //Information does not want to be free; it wants to breed.
    1. Re:Easy: by JorDan+Clock · · Score: 1

      You should have translated that for the rest of us. Doing a pretty crappy translation (Babelfish-esque) I got something like this: Cthulhu sleeps, Cthulhu sleeps! Beyond the threshold yet dreams Cthulhu R'lyeh (Couldn't translate it.) Resides in place sleeps. Hmm... Maybe I should study my Cthuvian better...

    2. Re:Easy: by Anonymous Coward · · Score: 0
      You should have translated that for the rest of us.

      There are some quotes that any cultured individual should be able to recognize even in the native language: "Doveryay, no proveryay", "De gustibus non disputandum est", "Ash nazg durbatulúk", "Das Computermachine ist nicht fuer gefingerpoken und mittengrabben", and so forth. "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn" easily falls into that category.

    3. Re:Easy: by kalirion · · Score: 1

      I'm not sure about some of the other Angband varients, but IIRC in T.O.M.E the less sanity you have, the more likely you are to hallucinate.

      The easter bunny drools on you

    4. Re:Easy: by abb3w · · Score: 1
      I'm not sure about some of the other Angband varients, but IIRC in T.O.M.E the less sanity you have, the more likely you are to hallucinate.

      No help; I believe this is idiosyncratic to TOME, which forked off circa 2001-2002. The patent application reportedly was filed in 2000... meaning this is not prior art. Come to think of it, I don't know when it was added to Nethack.

      --
      //Information does not want to be free; it wants to breed.
    5. Re:Easy: by Alsee · · Score: 1

      more binary (off/on) than progressive in effect

      The visual effects may be on/off, but the "sanity level" does indeed get affected by differing amounts in setting the duration. If you your character has made the proper preparation by equiping proper magic resists then the effect from chaos monsters is reduced to zero - perparation being another element of the patent.

      I don't know exactly how far you can trace it back, but the current Angband does indeed satisfy all of the requirements for the fundamental patent in claim 1. They could easily be 20 years of prior art for this nonsense.

      Software is not an invention. Software patents are absurd.

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
    6. Re:Easy: by mink · · Score: 1

      The only way Nintendo will summon anything using this patent will be using the Aretak, Tier, Pargon, Pargon, Pargon, Pargon, and Chattur'gha runes in a 7 point circle of power.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  100. Mario trips out! by MacUNIX · · Score: 1

    So...now they're gonna show what REALLY happens when you eat magic mushrooms!

  101. Team Fortress Classic? by mrchaotica · · Score: 1

    I haven't played Doom while on LSD, but I have been hit by a spy's hallucination grenade while playing Team Fortress Classic (Half-Life mod).

    --

    "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

  102. Once More People: The Medium is NOT the message by popo · · Score: 1

    These video game patents are some of the most ridiculously offensive pieces of IP. So many of them revolve around "the character" and the medium for their originality. ie: "This was the first game to give an athlete points for finesse!"

    Oh please.

    Multiple real world, and pre-existing fictional examples exist for every one of these concepts.

    Laughing isn't "new". Hallucinating isn't "new". Nor is scoring a 720 above the rim with particular finesse anything new. These feats are only "new" in video games.

    But video games *are an approximation of reality*.
    And if every new level of reality-approximation results in a patent, it is extremely clear where we'll end up: we'll end up with a level of creativity which is *exactly equal* to everything that has already been achieved musically, fictionally, artistically, athletically and of prior human achievement will be owned by a small group of people who were not the innovators or the inventors -- they were merely the translators.

    --
    ------ The best brain training is now totally free : )
  103. Mario Game usage? by iphayd · · Score: 1

    I can think of a couple games that could use this..

    Mario Party - 1970's edition
    Mario Brothers - Asylum

  104. Obligitory.. by bad_outlook · · Score: 1

    that's crazy!

  105. what about movies by michaelbuddy · · Score: 1

    This raises the question if a convention used in a motion picture can be patented. For example many anime use the convention of the rushing blurred background while the character makes a strike with a katana.

    That is a visual convention used in animation. Patentable? though the system that creates the convention in a video game is made up of code that (for some reason) is patentable. However, if I were to create a feature film using several conventions of say, drunkeness in the film. Could I patent that visual convention? Not really. And certainly if this was possible in the movie industry long ago, innovation ceases.

    I think insanity in Max Payne is good prior art. What does it matter anyway. Eventually the people will be pushed far enough that the patent office will cease to exist.

    --

    ...::----::...

    I am in no way affiliated with this sig.

  106. Films/Plays/Games by rossjudson · · Score: 1

    Hallucinating as a result of insanity (or whatever) is clearly something that's been done a million times in film etc.

    The patent office needs to figure out that a _storytelling device_ that's been used a zillion times in other mediums shouldn't be patentable for the _sole reason_ that it's being manifested in a game.

    By the logic of this patent I should be able to patent a red herring if it's presented in a video game instead of a book.

  107. Problems with the patent office by Anonymous Coward · · Score: 0

    The problem with this patent is typical of the patent office. There are very few video game patents hence there is a very limited database for the examiners to search. They assume that any non-patent prior art will be either mentioned in a patent or mentioned by the applicant. Without prior art to point to they essentially have to allow the claims. The flipside is that first office action allowances with next to no cited references like the nintendo patent are notoriously weak. Most of the claims of nintendo's patent are probably invalid based on games like nethack. Its unlikely that nintendo would ever use this patent against anyone other than as maybe a bargaining chip in getting a port for their console. While there are lots of garbage patents like this that get issued the knee-jerk OMFG I'm going to patent breathing now misses the point of how these patents are treated or more accurately not treated in real life. Junk patents like this one are quickly identified as being junk and then ignored. If you are EA making a game with a sanity system you were already aware of it two years ago and have an opinion saying why its not an issue or enough marketing clout to keep it a business matter. If your a smaller developer you don't care because nintendo has nothing to gain by harrassing you. It comes down to money and either you have enough to get a good defense or you are too small to be worth bothering.

