Evolution and Korganizer both handle calendars fine anyway. Although in either case, you might as well use the associated mail client rather than Thunderbloat.
I think it's fucking lame how Sun support (and attempt to standardise) an OpenGL ES binding for mobile phones when they can't even support an OpenGL binding on the desktop. Assholes.
That's exactly the sort of application which would make perfect sense to put on a phone. Particularly if the phone also has GPS, so the application can grab your real location and zoom in on it. And when you're talking with someone else, the phones could exchange location data and it could give a geographical representation of the distance between the two people. *drool*
The other thing which is good about accelerated 3D which nobody seems to care about is that it can be used to accelerate the 2D as well. You can have prettier, animated menus with nice transparency and generally make the whole phone operate much smoother than they do at present. Even on the fairly recent phones you can still see the redraws occuring in a few apps.
You could always use a stereo Bluetooth headset. Such a thing has to exist at some point since you could use the same headset with a portable music player, or any other device which you would want to attach it to.
Amen to that. From what I got from Super Monkey Ball Jr. on the Nokia NGage, it was much less comfortable than Super Monkey Ball Jr. on the GBA.
Perhaps if phones started taking cues from devices like the GBA, the Zodiac or the PSP for the button layout, it would almost be acceptable. It wouldn't be hard these days since modern phones don't even use hardware buttons for the number pad.
Doom was ported to mobile phones quite a while ago actually... I think we're entering an era where we can port Quake 1.
But honestly, phones aren't for first-person shooter games. I'm sure they can, however, rival the PC for some styles of game. They're probably right to attack the RPG market.
Java3D is annoying. It's really good for writing apps like VRML browsers, but a pain in the butt to do anything real. The performance is...okay, but nowhere near just writing the damn scene using JOGL.
Who knows, maybe it will blow open the market so we actually get some small devices which have NGage-like features without NGage-like lameness. An individual company which has only ever made phones probably has no chance against Nintendo or even Sony, but if every single cellphone manufacturer started making phones with gigantic screens, which could all run the same games, maybe there would be a chance of competing against the giants?
The Motorola A925 form factor is certainly big enough to be a gaming device. The only hurdles are the graphics, and the placement of the buttons.
Better though would be grafting phone and organiser-like capabilities onto a GBA or DS...
True. That's why I would have to buy all the disks from different places and see if I can ensure they come from different batches. After all, if all 6 disks come from one batch, protecting against 2 failing won't help if 3 fail.:-)
It's fine if his/usr/local and/usr/localmirror partitions are on different physical disks.
Then it would be like the setup I have. Every night I mount/mnt/backup, run rsync to sync important data from/var,/usr/local,/home,/etc, and a couple of directories on remote servers. Then I unmount the backup drive.
My backup drive is about 20% larger than the sum of my other local drives so it would take a fairly hefty network transfer to bring it near the limit.
I guess it can still fall down if the backup drive dies in a way that I can't tell by just writing files to it. In that case, verifying that the files were written correctly would probably be a good idea, but I don't do that at present.
But then again, every month I DVD off the really critical data anyway. So if the biggest cataclysm happens and both my hard drives fail, I will lose a month's data, in the worst case.
I think there is a term for what he was talking about... RAID 01.
Anyway if you have 6 disks, using RAID 10 or RAID 01 would give you 3 disks worth of space, and both cases still risk two disks killing all your data. However RAID 6 would give you 4 disks work of space, and there would be no risk of losing data if you lost two disks. It would seem like a no-brainer for a 6-disk configuration.
Even for a 4-disk configuration, RAID 6 would be smarter since it completely eliminates the 2-disk death risk.
But honestly, how rare is losing two disks at once? Normally, wouldn't one die, you replace it, and then another dies later?
Yeah, one reason I love them is you can play them on a GameBoy Advance if you have a flashcart. Portable music which doesn't take up a massive amount of space like MP3 still does. Although with MP3 I could just fit a whole album at low quality on my GBA.:-)
Well of course. I just use IE7 so that I can forget about IE during development. I write my sites to the standards, which work in Firefox fine, and I haven't actually found any major complaints from IE users yet so it must be working.:-)
I think though, if we want to "sell" Firefox, the only efficient way is to preconfigure it at the factory, so users who buy their new computers get Firefox as their default browser.
Evolution and Korganizer both handle calendars fine anyway. Although in either case, you might as well use the associated mail client rather than Thunderbloat.
Yeah, but you see he didn't want to spend any money.
I wonder whether it's possible to write a Firefox extension which adds a "View through FreeCache" option to the context menu of links.
I find it amusing that they have an arrow on COBOL's line, implying that it's still advancing.
I think it's fucking lame how Sun support (and attempt to standardise) an OpenGL ES binding for mobile phones when they can't even support an OpenGL binding on the desktop. Assholes.