  108. Can't be angry about this patent? by amigabill · · Score: 1

    So, are we not allowed to be really really angry about this patent, because becoming so furious might conflict with the patent and get us sued?!

  109. False... by Anonymous Coward · · Score: 0

    Your statement is false. Any publication of description is sufficient to establish prior art, provided that, as in a patent, an experienced pratitioner of the art could duplicate the objet d'art from the description. Publication does not establish any private granted exclusivity, but does foil anyonelse's.

    And no, the purpose of the patent system is not to encourage publication. You're confusing the means with the purpose! The patent system's purpose is to further progress in the useful arts and sciences by paying for disclosure with a limited time monopoly. See the difference? Purpose: further progress. Means: "paid" disclosure. That's why prior publication counts to dispel a patent. If a description were already published sufficient to reveal functioning, but without the reward of patent; why then should society "pay" for that which was already freely given by someone other than he receiving the reward?

  110. and another one by Trigulus · · Score: 1

    slashdot is on a roll. Once again totaly useless info. This was patented a long time ago as im sure others have already posted. So is this News or stuff that matters? Seriously.

    --
    If something exists that does not need a creator (god) then why must the cosmos need one?
  111. I'm curious as to where Angband's by Anonymous Coward · · Score: 0

    Paranoia and hallunication would play into this as prior art.

  112. May I be the first to say... by Anonymous Coward · · Score: 0
    As I suffer from manic depression, and have been unfortunate enough to have spent some time in a mental hospital, and had several episodes of major life disrupting severity, and having consequently abandoned any idea of long term relationships or kids, can I be the frist to say that... whilst thus *is* fairly tasteless, it doesn't bother me that much. ISTR a project a while back that tried to give non-sufferers some insight into what the subjective experience of schizophrenia was like using virtual reality environments with random voices shouting in your ears, unpredictable visual hallucinations etc. For anyone thinking 'huh, being, like MAD must be so cool!' - no, it fucking isn't.

    To end on a happier note, I should add that I'm a Perl programmer an OpenBSD fan. Please note that correlation does not equal causation... and anyway, which would you say came first - psychosis, or Perl? ;)

  113. Prior Art:: ASYLUM on C64 ? ? by Shiftlock · · Score: 1

    I used to play a first person maze game called "Asylum" on the C64. As different things happened to your character, you would hear various strange things 'in the distance'. I don't recall sound effects, as everything was text on the bottom 2 lines of the screen. (The top of the screen was the graphical representation of the hallway maze you were trapped in). The game was designed to drive you crazy.

  114. Super Mario World 2 by Doc+Ido · · Score: 1

    Nintendo had that beat by a year in Yoshi's Island (1996). There were this danelion spors that caused the entire screen to weave and the music slowed down. You could even fall of a cliff if you standing on the edge and it bent down.

    1. Re:Super Mario World 2 by Anonymous Coward · · Score: 0

      Touch Fuzzy, Get Dizzy!

      Or as my cousin called the level: Touch Fuzzy, Get Bent.

    2. Re:Super Mario World 2 by mink · · Score: 1

      ROTT was a 1994 game by Apogee.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  115. Oh, yeah? by roman_mir · · Score: 1

    well, in Soviet Russia Insanity patents Nintendo!

    there. an appropriate, sane post to an appropriate sane story.

  116. Poison, etc, etc by phorm · · Score: 1

    Indeed... simply seeing bad things and thus going insane is rather unusual to implement. However, doing a similar thing as an effect from being hit by say a poison or neurotoxin (cumulative hallucination as you are hit by various toxic enemies) would be rather cool, make sense, and not be covered by the patent.

  117. Rise of the Triad by mc900ftjesus · · Score: 0

    mushrooms were in the game years ago. Prior art.

  118. Crazy Eddie! by Anonymous Coward · · Score: 0

    "Our prices are.... INSAAAAAANEEEEEE!!!!!" http://www.pocketcalculatorshow.com/crazyeddie/

  119. No problem by pp · · Score: 1

    Just remember to bring your uncursed pack of cigarettes +0 with you when playing these games. -1 to constitution, but +5 to sanity :D

  120. So what's left to make a game by Anonymous Coward · · Score: 0

    At this rate, no one will be able to make a game because no single company will have enough patents to make a full game. Like, one will have the patent for an amazing "health points" system, and another will have patented "using a mouse" and someone else will have patented "the use of the colour blue"
    It's already happened- Anyone remember force feedback? Like Force Feedback joysticks (not rumble-packs)? Patents killed them. So my Microsoft Force feedback 2 sits gathering dust because someone in a patent office (in the US on the other side of the atlantic) clearly preferred playing with nose excreta to doing his job properly.

  121. Redmond? by Golradir · · Score: 1

    What is Nintendo doing in Redmond? Redmond = evil^(1/2)

  122. Chaosium should sue! by east+coast · · Score: 1

    In the interests of keeping the concept of sanity points/effects open to the gaming world Chaosium should sue Nintendo. Call of Cthulhu had this concept for over 20 years and even the current vaporware version of CoC was to feature insanity effects.

    --
    Dedicated Cthulhu Cultist since 4523 BC.
  123. Blatant Flamebait by Anonymous Coward · · Score: 0

    You're both idiots. Shut up.

    1. Re:Blatant Flamebait by Adapt+or+Die · · Score: 1

      How about you mind your own business and take your own flamebait elsewhere? I almost got through to this one.

    2. Re:Blatant Flamebait by Anonymous Coward · · Score: 0

      Dude, you have too much time on your hands or something.

  124. AD&D Spell casting.. by cryogenix · · Score: 1

    I think prior art should be easy on this one... Well for anyone not working in the patent office that is.

    1. Re:AD&D Spell casting.. by xmorg · · Score: 1

      Hmmm.... I think Link(zelda) halucinates alot... .no?

    2. Re:AD&D Spell casting.. by cryogenix · · Score: 1

      What about Marble Madness.. Depending on how high you fall from is how disoriented you get :)

  125. Prior art by inkswamp · · Score: 1
    Anyone here ever play Quake Team Fortress and get hit by that particularly obnoxious weapon (can't recall which character class has it) that causes you to go temporarily insane? You start having hallucinations, seeing flashes of lighting and hearing sounds and seeing imagery that doesn't make sense. The best you can do is go park yourself somewhere safe and wait for it to pass otherwise you end up shooting at things and reacting to stuff that isn't there while potentially writing off real dangers are hallucinatory. It's a real tough thing to deal with.

    So, could such a thing undo Nintendo's patent? I get sick to death of corporate pinheads trying to patent every idea under the sun.

    --
    --Rick "If it isn't broken, take it apart and find out why."
  126. Heh Heh, Nice One Big N by blueZhift · · Score: 1

    The patent is a pretty fun read actually, which makes me wonder if they put this through as more of a joke than something serious. I can imagine the listed inventors sitting around talking about the game and someone suggesting somewhat flippantly that they see if they can patent their sanity system. To a company like Nintendo, the cost of the patent process is insignificant and heck, they must do something to keep up with their famous Redmond neighbor in the patent race.

    I love this part from the patent,

    The human mind is a somewhat fragile control system. When circumstances beyond imagination are encountered, the brain must attempt to deal with the improbable and impossible as reality. Sometimes it is just too much for the individual to handle. In these instances, insanity may take hold of the individual, temporarily disabling or forcing the person into a catatonic state.

    I wonder if the state of the current patent system is one of those circumstances mentioned...

  127. this is so recursive in nature... by 3seas · · Score: 1

    So does this mean that the patent office is paying nintendo or are they violating this patent on a regular basis? Like every time they grant a patent on some software.

    All the jokes about things like patenting the patent system and such...

    You mean someone finally did it!!!

  128. Zelda 64? by Anonymous Coward · · Score: 0

    The image on the front of the patent seems to be Zelda 64... Maybe they were planning this for Zelda 64 or the upcoming one? It does seem more like Doom 3, though...

  129. Call of Cthulhu: Dark Corners of the Earth by Danuvius · · Score: 2, Informative

    http://gamesdomain.yahoo.com/pc/call_of_cthulhu_da rk_corners_of_the_earth/preview/108608

    Human minds are fragile, and when they see things that are too frightening, too ghastly, or too wrong, they can start coming unglued in unfunny ways. If the player beholds any unbalancing element, the screen distorts with a number of unique "sanity" effects that not only make everything look more enigmatic and threatening, they also erode the player's ability to coherently aim and properly move about. There will also be distracting auditory hallucinations, taking the form of voices in one's head. And we all know how troubling that can be. Um, right?

    If sanity erodes too drastically, the ultimate debilitating penalty may result; if Walters is holding a loaded firearm, he's liable to summarily turn it on himself and blow his own head off from terror, despair, or whatnot. Game over.

    Mental damage, like physical damage, is cumulative through a level -- and the only immediate "treatment" for mounting mental instability is to decisively banish, blast, or otherwise stomp some Cthulhoid horror's eldritch ass to death. The temporary (if ultimately empty) physical victory gives our hero a sense of accomplishment, a little world-reordering sanity to set his mind at ease.

    http://www.gamespot.com/xbox/adventure/callofcthul hudarkcote/preview_6125712.html

    We got to see some of the game's sanity effects as Walters starts to see the world through the eyes of his enemies, or starts to feel disoriented and dislocated. We were told that, if Walters gets too in over his head and loses all of his sanity, he may even involuntarily turn his weapons on himself. The sanity effects in the game are not governed by any onscreen meter, so it'll be up to players to try to see through Jack's mental issues.

    --
    Akarsz Magyar Gentoo fórumot? Akkor
  130. Patently insane by justinhj · · Score: 1

    Eternal Darkness sales have long since ceased, so this can't be to protect their interests there. What it does suggest, I hope, is that Eternal Darkness 2 (or some DS, Revolution incarnation of the original) is on it's way. Filing a patent like this is just one of a number of ways to start drumming up interest and publicity for that title.

  131. Too general--many others have done this by Anonymous Coward · · Score: 0

    There seem to be two main problems with this patent. First, and most obviously, it's too general. It covers everything from having the screen turn colors or go slightly dark when your character is poisoned / eats a 'shroom / etc... (In Asheron's Call, this is what happens). Other games that would fall under this include Secret of Mana, where enemies can cast spells which cause your controls to become inverted. In fact, pretty much every time an RPG has a status effect change your control, visual effects, etc... it would be covered under this patent.

    Secondly, other games have used exactly the same sanity system as is being described, most notably Eternal Darkness. In that game, your character had a sanity meter, which would decrease when he saw monsters, triggered events, etc. and would increase when he used "mind objects" (such as the Monk's prayer stick) or delivered a killing blow to an enemy. If he became insane, a host of random effects could happen, from seeing imaginary monsters to walking through a door and thinking that he was in an asylum to the game pretending to clear your data when you tried to save.

    That's not all, folks. Pen-and-paper RPGs have had "sanity points" for as long as I can remember, most notably the ones set in the Cthuhlu Cycle from Wizards of the Coast. The best solution to this problem would be to apply laws to invalidate patents because other people have done it before and none of them felt the need to patent it. If Nintendo had tried to patent a specific manifestation of sanity effects or a particular implementation of the sanity meter, I wouldn't have such a problem with it.

  132. dizzy? by Anonymous Coward · · Score: 0

    How about a concussion grenade in quake team fortress?