...wouldn't a Linux port for an A768 be better still?
That's exactly the sort of application which would make perfect sense to put on a phone. Particularly if the phone also has GPS, so the application can grab your real location and zoom in on it. And when you're talking with someone else, the phones could exchange location data and it could give a geographical representation of the distance between the two people. *drool*
The other thing which is good about accelerated 3D which nobody seems to care about is that it can be used to accelerate the 2D as well. You can have prettier, animated menus with nice transparency and generally make the whole phone operate much smoother than they do at present. Even on the fairly recent phones you can still see the redraws occuring in a few apps.
You could always use a stereo Bluetooth headset. Such a thing has to exist at some point since you could use the same headset with a portable music player, or any other device which you would want to attach it to.
Amen to that. From what I got from Super Monkey Ball Jr. on the Nokia NGage, it was much less comfortable than Super Monkey Ball Jr. on the GBA.
Perhaps if phones started taking cues from devices like the GBA, the Zodiac or the PSP for the button layout, it would almost be acceptable. It wouldn't be hard these days since modern phones don't even use hardware buttons for the number pad.
Doom was ported to mobile phones quite a while ago actually... I think we're entering an era where we can port Quake 1.
But honestly, phones aren't for first-person shooter games. I'm sure they can, however, rival the PC for some styles of game. They're probably right to attack the RPG market.
Java3D is annoying. It's really good for writing apps like VRML browsers, but a pain in the butt to do anything real. The performance is...okay, but nowhere near just writing the damn scene using JOGL.
Commander Keen sounds like a mighty fine argument for phones based on the X86. ;-)
Who knows, maybe it will blow open the market so we actually get some small devices which have NGage-like features without NGage-like lameness. An individual company which has only ever made phones probably has no chance against Nintendo or even Sony, but if every single cellphone manufacturer started making phones with gigantic screens, which could all run the same games, maybe there would be a chance of competing against the giants?
The Motorola A925 form factor is certainly big enough to be a gaming device. The only hurdles are the graphics, and the placement of the buttons.
Better though would be grafting phone and organiser-like capabilities onto a GBA or DS...
True. That's why I would have to buy all the disks from different places and see if I can ensure they come from different batches. After all, if all 6 disks come from one batch, protecting against 2 failing won't help if 3 fail. :-)
Actually, it's still 3 years on the sites I buy from. I actually checked before posting. :-)
... typical warranty on IDE drives is 3 years, not 3 months.
It's fine if his /usr/local and /usr/localmirror partitions are on different physical disks.
Then it would be like the setup I have. Every night I mount /mnt/backup, run rsync to sync important data from /var, /usr/local, /home, /etc, and a couple of directories on remote servers. Then I unmount the backup drive.
My backup drive is about 20% larger than the sum of my other local drives so it would take a fairly hefty network transfer to bring it near the limit.
I guess it can still fall down if the backup drive dies in a way that I can't tell by just writing files to it. In that case, verifying that the files were written correctly would probably be a good idea, but I don't do that at present.
But then again, every month I DVD off the really critical data anyway. So if the biggest cataclysm happens and both my hard drives fail, I will lose a month's data, in the worst case.
I think there is a term for what he was talking about... RAID 01.
Anyway if you have 6 disks, using RAID 10 or RAID 01 would give you 3 disks worth of space, and both cases still risk two disks killing all your data. However RAID 6 would give you 4 disks work of space, and there would be no risk of losing data if you lost two disks. It would seem like a no-brainer for a 6-disk configuration.
Even for a 4-disk configuration, RAID 6 would be smarter since it completely eliminates the 2-disk death risk.
But honestly, how rare is losing two disks at once? Normally, wouldn't one die, you replace it, and then another dies later?
Yeah the only reason I don't like the close button is that I have a theme for a reason. I expect all applications to follow said theme.
Yes, I know this.
Come to think of it I don't recall mentioning a context menu at all. I think you might "need more practise operating your Internet machine." ;-)
You DO know that being able to middle click tabs to close them doesn't stop the icon sucking, right?
Really? They don't mention that it works with Konqueror and Opera, but I'll try it anyway.
You rule. And it builds ROMs too, so I can just dump the ROMs into PogoShell to lay out a directory. :-)
Yeah, one reason I love them is you can play them on a GameBoy Advance if you have a flashcart. Portable music which doesn't take up a massive amount of space like MP3 still does. Although with MP3 I could just fit a whole album at low quality on my GBA. :-)
Well of course. I just use IE7 so that I can forget about IE during development. I write my sites to the standards, which work in Firefox fine, and I haven't actually found any major complaints from IE users yet so it must be working. :-)
I think though, if we want to "sell" Firefox, the only efficient way is to preconfigure it at the factory, so users who buy their new computers get Firefox as their default browser.
Not really, no. But if it could, the cool factor would only increase. :-)