  133. TOD author by stoborrobots · · Score: 1

    Heh. I knew I friended him for that at some point... he's http://slashdot.org/~yerricde, and now posts as http://slashdot.org/~tepples

  134. They Should Take the 's' of Patents by filmmaker · · Score: 1


    Nintendo Patent Insanity

    1. Re:They Should Take the 's' of Patents by cornface · · Score: 1

      They Should Take the 's' of Patents

      You Should Put the 'f' of Off.

      That works on so many levels!

  135. Carmageddon 2 by Pope · · Score: 1

    Had the "Drugs!" power-up, which made the display go all colourful and wavy for a bit.

    Then again, it also had the "Drunk Driving" power-up, which would cause random burping noises to play and all the controls would be reversed. Man, I played way too much of that game... :)

    --
    It doesn't mean much now, it's built for the future.
  136. NetHack groundbreaking by ackthpt · · Score: 2, Interesting
    Definitely this happened to me on several occasions as my character was starving and desperate.

    But what next, from NetHack can we expect Nintendo to patent?

    • Character goes blind
    • Character polymorphs
    • Character acquires intrinsic abilities by eating corpses of certain monsters
    • Character squeezes one last wish from a wand of wishing
    --

    A feeling of having made the same mistake before: Deja Foobar
  137. Re:Or nethack :) by MilenCent · · Score: 1

    You consume sauteed cockatrice.
    You die...


    Great post, except it should be "You turn to stone."

    Hack hack hack hack!

  138. WooHoo! by Anonymous Coward · · Score: 0

    Nothing like copying and pasting info out of a linked document to be useful and informative... right?

  139. I would like to Patent... by MistabewM · · Score: 1

    Happyness...

    --
    "A learning experience is one of those things that says, 'You know that thing you just did? Don't do that.'" - DNA
    1. Re:I would like to Patent... by Xerxus · · Score: 1

      Don't do that. The real money is patenting sadness. That way, the person gets locked in an infinite loop of sadness.

  140. Shortly thereafter... by suitepotato · · Score: 1

    ...Amazon patented a single-click insanity transmission and delivery system. Microsoft patented three sub-types of psychosis while four others were open sourced by Linux zealots. And the end-users of the world continued to ignore all of the above by inflicting it on support technicians because no one patented the delivery via phone due to a half century of prior art.

    --
    If my grammar and spelling are off, I am [distracted/tired/careless] (take your pick)
  141. There ARE patents more stupid by erroneus · · Score: 1

    But I think it would be entertaining if people could reply with their own "off the top of our heads" list of patents stupider than this one. No wrong answers... it's opinion after all.

  142. Get rich quick! Patent yellow bricks! by rastin · · Score: 1

    Thats right, patent yellow bricks and when someone makes a virtual Wizard of Oz you will reap the profits! I'm gonna sell rights to my bricks at $10 each. At 4 bricks per sq/ft a path 10 feet wide will cost $211,200 per mile! So if I can just figure out the distance from the Emerald City to the Land of the East...

  143. Carmageddon by SageLikeFool · · Score: 1
    I seem to remember Carmageddon having a drugs "powerup" as well.

    Man that was a fun game.

  144. Interesting by certel · · Score: 1

    I'm sure with a few 'funny' pills, some people could have a lot of fun with this.

  145. software patents are bad by sum.zero · · Score: 1

    and this is a clear example of why.

    it certainly isn't innovative or non-obvious to someone skilled in the art.

    sum.zero

    1. Re:software patents are bad by thebdj · · Score: 1

      Ok and here I will point you to read 35 USC 103(a) and then find the references to combine for obviousness using the factors set forth in Graham v. Deere. Then come up with a proper motivation, preferably from one of the two references, as set forth by the Federal Circuit in order to do the combination.

      The motivation requirement was forced upon the office by the Federal Circuit and makes it hard to make many 103 rejections. There is presently a writ of certiorari to the Supreme Court in KSR International v Teleflex that challenges the motivation requirement as ignoring the ordinary skill of one in the art, while this may be correct the court is unlikely to hear the case (response expected by October) so expect obviousness to continue to be hard to "prove." As I say this isn't the office's fault, the federal circuit definitely put some undo burden on the office.

      --
      "Some days you just can't get rid of a bomb."
  146. Adapting an existing game... by Kell_pt · · Score: 1

    So, this means you can just pick an idea from an existing game (CoC), and patent its adaptation to a computer game? Nice...

    --
    "I don't mind God, it's his fan club I can't stand!" E8
  147. So... when is CoC coming out? by Mad+Ogre · · Score: 1

    Call of Cthulhu... when is it really coming out?

    --
    MadOgre.com
    1. Re:So... when is CoC coming out? by WillAffleckUW · · Score: 1

      Call of Cthulhu... when is it really coming out?

      It already did, but the first four beta tests ended with only scribbled notes and mass insanities and suicides amongst the developers and playtesters, so they had to start over.

      --
      -- Tigger warning: This post may contain tiggers! --
  148. what worries me are... by advocate_one · · Score: 1

    the two icons at the bottom of the patent page... "View Cart" & "Add to Cart"... makes me thing you can just go shopping for patents... see one you like and buy it

    --
    Donald 'Duck' Dunn: We had a band powerful enough to turn goat piss into gasoline.
    1. Re:what worries me are... by aevan · · Score: 1

      lol

      That was what I first thought. Turns out it is just for ordering copies of the documentation: have them send you it as a PDF, fax, mail, etc.

      Totally shot down my idea for seeing if I could buy one cheap for oil drilling :(

  149. Already implemented on the SNES by J_Meller · · Score: 1

    Can anyone say "Touch Fuzzy Get Dizzy"?

  150. Max Payne by PhYrE2k2 · · Score: 1

    Has nobody seen the hilucination in max payne... man that was trippy.

    -M

    --

    when you see the word 'Linux', drink!
    1. Re:Max Payne by rainman_bc · · Score: 2, Interesting

      Has nobody seen the hilucination in max payne... man that was trippy.

      Most people have; one of the best 3rd person games ever made. I thought though though it was a dream sequence, not a halucination...

      --
      09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
    2. Re:Max Payne by XaXXon · · Score: 1

      It was the part where they injected you with V (the drug -- I think it was V). That part everything was tinted green (the color of the drug) and it was freakish.

  151. I've just patented games about "Fighting Bad Guys" by Glasswire · · Score: 1

    ...you can all go ahead and write games about fighting evil girls, though.

  152. Re:Or nethack :) by SoCalEd · · Score: 1

    Dont forget: You have genocided Sony Executives

    --
    Insert witty comment *here*. I'm fresh out of wit...
  153. Prior Art - Alone in the Dark by Luminari · · Score: 1

    In the old game Alone in the Dark, you interact with a book (read it), and afterwards your sanity level drops (you go nuts, start spinning around and scream). Doesn't that qualify as prior art?

  154. Not to be confused with by senocular · · Score: 1

    Touch Fuzzy Get Dizzy

  155. How's this for prior art? by Anonymous Coward · · Score: 0

    Software patents are a game being played by rich computing companies and the USPTO has clearly lost all sanity, a condition which has been rendered increasingly visible by the number of software patents they grant.

  156. ha! by drlloyd11 · · Score: 1

    I wrote an amateur PC game in 1989 that did this called "serial killer". It used interchangable text to describe an event from a variety of viewpoints...some insane.
    Basicly it was like text based adventure meets markov chain.
        I'm not saying I Invented this idea and will be suing Nintendo, I'm saying its not exactly original in the least.

  157. Tetripz and Tetanus On Drugs by tepples · · Score: 1

    In Tetripz for DOS by Mute Fantasies (first published in what appears to be 1997), as the player took more virtual drugs, the visual distortion applied to the playfield would increase. The same thing happened in Tetanus On Drugs, a Windows game first published as free software in July 2000 and inspired by Tetripz.

  158. Re:Eternal Darkness 2 I hope? by bussdriver · · Score: 1

    The Game was made for N64 but was pushed back to the GameCube. So it was quite old before it hit the GameCube.

    Its a WONDERFUL game. I WISH nintendo would have another one made. With the resources(marketing), it would truely be a Resident Evil killer. The game is already better, although I find myself beating Resident Evil 4 three times now---having done Eternal Darkness 3 times already.

    PLEASE MAKE IT AGAIN...hell i'd buy a re-relase for Revolution...

  159. May Payne, lookout... by gorus · · Score: 0

    ...Mario's about to getcha.

    1. Re:May Payne, lookout... by gorus · · Score: 0

      ...and I should really use that Preview button more often! That's Max Payne.

  160. Susan Powter by jgbishop · · Score: 1

    There's no way Nintendo can patent insanity. Susan Powter's diet mantra of the early 1990's is a clear example of prior art...

    --
    Go, and never darken my towels again! -- Rufus
  161. Sorry, but by Anonymous Coward · · Score: 0

    this is just crazy!

  162. Ack! It's enough to drive you crazy by tenzig_112 · · Score: 1


    and thus have to pay Nintendo a hefty licensing fee.

  163. pity by 19day · · Score: 1

    I had a game idea once that I'd been developing on and off that had something like this in it. You started out insane, with an indicator (not a dynamic one, one as part of the environment), and then as you play you win parts of your sanity back and the game areas open up because your delusions have lessened (and the indicator updates accordingly) And so on and so forth. Not sure if the patent would cover that, but I guess it doesn't matter, I'll never finish the game.

  164. Silent Hill... by Peterus7 · · Score: 1

    I wonder what this will have to do with the Silent Hill series, as a good portion of the series deals with shit like bleeding walls and whatnot, and could technically be seen as a person losing sanity. Well, at least having a bad trip of white claudia (SH1), being a delusional tard (SH2), or just being messed up from living in the same room for a week (SH4). Really... I doubt it'll work within the context of SH, as for... Well, it's just absurd.

  165. There are a lot of infringers of this patent.... by plasmacutter · · Score: 1

    too bad they're not competent to stand trial =)

    --
    VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
  166. crazy patent system by herve_1 · · Score: 1

    The US patent system is completely crazy - or should I say greedy ?). There is no invention nor innovation in this patent proposal. The next move would be to patent books elementary situations, but obviously it won't pay as it is for software. Money for nothing, it is...

  167. Dont get any ideas about homebrew by Syncdata · · Score: 1

    Lysergic acid derived from rye bread has been known to cause fatalities. Mainly due to people saying "How hard can it be?"

    Lysergic acid, in improper doses can have severe after effects, most prominently death. Personally, I like my perception of reality just fine.

    --
    "Inattention makes clowns of us all" -Bean
    1. Re:Dont get any ideas about homebrew by revscat · · Score: 1

      There has never been a death from overdose of lysergic acid diethylamide.

    2. Re:Dont get any ideas about homebrew by Syncdata · · Score: 1

      That, sir, is factually inacurate. You may blame the deaths on a heart attack, or embolisms, but the bottom line is, the stress on the nervous system was brought on by the drug.

      Please don't act like chemicals of any kind, in the wrong dosage, are all to the good. When improperly applied, they are capable of horrendous damage.

      --
      "Inattention makes clowns of us all" -Bean
    3. Re:Dont get any ideas about homebrew by Anonymous Coward · · Score: 0
      That, sir, is factually inacurate.
      And we are to take your word on that? A reference to a documented case would be nice.
    4. Re:Dont get any ideas about homebrew by revscat · · Score: 1

      I have done much research on this, and in fact won a $100 bet with my father on this. There has never been a death due to an overdose of LSD. Ever. Not once, not ever. And there have been people who have taken *massive* overdoses, mostly on accident. No deaths, no permanent damage, nothing. LSD is as safe as baby aspirin.

    5. Re:Dont get any ideas about homebrew by caston · · Score: 0

      It can trigger a mental illness that may have otherwise never become visable.

      --
      Beings aspergers AND pulling chicks... I enjoy the challenge!
  168. You know what happens to mods go crazy? by museumpeace · · Score: 1

    They get hired by the USPTO it seems.

    --
    SLASHDOT: news for people who can't concentrate on work or have no life at all and got tired of yelling back at the TV.
  169. I SWEAR!! by Anonymous Coward · · Score: 0

    IM NOT CRAZY, THATS ILLEGAL

  170. [OT] Sig by Anonymous Coward · · Score: 0

    Actually, Libertarianism has been tried in practice... and seems to work.

    1. Re:[OT] Sig by revscat · · Score: 1

      You're fucking kidding me, right?

  171. Re:Prior Art?-Best game on LSD by Anonymous Coward · · Score: 0

    For me it would have to be Jumping Flash, where you are a rabbit and jump really high among other trippy things, the colors are fantastic.

  172. Re:Eternal Darkness 2 I hope? by Tim+Browse · · Score: 1
    It was great - some of the insanity effects were awesome. I entered one room after having played the game for a fair while, to see a graphic appear on the screen saying something like "Well done - you have finished Eternal Darkness! Look out for Eternal Darkness 2 - in the shops soon!"

    A few seconds later, they put you back at the start of the next room, but for those few seconds, they totally had me fooled, and not a little upset. Bastards :-)

  173. Ultima Underworld did that first by ShieldWolf · · Score: 1

    In Ultima Underworld (which was released in 1992) if you ate a mushroom without having it be part of the worm soup you would get poisoned resulting in dizziness and impaired vision for a time.
     
    The same effect occured if certain monsters bit you.

    --
    just = (My)Opinion.toCents();
  174. Patent sex... by iSeal · · Score: 1

    Someone should patent "sexually explicit acts in a video game." They'd be rich.

  175. Garfield by MaxPowerDJ · · Score: 1

    On the garfield.com site there's a minigame that has garfield looking for clues and stuff, and he goes insane as various random things pop-up. If he goes completely insane, game over. Anyways, here's the link: http://www.garfield.com/fungames/scavengerhunt/sca vengerhunt.html Its a pretty good timewaster for the office.

    --
    --MaxPowerDJ
  176. Stop the insanity! by srussia · · Score: 1

    NO IP!

    --
    Set your phasers on "funky"!
  177. Invalid XML! by RedNovember · · Score: 1

    Where's the opening tag? I'm an XML parser, you insensitive clod!

    --
    "MY APOCALYPTIC TENOR HAS NOT BEEN DISPELLED!" - T-Rex, qwantz.com
  178. Nintendo Slashdot Logic by einhverfr · · Score: 2, Funny

    1) Patent Insanity
    2) Collect underpants by suing insane people for using your patented invention.
    3) ???
    4) Profit

    --

    LedgerSMB: Open source Accounting/ERP
    1. Re:Nintendo Slashdot Logic by LurkerXXX · · Score: 1

      Nah, insane people are poor. You wouldn't be able to get any money off of them. Rich people don't go insane or crazy. They become 'eccentric'. Now patent being eccentric and you have a business model.

    2. Re:Nintendo Slashdot Logic by einhverfr · · Score: 1

      Nah, insane people are poor.

      They might still have underpants though, hence my wording of step 2.....

      And I didn't say it was a good model either did I?

      --

      LedgerSMB: Open source Accounting/ERP
  179. Quest for Glory 3 by Kobun · · Score: 1

    You are describing Sierra's old classic, Quest for Glory 3. That was my favorite part of the game, well, that and throwing rocks.

  180. Ultima Underground by cpu_fusion · · Score: 1

    I loved how "Ultima Underground", in the early 90s(?) had a funky halucination if you ate mushrooms. Probably not prior art of this specific "innovation", but ... WTF, yet another stupid patent. This is why we have revolutions folks. You can expect vested interests to change things without heads rolling, bloodshed, etc.

    1. Re:Ultima Underground by TrancePhreak · · Score: 1

      Ultima 8 had that too. Eat the wrong type of mushrooms and the screen gets all funky. You could get drunk too, which was fun.

      --

      -]Phreak Out[-
  181. Re:I've just patented games about "Fighting Bad Gu by narcc · · Score: 1

    Here in NW Pennsylvania we don't typically associate gender with the word 'guys' -- That is, it's okay for us to address an all-female group with 'How are you guys?' or a mixed-gender group the same way. Now the word 'guy' (singular) on the other hand is different... go figure.

  182. OF COURSE THEY PATENTED IT YOU IDIOTS!!!!! by Khyber · · Score: 1

    They INVENTED it *FOR A GAME,* not a RELIGION. Religion and Patent Office are "separate" due to separation of Church and State. Nintendo, with "Eternal Darkness" (IIRC the name of the game... I don't own a GameCube) first put out the "Insanity" aspect of a game and playing upon the pure fears of a *GAMER* (namely "losing your saved state," the "console suddenly shuts off," you "suddenly end up in a room full of zombies, can't move 'cuz controller won't work and you die, then *BOOM* you're back where you were as if nothing happened," They can patent. They've *MADE* the technology. It exists, and it's *UNIQUE.*

    Therefore, it's patentable.

    *NOW* the difference here is, you can't use their trademark, or call it what they call it, nor can you use the same type of code or routines to make the "Insanity" happen. But you may come to your own different code, your own different effects/ideas of insanity/meters for measuring your sanity are not used in a similar way (due to Design Patent) or copied directly (Copyright Law) then they're free to do what they will. Whatever Nintendo has *NOT* done and released and sold to the public is "Free (as in beer) Game."

    --
    Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  183. Exclussive Rights to Using Humans by zpeterz63 · · Score: 0

    Does sh*t like this piss anyone else off to no end? Fine, yah know what? I'm taking patent for the exclussive rights to using humans in a video game. Any game that is not released by me now has no right to have homo-sapeans in it and if I find that it does you can bet that there's going to be some serious suits leveled against the bastards who dared try to make such an infringement on my right to be an ass.

    1. Re:Exclussive Rights to Using Humans by Traiklin · · Score: 1

      I'll get the one for cyborg looking humans in video games and then we can start our own company and just make money by sitting on our asses doing nothing since even Movie based games would have to go through us to get Humans or human looking characters into their video games.

  184. Jedi Mind Trick by Quirk · · Score: 1
    "But you are not a Jedi yet."

    "Yes, You are right."
    "I am not a Jedi Knight."
    "Nothing to see here. Please move along."

    --
    "Academicians are more likely to share each other's toothbrush than each other's nomenclature."
    Cohen
  185. Undo? by Anonymous Coward · · Score: 0

    As I say this isn't the office's fault, the federal circuit definitely put some undo burden on the office.

    If only!!!

  186. Does it really apply to Nethack, drunkenness, etc? by Jugalator · · Score: 1

    I replied to one post, but instead of replying to the dozens here, I'll just ask if this patent really applies to Nethack, being drunk, eating a mushroom, eating unicorn horn, bathing in a fountain of doom, or whatever.

    The patent is very clear that it's about insanity from involvement in gruesome sitations, i.e. a post-traumatic stress thing. Artificially induced insanity doesn't seem to apply, aka "I drank a Potion of Insanity and got insane".

    The patent even goes as far as to narrow it down to saying that the stress is only caused if the situation was unexpected.

    --
    Beware: In C++, your friends can see your privates!
  187. The most obvious prior art... by JonLatane · · Score: 1

    On the PSX, Crave (I think they're now-defunct, but they were awesome back in the day) released a game called Galerians. There was lots of insanity and insanity effects and shit. Eternal Darkness was most certainly not the first.

    1. Re:The most obvious prior art... by gameboyhippo · · Score: 1

      Crave is still around. One of their lastest games is "The Bible Game" for PS2 & GBA.

  188. Earliest prior art - 1985 by Anonymous Coward · · Score: 0

    Game: That's The Spirit
    Publisher: The Edge
    Platform: ZX Spectrum

    Sanity meter
    State-of-the-(then)-art graphic effects when mad

    What do I win for finding this?

  189. Eternal Darkness by Malenfant · · Score: 1

    Just want chime in to say Eternal Darkness is awesome. It's the only console game that has ever really grabbed me. There are three different paths to play the game and I played all three, when I rarely bother completing any other game.

  190. Re:Or nethack :) by the_maddman · · Score: 1

    Umm, he's hallucinating, so it's not REALLY sauteed cockatrice. There's no telling what that poor @ ate in his potion induced state.

  191. Didn't Nintendo already use this concept? by Anonymous Coward · · Score: 0

    Goddamn it, what was that game called? Oh yeah, Eternal Darkness: Sanity's Requiem. I suppose Nintendo saw how goddamn cool it was now.

  192. House of Hell - prior art by Magickcat · · Score: 1

    The Fighting Fantasy book "House of Hell" had a somewhat similar measure of "fear" in the player stats. The game didn't however change depending on your fear level. You just died once it reached a certain amount.

    --

    Si tacuisses philosophus mansisses. If you had kept quiet, you would have remained a philosopher.

  193. Re:Eternal Darkness 2 I hope? by Ravadill · · Score: 1

    My favourite was having the standard TV volume OSD bar appear on screen and start moving up and down. It even had me fooled for a minute until I remembered I was playing on a Dell LCD without a volume OSD.

  194. Re:Or nethack :) by MilenCent · · Score: 1

    Umm, he's hallucinating, so it's not REALLY sauteed cockatrice. There's no telling what that poor @ ate in his potion induced state.

    But it was instantly fatal, and very few edible things are instantly fatal. The riders and Medusa are the only ones I can think of, of those only Medusa can be tinned, and she turns you to stone as well.

    Bah, I gotta stop reading rec.games.roguelike.nethack so much....

  195. Someone had to ask..... by mrjive · · Score: 1

    What happens if you play Tetanus On Drugs while under the influence of hallucinogenic drugs?

    --
    If you can't beat them, arrange to have them beaten. -George Carlin
    1. Re:Someone had to ask..... by qeveren · · Score: 1

      It looks perfectly normal then, of course.

      --
      Don't just stand there, get that other dog!
  196. Druuna: Morbus Gravis by williamyf · · Score: 1

    Druuna: Morbus Gravis Was another game which had a sanity system, albeit it was implemented in an odd way. Each time you saved the game, or restored it, sanity would decrease just a little bit, until she became so insane, that the game was over.

    The site for the Game: http://www.artematica.com/ENindex.asp?inc=Druuna%2 0Morbus%20Gravis

    The site for Druuna Herself: http://www.druuna.net/

    --
    *** Suerte a todos y Feliz dia!
  197. Re:Eternal Darkness 2 I hope? by DrOct · · Score: 1

    That was my favorite effect too. That and the part where it would make it look like the TV had turned off. I Loved! that the game messed with you and not just your character. Brilliant!

  198. Phantasmagoria?? by TheOneBiscuit · · Score: 1

    Does anyone remember this game? I believe it was banned (at least here in Australia) Man, I want to play that again.

    --
    Things are good
  199. More /. patent-hyping by jtrask · · Score: 1

    I mean _really_. What do you guys do, just browse patents all day and think, "hmm, which of these could get a really lurid headline that would grab a reader's interest for ten seconds until he/she reads on and sees the vast differences between what we claim is being patented and what is actually being patented"?

    Seriously, though, as an example of how unlike this you can be and still work the same general effect - FWIW, I've seen plenty of games that distort your vision and make things very strange after, say, a few beers...

  200. Protecting Ideas by Flamsmark · · Score: 1

    the innovation is that they had a new idea, and they implemented it, and it worked, and they want to protect their creative product from cheap knockoffs. isn't that the point of patents?

    --
    copyright © 2005 Flamsmsmark the ravings of a melancholly i
    1. Re:Protecting Ideas by Anonymous Coward · · Score: 0

      No.

    2. Re:Protecting Ideas by mollymoo · · Score: 1
      the innovation is that they had a new idea, and they implemented it, and it worked, and they want to protect their creative product from cheap knockoffs. isn't that the point of patents?

      No. That's not the point of patents. Patents are not designed to protect creative works, that's what copyrights are for. The point of patents is to encourage technological development.

      --
      Chernobyl 'not a wildlife haven' - BBC News
    3. Re:Protecting Ideas by Flamsmark · · Score: 1

      not 'creative work'. 'creative product'. as in, a synonym for 'invention'. which is what patents are designed to protect.

      --
      copyright © 2005 Flamsmsmark the ravings of a melancholly i
  201. Health System by emohawk · · Score: 1

    I think i'll design a health system where a game character loses heath when they are hurt. They can replenish their health by collecting medikits but when their health metre reaches zero they die. Patent pending!

  202. you have found a scroll... by Hosiah · · Score: 1

    A scroll titled "ghikj llop de". Identify?[y]
    It's a scroll of patent law! Read it?[y]
    You are permanently confused!

  203. hmm by Kaenneth · · Score: 1

    Are simulations of existing things patentable?

    that is, if you made a car driving game, and included some feature of a real car that is patented by an automobile maker, could they sue for infringment in a simulation?

  204. Not much different then patenting storytelling... by rdean400 · · Score: 1

    It's like patenting a storytelling style whereby the narrator's exposition becomes darker/stranger/verbose as the story moves along. This is freaking ridiculous. Works of artistry are the realm of copyright law, not patent law.

  205. Re:Or nethack :) by Chrispy1000000+the+2 · · Score: 1

    Something else could have killed him, no?

    --
    Sig
  206. Yoshi Halucinates... by Doppler00 · · Score: 2, Informative

    And the best example of this: Yoshi's Island. Ah... who can forget the level "Touch Fuzzy, Get Dizzy"

    Hallucinating indeed...

  207. Re:Or nethack :) by MilenCent · · Score: 1

    Generally, in Nethack, the message right before the "You die...." message is indicative of what did the killing. Like in:

    The mumak hits! (more)

    You feel here:
    A cockatrice corpse.
    (more)

    You eat Pestilance's corpse. (more)

    You genocide humans. (more)

    Moloch hits you with a wide-angle disintegration beam! (more)

    The killer bee's sting was poisoned! (more)

    Beware, there will be no return! Still climb? (yn)

  208. Re: nasty tricks by dragonsapp · · Score: 1

    my personal favorite "nasty trick" was when the game spontaniously reset and I thought I lost all my progress. That one got me on edge quickly.

    Eternal Darkness is definatly a unpresidented game.

    --
    ------
  209. Re:Or nethack :) by Koiu+Lpoi · · Score: 1

    I always liked "The X-Man hits you."

  210. What about the actual insanity simulator? by fwitness · · Score: 1

    Although I cannot remember the original, there are other virtual schizophrenia devices. These are designed to either help others understand the disease, or to help those with it understand their own psychosis

    Extra special bonus points to someone who finds the one I remember, which showed spooky faces coming out of nowhere and taunting you

    Hey, if it helps those with the disease, and gives me a freaky good time to boot, that's good stuff

    --
    -- I have fans? Wow.
  211. Darwin prior art by Tablizer · · Score: 1

    Didn't Darwin patent randomly flipping bits? :-)

  212. You know the Patent Office has gone too far when by Tablizer · · Score: 1

    ...they grant a patent on entropy

  213. Reply to default luser by Anonymous Coward · · Score: 0

    Im replying to default lusers first post about this. So what your saying is that, lets take Metal Gear Solid for example, when the boss battle came for Psycho Mantis and all of a sudden we see the screen go blank with the creators name on top and also in order to fight Psycho we had to change to the second contoller port. So what your saying is that something like that example is now a patent with Nintendo??

  214. Alone in the dark by Anonymous Coward · · Score: 0

    I don't recall specifically, but didn't Alone in the Dark hit you with terror based hallucinations in it's attempts to duplicate the Call of Cthulu game?

    I remember playing games that had a form of a sanity system a long time ago, before graphics were decent, but I can't remember any specific. Unless I hallucinated them.

    Software Patents, and business patents are Evil and Wrong.

  215. prior art by Anonymous Coward · · Score: 0

    In Super Mario Brothers, the ingestion of a 'magic' mushroom causes the hallucination of becoming larger than normal.

  216. I'm surprised nobody even remembers..... by Khyber · · Score: 2, Interesting

    Rise Of The Triad. Just eating the mushroom "power-up" in the game nullifies part C of the patent "automatically" since the game actually made you move in non-straight directions while you were tripping your balls off. Plus you couldn't shoot straight.

    --
    Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  217. Nintendo is using the patent as a marketing ploy by CitznFish · · Score: 1

    Yesterday Nintendo announced this patent. Gauranteeing coverage on /. and other web sites. Last night I saw the first TV ad for the DS game this patent was filed for. Coincidence? I don't think so. Nintendo marketers played teh media like a fiddle yesterday.

    --
    'mmmmmmmmm.... forbidden donut'
  218. Re:Nintendo is using the patent as a marketing plo by Anonymous Coward · · Score: 0

    Nintendo certainly was cunning to file for this patent in 2000 in order to have it be granted in time for a new DS game's marketing campaign...

  219. Re:Nintendo is using the patent as a marketing plo by CitznFish · · Score: 1

    was the patent granted yesterday, or did Nintendo announce the patent yesterday? Hmmmmm...... think about it.

    --
    'mmmmmmmmm.... forbidden donut'
  220. Patenting insanity is insanity by maluk · · Score: 1

    This is insane. I've seen this kind of systems being used in MUDs years ago. It seems patent laws in the US are getting out of hand. Soon technology and innovation will die because of this.